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-rw-r--r--db/packet_db.txt2
-rw-r--r--npc/battleground/bg_tierra_01.txt336
-rw-r--r--npc/battleground/bg_tierra_02.txt332
-rw-r--r--src/map/battleground.c2
-rw-r--r--src/map/clif.c116
-rw-r--r--src/map/clif.h8
-rw-r--r--src/map/map.h3
-rw-r--r--src/map/script.c53
8 files changed, 366 insertions, 486 deletions
diff --git a/db/packet_db.txt b/db/packet_db.txt
index 389ae6a6a..6d116a200 100644
--- a/db/packet_db.txt
+++ b/db/packet_db.txt
@@ -1037,7 +1037,7 @@ packet_ver: 22
0x02d8,10,equiptickbox,6
0x02d9,10
0x02da,3
-0x02db,-1
+0x02db,-1,battlechat,2:4
0x02dc,-1
0x02dd,32
0x02de,6
diff --git a/npc/battleground/bg_tierra_01.txt b/npc/battleground/bg_tierra_01.txt
index f12ce6cf9..884f15e17 100644
--- a/npc/battleground/bg_tierra_01.txt
+++ b/npc/battleground/bg_tierra_01.txt
@@ -32,8 +32,6 @@ OnEnterBG:
end;
OnInit:
- disablenpc "Tierra Neutral#lion1";
- disablenpc "Tierra Neutral#eagle1";
disablenpc "Croix Vintenar#tv1";
disablenpc "Guillaume Vintenar#tv1";
disablenpc "Therapist in battle#tv11";
@@ -71,8 +69,14 @@ OnReadyCheck:
bg_monster $@TierraBG1_id1,"bat_a01",176,345,"Food Depot",1909,"Tierra_BG1::OnGuillaumeBreak";
bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Storage",1910,"Tierra_BG1::OnCroixBreak";
bg_monster 0,"bat_a01",273,204,"Neutrality Flag",1911,"Tierra_BG1::OnNeutralBreak";
- set $@TierraBG1_Base, 0;
+
+ set .Neutral_Base, 0;
set $@TierraBG1_Victory, 0;
+
+ set .Guardian_1, 0;
+ set .Guardian_2, 0;
+ set .Guardian_3, 0;
+
enablenpc "Therapist in battle#tv11";
enablenpc "Therapist in battle#tv12";
disablenpc "Croix Vintenar#tv1";
@@ -80,6 +84,7 @@ OnReadyCheck:
// Respawner
donpcevent "#gtv1_respawn::OnBGStart";
donpcevent "#ctv1_respawn::OnBGStart";
+ donpcevent "#ntv1_respawn::OnBGStart";
// Warp Teams
announce "Battleground -- Tierra Valley [80-99] has started!",0,0xFFA500;
bg_warp $@TierraBG1_id1,"bat_a01",353,344;
@@ -94,33 +99,51 @@ OnReadyCheck:
end;
OnNeutralBreak:
- if( Bat_Team == 1 )
+ if( getcharid(4) == $@TierraBG1_id1 )
{
mapannounce "bat_a01","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF;
- setnpcdisplay("Tierra Neutral#lion1","Guillaume Base",973);
- enablenpc "Tierra Neutral#lion1";
- bg_monster $@TierraBG1_id1,"bat_a01",28,185,"Guillaume Camp Guardian",1949,"Tierra_BG1::OnGuardian";
- bg_monster $@TierraBG1_id1,"bat_a01",287,203,"Guillaume Camp Guardian",1950,"Tierra_BG1::OnGuardian";
- bg_monster $@TierraBG1_id1,"bat_a01",268,204,"Guillaume Camp Guardian",1949,"Tierra_BG1::OnGuardian";
- bg_monster $@TierraBG1_id1,"bat_a01",280,233,"Guillaume Camp Guardian",1950,"Tierra_BG1::OnGuardian";
+ bg_team_setxy $@TierraBG1_id2,42,16;
+ areawarp "bat_a01",52,208,61,217,"bat_a01",42,16;
}
- else if( Bat_Team == 2 )
+ else if( getcharid(4) == $@TierraBG1_id2 )
{
mapannounce "bat_a01","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000;
- setnpcdisplay("Tierra Neutral#eagle1","Croix Base",974);
- enablenpc "Tierra Neutral#eagle1";
- bg_monster $@TierraBG1_id2,"bat_a01",28,185,"Croix Camp Guardian",1949,"Tierra_BG1::OnGuardian";
- bg_monster $@TierraBG1_id2,"bat_a01",287,203,"Croix Camp Guardian",1950,"Tierra_BG1::OnGuardian";
- bg_monster $@TierraBG1_id2,"bat_a01",268,204,"Croix Camp Guardian",1949,"Tierra_BG1::OnGuardian";
- bg_monster $@TierraBG1_id2,"bat_a01",280,233,"Croix Camp Guardian",1950,"Tierra_BG1::OnGuardian";
+ bg_team_setxy $@TierraBG1_id1,50,374;
+ areawarp "bat_a01",52,208,61,217,"bat_a01",50,374;
}
- else end; // Should not happend
- set $@TierraBG1_Base, Bat_Team;
- end;
+ else end;
+
+ set .Neutral_Base, getcharid(4);
+ bg_team_setxy .Neutral_Base,56,212;
+
+ if( .Guardian_1 == 0 )
+ set .Guardian_1, bg_monster(.Neutral_Base,"bat_a01",280,233,"Guardian",1949,"Tierra_BG1::OnGuardian1");
+ else
+ bg_monster_set_team .Guardian_1, .Neutral_Base;
+
+ if( .Guardian_2 == 0 )
+ set .Guardian_2, bg_monster(.Neutral_Base,"bat_a01",287,203,"Guardian",1950,"Tierra_BG1::OnGuardian2");
+ else
+ bg_monster_set_team .Guardian_2, .Neutral_Base;
+
+ if( .Guardian_3 == 0 )
+ set .Guardian_3, bg_monster(.Neutral_Base,"bat_a01",268,204,"Guardian",1949,"Tierra_BG1::OnGuardian3");
+ else
+ bg_monster_set_team .Guardian_3, .Neutral_Base;
-OnGuardian:
+ sleep 10000;
+ if( $@TierraBG1 != 1 ) end;
+
+ if( .Neutral_Base == $@TierraBG1_id1 )
+ bg_monster .Neutral_Base,"bat_a01",273,204,"Guillaume Flag",1912,"Tierra_BG1::OnNeutralBreak";
+ else if( .Neutral_Base == $@TierraBG1_id2 )
+ bg_monster .Neutral_Base,"bat_a01",273,204,"Croix Flag",1913,"Tierra_BG1::OnNeutralBreak";
end;
+OnGuardian1: set .Guardian_1, 0; end;
+OnGuardian2: set .Guardian_2, 0; end;
+OnGuardian3: set .Guardian_3, 0; end;
+
OnGuillaumeBreak:
set $@TierraBG1_Victory, 2;
mapannounce "bat_a01","Croix Vintenar Swandery: We destroyed Guillaume's food storehause. We won that! Wow!",1,0xFF0000;
@@ -152,12 +175,15 @@ OnStop:
disablenpc "Therapist in battle#tv12";
donpcevent "#gtv1_respawn::OnBGStop";
donpcevent "#ctv1_respawn::OnBGStop";
+ donpcevent "#ntv1_respawn::OnBGStop";
enablenpc "Croix Vintenar#tv1";
enablenpc "Guillaume Vintenar#tv1";
killmonster "bat_a01","Tierra_BG1::OnGuillaumeBreak";
killmonster "bat_a01","Tierra_BG1::OnCroixBreak";
killmonster "bat_a01","Tierra_BG1::OnNeutralBreak";
- killmonster "bat_a01","Tierra_BG1::OnGuardian";
+ killmonster "bat_a01","Tierra_BG1::OnGuardian1";
+ killmonster "bat_a01","Tierra_BG1::OnGuardian2";
+ killmonster "bat_a01","Tierra_BG1::OnGuardian3";
stopnpctimer;
sleep 3000;
bg_warp $@TierraBG1_id1,"bat_a01",50,374;
@@ -169,11 +195,11 @@ OnStop:
OnTimer30000:
if( $@TierraBG1 == 2 )
- mapannounce "bat_a01","Battle of Tierra Gorge will close in 30 seconds!",1,0xFFA500;
+ mapannounce "bat_a01","Battle of Tierra Valley will close in 30 seconds!",1,0xFFA500;
end;
OnTimer50000:
if( $@TierraBG1 == 2 )
- mapannounce "bat_a01","Battle of Tierra Gorge will close in 10 seconds!",1,0xFFA500;
+ mapannounce "bat_a01","Battle of Tierra Valley will close in 10 seconds!",1,0xFFA500;
