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author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 23:45:19 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 23:45:19 -0300 |
commit | c2ccb14ffff0e45398365e19dfd2874307ddb943 (patch) | |
tree | 976eaea586fb8f1ee0ab8cae67c69071aed8b952 /Rules | |
download | tools-c2ccb14ffff0e45398365e19dfd2874307ddb943.tar.gz tools-c2ccb14ffff0e45398365e19dfd2874307ddb943.tar.bz2 tools-c2ccb14ffff0e45398365e19dfd2874307ddb943.tar.xz tools-c2ccb14ffff0e45398365e19dfd2874307ddb943.zip |
Initial commit
Diffstat (limited to 'Rules')
55 files changed, 3839 insertions, 0 deletions
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b/Rules/castle_indoor/rule_castle_indoor.txt new file mode 100644 index 0000000..4ce7553 --- /dev/null +++ b/Rules/castle_indoor/rule_castle_indoor.txt @@ -0,0 +1,23 @@ +// lines starting with // or // are comments +// all other lines will be parsed and treated as filenames. + +// Rules for castles indoors + +// basic stuff: each rule-tile gets a default tile +// here is a map attribute set: "DeleteTiles := true" This means to delete all +// tiles in all touched tileslayers first. +./rule_castle_001.tmx + +// straight walls: +./rule_castle_002.tmx + +// corners at walls +./rule_castle_003.tmx + +// Carpets are bad in overall, so do not place one near the other +// straight carpets +./rule_castle_009.tmx + +// corners in carpets +./rule_castle_010.tmx + diff --git a/Rules/cave/rule_cave.txt b/Rules/cave/rule_cave.txt new file mode 100644 index 0000000..080ae6b --- /dev/null +++ b/Rules/cave/rule_cave.txt @@ -0,0 +1,41 @@ +// lines starting with // or // are comments +// all other lines will be parsed and treated as filenames. + +// Rules for caves + +// basic stuff: each rule-tile gets a default tile +// here is a map attribute set: "DeleteTiles := true" This means to delete all +// tiles in all touched tileslayers first. +./rule_cave_001.tmx + +// straight walls: +./rule_cave_002.tmx + +// corners at walls +./rule_cave_003.tmx +./rule_cave_004.tmx +./rule_cave_005.tmx + +// water in caves: +./rule_cave_006.tmx +./rule_cave_007.tmx + +// rules for entrances, has bad exception handling, +// so mind where to put entrances. (So avoid putting them near corners) +./rule_cave_008.tmx + +// straight carpets +./rule_cave_009.tmx + +// corners in carpets +./rule_cave_010.tmx + +// all tiles, which are walkable, but have unwalkable neighbors, +// should be unwalkable +// example: a decorative stone in a sea + +./rule_cave_050.tmx + +// error handling: some situations cannot be handled properly with this ruleset: +// so indicate these situations with the error-tile +./rule_cave_100.tmx diff --git a/Rules/cave/rule_cave_001.tmx b/Rules/cave/rule_cave_001.tmx new file mode 100644 index 0000000..065ccce --- /dev/null +++ b/Rules/cave/rule_cave_001.tmx @@ -0,0 +1,169 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.2" tiledversion="1.3.2" orientation="orthogonal" renderorder="right-down" compressionlevel="0" width="17" height="17" tilewidth="32" tileheight="32" infinite="0" nextlayerid="8" nextobjectid="1"> + <properties> + <property name="AutomappingRadius" value="1"/> + <property name="DeleteTiles" 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firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="cave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/cave.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="8" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,74,0,0,0,0,0,0, +0,74,0,0,0,74,74,0, +0,74,0,74,0,0,0,0, +0,74,0,74,0,74,74,0, +0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="8" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,14,0, +0,14,0,0,0,0,0,0, +0,0,0,14,0,14,0,0, +0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="8" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,14,0,0, +0,0,0,14,0,0,0,0, +0,14,0,0,0,0,14,0, +0,0,0,0,0,0,0,0 +</data> + </layer> + <layer 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+</data> + </layer> + <layer name="Input_set" width="5" height="5"> + <data encoding="csv"> +0,0,0,0,0, +0,0,30,0,0, +0,30,0,30,0, +0,0,30,0,0, +0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="5" height="5"> + <data encoding="csv"> +0,0,0,0,0, +0,0,38,0,0, +0,38,0,38,0, +0,0,38,0,0, +0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="5" height="5"> + <data encoding="csv"> +0,0,0,0,0, +0,0,31,0,0, +0,31,0,31,0, +0,0,31,0,0, +0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="5" height="5"> + <data encoding="csv"> +0,0,0,0,0, +0,0,39,0,0, +0,39,0,39,0, +0,0,39,0,0, +0,0,0,0,0 +</data> + </layer> + <layer name="Output_Collision" width="5" height="5"> + <data encoding="csv"> +0,0,0,0,0, +0,0,0,0,0, +0,0,2,0,0, +0,0,0,0,0, +0,0,0,0,0 +</data> + </layer> +</map> diff --git a/Rules/cave/rule_cave_100.tmx b/Rules/cave/rule_cave_100.tmx new file mode 100644 index 0000000..b115cf8 --- /dev/null +++ b/Rules/cave/rule_cave_100.tmx @@ -0,0 +1,53 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="" orientation="orthogonal" renderorder="right-down" width="13" height="9" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="2" columns="2"> + <image source="../../graphics/tilesets/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_cave.png" width="256" height="256"/> + </tileset> + <tileset firstgid="67" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="71" name="cave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/cave.png" width="512" height="256"/> + </tileset> + <tileset firstgid="199" name="cave_x2" tilewidth="32" tileheight="64" tilecount="16" columns="16"> + <image source="../../graphics/tilesets/cave_x2.png" width="512" height="64"/> + </tileset> + <layer name="Regions" width="13" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA84kyiOLOeMhPGJk2sPIfupbR42d1PTHlIBAHq5GFfUAQAA + </data> + </layer> + <layer name="Input_set" width="13" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoB9gxcFmx8HGB4hVR0ugjIM90AAA6DCU7NQBAAA= + </data> + </layer> + <layer name="Input_set" width="13" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoB/gxcEeqkAFB3ugAQAsLTFH1AEAAA== + </data> + </layer> + <layer name="Input_set" width="13" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoB9gw8EeBdQFAM2+xmvUAQAA + </data> + </layer> + <layer name="Input_set" width="13" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoB/gw8EeBdQFAEag6ZXUAQAA + </data> + </layer> + <layer name="Input_set" width="13" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoB8Qw8EeBdQFAJqF6UzUAQAA + </data> + </layer> + <layer name="Output_Error" width="13" height="9" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoB9wIZFNrFkDBchxNz0AAJUJJNPUAQAA + </data> + </layer> +</map> diff --git a/Rules/cave/rule_cave_110.tmx b/Rules/cave/rule_cave_110.tmx new file mode 100644 index 0000000..6656ef6 --- /dev/null +++ b/Rules/cave/rule_cave_110.tmx @@ -0,0 +1,47 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="2018.02.14" orientation="orthogonal" renderorder="right-down" width="13" height="4" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_cave.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="cave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/cave.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="13" height="4"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,74,0,74,74,0,74,74,0,74,74,0, +0,74,74,0,74,74,0,74,74,0,74,74,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="13" height="4"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,14,0,0,0,14,0,0,0,0,0,0,0, +0,14,14,0,14,14,0,0,14,0,14,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="13" height="4"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,14,0,14,0,0,14,14,0,14,14,0, +0,0,0,0,0,0,0,14,0,0,0,14,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Over" width="13" height="4"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,86,0,0,0,87,0,0,100,0,102,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> +</map> diff --git a/Rules/caverules.txt b/Rules/caverules.txt new file mode 100644 index 0000000..d25355b --- /dev/null +++ b/Rules/caverules.txt @@ -0,0 +1,6 @@ +rule_cave.tmx + +// NOTE: Map with Ground only, black - base ground - water. Automap after done. +// AFTERMAP: Remove grey over tiles, fix narrow transistions (especially wall-water). +// RANDOMIZE: By adding randomization to rule_cave.tmx AFTER first automap. +// Add details manually. diff --git a/Rules/desertcliffs/rule_cave.txt b/Rules/desertcliffs/rule_cave.txt new file mode 100644 index 0000000..8695922 --- /dev/null +++ b/Rules/desertcliffs/rule_cave.txt @@ -0,0 +1,32 @@ +// lines starting with // or // are comments +// all other lines will be parsed and treated as filenames. + +// Rules for desert cliffs + +// basic stuff: each rule-tile gets a default tile +// here is a map attribute set: "DeleteTiles := true" This means to delete all +// tiles in all touched tileslayers first. +./rule_cave_001.tmx + +// straight walls: +./rule_cave_002.tmx + +// corners at walls +./rule_cave_003.tmx +./rule_cave_03.tmx +//./rule_cave_004.tmx +//./rule_cave_005.tmx + +// rules for entrances, has bad exception handling, +// so mind where to put entrances. (So avoid putting them near corners) +//./rule_cave_008.tmx + +// all tiles, which are walkable, but have unwalkable neighbors, +// should be unwalkable +// example: a decorative stone in a sea + +./rule_cave_050.tmx + +// error handling: some situations