diff options
Diffstat (limited to 'Rules/desertcliffs')
-rw-r--r-- | Rules/desertcliffs/rule_cave.txt | 32 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_001.tmx | 166 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_002.tmx | 75 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_003.tmx | 47 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_004.tmx | 93 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_005.tmx | 70 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_006.tmx | 135 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_007.tmx | 147 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_008.tmx | 144 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_03.tmx | 85 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_050.tmx | 39 | ||||
-rw-r--r-- | Rules/desertcliffs/rule_cave_100.tmx | 33 |
12 files changed, 1066 insertions, 0 deletions
diff --git a/Rules/desertcliffs/rule_cave.txt b/Rules/desertcliffs/rule_cave.txt new file mode 100644 index 0000000..8695922 --- /dev/null +++ b/Rules/desertcliffs/rule_cave.txt @@ -0,0 +1,32 @@ +// lines starting with // or // are comments +// all other lines will be parsed and treated as filenames. + +// Rules for desert cliffs + +// basic stuff: each rule-tile gets a default tile +// here is a map attribute set: "DeleteTiles := true" This means to delete all +// tiles in all touched tileslayers first. +./rule_cave_001.tmx + +// straight walls: +./rule_cave_002.tmx + +// corners at walls +./rule_cave_003.tmx +./rule_cave_03.tmx +//./rule_cave_004.tmx +//./rule_cave_005.tmx + +// rules for entrances, has bad exception handling, +// so mind where to put entrances. (So avoid putting them near corners) +//./rule_cave_008.tmx + +// all tiles, which are walkable, but have unwalkable neighbors, +// should be unwalkable +// example: a decorative stone in a sea + +./rule_cave_050.tmx + +// error handling: some situations cannot be handled properly with this ruleset: +// so indicate these situations with the error-tile +//./rule_cave_100.tmx diff --git a/Rules/desertcliffs/rule_cave_001.tmx b/Rules/desertcliffs/rule_cave_001.tmx new file mode 100644 index 0000000..403a7a4 --- /dev/null +++ b/Rules/desertcliffs/rule_cave_001.tmx @@ -0,0 +1,166 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="17" height="17" tilewidth="32" tileheight="32" nextobjectid="1"> + <properties> + <property name="AutomappingRadius" value="1"/> + <property name="DeleteTiles" value="true"/> + </properties> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="14" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/> + </tileset> + <layer name="Regions" width="17" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,10,0,0,0,0,0,0,0,10,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,10,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="17" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,14,0,0,0,0,0,0,0,18,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,43,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Ground" width="17" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,78,0,0,0,0,0,0,0,78,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Fringe" width="17" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Over" width="17" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Collision" width="17" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Error" width="17" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> +</map> diff --git a/Rules/desertcliffs/rule_cave_002.tmx b/Rules/desertcliffs/rule_cave_002.tmx new file mode 100644 index 0000000..e7c1140 --- /dev/null +++ b/Rules/desertcliffs/rule_cave_002.tmx @@ -0,0 +1,75 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="8" height="6" tilewidth="32" tileheight="32" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/> + </tileset> + <layer name="Regions" width="8" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,74,0,0,0,74,74,0, +0,74,0,74,0,0,0,0, +0,0,0,74,0,74,74,0, +0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="8" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,10,0, +0,10,0,10,0,0,0,0, +0,0,0,0,0,10,0,0, +0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="8" height="6" opacity="0.4"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,10,0,0,0,10,0,0, +0,0,0,0,0,0,0,0, +0,0,0,10,0,0,10,0, +0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Ground1" width="8" height="6" opacity="0.8"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,176,0, +0,161,0,113,0,0,0,0, +0,0,0,129,0,181,0,0, +0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Over" width="8" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Collision" width="8" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0 +</data> + </layer> +</map> diff --git a/Rules/desertcliffs/rule_cave_003.tmx b/Rules/desertcliffs/rule_cave_003.tmx new file mode 100644 index 0000000..27e52d8 --- /dev/null +++ b/Rules/desertcliffs/rule_cave_003.tmx @@ -0,0 +1,47 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="13" height="4" tilewidth="32" tileheight="32" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/> + </tileset> + <layer name="Regions" width="13" height="4"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,74,0,74,74,0,74,74,0,74,74,0, +0,74,74,0,74,74,0,74,74,0,74,74,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="13" height="4"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,10,0,10,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,10,0,10,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="13" height="4" opacity="0.7"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,10,0,0,0,10,0,10,10,0,10,10,0, +0,10,10,0,10,10,0,10,0,0,0,10,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Ground1" width="13" height="4"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,112,0,114,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,96,0,98,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> +</map> diff --git a/Rules/desertcliffs/rule_cave_004.tmx b/Rules/desertcliffs/rule_cave_004.tmx new file mode 100644 index 0000000..f4616ee --- /dev/null +++ b/Rules/desertcliffs/rule_cave_004.tmx @@ -0,0 +1,93 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="13" height="11" tilewidth="32" tileheight="32" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/> + </tileset> + <tileset firstgid="334" name="desert2" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../../graphics/tilesets/desert2.png" width="512" height="512"/> + </tileset> + <layer name="Regions" width="13" height="11"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,74,74,74,0,0,0,74,74,74,74,0, +0,74,74,74,74,0,0,0,74,74,74,74,0, +0,74,74,74,74,0,0,0,74,74,74,74,0, +0,74,74,74,74,0,0,0,74,74,74,74,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,74,74,74,0,0,0,74,74,74,74,0, +0,74,74,74,74,0,0,0,74,74,74,74,0, +0,74,74,74,74,0,0,0,74,74,74,74,0, +0,74,74,74,74,0,0,0,74,74,74,74,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="13" height="11"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,10,10,0,0,0,0,0,10,10,0,0, +0,0,10,0,0,0,0,0,0,0,10,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,10,0,0,0,0,0,0,0,10,0,0, +0,0,10,10,0,0,0,0,0,10,10,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="13" height="11" opacity="0.7"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,10,0,0,0,0,0,10,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,10,0,0,0,0,0,10,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Ground" width="13" height="11"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,195,0,0, +0,0,0,0,0,0,0,0,0,210,211,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Collision" width="13" height="11"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> +</map> diff --git a/Rules/desertcliffs/rule_cave_005.tmx b/Rules/desertcliffs/rule_cave_005.tmx new file mode 100644 index 0000000..97cf76d --- /dev/null +++ b/Rules/desertcliffs/rule_cave_005.tmx @@ -0,0 +1,70 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="2018.02.14" orientation="orthogonal" renderorder="right-down" width="13" height="7" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/desert1.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="13" height="7"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,74,0,74,0,0,0,0,0,0,0,0, +0,0,74,0,74,0,0,0,74,0,74,0,0, +0,74,74,0,74,74,0,74,74,0,74,74,0, +0,74,74,0,74,74,0,74,74,0,74,74,0, +0,74,74,0,74,74,0,74,74,0,74,74,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="13" height="7"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,14,0,14,0,0, +0,14,14,0,14,14,0,0,14,0,14,0,0, +0,0,14,0,14,0,0,0,14,0,14,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="13" height="7" opacity="0.6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,14,0,0,0,14,0, +0,14,0,0,0,14,0,14,0,0,0,14,0, +0,14,14,0,14,14,0,14,14,0,14,14,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Ground" width="13" height="7" visible="0"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,95,0,96,0,0,0,0,0,0,0,0, +0,0,111,0,112,0,0,0,113,0,115,0,0, +0,0,127,0,128,0,0,0,129,0,131,0,0, +0,0,143,0,144,0,0,0,145,0,147,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Collision" width="13" height="7"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,2,0,2,0,0,0,0,0,0,0,0, +0,0,2,0,2,0,0,0,2,0,2,0,0, +0,0,2,0,2,0,0,0,2,0,2,0,0, +0,0,2,0,2,0,0,0,2,0,2,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> +</map> diff --git a/Rules/desertcliffs/rule_cave_006.tmx b/Rules/desertcliffs/rule_cave_006.tmx new file mode 100644 index 0000000..9b1cf57 --- /dev/null +++ b/Rules/desertcliffs/rule_cave_006.tmx @@ -0,0 +1,135 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="2018.02.14" orientation="orthogonal" renderorder="right-down" width="6" height="6" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/desert1.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="6" height="6"> + <data encoding="csv"> +0,0,0,0,0,0, +0,74,0,74,74,0, +0,74,0,0,0,0, +0,0,0,0,74,0, +0,74,74,0,74,0, +0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="6" height="6"> + <data encoding="csv"> +0,0,0,0,0,0, +0,0,0,29,0,0, +0,29,0,0,0,0, +0,0,0,0,29,0, +0,0,29,0,0,0, +0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="6" height="6"> + <data encoding="csv"> +0,0,0,0,0,0, +0,0,0,21,0,0, +0,21,0,0,0,0, +0,0,0,0,21,0, +0,0,21,0,0,0, +0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="6" height="6"> + <data encoding="csv"> +0,0,0,0,0,0, +0,0,0,13,0,0, +0,13,0,0,0,0, +0,0,0,0,13,0, +0,0,13,0,0,0, +0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="6" height="6"> + <data encoding="csv"> +0,0,0,0,0,0, +0,0,0,20,0,0, +0,20,0,0,0,0, +0,0,0,0,20,0, +0,0,20,0,0,0, +0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="6" height="6"> + <data encoding="csv"> +0,0,0,0,0,0, +0,0,0,12,0,0, +0,12,0,0,0,0, +0,0,0,0,12,0, +0,0,12,0,0,0, +0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="6" height="6" opacity="0.06"> + <data encoding="csv"> +0,0,0,0,0,0, +0,29,0,0,29,0, +0,0,0,0,0,0, +0,0,0,0,0,0, +0,29,0,0,29,0, +0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="6" height="6" opacity="0.06"> + <data encoding="csv"> +0,0,0,0,0,0, +0,21,0,0,21,0, +0,0,0,0,0,0, +0,0,0,0,0,0, +0,21,0,0,21,0, +0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="6" height="6" opacity="0.05"> + <data encoding="csv"> +0,0,0,0,0,0, +0,13,0,0,13,0, +0,0,0,0,0,0, +0,0,0,0,0,0, +0,13,0,0,13,0, +0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="6" height="6" opacity="0.08"> + <data encoding="csv"> +0,0,0,0,0,0, +0,20,0,0,20,0, +0,0,0,0,0,0, +0,0,0,0,0,0, +0,20,0,0,20,0, +0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="6" height="6" opacity="0.09"> + <data encoding="csv"> +0,0,0,0,0,0, +0,12,0,0,12,0, +0,0,0,0,0,0, +0,0,0,0,0,0, +0,12,0,0,12,0, +0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Ground" width="6" height="6"> + <data encoding="csv"> +0,0,0,0,0,0, +0,0,0,189,0,0, +0,172,0,0,0,0, +0,0,0,0,204,0, +0,0,187,0,0,0, +0,0,0,0,0,0 +</data> + </layer> +</map> diff --git a/Rules/desertcliffs/rule_cave_007.tmx b/Rules/desertcliffs/rule_cave_007.tmx new file mode 100644 index 0000000..9171718 --- /dev/null +++ b/Rules/desertcliffs/rule_cave_007.tmx @@ -0,0 +1,147 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="2018.02.14" orientation="orthogonal" renderorder="right-down" width="13" height="7" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="cave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/cave.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="13" height="7"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,74,0,74,74,0,74,74,0,74,74,0, +0,74,74,0,74,74,0,74,74,0,74,74,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,74,0,74,74,0,74,74,0,74,74,0, +0,74,74,0,74,74,0,74,74,0,74,74,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="13" height="7"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,29,29,0,29,29,0, +0,0,29,0,29,0,0,29,0,0,0,29,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,29,0,29,0,0,29,0,0,0,29,0, +0,0,0,0,0,0,0,29,29,0,29,29,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="13" height="7"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,21,21,0,21,21,0, +0,0,21,0,21,0,0,21,0,0,0,21,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,21