end;
OnTimer60000:
@@ -181,20 +207,21 @@ OnTimer60000:
end;
OnReset:
stopnpctimer;
- set $@TierraBG1_Base, 0;
- disablenpc "Tierra Neutral#lion1";
- disablenpc "Tierra Neutral#eagle1";
+ set .Neutral_Base, 0;
disablenpc "Croix Vintenar#tv1";
disablenpc "Guillaume Vintenar#tv1";
disablenpc "Therapist in battle#tv11";
disablenpc "Therapist in battle#tv12";
donpcevent "#gtv1_respawn::OnBGStop";
donpcevent "#ctv1_respawn::OnBGStop";
+ donpcevent "#ntv1_respawn::OnBGStop";
killmonster "bat_a01","Tierra_BG1::OnGuillaumeBreak";
killmonster "bat_a01","Tierra_BG1::OnCroixBreak";
killmonster "bat_a01","Tierra_BG1::OnNeutralBreak";
- killmonster "bat_a01","Tierra_BG1::OnGuardian";
+ killmonster "bat_a01","Tierra_BG1::OnGuardian1";
+ killmonster "bat_a01","Tierra_BG1::OnGuardian2";
+ killmonster "bat_a01","Tierra_BG1::OnGuardian3";
donpcevent "Guillaume_TV1B::OnDestroy";
donpcevent "Croix_TV1B::OnDestroy";
@@ -224,12 +251,6 @@ bat_a01 mapflag noreturn
bat_a01 mapflag nobranch
bat_a01 mapflag nopenalty
-// Neutral Point Flags
-// *********************************************************************
-
-bat_a01,273,204,1 script Tierra Neutral#lion1 973,{ end; }
-bat_a01,273,204,1 script Tierra Neutral#eagle1 974,{ end; }
-
// Other Flags
// *********************************************************************
@@ -258,106 +279,24 @@ bat_a01,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat18 973
end;
OnBuild:
- bg_monster $@TierraBG1_id1,"bat_a01",160,380,"Barricade",1906,"Guillaume_TV1B::OnWall1";
- bg_monster $@TierraBG1_id1,"bat_a01",161,380,"Barricade",1906,"Guillaume_TV1B::OnWall1";
- bg_monster $@TierraBG1_id1,"bat_a01",162,380,"Barricade",1906,"Guillaume_TV1B::OnWall1";
- bg_monster $@TierraBG1_id1,"bat_a01",163,380,"Barricade",1906,"Guillaume_TV1B::OnWall1";
- setwall "bat_a01",160,380,4,6,0,"bat_a01_g1";
-
- bg_monster $@TierraBG1_id1,"bat_a01",160,363,"Barricade",1906,"Guillaume_TV1B::OnWall2";
- bg_monster $@TierraBG1_id1,"bat_a01",161,363,"Barricade",1906,"Guillaume_TV1B::OnWall2";
- bg_monster $@TierraBG1_id1,"bat_a01",162,363,"Barricade",1906,"Guillaume_TV1B::OnWall2";
- setwall "bat_a01",160,363,3,6,0,"bat_a01_g2";
-
- bg_monster $@TierraBG1_id1,"bat_a01",119,344,"Barricade",1906,"Guillaume_TV1B::OnWall3";
- bg_monster $@TierraBG1_id1,"bat_a01",119,345,"Barricade",1906,"Guillaume_TV1B::OnWall3";
- bg_monster $@TierraBG1_id1,"bat_a01",119,346,"Barricade",1906,"Guillaume_TV1B::OnWall3";
- bg_monster $@TierraBG1_id1,"bat_a01",119,347,"Barricade",1906,"Guillaume_TV1B::OnWall3";
- setwall "bat_a01",119,344,4,0,0,"bat_a01_g3";
-
- bg_monster $@TierraBG1_id1,"bat_a01",134,345,"Barricade",1906,"Guillaume_TV1B::OnWall4";
- bg_monster $@TierraBG1_id1,"bat_a01",134,346,"Barricade",1906,"Guillaume_TV1B::OnWall4";
- bg_monster $@TierraBG1_id1,"bat_a01",134,347,"Barricade",1906,"Guillaume_TV1B::OnWall4";
- setwall "bat_a01",134,345,3,0,0,"bat_a01_g4";
-
- bg_monster $@TierraBG1_id1,"bat_a01",159,311,"Barricade",1906,"Guillaume_TV1B::OnWall5";
- bg_monster $@TierraBG1_id1,"bat_a01",160,311,"Barricade",1906,"Guillaume_TV1B::OnWall5";
- bg_monster $@TierraBG1_id1,"bat_a01",161,311,"Barricade",1906,"Guillaume_TV1B::OnWall5";
- bg_monster $@TierraBG1_id1,"bat_a01",162,311,"Barricade",1906,"Guillaume_TV1B::OnWall5";
- setwall "bat_a01",159,311,4,6,0,"bat_a01_g5";
-
- bg_monster $@TierraBG1_id1,"bat_a01",159,327,"Barricade",1906,"Guillaume_TV1B::OnWall6";
- bg_monster $@TierraBG1_id1,"bat_a01",160,327,"Barricade",1906,"Guillaume_TV1B::OnWall6";
- bg_monster $@TierraBG1_id1,"bat_a01",161,327,"Barricade",1906,"Guillaume_TV1B::OnWall6";
- bg_monster $@TierraBG1_id1,"bat_a01",162,327,"Barricade",1906,"Guillaume_TV1B::OnWall6";
- setwall "bat_a01",159,327,4,6,0,"bat_a01_g6";
-
- bg_monster $@TierraBG1_id1,"bat_a01",163,344,"Barricade",1906,"Guillaume_TV1B::OnWall7";
- bg_monster $@TierraBG1_id1,"bat_a01",163,345,"Barricade",1906,"Guillaume_TV1B::OnWall7";
- bg_monster $@TierraBG1_id1,"bat_a01",163,346,"Barricade",1906,"Guillaume_TV1B::OnWall7";
- bg_monster $@TierraBG1_id1,"bat_a01",163,347,"Barricade",1906,"Guillaume_TV1B::OnWall7";
- setwall "bat_a01",163,344,4,0,0,"bat_a01_g7";
+ for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
+ bg_monster 0,"bat_a01",170+.@i,130,"Barricade",1906,"Guillaume_TV1B::OnWall";
- setarray .MyMobCount[1],4,3,4,3,4,4,4;
+ setwall "bat_a01",170,130,16,6,1,"bat_a01_g1";
+ set .MyMobCount,16;
end;
OnDestroy:
- for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
- {
- killmonster "bat_a01","Guillaume_TV1B::OnWall" + .@i + "";
- delwall "bat_a01_g" + .@i + "";
- }
-
- setarray .MyMobCount[1],0,0,0,0,0,0,0;
+ killmonster "bat_a01","Guillaume_TV1B::OnWall";
+ delwall "bat_a01_g1";
+ set .MyMobCount,0;
end;
-OnWall1:
- if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
+OnWall:
+ if( set(.MyMobCount,.MyMobCount - 1) < 1 )
{
delwall "bat_a01_g1";
- mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall2:
- if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
- {
- delwall "bat_a01_g2";
- mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall3:
- if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
- {
- delwall "bat_a01_g3";
- mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall4:
- if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
- {
- delwall "bat_a01_g4";
- mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall5:
- if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
- {
- delwall "bat_a01_g5";
- mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall6:
- if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
- {
- delwall "bat_a01_g6";
- mapannounce "bat_a01","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall7:
- if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
- {
- delwall "bat_a01_g7";
- mapannounce "bat_a01","Guillaume Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xffb85d;
+ mapannounce "bat_a01","South Gate : The Gate has been Destroy!!",1,0xFFA500;
