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authorMaarten Vanraes <maarten.vanraes@gmail.com>2012-01-11 01:55:38 +0100
committerMaarten Vanraes <maarten.vanraes@gmail.com>2012-01-11 01:55:38 +0100
commitcef85fa62c75da0688a47d066ffc2d322067ce17 (patch)
tree3e043a51a9571566cba68c7132162f268fdc44bd /npc
parent14f1ad5ad97e08b2f0b074bc026dd2416c6f4a87 (diff)
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Rectify english scripting text
Diffstat (limited to 'npc')
-rw-r--r--npc/000-0-0/sailors.txt22
-rw-r--r--npc/000-0/sailors.txt4
-rw-r--r--npc/000-2-1/alige.txt14
-rw-r--r--npc/000-2-1/dan.txt2
-rw-r--r--npc/000-2-1/peter.txt4
-rw-r--r--npc/000-2-3/elmo.txt16
-rw-r--r--npc/000-2-3/nard.txt24
-rw-r--r--npc/000-2-3/sailors.txt54
8 files changed, 70 insertions, 70 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt
index 0966afcb..f50ebd05 100644
--- a/npc/000-0-0/sailors.txt
+++ b/npc/000-0-0/sailors.txt
@@ -7,8 +7,8 @@
000-0-0.gat,22,17,0,1 script Elmo 309,{
OnTalk:
mesn "Elmo";
- mes g(l("This girl is lucky, that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?"),
- l("This guy is lucky, that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?"));
+ mes g(l("This girl is lucky that we found her before a shark did. I have no idea where this came from. By the way, did you see the logo on her raft?"),
+ l("This guy is lucky that we found him before a shark did. I have no idea where this came from. By the way, did you see the logo on his raft?"));
next;
mesn "Magic Arpan";
mes lg("Yeye, it's the logo of the warrior guild of Esperia, I wonder what this yoiis was doing so far away from the coast.");
@@ -17,8 +17,8 @@ OnTalk:
mes l("I wonder too...");
next;
mesn "Magic Arpan";
- mes g(l("Maybe she was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!"),
- l("Maybe he was one of these who got lost last month? The yoiis that got a secret quest from the Warrior guild, and from Esperia!"));
+ mes g(l("Maybe she was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!"),
+ l("Maybe he was one of those who got lost last month? The yoiis from Esperia that got a secret quest from the Warrior guild!"));
next;
mesn "Elmo";
mes l("It makes sense, do you think we should inform the capt'n about it?");
@@ -27,29 +27,29 @@ OnTalk:
mes l("Yeye.");
next;
mesn "Elmo";
- mes g(l("Ok, I'm going to his room, keep an eye on her, we still don't know if she is an enemy or an ally..."),
- l("Ok, I'm going to his room, keep an eye on him, we still don't know if he is an enemy or an ally..."));
+ mes g(l("Ok, I'm going to her room, keep an eye on her, we still don't know if she's an ally or an enemy..."),
+ l("Ok, I'm going to his room, keep an eye on him, we still don't know if he's an ally or an enemy..."));
next;
mesn "Magic Arpan";
mes l("I will yaying do.");
next;
mesn "Elmo";
- mes g(l("Oh, and give her some basic coats, poor girl, the one she had was much in worse condition that the ones we have!"),
- l("Oh, and give him some basic coats, poor guy, the one he had was much in worse condition that the ones we have!"));
+ mes g(l("Oh, and give her some basic clothes, the poor girl, the one she had was in even worse condition that the ones we have!"),
+ l("Oh, and give him some basic clothes, the poor guy, the one he had was in even worse condition that the ones we have!"));
next;
mesn "Magic Arpan";
mes l("Yayayaya, for the first time someone is dressed worse then us!");
next;
mesn "Elmo";
- mes l("He he... OK, I'm going to the upper level, to inform the captain.");
