From 35c67e23985bfd520b070b98195c46b6af444b5b Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Thu, 9 Jan 2020 10:59:52 -0300 Subject: Readjust EXP gain when multiple players are attacking same target. Evol: +25% per attacker, max 12 attackers (+300% max) How about +30% per attacker, max 10 attackers (+300% max) --- conf/map/battle/exp.conf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'conf/map') diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf index 54b2ec4e..0db88b71 100644 --- a/conf/map/battle/exp.conf +++ b/conf/map/battle/exp.conf @@ -57,11 +57,11 @@ exp_calc_type: 0 // Experience increase per attacker. That is, every additional attacker to the // monster makes it give this much more experience // (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp) -exp_bonus_attacker: 25 +exp_bonus_attacker: 30 // Max number of attackers at which exp bonus is capped // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers) -exp_bonus_max_attacker: 12 +exp_bonus_max_attacker: 10 // MVP bonus exp rate. (Note 2) mvp_exp_rate: 100 -- cgit v1.2.3-60-g2f50