Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-06-25 | Typo | Jesusaves | 1 | -1/+1 | |
2020-06-25 | getskillname() - strictly required | Jesusaves | 3 | -1/+14 | |
2020-06-23 | Increase number of skill IDs I can use | Jesusaves | 1 | -4/+4 | |
I'll need a lot of them. | |||||
2020-06-15 | Revert "Allow up to 50k units of an item to stack" | Jesusaves | 1 | -1/+0 | |
This reverts commit 85c88e6ce91086d5c061df3b66d423a5ddcdfb9b. | |||||
2020-06-15 | Magic Attacks may now crit. | Jesusaves | 3 | -1/+120 | |
Perfect Dodge / Blocking will now work versus magic as well. Infinite Defense rules respected. | |||||
2020-06-15 | Allow up to 50k units of an item to stack | Jesusaves | 1 | -0/+1 | |
2020-06-07 | Update harm() - It now accepts element, and now uses raw damage. | Jesusaves | 3 | -37/+88 | |
Add new command: calcdmg(src, target, type). It calcs ATK or MATK. Already taking in account everything. | |||||
2020-05-28 | Theoretical fix for crafting. | Jesusaves | 3 | -7/+67 | |
getinventorylist() will now be reliable enough to determine item indexes. Be careful when looping. Hopefully, Nicholas rotten code was squashed. | |||||
2020-05-22 | Improve harm() logic, to allow "true/false" usage | Jesusaves | 1 | -5/+4 | |
2020-05-22 | New builtin: harm() | Jesusaves | 3 | -0/+103 | |
Effect: Causes damage :> WARNING: Magic Damage is currently a joke >__> | |||||
2020-05-22 | (I don't like surprises, so load the library, just in case) | Jesusaves | 1 | -0/+1 | |
2020-05-22 | Override built-in atcommand() to ensure it'll survive upstream changes. | Jesusaves | 3 | -0/+40 | |
2020-05-22 | Reimplement Infinite Defense Check on Critical Override. | Jesusaves | 1 | -2/+15 | |
This way, targets with inf. def. like bifs will receive 1 DMG from crits as well | |||||
2020-05-22 | Increase skill tree slots from 110 to 150 | Jesusaves | 1 | -1/+1 | |
2020-05-22 | TMW2 Plugin: Support for skill target on script skills. | Jesusaves | 4 | -4/+108 | |
Moved around some other critical function details, be warned. | |||||
2020-05-15 | New (DANGEROUS) Function for Moubootaur Legends runtime: resetrng() | Jesusaves | 3 | -0/+27 | |
This will select a new seed (between 0 and 4294967295) and replace it. Using this command should affect EVERYTHING ingame - from scripts to monsters. | |||||
2020-04-30 | TMW2: Monster criticals always hit. | Jesusaves | 1 | -1/+6 | |
But their damage is now back to "normal". | |||||
2020-04-30 | Patch Level B: Revert part of defense calculations when critically hit | Jesusaves | 1 | -1/+9 | |
Incides mostly over DEF2. Do note the 40 attack bonus was kept!! | |||||
2020-04-26 | New builtin script command: aggravate | Jesusaves | 3 | -0/+45 | |
Does what Provoke and Mass Provoke should do, but 10x better. And 40x more hackish. | |||||
2020-02-26 | New utility function: instanceowner. | Jesusaves | 3 | -0/+20 | |
Will return the ID of the instance owner. "0" means global instance or invalid. Party and Guilds share IDs, so be careful when not using account IDs for this. | |||||
2020-02-05 | New command: @setguildmaster <guild_master> | Jesusaves | 3 | -0/+36 | |
Ignores the “are you the guild master” check. Meant to be used by admins. | |||||
2020-01-25 | ChangePlayerMusic() | Jesusaves | 5 | -0/+52 | |
2020-01-22 | Merge branch 'master' into tmw2 | Jesusaves | 2 | -13/+4 | |
Rewrite readbattleparam() to rEvolt syntax | |||||
2020-01-13 | New function: readbattleparam( <param> ) | Jesusaves | 3 | -0/+93 | |
Complements with some info only available with getunitdata(), which only works with non-players. Not everything covered by getunitdata() is covered by this function. TEMPORARY COMMIT, should be replaced with getunitdata() when the function is updated upstream to receive player data as well. | |||||
