diff options
author | Jesusaves <cpntb1@ymail.com> | 2020-12-16 20:30:08 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2020-12-16 20:30:08 -0300 |
commit | 6a3f9f080dd41ad4bd6e3cd9c9cc9ea5151a56f9 (patch) | |
tree | 15e545fdf438ba9365f5913f12bdc0d35ea7fdde /game | |
parent | 173d2f23c7ee54c86e61f3b03b6110dd7e1ab858 (diff) | |
download | client-6a3f9f080dd41ad4bd6e3cd9c9cc9ea5151a56f9.tar.gz client-6a3f9f080dd41ad4bd6e3cd9c9cc9ea5151a56f9.tar.bz2 client-6a3f9f080dd41ad4bd6e3cd9c9cc9ea5151a56f9.tar.xz client-6a3f9f080dd41ad4bd6e3cd9c9cc9ea5151a56f9.zip |
Remove story.rpy to be cleaner
Diffstat (limited to 'game')
-rw-r--r-- | game/story.rpy | 207 |
1 files changed, 0 insertions, 207 deletions
diff --git a/game/story.rpy b/game/story.rpy deleted file mode 100644 index 0f97b94..0000000 --- a/game/story.rpy +++ /dev/null @@ -1,207 +0,0 @@ -######################################################################################## -# This file is part of Spheres. -# Copyright (C) 2019 Jesusalva - -# This library is free software; you can redistribute it and/or -# modify it under the terms of the GNU Lesser General Public -# License as published by the Free Software Foundation; either -# version 2.1 of the License, or (at your option) any later version. - -# This library is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -# Lesser General Public License for more details. - -# You should have received a copy of the GNU Lesser General Public -# License along with this library; if not, write to the Free Software -# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -######################################################################################## -# Game Story labels - -label SQ00001_prologue: - python: - while persistent.nickname is None: - nick=renpy.call_screen("input_box", - "Please insert an unique nickname (max 8 alphanumeric chars): ") - if len(nick) > 8 or not nick.isalnum(): - renpy.call_screen("msgbox", "ERROR\nERRONEOUS NICKNAME DETECTED") - else: - persistent.nickname=nick - - play music MUSIC_PROLOGUE01.id() fadein 0.5 - scene black with None - window hide - centered "{cps=36}{b}Somewhere distant{/b}{/cps}" - scene bg darklands with Dissolve(2.0) - centered "{b}Somewhere distant{/b}\n\n{fast}{cps=36}Darklands{/cps}" - show dialog_detective at center with Dissolve(1.0) - window show - "???" "..." - "???" "This high peak... This dark cloud..." - "???" "So, these are the darklands." - "???" "I didn't realize they were real. If it is here..." - "???" "...Then there can be only one meaning. I have to report this at once!" - show dialog_deadlyshadow at offscreenright with None - show dialog_detective at prologue_right1 - show dialog_deadlyshadow at prologue_right2 - with move - "???" "Uh oh..." - show dialog_assassinshadow at offscreenright with None - - show dialog_detective at prologue_center - show dialog_deadlyshadow at right - show dialog_assassinshadow at left - with move - "???" "This won't end well..." - "???" "But still, I cannot afford to fail this mission." - scene black with vpunch - stop music fadeout 2.5 - pause 1.0 - centered "Meanwhile\nExactly where we are..." - scene bg academy with Dissolve(0.5) - play music MUSIC_PROLOGUE02.id() fadein 1.0 - - "Signet Academy\nGraduation Ceremony" - show dialog_mentor at center with Dissolve(0.5) - "Professor" "And with this, I declare graduate the fifteenth group of knights and captains." - - "{color=#0f0}*cheers*{/color}" - - "You" "The day has finally arrived. The day I graduate as Captain." - "You" "All my hard work is finally paying off..." - - "Professor" "And with this, the final test shall take place, before you can truly declare yourselves Captains and Knights." - - "{color=#0f0}*silence falls over the crowds*{/color}" - - "Professor" "You all should travel to the Capital and met Marshall Luhmer." - "Professor" "This task sounds simple, but many lose their lives at it. Lack of care will be your death!" - "Professor" "As long that you report to him in one piece, you'll have passed the trial, and will be able to start working." - - "Professor" "{color=#0f0}*cough cough*{/color} With this, you are all dismissed." - - scene bg forest_sunset with fade#Dissolve(0.5) - - "As a Captain, I can use summons, but I'm lacking in fight skills." - "I could try to have a summon fighting for me, but could I survive long enough to finish the chant...?" - - play music MUSIC_PROLOGUE03.id() fadein 0.6 - "{color=#0f0}As you think on the best route to use, a newly appointed knight approaches you.