summaryrefslogtreecommitdiff
path: root/lang/out/en.pot
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# Copyright (C) 2010-2014 Evol Online
#

msgid ""
msgstr ""
"Project-Id-Version: EvolOnline\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#. code: mes l("Ah, hello there, @@. You've grown quite skilled lately.", strcharinfo(0));
#: npc/003-1/jakod.txt:15
#, no-c-format
msgid "\"Ah, hello there, @@. You've grown quite skilled lately."
msgstr ""

#. code: if (getq(General_Narrator) < 1) mes l("Hey, have you already got the money necessary for the travel?");
#: npc/002-4/elmo.txt:19
#, no-c-format
msgid "\"Hey, have you already got the money necessary for the travel?"
msgstr ""

#. code: mesq l("Many thanks! I'll be waiting for you, hiding on the ship's hold!");
#: npc/002-1/alige.txt:75
#, no-c-format
msgid "\"Many thanks! I'll be waiting for you, hiding on the ship's hold!\""
msgstr ""

#. code: mes l("Oh... Sorry, @@.", strcharinfo(0));
#: npc/001-4/lilica.txt:76
#, no-c-format
msgid "\"Oh... Sorry, @@."
msgstr ""

#. code: mes l("That's the only hard part. Have at least level 40, do not neglect Intelligence nor Job level...");
#: npc/003-1/jakod.txt:34
#, no-c-format
msgid "\"That's the only hard part. Have at least level 40, do not neglect Intelligence nor Job level..."
msgstr ""

#. code: mes l("Well, looks like you qualify!");
#: npc/003-1/aidan.txt:31
#, no-c-format
msgid "\"Well, looks like you qualify!"
msgstr ""

#. code: announce l("##1Hear ya, hear ya! There are @@ vacant slots at Hurnsguard to LIBERATE HURNSCALD!", $@BG1_SIZE), bc_all | bc_npc;
#: npc/012-1/guards.txt:54
#, no-c-format
msgid "##1Hear ya, hear ya! There are @@ vacant slots at Hurnsguard to LIBERATE HURNSCALD!"
msgstr ""

#. code: dispbottom l("##1The ship is under a pirate's attack! ##BKill all or survive!");
#: npc/016-7/main.txt:12
#, no-c-format
msgid "##1The ship is under a pirate's attack! ##BKill all or survive!"
msgstr ""

#. code: announce(l("##1WARNING! WARNING! Siege starting at Candor!!"), bc_all);
#: npc/005-1/ayasha.txt:137
#, no-c-format
msgid "##1WARNING! WARNING! Siege starting at Candor!!"
msgstr ""

#. code: announce(l("##1WARNING! WARNING! Siege starting at Halinarzo!!"), bc_all);
#: npc/009-1/guards.txt:62
#: npc/009-1/guards.txt:50
#: npc/009-1/guards.txt:38
#, no-c-format
msgid "##1WARNING! WARNING! Siege starting at Halinarzo!!"
msgstr ""

#. code: announce(l("##1WARNING! WARNING! Siege starting at Hurnscald!!"), bc_all);
#: npc/012-1/guards.txt:101
#: npc/012-1/guards.txt:77
#: npc/012-1/guards.txt:89
#, no-c-format
msgid "##1WARNING! WARNING! Siege starting at Hurnscald!!"
msgstr ""

#. code: announce(l("##1WARNING! WARNING! Siege starting at Tulimshar!!"), bc_all);
#: npc/003-1/lieutenantdausen.txt:155
#: npc/003-1/lieutenantdausen.txt:129
#: npc/003-1/lieutenantdausen.txt:142
#, no-c-format
msgid "##1WARNING! WARNING! Siege starting at Tulimshar!!"
msgstr ""

#. code: dispbottom l("##2 14 Days login bonus: ##B2x @@##b", getitemlink(StrangeCoin));
#: npc/commands/motd.txt:211
#, no-c-format
msgid "##2 14 Days login bonus: ##B2x @@##b"
msgstr ""

#. code: dispbottom l("##2 21 Days login bonus: ##B3x @@##b", getitemlink(StrangeCoin));
#: npc/commands/motd.txt:208
#, no-c-format
msgid "##2 21 Days login bonus: ##B3x @@##b"
msgstr ""

#. code: dispbottom l("##2 27 Days login bonus: ##B1x @@##b", getitemlink(RightEyePatch)); // TODO placeholder
#: npc/commands/motd.txt:205
#, no-c-format
msgid "##2 27 Days login bonus: ##B1x @@##b"
msgstr ""

#. code: dispbottom l("##2 7 Days login bonus: ##B@@ Job Exp.##b", max(20, rand(0, #LOGIN_STREAK)));
#: npc/commands/motd.txt:214
#, no-c-format
msgid "##2 7 Days login bonus: ##B@@ Job Exp.##b"
msgstr ""

#. code: dispbottom l("##2 @@ Days login bonus: ##B2x @@##b", #LOGIN_STREAK, getitemlink(StrangeCoin));
#: npc/commands/motd.txt:202
#, no-c-format
msgid "##2 @@ Days login bonus: ##B2x @@##b"
msgstr ""

#. code: dispbottom l("##2Daily login bonus: ##B1x @@##b", getitemlink(StrangeCoin));
#: npc/commands/motd.txt:217
#, no-c-format
msgid "##2Daily login bonus: ##B1x @@##b"
msgstr ""

#. code: dispbottom l("##2Daily login bonus: ##B@@ GP##b", str( max(20, rand(0, (#LOGIN_STREAK*2))) ) );
#: npc/commands/motd.txt:220
#, no-c-format
msgid "##2Daily login bonus: ##B@@ GP##b"
msgstr ""

#. code: dispbottom l("##2Daily login bonus: ##B@@ Job Exp.##b", max(5, rand(0, (#LOGIN_STREAK/4))));
#: npc/commands/motd.txt:223
#, no-c-format
msgid "##2Daily login bonus: ##B@@ Job Exp.##b"
msgstr ""

#. code: mapannounce("012-1", l("##2The Monster Colonel was defeated by @@!", strcharinfo(0)), bc_map);
#. code: mapannounce("009-1", l("##2The Monster Colonel was defeated by @@!", strcharinfo(0)), bc_map);
#. code: mapannounce("003-1", l("##2The Monster Colonel was defeated by @@!", strcharinfo(0)), bc_map);
#: npc/003-1/lieutenantdausen.txt:200
#: npc/009-1/guards.txt:107
#: npc/012-1/guards.txt:146
#, no-c-format
msgid "##2The Monster Colonel was defeated by @@!"
msgstr ""

#. code: mapannounce("012-1", l("##2The Monster Lieutenant was defeated by @@!", strcharinfo(0)), bc_map);
#. code: mapannounce("003-1", l("##2The Monster Lieutenant was defeated by @@!", strcharinfo(0)), bc_map);
#. code: mapannounce("009-1", l("##2The Monster Lieutenant was defeated by @@!", strcharinfo(0)), bc_map);
#: npc/009-1/guards.txt:100
#: npc/012-1/guards.txt:139
#: npc/003-1/lieutenantdausen.txt:193
#, no-c-format
msgid "##2The Monster Lieutenant was defeated by @@!"
msgstr ""

#. code: mes l("##9 777: @@.", getitemlink(Monocle));
#: npc/003-10/slots.txt:50
#, no-c-format
msgid "##9 777: @@."
msgstr ""

#. code: mes l("##9Was that not sufficient, this someone acquired MAGIC and is now under @@'s group.", (rand(0,1) ? "Colin" : "Luca"));
#: npc/functions/news.txt:58
#, no-c-format
msgid "##9Was that not sufficient, this someone acquired MAGIC and is now under @@'s group."
msgstr ""

#. code: mes l("##9You found an old well with a bucket on it! It's time to fill plenty of @@!", getitemlink(EmptyBottle));
#: npc/003-1/oldwell.txt:9
#, no-c-format
msgid "##9You found an old well with a bucket on it! It's time to fill plenty of @@!"
msgstr ""

#. code: mes l("##BHall Of @@: TOP15##b", getitemlink(StrangeCoin));
#: npc/functions/scoreboards.txt:70
#, no-c-format
msgid "##BHall Of @@: TOP15##b"
msgstr ""

#. code: mes l("##BHall Of Fame: TOP10##b");
#: npc/functions/scoreboards.txt:9
#, no-c-format
msgid "##BHall Of Fame: TOP10##b"
msgstr ""

#. code: mes l("##BHall Of Fortune: TOP15##b");
#: npc/functions/scoreboards.txt:26
#, no-c-format
msgid "##BHall Of Fortune: TOP15##b"
msgstr ""

#. code: mes l("##BHall Of Level: TOP15##b");
#: npc/functions/scoreboards.txt:48
#, no-c-format
msgid "##BHall Of Level: TOP15##b"
msgstr ""

#. code: mesq l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you.");
#: npc/005-7/trainer.txt:359
#, no-c-format
msgid "##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you."
msgstr ""

#. code: mes l("##BLatest GM Commands##b");
#: npc/functions/scoreboards.txt:92
#, no-c-format
msgid "##BLatest GM Commands##b"
msgstr ""

#. code: dispbottom l("##BYou were stolen##b by an evil NPC.");
#: npc/003-1/hasan.txt:97
#, no-c-format
msgid "##BYou were stolen##b by an evil NPC."
msgstr ""

#. code: mes l("##a(it would be way too messy anyway)##0");
#: npc/012-7/celestia.txt:215
#, no-c-format
msgid "##a(it would be way too messy anyway)##0"
msgstr ""

#. code: mesn "%%@";
#: npc/003-10/slots.txt:31
#, no-c-format
msgid "%%@"
msgstr ""

#. code: mesn "%%A";
#: npc/003-10/slots.txt:10
#, no-c-format
msgid "%%A"
msgstr ""

#. code: mesn "%%B";
#: npc/003-10/slots.txt:13
#, no-c-format
msgid "%%B"
msgstr ""

#. code: mesn "%%C";
#: npc/003-10/slots.txt:16
#, no-c-format
msgid "%%C"
msgstr ""

#. code: mesn "%%D";
#: npc/003-10/slots.txt:19
#, no-c-format
msgid "%%D"
msgstr ""

#. code: mesn "%%E";
#: npc/003-10/slots.txt:22
#, no-c-format
msgid "%%E"
msgstr ""

#. code: mesn "%%F";
#: npc/003-10/slots.txt:25
#, no-c-format
msgid "%%F"
msgstr ""

#. code: mes l("(A mystical aura surrounds this stone. It probably can return you home. What do you do?)");
#: npc/001-4/event_soulmenhir.txt:8
#, no-c-format
msgid "(A mystical aura surrounds this stone. It probably can return you home. What do you do?)"
msgstr ""

#. code: mes l("(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)");
#: npc/functions/soul_menhir.txt:2
#, no-c-format
msgid "(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)"
msgstr ""

#. code: message strcharinfo(0), l("(A strange barrier keeps you from touching the stone at this time.)");
#: npc/functions/soul_menhir.txt:60
#, no-c-format
msgid "(A strange barrier keeps you from touching the stone at this time.)"
msgstr ""

#. code: mes l("(A strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone. As suddenly as the feeling started it stops.)");
#: npc/functions/soul_menhir.txt:33
#, no-c-format
msgid "(A strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone. As suddenly as the feeling started it stops.)"
msgstr ""

#. code: mes l("(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the menhir feels like just an ordinary stone.)");
#: npc/functions/soul_menhir.txt:27
#, no-c-format
msgid "(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the menhir feels like just an ordinary stone.)"
msgstr ""

#. code: l("(Drink the tea, hoping for the best)"), L_DrinkTea;
#: npc/012-7/celestia.txt:198
#, no-c-format
msgid "(Drink the tea, hoping for the best)"
msgstr ""

#. code: mes l("(Suddenly a strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone.)");
#: npc/functions/soul_menhir.txt:26
#, no-c-format
msgid "(Suddenly a strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone.)"
msgstr ""

#. code: mes l("(You touch the mysterious stone. Somehow it feels warm and cold at the same time.)");
#: npc/functions/soul_menhir.txt:25
#, no-c-format
msgid "(You touch the mysterious stone. Somehow it feels warm and cold at the same time.)"
msgstr ""

#. code: mes l("(shivering) Ah, how I am afraid of pious!");
#: npc/002-1/dan.txt:71
#, no-c-format
msgid "(shivering) \"Ah, how I am afraid of pious!\""
msgstr ""

#. code: mes l("* @@/12 @@", countitem(CherryCake), getitemlink(CherryCake));
#. code: mes l("* @@/12 @@", countitem(Bread), getitemlink(Bread));
#. code: mes l("* @@/12 @@", countitem(Cheese), getitemlink(Cheese));
#: npc/002-1/alige.txt:55
#: npc/002-1/alige.txt:57
#: npc/002-1/alige.txt:56
#: npc/002-1/alige.txt:110
#: npc/002-1/alige.txt:111
#: npc/002-1/alige.txt:112
#, no-c-format
msgid "* @@/12 @@"
msgstr ""

#. code: mes l("* @@/2 @@", countitem(BlueDye), getitemlink(BlueDye));
#. code: mes l("* @@/2 @@", countitem(YellowDye), getitemlink(YellowDye));
#: npc/002-1/alige.txt:61
#: npc/002-1/alige.txt:117
#: npc/002-1/alige.txt:62
#: npc/002-1/alige.txt:116
#, no-c-format
msgid "* @@/2 @@"
msgstr ""

#. code: mes l("* @@/30 @@", countitem(CactusPotion), getitemlink(CactusPotion));
#: npc/002-1/alige.txt:109
#: npc/002-1/alige.txt:54
#, no-c-format
msgid "* @@/30 @@"
msgstr ""

#. code: mes l("* @@/6 @@", countitem(StrengthPotion), getitemlink(StrengthPotion));
#. code: mes l("* @@/6 @@", countitem(HastePotion), getitemlink(HastePotion));
#: npc/002-1/alige.txt:60
#: npc/002-1/alige.txt:114
#: npc/002-1/alige.txt:115
#: npc/002-1/alige.txt:59
#, no-c-format
msgid "* @@/6 @@"
msgstr ""

#. code: mes l("* @@/7.500 GP", Zeny);
#: npc/002-1/alige.txt:118
#: npc/002-1/alige.txt:63
#, no-c-format
msgid "* @@/7.500 GP"
msgstr ""

#. code: mes l("* @@/8 @@", countitem(BottleOfTonoriWater), getitemlink(BottleOfTonoriWater));
#: npc/002-1/alige.txt:113
#: npc/002-1/alige.txt:58
#, no-c-format
msgid "* @@/8 @@"
msgstr ""

#. code: npctalk3 l("*Hic*");
#: npc/002-3/billybons.txt:76
#, no-c-format
msgid "*Hic*"
msgstr ""

#. code: npctalk l("*Roaaaaaar!*");
#: npc/001-7/celestia_bossfight.txt:102
#, no-c-format
msgid "*Roaaaaaar!*"
msgstr ""

#. code: mesq l("*Ugh* Thanks for your help. Here... Take this, as promised.");
#: npc/007-1/zarkor.txt:204
#, no-c-format
msgid "*Ugh* Thanks for your help. Here... Take this, as promised."
msgstr ""

#. code: mesq l("*burp*");
#: npc/002-3/billybons.txt:86
#, no-c-format
msgid "*burp*"
msgstr ""

#. code: mes l("- 5 @@, with 12000 GP, for a @@.", getitemlink(SilverIngot), getitemlink(SilverRing)); // TODO
#. code: mes l("- 5 @@, with 12000 GP, for a @@.", getitemlink(GoldPieces), getitemlink(GoldenRing));
#: npc/003-5/jeweler.txt:39
#: npc/003-5/jeweler.txt:38
#, no-c-format
msgid "- 5 @@, with 12000 GP, for a @@."
msgstr ""

#. code: mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?");
#: npc/002-4/elmo.txt:57
#, no-c-format
msgid "- I overheard rumors about a festival. Maybe someone needs help with their figurine?"
msgstr ""

#. code: mes l("- I think you can help the storehouse for some quick cash.");
#: npc/002-4/elmo.txt:42
#, no-c-format
msgid "- I think you can help the storehouse for some quick cash."
msgstr ""

#. code: mes l("- Inside the big house is someone who can train you. All experience is handy!");
#: npc/002-4/elmo.txt:36
#, no-c-format
msgid "- Inside the big house is someone who can train you. All experience is handy!"
msgstr ""

#. code: mes l("- Some of our crew are missing. They're probably wasting their time at beach.");
#: npc/002-4/elmo.txt:52
#, no-c-format
msgid "- Some of our crew are missing. They're probably wasting their time at beach."
msgstr ""

#. code: mes l("- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!");
#: npc/002-4/elmo.txt:74
#, no-c-format
msgid "- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!"
msgstr ""

#. code: mes l("- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end.");
#: npc/002-4/elmo.txt:62
#, no-c-format
msgid "- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end."
msgstr ""

#. code: mes l("- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well.");
#: npc/002-4/elmo.txt:67
#, no-c-format
msgid "- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well."
msgstr ""

#. code: mes l("- You can always play with kids. Not very profitable, though.");
#: npc/002-4/elmo.txt:47
#, no-c-format
msgid "- You can always play with kids. Not very profitable, though."
msgstr ""

#. code: l("-- Animals Protection Agency of Hurnscald");
#: npc/items/books.txt:105
#, no-c-format
msgid "-- Animals Protection Agency of Hurnscald"
msgstr ""

#. code: l("...");
#. code: l("..."),
#. code: mesq l("...");
#: npc/003-6/cyndala.txt:71
#: npc/003-6/cyndala.txt:76
#: npc/009-1/fisherman.txt:29
#, no-c-format
msgid "..."
msgstr ""

#. code: l("...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks."),
#: npc/items/books.txt:104
#, no-c-format
msgid "...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks."
msgstr ""

#. code: mesq l("...And trust me, it'll take way more than just water to put the fire down.");
#: npc/005-6/zitoni.txt:233
#, no-c-format
msgid "...And trust me, it'll take way more than just water to put the fire down."
msgstr ""

#. code: mes l("...And, if you're lucky, you can touch it and receive magic power.");
#: npc/003-1/jakod.txt:35
#, no-c-format
msgid "...And, if you're lucky, you can touch it and receive magic power.\""
msgstr ""

#. code: mesq l("...Besides, I have this nice @@ with me. I'm not low-level like you.", getitemlink(BansheeBow));
#: npc/012-7/celestia.txt:49
#, no-c-format
msgid "...Besides, I have this nice @@ with me. I'm not low-level like you."
msgstr ""

#. code: mesq l("...Besides, I have this nice @@ with me. It's a reliable bow.", getitemlink(BansheeBow));
#: npc/012-7/celestia.txt:51
#, no-c-format
msgid "...Besides, I have this nice @@ with me. It's a reliable bow."
msgstr ""

#. code: mesq l("...Dealing with scorpion stingers is a gamble, so we may need a few stingers before making a successful potion.");
#: npc/005-1/sailors.txt:104
#, no-c-format
msgid "...Dealing with scorpion stingers is a gamble, so we may need a few stingers before making a successful potion."
msgstr ""

#. code: l("...I'll be back later."), L_Close;
#: npc/003-5/jeweler.txt:44
#, no-c-format
msgid "...I'll be back later."
msgstr ""

#. code: mesq l("...What? You want @@? Five of them?!", getitemlink(EverburnPowder));
#: npc/005-6/zitoni.txt:200
#, no-c-format
msgid "...What? You want @@? Five of them?!"
msgstr ""

#. code: npctalk3 l("...You still have not overcome his house.");
#: npc/soren-2/main.txt:210
#, no-c-format
msgid "...You still have not overcome his house."
msgstr ""

#. code: mesq l("/ clear clears the text box.");
#: npc/005-7/trainer.txt:367
#, no-c-format
msgid "/ clear clears the text box."
msgstr ""

#. code: mesq l("/ help explains how to use all client commands.");
#: npc/005-7/trainer.txt:372
#, no-c-format
msgid "/ help explains how to use all client commands."
msgstr ""

#. code: mesq l("/ present shows the number of people in the neighbourhood.");
#: npc/005-7/trainer.txt:370
#, no-c-format
msgid "/ present shows the number of people in the neighbourhood."
msgstr ""

#. code: mesq l("/ where shows the name of the map you are in.");
#: npc/005-7/trainer.txt:371
#, no-c-format
msgid "/ where shows the name of the map you are in."
msgstr ""

#. code: mesq l("/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks.");
#: npc/005-7/trainer.txt:368
#, no-c-format
msgid "/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks."
msgstr ""

#. code: //mesq l("/who mostra o número de jogadores conectados no momento.");
#: npc/005-7/trainer.txt:369
#, no-c-format
msgid "/who mostra o número de jogadores conectados no momento."
msgstr ""

#. code: mes l("0.0 No no, please no! I can propose you a great deal for your silence!");
#: npc/009-1/charles.txt:61
#, no-c-format
msgid "0.0 \"No no, please no! I can propose you a great deal for your silence!\""
msgstr ""

#. code: l("1. ##BDo not bot##b, A character must be being controlled by a human, standing, siting, or logged off. You may only control one character at a time."),
#: npc/functions/game-rules.txt:18
#, no-c-format
msgid "1. ##BDo not bot##b, A character must be being controlled by a human, standing, siting, or logged off. You may only control one character at a time."
msgstr ""

#. code: l("12x Strange Coins"),
#: npc/001-5/worker.txt:20
#, no-c-format
msgid "12x Strange Coins"
msgstr ""

#. code: l("1600 GP"),
#: npc/001-5/worker.txt:23
#, no-c-format
msgid "1600 GP"
msgstr ""

#. code: l("2. ##BDo not spam nor flood.##b Texts entirely written in UPPER CASE helps counting as spam."),
#: npc/functions/game-rules.txt:19
#, no-c-format
msgid "2. ##BDo not spam nor flood.##b Texts entirely written in UPPER CASE helps counting as spam."
msgstr ""

#. code: l("2018-03-16");
#: npc/functions/news.txt:125
#, no-c-format
msgid "2018-03-16"
msgstr ""

#. code: l("2018-03-23"),
#: npc/functions/news.txt:124
#, no-c-format
msgid "2018-03-23"
msgstr ""

#. code: l("2018-04-08"),
#: npc/functions/news.txt:123
#, no-c-format
msgid "2018-04-08"
msgstr ""

#. code: l("2018-05-31 (Latest)"),
#: npc/functions/news.txt:122
#, no-c-format
msgid "2018-05-31 (Latest)"
msgstr ""

#. code: l("2x Bronze Gift"),
#: npc/001-5/worker.txt:22
#, no-c-format
msgid "2x Bronze Gift"
msgstr ""

#. code: l("2x Snake Egg"),
#: npc/001-5/worker.txt:21
#, no-c-format
msgid "2x Snake Egg"
msgstr ""

#. code: l("3. ##BDo not trade invalid items, or try to cheat on trades.##b This includes any other kind of cheat or bug abuse, passive of account deletion and IP ban as stated by the Terms Of Service."),
#: npc/functions/game-rules.txt:20
#, no-c-format
msgid "3. ##BDo not trade invalid items, or try to cheat on trades.##b This includes any other kind of cheat or bug abuse, passive of account deletion and IP ban as stated by the Terms Of Service."
msgstr ""

#. code: l("4. ##BRespect other players.##b This includes but is not limited to using offensive language in nicknames or chat, and begging items or favours to other players."),
#: npc/functions/game-rules.txt:21
#, no-c-format
msgid "4. ##BRespect other players.##b This includes but is not limited to using offensive language in nicknames or chat, and begging items or favours to other players."
msgstr ""

#. code: mes l("40/40 slayed @@", getmonsterlink(FireGoblin));
#: npc/009-1/fisherman.txt:92
#, no-c-format
msgid "40/40 slayed @@"
msgstr ""

#. code: soren,103,91,64,40	monster	4144's Tortuga	1004,1,60000,60000
#: npc/soren/_mobs.txt:4
#, no-c-format
msgid "4144's Tortuga"
msgstr ""

#. code: l("5 Chagashrooms for a Strength Potion!"), L_StrengthPotion;
#: npc/005-6/zitoni.txt:155
#, no-c-format
msgid "5 Chagashrooms for a Strength Potion!"
msgstr ""

#. code: l("5 Plushrooms for a Haste Potion!"), L_HastePotion,
#: npc/005-6/zitoni.txt:154
#, no-c-format
msgid "5 Plushrooms for a Haste Potion!"
msgstr ""

#. code: l("5. ##BThe public chat is to be understood by everyone.##b Therefore, try to use english when possible."),
#: npc/functions/game-rules.txt:22
#, no-c-format
msgid "5. ##BThe public chat is to be understood by everyone.##b Therefore, try to use english when possible."
msgstr ""

#. code: l("6. ##BDo not create multi accounts.##b A person may only hold one account and as many chars as allowed by the server/client. Staff members with special privileges in-game may have a second account without those privileges."),
#: npc/functions/game-rules.txt:23
#, no-c-format
msgid "6. ##BDo not create multi accounts.##b A person may only hold one account and as many chars as allowed by the server/client. Staff members with special privileges in-game may have a second account without those privileges."
msgstr ""

#. code: mesn "7";
#: npc/003-10/slots.txt:28
#, no-c-format
msgid "7"
msgstr ""

#. code: l("7. ##BAs long as you have an account, you agree with the [@@https://tmw2.org/legal|Terms Of Service@@]##b. Shall any rule conflict with these terms, the Terms Of Service provided on that link shall prevail.");
#: npc/functions/game-rules.txt:24
#, no-c-format
msgid "7. ##BAs long as you have an account, you agree with the [@@https://tmw2.org/legal|Terms Of Service@@]##b. Shall any rule conflict with these terms, the Terms Of Service provided on that link shall prevail."
msgstr ""

#. code: mes l(":) A pleasure to trade if you. Don't get caught if you're doing something wrong!");
#: npc/009-1/charles.txt:143
#, no-c-format
msgid ":) \"A pleasure to trade if you. Don't get caught if you're doing something wrong!\""
msgstr ""

#. code: mesq l(":/ Hmm... let me see... Aha, I know! I can make you a great bandit with a simple burglar mask!");
#: npc/009-1/charles.txt:70
#, no-c-format
msgid ":/ \"Hmm... let me see... Aha, I know! I can make you a great bandit with a simple burglar mask!\""
msgstr ""

#. code: mes l(":< Hey hey! Where's the money?");
#: npc/009-1/charles.txt:149
#, no-c-format
msgid ":< \"Hey hey! Where's the money?\""
msgstr ""

#. code: mes l(":< Never lie to me. Keep your end on the bargain! Give me everything I asked for!");
#: npc/009-1/charles.txt:156
#, no-c-format
msgid ":< \"Never lie to me. Keep your end on the bargain! Give me everything I asked for!\""
msgstr ""

#. code: mes lg(":> Hello, youngling...");
#: npc/009-1/charles.txt:36
#, no-c-format
msgid ":> \"Hello, youngling...\"#0"
msgstr ""

#. code: mes lg(":> Hello, youngling...");
#: npc/009-1/charles.txt:36
#, no-c-format
msgid ":> \"Hello, youngling...\"#1"
msgstr ""

#. code: mes l(":D Ah! Yes, that would help a lot! I don't need anything a bandit couldn't give you: 30 @@, 2 @@, 2 @@ and a @@. And 6000 GP.", getitemlink(CoinBag), getitemlink(EmptyBottle), getitemlink(Dagger), getitemlink(LeatherShield));
#: npc/009-1/charles.txt:76
#, no-c-format
msgid ":D \"Ah! Yes, that would help a lot! I don't need anything a bandit couldn't give you: 30 @@, 2 @@, 2 @@ and a @@. And 6000 GP.\""
msgstr ""

#. code: mes l(":D Excellent! You've kept your end on the bargain!");
#: npc/009-1/charles.txt:137
#, no-c-format
msgid ":D \"Excellent! You've kept your end on the bargain!\""
msgstr ""

#. code: mes l(":D HAHAHAHAH! Me?! a thief? only during free time...");
#: npc/009-1/charles.txt:55
#, no-c-format
msgid ":D \"HAHAHAHAH! Me?! a thief? only during free time...\""
msgstr ""

#. code: mes l(":P I am busy, leave me alone.");
#: npc/009-1/charles.txt:161
#, no-c-format
msgid ":P \"I am busy, leave me alone.\""
msgstr ""

#. code: mes l(":o What? I'm not a bandit! But it looks SO COOL! Do you need anything while you're here?");
#: npc/009-1/charles.txt:73
#, no-c-format
msgid ":o \"What? I'm not a bandit! But it looks SO COOL! Do you need anything while you're here?\""
msgstr ""

#. code: mes l(";-) Don't worry! Leave to me!");
#: npc/009-1/charles.txt:90
#, no-c-format
msgid ";-) \"Don't worry! Leave to me!\""
msgstr ""

#. code: mes l(">:| Go take the items and remember: Not even a single word about me!");
#: npc/009-1/charles.txt:87
#, no-c-format
msgid ">:| \"Go take the items and remember: Not even a single word about me!\""
msgstr ""

#. code: message strcharinfo(0), l("@@", .@color_name$);
#. code: mes "Error: format string 'l(@@, )': " + l("@@", "");
#. code: if (l("@@") != "@@")
#. code: message strcharinfo(0), l("@@", .@style_name$);
#. code: mes "Error: format string 'l(@@)': " + l("@@");
#. code: if (l("@@", "") != "")
#: npc/functions/barber.txt:21
#: npc/test/test1.txt:37
#: npc/test/test1.txt:39
#: npc/functions/barber.txt:18
#: npc/test/test1.txt:40
#: npc/test/test1.txt:38
#, no-c-format
msgid "@@"
msgstr ""

#. code: debugmes l("@@ -> @@", LOCATION$, getarg(0));
#: npc/functions/util.txt:226
#, no-c-format
msgid "@@ -> @@"
msgstr ""

#. code: mes "Error: format string 'l(@@ @@ @@, this, is, test) != this is test': " + l("@@ @@ @@", "this", "is", "test");
#. code: if (l("@@ @@ @@", "this", "is", "test") != "this is test")
#: npc/test/test1.txt:42
#: npc/test/test1.txt:41
#, no-c-format
msgid "@@ @@ @@"
msgstr ""

#. code: mapannounce "009-1", l("@@ and @@ just got married!", .@name$, .@partner$), bc_map;
#: npc/functions/marriage.txt:181
#, no-c-format
msgid "@@ and @@ just got married!"
msgstr ""

#. code: message strcharinfo(0), l("@@ disembarks at Candor Island.", strcharinfo(0));
#: npc/002-5/main.txt:20
#, no-c-format
msgid "@@ disembarks at Candor Island."
msgstr ""

#. code: message strcharinfo(0), l("@@ disembarks at Hurnscald.", strcharinfo(0));
#: npc/016-6/main.txt:32
#, no-c-format
msgid "@@ disembarks at Hurnscald."
msgstr ""

#. code: message strcharinfo(0), l("@@ disembarks at Tulimshar.", strcharinfo(0));
#: npc/002-5/main.txt:28
#: npc/016-6/main.txt:40
#, no-c-format
msgid "@@ disembarks at Tulimshar."
msgstr ""

#. code: npctalk l("@@ divorced!", strcharinfo(0));
#: npc/functions/marriage.txt:251
#, no-c-format
msgid "@@ divorced!"
msgstr ""

#. code: announce l("@@ has the clear smile of victory!", strcharinfo(0)), bc_all;
#: db/re/item_db.conf:1661
#, no-c-format
msgid "@@ has the clear smile of victory!"
msgstr ""

#. code: announce l("@@ increased drop rates to @@%. It will only last @@!", strcharinfo(2), .@new_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)), bc_all;
#: npc/commands/rate-management.txt:169
#, no-c-format
msgid "@@ increased drop rates to @@%. It will only last @@!"
msgstr ""

#. code: announce l("@@ increased experience rate to @@%. It will only last @@!", strcharinfo(2), .@new_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)), bc_all;
#: npc/commands/rate-management.txt:43
#, no-c-format
msgid "@@ increased experience rate to @@%. It will only last @@!"
msgstr ""

#. code: mesq l("@@ is an expensive, rare, and dangerous item. Do not shake it too much, or it will catch fire.", getitemlink(EverburnPowder));
#: npc/005-6/zitoni.txt:230
#, no-c-format
msgid "@@ is an expensive, rare, and dangerous item. Do not shake it too much, or it will catch fire."
msgstr ""

#. code: mesq l("@@ is helping me.", $@RAT_SAILOR_HELPER$);
#: npc/002-1/peter.txt:248
#, no-c-format
msgid "@@ is helping me."
msgstr ""

#. code: npctalk3 l("@@ registered for marriage and accepted partner @@!", strcharinfo(0), .@partner$);
#: npc/functions/marriage.txt:153
#, no-c-format
msgid "@@ registered for marriage and accepted partner @@!"
msgstr ""

#. code: npctalk l("@@ started disarm process. Please stand by.", strcharinfo(0));
#: npc/soren/main.txt:226
#: npc/soren/main.txt:371
#: npc/soren/main.txt:78
#, no-c-format
msgid "@@ started disarm process. Please stand by."
msgstr ""

#. code: npctalk l("@@ waits for their loved one.", strcharinfo(0));
#: npc/functions/marriage.txt:144
#, no-c-format
msgid "@@ waits for their loved one."
msgstr ""

#. code: npctalk3 l("@@!", .@time$);
#: npc/006-1/crazyfefe.txt:94
#, no-c-format
msgid "@@!"
msgstr ""

#. code: mes l("@@/1 @@", countitem(GrassCarp), getitemlink(GrassCarp));
#. code: mes l("@@/1 @@", countitem(LeatherShield), getitemlink(LeatherShield));
#: npc/009-1/charles.txt:171
#: npc/009-1/fisherman.txt:85
#: npc/009-1/charles.txt:97
#: npc/009-1/fisherman.txt:69
#, no-c-format
msgid "@@/1 @@"
msgstr ""

#. code: message strcharinfo(0), l("@@/1 Mana Bug", .@k+1);
#: npc/005-7/trainer.txt:501
#, no-c-format
msgid "@@/1 Mana Bug"
msgstr ""

#. code: mes l("@@/10 @@", countitem(CottonCloth), getitemlink(CottonCloth));
#. code: mes l("@@/10 @@", countitem(CherryCake), getitemlink(CherryCake));
#. code: mes l("@@/10 @@", countitem(Root), getitemlink(Root));
#: npc/009-1/fisherman.txt:75
#: npc/003-1/sailors.txt:54
#: npc/012-7/celestia.txt:134
#: npc/009-1/fisherman.txt:91
#: npc/012-7/celestia.txt:111
#, no-c-format
msgid "@@/10 @@"
msgstr ""

#. code: message strcharinfo(0), l("@@/10 Maggots", .@k+1);
#: npc/005-7/trainer.txt:446
#, no-c-format
msgid "@@/10 Maggots"
msgstr ""

#. code: message strcharinfo(0), l("@@/10 Rattos", .@k+1);
#: npc/007-1/tycoon.txt:223
#, no-c-format
msgid "@@/10 Rattos"
msgstr ""

#. code: message strcharinfo(0), l("@@/100 Red Scorpions", .@k+1);
#: npc/007-1/tycoon.txt:263
#, no-c-format
msgid "@@/100 Red Scorpions"
msgstr ""

#. code: mes l("@@/1000 GP", Zeny);
#: npc/009-1/fisherman.txt:93
#: npc/009-1/fisherman.txt:77
#, no-c-format
msgid "@@/1000 GP"
msgstr ""

#. code: mes l("@@/15 @@", countitem(OrangeCupcake), getitemlink(OrangeCupcake));
#. code: mes l("@@/15 @@", countitem(Candy), getitemlink(Candy));
#: npc/012-7/celestia.txt:133
#: npc/012-7/celestia.txt:132
#: npc/012-7/celestia.txt:109
#: npc/012-7/celestia.txt:110
#, no-c-format
msgid "@@/15 @@"
msgstr ""

#. code: mes l("@@/2 @@", countitem(Dagger), getitemlink(Dagger));
#. code: mes l("@@/2 @@", countitem(ChocolateBiscuit), getitemlink(ChocolateBiscuit));
#: npc/009-1/charles.txt:170
#: npc/012-7/celestia.txt:113
#: npc/009-1/charles.txt:96
#: npc/012-7/celestia.txt:136
#, no-c-format
msgid "@@/2 @@"
msgstr ""

#. code: message strcharinfo(0), l("@@/2 Scorpion", .@k+1);
#: npc/005-7/trainer.txt:488
#, no-c-format
msgid "@@/2 Scorpion"
msgstr ""

#. code: mes l("@@/20 @@", countitem(Acorn), getitemlink(Acorn));
#. code: mes l("@@/20 @@", countitem(FrozenYetiTear), getitemlink(FrozenYetiTear));
#. code: mes l("@@/20 @@", countitem(DeliciousCookie), getitemlink(DeliciousCookie));
#. code: mes l("@@/20 @@", countitem(ChocolateBar), getitemlink(ChocolateBar));
#. code: mes l("@@/20 @@", countitem(Mashmallow), getitemlink(Mashmallow));
#. code: mes l("@@/20 @@", countitem(ChocolateMouboo), getitemlink(ChocolateMouboo));
#. code: mes l("@@/20 @@", countitem(TonoriDelight), getitemlink(TonoriDelight));
#. code: mes l("@@/20 @@", countitem(Lollipop), getitemlink(Lollipop));
#. code: mes l("@@/20 @@", countitem(ApanaCake), getitemlink(ApanaCake));
#. code: mes l("@@/20 @@", countitem(ChocolateBunny), getitemlink(ChocolateBunny));
#. code: mes l("@@/20 @@", countitem(EasterEgg), getitemlink(EasterEgg));
#: npc/012-7/celestia.txt:118
#: npc/012-7/celestia.txt:120
#: npc/012-7/celestia.txt:130
#: npc/012-7/celestia.txt:122
#: npc/012-7/celestia.txt:117
#: npc/012-7/celestia.txt:115
#: npc/012-7/celestia.txt:129
#: npc/012-7/celestia.txt:119
#: npc/012-7/celestia.txt:121
#: npc/012-7/celestia.txt:107
#: npc/012-7/celestia.txt:108
#: npc/012-7/celestia.txt:131
#: npc/012-7/celestia.txt:106
#: npc/012-7/celestia.txt:116
#, no-c-format
msgid "@@/20 @@"
msgstr ""

#. code: mes l("@@/20 @@ (or @@)", countitem(Roach), getitemlink(Roach), getitemlink(CommonCarp));
#. code: mes l("@@/20 @@ (or @@)", countitem(CommonCarp), getitemlink(CommonCarp), getitemlink(Roach));
#: npc/009-1/fisherman.txt:89
#: npc/009-1/fisherman.txt:87
#: npc/009-1/fisherman.txt:73
#: npc/009-1/fisherman.txt:71
#, no-c-format
msgid "@@/20 @@ (or @@)"
msgstr ""

#. code: message strcharinfo(0), l("@@/200 Black Scorpions", .@k+1);
#: npc/007-1/tycoon.txt:276
#, no-c-format
msgid "@@/200 Black Scorpions"
msgstr ""

#. code: message strcharinfo(0), l("@@/25 Cave Maggots", .@k+1);
#: npc/007-1/tycoon.txt:237
#, no-c-format
msgid "@@/25 Cave Maggots"
msgstr ""

#. code: mes l("@@/3 @@", countitem(FishBox), getitemlink(FishBox));
#: npc/003-1/sailors.txt:52
#, no-c-format
msgid "@@/3 @@"
msgstr ""

#. code: message strcharinfo(0), l("@@/3 Candor Scorpions", .@k+1);
#: npc/005-7/trainer.txt:475
#, no-c-format
msgid "@@/3 Candor Scorpions"
msgstr ""

#. code: mes l("@@/30 @@", countitem(CoinBag), getitemlink(CoinBag));
#: npc/009-1/charles.txt:168
#: npc/009-1/charles.txt:94
#, no-c-format
msgid "@@/30 @@"
msgstr ""

#. code: mes l("@@/4 @@", countitem(CroconutBox), getitemlink(CroconutBox));
#: npc/003-1/sailors.txt:53
#, no-c-format
msgid "@@/4 @@"
msgstr ""

#. code: dispbottom l("@@/40 Fire Goblins killed", getq3(HurscaldQuest_ForestBow)-10);
#: npc/009-1/fisherman.txt:141
#, no-c-format
msgid "@@/40 Fire Goblins killed"
msgstr ""

#. code: mes l("@@/40 slayed @@", .@k-10, getmonsterlink(FireGoblin));
#: npc/009-1/fisherman.txt:76
#, no-c-format
msgid "@@/40 slayed @@"
msgstr ""

#. code: mes l("@@/5 @@", countitem(EmptyBottle), getitemlink(EmptyBottle));
#. code: mes l("@@/5 @@", countitem(GingerBreadMan), getitemlink(GingerBreadMan));
#: npc/012-7/celestia.txt:112
#: npc/009-1/charles.txt:95
#: npc/009-1/charles.txt:169
#: npc/012-7/celestia.txt:135
#, no-c-format
msgid "@@/5 @@"
msgstr ""

#. code: message strcharinfo(0), l("@@/5 House Maggots", .@k+1);
#: npc/005-7/trainer.txt:459
#, no-c-format
msgid "@@/5 House Maggots"
msgstr ""

#. code: message strcharinfo(0), l("@@/50 Cave Snakes", .@k+1);
#: npc/007-1/tycoon.txt:250
#, no-c-format
msgid "@@/50 Cave Snakes"
msgstr ""

#. code: mes l("@@/6000 GP", Zeny);
#: npc/009-1/charles.txt:172
#: npc/009-1/charles.txt:98
#, no-c-format
msgid "@@/6000 GP"
msgstr ""

#. code: mesq l("@commands lists even more advanced commands, but you can't use all of them.");
#: npc/005-7/trainer.txt:373
#, no-c-format
msgid "@commands lists even more advanced commands, but you can't use all of them."
msgstr ""

#. code: mes col(l("A blur shape forms in your front. It seems to be a large ship."), 9);
#: npc/000-0/sailors.txt:22
#, no-c-format
msgid "A blur shape forms in your front. It seems to be a large ship."
msgstr ""

#. code: mes l("A bright and mysterious mushroom!!!");
#: npc/001-4/mushroom.txt:144
#: npc/001-4/mushroom.txt:74
#: npc/001-4/mushroom.txt:14
#: npc/001-4/mushroom.txt:134
#: npc/001-4/mushroom.txt:124
#: npc/001-4/mushroom.txt:114
#: npc/001-4/mushroom.txt:94
#: npc/001-4/mushroom.txt:24
#: npc/001-4/mushroom.txt:54
#: npc/001-4/mushroom.txt:44
#: npc/001-4/mushroom.txt:34
#: npc/001-4/mushroom.txt:64
#: npc/001-4/mushroom.txt:84
#: npc/001-4/mushroom.txt:104
#, no-c-format
msgid "A bright and mysterious mushroom!!!"
msgstr ""

#. code: npctalk l("A disarm process is already running.");
#: npc/soren/main.txt:360
#: npc/soren/main.txt:67
#: npc/soren/main.txt:215
#, no-c-format
msgid "A disarm process is already running."
msgstr ""

#. code: mes l("A great rush of mana flows though you.");
#: npc/011-1/manastone.txt:59
#, no-c-format
msgid "A great rush of mana flows though you."
msgstr ""

#. code: rif(getq(TulimsharQuest_Hasan) == 1, l("A guy named Hasan stole me!")),
#: npc/003-1/lieutenantdausen.txt:96
#: npc/003-1/lieutenantdausen.txt:46
#, no-c-format
msgid "A guy named Hasan stole me!"
msgstr ""

#. code: mesq l("A pity a friend of ours drank too much. Juliet knows how to cure. We need to give her a @@ to do a hangover potion.", getitemlink(ScorpionStinger));
#: npc/005-1/sailors.txt:97
#, no-c-format
msgid "A pity a friend of ours drank too much. Juliet knows how to cure. We need to give her a @@ to do a hangover potion."
msgstr ""

#. code: mesq l("A pity...");
#: npc/003-1/aidan.txt:97
#, no-c-format
msgid "A pity..."
msgstr ""

#. code: mes l("A ship travel will cost you @@ GP.", .@price);
#: npc/002-4/nard.txt:181
#, no-c-format
msgid "A ship travel will cost you @@ GP."
msgstr ""

#. code: l("A sunny and hot day,"),
#: npc/functions/random-talk.txt:63
#, no-c-format
msgid "A sunny and hot day,"
msgstr ""

#. code: if (.@rand == 5) npctalkonce(l("A-hoy matey!"));
#: npc/functions/random-talk.txt:69
#, no-c-format
msgid "A-hoy matey!"
msgstr ""

#. code: Name: "ADMIN Cap"
#: item_db.conf:-1
#, no-c-format
msgid "ADMIN Cap"
msgstr ""

#. code: 003-1,53,128,0	script	Aahna	NPC_ELVEN_FEMALE,{
#: npc/003-1/aahna.txt:6
#, no-c-format
msgid "Aahna"
msgstr ""

#. code: l("Abort"), -;
#. code: menuimage("actions/abort", l("Abort")),
#. code: l("Abort"),
#: npc/003-1/lieutenantdausen.txt:118
#: npc/commands/scheduled-broadcasts.txt:162
#: npc/005-1/ayasha.txt:129
#: npc/commands/debug-skill.txt:16
#: npc/commands/debug.txt:22
#: npc/012-1/guards.txt:67
#: npc/009-1/guards.txt:28
#, no-c-format
msgid "Abort"
msgstr ""

#. code: Name: "Acorn"
#: item_db.conf:-1
#, no-c-format
msgid "Acorn"
msgstr ""

#. code: Name: "Acorn Of Death"
#: item_db.conf:-1
#, no-c-format
msgid "Acorn Of Death"
msgstr ""

#. code: l("Actually, I have bad luck. Could you sell me a box full of fresh fish?")))
#: npc/003-1/eugene.txt:80
#, no-c-format
msgid "Actually, I have bad luck. Could you sell me a box full of fresh fish?"
msgstr ""

#. code: mesq l("Actually, nevermind. I'll wait you grind level 25 first, then we can do this."); // Note: Fisherman part is level 30!
#: npc/012-1/jack.txt:45
#, no-c-format
msgid "Actually, nevermind. I'll wait you grind level 25 first, then we can do this."
msgstr ""

#. code: menuimage("actions/add", l("Add a new line")),
#: npc/commands/motd.txt:145
#, no-c-format
msgid "Add a new line"
msgstr ""

#. code: 001-1,243,26,0	script	Aeros Trader	NPC_M_COINKEEPER,{
#: npc/001-1/rewards.txt:6
#, no-c-format
msgid "Aeros Trader"
msgstr ""

#. code: mes l("After all, I am the Well Master!");
#: npc/003-1/mahoud.txt:13
#, no-c-format
msgid "After all, I am the Well Master!"
msgstr ""

#. code: l("After that, stay still and be patient, but also alert!");
#: npc/items/books.txt:62
#, no-c-format
msgid "After that, stay still and be patient, but also alert!"
msgstr ""

#. code: mesq l("After the Great Famine which happened after the Red Queen death, it was founded by people who sailed away in look of new opportunities.");
#: npc/003-1/ninathetraveler.txt:74
#, no-c-format
msgid "After the Great Famine which happened after the Red Queen death, it was founded by people who sailed away in look of new opportunities."
msgstr ""

#. code: mesq l("After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading.");
#: npc/005-7/trainer.txt:205
#, no-c-format
msgid "After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading."
msgstr ""

#. code: mesq l("Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead.");
#: npc/005-7/trainer.txt:325
#, no-c-format
msgid "Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead."
msgstr ""

#. code: mes l("Ah! Greedy humans! Couldn't we happy with little?");
#: npc/003-1/mariusthebard.txt:62
#, no-c-format
msgid "Ah! Greedy humans! Couldn't we happy with little?"
msgstr ""

#. code: mes l("Ah! Greedy humans! End this war which our greed has stroke!");
#: npc/003-1/mariusthebard.txt:77
#, no-c-format
msgid "Ah! Greedy humans! End this war which our greed has stroke!"
msgstr ""

#. code: mes l("Ah! Greedy humans! How ignorant were we, to ever do that?");
#: npc/003-1/mariusthebard.txt:57
#, no-c-format
msgid "Ah! Greedy humans! How ignorant were we, to ever do that?"
msgstr ""

#. code: mes l("Ah! Greedy humans! Just how big is our greed?");
#: npc/003-1/mariusthebard.txt:66
#, no-c-format
msgid "Ah! Greedy humans! Just how big is our greed?"
msgstr ""

#. code: mes l("Ah! Greedy humans! Stand up to save our world!");
#: npc/003-1/mariusthebard.txt:76
#, no-c-format
msgid "Ah! Greedy humans! Stand up to save our world!"
msgstr ""

#. code: mes l("Ah! Greedy humans! The Monster War will now rage the globe!");
#: npc/003-1/mariusthebard.txt:72
#, no-c-format
msgid "Ah! Greedy humans! The Monster War will now rage the globe!"
msgstr ""

#. code: mes l("Ah! Greedy humans! Things will never be as they used to be!");
#: npc/003-1/mariusthebard.txt:67
#, no-c-format
msgid "Ah! Greedy humans! Things will never be as they used to be!"
msgstr ""

#. code: mes l("Ah! Greedy humans! We pay the price for our actions,");
#: npc/003-1/mariusthebard.txt:71
#, no-c-format
msgid "Ah! Greedy humans! We pay the price for our actions,"
msgstr ""

#. code: mes l("Ah! Greedy humans! Why did we had to fight?");
#: npc/003-1/mariusthebard.txt:61
#, no-c-format
msgid "Ah! Greedy humans! Why did we had to fight?"
msgstr ""

#. code: mes l("Ah! Greedy humans! Why had we to desire?");
#: npc/003-1/mariusthebard.txt:56
#, no-c-format
msgid "Ah! Greedy humans! Why had we to desire?"
msgstr ""

#. code: mesq l("Ah! I know. Kill 10 @@. They usually are near the mine's inn.", getmonsterlink(Ratto));
#: npc/007-1/tycoon.txt:71
#, no-c-format
msgid "Ah! I know. Kill 10 @@. They usually are near the mine's inn."
msgstr ""

#. code: mesq l("Ah! I know. Kill 10 @@. They usually are the crops.", getmonsterlink(Maggot));
#: npc/005-7/trainer.txt:65
#, no-c-format
msgid "Ah! I know. Kill 10 @@. They usually are the crops."
msgstr ""

#. code: speech S_FIRST_BLANK_LINE, lg("Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn.");
#: npc/003-1/lieutenantdausen.txt:102
#: npc/003-1/lieutenantdausen.txt:56
#, no-c-format
msgid "Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn.#0"
msgstr ""

#. code: speech S_FIRST_BLANK_LINE, lg("Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn.");
#: npc/003-1/lieutenantdausen.txt:102
#: npc/003-1/lieutenantdausen.txt:56
#, no-c-format
msgid "Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn.#1"
msgstr ""

#. code: mesq l("Ah, I can also cure you, if you need.");
#: npc/005-7/nurse.txt:12
#, no-c-format
msgid "Ah, I can also cure you, if you need."
msgstr ""

#. code: mesq l("Ah, I guess you want to fight at the cave north of me...");
#: npc/005-1/ayasha.txt:98
#, no-c-format
msgid "Ah, I guess you want to fight at the cave north of me..."
msgstr ""

#. code: mesq l("Ah, I wonder how my mother Swezanne is faring...");
#: npc/003-1/silvia.txt:69
#, no-c-format
msgid "Ah, I wonder how my mother Swezanne is faring..."
msgstr ""

#. code: mesq l("Ah, don't bother me with that. That wood must be special, it must bend and cannot break. Too difficult to find!");
#: npc/012-1/jack.txt:38
#, no-c-format
msgid "Ah, don't bother me with that. That wood must be special, it must bend and cannot break. Too difficult to find!"
msgstr ""

#. code: mesq l("Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall.");
#: npc/003-1/swezanne.txt:44
#: npc/003-1/swezanne.txt:35
#, no-c-format
msgid "Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall."
msgstr ""

#. code: mesq l("Ah, hello there! I am @@, a Redy alchemist.", .name$);
#: npc/005-6/zitoni.txt:11
#, no-c-format
msgid "Ah, hello there! I am @@, a Redy alchemist."
msgstr ""

#. code: npctalk3 l("Ah, if Jack and that fisherman from Halinarzo still gave me materials...");
#: npc/012-3/alan.txt:12
#, no-c-format
msgid "Ah, if Jack and that fisherman from Halinarzo still gave me materials..."
msgstr ""

#. code: mesq l("Ah, it is not the same. Not the same.");
#: npc/005-1/sailors.txt:36
#, no-c-format
msgid "Ah, it is not the same. Not the same."
msgstr ""

#. code: mesq l("Ah, living in Halinarzo is so difficult...");
#: npc/009-1/foxhound.txt:11
#, no-c-format
msgid "Ah, living in Halinarzo is so difficult..."
msgstr ""

#. code: mesq l("Ah, my daughter Silvia is so far away... But I don't want to leave the shade of this tree...");
#: npc/003-1/swezanne.txt:70
#, no-c-format
msgid "Ah, my daughter Silvia is so far away... But I don't want to leave the shade of this tree..."
msgstr ""

#. code: mesq l("Ah, nothing too major, as you already have magic.");
#: npc/functions/class.txt:46
#, no-c-format
msgid "Ah, nothing too major, as you already have magic."
msgstr ""

#. code: mesq l("Ah, personally I don't use it?");
#: npc/007-1/dracoula.txt:80
#: npc/005-1/liana.txt:83
#, no-c-format
msgid "Ah, personally I don't use it?"
msgstr ""

#. code: l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."),
#: npc/005-1/ayasha.txt:30
#, no-c-format
msgid "Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."
msgstr ""

#. code: mesq l("Ah, there are lots on the miners cave.");
#: npc/003-10/guarddevoir.txt:79
#, no-c-format
msgid "Ah, there are lots on the miners cave."
msgstr ""

#. code: if (.@rand == 1) npctalkonce(l("Ah, this is boring."));
#: npc/functions/random-talk.txt:58
#, no-c-format
msgid "Ah, this is boring."
msgstr ""

#. code: mesq lg("Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!","Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!", getitemlink(SilverEasteregg), getitemlink(GoldenEasteregg));
#: npc/001-4/lilica.txt:8
#, no-c-format
msgid "Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!#0"
msgstr ""

#. code: mesq lg("Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!","Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!", getitemlink(SilverEasteregg), getitemlink(GoldenEasteregg));
#: npc/001-4/lilica.txt:8
#, no-c-format
msgid "Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!#1"
msgstr ""

#. code: l("Ah, welcome. Please, don't be afraid of my look, Saulc GM assigned me to here."),
#: npc/003-2/eistein.txt:46
#, no-c-format
msgid "Ah, welcome. Please, don't be afraid of my look, Saulc GM assigned me to here."
msgstr ""

#. code: mesq l("Ah, yes... You see, there is just no task I can give to you right now. ##BYou are too weak to fight monsters.##b");
#: npc/005-7/trainer.txt:131
#, no-c-format
msgid "Ah, yes... You see, there is just no task I can give to you right now. ##BYou are too weak to fight monsters.##b"
msgstr ""

#. code: mesq l("Ah, yes... You see, there is just no task I can give to you right now. You are too weak to fight these monsters.");
#: npc/007-1/tycoon.txt:144
#, no-c-format
msgid "Ah, yes... You see, there is just no task I can give to you right now. You are too weak to fight these monsters."
msgstr ""

#. code: mesq l("Ah... A @@. The sturdiest from all mushroom, and very, very rare.", getitemlink(DarkDesertMushroom));
#: npc/005-6/zitoni.txt:214
#, no-c-format
msgid "Ah... A @@. The sturdiest from all mushroom, and very, very rare."
msgstr ""

#. code: mesq l("Ah... I am too lazy to ask for anything in exchange. Here. Take it. Free.");
#: npc/003-1/jakod.txt:78
#, no-c-format
msgid "Ah... I am too lazy to ask for anything in exchange. Here. Take it. Free."
msgstr ""

#. code: mesq l("Ah... Well, ok. I'll do the powder for you, but you still need to bring me the material.");
#: npc/005-6/zitoni.txt:220
#, no-c-format
msgid "Ah... Well, ok. I'll do the powder for you, but you still need to bring me the material."
msgstr ""

#. code: if (@n == 2) dispbottom l("Ah... What is happening to meeeeeeee?");
#: npc/001-4/mushroom.txt:9
#, no-c-format
msgid "Ah... What is happening to meeeeeeee?"
msgstr ""

#. code: l("Ahoi."),
#: npc/003-1/eugene.txt:28
#, no-c-format
msgid "Ahoi."
msgstr ""

#. code: mesq l("Ahoy matey!");
#: npc/005-1/sailors.txt:23
#, no-c-format
msgid "Ahoy matey!"
msgstr ""

#. code: l("Ahoy, @@!", strcharinfo(0)),
#: npc/003-1/eugene.txt:76
#: npc/test/hinnack.txt:67
#, no-c-format
msgid "Ahoy, @@!"
msgstr ""

