Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2024-04-17 | Skip commit if there is nothing to do. Otherwise git commit errors outHEADmaster | Fedja Beader | 1 | -2/+2 | |
the job | |||||
2024-04-17 | Fix daily quest point gain for characters with bonus points | Fedja Beader | 1 | -22/+22 | |
When a character checks in with a daily point NPC, the bonus daily points (from boss fights) gets moved into the regular bonus variable. By my understanding, when this regular bonus variable exceeds the character's level, the character stops gaining regular daily points. As you can see, when DailyQuestPoints exceeeds character lvl (97), the player no longer gets any (DailyQuestTime marks the last time the base points were added): Initial state: [16:53:57] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:54:03] variable DailyQuestPoints[0] == `2` for player AnotherOne. Character receives bonus: [16:55:15] variable DailyQuestBonus[0] = `150` for player AnotherOne. Character talks to DPQuest NPC without items, bonus is moved: [16:55:38] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:55:47] variable DailyQuestPoints[0] == `152` for player AnotherOne. Reset login time in order to get new daily points: [16:56:06] variable DailyQuestTime[0] = `0` for player AnotherOne. talk to NPC again: [16:56:16] variable DailyQuestBonus[0] == `0` for player AnotherOne. [16:56:21] variable DailyQuestPoints[0] == `152` for player AnotherOne. | |||||
2024-04-17 | Floyd and Troll race fixes | Ledmitz | 1 | -0/+0 | |
2024-04-16 | Deduplicate both branches of daily point trade-in | Fedja Beader | 1 | -26/+11 | |
2024-04-15 | Floyd fix | Ledmitz | 1 | -0/+0 | |
2024-04-14 | client update corrections | Ledmitz | 1 | -0/+0 | |
2024-04-14 | server update - 20th bday end | Ledmitz | 1 | -0/+0 | |
2024-04-13 | Lucky item buff - keeping my word | Ledmitz | 2 | -3/+6 | |
2024-04-13 | Enhanced a few mobs again | Ledmitz | 4 | -57/+58 | |
2024-04-13 | client update fixes | Ledmitz | 1 | -0/+0 | |
2024-04-12 | Fixed indentation of Mont Blanc | Ledmitz | 1 | -6/+6 | |
2024-04-12 | server update - error fixes | Ledmitz | 1 | -0/+0 | |
2024-04-13 | Fix char creation stat point allocation - serverdata part | Fedja Beader | 1 | -1/+2 | |
2024-04-12 | Fix loading sorfina.txt | Fedja Beader | 1 | -2/+2 | |
2024-04-12 | server update - blanc name corrections | Ledmitz | 1 | -0/+0 | |
2024-04-12 | Name clash correction | Ledmitz | 3 | -8/+8 | |
2024-04-12 | Server update for 20th bday. Finally! | Ledmitz | 2 | -2/+2 | |
2024-04-12 | Revert "Flintlock - server" | Ledmitz | 3 | -2/+2 | |
This reverts commit 9d40ee0c0cf6c39014a0703b554ae2e48a8ee9ef. | |||||
2024-04-12 | git sucks when servers have interruptions | Led Mitz | 6 | -5/+120 | |
Please tell me this works this time!!! **** | |||||
2024-04-12 | Update item_db_weapon.txt | Led Mitz | 0 | -0/+0 | |
2024-04-11 | Flintlock, not Revolver or Gunstaff | Led Mitz | 4 | -4/+4 | |
Changed name in items to from Revolver to Flintlock. **** | |||||
2024-04-11 | Boss Spells/actions: re-wired to new FX effects. Server constants added as well. | Hello=) | 5 | -5/+11 | |
2024-04-11 | Boss Powerups: set more reasonable cooldowns for boss actions | Hello=) | 8 | -16/+16 | |
2024-04-11 | Boss Powerups/Event spells: | Hello=) | 9 | -56/+4 | |
1) Removed a lot of debug messages that shouldnt be visible in normal gameplay. 2) On Tormenta impersonation end timer would also cancel HP bonus. | |||||
2024-04-11 | Boss Actions: add permissions checks. Boss/event spells are GM >= 40 by default. | Hello=) | 1 | -12/+23 | |
2024-04-11 | Initial commit of Dungeon Master/Boss Event spells/actions toolkit by Hello=) | Hello=) | 11 | -0/+505 | |