}
end;
}
@@ -366,108 +305,24 @@ OnWall7:
end;
OnBuild:
- bg_monster $@TierraBG1_id2,"bat_a01",150,83,"Barricade",1906,"Croix_TV1B::OnWall1";
- bg_monster $@TierraBG1_id2,"bat_a01",151,83,"Barricade",1906,"Croix_TV1B::OnWall1";
- bg_monster $@TierraBG1_id2,"bat_a01",152,83,"Barricade",1906,"Croix_TV1B::OnWall1";
- bg_monster $@TierraBG1_id2,"bat_a01",153,83,"Barricade",1906,"Croix_TV1B::OnWall1";
- setwall "bat_a01",150,83,4,6,0,"bat_a01_c1";
-
- bg_monster $@TierraBG1_id2,"bat_a01",150,67,"Barricade",1906,"Croix_TV1B::OnWall2";
- bg_monster $@TierraBG1_id2,"bat_a01",151,67,"Barricade",1906,"Croix_TV1B::OnWall2";
- bg_monster $@TierraBG1_id2,"bat_a01",152,67,"Barricade",1906,"Croix_TV1B::OnWall2";
- bg_monster $@TierraBG1_id2,"bat_a01",153,67,"Barricade",1906,"Croix_TV1B::OnWall2";
- setwall "bat_a01",150,67,4,6,0,"bat_a01_c2";
-
- bg_monster $@TierraBG1_id2,"bat_a01",109,47,"Barricade",1906,"Croix_TV1B::OnWall3";
- bg_monster $@TierraBG1_id2,"bat_a01",109,48,"Barricade",1906,"Croix_TV1B::OnWall3";
- bg_monster $@TierraBG1_id2,"bat_a01",109,49,"Barricade",1906,"Croix_TV1B::OnWall3";
- bg_monster $@TierraBG1_id2,"bat_a01",109,50,"Barricade",1906,"Croix_TV1B::OnWall3";
- setwall "bat_a01",109,47,4,0,0,"bat_a01_c3";
-
- bg_monster $@TierraBG1_id2,"bat_a01",127,47,"Barricade",1906,"Croix_TV1B::OnWall4";
- bg_monster $@TierraBG1_id2,"bat_a01",127,48,"Barricade",1906,"Croix_TV1B::OnWall4";
- bg_monster $@TierraBG1_id2,"bat_a01",127,49,"Barricade",1906,"Croix_TV1B::OnWall4";
- bg_monster $@TierraBG1_id2,"bat_a01",127,50,"Barricade",1906,"Croix_TV1B::OnWall4";
- setwall "bat_a01",127,47,4,0,0,"bat_a01_c4";
-
- bg_monster $@TierraBG1_id2,"bat_a01",152,13,"Barricade",1906,"Croix_TV1B::OnWall5";
- bg_monster $@TierraBG1_id2,"bat_a01",153,13,"Barricade",1906,"Croix_TV1B::OnWall5";
- bg_monster $@TierraBG1_id2,"bat_a01",154,13,"Barricade",1906,"Croix_TV1B::OnWall5";
- bg_monster $@TierraBG1_id2,"bat_a01",155,13,"Barricade",1906,"Croix_TV1B::OnWall5";
- setwall "bat_a01",152,13,4,6,0,"bat_a01_c5";
-
- bg_monster $@TierraBG1_id2,"bat_a01",152,32,"Barricade",1906,"Croix_TV1B::OnWall6";
- bg_monster $@TierraBG1_id2,"bat_a01",153,32,"Barricade",1906,"Croix_TV1B::OnWall6";
- bg_monster $@TierraBG1_id2,"bat_a01",154,32,"Barricade",1906,"Croix_TV1B::OnWall6";
- bg_monster $@TierraBG1_id2,"bat_a01",155,32,"Barricade",1906,"Croix_TV1B::OnWall6";
- setwall "bat_a01",152,32,4,6,0,"bat_a01_c6";
-
- bg_monster $@TierraBG1_id2,"bat_a01",153,48,"Barricade",1906,"Croix_TV1B::OnWall7";
- bg_monster $@TierraBG1_id2,"bat_a01",153,49,"Barricade",1906,"Croix_TV1B::OnWall7";
- bg_monster $@TierraBG1_id2,"bat_a01",153,50,"Barricade",1906,"Croix_TV1B::OnWall7";
- bg_monster $@TierraBG1_id2,"bat_a01",153,51,"Barricade",1906,"Croix_TV1B::OnWall7";
- setwall "bat_a01",153,48,4,0,0,"bat_a01_c7";
-
- setarray .MyMobCount[1],4,4,4,4,4,4,4;
+ for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
+ bg_monster 0,"bat_a01",186+.@i,266,"Barricade",1906,"Croix_TV1B::OnWall";
+
+ setwall "bat_a01",186,266,16,6,1,"bat_a01_c1";
+ set .MyMobCount,16;
end;
OnDestroy:
- for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
- {
- killmonster "bat_a01","Croix_TV1B::OnWall" + .@i + "";
- delwall "bat_a01_c" + .@i + "";
- }
-
- setarray .MyMobCount[1],0,0,0,0,0,0,0;
+ killmonster "bat_a01","Croix_TV1B::OnWall";
+ delwall "bat_a01_c1";
+ set .MyMobCount,0;
end;
-OnWall1:
- if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
+OnWall:
+ if( set(.MyMobCount,.MyMobCount - 1) < 1 )
{
delwall "bat_a01_c1";
- mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall2:
- if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
- {
- delwall "bat_a01_c2";
- mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall3:
- if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
- {
- delwall "bat_a01_c3";
- mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall4:
- if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
- {
- delwall "bat_a01_c4";
- mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall5:
- if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
- {
- delwall "bat_a01_c5";
- mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall6:
- if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
- {
- delwall "bat_a01_c6";
- mapannounce "bat_a01","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall7:
- if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
- {
- delwall "bat_a01_c7";
- mapannounce "bat_a01","Croix Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xff9fa1;
+ mapannounce "bat_a01","North Gate : A Gate has been Destroy!!",1,0xFFA500;
}
end;
}
@@ -540,6 +395,13 @@ bat_a01,53,377,3 script Guillaume Vintenar#tv1 419,{
// Battleground Therapist
// *********************************************************************
+bat_a01,60,216,3 script Ghost#tv13 950,{
+ mes "[Ghost in valley]";
+ mes "Boo...Boo...";
+ specialeffect2 312;
+ close;
+}
+
bat_a01,53,377,3 script Therapist in battle#tv12 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
@@ -559,6 +421,28 @@ bat_a01,45,18,3 script Therapist in battle#tv11 95,{
// Battleground Respawn
// *********************************************************************
+bat_a01,57,213,0 script #ntv1_respawn 139,{
+ end;
+
+OnBGStart:
+ initnpctimer;
+ end;
+
+OnBGStop:
+ stopnpctimer;
+ end;
+
+OnTimer19000:
+ misceffect 83;
+ end;
+
+OnTimer20000:
+ areapercentheal "bat_a01",52,208,61,217,100,100;
+ areawarp "bat_a01",52,208,61,217,"bat_a01",301,208;
+ initnpctimer;
+ end;
+}
+
bat_a01,50,374,0 script #gtv1_respawn 139,{
end;
@@ -576,10 +460,7 @@ OnTimer24000:
OnTimer25000:
areapercentheal "bat_a01",46,370,54,378,100,100;
- if( $@TierraBG1_Base == 1 )
- areawarp "bat_a01",46,370,54,378,"bat_a01",285,226;
- else
- areawarp "bat_a01",46,370,54,378,"bat_a01",354,340;
+ areawarp "bat_a01",46,370,54,378,"bat_a01",354,340;
initnpctimer;
end;
}
@@ -601,10 +482,7 @@ OnTimer24000:
OnTimer25000:
areapercentheal "bat_a01",38,12,47,21,100,100;