#. code: 003-1,95,97,0	script	Aidan	NPC_PLAYER,{
#: npc/003-1/aidan.txt:4
#, no-c-format
msgid "Aidan"
msgstr ""

#. code: mesn l("Aidan, the Monster Guide");
#: npc/003-1/aidan.txt:71
#: npc/003-1/aidan.txt:52
#: npc/003-1/aidan.txt:30
#: npc/003-1/aidan.txt:27
#: npc/003-1/aidan.txt:43
#: npc/003-1/aidan.txt:11
#: npc/003-1/aidan.txt:49
#: npc/003-1/aidan.txt:58
#: npc/003-1/aidan.txt:55
#: npc/003-1/aidan.txt:37
#: npc/003-1/aidan.txt:8
#, no-c-format
msgid "Aidan, the Monster Guide"
msgstr ""

#. code: 012-3,44,40,0	script	Alan	NPC_BOWMASTER,{
#: npc/012-3/alan.txt:6
#, no-c-format
msgid "Alan"
msgstr ""

#. code: 002-1,45,26,0	script	Alige	NPC_ALIGE,{
#: npc/002-1/alige.txt:15
#, no-c-format
msgid "Alige"
msgstr ""

#. code: mesq l("All I can say is that you were born there, and moved by the age of 4, but to where? I don't know.");
#: npc/003-2/lua.txt:92
#, no-c-format
msgid "All I can say is that you were born there, and moved by the age of 4, but to where? I don't know."
msgstr ""

#. code: mesq l("All arenas stay open for only 30 minutes after being purchased.");
#: npc/003-10/arnea.txt:93
#, no-c-format
msgid "All arenas stay open for only 30 minutes after being purchased."
msgstr ""

#. code: message strcharinfo(0), l("All black scorpions are dead! Go back to Tycoon.");
#: npc/007-1/tycoon.txt:273
#, no-c-format
msgid "All black scorpions are dead! Go back to Tycoon."
msgstr ""

#. code: message strcharinfo(0), l("All candor scorpions are dead!");
#: npc/005-7/trainer.txt:472
#, no-c-format
msgid "All candor scorpions are dead!"
msgstr ""

#. code: message strcharinfo(0), l("All cave maggots are dead! Go back to Tycoon.");
#: npc/007-1/tycoon.txt:234
#, no-c-format
msgid "All cave maggots are dead! Go back to Tycoon."
msgstr ""

#. code: message strcharinfo(0), l("All cave snakes are dead! Go back to Tycoon.");
#: npc/007-1/tycoon.txt:247
#, no-c-format
msgid "All cave snakes are dead! Go back to Tycoon."
msgstr ""

#. code: announce l("All hail ##B@@##b, first to complete the ##3Yeti King Quest!", $YETIKING_WINNER$), bc_all|bc_npc;
#: npc/001-7/celestia_bossfight.txt:36
#, no-c-format
msgid "All hail ##B@@##b, first to complete the ##3Yeti King Quest!"
msgstr ""

#. code: l("All hail @@ and Andrei Sakar, heroes of the world!", $MOST_HEROIC$));
#: npc/functions/news.txt:114
#, no-c-format
msgid "All hail @@ and Andrei Sakar, heroes of the world!"
msgstr ""

#. code: mesq l("All hail the ones who proven their worth before the whole Alliance!");
#: npc/012-1/statue.txt:19
#: npc/003-0-1/statues.txt:41
#, no-c-format
msgid "All hail the ones who proven their worth before the whole Alliance!"
msgstr ""

#. code: message strcharinfo(0), l("All house maggots are dead!");
#: npc/005-7/trainer.txt:456
#, no-c-format
msgid "All house maggots are dead!"
msgstr ""

#. code: message strcharinfo(0), l("All maggots are dead!");
#: npc/005-7/trainer.txt:443
#, no-c-format
msgid "All maggots are dead!"
msgstr ""

#. code: message strcharinfo(0), l("All mana bugs are dead!");
#: npc/005-7/trainer.txt:498
#, no-c-format
msgid "All mana bugs are dead!"
msgstr ""

#. code: l("All of my money."), -2,
#: npc/functions/bank.txt:41
#: npc/functions/bank.txt:88
#, no-c-format
msgid "All of my money."
msgstr ""

#. code: message strcharinfo(0), l("All rattos are dead! Go back to Tycoon.");
#: npc/007-1/tycoon.txt:220
#, no-c-format
msgid "All rattos are dead! Go back to Tycoon."
msgstr ""

#. code: message strcharinfo(0), l("All red scorpions are dead! Go back to Tycoon.");
#: npc/007-1/tycoon.txt:260
#, no-c-format
msgid "All red scorpions are dead! Go back to Tycoon."
msgstr ""

#. code: message strcharinfo(0), l("All scorpions are dead!");
#: npc/005-7/trainer.txt:485
#, no-c-format
msgid "All scorpions are dead!"
msgstr ""

#. code: l("All this seems unimportant to you right now.");
#: npc/functions/game-rules.txt:41
#, no-c-format
msgid "All this seems unimportant to you right now."
msgstr ""

#. code: message strcharinfo(0), l("All torches are lit!");
#: npc/007-1/torches.txt:67
#, no-c-format
msgid "All torches are lit!"
msgstr ""

#. code: mesq l("Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item.");
#: npc/005-7/trainer.txt:234
#, no-c-format
msgid "Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item."
msgstr ""

#. code: mesq l("Almost all documents were lost, destroyed or damaged. I cannot even find your parents name.");
#: npc/003-2/lua.txt:90
#, no-c-format
msgid "Almost all documents were lost, destroyed or damaged. I cannot even find your parents name."
msgstr ""

#. code: 014-2,125,84,157,54	monster	Alpha Mouboo	1056,1,120000,180000
#. code: Name: "Alpha Mouboo"
#. code: 001-7,35,25,5,2	monster	Alpha Mouboo	1056,2,30000,30000
#: npc/001-7/_mobs.txt:34
#: mob_db.conf:1749
#: npc/014-2/_mobs.txt:7
#, no-c-format
msgid "Alpha Mouboo"
msgstr ""

#. code: Name: "Alpha Mouboo Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Alpha Mouboo Hat"
msgstr ""

#. code: mesq l("Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts."); // With this, the final cost is 50 GP
#: npc/002-4/elmo.txt:102
#, no-c-format
msgid "Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts."
msgstr ""

#. code: mesq lg("Alright, I'm going to the capt'n room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to the capt'n room, keep an eye on him, we still don't know if he's friend or foe...");
#: npc/000-0-0/sailors.txt:35
#, no-c-format
msgid "Alright, I'm going to the capt'n room, keep an eye on her, we still don't know if she's friend or foe...#0"
msgstr ""

#. code: mesq lg("Alright, I'm going to the capt'n room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to the capt'n room, keep an eye on him, we still don't know if he's friend or foe...");
#: npc/000-0-0/sailors.txt:35
#, no-c-format
msgid "Alright, I'm going to the capt'n room, keep an eye on him, we still don't know if he's friend or foe...#1"
msgstr ""

#. code: l("Alright, take your time we are not in a hurry.");
#: npc/002-1/arpan.txt:266
#, no-c-format
msgid "Alright, take your time we are not in a hurry."
msgstr ""

#. code: l("Alright... Bye."), -;
#: npc/002-3/billybons.txt:33
#, no-c-format
msgid "Alright... Bye."
msgstr ""

#. code: mes l("Also in honor of @@, who did a great act of bravery recently. May they keep protecting our world!", $MOST_HEROIC$);
#: npc/012-1/statue.txt:15
#: npc/003-0-1/statues.txt:37
#, no-c-format
msgid "Also in honor of @@, who did a great act of bravery recently. May they keep protecting our world!"
msgstr ""

#. code: mesq l("Also worth mentioning is how to improve your ability to shoot fast. You need to be agile to grab a new arrow from your quiver and aim for the next shot before your enemy has recovered from your last.");
#: npc/012-1/gwendolyn.txt:99
#, no-c-format
msgid "Also worth mentioning is how to improve your ability to shoot fast. You need to be agile to grab a new arrow from your quiver and aim for the next shot before your enemy has recovered from your last."
msgstr ""

#. code: l("Also you can ask how much he already save for you by checking your balance.");
#: npc/005-5/nylo.txt:87
#: npc/005-5/nylo.txt:38
#, no-c-format
msgid "Also you can ask how much he already save for you by checking your balance."
msgstr ""

#. code: mesq l("Also your strength doesn't matter much. It helps you to carry more arrows with you, but nothing a few trips to the store won't do.");
#: npc/012-1/gwendolyn.txt:93
#, no-c-format
msgid "Also your strength doesn't matter much. It helps you to carry more arrows with you, but nothing a few trips to the store won't do."
msgstr ""

#. code: mesq l("Also, I believe hard work always pay off.");
#: npc/002-4/nard.txt:84
#, no-c-format
msgid "Also, I believe hard work always pay off."
msgstr ""

#. code: mesq l("Also, I don't care if you don't like the @@. That's the weapon a true archer should use!", getitemlink(ForestBow));
#: npc/012-1/gwendolyn.txt:488
#, no-c-format
msgid "Also, I don't care if you don't like the @@. That's the weapon a true archer should use!"
msgstr ""

#. code: mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat.");
#: npc/002-3/juliet.txt:206
#, no-c-format
msgid "Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat."
msgstr ""

#. code: mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.");
#: npc/002-1/arpan.txt:145
#, no-c-format
msgid "Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0"
msgstr ""

#. code: mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.");
#: npc/002-1/arpan.txt:145
#, no-c-format
msgid "Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1"
msgstr ""

#. code: l("Although the more powerful you are, the more money you will need."),
#: npc/005-6/zitoni.txt:42
#, no-c-format
msgid "Although the more powerful you are, the more money you will need."
msgstr ""

#. code: mes l("Although this particular one seems to hate everyone and everything, it recognizes your strength.");
#: npc/011-1/manastone.txt:18
#, no-c-format
msgid "Although this particular one seems to hate everyone and everything, it recognizes your strength."
msgstr ""

#. code: Name: "Amethyst"
#: item_db.conf:-1
#, no-c-format
msgid "Amethyst"
msgstr ""

#. code: rif(countitem(Amethyst) >= 2, l("Amethyst (+2 dex)")),
#: npc/003-5/jeweler.txt:84
#, no-c-format
msgid "Amethyst (+2 dex)"
msgstr ""

#. code: Name: "Amethyst Bif"
#: mob_db.conf:4147
#, no-c-format
msgid "Amethyst Bif"
msgstr ""

#. code: Name: "Amethyst Powder"
#: item_db.conf:-1
#, no-c-format
msgid "Amethyst Powder"
msgstr ""

#. code: narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("Amount?");
#: npc/items/shovel.txt:97
#, no-c-format
msgid "Amount?"
msgstr ""

#. code: dispbottom l("An error on your travel happened. Please report.");
#: npc/016-6/main.txt:48
#: npc/002-5/main.txt:36
#, no-c-format
msgid "An error on your travel happened. Please report."
msgstr ""

#. code: dispbottom l("An error on your travel time happened. Please report.");
#: npc/functions/util.txt:227
#, no-c-format
msgid "An error on your travel time happened. Please report."
msgstr ""

#. code: Name: "Ancient Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Ancient Shield"
msgstr ""

#. code: Name: "Ancient Sword"
#: item_db.conf:-1
#, no-c-format
msgid "Ancient Sword"
msgstr ""

#. code: mes l("And also in notable mention of those who [@@https://www.patreon.com/TMW2|sponsor@@] the Alliance and its administrative structure.");
#: npc/003-0-1/statues.txt:55
#, no-c-format
msgid "And also in notable mention of those who [@@https://www.patreon.com/TMW2|sponsor@@] the Alliance and its administrative structure."
msgstr ""

#. code: //mesq l("And anyone who hanged out on #evol-dev knows that, well... Cookies are life!");
#: npc/012-7/celestia.txt:100
#, no-c-format
msgid "And anyone who hanged out on #evol-dev knows that, well... Cookies are life!"
msgstr ""

#. code: mesq l("And guess what? They have a King of their own!");
#: npc/012-7/celestia.txt:67
#, no-c-format
msgid "And guess what? They have a King of their own!"
msgstr ""

#. code: l("And how do I save items?"),
#: npc/005-5/nylo.txt:95
#, no-c-format
msgid "And how do I save items?"
msgstr ""

#. code: l("And how do I save money?"),
#: npc/005-5/nylo.txt:68
#, no-c-format
msgid "And how do I save money?"
msgstr ""

#. code: mesq l("And once they entrust you with what is important for them, they'll pay better. Here is 700 GP. Come back later.");
#: npc/005-1/maya.txt:117
#, no-c-format
msgid "And once they entrust you with what is important for them, they'll pay better. Here is 700 GP. Come back later."
msgstr ""

#. code: mesq l("And one last thing I'll want. See these @@? I don't like them, so I'll have you to kill 40 of them for me.", getmonsterlink(FireGoblin));
#: npc/009-1/fisherman.txt:47
#, no-c-format
msgid "And one last thing I'll want. See these @@? I don't like them, so I'll have you to kill 40 of them for me."
msgstr ""

#. code: l("And then what happened?");
#: npc/002-1/arpan.txt:136
#, no-c-format
msgid "And then what happened?"
msgstr ""

#. code: mesq l("And then, finally, depart to ##BHalinarzo##b. Maybe, just maybe, someone recognize you. Or, start a new life! Few people can do that!");
#: npc/003-2/lua.txt:104
#, no-c-format
msgid "And then, finally, depart to ##BHalinarzo##b. Maybe, just maybe, someone recognize you. Or, start a new life! Few people can do that!"
msgstr ""

#. code: mesq l("And they say I am the greedy one. Hmpf.");
#: npc/003-1/tinris.txt:47
#, no-c-format
msgid "And they say I am the greedy one. Hmpf."
msgstr ""

#. code: rif(countitem(IronOre) >= 1 && Zeny >= 100, l("And what's about Iron Ore?")),
#: npc/007-1/pylon.txt:39
#, no-c-format
msgid "And what's about Iron Ore?"
msgstr ""

#. code: mesq l("And with what you expect to fight monsters? You must arrange yourself a weapon!");
#: npc/005-7/trainer.txt:146
#, no-c-format
msgid "And with what you expect to fight monsters? You must arrange yourself a weapon!"
msgstr ""

#. code: mesq l("And your rare, a @@! Enjoy!", getitemlink(MaggotCocoon));
#: npc/003-1/aidan.txt:117
#, no-c-format
msgid "And your rare, a @@! Enjoy!"
msgstr ""

#. code: 012-1,75,59,0	script	Andrei Sakar	NPC_ANDREI,{
#: npc/012-1/andrei.txt:10
#, no-c-format
msgid "Andrei Sakar"
msgstr ""

#. code: mesn l("Andrei Sakar, Legendary Hero");
#: npc/012-1/andrei.txt:11
#, no-c-format
msgid "Andrei Sakar, Legendary Hero"
msgstr ""

#. code: Name: "Angel Amulet"
#: item_db.conf:-1
#, no-c-format
msgid "Angel Amulet"
msgstr ""

#. code: Name: "Angry Red Scorpion"
#. code: soren,110,97,103,81	monster	Angry Red Scorpion	1130,18,5000,10000
#: npc/soren/_mobs.txt:7
#: mob_db.conf:5008
#, no-c-format
msgid "Angry Red Scorpion"
msgstr ""

#. code: Name: "Angry Scorpion"
#: mob_db.conf:5059
#, no-c-format
msgid "Angry Scorpion"
msgstr ""

#. code: Name: "Animal Bones"
#: item_db.conf:-1
#, no-c-format
msgid "Animal Bones"
msgstr ""

#. code: mesq l("Another lecture: Take always enough arrows with you. Go and come back when you are equipped adequately.");
#: npc/012-1/gwendolyn.txt:525
#, no-c-format
msgid "Another lecture: Take always enough arrows with you. Go and come back when you are equipped adequately."
msgstr ""

#. code: l("Another time, maybe."), L_Close;
#: npc/004-1/elanore.txt:11
#: npc/functions/nurse.txt:68
#, no-c-format
msgid "Another time, maybe."
msgstr ""

#. code: Name: "Antlers"
#: item_db.conf:-1
#, no-c-format
msgid "Antlers"
msgstr ""

#. code: Name: "Antlers Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Antlers Hat"
msgstr ""

#. code: 004-1,107,67,0	script	Anwar	NPC_RAIJIN,{
#: npc/004-1/anwar.txt:7
#, no-c-format
msgid "Anwar"
msgstr ""

#. code: l("Any fishing tips for me?"),-,
#: npc/009-1/fisherman.txt:16
#, no-c-format
msgid "Any fishing tips for me?"
msgstr ""

#. code: l("Anything else?");
#: npc/003-6/tamiloc.txt:52
#: npc/012-1/locamit.txt:46
#: npc/003-6/tamiloc.txt:46
#: npc/012-1/locamit.txt:52
#, no-c-format
msgid "Anything else?"
msgstr ""

#. code: mesq l("Anyway, I am selling Cherry Cakes to sponsor my studies. Please buy as many as you want!");
#: npc/003-1/itka.txt:11
#, no-c-format
msgid "Anyway, I am selling Cherry Cakes to sponsor my studies. Please buy as many as you want!"
msgstr ""

#. code: mesq l("Anyway, there's a barrier to prevent monsters from attacking the city from below.");
#: npc/003-1/inac.txt:18
#, no-c-format
msgid "Anyway, there's a barrier to prevent monsters from attacking the city from below."
msgstr ""

#. code: mesq l("Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!");
#: npc/003-1/constableperry.txt:15
#, no-c-format
msgid "Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!"
msgstr ""

#. code: Name: "Apana Cake"
#: item_db.conf:-1
#, no-c-format
msgid "Apana Cake"
msgstr ""

#. code: setnpcdialogtitle l("Appearance Debug");
#: npc/commands/debug-look.txt:54
#, no-c-format
msgid "Appearance Debug"
msgstr ""

#. code: setnpcdialogtitle l("Appearance Debug - Barber");
#: npc/commands/debug-look.txt:22
#: npc/commands/debug-look.txt:32
#, no-c-format
msgid "Appearance Debug - Barber"
msgstr ""

#. code: setnpcdialogtitle l("Appearance Debug - Race");
#: npc/commands/debug-look.txt:42
#, no-c-format
msgid "Appearance Debug - Race"
msgstr ""

#. code: //setnpcdialogtitle l("Appearance Debug - Sex Change");
#: npc/commands/debug-look.txt:4
#, no-c-format
msgid "Appearance Debug - Sex Change"
msgstr ""

#. code: Name: "Aquada"
#: item_db.conf:-1
#, no-c-format
msgid "Aquada"
msgstr ""

#. code: Name: "Aquada Box"
#: item_db.conf:-1
#, no-c-format
msgid "Aquada Box"
msgstr ""

#. code: l("Are the fish biting today?");
#: npc/test/hinnack.txt:68
#: npc/003-1/eugene.txt:77
#, no-c-format
msgid "Are the fish biting today?"
msgstr ""

#. code: l("Are you a terranite?"),                     L_Terranite,
#: npc/007-1/tycoon.txt:57
#, no-c-format
msgid "Are you a terranite?"
msgstr ""

#. code: mesq l("Are you enjoying yourself in Candor? Do you have any questions?");
#: npc/005-1/liana.txt:22
#: npc/007-1/dracoula.txt:19
#, no-c-format
msgid "Are you enjoying yourself in Candor? Do you have any questions?"
msgstr ""

#. code: mesq l("Are you feeling well? That was a pretty powerful attack!");
#: npc/007-1/zarkor.txt:207
#, no-c-format
msgid "Are you feeling well? That was a pretty powerful attack!"
msgstr ""

#. code: if (.@r == 2) npctalk3 l("Are you going to stand here all day long? Go wash the dishes or go away.");
#: npc/002-1/chefgado.txt:93
#, no-c-format
msgid "Are you going to stand here all day long? Go wash the dishes or go away."
msgstr ""

#. code: mesq l("Are you interested in becoming a student of Archery?");
#: npc/012-1/gwendolyn.txt:32
#, no-c-format
msgid "Are you interested in becoming a student of Archery?"
msgstr ""

#. code: l("Are you ok?"), L_Quit,
#: npc/002-3/billybons.txt:31
#, no-c-format
msgid "Are you ok?"
msgstr ""

#. code: speech lg("Are you sure? It costs 800 GP.");
#: npc/functions/marriage.txt:244
#, no-c-format
msgid "Are you sure? It costs 800 GP.#0"
msgstr ""

#. code: speech lg("Are you sure? It costs 800 GP.");
#: npc/functions/marriage.txt:244
#, no-c-format
msgid "Are you sure? It costs 800 GP.#1"
msgstr ""

#. code: if (getskilllv(.@SK_T1) >= 1) mesq l("Are you using my skill?");
#: npc/functions/class.txt:25
#, no-c-format
msgid "Are you using my skill?"
msgstr ""

#. code: 002-1,72,34,0	script	AreaNPC	NPC_HIDDEN,0,1,{
#: npc/002-1/peter.txt:41
#, no-c-format
msgid "AreaNPC"
msgstr ""

#. code: 002-1,72,30,0	script	AreaNPC#002-1d	NPC_HIDDEN,0,0,{
#: npc/002-1/doors.txt:6
#, no-c-format
msgid "AreaNPC#002-1d"
msgstr ""

#. code: 002-3,42,25,0	script	AreaNPC#002-3d	NPC_HIDDEN,0,0,{
#: npc/002-3/doors.txt:77
#, no-c-format
msgid "AreaNPC#002-3d"
msgstr ""

#. code: 002-4,19,27,0	script	AreaNPC#002-4d	NPC_HIDDEN,0,0,{
#: npc/002-4/doors.txt:6
#, no-c-format
msgid "AreaNPC#002-4d"
msgstr ""

#. code: 002-3,30,28,0	script	AreaNPC#doors4	NPC_HIDDEN,0,0,{
#: npc/002-3/doors.txt:6
#, no-c-format
msgid "AreaNPC#doors4"
msgstr ""

#. code: 002-3,44,28,0	script	AreaNPC#doors5	NPC_HIDDEN,0,0,{
#: npc/002-3/doors.txt:62
#, no-c-format
msgid "AreaNPC#doors5"
msgstr ""

#. code: mes l("Arena created, it can be used for 30 minutes.");
#. code: dispbottom l("Arena created, it can be used for 30 minutes.");
#: npc/003-10/arnea.txt:62
#: npc/003-10/arnea.txt:66
#, no-c-format
msgid "Arena created, it can be used for 30 minutes."
msgstr ""

#. code: Name: "Armbands"
#: item_db.conf:-1
#, no-c-format
msgid "Armbands"
msgstr ""

#. code: 003-10,26,60,0	script	Arnea	NPC_ELF_F,{
#: npc/003-10/arnea.txt:7
#, no-c-format
msgid "Arnea"
msgstr ""

#. code: 003-13,29,29,0	script	Arnea#003-13	NPC_ELF_F,{
#: npc/003-13/arnea.txt:7
#, no-c-format
msgid "Arnea#003-13"
msgstr ""

#. code: if (.@rand == 6) npctalkonce(l("Arr!"));
#: npc/functions/random-talk.txt:70
#, no-c-format
msgid "Arr!"
msgstr ""

#. code: mesq l("Arr, it is always good to be on land after so much time in sea!");
#: npc/005-1/sailors.txt:25
#, no-c-format
msgid "Arr, it is always good to be on land after so much time in sea!"
msgstr ""

#. code: rif(countitem("Beer") < 5, l("Arr, that's not enough! I'll bring more later!")), L_Later;
#: npc/005-1/sailors.txt:61
#, no-c-format
msgid "Arr, that's not enough! I'll bring more later!"
msgstr ""

#. code: mesq l("Arr, that's some fine ale! We can do the party when we're done with our work!");
#: npc/005-1/sailors.txt:77
#, no-c-format
msgid "Arr, that's some fine ale! We can do the party when we're done with our work!"
msgstr ""

#. code: mesq l("Arr, we will wait for you then! We still have tasks to complete!");
#: npc/005-1/sailors.txt:67
#, no-c-format
msgid "Arr, we will wait for you then! We still have tasks to complete!"
msgstr ""

#. code: Name: "Arrow"
#: item_db.conf:-1
#, no-c-format
msgid "Arrow"
msgstr ""

#. code: Name: "Artis Backsword"
#: item_db.conf:-1
#, no-c-format
msgid "Artis Backsword"
msgstr ""

#. code: Name: "Artis Tank Top"
#: item_db.conf:-1
#, no-c-format
msgid "Artis Tank Top"
msgstr ""

#. code: mesq l("Artis is a city port founded after the Great Famine on the other continent.");
#: npc/012-1/dyrinthetraveler.txt:70
#: npc/003-1/ninathetraveler.txt:85
#, no-c-format
msgid "Artis is a city port founded after the Great Famine on the other continent."
msgstr ""

#. code: mesq l("As always, I can use a helping hand around here. Interested?");
#: npc/005-1/maya.txt:77
#, no-c-format
msgid "As always, I can use a helping hand around here. Interested?"
msgstr ""

#. code: mesq l("As an archer, you should always carry your bow with you. Doesn't warriors carry those heavy swords without complaining? Go and get it.");
#: npc/012-1/gwendolyn.txt:486
#, no-c-format
msgid "As an archer, you should always carry your bow with you. Doesn't warriors carry those heavy swords without complaining? Go and get it."
msgstr ""

#. code: mesq l("As soon that Saulc GM get back, we can start.");
#: npc/012-1/guards.txt:257
#, no-c-format
msgid "As soon that Saulc GM get back, we can start."
msgstr ""

#. code: mesq l("As usual, you can get only one hat yearly, for the symbolic amount of 30 @@ and 10 @@!", getitemlink(GoldenEasteregg), getitemlink(SilverEasteregg));
#: npc/001-4/lilica.txt:53
#, no-c-format
msgid "As usual, you can get only one hat yearly, for the symbolic amount of 30 @@ and 10 @@!"
msgstr ""

#. code: mesq l("As you might have noticed, it depends on many circumstances if your arrow finds its target. Your shot may be too powerful or too weak, so the arrow goes far beyond your target or hits the ground before it reaches its destination.");
#: npc/012-1/gwendolyn.txt:152
#, no-c-format
msgid "As you might have noticed, it depends on many circumstances if your arrow finds its target. Your shot may be too powerful or too weak, so the arrow goes far beyond your target or hits the ground before it reaches its destination."
msgstr ""

#. code: mesq l("As you see, helping others is a good way to level up. You can also sell monster parts for some money.");
#: npc/005-7/trainer.txt:87
#, no-c-format
msgid "As you see, helping others is a good way to level up. You can also sell monster parts for some money."
msgstr ""

#. code: .@idx = select(l("As you want!"),.@menustr$);
#: npc/functions/barber.txt:46
#, no-c-format
msgid "As you want!"
msgstr ""

#. code: Name: "Ash Urn"
#: item_db.conf:-1
#, no-c-format
msgid "Ash Urn"
msgstr ""

#. code: Name: "Assassin Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Assassin Boots"
msgstr ""

#. code: Name: "Assassin Gloves"
#: item_db.conf:-1
#, no-c-format
msgid "Assassin Gloves"
msgstr ""

#. code: Name: "Assassin Pants"
#: item_db.conf:-1
#, no-c-format
msgid "Assassin Pants"
msgstr ""

#. code: Name: "AssassinChest"
#: item_db.conf:-1
#, no-c-format
msgid "AssassinChest"
msgstr ""

#. code: Name: "Astra Cube"
#: item_db.conf:-1
#, no-c-format
msgid "Astra Cube"
msgstr ""

#. code: Name: "Atropos Mixture"
#: item_db.conf:-1
#, no-c-format
msgid "Atropos Mixture"
msgstr ""

#. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, come back if you ever want to create a larger group!");
#: npc/003-2/estard.txt:37
#, no-c-format
msgid "Awesome, come back if you ever want to create a larger group!"
msgstr ""

#. code: speech(S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, here is the certificate! Choose guild name wisely, because there are no refunds, even if you lose it!"));
#: npc/003-2/estard.txt:66
#, no-c-format
msgid "Awesome, here is the certificate! Choose guild name wisely, because there are no refunds, even if you lose it!"
msgstr ""

#. code: Name: "Axe Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Axe Hat"
msgstr ""

#. code: 005-1,52,81,0	script	Ayasha	NPC_HUMAN_FEMALE_NOOB,{
#: npc/005-1/ayasha.txt:15
#, no-c-format
msgid "Ayasha"
msgstr ""

#. code: 005-1,53,81,0	script	AyashaDebug	NPC_MONA,{
#: npc/005-1/ayasha.txt:396
#, no-c-format
msgid "AyashaDebug"
msgstr ""

#. code: Name: "Azul Slime"
#: mob_db.conf:3466
#, no-c-format
msgid "Azul Slime"
msgstr ""

#. code: dispbottom l("BUG, Please report: TorchTally, err_val @@", @torch_count);
#: npc/007-1/torches.txt:59
#, no-c-format
msgid "BUG, Please report: TorchTally, err_val @@"
msgstr ""

#. code: Name: "Bandana"
#: item_db.conf:-1
#, no-c-format
msgid "Bandana"
msgstr ""

#. code: spawner(l("Bandit"), 1024, 4);
#. code: Name: "Bandit"
#: mob_db.conf:820
#: npc/001-1/eventmaster.txt:118
#, no-c-format
msgid "Bandit"
msgstr ""

#. code: Name: "Bandit Hood"
#: item_db.conf:-1
#, no-c-format
msgid "Bandit Hood"
msgstr ""

#. code: Name: "Bandit Pants"
#: item_db.conf:-1
#, no-c-format
msgid "Bandit Pants"
msgstr ""

#. code: Name: "Banshee Bow"
#: item_db.conf:-1
#, no-c-format
msgid "Banshee Bow"
msgstr ""

#. code: Name: "Barbarian Amulet"
#: item_db.conf:-1
#, no-c-format
msgid "Barbarian Amulet"
msgstr ""

#. code: Name: "Barbarian Master Amulet"
#: item_db.conf:-1
#, no-c-format
msgid "Barbarian Master Amulet"
msgstr ""

#. code: Name: "Barrel"
#: item_db.conf:-1
#, no-c-format
msgid "Barrel"
msgstr ""

#. code: 005-3,24,36,0	script	Barrel#1	NPC_NO_SPRITE,{
#: npc/005-3/barrel.txt:71
#, no-c-format
msgid "Barrel#1"
msgstr ""

#. code: 005-3,24,39,0	script	Barrel#2	NPC_NO_SPRITE,{
#: npc/005-3/barrel.txt:87
#, no-c-format
msgid "Barrel#2"
msgstr ""

#. code: 005-3,29,37,0	script	Barrel#3	NPC_NO_SPRITE,{
#: npc/005-3/barrel.txt:101
#, no-c-format
msgid "Barrel#3"
msgstr ""

#. code: 005-3,35,34,0	script	Barrel#4	NPC_NO_SPRITE,{
#: npc/005-3/barrel.txt:114
#, no-c-format
msgid "Barrel#4"
msgstr ""

#. code: 005-3,38,34,0	script	Barrel#5	NPC_NO_SPRITE,{
#: npc/005-3/barrel.txt:127
#, no-c-format
msgid "Barrel#5"
msgstr ""

#. code: 005-3,44,40,0	script	Barrel#6	NPC_NO_SPRITE,{
#: npc/005-3/barrel.txt:140
#, no-c-format
msgid "Barrel#6"
msgstr ""

#. code: 005-3,38,41,0	script	Barrel#7	NPC_NO_SPRITE,{
#: npc/005-3/barrel.txt:153
#, no-c-format
msgid "Barrel#7"
msgstr ""

#. code: 005-3,29,41,0	script	Barrel#8	NPC_NO_SPRITE,{
#: npc/005-3/barrel.txt:166
#, no-c-format
msgid "Barrel#8"
msgstr ""

#. code: 009-1,44,48,0	script	Barzil	NPC_LLOYD,{
#: npc/009-1/barzil.txt:6
#, no-c-format
msgid "Barzil"
msgstr ""

#. code: spawner(l("Bat"), 1039, 10);
#. code: 009-1,27,29,7,8	monster	Bat	1039,1,60000,60000
#. code: Name: "Bat"
#. code: 010-1-1,124,43,29,22	monster	Bat	1039,3,35000,150000
#: npc/009-1/_mobs.txt:3
#: npc/010-1-1/_mobs.txt:8
#: npc/001-1/eventmaster.txt:89
#: mob_db.conf:1335
#, no-c-format
msgid "Bat"
msgstr ""

#. code: Name: "Bat Teeth"
#: item_db.conf:-1
#, no-c-format
msgid "Bat Teeth"
msgstr ""

#. code: Name: "Bat Wing"
#: item_db.conf:-1
#, no-c-format
msgid "Bat Wing"
msgstr ""

#. code: mesq l("Be Patient... You still need to wait @@.", .@time$);
#: npc/006-1/crazyfefe.txt:98
#, no-c-format
msgid "Be Patient... You still need to wait @@."
msgstr ""

#. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .LegsCount, getitemlink(.LegsID));
#. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID));
#: npc/005-1/vincent.txt:19
#: npc/003-1/eugene.txt:32
#: npc/test/hinnack.txt:23
#, no-c-format
msgid "Be a friend and bring me @@ @@.#0"
msgstr ""

#. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .LegsCount, getitemlink(.LegsID));
#. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID));
#: npc/005-1/vincent.txt:19
#: npc/003-1/eugene.txt:32
#: npc/test/hinnack.txt:23
#, no-c-format
msgid "Be a friend and bring me @@ @@.#1"
msgstr ""

#. code: mesq l("Be sure to have a friend before joining, or you may have to logout in order to be able to move again!");
#: npc/001-1/bgmaster.txt:21
#, no-c-format
msgid "Be sure to have a friend before joining, or you may have to logout in order to be able to move again!"
msgstr ""

#. code: Name: "Beard"
#: item_db.conf:-1
#, no-c-format
msgid "Beard"
msgstr ""

#. code: mes l("Because heroes are not born, rather, they are made!");
#: npc/003-1/mariusthebard.txt:75
#, no-c-format
msgid "Because heroes are not born, rather, they are made!"
msgstr ""

#. code: mesq l("Because in the end, you are in the hands of your class leader!"); // Rare: Some loner NPCs may grant you EXTRA skills beyond that.
#: npc/003-1/jakod.txt:47
#, no-c-format
msgid "Because in the end, you are in the hands of your class leader!"
msgstr ""

#. code: mesq l("Because they control everything! They even determine taxes!");
#: npc/003-1/gladys.txt:30
#, no-c-format
msgid "Because they control everything! They even determine taxes!"
msgstr ""

#. code: Name: "Bee"
#: mob_db.conf:2015
#, no-c-format
msgid "Bee"
msgstr ""

#. code: Name: "Beer"
#: item_db.conf:-1
#, no-c-format
msgid "Beer"
msgstr ""

#. code: mes l("Before start witch item do you want to play");
#: npc/test/rock.txt:17
#, no-c-format
msgid "Before start witch item do you want to play"
msgstr ""

#. code: Name: "Bent Needle"
#: item_db.conf:-1
#, no-c-format
msgid "Bent Needle"
msgstr ""

#. code: mes l("Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!");
#: npc/002-4/elmo.txt:30
#, no-c-format
msgid "Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!"
msgstr ""

#. code: mesq l("Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone.");
#: npc/functions/class.txt:89
#, no-c-format
msgid "Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone."
msgstr ""

#. code: mes l("Better luck next time!");
#: npc/001-4/lilica.txt:80
#, no-c-format
msgid "Better luck next time!\""
msgstr ""

#. code: 001-4,149,149,130,129	monster	Bhop Fluffy	1049,180,60000,120000
#. code: Name: "Bhop Fluffy"
#: npc/001-4/_mobs.txt:6
#: mob_db.conf:1612
#, no-c-format
msgid "Bhop Fluffy"
msgstr ""

#. code: Name: "Bhopper egg"
#: item_db.conf:-1
#, no-c-format
msgid "Bhopper egg"
msgstr ""

#. code: 015-1,121,105,119,97	monster	Bif	1058,8,45000,45000
#. code: Name: "Bif"
#. code: 001-6,94,24,92,38	monster	Bif	1058,6,45000,35000
#. code: spawner(l("Bif"), 1058, 5);
#: npc/001-1/eventmaster.txt:153
#: mob_db.conf:1796
#: npc/015-1/_mobs.txt:3
#: npc/001-6/_mobs.txt:2
#, no-c-format
msgid "Bif"
msgstr ""

#. code: Name: "Big Amethyst Bif"
#: mob_db.conf:4189
#, no-c-format
msgid "Big Amethyst Bif"
msgstr ""

#. code: Name: "Big Diamond Bif"
#: mob_db.conf:4064
#, no-c-format
msgid "Big Diamond Bif"
msgstr ""

#. code: Name: "Big Emerald Bif"
#: mob_db.conf:3939
#, no-c-format
msgid "Big Emerald Bif"
msgstr ""

#. code: Name: "Big Magic Bif"
#: mob_db.conf:4440
#, no-c-format
msgid "Big Magic Bif"
msgstr ""

#. code: Name: "Big Pumpkin Seed"
#: item_db.conf:-1
#, no-c-format
msgid "Big Pumpkin Seed"
msgstr ""

#. code: Name: "Big Ruby Bif"
#: mob_db.conf:3689
#, no-c-format
msgid "Big Ruby Bif"
msgstr ""

#. code: Name: "Big Sapphire Bif"
#: mob_db.conf:4314
#, no-c-format
msgid "Big Sapphire Bif"
msgstr ""

#. code: Name: "Big Topaz Bif"
#: mob_db.conf:3814
#, no-c-format
msgid "Big Topaz Bif"
msgstr ""

#. code: 002-3,31,23,0	script	Billy Bons#TMW2	NPC_BILLY_BONS,{
#: npc/002-3/billybons.txt:8
#, no-c-format
msgid "Billy Bons#TMW2"
msgstr ""

#. code: Name: "Black Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Black Dye"
msgstr ""

#. code: Name: "Black Pearl"
#: item_db.conf:-1
#, no-c-format
msgid "Black Pearl"
msgstr ""

#. code: 003-1-2,34,36,15,3	monster	Black Scorpion	1074,2,35000,150000
#. code: areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 15, "Lieutenant Jacob::OnBlackScorpionDeath");
#. code: 007-1,120,43,10,7	monster	Black Scorpion	1074,3,35000,300000,Tycoon::OnKillBlackScorpion
#. code: spawner(l("Black Scorpion"), 1074, 2);
#. code: 004-2,55,66,4,4	monster	Black Scorpion	1074,1,35000,150000
#. code: 001-6,119,91,57,42	monster	Black Scorpion	1074,23,30000,50000
#. code: areamonster("004-1", 0, 0, 79, 81, l("Black Scorpion"), 1074, 30, "Lieutenant Dausen::OnBlackScorpionDeath");
#. code: areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 1, "Lieutenant Jacob::OnBlackScorpionDeath");
#. code: areamonster("003-1", 0, 0, 120, 155, l("Black Scorpion"), 1074, 1, "Lieutenant Dausen::OnBlackScorpion2Death");
#. code: 010-1-1,24,34,4,4	monster	Black Scorpion	1071,2,35000,150000
#. code: areamonster("004-1", 0, 0, 79, 81, l("Black Scorpion"), 1074, 10, "Lieutenant Dausen::OnBlackScorpionDeath");
#. code: 003-1-1,85,72,65,72	monster	Black Scorpion	1074,21,35000,300000
#. code: 010-1-1,147,83,29,22	monster	Black Scorpion	1074,12,35000,150000
#. code: areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 40, "Lieutenant Jacob::OnBlackScorpionDeath");
#. code: areamonster("012-1", 0, 0, 120, 155, l("Black Scorpion"), 1074, 1, "Lieutenant Jacob::OnBlackScorpion2Death");
#. code: areamonster("004-1", 0, 0, 79, 81, l("Black Scorpion"), 1074, 15, "Lieutenant Dausen::OnBlackScorpionDeath");
#. code: areamonster("009-1", 0, 0, 120, 155, l("Black Scorpion"), 1074, 1, "Lieutenant Jacob::OnBlackScorpion2Death");
#. code: areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 25, "Lieutenant Jacob::OnBlackScorpionDeath");
#. code: Name: "Black Scorpion"
#. code: 010-1-1,112,34,4,4	monster	Black Scorpion	1071,2,35000,150000
#. code: areamonster("004-1", 0, 0, 79, 81, l("Black Scorpion"), 1074, 1, "Lieutenant Dausen::OnBlackScorpionDeath");
#. code: areamonster("005-1", 0, 0, 105, 105, l("Black Scorpion"), BlackScorpion, 1, "Ayasha::OnBlackScorpionDeath");
#: npc/009-1/guards.txt:63
#: npc/009-1/guards.txt:39
#: npc/003-1/lieutenantdausen.txt:143
#: npc/012-1/guards.txt:107
#: npc/007-1/_mobs.txt:3
#: npc/009-1/guards.txt:74
#: npc/010-1-1/_mobs.txt:7
#: npc/005-1/ayasha.txt:138
#: npc/010-1-1/_mobs.txt:5
#: npc/005-1/ayasha.txt:146
#: npc/012-1/guards.txt:78
#: npc/012-1/guards.txt:90
#: npc/003-1/lieutenantdausen.txt:161
#: npc/003-1/lieutenantdausen.txt:156
#: npc/009-1/guards.txt:68
#: npc/003-1/lieutenantdausen.txt:167
#: npc/003-1/lieutenantdausen.txt:130
#: npc/012-1/guards.txt:102
#: npc/009-1/guards.txt:51
#: npc/001-1/eventmaster.txt:119
#: npc/010-1-1/_mobs.txt:6
#: npc/012-1/guards.txt:113
#: npc/003-1-1/_mobs.txt:3
#: npc/004-2/_mobs.txt:7
#: npc/003-1-2/_mobs.txt:2
#: mob_db.conf:2427
#: npc/001-6/_mobs.txt:9
#, no-c-format
msgid "Black Scorpion"
msgstr ""

#. code: Name: "Black Scorpion Claw"
#: item_db.conf:-1
#, no-c-format
msgid "Black Scorpion Claw"
msgstr ""

#. code: Name: "Black Scorpion Stinger"
#: item_db.conf:-1
#, no-c-format
msgid "Black Scorpion Stinger"
msgstr ""

#. code: Name: "Blade Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Blade Shield"
msgstr ""

#. code: dispbottom l("Blame Saulc.");
#: npc/003-1/sewer.txt:29
#: npc/003-1/sewer.txt:15
#, no-c-format
msgid "Blame Saulc."
msgstr ""

#. code: Name: "Blanket"
#: item_db.conf:-1
#, no-c-format
msgid "Blanket"
msgstr ""

#. code: 001-5,49,49,29,29	monster	Blob	1008,2,35000,60000
#. code: 003-1,39,101,8,11	monster	Blob	1008,2,35000,150000
#: npc/003-1/_mobs.txt:9
#: npc/001-5/_mobs.txt:2
#, no-c-format
msgid "Blob"
msgstr ""

#. code: Name: "Bloodstone Pendant"
#: item_db.conf:-1
#, no-c-format
msgid "Bloodstone Pendant"
msgstr ""

#. code: Name: "Bloody Mouboo"
#: mob_db.conf:4482
#, no-c-format
msgid "Bloody Mouboo"
msgstr ""

#. code: Name: "Blooodstone"
#: item_db.conf:-1
#, no-c-format
msgid "Blooodstone"
msgstr ""

#. code: Name: "Blub"
#. code: 014-1,135,91,6,28	monster	Blub	1008,2,30000,30000
#: npc/014-1/_mobs.txt:6
#: mob_db.conf:389
#, no-c-format
msgid "Blub"
msgstr ""

#. code: Name: "Blue Coral"
#: item_db.conf:-1
#, no-c-format
msgid "Blue Coral"
msgstr ""

#. code: Name: "Blue Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Blue Dye"
msgstr ""

#. code: Name: "Blue Gray Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Blue Gray Dye"
msgstr ""

#. code: Name: "Blue Knight Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Blue Knight Shield"
msgstr ""

#. code: Name: "Blue Mana Pearl"
#: item_db.conf:-1
#, no-c-format
msgid "Blue Mana Pearl"
msgstr ""

#. code: 001-7,70,119,1,0	monster	Blue Slime	1087,2,30000,30000
#. code: 001-7,100,108,1,4	monster	Blue Slime	1087,2,30000,30000
#. code: 001-7,103,87,1,4	monster	Blue Slime	1087,2,30000,30000
#. code: Name: "Blue Slime"
#: npc/001-7/_mobs.txt:12
#: npc/001-7/_mobs.txt:13
#: npc/001-7/_mobs.txt:14
#: mob_db.conf:3072
#, no-c-format
msgid "Blue Slime"
msgstr ""

#. code: Name: "Blueberries"
#: item_db.conf:-1
#, no-c-format
msgid "Blueberries"
msgstr ""

#. code: Name: "Bone"
#: item_db.conf:-1
#, no-c-format
msgid "Bone"
msgstr ""

#. code: Name: "Bone Arrow"
#: item_db.conf:-1
#, no-c-format
msgid "Bone Arrow"
msgstr ""

#. code: Name: "Bone Knife"
#: item_db.conf:-1
#, no-c-format
msgid "Bone Knife"
msgstr ""

#. code: mesq l("Bonjour! I am @@, and I am from the Press! Read the latest news with me!", getarg(0));
#: npc/functions/news.txt:116
#, no-c-format
msgid "Bonjour! I am @@, and I am from the Press! Read the latest news with me!"
msgstr ""

#. code: Name: "Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Boots"
msgstr ""

#. code: Name: "Bottle Of Divine Water"
#: item_db.conf:-1
#, no-c-format
msgid "Bottle Of Divine Water"
msgstr ""

#. code: Name: "Bottle Of Sand"
#: item_db.conf:-1
#, no-c-format
msgid "Bottle Of Sand"
msgstr ""

#. code: Name: "Bottle Of Sea Water"
#: item_db.conf:-1
#, no-c-format
msgid "Bottle Of Sea Water"
msgstr ""

#. code: Name: "Bottle Of Sewer Water"
#: item_db.conf:-1
#, no-c-format
msgid "Bottle Of Sewer Water"
msgstr ""

#. code: Name: "Bottle Of Tonori Water"
#: item_db.conf:-1
#, no-c-format
msgid "Bottle Of Tonori Water"
msgstr ""

#. code: Name: "Bowler Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Bowler Hat"
msgstr ""

#. code: Name: "Brain"
#: item_db.conf:-1
#, no-c-format
msgid "Brain"
msgstr ""

#. code: Name: "Brainstem"
#: item_db.conf:-1
#, no-c-format
msgid "Brainstem"
msgstr ""

#. code: Name: "Braknar Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Braknar Shield"
msgstr ""

#. code: Name: "Bread"
#: item_db.conf:-1
#, no-c-format
msgid "Bread"
msgstr ""

#. code: mesq l("Bread is fine, but it would taste better with @@. Could you bring us three?", getitemlink(Cheese));
#: npc/009-1/foxhound.txt:52
#, no-c-format
msgid "Bread is fine, but it would taste better with @@. Could you bring us three?"
msgstr ""

#. code: l("Break it!"), L_NotWorthy2,
#: npc/011-1/manastone.txt:24
#, no-c-format
msgid "Break it!"
msgstr ""

#. code: l("Break the door."), L_Break,
#: npc/002-2/doors.txt:51
#, no-c-format
msgid "Break the door."
msgstr ""

#. code: Name: "Brimmed Feather Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Brimmed Feather Hat"
msgstr ""

#. code: Name: "Brimmed Flower Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Brimmed Flower Hat"
msgstr ""

#. code: Name: "Brimmed Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Brimmed Hat"
msgstr ""

#. code: mesq l("Bring me your wood, and I'll show you which one is sturdy, yet flexible enough to make a good Forest Bow.");
#: npc/012-1/jack.txt:65
#, no-c-format
msgid "Bring me your wood, and I'll show you which one is sturdy, yet flexible enough to make a good Forest Bow."
msgstr ""

#. code: Name: "Brit Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Brit Shield"
msgstr ""

#. code: Name: "Broken Doll"
#: item_db.conf:-1
#, no-c-format
msgid "Broken Doll"
msgstr ""

#. code: Name: "Broken Four Leaf Amulet"
#: item_db.conf:-1
#, no-c-format
msgid "Broken Four Leaf Amulet"
msgstr ""

#. code: Name: "Broken Medal"
#: item_db.conf:-1
#, no-c-format
msgid "Broken Medal"
msgstr ""

#. code: Name: "Bromenal"
#: item_db.conf:-1
#, no-c-format
msgid "Bromenal"
msgstr ""

#. code: Name: "Bromenal Chest"
#: item_db.conf:-1
#, no-c-format
msgid "Bromenal Chest"
msgstr ""

#. code: Name: "Bromenal Four-Leaf Amulet"
#: item_db.conf:-1
#, no-c-format
msgid "Bromenal Four-Leaf Amulet"
msgstr ""

#. code: Name: "Bromenal Gloves"
#: item_db.conf:-1
#, no-c-format
msgid "Bromenal Gloves"
msgstr ""

#. code: Name: "Bromenal Helmet"
#: item_db.conf:-1
#, no-c-format
msgid "Bromenal Helmet"
msgstr ""

#. code: Name: "Bromenal Pants"
#: item_db.conf:-1
#, no-c-format
msgid "Bromenal Pants"
msgstr ""

#. code: Name: "Bromenal Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Bromenal Shield"
msgstr ""

#. code: Name: "Bronze Gift"
#: item_db.conf:-1
#, no-c-format
msgid "Bronze Gift"
msgstr ""

#. code: Name: "Bronze Gladius"
#. code: l("Bronze Gladius"),
#: item_db.conf:-1
#: npc/012-5/nicholas.txt:90
#, no-c-format
msgid "Bronze Gladius"
msgstr ""

#. code: Name: "Bronze Medal"
#: item_db.conf:-1
#, no-c-format
msgid "Bronze Medal"
msgstr ""

#. code: Name: "Brown Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Brown Dye"
msgstr ""

#. code: Name: "Bucket"
#: item_db.conf:-1
#, no-c-format
msgid "Bucket"
msgstr ""

#. code: Name: "Bug Leg"
#: item_db.conf:-1
#, no-c-format
msgid "Bug Leg"
msgstr ""

#. code: Name: "Bug Slayer"
#: item_db.conf:-1
#, no-c-format
msgid "Bug Slayer"
msgstr ""

#. code: Name: "Bull"
#: item_db.conf:-1
#, no-c-format
msgid "Bull"
msgstr ""

#. code: Name: "Bunny Ears"
#: item_db.conf:-1
#, no-c-format
msgid "Bunny Ears"
msgstr ""

#. code: Name: "Burglar Mask"
#: item_db.conf:-1
#, no-c-format
msgid "Burglar Mask"
msgstr ""

#. code: l("Bury."),
#: npc/items/shovel.txt:147
#, no-c-format
msgid "Bury."
msgstr ""

#. code: mesq l("But I can still make it without cookies, as long that you bring me some other sweeties.");
#: npc/012-7/celestia.txt:103
#, no-c-format
msgid "But I can still make it without cookies, as long that you bring me some other sweeties."
msgstr ""

#. code: mesq l("But I can try my best for you!");
#: npc/007-1/pylon.txt:76
#, no-c-format
msgid "But I can try my best for you!"
msgstr ""

#. code: l("But I'm almost out of @@...", getitemlink(.LegsID));
#. code: l("But I'm almost out of @@...", getitemlink(.BaitID));
#: npc/005-1/vincent.txt:31
#: npc/003-1/eugene.txt:44
#: npc/test/hinnack.txt:35
#, no-c-format
msgid "But I'm almost out of @@..."
msgstr ""

#. code: mesq l("But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, or you may be severely penalized.");
#: npc/005-7/trainer.txt:268
#, no-c-format
msgid "But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, or you may be severely penalized."
msgstr ""

#. code: mes l("But hey, it is Easter and the poll is still open, so here are 15 @@ as a consolation prize.", getitemlink(StrangeCoin));
#: npc/001-4/lilica.txt:79
#, no-c-format
msgid "But hey, it is Easter and the poll is still open, so here are 15 @@ as a consolation prize."
msgstr ""

#. code: mes l("But hope is not lost, said the Sages of Fate!");
#: npc/003-1/mariusthebard.txt:74
#, no-c-format
msgid "But hope is not lost, said the Sages of Fate!"
msgstr ""

#. code: mesq l("But if you regret this choice later... You know where you can find me.");
#: npc/007-1/zarkor.txt:89
#, no-c-format
msgid "But if you regret this choice later... You know where you can find me."
msgstr ""

#. code: mes l("But in accordance to [@@https://tmw2.org/forums/viewtopic.php?pid=8|Community Decision@@], you were unlucky.");
#: npc/001-4/lilica.txt:77
#, no-c-format
msgid "But in accordance to [@@https://tmw2.org/forums/viewtopic.php?pid=8|Community Decision@@], you were unlucky."
msgstr ""

#. code: mes l("But instead of dying a Monster King he became!");
#: npc/003-1/mariusthebard.txt:70
#, no-c-format
msgid "But instead of dying a Monster King he became!"
msgstr ""

#. code: l("But it is a massive organization, recognized by everyone. Guilds train with other guilds, for huge profits."),
#: npc/003-2/estard.txt:48
#, no-c-format
msgid "But it is a massive organization, recognized by everyone. Guilds train with other guilds, for huge profits."
msgstr ""

#. code: if (BaseLevel < 7) mesq l("But maybe you should help other people and get some levels before returning to me.");
#: npc/005-1/maya.txt:74
#, no-c-format
msgid "But maybe you should help other people and get some levels before returning to me."
msgstr ""

#. code: mesq lg("But most important, she is the one who took care of you when you were unconscious.");
#: npc/002-4/nard.txt:107
#, no-c-format
msgid "But most important, she is the one who took care of you when you were unconscious.#0"
msgstr ""

#. code: mesq lg("But most important, she is the one who took care of you when you were unconscious.");
#: npc/002-4/nard.txt:107
#, no-c-format
msgid "But most important, she is the one who took care of you when you were unconscious.#1"
msgstr ""

#. code: mesq l("But remember: This makes you much more vulnerable, and you usually cannot hit from too close, so watch your step and don't stumble into your enemy's attack.");
#: npc/012-1/gwendolyn.txt:90
#, no-c-format
msgid "But remember: This makes you much more vulnerable, and you usually cannot hit from too close, so watch your step and don't stumble into your enemy's attack."
msgstr ""

#. code: mesq l("But that's not so easy... I already sent many people, and even come myself, but he refuses to help.");
#: npc/012-7/celestia.txt:71
#, no-c-format
msgid "But that's not so easy... I already sent many people, and even come myself, but he refuses to help."
msgstr ""

#. code: l("But the money you brought was really awesome you know."),
#: npc/005-6/zitoni.txt:117
#: npc/003-1/malivox.txt:64
#: npc/009-1/kevin.txt:64
#: npc/012-4/wyara.txt:67
#, no-c-format
msgid "But the money you brought was really awesome you know."
msgstr ""

#. code: mes col(l("But this is not important now. The ships sailors are shouting at you!"), 9);
#: npc/000-0/sailors.txt:28
#, no-c-format
msgid "But this is not important now. The ships sailors are shouting at you!"
msgstr ""

#. code: mesq l("But we are working day and night. We hope that soon, more people come out and this place gets lively again.");
#: npc/012-1/guards.txt:17
#, no-c-format
msgid "But we are working day and night. We hope that soon, more people come out and this place gets lively again."
msgstr ""

#. code: mes l("But we took every stone, and restricted the magic.");
#: npc/003-1/mariusthebard.txt:55
#, no-c-format
msgid "But we took every stone, and restricted the magic."
msgstr ""

#. code: mesq l("But what I really hate is that they forbid gossiping.");
#: npc/003-1/gladys.txt:38
#, no-c-format
msgid "But what I really hate is that they forbid gossiping."
msgstr ""

#. code: l("But who am I?"), -,
#: npc/002-3/billybons.txt:55
#, no-c-format
msgid "But who am I?"
msgstr ""

#. code: mesq l("But whoa, not so fast! You must pass the seven steps of a trial first!");
#: npc/functions/class.txt:104
#, no-c-format
msgid "But whoa, not so fast! You must pass the seven steps of a trial first!"
msgstr ""

#. code: l("But you are welcome to reset your stats again! I need the money.");
#: npc/012-4/wyara.txt:73
#: npc/005-6/zitoni.txt:123
#: npc/009-1/kevin.txt:70
#: npc/003-1/malivox.txt:72
#, no-c-format
msgid "But you are welcome to reset your stats again! I need the money."
msgstr ""

#. code: mesq l("But you did not hit... have another try.");
#: npc/012-1/gwendolyn.txt:423
#, no-c-format
msgid "But you did not hit... have another try."
msgstr ""

#. code: if (!MAGIC_LVL) mes l("But you lack magic! That's a pity.");
#: npc/003-1/jakod.txt:17
#, no-c-format
msgid "But you lack magic! That's a pity.\""
msgstr ""

