From 6b307bc0581d67112c2a46ac2d9783d5d755996e Mon Sep 17 00:00:00 2001 From: Playtester Date: Mon, 15 May 2006 23:17:16 +0000 Subject: More Amon Ra related changes - Dark Blessing and Blood Sucker now have a range of 9 tiles - Small fixes on his skills again - G_Khalitzburg is a bit slower now Changes to skill.conf: -mobs now can stack ground skills by default -mobs can place unlimited ground skills -format for land_skill_limit changed git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6614 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf-tmpl/battle/skill.conf | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'conf-tmpl') diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 3f766ab27..8182fb52f 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -110,7 +110,7 @@ auto_counter_type: 15 // Can ground skills be placed on top of each other? (Note 4) // If set, only skills with UF_NOREITERATION set will be affected (skill_unit_db) -skill_reiteration: 0 +skill_reiteration: 2 // Can ground skills NOT be placed underneath/near players/monsters? (Note 4) // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) @@ -142,11 +142,8 @@ player_cloak_check_type: 1 // When a monster is cloaking, Whether the wall is checked or not. (Note 1) monster_cloak_check_type: no -// Will Player Skills Stay Within Land Limit or not? (Note 1) -player_land_skill_limit: yes - -// Will Monster Skills Stay Within Land Limit or not? (Note 1) -monster_land_skill_limit: yes +// Can't place unlimited land skills at the same time (Note 4) +land_skill_limit: 1 // If skill fails by delay, should it display or not. (Note 1) display_delay_skill_fail: no -- cgit v1.2.3-60-g2f50