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authorJesusaves <cpntb1@ymail.com>2020-01-09 10:59:52 -0300
committerJesusaves <cpntb1@ymail.com>2020-01-09 10:59:52 -0300
commit35c67e23985bfd520b070b98195c46b6af444b5b (patch)
tree3721212fa5bc01e65fe34a74ade9de6c5f155f04 /conf/map
parentb6961c72354683bcafffd6ff385d51be0e1ffb76 (diff)
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Readjust EXP gain when multiple players are attacking same target.
<Jesusalva> Evol: +25% per attacker, max 12 attackers (+300% max) <WildX> How about +30% per attacker, max 10 attackers (+300% max)
Diffstat (limited to 'conf/map')
-rw-r--r--conf/map/battle/exp.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf
index 54b2ec4e..0db88b71 100644
--- a/conf/map/battle/exp.conf
+++ b/conf/map/battle/exp.conf
@@ -57,11 +57,11 @@ exp_calc_type: 0
// Experience increase per attacker. That is, every additional attacker to the
// monster makes it give this much more experience
// (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
-exp_bonus_attacker: 25
+exp_bonus_attacker: 30
// Max number of attackers at which exp bonus is capped
// (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
-exp_bonus_max_attacker: 12
+exp_bonus_max_attacker: 10
// MVP bonus exp rate. (Note 2)
mvp_exp_rate: 100