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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-15 23:17:16 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-15 23:17:16 +0000
commit6b307bc0581d67112c2a46ac2d9783d5d755996e (patch)
treebf383db59e3b380eb4b172a548cec7c961ddaace /conf-tmpl
parent2da8fec6d72355289464e8943cdb4287978785f5 (diff)
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More Amon Ra related changes
- Dark Blessing and Blood Sucker now have a range of 9 tiles - Small fixes on his skills again - G_Khalitzburg is a bit slower now Changes to skill.conf: -mobs now can stack ground skills by default -mobs can place unlimited ground skills -format for land_skill_limit changed git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6614 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl')
-rw-r--r--conf-tmpl/battle/skill.conf9
1 files changed, 3 insertions, 6 deletions
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf
index 3f766ab27..8182fb52f 100644
--- a/conf-tmpl/battle/skill.conf
+++ b/conf-tmpl/battle/skill.conf
@@ -110,7 +110,7 @@ auto_counter_type: 15
// Can ground skills be placed on top of each other? (Note 4)
// If set, only skills with UF_NOREITERATION set will be affected (skill_unit_db)
-skill_reiteration: 0
+skill_reiteration: 2
// Can ground skills NOT be placed underneath/near players/monsters? (Note 4)
// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
@@ -142,11 +142,8 @@ player_cloak_check_type: 1
// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
monster_cloak_check_type: no
-// Will Player Skills Stay Within Land Limit or not? (Note 1)
-player_land_skill_limit: yes
-
-// Will Monster Skills Stay Within Land Limit or not? (Note 1)
-monster_land_skill_limit: yes
+// Can't place unlimited land skills at the same time (Note 4)
+land_skill_limit: 1
// If skill fails by delay, should it display or not. (Note 1)
display_delay_skill_fail: no