+ mes l("He he... OK, I'm going to the upper level and inform the captain.");
next;
mesn "Magic Arpan";
mes g(l("I will give her everything she needs, don't worry."),
l("I will give him everything he needs, don't worry."));
next;
mesn "Elmo";
- mes g(l("OK, I think she's waking up, go see her."),
- l("OK, I think he's waking up, go see him."));
+ mes g(l("OK, I think she's waking up, go see to her."),
+ l("OK, I think he's waking up, go see to him."));
next;
warp "000-2-1.gat", 40, 38;
savepoint "000-2-1.gat",40,38;
diff --git a/npc/000-0/sailors.txt b/npc/000-0/sailors.txt
index a17ecffd..ecae42f8 100644
--- a/npc/000-0/sailors.txt
+++ b/npc/000-0/sailors.txt
@@ -30,11 +30,11 @@ OnTouch:
next;
mesn "Tritan Voice";
- mesq l("What do you say guys, it's a yoiis!");
+ mesq l("What are you saying guys, it's a yoiis!");
next;
mesn "Raijin Voice";
- mesq g(l("You stupid, it's an english, look her head form."), l("You stupid, it's an english, look his head form."));
+ mesq g(l("You stupid, it's an english, look at her head form."), l("You stupid, it's an english, look at his head form."));
next;
mesq l("Hey you! Do you hear us? Are you okay?");
next;
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
index 5347057c..65aad7af 100644
--- a/npc/000-2-1/alige.txt
+++ b/npc/000-2-1/alige.txt
@@ -80,12 +80,12 @@
mesq l("Can you bring me something which isn't a vegetable?") + l("And please, no berries. No more!");
menu
- l("Okay, but what do you offer me?"), l_AboutReward,
- l("Why not going outside to talk?"), -;
+ l("Okay, but what can you offer me?"), l_AboutReward,
+ l("Why don't you go outside?"), -;
l_ExplainHiding:
mesn;
- mesq l("No, I'm not, I just wanted to travel across the seas for fun.") + " " + l("In this cave, you see, I have lots of fun.");
+ mesq l("No, I can't, I just wanted to travel across the seas for fun.") + " " + l("In this cave, you see, I have lots of fun.");
next;
mesn;
@@ -114,7 +114,7 @@
l_Artis:
mesn;
- mesq l("It's a commercial port of Andorra, it's weird that you don't know about it, it's a famous city throughout the world... But hey oh, return to topic! I'm hungry!");
+ mesq l("It's a commercial port of Andorra, it's weird that you don't know about it, it's one of the most famous cities throughout the world... But hey oh, returning to the topic! I'm hungry!");
next;
if (@q == 2) goto l_AskForFood;
goto l_Accept;
@@ -170,7 +170,7 @@
menu
l("Yes."), l_GiveFood,
l("Where can I find some food?"), l_Food,
- l("Why are you hiding?"), l_ExplainHiding,
+ l("Why are you hiding?") + " " + l("Why don't you go outside?"), l_ExplainHiding,
l("What is Artis?"), l_Artis,
l("I think I should report you to the crew members."), l_DamnYou;
@@ -178,9 +178,9 @@
mesn;
mesq l("There is some flying yellow plush around you, they're called pious. Getting a roasted leg of one of them would be perfect.");
next;
- mesq l("I would like to catch one of them, but they are flying when I try to.");
+ mesq l("I'd like to catch one of them, but they are flying away when I try.");
next;
- mesq l("As you can walk, it will be an easy task for you. Impale me one of them!!");
+ mesq l("As you can walk around, it'll be an easy task for you. Impale me one of them!!");
close;
l_DamnYou:
diff --git a/npc/000-2-1/dan.txt b/npc/000-2-1/dan.txt
index 37b072c8..8bd87926 100644
--- a/npc/000-2-1/dan.txt
+++ b/npc/000-2-1/dan.txt
@@ -2,7 +2,7 @@
// Authors:
// Reid
// Description:
-// Note writter first part.
+// Note written first part.