cannot be handled properly with this ruleset: +// so indicate these situations with the error-tile +//./rule_cave_100.tmx diff --git a/Rules/desertcliffs/rule_cave_001.tmx b/Rules/desertcliffs/rule_cave_001.tmx new file mode 100644 index 0000000..403a7a4 --- /dev/null +++ b/Rules/desertcliffs/rule_cave_001.tmx @@ -0,0 +1,166 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="17" height="17" tilewidth="32" tileheight="32" nextobjectid="1"> + <properties> + <property name="AutomappingRadius" value="1"/> + <property name="DeleteTiles" value="true"/> + </properties> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="14" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/> + </tileset> + <layer name="Regions" width="17" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,10,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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width="13" height="9" tilewidth="32" tileheight="32" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/> + </tileset> + <tileset firstgid="334" name="desert2" tilewidth="32" tileheight="64" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/desert2.png" width="512" height="512"/> + </tileset> + <layer name="Regions" width="13" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoC7wokCPFxKmpT3DHQAAJSFKadQBAAA= + </data> + </layer> + <layer name="Input_set" width="13" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGHjAh4NNrJ5RgAoA0841FdQBAAA= + </data> + </layer> + <layer name="Output_Error" width="13" height="9" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGHjgjYNNrJ5RgAoAKzmZutQBAAA= + </data> + </layer> +</map> diff --git a/Rules/icecave/rule_icecave.txt b/Rules/icecave/rule_icecave.txt new file mode 100644 index 0000000..c4580a9 --- /dev/null +++ b/Rules/icecave/rule_icecave.txt @@ -0,0 +1,34 @@ +# lines starting with # or // are comments +# all other lines will be parsed and treated as filenames. + +# ice caves... similar to usual caves + +# basic stuff: each rule-tile gets a default tile +./rule_icecave_001.tmx + +# straight walls: +./rule_icecave_002.tmx + +# corners at walls +./rule_icecave_003.tmx +./rule_icecave_004.tmx +./rule_icecave_005.tmx + +# frozen water straight waterside +./rule_icecave_006.tmx + +# frozen water: corners at waterside +./rule_icecave_007.tmx + +# carpet straight +./rule_icecave_009.tmx + +# carpet corners +./rule_icecave_010.tmx + +# entrances and exits +./rule_icecave_020.tmx + +# error handling: some situations cannot be handled properly with this ruleset: +# so indicate these situations with the error-tile +./rule_icecave_100.tmx diff --git a/Rules/icecave/rule_icecave_001.tmx b/Rules/icecave/rule_icecave_001.tmx new file mode 100644 index 0000000..c7c31f9 --- /dev/null +++ b/Rules/icecave/rule_icecave_001.tmx @@ -0,0 +1,54 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="" orientation="orthogonal" renderorder="right-down" width="9" height="9" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <properties> + <property name="AutoMappingRadius" value="1"/> + <property name="DeleteTiles" value="true"/> + </properties> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="2" columns="2"> + <image source="../../graphics/tilesets/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32" tilecount="16" columns="4"> + <image source="../tilesets/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="icecave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/icecave.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA4IE6CJBbj0DRZzyPEXALXctVNEAQAA + </data> + </layer> + <layer name="Input_set" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA4wQ2kWKM0KpdmI1A8D7FCaA02ci0RzuKE0D5o4H4nm8ENpASgtCKWFSDADALg2bV1EAQAA + </data> + </layer> + <layer name="Output_Ground" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA5oQ2lpNLqVSP0wYASlJdDEyTVHkkrmwPwjgkYTAwCSHrZpRAEAAA== + </data> + </layer> + <layer name="Output_Collision" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA4wEeBTCkg1D5d6cs2hxD8ARG/fIUQBAAA= + </data> + </layer> + <layer name="Output_Fringe" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA8YkKmPWubhUh9AojkBaDQ5AACqeTmWRAEAAA== + </data> + </layer> + <layer name="Output_Error" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGAWUAgAV+RUNRAEAAA== + </data> + </layer> + <layer name="Output_Over" width="9" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGAWUAgAV+RUNRAEAAA== + </data> + </layer> +</map> diff --git a/Rules/icecave/rule_icecave_002.tmx b/Rules/icecave/rule_icecave_002.tmx new file mode 100644 index 0000000..0df731d --- /dev/null +++ b/Rules/icecave/rule_icecave_002.tmx @@ -0,0 +1,45 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="" orientation="orthogonal" renderorder="right-down" width="9" height="6" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="2" columns="2"> + <image source="../../graphics/tilesets/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32" tilecount="16" columns="4"> + <image source="../tilesets/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="cave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/icecave.