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-rw-r--r--ChangeLog6
-rw-r--r--src/animatedsprite.cpp113
-rw-r--r--src/animatedsprite.h51
-rw-r--r--src/animation.cpp8
-rw-r--r--src/animation.h7
-rw-r--r--src/being.cpp36
6 files changed, 168 insertions, 53 deletions
diff --git a/ChangeLog b/ChangeLog
index c5d32c33..1cfd7911 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,9 @@
+2006-08-01 Philipp Sehmisch <tmw@crushnet.org>
+
+ * src/animation.h, src/animation.cpp, src/animatedsprite.h,
+ src/animatedsprite.cpp, src/being.cpp: animations and directions
+ are now passed and stored as enums and no longer as strings.
+
2006-07-30 Björn Steinbrink <B.Steinbrink@gmx.de>
* src/animatedsprite.h, src/animatedsprite.cpp: Unified the play
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index 9c82bf7a..0e93ad97 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -32,7 +32,7 @@
AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant):
mAction(NULL),
- mDirection("down"),
+ mDirection(DIRECTION_DOWN),
mLastTime(0),
mSpeed(1.0f)
{
@@ -107,7 +107,7 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant):
Action *action = new Action();
action->setSpriteset(mSpritesets[imageset]);
- mActions[name] = action;
+ mActions[makeSpriteAction(name)] = action;
// get animations
for (xmlNodePtr animationNode = node->xmlChildrenNode;
@@ -153,29 +153,29 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant):
}
}
} // for phaseNode
- action->setAnimation(direction, animation);
+ action->setAnimation(makeSpriteDirection(direction), animation);
} // if "<animation>"
} // for animationNode
} // if "<imageset>" else if "<action>"
} // for node
// Complete missing actions
- substituteAction("walk", "stand");
- substituteAction("walk", "run");
- substituteAction("attack", "stand");
- substituteAction("attack_swing", "attack");
- substituteAction("attack_stab", "attack_swing");
- substituteAction("attack_bow", "attack_stab");
- substituteAction("attack_throw", "attack_swing");
- substituteAction("cast_magic", "attack_swing");
- substituteAction("use_item", "cast_magic");
- substituteAction("sit", "stand");
- substituteAction("sleeping", "sit");
- substituteAction("hurt", "stand");
- substituteAction("dead", "hurt");
+ substituteAction(ACTION_WALK, ACTION_STAND);
+ substituteAction(ACTION_WALK, ACTION_RUN);
+ substituteAction(ACTION_ATTACK, ACTION_STAND);
+ substituteAction(ACTION_ATTACK_SWING, ACTION_ATTACK);
+ substituteAction(ACTION_ATTACK_STAB, ACTION_ATTACK_SWING);
+ substituteAction(ACTION_ATTACK_BOW, ACTION_ATTACK_STAB);
+ substituteAction(ACTION_ATTACK_THROW, ACTION_ATTACK_SWING);
+ substituteAction(ACTION_CAST_MAGIC, ACTION_ATTACK_SWING);
+ substituteAction(ACTION_USE_ITEM, ACTION_CAST_MAGIC);
+ substituteAction(ACTION_SIT, ACTION_STAND);
+ substituteAction(ACTION_SLEEP, ACTION_SIT);
+ substituteAction(ACTION_HURT, ACTION_STAND);
+ substituteAction(ACTION_DEAD, ACTION_HURT);
// Play the stand animation by default
- play("stand");
+ play(ACTION_STAND);
xmlFreeDoc(doc);
}
@@ -209,8 +209,8 @@ AnimatedSprite::getProperty(xmlNodePtr node, const char* name,
}
void
-AnimatedSprite::substituteAction(const std::string& complete,
- const std::string& with)