000-2-1.gat, 23,33,0,0 script Dan 312,{
diff --git a/npc/000-2-1/peter.txt b/npc/000-2-1/peter.txt
index 6e05f29e..042fff7f 100644
--- a/npc/000-2-1/peter.txt
+++ b/npc/000-2-1/peter.txt
@@ -116,7 +116,7 @@
l_TalkToJulia:
mesn;
- mesq l("Hey, you should go see Julia to be registred on the ship board.");
+ mesq l("Hey, you should go see Julia to be registered on the ship board.");
close;
l_BonusTask:
@@ -162,7 +162,7 @@
l_Reward:
mesn;
- mesq l("Good job!") + " " + l("Here is your reward!");
+ mesq l("Good job!") + " " + l("Here's your reward!");
getexp 100, 0;
set zeny, zeny + 500;
close;
diff --git a/npc/000-2-3/elmo.txt b/npc/000-2-3/elmo.txt
index 14a06aa5..855f12a6 100644
--- a/npc/000-2-3/elmo.txt
+++ b/npc/000-2-3/elmo.txt
@@ -7,9 +7,9 @@
000-2-3.gat,27,27,0,0 script Elmo 309,{
mesn;
- mesq l("Hey you, sorry for leaving your room as rapid as that, I needed to, speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth on the crew we need to check it!");
+ mesq l("Hey you, sorry for leaving your room so quickly, I needed to... speak with the Captain about... The reserve.. eh, you know, now that we got a new mouth in the crew we need to check it!");
next;
- mesq l("So, how it's going? Did you met other crew members?");
+ mesq l("So, how is it going? Did you meet any other crew members yet?");
next;
menu
@@ -19,28 +19,28 @@
mesn;
mesq l("You should go see them.");
next;
- mesq l("You still got a few days awaiting our arrival to the port, maybe they can learn you some things?");
+ mesq l("You still got a few days before we arrive at the port, maybe you can learn something from them?");
close;
l_OhGood:
mesn;
- mesq l("Oh good! Did he gaves you back your money too?");
+ mesq l("Oh good! Did he give you your money back as well?");
next;
menu
l("Yes he did."), l_OhHeDid,
- l("He said me nothing about it."), -;
+ l("He told me nothing about that."), -;
mesn;
- mesq l("Hehe, he sometimes got his head in clouds, You should go ask him about these.");
+ mesq l("Hehe, sometimes he gets his head in the clouds, You should go ask him about that.");
close;
l_HeDid:
mesn;
- mesq l("Ok, be patient, in the next days we will arive to the port of Artis..");
+ mesq l("Ok, be patient a little while longer, in the next few days we will arrive at the port of Artis...");
close;
-} \ No newline at end of file
+}
diff --git a/npc/000-2-3/nard.txt b/npc/000-2-3/nard.txt
index 1d3ad3a7..1964e3cd 100644
--- a/npc/000-2-3/nard.txt
+++ b/npc/000-2-3/nard.txt
@@ -7,47 +7,47 @@
000-2-3.gat,25,26,0,0 script Nard 306,{
mesn;
- mesq l("Hello, I present myself, I'm Captain Nard, it's me who is in lead of this ship.");
+ mesq l("Hello, Let me just present myself, I'm Captain Nard, it's me who's leader of this ship.");
next;
mesn;
- mesq lg("It's nice to see that you woke up and that you are ok, Elmo came here to say me this good news!");
+ mesq lg("It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!");
next;
mesn "Elmo";
- mesq l("Oh... Euh, yes I did, or, well, good day at you!");
+ mesq l("Oh... Err, yes I did, or, well, good day to you!");
next;
mesn;
- mesq l("Hehehe, he is a bit nervous excuse him, it's not everyday that we got a new member on the crew!");
+ mesq l("Hehehe, he is a bit nervous, please excuse him, it's not everyday that we got a new member in the crew!");
next;
- mesq l("So, how do you feel? I see that Julia did a great work! You look in good health now.");
+ mesq l("So, how do you feel? I see that Julia did a marvelous job! You look in good health now.");
next;
l_Menu:
menu
l("I feel ok."), l_Ok,
l("Who is this Julia?"), l_Julia,
- l("I'm sick, I go back to bed."), -;
+ l("I'm sick, I'm going back to bed."), -;
mesn;
- mesq l("It's a good idea, go take some rest and see you tomorow!");
+ mesq l("That's a good idea, go rest a bit and I'll see you tomorow!");
close;
l_Julia:
mesn;
- mesq l("You look really amnesic indeed.");
+ mesq l("You really are quite amnesic.");
next;
- mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent cooker!");
+ mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent cook!");
next;
- mesq l("But more than everything, she is the one which took care of you when you were in this coma.");
+ mesq l("But more than everything, she is the one which took care of you when you were in coma.");
close;
l_Ok:
mesn;
- mesq l("Good to know, from what reporter me Darlin, we will soon accost on a little island, before to arrive in Artis.");
+ mesq l("Good to know. From what Darlin reported to me, we'll soon come accross a little island, before we arrive in Artis.");
next;
- mesq l("It will be a good moment for you to do some exercice, as the ship is not very vast for that.");
+ mesq l("It'll be a good moment for you to do some exercice, as the ship is not very vast for that.");
close;
}
diff --git a/npc/000-2-3/sailors.txt b/npc/000-2-3/sailors.txt
index 9467592a..d0f87321 100644
--- a/npc/000-2-3/sailors.txt
+++ b/npc/000-2-3/sailors.txt
@@ -10,24 +10,24 @@ OnTouch:
if (geta(ShipQuests, ShipQuests_Door) == 1) end;
seta ShipQuests, ShipQuests_Door, 1;
mesn "Elmo";
- mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."),
- l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft."));
+ mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."),
+ l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft."));
next;
mesn "Captain Nard";
- mesq g(l("I see, warn other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
- l("I see, warn other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
+ mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
+ l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
next;
mesn "Elmo";
mesq l("I will.");
next;
- mesq l("About this Esperia's Guild, I wonder what we can think about them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hiding us a lot of things.");
+ mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.");
next;
mesn "Captain Nard";
- mesq g(l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her."),
- l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him."));
+ mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."),
+ l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him."));
next;
- mesq g(l("But if she is amnesic as said Julia, we won't need to worry about her."),
- l("But if he is amnesic as said Julia, we won't need to worry about him."));
+ mesq g(l("But... if she is amnesic like Julia said, we don't need to worry about her."),
+ l("But... if he is amnesic like Julia said, we don't need to worry about him."));
next;
mesn "Elmo";
mesq l("Sure, Cap'tain.");
@@ -39,24 +39,24 @@ OnTouch:
if (geta(ShipQuests, ShipQuests_Door) == 1) end;
seta ShipQuests, ShipQuests_Door, 1;
mesn "Elmo";
- mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."),
- l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft."));
+ mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."),
+ l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft."));
next;
mesn "Captain Nard";
- mesq g(l("I see, warn other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
- l("I see, warn other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
+ mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
+ l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
next;
mesn "Elmo";
mesq l("I will.");
next;
- mesq l("About this Esperia's Guild, I wonder what we can think about them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hiding us a lot of things.");
+ mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.");
next;
mesn "Captain Nard";
- mesq g(l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her."),
- l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him."));
+ mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."),
+ l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him."));
next;
- mesq g(l("But if she is amnesic as said Julia, we won't need to worry about her."),
- l("But if he is amnesic as said Julia, we won't need to worry about him."));
+ mesq g(l("But... if she is amnesic like Julia said, we don't need to worry about her."),
+ l("But... if he is amnesic like Julia said, we don't need to worry about him."));
next;
mesn "Elmo";
mesq l("Sure, Cap'tain.");
@@ -68,24 +68,24 @@ OnTouch:
if (geta(ShipQuests, ShipQuests_Door) == 1) end;
seta ShipQuests, ShipQuests_Door, 1;
mesn "Elmo";
- mesq g(l("So it's why we wanted to warn you, maybe she comes from this guild, as the sign was on her raft."),
- l("So it's why we wanted to warn you, maybe he comes from this guild, as the sign was on his raft."));
+ mesq g(l("So that's why we wanted to warn you, maybe she comes from that guild, as that sign was on her raft."),
+ l("So that's why we wanted to warn you, maybe he comes from that guild, as that sign was on his raft."));
next;
mesn "Captain Nard";
- mesq g(l("I see, warn other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
- l("I see, warn other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
+ mesq g(l("I see, warn the other sailors about this. But if she is a part of the Warrior Guild, then she is also our ally."),
+ l("I see, warn the other sailors about this. But if he is a part of the Warrior Guild, then he is also our ally."));
next;
mesn "Elmo";
mesq l("I will.");
next;
- mesq l("About this Esperia's Guild, I wonder what we can think about them if I can say my opinion. Some rumors say that they did some monstruos things and that they are hiding us a lot of things.");
+ mesq l("About this Esperia's Guild, I wonder about them, if I may speak frankly. There are rumours going around that they did some monstrous things and that they are hiding quite alot of things from us.");
next;
mesn "Captain Nard";
- mesq g(l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on her."),
- l("This kind of talk could be punished, but I agree that I don't specially like them too, keep an eye on him."));
+ mesq g(l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on her."),
+ l("This kind of talk should be punished, but I agree that I don't specially like them too, so keep an eye on him."));
next;
- mesq g(l("But if she is amnesic as said Julia, we won't need to worry about her."),
- l("But if he is amnesic as said Julia, we won't need to worry about him."));
+ mesq g(l("But... if she is amnesic like Julia said, we don't need to worry about her."),
+ l("But... if he is amnesic like Julia said, we don't need to worry about him."));
next;
mesn "Elmo";
mesq l("Sure, Cap'tain.");