From a1d160ead032b63a0f696a34961df9e099154402 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Thu, 10 Dec 2015 15:32:03 +0530 Subject: ItemID to Constant: instances/jobs Folder --- npc/jobs/2-1/assassin.txt | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'npc/jobs/2-1/assassin.txt') diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index fe74e5d04..c994fe5d6 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -95,7 +95,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ warp "in_moc_16",18,14; end; } - if (BaseJob == Job_Thief && countitem(1008) == 0 && ASSIN_Q > 7) { + if (BaseJob == Job_Thief && countitem(Frozen_Heart) == 0 && ASSIN_Q > 7) { mes "[Assassin Expert 'Huey']"; mes "Hey, what happened...? How come you didn't bring the ^006699Necklace of Oblivion^000000? You're supposed to carry that with you, so where is it?"; next; @@ -106,7 +106,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ mes "When you finally succeed in getting it, bring it to me! ^666666*Sigh...*^000000"; close; } - if (BaseJob == Job_Thief && countitem(1008) > 0 && ASSIN_Q > 7) { + if (BaseJob == Job_Thief && countitem(Frozen_Heart) > 0 && ASSIN_Q > 7) { mes "[Assassin Expert 'Huey']"; mes "Well well well, you got it. Congratulations! But since it's been clearly scratched, I can't accept it. You'll never become an Assassin!"; next; @@ -120,7 +120,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ mes "..."; mes "......"; next; - delitem 1008,1; //Frozen_Heart + delitem Frozen_Heart,1; changequest 8007,8008; mes "[Assassin Expert 'Huey']"; mes "Alright!"; @@ -133,7 +133,7 @@ in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ mes "Now! Do your best to be a great Assassin! Travel with faith and kill with dignity. Come by anytime and pay us a visit. Once again, congratulations."; close; } - else if (countitem(1008) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7) { + else if (countitem(Frozen_Heart) > 0 && BaseJob == Job_Thief && ASSIN_Q < 7) { mes "[Ferocious-looking guy]"; mes "Eh?"; mes "What do you want?"; @@ -2063,7 +2063,7 @@ OnTouch: mes "[Guildmaster]"; mes "A Jur..."; mes "Good choice. There you are. I hope it will serve you well."; - getitem 1251,1; //Jur_ + getitem Jur_,1; break; case 2: mes "[Guildmaster]"; @@ -2072,18 +2072,18 @@ OnTouch: mes "Although it's used,"; mes "I know it will"; mes "serve you well."; - getitem 1253,1; //Katar_ + getitem Katar_,1; break; case 3: mes "[Guildmaster]"; mes "I see. You want to use both hands. Here, take your Main Gauche."; - getitem 1208,1; //Main_Gauche_ + getitem Main_Gauche_,1; break; case 4: mes "[Guildmaster]"; mes "A Gladius..."; mes "It used to rule over the Assassin weapon market. Please take care of my gladius."; - getitem 1220,1; //Gladius_ + getitem Gladius_,1; } next; } @@ -2095,19 +2095,19 @@ OnTouch: next; switch(rand(1,5)) { case 1: - getitem 1207,1; //Main_Gauche + getitem Main_Gauche,1; break; case 2: - getitem 1250,1; //Jur + getitem Jur,1; break; case 3: - getitem 1216,1; //Stiletto + getitem Stiletto,1; break; case 4: - getitem 1201,1; //Knife + getitem Knife,1; break; case 5: - getitem 1252,1; //Katar + getitem Katar,1; } } mes "[Guildmaster]"; @@ -2119,7 +2119,7 @@ OnTouch: mes "[Guildmaster]"; mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others."; savepoint "morocc",100,100; - getitem 1008,1; //Frozen_Heart + getitem Frozen_Heart,1; changequest 8006,8007; next; mes "[Guildmaster]"; -- cgit v1.2.3-60-g2f50