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author | Jesusaves <cpntb1@ymail.com> | 2022-10-23 23:45:19 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-10-23 23:45:19 -0300 |
commit | c2ccb14ffff0e45398365e19dfd2874307ddb943 (patch) | |
tree | 976eaea586fb8f1ee0ab8cae67c69071aed8b952 /Rules/desertcliffs | |
download | tools-c2ccb14ffff0e45398365e19dfd2874307ddb943.tar.gz tools-c2ccb14ffff0e45398365e19dfd2874307ddb943.tar.bz2 tools-c2ccb14ffff0e45398365e19dfd2874307ddb943.tar.xz tools-c2ccb14ffff0e45398365e19dfd2874307ddb943.zip |
Initial commit
Diffstat (limited to 'Rules/desertcliffs')
-rw-r--r-- | Rules/desertcliffs/rule_cave.txt | 32 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_001.tmx | 166 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_002.tmx | 75 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_003.tmx | 47 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_004.tmx | 93 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_005.tmx | 70 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_006.tmx | 135 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_007.tmx | 147 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_008.tmx | 144 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_03.tmx | 85 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_050.tmx | 39 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_100.tmx | 33 |
12 files changed, 1066 insertions, 0 deletions
diff --git a/Rules/desertcliffs/rule_cave.txt b/Rules/desertcliffs/rule_cave.txt new file mode 100644 index 0000000..8695922 --- /dev/null +++ b/Rules/desertcliffs/rule_cave.txt @@ -0,0 +1,32 @@ +// lines starting with // or // are comments +// all other lines will be parsed and treated as filenames. + +// Rules for desert cliffs + +// basic stuff: each rule-tile gets a default tile +// here is a map attribute set: "DeleteTiles := true" This means to delete all +// tiles in all touched tileslayers first. +./rule_cave_001.tmx + +// straight walls: +./rule_cave_002.tmx + +// corners at walls +./rule_cave_003.tmx +./rule_cave_03.tmx +//./rule_cave_004.tmx +//./rule_cave_005.tmx + +// rules for entrances, has bad exception handling, +// so mind where to put entrances. (So avoid putting them near corners) +//./rule_cave_008.tmx + +// all tiles, which are walkable, but have unwalkable neighbors, +// should be unwalkable +// example: a decorative stone in a sea + +./rule_cave_050.tmx + +// error handling: some situations cannot be handled properly with this ruleset: +// so indicate these situations with the error-tile +//./rule_cave_100.tmx diff --git a/Rules/desertcliffs/rule_cave_001.tmx b/Rules/desertcliffs/rule_cave_001.tmx new file mode 100644 index 0000000..403a7a4 --- /dev/null +++ b/Rules/desertcliffs/rule_cave_001.tmx @@ -0,0 +1,166 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="17" height="17" tilewidth="32" tileheight="32" nextobjectid="1"> + <properties> + <property name="AutomappingRadius" value="1"/> + <property name="DeleteTiles" value="true"/> + </properties> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="14" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/> + </tileset> + <layer name="Regions" width="17" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,10,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 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width="8" height="6" tilewidth="32" tileheight="32" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/> + </tileset> + <layer name="Regions" width="8" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,74,0,0,0,74,74,0, +0,74,0,74,0,0,0,0, +0,0,0,74,0,74,74,0, 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