#. code: mesq l("But you won't *hic* me this time...");
#: npc/002-3/billybons.txt:41
#, no-c-format
msgid "But you won't *hic* me this time..."
msgstr ""

#. code: mesq l("But... But! Where are you?! That summon ritual is equivalent to GM magic!");
#: npc/007-1/zarkor.txt:171
#, no-c-format
msgid "But... But! Where are you?! That summon ritual is equivalent to GM magic!"
msgstr ""

#. code: Name: "Butcher Knife"
#: item_db.conf:-1
#, no-c-format
msgid "Butcher Knife"
msgstr ""

#. code: Name: "Butterfly"
#: item_db.conf:-1
#, no-c-format
msgid "Butterfly"
msgstr ""

#. code: rif(Zeny >= 100, l("Buy it")),
#: npc/003-1/jakod.txt:61
#, no-c-format
msgid "Buy it"
msgstr ""

#. code: mesq lg("By the way would you like to transform your gem?");
#: npc/007-1/pylon.txt:67
#, no-c-format
msgid "By the way would you like to transform your gem?#0"
msgstr ""

#. code: mesq lg("By the way would you like to transform your gem?");
#: npc/007-1/pylon.txt:67
#, no-c-format
msgid "By the way would you like to transform your gem?#1"
msgstr ""

#. code: l("Bye for now."),
#: npc/functions/goodbye.txt:23
#, no-c-format
msgid "Bye for now."
msgstr ""

#. code: l("Bye then!"),
#: npc/functions/goodbye.txt:21
#, no-c-format
msgid "Bye then!"
msgstr ""

#. code: l("Bye!"),
#: npc/functions/goodbye.txt:19
#, no-c-format
msgid "Bye!"
msgstr ""

#. code: l("Bye.");
#: npc/functions/bank.txt:165
#, no-c-format
msgid "Bye."
msgstr ""

#. code: Name: "Cactus Drink"
#: item_db.conf:-1
#, no-c-format
msgid "Cactus Drink"
msgstr ""

#. code: Name: "Cactus Potion"
#: item_db.conf:-1
#, no-c-format
msgid "Cactus Potion"
msgstr ""

#. code: Name: "Camel Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Camel Dye"
msgstr ""

#. code: l("Can I read these rules again?"),
#: npc/002-3/juliet.txt:152
#, no-c-format
msgid "Can I read these rules again?"
msgstr ""

#. code: l("Can we get back to that later?"), -;
#: npc/005-1/maya.txt:51
#: npc/005-1/maya.txt:99
#, no-c-format
msgid "Can we get back to that later?"
msgstr ""

#. code: l("Can you bring me 3 @@? Of course, you'll be rewarded.", getitemlink(.Item2));
#: npc/005-4/tolchi.txt:104
#, no-c-format
msgid "Can you bring me 3 @@? Of course, you'll be rewarded."
msgstr ""

#. code: l("Can you bring me 5 pieces of Cherry Cake? Pretty please?");
#: npc/003-1/sarah.txt:37
#, no-c-format
msgid "Can you bring me 5 pieces of Cherry Cake? Pretty please?"
msgstr ""

#. code: l("Can you do something with my color?"),
#: npc/012-1/locamit.txt:34
#: npc/003-6/tamiloc.txt:33
#, no-c-format
msgid "Can you do something with my color?"
msgstr ""

#. code: l("Can you give me a @@ or a @@", getitemlink(.Item1), getitemlink(.Item2));
#: npc/test/karim.txt:79
#, no-c-format
msgid "Can you give me a @@ or a @@"
msgstr ""

#. code: l("Can you give me a tip?"),                   L_Tip,
#: npc/007-1/tycoon.txt:56
#, no-c-format
msgid "Can you give me a tip?"
msgstr ""

#. code: rif(.@q1 == 1 || .@q1 == 2, l("Can you help me with Everburn Powder? I need 5.")),
#: npc/005-6/zitoni.txt:29
#, no-c-format
msgid "Can you help me with Everburn Powder? I need 5."
msgstr ""

#. code: speech S_LAST_NEXT, l("Can you help me?");
#: npc/test/karim.txt:114
#, no-c-format
msgid "Can you help me?"
msgstr ""

#. code: l("Can you please explain the task again?"),L_Explain,
#: npc/012-1/gwendolyn.txt:178
#, no-c-format
msgid "Can you please explain the task again?"
msgstr ""

#. code: npctalkonce(l("Can you please go away?"));
#: npc/functions/random-talk.txt:143
#, no-c-format
msgid "Can you please go away?"
msgstr ""

#. code: l("Can you please repeat your lesson?"),L_Lesson,
#: npc/012-1/gwendolyn.txt:113
#, no-c-format
msgid "Can you please repeat your lesson?"
msgstr ""

#. code: l("Can you reset my stats please?"),
#: npc/003-1/malivox.txt:16
#: npc/009-1/kevin.txt:16
#: npc/005-6/zitoni.txt:27
#: npc/012-4/wyara.txt:20
#, no-c-format
msgid "Can you reset my stats please?"
msgstr ""

#. code: mesq l("Can you search ##Bthe barrels##b for the bug bomb and set it off when you find it?");
#: npc/005-1/zegas.txt:29
#, no-c-format
msgid "Can you search ##Bthe barrels##b for the bug bomb and set it off when you find it?"
msgstr ""

#. code: rif(MAGIC_LVL >= 1 && !getskilllv(AL_HEAL), l("Can you teach me a basic tier 1 magic skill?")), L_Tier1,
#: npc/003-1/jakod.txt:21
#, no-c-format
msgid "Can you teach me a basic tier 1 magic skill?"
msgstr ""

#. code: rif(MAGIC_LVL >= 2 && !getskilllv(EVOL_MASS_PROVOKE), l("Can you teach me a basic tier 2 magic skill?")), L_Tier2,
#: npc/003-1/jakod.txt:22
#, no-c-format
msgid "Can you teach me a basic tier 2 magic skill?"
msgstr ""

#. code: npctalkonce(l("Can't talk right now, I'm on patrol duty."));
#: npc/functions/random-talk.txt:146
#, no-c-format
msgid "Can't talk right now, I'm on patrol duty."
msgstr ""

#. code: areamonster("012-1", 0, 0, 120, 155, l("Candied Slime"), 1089, 1, "Lieutenant Jacob::OnCandiedSlimeDeath");
#. code: areamonster("003-1", 0, 0, 120, 155, l("Candied Slime"), 1089, 1, "Lieutenant Dausen::OnCandiedSlimeDeath");
#. code: Name: "Candied Slime"
#. code: areamonster("009-1", 0, 0, 120, 155, l("Candied Slime"), 1089, 1, "Lieutenant Jacob::OnCandiedSlimeDeath");
#: npc/009-1/guards.txt:86
#: mob_db.conf:3166
#: npc/012-1/guards.txt:125
#: npc/003-1/lieutenantdausen.txt:179
#, no-c-format
msgid "Candied Slime"
msgstr ""

#. code: Name: "Candle Helmet"
#: item_db.conf:-1
#, no-c-format
msgid "Candle Helmet"
msgstr ""

#. code: Name: "Candor Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Candor Boots"
msgstr ""

#. code: Name: "Candor Head Band"
#: item_db.conf:-1
#, no-c-format
msgid "Candor Head Band"
msgstr ""

#. code: mesq l("Candor Island, then? Yes, that is a pretty island, right?");
#: npc/002-4/nard.txt:200
#, no-c-format
msgid "Candor Island, then? Yes, that is a pretty island, right?"
msgstr ""

#. code: Name: "Candor Scorpion"
#. code: 005-1,80,33,16,15	monster	Candor Scorpion	1073,12,35000,300000,Trainer::OnKillCandorScorpion
#. code: 005-1,82,87,8,9	monster	Candor Scorpion	1073,7,35000,300000,Trainer::OnKillCandorScorpion
#: mob_db.conf:2381
#: npc/005-1/_mobs.txt:7
#: npc/005-1/_mobs.txt:5
#, no-c-format
msgid "Candor Scorpion"
msgstr ""

#. code: Name: "Candor Shirt"
#: item_db.conf:-1
#, no-c-format
msgid "Candor Shirt"
msgstr ""

#. code: Name: "Candor Shorts"
#: item_db.conf:-1
#, no-c-format
msgid "Candor Shorts"
msgstr ""

#. code: 005-7,41,30,0	script	Candor's Nurse	NPC_FEMALE,{
#: npc/005-7/nurse.txt:5
#, no-c-format
msgid "Candor's Nurse"
msgstr ""

#. code: 005-1,43,107,0	script	CandorShip	NPC_HIDDEN,0,0,{
#: npc/005-1/ship.txt:6
#, no-c-format
msgid "CandorShip"
msgstr ""

#. code: Name: "Candy"
#: item_db.conf:-1
#, no-c-format
msgid "Candy"
msgstr ""

#. code: Name: "Candy Cane"
#: item_db.conf:-1
#, no-c-format
msgid "Candy Cane"
msgstr ""

#. code: Name: "Cap"
#: item_db.conf:-1
#, no-c-format
msgid "Cap"
msgstr ""

#. code: 016-1,19,29,0	script	Captain	NPC_NARD,{
#: npc/016-1/marine.txt:6
#, no-c-format
msgid "Captain"
msgstr ""

#. code: Name: "Captain Cap"
#: item_db.conf:-1
#, no-c-format
msgid "Captain Cap"
msgstr ""

#. code: mes col(l("Captain Nard is in the room to your right."), 9);
#: npc/002-3/doors.txt:24
#, no-c-format
msgid "Captain Nard is in the room to your right."
msgstr ""

#. code: Name: "Carrot"
#: item_db.conf:-1
#, no-c-format
msgid "Carrot"
msgstr ""

#. code: Name: "Casino Coins"
#: item_db.conf:-1
#, no-c-format
msgid "Casino Coins"
msgstr ""

#. code: 001-1,96,37,0	script	Cassia	NPC_FEMALE,{
#: npc/001-1/bgmaster.txt:6
#, no-c-format
msgid "Cassia"
msgstr ""

#. code: 007-1,84,72,75,57	monster	Cave Bat	1039,6,35000,300000
#. code: 015-1,130,81,119,97	monster	Cave Bat	1039,40,60000,60000
#: npc/015-1/_mobs.txt:5
#: npc/007-1/_mobs.txt:9
#, no-c-format
msgid "Cave Bat"
msgstr ""

#. code: 003-1-1,108,76,68,75	monster	Cave Maggot	1027,35,35000,300000
#. code: 003-1-3,54,54,54,54	monster	Cave Maggot	1027,5,40000,200000
#. code: 011-2,60,46,29,22	monster	Cave Maggot	1027,6,35000,150000
#. code: Name: "Cave Maggot"
#. code: 010-1-1,54,54,54,54	monster	Cave Maggot	1027,35,40000,200000
#. code: spawner(l("Cave Maggot"), 1027, 10);
#. code: 007-1,135,101,43,90	monster	Cave Maggot	1027,35,35000,300000,Tycoon::OnKillCaveMaggot
#. code: 007-1,34,125,7,6	monster	Cave Maggot	1027,4,35000,300000,Tycoon::OnKillCaveMaggot
#. code: 004-2-1,54,54,54,54	monster	Cave Maggot	1027,20,40000,200000
#. code: 004-2-1,60,46,29,22	monster	Cave Maggot	1027,6,35000,150000
#. code: 011-2,54,54,54,54	monster	Cave Maggot	1027,20,40000,200000
#: npc/001-1/eventmaster.txt:88
#: npc/004-2-1/_mobs.txt:8
#: npc/007-1/_mobs.txt:8
#: npc/011-2/_mobs.txt:4
#: npc/003-1-1/_mobs.txt:2
#: npc/007-1/_mobs.txt:2
#: npc/003-1-3/_mobs.txt:4
#: npc/011-2/_mobs.txt:8
#: npc/004-2-1/_mobs.txt:4
#: mob_db.conf:908
#: npc/010-1-1/_mobs.txt:4
#, no-c-format
msgid "Cave Maggot"
msgstr ""

#. code: 004-2-1,55,58,29,22	monster	Cave Snake	1035,12,35000,150000
#. code: spawner(l("Cave Snake"), 1035, 10);
#. code: Name: "Cave Snake"
#. code: 003-1-3,55,58,29,22	monster	Cave Snake	1035,7,35000,150000
#. code: 007-1,113,140,57,52	monster	Cave Snake	1035,25,35000,300000,Tycoon::OnKillCaveSnake
#. code: 011-2,55,58,29,22	monster	Cave Snake	1035,12,35000,150000
#. code: 010-1-1,55,58,29,22	monster	Cave Snake	1035,8,35000,150000
#: npc/011-2/_mobs.txt:2
#: mob_db.conf:1201
#: npc/003-1-3/_mobs.txt:2
#: npc/010-1-1/_mobs.txt:2
#: npc/004-2-1/_mobs.txt:2
#: npc/007-1/_mobs.txt:6
#: npc/001-1/eventmaster.txt:124
#, no-c-format
msgid "Cave Snake"
msgstr ""

#. code: Name: "Cave Snake Egg"
#: item_db.conf:-1
#, no-c-format
msgid "Cave Snake Egg"
msgstr ""

#. code: Name: "Cave Snake Skin"
#: item_db.conf:-1
#, no-c-format
msgid "Cave Snake Skin"
msgstr ""

#. code: Name: "Cave Snake Tongue"
#: item_db.conf:-1
#, no-c-format
msgid "Cave Snake Tongue"
msgstr ""

#. code: Name: "Cave Snake lamp"
#: item_db.conf:-1
#, no-c-format
msgid "Cave Snake lamp"
msgstr ""

#. code: 012-7,35,49,0	script	Celestia	NPC_ELF_F,{
#: npc/012-7/celestia.txt:11
#, no-c-format
msgid "Celestia"
msgstr ""

#. code: Name: "Celestia Tea"
#: item_db.conf:-1
#, no-c-format
msgid "Celestia Tea"
msgstr ""

#. code: rif(.@q == 1, l("Celestia asks for your help."));
#: npc/003-1-1/yetiking.txt:83
#, no-c-format
msgid "Celestia asks for your help."
msgstr ""

#. code: Name: "Centurion Helmet"
#: item_db.conf:-1
#, no-c-format
msgid "Centurion Helmet"
msgstr ""

#. code: rif(@menu == 1, "► ") + l("Ch 1 — Fishing apparatus"),
#: npc/items/books.txt:28
#, no-c-format
msgid "Ch 1 — Fishing apparatus"
msgstr ""

#. code: rif(@menu == 2, "► ") + l("Ch 2 — Baits"),
#: npc/items/books.txt:29
#, no-c-format
msgid "Ch 2 — Baits"
msgstr ""

#. code: rif(@menu == 3, "► ") + l("Ch 3 — Location"),
#: npc/items/books.txt:30
#, no-c-format
msgid "Ch 3 — Location"
msgstr ""

#. code: rif(@menu == 4, "► ") + l("Ch 4 — Casting"),
#: npc/items/books.txt:31
#, no-c-format
msgid "Ch 4 — Casting"
msgstr ""

#. code: rif(@menu == 5, "► ") + l("Ch 5 — Reeling");
#: npc/items/books.txt:32
#, no-c-format
msgid "Ch 5 — Reeling"
msgstr ""

#. code: Name: "Chagashroom"
#: item_db.conf:-1
#, no-c-format
msgid "Chagashroom"
msgstr ""

#. code: Name: "Chagashroom Field"
#: mob_db.conf:4917
#, no-c-format
msgid "Chagashroom Field"
msgstr ""

#. code: Name: "Chainmail"
#: item_db.conf:-1
#, no-c-format
msgid "Chainmail"
msgstr ""

#. code: Name: "Chainmail Skirt"
#: item_db.conf:-1
#, no-c-format
msgid "Chainmail Skirt"
msgstr ""

#. code: Name: "Championship Bow"
#: item_db.conf:-1
#, no-c-format
msgid "Championship Bow"
msgstr ""

#. code: l("Change Season Event"),
#: npc/commands/event.txt:66
#, no-c-format
msgid "Change Season Event"
msgstr ""

#. code: l("Change my appearance"),
#: npc/commands/debug.txt:99
#, no-c-format
msgid "Change my appearance"
msgstr ""

#. code: l("Change my level"),
#: npc/commands/debug.txt:96
#, no-c-format
msgid "Change my level"
msgstr ""

#. code: l("Change my quests"),
#: npc/commands/debug.txt:102
#, no-c-format
msgid "Change my quests"
msgstr ""

#. code: l("Change my skills"),
#: npc/commands/debug.txt:98
#, no-c-format
msgid "Change my skills"
msgstr ""

#. code: l("Change my stats"),
#: npc/commands/debug.txt:97
#, no-c-format
msgid "Change my stats"
msgstr ""

#. code: 005-1,69,90,0	script	Charda	NPC_CHILD8,{
#: npc/005-1/ayasha.txt:303
#, no-c-format
msgid "Charda"
msgstr ""

#. code: mes l("Charda clean!");
#: npc/005-1/ayasha.txt:420
#, no-c-format
msgid "Charda clean!"
msgstr ""

#. code: 009-1,24,105,0	script	Charles, Trader King	NPC_ORC,{
#: npc/009-1/charles.txt:22
#, no-c-format
msgid "Charles, Trader King"
msgstr ""

#. code: debugmes l("Check @@ <= @@", @lucky, @Rares$[.@b+1]);
#: npc/003-1/ishi.txt:132
#, no-c-format
msgid "Check @@ <= @@"
msgstr ""

#. code: 012-1,81,18,0	script	Checkpoint Guard#1	NPC_GUARD2,{
#: npc/012-1/guards.txt:486
#, no-c-format
msgid "Checkpoint Guard#1"
msgstr ""

#. code: 012-1,26,60,0	script	Checkpoint Guard#2	NPC_GUARD1,{
#: npc/012-1/guards.txt:497
#, no-c-format
msgid "Checkpoint Guard#2"
msgstr ""

#. code: 012-1,80,98,0	script	Checkpoint Guard#3	NPC_GUARD2,{
#: npc/012-1/guards.txt:507
#, no-c-format
msgid "Checkpoint Guard#3"
msgstr ""

#. code: 012-1,134,98,0	script	Checkpoint Guard#4	NPC_GUARD1,{
#: npc/012-1/guards.txt:518
#, no-c-format
msgid "Checkpoint Guard#4"
msgstr ""

#. code: 003-1,62,48,0	script	Ched	NPC_PLAYER,{
#: npc/003-1/ched.txt:7
#, no-c-format
msgid "Ched"
msgstr ""

#. code: l("Cheers!"),
#: npc/functions/goodbye.txt:27
#, no-c-format
msgid "Cheers!"
msgstr ""

#. code: Name: "Cheese"
#: item_db.conf:-1
#, no-c-format
msgid "Cheese"
msgstr ""

#. code: 002-1,27,28,0	script	Chef Gado	NPC_CHEF_GADO,{
#: npc/002-1/chefgado.txt:12
#, no-c-format
msgid "Chef Gado"
msgstr ""

#. code: Name: "ChefHat"
#: item_db.conf:-1
#, no-c-format
msgid "ChefHat"
msgstr ""

#. code: Name: "Cherry"
#: item_db.conf:-1
#, no-c-format
msgid "Cherry"
msgstr ""

#. code: Name: "Cherry Cake"
#: item_db.conf:-1
#, no-c-format
msgid "Cherry Cake"
msgstr ""

#. code: 002-1,51,37,0	script	Chest#002-1	NPC_CHEST_BIG,2,4,{
#: npc/002-1/chest.txt:14
#, no-c-format
msgid "Chest#002-1"
msgstr ""

#. code: Name: "Chicken Leg"
#: item_db.conf:-1
#, no-c-format
msgid "Chicken Leg"
msgstr ""

#. code: Name: "Chocolate Bar"
#: item_db.conf:-1
#, no-c-format
msgid "Chocolate Bar"
msgstr ""

#. code: Name: "Chocolate Biscuit"
#: item_db.conf:-1
#, no-c-format
msgid "Chocolate Biscuit"
msgstr ""

#. code: Name: "Chocolate Bunny"
#: item_db.conf:-1
#, no-c-format
msgid "Chocolate Bunny"
msgstr ""

#. code: Name: "Chocolate Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Chocolate Dye"
msgstr ""

#. code: Name: "Chocolate Mouboo"
#: item_db.conf:-1
#, no-c-format
msgid "Chocolate Mouboo"
msgstr ""

#. code: Name: "Christmas Sweater"
#: item_db.conf:-1
#, no-c-format
msgid "Christmas Sweater"
msgstr ""

#. code: Name: "Claw Pendant"
#: item_db.conf:-1
#, no-c-format
msgid "Claw Pendant"
msgstr ""

#. code: dispbottom "##7<<##B @@help://test-server|" + col(l("Click here for instructions on how to use the test server."),6) + "@@ ##7>>";
#: npc/commands/motd.txt:183
#, no-c-format
msgid "Click here for instructions on how to use the test server."
msgstr ""

#. code: mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9);
#: npc/000-0/sailors.txt:76
#, no-c-format
msgid "Click on the NPCs (Non-Player Characters) around you to continue the introduction."
msgstr ""

#. code: dispbottom l("Client Version: @@", ClientVersion); // This is to debug UPDATE system.
#: npc/functions/clientversion.txt:52
#, no-c-format
msgid "Client Version: @@"
msgstr ""

#. code: rif(is_gm() && !.WALL, l("Close Extension")), L_AddWall,
#: npc/001-1/portal.txt:17
#, no-c-format
msgid "Close Extension"
msgstr ""

#. code: Name: "Closed Christmas Box"
#: item_db.conf:-1
#, no-c-format
msgid "Closed Christmas Box"
msgstr ""

#. code: Name: "Clotho Liquor"
#: item_db.conf:-1
#, no-c-format
msgid "Clotho Liquor"
msgstr ""

#. code: spawner(l("Clover Field"), 1028, 10);
#. code: 001-4,74,77,23,23	monster	Clover Field	1028,2,60000,120000
#. code: 001-4,72,232,23,23	monster	Clover Field	1028,2,60000,120000
#. code: 001-4,224,238,23,23	monster	Clover Field	1028,2,60000,120000
#. code: 014-2,125,23,125,37	monster	Clover Field	1028,6,45000,50000
#. code: 005-1,36,40,2,1	monster	Clover Field	1028,1,35000,300000
#. code: 001-4,226,77,23,23	monster	Clover Field	1028,2,60000,120000
#: npc/014-2/_mobs.txt:12
#: npc/001-1/eventmaster.txt:144
#: npc/005-1/_mobs.txt:2
#: npc/001-4/_mobs.txt:2
#: npc/001-4/_mobs.txt:4
#: npc/001-4/_mobs.txt:5
#: npc/001-4/_mobs.txt:3
#, no-c-format
msgid "Clover Field"
msgstr ""

#. code: Name: "Clover Patch"
#. code: 012-1,44,47,21,32	monster	Clover Patch	1028,4,60000,90000
#: npc/012-1/_mobs.txt:5
#: mob_db.conf:956
#, no-c-format
msgid "Clover Patch"
msgstr ""

#. code: Name: "Coal"
#: item_db.conf:-1
#, no-c-format
msgid "Coal"
msgstr ""

#. code: Name: "Cobalt Herb"
#: item_db.conf:-1
#, no-c-format
msgid "Cobalt Herb"
msgstr ""

#. code: 014-2,143,74,137,117	monster	Cobalt Plant	1136,3,45000,50000
#. code: Name: "Cobalt Plant"
#. code: 014-1,95,58,105,59	monster	Cobalt Plant	1136,2,45000,50000
#: npc/014-1/_mobs.txt:7
#: npc/014-2/_mobs.txt:9
#: mob_db.conf:5249
#, no-c-format
msgid "Cobalt Plant"
msgstr ""

#. code: Name: "Coin Bag"
#: item_db.conf:-1
#, no-c-format
msgid "Coin Bag"
msgstr ""

#. code: 003-0-1,58,29,0	script	Colin	NPC_PLAYER,{
#: npc/003-0-1/colin.txt:8
#, no-c-format
msgid "Colin"
msgstr ""

#. code: l("Come after a little while.");
#: npc/functions/marriage.txt:219
#, no-c-format
msgid "Come after a little while."
msgstr ""

#. code: l("Come back soon!");
#: npc/005-6/zitoni.txt:135
#, no-c-format
msgid "Come back soon!"
msgstr ""

#. code: l("Come back when you will really need me.");
#: npc/003-1/malivox.txt:65
#: npc/005-6/zitoni.txt:118
#: npc/009-1/kevin.txt:65
#: npc/012-4/wyara.txt:68
#, no-c-format
msgid "Come back when you will really need me."
msgstr ""

#. code: mesq l("Come talk to me when you're ready, and we can begin.");
#: npc/functions/class.txt:148
#, no-c-format
msgid "Come talk to me when you're ready, and we can begin."
msgstr ""

#. code: l("Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while.");
#: npc/items/books.txt:39
#, no-c-format
msgid "Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while."
msgstr ""

#. code: l("Commands."),        L_comandos,
#: npc/005-7/trainer.txt:290
#, no-c-format
msgid "Commands."
msgstr ""

#. code: Name: "Common Carp"
#: item_db.conf:-1
#, no-c-format
msgid "Common Carp"
msgstr ""

#. code: Name: "Community Shirt"
#: item_db.conf:-1
#, no-c-format
msgid "Community Shirt"
msgstr ""

#. code: mesq l("Complete quests, gain some experience, allocate some status, and you'll be ready for my training.");
#: npc/005-7/trainer.txt:140
#, no-c-format
msgid "Complete quests, gain some experience, allocate some status, and you'll be ready for my training."
msgstr ""

#. code: l("Congrats you passed the level cap of @@! Here is a(n) @@, you deserve it.",getarg(0), getitemlink(getarg(1)));
#: npc/003-2/eistein.txt:15
#, no-c-format
msgid "Congrats you passed the level cap of @@! Here is a(n) @@, you deserve it."
msgstr ""

#. code: dispbottom l("Congratulations!");
#: npc/016-7/main.txt:41
#, no-c-format
msgid "Congratulations!"
msgstr ""

#. code: mesq l("Congratulations! Here is your reward (40 xp 25 gp).");
#: npc/005-7/trainer.txt:106
#, no-c-format
msgid "Congratulations! Here is your reward (40 xp 25 gp)."
msgstr ""

#. code: mesq l("Congratulations! Here is your reward, a @@!", getitemlink(MinerHat));
#: npc/007-1/tycoon.txt:118
#, no-c-format
msgid "Congratulations! Here is your reward, a @@!"
msgstr ""

#. code: 003-1,47,75,0	script	Constable Perry	NPC_MOUBOO,{
#: npc/003-1/constableperry.txt:7
#, no-c-format
msgid "Constable Perry"
msgstr ""

#. code: Name: "Contributor Sweater"
#: item_db.conf:-1
#, no-c-format
msgid "Contributor Sweater"
msgstr ""

#. code: Name: "Copper Armbands"
#: item_db.conf:-1
#, no-c-format
msgid "Copper Armbands"
msgstr ""

#. code: Name: "Copper Ingot"
#. code: l("Copper Ingot"),
#: npc/003-8/jhedia.txt:59
#: item_db.conf:-1
#, no-c-format
msgid "Copper Ingot"
msgstr ""

#. code: Name: "Copper Ore"
#: item_db.conf:-1
#, no-c-format
msgid "Copper Ore"
msgstr ""

#. code: spawner(l("Copper Slime"), 1088, 10);
#. code: Name: "Copper Slime"
#: mob_db.conf:3119
#: npc/001-1/eventmaster.txt:132
#, no-c-format
msgid "Copper Slime"
msgstr ""

#. code: Name: "Coral"
#: item_db.conf:-1
#, no-c-format
msgid "Coral"
msgstr ""

#. code: Name: "Corsair Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Corsair Hat"
msgstr ""

#. code: Name: "Cotton Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Cotton Boots"
msgstr ""

#. code: Name: "Cotton Cloth"
#: item_db.conf:-1
#, no-c-format
msgid "Cotton Cloth"
msgstr ""

#. code: mesq l("Cotton Cloth is sold at Candor, Croconut Boxes can be bought at the market. Fish, however, is a little more tricky.");
#: npc/003-1/sailors.txt:37
#, no-c-format
msgid "Cotton Cloth is sold at Candor, Croconut Boxes can be bought at the market. Fish, however, is a little more tricky."
msgstr ""

#. code: Name: "Cotton Gloves"
#: item_db.conf:-1
#, no-c-format
msgid "Cotton Gloves"
msgstr ""

#. code: Name: "Cotton Shirt"
#: item_db.conf:-1
#, no-c-format
msgid "Cotton Shirt"
msgstr ""

#. code: Name: "Cotton Shorts"
#: item_db.conf:-1
#, no-c-format
msgid "Cotton Shorts"
msgstr ""

#. code: Name: "Cotton Skirt"
#: item_db.conf:-1
#, no-c-format
msgid "Cotton Skirt"
msgstr ""

#. code: Name: "Cotton Trousers"
#: item_db.conf:-1
#, no-c-format
msgid "Cotton Trousers"
msgstr ""

#. code: l("Could you bleach my clothes?"),
#: npc/003-6/cyndala.txt:94
#, no-c-format
msgid "Could you bleach my clothes?"
msgstr ""

#. code: l("Could you explain to me where I am?"),
#: npc/002-3/juliet.txt:150
#, no-c-format
msgid "Could you explain to me where I am?"
msgstr ""

#. code: mesq l("Could you first explain me why so many items?");
#: npc/002-1/alige.txt:78
#, no-c-format
msgid "Could you first explain me why so many items?"
msgstr ""

#. code: mesq l("Could you perhaps help me to find all kids?");
#. code: l("Could you perhaps help me to find all kids?");
#: npc/005-1/ayasha.txt:50
#: npc/005-1/ayasha.txt:32
#, no-c-format
msgid "Could you perhaps help me to find all kids?"
msgstr ""

#. code: mes l("Could you please give us a full meal, with 5 @@, 5 @@, 5@@, 5 @@ and 5 @@?", getitemlink(SnakeEgg), getitemlink(Bread), getitemlink(Cheese), getitemlink(Aquada), getitemlink(Manana));
#: npc/009-1/foxhound.txt:121
#, no-c-format
msgid "Could you please give us a full meal, with 5 @@, 5 @@, 5@@, 5 @@ and 5 @@?"
msgstr ""

#. code: lg("Could you tell me where I am?"), L_Where,
#: npc/002-1/arpan.txt:157
#, no-c-format
msgid "Could you tell me where I am?#0"
msgstr ""

#. code: lg("Could you tell me where I am?"), L_Where,
#: npc/002-1/arpan.txt:157
#, no-c-format
msgid "Could you tell me where I am?#1"
msgstr ""

#. code: Name: "Crafty"
#: mob_db.conf:652
#, no-c-format
msgid "Crafty"
msgstr ""

#. code: 006-1,47,22,0	script	Crazyfefe	NPC_STATUE_EVILMAN,{
#: npc/006-1/crazyfefe.txt:20
#, no-c-format
msgid "Crazyfefe"
msgstr ""

#. code: Name: "Creased Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Creased Boots"
msgstr ""

#. code: Name: "Creased Gloves"
#: item_db.conf:-1
#, no-c-format
msgid "Creased Gloves"
msgstr ""

#. code: Name: "Creased Shirt"
#: item_db.conf:-1
#, no-c-format
msgid "Creased Shirt"
msgstr ""

#. code: Name: "Creased Shorts"
#: item_db.conf:-1
#, no-c-format
msgid "Creased Shorts"
msgstr ""

#. code: l("Create items"),
#: npc/commands/debug.txt:100
#, no-c-format
msgid "Create items"
msgstr ""

#. code: l("Creating a guild is not for the faint of heart. You cannot share experience or drops."),
#: npc/003-2/estard.txt:47
#, no-c-format
msgid "Creating a guild is not for the faint of heart. You cannot share experience or drops."
msgstr ""

#. code: l("Creating a party has some advantages, it's a pretty good choice!"),
#: npc/003-2/estard.txt:19
#, no-c-format
msgid "Creating a party has some advantages, it's a pretty good choice!"
msgstr ""

#. code: Name: "Crimson Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Crimson Dye"
msgstr ""

#. code: 004-1,44,26,7,5	monster	Croc	1006,3,35000,150000
#. code: 003-1,81,103,2,3	monster	Croc	1006,1,35000,150000
#. code: spawner(l("Croc"), 1006, 10);
#. code: Name: "Croc"
#. code: 003-1,64,58,4,1	monster	Croc	1006,1,35000,150000
#. code: 003-1,110,42,4,1	monster	Croc	1006,1,35000,150000
#. code: 003-1,67,121,2,3	monster	Croc	1006,1,35000,150000
#: npc/003-1/_mobs.txt:8
#: npc/003-1/_mobs.txt:12
#: npc/001-1/eventmaster.txt:78
#: npc/003-1/_mobs.txt:3
#: mob_db.conf:294
#: npc/003-1/_mobs.txt:16
#: npc/004-1/_mobs.txt:3
#, no-c-format
msgid "Croc"
msgstr ""

#. code: Name: "Croc Claw"
#: item_db.conf:-1
#, no-c-format
msgid "Croc Claw"
msgstr ""

#. code: Name: "Croconut"
#. code: 000-0,0,0,0	script	Croconut	NPC_HIDDEN,{
#: item_db.conf:-1
#: npc/items/croconut.txt:8
#, no-c-format
msgid "Croconut"
msgstr ""

#. code: Name: "Croconut Box"
#: item_db.conf:-1
#, no-c-format
msgid "Croconut Box"
msgstr ""

#. code: Name: "Crozenite Four-Leaf Amulet"
#: item_db.conf:-1
#, no-c-format
msgid "Crozenite Four-Leaf Amulet"
msgstr ""

#. code: Name: "Crusade Armor"
#: item_db.conf:-1
#, no-c-format
msgid "Crusade Armor"
msgstr ""

#. code: Name: "Crusade Helmet"
#: item_db.conf:-1
#, no-c-format
msgid "Crusade Helmet"
msgstr ""

#. code: Name: "Crusader Card"
#: item_db.conf:-1
#, no-c-format
msgid "Crusader Card"
msgstr ""

#. code: Name: "Crypt Key"
#: item_db.conf:-1
#, no-c-format
msgid "Crypt Key"
msgstr ""

#. code: Name: "Crystallized Maggot"
#: item_db.conf:-1
#, no-c-format
msgid "Crystallized Maggot"
msgstr ""

#. code: //mesq l("Current Quest Progress: @@/10,000 kills", getq2(General_Hunter));
#: npc/functions/mobhunter.txt:50
#, no-c-format
msgid "Current Quest Progress: @@/10,000 kills"
msgstr ""

#. code: dispbottom l("Current drop rate is set to @@% (default value).", .current_rate);
#: npc/commands/rate-management.txt:181
#, no-c-format
msgid "Current drop rate is set to @@% (default value)."
msgstr ""

#. code: dispbottom l("Current drop rate is set to @@%, and will reset to @@% (default value) in @@.",
#: npc/commands/rate-management.txt:186
#, no-c-format
msgid "Current drop rate is set to @@%, and will reset to @@% (default value) in @@."
msgstr ""

#. code: mes l("Current event: @@", $EVENT$);
#: npc/commands/event.txt:32
#, no-c-format
msgid "Current event: @@"
msgstr ""

#. code: dispbottom l("Current exp rate is set to @@% (default value).", .current_rate);
#: npc/commands/rate-management.txt:55
#, no-c-format
msgid "Current exp rate is set to @@% (default value)."
msgstr ""

#. code: dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.",
#: npc/commands/rate-management.txt:60
#, no-c-format
msgid "Current exp rate is set to @@%, and will reset to @@% (default value) in @@."
msgstr ""

#. code: mes l("Current hero: @@", $MOST_HEROIC$);
#: npc/003-2/lua.txt:52
#, no-c-format
msgid "Current hero: @@"
msgstr ""

#. code: mes l("Current progress: @@/10000 @@", getq2(General_Hunter), getmonsterlink(GHQ_GetMonsterIDByQuestID(getq(General_Hunter))));
#: npc/003-1/aidan.txt:106
#, no-c-format
msgid "Current progress: @@/10000 @@"
msgstr ""

#. code: Name: "Cursed Arrow"
#: item_db.conf:-1
#, no-c-format
msgid "Cursed Arrow"
msgstr ""

#. code: Name: "Curshroom"
#: item_db.conf:-1
#, no-c-format
msgid "Curshroom"
msgstr ""

#. code: l("Custom"), -136;
#: npc/commands/debug-quest.txt:12
#, no-c-format
msgid "Custom"
msgstr ""

#. code: 003-6,33,30,0	script	Cyndala	NPC_FEMALE,{
#: npc/003-6/cyndala.txt:11
#, no-c-format
msgid "Cyndala"
msgstr ""

#. code: 005-5,30,37,0	script	Cynric	NPC_LLOYD,{
#: npc/005-5/cynric.txt:5
#, no-c-format
msgid "Cynric"
msgstr ""

#. code: mesq l("D'oh, what a terrible shot!");
#: npc/012-1/gwendolyn.txt:401
#, no-c-format
msgid "D'oh, what a terrible shot!"
msgstr ""

#. code: mes l("DEBUG: Changing @@ field @@ to something else.", getquestlink(.@quest), @menu);
#: npc/commands/debug-quest.txt:28
#, no-c-format
msgid "DEBUG: Changing @@ field @@ to something else."
msgstr ""

#. code: mes l("DEBUG: Changing @@, Values: (@@, @@, @@).", getquestlink(.@quest), getq(.@quest), getq2(.@quest), getq3(.@quest));
#: npc/commands/debug-quest.txt:22
#, no-c-format
msgid "DEBUG: Changing @@, Values: (@@, @@, @@)."
msgstr ""

#. code: Name: "DEV Cap"
#: item_db.conf:-1
#, no-c-format
msgid "DEV Cap"
msgstr ""

#. code: Name: "Dagger"
#: item_db.conf:-1
#, no-c-format
msgid "Dagger"
msgstr ""

#. code: mesn "Dah Yeti King!!";
#: npc/003-1-1/yetiking.txt:77
#: npc/003-1-1/yetiking.txt:92
#: npc/003-1-1/yetiking.txt:114
#: npc/003-1-1/yetiking.txt:95
#: npc/003-1-1/yetiking.txt:117
#: npc/003-1-1/yetiking.txt:109
#, no-c-format
msgid "Dah Yeti King!!"
msgstr ""

#. code: 002-1,32,31,0	script	Dan#002-1	NPC_REDY_MAN,{
#: npc/002-1/dan.txt:10
#, no-c-format
msgid "Dan#002-1"
msgstr ""

#. code: 009-1,37,58,0	script	Dang Rostra	NPC_PLAYER,{
#: npc/009-1/dangrostra.txt:7
#, no-c-format
msgid "Dang Rostra"
msgstr ""

#. code: Name: "Dark Crystal"
#: item_db.conf:-1
#, no-c-format
msgid "Dark Crystal"
msgstr ""

#. code: Name: "Dark Desert Mushroom"
#: item_db.conf:-1
#, no-c-format
msgid "Dark Desert Mushroom"
msgstr ""

#. code: Name: "Dark Eggshell Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Dark Eggshell Hat"
msgstr ""

#. code: Name: "Dark Knight Helmet"
#: item_db.conf:-1
#, no-c-format
msgid "Dark Knight Helmet"
msgstr ""

#. code: Name: "Dark Lizard"
#. code: 001-6,135,117,11,12	monster	Dark Lizard	1051,2,60000,60000
#. code: 001-6,30,31,11,12	monster	Dark Lizard	1051,1,60000,90000
#: mob_db.conf:1660
#: npc/001-6/_mobs.txt:11
#: npc/001-6/_mobs.txt:10
#, no-c-format
msgid "Dark Lizard"
msgstr ""

#. code: Name: "Dark Petal"
#: item_db.conf:-1
#, no-c-format
msgid "Dark Petal"
msgstr ""

#. code: Name: "Dark Pulsar"
#: item_db.conf:-1
#, no-c-format
msgid "Dark Pulsar"
msgstr ""

#. code: Name: "Dark Red Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Dark Red Dye"
msgstr ""

#. code: Name: "Dark Talisman"
#: item_db.conf:-1
#, no-c-format
msgid "Dark Talisman"
msgstr ""

#. code: Name: "Darkhelm"
#: item_db.conf:-1
#, no-c-format
msgid "Darkhelm"
msgstr ""

#. code: rif(Zeny >= 500 && gettimetick(2) > .RENT_TIME, l("Deal!")), L_DoRent,
#: npc/005-1/ayasha.txt:105
#, no-c-format
msgid "Deal!"
msgstr ""

#. code: rif(countitem(GoldenEasteregg) >= 30 && countitem(SilverEasteregg) >= 10, l("Deal.")), L_QuestDone;
#: npc/001-4/lilica.txt:57
#, no-c-format
msgid "Deal."
msgstr ""

#. code: l("Debug"),
#. code: setnpcdialogtitle l("Debug");
#. code: l("Debug");
#: npc/test/karim.txt:123
#: npc/commands/super-menu.txt:20
#: npc/commands/debug.txt:91
#, no-c-format
msgid "Debug"
msgstr ""

#. code: setnpcdialogtitle l("Debug - Change level");
#: npc/commands/debug.txt:37
#, no-c-format
msgid "Debug - Change level"
msgstr ""

#. code: setnpcdialogtitle l("Debug - Change stats");
#: npc/commands/debug.txt:62
#, no-c-format
msgid "Debug - Change stats"
msgstr ""

#. code: setnpcdialogtitle l("Debug - Modify Race");
#: npc/012-1/locamit.txt:13
#: npc/003-6/tamiloc.txt:12
#, no-c-format
msgid "Debug - Modify Race"
msgstr ""

#. code: setnpcdialogtitle l("Debug - Reset");
#: npc/commands/debug.txt:19
#, no-c-format
msgid "Debug - Reset"
msgstr ""

#. code: rif(is_staff(), l("Debug Information")), L_Debug,
#: npc/003-10/arnea.txt:19
#, no-c-format
msgid "Debug Information"
msgstr ""

#. code: Name: "Deep Black Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Deep Black Boots"
msgstr ""

#. code: npctalk3 l("Defeat a few waves of Soren's House. Once you're done, this will become a warp. Hurry before it closes.");
#: npc/soren-2/main.txt:216
#, no-c-format
msgid "Defeat a few waves of Soren's House. Once you're done, this will become a warp. Hurry before it closes."
msgstr ""

#. code: Name: "Delicious Cookie"
#: item_db.conf:-1
#, no-c-format
msgid "Delicious Cookie"
msgstr ""

#. code: mesq l("Deliver it to Zitoni on my name. He'll trust it. The relation between me and Zitoni... goes way back.");
#: npc/007-1/zarkor.txt:128
#, no-c-format
msgid "Deliver it to Zitoni on my name. He'll trust it. The relation between me and Zitoni... goes way back."
msgstr ""

#. code: Name: "Demonic Earth Powder"
#: item_db.conf:-1
#, no-c-format
msgid "Demonic Earth Powder"
msgstr ""

#. code: Name: "Demonic Skull"
#: item_db.conf:-1
#, no-c-format
msgid "Demonic Skull"
msgstr ""

#. code: rif(Zeny > 0, l("Deposit.")),
#: npc/functions/bank.txt:21
#, no-c-format
msgid "Deposit."
msgstr ""

#. code: 010-2,141,102,6,5	monster	Desert Bandit	1124,3,35000,300000
#. code: 010-1,53,85,3,2	monster	Desert Bandit	1124,2,35000,300000
#. code: 010-2,126,110,3,2	monster	Desert Bandit	1124,2,35000,300000
#. code: Name: "Desert Bandit"
#. code: 010-2,98,122,3,2	monster	Desert Bandit	1124,1,35000,300000
#. code: 010-2,110,113,3,2	monster	Desert Bandit	1124,1,35000,300000
#. code: 010-1,115,45,3,2	monster	Desert Bandit	1124,2,35000,300000
#. code: 010-1,120,30,3,2	monster	Desert Bandit	1124,1,35000,300000
#. code: 010-2,158,57,6,5	monster	Desert Bandit	1124,3,35000,300000
#: mob_db.conf:4718
#: npc/010-1/_mobs.txt:10
#: npc/010-1/_mobs.txt:9
#: npc/010-2/_mobs.txt:7
#: npc/010-1/_mobs.txt:11
#: npc/010-2/_mobs.txt:6
#: npc/010-2/_mobs.txt:8
#: npc/010-2/_mobs.txt:9
#: npc/010-2/_mobs.txt:10
#, no-c-format
msgid "Desert Bandit"
msgstr ""

#. code: Name: "Desert Bow"
#: item_db.conf:-1
#, no-c-format
msgid "Desert Bow"
msgstr ""

#. code: Name: "Desert Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Desert Hat"
msgstr ""

#. code: Name: "Desert Helmet"
#: item_db.conf:-1
#, no-c-format
msgid "Desert Helmet"
msgstr ""

#. code: Name: "Desert Log Head"
#: mob_db.conf:4871
#, no-c-format
msgid "Desert Log Head"
msgstr ""

#. code: 010-1,81,55,39,39	monster	Desert Maggot	1083,60,35000,150000
#. code: 010-1,105,87,9,4	monster	Desert Maggot	1083,12,35000,150000
#. code: 010-2,154,81,29,46	monster	Desert Maggot	1083,35,35000,150000
#. code: 010-1,56,98,9,4	monster	Desert Maggot	1083,12,35000,150000
#. code: 010-1,110,34,8,2	monster	Desert Maggot	1083,10,35000,300000
#. code: 010-2,86,120,29,22	monster	Desert Maggot	1083,20,35000,150000
#. code: Name: "Desert Maggot"
#: npc/010-1/_mobs.txt:6
#: npc/010-2/_mobs.txt:18
#: npc/010-2/_mobs.txt:17
#: mob_db.conf:2867
#: npc/010-1/_mobs.txt:2
#: npc/010-1/_mobs.txt:18
#: npc/010-1/_mobs.txt:19
#, no-c-format
msgid "Desert Maggot"
msgstr ""

#. code: Name: "Desert Shirt"
#: item_db.conf:-1
#, no-c-format
msgid "Desert Shirt"
msgstr ""

#. code: Name: "Desert Tablet"
#: item_db.conf:-1
#, no-c-format
msgid "Desert Tablet"
msgstr ""

#. code: Name: "Desert Thief Card"
#: item_db.conf:-1
#, no-c-format
msgid "Desert Thief Card"
msgstr ""

#. code: mes l("Determine Team Size (If everyone is ready and stdby at Tulimshar, use: @@. Minimum 2 players.)", getusers(1));
#: npc/012-1/guards.txt:22
#, no-c-format
msgid "Determine Team Size (If everyone is ready and stdby at Tulimshar, use: @@. Minimum 2 players.)"
msgstr ""

#. code: mes l("Determine Team Size +1 (so 1 each side, use 2)");
#: npc/001-1/bgmaster.txt:43
#, no-c-format
msgid "Determine Team Size +1 (so 1 each side, use 2)"
msgstr ""

#. code: 002-1,32,38,0	script	Devis	NPC_HAMMOC,{
#: npc/002-1/devis.txt:8
#, no-c-format
msgid "Devis"
msgstr ""

#. code: Name: "Diamond"
#: item_db.conf:-1
#, no-c-format
msgid "Diamond"
msgstr ""

#. code: rif(countitem(Diamond) >= 2 , l("Diamond (+2 vit)")),
#: npc/003-5/jeweler.txt:82
#, no-c-format
msgid "Diamond (+2 vit)"
msgstr ""

#. code: Name: "Diamond Bif"
#. code: 005-1,23,56,1,0	monster	Diamond Bif	1108,1,35000,300000
#: npc/005-1/_mobs.txt:3
#: mob_db.conf:4022
#, no-c-format
msgid "Diamond Bif"
msgstr ""

#. code: Name: "Diamond Powder"
#: item_db.conf:-1
#, no-c-format
msgid "Diamond Powder"
msgstr ""

#. code: mesq l("Did you brought me 7 @@?", getitemlink(RedScorpionStinger));
#: npc/003-10/guarddevoir.txt:48
#, no-c-format
msgid "Did you brought me 7 @@?"
msgstr ""

#. code: mesq l("Did you have any other questions for me?");
#: npc/002-3/juliet.txt:123
#, no-c-format
msgid "Did you have any other questions for me?"
msgstr ""

#. code: l("Did you said reward?!"),                         L_GoGo;
#: npc/002-1/alige.txt:27
#, no-c-format
msgid "Did you said reward?!"
msgstr ""

#. code: l("Did you say reward? I want it!"), L_BonusTask,
#: npc/002-1/peter.txt:165
#, no-c-format
msgid "Did you say reward? I want it!"
msgstr ""

#. code: l("Did you see Jhedia the blacksmith in Tulimshar? He might know how you could get this."),
#: npc/005-4/rosen.txt:12
#, no-c-format
msgid "Did you see Jhedia the blacksmith in Tulimshar? He might know how you could get this."
msgstr ""

#. code: mesq l("Different kind of monsters live near the city. For example, blubs. I have no idea of what are those.");
#: npc/003-1/ninathetraveler.txt:89
#: npc/012-1/dyrinthetraveler.txt:74
#, no-c-format
msgid "Different kind of monsters live near the city. For example, blubs. I have no idea of what are those."
msgstr ""

#. code: l("Dig."),
#: npc/items/shovel.txt:146
#, no-c-format
msgid "Dig."
msgstr ""

#. code: menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))),
#: npc/commands/motd.txt:144
#, no-c-format
msgid "Disable"
msgstr ""

#. code: l("Disable BG"), L_Off;
#: npc/001-1/bgmaster.txt:39
#, no-c-format
msgid "Disable BG"
msgstr ""

#. code: rif(is_admin() && $@GM_EVENT, l("Disable Event")), L_Disable,
#: npc/001-1/portal.txt:15
#, no-c-format
msgid "Disable Event"
msgstr ""

#. code: l("Disable event"), -,
#: npc/commands/event.txt:34
#, no-c-format
msgid "Disable event"
msgstr ""

#. code: npctalk l("Disarm process aborted: Disarmer is out of reach.");
#: npc/soren/main.txt:390
#: npc/soren/main.txt:245
#: npc/soren/main.txt:97
#, no-c-format
msgid "Disarm process aborted: Disarmer is out of reach."
msgstr ""

#. code: npctalk l("Disarm process aborted: Insufficient mana to proceed.");
#: npc/soren/main.txt:102
#: npc/soren/main.txt:250
#: npc/soren/main.txt:395
#, no-c-format
msgid "Disarm process aborted: Insufficient mana to proceed."
msgstr ""

#. code: npctalk l("Disarmed with success for: @@", FuzzyTime(.lifetime, 2, 2));
#: npc/soren/main.txt:320
#: npc/soren/main.txt:176
#: npc/soren/main.txt:467
#, no-c-format
msgid "Disarmed with success for: @@"
msgstr ""

#. code: menuimage("actions/cancel", l("Discard")),
#: npc/commands/scheduled-broadcasts.txt:101
#, no-c-format
msgid "Discard"
msgstr ""

#. code: Name: "Diseased Heart"
#: item_db.conf:-1
#, no-c-format
msgid "Diseased Heart"
msgstr ""

#. code: Name: "Divine Apple"
#: item_db.conf:-1
#, no-c-format
msgid "Divine Apple"
msgstr ""

#. code: Name: "Divine Sword"
#: item_db.conf:-1
#, no-c-format
msgid "Divine Sword"
msgstr ""

#. code: speech l("Divorce error!");
#: npc/functions/marriage.txt:255
#, no-c-format
msgid "Divorce error!"
msgstr ""

#. code: npctalkonce(l("Do I look like a tree? I feel like one."));
#: npc/functions/random-talk.txt:120
#, no-c-format
msgid "Do I look like a tree? I feel like one."
msgstr ""

#. code: mesq l("Do as I told you, and talk to Alan for the bow!");
#: npc/012-1/gwendolyn.txt:502
#, no-c-format
msgid "Do as I told you, and talk to Alan for the bow!"
msgstr ""

#. code: mesq l("Do not enter on this storehouse, the maggots there will kill you.");
#: npc/005-1/zegas.txt:18
#, no-c-format
msgid "Do not enter on this storehouse, the maggots there will kill you."
msgstr ""

#. code: l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Juliet"),
#: npc/002-3/note.txt:35
#, no-c-format
msgid "Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Juliet"
msgstr ""

#. code: l("Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever."),
#: npc/items/books.txt:98
#, no-c-format
msgid "Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever."
msgstr ""

#. code: mesq lg("Do not worry with me, youngling... I'll be fine.");
#: npc/007-1/zarkor.txt:210
#, no-c-format
msgid "Do not worry with me, youngling... I'll be fine.#0"
msgstr ""

#. code: mesq lg("Do not worry with me, youngling... I'll be fine.");
#: npc/007-1/zarkor.txt:210
#, no-c-format
msgid "Do not worry with me, youngling... I'll be fine.#1"
msgstr ""

#. code: l("Do not worry, I have them right here."),
#: npc/005-4/tolchi.txt:86
#, no-c-format
msgid "Do not worry, I have them right here."
msgstr ""

#. code: // l("Do not worry, I'll be back in a jiffy."),
#: npc/005-4/tolchi.txt:130
#, no-c-format
msgid "Do not worry, I'll be back in a jiffy."
msgstr ""

#. code: rif(.@q == 0, l("Do you accept special requests? Could you make me a really good bow?")), L_ForestBow,
#: npc/012-3/alan.txt:25
#, no-c-format
msgid "Do you accept special requests? Could you make me a really good bow?"
msgstr ""

#. code: mesq l("Do you even know what a bow is?");
#: npc/012-1/gwendolyn.txt:403
#, no-c-format
msgid "Do you even know what a bow is?"
msgstr ""

#. code: //    l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
#: npc/functions/random-talk.txt:122
#, no-c-format
msgid "Do you feel too weak even to do damage to this areas wishy-washy wildlife?"
msgstr ""

#. code: mesq l("Do you have any other questions for me?");
#: npc/002-3/juliet.txt:43
#: npc/002-3/juliet.txt:103
#: npc/002-3/juliet.txt:65
#: npc/002-3/juliet.txt:134
#, no-c-format
msgid "Do you have any other questions for me?"
msgstr ""

#. code: mesq l("Do you have the @@/11 @@ I requested? Sailors are getting hungry because you!",countitem("PiouLegs"),getitemlink("PiouLegs"));
#: npc/002-1/chefgado.txt:67
#, no-c-format
msgid "Do you have the @@/11 @@ I requested? Sailors are getting hungry because you!"
msgstr ""

#. code: mesq l("Do you know @@? It's a poisonous food you can't find around here. It can be made edible with special prepare.", getitemlink(PinkBlobime));
#: npc/009-1/foxhound.txt:69
#, no-c-format
msgid "Do you know @@? It's a poisonous food you can't find around here. It can be made edible with special prepare."
msgstr ""

#. code: rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney,
#: npc/002-1/arpan.txt:160
#, no-c-format
msgid "Do you know what happened to the gold I had when you guys saved me?#0"
msgstr ""

#. code: rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney,
#: npc/002-1/arpan.txt:160
#, no-c-format
msgid "Do you know what happened to the gold I had when you guys saved me?#1"
msgstr ""

#. code: l("Do you make Lifestones?"), L_Lifestones,
#: npc/004-1/elanore.txt:10
#, no-c-format
msgid "Do you make Lifestones?"
msgstr ""

#. code: l("Do you make any other kind of potions?"),
#: npc/005-6/zitoni.txt:28
#, no-c-format
msgid "Do you make any other kind of potions?"
msgstr ""

#. code: mesq l("Do you need my help?");
#: npc/005-7/trainer.txt:37
#, no-c-format
msgid "Do you need my help?"
msgstr ""

#. code: l("Do you sell anything here?"), L_Shop,
#: npc/005-6/morgan.txt:14
#, no-c-format
msgid "Do you sell anything here?"
msgstr ""

#. code: l("Do you think I could join the Alliance?"), L_Join,
#: npc/003-1/gladys.txt:24
#, no-c-format
msgid "Do you think I could join the Alliance?"
msgstr ""

#. code: mesq l("Do you want to craft @@? For that I will need @@ @@, @@ @@ and @@ gp.",
#: npc/003-8/jhedia.txt:21
#: npc/012-5/nicholas.txt:33
#, no-c-format
msgid "Do you want to craft @@? For that I will need @@ @@, @@ @@ and @@ gp."
msgstr ""

#. code: mes col(l("Do you want to cut this @@?", getitemlink(Croconut)), 9);
#: npc/items/croconut.txt:13
#, no-c-format
msgid "Do you want to cut this @@?"
msgstr ""

#. code: speech l("Do you want to marry @@?", getarg(0));
#: npc/functions/marriage.txt:129
#, no-c-format
msgid "Do you want to marry @@?"
msgstr ""

#. code: l("Do you want to read it?");
#: npc/functions/openbook.txt:24
#: npc/functions/openbook.txt:13
#, no-c-format
msgid "Do you want to read it?"
msgstr ""

