diff options
Diffstat (limited to 'Rules/cave/rule_cave.txt')
-rw-r--r-- | Rules/cave/rule_cave.txt | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Rules/cave/rule_cave.txt b/Rules/cave/rule_cave.txt new file mode 100644 index 0000000..080ae6b --- /dev/null +++ b/Rules/cave/rule_cave.txt @@ -0,0 +1,41 @@ +// lines starting with // or // are comments +// all other lines will be parsed and treated as filenames. + +// Rules for caves + +// basic stuff: each rule-tile gets a default tile +// here is a map attribute set: "DeleteTiles := true" This means to delete all +// tiles in all touched tileslayers first. +./rule_cave_001.tmx + +// straight walls: +./rule_cave_002.tmx + +// corners at walls +./rule_cave_003.tmx +./rule_cave_004.tmx +./rule_cave_005.tmx + +// water in caves: +./rule_cave_006.tmx +./rule_cave_007.tmx + +// rules for entrances, has bad exception handling, +// so mind where to put entrances. (So avoid putting them near corners) +./rule_cave_008.tmx + +// straight carpets +./rule_cave_009.tmx + +// corners in carpets +./rule_cave_010.tmx + +// all tiles, which are walkable, but have unwalkable neighbors, +// should be unwalkable +// example: a decorative stone in a sea + +./rule_cave_050.tmx + +// error handling: some situations cannot be handled properly with this ruleset: +// so indicate these situations with the error-tile +./rule_cave_100.tmx |