{/color}" - - "Giulio" "Hey, you're a new Captain, right? I was thinking, a top grade knight like me should not risk myself needlessly." - "Giulio" "So, perhaps we should travel together. It's not against the rules, right?" - "You" "No..." - "Giulio" "So, it's decided then! haha, those monsters are no match for me, even if they get annoying! Let's go!" - - # Giulio joins you! - window hide - python: - txt=allunits[10000000]["name"] - rar=allunits[10000000]["rare"] - star=star_write(rar) - show_img("unit_10000000", at_list=[truecenter]) - renpy.pause(0.1) - renpy.call_screen("msgbox", "%s\n\nRecruited %d★ %s" % (star, rar, txt)) - renpy.hide("unit_10000000") - _window_show(None) - - scene bg forest_sunset with fade#Dissolve(0.5) - pause 0.2 - show dialog_archmage at center with Dissolve(0.5) - "Arch mage" "Oho, I see at least some students were smart enough to join forces!" - "Arch mage" "No doubts you have a chance at arriving to the Capital." - show dialog_rebel at offscreenright with None - show dialog_rebel at right - show dialog_archmage at left - with move - - "Female Rebel" "Why don't we have a friendly spar, though? If you are impressive enough, others may want to travel with you." - - "Giulio" "Hahah, you would never be able to defeat a top-tier knight like me!" - "Giulio" "{color=#0f0}*psst*{/color} Well, you're a Captain, so I'll leave this strategy thing to you." - - "Giulio" "In case you forgot, in the battle screen, you can swipe cards down to use Spheres, or up to use skills." - "Giulio" "Click on End turn at the upper right corner to advance the wave. As time passes, you'll eventually be able to use the summon!" - - show dialog_rebel at center with move - "Female Rebel" "Let's do it!" - return - -#################################################### -label SQ00005_post: - $ show_img("bg castle", False, ext=".jpg") - scene bg castle with Dissolve(1.0) - "You" "We did it! We reached the Capital!" - "Giulio" "What are you standing there for? We gotta a Marshall to met." - # TODO: bg desk - scene bg castle with Dissolve(1.0) - $ show_img("dialog_marshall", at_list=[center]) - "Marshall" "Congratulations in making to the Capital in one piece." - "Marshall" "If you both don't mind, I would like to officially assign your first task now." - "Giulio" "This task better be suitable for a top knight like myself." - "Marshall" "A task is a task, no matter how tedious or boring it is!" - "Marshall" "Either way, I want you to heed in Forest Of Fay and kill some bandits which decided to live there." - "Marshall" "If you don't like this task, I can have you both cleaning the restroom instead, if you prefer...?" - "You" "Uhm, thanks but no thanks." - "Marshall" "...What, you guys are still here? Get going!" - "You & Giulio" "Sir! Yessir!" - scene bg castle with Dissolve(1.0) - "Giulio" "Pft, they want me to kill mere bandits! Unbelievable." - "You" "If we finish this quickly, the marshal might be sightly impressed with us and assign something more epic." - "Giulio" "Let's get going, a top-tier knight like me should not be wasting time here in first place." - return - -#################################################### -label SQ00006_pre: - $ show_img("bg wilderness", False, ext=".jpg") - scene bg wilderness with Dissolve(1.0) - $ show_img("dialog_milleue") - "Milleue" "Are you the ones assigned to the Forest of Fae bandits? Am I right?" - "Giulio" "And you would be...?" - "Milleue" "So I'm right! Forest of Fae is sacred. We the Empire won't let you go there idly." - "Milleue" "If you can, however, defeat my unit, then I'll reconsider your worthiness." - "Milleue" "Perhaps I might even join you. Now, to arms! I'll judge you myself!" - return - -#################################################### -label SQ00006_post: - $ show_img("bg wilderness", False, ext=".jpg") - scene bg wilderness with Dissolve(1.0) - $ show_img("dialog_milleue", at_list=[center]) - "Milleue" "Alright, I surrender! I admit defeat." - "Milleue" "I'm afraid the path to the Forest of Fae won't be a walk in the park." - "Milleue" "I'll go with you. But the other Imperial Soldiers will still try to stop you as you go." - "You" "Wait. I always thought the Marshall served the empire...?" - "Milleue" "Politics." - "You" "Oh right. I guess I won't ask more, then." - return - -#################################################### -label SQ00011_post: - scene bg forest_sunset with Dissolve(0.5) - "Giulio" "Mother Nature's sent us wolves... How much I hate it." - "Giulio" "Mother Nature, please, GIVE ME A DECENT CHALLENGE!" - $ show_img("dialog_milleue", at_list=[center]) - "Milleue" "Be careful with what you wish for." - "Giulio" "Oh, please. My sword will get rusty at this small fry. These wolves aren't qualified for a top knight like myself." - return - -#################################################### -label SQ00013_pre: - scene bg forest_sunset with Dissolve(0.5) - "Giulio" "I hear battle sounds up ahead." - "You" "It'll be quite a detour, but we should check." - $ show_img("dialog_bandit", at_list=[left], tag="l") - $ show_img("dialog_princess", at_list=[right], tag="r") - "{b}.:: CONTINUES ::.{/b}" - return - -#################################################### -label SQ00014_post: - scene bg forest_sunset with Dissolve(0.5) - $ show_img("dialog_princess", at_list=[center]) - "{b}.:: CONTINUES ::.{/b}" - return - - - |