#. code: Name: "Doll"
#: item_db.conf:-1
#, no-c-format
msgid "Doll"
msgstr ""

#. code: l("Don't break my stuff.");
#: npc/012-1/jack.txt:69
#, no-c-format
msgid "Don't break my stuff."
msgstr ""

#. code: l("Don't buy it");
#: npc/003-1/jakod.txt:62
#, no-c-format
msgid "Don't buy it"
msgstr ""

#. code: npctalkonce(l("Don't distract me, I have to stay alert."));
#: npc/functions/random-talk.txt:137
#, no-c-format
msgid "Don't distract me, I have to stay alert."
msgstr ""

#. code: mesq l("Don't do theee... *hic* with me eh!");
#: npc/002-3/billybons.txt:27
#, no-c-format
msgid "Don't do theee... *hic* with me eh!"
msgstr ""

#. code: l("Don't forget to come as close as possible to these spots!");
#: npc/items/books.txt:56
#, no-c-format
msgid "Don't forget to come as close as possible to these spots!"
msgstr ""

#. code: mesq l("Don't go alone, though! He would not listen to me, it is not you alone he'll pay attention.");
#: npc/012-7/celestia.txt:82
#, no-c-format
msgid "Don't go alone, though! He would not listen to me, it is not you alone he'll pay attention."
msgstr ""

#. code: 002-2,48,29,0	script	DoorUpwards	NPC_HIDDEN,0,0,{
#: npc/002-2/doors.txt:8
#, no-c-format
msgid "DoorUpwards"
msgstr ""

#. code: 007-1,165,99,0	script	Dracoula	NPC_ELVEN_FEMALE,{
#: npc/007-1/dracoula.txt:10
#, no-c-format
msgid "Dracoula"
msgstr ""

#. code: l("Drag and drop a @@ in a @@, and you will obtain a @@.", getitemlink(RedDye), getitemlink(ArtisTankTop), getitemlink(ArtisTankTop, RedDye)),
#: npc/003-6/cyndala.txt:19
#, no-c-format
msgid "Drag and drop a @@ in a @@, and you will obtain a @@."
msgstr ""

#. code: mes "##B" + l("Drag and drop an item from your inventory.") + "##b";
#: npc/test/rock.txt:18
#: npc/functions/fishing.txt:244
#, no-c-format
msgid "Drag and drop an item from your inventory."
msgstr ""

#. code: Name: "Dragon Eggshell"
#: item_db.conf:-1
#, no-c-format
msgid "Dragon Eggshell"
msgstr ""

#. code: Name: "Dragon Scales"
#: item_db.conf:-1
#, no-c-format
msgid "Dragon Scales"
msgstr ""

#. code: Name: "Dragon Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Dragon Shield"
msgstr ""

#. code: mesq l("Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents.");
#: npc/005-7/trainer.txt:189
#, no-c-format
msgid "Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents."
msgstr ""

#. code: l("Drop Rate management"),
#: npc/commands/event.txt:65
#, no-c-format
msgid "Drop Rate management"
msgstr ""

#. code: dispbottom l("Drop rate has been reset to @@% (default value).",
#: npc/commands/rate-management.txt:197
#, no-c-format
msgid "Drop rate has been reset to @@% (default value)."
msgstr ""

#. code: dispbottom col(l("Drop rate is set to @@% for the next @@.",
#: npc/commands/rate-management.txt:216
#, no-c-format
msgid "Drop rate is set to @@% for the next @@."
msgstr ""

#. code: Name: "Druid Tree Branch"
#: item_db.conf:-1
#, no-c-format
msgid "Druid Tree Branch"
msgstr ""

#. code: 003-1,85,136,8,11	monster	Duck	1029,2,30000,20000
#. code: 003-1,81,116,8,11	monster	Duck	1029,3,30000,20000
#. code: 003-1,107,43,8,11	monster	Duck	1029,2,30000,20000
#. code: spawner(l("Duck"), 1029, 10);
#. code: Name: "Duck"
#: npc/003-1/_mobs.txt:6
#: mob_db.conf:990
#: npc/003-1/_mobs.txt:14
#: npc/003-1/_mobs.txt:15
#: npc/001-1/eventmaster.txt:94
#, no-c-format
msgid "Duck"
msgstr ""

#. code: Name: "Duck Feather"
#: item_db.conf:-1
#, no-c-format
msgid "Duck Feather"
msgstr ""

#. code: Name: "Dummy"
#: mob_db.conf:696
#, no-c-format
msgid "Dummy"
msgstr ""

#. code: mesq l("During the war, the Monster King cursed the place where he died, but he fought back, and cursed the curse.");
#: npc/006-1/crazyfefe.txt:110
#, no-c-format
msgid "During the war, the Monster King cursed the place where he died, but he fought back, and cursed the curse."
msgstr ""

#. code: l("Dye cards are not the only thing which exist, but they are the coolest!");
#: npc/003-6/cyndala.txt:20
#, no-c-format
msgid "Dye cards are not the only thing which exist, but they are the coolest!"
msgstr ""

#. code: 012-1,119,52,0	script	Dyrin The Traveler	NPC_M_COINKEEPER,{
#: npc/012-1/dyrinthetraveler.txt:6
#, no-c-format
msgid "Dyrin The Traveler"
msgstr ""

#. code: dispbottom l("ERROR, Please report: GHQ GMID: Invalid ID: @@", getarg(0));
#: npc/functions/mobhunter.txt:39
#, no-c-format
msgid "ERROR, Please report: GHQ GMID: Invalid ID: @@"
msgstr ""

#. code: dispbottom l("ERROR, Please report: GHQ GQID: Invalid ID: @@", getarg(0));
#: npc/functions/mobhunter.txt:18
#, no-c-format
msgid "ERROR, Please report: GHQ GQID: Invalid ID: @@"
msgstr ""

#. code: mesq l("Each of them require different items, I'll sort from weakest to strongest, so choose wisely.");
#: npc/012-5/nicholas.txt:87
#, no-c-format
msgid "Each of them require different items, I'll sort from weakest to strongest, so choose wisely."
msgstr ""

#. code: mesq l("Each settlement names a representative, which forms the Alliance Council. There is also the High Council, and the Magic Council.");
#: npc/003-1/gladys.txt:47
#, no-c-format
msgid "Each settlement names a representative, which forms the Alliance Council. There is also the High Council, and the Magic Council."
msgstr ""

#. code: l("Earlier I hadn't any, but now that I have the baits, I will be glad to sell some to you!");
#: npc/003-1/eugene.txt:88
#, no-c-format
msgid "Earlier I hadn't any, but now that I have the baits, I will be glad to sell some to you!"
msgstr ""

#. code: Name: "Earmuffs"
#: item_db.conf:-1
#, no-c-format
msgid "Earmuffs"
msgstr ""

#. code: Name: "Earth Scroll"
#: item_db.conf:-1
#, no-c-format
msgid "Earth Scroll"
msgstr ""

#. code: 001-4,125,238,23,23	monster	Easter Angry Forain	1061,1,60000,120000
#. code: 001-4,174,237,23,23	monster	Easter Angry Forain	1061,1,60000,120000
#. code: 001-4,228,131,23,23	monster	Easter Angry Forain	1061,1,60000,120000
#. code: 001-4,72,132,23,23	monster	Easter Angry Forain	1061,1,60000,120000
#. code: 001-4,176,72,23,23	monster	Easter Angry Forain	1061,1,60000,120000
#. code: 001-4,72,184,23,23	monster	Easter Angry Forain	1061,1,60000,120000
#. code: 001-4,125,76,23,23	monster	Easter Angry Forain	1061,1,60000,120000
#. code: 001-4,226,188,23,23	monster	Easter Angry Forain	1061,1,60000,120000
#: npc/001-4/_mobs.txt:8
#: npc/001-4/_mobs.txt:11
#: npc/001-4/_mobs.txt:9
#: npc/001-4/_mobs.txt:10
#: npc/001-4/_mobs.txt:13
#: npc/001-4/_mobs.txt:12
#: npc/001-4/_mobs.txt:15
#: npc/001-4/_mobs.txt:14
#, no-c-format
msgid "Easter Angry Forain"
msgstr ""

#. code: Name: "Easter Egg"
#: item_db.conf:-1
#, no-c-format
msgid "Easter Egg"
msgstr ""

#. code: Name: "Easter Mouboo"
#. code: 001-4,150,149,129,128	monster	Easter Mouboo	1121,40,60000,120000
#: npc/001-4/_mobs.txt:7
#: mob_db.conf:4574
#, no-c-format
msgid "Easter Mouboo"
msgstr ""

#. code: mesq l("Easter is over! I am the last chance to get rid of eggs!!");
#: npc/003-1/events.txt:8
#, no-c-format
msgid "Easter is over! I am the last chance to get rid of eggs!!"
msgstr ""

#. code: Name: "Ectoplasm"
#: item_db.conf:-1
#, no-c-format
msgid "Ectoplasm"
msgstr ""

#. code: Name: "Eggshell Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Eggshell Hat"
msgstr ""

#. code: l("Eh, that seems too problematic. Sorry.");
#: npc/005-4/tolchi.txt:110
#, no-c-format
msgid "Eh, that seems too problematic. Sorry."
msgstr ""

#. code: 003-2,35,34,0	script	Eistein	NPC_UKAR,{
#: npc/003-2/eistein.txt:7
#, no-c-format
msgid "Eistein"
msgstr ""

#. code: mes l("Elanore casts a chant over the items, closes her hands, and vóila! A lifestone.");
#: npc/004-1/elanore.txt:53
#, no-c-format
msgid "Elanore casts a chant over the items, closes her hands, and vóila! A lifestone."
msgstr ""

#. code: 004-1,75,62,0	script	Elanore the Healer	NPC_FEMALE,{
#: npc/004-1/elanore.txt:4
#, no-c-format
msgid "Elanore the Healer"
msgstr ""

#. code: Name: "Elixir Of Life"
#: item_db.conf:-1
#, no-c-format
msgid "Elixir Of Life"
msgstr ""

#. code: mesn l("Elmo");
#. code: mesn "Elmo";
#. code: 002-4,27,27,0	script	Elmo	NPC_ELMO,{
#: npc/000-0-0/sailors.txt:24
#: npc/000-0-0/sailors.txt:54
#: npc/002-4/elmo.txt:7
#: npc/000-0-0/sailors.txt:34
#: npc/000-0-0/sailors.txt:44
#: npc/000-0-0/sailors.txt:14
#: npc/002-4/nard.txt:64
#, no-c-format
msgid "Elmo"
msgstr ""

#. code: 002-5,40,26,0	script	Elmo#002-5	NPC_ELMO,{
#: npc/002-5/main.txt:41
#, no-c-format
msgid "Elmo#002-5"
msgstr ""

#. code: 000-0-0,26,23,0	script	Elmo#sailors	NPC_ELMO,{
#: npc/000-0-0/sailors.txt:9
#, no-c-format
msgid "Elmo#sailors"
msgstr ""

#. code: Name: "Emeald Bif"
#: mob_db.conf:3897
#, no-c-format
msgid "Emeald Bif"
msgstr ""

#. code: Name: "Emerald"
#: item_db.conf:-1
#, no-c-format
msgid "Emerald"
msgstr ""

#. code: rif(countitem(Emerald) >= 2 , l("Emerald (+2 luck)"));
#: npc/003-5/jeweler.txt:87
#, no-c-format
msgid "Emerald (+2 luck)"
msgstr ""

#. code: Name: "Emerald Powder"
#: item_db.conf:-1
#, no-c-format
msgid "Emerald Powder"
msgstr ""

#. code: 000-1,22,22,0	script	Emergency Exit	NPC_SOUL_CURSED,2,2,{
#: npc/000-1/exit.txt:6
#, no-c-format
msgid "Emergency Exit"
msgstr ""

#. code: dispbottom l("Emoc otem itey gnik!"); // come to me yeti king, spelled backwards. Sorry.
#: npc/003-1-1/yetiking.txt:20
#, no-c-format
msgid "Emoc otem itey gnik!"
msgstr ""

#. code: Name: "Emperium"
#: item_db.conf:-1
#, no-c-format
msgid "Emperium"
msgstr ""

#. code: Name: "EmptyBottle"
#: item_db.conf:-1
#, no-c-format
msgid "EmptyBottle"
msgstr ""

#. code: menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))),
#: npc/commands/motd.txt:144
#, no-c-format
msgid "Enable"
msgstr ""

#. code: l("Enable Easter"), -,
#: npc/commands/event.txt:35
#, no-c-format
msgid "Enable Easter"
msgstr ""

#. code: rif(is_admin() && !$@GM_EVENT, l("Enable Event")), L_Enable,
#: npc/001-1/portal.txt:14
#, no-c-format
msgid "Enable Event"
msgstr ""

#. code: l("Enable Worker's Day"), -;
#: npc/commands/event.txt:36
#, no-c-format
msgid "Enable Worker's Day"
msgstr ""

#. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes")));
#: npc/commands/motd.txt:140
#, no-c-format
msgid "Enabled: @@"
msgstr ""

#. code: //message strcharinfo(0), l("End status @@", .@qp);
#: npc/007-1/tycoon.txt:211
#: npc/005-7/trainer.txt:434
#, no-c-format
msgid "End status @@"
msgstr ""

#. code: l("Enjoy your new style.");
#: npc/012-1/locamit.txt:45
#: npc/003-6/tamiloc.txt:45
#, no-c-format
msgid "Enjoy your new style."
msgstr ""

#. code: 009-1,89,57,0	script	Enliven Reva Foxhound	NPC_IVAN,{
#: npc/009-1/foxhound.txt:7
#, no-c-format
msgid "Enliven Reva Foxhound"
msgstr ""

#. code: mes l("Enter desired skill level:");
#: npc/commands/debug-skill.txt:6
#, no-c-format
msgid "Enter desired skill level:"
msgstr ""

#. code: mes l("Enter line number:");
#: npc/commands/motd.txt:93
#, no-c-format
msgid "Enter line number:"
msgstr ""

#. code: mes l("Enter new line:");
#: npc/commands/motd.txt:78
#, no-c-format
msgid "Enter new line:"
msgstr ""

#. code: 003-1,68,24,0	script	Eomie	NPC_ELF_F,{
#: npc/003-1/eomie.txt:8
#, no-c-format
msgid "Eomie"
msgstr ""

#. code: mesq l("Equippable items are armour, weapons and accessories.");
#: npc/005-7/trainer.txt:308
#, no-c-format
msgid "Equippable items are armour, weapons and accessories."
msgstr ""

#. code: dispbottom l("Error, contact Jesusalva! Missing warp. Healing & Reseting temporaly.");
#: npc/soren-2/main.txt:40
#, no-c-format
msgid "Error, contact Jesusalva! Missing warp. Healing & Reseting temporaly."
msgstr ""

#. code: dispbottom l("Error, marine_maxre invalid @@", getarg(0, "-NO ARGS SUPPLIED-"));
#: npc/functions/util.txt:116
#, no-c-format
msgid "Error, marine_maxre invalid @@"
msgstr ""

#. code: mesq l("Esperia is the human capital founded at the other continent.");
#: npc/003-1/ninathetraveler.txt:72
#, no-c-format
msgid "Esperia is the human capital founded at the other continent."
msgstr ""

#. code: 003-2,32,34,0	script	Estard	NPC_PLAYER,{
#: npc/003-2/estard.txt:13
#, no-c-format
msgid "Estard"
msgstr ""

#. code: 003-1,80,127,0	script	Eugene	NPC_EUGENE,{
#: npc/003-1/eugene.txt:14
#, no-c-format
msgid "Eugene"
msgstr ""

#. code: mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."),
#: npc/005-1/ayasha.txt:48
#, no-c-format
msgid "Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."
msgstr ""

#. code: setnpcdialogtitle l("Event Management");
#: npc/commands/event.txt:58
#, no-c-format
msgid "Event Management"
msgstr ""

#. code: rif(is_gm(), l("Event management")),
#: npc/commands/super-menu.txt:18
#, no-c-format
msgid "Event management"
msgstr ""

#. code: Name: "Everburn Powder"
#: item_db.conf:-1
#, no-c-format
msgid "Everburn Powder"
msgstr ""

#. code: l("Every 1 hour"), 1,
#: npc/commands/scheduled-broadcasts.txt:24
#, no-c-format
msgid "Every 1 hour"
msgstr ""

#. code: l("Every 12 hours"), 12,
#: npc/commands/scheduled-broadcasts.txt:28
#, no-c-format
msgid "Every 12 hours"
msgstr ""

#. code: l("Every 24 hours"), 24,
#: npc/commands/scheduled-broadcasts.txt:29
#, no-c-format
msgid "Every 24 hours"
msgstr ""

#. code: l("Every 3 hours"), 3,
#: npc/commands/scheduled-broadcasts.txt:25
#, no-c-format
msgid "Every 3 hours"
msgstr ""

#. code: l("Every 5 hours"), 5,
#: npc/commands/scheduled-broadcasts.txt:26
#, no-c-format
msgid "Every 5 hours"
msgstr ""

#. code: l("Every 6 hours"), 6,
#: npc/commands/scheduled-broadcasts.txt:27
#, no-c-format
msgid "Every 6 hours"
msgstr ""

#. code: Name: "Evil Scythe"
#: mob_db.conf:1247
#, no-c-format
msgid "Evil Scythe"
msgstr ""

#. code: l("Example:"),
#. code: mes l("Example:");
#: npc/003-6/cyndala.txt:18
#: npc/commands/debug.txt:72
#: npc/commands/debug.txt:42
#: npc/commands/debug.txt:52
#, no-c-format
msgid "Example:"
msgstr ""

#. code: l("Excuse me."),
#: npc/003-6/cyndala.txt:93
#, no-c-format
msgid "Excuse me."
msgstr ""

#. code: lg("Excuse me? Do you know who I am?");
#: npc/002-3/billybons.txt:23
#, no-c-format
msgid "Excuse me? Do you know who I am?#0"
msgstr ""

#. code: lg("Excuse me? Do you know who I am?");
#: npc/002-3/billybons.txt:23
#, no-c-format
msgid "Excuse me? Do you know who I am?#1"
msgstr ""

#. code: dispbottom l("Exp rate has been reset to @@% (default value).",
#: npc/commands/rate-management.txt:71
#, no-c-format
msgid "Exp rate has been reset to @@% (default value)."
msgstr ""

#. code: dispbottom col(l("Exp rate is set to @@% for the next @@.",
#: npc/commands/rate-management.txt:90
#, no-c-format
msgid "Exp rate is set to @@% for the next @@."
msgstr ""

#. code: l("Experience Rate management"),
#: npc/commands/event.txt:64
#, no-c-format
msgid "Experience Rate management"
msgstr ""

#. code: dispbottom l("Failed to warp to Soren Village.");
#: npc/001-6/warp.txt:24
#, no-c-format
msgid "Failed to warp to Soren Village."
msgstr ""

#. code: mesn "Failsafe Mechanism";
#: npc/functions/clientversion.txt:46
#, no-c-format
msgid "Failsafe Mechanism"
msgstr ""

#. code: Name: "Fallen Guard"
#: mob_db.conf:2773
#: mob_db.conf:2820
#, no-c-format
msgid "Fallen Guard"
msgstr ""

#. code: Name: "Fallen King"
#: mob_db.conf:2667
#: mob_db.conf:2720
#, no-c-format
msgid "Fallen King"
msgstr ""

#. code: Name: "Fancy Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Fancy Hat"
msgstr ""

#. code: l("Farewell."),
#: npc/functions/goodbye.txt:20
#, no-c-format
msgid "Farewell."
msgstr ""

#. code: 005-1,23,84,0	script	Faris	NPC_CHILD7,{
#: npc/005-1/ayasha.txt:320
#, no-c-format
msgid "Faris"
msgstr ""

#. code: Name: "Fates Potion"
#: item_db.conf:-1
#, no-c-format
msgid "Fates Potion"
msgstr ""

#. code: l("Feel free to come visit me another time.");
#: npc/012-1/locamit.txt:59
#: npc/003-6/tamiloc.txt:59
#, no-c-format
msgid "Feel free to come visit me another time."
msgstr ""

#. code: //    l("Female"), G_FEMALE,
#: npc/commands/debug-look.txt:9
#, no-c-format
msgid "Female"
msgstr ""

#. code: dispbottom l("Final: @@, @@",.@pointX,.@pointY);
#: npc/012-1/gwendolyn.txt:366
#, no-c-format
msgid "Final: @@, @@"
msgstr ""

#. code: l("Find yourself a nice dry spot on a coast where you can easily reach into deep water."),
#: npc/items/books.txt:53
#, no-c-format
msgid "Find yourself a nice dry spot on a coast where you can easily reach into deep water."
msgstr ""

#. code: l("Fine."),
#: npc/002-1/arpan.txt:259
#, no-c-format
msgid "Fine."
msgstr ""

#. code: spawner(l("Fire Goblin"), 1067, 20);
#. code: 009-1,73,51,49,14	monster	Fire Goblin	1067,5,45000,45000,Fisherman::OnKillFireGoblin
#. code: 011-1,98,101,79,79	monster	Fire Goblin	1067,100,60000,60000
#. code: Name: "Fire Goblin"
#: mob_db.conf:2101
#: npc/001-1/eventmaster.txt:100
#: npc/009-1/_mobs.txt:4
#: npc/011-1/_mobs.txt:3
#, no-c-format
msgid "Fire Goblin"
msgstr ""

#. code: Name: "Fire Scroll"
#: item_db.conf:-1
#, no-c-format
msgid "Fire Scroll"
msgstr ""

#. code: Name: "Fish Box"
#: item_db.conf:-1
#, no-c-format
msgid "Fish Box"
msgstr ""

#. code: 009-1,116,106,0	script	Fisherman	NPC_FISHERMAN_HALI,{
#: npc/009-1/fisherman.txt:8
#, no-c-format
msgid "Fisherman"
msgstr ""

#. code: Name: "Fishing Guide Vol. I"
#: item_db.conf:-1
#, no-c-format
msgid "Fishing Guide Vol. I"
msgstr ""

#. code: Name: "Fishing Rod"
#: item_db.conf:-1
#, no-c-format
msgid "Fishing Rod"
msgstr ""

#. code: l("Fishing next to shallow water is not going to work well, because fishes seldom go there."),
#: npc/items/books.txt:54
#, no-c-format
msgid "Fishing next to shallow water is not going to work well, because fishes seldom go there."
msgstr ""

#. code: Name: "Flight Talisman"
#: item_db.conf:-1
#, no-c-format
msgid "Flight Talisman"
msgstr ""

#. code: 014-2,68,74,69,27	monster	Fluffy	1022,7,30000,30000
#. code: Name: "Fluffy"
#: mob_db.conf:731
#: npc/014-2/_mobs.txt:5
#, no-c-format
msgid "Fluffy"
msgstr ""

#. code: Name: "Fluffy Animals who Love Their Owners"
#: item_db.conf:-1
#, no-c-format
msgid "Fluffy Animals who Love Their Owners"
msgstr ""

#. code: Name: "Fluffy Fur"
#: item_db.conf:-1
#, no-c-format
msgid "Fluffy Fur"
msgstr ""

#. code: Name: "Fluffy Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Fluffy Hat"
msgstr ""

#. code: Name: "Fluo Powder"
#: item_db.conf:-1
#, no-c-format
msgid "Fluo Powder"
msgstr ""

#. code: l("Following these lines are some other writings on this paper."),
#: npc/002-3/note.txt:34
#, no-c-format
msgid "Following these lines are some other writings on this paper."
msgstr ""

#. code: mesq l("Foolish kids, do you think violence is the answer to everything?!");
#: npc/001-7/celestia_bossfight.txt:97
#, no-c-format
msgid "Foolish kids, do you think violence is the answer to everything?!"
msgstr ""

#. code: mes l("For all his great deeds, and thousands of lives he saved, this statue is in his honor.");
#: npc/003-0-1/statues.txt:33
#: npc/012-1/statue.txt:11
#, no-c-format
msgid "For all his great deeds, and thousands of lives he saved, this statue is in his honor."
msgstr ""

#. code: mes l("For defending Hurnscald alone and saving all its inhabitants.");
#: npc/003-0-1/statues.txt:31
#: npc/012-1/statue.txt:9
#, no-c-format
msgid "For defending Hurnscald alone and saving all its inhabitants."
msgstr ""

#. code: mes l("For fighting against the Monster King once and getting out alive to tell the story.");
#: npc/012-1/statue.txt:10
#: npc/003-0-1/statues.txt:32
#, no-c-format
msgid "For fighting against the Monster King once and getting out alive to tell the story."
msgstr ""

#. code: mesq l("For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day.");
#: npc/005-7/trainer.txt:394
#, no-c-format
msgid "For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day."
msgstr ""

#. code: l("For only a small amount of Gold Pieces, I will show you how it works!"),
#: npc/005-6/zitoni.txt:41
#, no-c-format
msgid "For only a small amount of Gold Pieces, I will show you how it works!"
msgstr ""

#. code: mesq l("For short, they had a fight with curses, and now there's a talking statue over his grave which can spawn monsters here.");
#: npc/006-1/crazyfefe.txt:113
#, no-c-format
msgid "For short, they had a fight with curses, and now there's a talking statue over his grave which can spawn monsters here."
msgstr ""

#. code: mesq l("For short, you would have lost all your items, wouldn't get anything, and there would be no refunds.");
#: npc/003-1/sailors.txt:76
#, no-c-format
msgid "For short, you would have lost all your items, wouldn't get anything, and there would be no refunds."
msgstr ""

#. code: mesq l("For that, I need to light five torches. The pentagram, the magic, and all the else are with me. Just light the torches.");
#: npc/007-1/zarkor.txt:108
#, no-c-format
msgid "For that, I need to light five torches. The pentagram, the magic, and all the else are with me. Just light the torches."
msgstr ""

#. code: mesq l("For this training, I need @@, not the usual arrow you use.", getitemlink(TrainingArrow));
#: npc/012-1/gwendolyn.txt:528
#, no-c-format
msgid "For this training, I need @@, not the usual arrow you use."
msgstr ""

#. code: mesq l("For you, it will be only 200 GP for potion! But I need the base ingredients, five @@ - or @@, depends on which one.", getitemlink(Plushroom), getitemlink(Chagashroom));
#: npc/005-6/zitoni.txt:150
#, no-c-format
msgid "For you, it will be only 200 GP for potion! But I need the base ingredients, five @@ - or @@, depends on which one."
msgstr ""

#. code: mesq l("For you, it'll be @@ GP.", .@price);
#: npc/functions/nurse.txt:64
#: npc/004-1/elanore.txt:6
#, no-c-format
msgid "For you, it'll be @@ GP."
msgstr ""

#. code: soren,102,84,102,81	monster	Forain	1061,5,60000,60000
#. code: Name: "Forain"
#: npc/soren/_mobs.txt:3
#: mob_db.conf:1882
#, no-c-format
msgid "Forain"
msgstr ""

#. code: Name: "Forest Armor"
#: item_db.conf:-1
#, no-c-format
msgid "Forest Armor"
msgstr ""

#. code: Name: "Forest Bow"
#: item_db.conf:-1
#, no-c-format
msgid "Forest Bow"
msgstr ""

#. code: Name: "Forest Card"
#: item_db.conf:-1
#, no-c-format
msgid "Forest Card"
msgstr ""

#. code: Name: "Forest Gloves"
#: item_db.conf:-1
#, no-c-format
msgid "Forest Gloves"
msgstr ""

#. code: 014-2,108,60,52,58	monster	Forest Mushroom	1060,12,60000,45000
#. code: Name: "Forest Mushroom"
#. code: 014-3,128,89,52,58	monster	Forest Mushroom	1060,9,60000,45000
#: npc/014-2/_mobs.txt:4
#: npc/014-3/_mobs.txt:3
#: mob_db.conf:1838
#, no-c-format
msgid "Forest Mushroom"
msgstr ""

#. code: 003-0-1,63,30,0	script	Fortune Statue	NPC_STATUE_BANKER,{
#: npc/003-0-1/statues.txt:6
#, no-c-format
msgid "Fortune Statue"
msgstr ""

#. code: 003-1,67,27,3,4	monster	Four Leaf	1028,1,30000,20000
#: npc/003-1/_mobs.txt:4
#, no-c-format
msgid "Four Leaf"
msgstr ""

#. code: Name: "Four Leaf Clover"
#: item_db.conf:-1
#, no-c-format
msgid "Four Leaf Clover"
msgstr ""

#. code: mesq l("From the smell I can see you found the bug bomb!");
#: npc/005-1/zegas.txt:57
#, no-c-format
msgid "From the smell I can see you found the bug bomb!"
msgstr ""

#. code: spawner(l("Frostia Guard"), 1081, 1);
#: npc/001-1/eventmaster.txt:136
#, no-c-format
msgid "Frostia Guard"
msgstr ""

#. code: mapannounce "001-1", l("Frostia and Halinarzo are now on a spar!"), bc_map;
#: npc/001-1/bgmaster.txt:53
#, no-c-format
msgid "Frostia and Halinarzo are now on a spar!"
msgstr ""

#. code: mesq l("Frostia is the only city known that was not founded by humans.");
#: npc/003-1/ninathetraveler.txt:99
#, no-c-format
msgid "Frostia is the only city known that was not founded by humans."
msgstr ""

#. code: Name: "Frozen Yeti Tear"
#: item_db.conf:-1
#, no-c-format
msgid "Frozen Yeti Tear"
msgstr ""

#. code: Name: "Fungus"
#: item_db.conf:-1
#, no-c-format
msgid "Fungus"
msgstr ""

#. code: Name: "Funky Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Funky Hat"
msgstr ""

#. code: Name: "Fur Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Fur Boots"
msgstr ""

#. code: Name: "Fuschia Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Fuschia Dye"
msgstr ""

#. code: mes l("GAAAAAAAAAAAAAAAAHHHHHHH!");
#: npc/007-1/zarkor.txt:188
#, no-c-format
msgid "GAAAAAAAAAAAAAAAAHHHHHHH!"
msgstr ""

#. code: Name: "GM Cap"
#: item_db.conf:-1
#, no-c-format
msgid "GM Cap"
msgstr ""

#. code: Name: "GM Robe"
#: item_db.conf:-1
#, no-c-format
msgid "GM Robe"
msgstr ""

#. code: dispbottom l("GMs are NOT allowed on Hurnscald Liberation day.");
#: npc/003-1/ship.txt:29
#, no-c-format
msgid "GMs are NOT allowed on Hurnscald Liberation day."
msgstr ""

#. code: Name: "Gamboge Herb"
#: item_db.conf:-1
#, no-c-format
msgid "Gamboge Herb"
msgstr ""

#. code: 014-1,66,53,43,62	monster	Gamboge Plant	1134,3,45000,50000
#. code: Name: "Gamboge Plant"
#. code: 014-2,154,66,137,117	monster	Gamboge Plant	1134,3,45000,50000
#: mob_db.conf:5201
#: npc/014-1/_mobs.txt:9
#: npc/014-2/_mobs.txt:11
#, no-c-format
msgid "Gamboge Plant"
msgstr ""

#. code: Name: "Gem powder"
#: item_db.conf:-1
#, no-c-format
msgid "Gem powder"
msgstr ""

#. code: mes l("Gender") + ": " + Sex;
#. code: menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"),
#: npc/commands/debug-look.txt:68
#: npc/commands/debug-look.txt:59
#, no-c-format
msgid "Gender"
msgstr ""

#. code: mesq l("Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc.");
#: npc/005-7/trainer.txt:312
#, no-c-format
msgid "Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc."
msgstr ""

#. code: l("Get money"),
#: npc/commands/debug.txt:101
#, no-c-format
msgid "Get money"
msgstr ""

#. code: mesq lg("Get out of here, weakling. You'll be killed by bandits.");
#: npc/009-1/charles.txt:31
#, no-c-format
msgid "Get out of here, weakling. You'll be killed by bandits.#0"
msgstr ""

#. code: mesq lg("Get out of here, weakling. You'll be killed by bandits.");
#: npc/009-1/charles.txt:31
#, no-c-format
msgid "Get out of here, weakling. You'll be killed by bandits.#1"
msgstr ""

#. code: case 2: npctalkonce(l("Ggrmm... Grmmmm...")); break;
#: npc/functions/random-talk.txt:178
#, no-c-format
msgid "Ggrmm... Grmmmm..."
msgstr ""

#. code: 005-1,84,21,0	script	Ghada	NPC_CHILD5,{
#: npc/005-1/ayasha.txt:335
#, no-c-format
msgid "Ghada"
msgstr ""

#. code: spawner(l("Giant Maggot"), 1031, 10);
#. code: Name: "Giant Maggot"
#. code: 009-1,66,36,28,10	monster	Giant Maggot	1031,5,30000,90000
#. code: 004-1,108,65,10,7	monster	Giant Maggot	1031,4,35000,300000
#. code: 003-1,109,145,7,4	monster	Giant Maggot	1031,1,30000,20000
#: npc/009-1/_mobs.txt:2
#: npc/004-1/_mobs.txt:5
#: mob_db.conf:1081
#: npc/001-1/eventmaster.txt:123
#: npc/003-1/_mobs.txt:7
#, no-c-format
msgid "Giant Maggot"
msgstr ""

#. code: Name: "Giant Mutated Bat"
#. code: 001-6,147,139,38,42	monster	Giant Mutated Bat	1044,4,60000,60000
#: npc/001-6/_mobs.txt:4
#: mob_db.conf:1568
#, no-c-format
msgid "Giant Mutated Bat"
msgstr ""

#. code: Name: "Ginger Bread Man"
#: item_db.conf:-1
#, no-c-format
msgid "Ginger Bread Man"
msgstr ""

#. code: l("Give Up"), L_Quit;
#: npc/003-10/arnea.txt:34
#, no-c-format
msgid "Give Up"
msgstr ""

#. code: mesq l("Give me a second to look over your paperwork.");
#: npc/003-1/aidan.txt:28
#, no-c-format
msgid "Give me a second to look over your paperwork."
msgstr ""

#. code: mesq l("Give me back what you've stole, thief!");
#: npc/003-1/hasan.txt:29
#, no-c-format
msgid "Give me back what you've stole, thief!"
msgstr ""

#. code: npctalkonce(l("Give me some space."));
#: npc/functions/random-talk.txt:140
#, no-c-format
msgid "Give me some space."
msgstr ""

#. code: l("Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!"),
#: npc/items/books.txt:102
#, no-c-format
msgid "Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!"
msgstr ""

#. code: l("Glad to hear. I swear, the fish I picked before you arrive was THAT big!");
#: npc/003-1/eugene.txt:84
#, no-c-format
msgid "Glad to hear. I swear, the fish I picked before you arrive was THAT big!"
msgstr ""

#. code: 003-1,63,105,0	script	Gladys	NPC_FEMALE,{
#: npc/003-1/gladys.txt:3
#, no-c-format
msgid "Gladys"
msgstr ""

#. code: l("Go away."), -;
#: npc/002-2/doors.txt:52
#, no-c-format
msgid "Go away."
msgstr ""

#. code: menuimage("actions/back", l("Go back")), -1,
#: npc/commands/debug-quest.txt:11
#, no-c-format
msgid "Go back"
msgstr ""

#. code: npctalkonce(l("Go fly a kite."));
#: npc/functions/random-talk.txt:104
#, no-c-format
msgid "Go fly a kite."
msgstr ""

#. code: mesq l("Go very close to it and, speak the four four-letters magic words and he'll appear to you.");
#: npc/012-7/celestia.txt:79
#, no-c-format
msgid "Go very close to it and, speak the four four-letters magic words and he'll appear to you."
msgstr ""

#. code: .@message$ = l("God bless you! You have saved me from sweltering!");
#: npc/003-1/lieutenantdausen.txt:387
#, no-c-format
msgid "God bless you! You have saved me from sweltering!"
msgstr ""

#. code: Name: "Gold Ingot"
#. code: l("Gold Ingot"),
#: npc/003-8/jhedia.txt:61
#: item_db.conf:-1
#, no-c-format
msgid "Gold Ingot"
msgstr ""

#. code: Name: "Gold Medal"
#: item_db.conf:-1
#, no-c-format
msgid "Gold Medal"
msgstr ""

#. code: Name: "Gold Ore"
#: item_db.conf:-1
#, no-c-format
msgid "Gold Ore"
msgstr ""

#. code: Name: "Gold Pieces"
#. code: l("Gold Pieces"),
#: npc/003-8/jhedia.txt:62
#: item_db.conf:-1
#, no-c-format
msgid "Gold Pieces"
msgstr ""

#. code: Name: "Golden Apple"
#: item_db.conf:-1
#, no-c-format
msgid "Golden Apple"
msgstr ""

#. code: Name: "Golden Armbands"
#: item_db.conf:-1
#, no-c-format
msgid "Golden Armbands"
msgstr ""

#. code: Name: "Golden Chainmail"
#: item_db.conf:-1
#, no-c-format
msgid "Golden Chainmail"
msgstr ""

#. code: Name: "Golden Easteregg"
#: item_db.conf:-1
#, no-c-format
msgid "Golden Easteregg"
msgstr ""

#. code: mesq l("Golden Eggs are used for the grand collector prize. Ah, I love Easter! I loooooooove it!");
#: npc/001-4/lilica.txt:11
#, no-c-format
msgid "Golden Eggs are used for the grand collector prize. Ah, I love Easter! I loooooooove it!"
msgstr ""

#. code: Name: "Golden Four-Leaf Amulet"
#: item_db.conf:-1
#, no-c-format
msgid "Golden Four-Leaf Amulet"
msgstr ""

#. code: Name: "Golden Gift"
#: item_db.conf:-1
#, no-c-format
msgid "Golden Gift"
msgstr ""

#. code: Name: "Golden Light Platemail"
#: item_db.conf:-1
#, no-c-format
msgid "Golden Light Platemail"
msgstr ""

#. code: Name: "Golden Pearl Ring"
#: item_db.conf:-1
#, no-c-format
msgid "Golden Pearl Ring"
msgstr ""

#. code: Name: "Golden Ring"
#: item_db.conf:-1
#, no-c-format
msgid "Golden Ring"
msgstr ""

#. code: 004-1,106,114,11,7	monster	Golden Scorpion	1078,1,99000,300000
#. code: Name: "Golden Scorpion"
#. code: spawner(l("Golden Scorpion"), 1078, 1);
#: npc/004-1/_mobs.txt:6
#: mob_db.conf:2617
#: npc/001-1/eventmaster.txt:129
#, no-c-format
msgid "Golden Scorpion"
msgstr ""

#. code: Name: "Golden Scorpion Claw"
#: item_db.conf:-1
#, no-c-format
msgid "Golden Scorpion Claw"
msgstr ""

#. code: Name: "Golden Warlord Plare"
#: item_db.conf:-1
#, no-c-format
msgid "Golden Warlord Plare"
msgstr ""

#. code: mes l("GonzoDark, Saulc.");
#: npc/003-0-1/statues.txt:57
#, no-c-format
msgid "GonzoDark, Saulc."
msgstr ""

#. code: mesq lg("Good bye my friend, and safe travels!");
#: npc/003-1/mariusthebard.txt:83
#, no-c-format
msgid "Good bye my friend, and safe travels!#0"
msgstr ""

#. code: mesq lg("Good bye my friend, and safe travels!");
#: npc/003-1/mariusthebard.txt:83
#, no-c-format
msgid "Good bye my friend, and safe travels!#1"
msgstr ""

#. code: mesq l("Good bye!");
#: npc/functions/news.txt:144
#, no-c-format
msgid "Good bye!"
msgstr ""

#. code: mesq l("Good bye, darling!");
#: npc/003-1/gladys.txt:83
#, no-c-format
msgid "Good bye, darling!"
msgstr ""

#. code: l("Good bye."), -;
#: npc/003-1/jakod.txt:24
#, no-c-format
msgid "Good bye."
msgstr ""

#. code: mesq l("Good choice! This year we're having a @@!", getitemlink(.@Hat));
#: npc/001-4/lilica.txt:50
#, no-c-format
msgid "Good choice! This year we're having a @@!"
msgstr ""

#. code: mesq lg("Welcome miss.", "Good day sir.");
#: npc/003-2/estard.txt:80
#, no-c-format
msgid "Good day sir.#1"
msgstr ""

#. code: mesq l("Good job!") + " " + l("Here's your reward!");
#: npc/002-1/peter.txt:308
#, no-c-format
msgid "Good job!"
msgstr ""

#. code: mesq l("Good job! Here is your reward! (40 xp 25 gp)");
#: npc/005-7/trainer.txt:70
#, no-c-format
msgid "Good job! Here is your reward! (40 xp 25 gp)"
msgstr ""

#. code: mesq l("Good job! Here is your reward! (50 xp 50 gp)");
#: npc/007-1/tycoon.txt:76
#, no-c-format
msgid "Good job! Here is your reward! (50 xp 50 gp)"
msgstr ""

#. code: mesq l("Good job, here is 100,000 GP!");
#: npc/003-1/aidan.txt:129
#, no-c-format
msgid "Good job, here is 100,000 GP!"
msgstr ""

#. code: mesq l("Good job, here is 25,000 GP and 15,000 EXP.");
#: npc/003-1/aidan.txt:116
#, no-c-format
msgid "Good job, here is 25,000 GP and 15,000 EXP."
msgstr ""

#. code: mesq l("Good job, here is 250,000 GP!");
#: npc/003-1/aidan.txt:123
#, no-c-format
msgid "Good job, here is 250,000 GP!"
msgstr ""

#. code: mesq l("Good job, kid. You've survived both the Cave Of Trials and Soren's Village.");
#: npc/001-7/celestia_bossfight.txt:45
#, no-c-format
msgid "Good job, kid. You've survived both the Cave Of Trials and Soren's Village."
msgstr ""

#. code: mesq l("Good job, man!");
#: npc/003-1/hasan.txt:64
#, no-c-format
msgid "Good job, man!"
msgstr ""

#. code: mesq l("Good job... Here is your reward...");
#: npc/002-1/alige.txt:154
#, no-c-format
msgid "Good job... Here is your reward..."
msgstr ""

#. code: npctalk l("Good job... You can keep the drops. Touch here to return home.");
#: npc/001-7/celestia_bossfight.txt:113
#, no-c-format
msgid "Good job... You can keep the drops. Touch here to return home."
msgstr ""

#. code: mesq l("Good luck getting the fertilizer from Eomie! Many elves simply refuse to cooperate until it affects them directly.");
#: npc/004-1/anwar.txt:41
#, no-c-format
msgid "Good luck getting the fertilizer from Eomie! Many elves simply refuse to cooperate until it affects them directly."
msgstr ""

#. code: mesq l("Good luck killing it! And don't forget to touch the Soul Menhir before you go!");
#: npc/003-4/sorfina.txt:83
#, no-c-format
msgid "Good luck killing it! And don't forget to touch the Soul Menhir before you go!"
msgstr ""

#. code: mesq l("Good luck!");
#: npc/005-1/ayasha.txt:23
#, no-c-format
msgid "Good luck!"
msgstr ""

#. code: speech S_FIRST_BLANK_LINE, l("Good luck! Come for remuneration when you finish!");
#: npc/003-1/lieutenantdausen.txt:52
#, no-c-format
msgid "Good luck! Come for remuneration when you finish!"
msgstr ""

#. code: mesq l("Good luck! Don't come back until you reach 10000 kills!");
#: npc/functions/mobhunter.txt:64
#, no-c-format
msgid "Good luck! Don't come back until you reach 10000 kills!"
msgstr ""

#. code: mesq l("Good luck, because you'll need it. Talk to me once all of them are lit, and I'll SUMMON DAH MONSTER KING.");
#: npc/007-1/zarkor.txt:149
#, no-c-format
msgid "Good luck, because you'll need it. Talk to me once all of them are lit, and I'll SUMMON DAH MONSTER KING."
msgstr ""

#. code: mes l("Good luck.");
#: npc/003-10/guarddevoir.txt:83
#, no-c-format
msgid "Good luck."
msgstr ""

#. code: mesq l("Good luck...");
#: npc/012-1/jack.txt:55
#, no-c-format
msgid "Good luck..."
msgstr ""

#. code: if (.@rand == 2) npctalkonce(l("Good to hear from you!"));
#: npc/functions/random-talk.txt:59
#, no-c-format
msgid "Good to hear from you!"
msgstr ""

#. code: mesq l("Good to know.");
#: npc/002-4/nard.txt:91
#, no-c-format
msgid "Good to know."
msgstr ""

#. code: mesq l("Good! First, let us test if you are resourceful. Bring me 3 @@ and 3 @@. That should be enough!", getitemlink(CottonCloth), getitemlink(MaggotSlime));
#: npc/005-1/maya.txt:40
#, no-c-format
msgid "Good! First, let us test if you are resourceful. Bring me 3 @@ and 3 @@. That should be enough!"
msgstr ""

#. code: mesq l("Good! I want 3 @@ and 10 @@. I have a contract to transform that in good money.",
#: npc/005-1/maya.txt:85
#, no-c-format
msgid "Good! I want 3 @@ and 10 @@. I have a contract to transform that in good money."
msgstr ""

#. code: mesq l("Good, good, you have enough powder. Now I need you to lit all five torches with them.");
#: npc/007-1/zarkor.txt:140
#, no-c-format
msgid "Good, good, you have enough powder. Now I need you to lit all five torches with them."
msgstr ""

#. code: mesq l("Good, good. The chant is ##B EMOC OTEM ITEY GNIK ##b. Good luck!");
#: npc/012-7/celestia.txt:90
#, no-c-format
msgid "Good, good. The chant is ##B EMOC OTEM ITEY GNIK ##b. Good luck!"
msgstr ""

#. code: mesq l("Good, good. The skill you got earlier just raised a single level. I'll also impair some experience on you, no biggies.");
#: npc/functions/class.txt:136
#, no-c-format
msgid "Good, good. The skill you got earlier just raised a single level. I'll also impair some experience on you, no biggies."
msgstr ""

#. code: l("Goodbye."),
#: npc/functions/goodbye.txt:22
#, no-c-format
msgid "Goodbye."
msgstr ""

#. code: Name: "Googles"
#: item_db.conf:-1
#, no-c-format
msgid "Googles"
msgstr ""

#. code: Name: "Graduation Cap"
#: item_db.conf:-1
#, no-c-format
msgid "Graduation Cap"
msgstr ""

#. code: Name: "Grass Carp"
#: item_db.conf:-1
#, no-c-format
msgid "Grass Carp"
msgstr ""

#. code: Name: "Grass Liner"
#: item_db.conf:-1
#, no-c-format
msgid "Grass Liner"
msgstr ""

#. code: Name: "Grass Seeds"
#: item_db.conf:-1
#, no-c-format
msgid "Grass Seeds"
msgstr ""

#. code: mesq l("Great! Eomie, the girl on Tulimshar's magic academy, is an alchemist. She makes fertilizers.");
#: npc/004-1/anwar.txt:29
#, no-c-format
msgid "Great! Eomie, the girl on Tulimshar's magic academy, is an alchemist. She makes fertilizers."
msgstr ""

#. code: mesq l("Great! The first thing you need is, obviously, a bow. You should not use any you come across, but a high quality one.");
#: npc/012-1/gwendolyn.txt:56
#, no-c-format
msgid "Great! The first thing you need is, obviously, a bow. You should not use any you come across, but a high quality one."
msgstr ""

#. code: mesq l("Great, I need 11 @@. Remember a good food makes a good crew.",getitemlink("PiouLegs"));
#: npc/002-1/chefgado.txt:56
#, no-c-format
msgid "Great, I need 11 @@. Remember a good food makes a good crew."
msgstr ""

#. code: mesq l("Greater agility allows you to attack faster and has a greater chance of evading attacks.");
#: npc/005-7/trainer.txt:384
#, no-c-format
msgid "Greater agility allows you to attack faster and has a greater chance of evading attacks."
msgstr ""

#. code: Name: "Green Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Green Dye"
msgstr ""

#. code: Name: "Green Eggshell Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Green Eggshell Hat"
msgstr ""

#. code: areamonster("012-1", 0, 0, 120, 155, l("Green Slime"), 1085, 1, "Lieutenant Jacob::OnGreenSlimeDeath");
#. code: Name: "Green Slime"
#. code: areamonster("003-1", 0, 0, 120, 155, l("Green Slime"), 1085, 1, "Lieutenant Dausen::OnGreenSlimeDeath");
#. code: areamonster("009-1", 0, 0, 120, 155, l("Green Slime"), 1085, 1, "Lieutenant Jacob::OnGreenSlimeDeath");
#: npc/009-1/guards.txt:80
#: mob_db.conf:2966
#: npc/012-1/guards.txt:119
#: npc/003-1/lieutenantdausen.txt:173
#, no-c-format
msgid "Green Slime"
msgstr ""

#. code: speech S_LAST_BLANK_LINE, l("Greetings, wanderer. I am @@, chief of the Tulimshar guards. My wards are dying from dehydration in the sun. Bring them water and you will earn a reward.", .name$);
#: npc/003-1/lieutenantdausen.txt:42
#, no-c-format
msgid "Greetings, wanderer. I am @@, chief of the Tulimshar guards. My wards are dying from dehydration in the sun. Bring them water and you will earn a reward."
msgstr ""

#. code: Name: "Grenade"
#: item_db.conf:-1
#, no-c-format
msgid "Grenade"
msgstr ""

#. code: l("Guaaaards! Sailors! Help! We have a stowaway!"), L_Revolt,
#. code: message strcharinfo(0), l("Guaaaards! Sailors! Help! We have a stowaway!");
#: npc/002-1/alige.txt:35
#: npc/002-1/alige.txt:25
#, no-c-format
msgid "Guaaaards! Sailors! Help! We have a stowaway!"
msgstr ""

#. code: 009-1,62,74,0	script	Guard Amy	NPC_GUARD2,{
#: npc/009-1/guards.txt:249
#, no-c-format
msgid "Guard Amy"
msgstr ""

#. code: 003-1,102,121,0	script	Guard Avou	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:539
#, no-c-format
msgid "Guard Avou"
msgstr ""

#. code: 003-1,58,158,0	script	Guard Benji	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:547
#, no-c-format
msgid "Guard Benji"
msgstr ""

#. code: 003-1,107,80,0	script	Guard Biscop	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:810
#, no-c-format
msgid "Guard Biscop"
msgstr ""

#. code: 009-1,100,30,0	script	Guard Corina	NPC_GUARD2,{
#: npc/009-1/guards.txt:217
#, no-c-format
msgid "Guard Corina"
msgstr ""

#. code: 003-1,98,121,0	script	Guard Defou	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:531
#, no-c-format
msgid "Guard Defou"
msgstr ""

#. code: 003-10,38,60,0	script	Guard Devoir	NPC_GUARD2,{
#: npc/003-10/guarddevoir.txt:9
#, no-c-format
msgid "Guard Devoir"
msgstr ""

#. code: 003-1,35,34,0	script	Guard Falko	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:725
#, no-c-format
msgid "Guard Falko"
msgstr ""

#. code: 003-1,111,101,0	script	Guard Froma	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:751
#, no-c-format
msgid "Guard Froma"
msgstr ""

#. code: 009-1,111,48,0	script	Guard Jhon	NPC_GUARD1,{
#: npc/009-1/guards.txt:228
#, no-c-format
msgid "Guard Jhon"
msgstr ""

#. code: 009-1,41,56,0	script	Guard Laurie	NPC_GUARD2,{
#: npc/009-1/guards.txt:238
#, no-c-format
msgid "Guard Laurie"
msgstr ""

#. code: 003-3,39,37,0	script	Guard Malindax	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:743
#, no-c-format
msgid "Guard Malindax"
msgstr ""

#. code: 003-1,54,52,0	script	Guard Maxim	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:628
#, no-c-format
msgid "Guard Maxim"
msgstr ""

#. code: 003-1,58,128,0	script	Guard Moustacha	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:571
#, no-c-format
msgid "Guard Moustacha"
msgstr ""

#. code: 003-1,71,138,0	script	Guard Nutelo	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:563
#, no-c-format
msgid "Guard Nutelo"
msgstr ""

#. code: 003-1,98,100,0	script	Guard Philip	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:483
#, no-c-format
msgid "Guard Philip"
msgstr ""

#. code: 003-1,58,100,0	script	Guard Popaul	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:579
#, no-c-format
msgid "Guard Popaul"
msgstr ""

#. code: 003-1,53,36,0	script	Guard Roukin	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:686
#, no-c-format
msgid "Guard Roukin"
msgstr ""

#. code: 003-1,102,80,0	script	Guard Tetric	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:759
#, no-c-format
msgid "Guard Tetric"
msgstr ""

#. code: 003-1,50,36,0	script	Guard Totor	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:662
#, no-c-format
msgid "Guard Totor"
msgstr ""

#. code: 003-1,62,158,0	script	Guard Valou	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:555
#, no-c-format
msgid "Guard Valou"
msgstr ""

#. code: 003-1,51,73,0	script	Guard Yen	NPC_GUARD1,{
#: npc/003-1/lieutenantdausen.txt:607
#, no-c-format
msgid "Guard Yen"
msgstr ""

#. code: 003-2,41,37,0	script	Guard Yuna	NPC_GUARD2,{
#: npc/003-1/lieutenantdausen.txt:615
#, no-c-format
msgid "Guard Yuna"
msgstr ""

#. code: 012-1,94,56,0	script	Guard#012-1.1	NPC_GUARD1,{
#: npc/012-1/guards.txt:528
#, no-c-format
msgid "Guard#012-1.1"
msgstr ""

#. code: 012-1,112,65,0	script	Guard#012-1.2	NPC_GUARD2,{
#: npc/012-1/guards.txt:539
#, no-c-format
msgid "Guard#012-1.2"
msgstr ""

#. code: soren,109,57,12,5	monster	Guardians Of Soren	1130,6,5000,10000
#: npc/soren/_mobs.txt:6
#, no-c-format
msgid "Guardians Of Soren"
msgstr ""

#. code: mesq l("Guards use it to spar against each other on friendly matches, to see who is stronger.");
#: npc/003-10/arnea.txt:116
#, no-c-format
msgid "Guards use it to spar against each other on friendly matches, to see who is stronger."
msgstr ""

#. code: 012-1,88,52,0	script	Gwendolyn	NPC_BOWMASTER,{
#: npc/012-1/gwendolyn.txt:8
#, no-c-format
msgid "Gwendolyn"
msgstr ""

#. code: mesn l("Gwendolyn Bowmaker");
#: npc/012-1/gwendolyn.txt:22
#: npc/012-1/gwendolyn.txt:516
#: npc/012-1/gwendolyn.txt:498
#: npc/012-1/gwendolyn.txt:457
#: npc/012-1/gwendolyn.txt:55
#: npc/012-1/gwendolyn.txt:31
#: npc/012-1/gwendolyn.txt:507
#: npc/012-1/gwendolyn.txt:466
#: npc/012-1/gwendolyn.txt:106
#: npc/012-1/gwendolyn.txt:418
#: npc/012-1/gwendolyn.txt:19
#: npc/012-1/gwendolyn.txt:495
#: npc/012-1/gwendolyn.txt:524
#: npc/012-1/gwendolyn.txt:86
#: npc/012-1/gwendolyn.txt:231
#: npc/012-1/gwendolyn.txt:144
#: npc/012-1/gwendolyn.txt:527
#: npc/012-1/gwendolyn.txt:70
#: npc/012-1/gwendolyn.txt:80
#: npc/012-1/gwendolyn.txt:174
#: npc/012-1/gwendolyn.txt:513
#: npc/012-1/gwendolyn.txt:92
#: npc/012-1/gwendolyn.txt:255
#: npc/012-1/gwendolyn.txt:151
#: npc/012-1/gwendolyn.txt:473
#: npc/012-1/gwendolyn.txt:237
#: npc/012-1/gwendolyn.txt:432
#: npc/012-1/gwendolyn.txt:25
#: npc/012-1/gwendolyn.txt:98
#: npc/012-1/gwendolyn.txt:501
#: npc/012-1/gwendolyn.txt:40
#: npc/012-1/gwendolyn.txt:400
#: npc/012-1/gwendolyn.txt:243
#: npc/012-1/gwendolyn.txt:95
#: npc/012-1/gwendolyn.txt:410
#: npc/012-1/gwendolyn.txt:480
#: npc/012-1/gwendolyn.txt:492
#: npc/012-1/gwendolyn.txt:89
#: npc/012-1/gwendolyn.txt:249
#: npc/012-1/gwendolyn.txt:103
#: npc/012-1/gwendolyn.txt:435
#: npc/012-1/gwendolyn.txt:460
#: npc/012-1/gwendolyn.txt:58
#: npc/012-1/gwendolyn.txt:132
#: npc/012-1/gwendolyn.txt:448
#, no-c-format
msgid "Gwendolyn Bowmaker"
msgstr ""

#. code: mesq l("Haha, no, I'm not! But we found traces of them.");
#: npc/007-1/tycoon.txt:184
#, no-c-format
msgid "Haha, no, I'm not! But we found traces of them."
msgstr ""

#. code: mes l("Hair color") + ": " + getlook(LOOK_HAIR_COLOR);
#. code: menuimage("actions/edit", l("Hair color")),
#: npc/commands/debug-look.txt:70
#: npc/commands/debug-look.txt:33
#: npc/commands/debug-look.txt:61
#, no-c-format
msgid "Hair color"
msgstr ""

