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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-03-17 22:32:49 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-03-17 22:32:49 +0000
commit0884f746a4c82c31b7d98d2f2f95ad9508d01525 (patch)
tree51c8da822a92a07fd87d83b250c19bea12978b2b /src/map/battleground.c
parent132b6ddad9dcc9537fd98b08fc928e5568689c05 (diff)
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- Implemented official battlechat packets (thanks to Pakpil).
- Implemented the scoreboard packets (thanks to Pakpil). - Updates to Tierra Valley according to official info. * There are no barricades around each base, barricades are in the middle left path. * There is another graveyard used for the owners of the middle base, with faster spawn (each 20 seconds). * I added a flag respawn in the middle, currently I don't know if this if official or not, but it allows each team recapture the middle base. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13593 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battleground.c')
-rw-r--r--src/map/battleground.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/battleground.c b/src/map/battleground.c
index b72e28fb2..f26f1efb9 100644
--- a/src/map/battleground.c
+++ b/src/map/battleground.c
@@ -269,7 +269,7 @@ int bg_send_message(struct map_session_data *sd, const char *mes, int len)
nullpo_retr(0, sd);
if( sd->state.bg_id == 0 || (bg = bg_team_search(sd->state.bg_id)) == NULL )
return 0;
- clif_bg_message(bg, sd->status.account_id, mes, len);
+ clif_bg_message(bg, sd->status.name, mes, len);
return 0;
}