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authorJesusaves <cpntb1@ymail.com>2020-12-16 20:30:08 -0300
committerJesusaves <cpntb1@ymail.com>2020-12-16 20:30:08 -0300
commit6a3f9f080dd41ad4bd6e3cd9c9cc9ea5151a56f9 (patch)
tree15e545fdf438ba9365f5913f12bdc0d35ea7fdde
parent173d2f23c7ee54c86e61f3b03b6110dd7e1ab858 (diff)
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Remove story.rpy to be cleaner
-rw-r--r--game/story.rpy207
1 files changed, 0 insertions, 207 deletions
diff --git a/game/story.rpy b/game/story.rpy
deleted file mode 100644
index 0f97b94..0000000
--- a/game/story.rpy
+++ /dev/null
@@ -1,207 +0,0 @@
-########################################################################################
-# This file is part of Spheres.
-# Copyright (C) 2019 Jesusalva
-
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Lesser General Public
-# License as published by the Free Software Foundation; either
-# version 2.1 of the License, or (at your option) any later version.
-
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# Lesser General Public License for more details.
-
-# You should have received a copy of the GNU Lesser General Public
-# License along with this library; if not, write to the Free Software
-# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-########################################################################################
-# Game Story labels
-
-label SQ00001_prologue:
- python:
- while persistent.nickname is None:
- nick=renpy.call_screen("input_box",
- "Please insert an unique nickname (max 8 alphanumeric chars): ")
- if len(nick) > 8 or not nick.isalnum():
- renpy.call_screen("msgbox", "ERROR\nERRONEOUS NICKNAME DETECTED")
- else:
- persistent.nickname=nick
-
- play music MUSIC_PROLOGUE01.id() fadein 0.5
- scene black with None
- window hide
- centered "{cps=36}{b}Somewhere distant{/b}{/cps}"
- scene bg darklands with Dissolve(2.0)
- centered "{b}Somewhere distant{/b}\n\n{fast}{cps=36}Darklands{/cps}"
- show dialog_detective at center with Dissolve(1.0)
- window show
- "???" "..."
- "???" "This high peak... This dark cloud..."
- "???" "So, these are the darklands."
- "???" "I didn't realize they were real. If it is here..."
- "???" "...Then there can be only one meaning. I have to report this at once!"
- show dialog_deadlyshadow at offscreenright with None
- show dialog_detective at prologue_right1
- show dialog_deadlyshadow at prologue_right2
- with move
- "???" "Uh oh..."
- show dialog_assassinshadow at offscreenright with None
-
- show dialog_detective at prologue_center
- show dialog_deadlyshadow at right
- show dialog_assassinshadow at left
- with move
- "???" "This won't end well..."
- "???" "But still, I cannot afford to fail this mission."
- scene black with vpunch
- stop music fadeout 2.5
- pause 1.0
- centered "Meanwhile\nExactly where we are..."
- scene bg academy with Dissolve(0.5)
- play music MUSIC_PROLOGUE02.id() fadein 1.0
-
- "Signet Academy\nGraduation Ceremony"
- show dialog_mentor at center with Dissolve(0.5)
- "Professor" "And with this, I declare graduate the fifteenth group of knights and captains."
-
- "{color=#0f0}*cheers*{/color}"
-
- "You" "The day has finally arrived. The day I graduate as Captain."
- "You" "All my hard work is finally paying off..."
-
- "Professor" "And with this, the final test shall take place, before you can truly declare yourselves Captains and Knights."
-
- "{color=#0f0}*silence falls over the crowds*{/color}"
-
- "Professor" "You all should travel to the Capital and met Marshall Luhmer."
- "Professor" "This task sounds simple, but many lose their lives at it. Lack of care will be your death!"
- "Professor" "As long that you report to him in one piece, you'll have passed the trial, and will be able to start working."
-
- "Professor" "{color=#0f0}*cough cough*{/color} With this, you are all dismissed."
-
- scene bg forest_sunset with fade#Dissolve(0.5)
-
- "As a Captain, I can use summons, but I'm lacking in fight skills."
- "I could try to have a summon fighting for me, but could I survive long enough to finish the chant...?"
-
- play music MUSIC_PROLOGUE03.id() fadein 0.6
- "{color=#0f0}As you think on the best route to use, a newly appointed knight approaches you.{/color}"
-
- "Giulio" "Hey, you're a new Captain, right? I was thinking, a top grade knight like me should not risk myself needlessly."
- "Giulio" "So, perhaps we should travel together. It's not against the rules, right?"
- "You" "No..."
- "Giulio" "So, it's decided then! haha, those monsters are no match for me, even if they get annoying! Let's go!"
-
- # Giulio joins you!