+AnimatedSprite::substituteAction(SpriteAction complete,
+ SpriteAction with)
{
if (mActions.find(complete) == mActions.end())
{
@@ -228,13 +228,13 @@ AnimatedSprite::~AnimatedSprite()
}
void
-AnimatedSprite::play(const std::string& action, int time)
+AnimatedSprite::play(SpriteAction action, int time)
{
ActionIterator i = mActions.find(action);
if (i == mActions.end())
{
- logger->log("Warning: no action \"%s\" defined!", action.c_str());
+ logger->log("Warning: no action \"%s\" defined!", action);
mAction = NULL;
return;
}
@@ -298,3 +298,74 @@ AnimatedSprite::getHeight() const
{
return mAction ? mAction->getSpriteset()->getHeight() : 0;
}
+
+SpriteAction
+AnimatedSprite::makeSpriteAction(const std::string& action)
+{
+ if (action == "stand") {
+ return ACTION_STAND;
+ }
+ else if (action == "walk") {
+ return ACTION_WALK;
+ }
+ else if (action == "run") {
+ return ACTION_RUN;
+ }
+ else if (action == "attack") {
+ return ACTION_ATTACK;
+ }
+ else if (action == "attack_swing") {
+ return ACTION_ATTACK_SWING;
+ }
+ else if (action == "attack_stab") {
+ return ACTION_ATTACK_STAB;
+ }
+ else if (action == "attack_bow") {
+ return ACTION_ATTACK_BOW;
+ }
+ else if (action == "attack_throw") {
+ return ACTION_ATTACK_THROW;
+ }
+ else if (action == "cast_magic") {
+ return ACTION_CAST_MAGIC;
+ }
+ else if (action == "use_item") {
+ return ACTION_USE_ITEM;
+ }
+ else if (action == "sit") {
+ return ACTION_SIT;
+ }
+ else if (action == "sleep") {
+ return ACTION_SLEEP;
+ }
+ else if (action == "hurt") {
+ return ACTION_HURT;
+ }
+ else if (action == "dead") {
+ return ACTION_DEAD;
+ }
+ else
+ {
+ return ACTION_DEFAULT;
+ }
+}
+
+
+
+SpriteDirection
+AnimatedSprite::makeSpriteDirection(const std::string& direction)
+{
+ if (direction == "up") {
+ return DIRECTION_UP;
+ }
+ else if (direction == "left") {
+ return DIRECTION_LEFT;
+ }
+ else if (direction == "right") {
+ return DIRECTION_RIGHT;
+ }
+ else
+ {
+ return DIRECTION_DOWN;
+ }
+}
diff --git a/src/animatedsprite.h b/src/animatedsprite.h
index 4ef1d9f7..16b30077 100644
--- a/src/animatedsprite.h
+++ b/src/animatedsprite.h
@@ -34,6 +34,33 @@ class Action;
class Graphics;
class Spriteset;
+enum SpriteAction
+{
+ ACTION_DEFAULT = 0,
+ ACTION_STAND,
+ ACTION_WALK,
+ ACTION_RUN,
+ ACTION_ATTACK,
+ ACTION_ATTACK_SWING,
+ ACTION_ATTACK_STAB,
+ ACTION_ATTACK_BOW,
+ ACTION_ATTACK_THROW,
+ ACTION_CAST_MAGIC,
+ ACTION_USE_ITEM,
+ ACTION_SIT,
+ ACTION_SLEEP,
+ ACTION_HURT,
+ ACTION_DEAD
+};
+
+enum SpriteDirection
+{
+ DIRECTION_DOWN = 0,
+ DIRECTION_UP,
+ DIRECTION_LEFT,
+ DIRECTION_RIGHT
+};
+
/**
* Defines a class to load an animation.
*/
@@ -55,7 +82,7 @@ class AnimatedSprite
* duration of the specified time, 0 means default.
*/
void
- play(const std::string& action, int time = 0);
+ play(SpriteAction action, int time = 0);
/**
* Inform the animation of the passed time so that it can output the
@@ -86,7 +113,7 @@ class AnimatedSprite
* Sets the direction.
*/
void
- setDirection(const std::string& direction)
+ setDirection(SpriteDirection direction)
{
mDirection = direction;
}
@@ -97,17 +124,17 @@ class AnimatedSprite
* animations become a copy of those of the action "with".