#. code: mes l("Hair style") + ": " + getlook(LOOK_HAIR);
#. code: menuimage("actions/edit", l("Hair style")),
#: npc/commands/debug-look.txt:69
#: npc/commands/debug-look.txt:23
#: npc/commands/debug-look.txt:60
#, no-c-format
msgid "Hair style"
msgstr ""

#. code: Name: "Half Croconut"
#: item_db.conf:-1
#, no-c-format
msgid "Half Croconut"
msgstr ""

#. code: Name: "Half Eggshell"
#: item_db.conf:-1
#, no-c-format
msgid "Half Eggshell"
msgstr ""

#. code: spawner(l("Halinarzo Guard"), 1082, 1);
#: npc/001-1/eventmaster.txt:137
#, no-c-format
msgid "Halinarzo Guard"
msgstr ""

#. code: mesq l("Halinarzo people are very poor, but we have our resources...");
#: npc/009-1/dangrostra.txt:10
#, no-c-format
msgid "Halinarzo people are very poor, but we have our resources..."
msgstr ""

#. code: mesq l("Halinarzo was founded to explore Mana Stones.");
#: npc/009-1/lynnthetraveler.txt:54
#: npc/012-1/dyrinthetraveler.txt:42
#: npc/003-1/ninathetraveler.txt:112
#, no-c-format
msgid "Halinarzo was founded to explore Mana Stones."
msgstr ""

#. code: Name: "Hard Spike"
#: item_db.conf:-1
#, no-c-format
msgid "Hard Spike"
msgstr ""

#. code: 003-1,62,148,0	script	Hasan	NPC_ELVEN_MAN_RED,2,2,{
#: npc/003-1/hasan.txt:24
#, no-c-format
msgid "Hasan"
msgstr ""

#. code: Name: "Haste Potion"
#: item_db.conf:-1
#, no-c-format
msgid "Haste Potion"
msgstr ""

#. code: l("Have a good day!"),
#: npc/functions/goodbye.txt:26
#, no-c-format
msgid "Have a good day!"
msgstr ""

#. code: l("Have a good time fishing!");
#: npc/003-1/eugene.txt:65
#: npc/test/hinnack.txt:56
#, no-c-format
msgid "Have a good time fishing!"
msgstr ""

#. code: l("Have you got mad? That's too much, it's like you are trying to be perfect! No way I'll help you!"), L_Close;
#: npc/002-1/alige.txt:70
#, no-c-format
msgid "Have you got mad? That's too much, it's like you are trying to be perfect! No way I'll help you!"
msgstr ""

#. code: mesq l("Having magic power is useless by itself, so you must visit the Magic Council and sign up in one of two classes.");
#: npc/003-1/jakod.txt:38
#, no-c-format
msgid "Having magic power is useless by itself, so you must visit the Magic Council and sign up in one of two classes."
msgstr ""

#. code: mesq lg("He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly.");
#: npc/005-7/trainer.txt:164
#, no-c-format
msgid "He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly.#0"
msgstr ""

#. code: mesq lg("He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly.");
#: npc/005-7/trainer.txt:164
#, no-c-format
msgid "He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly.#1"
msgstr ""

#. code: mesq l("He is in the process of making a figurine made of bug leg.");
#: npc/007-1/dracoula.txt:86
#: npc/005-1/liana.txt:89
#, no-c-format
msgid "He is in the process of making a figurine made of bug leg."
msgstr ""

#. code: mesq l("He never touched the Soul Menhir... He died... For real...");
#: npc/003-4/sorfina.txt:38
#, no-c-format
msgid "He never touched the Soul Menhir... He died... For real..."
msgstr ""

#. code: l("He's holding a fishing rod, while gazing out at the sea.");
#: npc/003-1/eugene.txt:21
#, no-c-format
msgid "He's holding a fishing rod, while gazing out at the sea."
msgstr ""

#. code: mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public.");
#: npc/002-3/billybons.txt:68
#, no-c-format
msgid "Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public."
msgstr ""

#. code: mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!");
#: npc/000-0/sailors.txt:40
#, no-c-format
msgid "Hear you? How do you even know he can understand you?!#1"
msgstr ""

#. code: mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!");
#: npc/000-0/sailors.txt:40
#, no-c-format
msgid "Hear you? How do you even know she can understand you?!#0"
msgstr ""

#. code: Name: "Heart Glasses"
#: item_db.conf:-1
#, no-c-format
msgid "Heart Glasses"
msgstr ""

#. code: Name: "Heart Necklace"
#: item_db.conf:-1
#, no-c-format
msgid "Heart Necklace"
msgstr ""

#. code: Name: "Heart Of Isis"
#: item_db.conf:-1
#, no-c-format
msgid "Heart Of Isis"
msgstr ""

#. code: mesq l("Hehe, hehe. Well, come back if you change your mind.");
#: npc/002-1/peter.txt:119
#: npc/002-1/peter.txt:149
#: npc/002-1/peter.txt:176
#, no-c-format
msgid "Hehe, hehe. Well, come back if you change your mind."
msgstr ""

#. code: mesq lg("Hehe... Ok, I'm going to inform the capt'n up there that the girl is fine.", "Hehe... Ok, I'm going to inform the capt'n up there that the boy is fine.");
#: npc/000-0-0/sailors.txt:55
#, no-c-format
msgid "Hehe... Ok, I'm going to inform the capt'n up there that the boy is fine.#1"
msgstr ""

#. code: mesq lg("Hehe... Ok, I'm going to inform the capt'n up there that the girl is fine.", "Hehe... Ok, I'm going to inform the capt'n up there that the boy is fine.");
#: npc/000-0-0/sailors.txt:55
#, no-c-format
msgid "Hehe... Ok, I'm going to inform the capt'n up there that the girl is fine.#0"
msgstr ""

#. code: mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!");
#: npc/002-4/nard.txt:36
#, no-c-format
msgid "Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!"
msgstr ""

#. code: Name: "Helios Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Helios Boots"
msgstr ""

#. code: rif(.@karim == 0, l("Hello")),
#. code: l("Hello"),
#: npc/test/karim.txt:122
#: npc/test/rock.txt:152
#, no-c-format
msgid "Hello"
msgstr ""

#. code: mesq l("Hello Ms. Eomie, kind sir Anwar sent me to fetch some fertilizers to save Tulimshar from famine, if you may?");
#: npc/003-1/eomie.txt:17
#, no-c-format
msgid "Hello Ms. Eomie, kind sir Anwar sent me to fetch some fertilizers to save Tulimshar from famine, if you may?"
msgstr ""

#. code: mesq l("Hello adventurer, what may this humble minstrel do for you today?");
#: npc/003-1/mariusthebard.txt:14
#, no-c-format
msgid "Hello adventurer, what may this humble minstrel do for you today?"
msgstr ""

#. code: rif(.@karim == 1, l("Hello again can you give you give me some tentacles.")),
#: npc/test/karim.txt:121
#, no-c-format
msgid "Hello again can you give you give me some tentacles."
msgstr ""

#. code: mesq l("Hello darling. The Alliance sucks, but don't tell anyone I told you that.");
#: npc/003-1/gladys.txt:6
#, no-c-format
msgid "Hello darling. The Alliance sucks, but don't tell anyone I told you that."
msgstr ""

#. code: mesq lg("Hello darling.");
#: npc/003-10/arnea.txt:112
#, no-c-format
msgid "Hello darling.#0"
msgstr ""

#. code: mesq lg("Hello darling.");
#: npc/003-10/arnea.txt:112
#, no-c-format
msgid "Hello darling.#1"
msgstr ""

#. code: mesq lg("Hello dear!");
#: npc/002-3/juliet.txt:168
#, no-c-format
msgid "Hello dear!#0"
msgstr ""

#. code: mesq lg("Hello dear!");
#: npc/002-3/juliet.txt:168
#, no-c-format
msgid "Hello dear!#1"
msgstr ""

#. code: speech S_LAST_NEXT, l("Hello do you want to play rock scissors paper?");
#: npc/test/rock.txt:148
#, no-c-format
msgid "Hello do you want to play rock scissors paper?"
msgstr ""

#. code: mesq lg("Hello my friend! Need my help?");
#: npc/005-7/trainer.txt:31
#, no-c-format
msgid "Hello my friend! Need my help?#0"
msgstr ""

#. code: mesq lg("Hello my friend! Need my help?");
#: npc/005-7/trainer.txt:31
#, no-c-format
msgid "Hello my friend! Need my help?#1"
msgstr ""

#. code: mesq lg("Hello my friend!");
#: npc/007-1/tycoon.txt:37
#, no-c-format
msgid "Hello my friend!#0"
msgstr ""

#. code: mesq lg("Hello my friend!");
#: npc/007-1/tycoon.txt:37
#, no-c-format
msgid "Hello my friend!#1"
msgstr ""

#. code: mesq l("Hello there! I am a constable. I keep law and order here.");
#: npc/003-1/constableperry.txt:11
#, no-c-format
msgid "Hello there! I am a constable. I keep law and order here."
msgstr ""

#. code: mesq l("Hello there! I'm Jack, the Lumberjack, and enemy of all trees. If you need some firewood, just let me know.");
#: npc/012-1/jack.txt:13
#, no-c-format
msgid "Hello there! I'm Jack, the Lumberjack, and enemy of all trees. If you need some firewood, just let me know."
msgstr ""

#. code: mesq l("Hello there, I am @@, blacksmith of this fine city. What do you want to forge today?", .name$);
#: npc/012-5/nicholas.txt:64
#, no-c-format
msgid "Hello there, I am @@, blacksmith of this fine city. What do you want to forge today?"
msgstr ""

#. code: mesq lg("Hello there, darling.");
#: npc/005-6/morgan.txt:10
#, no-c-format
msgid "Hello there, darling.#0"
msgstr ""

#. code: mesq lg("Hello there, darling.");
#: npc/005-6/morgan.txt:10
#, no-c-format
msgid "Hello there, darling.#1"
msgstr ""

#. code: if (BaseLevel < 30) mesq l("Hello there. I am looking for strong people, but you are not strong enough.");
#: npc/003-1/jakod.txt:12
#, no-c-format
msgid "Hello there. I am looking for strong people, but you are not strong enough."
msgstr ""

#. code: mesq l("Hello!");
#. code: npctalk3 l("Hello!");
#: npc/003-10/arnea.txt:8
#: npc/003-5/jeweler.txt:18
#, no-c-format
msgid "Hello!"
msgstr ""

#. code: mesq l("Hello! Anwar sent me to get fertilizer to save Tulimshar from famine, could you help me?");
#: npc/003-1/tinris.txt:26
#, no-c-format
msgid "Hello! Anwar sent me to get fertilizer to save Tulimshar from famine, could you help me?"
msgstr ""

#. code: mesq l("Hello! I am @@, and I take care of Tulimshar forge. I usually make ingots from various materials. So, what do you want today?", .name$);
#: npc/003-8/jhedia.txt:55
#, no-c-format
msgid "Hello! I am @@, and I take care of Tulimshar forge. I usually make ingots from various materials. So, what do you want today?"
msgstr ""

#. code: mesq l("Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo was almost entirely destroyed.");
#: npc/001-1/bgmaster.txt:13
#, no-c-format
msgid "Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo was almost entirely destroyed."
msgstr ""

#. code: l("Hello! You seem strong enough, could take a request from me? Of course, not for free.");
#: npc/005-4/tolchi.txt:166
#, no-c-format
msgid "Hello! You seem strong enough, could take a request from me? Of course, not for free."
msgstr ""

#. code: mesq l("Hello, I act on the Alliance's behalf.");
#: npc/003-2/lua.txt:11
#, no-c-format
msgid "Hello, I act on the Alliance's behalf."
msgstr ""

#. code: npctalk3 l("Hello, I am B-@@, of the @@ order.", @barrel, $@BarrelBits[@barrel]);
#: npc/005-3/barrel.txt:25
#, no-c-format
msgid "Hello, I am B-@@, of the @@ order."
msgstr ""

#. code: npctalk3 l("Hello, I am G-@@, of the @@ order.", .@guard_id, $@GuardBits[.@guard_id]);
#: npc/003-1/lieutenantdausen.txt:430
#, no-c-format
msgid "Hello, I am G-@@, of the @@ order."
msgstr ""

#. code: npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]);
#: npc/005-1/ayasha.txt:266
#, no-c-format
msgid "Hello, I am K-@@, of the @@ order."
msgstr ""

#. code: npctalk3 l("Hello, I am T-@@, of the @@ order.", @torch, $@TorchBits[@torch]);
#: npc/007-1/torches.txt:20
#, no-c-format
msgid "Hello, I am T-@@, of the @@ order."
msgstr ""

#. code: mesq l("Hello, I'm Pylon!");
#: npc/007-1/pylon.txt:14
#, no-c-format
msgid "Hello, I'm Pylon!"
msgstr ""

#. code: l("Hello, I'm new here! Can I help you?")),
#: npc/003-1/sarah.txt:59
#, no-c-format
msgid "Hello, I'm new here! Can I help you?"
msgstr ""

#. code: mesq l("Hello, What a lovely day for a stroll.");
#: npc/003-1/aahna.txt:8
#, no-c-format
msgid "Hello, What a lovely day for a stroll."
msgstr ""

#. code: mesq l("Hello, could I help you in exchanger of fertilizer?");
#: npc/003-1/tinris.txt:34
#, no-c-format
msgid "Hello, could I help you in exchanger of fertilizer?"
msgstr ""

#. code: mesq l("Hello, darling!");
#: npc/003-4/sorfina.txt:22
#: npc/003-6/cyndala.txt:87
#, no-c-format
msgid "Hello, darling!"
msgstr ""

#. code: mesq lg("Hello, darling. I was thinking in doing a tea party.");
#: npc/012-7/celestia.txt:15
#, no-c-format
msgid "Hello, darling. I was thinking in doing a tea party.#0"
msgstr ""

#. code: mesq lg("Hello, darling. I was thinking in doing a tea party.");
#: npc/012-7/celestia.txt:15
#, no-c-format
msgid "Hello, darling. I was thinking in doing a tea party.#1"
msgstr ""

#. code: mesq lg("Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!","Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!", getitemlink(Candy) );
#: npc/005-7/nurse.txt:11
#, no-c-format
msgid "Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!#0"
msgstr ""

#. code: mesq lg("Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!","Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!", getitemlink(Candy) );
#: npc/005-7/nurse.txt:11
#, no-c-format
msgid "Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!#1"
msgstr ""

#. code: mesq lg("Hello, madam!", "Hello, sir!");
#: npc/003-1/itka.txt:7
#, no-c-format
msgid "Hello, madam!#0"
msgstr ""

#. code: mesq lg("Hello, madam!", "Hello, sir!");
#: npc/003-1/itka.txt:7
#, no-c-format
msgid "Hello, sir!#1"
msgstr ""

#. code: mesq l("Hello.");
#: npc/002-4/nard.txt:22
#, no-c-format
msgid "Hello."
msgstr ""

#. code: mesq l("Hello. Ah, bad luck. I am three days without fishing a single carp.");
#: npc/009-1/fisherman.txt:12
#, no-c-format
msgid "Hello. Ah, bad luck. I am three days without fishing a single carp."
msgstr ""

#. code: mesq l("Hello. I am @@, and I am from a family of travellers. We travel though the whole world, looking for exotic goods.", .name$);
#: npc/009-1/lynnthetraveler.txt:12
#: npc/012-1/dyrinthetraveler.txt:12
#: npc/003-1/ninathetraveler.txt:12
#, no-c-format
msgid "Hello. I am @@, and I am from a family of travellers. We travel though the whole world, looking for exotic goods."
msgstr ""

#. code: mesq l("Here is your powder! I hope it will be useful.");
#: npc/007-1/pylon.txt:123
#, no-c-format
msgid "Here is your powder! I hope it will be useful."
msgstr ""

#. code: l("Here it is, clean like a whistle!");
#: npc/003-6/cyndala.txt:77
#, no-c-format
msgid "Here it is, clean like a whistle!"
msgstr ""

#. code: mesq lg("Here it is, miss.", "Here it is, mister.");
#: npc/003-2/lua.txt:66
#, no-c-format
msgid "Here it is, miss.#0"
msgstr ""

#. code: mesq lg("Here it is, miss.", "Here it is, mister.");
#: npc/003-2/lua.txt:66
#, no-c-format
msgid "Here it is, mister.#1"
msgstr ""

#. code: mesq l("Here it is. Take care with it!");
#: npc/005-1/ayasha.txt:118
#, no-c-format
msgid "Here it is. Take care with it!"
msgstr ""

#. code: mesq l("Here kid. Frostia, the elf town, is somewhere near here, but I'm not sure if you can reach it from here.");
#: npc/001-7/celestia_bossfight.txt:79
#, no-c-format
msgid "Here kid. Frostia, the elf town, is somewhere near here, but I'm not sure if you can reach it from here."
msgstr ""

#. code: rif(countitem(RedScorpionStinger) >= 7, l("Here they are miss!")), L_Finish2,
#: npc/003-10/guarddevoir.txt:51
#, no-c-format
msgid "Here they are miss!"
msgstr ""

#. code: rif(countitem(MaggotSlime) >= 5, l("Here they are!")), L_Finish,
#. code: rif(countitem(ScorpionStinger) >= 3 && countitem(PiouFeathers) >= 10, l("Here they are!")), L_Quest2Completed,
#. code: rif(countitem(BatTeeth) >= 10, l("Here they are!")), L_Finish2,
#. code: rif(countitem(BatTeeth) >= 20, l("Here they are!")), L_Finish,
#. code: l("Here they are!"),
#. code: rif(countitem(CactusPotion) >= 5, l("Here they are!")), L_Finish2,
#. code: rif(countitem("Cotton Cloth") >= 3 && countitem("Maggot Slime") >= 3, l("Here they are!")), L_QuestCompleted,
#. code: rif(countitem(CactusDrink) >= 5, l("Here they are!")), L_Finish,
#. code: rif(countitem(MaggotSlime) >= 10, l("Here they are!")), L_Finish2,
#: npc/007-1/dracoula.txt:42
#: npc/007-1/dracoula.txt:52
#: npc/005-1/maya.txt:49
#: npc/003-1/swezanne.txt:48
#: npc/003-1/swezanne.txt:39
#: npc/003-1/sarah.txt:41
#: npc/005-1/liana.txt:45
#: npc/005-1/maya.txt:97
#: npc/005-1/liana.txt:55
#, no-c-format
msgid "Here they are!"
msgstr ""

#. code: rif(countitem(RedScorpionStinger) >= 14, l("Here they are, miss!")), L_Finish,
#: npc/003-10/guarddevoir.txt:41
#, no-c-format
msgid "Here they are, miss!"
msgstr ""

#. code: mesq lg("Here they are, miss.", "Here they are, mister.");
#: npc/003-2/lua.txt:35
#: npc/003-2/lua.txt:46
#, no-c-format
msgid "Here they are, miss.#0"
msgstr ""

#. code: mesq lg("Here they are, miss.", "Here they are, mister.");
#: npc/003-2/lua.txt:35
#: npc/003-2/lua.txt:46
#, no-c-format
msgid "Here they are, mister.#1"
msgstr ""

#. code: mesq l("Here they are.");
#: npc/002-3/juliet.txt:191
#: npc/002-3/juliet.txt:74
#, no-c-format
msgid "Here they are."
msgstr ""

#. code: mesq l("Here we have a squall from @@.", .@wd$[.@wdIndex]);
#: npc/012-1/gwendolyn.txt:256
#, no-c-format
msgid "Here we have a squall from @@."
msgstr ""

#. code: l("Here you are!"), L_Trade;
#: npc/004-1/elanore.txt:29
#, no-c-format
msgid "Here you are!"
msgstr ""

#. code: mesq l("Here you go - have fun with it.");
#: npc/012-3/alan.txt:67
#, no-c-format
msgid "Here you go - have fun with it."
msgstr ""

#. code: if(@temp == 1)    mesq l("Here you go!");
#. code: mesq l("Here you go!");
#: npc/functions/nurse.txt:79
#: npc/005-6/zitoni.txt:194
#: npc/005-6/zitoni.txt:174
#, no-c-format
msgid "Here you go!"
msgstr ""

#. code: mesq l("Here you go! Anything else?");
#: npc/003-5/jeweler.txt:64
#, no-c-format
msgid "Here you go! Anything else?"
msgstr ""

#. code: mesq l("Here you go! Happy easter! Bhop bhop!");
#: npc/001-4/lilica.txt:70
#, no-c-format
msgid "Here you go! Happy easter! Bhop bhop!"
msgstr ""

#. code: mesq l("Here you go, I tried my best! Do you want another?");
#: npc/007-1/pylon.txt:99
#, no-c-format
msgid "Here you go, I tried my best! Do you want another?"
msgstr ""

#. code: mesq l("Here you go, everything is fixed.");
#: npc/002-3/juliet.txt:40
#, no-c-format
msgid "Here you go, everything is fixed."
msgstr ""

#. code: mesq l("Here you go. Handle it with caution.");
#: npc/005-6/zitoni.txt:254
#, no-c-format
msgid "Here you go. Handle it with caution."
msgstr ""

#. code: mesq l("Here's some gold for your efforts.");
#: npc/005-1/sailors.txt:147
#, no-c-format
msgid "Here's some gold for your efforts."
msgstr ""

#. code: mes l("Here's what I need:");
#: npc/009-1/charles.txt:167
#: npc/009-1/charles.txt:93
#, no-c-format
msgid "Here's what I need:"
msgstr ""

#. code: mesq l("Good job!") + " " + l("Here's your reward!");
#: npc/002-1/peter.txt:308
#, no-c-format
msgid "Here's your reward!"
msgstr ""

#. code: rif(countitem(Candy) > 0, l("Here, I have a candy!")),
#: npc/005-7/nurse.txt:18
#, no-c-format
msgid "Here, I have a candy!"
msgstr ""

#. code: mesq l("Here, learn the ##BFalkon Punch##b. It is on Physical skills tab. You can drag it to the shortcut list. Use it to protect people!");
#: npc/functions/class.txt:80
#, no-c-format
msgid "Here, learn the ##BFalkon Punch##b. It is on Physical skills tab. You can drag it to the shortcut list. Use it to protect people!"
msgstr ""

#. code: rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
#. code: rif(Zeny >= .@price, l("Here, take as much as you need, I have plenty!")),
#: npc/012-4/wyara.txt:44
#: npc/003-1/malivox.txt:41
#: npc/005-6/zitoni.txt:93
#: npc/009-1/kevin.txt:41
#, no-c-format
msgid "Here, take as much as you need, I have plenty!"
msgstr ""

#. code: mesq l("Here, take this @@ - you deserve it! And here is 200 GP to buy a better weapon.", getitemlink(CandorHeadBand));
#: npc/005-7/trainer.txt:120
#, no-c-format
msgid "Here, take this @@ - you deserve it! And here is 200 GP to buy a better weapon."
msgstr ""

#. code: mesq l("Here, take this @@ - you deserve it! And here is 5.000 GP and 8.400 XP.", getitemlink(Ruby));
#: npc/007-1/tycoon.txt:133
#, no-c-format
msgid "Here, take this @@ - you deserve it! And here is 5.000 GP and 8.400 XP."
msgstr ""

#. code: mesq l("Here, take this pair of boots as a reward!");
#: npc/002-1/dan.txt:60
#, no-c-format
msgid "Here, take this pair of boots as a reward!"
msgstr ""

#. code: mesq l("Here, thanks to the oil, this string is very sturdy. You better not keep it on your inventory. Good luck!");
#: npc/009-1/fisherman.txt:135
#, no-c-format
msgid "Here, thanks to the oil, this string is very sturdy. You better not keep it on your inventory. Good luck!"
msgstr ""

#. code: Name: "Hero Card"
#: item_db.conf:-1
#, no-c-format
msgid "Hero Card"
msgstr ""

#. code: 003-0-1,56,26,0	script	Hero Statue	NPC_STATUE_ANDREI,{
#: npc/003-0-1/statues.txt:28
#, no-c-format
msgid "Hero Statue"
msgstr ""

#. code: 012-1,84,63,0	script	Hero Statue#012-1	NPC_STATUE_ANDREI,{
#: npc/012-1/statue.txt:6
#, no-c-format
msgid "Hero Statue#012-1"
msgstr ""

#. code: mesq l("Hey do you have a second?");
#: npc/005-1/zegas.txt:23
#, no-c-format
msgid "Hey do you have a second?"
msgstr ""

#. code: mesq l("Hey dude. During this event you can trade one @@ for more... useful items.", getitemlink(Pearl));
#: npc/001-5/worker.txt:15
#, no-c-format
msgid "Hey dude. During this event you can trade one @@ for more... useful items."
msgstr ""

#. code: mesq lg("Hey kid! Can you hear me?");
#: npc/000-0/sailors.txt:34
#, no-c-format
msgid "Hey kid! Can you hear me?#0"
msgstr ""

#. code: mesq lg("Hey kid! Can you hear me?");
#: npc/000-0/sailors.txt:34
#, no-c-format
msgid "Hey kid! Can you hear me?#1"
msgstr ""

#. code: npctalk3 l("Hey there, @@! Good luck killing monsters!", strcharinfo(0));
#: npc/003-1/hasan.txt:76
#, no-c-format
msgid "Hey there, @@! Good luck killing monsters!"
msgstr ""

#. code: mesq l("Hey there. My name is Gwendolyn Bowmaker; I'm the granddaughter of the famous Glinda Bowmaker.");
#: npc/012-1/gwendolyn.txt:20
#, no-c-format
msgid "Hey there. My name is Gwendolyn Bowmaker; I'm the granddaughter of the famous Glinda Bowmaker."
msgstr ""

#. code: mesq l("Hey you! Can you hear us? Are you okay?");
#: npc/000-0/sailors.txt:52
#, no-c-format
msgid "Hey you! Can you hear us? Are you okay?"
msgstr ""

#. code: mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later.");
#: npc/002-1/peter.txt:254
#, no-c-format
msgid "Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later."
msgstr ""

#. code: mesq l("Hey! Good to see you. I was thinking how I could repay for what you've done for my mother.");
#: npc/003-1/silvia.txt:37
#, no-c-format
msgid "Hey! Good to see you. I was thinking how I could repay for what you've done for my mother."
msgstr ""

#. code: l("Hey! How are you today? Thanks again for your help.");
#: npc/005-4/tolchi.txt:160
#, no-c-format
msgid "Hey! How are you today? Thanks again for your help."
msgstr ""

#. code: l("Hey, @@!", strcharinfo(0)),
#: npc/005-1/vincent.txt:56
#, no-c-format
msgid "Hey, @@!"
msgstr ""

#. code: // l("Hey, I like rewards. Wait me, I'll be back!"),
#: npc/005-4/tolchi.txt:107
#, no-c-format
msgid "Hey, I like rewards. Wait me, I'll be back!"
msgstr ""

#. code: l("Hey, check out my brand new fishing rod. I bought it just today."),
#: npc/003-1/eugene.txt:29
#, no-c-format
msgid "Hey, check out my brand new fishing rod. I bought it just today."
msgstr ""

#. code: mesq lg("Hey, dude! The guards are after me. I need your help, and I can reward you.");
#: npc/002-1/alige.txt:21
#, no-c-format
msgid "Hey, dude! The guards are after me. I need your help, and I can reward you.#0"
msgstr ""

#. code: mesq lg("Hey, dude! The guards are after me. I need your help, and I can reward you.");
#: npc/002-1/alige.txt:21
#, no-c-format
msgid "Hey, dude! The guards are after me. I need your help, and I can reward you.#1"
msgstr ""

#. code: mesq lg("Hey, girl!", "Hey, man!");
#: npc/002-1/peter.txt:107
#, no-c-format
msgid "Hey, girl!#0"
msgstr ""

#. code: mesq l("Hey, it seems like you didn't register as a Monster Hunting Quest participant yet! You can sign up with Aidan.");
#: npc/003-1/ishi.txt:13
#, no-c-format
msgid "Hey, it seems like you didn't register as a Monster Hunting Quest participant yet! You can sign up with Aidan."
msgstr ""

#. code: mesq lg("Hey, girl!", "Hey, man!");
#: npc/002-1/peter.txt:107
#, no-c-format
msgid "Hey, man!#1"
msgstr ""

#. code: mesq lg("Hey, pal. This spot is very good, I can see the whole town from here.");
#: npc/003-1/sailors.txt:16
#, no-c-format
msgid "Hey, pal. This spot is very good, I can see the whole town from here.#0"
msgstr ""

#. code: mesq lg("Hey, pal. This spot is very good, I can see the whole town from here.");
#: npc/003-1/sailors.txt:16
#, no-c-format
msgid "Hey, pal. This spot is very good, I can see the whole town from here.#1"
msgstr ""

#. code: mesq l("Hey, psst! Have you brought me what I asked for?");
#: npc/002-1/alige.txt:96
#, no-c-format
msgid "Hey, psst! Have you brought me what I asked for?"
msgstr ""

#. code: mesq l("Hey... Go bother someone else.");
#: npc/003-1/hasan.txt:41
#, no-c-format
msgid "Hey... Go bother someone else."
msgstr ""

#. code: mesq l("Hey... You... Come here.");
#: npc/007-1/zarkor.txt:64
#, no-c-format
msgid "Hey... You... Come here."
msgstr ""

#. code: npctalkonce(l("Heya!"));
#: npc/functions/random-talk.txt:23
#, no-c-format
msgid "Heya!"
msgstr ""

#. code: mesq l("Hi @@.", strcharinfo(0));
#: npc/002-4/nard.txt:177
#: npc/016-1/marine.txt:11
#, no-c-format
msgid "Hi @@."
msgstr ""

#. code: mesq l("Hi there, I can always use a helping hand around here, are you the one for the job?");
#: npc/005-1/maya.txt:31
#, no-c-format
msgid "Hi there, I can always use a helping hand around here, are you the one for the job?"
msgstr ""

#. code: mesq l("Hi! Do you want a hair cut?");
#: npc/003-6/tamiloc.txt:26
#: npc/012-1/locamit.txt:27
#, no-c-format
msgid "Hi! Do you want a hair cut?"
msgstr ""

#. code: mesq l("Hi, @@.", strcharinfo(0));
#: npc/012-1/andrei.txt:13
#, no-c-format
msgid "Hi, @@."
msgstr ""

#. code: mesq l("Hi, nice to see you!");
#: npc/002-3/juliet.txt:182
#, no-c-format
msgid "Hi, nice to see you!"
msgstr ""

#. code: npctalkonce(l("Hi."));
#. code: mesq l("Hi.");
#. code: l("Hi."), -; // Let's be honest, many conversations dies this way >.<
#: npc/005-6/morgan.txt:15
#: npc/012-1/andrei.txt:15
#: npc/003-1/swezanne.txt:8
#: npc/functions/random-talk.txt:26
#, no-c-format
msgid "Hi."
msgstr ""

#. code: mesq l("Hi. Could you perhaps be interested in doing some small errand for me?");
#: npc/004-1/anwar.txt:20
#, no-c-format
msgid "Hi. Could you perhaps be interested in doing some small errand for me?"
msgstr ""

#. code: case 3: npctalkonce(l("Hm... Shhhh...")); break;
#: npc/functions/random-talk.txt:179
#, no-c-format
msgid "Hm... Shhhh..."
msgstr ""

#. code: l("Hmm, who are you?") , L_WhoAmI;
#: npc/009-1/charles.txt:41
#, no-c-format
msgid "Hmm, who are you?"
msgstr ""

#. code: mesq l("Hmpf! Coffee is an heresy!");
#: npc/012-7/celestia.txt:32
#, no-c-format
msgid "Hmpf! Coffee is an heresy!"
msgstr ""

#. code: Name: "House Maggot"
#. code: 005-3,34,37,10,3	monster	House Maggot	1084,8,40000,300000,Trainer::OnKillHouseMaggot
#. code: spawner(l("House Maggot"), 1084, 20);
#. code: areamonster("005-1", 0, 0, 105, 105, l("House Maggot"), ManaGhost, 1, "Ayasha::OnHouseMaggotDeath");
#. code: 003-4-1,35,36,6,5	monster	House Maggot	1084,2,35000,300000
#: npc/001-1/eventmaster.txt:106
#: mob_db.conf:2917
#: npc/005-1/ayasha.txt:162
#: npc/005-3/_mobs.txt:2
#: npc/003-4-1/_mobs.txt:2
#, no-c-format
msgid "House Maggot"
msgstr ""

#. code: l("How I see my items?"),            L_ExplicaBagagem,
#: npc/005-7/trainer.txt:47
#, no-c-format
msgid "How I see my items?"
msgstr ""

#. code: l("How can I get iron ingot?"),
#: npc/005-4/rosen.txt:26
#, no-c-format
msgid "How can I get iron ingot?"
msgstr ""

#. code: l("How can you help me?"),           L_ExplicaSiProprio,
#: npc/005-7/trainer.txt:44
#, no-c-format
msgid "How can you help me?"
msgstr ""

#. code: rif(!MAGIC_LVL, l("How do I get magic?")), L_HowTo,
#: npc/003-1/jakod.txt:20
#, no-c-format
msgid "How do I get magic?"
msgstr ""

#. code: rif(Zeny < 2000, l("How do I get so much money?!")),
#: npc/003-1/aidan.txt:18
#, no-c-format
msgid "How do I get so much money?!"
msgstr ""

#. code: l("How do I make money?"),              L_ExplicaGrama,
#: npc/005-7/trainer.txt:46
#, no-c-format
msgid "How do I make money?"
msgstr ""

#. code: l("How do I save items?"),
#: npc/005-5/nylo.txt:118
#, no-c-format
msgid "How do I save items?"
msgstr ""

#. code: l("How do I save money?"),
#: npc/005-5/nylo.txt:119
#, no-c-format
msgid "How do I save money?"
msgstr ""

#. code: l("How hunt monsters?"),               L_ExplicaBatalha,
#: npc/005-7/trainer.txt:49
#, no-c-format
msgid "How hunt monsters?"
msgstr ""

#. code: mesq l("How is *hic* it possible?");
#: npc/002-3/billybons.txt:15
#, no-c-format
msgid "How is *hic* it possible?"
msgstr ""

#. code: mesq l("How is your purge going? I hope you had success at it!");
#: npc/003-10/guarddevoir.txt:46
#, no-c-format
msgid "How is your purge going? I hope you had success at it!"
msgstr ""

#. code: l("How many ingots do you want to make?");
#: npc/003-8/jhedia.txt:31
#, no-c-format
msgid "How many ingots do you want to make?"
msgstr ""

#. code: l("How much do you want to deposit?");
#: npc/functions/bank.txt:29
#, no-c-format
msgid "How much do you want to deposit?"
msgstr ""

#. code: l("How much do you want to withdraw?");
#: npc/functions/bank.txt:76
#, no-c-format
msgid "How much do you want to withdraw?"
msgstr ""

#. code: l("How talk with someone?"),           L_ExplicaDialogo,
#: npc/005-7/trainer.txt:50
#, no-c-format
msgid "How talk with someone?"
msgstr ""

#. code: l("How trade with other players?"),  L_ExplicaTrade,
#: npc/005-7/trainer.txt:48
#, no-c-format
msgid "How trade with other players?"
msgstr ""

#. code: if (.@rand == 7) npctalkonce(l("Howdy?"));
#: npc/functions/random-talk.txt:71
#, no-c-format
msgid "Howdy?"
msgstr ""

#. code: mesq l("However, beware! That potion is short-lived, you'll be running against time. Get ready to travel a lot.");
#: npc/functions/class.txt:145
#, no-c-format
msgid "However, beware! That potion is short-lived, you'll be running against time. Get ready to travel a lot."
msgstr ""

#. code: mesq l("However, if we waste the ship's money in beer, Nard will get mad.");
#: npc/005-1/sailors.txt:46
#, no-c-format
msgid "However, if we waste the ship's money in beer, Nard will get mad."
msgstr ""

#. code: mesq l("However, our skill growth rate is much smaller than those of humans.");
#: npc/003-1/tinris.txt:18
#, no-c-format
msgid "However, our skill growth rate is much smaller than those of humans."
msgstr ""

#. code: mesq l("However, taxes there are the highest. Living cost is high, and you should avoid buying things there.");
#: npc/003-1/ninathetraveler.txt:78
#, no-c-format
msgid "However, taxes there are the highest. Living cost is high, and you should avoid buying things there."
msgstr ""

#. code: l("However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease."),
#: npc/items/books.txt:100
#, no-c-format
msgid "However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease."
msgstr ""

#. code: l("Hum, how many gem powders can I get from one gem?"),
#: npc/007-1/pylon.txt:32
#, no-c-format
msgid "Hum, how many gem powders can I get from one gem?"
msgstr ""

#. code: mesq l("Hum... I'm not really good at it.");
#: npc/007-1/pylon.txt:73
#, no-c-format
msgid "Hum... I'm not really good at it."
msgstr ""

#. code: mesn "Human Voice";
#: npc/000-0/sailors.txt:39
#, no-c-format
msgid "Human Voice"
msgstr ""

#. code: mesq l("Hurns Island, then? Yes, that is a pretty island, right?");
#: npc/016-1/marine.txt:52
#, no-c-format
msgid "Hurns Island, then? Yes, that is a pretty island, right?"
msgstr ""

#. code: 012-1,0,0,0	script	HurnsShip	NPC_HIDDEN,0,0,{
#: npc/012-1/ship.txt:6
#, no-c-format
msgid "HurnsShip"
msgstr ""

#. code: //mesq l("Hurnscald is a large city. I'm sure glad I live in Candor because I know where everything's at.");
#: npc/005-1/liana.txt:15
#, no-c-format
msgid "Hurnscald is a large city. I'm sure glad I live in Candor because I know where everything's at."
msgstr ""

#. code: l("Hurnscald under siege! No ships are capable to give aid!"),
#: npc/functions/news.txt:111
#, no-c-format
msgid "Hurnscald under siege! No ships are capable to give aid!"
msgstr ""

#. code: mesq l("Hurnscald was founded after Tulimshar, in more fertile lands. Their walls are not so sturdy as the ones of Tulimshar.");
#: npc/003-1/ninathetraveler.txt:45
#: npc/009-1/lynnthetraveler.txt:41
#: npc/012-1/dyrinthetraveler.txt:29
#, no-c-format
msgid "Hurnscald was founded after Tulimshar, in more fertile lands. Their walls are not so sturdy as the ones of Tulimshar."
msgstr ""

#. code: 012-6,56,67,6	script	Hurnscald's Nurse	NPC_FEMALE,{
#: npc/012-6/nurse.txt:5
#, no-c-format
msgid "Hurnscald's Nurse"
msgstr ""

#. code: 003-1,122,25,0	script	Hurnsguard	NPC_PLAYER,{
#: npc/012-1/guards.txt:250
#, no-c-format
msgid "Hurnsguard"
msgstr ""

#. code: mesq l("Hurry up, before the wind changes.");
#: npc/012-1/gwendolyn.txt:427
#, no-c-format
msgid "Hurry up, before the wind changes."
msgstr ""

#. code: l("I already have a Forest Bow.");
#: npc/012-1/gwendolyn.txt:66
#, no-c-format
msgid "I already have a Forest Bow."
msgstr ""

#. code: mesq l("I also do not keep any stock of them. If you really want it, you can bring me some Raw Logs. I'll show you which one is the good one. Deal?");
#: npc/012-1/jack.txt:41
#, no-c-format
msgid "I also do not keep any stock of them. If you really want it, you can bring me some Raw Logs. I'll show you which one is the good one. Deal?"
msgstr ""

#. code: if (MAGIC_LVL) mes l("I also see you have a level @@ magic skill!", MAGIC_LVL);
#: npc/003-1/jakod.txt:16
#, no-c-format
msgid "I also see you have a level @@ magic skill!\""
msgstr ""

#. code: mesq l("I always keep my end on the bargain, so here you go.");
#: npc/009-1/charles.txt:140
#, no-c-format
msgid "I always keep my end on the bargain, so here you go."
msgstr ""

#. code: l("I am @@, an alchemist specialized in reset potions.", .name$);
#: npc/012-4/wyara.txt:13
#: npc/009-1/kevin.txt:9
#, no-c-format
msgid "I am @@, an alchemist specialized in reset potions."
msgstr ""

#. code: mesq l("I am @@, and I take care of the Arena.", .name$);
#: npc/003-10/arnea.txt:114
#, no-c-format
msgid "I am @@, and I take care of the Arena."
msgstr ""

#. code: mesq l("I am @@, guardian of Candor Cave. Below this cave, lies the legendary Fefe, arch-wizard from the Great War.", .name$);
#: npc/006-1/crazyfefe.txt:107
#, no-c-format
msgid "I am @@, guardian of Candor Cave. Below this cave, lies the legendary Fefe, arch-wizard from the Great War."
msgstr ""

#. code: mesq l("I am @@, the only mage in Candor.", .name$);
#: npc/005-6/morgan.txt:21
#, no-c-format
msgid "I am @@, the only mage in Candor."
msgstr ""

#. code: l("I am Malivox, an alchemist specialized in reset potions.");
#: npc/003-1/malivox.txt:6
#, no-c-format
msgid "I am Malivox, an alchemist specialized in reset potions."
msgstr ""

#. code: mesq l("I am Zarkor, the Dark Summoner. I want to do a dark summoning ritual, but there are strings attached.");
#: npc/007-1/zarkor.txt:67
#, no-c-format
msgid "I am Zarkor, the Dark Summoner. I want to do a dark summoning ritual, but there are strings attached."
msgstr ""

#. code: rif(is_staff(), l("I am a GM, and I want to change my Race!")),
#: npc/003-6/tamiloc.txt:34
#: npc/012-1/locamit.txt:35
#, no-c-format
msgid "I am a GM, and I want to change my Race!"
msgstr ""

#. code: mesq l("I am a bard! I used to be an elf trader, but music got me for good.");
#: npc/003-1/mariusthebard.txt:26
#, no-c-format
msgid "I am a bard! I used to be an elf trader, but music got me for good."
msgstr ""

#. code: rif(getq(MineQuest_Tycoon) < 15, l("I am a brave adventurer! How can I help you?")),           L_Purge,
#: npc/007-1/tycoon.txt:54
#, no-c-format
msgid "I am a brave adventurer! How can I help you?"
msgstr ""

#. code: mesq lg("I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you.");
#: npc/003-1/sailors.txt:19
#, no-c-format
msgid "I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you.#0"
msgstr ""

#. code: mesq lg("I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you.");
#: npc/003-1/sailors.txt:19
#, no-c-format
msgid "I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you.#1"
msgstr ""

#. code: mesq l("I am counting on you!");
#: npc/002-1/dan.txt:46
#, no-c-format
msgid "I am counting on you!"
msgstr ""

#. code: l("I am currently very worried with them. They're just children! They don't know how to fight!"),
#: npc/005-1/ayasha.txt:31
#, no-c-format
msgid "I am currently very worried with them. They're just children! They don't know how to fight!"
msgstr ""

#. code: .@message$ = l("I am happy that such responsible citizens live in Tulimshar. Thank you for your help. It's really hot nowdays!");
#: npc/003-1/lieutenantdausen.txt:390
#, no-c-format
msgid "I am happy that such responsible citizens live in Tulimshar. Thank you for your help. It's really hot nowdays!"
msgstr ""

#. code: l("I am hungry. Can I buy some food here?"),
#: npc/002-3/juliet.txt:147
#, no-c-format
msgid "I am hungry. Can I buy some food here?"
msgstr ""

#. code: l("I am making a figurin with Bug legs."),
#: npc/005-1/vincent.txt:18
#, no-c-format
msgid "I am making a figurin with Bug legs."
msgstr ""

#. code: l("I am not a citizen of Candor.");
#: npc/005-4/tolchi.txt:87
#, no-c-format
msgid "I am not a citizen of Candor."
msgstr ""

#. code: mesq l("I am not a half-word man, so I won't take your fish. Come back with the money and the Roots, and I'll make the string for you.");
#: npc/009-1/fisherman.txt:108
#, no-c-format
msgid "I am not a half-word man, so I won't take your fish. Come back with the money and the Roots, and I'll make the string for you."
msgstr ""

#. code: l("I am not afraid of Pious."), L_Quest;
#: npc/002-1/dan.txt:23
#, no-c-format
msgid "I am not afraid of Pious."
msgstr ""

#. code: mesq l("I am not sure of who makes or haves Lifestones. Try looking outside the city. Who knows.");
#: npc/003-1/silvia.txt:44
#, no-c-format
msgid "I am not sure of who makes or haves Lifestones. Try looking outside the city. Who knows."
msgstr ""

#. code: l("I am not worried about rewards. I just want to help."), L_Task,
#: npc/002-1/peter.txt:166
#, no-c-format
msgid "I am not worried about rewards. I just want to help."
msgstr ""

#. code: mesq l("I am pleased about your progress, but you are not ready for the next step yet. Go and do some more training, before you come back.");
#: npc/012-1/gwendolyn.txt:514
#, no-c-format
msgid "I am pleased about your progress, but you are not ready for the next step yet. Go and do some more training, before you come back."
msgstr ""

#. code: mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
#: npc/002-4/nard.txt:26
#, no-c-format
msgid "I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0"
msgstr ""

#. code: mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!");
#: npc/002-4/nard.txt:26
#, no-c-format
msgid "I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1"
msgstr ""

#. code: mesq l("I am searching again maggot slime to craft more balls.");
#: npc/005-1/liana.txt:50
#: npc/007-1/dracoula.txt:47
#, no-c-format
msgid "I am searching again maggot slime to craft more balls."
msgstr ""

#. code: mesq l("I am sorry, but it seems that you don't have enough money. Come back when you have reorganized your finances.");
#: npc/012-1/gwendolyn.txt:481
#, no-c-format
msgid "I am sorry, but it seems that you don't have enough money. Come back when you have reorganized your finances."
msgstr ""

#. code: mesq l("I am stationed here to protect Hurnscald from monsters.");
#: npc/012-1/guards.txt:478
#, no-c-format
msgid "I am stationed here to protect Hurnscald from monsters."
msgstr ""

#. code: mes l("I am still here, but I already did amends for my acts and don't need to flee anymore...");
#: npc/002-1/alige.txt:176
#, no-c-format
msgid "I am still here, but I already did amends for my acts and don't need to flee anymore..."
msgstr ""

#. code: l("I am sure that you will change your mind.");
#: npc/005-6/zitoni.txt:141
#, no-c-format
msgid "I am sure that you will change your mind."
msgstr ""

#. code: mesq l("I am the @@ master.", .@CNAME);
#: npc/functions/class.txt:17
#, no-c-format
msgid "I am the @@ master."
msgstr ""

#. code: mesq l("I am the Trader King, because I supply a market!"); // the Black Market
#: npc/009-1/charles.txt:46
#, no-c-format
msgid "I am the Trader King, because I supply a market!"
msgstr ""

#. code: dispbottom l("I am too far away to talk. Weird floating thingy...");
#: npc/001-1/eventmaster.txt:30
#, no-c-format
msgid "I am too far away to talk. Weird floating thingy..."
msgstr ""

#. code: mesq l("I am trying to fish here without success. You're weak, do not bother me.");
#: npc/009-1/fisherman.txt:32
#, no-c-format
msgid "I am trying to fish here without success. You're weak, do not bother me."
msgstr ""

#. code: mes l("I can fill your bottle with water for only @@ gp the bottle.", .@COST_PER_BOTTLE);
#: npc/003-1/mahoud.txt:12
#, no-c-format
msgid "I can fill your bottle with water for only @@ gp the bottle."
msgstr ""

#. code: mesq l("I can make a nice, simple potion for you. Once you drink it, the raw mana will settle on your body.");
#: npc/functions/class.txt:142
#, no-c-format
msgid "I can make a nice, simple potion for you. Once you drink it, the raw mana will settle on your body."
msgstr ""

#. code: mesq l("I can make you a @@, and for that I will want a @@ and 500 GP.", getitemlink(LifestonePendant), getitemlink(Lifestone));
#: npc/003-1/silvia.txt:40
#, no-c-format
msgid "I can make you a @@, and for that I will want a @@ and 500 GP."
msgstr ""

#. code: l("I can prove you my worth!"),
#: npc/003-1-1/yetiking.txt:100
#, no-c-format
msgid "I can prove you my worth!"
msgstr ""

#. code: mesq l("I can rent it to you for 500 GP, during 15 minutes. Deal?");
#: npc/005-1/ayasha.txt:102
#, no-c-format
msgid "I can rent it to you for 500 GP, during 15 minutes. Deal?"
msgstr ""

#. code: mesq l("I can warp you home now.");
#: npc/001-7/celestia_bossfight.txt:82
#, no-c-format
msgid "I can warp you home now."
msgstr ""

#. code: mes l("I can't believe.");
#: npc/003-1/ishi.txt:160
#, no-c-format
msgid "I can't believe."
msgstr ""

#. code: lg("I can't remember anything."), L_OhWell;
#: npc/002-1/arpan.txt:108
#, no-c-format
msgid "I can't remember anything.#0"
msgstr ""

#. code: lg("I can't remember anything."), L_OhWell;
#: npc/002-1/arpan.txt:108
#, no-c-format
msgid "I can't remember anything.#1"
msgstr ""

#. code: npctalkonce(l("I can't stay here and talk all day. I have a job to do."));
#: npc/functions/random-talk.txt:152
#, no-c-format
msgid "I can't stay here and talk all day. I have a job to do."
msgstr ""

#. code: message strcharinfo(0), l("I can't use the shovel here.");
#: npc/items/shovel.txt:137
#, no-c-format
msgid "I can't use the shovel here."
msgstr ""

#. code: l("I can't, sorry.");
#: npc/005-1/ayasha.txt:57
#: npc/005-1/ayasha.txt:37
#, no-c-format
msgid "I can't, sorry."
msgstr ""

#. code: l("I changed my mind."),  L_Menu_gap;
#. code: l("I changed my mind."), -3;
#: npc/005-7/trainer.txt:295
#: npc/functions/bank.txt:42
#: npc/functions/bank.txt:89
#, no-c-format
msgid "I changed my mind."
msgstr ""

#. code: mesq l("I charge a service fee of 2000 GP, and two gemstones.");
#: npc/003-5/jeweler.txt:72
#, no-c-format
msgid "I charge a service fee of 2000 GP, and two gemstones."
msgstr ""

#. code: mesq l("I collect them.");
#: npc/007-1/dracoula.txt:29
#: npc/005-1/liana.txt:32
#, no-c-format
msgid "I collect them."
msgstr ""

#. code: l("I did not summon you, I'm just a passer-by. Sorry."),
#: npc/003-1-1/yetiking.txt:82
#, no-c-format
msgid "I did not summon you, I'm just a passer-by. Sorry."
msgstr ""

#. code: dispbottom(l("I do not have Everburn Powder to lit the torch."));
#: npc/007-1/torches.txt:24
#, no-c-format
msgid "I do not have Everburn Powder to lit the torch."
msgstr ""

#. code: l("I do. I want to challenge the Candor Cave!"), L_Next,
#: npc/006-1/crazyfefe.txt:28
#, no-c-format
msgid "I do. I want to challenge the Candor Cave!"
msgstr ""

#. code: l("I don't care about dirty miners problem."), L_Close,
#: npc/007-1/tycoon.txt:58
#, no-c-format
msgid "I don't care about dirty miners problem."
msgstr ""

#. code: rif(Zeny > 0 && Zeny < .@price, l("I don't have enough money...")),
#. code: rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
#: npc/012-4/wyara.txt:45
#: npc/003-1/malivox.txt:42
#: npc/009-1/kevin.txt:42
#: npc/005-6/zitoni.txt:94
#, no-c-format
msgid "I don't have enough money..."
msgstr ""

#. code: mesq l("I don't know who sent you to me, but this is a flat and big NO!");
#: npc/005-6/zitoni.txt:206
#, no-c-format
msgid "I don't know who sent you to me, but this is a flat and big NO!"
msgstr ""

#. code: mesq l("I don't know. Try getting a Rusty Knife or something. Maybe the chef of Nard's ship can spare you one.");
#: npc/005-7/trainer.txt:149
#, no-c-format
msgid "I don't know. Try getting a Rusty Knife or something. Maybe the chef of Nard's ship can spare you one."
msgstr ""

#. code: mesq l("I don't need your help right now, come back later.");
#: npc/002-1/peter.txt:331
#: npc/002-1/peter.txt:246
#, no-c-format
msgid "I don't need your help right now, come back later."
msgstr ""

#. code: mesq l("I don't want her to think that I am a bad mother.");
#: npc/003-1/swezanne.txt:76
#, no-c-format
msgid "I don't want her to think that I am a bad mother."
msgstr ""

#. code: lg("I feel ok."), L_Ok,
#: npc/002-4/nard.txt:43
#, no-c-format
msgid "I feel ok.#0"
msgstr ""

#. code: lg("I feel ok."), L_Ok,
#: npc/002-4/nard.txt:43
#, no-c-format
msgid "I feel ok.#1"
msgstr ""

#. code: mesq l("I fight every day in hopes to meet Andrei, the famous hero who prevented Hurnscald from total destruction against a horde of monsters alone.");
#: npc/003-1/swezanne.txt:14
#, no-c-format
msgid "I fight every day in hopes to meet Andrei, the famous hero who prevented Hurnscald from total destruction against a horde of monsters alone."
msgstr ""

#. code: l("I forgot what you need."),       L_Review,
#: npc/009-1/charles.txt:109
#, no-c-format
msgid "I forgot what you need."
msgstr ""

#. code: mesq l("I found your birth record, but it is not complete. Here says you were born on Halinarzo.");
#: npc/003-2/lua.txt:86
#, no-c-format
msgid "I found your birth record, but it is not complete. Here says you were born on Halinarzo."
msgstr ""

#. code: mesq l("I give you five minutes to defeat me. Witness my wrath!");
#: npc/001-7/celestia_bossfight.txt:100
#, no-c-format
msgid "I give you five minutes to defeat me. Witness my wrath!"
msgstr ""

#. code: l("I go right."),L_Right,
#: npc/012-1/gwendolyn.txt:265
#, no-c-format
msgid "I go right."
msgstr ""

#. code: rif(countitem(DivineApple) >= 1, l("I got the apple.")),
#: npc/functions/class.txt:110
#: npc/functions/class.txt:52
#, no-c-format
msgid "I got the apple."
msgstr ""

#. code: rif(countitem(SnakeEgg) >= 40, l("I got the eggs.")),
#: npc/functions/class.txt:53
#, no-c-format
msgid "I got the eggs."
msgstr ""

#. code: rif(countitem(SilkCocoon) >= 20 && countitem(ChocolateMouboo) >= 20, l("I got the silk and chocolate.")),
#: npc/functions/class.txt:111
#, no-c-format
msgid "I got the silk and chocolate."
msgstr ""

#. code: mesq l("I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how.");
#: npc/004-1/elanore.txt:55
#, no-c-format
msgid "I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how."
msgstr ""

#. code: mesq l("I hate sea water, it always make knifes rusty. I already have a stockpile of rusty knifes on the other room.");
#: npc/002-1/chefgado.txt:29
#, no-c-format
msgid "I hate sea water, it always make knifes rusty. I already have a stockpile of rusty knifes on the other room."
msgstr ""

#. code: rif(countitem(ScorpionStinger) >= 1, l("I have a Stinger with me. Try it!")),
#: npc/005-1/sailors.txt:107
#, no-c-format
msgid "I have a Stinger with me. Try it!"
msgstr ""

#. code: l("I have a print screen!"), L_Print,
#: npc/003-1/hasan.txt:35
#, no-c-format
msgid "I have a print screen!"
msgstr ""

#. code: mesq l("I have a spare pair of gloves laying somewhere, you can have those if you finish the task.");
#: npc/002-1/chefgado.txt:46
#, no-c-format
msgid "I have a spare pair of gloves laying somewhere, you can have those if you finish the task."
msgstr ""

#. code: l("I have all.");
#: npc/012-7/celestia.txt:140
#, no-c-format
msgid "I have all."
msgstr ""

#. code: mesq l("I have developed a special formula, which resets your stats!");
#: npc/005-6/zitoni.txt:13
#, no-c-format
msgid "I have developed a special formula, which resets your stats!"
msgstr ""

#. code: l("I have everything here with me.");
#: npc/005-6/zitoni.txt:240
#, no-c-format
msgid "I have everything here with me."
msgstr ""

#. code: rif(countitem(Cheese) >= 3, l("I have it right here. You can take it!")),
#. code: rif(countitem(Manana) >= .@q, l("I have it right here. You can take it!")),
#. code: rif(countitem(Plushroom) >= 12, l("I have it right here. You can take it!")),
#. code: rif(countitem(PinkBlobime) >= 1, l("I have it right here. You can take it!")),
#. code: rif(countitem(SnakeEgg) >= 5 && countitem(Bread) >= 5 && countitem(Cheese) >= 5 && countitem(Aquada) >= 5 && countitem(Manana) >= 5, l("I have it right here. You can take it!")),
#. code: rif(countitem(CaveSnakeEgg) >= 6, l("I have it right here. You can take it!")),
#. code: rif(countitem(Bread) >= 5, l("I have it right here. You can take it!")),
#: npc/009-1/foxhound.txt:123
#: npc/009-1/foxhound.txt:151
#: npc/009-1/foxhound.txt:54
#: npc/009-1/foxhound.txt:71
#: npc/009-1/foxhound.txt:105
#: npc/009-1/foxhound.txt:36
#: npc/009-1/foxhound.txt:88
#, no-c-format
msgid "I have it right here. You can take it!"
msgstr ""