- window hide
- python:
- txt=allunits[10000000]["name"]
- rar=allunits[10000000]["rare"]
- star=star_write(rar)
- show_img("unit_10000000", at_list=[truecenter])
- renpy.pause(0.1)
- renpy.call_screen("msgbox", "%s\n\nRecruited %d★ %s" % (star, rar, txt))
- renpy.hide("unit_10000000")
- _window_show(None)
-
- scene bg forest_sunset with fade#Dissolve(0.5)
- pause 0.2
- show dialog_archmage at center with Dissolve(0.5)
- "Arch mage" "Oho, I see at least some students were smart enough to join forces!"
- "Arch mage" "No doubts you have a chance at arriving to the Capital."
- show dialog_rebel at offscreenright with None
- show dialog_rebel at right
- show dialog_archmage at left
- with move
-
- "Female Rebel" "Why don't we have a friendly spar, though? If you are impressive enough, others may want to travel with you."
-
- "Giulio" "Hahah, you would never be able to defeat a top-tier knight like me!"
- "Giulio" "{color=#0f0}*psst*{/color} Well, you're a Captain, so I'll leave this strategy thing to you."
-
- "Giulio" "In case you forgot, in the battle screen, you can swipe cards down to use Spheres, or up to use skills."
- "Giulio" "Click on End turn at the upper right corner to advance the wave. As time passes, you'll eventually be able to use the summon!"
-
- show dialog_rebel at center with move
- "Female Rebel" "Let's do it!"
- return
-
-####################################################
-label SQ00005_post:
- $ show_img("bg castle", False, ext=".jpg")
- scene bg castle with Dissolve(1.0)
- "You" "We did it! We reached the Capital!"
- "Giulio" "What are you standing there for? We gotta a Marshall to met."
- # TODO: bg desk
- scene bg castle with Dissolve(1.0)
- $ show_img("dialog_marshall", at_list=[center])
- "Marshall" "Congratulations in making to the Capital in one piece."
- "Marshall" "If you both don't mind, I would like to officially assign your first task now."
- "Giulio" "This task better be suitable for a top knight like myself."
- "Marshall" "A task is a task, no matter how tedious or boring it is!"
- "Marshall" "Either way, I want you to heed in Forest Of Fay and kill some bandits which decided to live there."
- "Marshall" "If you don't like this task, I can have you both cleaning the restroom instead, if you prefer...?"
- "You" "Uhm, thanks but no thanks."
- "Marshall" "...What, you guys are still here? Get going!"
- "You & Giulio" "Sir! Yessir!"
- scene bg castle with Dissolve(1.0)
- "Giulio" "Pft, they want me to kill mere bandits! Unbelievable."
- "You" "If we finish this quickly, the marshal might be sightly impressed with us and assign something more epic."
- "Giulio" "Let's get going, a top-tier knight like me should not be wasting time here in first place."
- return
-
-####################################################
-label SQ00006_pre:
- $ show_img("bg wilderness", False, ext=".jpg")
- scene bg wilderness with Dissolve(1.0)
- $ show_img("dialog_milleue")
- "Milleue" "Are you the ones assigned to the Forest of Fae bandits? Am I right?"
- "Giulio" "And you would be...?"
- "Milleue" "So I'm right! Forest of Fae is sacred. We the Empire won't let you go there idly."
- "Milleue" "If you can, however, defeat my unit, then I'll reconsider your worthiness."
- "Milleue" "Perhaps I might even join you. Now, to arms! I'll judge you myself!"
- return
-
-####################################################
-label SQ00006_post:
- $ show_img("bg wilderness", False, ext=".jpg")
- scene bg wilderness with Dissolve(1.0)
- $ show_img("dialog_milleue", at_list=[center])
- "Milleue" "Alright, I surrender! I admit defeat."
- "Milleue" "I'm afraid the path to the Forest of Fae won't be a walk in the park."
- "Milleue" "I'll go with you. But the other Imperial Soldiers will still try to stop you as you go."
- "You" "Wait. I always thought the Marshall served the empire...?"
- "Milleue" "Politics."
- "You" "Oh right. I guess I won't ask more, then."
- return
-
-####################################################
-label SQ00011_post:
- scene bg forest_sunset with Dissolve(0.5)
- "Giulio" "Mother Nature's sent us wolves... How much I hate it."
- "Giulio" "Mother Nature, please, GIVE ME A DECENT CHALLENGE!"
- $ show_img("dialog_milleue", at_list=[center])
- "Milleue" "Be careful with what you wish for."
- "Giulio" "Oh, please. My sword will get rusty at this small fry. These wolves aren't qualified for a top knight like myself."
- return
-
-####################################################
-label SQ00013_pre:
- scene bg forest_sunset with Dissolve(0.5)
- "Giulio" "I hear battle sounds up ahead."
- "You" "It'll be quite a detour, but we should check."
- $ show_img("dialog_bandit", at_list=[left], tag="l")
- $ show_img("dialog_princess", at_list=[right], tag="r")
- "{b}.:: CONTINUES ::.{/b}"
- return
-
-####################################################
-label SQ00014_post:
- scene bg forest_sunset with Dissolve(0.5)
- $ show_img("dialog_princess", at_list=[center])
- "{b}.:: CONTINUES ::.{/b}"
- return
-
-
-