- if( $@TierraBG1_Base == 2 )
- areawarp "bat_a01",38,12,47,21,"bat_a01",260,183;
- else
- areawarp "bat_a01",38,12,47,21,"bat_a01",354,57;
+ areawarp "bat_a01",38,12,47,21,"bat_a01",354,57;
initnpctimer;
end;
}
diff --git a/npc/battleground/bg_tierra_02.txt b/npc/battleground/bg_tierra_02.txt
index 310176272..3789cd4bd 100644
--- a/npc/battleground/bg_tierra_02.txt
+++ b/npc/battleground/bg_tierra_02.txt
@@ -32,8 +32,6 @@ OnEnterBG:
end;
OnInit:
- disablenpc "Tierra Neutral#lion2";
- disablenpc "Tierra Neutral#eagle2";
disablenpc "Croix Vintenar#tv2";
disablenpc "Guillaume Vintenar#tv2";
disablenpc "Therapist in battle#tv21";
@@ -71,8 +69,14 @@ OnReadyCheck:
bg_monster $@TierraBG2_id1,"bat_a02",176,345,"Food Depot",1909,"Tierra_BG2::OnGuillaumeBreak";
bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Storage",1910,"Tierra_BG2::OnCroixBreak";
bg_monster 0,"bat_a02",273,204,"Neutrality Flag",1911,"Tierra_BG2::OnNeutralBreak";
- set $@TierraBG2_Base, 0;
+
+ set .Neutral_Base, 0;
set $@TierraBG2_Victory, 0;
+
+ set .Guardian_1, 0;
+ set .Guardian_2, 0;
+ set .Guardian_3, 0;
+
enablenpc "Therapist in battle#tv21";
enablenpc "Therapist in battle#tv22";
disablenpc "Croix Vintenar#tv2";
@@ -80,6 +84,7 @@ OnReadyCheck:
// Respawner
donpcevent "#gtv2_respawn::OnBGStart";
donpcevent "#ctv2_respawn::OnBGStart";
+ donpcevent "#ntv2_respawn::OnBGStart";
// Warp Teams
announce "Battleground -- Tierra Valley [80-99] has started!",0,0xF4A460;
bg_warp $@TierraBG2_id1,"bat_a02",353,344;
@@ -94,33 +99,51 @@ OnReadyCheck:
end;
OnNeutralBreak:
- if( Bat_Team == 1 )
+ if( getcharid(4) == $@TierraBG2_id1 )
{
mapannounce "bat_a02","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF;
- setnpcdisplay("Tierra Neutral#lion2","Guillaume Base",973);
- enablenpc "Tierra Neutral#lion2";
- bg_monster $@TierraBG2_id1,"bat_a02",28,185,"Guillaume Camp Guardian",1949,"Tierra_BG2::OnGuardian";
- bg_monster $@TierraBG2_id1,"bat_a02",287,203,"Guillaume Camp Guardian",1950,"Tierra_BG2::OnGuardian";
- bg_monster $@TierraBG2_id1,"bat_a02",268,204,"Guillaume Camp Guardian",1949,"Tierra_BG2::OnGuardian";
- bg_monster $@TierraBG2_id1,"bat_a02",280,233,"Guillaume Camp Guardian",1950,"Tierra_BG2::OnGuardian";
+ bg_team_setxy $@TierraBG2_id2,42,16;
+ areawarp "bat_a02",52,208,61,217,"bat_a02",42,16;
}
- else if( Bat_Team == 2 )
+ else if( getcharid(4) == $@TierraBG2_id2 )
{
mapannounce "bat_a02","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000;
- setnpcdisplay("Tierra Neutral#eagle2","Croix Base",974);
- enablenpc "Tierra Neutral#eagle2";
- bg_monster $@TierraBG2_id2,"bat_a02",28,185,"Croix Camp Guardian",1949,"Tierra_BG2::OnGuardian";
- bg_monster $@TierraBG2_id2,"bat_a02",287,203,"Croix Camp Guardian",1950,"Tierra_BG2::OnGuardian";
- bg_monster $@TierraBG2_id2,"bat_a02",268,204,"Croix Camp Guardian",1949,"Tierra_BG2::OnGuardian";
- bg_monster $@TierraBG2_id2,"bat_a02",280,233,"Croix Camp Guardian",1950,"Tierra_BG2::OnGuardian";
+ bg_team_setxy $@TierraBG2_id1,50,374;
+ areawarp "bat_a02",52,208,61,217,"bat_a02",50,374;
}
- else end; // Should not happend
- set $@TierraBG2_Base, Bat_Team;
- end;
+ else end;
+
+ set .Neutral_Base, getcharid(4);
+ bg_team_setxy .Neutral_Base,56,212;
+
+ if( .Guardian_1 == 0 )
+ set .Guardian_1, bg_monster(.Neutral_Base,"bat_a02",280,233,"Guardian",1949,"Tierra_BG2::OnGuardian1");
+ else
+ bg_monster_set_team .Guardian_1, .Neutral_Base;
+
+ if( .Guardian_2 == 0 )
+ set .Guardian_2, bg_monster(.Neutral_Base,"bat_a02",287,203,"Guardian",1950,"Tierra_BG2::OnGuardian2");
+ else
+ bg_monster_set_team .Guardian_2, .Neutral_Base;
+
+ if( .Guardian_3 == 0 )
+ set .Guardian_3, bg_monster(.Neutral_Base,"bat_a02",268,204,"Guardian",1949,"Tierra_BG2::OnGuardian3");
+ else
+ bg_monster_set_team .Guardian_3, .Neutral_Base;
+
+ sleep 10000;
+ if( $@TierraBG2 != 1 ) end;
-OnGuardian:
+ if( .Neutral_Base == $@TierraBG2_id1 )
+ bg_monster .Neutral_Base,"bat_a02",273,204,"Guillaume Flag",1912,"Tierra_BG2::OnNeutralBreak";
+ else if( .Neutral_Base == $@TierraBG2_id2 )
+ bg_monster .Neutral_Base,"bat_a02",273,204,"Croix Flag",1913,"Tierra_BG2::OnNeutralBreak";
end;
+OnGuardian1: set .Guardian_1, 0; end;
+OnGuardian2: set .Guardian_2, 0; end;
+OnGuardian3: set .Guardian_3, 0; end;
+
OnGuillaumeBreak:
set $@TierraBG2_Victory, 2;
mapannounce "bat_a02","Croix Vintenar Swandery: We destroyed Guillaume's food storehause. We won that! Wow!",1,0xFF0000;
@@ -152,12 +175,15 @@ OnStop:
disablenpc "Therapist in battle#tv22";
donpcevent "#gtv2_respawn::OnBGStop";
donpcevent "#ctv2_respawn::OnBGStop";
+ donpcevent "#ntv2_respawn::OnBGStop";
enablenpc "Croix Vintenar#tv2";
enablenpc "Guillaume Vintenar#tv2";
killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
- killmonster "bat_a02","Tierra_BG2::OnGuardian";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian1";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian2";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian3";
stopnpctimer;
sleep 3000;
bg_warp $@TierraBG2_id1,"bat_a02",50,374;
@@ -181,20 +207,21 @@ OnTimer60000:
end;
OnReset:
stopnpctimer;
- set $@TierraBG2_Base, 0;
- disablenpc "Tierra Neutral#lion2";
- disablenpc "Tierra Neutral#eagle2";
+ set .Neutral_Base, 0;
disablenpc "Croix Vintenar#tv2";
disablenpc "Guillaume Vintenar#tv2";
disablenpc "Therapist in battle#tv21";
disablenpc "Therapist in battle#tv22";
donpcevent "#gtv2_respawn::OnBGStop";
+ donpcevent "#gtv2_respawn::OnBGStop";
donpcevent "#ctv2_respawn::OnBGStop";
killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
- killmonster "bat_a02","Tierra_BG2::OnGuardian";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian1";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian2";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian3";
donpcevent "Guillaume_TV2B::OnDestroy";
donpcevent "Croix_TV2B::OnDestroy";
@@ -224,12 +251,6 @@ bat_a02 mapflag noreturn
bat_a02 mapflag nobranch
bat_a02 mapflag nopenalty
-// Neutral Point Flags