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="9" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA4Ik6FGGAmjq8FnHroabOYQAgAtyHRU2AAAAA== + </data> + </layer> + <layer name="Input_set" width="9" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA4wk6mGGU2cGHPQ1aKbQQwAAE/ZWtvYAAAA + </data> + </layer> + <layer name="InputNot_set" width="9" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoB1gprIcPj3oAAAVANpz2AAAAA== + </data> + </layer> + <layer name="Output_Ground" width="9" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA5YE6HGG4uYFho/mkj70IEOieoBwW8e8tgAAAA= + </data> + </layer> + <layer name="Output_Over" width="9" height="6" opacity="0.51"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGBigR2PzAWLr5ITYAAAA + </data> + </layer> + <layer name="Output_Collision" width="9" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA4wkamGCU2cGHPQ1aKbQQwAAFG7H+7YAAAA + </data> + </layer> +</map> diff --git a/Rules/icecave/rule_icecave_003.tmx b/Rules/icecave/rule_icecave_003.tmx new file mode 100644 index 0000000..3dda319 --- /dev/null +++ b/Rules/icecave/rule_icecave_003.tmx @@ -0,0 +1,35 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="" orientation="orthogonal" renderorder="right-down" width="13" height="4" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="2" columns="2"> + <image source="../../graphics/tilesets/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32" tilecount="16" columns="4"> + <image source="../tilesets/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="icecave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/icecave.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="13" height="4"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA8IQzGxbHL1kAoA+YlsANAAAAA= + </data> + </layer> + <layer name="Input_set" width="13" height="4"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA8wE+Dj0sOMhc2AJk4JAAB87igk0AAAAA== + </data> + </layer> + <layer name="InputNot_set" width="13" height="4"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIB8wo9EwNjMWNjHm4OKTAgA8hSQr0AAAAA== + </data> + </layer> + <layer name="Output_Over" width="13" height="4"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA/Io/EVkNi6UFqfTLMpAQCgAAh70AAAAA== + </data> + </layer> +</map> diff --git a/Rules/icecave/rule_icecave_004.tmx b/Rules/icecave/rule_icecave_004.tmx new file mode 100644 index 0000000..d7c406b --- /dev/null +++ b/Rules/icecave/rule_icecave_004.tmx @@ -0,0 +1,40 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="" orientation="orthogonal" renderorder="right-down" width="7" height="6" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="2" columns="2"> + <image source="../../graphics/tilesets/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32" tilecount="16" columns="4"> + <image source="../tilesets/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="cave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/icecave.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="7" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgwA+EoRidTSs5XAAAY11lnagAAAA= + </data> + </layer> + <layer name="Input_set" width="7" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgwA+YoRidTYkcA5ocMQAANSMN1qgAAAA= + </data> + </layer> + <layer name="InputNot_set" width="7" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoD9gJsDHBgB9Q1zQqAAAAA== + </data> + </layer> + <layer name="Output_Ground" width="7" height="6" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAzsobQtFjl/KO2LRS4eSscSYQchAAB9+9lsqAAAAA== + </data> + </layer> + <layer name="Output_Collision" width="7" height="6" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgwA+YoBidTYkcA5ocMQAAqilRnqgAAAA= + </data> + </layer> +</map> diff --git a/Rules/icecave/rule_icecave_005.tmx b/Rules/icecave/rule_icecave_005.tmx new file mode 100644 index 0000000..b365906 --- /dev/null +++ b/Rules/icecave/rule_icecave_005.tmx @@ -0,0 +1,40 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="" orientation="orthogonal" renderorder="right-down" width="13" height="7" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="2" columns="2"> + <image source="../../graphics/tilesets/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32" tilecount="16" columns="4"> + <image source="../tilesets/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="icecave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/icecave.