,0,21,0,0,21,0,0,0,21,0, +0,0,0,0,0,0,0,21,21,0,21,21,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="13" height="7"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,13,13,0,13,13,0, +0,0,13,0,13,0,0,13,0,0,0,13,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,13,0,13,0,0,13,0,0,0,13,0, +0,0,0,0,0,0,0,13,13,0,13,13,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="13" height="7"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,20,20,0,20,20,0, +0,0,20,0,20,0,0,20,0,0,0,20,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,20,0,20,0,0,20,0,0,0,20,0, +0,0,0,0,0,0,0,20,20,0,20,20,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="13" height="7"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,12,12,0,12,12,0, +0,0,12,0,12,0,0,12,0,0,0,12,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,12,0,12,0,0,12,0,0,0,12,0, +0,0,0,0,0,0,0,12,12,0,12,12,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="13" height="7" opacity="0.11"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,29,29,0,29,29,0,0,0,0,0,0,0, +0,29,0,0,0,29,0,0,29,0,29,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,29,0,0,0,29,0,0,29,0,29,0,0, +0,29,29,0,29,29,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="13" height="7" opacity="0.11"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,21,21,0,21,21,0,0,0,0,0,0,0, +0,21,0,0,0,21,0,0,21,0,21,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,21,0,0,0,21,0,0,21,0,21,0,0, +0,21,21,0,21,21,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="13" height="7" opacity="0.11"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,13,13,0,13,13,0,0,0,0,0,0,0, +0,13,0,0,0,13,0,0,13,0,13,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,13,0,0,0,13,0,0,13,0,13,0,0, +0,13,13,0,13,13,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="13" height="7" opacity="0.11"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,20,20,0,20,20,0,0,0,0,0,0,0, +0,20,0,0,0,20,0,0,20,0,20,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,20,0,0,0,20,0,0,20,0,20,0,0, +0,20,20,0,20,20,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="13" height="7" opacity="0.11"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,12,12,0,12,12,0,0,0,0,0,0,0, +0,12,0,0,0,12,0,0,12,0,12,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,12,0,0,0,12,0,0,12,0,12,0,0, +0,12,12,0,12,12,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Ground" width="13" height="7"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,169,0,0,0,170,0, +0,0,171,0,173,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,203,0,205,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,185,0,0,0,186,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> +</map> diff --git a/Rules/desertcliffs/rule_cave_008.tmx b/Rules/desertcliffs/rule_cave_008.tmx new file mode 100644 index 0000000..14a69e3 --- /dev/null +++ b/Rules/desertcliffs/rule_cave_008.tmx @@ -0,0 +1,144 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="2018.02.14" orientation="orthogonal" renderorder="right-down" width="13" height="17" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="cave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/cave.png" width="512" height="256"/> + </tileset> + <tileset firstgid="206" name="cave_x2" tilewidth="32" tileheight="64" tilecount="16" columns="16"> + <image source="../../graphics/tilesets/cave_x2.png" width="512" height="64"/> + </tileset> + <layer name="Regions" width="13" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,74,74,0,74,74,74,0,74,74,74,0, +0,74,74,74,0,74,74,74,0,74,74,74,0, +0,74,74,74,0,74,74,74,0,74,74,74,0, +0,74,74,74,0,74,74,74,0,74,74,74,0, +0,74,74,74,0,74,74,74,0,74,74,74,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,74,74,74,0,0,0,0,0, +0,0,0,0,0,74,74,74,0,0,0,0,0, +0,0,0,0,0,74,74,74,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="13" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,14,14,14,0,14,14,14,0,14,14,14,0, +0,14,14,14,0,14,14,14,0,14,14,14,0, +0,14,14,14,0,14,14,14,0,14,14,14,0, +0,14,31,14,0,14,38,14,0,14,30,14,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,14,22,14,0,0,0,0,0, +0,0,0,0,0,14,14,14,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="13" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,23,0,0,0,15,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="13" height="17" opacity="0.36"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,14,14