-// *********************************************************************
-
-bat_a02,273,204,1 script Tierra Neutral#lion2 973,{ end; }
-bat_a02,273,204,1 script Tierra Neutral#eagle2 974,{ end; }
-
// Other Flags
// *********************************************************************
@@ -258,106 +279,24 @@ bat_a02,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 973
end;
OnBuild:
- bg_monster $@TierraBG2_id1,"bat_a02",160,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
- bg_monster $@TierraBG2_id1,"bat_a02",161,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
- bg_monster $@TierraBG2_id1,"bat_a02",162,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
- bg_monster $@TierraBG2_id1,"bat_a02",163,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
- setwall "bat_a02",160,380,4,6,0,"bat_a02_g1";
-
- bg_monster $@TierraBG2_id1,"bat_a02",160,363,"Barricade",1906,"Guillaume_TV2B::OnWall2";
- bg_monster $@TierraBG2_id1,"bat_a02",161,363,"Barricade",1906,"Guillaume_TV2B::OnWall2";
- bg_monster $@TierraBG2_id1,"bat_a02",162,363,"Barricade",1906,"Guillaume_TV2B::OnWall2";
- setwall "bat_a02",160,363,3,6,0,"bat_a02_g2";
-
- bg_monster $@TierraBG2_id1,"bat_a02",119,344,"Barricade",1906,"Guillaume_TV2B::OnWall3";
- bg_monster $@TierraBG2_id1,"bat_a02",119,345,"Barricade",1906,"Guillaume_TV2B::OnWall3";
- bg_monster $@TierraBG2_id1,"bat_a02",119,346,"Barricade",1906,"Guillaume_TV2B::OnWall3";
- bg_monster $@TierraBG2_id1,"bat_a02",119,347,"Barricade",1906,"Guillaume_TV2B::OnWall3";
- setwall "bat_a02",119,344,4,0,0,"bat_a02_g3";
-
- bg_monster $@TierraBG2_id1,"bat_a02",134,345,"Barricade",1906,"Guillaume_TV2B::OnWall4";
- bg_monster $@TierraBG2_id1,"bat_a02",134,346,"Barricade",1906,"Guillaume_TV2B::OnWall4";
- bg_monster $@TierraBG2_id1,"bat_a02",134,347,"Barricade",1906,"Guillaume_TV2B::OnWall4";
- setwall "bat_a02",134,345,3,0,0,"bat_a02_g4";
-
- bg_monster $@TierraBG2_id1,"bat_a02",159,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
- bg_monster $@TierraBG2_id1,"bat_a02",160,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
- bg_monster $@TierraBG2_id1,"bat_a02",161,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
- bg_monster $@TierraBG2_id1,"bat_a02",162,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
- setwall "bat_a02",159,311,4,6,0,"bat_a02_g5";
-
- bg_monster $@TierraBG2_id1,"bat_a02",159,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
- bg_monster $@TierraBG2_id1,"bat_a02",160,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
- bg_monster $@TierraBG2_id1,"bat_a02",161,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
- bg_monster $@TierraBG2_id1,"bat_a02",162,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
- setwall "bat_a02",159,327,4,6,0,"bat_a02_g6";
-
- bg_monster $@TierraBG2_id1,"bat_a02",163,344,"Barricade",1906,"Guillaume_TV2B::OnWall7";
- bg_monster $@TierraBG2_id1,"bat_a02",163,345,"Barricade",1906,"Guillaume_TV2B::OnWall7";
- bg_monster $@TierraBG2_id1,"bat_a02",163,346,"Barricade",1906,"Guillaume_TV2B::OnWall7";
- bg_monster $@TierraBG2_id1,"bat_a02",163,347,"Barricade",1906,"Guillaume_TV2B::OnWall7";
- setwall "bat_a02",163,344,4,0,0,"bat_a02_g7";
+ for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
+ bg_monster 0,"bat_a02",170+.@i,130,"Barricade",1906,"Guillaume_TV2B::OnWall";
- setarray .MyMobCount[1],4,3,4,3,4,4,4;
+ setwall "bat_a02",170,130,16,6,1,"bat_a02_g1";
+ set .MyMobCount,16;
end;
OnDestroy:
- for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
- {
- killmonster "bat_a02","Guillaume_TV2B::OnWall" + .@i + "";
- delwall "bat_a02_g" + .@i + "";
- }
-
- setarray .MyMobCount[1],0,0,0,0,0,0,0;
+ killmonster "bat_a02","Guillaume_TV2B::OnWall";
+ delwall "bat_a02_g1";
+ set .MyMobCount,0;
end;
-OnWall1:
- if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
+OnWall:
+ if( set(.MyMobCount,.MyMobCount - 1) < 1 )
{
delwall "bat_a02_g1";
- mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall2:
- if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
- {
- delwall "bat_a02_g2";
- mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall3:
- if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
- {
- delwall "bat_a02_g3";
- mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall4:
- if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
- {
- delwall "bat_a02_g4";
- mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall5:
- if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
- {
- delwall "bat_a02_g5";
- mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall6:
- if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
- {
- delwall "bat_a02_g6";
- mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall7:
- if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
- {
- delwall "bat_a02_g7";
- mapannounce "bat_a02","Guillaume Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xffb85d;
+ mapannounce "bat_a02","South Gate : The Gate has been Destroy!!",1,0xF4A460;
}
end;
}
@@ -366,108 +305,24 @@ OnWall7:
end;
OnBuild:
- bg_monster $@TierraBG2_id2,"bat_a02",150,83,"Barricade",1906,"Croix_TV2B::OnWall1";
- bg_monster $@TierraBG2_id2,"bat_a02",151,83,"Barricade",1906,"Croix_TV2B::OnWall1";
- bg_monster $@TierraBG2_id2,"bat_a02",152,83,"Barricade",1906,"Croix_TV2B::OnWall1";
- bg_monster $@TierraBG2_id2,"bat_a02",153,83,"Barricade",1906,"Croix_TV2B::OnWall1";
- setwall "bat_a02",150,83,4,6,0,"bat_a02_c1";
-
- bg_monster $@TierraBG2_id2,"bat_a02",150,67,"Barricade",1906,"Croix_TV2B::OnWall2";
- bg_monster $@TierraBG2_id2,"bat_a02",151,67,"Barricade",1906,"Croix_TV2B::OnWall2";
- bg_monster $@TierraBG2_id2,"bat_a02",152,67,"Barricade",1906,"Croix_TV2B::OnWall2";
- bg_monster $@TierraBG2_id2,"bat_a02",153,67,"Barricade",1906,"Croix_TV2B::OnWall2";
- setwall "bat_a02",150,67,4,6,0,"bat_a02_c2";
-
- bg_monster $@TierraBG2_id2,"bat_a02",109,47,"Barricade",1906,"Croix_TV2B::OnWall3";
- bg_monster $@TierraBG2_id2,"bat_a02",109,48,"Barricade",1906,"Croix_TV2B::OnWall3";
