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authorLed Mitz <smoothshifter@tuta.io>2024-02-24 19:01:37 +0000
committerLed Mitz <smoothshifter@tuta.io>2024-02-24 19:01:37 +0000
commite3b403f626139a472080e5c1f43428320a0ee578 (patch)
treee18aa9b7c965816cbb6a1fd2dbc3bee7a761b936 /items.xml
parent6a679bbf63d2100cf78e88af2c06855d80c231c3 (diff)
parent15a36c70e1d483a42d874cb227c6da80f821c78a (diff)
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Merge branch 'gun_sfx' into 'master'HEADmaster
Added gun misses and corrected references to it, etc See merge request CR/clientdata!1
Diffstat (limited to 'items.xml')
-rw-r--r--items.xml36
1 files changed, 24 insertions, 12 deletions
diff --git a/items.xml b/items.xml
index f2614d2..441bbad 100644
--- a/items.xml
+++ b/items.xml
@@ -8243,8 +8243,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="9000">
<sprite>ml/equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6020"
image="ml/equipment/weapons/gatling.png"
@@ -8264,8 +8266,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="12000">
<sprite>ml/equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6030"
image="ml/equipment/weapons/shotgun.png"
@@ -8285,8 +8289,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="10000">
<sprite>ml/equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6040"
image="ml/equipment/weapons/revolver.png"
@@ -8306,8 +8312,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="7000">
<sprite>ml/equipment/weapons/gun.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6050"
image="ml/equipment/weapons/dustynator.png"
@@ -8327,8 +8335,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="6000">
<sprite>ml/equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<!-- Arrows -->
@@ -15892,8 +15902,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
sellProtected="true"
weight="3000">
<sprite>tmw/equipment/weapons/gun.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="11178"
image="tmw/equipment/chest/contributor.png|W:#87876c,bbc39c,edf4e1,ffffff;R:#bc2c26"