#. code: rif(.@q2 == 1, l("I have some sweeties for the Tea Party!")), L_TeaCheck,
#: npc/012-7/celestia.txt:24
#, no-c-format
msgid "I have some sweeties for the Tea Party!"
msgstr ""

#. code: rif(.@q == 1 && .@q2 == .@q3 && .@q2 == 99, l("I have the sturdy wood and the string.")), L_Craft;
#: npc/012-3/alan.txt:26
#, no-c-format
msgid "I have the sturdy wood and the string."
msgstr ""

#. code: mesq l("I have to get going now. Thanks for the help!");
#: npc/002-1/alige.txt:157
#, no-c-format
msgid "I have to get going now. Thanks for the help!"
msgstr ""

#. code: l("I have to go, sorry.");
#: npc/005-6/zitoni.txt:96
#: npc/012-4/wyara.txt:47
#: npc/009-1/kevin.txt:44
#: npc/003-1/malivox.txt:44
#, no-c-format
msgid "I have to go, sorry."
msgstr ""

#. code: l("I have to go. See you later."), L_Close;
#: npc/003-1/gladys.txt:25
#, no-c-format
msgid "I have to go. See you later."
msgstr ""

#. code: l("I have what you want."),L_Next1;
#: npc/012-1/gwendolyn.txt:115
#, no-c-format
msgid "I have what you want."
msgstr ""

#. code: mesq l("I hope my answer help you in your adventure!");
#: npc/007-1/dracoula.txt:88
#: npc/005-1/liana.txt:91
#, no-c-format
msgid "I hope my answer help you in your adventure!"
msgstr ""

#. code: mesq l("I hope to one day be like @@, who @@", $MOST_HEROIC$, .@deed$);
#: npc/003-1/swezanne.txt:31
#, no-c-format
msgid "I hope to one day be like @@, who @@"
msgstr ""

#. code: mesq l("I hope you got a Jean Shorts, but that depends on luck. Anyway, here is your reward. (1000 xp 350 gp)");
#: npc/007-1/tycoon.txt:104
#, no-c-format
msgid "I hope you got a Jean Shorts, but that depends on luck. Anyway, here is your reward. (1000 xp 350 gp)"
msgstr ""

#. code: l("I hope you like this color.");
#: npc/012-1/locamit.txt:51
#: npc/003-6/tamiloc.txt:51
#, no-c-format
msgid "I hope you like this color."
msgstr ""

#. code: mesq l("I intend to continue with my family's tradition, by teaching the Way of Archery.");
#: npc/012-1/gwendolyn.txt:26
#, no-c-format
msgid "I intend to continue with my family's tradition, by teaching the Way of Archery."
msgstr ""

#. code: npctalkonce(l("I just want to live my life in peace."));
#: npc/functions/random-talk.txt:107
#, no-c-format
msgid "I just want to live my life in peace."
msgstr ""

#. code: l("I just want to trade."),
#: npc/012-5/nicholas.txt:67
#, no-c-format
msgid "I just want to trade."
msgstr ""

#. code: mesq l("I knew someone would agree with me!");
#: npc/002-1/dan.txt:27
#, no-c-format
msgid "I knew someone would agree with me!"
msgstr ""

#. code: mesq l("I know that you are just starting to feel better, but I'd like you to explore the island we're currently at.");
#: npc/002-4/nard.txt:111
#, no-c-format
msgid "I know that you are just starting to feel better, but I'd like you to explore the island we're currently at."
msgstr ""

#. code: mesq l("I like people like you, straight to the subject.");
#: npc/003-1/tinris.txt:37
#, no-c-format
msgid "I like people like you, straight to the subject."
msgstr ""

#. code: npctalkonce l("I like to sing.");
#: npc/003-1/lieutenantdausen.txt:620
#, no-c-format
msgid "I like to sing."
msgstr ""

#. code: l("I love you, Silvia! - Swezanne"),
#: npc/002-3/note.txt:36
#, no-c-format
msgid "I love you, Silvia! - Swezanne"
msgstr ""

#. code: l("I made a figurin with Bug legs."),
#: npc/test/hinnack.txt:22
#, no-c-format
msgid "I made a figurin with Bug legs."
msgstr ""

#. code: lg("I made a mistake, I would like to change my language."),
#: npc/002-3/juliet.txt:149
#, no-c-format
msgid "I made a mistake, I would like to change my language.#0"
msgstr ""

#. code: lg("I made a mistake, I would like to change my language."),
#: npc/002-3/juliet.txt:149
#, no-c-format
msgid "I made a mistake, I would like to change my language.#1"
msgstr ""

#. code: mesq l("I make both @@ and @@, if you give me the shrooms associated to them, and money.", getitemlink(HastePotion), getitemlink(StrengthPotion));
#: npc/005-6/zitoni.txt:147
#, no-c-format
msgid "I make both @@ and @@, if you give me the shrooms associated to them, and money."
msgstr ""

#. code: l("I need @@ @@.", .BaitCount, getitemlink(.BaitID));
#. code: l("I need @@ @@.", .LegsCount, getitemlink(.LegsID));
#: npc/003-1/eugene.txt:53
#: npc/test/hinnack.txt:44
#: npc/005-1/vincent.txt:40
#, no-c-format
msgid "I need @@ @@."
msgstr ""

#. code: mesq l("I need @@ to work...", getitemlink(Chagashroom));
#. code: mesq l("I need @@ to work...", getitemlink(Plushroom));
#: npc/005-6/zitoni.txt:186
#: npc/005-6/zitoni.txt:166
#, no-c-format
msgid "I need @@ to work..."
msgstr ""

#. code: rif(is_gm(), l("I need a GM set, please!")), L_GMItems,
#: npc/003-2/lua.txt:18
#, no-c-format
msgid "I need a GM set, please!"
msgstr ""

#. code: rif(.@q == 1 && getq3(HurscaldQuest_ForestBow) < 99, l("I need a string, but not just any string, a really good string.")), L_String;
#: npc/009-1/fisherman.txt:17
#, no-c-format
msgid "I need a string, but not just any string, a really good string."
msgstr ""

#. code: rif(.@q1 == 1, l("I need a sturdy wood piece for a Forest Bow."));
#: npc/012-1/jack.txt:17
#, no-c-format
msgid "I need a sturdy wood piece for a Forest Bow."
msgstr ""

#. code: mes col(l("I need at minimum @@ Monster Points to get items at current level.",@mpq_cost),9);
#: npc/003-1/ishi.txt:27
#, no-c-format
msgid "I need at minimum @@ Monster Points to get items at current level."
msgstr ""

#. code: l("I need help, but you aren't strong enough. Please come back later.");
#: npc/005-4/tolchi.txt:152
#, no-c-format
msgid "I need help, but you aren't strong enough. Please come back later."
msgstr ""

#. code: mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?");
#: npc/002-1/peter.txt:109
#, no-c-format
msgid "I need somebody who can rid the hold of the ship of these rattos. Can you help me?"
msgstr ""

#. code: mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now.");
#: npc/002-1/peter.txt:125
#, no-c-format
msgid "I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0"
msgstr ""

#. code: mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now.");
#: npc/002-1/peter.txt:125
#, no-c-format
msgid "I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1"
msgstr ""

#. code: mesq l("I need to buy your silence. I'll reward you greatly when I'm done. But first, I need to know if you'll be loyal to me.");
#: npc/007-1/zarkor.txt:70
#, no-c-format
msgid "I need to buy your silence. I'll reward you greatly when I'm done. But first, I need to know if you'll be loyal to me."
msgstr ""

#. code: lg("I need to think about it..."),
#: npc/005-6/zitoni.txt:85
#: npc/009-1/kevin.txt:33
#: npc/012-4/wyara.txt:36
#: npc/003-1/malivox.txt:33
#, no-c-format
msgid "I need to think about it...#0"
msgstr ""

#. code: lg("I need to think about it..."),
#: npc/005-6/zitoni.txt:85
#: npc/009-1/kevin.txt:33
#: npc/012-4/wyara.txt:36
#: npc/003-1/malivox.txt:33
#, no-c-format
msgid "I need to think about it...#1"
msgstr ""

#. code: l("I need to think about this."), L_Exit,
#: npc/006-1/crazyfefe.txt:119
#, no-c-format
msgid "I need to think about this."
msgstr ""

#. code: mesq l("I need your help dude!");
#: npc/007-1/tycoon.txt:47
#, no-c-format
msgid "I need your help dude!"
msgstr ""

#. code: mesq l("I never said that. I come here frequently to trade. It is you who should explore the island.");
#: npc/002-4/nard.txt:119
#, no-c-format
msgid "I never said that. I come here frequently to trade. It is you who should explore the island."
msgstr ""

#. code: mesq l("I only need @@ @@. Please! You have to help me!", .@q, getitemlink(Manana));
#: npc/009-1/foxhound.txt:149
#, no-c-format
msgid "I only need @@ @@. Please! You have to help me!"
msgstr ""

#. code: lg("I only remember I was rescued by you."), L_Story,
#: npc/002-1/arpan.txt:107
#, no-c-format
msgid "I only remember I was rescued by you.#0"
msgstr ""

#. code: lg("I only remember I was rescued by you."), L_Story,
#: npc/002-1/arpan.txt:107
#, no-c-format
msgid "I only remember I was rescued by you.#1"
msgstr ""

#. code: mesq l("I only take a tax of 100 gp per gem.");
#: npc/007-1/pylon.txt:20
#, no-c-format
msgid "I only take a tax of 100 gp per gem."
msgstr ""

#. code: rif(is_gm() && #GMEVENT_T <= gettimetick(2), l("I plan in doing an event! Give me the coins!")), L_GMEvent,
#: npc/003-2/lua.txt:19
#, no-c-format
msgid "I plan in doing an event! Give me the coins!"
msgstr ""

#. code: mesq l("I promise I'll never steal from you again. Here, take this shorts.");
#: npc/003-1/hasan.txt:63
#, no-c-format
msgid "I promise I'll never steal from you again. Here, take this shorts."
msgstr ""

#. code: mesq l("I really hope that nothing major happens, though. I would hate to see blood being spilled.");
#: npc/005-6/morgan.txt:25
#, no-c-format
msgid "I really hope that nothing major happens, though. I would hate to see blood being spilled."
msgstr ""

#. code: mesq l("I recommend that you train your dexterity a great deal, since most monsters out there are hard to hit without it.");
#: npc/005-7/trainer.txt:393
#, no-c-format
msgid "I recommend that you train your dexterity a great deal, since most monsters out there are hard to hit without it."
msgstr ""

#. code: l("I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."),
#: npc/003-2/estard.txt:20
#, no-c-format
msgid "I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."
msgstr ""

#. code: mes l("I represent the @@ Hunters. We hunt @@.", getarg(1), getmonsterlink(getarg(0)));
#: npc/functions/mobhunter.txt:52
#, no-c-format
msgid "I represent the @@ Hunters. We hunt @@."
msgstr ""

#. code: mesq l("I saw Purple the other day... Ah, now I want to eat @@... A dozen should do...", getitemlink(Plushroom));
#: npc/009-1/foxhound.txt:86
#, no-c-format
msgid "I saw Purple the other day... Ah, now I want to eat @@... A dozen should do..."
msgstr ""

#. code: mesq l("I see it's not so easy to get rid of these rattos. Do you want to try again?");
#: npc/002-1/peter.txt:139
#, no-c-format
msgid "I see it's not so easy to get rid of these rattos. Do you want to try again?"
msgstr ""

#. code: mesq l("I see you are a mage too. Have you joined a class already? Luca and Colin are always recruiting on Tulimshar Magic Council.");
#: npc/005-6/morgan.txt:30
#, no-c-format
msgid "I see you are a mage too. Have you joined a class already? Luca and Colin are always recruiting on Tulimshar Magic Council."
msgstr ""

#. code: mesq l("I see you brought @@/5 @@ for us!",countitem("Beer"),getitemlink("Beer"));
#: npc/005-1/sailors.txt:56
#, no-c-format
msgid "I see you brought @@/5 @@ for us!"
msgstr ""

#. code: mesq l("I see you have arms long enough to be an archer.");
#: npc/005-7/trainer.txt:167
#, no-c-format
msgid "I see you have arms long enough to be an archer."
msgstr ""

#. code: mesq l("I see you have brought @@/3 @@ and @@/10 @@ for me.",
#: npc/005-1/maya.txt:92
#, no-c-format
msgid "I see you have brought @@/3 @@ and @@/10 @@ for me."
msgstr ""

#. code: mesq l("I see you have brought @@/3 @@ and @@/3 @@ for me",countitem("Cotton Cloth"),getitemlink(CottonCloth),countitem("Maggot Slime"),getitemlink(MaggotSlime));
#: npc/005-1/maya.txt:46
#, no-c-format
msgid "I see you have brought @@/3 @@ and @@/3 @@ for me"
msgstr ""

#. code: l("I see.");
#: npc/005-1/sailors.txt:108
#, no-c-format
msgid "I see."
msgstr ""

#. code: dispbottom l("I should train my intelligence, have full MP, and don't neglect even Job Level.");
#: npc/011-1/manastone.txt:54
#, no-c-format
msgid "I should train my intelligence, have full MP, and don't neglect even Job Level."
msgstr ""

#. code: l("I stay."),L_Stay,
#: npc/012-1/gwendolyn.txt:266
#, no-c-format
msgid "I stay."
msgstr ""

#. code: l("I still don't have everything, but don't worry, I'll be back."),
#: npc/005-6/zitoni.txt:239
#, no-c-format
msgid "I still don't have everything, but don't worry, I'll be back."
msgstr ""

#. code: mesq l("I stole nothing from you. Do you have any proof?");
#: npc/003-1/hasan.txt:32
#, no-c-format
msgid "I stole nothing from you. Do you have any proof?"
msgstr ""

#. code: mesq l("I suggest some training.");
#: npc/012-1/gwendolyn.txt:413
#, no-c-format
msgid "I suggest some training."
msgstr ""

#. code: rif(countitem(Ruby) >= 1, l("I swear silence, over this bloody ruby.")),
#: npc/007-1/zarkor.txt:79
#, no-c-format
msgid "I swear silence, over this bloody ruby."
msgstr ""

#. code: rif(countitem(Topaz) >= 1, l("I swear silence, over this shining topaz."));
#: npc/007-1/zarkor.txt:80
#, no-c-format
msgid "I swear silence, over this shining topaz."
msgstr ""

#. code: rif(Zeny >= .@price, lg("I think I have enough gold with me.")),
#: npc/005-6/zitoni.txt:47
#, no-c-format
msgid "I think I have enough gold with me.#0"
msgstr ""

#. code: rif(Zeny >= .@price, lg("I think I have enough gold with me.")),
#: npc/005-6/zitoni.txt:47
#, no-c-format
msgid "I think I have enough gold with me.#1"
msgstr ""

#. code: mesq l("I think I'm done with that now. Do you have any questions?");
#: npc/002-3/juliet.txt:211
#: npc/002-3/juliet.txt:89
#, no-c-format
msgid "I think I'm done with that now. Do you have any questions?"
msgstr ""

#. code: mesq l("I thought he would. After all, Everburn Powder... is not a mere powder.");
#: npc/007-1/zarkor.txt:119
#, no-c-format
msgid "I thought he would. After all, Everburn Powder... is not a mere powder."
msgstr ""

#. code: mesq l("I try to improve my skills every day. One day, I will sing a song no one will ever forget.");
#: npc/003-1/mariusthebard.txt:30
#, no-c-format
msgid "I try to improve my skills every day. One day, I will sing a song no one will ever forget."
msgstr ""

#. code: mesq l("I usually ask for 7, but to prove you are going to help us in this purge, I will ask you for 14 @@! I will reward you for your bravure.", getitemlink(RedScorpionStinger));
#: npc/003-10/guarddevoir.txt:38
#, no-c-format
msgid "I usually ask for 7, but to prove you are going to help us in this purge, I will ask you for 14 @@! I will reward you for your bravure."
msgstr ""

#. code: rif((getgmlevel() == 1 || is_admin()) && #T_SPONSOR <= gettimetick(2), l("I want a Sponsor Necklace.")), L_Sponsor,
#: npc/003-2/lua.txt:21
#, no-c-format
msgid "I want a Sponsor Necklace."
msgstr ""

#. code: l("I want a gemstone or ore"),
#: npc/001-7/celestia_bossfight.txt:53
#, no-c-format
msgid "I want a gemstone or ore"
msgstr ""

#. code: l("I want coal");
#: npc/001-7/celestia_bossfight.txt:56
#, no-c-format
msgid "I want coal"
msgstr ""

#. code: l("I want experience"),
#: npc/001-7/celestia_bossfight.txt:54
#, no-c-format
msgid "I want experience"
msgstr ""

#. code: l("I want gold"),
#: npc/001-7/celestia_bossfight.txt:55
#, no-c-format
msgid "I want gold"
msgstr ""

#. code: rif(getq(CandorQuest_Trainer) < 15, l("I want to be trained!")),           L_Trainment,
#: npc/005-7/trainer.txt:45
#, no-c-format
msgid "I want to be trained!"
msgstr ""

#. code: l("I want to become an archer!"),L_Fee,
#: npc/012-1/gwendolyn.txt:35
#, no-c-format
msgid "I want to become an archer!"
msgstr ""

#. code: l("I want to craft rings."), L_Craft,
#: npc/003-5/jeweler.txt:26
#, no-c-format
msgid "I want to craft rings."
msgstr ""

#. code: rif(countitem(GoldenRing) >= 1 || countitem(SilverRing) >= 1, l("I want to create polished gemstones.")), L_Gemstone,
#: npc/003-5/jeweler.txt:27
#, no-c-format
msgid "I want to create polished gemstones."
msgstr ""

#. code: switch (select(l("I want to divorce."),
#: npc/functions/marriage.txt:240
#, no-c-format
msgid "I want to divorce."
msgstr ""

#. code: l("I want to forge Weapons!"),
#: npc/012-5/nicholas.txt:68
#, no-c-format
msgid "I want to forge Weapons!"
msgstr ""

#. code: l("I want to move left."),L_Left,
#: npc/012-1/gwendolyn.txt:264
#, no-c-format
msgid "I want to move left."
msgstr ""

#. code: switch (select(l("I want to register for marriage."),
#: npc/functions/marriage.txt:225
#, no-c-format
msgid "I want to register for marriage."
msgstr ""

#. code: l("I want to shop."), -,
#: npc/003-5/jeweler.txt:25
#, no-c-format
msgid "I want to shop."
msgstr ""

#. code: l("I want to trade with you."), L_Trade,
#: npc/009-1/lynnthetraveler.txt:19
#: npc/012-1/dyrinthetraveler.txt:19
#: npc/003-1/ninathetraveler.txt:19
#, no-c-format
msgid "I want to trade with you."
msgstr ""

#. code: l("I want to trade."), L_Shop,
#: npc/012-3/alan.txt:24
#, no-c-format
msgid "I want to trade."
msgstr ""

#. code: rif(.@q1 >= 6, l("I want to try convincing the Yeti King again.")), L_MainQuestCore;
#: npc/012-7/celestia.txt:27
#, no-c-format
msgid "I want to try convincing the Yeti King again."
msgstr ""

#. code: l("I wanted other info."), L_OutrasInformacoes_gap,
#: npc/005-7/trainer.txt:51
#, no-c-format
msgid "I wanted other info."
msgstr ""

#. code: rif(.@n == 1, l("I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?")), L_Info,
#: npc/003-2/lua.txt:17
#, no-c-format
msgid "I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?"
msgstr ""

#. code: mesq l("I was planning to go there soon, anyway. All aboard!");
#: npc/016-1/marine.txt:110
#: npc/002-4/nard.txt:218
#: npc/016-1/marine.txt:54
#: npc/002-4/nard.txt:202
#, no-c-format
msgid "I was planning to go there soon, anyway. All aboard!"
msgstr ""

#. code: l("I was so excited, I wanted to try it as soon as possible."),
#: npc/003-1/eugene.txt:30
#, no-c-format
msgid "I was so excited, I wanted to try it as soon as possible."
msgstr ""

#. code: l("I will apply later."))) {
#: npc/functions/class.txt:54
#: npc/functions/class.txt:112
#, no-c-format
msgid "I will apply later."
msgstr ""

#. code: l("I will be back shortly."),
#: npc/012-7/celestia.txt:139
#, no-c-format
msgid "I will be back shortly."
msgstr ""

#. code: l("I will be forever grateful!");
#: npc/005-1/vincent.txt:46
#, no-c-format
msgid "I will be forever grateful!"
msgstr ""

#. code: l("I will go and hunt some snakes."),L_Close,
#: npc/012-1/gwendolyn.txt:114
#, no-c-format
msgid "I will go and hunt some snakes."
msgstr ""

#. code: l("I will kill one."), L_OpenDoors,
#: npc/003-4/sorfina.txt:55
#, no-c-format
msgid "I will kill one."
msgstr ""

#. code: l("I will let you test it for a peny until level 10!");
#: npc/005-6/zitoni.txt:43
#, no-c-format
msgid "I will let you test it for a peny until level 10!"
msgstr ""

#. code: mesq l("I will make quick work of your wounds.");
#: npc/functions/nurse.txt:39
#, no-c-format
msgid "I will make quick work of your wounds."
msgstr ""

#. code: mesq l("I will need 3 @@, 5 @@ and 100 GP to craft a single stone.", getitemlink(BugLeg), getitemlink(MaggotSlime));
#: npc/004-1/elanore.txt:23
#, no-c-format
msgid "I will need 3 @@, 5 @@ and 100 GP to craft a single stone."
msgstr ""

#. code: mesq l("I will require 3000 GP, 1 @@, 1 @@ and 1 @@, for a small handful of it.", getitemlink(IronPowder), getitemlink(SulfurPowder), getitemlink(PileOfAsh));
#: npc/005-6/zitoni.txt:236
#, no-c-format
msgid "I will require 3000 GP, 1 @@, 1 @@ and 1 @@, for a small handful of it."
msgstr ""

#. code: mesq l("I will sing a song about the Mana War and current times.");
#: npc/003-1/mariusthebard.txt:52
#, no-c-format
msgid "I will sing a song about the Mana War and current times."
msgstr ""

#. code: mesq l("I will summon the Monster King. Don't ask me my reasons. I know this will put Tulimshar in danger. But I will still do it.");
#: npc/007-1/zarkor.txt:105
#, no-c-format
msgid "I will summon the Monster King. Don't ask me my reasons. I know this will put Tulimshar in danger. But I will still do it."
msgstr ""

#. code: dispbottom l("I will take a claw and show Hasan.");
#: npc/003-4/sorfina.txt:101
#, no-c-format
msgid "I will take a claw and show Hasan."
msgstr ""

#. code: l("I will try it later."),L_Close;
#: npc/012-1/gwendolyn.txt:267
#, no-c-format
msgid "I will try it later."
msgstr ""

#. code: mesq l("I will yaying do.");
#: npc/000-0-0/sailors.txt:40
#, no-c-format
msgid "I will yaying do."
msgstr ""

#. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("I wish you a good time in town.");
#: npc/003-6/cyndala.txt:124
#, no-c-format
msgid "I wish you a good time in town."
msgstr ""

#. code: lg("I won't need it, thank you.")))
#: npc/009-1/kevin.txt:34
#: npc/003-1/malivox.txt:34
#: npc/012-4/wyara.txt:37
#: npc/005-6/zitoni.txt:86
#, no-c-format
msgid "I won't need it, thank you.#0"
msgstr ""

#. code: lg("I won't need it, thank you.")))
#: npc/009-1/kevin.txt:34
#: npc/003-1/malivox.txt:34
#: npc/012-4/wyara.txt:37
#: npc/005-6/zitoni.txt:86
#, no-c-format
msgid "I won't need it, thank you.#1"
msgstr ""

#. code: mesq l("I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!");
#: npc/007-1/pylon.txt:16
#, no-c-format
msgid "I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!"
msgstr ""

#. code: rif(getq(General_Janus) && getcharid(2) <= 0 && countitem(Emperium) == 0, l("I would like to create a guild.")),
#: npc/003-2/estard.txt:96
#, no-c-format
msgid "I would like to create a guild."
msgstr ""

#. code: rif(!getq(General_Janus), l("I would like to create a party.")),
#: npc/003-2/estard.txt:95
#, no-c-format
msgid "I would like to create a party."
msgstr ""

#. code: l("I would like to perform money transactions."),
#: npc/functions/bank.txt:163
#, no-c-format
msgid "I would like to perform money transactions."
msgstr ""

#. code: l("I would like to store some items."),
#: npc/functions/bank.txt:162
#, no-c-format
msgid "I would like to store some items."
msgstr ""

#. code: l("I'd like to get a different style."),
#: npc/003-6/tamiloc.txt:32
#: npc/012-1/locamit.txt:33
#, no-c-format
msgid "I'd like to get a different style."
msgstr ""

#. code: mesq l("I'll arrange here with the alliance documents regarding you. I'll add a war victim status to make your life easier.");
#: npc/003-2/lua.txt:95
#, no-c-format
msgid "I'll arrange here with the alliance documents regarding you. I'll add a \"war victim\" status to make your life easier."
msgstr ""

#. code: mesq l("I'll ask you to kill 100 @@. This will prove your worth. Good luck.", getmonsterlink(RedScorpion));
#: npc/007-1/tycoon.txt:111
#, no-c-format
msgid "I'll ask you to kill 100 @@. This will prove your worth. Good luck."
msgstr ""

#. code: mesq l("I'll ask you to kill 2 @@. This will prove your worth. They are northwest of the island.", getmonsterlink(Scorpion));
#: npc/005-7/trainer.txt:101
#, no-c-format
msgid "I'll ask you to kill 2 @@. This will prove your worth. They are northwest of the island."
msgstr ""

#. code: switch (select(l("I'll be back in no time."),
#: npc/003-1/eugene.txt:34
#: npc/test/hinnack.txt:25
#, no-c-format
msgid "I'll be back in no time."
msgstr ""

#. code: mesq l("I'll be waiting for you! And trading some items of questionable origins...");
#: npc/009-1/charles.txt:115
#, no-c-format
msgid "I'll be waiting for you! And trading some items of questionable origins..."
msgstr ""

#. code: mesq l("I'll charge you the irrelevant amount of 100 GP. Come on, it's a pinch!");
#: npc/003-1/jakod.txt:59
#, no-c-format
msgid "I'll charge you the irrelevant amount of 100 GP. Come on, it's a pinch!"
msgstr ""

#. code: l("I'll get to it."), L_Close;
#: npc/003-10/guarddevoir.txt:52
#: npc/007-1/dracoula.txt:43
#: npc/003-10/guarddevoir.txt:42
#: npc/003-1/swezanne.txt:40
#: npc/003-1/swezanne.txt:49
#: npc/005-1/liana.txt:56
#: npc/007-1/dracoula.txt:53
#: npc/005-1/liana.txt:46
#, no-c-format
msgid "I'll get to it."
msgstr ""

#. code: l("I'll get to work."), -;
#: npc/002-1/chefgado.txt:60
#, no-c-format
msgid "I'll get to work."
msgstr ""

#. code: mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry.");
#: npc/000-0-0/sailors.txt:60
#, no-c-format
msgid "I'll give her everything she needs, don't worry.#0"
msgstr ""

#. code: mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry.");
#: npc/000-0-0/sailors.txt:60
#, no-c-format
msgid "I'll give him everything he needs, don't worry.#1"
msgstr ""

#. code: l("I'll give you a reward, in the name of Saulc, once you reach the following levels: 25, 50, 75, 100, 125 and 150.");
#: npc/003-2/eistein.txt:48
#, no-c-format
msgid "I'll give you a reward, in the name of Saulc, once you reach the following levels: 25, 50, 75, 100, 125 and 150."
msgstr ""

#. code: l("I'll help you."), -,
#: npc/009-1/foxhound.txt:27
#, no-c-format
msgid "I'll help you."
msgstr ""

#. code: mesq l("I'll make your life easier, I'm also accepting 20 @@ or @@ instead the Grass Carp. Go now, pal.", getitemlink(CommonCarp), getitemlink(Roach));
#: npc/009-1/fisherman.txt:56
#, no-c-format
msgid "I'll make your life easier, I'm also accepting 20 @@ or @@ instead the Grass Carp. Go now, pal."
msgstr ""

#. code: l("I'll walk around here a little more.");
#: npc/001-7/celestia_bossfight.txt:87
#, no-c-format
msgid "I'll walk around here a little more."
msgstr ""

#. code: mesq l("I'll warp you to the Cave Of Trials. Pass all trials, and meet me on Soren's House. Hahah!");
#: npc/003-1-1/yetiking.txt:118
#, no-c-format
msgid "I'll warp you to the Cave Of Trials. Pass all trials, and meet me on Soren's House. Hahah!"
msgstr ""

#. code: l("I'm Eistein, survivor from Ukarania. I reward brave adventurers who kill monsters, which plague our lands."),
#: npc/003-2/eistein.txt:47
#, no-c-format
msgid "I'm Eistein, survivor from Ukarania. I reward brave adventurers who kill monsters, which plague our lands."
msgstr ""

#. code: rif(is_gm(), l("I'm GM and got the money. Gimme HALF HOUR to invite everybody!"));
#: npc/006-1/crazyfefe.txt:40
#, no-c-format
msgid "I'm GM and got the money. Gimme HALF HOUR to invite everybody!"
msgstr ""

#. code: lg("I'm a bit sick..."), -;
#: npc/002-4/nard.txt:45
#, no-c-format
msgid "I'm a bit sick...#0"
msgstr ""

#. code: lg("I'm a bit sick..."), -;
#: npc/002-4/nard.txt:45
#, no-c-format
msgid "I'm a bit sick...#1"
msgstr ""

#. code: npctalkonce(l("I'm a little busy right now."));
#: npc/functions/random-talk.txt:128
#, no-c-format
msgid "I'm a little busy right now."
msgstr ""

#. code: l("I'm busy, sorry."),L_Close;
#: npc/004-1/anwar.txt:23
#, no-c-format
msgid "I'm busy, sorry."
msgstr ""

#. code: l("I'm done.");
#: npc/functions/bank.txt:23
#, no-c-format
msgid "I'm done."
msgstr ""

#. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you.");
#. code: .@menustr$ = .@menustr$ + l("I'm fine for now, thank you.");
#. code: l("I'm fine for now, thank you.");
#: npc/functions/barber.txt:85
#: npc/functions/barber.txt:44
#: npc/012-1/locamit.txt:36
#: npc/003-6/tamiloc.txt:35
#, no-c-format
msgid "I'm fine for now, thank you."
msgstr ""

#. code: l("I'm fine, no worries...");
#: npc/005-7/nurse.txt:19
#, no-c-format
msgid "I'm fine, no worries..."
msgstr ""

#. code: mesq lg("I'm glad to see you're okay.");
#: npc/002-3/juliet.txt:186
#, no-c-format
msgid "I'm glad to see you're okay.#0"
msgstr ""

#. code: mesq lg("I'm glad to see you're okay.");
#: npc/002-3/juliet.txt:186
#, no-c-format
msgid "I'm glad to see you're okay.#1"
msgstr ""

#. code: l("I'm interested."), L_Next;
#: npc/006-1/crazyfefe.txt:120
#, no-c-format
msgid "I'm interested."
msgstr ""

#. code: l("I'm not interested right now."),L_Abort;
#: npc/012-1/gwendolyn.txt:36
#, no-c-format
msgid "I'm not interested right now."
msgstr ""

#. code: l("I'm not interested, sorry."), -;
#: npc/functions/class.txt:41
#, no-c-format
msgid "I'm not interested, sorry."
msgstr ""

#. code: l("I'm not interested."),
#: npc/functions/mobhunter.txt:56
#, no-c-format
msgid "I'm not interested."
msgstr ""

#. code: l("I'm not sure I want to spend that much."),L_Abort;
#: npc/012-1/gwendolyn.txt:45
#, no-c-format
msgid "I'm not sure I want to spend that much."
msgstr ""

#. code: mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!");
#: npc/002-3/billybons.txt:85
#, no-c-format
msgid "I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!"
msgstr ""

#. code: mesq l("I'm railroaded here, I cannot say no. I'll bring you some @@. Break them until one of them fit.", getitemlink(RawLog));
#: npc/012-1/jack.txt:49
#, no-c-format
msgid "I'm railroaded here, I cannot say no. I'll bring you some @@. Break them until one of them fit."
msgstr ""

#. code: l("I'm ready, let's start!"),L_Game,
#: npc/012-1/gwendolyn.txt:179
#, no-c-format
msgid "I'm ready, let's start!"
msgstr ""

#. code: l("I'm sorry, I will come back later."),L_Close;
#: npc/012-1/gwendolyn.txt:180
#, no-c-format
msgid "I'm sorry, I will come back later."
msgstr ""

#. code: l("I'm sorry, these words just came to my mind."),
#: npc/003-1-1/yetiking.txt:81
#, no-c-format
msgid "I'm sorry, these words just came to my mind."
msgstr ""

#. code: l("I'm sorry... I can't help you either...");
#: npc/009-1/foxhound.txt:124
#: npc/009-1/foxhound.txt:152
#: npc/009-1/foxhound.txt:37
#: npc/009-1/foxhound.txt:55
#: npc/009-1/foxhound.txt:89
#: npc/009-1/foxhound.txt:106
#: npc/009-1/foxhound.txt:72
#, no-c-format
msgid "I'm sorry... I can't help you either..."
msgstr ""

#. code: mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board.");
#: npc/002-3/juliet.txt:189
#: npc/002-3/juliet.txt:72
#, no-c-format
msgid "I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."
msgstr ""

#. code: mesq l("I'm sure the crew will like to be spared from having to eat @@ again!", getitemlink(Piberries));
#: npc/002-1/chefgado.txt:85
#, no-c-format
msgid "I'm sure the crew will like to be spared from having to eat @@ again!"
msgstr ""

#. code: mesq l("I'm trying to make good food for all the sailors here, could you help me?");
#: npc/002-1/chefgado.txt:34
#, no-c-format
msgid "I'm trying to make good food for all the sailors here, could you help me?"
msgstr ""

#. code: l("I've brought the money you've asked for."),-,
#: npc/002-4/nard.txt:131
#, no-c-format
msgid "I've brought the money you've asked for."
msgstr ""

#. code: mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!");
#: npc/002-4/nard.txt:65
#, no-c-format
msgid "I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!"
msgstr ""

#. code: Name: "Ice Cube"
#: item_db.conf:-1
#, no-c-format
msgid "Ice Cube"
msgstr ""

#. code: 001-7,48,95,24,11	monster	Ice Fluffy	1041,8,30000,30000
#. code: 001-7,67,138,25,7	monster	Ice Fluffy	1041,8,30000,30000
#. code: 001-7,77,97,2,1	monster	Ice Fluffy	1041,2,30000,30000
#. code: 001-7,89,90,2,1	monster	Ice Fluffy	1041,2,30000,30000
#. code: 001-7,84,95,2,1	monster	Ice Fluffy	1041,2,30000,30000
#. code: 001-7,33,137,10,7	monster	Ice Fluffy	1041,3,30000,30000
#: npc/001-7/_mobs.txt:23
#: npc/001-7/_mobs.txt:2
#: npc/001-7/_mobs.txt:11
#: npc/001-7/_mobs.txt:29
#: npc/001-7/_mobs.txt:30
#: npc/001-7/_mobs.txt:31
#, no-c-format
msgid "Ice Fluffy"
msgstr ""

#. code: Name: "Ice Gladius"
#: item_db.conf:-1
#, no-c-format
msgid "Ice Gladius"
msgstr ""

#. code: Name: "Iced Bottle"
#: item_db.conf:-1
#, no-c-format
msgid "Iced Bottle"
msgstr ""

#. code: Name: "Iced Fluffy"
#: mob_db.conf:1436
#, no-c-format
msgid "Iced Fluffy"
msgstr ""

#. code: mesq l("If I saw *hic* who you were... *hic* Would not have helped you! ");
#: npc/002-3/billybons.txt:51
#, no-c-format
msgid "If I saw *hic* who you were... *hic* Would not have helped you! "
msgstr ""

#. code: l("If I were you, I would drink water."),L_Water,
#: npc/005-1/sailors.txt:30
#, no-c-format
msgid "If I were you, I would drink water."
msgstr ""

#. code: mesq l("If the Monster King attack, I will try to control inbound monsters here.");
#: npc/012-1/guards.txt:481
#, no-c-format
msgid "If the Monster King attack, I will try to control inbound monsters here."
msgstr ""

#. code: mesq l("If the water doesn't moves, you will never fish anything. Ah, fat luck...");
#: npc/009-1/fisherman.txt:24
#, no-c-format
msgid "If the water doesn't moves, you will never fish anything. Ah, fat luck..."
msgstr ""

#. code: mesq l("If there were strong people to give us food, ah, how that would be good...");
#: npc/009-1/foxhound.txt:14
#, no-c-format
msgid "If there were strong people to give us food, ah, how that would be good..."
msgstr ""

#. code: mesq l("If they were any bigger, monsters would come and kill everyone.");
#: npc/002-4/nard.txt:123
#, no-c-format
msgid "If they were any bigger, monsters would come and kill everyone."
msgstr ""

#. code: mesq l("If we could convince them to distract the Monster King, we could have chances to do a counter-attack!");
#: npc/012-7/celestia.txt:68
#, no-c-format
msgid "If we could convince them to distract the Monster King, we could have chances to do a counter-attack!"
msgstr ""

#. code: mesq l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!");
#: npc/005-7/trainer.txt:361
#, no-c-format
msgid "If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!"
msgstr ""

#. code: mesq l("If you die, you'll have to begin again. And there is the experience penalty, too.");
#: npc/007-1/zarkor.txt:146
#, no-c-format
msgid "If you die, you'll have to begin again. And there is the experience penalty, too."
msgstr ""

#. code: mes l("If you fell ready, perhaps you should touch it?");
#: npc/011-1/manastone.txt:19
#, no-c-format
msgid "If you fell ready, perhaps you should touch it?"
msgstr ""

#. code: mesq l("If you fight Black scorpion or others dangerous monster you should use the 'hit and run' tactic.");
#: npc/007-1/tycoon.txt:165
#, no-c-format
msgid "If you fight Black scorpion or others dangerous monster you should use the 'hit and run' tactic."
msgstr ""

#. code: mesq l("If you go to Lieutenant Dausen, he'll say that you used Gimp. Just give up.");
#: npc/003-1/hasan.txt:54
#, no-c-format
msgid "If you go to Lieutenant Dausen, he'll say that you used Gimp. Just give up."
msgstr ""

#. code: mesq l("If you have some gems, I can transform them into powder.");
#: npc/007-1/pylon.txt:18
#, no-c-format
msgid "If you have some gems, I can transform them into powder."
msgstr ""

#. code: if (getq(General_Narrator) < 1) mes l("If you haven't, maybe there are a few things you can do besides selling items.");
#: npc/002-4/elmo.txt:20
#, no-c-format
msgid "If you haven't, maybe there are a few things you can do besides selling items.\""
msgstr ""

#. code: mesq l("If you hug the wall, there's a secret passage somewhere there. Well, there are many secret passages at Tulimshar.");
#: npc/003-1/sailors.txt:40
#, no-c-format
msgid "If you hug the wall, there's a secret passage somewhere there. Well, there are many secret passages at Tulimshar."
msgstr ""

#. code: dispbottom l("If you meant to reset the drop rate to its default value: @droprate default");
#: npc/commands/rate-management.txt:189
#, no-c-format
msgid "If you meant to reset the drop rate to its default value: @droprate default"
msgstr ""

#. code: dispbottom l("If you meant to reset the exp rate to its default value: @exprate default");
#: npc/commands/rate-management.txt:63
#, no-c-format
msgid "If you meant to reset the exp rate to its default value: @exprate default"
msgstr ""

#. code: mesq l("If you pay the fee, I'll spawn them, for no longer than 20 minutes. You should not fight alone, instead, you need a group of at least three, because, you know, the curse. Or something.");
#: npc/006-1/crazyfefe.txt:116
#, no-c-format
msgid "If you pay the fee, I'll spawn them, for no longer than 20 minutes. You should not fight alone, instead, you need a group of at least three, because, you know, the curse. Or something."
msgstr ""

#. code: mes l("If you simply wish to get 99 in all stats:");
#: npc/commands/debug.txt:78
#, no-c-format
msgid "If you simply wish to get 99 in all stats:"
msgstr ""

#. code: mesq l("If you train hard enough, and get access to a Mana Stone, I could teach you a trick or two. But right now, I don't sense magic compatibility in you.");
#: npc/005-6/morgan.txt:28
#, no-c-format
msgid "If you train hard enough, and get access to a Mana Stone, I could teach you a trick or two. But right now, I don't sense magic compatibility in you."
msgstr ""

#. code: mesq l("If you want it?");
#: npc/007-1/pylon.txt:79
#, no-c-format
msgid "If you want it?"
msgstr ""

#. code: mesq l("If you want to be a real miner friend, do this hard task for me. I will reward you with a @@.", getitemlink(MinerHat));
#: npc/007-1/tycoon.txt:109
#, no-c-format
msgid "If you want to be a real miner friend, do this hard task for me. I will reward you with a @@."
msgstr ""

#. code: mesq l("If you want to read this page again, there is a copy up on the left wall.");
#: npc/002-3/juliet.txt:203
#: npc/002-3/juliet.txt:85
#, no-c-format
msgid "If you want to read this page again, there is a copy up on the left wall."
msgstr ""

#. code: mesq l("If you want, you can ask there for one. They are at the big building at northwest.");
#: npc/003-1/mariusthebard.txt:44
#, no-c-format
msgid "If you want, you can ask there for one. They are at the big building at northwest."
msgstr ""

#. code: mes l("If you wish to reset your stats:");
#: npc/commands/debug.txt:82
#, no-c-format
msgid "If you wish to reset your stats:"
msgstr ""

#. code: Name: "Imperial Crown"
#: item_db.conf:-1
#, no-c-format
msgid "Imperial Crown"
msgstr ""

#. code: mesq l("In exchange for your help, I'll give you a @@!", getitemlink(CrozeniteFourLeafAmulet));
#: npc/002-1/alige.txt:122
#: npc/002-1/alige.txt:67
#, no-c-format
msgid "In exchange for your help, I'll give you a @@!"
msgstr ""

#. code: mesq l("In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech.");
#: npc/005-7/trainer.txt:262
#, no-c-format
msgid "In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech."
msgstr ""

#. code: mesq l("In the end, elves would have quite the age to rivalize with human wizards.");
#: npc/003-1/tinris.txt:20
#, no-c-format
msgid "In the end, elves would have quite the age to rivalize with human wizards."
msgstr ""

#. code: mesq l("In the end, they decide the defensive measures, and they even set curfews!");
#: npc/003-1/gladys.txt:34
#, no-c-format
msgid "In the end, they decide the defensive measures, and they even set curfews!"
msgstr ""

#. code: mesq l("In the storehouse, kill 5 @@. They keep respawning and are annoying.", getmonsterlink(HouseMaggot));
#: npc/005-7/trainer.txt:77
#, no-c-format
msgid "In the storehouse, kill 5 @@. They keep respawning and are annoying."
msgstr ""

#. code: mesq l("In this cave we can easily find Coal, Iron ore, and sometimes @@.", getitemlink(Ruby)); // maybe add link for coal and iron ?
#: npc/007-1/tycoon.txt:158
#, no-c-format
msgid "In this cave we can easily find Coal, Iron ore, and sometimes @@."
msgstr ""

#. code: mesq l("In this wonderful realm, you can find and earn many @@, our currency!", getitemlink(StrangeCoin));
#: npc/001-1/rewards.txt:11
#, no-c-format
msgid "In this wonderful realm, you can find and earn many @@, our currency!"
msgstr ""

#. code: mesq l("In this world, your friends are your strength. You deserve a reward for the victory, please choose whatever you want.");
#: npc/001-7/celestia_bossfight.txt:51
#, no-c-format
msgid "In this world, your friends are your strength. You deserve a reward for the victory, please choose whatever you want."
msgstr ""

#. code: mes l("In times of famine, magic came to save us.");
#: npc/003-1/mariusthebard.txt:54
#, no-c-format
msgid "In times of famine, magic came to save us."
msgstr ""

#. code: 003-1,55,82,0	script	Inac	NPC_PLAYER,{
#: npc/003-1/inac.txt:5
#, no-c-format
msgid "Inac"
msgstr ""

#. code: 003-1,109,109,0	script	Inar	NPC_PLAYER,{
#: npc/003-1/inar.txt:4
#, no-c-format
msgid "Inar"
msgstr ""

#. code: rif(countitem("Beer") >= 5, l("Indeed, matey! Here they are!")), L_Give,
#: npc/005-1/sailors.txt:59
#, no-c-format
msgid "Indeed, matey! Here they are!"
msgstr ""

#. code: l("Indeed. Sorry. I'm not giving you anything."),
#: npc/007-1/zarkor.txt:78
#, no-c-format
msgid "Indeed. Sorry. I'm not giving you anything."
msgstr ""

#. code: Name: "Infantry Helmet"
#: item_db.conf:-1
#, no-c-format
msgid "Infantry Helmet"
msgstr ""

#. code: l("Information"), L_Info,
#. code: l("Information"),
#. code: l("Information");
#: npc/003-10/arnea.txt:20
#: npc/functions/bank.txt:143
#: npc/003-1/aidan.txt:20
#, no-c-format
msgid "Information"
msgstr ""

#. code: l("Initiate huge siege (lv. 40)"), L_MKHuge,
#: npc/009-1/guards.txt:27
#: npc/003-1/lieutenantdausen.txt:117
#: npc/012-1/guards.txt:66
#, no-c-format
msgid "Initiate huge siege (lv. 40)"
msgstr ""

#. code: l("Initiate medium siege (lv. 30)"), L_MKMedium,
#: npc/009-1/guards.txt:26
#: npc/012-1/guards.txt:65
#: npc/003-1/lieutenantdausen.txt:116
#, no-c-format
msgid "Initiate medium siege (lv. 30)"
msgstr ""

#. code: l("Initiate small siege (lv. 20)"), L_MKSmall,
#: npc/009-1/guards.txt:25
#: npc/003-1/lieutenantdausen.txt:115
#: npc/012-1/guards.txt:64
#, no-c-format
msgid "Initiate small siege (lv. 20)"
msgstr ""

#. code: l("Initiate small siege (lv. 5)"), L_MKSmall,
#: npc/005-1/ayasha.txt:128
#, no-c-format
msgid "Initiate small siege (lv. 5)"
msgstr ""

#. code: mesq l("Inside this house is my brother Alan. He knows how to make Forest Bows of exquisite quality.");
#: npc/012-1/gwendolyn.txt:59
#, no-c-format
msgid "Inside this house is my brother Alan. He knows how to make Forest Bows of exquisite quality."
msgstr ""

#. code: if (is_staff()) mes l("Inst @@ Map @@", .@INSTID, .@instanceMapName$);
#: npc/003-10/arnea.txt:68
#, no-c-format
msgid "Inst @@ Map @@"
msgstr ""

#. code: mesq l("Intelligence is very useful for alchemy and magic, but nowadays there are few opportunities to use it.");
#: npc/005-7/trainer.txt:389
#, no-c-format
msgid "Intelligence is very useful for alchemy and magic, but nowadays there are few opportunities to use it."
msgstr ""

#. code: l("Interesting! can I be rewarded for my help?"),
#: npc/003-2/eistein.txt:52
#, no-c-format
msgid "Interesting! can I be rewarded for my help?"
msgstr ""

#. code: mes l("Interval: (none, only sent on login)");
#: npc/commands/scheduled-broadcasts.txt:95
#: npc/commands/scheduled-broadcasts.txt:154
#, no-c-format
msgid "Interval: (none, only sent on login)"
msgstr ""

#. code: mes l("Interval: every @@ hour(s)", $@SCHED_Opt[1]);
#. code: mes l("Interval: every @@ hour(s)", .@int);
#: npc/commands/scheduled-broadcasts.txt:89
#: npc/commands/scheduled-broadcasts.txt:149
#, no-c-format
msgid "Interval: every @@ hour(s)"
msgstr ""

#. code: l("Introduce"), L_Intro,
#: npc/001-1/bgmaster.txt:37
#, no-c-format
msgid "Introduce"
msgstr ""

#. code: Name: "Iridium Ingot"
#: item_db.conf:-1
#, no-c-format
msgid "Iridium Ingot"
msgstr ""

#. code: Name: "Iridium Ore"
#: item_db.conf:-1
#, no-c-format
msgid "Iridium Ore"
msgstr ""

#. code: Name: "Iron Armbands"
#: item_db.conf:-1
#, no-c-format
msgid "Iron Armbands"
msgstr ""

#. code: Name: "Iron Arrow"
#: item_db.conf:-1
#, no-c-format
msgid "Iron Arrow"
msgstr ""

#. code: l("Iron Bug Slayer"),
#: npc/012-5/nicholas.txt:91
#, no-c-format
msgid "Iron Bug Slayer"
msgstr ""

#. code: Name: "Iron Four-Leaf Amulet"
#: item_db.conf:-1
#, no-c-format
msgid "Iron Four-Leaf Amulet"
msgstr ""

#. code: Name: "Iron Ingot"
#. code: l("Iron Ingot"),
#: npc/003-8/jhedia.txt:58
#: item_db.conf:-1
#, no-c-format
msgid "Iron Ingot"
msgstr ""

#. code: Name: "Iron Ore"
#: item_db.conf:-1
#, no-c-format
msgid "Iron Ore"
msgstr ""

#. code: Name: "Iron Powder"
#: item_db.conf:-1
#, no-c-format
msgid "Iron Powder"
msgstr ""

#. code: l("Iron Short Gladius");
#: npc/012-5/nicholas.txt:92
#, no-c-format
msgid "Iron Short Gladius"
msgstr ""

#. code: Name: "Iron Shovel"
#: item_db.conf:-1
#, no-c-format
msgid "Iron Shovel"
msgstr ""

#. code: l("Is it truly a hard choice to make?");
#: npc/003-6/cyndala.txt:81
#, no-c-format
msgid "Is it truly a hard choice to make?"
msgstr ""

#. code: mesq l("Is that... Wait... Wow. You... Killed a murderer scorpion.");
#: npc/003-1/hasan.txt:60
#, no-c-format
msgid "Is that... Wait... Wow. You... Killed a murderer scorpion."
msgstr ""

#. code: l("Is there a reward?"), L_NeedHead,
#. code: l("Is there a reward?"), L_Ask,
#: npc/002-1/chefgado.txt:38
#: npc/002-4/nard.txt:55
#, no-c-format
msgid "Is there a reward?"
msgstr ""

#. code: 003-1,97,97,0	script	Ishi	NPC_PLAYER,{
#: npc/003-1/ishi.txt:8
#, no-c-format
msgid "Ishi"
msgstr ""

#. code: mesn l("Ishi, the Rewards Master");
#: npc/003-1/ishi.txt:12
#: npc/003-1/ishi.txt:38
#: npc/003-1/ishi.txt:25
#, no-c-format
msgid "Ishi, the Rewards Master"
msgstr ""

#. code: mesq l("It could be from a warship to a random civilian vessel. Well, this is not important now.");
#: npc/000-0-0/sailors.txt:25
#, no-c-format
msgid "It could be from a warship to a random civilian vessel. Well, this is not important now."
msgstr ""

#. code: mesq l("It is a port city at the south of the continent. Main economic activities are mining and spices trade.");
#: npc/003-1/mariusthebard.txt:38
#, no-c-format
msgid "It is a port city at the south of the continent. Main economic activities are mining and spices trade."
msgstr ""

#. code: npctalkonce(l("It is a sunny day, don't you think?"));
#: npc/functions/random-talk.txt:101
#, no-c-format
msgid "It is a sunny day, don't you think?"
msgstr ""

#. code: mesq l("It is no use... We are too close to a island, they will keep invading the ship...");
#: npc/002-1/dan.txt:68
#, no-c-format
msgid "It is no use... We are too close to a island, they will keep invading the ship..."
msgstr ""

#. code: l("It is often easier to get invited by someone, but if you want to create it, you're free to. Remember guilds also have a player limit."),
#: npc/003-2/estard.txt:49
#, no-c-format
msgid "It is often easier to get invited by someone, but if you want to create it, you're free to. Remember guilds also have a player limit."
msgstr ""

#. code: mesq l("It is on a huge, icy mountain peak. Rumors about dragons and legendary items to be found.");
#: npc/003-1/ninathetraveler.txt:103
#, no-c-format
msgid "It is on a huge, icy mountain peak. Rumors about dragons and legendary items to be found."
msgstr ""

#. code: l("It looks like you can't carry anything else for now."),
#: npc/functions/inventoryplace.txt:29
#, no-c-format
msgid "It looks like you can't carry anything else for now."
msgstr ""

#. code: l("It looks locked.");
#: npc/005-2/saxsochest.txt:32
#, no-c-format
msgid "It looks locked."
msgstr ""

#. code: mesq l("It offers better living conditions than Tulimshar, and is bigger and more prosperous. Few monsters live there.");
#: npc/003-1/ninathetraveler.txt:76
#, no-c-format
msgid "It offers better living conditions than Tulimshar, and is bigger and more prosperous. Few monsters live there."
msgstr ""

#. code: mes col(l("It seems like you're finally safe. You shut your eyes and fall asleep."), 9);
#: npc/000-0-0/sailors.txt:69
#, no-c-format
msgid "It seems like you're finally safe. You shut your eyes and fall asleep."
msgstr ""

#. code: l("It seems that you have no status points to reset!"),
#: npc/003-1/malivox.txt:63
#: npc/005-6/zitoni.txt:116
#: npc/009-1/kevin.txt:63
#: npc/012-4/wyara.txt:66
#, no-c-format
msgid "It seems that you have no status points to reset!"
msgstr ""

#. code: mes col(l("It seems that you need a key to open this door."), 9);
#: npc/002-2/doors.txt:44
#, no-c-format
msgid "It seems that you need a key to open this door."
msgstr ""

#. code: mesq l("It takes a lot of mana, and is not very powerful, but it is a must have for everyone.");
#: npc/003-1/jakod.txt:56
#, no-c-format
msgid "It takes a lot of mana, and is not very powerful, but it is a must have for everyone."
msgstr ""

#. code: mesq l("It was a little @@.", .@target_direction$[.@targethit]);
#: npc/012-1/gwendolyn.txt:421
#, no-c-format
msgid "It was a little @@."
msgstr ""

#. code: l("It was so tasty, I can't eat anything more... Thank you.");
#: npc/003-1/sarah.txt:14
#, no-c-format
msgid "It was so tasty, I can't eat anything more... Thank you."
msgstr ""

#. code: mesq lg("It will be a problem if you run around naked!");
#: npc/002-1/arpan.txt:116
#, no-c-format
msgid "It will be a problem if you run around naked!#0"
msgstr ""

#. code: mesq lg("It will be a problem if you run around naked!");
#: npc/002-1/arpan.txt:116
#, no-c-format
msgid "It will be a problem if you run around naked!#1"
msgstr ""

#. code: npctalk3 l("It won't be long before we reach our destination...");
#: npc/002-5/main.txt:42
#, no-c-format
msgid "It won't be long before we reach our destination..."
msgstr ""

#. code: mesq l("It would be good for you to do some exercise, the ship isn't big enough for that.");
#: npc/002-4/nard.txt:95
#, no-c-format
msgid "It would be good for you to do some exercise, the ship isn't big enough for that."
msgstr ""

#. code: mesq l("It'll cost you @@ GP.", .@price);
#: npc/016-1/marine.txt:36
#: npc/016-1/marine.txt:91
#, no-c-format
msgid "It'll cost you @@ GP."
msgstr ""

#. code: l("It's @@ @@.", .@amount, getitemname(.@id));
#: npc/items/shovel.txt:75
#, no-c-format
msgid "It's @@ @@."
msgstr ""

#. code: mesq l("It's always good to see if you have a lot of them around before you think about attacking one!");
#: npc/005-7/trainer.txt:333
#, no-c-format
msgid "It's always good to see if you have a lot of them around before you think about attacking one!"
msgstr ""

#. code: mesq l("It's called Mass Provoke. You'll basically try to convince monsters to attack you.");
#: npc/003-1/jakod.txt:75
#, no-c-format
msgid "It's called Mass Provoke. You'll basically try to convince monsters to attack you."
msgstr ""

#. code: mesq l("It's cold, harsh climate makes difficult to live there. It was founded by people thrown away from Tulimshar and Hunrscald for political reasons.");
#: npc/012-1/dyrinthetraveler.txt:59
#: npc/003-1/ninathetraveler.txt:60
#, no-c-format
msgid "It's cold, harsh climate makes difficult to live there. It was founded by people thrown away from Tulimshar and Hunrscald for political reasons."
msgstr ""