- bg_monster $@TierraBG2_id2,"bat_a02",109,49,"Barricade",1906,"Croix_TV2B::OnWall3";
- bg_monster $@TierraBG2_id2,"bat_a02",109,50,"Barricade",1906,"Croix_TV2B::OnWall3";
- setwall "bat_a02",109,47,4,0,0,"bat_a02_c3";
-
- bg_monster $@TierraBG2_id2,"bat_a02",127,47,"Barricade",1906,"Croix_TV2B::OnWall4";
- bg_monster $@TierraBG2_id2,"bat_a02",127,48,"Barricade",1906,"Croix_TV2B::OnWall4";
- bg_monster $@TierraBG2_id2,"bat_a02",127,49,"Barricade",1906,"Croix_TV2B::OnWall4";
- bg_monster $@TierraBG2_id2,"bat_a02",127,50,"Barricade",1906,"Croix_TV2B::OnWall4";
- setwall "bat_a02",127,47,4,0,0,"bat_a02_c4";
-
- bg_monster $@TierraBG2_id2,"bat_a02",152,13,"Barricade",1906,"Croix_TV2B::OnWall5";
- bg_monster $@TierraBG2_id2,"bat_a02",153,13,"Barricade",1906,"Croix_TV2B::OnWall5";
- bg_monster $@TierraBG2_id2,"bat_a02",154,13,"Barricade",1906,"Croix_TV2B::OnWall5";
- bg_monster $@TierraBG2_id2,"bat_a02",155,13,"Barricade",1906,"Croix_TV2B::OnWall5";
- setwall "bat_a02",152,13,4,6,0,"bat_a02_c5";
-
- bg_monster $@TierraBG2_id2,"bat_a02",152,32,"Barricade",1906,"Croix_TV2B::OnWall6";
- bg_monster $@TierraBG2_id2,"bat_a02",153,32,"Barricade",1906,"Croix_TV2B::OnWall6";
- bg_monster $@TierraBG2_id2,"bat_a02",154,32,"Barricade",1906,"Croix_TV2B::OnWall6";
- bg_monster $@TierraBG2_id2,"bat_a02",155,32,"Barricade",1906,"Croix_TV2B::OnWall6";
- setwall "bat_a02",152,32,4,6,0,"bat_a02_c6";
-
- bg_monster $@TierraBG2_id2,"bat_a02",153,48,"Barricade",1906,"Croix_TV2B::OnWall7";
- bg_monster $@TierraBG2_id2,"bat_a02",153,49,"Barricade",1906,"Croix_TV2B::OnWall7";
- bg_monster $@TierraBG2_id2,"bat_a02",153,50,"Barricade",1906,"Croix_TV2B::OnWall7";
- bg_monster $@TierraBG2_id2,"bat_a02",153,51,"Barricade",1906,"Croix_TV2B::OnWall7";
- setwall "bat_a02",153,48,4,0,0,"bat_a02_c7";
-
- setarray .MyMobCount[1],4,4,4,4,4,4,4;
+ for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
+ bg_monster 0,"bat_a02",186+.@i,266,"Barricade",1906,"Croix_TV2B::OnWall";
+
+ setwall "bat_a02",186,266,16,6,1,"bat_a02_c1";
+ set .MyMobCount,16;
end;
OnDestroy:
- for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
- {
- killmonster "bat_a02","Croix_TV2B::OnWall" + .@i + "";
- delwall "bat_a02_c" + .@i + "";
- }
-
- setarray .MyMobCount[1],0,0,0,0,0,0,0;
+ killmonster "bat_a02","Croix_TV2B::OnWall";
+ delwall "bat_a02_c1";
+ set .MyMobCount,0;
end;
-OnWall1:
- if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
+OnWall:
+ if( set(.MyMobCount,.MyMobCount - 1) < 1 )
{
delwall "bat_a02_c1";
- mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall2:
- if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
- {
- delwall "bat_a02_c2";
- mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall3:
- if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
- {
- delwall "bat_a02_c3";
- mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall4:
- if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
- {
- delwall "bat_a02_c4";
- mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall5:
- if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
- {
- delwall "bat_a02_c5";
- mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall6:
- if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
- {
- delwall "bat_a02_c6";
- mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall7:
- if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
- {
- delwall "bat_a02_c7";
- mapannounce "bat_a02","Croix Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xff9fa1;
+ mapannounce "bat_a02","North Gate : A Gate has been Destroy!!",1,0xF4A460;
}
end;
}
@@ -540,6 +395,13 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 419,{
// Battleground Therapist
// *********************************************************************
+bat_a02,60,216,3 script Ghost#tv23 950,{
+ mes "[Ghost in valley]";
+ mes "Boo...Boo...";
+ specialeffect2 312;
+ close;
+}
+
bat_a02,53,377,3 script Therapist in battle#tv22 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
@@ -559,6 +421,28 @@ bat_a02,45,18,3 script Therapist in battle#tv21 95,{
// Battleground Respawn
// *********************************************************************
+bat_a02,57,213,0 script #ntv2_respawn 139,{
+ end;
+
+OnBGStart:
+ initnpctimer;
+ end;
+
+OnBGStop:
+ stopnpctimer;
+ end;
+
+OnTimer19000:
+ misceffect 83;
+ end;
+
+OnTimer20000:
+ areapercentheal "bat_a02",52,208,61,217,100,100;
+ areawarp "bat_a02",52,208,61,217,"bat_a02",301,208;
+ initnpctimer;
+ end;
+}
+
bat_a02,50,374,0 script #gtv2_respawn 139,{
end;
@@ -576,10 +460,7 @@ OnTimer24000:
OnTimer25000:
areapercentheal "bat_a02",46,370,54,378,100,100;
- if( $@TierraBG2_Base == 1 )
- areawarp "bat_a02",46,370,54,378,"bat_a02",285,226;
- else
- areawarp "bat_a02",46,370,54,378,"bat_a02",354,340;
+ areawarp "bat_a02",46,370,54,378,"bat_a02",354,340;
initnpctimer;
end;
}
@@ -601,10 +482,7 @@ OnTimer24000:
OnTimer25000:
areapercentheal "bat_a02",38,12,47,21,100,100;
- if( $@TierraBG2_Base == 2 )
- areawarp "bat_a02",38,12,47,21,"bat_a02",260,183;
- else
- areawarp "bat_a02",38,12,47,21,"bat_a02",354,57;
+ areawarp "bat_a02",38,12,47,21,"bat_a02",354,57;
initnpctimer;
end;
}
diff --git a/src/map/battleground.c b/src/map/battleground.c
index b72e28fb2..f26f1efb9 100644
--- a/src/map/battleground.c
+++ b/src/map/battleground.c
@@ -269,7 +269,7 @@ int bg_send_message(struct map_session_data *sd, const char *mes, int len)
nullpo_retr(0, sd);
if( sd->state.bg_id == 0 || (bg = bg_team_search(sd->state.bg_id)) == NULL )
return 0;
- clif_bg_message(bg, sd->status.account_id, mes, len);
+ clif_bg_message(bg, sd->status.name, mes, len);
return 0;
}
diff --git a/src/map/clif.c b/src/map/clif.c
index fe10a41d7..063240899 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -812,8 +812,8 @@ static int clif_set_unit_idle(struct block_list* bl, unsigned char* buffer, bool
if( bl->type == BL_NPC && vd->class_ == FLAG_CLASS )
{ //The hell, why flags work like this?