*/
void
- substituteAction(const std::string& complete,
- const std::string& with);
+ substituteAction(SpriteAction complete,
+ SpriteAction with);
typedef std::map<std::string, Spriteset*> Spritesets;
typedef Spritesets::iterator SpritesetIterator;
Spritesets mSpritesets;
- typedef std::map<std::string, Action*> Actions;
+ typedef std::map<SpriteAction, Action*> Actions;
typedef Actions::iterator ActionIterator;
Actions mActions;
Action *mAction;
- std::string mDirection;
+ SpriteDirection mDirection;
int mLastTime;
float mSpeed;
@@ -126,6 +153,18 @@ class AnimatedSprite
*/
static std::string
getProperty(xmlNodePtr node, const char* name, const std::string& def);
+
+ /**
+ * converts a string into a SpriteAction enum
+ */
+ SpriteAction
+ makeSpriteAction(const std::string& action);
+
+ /**
+ * converts a string into a SpriteDirection enum
+ */
+ SpriteDirection
+ makeSpriteDirection(const std::string& direction);
};
#endif
diff --git a/src/animation.cpp b/src/animation.cpp
index cd716d78..1af8c616 100644
--- a/src/animation.cpp
+++ b/src/animation.cpp
@@ -104,26 +104,26 @@ Action::~Action()
}
Animation*
-Action::getAnimation(const std::string& direction) const
+Action::getAnimation(int direction) const
{
Animations::const_iterator i = mAnimations.find(direction);
// When the direction isn't defined, try the default
if (i == mAnimations.end())
{
- i = mAnimations.find("default");
+ i = mAnimations.find(0);
}
return (i == mAnimations.end()) ? NULL : i->second;
}
void
-Action::setAnimation(const std::string& direction, Animation *animation)
+Action::setAnimation(int direction, Animation *animation)
{
// Set first direction as default direction
if (mAnimations.empty())
{
- mAnimations["default"] = animation;
+ mAnimations[0] = animation;
}
mAnimations[direction] = animation;
diff --git a/src/animation.h b/src/animation.h
index fe227637..f2c40194 100644
--- a/src/animation.h
+++ b/src/animation.h
@@ -26,7 +26,6 @@
#include <list>
#include <map>
-#include <string>
#include <libxml/tree.h>
@@ -102,14 +101,14 @@ class Action
getSpriteset() const { return mSpriteset; }
void
- setAnimation(const std::string& direction, Animation *animation);
+ setAnimation(int direction, Animation *animation);
Animation*
- getAnimation(const std::string& direction) const;
+ getAnimation(int direction) const;
protected:
Spriteset *mSpriteset;
- typedef std::map<std::string, Animation*> Animations;
+ typedef std::map<int, Animation*> Animations;
typedef Animations::iterator AnimationIterator;
Animations mAnimations;
};
diff --git a/src/being.cpp b/src/being.cpp
index 0295defb..13bcb44a 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -169,42 +169,42 @@ Being::setAction(Uint8 action)
{
//if (action != mAction)
{
- std::string currentAction = "stand";
+ SpriteAction currentAction = ACTION_STAND;
switch (action)
{
case WALK:
- currentAction = "walk";
+ currentAction = ACTION_WALK;
break;
case SIT:
- currentAction = "sit";
+ currentAction = ACTION_SIT;
break;
case ATTACK:
if (getType() == MONSTER)
{
- currentAction = "dead";
+ currentAction = ACTION_DEAD;
}else{
switch (getWeapon())
{
case 2:
- currentAction = "attack_bow";
+ currentAction = ACTION_ATTACK_BOW;
break;
case 1:
- currentAction = "attack_stab";
+ currentAction = ACTION_ATTACK_STAB;
break;
case 0:
- currentAction = "attack";
+ currentAction = ACTION_ATTACK;
break;
}
};
break;
case MONSTER_ATTACK:
- currentAction = "attack";
+ currentAction = ACTION_ATTACK;
break;
case DEAD:
- currentAction = "dead";
+ currentAction = ACTION_DEAD;
break;
default:
- currentAction = "stand";
+ currentAction = ACTION_STAND;
break;
}
@@ -212,9 +212,9 @@ Being::setAction(Uint8 action)
{
if (mSprites[i] != NULL)
{
- if (currentAction == "attack" ||
- currentAction == "attack_stab" ||
- currentAction == "attack_bow")
+ if (currentAction == ACTION_ATTACK ||
+ currentAction == ACTION_ATTACK_STAB ||
+ currentAction == ACTION_ATTACK_BOW)
{
mSprites[i]->play(currentAction, mAttackSpeed);
}
@@ -232,23 +232,23 @@ void
Being::setDirection(Uint8 direction)
{
mDirection = direction;
- std::string dir;
+ SpriteDirection dir;
if (direction & UP)
{
- dir = "up";
+ dir = DIRECTION_UP;
}
else if (direction & RIGHT)
{
- dir = "right";
+ dir = DIRECTION_RIGHT;
}
else if (direction & DOWN)
{
- dir = "down";
+ dir = DIRECTION_DOWN;
}
else
{
- dir = "left";
+ dir = DIRECTION_LEFT;
}
for (int i = 0; i < VECTOREND_SPRITE; i++)