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author | Jesusaves <cpntb1@ymail.com> | 2024-05-17 20:16:01 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2024-05-17 20:16:01 -0300 |
commit | e7f9ad2a35767362e44f37ee81a1667e5c251eb6 (patch) | |
tree | 3325eba384a261628af8103fc6c3025b7ffffb9b | |
parent | 7c98a3704b706442c38b35e8777dd093895331e5 (diff) | |
download | serverdata-e7f9ad2a35767362e44f37ee81a1667e5c251eb6.tar.gz serverdata-e7f9ad2a35767362e44f37ee81a1667e5c251eb6.tar.bz2 serverdata-e7f9ad2a35767362e44f37ee81a1667e5c251eb6.tar.xz serverdata-e7f9ad2a35767362e44f37ee81a1667e5c251eb6.zip |
Minor balance tweaks to Monster King showdown
-rw-r--r-- | npc/026-7/boss.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/026-7/boss.txt b/npc/026-7/boss.txt index 10bd715af..9adeec20a 100644 --- a/npc/026-7/boss.txt +++ b/npc/026-7/boss.txt @@ -128,14 +128,14 @@ OnBegin: .GUARD2=monster("026-7", 44, 30, "Darkness General", MonsterGeneral, 1); // Boost these four generals or they'll become cheese too fast // Also, fix their elementals, but they have no elemental skills to speak of. - setunitdata(.GUARD1, UDT_HP, 60000); - setunitdata(.GUARD1, UDT_MAXHP, 60000); - setunitdata(.GUARD2, UDT_HP, 60000); - setunitdata(.GUARD2, UDT_MAXHP, 60000); - setunitdata(.GUARD3, UDT_HP, 60000); - setunitdata(.GUARD3, UDT_MAXHP, 60000); - setunitdata(.GUARD4, UDT_HP, 60000); - setunitdata(.GUARD4, UDT_MAXHP, 60000); + setunitdata(.GUARD1, UDT_HP, 90000); + setunitdata(.GUARD1, UDT_MAXHP, 90000); + setunitdata(.GUARD2, UDT_HP, 90000); + setunitdata(.GUARD2, UDT_MAXHP, 90000); + setunitdata(.GUARD3, UDT_HP, 90000); + setunitdata(.GUARD3, UDT_MAXHP, 90000); + setunitdata(.GUARD4, UDT_HP, 90000); + setunitdata(.GUARD4, UDT_MAXHP, 90000); setunitdata(.GUARD1, UDT_ELETYPE, Ele_Wind); setunitdata(.GUARD2, UDT_ELETYPE, Ele_Dark); setunitdata(.GUARD4, UDT_ELETYPE, Ele_Fire); @@ -527,11 +527,11 @@ OnTimer10000: OnDeathTouch: if (strcharinfo(0) == $AEGIS_HOLDER$) end; SC_Bonus(30, SC_BLIND, 1); - SC_Bonus(20, SC_SILENCE, 1); - SC_Bonus(10, SC_CURSE, 1); + SC_Bonus(25, SC_SILENCE, 1); + SC_Bonus(15, SC_CURSE, 1); // Consume some mana if (islegendary()) - percentheal 0, -10; + percentheal 0, -15; else percentheal 0, -25; // If you ran out of MP, consume 1/3 HP (Death Touch) |