- WBUFL(buf,22) = clif_bg_emblem_id(bl);
- WBUFL(buf,26) = clif_bg_guild_id(bl);
+ WBUFL(buf,22) = clif_visual_emblem_id(bl);
+ WBUFL(buf,26) = clif_visual_guild_id(bl);
}
WBUFW(buf,28) = vd->hair_color;
@@ -827,8 +827,8 @@ static int clif_set_unit_idle(struct block_list* bl, unsigned char* buffer, bool
WBUFB(buf,40) = 0;
return packet_len(0x7c);
}
- WBUFL(buf,34) = clif_bg_guild_id(bl);
- WBUFW(buf,38) = clif_bg_emblem_id(bl);
+ WBUFL(buf,34) = clif_visual_guild_id(bl);
+ WBUFW(buf,38) = clif_visual_emblem_id(bl);
WBUFW(buf,40) = (sd)? sd->status.manner : 0;
#if PACKETVER >= 7
if (!type) {
@@ -908,8 +908,8 @@ static int clif_set_unit_walking(struct block_list* bl, struct unit_data* ud, un
WBUFW(buf,32) = vd->hair_color;
WBUFW(buf,34) = vd->cloth_color;
WBUFW(buf,36) = (sd)? sd->head_dir : 0;
- WBUFL(buf,38) = clif_bg_guild_id(bl);
- WBUFW(buf,42) = clif_bg_emblem_id(bl);
+ WBUFL(buf,38) = clif_visual_guild_id(bl);
+ WBUFW(buf,42) = clif_visual_emblem_id(bl);
WBUFW(buf,44) = (sd)? sd->status.manner : 0;
#if PACKETVER < 7
WBUFW(buf,46) = (sc)? sc->opt3 : 0;
@@ -4730,9 +4730,8 @@ void clif_set0199(struct map_session_data* sd, int mode)
WFIFOSET(fd,packet_len(0x199));
}
-#if 0
-/// Set the map mode?
-/// Differs from the behaviour of clif_set0199 with unknown consequences.
+/// Set the map mode (special)
+/// 19 = battleground
void clif_set01D6(struct map_session_data* sd, int mode)
{
int fd;
@@ -4745,7 +4744,6 @@ void clif_set01D6(struct map_session_data* sd, int mode)
WFIFOW(fd,2)=mode;
WFIFOSET(fd,packet_len(0x1D6));
}
-#endif
/*==========================================
* PVP実装?(仮)
@@ -6486,8 +6484,8 @@ void clif_guild_emblem_area(struct block_list* bl)
// (emblem in the flag npcs and emblem over the head in agit maps) [FlavioJS]
WBUFW(buf,0) = 0x1B4;
WBUFL(buf,2) = bl->id;
- WBUFL(buf,6) = clif_bg_guild_id(bl);
- WBUFW(buf,10) = clif_bg_emblem_id(bl);
+ WBUFL(buf,6) = clif_visual_guild_id(bl);
+ WBUFW(buf,10) = clif_visual_emblem_id(bl);
clif_send(buf, 12, bl, AREA_WOS);
}
@@ -7964,8 +7962,12 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
clif_party_hp(sd); // Show hp after displacement [LuzZza]
}
- if( sd->state.bg_id )
- clif_bg_hp(sd); // BattleGround System
+ if( sd->state.bg_id ) clif_bg_hp(sd); // BattleGround System
+ if( sd->state.changemap && map[sd->bl.m].flag.battleground == 2 )
+ {
+ clif_set01D6(sd,19); // Battleground Mode
+ clif_bg_updatescore_single(sd);
+ }
if(map[sd->bl.m].flag.pvp) {
if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris]
@@ -12885,7 +12887,7 @@ int clif_bg_belonginfo(struct map_session_data *sd)
return 1;
}
-int clif_bg_guild_id(struct block_list *bl)
+int clif_visual_guild_id(struct block_list *bl)
{
struct battleground_data *bg;
int bg_id;
@@ -12897,7 +12899,7 @@ int clif_bg_guild_id(struct block_list *bl)
return status_get_guild_id(bl);
}
-int clif_bg_emblem_id(struct block_list *bl)
+int clif_visual_emblem_id(struct block_list *bl)
{
struct battleground_data *bg;
int bg_id;
@@ -12993,19 +12995,22 @@ int clif_bg_leave_single(struct map_session_data *sd, const char *name, const ch
return 0;
}
-int clif_bg_message(struct battleground_data *bg, int account_id, const char *mes, int len)
+int clif_bg_message(struct battleground_data *bg, const char *name, const char *mes, int len)
{
struct map_session_data *sd;
unsigned char *buf;
+ if( (sd = bg_getavailablesd(bg)) == NULL )
+ return 0;
- buf = (unsigned char*)aMallocA((len + 4)*sizeof(unsigned char));
+ buf = (unsigned char*)aMallocA((len + NAME_LENGTH + 8)*sizeof(unsigned char));
- WBUFW(buf, 0) = 0x17f;
- WBUFW(buf, 2) = len + 4;
- memcpy(WBUFP(buf,4), mes, len);
+ WBUFW(buf,0) = 0x2dc;
+ WBUFW(buf,2) = len + NAME_LENGTH + 8;
+ WBUFL(buf,4) = sd->state.bg_id;
+ memcpy(WBUFP(buf,8), name, NAME_LENGTH);
+ memcpy(WBUFP(buf,32), mes, len);
+ clif_send(buf,WBUFW(buf,2), &sd->bl, BG);
- if( (sd = bg_getavailablesd(bg)) != NULL )
- clif_send(buf, WBUFW(buf,2), &sd->bl, BG);
if( buf ) aFree(buf);
return 0;
}
@@ -13026,6 +13031,68 @@ int clif_bg_expulsion_single(struct map_session_data *sd, const char *name, cons
}
/*==========================================
+ * Validates and processes battlechat messages [pakpil]
+ * S 0x2db <packet len>.w <text>.?B (<name> : <message>) 00
+ *------------------------------------------*/
+void clif_parse_BattleChat(int fd, struct map_session_data* sd)
+{
+ const char* text = (char*)RFIFOP(fd,4);
+ int textlen = RFIFOW(fd,2) - 4;
+
+ char *name, *message;
+ int namelen, messagelen;
+
+ if( !clif_process_message(sd, 0, &name, &namelen, &message, &messagelen) )
+ return;
+
+ if( is_atcommand(fd, sd, message, 1) )
+ return;
+
+ if( sd->sc.data[SC_BERSERK] || (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOCHAT) )
+ return;
+
+ if( battle_config.min_chat_delay )
+ {
+ if( DIFF_TICK(sd->cantalk_tick, gettick()) > 0 )
+ return;
+ sd->cantalk_tick = gettick() + battle_config.min_chat_delay;
+ }
+
+ bg_send_message(sd, text, textlen);
+}
+
+int clif_bg_updatescore(int m)
+{
+ struct block_list bl;
+ unsigned char buf[6];
+
+ bl.id = 0;
+ bl.type = BL_NUL;
+ bl.m = m;
+
+ WBUFW(buf,0) = 0x2de;
+ WBUFW(buf,2) = map[m].bgscore_lion;
