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authorDastgir <dastgirpojee@rocketmail.com>2015-12-10 15:32:03 +0530
committerHaru <haru@dotalux.com>2015-12-18 05:13:35 +0100
commita1d160ead032b63a0f696a34961df9e099154402 (patch)
treeff5b9b3eca3753c358667c4089fdb093b42bac28 /npc/jobs/2-1/assassin.txt
parentbfc63570ef3f5c37eab9c84d62a382bd54c66ff4 (diff)
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ItemID to Constant: instances/jobs Folder
Diffstat (limited to 'npc/jobs/2-1/assassin.txt')
-rw-r--r--npc/jobs/2-1/assassin.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt
index fe74e5d04..c994fe5d6 100644
--- a/npc/jobs/2-1/assassin.txt
+++ b/npc/jobs/2-1/assassin.txt
@@ -95,7 +95,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
warp "in_moc_16",18,14;
end;
}
- if (BaseJob == Job_Thief && countitem(1008) == 0 && ASSIN_Q > 7) {
+ if (BaseJob == Job_Thief && countitem(Frozen_Heart) == 0 && ASSIN_Q > 7) {
mes "[Assassin Expert 'Huey']";
mes "Hey, what happened...? How come you didn't bring the ^006699Necklace of Oblivion^000000? You're supposed to carry that with you, so where is it?";
next;
@@ -106,7 +106,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "When you finally succeed in getting it, bring it to me! ^666666*Sigh...*^000000";
close;
}
- if (BaseJob == Job_Thief && countitem(1008) > 0 && ASSIN_Q > 7) {
+ if (BaseJob == Job_Thief && countitem(Frozen_Heart) > 0 && ASSIN_Q > 7) {
mes "[Assassin Expert 'Huey']";
mes "Well well well, you got it. Congratulations! But since it's been clearly scratched, I can't accept it. You'll never become an Assassin!";
next;
@@ -120,7 +120,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "...";
mes "......";
next;
- delitem 1008,1; //Frozen_Heart
+ delitem Frozen_Heart,1;
changequest 8007,8008;
mes "[Assassin Expert 'Huey']";
mes "Alright!";
@@ -133,7 +133,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{
mes "Now! Do your best to be a great Assassin! Travel with faith and kill with dignity. Come by anytime and pay us a visit. Once again, congratulations.";
close;
}
- else if (countitem(1008) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7) {
+ else if (countitem(Frozen_Heart) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7) {
mes "[Ferocious-looking guy]";
mes "Eh?";
mes "What do you want?";
@@ -2063,7 +2063,7 @@ OnTouch:
mes "[Guildmaster]";
mes "A Jur...";
mes "Good choice. There you are. I hope it will serve you well.";
- getitem 1251,1; //Jur_
+ getitem Jur_,1;
break;
case 2:
mes "[Guildmaster]";
@@ -2072,18 +2072,18 @@ OnTouch:
mes "Although it's used,";
mes "I know it will";
mes "serve you well.";
- getitem 1253,1; //Katar_
+ getitem Katar_,1;
break;
case 3:
mes "[Guildmaster]";
mes "I see. You want to use both hands. Here, take your Main Gauche.";
- getitem 1208,1; //Main_Gauche_
+ getitem Main_Gauche_,1;
break;
case 4:
mes "[Guildmaster]";
mes "A Gladius...";
mes "It used to rule over the Assassin weapon market. Please take care of my gladius.";
- getitem 1220,1; //Gladius_
+ getitem Gladius_,1;
}
next;
}
@@ -2095,19 +2095,19 @@ OnTouch:
next;
switch(rand(1,5)) {
case 1:
- getitem 1207,1; //Main_Gauche
+ getitem Main_Gauche,1;
break;
case 2:
- getitem 1250,1; //Jur
+ getitem Jur,1;
break;
case 3:
- getitem 1216,1; //Stiletto
+ getitem Stiletto,1;
break;
case 4:
- getitem 1201,1; //Knife
+ getitem Knife,1;
break;
case 5:
- getitem 1252,1; //Katar
+ getitem Katar,1;
}
}
mes "[Guildmaster]";
@@ -2119,7 +2119,7 @@ OnTouch:
mes "[Guildmaster]";
mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others.";
savepoint "morocc",100,100;
- getitem 1008,1; //Frozen_Heart
+ getitem Frozen_Heart,1;
changequest 8006,8007;
next;
mes "[Guildmaster]";