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-rw-r--r--items.xml36
1 files changed, 24 insertions, 12 deletions
diff --git a/items.xml b/items.xml
index f2614d2..441bbad 100644
--- a/items.xml
+++ b/items.xml
@@ -8243,8 +8243,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="9000">
<sprite>ml/equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6020"
image="ml/equipment/weapons/gatling.png"
@@ -8264,8 +8266,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="12000">
<sprite>ml/equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6030"
image="ml/equipment/weapons/shotgun.png"
@@ -8285,8 +8289,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="10000">
<sprite>ml/equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6040"
image="ml/equipment/weapons/revolver.png"
@@ -8306,8 +8312,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="7000">
<sprite>ml/equipment/weapons/gun.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6050"
image="ml/equipment/weapons/dustynator.png"
@@ -8327,8 +8335,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="6000">
<sprite>ml/equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<!-- Arrows -->
@@ -15892,8 +15902,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
sellProtected="true"
weight="3000">
<sprite>tmw/equipment/weapons/gun.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="11178"
image="tmw/equipment/chest/contributor.png|W:#87876c,bbc39c,edf4e1,ffffff;R:#bc2c26"