+ WBUFW(buf,4) = map[m].bgscore_eagle;
+ clif_send(buf,6,&bl,ALL_SAMEMAP);
+
+ return 0;
+}
+
+int clif_bg_updatescore_single(struct map_session_data *sd)
+{
+ int fd;
+ nullpo_retr(0,sd);
+ fd = sd->fd;
+
+ WFIFOHEAD(fd,6);
+ WFIFOW(fd,0) = 0x2de;
+ WFIFOW(fd,2) = map[sd->bl.m].bgscore_lion;
+ WFIFOW(fd,4) = map[sd->bl.m].bgscore_eagle;
+ WFIFOSET(fd,6);
+ return 0;
+}
+
+/*==========================================
* パケットデバッグ
*------------------------------------------*/
void clif_parse_debug(int fd,struct map_session_data *sd)
@@ -13294,7 +13361,7 @@ static int packetdb_readdb(void)
0, 0, 0, 0, 0, 0, 0, 0, 0,191, 0, 0, 0, 0, 0, 0,
//#0x02C0
0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 6, -1, 10, 10, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 6, -1, 10, 10, 0, 0, -1, -1, 6, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
@@ -13470,6 +13537,7 @@ static int packetdb_readdb(void)
{clif_parse_cashshop_buy,"cashshopbuy"},
{clif_parse_ViewPlayerEquip,"viewplayerequip"},
{clif_parse_EquipTick,"equiptickbox"},
+ {clif_parse_BattleChat,"battlechat"},
{clif_parse_mercenary_action,"mermenu"},
{NULL,NULL}
};
diff --git a/src/map/clif.h b/src/map/clif.h
index 87c6a2953..6356a0c89 100644
--- a/src/map/clif.h
+++ b/src/map/clif.h
@@ -343,14 +343,16 @@ int clif_bg_hp(struct map_session_data *sd);
int clif_bg_xy(struct map_session_data *sd);
int clif_bg_xy_remove(struct map_session_data *sd);
int clif_bg_belonginfo(struct map_session_data *sd);
-int clif_bg_guild_id(struct block_list *bl);
-int clif_bg_emblem_id(struct block_list *bl);
+int clif_visual_guild_id(struct block_list *bl);
+int clif_visual_emblem_id(struct block_list *bl);
int clif_bg_emblem(struct map_session_data *sd, struct guild *g);
int clif_bg_memberlist(struct map_session_data *sd);
int clif_bg_leave(struct map_session_data *sd, const char *name, const char *mes);
int clif_bg_leave_single(struct map_session_data *sd, const char *name, const char *mes);
-int clif_bg_message(struct battleground_data *bg, int account_id, const char *mes, int len);
+int clif_bg_message(struct battleground_data *bg, const char *name, const char *mes, int len);
int clif_bg_expulsion_single(struct map_session_data *sd, const char *name, const char *mes);
+int clif_bg_updatescore(int m);
+int clif_bg_updatescore_single(struct map_session_data *sd);
// atcommand
int clif_displaymessage(const int fd,const char* mes);
diff --git a/src/map/map.h b/src/map/map.h
index 8fcfc6195..f96ae8db9 100644
--- a/src/map/map.h
+++ b/src/map/map.h
@@ -411,6 +411,7 @@ struct map_data {
int m;
short xs,ys; // map dimensions (in cells)
short bxs,bys; // map dimensions (in blocks)
+ short bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
int npc_num;
int users;
int iwall_num; // Total of invisible walls in this map
@@ -434,7 +435,7 @@ struct map_data {
unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
unsigned gvg_dungeon : 1; // Celest
unsigned gvg_noparty : 1;
- unsigned battleground : 1; // [BattleGround System]
+ unsigned battleground : 2; // [BattleGround System]
unsigned nozenypenalty : 1;
unsigned notrade : 1;
unsigned noskill : 1;
diff --git a/src/map/script.c b/src/map/script.c
index d7a3b1e07..5c1836c97 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -13405,6 +13405,20 @@ BUILDIN_FUNC(waitingroom2bg_single)
return 0;
}
+BUILDIN_FUNC(bg_team_setxy)
+{
+ struct battleground_data *bg;
+ int bg_id;
+
+ bg_id = script_getnum(st,2);
+ if( (bg = bg_team_search(bg_id)) == NULL )
+ return 0;
+
+ bg->x = script_getnum(st,3);
+ bg->y = script_getnum(st,4);
+ return 0;
+}
+
BUILDIN_FUNC(bg_warp)
{
int x, y, mapindex, bg_id;
@@ -13437,6 +13451,26 @@ BUILDIN_FUNC(bg_monster)
return 0;
}
+BUILDIN_FUNC(bg_monster_set_team)
+{
+ struct mob_data *md;
+ struct block_list *mbl;
+ int id = script_getnum(st,2),
+ bg_id = script_getnum(st,3);
+
+ if( (mbl = map_id2bl(id)) == NULL || mbl->type != BL_MOB )
+ return 0;
+ md = (TBL_MOB *)mbl;
+ md->state.bg_id = bg_id;
+
+ mob_stop_attack(md);
+ mob_stop_walking(md, 0);
+ md->target_id = md->attacked_id = 0;
+ clif_charnameack(0, &md->bl);
+
+ return 0;
+}
+
BUILDIN_FUNC(bg_leave)
{
struct map_session_data *sd = script_rid2sd(st);
@@ -13489,6 +13523,22 @@ BUILDIN_FUNC(bg_getareausers)
return 0;
}
+BUILDIN_FUNC(bg_updatescore)
+{
+ const char *str;
+ int m;
+
+ str = script_getstr(st,2);
+ if( (m = map_mapname2mapid(str)) < 0 )
+ return 0;
+
+ map[m].bgscore_lion = script_getnum(st,3);
+ map[m].bgscore_eagle = script_getnum(st,4);
+
+ clif_bg_updatescore(m);
+ return 0;
+}
+
BUILDIN_FUNC(bg_get_data)
{
struct battleground_data *bg;
@@ -13874,12 +13924,15 @@ struct script_function buildin_func[] = {
// BattleGround
BUILDIN_DEF(waitingroom2bg,"siiiss?"),
BUILDIN_DEF(waitingroom2bg_single,"isiis"),
+ BUILDIN_DEF(bg_team_setxy,"iii"),
BUILDIN_DEF(bg_warp,"isii"),
BUILDIN_DEF(bg_monster,"isiisi*"),
+ BUILDIN_DEF(bg_monster_set_team,"ii"),
BUILDIN_DEF(bg_leave,""),
BUILDIN_DEF(bg_destroy,"i"),
BUILDIN_DEF(areapercentheal,"siiiiii"),
BUILDIN_DEF(bg_get_data,"ii"),
BUILDIN_DEF(bg_getareausers,"isiiii"),
+ BUILDIN_DEF(bg_updatescore,"sii"),
{NULL,NULL,NULL},
};