Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2024-08-17 | This is the experimental and untested code for the use-case of the new commands. | Jesusaves | 7 | -1/+157 | |
The skill cannot be obtained. It's untested, and it could break server. (Need to check of duplicate removal of a running NPC crashes server or not). | |||||
2024-08-17 | Improve a bit the MP Regen spell formula, to increase level weight. | Jesusaves | 1 | -2/+2 | |
Each skill level now improves ratio in 2% instead of 1%. | |||||
2024-08-15 | High risk high return roulette gambling (up to 17,500 coins payout) | Jesusaves | 1 | -2/+10 | |
2024-08-13 | Fix typo | Jesusaves | 1 | -2/+2 | |
2024-08-13 | Candor Battle: Make Moubootaur and ??? modes harder | Jesusaves | 1 | -2/+10 | |
2024-08-13 | Add an extra, useless difficulty to Candor Battle | Jesusaves | 1 | -1/+2 | |
2024-08-13 | Crazyfefe: If all players online are in Candor Cave, allow to skip the announce. | Jesusaves | 2 | -1/+2 | |
2024-08-08 | Remove debug code from the Jailer | Jesusaves | 1 | -10/+0 | |
2024-08-08 | Warp Mage favorite code (Jailer Respawn Point Changer) | Jesusaves | 1 | -7/+14 | |
2024-08-08 | Add a draft for what Warp Mage wants, but it doesn't work. | Jesusaves | 2 | -0/+64 | |
2024-08-07 | Improve the grand monster hunter script (readability and make less confusing) | Jesusaves | 1 | -23/+26 | |
2024-08-06 | As I promised, agility now penalizes Max HP, with an offset from vitality. | Jesusaves | 1 | -0/+3 | |
If agility = vitality, no impact will be felt by the player. I'm using an 1 HP increment for test purposes. It should, however, be at least 3 HP per increment to be meaningful. | |||||
2024-08-06 | When you can't fix the issue but find another issue while on it. | Jesusaves | 1 | -5/+5 | |
Nerf Final Slot Machine. | |||||
2024-08-06 | Botter's Syndrome now applies to Coffee, Chocolate, Gambling, FSF and Craft Day. | Jesusaves | 1 | -0/+32 | |
Slime Reduction now applies to most of the above as well. | |||||
2024-08-06 | Add Gambling Day, on August 1st *AND* August 10th. | Jesusaves | 3 | -0/+31 | |
You can only claim the freebie once, though. | |||||
2024-08-05 | Maintenance NPCs (useless) | Jesusaves | 2 | -0/+17 | |
2024-08-05 | Server-side updates | Jesusaves | 2 | -2/+11 | |
2024-08-05 | SQL was unavailable, so obviously it did not work. | Jesusaves | 2 | -1/+10 | |
Add extra debug markers in case this was the culprit | |||||
2024-08-05 | Fix an assortment of miscellaneous major bugs. | Jesusaves | 5 | -6/+31 | |
2024-08-05 | Fix issues on Heroes Hold | Jesusaves | 1 | -3/+33 | |
2024-08-05 | Visual improvements to the short game option | Jesusaves | 1 | -1/+4 | |
2024-08-05 | Fix excessive debugging | Jesusaves | 1 | -5/+7 | |
2024-08-05 | Add an option to do a "short spin" with less dialogue to go through | Jesusaves | 2 | -0/+17 | |
On Poker game. Also, add another safeguard to roulette. | |||||
2024-08-05 | Fix coin eating at Poker | Jesusaves | 1 | -1/+0 | |
2024-08-03 | Minor changes in Arthur spacing to be more agreeable towards 4144's code. | Jesusaves | 1 | -4/+5 | |
2024-08-03 | Fix spurious "next" | Jesusaves | 1 | -1/+0 | |
2024-08-03 | 19.2 final translation update | Jesusaves | 6 | -75/+93 | |
2024-08-03 | Remove garbage | Jesusaves | 2 | -6/+0 | |
2024-07-31 | As specing is taking his sweet time, expand Roulette with Corners | Jesusaves | 1 | -8/+114 | |
2024-07-31 | Translation Update (new strings) | Jesusaves | 6 | -23/+473 | |
2024-07-31 | Update Candor Trainer to inform about the Dexterity and Luck formula changes. | Jesusaves | 1 | -0/+2 | |
2024-07-31 | 032-2 (Past Tulimshar Tree Cave) is now an Overclocked map. | Jesusaves | 3 | -2/+139 | |
2024-07-31 | This is not Python. Also, M+ is horrible in display images without clear command | Jesusaves | 1 | -4/+4 | |
But not my problem, Craps, err Creps mini-game is done. | |||||
2024-07-31 | Halinarzo Illegal Casino and Craps game | Jesusaves | 8 | -308/+451 | |
2024-07-31 | Valentine Day: Make the color of the dress to vary each year. | Jesusaves | 1 | -2/+7 | |
For 2025 it'll be classic red, with 12% chance of Dark Red and 12% of Purple. (You can bleach them if you want, I just wanted to be slightly less boring) | |||||
2024-07-31 | Overclocked maps: Minor tweaks, maximum penalty is 30% | Jesusaves | 1 | -6/+6 | |
An "Overclocked map" should be a map where EXP/DROP gain can be higher than other more dangerous maps. In theory, HH Master could be Overclocked... ...But this needs more empirical testing as the goal is balance. In other words, if performance of an OC map falls below the other maps, then it is a failure. | |||||
2024-07-31 | Just like Iced Bottles can reduce Heat maps and so on... | Jesusaves | 1 | -1/+6 | |
Active homuns will reduce effect from Over Clocked maps | |||||
2024-07-31 | Missing file | Jesusaves | 1 | -0/+16 | |
2024-07-31 | Special Map Effect: Over Clocked | Jesusaves | 2 | -0/+88 | |
Inflicts Botter's Syndrome "randomly" when CAPTCHA is off. | |||||
2024-07-31 | Update Sheila because ThinkSome's pedantism | Jesusaves | 1 | -0/+1 | |
2024-07-31 | Fix issue of infinite Smoke Dragon | Jesusaves | 1 | -1/+1 | |
2024-07-30 | [CVE] Unsanitized input via debugmes maybe can fire GM 99 commands. | Jesusaves | 4 | -5/+11 | |
It's logged, but still, I would rather not have this vulnerability. (It might not even be a real issue, but who's going to risk it?!) | |||||
2024-07-30 | Translation Update (new strings) | Jesusaves | 11 | -304/+3634 | |
2024-07-30 | Final perfect dodge limit will be 70% (see default acc) | Jesusaves | 1 | -2/+2 | |
2024-07-30 | Minor balance tweaks which shouldn't be very perceptible to players. | Jesusaves | 2 | -0/+4 | |
2024-07-30 | [skip ci] safeguard: Do not use Craftmaster's Day before Nivalis Liberation Day | Jesusaves | 2 | -1/+4 | |
2024-07-30 | Some (but not every) items can be recovered during Worker's Day. | Jesusaves | 1 | -0/+39 | |
2024-07-30 | Refactor Worker's Day to include Craftmaster's Day on its logic. | Jesusaves | 4 | -18/+34 | |
2024-07-30 | Smoke Dragon may now show up when it's raining if the Fortress Island is ↵ | Jesusaves | 2 | -1/+38 | |
reachable. They'll avoid towns, but I'm not confident this specifically will work. | |||||
2024-07-30 | Refactor this slightly weird logic | Jesusaves | 1 | -3/+3 | |