#. code: l("It's not as good as my new one, but still very useful."),
#: npc/003-1/eugene.txt:60
#: npc/test/hinnack.txt:51
#, no-c-format
msgid "It's not as good as my new one, but still very useful."
msgstr ""

#. code: mesn l("Item List");
#: npc/012-7/celestia.txt:128
#: npc/012-7/celestia.txt:105
#, no-c-format
msgid "Item List"
msgstr ""

#. code: mesq l("Items for consumption, like potions, can only be used once.");
#: npc/005-7/trainer.txt:304
#, no-c-format
msgid "Items for consumption, like potions, can only be used once."
msgstr ""

#. code: mes col(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9);
#: npc/002-1/arpan.txt:240
#: npc/002-1/arpan.txt:126
#: npc/002-1/knife.txt:40
#, no-c-format
msgid "Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."
msgstr ""

#. code: l("Items in your storage are totally safe. Banking itself is totally safe.");
#: npc/005-5/nylo.txt:64
#: npc/005-5/nylo.txt:19
#, no-c-format
msgid "Items in your storage are totally safe. Banking itself is totally safe."
msgstr ""

#. code: l("Items."),           L_Itens,
#: npc/005-7/trainer.txt:285
#, no-c-format
msgid "Items."
msgstr ""

#. code: Name: "Iten"
#: item_db.conf:-1
#, no-c-format
msgid "Iten"
msgstr ""

#. code: 003-1,63,141,0	script	Itka	NPC_F_SHOPKEEPER,{
#: npc/003-1/itka.txt:4
#, no-c-format
msgid "Itka"
msgstr ""

#. code: 012-1,69,93,0	script	Jack	NPC_LUMBERJACK,{
#: npc/012-1/jack.txt:8
#, no-c-format
msgid "Jack"
msgstr ""

#. code: Name: "Jack'O"
#: mob_db.conf:4527
#, no-c-format
msgid "Jack'O"
msgstr ""

#. code: Name: "Jack'O Lantern"
#: item_db.conf:-1
#, no-c-format
msgid "Jack'O Lantern"
msgstr ""

#. code: Name: "Jack's Skeleton Charm"
#: item_db.conf:-1
#, no-c-format
msgid "Jack's Skeleton Charm"
msgstr ""

#. code: mesn "Jack, the Lumberjack";
#: npc/012-1/jack.txt:118
#: npc/012-1/jack.txt:137
#: npc/012-1/jack.txt:162
#: npc/012-1/jack.txt:142
#: npc/012-1/jack.txt:103
#: npc/012-1/jack.txt:193
#: npc/012-1/jack.txt:111
#: npc/012-1/jack.txt:167
#: npc/012-1/jack.txt:172
#: npc/012-1/jack.txt:188
#: npc/012-1/jack.txt:149
#: npc/012-1/jack.txt:213
#: npc/012-1/jack.txt:145
#: npc/012-1/jack.txt:157
#: npc/012-1/jack.txt:12
#, no-c-format
msgid "Jack, the Lumberjack"
msgstr ""

#. code: 003-1,109,129,0	script	Jakod	NPC_PLAYER,{
#: npc/003-1/jakod.txt:8
#, no-c-format
msgid "Jakod"
msgstr ""

#. code: Name: "Jar Of Blood"
#: item_db.conf:-1
#, no-c-format
msgid "Jar Of Blood"
msgstr ""

#. code: Name: "Jeans Chaps"
#: item_db.conf:-1
#, no-c-format
msgid "Jeans Chaps"
msgstr ""

#. code: Name: "Jeans Shorts"
#: item_db.conf:-1
#, no-c-format
msgid "Jeans Shorts"
msgstr ""

#. code: Name: "Jelly Beans"
#: item_db.conf:-1
#, no-c-format
msgid "Jelly Beans"
msgstr ""

#. code: 003-1,93,125,0	script	Jerican	NPC_JOURNALMAN,{
#: npc/003-1/jerican.txt:7
#, no-c-format
msgid "Jerican"
msgstr ""

#. code: mesn "Jesus Saves";
#: npc/functions/clientversion.txt:19
#: npc/functions/clientversion.txt:34
#: npc/functions/clientversion.txt:28
#: npc/functions/clientversion.txt:37
#: npc/functions/clientversion.txt:40
#: npc/functions/clientversion.txt:31
#, no-c-format
msgid "Jesus Saves"
msgstr ""

#. code: 003-5,33,37,0	script	Jeweler	NPC_FEMALE,{
#: npc/003-5/jeweler.txt:16
#, no-c-format
msgid "Jeweler"
msgstr ""

#. code: 003-8,28,30,0	script	Jhedia	NPC_ELVEN_FEMALE,{
#: npc/003-8/jhedia.txt:9
#, no-c-format
msgid "Jhedia"
msgstr ""

#. code: Name: "Johanne Key"
#: item_db.conf:-1
#, no-c-format
msgid "Johanne Key"
msgstr ""

#. code: l("Join existing arena"), L_JoinArena,
#: npc/003-10/arnea.txt:18
#, no-c-format
msgid "Join existing arena"
msgstr ""

#. code: rif(is_admin(), l("Join teh Guild")),
#: npc/commands/super-menu.txt:19
#, no-c-format
msgid "Join teh Guild"
msgstr ""

#. code: Name: "Judgement"
#: item_db.conf:-1
#, no-c-format
msgid "Judgement"
msgstr ""

#. code: mesn "Julia";
#: npc/002-3/doors.txt:19
#, no-c-format
msgid "Julia"
msgstr ""

#. code: 002-3,38,24,0	script	Juliet	NPC_JULIA,2,10,{
#: npc/002-3/juliet.txt:17
#, no-c-format
msgid "Juliet"
msgstr ""

#. code: mes col(l("Juliet is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."), 9);
#: npc/002-1/arpan.txt:188
#, no-c-format
msgid "Juliet is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."
msgstr ""

#. code: mesq l("Just go to the basement, past this door. Good luck, @@!", strcharinfo(0));
#: npc/003-4/sorfina.txt:78
#, no-c-format
msgid "Just go to the basement, past this door. Good luck, @@!"
msgstr ""

#. code: l("Just like parties, you can create from Social menu, but there is a catch: I will give you a document, which allows you to create ONE GUILD."),
#: npc/003-2/estard.txt:50
#, no-c-format
msgid "Just like parties, you can create from Social menu, but there is a catch: I will give you a document, which allows you to create ONE GUILD."
msgstr ""

#. code: l("Just look at that water! There's a whole bunch of fish down there."),
#: npc/test/hinnack.txt:52
#: npc/003-1/eugene.txt:61
#, no-c-format
msgid "Just look at that water! There's a whole bunch of fish down there."
msgstr ""

#. code: mesq l("Just... Don't accidentaly invoke a Legendary Guardian or something, these thingies could destroy a whole city.");
#: npc/005-6/zitoni.txt:223
#, no-c-format
msgid "Just... Don't accidentaly invoke a Legendary Guardian or something, these thingies could destroy a whole city."
msgstr ""

#. code: npctalkonce(lg("Keep moving girl.", "Keep moving boy."));
#: npc/functions/random-talk.txt:155
#, no-c-format
msgid "Keep moving boy.#1"
msgstr ""

#. code: npctalkonce(lg("Keep moving girl.", "Keep moving boy."));
#: npc/functions/random-talk.txt:155
#, no-c-format
msgid "Keep moving girl.#0"
msgstr ""

#. code: 009-1,79,62,0	script	Kevin	NPC_PLAYER,{
#: npc/009-1/kevin.txt:6
#, no-c-format
msgid "Kevin"
msgstr ""

#. code: Name: "Khaki Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Khaki Dye"
msgstr ""

#. code: 001-6,159,156,6,7	monster	King Of Trials	1079,1,60000,60000
#: npc/001-6/_mobs.txt:3
#, no-c-format
msgid "King Of Trials"
msgstr ""

#. code: Name: "Knife"
#: item_db.conf:-1
#, no-c-format
msgid "Knife"
msgstr ""

#. code: Name: "Lachesis Brew"
#: item_db.conf:-1
#, no-c-format
msgid "Lachesis Brew"
msgstr ""

#. code: 005-1,38,58,0	script	Latif	NPC_HUMAN_M_ARTIS,{
#: npc/005-1/ayasha.txt:350
#, no-c-format
msgid "Latif"
msgstr ""

#. code: Name: "Lava Mana Pearl"
#: item_db.conf:-1
#, no-c-format
msgid "Lava Mana Pearl"
msgstr ""

#. code: Name: "Lava Slime"
#. code: 011-1,100,99,79,79	monster	Lava Slime	1097,65,60000,60000
#. code: 001-6,155,159,34,35	monster	Lava Slime	1097,6,30000,30000
#. code: 001-6,40,75,33,37	monster	Lava Slime	1097,12,30000,60000
#. code: 005-2-1,34,38,10,3	monster	Lava Slime	1097,7,36000,300000
#: mob_db.conf:3556
#: npc/005-2-1/_mobs.txt:2
#: npc/001-6/_mobs.txt:6
#: npc/001-6/_mobs.txt:12
#: npc/011-1/_mobs.txt:4
#, no-c-format
msgid "Lava Slime"
msgstr ""

#. code: Name: "Lazurite Cristal"
#: item_db.conf:-1
#, no-c-format
msgid "Lazurite Cristal"
msgstr ""

#. code: Name: "Lazurite Heart"
#: item_db.conf:-1
#, no-c-format
msgid "Lazurite Heart"
msgstr ""

#. code: Name: "Lazurite Robe"
#: item_db.conf:-1
#, no-c-format
msgid "Lazurite Robe"
msgstr ""

#. code: Name: "Lazurite Shard"
#: item_db.conf:-1
#, no-c-format
msgid "Lazurite Shard"
msgstr ""

#. code: Name: "Lead Ingot"
#: item_db.conf:-1
#, no-c-format
msgid "Lead Ingot"
msgstr ""

#. code: Name: "Lead Ore"
#: item_db.conf:-1
#, no-c-format
msgid "Lead Ore"
msgstr ""

#. code: Name: "Leather Ball"
#: item_db.conf:-1
#, no-c-format
msgid "Leather Ball"
msgstr ""

#. code: Name: "Leather Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Leather Boots"
msgstr ""

#. code: Name: "Leather Gloves"
#: item_db.conf:-1
#, no-c-format
msgid "Leather Gloves"
msgstr ""

#. code: Name: "Leather Patch"
#: item_db.conf:-1
#, no-c-format
msgid "Leather Patch"
msgstr ""

#. code: Name: "Leather Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Leather Shield"
msgstr ""

#. code: Name: "Leather Shirt"
#: item_db.conf:-1
#, no-c-format
msgid "Leather Shirt"
msgstr ""

#. code: Name: "Leather Suitcase"
#: item_db.conf:-1
#, no-c-format
msgid "Leather Suitcase"
msgstr ""

#. code: Name: "Leather Trousers"
#: item_db.conf:-1
#, no-c-format
msgid "Leather Trousers"
msgstr ""

#. code: l("Leave"), L_Close;
#. code: l("Leave"), L_Quit;
#: npc/003-10/slots.txt:45
#: npc/003-10/arnea.txt:21
#: npc/003-1/inar.txt:11
#: npc/009-1/dangrostra.txt:14
#, no-c-format
msgid "Leave"
msgstr ""

#. code: l("Leave it alone!"), -;
#: npc/011-1/manastone.txt:25
#, no-c-format
msgid "Leave it alone!"
msgstr ""

#. code: l("Leave it alone."), L_Return;
#. code: l("Leave it alone."), -;
#: npc/001-4/event_soulmenhir.txt:12
#: npc/functions/soul_menhir.txt:9
#, no-c-format
msgid "Leave it alone."
msgstr ""

#. code: l("Leave.");
#: npc/002-3/note.txt:19
#, no-c-format
msgid "Leave."
msgstr ""

#. code: Name: "Left Crafty Wing"
#: item_db.conf:-1
#, no-c-format
msgid "Left Crafty Wing"
msgstr ""

#. code: Name: "Left Eye Patch"
#: item_db.conf:-1
#, no-c-format
msgid "Left Eye Patch"
msgstr ""

#. code: 002-1,47,32,0	script	LeftBarrierCheck	NPC_HIDDEN,0,2,{
#: npc/002-1/arpan.txt:34
#, no-c-format
msgid "LeftBarrierCheck"
msgstr ""

#. code: 002-2,24,31,0	script	LeftDoor	NPC_HIDDEN,0,0,{
#: npc/002-2/doors.txt:40
#, no-c-format
msgid "LeftDoor"
msgstr ""

#. code: 002-1,49,36,0	script	LeftDoorCheck	NPC_HIDDEN,0,0,{
#: npc/002-1/arpan.txt:20
#, no-c-format
msgid "LeftDoorCheck"
msgstr ""

#. code: Name: "Legion's Copper Armor"
#: item_db.conf:-1
#, no-c-format
msgid "Legion's Copper Armor"
msgstr ""

#. code: Name: "Legion's Training Shirt"
#: item_db.conf:-1
#, no-c-format
msgid "Legion's Training Shirt"
msgstr ""

#. code: mesq l("Less maggots means more food to the town. So, this time the monsters will be a little stronger.");
#: npc/005-7/trainer.txt:75
#, no-c-format
msgid "Less maggots means more food to the town. So, this time the monsters will be a little stronger."
msgstr ""

#. code: mesq l("Less rattos means more food. So, this time the monsters will be a little stronger.");
#: npc/007-1/tycoon.txt:81
#, no-c-format
msgid "Less rattos means more food. So, this time the monsters will be a little stronger."
msgstr ""

#. code: l("Let Cynric open your storage. You might also want to open your inventory."),
#: npc/005-5/nylo.txt:59
#: npc/005-5/nylo.txt:14
#, no-c-format
msgid "Let Cynric open your storage. You might also want to open your inventory."
msgstr ""

#. code: mesq l("Let me analyze that.");
#: npc/003-1/hasan.txt:47
#, no-c-format
msgid "Let me analyze that."
msgstr ""

#. code: mesq l("Let me check into it...");
#: npc/002-3/juliet.txt:37
#, no-c-format
msgid "Let me check into it..."
msgstr ""

#. code: mesq l("Let me inspect it...");
#: npc/012-1/gwendolyn.txt:438
#, no-c-format
msgid "Let me inspect it..."
msgstr ""

#. code: mesq l("Let me introduce myself, I am Nard, captain of this ship.");
#: npc/002-4/nard.txt:24
#, no-c-format
msgid "Let me introduce myself, I am Nard, captain of this ship."
msgstr ""

#. code: l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@price);
#. code: l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
#: npc/003-1/malivox.txt:38
#: npc/009-1/kevin.txt:38
#: npc/005-6/zitoni.txt:90
#: npc/012-4/wyara.txt:41
#, no-c-format
msgid "Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats."
msgstr ""

#. code: mesq l("Let me see your bow.");
#: npc/012-1/gwendolyn.txt:71
#, no-c-format
msgid "Let me see your bow."
msgstr ""

#. code: l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
#: npc/012-4/wyara.txt:71
#: npc/005-6/zitoni.txt:121
#: npc/009-1/kevin.txt:68
#: npc/003-1/malivox.txt:70
#, no-c-format
msgid "Let's see... @@ of your status points have just been reset!"
msgstr ""

#. code: Name: "Lettuce Leaf"
#: item_db.conf:-1
#, no-c-format
msgid "Lettuce Leaf"
msgstr ""

#. code: 005-1,47,86,0	script	Liana	NPC_ELVEN_FEMALE,{
#: npc/005-1/liana.txt:12
#, no-c-format
msgid "Liana"
msgstr ""

#. code: mesq l("Liar. Where are the goods? Are you trying to cheat me?!");
#: npc/003-1/sailors.txt:70
#, no-c-format
msgid "Liar. Where are the goods? Are you trying to cheat me?!"
msgstr ""

#. code: mesq l("Liar. You can't fool me. That's the price. Get that or get out!");
#: npc/005-6/zitoni.txt:259
#, no-c-format
msgid "Liar. You can't fool me. That's the price. Get that or get out!"
msgstr ""

#. code: 003-1,111,84,0	script	Lieutenant Dausen	NPC_PLAYER,{
#: npc/003-1/lieutenantdausen.txt:16
#, no-c-format
msgid "Lieutenant Dausen"
msgstr ""

#. code: 009-1,71,24,0	script	Lieutenant Jacob	NPC_PLAYER,{
#: npc/009-1/guards.txt:6
#, no-c-format
msgid "Lieutenant Jacob"
msgstr ""

#. code: 012-1,71,24,0	script	Lieutenant Paul	NPC_PLAYER,{
#: npc/012-1/guards.txt:6
#, no-c-format
msgid "Lieutenant Paul"
msgstr ""

#. code: 003-1,110,84,0	script	LieutenantDausenDebug	NPC_MONA,{
#: npc/003-1/lieutenantdausen.txt:355
#, no-c-format
msgid "LieutenantDausenDebug"
msgstr ""

#. code: Name: "Lifestone"
#: item_db.conf:-1
#, no-c-format
msgid "Lifestone"
msgstr ""

#. code: Name: "Lifestone Pendant"
#: item_db.conf:-1
#, no-c-format
msgid "Lifestone Pendant"
msgstr ""

#. code: mesq l("Lifestones have the potential to heal the user, and thus are used for potions.");
#: npc/004-1/elanore.txt:21
#, no-c-format
msgid "Lifestones have the potential to heal the user, and thus are used for potions."
msgstr ""

#. code: Name: "Light Green Diamond"
#: item_db.conf:-1
#, no-c-format
msgid "Light Green Diamond"
msgstr ""

#. code: Name: "Light Platemail"
#: item_db.conf:-1
#, no-c-format
msgid "Light Platemail"
msgstr ""

#. code: Name: "Light Ring"
#: item_db.conf:-1
#, no-c-format
msgid "Light Ring"
msgstr ""

#. code: 001-4,139,151,0	script	Lilica#easter	NPC_EASTER,{
#: npc/001-4/lilica.txt:6
#, no-c-format
msgid "Lilica#easter"
msgstr ""

#. code: 003-1,47,53,0	script	Lilica#final	NPC_EASTER,{
#: npc/003-1/events.txt:6
#, no-c-format
msgid "Lilica#final"
msgstr ""

#. code: 005-1,38,65,0	script	Lilly	NPC_CHILD6,{
#: npc/005-1/ayasha.txt:380
#, no-c-format
msgid "Lilly"
msgstr ""

#. code: Name: "Lime Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Lime Dye"
msgstr ""

#. code: mes l("Line @@ has been removed.", .@l);
#: npc/commands/motd.txt:51
#, no-c-format
msgid "Line @@ has been removed."
msgstr ""

#. code: npctalk l("Listen to me! Whoever wants to follow foolish @@ on their suicide quest, stay here for 15 seconds!", strcharinfo(0));
#: npc/003-1-1/yetiking.txt:122
#, no-c-format
msgid "Listen to me! Whoever wants to follow foolish @@ on their suicide quest, stay here for 15 seconds!"
msgstr ""

#. code: spawner(l("Little Blub"), 1007, 20);
#. code: 003-1,25,73,8,25	monster	Little Blub	1007,6,35000,150000
#. code: Name: "Little Blub"
#: mob_db.conf:340
#: npc/003-1/_mobs.txt:10
#: npc/001-1/eventmaster.txt:82
#, no-c-format
msgid "Little Blub"
msgstr ""

#. code: mesq l("Lizards are the main monster found, and they steal gold from innocent bypassers.");
#: npc/009-1/lynnthetraveler.txt:58
#: npc/003-1/ninathetraveler.txt:116
#: npc/012-1/dyrinthetraveler.txt:46
#, no-c-format
msgid "Lizards are the main monster found, and they steal gold from innocent bypassers."
msgstr ""

#. code: dispbottom l("Loading warp, be at this spot in 15 seconds.");
#: npc/001-6/warp.txt:13
#, no-c-format
msgid "Loading warp, be at this spot in 15 seconds."
msgstr ""

#. code: 012-1,60,73,0	script	Locamit	NPC_ELVEN_FEMALE_ARMOR_SHOP,{
#: npc/012-1/locamit.txt:10
#, no-c-format
msgid "Locamit"
msgstr ""

#. code: Name: "Lockpicks"
#: item_db.conf:-1
#, no-c-format
msgid "Lockpicks"
msgstr ""

#. code: Name: "Log Head"
#. code: 014-2,150,63,86,43	monster	Log Head	1066,25,30000,30000
#: mob_db.conf:2057
#: npc/014-2/_mobs.txt:2
#, no-c-format
msgid "Log Head"
msgstr ""

#. code: Name: "Lollipop"
#: item_db.conf:-1
#, no-c-format
msgid "Lollipop"
msgstr ""

#. code: Name: "Long Sword"
#: item_db.conf:-1
#, no-c-format
msgid "Long Sword"
msgstr ""

#. code: l("Look at your equipment, can you guess what material it is made from?"),
#: npc/003-6/cyndala.txt:15
#, no-c-format
msgid "Look at your equipment, can you guess what material it is made from?"
msgstr ""

#. code: Name: "Lousy Moccasins"
#: item_db.conf:-1
#, no-c-format
msgid "Lousy Moccasins"
msgstr ""

#. code: Name: "Love Letter"
#: item_db.conf:-1
#, no-c-format
msgid "Love Letter"
msgstr ""

#. code: rif(.@v > 0, menuimage("actions/lower", l("Lower this skill"))),
#: npc/commands/debug-skill.txt:19
#, no-c-format
msgid "Lower this skill"
msgstr ""

#. code: 001-1,98,36,0	script	Lt. Gerry	NPC_ELF,{
#: npc/001-1/bgmaster.txt:261
#, no-c-format
msgid "Lt. Gerry"
msgstr ""

#. code: 001-1,94,36,0	script	Lt. Randy	NPC_ELF,{
#: npc/001-1/bgmaster.txt:235
#, no-c-format
msgid "Lt. Randy"
msgstr ""

#. code: 003-2,38,34,0	script	Lua#003-2	NPC_FEMALE,{
#: npc/003-2/lua.txt:7
#, no-c-format
msgid "Lua#003-2"
msgstr ""

#. code: 009-1,107,32,0	script	Luanna	NPC_FEMALE,{
#: npc/009-1/luanna.txt:6
#, no-c-format
msgid "Luanna"
msgstr ""

#. code: 003-0-1,35,29,0	script	Luca	NPC_PLAYER,{
#: npc/003-0-1/luca.txt:8
#, no-c-format
msgid "Luca"
msgstr ""

#. code: 009-1,30,26,0	script	Lynn The Traveler	NPC_F_COINKEEPER,{
#: npc/009-1/lynnthetraveler.txt:6
#, no-c-format
msgid "Lynn The Traveler"
msgstr ""

#. code: mesn "MONSTER KING";
#: npc/007-1/zarkor.txt:182
#: npc/007-1/zarkor.txt:179
#: npc/007-1/zarkor.txt:167
#: npc/007-1/zarkor.txt:173
#, no-c-format
msgid "MONSTER KING"
msgstr ""

#. code: mesq l("MONSTER KING, APPEAR TO ME!");
#: npc/007-1/zarkor.txt:165
#, no-c-format
msgid "MONSTER KING, APPEAR TO ME!"
msgstr ""

#. code: rif(is_admin(), l("MOTD")),
#: npc/commands/super-menu.txt:17
#, no-c-format
msgid "MOTD"
msgstr ""

#. code: setnpcdialogtitle l("MOTD Config");
#: npc/commands/motd.txt:124
#, no-c-format
msgid "MOTD Config"
msgstr ""

#. code: 004-2,42,50,4,4	monster	Maggot	1030,7,35000,150000
#. code: spawner(l("Maggot"), 1030, 10);
#. code: 010-2,173,32,9,9	monster	Maggot	1030,10,35000,150000
#. code: 004-2,100,53,4,4	monster	Maggot	1030,6,35000,150000
#. code: 010-2,159,51,9,9	monster	Maggot	1030,8,35000,150000
#. code: 004-2,69,74,4,4	monster	Maggot	1030,7,35000,150000
#. code: 009-1,70,31,49,21	monster	Maggot	1030,20,30000,60000
#. code: Name: "Maggot"
#. code: 003-1,84,106,33,48	monster	Maggot	1030,42,35000,450000
#. code: 005-1,63,84,7,6	monster	Maggot	1030,8,35000,300000,Trainer::OnKillMaggot
#. code: 004-1,84,66,33,48	monster	Maggot	1030,45,35000,450000
#: npc/004-2/_mobs.txt:2
#: npc/004-2/_mobs.txt:4
#: npc/003-1/_mobs.txt:2
#: npc/005-1/_mobs.txt:4
#: npc/010-2/_mobs.txt:2
#: mob_db.conf:1034
#: npc/004-1/_mobs.txt:2
#: npc/004-2/_mobs.txt:3
#: npc/009-1/_mobs.txt:5
#: npc/010-2/_mobs.txt:3
#: npc/001-1/eventmaster.txt:95
#, no-c-format
msgid "Maggot"
msgstr ""

#. code: Name: "Maggot Coccon"
#: item_db.conf:-1
#, no-c-format
msgid "Maggot Coccon"
msgstr ""

#. code: Name: "Maggot Slime"
#: item_db.conf:-1
#, no-c-format
msgid "Maggot Slime"
msgstr ""

#. code: 002-1,49,33,0	script	Magic Arpan	NPC_MAGIC_ARPAN,{
#. code: mesn "Magic Arpan";
#: npc/000-0-0/sailors.txt:39
#: npc/000-0-0/sailors.txt:59
#: npc/000-0-0/sailors.txt:49
#: npc/000-0-0/sailors.txt:19
#: npc/002-1/arpan.txt:88
#: npc/000-0-0/sailors.txt:29
#, no-c-format
msgid "Magic Arpan"
msgstr ""

#. code: 000-0-0,25,23,0	script	Magic Arpan#sailors	NPC_MAGIC_ARPAN,{
#: npc/000-0-0/sailors.txt:86
#, no-c-format
msgid "Magic Arpan#sailors"
msgstr ""

#. code: 005-1,59,52,0	script	Magic Barrier	NPC_HIDDEN,0,0,{
#: npc/005-1/warpcandorbattle.txt:5
#, no-c-format
msgid "Magic Barrier"
msgstr ""

#. code: Name: "Magic Bif"
#: mob_db.conf:4398
#, no-c-format
msgid "Magic Bif"
msgstr ""

#. code: Name: "Magic Goblin"
#: mob_db.conf:1705
#, no-c-format
msgid "Magic Goblin"
msgstr ""

#. code: if (!MAGIC_LVL) mes l("Magic Power is granted to you, but you die from it.");
#: npc/011-1/manastone.txt:60
#, no-c-format
msgid "Magic Power is granted to you, but you die from it."
msgstr ""

#. code: Name: "Magic Ratto"
#: mob_db.conf:4824
#, no-c-format
msgid "Magic Ratto"
msgstr ""

#. code: Name: "Magic Top Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Magic Top Hat"
msgstr ""

#. code: mes l("Magic is dead!");
#: npc/commands/magic.txt:3
#, no-c-format
msgid "Magic is dead!"
msgstr ""

#. code: mesq l("Magic is dead. Well, not yet, we still have some mana stones left - but only the strongest ones are allowed to use them and acquire magic.");
#: npc/005-7/trainer.txt:401
#, no-c-format
msgid "Magic is dead. Well, not yet, we still have some mana stones left - but only the strongest ones are allowed to use them and acquire magic."
msgstr ""

#. code: l("Magic."),          L_Magica,
#: npc/005-7/trainer.txt:292
#, no-c-format
msgid "Magic."
msgstr ""

#. code: 003-1,46,79,0	script	Mahoud	NPC_PLAYER,{
#: npc/003-1/mahoud.txt:7
#, no-c-format
msgid "Mahoud"
msgstr ""

#. code: 003-4,38,31,0	script	Mahoud Basement	NPC_HIDDEN,0,0,{
#: npc/003-4/warp.txt:2
#, no-c-format
msgid "Mahoud Basement"
msgstr ""

#. code: rif(countitem(IronOre) >= 1 && Zeny >= 100, l("Make me an Iron Powder.")), L_OreOk,
#: npc/007-1/pylon.txt:85
#, no-c-format
msgid "Make me an Iron Powder."
msgstr ""

#. code: l("Make sure to put on a bait after you click, though!"),
#: npc/items/books.txt:61
#, no-c-format
msgid "Make sure to put on a bait after you click, though!"
msgstr ""

#. code: //    l("Male"), G_MALE,
#: npc/commands/debug-look.txt:8
#, no-c-format
msgid "Male"
msgstr ""

#. code: 003-3,36,34,0	script	Malindou	NPC_LLOYD,{
#: npc/003-3/malindou.txt:8
#, no-c-format
msgid "Malindou"
msgstr ""

#. code: 003-1,114,106,0	script	Malivox	NPC_PLAYER,{
#: npc/003-1/malivox.txt:3
#, no-c-format
msgid "Malivox"
msgstr ""

#. code: 001-1,250,20,0	script	Mana Being#001-1	NPC_ALIGE_OUTSIDE_BARREL,{
#: npc/001-1/eventmaster.txt:6
#, no-c-format
msgid "Mana Being#001-1"
msgstr ""

#. code: Name: "Mana Bug"
#. code: spawner(l("Mana Bug"), 1075, 10);
#. code: 005-1,71,39,28,10	monster	Mana Bug	1075,5,35000,300000,Trainer::OnKillManaBug
#. code: 012-1,90,62,36,15	monster	Mana Bug	1075,5,30000,90000
#: npc/012-1/_mobs.txt:3
#: npc/001-1/eventmaster.txt:125
#: npc/005-1/_mobs.txt:8
#: mob_db.conf:2478
#, no-c-format
msgid "Mana Bug"
msgstr ""

#. code: areamonster("003-1", 0, 0, 120, 155, l("Mana Ghost"), 1068, 1, "Lieutenant Dausen::OnManaGhostDeath");
#. code: spawner(l("Mana Ghost"), 1068, 5);
#. code: Name: "Mana Ghost"
#. code: 011-1,99,100,79,79	monster	Mana Ghost	1068,40,20000,20000
#. code: areamonster("005-1", 0, 0, 105, 105, l("Mana Ghost"), ManaGhost, 1, "Ayasha::OnManaGhostDeath");
#. code: areamonster("012-1", 0, 0, 120, 155, l("Mana Ghost"), 1068, 1, "Lieutenant Jacob::OnManaGhostDeath");
#. code: areamonster("009-1", 0, 0, 120, 155, l("Mana Ghost"), 1068, 1, "Lieutenant Jacob::OnManaGhostDeath");
#: npc/012-1/guards.txt:131
#: npc/003-1/lieutenantdausen.txt:185
#: npc/005-1/ayasha.txt:154
#: mob_db.conf:2150
#: npc/011-1/_mobs.txt:2
#: npc/001-1/eventmaster.txt:101
#: npc/009-1/guards.txt:92
#, no-c-format
msgid "Mana Ghost"
msgstr ""

#. code: Name: "Mana Gloves"
#: item_db.conf:-1
#, no-c-format
msgid "Mana Gloves"
msgstr ""

#. code: 011-1,0,0,0	script	Mana Stone	NPC_MANA_STONE,{
#: npc/011-1/manastone.txt:13
#, no-c-format
msgid "Mana Stone"
msgstr ""

#. code: mesq l("Managed to drop anything? It requires more luck than skill. Here is your reward. (40 xp 25 gp)");
#: npc/005-7/trainer.txt:94
#, no-c-format
msgid "Managed to drop anything? It requires more luck than skill. Here is your reward. (40 xp 25 gp)"
msgstr ""

#. code: Name: "Manana"
#: item_db.conf:-1
#, no-c-format
msgid "Manana"
msgstr ""

#. code: Name: "Manana Tree"
#: mob_db.conf:616
#, no-c-format
msgid "Manana Tree"
msgstr ""

#. code: rif(.@a, menuimage("actions/test", l("Manually trigger the current broadcast"))),
#: npc/commands/scheduled-broadcasts.txt:163
#, no-c-format
msgid "Manually trigger the current broadcast"
msgstr ""

#. code: mesq l("Many citzens are still in fear. Paths are closed, economy is a disaster, things are not here.");
#: npc/012-1/guards.txt:14
#, no-c-format
msgid "Many citzens are still in fear. Paths are closed, economy is a disaster, things are not here."
msgstr ""

#. code: mesq l("Many stories are told about this city sewers.");
#: npc/003-1/inac.txt:7
#, no-c-format
msgid "Many stories are told about this city sewers."
msgstr ""

#. code: mesq l("Many thanks! Come back later to bring me extra @@!", getitemlink(RedScorpionStinger));
#: npc/003-10/guarddevoir.txt:63
#: npc/003-10/guarddevoir.txt:74
#, no-c-format
msgid "Many thanks! Come back later to bring me extra @@!"
msgstr ""

#. code: mesq l("Many thanks! Come back soon.");
#: npc/003-8/jhedia.txt:43
#: npc/012-5/nicholas.txt:54
#, no-c-format
msgid "Many thanks! Come back soon."
msgstr ""

#. code: mesq l("Many thanks! I'll arrange the table.");
#: npc/012-7/celestia.txt:172
#, no-c-format
msgid "Many thanks! I'll arrange the table."
msgstr ""

#. code: mesq lg("Many thanks, your help has been invaluable. We're now capable to travel at ease.");
#: npc/003-1/sailors.txt:92
#, no-c-format
msgid "Many thanks, your help has been invaluable. We're now capable to travel at ease.#0"
msgstr ""

#. code: mesq lg("Many thanks, your help has been invaluable. We're now capable to travel at ease.");
#: npc/003-1/sailors.txt:92
#, no-c-format
msgid "Many thanks, your help has been invaluable. We're now capable to travel at ease.#1"
msgstr ""

#. code: mesq l("Many, many thanks! I'm sure the children will love it!");
#: npc/005-1/liana.txt:67
#: npc/007-1/dracoula.txt:64
#: npc/005-1/liana.txt:78
#: npc/007-1/dracoula.txt:75
#, no-c-format
msgid "Many, many thanks! I'm sure the children will love it!"
msgstr ""

#. code: 003-1,88,135,0	script	Marius The Bard	NPC_ELVEN_MAN_TRADER,{
#: npc/003-1/mariusthebard.txt:10
#, no-c-format
msgid "Marius The Bard"
msgstr ""

#. code: speech l("Marriage failed.");
#: npc/functions/marriage.txt:186
#, no-c-format
msgid "Marriage failed."
msgstr ""

#. code: Name: "Mashmallow"
#: item_db.conf:-1
#, no-c-format
msgid "Mashmallow"
msgstr ""

#. code: Name: "Mauve Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Mauve Dye"
msgstr ""

#. code: Name: "Mauve Herb"
#: item_db.conf:-1
#, no-c-format
msgid "Mauve Herb"
msgstr ""

#. code: Name: "Mauve Plant"
#. code: 014-2,148,70,137,117	monster	Mauve Plant	1135,3,45000,50000
#. code: 014-1,88,68,104,43	monster	Mauve Plant	1135,3,45000,50000
#: mob_db.conf:5225
#: npc/014-1/_mobs.txt:8
#: npc/014-2/_mobs.txt:10
#, no-c-format
msgid "Mauve Plant"
msgstr ""

#. code: 005-1,42,37,0	script	Maya	NPC_RAIJIN_FEMALE_LEGION_ARTIS,{
#: npc/005-1/maya.txt:15
#, no-c-format
msgid "Maya"
msgstr ""

#. code: mesq l("Maybe I should also give you a lesson in how to count? You don't have enough.");
#: npc/012-1/gwendolyn.txt:508
#, no-c-format
msgid "Maybe I should also give you a lesson in how to count? You don't have enough."
msgstr ""

#. code: l("Maybe another time."), -;
#: npc/003-1/sailors.txt:24
#, no-c-format
msgid "Maybe another time."
msgstr ""

#. code: l("Maybe later."), -,
#. code: l("Maybe later."), L_Close;
#. code: l("Maybe later."), -;
#: npc/005-1/ayasha.txt:106
#: npc/001-4/lilica.txt:56
#: npc/003-4/sorfina.txt:56
#, no-c-format
msgid "Maybe later."
msgstr ""

#. code: l("Maybe next time, then.");
#: npc/005-4/tolchi.txt:24
#, no-c-format
msgid "Maybe next time, then."
msgstr ""

#. code: l("Maybe some other time."),L_Close;
#: npc/005-1/zegas.txt:33
#: npc/005-1/zegas.txt:42
#, no-c-format
msgid "Maybe some other time."
msgstr ""

#. code: if (getq(General_Narrator) >= 1) mesq l("Maybe there are things in Candor which still require your attention? I overheard some of them.");
#: npc/002-4/elmo.txt:21
#, no-c-format
msgid "Maybe there are things in Candor which still require your attention? I overheard some of them."
msgstr ""

#. code: mesq l("Maybe you could bring me 10 sticky @@?", getitemlink(BatTeeth));
#. code: mesq l("Maybe you could bring me 10 sticky @@?", getitemlink(MaggotSlime));
#: npc/005-1/liana.txt:52
#: npc/007-1/dracoula.txt:49
#, no-c-format
msgid "Maybe you could bring me 10 sticky @@?"
msgstr ""

#. code: mesq l("Maybe you could bring me 20 @@? I will reward you for your effort.", getitemlink(BatTeeth));
#: npc/007-1/dracoula.txt:39
#, no-c-format
msgid "Maybe you could bring me 20 @@? I will reward you for your effort."
msgstr ""

#. code: mesq l("Maybe you could bring me 5 @@? I will reward you for your effort.", getitemlink(MaggotSlime));
#: npc/005-1/liana.txt:42
#, no-c-format
msgid "Maybe you could bring me 5 @@? I will reward you for your effort."
msgstr ""

#. code: mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusDrink));
#. code: mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusPotion));
#: npc/003-1/swezanne.txt:37
#: npc/003-1/swezanne.txt:46
#, no-c-format
msgid "Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour."
msgstr ""

#. code: mesq l("Maybe you could convince him. There's a summoning circle on Tulimshar Sewers.");
#: npc/012-7/celestia.txt:76
#, no-c-format
msgid "Maybe you could convince him. There's a summoning circle on Tulimshar Sewers."
msgstr ""

#. code: mesq l("Maybe you did it, after all!");
#: npc/012-1/gwendolyn.txt:436
#, no-c-format
msgid "Maybe you did it, after all!"
msgstr ""

#. code: Name: "Mecha Medallion"
#: item_db.conf:-1
#, no-c-format
msgid "Mecha Medallion"
msgstr ""

#. code: mesq l("Merchants like to buy body parts of killed monsters and animals because they can make items and equipment.");
#: npc/005-7/trainer.txt:174
#, no-c-format
msgid "Merchants like to buy body parts of killed monsters and animals because they can make items and equipment."
msgstr ""

#. code: mes l("Message:");
#: npc/commands/scheduled-broadcasts.txt:83
#, no-c-format
msgid "Message:"
msgstr ""

#. code: 003-1,89,109,0	script	Michel	NPC_BACCHUS,{
#: npc/003-1/michel.txt:6
#, no-c-format
msgid "Michel"
msgstr ""

#. code: Name: "Milk"
#: item_db.conf:-1
#, no-c-format
msgid "Milk"
msgstr ""

#. code: Name: "Miner Gloves"
#: item_db.conf:-1
#, no-c-format
msgid "Miner Gloves"
msgstr ""

#. code: Name: "Miner Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Miner Hat"
msgstr ""

#. code: Name: "Mini Skirt"
#: item_db.conf:-1
#, no-c-format
msgid "Mini Skirt"
msgstr ""

#. code: mesq l("Mining opearations advance steadly day by day with your help, thanks! Maybe one day, we find a Mana Stone here! (1300 xp)");
#: npc/007-1/tycoon.txt:119
#, no-c-format
msgid "Mining opearations advance steadly day by day with your help, thanks! Maybe one day, we find a Mana Stone here! (1300 xp)"
msgstr ""

#. code: Name: "Mint Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Mint Dye"
msgstr ""

#. code: menuimage("actions/back", l("Modify another line")),
#: npc/commands/motd.txt:102
#, no-c-format
msgid "Modify another line"
msgstr ""

#. code: menuimage("actions/edit", l("Modify this line")),
#: npc/commands/motd.txt:104
#, no-c-format
msgid "Modify this line"
msgstr ""

#. code: rif(.@size, menuimage("actions/manage", l("Modify, move, or remove a line"))),
#: npc/commands/motd.txt:146
#, no-c-format
msgid "Modify, move, or remove a line"
msgstr ""

#. code: 001-7,109,53,8,8	monster	Moggun	1070,6,30000,30000
#. code: 001-7,74,41,9,5	monster	Moggun	1070,5,30000,30000
#. code: 001-7,93,37,8,7	monster	Moggun	1070,5,30000,30000
#. code: Name: "Moggun"
#: npc/001-7/_mobs.txt:10
#: mob_db.conf:2240
#: npc/001-7/_mobs.txt:9
#: npc/001-7/_mobs.txt:15
#, no-c-format
msgid "Moggun"
msgstr ""

#. code: l("Money in your storage is totally safe. Banking itself is totally safe.");
#: npc/005-5/nylo.txt:90
#: npc/005-5/nylo.txt:41
#, no-c-format
msgid "Money in your storage is totally safe. Banking itself is totally safe."
msgstr ""

#. code: Name: "Monk Pendant"
#: item_db.conf:-1
#, no-c-format
msgid "Monk Pendant"
msgstr ""

#. code: Name: "Monocle"
#: item_db.conf:-1
#, no-c-format
msgid "Monocle"
msgstr ""

#. code: l("Monsters are dropping strange stuff! The world is changing!"),
#: npc/functions/news.txt:113
#, no-c-format
msgid "Monsters are dropping strange stuff! The world is changing!"
msgstr ""

#. code: mesq l("Monsters are everywhere. They're a plague we're trying to get rid of.");
#: npc/005-7/trainer.txt:319
#, no-c-format
msgid "Monsters are everywhere. They're a plague we're trying to get rid of."
msgstr ""

#. code: mesq l("Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at.");
#: npc/007-1/dracoula.txt:13
#: npc/005-1/liana.txt:16
#, no-c-format
msgid "Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at."
msgstr ""

#. code: l("Monsters."),        L_monstros,
#: npc/005-7/trainer.txt:286
#, no-c-format
msgid "Monsters."
msgstr ""

#. code: npctalkonce(l("Moo!"));
#: npc/functions/random-talk.txt:42
#, no-c-format
msgid "Moo!"
msgstr ""

#. code: soren,122,104,102,81	monster	Moonshroom	1069,14,60000,60000
#. code: Name: "Moonshroom"
#: npc/soren/_mobs.txt:2
#: mob_db.conf:2194
#, no-c-format
msgid "Moonshroom"
msgstr ""

#. code: Name: "Moonshroom Robe"
#: item_db.conf:-1
#, no-c-format
msgid "Moonshroom Robe"
msgstr ""

#. code: npctalkonce(l("Moooo!"));
#: npc/functions/random-talk.txt:48
#, no-c-format
msgid "Moooo!"
msgstr ""

#. code: npctalkonce(l("Moooooo!"));
#: npc/functions/random-talk.txt:39
#, no-c-format
msgid "Moooooo!"
msgstr ""

#. code: npctalkonce(l("Moooooooooooo!"));
#: npc/functions/random-talk.txt:45
#, no-c-format
msgid "Moooooooooooo!"
msgstr ""

#. code: if (MAGIC_LVL) mes l("More Magic Power is granted to you, but you die from it.");
#: npc/011-1/manastone.txt:61
#, no-c-format
msgid "More Magic Power is granted to you, but you die from it."
msgstr ""

#. code: 005-6,30,37,0	script	Morgan	NPC_RUMLY_FEMALE,{
#: npc/005-6/morgan.txt:7
#, no-c-format
msgid "Morgan"
msgstr ""

#. code: Name: "Moss"
#: item_db.conf:-1
#, no-c-format
msgid "Moss"
msgstr ""

#. code: l("Most common and widely popular in the fish realm are @@ and pieces of @@.",
#: npc/items/books.txt:44
#, no-c-format
msgid "Most common and widely popular in the fish realm are @@ and pieces of @@."
msgstr ""

#. code: mesq l("Most of these people will not think twice before giving a nice reward to anyone who helps them.");
#: npc/005-7/trainer.txt:349
#, no-c-format
msgid "Most of these people will not think twice before giving a nice reward to anyone who helps them."
msgstr ""

#. code: Name: "Mouboo"
#. code: 014-1,97,67,50,45	monster	Mouboo	1023,12,30000,45000
#. code: spawner(l("Mouboo"), 1023, 5);
#. code: 014-2,66,45,58,26	monster	Mouboo	1023,6,30000,30000
#. code: 014-3,133,94,91,52	monster	Mouboo	1023,30,30000,45000
#: npc/014-3/_mobs.txt:2
#: npc/014-2/_mobs.txt:3
#: mob_db.conf:775
#: npc/001-1/eventmaster.txt:117
#: npc/014-1/_mobs.txt:3
#, no-c-format
msgid "Mouboo"
msgstr ""

#. code: Name: "Mouboo Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Mouboo Hat"
msgstr ""

#. code: Name: "Mouboo Steak"
#: item_db.conf:-1
#, no-c-format
msgid "Mouboo Steak"
msgstr ""

#. code: 010-2,49,107,3,8	monster	Mountain Snake	1123,7,35000,300000
#. code: 010-2,178,88,3,8	monster	Mountain Snake	1123,3,35000,300000
#. code: 010-1,88,74,3,8	monster	Mountain Snake	1123,3,35000,300000
#. code: 010-2,149,83,3,8	monster	Mountain Snake	1123,6,35000,300000
#. code: 010-2,163,77,3,8	monster	Mountain Snake	1123,7,35000,300000
#. code: 010-2,78,120,3,8	monster	Mountain Snake	1123,2,35000,300000
#. code: 010-1,103,27,3,8	monster	Mountain Snake	1123,3,35000,300000
#. code: Name: "Mountain Snake"
#: npc/010-2/_mobs.txt:13
#: npc/010-1/_mobs.txt:7
#: npc/010-2/_mobs.txt:12
#: npc/010-1/_mobs.txt:8
#: npc/010-2/_mobs.txt:15
#: npc/010-2/_mobs.txt:14
#: npc/010-2/_mobs.txt:5
#: mob_db.conf:4669
#, no-c-format
msgid "Mountain Snake"
msgstr ""

#. code: Name: "Mountain Snake Skin"
#: item_db.conf:-1
#, no-c-format
msgid "Mountain Snake Skin"
msgstr ""

#. code: Name: "Mountain Snake Tongue"
#: item_db.conf:-1
#, no-c-format
msgid "Mountain Snake Tongue"
msgstr ""

#. code: Name: "Moutain Snake Egg"
#: item_db.conf:-1
#, no-c-format
msgid "Moutain Snake Egg"
msgstr ""

#. code: rif(.@n < .@max, menuimage("actions/lower", l("Move this line down"))),
#: npc/commands/motd.txt:106
#, no-c-format
msgid "Move this line down"
msgstr ""

#. code: rif(.@n > 0, menuimage("actions/raise", l("Move this line up"))),
#: npc/commands/motd.txt:105
#, no-c-format
msgid "Move this line up"
msgstr ""

#. code: if(@temp == 4)    mesq l("Much better, right?!");
#: npc/functions/nurse.txt:82
#, no-c-format
msgid "Much better, right?!"
msgstr ""

#. code: Name: "Murderer Crown"
#: item_db.conf:-1
#, no-c-format
msgid "Murderer Crown"
msgstr ""

#. code: Name: "Murderer Scorpion"
#. code: monster(.@MAP_NAME$, .@x, .@y, l("Murderer Scorpion"), MurdererScorpion, 1, "Sorfina::OnKillMurderer");
#: mob_db.conf:4954
#: npc/003-4/sorfina.txt:75
#, no-c-format
msgid "Murderer Scorpion"
msgstr ""

#. code: Name: "Mushroom Spores"
#: item_db.conf:-1
#, no-c-format
msgid "Mushroom Spores"
msgstr ""

#. code: Name: "Mustache"
#: item_db.conf:-1
#, no-c-format
msgid "Mustache"
msgstr ""

#. code: mesq l("My answer is still a no, and it won't change. Don't test my patience any further.");
#: npc/003-1-1/yetiking.txt:96
#, no-c-format
msgid "My answer is still a no, and it won't change. Don't test my patience any further."
msgstr ""

#. code: npctalkonce(l("My breath smells bad."));
#: npc/functions/random-talk.txt:134
#, no-c-format
msgid "My breath smells bad."
msgstr ""

#. code: l("My figurin is so nice!");
#: npc/005-1/vincent.txt:57
#, no-c-format
msgid "My figurin is so nice!"
msgstr ""

#. code: l("My formula is not a drug, nor magic. It is an ancient technology of our people!"),
#: npc/005-6/zitoni.txt:39
#, no-c-format
msgid "My formula is not a drug, nor magic. It is an ancient technology of our people!"
msgstr ""

#. code: mesq l("My husband and I have moved here under the Alliance orders.");
#: npc/005-6/morgan.txt:23
#, no-c-format
msgid "My husband and I have moved here under the Alliance orders."
msgstr ""

#. code: .@message$ = l("My mother told me, do not go work like a guard. You will die from overheating in the sun during the summer time.");
#: npc/003-1/lieutenantdausen.txt:399
#, no-c-format
msgid "My mother told me, do not go work like a guard. You will die from overheating in the sun during the summer time."
msgstr ""

#. code: mesq l("My name is Juliet, it is me who took care of you after we found you in the sea.");
#: npc/002-3/juliet.txt:184
#, no-c-format
msgid "My name is Juliet, it is me who took care of you after we found you in the sea."
msgstr ""

#. code: l("My stats are too good, I won't need it.");
#: npc/005-6/zitoni.txt:49
#, no-c-format
msgid "My stats are too good, I won't need it."
msgstr ""

#. code: Name: "Mylarin Dust"
#: item_db.conf:-1
#, no-c-format
msgid "Mylarin Dust"
msgstr ""

#. code: spawner(l("Mysterious Bif"), rand(1098,1118), 5);
#: npc/001-1/eventmaster.txt:149
#: npc/001-1/eventmaster.txt:145
#: npc/001-1/eventmaster.txt:156
#: npc/001-1/eventmaster.txt:147
#: npc/001-1/eventmaster.txt:148
#: npc/001-1/eventmaster.txt:146
#: npc/001-1/eventmaster.txt:154
#: npc/001-1/eventmaster.txt:155
#: npc/001-1/eventmaster.txt:157
#, no-c-format
msgid "Mysterious Bif"
msgstr ""

#. code: Name: "Mysterious Bottle"
#: item_db.conf:-1
#, no-c-format
msgid "Mysterious Bottle"
msgstr ""

#. code: Name: "NPC Blinking Eyes"
#: item_db.conf:-1
#, no-c-format
msgid "NPC Blinking Eyes"
msgstr ""

#. code: mesq l("NPC stylists will cut your hair!");
#: npc/005-7/trainer.txt:340
#, no-c-format
msgid "NPC stylists will cut your hair!"
msgstr ""

#. code: mesq l("NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help.");
#: npc/005-7/trainer.txt:357
#, no-c-format
msgid "NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help."
msgstr ""

#. code: l("NPCs."),            L_NPC,
#: npc/005-7/trainer.txt:289
#, no-c-format
msgid "NPCs."
msgstr ""

#. code: l("Nah, thank you."), L_Close;
#: npc/007-1/pylon.txt:86
#, no-c-format
msgid "Nah, thank you."
msgstr ""

#. code: l("Nah."), -;
#: npc/002-1/knife.txt:23
#, no-c-format
msgid "Nah."
msgstr ""

#. code: 002-4,25,26,0	script	Nard	NPC_NARD,{
#: npc/002-4/nard.txt:10
#, no-c-format
msgid "Nard"
msgstr ""

#. code: npctalk3 l("Nard doesn't like people who gets money without working for it.");
#: npc/002-4/elmo.txt:91
#, no-c-format
msgid "Nard doesn't like people who gets money without working for it."
msgstr ""

#. code: npctalk3 l("Nard is impressed, you're a hard worker.");
#: npc/002-4/elmo.txt:83
#, no-c-format
msgid "Nard is impressed, you're a hard worker."
msgstr ""

#. code: npctalk3 l("Nard is very impressed, you're really a hard worker. Congrats!");
#: npc/002-4/elmo.txt:81
#, no-c-format
msgid "Nard is very impressed, you're really a hard worker. Congrats!"
msgstr ""

#. code: npctalk3 l("Nard likes people who work hard. Work harder!");
#: npc/002-4/elmo.txt:87
#, no-c-format
msgid "Nard likes people who work hard. Work harder!"
msgstr ""

#. code: npctalk3 l("Nard noticed your hard work.");
#: npc/002-4/elmo.txt:85
#, no-c-format
msgid "Nard noticed your hard work."
msgstr ""

#. code: mesn "Narrator";
#. code: mesn l("Narrator");
#: npc/002-3/billybons.txt:18
#: npc/000-0-0/sailors.txt:68
#: npc/002-3/doors.txt:23
#: npc/functions/main.txt:105
#: npc/002-1/arpan.txt:187
#: npc/002-2/doors.txt:60
#: npc/002-1/knife.txt:17
#: npc/items/croconut.txt:12
#: npc/002-1/knife.txt:35
#: npc/functions/clientversion.txt:57
#: npc/000-0/sailors.txt:71
#: npc/002-3/billybons.txt:89
#: npc/002-1/arpan.txt:235
#: npc/002-2/doors.txt:19
#: npc/002-2/doors.txt:43
#: npc/002-1/arpan.txt:121
#: npc/000-0/sailors.txt:19
#: npc/items/croconut.txt:38
#: npc/002-2/doors.txt:67
#, no-c-format
msgid "Narrator"
msgstr ""

#. code: Name: "Natural Card"
#: item_db.conf:-1
#, no-c-format
msgid "Natural Card"
msgstr ""

#. code: Name: "Navy Blue Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Navy Blue Dye"
msgstr ""

#. code: Name: "Necromancer Card"
#: item_db.conf:-1
#, no-c-format
msgid "Necromancer Card"
msgstr ""

#. code: mesq l("Need a healing?");
#: npc/functions/nurse.txt:44
#, no-c-format
msgid "Need a healing?"
msgstr ""

#. code: 003-1,103,106,0	script	Neko	NPC_PLAYER,{
#: npc/003-1/neko.txt:6
#, no-c-format
msgid "Neko"
msgstr ""

#. code: mesq l("Neutral monsters do not have such a sense of danger.");
#: npc/005-7/trainer.txt:328
#, no-c-format
msgid "Neutral monsters do not have such a sense of danger."
msgstr ""

#. code: l("Never (only on login)"), 0;
#: npc/commands/scheduled-broadcasts.txt:30
#, no-c-format
msgid "Never (only on login)"
msgstr ""

#. code: l("Nevertheless, you probably need some base materials from Bif. Who knows what it will drop if you are lucky?");
#: npc/005-4/rosen.txt:13
#, no-c-format
msgid "Nevertheless, you probably need some base materials from Bif. Who knows what it will drop if you are lucky?"
msgstr ""

#. code: mes l("Next broadcast: (never)");
#: npc/commands/scheduled-broadcasts.txt:155
#, no-c-format
msgid "Next broadcast: (never)"
msgstr ""

#. code: mes l("Next broadcast: @@", FuzzyTime(time_from_ms(.@next)));
#: npc/commands/scheduled-broadcasts.txt:150
#, no-c-format
msgid "Next broadcast: @@"
msgstr ""

#. code: npctalkonce(l("Nice day to you."));
#: npc/functions/random-talk.txt:29
#, no-c-format
msgid "Nice day to you."
msgstr ""

#. code: mesq l("Nice! I want you to kill some red scorpions, as I said!");
#: npc/003-10/guarddevoir.txt:28
#, no-c-format
msgid "Nice! I want you to kill some red scorpions, as I said!"
msgstr ""

#. code: 012-5,36,26,0	script	Nicholas	NPC_CHELIOS,{
#: npc/012-5/nicholas.txt:20
#, no-c-format
msgid "Nicholas"
msgstr ""

#. code: 001-5,54,51,25,29	monster	Night Scorpion	1077,1,35000,150000
#. code: spawner(l("Night Scorpion"), 1077, 1);
#. code: Name: "Night Scorpion"
#: npc/001-5/_mobs.txt:4
#: npc/001-1/eventmaster.txt:130
#: mob_db.conf:2571
#, no-c-format
msgid "Night Scorpion"
msgstr ""

#. code: 003-1,56,143,0	script	Nina The Traveler	NPC_F_COINKEEPER,{
#: npc/003-1/ninathetraveler.txt:6
#, no-c-format
msgid "Nina The Traveler"
msgstr ""

#. code: mesq l("Nivalis was the last human settlement built during the First Era.");
#: npc/003-1/ninathetraveler.txt:58
#: npc/012-1/dyrinthetraveler.txt:57
#, no-c-format
msgid "Nivalis was the last human settlement built during the First Era."
msgstr ""