,14,0,14,14,14,0,14,14,14,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,14,14,14,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Ground" width="13" height="17" visible="0"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,98,98,98,0,98,98,98,0,98,98,98,0, +0,114,114,114,0,114,114,114,0,114,114,114,0, +0,164,165,166,0,139,140,141,0,91,92,93,0, +0,180,181,182,0,155,156,157,0,107,108,109,0, +0,0,0,0,0,0,0,0,0,123,124,125,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,82,82,82,0,0,0,0,0, +0,0,0,0,0,82,82,82,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Over" width="13" height="17" visible="0"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,101,101,101,0,0,0,0,0, +0,0,0,0,0,78,78,78,0,0,0,0,0, +0,0,0,0,0,210,211,212,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> +</map> diff --git a/Rules/desertcliffs/rule_cave_03.tmx b/Rules/desertcliffs/rule_cave_03.tmx new file mode 100644 index 0000000..b7ddb3a --- /dev/null +++ b/Rules/desertcliffs/rule_cave_03.tmx @@ -0,0 +1,85 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="13" height="6" tilewidth="32" tileheight="32" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/> + </tileset> + <layer name="Regions" width="13" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,0,0,74,74,0,74,74,0,0,0,0, +0,74,0,0,74,74,0,74,74,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="13" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,14,0,0,14,0,0,0,14,0,0,0,0, +0,14,0,0,14,0,0,0,14,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="13" height="6" opacity="0.6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,14,0,14,0,0,0,0,0, +0,0,0,0,0,14,0,14,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Ground" width="13" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,78,0,0,0,78,0,0,0,0, +0,0,0,0,78,0,0,0,78,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Ground1" width="13" height="6" opacity="0.8"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,129,0,0,130,0,0,0,128,0,0,0,0, +0,129,0,0,130,0,0,0,128,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Over" width="13" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Collision" width="13" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,2,0,0,2,0,0,0,2,0,0,0,0, +0,2,0,0,2,0,0,0,2,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> +</map> diff --git a/Rules/desertcliffs/rule_cave_050.tmx b/Rules/desertcliffs/rule_cave_050.tmx new file mode 100644 index 0000000..aabf7fe --- /dev/null +++ b/Rules/desertcliffs/rule_cave_050.tmx @@ -0,0 +1,39 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="5" height="5" tilewidth="32" tileheight="32" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <layer name="Regions" width="5" height="5"> + <data encoding="csv"> +0,0,0,0,0, +0,0,74,0,0, +0,74,74,74,0, +0,0,74,0,0, +0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="5" height="5"> + <data encoding="csv"> +0,0,0,0,0, +0,0,14,0,0, +0,14,0,14,0, +0,0,14,0,0, +0,0,0,0,0 +</data> + </layer> + <layer name="Output_Collision" width="5" height="5"> + <data encoding="csv"> +0,0,0,0,0, +0,0,0,0,0, +0,0,2,0,0, +0,0,0,0,0, +0,0,0,0,0 +</data> + </layer> +</map> diff --git a/Rules/desertcliffs/rule_cave_100.tmx b/Rules/desertcliffs/rule_cave_100.tmx new file mode 100644 index 0000000..bd25bb0 --- /dev/null +++ b/Rules/desertcliffs/rule_cave_100.tmx @@ -0,0 +1,33 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="13" height="9" tilewidth="32" tileheight="32" nextobjectid="1"> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_desertcliff.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="desert1" tilewidth="32" tileheight="32" tilecount="256" columns="16"> + <image source="../../graphics/tilesets/desert1.png" width="512" height="512"/> + </tileset> + <tileset firstgid="334" name="desert2" tilewidth="32" tileheight="64" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/desert2.png" width="512" height="512"/> + </tileset> + <layer name="Regions" width="13" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgoC7wokCPFxKmpT3DHQAAJSFKadQBAAA= + </data> + </layer> + <layer name="Input_set" width="13" height="9"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGHjAh4NNrJ5RgAoA0841FdQBAAA= + </data> + </layer> + <layer name="Output_Error" width="13" height="9" visible="0"> + <data encoding="base64" compression="gzip"> + H4sIAAAAAAAAA2NgGHjgjYNNrJ5RgAoAKzmZutQBAAA= + </data> + </layer> +</map> |