Age | Commit message (Collapse) | Author | Files | Lines |
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When a character checks in with a daily point NPC, the bonus daily
points (from boss fights) gets moved into the regular bonus variable. By
my understanding, when this regular bonus variable exceeds the
character's level, the character stops gaining regular daily points.
As you can see, when DailyQuestPoints exceeeds character lvl (97), the
player no longer gets any (DailyQuestTime marks the last time the base
points were added):
Initial state:
[16:53:57] variable DailyQuestBonus[0] == `0` for player AnotherOne.
[16:54:03] variable DailyQuestPoints[0] == `2` for player AnotherOne.
Character receives bonus:
[16:55:15] variable DailyQuestBonus[0] = `150` for player AnotherOne.
Character talks to DPQuest NPC without items, bonus is moved:
[16:55:38] variable DailyQuestBonus[0] == `0` for player AnotherOne.
[16:55:47] variable DailyQuestPoints[0] == `152` for player AnotherOne.
Reset login time in order to get new daily points:
[16:56:06] variable DailyQuestTime[0] = `0` for player AnotherOne.
talk to NPC again:
[16:56:16] variable DailyQuestBonus[0] == `0` for player AnotherOne.
[16:56:21] variable DailyQuestPoints[0] == `152` for player AnotherOne.
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This reverts commit 9d40ee0c0cf6c39014a0703b554ae2e48a8ee9ef.
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Please tell me this works this time!!!
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Changed name in items to from Revolver to Flintlock.
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1) Removed a lot of debug messages that shouldnt be visible in normal gameplay.
2) On Tormenta impersonation end timer would also cancel HP bonus.
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Few things to keep in mind:
1) This commit lands DEBUG version of thing to give some ideas how it could happen.
2) This version is very "chatty" and spits a lot of debug messages to General chat.
Next commits would remove most of non-essential spell messages.
3) This version allows ANYONE to invoke spells and should not be used on production!
Next commits would address this, uplifting spell invocation requirements.
4) Cooldown times are too low, to facilitate testing. Should be fixed in next commits.
Next commits would
5) Some effects need to be rewired, and few more spells could possibly be added.
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respectively
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This brings back the ability to set stats during character creation. It will need to be tested first to ensure that new characters do not gain an additional 30 stat points and to make sure that current characters gain 3 more. Also, I'll need to make one more MR, probably, when I find out where character points on character creation are set. Will need to change from 48 to 54 in order to achieve 30 points, I think, though I may need to change 48 to 0 if this is set after login. Simple things are rarely simple in practice. GAH!
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Approved-by: Led Mitz <smoothshifter@tuta.io>
Reviewed-by: Led Mitz <smoothshifter@tuta.io>
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- added Shadow Plant Crystal Dust
- added some black armors created through melting the steel and mixing it with the black crystals that can be extracted from a shadow plant
<br>
removed prsm aura here again to make a new mr with it
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upmarmu v4
See merge request legacy/serverdata!726
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remove Wlv from armors
See merge request legacy/serverdata!724
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Rodium (untested)
See merge request legacy/serverdata!723
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xmas chamber 1st round fix
See merge request legacy/serverdata!719
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Added rare drops to corresponding mobs
See merge request legacy/serverdata!718
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bit clear both ways
See merge request legacy/serverdata!714
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