summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2020-12-29 22:02:58 -0300
committerJesusaves <cpntb1@ymail.com>2020-12-29 22:02:58 -0300
commit58fabe77a6cd7770ef74884529f841ba107565f8 (patch)
treed56f45212e08f0a836c1e1d89add6cc89d8a6281
parentf79aad484e598763850e8bda83c150dacbd4ccae (diff)
downloadsdk-58fabe77a6cd7770ef74884529f841ba107565f8.tar.gz
sdk-58fabe77a6cd7770ef74884529f841ba107565f8.tar.bz2
sdk-58fabe77a6cd7770ef74884529f841ba107565f8.tar.xz
sdk-58fabe77a6cd7770ef74884529f841ba107565f8.zip
You can now input monster name and sprite ID when adding them on Quest Editor.
-rw-r--r--qeditor.rpy19
1 files changed, 11 insertions, 8 deletions
diff --git a/qeditor.rpy b/qeditor.rpy
index eb047de..37cfe0a 100644
--- a/qeditor.rpy
+++ b/qeditor.rpy
@@ -265,15 +265,18 @@ init python:
global qedit
qedit=allquests[current]
pointer=qedit["waves"][wave-1]
- if len(pointer) < 3:
- pointer.append({
- "name": "New Monster",
- "sprite": 950000,
- "attribute": 1,
- "boss": False
- })
- else:
+ if len(pointer) >= 3:
renpy.notify("Max monsters per wave reached!")
+ return
+
+ tmp_nm = renpy.invoke_in_new_context(renpy.input, "Monster Name?", default="New Monster")
+ tmp_sp = renpy.invoke_in_new_context(renpy.input, "Monster Sprite?", default="950000")
+ pointer.append({
+ "name": tmp_nm,
+ "sprite": int(tmp_sp),
+ "attribute": 1,
+ "boss": False
+ })
return
def qeditor_addwave():