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author | Jesusaves <cpntb1@ymail.com> | 2020-06-07 01:06:02 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-06-07 01:06:02 -0300 |
commit | cd1c981d5de6c599679cadbb09cc6bb07bad0908 (patch) | |
tree | 7bd05ae2ee0c17c7e3d2fc4870769c4b6379ac91 /src | |
parent | 09f8f82adc63b21ca4a2ec950c1cbddb67224b82 (diff) | |
download | evol-hercules-cd1c981d5de6c599679cadbb09cc6bb07bad0908.tar.gz evol-hercules-cd1c981d5de6c599679cadbb09cc6bb07bad0908.tar.bz2 evol-hercules-cd1c981d5de6c599679cadbb09cc6bb07bad0908.tar.xz evol-hercules-cd1c981d5de6c599679cadbb09cc6bb07bad0908.zip |
Update harm() - It now accepts element, and now uses raw damage.
Add new command: calcdmg(src, target, type). It calcs ATK or MATK.
Already taking in account everything.
Diffstat (limited to 'src')
-rw-r--r-- | src/emap/init.c | 3 | ||||
-rw-r--r-- | src/emap/script_buildins.c | 121 | ||||
-rw-r--r-- | src/emap/script_buildins.h | 1 |
3 files changed, 88 insertions, 37 deletions
diff --git a/src/emap/init.c b/src/emap/init.c index ec71882..8cfa95d 100644 --- a/src/emap/init.c +++ b/src/emap/init.c @@ -236,7 +236,8 @@ HPExport void plugin_init (void) addScriptCommand("npcshopattach","s?",npcshopattach); addScriptCommand("instanceowner", "i", InstanceOwner); addScriptCommand("aggravate", "i", aggravate); - addScriptCommand("harm", "ii?", harm); + addScriptCommand("calcdmg", "iii", calcdmg); + addScriptCommand("harm", "ii??", harm); addScriptCommand("resetrng", "", resetrng); // Overrides diff --git a/src/emap/script_buildins.c b/src/emap/script_buildins.c index 352e614..314d01a 100644 --- a/src/emap/script_buildins.c +++ b/src/emap/script_buildins.c @@ -29,6 +29,7 @@ #include "map/refine.h" #include "map/script.h" #include "map/quest.h" +#include "map/map.h" #include "emap/clif.h" #include "emap/craft.h" @@ -3143,23 +3144,73 @@ BUILDIN(aggravate) return true; } +// Returns the estimated damage (ATK or MATK) +// Advantage over getunitdata is: Takes crit and etc. in account +// types: 1- physical; 2- magic. +// calcdmg(source, target, type) +BUILDIN(calcdmg) +{ + struct block_list *src; + struct block_list *bl; + int attack_type; + + // Fill data from scripts + src = map->id2bl(script_getnum(st, 2)); + bl = map->id2bl(script_getnum(st, 3)); + attack_type = script_getnum(st,4); + + // Nullity checks + if (src == NULL) { + ShowWarning("buildin_calcdmg: Error in finding object with given GID %d!\n", script_getnum(st, 2)); + script_pushint(st, 0); + return false; + } + if (bl == NULL) { + ShowWarning("buildin_calcdmg: Error in finding object with given GID %d!\n", script_getnum(st, 3)); + script_pushint(st, 0); + return false; + } + + // Get ATK or MATK + struct Damage d; + switch(attack_type) { + case BF_WEAPON: d = battle->calc_weapon_attack(src, bl, 0,0,0); break; + case BF_MAGIC: d = battle->calc_magic_attack(src, bl, 0,0,0); break; + default: + ShowWarning("buildin_calcdmg: Invalid attack type %d!