2020-01-11 | *REVOKED* | Jesusaves | 1 | -1/+0 | |
2020-01-11 | Revert "Fix redefine HPM interfaces" | Jesusaves | 5 | -15/+0 | |
This reverts commit c687d2d1b2ad48b5b15899f34b73a41ae73f674c. | |||||
2020-01-10 | Merge branch 'master' into tmw2 | Jesusaves | 5 | -0/+16 | |
2020-01-09 | Fix redefine HPM interfaces | Andrei Karas | 5 | -0/+15 | |
2020-01-08 | Maximum Guild Size: 100 | Jesusaves | 1 | -0/+1 | |
An ADM can make that value go up to 160 if needed using GD_EXTENSION skill (steps of 6) | |||||
2019-11-06 | countitem() - add support for RID | Jesusaves | 3 | -0/+55 | |
2019-10-31 | This should do the trick | Jesusaves | 1 | -1/+1 | |
2019-10-28 | Expand max Inventory size to 115 | Jesusaves | 1 | -0/+1 | |
Items added after the 100 won't be displayed (even if you free inv. space) This is merely to secure that Rebirth is working - NOT to be used on live. | |||||
2019-10-28 | Tweak homstatus() to lie if Homunculus is dead | Jesusaves | 1 | -1/+5 | |
2019-10-21 | Patch the plugin so it delete items and works out-of-box | Jesusaves | 3 | -0/+34 | |
2019-10-20 | Fix the broken function | Jesusaves | 1 | -7/+1 | |
2019-10-19 | Explicit the conversion to shut up clang | Jesusaves | 1 | -4/+4 | |
2019-10-19 | Add a function to retrieve EXP tax for a certain guild role. | Jesusaves | 3 | -0/+58 | |
There's a prototype (WIP) to retrieve the configured role name. That would allow us in a future to allow guild role name customization | |||||
2019-10-19 | New CMD Command: doevent | Jesusaves | 3 | -0/+15 | |
This allows me to fire NPC events from CPC which is convenient to me. But we're using a dummy SD and I've removed some checks, so it is fragile. | |||||
2019-10-17 | And now remove the cheat mentioned on previous commit; When resetting stats | Jesusaves | 3 | -1/+54 | |
equipment requeriments will be unequipped. FINALLY. The bug was data being set to NULL... | |||||
2019-10-17 | Fix the mage set and the quiver bug, hopefully without introducing a new one. | Jesusaves | 3 | -23/+47 | |
If you reset status, you'll be able to be equipping an item you otherwise wouldn't be able to. That allows you to circumvent stat restrictions. Option for Atk, MAtk, Def and MDef requeriments were removed. Only base stat counts. | |||||
2019-10-07 | REWRITE Healing Formula. | Jesusaves | 3 | -0/+56 | |
It now relies on Defense and MATK; It will use whatever is higher. When healing self only, healing others still follow previous formula. | |||||
2019-10-07 | Autoset ViewSprite - Because ManaPlus is too dumb to interpret a ViewSprite of 0 | Jesusaves | 1 | -0/+8 | |
2019-10-04 | Merge branch 'master' into tmw2 | Jesusaves | 1 | -0/+6 | |
2019-10-04 | Change packet input limit in each input buildin invocation | Andrei Karas | 1 | -0/+6 | |
2019-10-04 | Override @refresh with a WORKING version. | Jesusaves | 3 | -0/+11 | |
This effectively annulates commit 0bdc4bd177 from upstream Note: Do not cast @refresh while a dialog is open. But we don't allow non-staff to use @refresh directly so it is fine. | |||||
2019-10-02 | New function: readbattleparam( <param> ) | Jesusaves | 3 | -0/+104 | |
Complements with some info only available with getunitdata(), which only works with non-players. Not everything covered by getunitdata() is covered by this function. | |||||
2019-09-21 | Improve report | Jesusaves | 1 | -1/+1 | |
2019-09-14 | Typo | Jesusaves | 1 | -1/+1 | |
2019-09-14 | Merge branch 'master' into tmw2 | Jesusaves | 9 | -14/+126 | |
2019-09-14 | Force debugmes to don't be deprecated. I'm not going to change that on ML. Dot. | Jesusaves | 3 | -0/+22 | |