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIB8Io9GU6MEnLkwCm556SAUAWbn4FWwBAAA= + </data> + </layer> + <layer name="Input_set" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIB8wo9GU6MEnzoyFTch+Uu2hBwAAZhB9h2wBAAA= + </data> + </layer> + <layer name="InputNot_set" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGJqAGQ8flxwhPcwksMkBAHO5eppsAQAA + </data> + </layer> + <layer name="Output_Ground" width="13" height="7" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIB9oQGlNEvRYQGlLNHErKG2DRY8HlPZEE/eC0j5Y9ERA6Ug08SgoHYPHjbQCAKQ1RdVsAQAA + </data> + </layer> + <layer name="Output_Collision" width="13" height="7" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIB8wodGU6MFnFr300BoAAErWG9FsAQAA + </data> + </layer> +</map> diff --git a/Rules/icecave/rule_icecave_006.tmx b/Rules/icecave/rule_icecave_006.tmx new file mode 100644 index 0000000..d796ca3 --- /dev/null +++ b/Rules/icecave/rule_icecave_006.tmx @@ -0,0 +1,40 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="" orientation="orthogonal" renderorder="right-down" width="6" height="6" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="2" columns="2"> + <image source="../../graphics/tilesets/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32" tilecount="16" columns="4"> + <image source="../tilesets/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="icecave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/icecave.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgwA2EkWhhLOL4ALp6YSzi2AAALrUFg5AAAAA= + </data> + </layer> + <layer name="Input_set" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAzYCPCppQcEAItPfPCQAAAA + </data> + </layer> + <layer name="Input_set" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAy4CPCppQcEAOTd4SuQAAAA + </data> + </layer> + <layer name="Input_set" width="6" height="6"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAz4CPCppQcEAMFTlWKQAAAA + </data> + </layer> + <layer name="Output_Ground" width="6" height="6" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIAza0PilROiZisZvIUIPCAAASt1u8JAAAAA= + </data> + </layer> +</map> diff --git a/Rules/icecave/rule_icecave_007.tmx b/Rules/icecave/rule_icecave_007.tmx new file mode 100644 index 0000000..a1670d4 --- /dev/null +++ b/Rules/icecave/rule_icecave_007.tmx @@ -0,0 +1,40 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="" orientation="orthogonal" renderorder="right-down" width="13" height="7" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="2" columns="2"> + <image source="../../graphics/tilesets/collision.png" width="64" height="32"/> + </tileset> + <tileset firstgid="3" name="set_icecave" tilewidth="32" tileheight="32" tilecount="16" columns="4"> + <image source="../tilesets/set_icecave.png" width="128" height="128"/> + </tileset> + <tileset firstgid="19" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="23" name="icecave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/icecave.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgIA8IQzGxbHL1DCe3AQDj6TXRbAEAAA== + </data> + </layer> + <layer name="Input_set" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoC5gg2J0NrI8A5o4LjWUuoMa9hDyDykAANyNKXlsAQAA + </data> + </layer> + <layer name="Input_set" width="13" height="7"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoC7ggmJ0NrI8A5o4LjWUuoMa9hDyDykAAN2upiFsAQAA + 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b/Rules/tilesets/set_cave.png Binary files differnew file mode 100644 index 0000000..aa6e1bf --- /dev/null +++ b/Rules/tilesets/set_cave.png diff --git a/Rules/tilesets/set_desertcliff.png b/Rules/tilesets/set_desertcliff.png Binary files differnew file mode 100644 index 0000000..3ead83d --- /dev/null +++ b/Rules/tilesets/set_desertcliff.png diff --git a/Rules/tilesets/set_hlw.png b/Rules/tilesets/set_hlw.png Binary files differnew file mode 100644 index 0000000..ec17f1e --- /dev/null +++ b/Rules/tilesets/set_hlw.png diff --git a/Rules/tilesets/set_icecave.png b/Rules/tilesets/set_icecave.png Binary files differnew file mode 100644 index 0000000..8a1319b --- /dev/null +++ b/Rules/tilesets/set_icecave.png diff --git a/Rules/tilesets/set_icemountain.png b/Rules/tilesets/set_icemountain.png Binary files differnew file mode 100644 index 0000000..7a8613e --- /dev/null +++ b/Rules/tilesets/set_icemountain.png diff --git a/Rules/tilesets/set_rules.png b/Rules/tilesets/set_rules.png Binary files differnew file mode 100644 index 0000000..bf7f93c --- /dev/null +++ b/Rules/tilesets/set_rules.png diff --git a/Rules/tilesets/set_woodland.png b/Rules/tilesets/set_woodland.png Binary files differnew file mode 100644 index 0000000..9661f07 --- /dev/null +++ b/Rules/tilesets/set_woodland.png |