From 58fabe77a6cd7770ef74884529f841ba107565f8 Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Tue, 29 Dec 2020 22:02:58 -0300 Subject: You can now input monster name and sprite ID when adding them on Quest Editor. --- qeditor.rpy | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/qeditor.rpy b/qeditor.rpy index eb047de..37cfe0a 100644 --- a/qeditor.rpy +++ b/qeditor.rpy @@ -265,15 +265,18 @@ init python: global qedit qedit=allquests[current] pointer=qedit["waves"][wave-1] - if len(pointer) < 3: - pointer.append({ - "name": "New Monster", - "sprite": 950000, - "attribute": 1, - "boss": False - }) - else: + if len(pointer) >= 3: renpy.notify("Max monsters per wave reached!") + return + + tmp_nm = renpy.invoke_in_new_context(renpy.input, "Monster Name?", default="New Monster") + tmp_sp = renpy.invoke_in_new_context(renpy.input, "Monster Sprite?", default="950000") + pointer.append({ + "name": tmp_nm, + "sprite": int(tmp_sp), + "attribute": 1, + "boss": False + }) return def qeditor_addwave(): -- cgit v1.2.3-60-g2f50