Few things to keep in mind: 1) This commit lands DEBUG version of thing to give some ideas how it could happen. 2) This version is very "chatty" and spits a lot of debug messages to General chat. Next commits would remove most of non-essential spell messages. 3) This version allows ANYONE to invoke spells and should not be used on production! Next commits would address this, uplifting spell invocation requirements. 4) Cooldown times are too low, to facilitate testing. Should be fixed in next commits. Next commits would 5) Some effects need to be rewired, and few more spells could possibly be added. | |||||
2024-04-11 | Rick Lime - server | Ledmitz | 6 | -4/+59 | |
2024-04-10 | Rainerang - server | Ledmitz | 4 | -0/+19 | |
2024-04-09 | Add @bp, @mp and @dp aliases for @bosspoints, @mobpoints and @dailypoints, ↵ | Fedja Beader | 3 | -0/+3 | |
respectively | |||||
2024-04-09 | Brainblow - server | Ledmitz | 4 | -7/+51 | |
2024-04-08 | Leprechaun Head | Ledmitz | 4 | -8/+27 | |
2024-04-08 | GM Amulet for events - server | Ledmitz | 3 | -1/+32 | |
2024-04-08 | Mont Blanc upgrade - server | Ledmitz | 2 | -15/+15 | |
2024-04-05 | Floyd received an upgrade from Angus | Ledmitz | 3 | -23/+23 | |
2024-04-03 | Announce new style when "Surprise me" is used. | Fedja Beader | 1 | -0/+4 | |
2024-04-03 | Allow setting stats at start of game - server | Led Mitz | 6 | -30/+52 | |
This brings back the ability to set stats during character creation. It will need to be tested first to ensure that new characters do not gain an additional 30 stat points and to make sure that current characters gain 3 more. Also, I'll need to make one more MR, probably, when I find out where character points on character creation are set. Will need to change from 48 to 54 in order to achieve 30 points, I think, though I may need to change 48 to 0 if this is set after login. Simple things are rarely simple in practice. GAH! **** Approved-by: Led Mitz <smoothshifter@tuta.io> Reviewed-by: Led Mitz <smoothshifter@tuta.io> | |||||
2024-04-01 | Happy April Fool's. Back to normal now. | Ledmitz | 1 | -0/+0 | |
2024-03-31 | server update: cleanse | Ledmitz | 1 | -0/+0 | |
2024-03-05 | Black Armors and stuff | HoraK-FDF | 6 | -0/+164 | |
- added Shadow Plant Crystal Dust - added some black armors created through melting the steel and mixing it with the black crystals that can be extracted from a shadow plant <br> removed prsm aura here again to make a new mr with it **** | |||||
2024-02-27 | server update | Ledmitz | 4 | -1/+3 | |
2024-02-15 | Merge branch 'upmarmu_v4' into 'master' | Led Mitz | 2 | -18/+44 | |
upmarmu v4 See merge request legacy/serverdata!726 | |||||
2024-02-15 | Merge branch 'crozenite_gold_bromenal_stuff' into 'master' | Led Mitz | 3 | -2/+129 | |
crozenite gold bromenal stuff See merge request legacy/serverdata!725 | |||||
2024-02-09 | We are using rsync -e, so there's no reason to keep the artifacts for long. | Jesusaves | 1 | -1/+1 | |
2024-02-09 | Expire artifacts in a year - tbh they could expire in two days even... | Jesusaves | 1 | -0/+1 | |
2024-02-07 | Overdue restart from Xmas | Ledmitz | 1 | -0/+0 | |
2024-02-07 | upmarmu v4 | HoraK-FDF | 2 | -18/+44 | |
2024-02-05 | crozenite gold bromenal stuff | HoraK-FDF | 3 | -2/+129 | |
2024-02-05 | Merge branch 'armor_no_wlv' into 'master' | Led Mitz | 2 | -85/+4 | |
remove Wlv from armors See merge request legacy/serverdata!724 | |||||
2024-02-05 | remove Wlv from armors | HoraK-FDF | 2 | -85/+4 | |
2024-02-05 | Merge branch 'jesusalva/rodium' into 'master' | Led Mitz | 1 | -5/+26 | |
Rodium (untested) See merge request legacy/serverdata!723 |