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author | Led Mitz <smoothshifter@tuta.io> | 2024-02-24 19:01:37 +0000 |
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committer | Led Mitz <smoothshifter@tuta.io> | 2024-02-24 19:01:37 +0000 |
commit | e3b403f626139a472080e5c1f43428320a0ee578 (patch) | |
tree | e18aa9b7c965816cbb6a1fd2dbc3bee7a761b936 /items.xml | |
parent | 6a679bbf63d2100cf78e88af2c06855d80c231c3 (diff) | |
parent | 15a36c70e1d483a42d874cb227c6da80f821c78a (diff) | |
download | clientdata-master.tar.gz clientdata-master.tar.bz2 clientdata-master.tar.xz clientdata-master.zip |
Added gun misses and corrected references to it, etc
See merge request CR/clientdata!1
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 36 |
1 files changed, 24 insertions, 12 deletions
@@ -8243,8 +8243,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="9000"> <sprite>ml/equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6020" image="ml/equipment/weapons/gatling.png" @@ -8264,8 +8266,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="12000"> <sprite>ml/equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6030" image="ml/equipment/weapons/shotgun.png" @@ -8285,8 +8289,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="10000"> <sprite>ml/equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6040" image="ml/equipment/weapons/revolver.png" @@ -8306,8 +8312,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="7000"> <sprite>ml/equipment/weapons/gun.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6050" image="ml/equipment/weapons/dustynator.png" @@ -8327,8 +8335,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="6000"> <sprite>ml/equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <!-- Arrows --> @@ -15892,8 +15902,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. sellProtected="true" weight="3000"> <sprite>tmw/equipment/weapons/gun.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="11178" image="tmw/equipment/chest/contributor.png|W:#87876c,bbc39c,edf4e1,ffffff;R:#bc2c26" |