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authorLedmitz <smoothshifter@tuta.io>2024-04-12 13:40:01 -0300
committerLedmitz <smoothshifter@tuta.io>2024-04-12 13:40:01 -0300
commit9753455c05aa8d56ba9a2f3af042e4d392bf0660 (patch)
tree784310a355f0918878d990fdafddae5d09a3111c
parent003b99f139c13388825cdebaa33c32ba551d3894 (diff)
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Server update for 20th bday. Finally!
-rw-r--r--world/map/db/const-aegis.txt2
-rw-r--r--world/map/db/item_db_weapon.txt2
2 files changed, 2 insertions, 2 deletions
diff --git a/world/map/db/const-aegis.txt b/world/map/db/const-aegis.txt
index ccf7181c..b593f7fb 100644
--- a/world/map/db/const-aegis.txt
+++ b/world/map/db/const-aegis.txt
@@ -52,7 +52,7 @@ ArmorBreaker 5289
SilverArrow 5290
ThornArrow 5291
SnowLauncher 5261
-Revolver 5284
+Flintlock 5284
WeddingRing 702
FourLeafClover 742
Towel 749
diff --git a/world/map/db/item_db_weapon.txt b/world/map/db/item_db_weapon.txt
index c6f99cda..4c61e1cc 100644
--- a/world/map/db/item_db_weapon.txt
+++ b/world/map/db/item_db_weapon.txt
@@ -56,7 +56,7 @@
1282, BoneArrows, 10, 50, 20, 0, 55, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 1; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
5260, Snowball, 10, 1, 0, 1, 20, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {set @AmmoType, AMMO_XMAS; callfunc "CheckAmmo";}
5261, SnowLauncher, 4, 500, 50, 10, 20, 0, 3, 0, 0, 2, 2, 1, 1, 11, 0, {}, {set @LauncherType, AMMO_XMAS; callfunc "CheckLauncher";}
-5284, Revolver, 4, 150000, 500, 3000, 120, 0, 5, 0, 0, 2, 2, 1, 1, 11, 0, {}, {callfunc "RestrictedItem"; set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
+5284, Flintlock, 4, 150000, 500, 3000, 120, 0, 5, 0, 0, 2, 2, 1, 1, 11, 0, {}, {callfunc "RestrictedItem"; set @LauncherType, AMMO_SLING; callfunc "CheckLauncher";}
5289, ArmorBreaker, 10, 90, 40, 2, -120, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 75; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
5290, SilverArrow, 10, 60, 30, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 1; bonus bAtkRange, 2; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}
5291, ThornArrow, 10, 90, 40, 1, 65, 0, 0, 0, 0, 2, 32768, 0, 0, 0, 0, {}, {bonus bCritical, 10; bonus bHit, 25; set @AmmoType, AMMO_BOW; callfunc "CheckAmmo";}