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author | Philipp Sehmisch <tmw@crushnet.org> | 2006-08-01 19:05:34 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2006-08-01 19:05:34 +0000 |
commit | 8714de88fe9715b5a4014f16d15bc55f8860cdcf (patch) | |
tree | 9bd100d9d50bcf1357be375ba7b61fd4d136ce54 /src/animatedsprite.cpp | |
parent | 7b599fad6cdbaa40f1cb496218dcd5546de7f520 (diff) | |
download | mana-8714de88fe9715b5a4014f16d15bc55f8860cdcf.tar.gz mana-8714de88fe9715b5a4014f16d15bc55f8860cdcf.tar.bz2 mana-8714de88fe9715b5a4014f16d15bc55f8860cdcf.tar.xz mana-8714de88fe9715b5a4014f16d15bc55f8860cdcf.zip |
animations and directions are now passed and stored as enums and no longer as strings.
Diffstat (limited to 'src/animatedsprite.cpp')
-rw-r--r-- | src/animatedsprite.cpp | 113 |
1 files changed, 92 insertions, 21 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp index 9c82bf7a..0e93ad97 100644 --- a/src/animatedsprite.cpp +++ b/src/animatedsprite.cpp @@ -32,7 +32,7 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): mAction(NULL), - mDirection("down"), + mDirection(DIRECTION_DOWN), mLastTime(0), mSpeed(1.0f) { @@ -107,7 +107,7 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): Action *action = new Action(); action->setSpriteset(mSpritesets[imageset]); - mActions[name] = action; + mActions[makeSpriteAction(name)] = action; // get animations for (xmlNodePtr animationNode = node->xmlChildrenNode; @@ -153,29 +153,29 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant): } } } // for phaseNode - action->setAnimation(direction, animation); + action->setAnimation(makeSpriteDirection(direction), animation); } // if "<animation>" } // for animationNode } // if "<imageset>" else if "<action>" } // for node // Complete missing actions - substituteAction("walk", "stand"); - substituteAction("walk", "run"); - substituteAction("attack", "stand"); - substituteAction("attack_swing", "attack"); - substituteAction("attack_stab", "attack_swing"); - substituteAction("attack_bow", "attack_stab"); - substituteAction("attack_throw", "attack_swing"); - substituteAction("cast_magic", "attack_swing"); - substituteAction("use_item", "cast_magic"); - substituteAction("sit", "stand"); - substituteAction("sleeping", "sit"); - substituteAction("hurt", "stand"); - substituteAction("dead", "hurt"); + substituteAction(ACTION_WALK, ACTION_STAND); + substituteAction(ACTION_WALK, ACTION_RUN); + substituteAction(ACTION_ATTACK, ACTION_STAND); + substituteAction(ACTION_ATTACK_SWING, ACTION_ATTACK); + substituteAction(ACTION_ATTACK_STAB, ACTION_ATTACK_SWING); + substituteAction(ACTION_ATTACK_BOW, ACTION_ATTACK_STAB); + substituteAction(ACTION_ATTACK_THROW, ACTION_ATTACK_SWING); + substituteAction(ACTION_CAST_MAGIC, ACTION_ATTACK_SWING); + substituteAction(ACTION_USE_ITEM, ACTION_CAST_MAGIC); + substituteAction(ACTION_SIT, ACTION_STAND); + substituteAction(ACTION_SLEEP, ACTION_SIT); + substituteAction(ACTION_HURT, ACTION_STAND); + substituteAction(ACTION_DEAD, ACTION_HURT); // Play the stand animation by default - play("stand"); + play(ACTION_STAND); xmlFreeDoc(doc); } @@ -209,8 +209,8 @@ AnimatedSprite::getProperty(xmlNodePtr node, const char* name, } void -AnimatedSprite::substituteAction(const std::string& complete, - const std::string& with) +AnimatedSprite::substituteAction(SpriteAction complete, + SpriteAction with) { if (mActions.find(complete) == mActions.end()) { @@ -228,13 +228,13 @@ AnimatedSprite::~AnimatedSprite() } void -AnimatedSprite::play(const std::string& action, int time) +AnimatedSprite::play(SpriteAction action, int time) { ActionIterator i = mActions.find(action); if (i == mActions.end()) { - logger->log("Warning: no action \"%s\" defined!", action.c_str()); + logger->log("Warning: no action \"%s\" defined!", action); mAction = NULL; return; } @@ -298,3 +298,74 @@ AnimatedSprite::getHeight() const { return mAction ? mAction->getSpriteset()->getHeight() : 0; } + +SpriteAction +AnimatedSprite::makeSpriteAction(const std::string& action) +{ + if (action == "stand") { + return ACTION_STAND; + } + else if (action == "walk") { + return ACTION_WALK; + } + else if (action == "run") { + return ACTION_RUN; + } + else if (action == "attack") { + return ACTION_ATTACK; + } + else if (action == "attack_swing") { + return ACTION_ATTACK_SWING; + } + else if (action == "attack_stab") { + return ACTION_ATTACK_STAB; + } + else if (action == "attack_bow") { + return ACTION_ATTACK_BOW; + } + else if (action == "attack_throw") { + return ACTION_ATTACK_THROW; + } + else if (action == "cast_magic") { + return ACTION_CAST_MAGIC; + } + else if (action == "use_item") { + return ACTION_USE_ITEM; + } + else if (action == "sit") { + return ACTION_SIT; + } + else if (action == "sleep") { + return ACTION_SLEEP; + } + else if (action == "hurt") { + return ACTION_HURT; + } + else if (action == "dead") { + return ACTION_DEAD; + } + else + { + return ACTION_DEFAULT; + } +} + + + +SpriteDirection +AnimatedSprite::makeSpriteDirection(const std::string& direction) +{ + if (direction == "up") { + return DIRECTION_UP; + } + else if (direction == "left") { + return DIRECTION_LEFT; + } + else if (direction == "right") { + return DIRECTION_RIGHT; + } + else + { + return DIRECTION_DOWN; + } +} |