\n", attack_type); + script_pushint(st, 0); + return false; + break; + } + + script_pushint(st, d.damage); + return true; +} + // Like heal() but works against anything (casts battle funcs) // types: 1- physical; 2- magic. // Any other number: misc (no calculation) -// harm(guid, raw_damage, type) +// harm(guid, raw_damage, {type{, element}}) BUILDIN(harm) { struct block_list *src; struct block_list *bl; + struct status_data *tstatus; struct map_session_data *sd = NULL; int attack_type = BF_MISC; + short elemental = ELE_NEUTRAL; // Fill data from scripts bl = map->id2bl(script_getnum(st, 2)); int dmg = script_getnum(st, 3); + // Attack Type if (script_hasdata(st,4)) { attack_type = script_getnum(st,4); } + // Attack Element + if (script_hasdata(st,5)) { + elemental = script_getnum(st,5); + } // Nullity checks if (bl == NULL) { @@ -3183,30 +3234,53 @@ BUILDIN(harm) src = &sd->bl; } - // Damage struct - struct Damage d; + // Calculate defese (unaffected if not BF_WEAPON nor BF_MAGIC) switch(attack_type) { - case BF_WEAPON: d = battle->calc_weapon_attack(src, bl, 0,0,0); break; - case BF_MAGIC: d = battle->calc_magic_attack(src, bl, 0,0,0); break; - default: - d.damage=d.damage2=dmg; - break; + case BF_WEAPON: dmg = battle->calc_defense(BF_WEAPON, src, bl, 0, 0, dmg, 0, 0); break; + case BF_MAGIC: dmg = battle->calc_defense(BF_MAGIC, src, bl, 0, 0, dmg, 0, 0); break; } - // Update raw damage with real damage - dmg = d.damage; + // Elemental fix + tstatus = status->get_status_data(bl); + dmg=battle->attr_fix(src, bl, dmg, elemental, tstatus->def_ele, tstatus->ele_lv); // Apply the damage, skip any other checks or whatelse if ( dmg ) { if (dmg < 0) status->heal(bl, -dmg, 0, STATUS_HEAL_DEFAULT); else { - // status_damage(struct block_list *src, struct block_list *target, int64 in_hp, int64 in_sp, int walkdelay, int flag) + // status_damage(*src, *target, in_hp, in_sp, walkdelay, flag) status->damage(src, bl, dmg, 0, 0, 0); clif->damage(src, bl, 0, 0, dmg, 0, BDT_ENDURE, 0); } } + script_pushint(st, dmg); + return true; +} + + +/*========================================== + * Resets RNG seed + *------------------------------------------*/ +BUILDIN(resetrng) +{ + //rnd->init(); + unsigned int seed; + double tmp; + // Reinitialize the random number generator + srand(time(NULL)); + + // Define a new seed + tmp=1.0 * rand() / RAND_MAX; // Ranges from [0;1] + seed=tmp * UINT_MAX; // Ranges from 0 to 4294967294 (It'll never be 100%) + rnd->seed(seed); + printf("\n\nWARNING\n\nRandomness seed updated to %u\n\n", seed); + script_pushint(st, 0); + return true; +} + +////////////////////////////////////////////////////////// /* switch (bl->type) { case BL_MOB: @@ -3241,28 +3315,3 @@ BUILDIN(harm) } */ - script_pushint(st, dmg); - return true; -} - - -/*========================================== - * Resets RNG seed - *------------------------------------------*/ -BUILDIN(resetrng) -{ - //rnd->init(); - unsigned int seed; - double tmp; - // Reinitialize the random number generator - srand(time(NULL)); - - // Define a new seed - tmp=1.0 * rand() / RAND_MAX; // Ranges from [0;1] - seed=tmp * UINT_MAX; // Ranges from 0 to 4294967294 (It'll never be 100%) - rnd->seed(seed); - printf("\n\nWARNING\n\nRandomness seed updated to %u\n\n", seed); - script_pushint(st, 0); - return true; -} - diff --git a/src/emap/script_buildins.h b/src/emap/script_buildins.h index 6a9d5d6..ef10c78 100644 --- a/src/emap/script_buildins.h +++ b/src/emap/script_buildins.h @@ -120,6 +120,7 @@ BUILDIN(homstatus); BUILDIN(readparam2); BUILDIN(InstanceOwner); BUILDIN(aggravate); +BUILDIN(calcdmg); BUILDIN(harm); BUILDIN(resetrng); |