#. code: menuaction(l("No")));
#. code: l("No"),
#. code: l("No");
#: npc/commands/scheduled-broadcasts.txt:64
#: npc/003-1/ishi.txt:176
#: npc/functions/main.txt:171
#: npc/012-5/nicholas.txt:38
#, no-c-format
msgid "No"
msgstr ""

#. code: mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!");
#: npc/002-3/billybons.txt:37
#, no-c-format
msgid "No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0"
msgstr ""

#. code: mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!");
#: npc/002-3/billybons.txt:37
#, no-c-format
msgid "No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1"
msgstr ""

#. code: mesq l("No criminal record, no bank account, not even a tax payment declaration.");
#: npc/003-2/lua.txt:84
#, no-c-format
msgid "No criminal record, no bank account, not even a tax payment declaration."
msgstr ""

#. code: npctalkonce l("No one is allowed past this point.");
#: npc/003-1/lieutenantdausen.txt:815
#, no-c-format
msgid "No one is allowed past this point."
msgstr ""

#. code: l("No problem is too big for me. I have them right here!"),
#: npc/005-4/tolchi.txt:132
#, no-c-format
msgid "No problem is too big for me. I have them right here!"
msgstr ""

#. code: l("No problem, I can help you anyway."), L_Task,
#: npc/002-1/peter.txt:171
#, no-c-format
msgid "No problem, I can help you anyway."
msgstr ""

#. code: l("No thanks."), -;
#: npc/002-1/chefgado.txt:50
#, no-c-format
msgid "No thanks."
msgstr ""

#. code: l("No way!"), L_Close,
#: npc/004-1/elanore.txt:28
#, no-c-format
msgid "No way!"
msgstr ""

#. code: l("No way! That's absurd!"),       L_Close,
#: npc/009-1/charles.txt:81
#, no-c-format
msgid "No way! That's absurd!"
msgstr ""

#. code: l("No, I'll save my money."), -;
#: npc/016-1/marine.txt:19
#: npc/002-4/nard.txt:187
#, no-c-format
msgid "No, I'll save my money."
msgstr ""

#. code: l("No, justice must be done.") , L_Die;
#: npc/009-1/charles.txt:65
#, no-c-format
msgid "No, justice must be done."
msgstr ""

#. code: if (select(l("Yes, I do."), l("No, none.")) == 1) {
#: npc/002-3/juliet.txt:20
#, no-c-format
msgid "No, none."
msgstr ""

#. code: mesq l("No, please don't! I have 3 kids to feed. They are looking for me for contraband. Please, let me go!");
#: npc/002-1/alige.txt:37
#, no-c-format
msgid "No, please don't! I have 3 kids to feed. They are looking for me for contraband. Please, let me go!"
msgstr ""

#. code: l("No, thanks!"),           L_Fechar;
#: npc/005-7/trainer.txt:52
#, no-c-format
msgid "No, thanks!"
msgstr ""

#. code: l("No, thanks, I will keep my gems.");
#: npc/007-1/pylon.txt:40
#, no-c-format
msgid "No, thanks, I will keep my gems."
msgstr ""

#. code: l("No, thanks, it's not my job!"),             L_Close;
#: npc/007-1/tycoon.txt:59
#, no-c-format
msgid "No, thanks, it's not my job!"
msgstr ""

#. code: l("No, thanks."),L_Close;
#: npc/005-1/liana.txt:27
#: npc/005-1/maya.txt:81
#: npc/003-10/guarddevoir.txt:23
#: npc/005-1/maya.txt:35
#: npc/007-1/dracoula.txt:24
#, no-c-format
msgid "No, thanks."
msgstr ""

#. code: l("No, they are way too dangerous for me!"), -;
#: npc/002-1/peter.txt:115
#: npc/002-1/peter.txt:145
#, no-c-format
msgid "No, they are way too dangerous for me!"
msgstr ""

#. code: rif((getareausers("001-7", 7) > 1 || $@GM_OVERRIDE) && !mobcount(.map$, "#YetiKing::OnVictory") && @YetiKing_Challenger, l("No, we challenge you to a duel!")),
#: npc/001-7/celestia_bossfight.txt:86
#, no-c-format
msgid "No, we challenge you to a duel!"
msgstr ""

#. code: l("No."),   L_Close;
#. code: l("No.");
#. code: l("No."), L_Close,
#. code: l("No."), -;
#. code: mesq l("No.");
#. code: switch (select(l("Yes."), l("No.")))
#: npc/003-1/tinris.txt:29
#: npc/001-1/portal.txt:13
#: npc/003-1/lieutenantdausen.txt:362
#: npc/005-1/zegas.txt:86
#: npc/002-2/doors.txt:25
#: npc/005-1/ayasha.txt:405
#: npc/002-1/chefgado.txt:39
#: npc/002-1/arpan.txt:255
#: npc/items/croconut.txt:18
#: npc/005-4/tolchi.txt:174
#, no-c-format
msgid "No."
msgstr ""

#. code: l("No..."), L_Close;
#: npc/003-1/hasan.txt:36
#, no-c-format
msgid "No..."
msgstr ""

#. code: l("No... Not yet, sorry."), L_Close;
#: npc/002-1/alige.txt:102
#, no-c-format
msgid "No... Not yet, sorry."
msgstr ""

#. code: mesq l("Nobody can know! *burp*");
#: npc/002-3/billybons.txt:70
#, no-c-format
msgid "Nobody can know! *burp*"
msgstr ""

#. code: mesq l("Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor.");
#: npc/005-7/trainer.txt:332
#, no-c-format
msgid "Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor."
msgstr ""

#. code: l("Not at the moment"),
#. code: l("Not at the moment");
#: npc/functions/bank.txt:144
#: npc/003-1/aidan.txt:19
#, no-c-format
msgid "Not at the moment"
msgstr ""

#. code: npctalkonce(l("Not in the mood to chat."));
#: npc/functions/random-talk.txt:131
#, no-c-format
msgid "Not in the mood to chat."
msgstr ""

#. code: l("Not now, but I may be back later."), L_Close;
#: npc/003-1/silvia.txt:49
#, no-c-format
msgid "Not now, but I may be back later."
msgstr ""

#. code: l("Not really, sorry."), L_Close,
#: npc/012-3/alan.txt:52
#, no-c-format
msgid "Not really, sorry."
msgstr ""

#. code: l("Not right now, I'm busy."),                      L_Close,
#: npc/002-1/alige.txt:26
#, no-c-format
msgid "Not right now, I'm busy."
msgstr ""

#. code: l("Not today, sorry."),
#: npc/003-5/jeweler.txt:81
#, no-c-format
msgid "Not today, sorry."
msgstr ""

#. code: l("Not yet, I'll be right back."),  L_Wait;
#: npc/009-1/charles.txt:110
#, no-c-format
msgid "Not yet, I'll be right back."
msgstr ""

#. code: l("Not yet."),
#. code: l("Not yet."), -;
#: npc/002-1/chefgado.txt:71
#: npc/009-1/fisherman.txt:96
#, no-c-format
msgid "Not yet."
msgstr ""

#. code: mesq l("Note down. To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. ##BYou will lose experience if you are defeated.##b");
#: npc/005-7/trainer.txt:225
#, no-c-format
msgid "Note down. To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. ##BYou will lose experience if you are defeated.##b"
msgstr ""

#. code: 014-2,48,20,0	script	Note#014-2tmp	NPC_NO_SPRITE,{
#: npc/014-2/note.txt:6
#, no-c-format
msgid "Note#014-2tmp"
msgstr ""

#. code: 002-3,40,25,0	script	Note#johanne	NPC_PAPER_NOTE,{
#: npc/002-3/note.txt:11
#, no-c-format
msgid "Note#johanne"
msgstr ""

#. code: 005-2-1,41,33,0	script	Note#saxsocave	NPC_PAPER_NOTE,{
#: npc/005-2-1/note.txt:6
#, no-c-format
msgid "Note#saxsocave"
msgstr ""

#. code: l("Nothing")))
#: npc/functions/marriage.txt:241
#: npc/functions/marriage.txt:226
#, no-c-format
msgid "Nothing"
msgstr ""

#. code: l("Nothing at the moment, thanks."),
#: npc/012-1/jack.txt:16
#, no-c-format
msgid "Nothing at the moment, thanks."
msgstr ""

#. code: l("Nothing at the moment."), L_Quit,
#: npc/005-6/zitoni.txt:153
#, no-c-format
msgid "Nothing at the moment."
msgstr ""

#. code: l("Nothing right now.")
#: npc/001-5/worker.txt:25
#, no-c-format
msgid "Nothing right now."
msgstr ""

#. code: l("Nothing, sorry!"),
#: npc/012-5/nicholas.txt:89
#, no-c-format
msgid "Nothing, sorry!"
msgstr ""

#. code: l("Nothing, sorry."), L_Close;
#. code: l("Nothing, sorry."), -;
#. code: l("Nothing, sorry.");
#. code: //    l("Nothing, sorry.");
#: npc/002-1/arpan.txt:164
#: npc/003-5/jeweler.txt:28
#: npc/002-3/juliet.txt:119
#: npc/002-3/juliet.txt:153
#, no-c-format
msgid "Nothing, sorry."
msgstr ""

#. code: l("Nothing, thanks!");
#: npc/012-5/nicholas.txt:69
#, no-c-format
msgid "Nothing, thanks!"
msgstr ""

#. code: l("Nothing, thanks.");
#: npc/003-8/jhedia.txt:63
#, no-c-format
msgid "Nothing, thanks."
msgstr ""

#. code: l("Nothing."));
#: npc/items/shovel.txt:148
#, no-c-format
msgid "Nothing."
msgstr ""

#. code: mesq l("Now I travel by the world, composing songs about the things I see.");
#: npc/003-1/mariusthebard.txt:28
#, no-c-format
msgid "Now I travel by the world, composing songs about the things I see."
msgstr ""

#. code: l("Now stand still... It should not take much time...");
#: npc/012-4/wyara.txt:59
#: npc/005-6/zitoni.txt:108
#: npc/009-1/kevin.txt:56
#: npc/003-1/malivox.txt:56
#, no-c-format
msgid "Now stand still... It should not take much time..."
msgstr ""

#. code: speech lg("Now wait for your partner, then talk to me again.");
#: npc/functions/marriage.txt:143
#, no-c-format
msgid "Now wait for your partner, then talk to me again.#0"
msgstr ""

#. code: speech lg("Now wait for your partner, then talk to me again.");
#: npc/functions/marriage.txt:143
#, no-c-format
msgid "Now wait for your partner, then talk to me again.#1"
msgstr ""

#. code: mesq l("Now you need to fight monster with the maximum range, you can to do this do these steps in order: lock enemy, Attack, hit, move backwards of one tile, hit, ETC.");
#: npc/007-1/tycoon.txt:174
#, no-c-format
msgid "Now you need to fight monster with the maximum range, you can to do this do these steps in order: lock enemy, Attack, hit, move backwards of one tile, hit, ETC."
msgstr ""

#. code: mesq l("Now, please kill 50 @@, Try to collect some lamps in the same time, they could be useful later.", getmonsterlink(CaveSnake));
#: npc/007-1/tycoon.txt:97
#, no-c-format
msgid "Now, please kill 50 @@, Try to collect some lamps in the same time, they could be useful later."
msgstr ""

#. code: mesq l("Now, the real challenge will start. You have a lot of raw power, but that doesn't gives you a lot of skills to learn.");
#: npc/functions/class.txt:139
#, no-c-format
msgid "Now, the real challenge will start. You have a lot of raw power, but that doesn't gives you a lot of skills to learn."
msgstr ""

#. code: 005-5,27,38,0	script	Nylo	NPC_PLAYER,{
#: npc/005-5/nylo.txt:4
#, no-c-format
msgid "Nylo"
msgstr ""

#. code: 005-5,27,38,0	trader	Nylo#Beer	NPC_HIDDEN,{
#: npc/005-5/nylo.txt:177
#, no-c-format
msgid "Nylo#Beer"
msgstr ""

#. code: l("OK, I will get them."), L_Close,
#: npc/004-1/elanore.txt:27
#, no-c-format
msgid "OK, I will get them."
msgstr ""

#. code: monster(.@map$, .@x, .@y, l("Oak"), 1017, 1);
#: db/re/item_db.conf:147
#: db/re/item_db.conf:9591
#, no-c-format
msgid "Oak"
msgstr ""

#. code: 016-7,37,29,14,4	monster	Ocean Croc	1133,6,36000,30000
#. code: 016-6,38,32,14,2	monster	Ocean Croc	1133,4,36000,30000
#. code: 002-5,32,26,8,2	monster	Ocean Croc	1133,2,36000,30000
#. code: Name: "Ocean Croc"
#: npc/002-5/_mobs.txt:2
#: npc/016-7/_mobs.txt:2
#: npc/016-6/_mobs.txt:2
#: mob_db.conf:5154
#, no-c-format
msgid "Ocean Croc"
msgstr ""

#. code: Name: "Ocean Croc Claw"
#: item_db.conf:-1
#, no-c-format
msgid "Ocean Croc Claw"
msgstr ""

#. code: Name: "Ocean Pirate"
#: mob_db.conf:5326
#, no-c-format
msgid "Ocean Pirate"
msgstr ""

#. code: l("Of course I'll help you!"), L_Accept,
#: npc/002-1/alige.txt:69
#, no-c-format
msgid "Of course I'll help you!"
msgstr ""

#. code: mesq l("Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!");
#: npc/002-3/juliet.txt:52
#, no-c-format
msgid "Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!"
msgstr ""

#. code: mesq l("Of course, I actually have two options:");
#: npc/003-5/jeweler.txt:37
#, no-c-format
msgid "Of course, I actually have two options:"
msgstr ""

#. code: mesq l("Of course, give me just a minute to look up for your data, @@.", strcharinfo(0));
#: npc/003-2/lua.txt:75
#, no-c-format
msgid "Of course, give me just a minute to look up for your data, @@."
msgstr ""

#. code: mesq l("Of course, they are on the left wall, go have a look at them.");
#: npc/002-3/juliet.txt:132
#, no-c-format
msgid "Of course, they are on the left wall, go have a look at them."
msgstr ""

#. code: if (strcharinfo(0) == $MOST_HEROIC$) npctalk l("Oh my, the great @@ has come to talk to me!", $MOST_HEROIC$);
#: npc/003-1/silvia.txt:7
#, no-c-format
msgid "Oh my, the great @@ has come to talk to me!"
msgstr ""

#. code: mesq l("Oh my, you don't seem to be registered as a Monster Hunting Quest Participant. Would you like to register?");
#: npc/003-1/aidan.txt:9
#, no-c-format
msgid "Oh my, you don't seem to be registered as a Monster Hunting Quest Participant. Would you like to register?"
msgstr ""

#. code: rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
#: npc/012-4/wyara.txt:46
#: npc/009-1/kevin.txt:43
#: npc/003-1/malivox.txt:43
#: npc/005-6/zitoni.txt:95
#, no-c-format
msgid "Oh no, I don't have any money on me right now."
msgstr ""

#. code: mesq l("Oh no, not another stranger she sends me to tell that!");
#: npc/003-1/silvia.txt:19
#, no-c-format
msgid "Oh no, not another stranger she sends me to tell that!"
msgstr ""

#. code: mes l("Oh noes! You've found the Candor control panel!");
#: npc/005-1/ayasha.txt:126
#, no-c-format
msgid "Oh noes! You've found the Candor control panel!"
msgstr ""

#. code: mes l("Oh noes! You've found the Halinarzo control panel!");
#: npc/009-1/guards.txt:23
#, no-c-format
msgid "Oh noes! You've found the Halinarzo control panel!"
msgstr ""

#. code: mes l("Oh noes! You've found the Hurnscald control panel!");
#: npc/012-1/guards.txt:60
#, no-c-format
msgid "Oh noes! You've found the Hurnscald control panel!"
msgstr ""

#. code: mes l("Oh noes! You've found the Tulimshar control panel!");
#: npc/003-1/lieutenantdausen.txt:113
#, no-c-format
msgid "Oh noes! You've found the Tulimshar control panel!"
msgstr ""

#. code: mesq l("Oh right, I totally forgot about that, here you go.");
#: npc/002-1/arpan.txt:219
#, no-c-format
msgid "Oh right, I totally forgot about that, here you go."
msgstr ""

#. code: mesq lg("Oh well, we rescued you when you were yaying adrift in the sea.");
#: npc/002-1/arpan.txt:132
#, no-c-format
msgid "Oh well, we rescued you when you were yaying adrift in the sea.#0"
msgstr ""

#. code: mesq lg("Oh well, we rescued you when you were yaying adrift in the sea.");
#: npc/002-1/arpan.txt:132
#, no-c-format
msgid "Oh well, we rescued you when you were yaying adrift in the sea.#1"
msgstr ""

#. code: mesq l("Oh well... That's my mother, and this is why I love her.");
#: npc/003-1/silvia.txt:25
#, no-c-format
msgid "Oh well... That's my mother, and this is why I love her."
msgstr ""

#. code: mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?");
#: npc/002-1/arpan.txt:232
#, no-c-format
msgid "Oh yeyeye... As they are not edible, you can maybe try to equip them?#0"
msgstr ""

#. code: mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?");
#: npc/002-1/arpan.txt:232
#, no-c-format
msgid "Oh yeyeye... As they are not edible, you can maybe try to equip them?#1"
msgstr ""

#. code: l("Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."),
#: npc/003-2/estard.txt:21
#, no-c-format
msgid "Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."
msgstr ""

#. code: l("Oh! You found me. Good job!");
#: npc/005-1/ayasha.txt:282
#, no-c-format
msgid "Oh! You found me. Good job!"
msgstr ""

#. code: mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there.");
#: npc/002-4/nard.txt:49
#, no-c-format
msgid "Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there."
msgstr ""

#. code: l("Oh, Welcome then.");
#: npc/003-1/sarah.txt:35
#, no-c-format
msgid "Oh, Welcome then."
msgstr ""

#. code: mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future.");
#: npc/002-3/juliet.txt:200
#: npc/002-3/juliet.txt:83
#, no-c-format
msgid "Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."
msgstr ""

#. code: //    l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."));
#: npc/functions/random-talk.txt:124
#, no-c-format
msgid "Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."
msgstr ""

#. code: mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.");
#: npc/000-0-0/sailors.txt:45
#, no-c-format
msgid "Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0"
msgstr ""

#. code: mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.");
#: npc/000-0-0/sailors.txt:45
#, no-c-format
msgid "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1"
msgstr ""

#. code: l("Oh, and you will need this book too, it will help you learn the basics of fishing."),
#: npc/test/hinnack.txt:53
#: npc/003-1/eugene.txt:62
#, no-c-format
msgid "Oh, and you will need this book too, it will help you learn the basics of fishing."
msgstr ""

#. code: mesq l("Oh, every settlement is part of it. Candor, Tulimshar, Hurnscald, Frostia, Halinarzo, Artis, Esperia, Nivalis...");
#: npc/003-1/gladys.txt:45
#, no-c-format
msgid "Oh, every settlement is part of it. Candor, Tulimshar, Hurnscald, Frostia, Halinarzo, Artis, Esperia, Nivalis..."
msgstr ""

#. code: mesq l("Oh, he has been a little rascal since his father died.");
#: npc/003-4/sorfina.txt:30
#, no-c-format
msgid "Oh, he has been a little rascal since his father died."
msgstr ""

#. code: mesq lg("Oh, she's still alive!", "Oh, he's still alive!");
#: npc/000-0/sailors.txt:62
#, no-c-format
msgid "Oh, he's still alive!#1"
msgstr ""

#. code: mesq l("Oh, hello there! Welcome to the Mana Plain Of Existence!");
#: npc/001-1/rewards.txt:8
#, no-c-format
msgid "Oh, hello there! Welcome to the Mana Plain Of Existence!"
msgstr ""

#. code: mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!");
#: npc/002-1/arpan.txt:206
#, no-c-format
msgid "Oh, now that I remember, we also found some money in your pockets, here it is!#0"
msgstr ""

#. code: mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!");
#: npc/002-1/arpan.txt:206
#, no-c-format
msgid "Oh, now that I remember, we also found some money in your pockets, here it is!#1"
msgstr ""

#. code: mesq l("Oh, please. They're weaker than Maggots. They will only pose a threat if you're unarmed.");
#: npc/002-1/dan.txt:40
#, no-c-format
msgid "Oh, please. They're weaker than Maggots. They will only pose a threat if you're unarmed."
msgstr ""

#. code: mesq lg("Oh, she's still alive!", "Oh, he's still alive!");
#: npc/000-0/sailors.txt:62
#, no-c-format
msgid "Oh, she's still alive!#0"
msgstr ""

#. code: mesq l("Oh, thank you! My daughter means a lot to me.");
#: npc/003-1/swezanne.txt:85
#, no-c-format
msgid "Oh, thank you! My daughter means a lot to me."
msgstr ""

#. code: rif(countitem("Cotton Cloth") < 3 || countitem("Maggot Slime") < 3, l("Oh, then I don't have enough! I'll bring more later!")), L_Close,
#. code: rif(countitem(ScorpionStinger) < 3 || countitem(PiouFeathers) < 10, l("Oh, then I don't have enough! I'll bring more later!")), L_Close,
#: npc/005-1/maya.txt:98
#: npc/005-1/maya.txt:50
#, no-c-format
msgid "Oh, then I don't have enough! I'll bring more later!"
msgstr ""

#. code: l("Oh, too bad."), L_Close,
#: npc/012-3/alan.txt:38
#, no-c-format
msgid "Oh, too bad."
msgstr ""

#. code: //mesq l("Oh... Err, yes I did, or, well, good day to you!");
#: npc/002-4/nard.txt:31
#, no-c-format
msgid "Oh... Err, yes I did, or, well, good day to you!"
msgstr ""

#. code: mesq l("Ohh! A fingernail aside.");
#: npc/012-1/gwendolyn.txt:458
#, no-c-format
msgid "Ohh! A fingernail aside."
msgstr ""

#. code: speech l("Ok I add your name... @@...", strcharinfo(0));
#: npc/functions/marriage.txt:140
#, no-c-format
msgid "Ok I add your name... @@..."
msgstr ""

#. code: //mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him.");
#: npc/000-0-0/sailors.txt:64
#, no-c-format
msgid "Ok, I think he's waking up, go see him.#1"
msgstr ""

#. code: //mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him.");
#: npc/000-0-0/sailors.txt:64
#, no-c-format
msgid "Ok, I think she's waking up, go see her.#0"
msgstr ""

#. code: switch (select(l("Ok, I'll be back in no time."),
#: npc/005-1/vincent.txt:21
#, no-c-format
msgid "Ok, I'll be back in no time."
msgstr ""

#. code: mesq l("Ok, done.");
#: npc/002-3/juliet.txt:61
#, no-c-format
msgid "Ok, done."
msgstr ""

#. code: l("Ok, let me see..."),
#: npc/003-6/cyndala.txt:70
#, no-c-format
msgid "Ok, let me see..."
msgstr ""

#. code: mesq l("Ok, now I want you to purge the cave from maggots. Kill 25 @@. They keep respawning and annoy miners team.", getmonsterlink(CaveMaggot));
#: npc/007-1/tycoon.txt:83
#, no-c-format
msgid "Ok, now I want you to purge the cave from maggots. Kill 25 @@. They keep respawning and annoy miners team."
msgstr ""

#. code: l("Ok, see you later."),L_Close,
#: npc/003-2/lua.txt:16
#, no-c-format
msgid "Ok, see you later."
msgstr ""

#. code: l("Ok, thanks."), L_Close,
#: npc/012-3/alan.txt:23
#, no-c-format
msgid "Ok, thanks."
msgstr ""

#. code: l("Ok, this will be my last request. The Trainer asked me for a fine weapon, to protect our village."),
#: npc/005-4/tolchi.txt:126
#, no-c-format
msgid "Ok, this will be my last request. The Trainer asked me for a fine weapon, to protect our village."
msgstr ""

#. code: mesq l("Ok, you can see that target over there? I will tell you how strong the wind blows and from which direction. Then you will try to hit the target by moving right or left and decide how powerful you want to shoot.");
#: npc/012-1/gwendolyn.txt:156
#, no-c-format
msgid "Ok, you can see that target over there? I will tell you how strong the wind blows and from which direction. Then you will try to hit the target by moving right or left and decide how powerful you want to shoot."
msgstr ""

#. code: mesq l("Ok, you have some level. Now, let me think on an easy task for you...");
#: npc/005-7/trainer.txt:63
#, no-c-format
msgid "Ok, you have some level. Now, let me think on an easy task for you..."
msgstr ""

#. code: mesq l("Ok, you look strong enough. Now, let me think on an easy task for you...");
#: npc/007-1/tycoon.txt:69
#, no-c-format
msgid "Ok, you look strong enough. Now, let me think on an easy task for you..."
msgstr ""

#. code: mesq l("Ok. You have made great progress. I think you are ready for further tasks.");
#: npc/012-1/gwendolyn.txt:145
#, no-c-format
msgid "Ok. You have made great progress. I think you are ready for further tasks."
msgstr ""

#. code: lg("Okay, I'm ready to work!"), -,
#: npc/002-1/peter.txt:187
#, no-c-format
msgid "Okay, I'm ready to work!#0"
msgstr ""

#. code: lg("Okay, I'm ready to work!"), -,
#: npc/002-1/peter.txt:187
#, no-c-format
msgid "Okay, I'm ready to work!#1"
msgstr ""

#. code: mesq l("Okay, to join an arena, you need the unique password. Leave blank if you don't know.");
#: npc/003-10/arnea.txt:80
#, no-c-format
msgid "Okay, to join an arena, you need the unique password. Leave blank if you don't know."
msgstr ""

#. code: mesq l("Okay, which arena will you rent? Cost is @@ GP.", .price);
#: npc/003-10/arnea.txt:31
#, no-c-format
msgid "Okay, which arena will you rent? Cost is @@ GP."
msgstr ""

#. code: mesq l("Okay, you can start!");
#: npc/002-1/peter.txt:206
#, no-c-format
msgid "Okay, you can start!"
msgstr ""

#. code: mesn l("Old Paper Patch");
#: npc/002-1/alige.txt:108
#: npc/002-1/alige.txt:53
#, no-c-format
msgid "Old Paper Patch"
msgstr ""

#. code: Name: "Old Towel"
#: item_db.conf:-1
#, no-c-format
msgid "Old Towel"
msgstr ""

#. code: 003-1,53,144,0	script	Old Well#003-1	NPC_NO_SPRITE,{
#: npc/003-1/oldwell.txt:7
#, no-c-format
msgid "Old Well#003-1"
msgstr ""

#. code: mes l("Old line:");
#: npc/commands/motd.txt:73
#, no-c-format
msgid "Old line:"
msgstr ""

#. code: Name: "Oldur Card"
#: item_db.conf:-1
#, no-c-format
msgid "Oldur Card"
msgstr ""

#. code: mesq l("Once used, they will disappear from your inventory.");
#: npc/005-7/trainer.txt:305
#, no-c-format
msgid "Once used, they will disappear from your inventory."
msgstr ""

#. code: l("Once you have the appropriate colorant for the item, ##bdrag the colorant##b to the material."),
#: npc/003-6/cyndala.txt:17
#, no-c-format
msgid "Once you have the appropriate colorant for the item, ##bdrag the colorant##b to the material."
msgstr ""

#. code: mesq l("Once you lit one of them, monsters will pour out, so take care to don't die.");
#: npc/007-1/zarkor.txt:143
#, no-c-format
msgid "Once you lit one of them, monsters will pour out, so take care to don't die."
msgstr ""

#. code: l("One day more or less won't make a difference."), L_Close;
#: npc/003-1/swezanne.txt:80
#, no-c-format
msgid "One day more or less won't make a difference."
msgstr ""

#. code: mesq l("One day... One day! ONE DAY I'LL GET REVENGE ON YOU, MONSTER KING!");
#: npc/007-1/zarkor.txt:54
#, no-c-format
msgid "One day... One day! ONE DAY I'LL GET REVENGE ON YOU, MONSTER KING!"
msgstr ""

#. code: mesq l("One of them is really crazy, though: They say that there is a legendary monster down there.");
#: npc/003-1/inac.txt:10
#, no-c-format
msgid "One of them is really crazy, though: They say that there is a legendary monster down there."
msgstr ""

#. code: dispbottom l("Only Tulimshar Guards are allowed in this building.");
#: npc/003-1/lieutenantdausen.txt:830
#, no-c-format
msgid "Only Tulimshar Guards are allowed in this building."
msgstr ""

#. code: mesq l("Only finest wares!");
#: npc/003-1/inar.txt:7
#, no-c-format
msgid "Only finest wares!"
msgstr ""

#. code: mes l("Only getting closer to find out what kind this one is.");
#: npc/001-4/mushroom.txt:125
#: npc/001-4/mushroom.txt:75
#: npc/001-4/mushroom.txt:145
#: npc/001-4/mushroom.txt:15
#: npc/001-4/mushroom.txt:35
#: npc/001-4/mushroom.txt:105
#: npc/001-4/mushroom.txt:25
#: npc/001-4/mushroom.txt:95
#: npc/001-4/mushroom.txt:135
#: npc/001-4/mushroom.txt:55
#: npc/001-4/mushroom.txt:65
#: npc/001-4/mushroom.txt:85
#: npc/001-4/mushroom.txt:115
#: npc/001-4/mushroom.txt:45
#, no-c-format
msgid "Only getting closer to find out what kind this one is."
msgstr ""

#. code: mesq l("Only the finest bows and arrows, in the land where wood is abundant!");
#: npc/012-3/alan.txt:20
#, no-c-format
msgid "Only the finest bows and arrows, in the land where wood is abundant!"
msgstr ""

#. code: mesq l("Ooh, this nice shiny thing? It was an event.");
#: npc/012-7/celestia.txt:39
#, no-c-format
msgid "Ooh, this nice shiny thing? It was an event."
msgstr ""

#. code: rif(is_gm() && .WALL, l("Open Extension")), L_DelWall,
#: npc/001-1/portal.txt:16
#, no-c-format
msgid "Open Extension"
msgstr ""

#. code: mesq l("Open your inventory window (F3 key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button.");
#: npc/005-7/trainer.txt:208
#, no-c-format
msgid "Open your inventory window (F3 key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button."
msgstr ""

#. code: Name: "Opened Christmas Box"
#: item_db.conf:-1
#, no-c-format
msgid "Opened Christmas Box"
msgstr ""

#. code: Name: "Opera Mask"
#: item_db.conf:-1
#, no-c-format
msgid "Opera Mask"
msgstr ""

#. code: mes col(l("Ops! You destroyed your @@.", getitemlink(Croconut)), 9);
#: npc/items/croconut.txt:54
#, no-c-format
msgid "Ops! You destroyed your @@."
msgstr ""

#. code: mesq l("Or rather, I can't. I would love to help you, just like everybody else, but I don't know how to make fertilizers.");
#: npc/003-1/eomie.txt:23
#, no-c-format
msgid "Or rather, I can't. I would love to help you, just like everybody else, but I don't know how to make fertilizers."
msgstr ""

#. code: Name: "Orange"
#: item_db.conf:-1
#, no-c-format
msgid "Orange"
msgstr ""

#. code: Name: "Orange Cupcake"
#: item_db.conf:-1
#, no-c-format
msgid "Orange Cupcake"
msgstr ""

#. code: Name: "Orange Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Orange Dye"
msgstr ""

#. code: Name: "Orange Eggshell Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Orange Eggshell Hat"
msgstr ""

#. code: mesn "Orc Voice";
#: npc/000-0/sailors.txt:33
#, no-c-format
msgid "Orc Voice"
msgstr ""

#. code: //    l("Other"), G_OTHER;
#. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other");
#. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other")));
#: npc/commands/debug-quest.txt:6
#: npc/commands/debug-look.txt:10
#: npc/commands/debug-quest.txt:5
#, no-c-format
msgid "Other"
msgstr ""

#. code: l("Other things are written but are not legible anymore.");
#: npc/002-3/note.txt:37
#, no-c-format
msgid "Other things are written but are not legible anymore."
msgstr ""

#. code: l("Other."), -1,
#: npc/functions/bank.txt:79
#: npc/functions/bank.txt:32
#, no-c-format
msgid "Other."
msgstr ""

#. code: mesq l("Otherwise, the monsters here usually won't attack you unless provoked.");
#: npc/005-7/trainer.txt:137
#, no-c-format
msgid "Otherwise, the monsters here usually won't attack you unless provoked."
msgstr ""

#. code: mesq l("Otherwise, you could ask the Constable. They act in the Alliance stead to enforce law and order, and may have... special arrangements for you.");
#: npc/003-1/gladys.txt:77
#, no-c-format
msgid "Otherwise, you could ask the Constable. They act in the Alliance stead to enforce law and order, and may have... special arrangements for you."
msgstr ""

#. code: .@message$ = l("Our service is dangerous and difficult. But I would not want any other. Thanks for the help.");
#: npc/003-1/lieutenantdausen.txt:396
#, no-c-format
msgid "Our service is dangerous and difficult. But I would not want any other. Thanks for the help."
msgstr ""

#. code: if(@temp == 2)    mesq l("Painless, wasn't it?");
#: npc/functions/nurse.txt:80
#, no-c-format
msgid "Painless, wasn't it?"
msgstr ""

#. code: Name: "Paladin Card"
#: item_db.conf:-1
#, no-c-format
msgid "Paladin Card"
msgstr ""

#. code: l("Paper");
#: npc/test/rock.txt:127
#, no-c-format
msgid "Paper"
msgstr ""

#. code: Name: "Paper Bag"
#: item_db.conf:-1
#, no-c-format
msgid "Paper Bag"
msgstr ""

#. code: speech l("Partner not ready.");
#: npc/functions/marriage.txt:204
#, no-c-format
msgid "Partner not ready."
msgstr ""

#. code: mesq l("Past this way is the Great River and the Eternal Swamps. But the river flooded.");
#: npc/009-1/guards.txt:13
#, no-c-format
msgid "Past this way is the Great River and the Eternal Swamps. But the river flooded."
msgstr ""

#. code: npctalk3 l("Pay attention to the fight, @@!", strcharinfo(0));
#: npc/006-1/crazyfefe.txt:76
#, no-c-format
msgid "Pay attention to the fight, @@!"
msgstr ""

#. code: Name: "Pear"
#: item_db.conf:-1
#, no-c-format
msgid "Pear"
msgstr ""

#. code: Name: "Pearl"
#: item_db.conf:-1
#, no-c-format
msgid "Pearl"
msgstr ""

#. code: mesq l("People are challenging now.");
#: npc/001-1/bgmaster.txt:31
#, no-c-format
msgid "People are challenging now."
msgstr ""

#. code: mesq l("People say it is the second biggest city from the world.");
#: npc/003-1/ninathetraveler.txt:87
#: npc/012-1/dyrinthetraveler.txt:72
#, no-c-format
msgid "People say it is the second biggest city from the world."
msgstr ""

#. code: mesq l("People usually dock there when travelling to the second continent. Nothing exceptional about economy.");
#: npc/012-1/dyrinthetraveler.txt:76
#: npc/003-1/ninathetraveler.txt:91
#, no-c-format
msgid "People usually dock there when travelling to the second continent. Nothing exceptional about economy."
msgstr ""

#. code: mesq l("People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck.");
#: npc/005-7/trainer.txt:380
#, no-c-format
msgid "People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck."
msgstr ""

#. code: mesq l("Perfect indeed! Congratulations!");
#: npc/012-1/gwendolyn.txt:449
#, no-c-format
msgid "Perfect indeed! Congratulations!"
msgstr ""

#. code: mesq l("Perfect! Here is your reward! (150 xp 150 gp)");
#: npc/007-1/tycoon.txt:90
#, no-c-format
msgid "Perfect! Here is your reward! (150 xp 150 gp)"
msgstr ""

#. code: mesq l("Perfect! Here is your reward! (40 xp 25 gp)");
#: npc/005-7/trainer.txt:82
#, no-c-format
msgid "Perfect! Here is your reward! (40 xp 25 gp)"
msgstr ""

#. code: mesq l("Perhaps you could tell her how much I love her? It is already some days since I last talked to her.");
#: npc/003-1/swezanne.txt:73
#, no-c-format
msgid "Perhaps you could tell her how much I love her? It is already some days since I last talked to her."
msgstr ""

#. code: l("Perhaps you should use a key to open it.");
#: npc/005-2/saxsochest.txt:34
#, no-c-format
msgid "Perhaps you should use a key to open it."
msgstr ""

#. code: mesq l("Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own.");
#: npc/functions/class.txt:92
#, no-c-format
msgid "Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own."
msgstr ""

#. code: mesq l("Perhaps, you could convince Jack to give me the wood, and seek for a fisherman on Halinarzo to give you the string? I won't charge anything.");
#: npc/012-3/alan.txt:49
#, no-c-format
msgid "Perhaps, you could convince Jack to give me the wood, and seek for a fisherman on Halinarzo to give you the string? I won't charge anything."
msgstr ""

#. code: Name: "Petal"
#: item_db.conf:-1
#, no-c-format
msgid "Petal"
msgstr ""

#. code: 002-1,70,35,0	script	Peter	NPC_RATTO_SAILOR,{
#: npc/002-1/peter.txt:91
#, no-c-format
msgid "Peter"
msgstr ""

#. code: mesq l("Photoshopped. Definitely. Good luck convincing somebody with that! %%a");
#: npc/003-1/hasan.txt:51
#, no-c-format
msgid "Photoshopped. Definitely. Good luck convincing somebody with that! %%a"
msgstr ""

#. code: Name: "Piberries"
#: item_db.conf:-1
#, no-c-format
msgid "Piberries"
msgstr ""

#. code: Name: "Piberries Infusion"
#: item_db.conf:-1
#, no-c-format
msgid "Piberries Infusion"
msgstr ""

#. code: l("Pick an item from either storage or inventory and choose what you want to do with it by clicking the right button."),
#: npc/005-5/nylo.txt:15
#: npc/005-5/nylo.txt:60
#, no-c-format
msgid "Pick an item from either storage or inventory and choose what you want to do with it by clicking the right button."
msgstr ""

#. code: Name: "Pile Of Ash"
#: item_db.conf:-1
#, no-c-format
msgid "Pile Of Ash"
msgstr ""

#. code: Name: "Pink Antenna"
#: item_db.conf:-1
#, no-c-format
msgid "Pink Antenna"
msgstr ""

#. code: Name: "Pink Blobime"
#: item_db.conf:-1
#, no-c-format
msgid "Pink Blobime"
msgstr ""

#. code: Name: "Pink Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Pink Dye"
msgstr ""

#. code: 012-1,92,33,45,15	monster	Pinkie	1132,8,30000,90000
#. code: Name: "Pinkie"
#: mob_db.conf:5107
#: npc/012-1/_mobs.txt:4
#, no-c-format
msgid "Pinkie"
msgstr ""

#. code: Name: "Pinkie Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Pinkie Hat"
msgstr ""

#. code: Name: "Pinkie Leg"
#: item_db.conf:-1
#, no-c-format
msgid "Pinkie Leg"
msgstr ""

#. code: test,38,12,1,1	monster	Piou	1002,1,1000,1000
#. code: 005-1,36,105,6,3	monster	Piou	1002,1,35000,300000
#. code: 002-1,52,32,21,9	monster	Piou	1002,3,30000,20000
#. code: spawner(l("Piou"), Piou, .@c);
#. code: test,54,10,1,1	monster	Piou	1002,3,1000,1000
#. code: spawner(l("Piou"), 1002, 20);
#. code: test,68,9,0,0	monster	Piou	1002,3,1000,1000
#. code: test,44,12,1,1	monster	Piou	1002,3,1000,1000
#. code: test,48,10,0,0	monster	Piou	1002,1,1000,1000
#. code: Name: "Piou"
#. code: 002-3,35,28,4,2	monster	Piou	1002,1,30000,20000
#. code: 003-1,109,24,9,4	monster	Piou	1002,3,30000,20000
#. code: 007-1,59,50,19,23	monster	Piou	1002,3,35000,300000
#. code: 016-1,31,26,9,4	monster	Piou	1002,2,30000,20000
#. code: 003-1,72,70,7,4	monster	Piou	1002,2,30000,20000
#. code: test,76,10,1,1	monster	Piou	1002,3,1000,1000
#. code: 003-2-2,52,32,21,9	monster	Piou	1002,3,30000,20000
#: npc/test/_mobs.txt:8
#: npc/007-1/_mobs.txt:5
#: npc/test/_mobs.txt:6
#: npc/test/_mobs.txt:4
#: npc/005-1/_mobs.txt:6
#: npc/003-2-2/_mobs.txt:2
#: mob_db.conf:110
#: npc/002-3/_mobs.txt:2
#: npc/test/_mobs.txt:2
#: npc/test/_mobs.txt:9
#: npc/001-1/eventmaster.txt:75
#: npc/test/_mobs.txt:12
#: npc/002-1/_mobs.txt:2
#: npc/003-1/_mobs.txt:5
#: npc/016-1/_mobs.txt:2
#: npc/001-1/eventmaster.txt:181
#: npc/003-1/_mobs.txt:13
#, no-c-format
msgid "Piou"
msgstr ""

#. code: Name: "Piou Feathers"
#: item_db.conf:-1
#, no-c-format
msgid "Piou Feathers"
msgstr ""

#. code: Name: "Piou Legs"
#: item_db.conf:-1
#, no-c-format
msgid "Piou Legs"
msgstr ""

#. code: Name: "Piou egg"
#: item_db.conf:-1
#, no-c-format
msgid "Piou egg"
msgstr ""

#. code: 002-1,0,0,0	script	PiouSpwn	NPC_HIDDEN,{
#: npc/002-1/dan.txt:82
#, no-c-format
msgid "PiouSpwn"
msgstr ""

#. code: l("Pious must keep a strict diet composed of Piberries, and Bhoppers eat only Aquadas."),
#: npc/items/books.txt:99
#, no-c-format
msgid "Pious must keep a strict diet composed of Piberries, and Bhoppers eat only Aquadas."
msgstr ""

#. code: spawner(l("Piousee"), 1003, 20);
#: npc/001-1/eventmaster.txt:76
#, no-c-format
msgid "Piousee"
msgstr ""

#. code: Name: "Piousse"
#. code: 012-1,135,58,7,29	monster	Piousse	1003,6,40000,60000
#: mob_db.conf:152
#: npc/012-1/_mobs.txt:6
#, no-c-format
msgid "Piousse"
msgstr ""

#. code: Name: "Pirate Bandana"
#: item_db.conf:-1
#, no-c-format
msgid "Pirate Bandana"
msgstr ""

#. code: Name: "Pirate Shorts"
#: item_db.conf:-1
#, no-c-format
msgid "Pirate Shorts"
msgstr ""

#. code: Name: "Pirate Treasure Map"
#: item_db.conf:-1
#, no-c-format
msgid "Pirate Treasure Map"
msgstr ""

#. code: Name: "Platinum Ingot"
#: item_db.conf:-1
#, no-c-format
msgid "Platinum Ingot"
msgstr ""

#. code: Name: "Platinum Ore"
#: item_db.conf:-1
#, no-c-format
msgid "Platinum Ore"
msgstr ""

#. code: mesn l("Players who still have Golden Eggs");
#: npc/003-1/events.txt:30
#, no-c-format
msgid "Players who still have Golden Eggs"
msgstr ""

#. code: mesq l("Please bring us 5 @@! That should be enough!", getitemlink("Beer"));
#: npc/005-1/sailors.txt:50
#, no-c-format
msgid "Please bring us 5 @@! That should be enough!"
msgstr ""

#. code: //mes l("Please choose the desired gender:");
#: npc/commands/debug-look.txt:5
#, no-c-format
msgid "Please choose the desired gender:"
msgstr ""

#. code: mes l("Please enter the desired color") + " (0-255)";
#: npc/commands/debug-look.txt:35
#, no-c-format
msgid "Please enter the desired color"
msgstr ""

#. code: mes l("Please enter the desired race") + " (0-32767)";
#: npc/commands/debug-look.txt:45
#, no-c-format
msgid "Please enter the desired race"
msgstr ""

#. code: mes l("Please enter the desired style") + " (1-255)";
#: npc/commands/debug-look.txt:25
#, no-c-format
msgid "Please enter the desired style"
msgstr ""

#. code: mes l("Please enter the message:");
#: npc/commands/scheduled-broadcasts.txt:6
#, no-c-format
msgid "Please enter the message:"
msgstr ""

#. code: mes l("Please enter the new line.");
#: npc/commands/motd.txt:34
#, no-c-format
msgid "Please enter the new line."
msgstr ""

#. code: l("Please excuse me, captain."), L_Close;
#: npc/002-4/nard.txt:132
#, no-c-format
msgid "Please excuse me, captain."
msgstr ""

#. code: rif(Zeny >= .@price, l("Please heal me!")), L_Healing,
#. code: rif(Hp < MaxHp, l("Please heal me!")),
#. code: rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L,
#: npc/004-1/elanore.txt:9
#: npc/functions/nurse.txt:67
#: npc/005-7/nurse.txt:17
#, no-c-format
msgid "Please heal me!"
msgstr ""

#. code: mesq l("Please help me find the bug bomb Eomie gave us is in one of the store room barrels?");
#: npc/005-1/zegas.txt:39
#, no-c-format
msgid "Please help me find the bug bomb Eomie gave us is in one of the store room barrels?"
msgstr ""

#. code: mesq l("Please help my wards!");
#: npc/003-1/lieutenantdausen.txt:67
#, no-c-format
msgid "Please help my wards!"
msgstr ""

#. code: mesq l("Please invite Elmo for the party, matey! We can't leave our positions!");
#: npc/005-1/sailors.txt:86
#, no-c-format
msgid "Please invite Elmo for the party, matey! We can't leave our positions!"
msgstr ""

#. code: l("Please select a chapter:");
#: npc/items/books.txt:23
#, no-c-format
msgid "Please select a chapter:"
msgstr ""

#. code: mes l("Please select a quest:");
#: npc/commands/debug-quest.txt:8
#, no-c-format
msgid "Please select a quest:"
msgstr ""

#. code: mes l("Please select the desired race.");
#: npc/012-1/locamit.txt:16
#: npc/003-6/tamiloc.txt:15
#, no-c-format
msgid "Please select the desired race."
msgstr ""

#. code: mes l("Please select the interval:");
#: npc/commands/scheduled-broadcasts.txt:21
#, no-c-format
msgid "Please select the interval:"
msgstr ""

#. code: mesq l("Please traveler, help my starving family!");
#: npc/009-1/foxhound.txt:21
#, no-c-format
msgid "Please traveler, help my starving family!"
msgstr ""

#. code: mesq l("Please wait, the fight will start in @@, as requested.", FuzzyTime($@FEFE_DELAY,2,2));
#: npc/006-1/crazyfefe.txt:61
#, no-c-format
msgid "Please wait, the fight will start in @@, as requested."
msgstr ""

#. code: l("Please, bring me back home."),
#: npc/001-7/celestia_bossfight.txt:85
#, no-c-format
msgid "Please, bring me back home."
msgstr ""

#. code: mesq l("Please, show Hasan the claw. Just talk to him.");
#: npc/003-4/sorfina.txt:96
#, no-c-format
msgid "Please, show Hasan the claw. Just talk to him."
msgstr ""

#. code: mesq l("Please, talk to her. Maybe she understands the direness of the situation and help... But you know. Elves.");
#: npc/004-1/anwar.txt:35
#, no-c-format
msgid "Please, talk to her. Maybe she understands the direness of the situation and help... But you know. Elves."
msgstr ""

#. code: Name: "Plum"
#: item_db.conf:-1
#, no-c-format
msgid "Plum"
msgstr ""

#. code: Name: "Plush Mouboo"
#: item_db.conf:-1
#, no-c-format
msgid "Plush Mouboo"
msgstr ""

#. code: Name: "Plushroom"
#: item_db.conf:-1
#, no-c-format
msgid "Plushroom"
msgstr ""

#. code: Name: "Plushroom Box"
#: item_db.conf:-1
#, no-c-format
msgid "Plushroom Box"
msgstr ""

#. code: Name: "Plushroom Field"
#. code: spawner(l("Plushroom Field"), 1011, 10);
#: npc/001-1/eventmaster.txt:83
#: mob_db.conf:488
#, no-c-format
msgid "Plushroom Field"
msgstr ""

#. code: Name: "Poison Arrow"
#: item_db.conf:-1
#, no-c-format
msgid "Poison Arrow"
msgstr ""

#. code: Name: "Poison Spiky Mushroom"
#: mob_db.conf:1524
#, no-c-format
msgid "Poison Spiky Mushroom"
msgstr ""

#. code: Name: "Poisoned Dish"
#: item_db.conf:-1
#, no-c-format
msgid "Poisoned Dish"
msgstr ""

#. code: Name: "Polished Amethyst"
#: item_db.conf:-1
#, no-c-format
msgid "Polished Amethyst"
msgstr ""

#. code: Name: "Polished Diamond"
#: item_db.conf:-1
#, no-c-format
msgid "Polished Diamond"
msgstr ""

#. code: Name: "Polished Emerald"
#: item_db.conf:-1
#, no-c-format
msgid "Polished Emerald"
msgstr ""

#. code: Name: "Polished Ruby"
#: item_db.conf:-1
#, no-c-format
msgid "Polished Ruby"
msgstr ""

#. code: Name: "Polished Sapphire"
#: item_db.conf:-1
#, no-c-format
msgid "Polished Sapphire"
msgstr ""

#. code: Name: "Polished Topaz"
#: item_db.conf:-1
#, no-c-format
msgid "Polished Topaz"
msgstr ""

#. code: mesq l("Polished gemstones can be dragged and insert on rings. They'll give special stats to rings, but these gems cannot be removed easily.");
#: npc/003-5/jeweler.txt:71
#, no-c-format
msgid "Polished gemstones can be dragged and insert on rings. They'll give special stats to rings, but these gems cannot be removed easily."
msgstr ""

#. code: npctalkonce(l("Practice! There are no secrets to becoming a warrior."));
#: npc/functions/random-talk.txt:164
#, no-c-format
msgid "Practice! There are no secrets to becoming a warrior."
msgstr ""

#. code: Name: "Present Box"
#: item_db.conf:-1
#, no-c-format
msgid "Present Box"
msgstr ""

#. code: mesq l("Press the 'R' key to ignore or accept business proposals. You and the other citizen who want to negotiate need to be in the configuration that accepts negotiations. if your configuration is 'Ignoring business proposals', then you will not receive the warning from any citizen wanting to negotiate with you, and you will not be able to initiate negotiations.");
#: npc/005-7/trainer.txt:199
#, no-c-format
msgid "Press the 'R' key to ignore or accept business proposals. You and the other citizen who want to negotiate need to be in the configuration that accepts negotiations. if your configuration is 'Ignoring business proposals', then you will not receive the warning from any citizen wanting to negotiate with you, and you will not be able to initiate negotiations."
msgstr ""

#. code: Name: "Prism Gift"
#: item_db.conf:-1
#, no-c-format
msgid "Prism Gift"
msgstr ""

#. code: l("Prizes"), L_Info,
#: npc/003-10/slots.txt:43
#, no-c-format
msgid "Prizes"
msgstr ""

#. code: l("Problem is, I do not have the knowledge to make it without @@. If you bring me one, I'll reward you with one quarter of my commission.", getitemlink(.Item3));
#: npc/005-4/tolchi.txt:127
#, no-c-format
msgid "Problem is, I do not have the knowledge to make it without @@. If you bring me one, I'll reward you with one quarter of my commission."
msgstr ""

#. code: Name: "Prsm Helmet"
#: item_db.conf:-1
#, no-c-format
msgid "Prsm Helmet"
msgstr ""

#. code: Name: "Pumpkin"
#: item_db.conf:-1
#, no-c-format
msgid "Pumpkin"
msgstr ""

#. code: Name: "Pumpkin Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Pumpkin Hat"
msgstr ""

#. code: Name: "Pumpkin Juice"
#: item_db.conf:-1
#, no-c-format
msgid "Pumpkin Juice"
msgstr ""

#. code: Name: "Pumpkin Seed"
#: item_db.conf:-1
#, no-c-format
msgid "Pumpkin Seed"
msgstr ""

#. code: Name: "Pumpkish Juice"
#: item_db.conf:-1
#, no-c-format
msgid "Pumpkish Juice"
msgstr ""

#. code: Name: "Purple Blobime"
#: item_db.conf:-1
#, no-c-format
msgid "Purple Blobime"
msgstr ""

#. code: Name: "Purple Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Purple Dye"
msgstr ""

#. code: 007-1,42,44,0	script	Pylon	NPC_PLAYER,{
#: npc/007-1/pylon.txt:11
#, no-c-format
msgid "Pylon"
msgstr ""

#. code: l("Quest completed.");
#: npc/test/karim.txt:103
#, no-c-format
msgid "Quest completed."
msgstr ""

#. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other");
#: npc/commands/debug-quest.txt:5
#, no-c-format
msgid "Quest debug"
msgstr ""

#. code: l("Quest restart.");
#: npc/test/karim.txt:109
#, no-c-format
msgid "Quest restart."
msgstr ""

#. code: l("Quests."),          L_Quests,
#: npc/005-7/trainer.txt:288
#, no-c-format
msgid "Quests."
msgstr ""

#. code: Name: "Quill"
#: item_db.conf:-1
#, no-c-format
msgid "Quill"
msgstr ""

#. code: l("Quit");
#. code: menuaction(l("Quit"));
#: npc/003-8/jhedia.txt:26
#: npc/005-4/rosen.txt:27
#: npc/test/karim.txt:124
#: npc/003-2/estard.txt:97
#: npc/003-1/lieutenantdausen.txt:47
#: npc/test/rock.txt:153
#: npc/003-2/eistein.txt:53
#: npc/003-1/sarah.txt:42
#: npc/005-2/saxsochest.txt:39
#: npc/003-1/lieutenantdausen.txt:97
#: npc/test/karim.txt:86
#: npc/003-1/sarah.txt:60
#: npc/005-2/saxsochest.txt:56
#, no-c-format
msgid "Quit"
msgstr ""

#. code: mes l("Race") + ": " + Class;
#. code: mes l("Race") + ": " + $@allraces$[Class];
#. code: menuimage("actions/edit", l("Race")),
#: npc/012-1/locamit.txt:14
#: npc/commands/debug-look.txt:43
#: npc/commands/debug-look.txt:62
#: npc/003-6/tamiloc.txt:13
#: npc/commands/debug-look.txt:71
#, no-c-format
msgid "Race"
msgstr ""

#. code: Name: "Raid Trousers"
#: item_db.conf:-1
#, no-c-format
msgid "Raid Trousers"
msgstr ""

#. code: mesn "Raijin Voice";
#: npc/000-0/sailors.txt:51
#, no-c-format
msgid "Raijin Voice"
msgstr ""

#. code: rif(.@v < 10, menuimage("actions/raise", l("Raise this skill"))),
#: npc/commands/debug-skill.txt:18
#, no-c-format
msgid "Raise this skill"
msgstr ""

#. code: mes "    " + l("Raises your Int by 50");
#: npc/commands/debug.txt:74
#, no-c-format
msgid "Raises your Int by 50"
msgstr ""

#. code: mes "    " + l("Raises your base level by 50");
#: npc/commands/debug.txt:44
#, no-c-format
msgid "Raises your base level by 50"
msgstr ""

#. code: mes "    " + l("Raises your job level by 50");
#: npc/commands/debug.txt:54
#, no-c-format
msgid "Raises your job level by 50"
msgstr ""

#. code: 005-1,18,43,0	script	Rasin	NPC_CHILD3,{
#: npc/005-1/ayasha.txt:365
#, no-c-format
msgid "Rasin"
msgstr ""

#. code: test,68,9,0,0	monster	Ratto	1005,1,1000,1000
#. code: 007-1,65,60,19,15	monster	Ratto	1005,3,35000,300000,Tycoon::OnKillRatto
#. code: test,76,10,1,1	monster	Ratto	1005,1,1000,1000
#. code: test,78,4,1,1	monster	Ratto	1005,3,1000,1000
#. code: 003-1-1,80,87,71,71	monster	Ratto	1005,32,35000,300000
#. code: test,48,10,0,0	monster	Ratto	1005,1,1000,1000
#. code: Name: "Ratto"
#. code: spawner(l("Ratto"), 1005, 20);
#: npc/test/_mobs.txt:10
#: npc/001-1/eventmaster.txt:77
#: npc/test/_mobs.txt:13
#: npc/test/_mobs.txt:7
#: npc/003-1-1/_mobs.txt:4
#: mob_db.conf:248
#: npc/test/_mobs.txt:14
#: npc/007-1/_mobs.txt:4
#, no-c-format
msgid "Ratto"
msgstr ""

#. code: Name: "Ratto Tail"
#: item_db.conf:-1
#, no-c-format
msgid "Ratto Tail"
msgstr ""

#. code: Name: "Ratto Teeth"
#: item_db.conf:-1
#, no-c-format
msgid "Ratto Teeth"
msgstr ""

#. code: 002-2,47,30,0	script	RattosControl	NPC_HIDDEN,{
#: npc/002-2/ratto.txt:19
#, no-c-format
msgid "RattosControl"
msgstr ""

#. code: Name: "Raw Log"
#: item_db.conf:-1
#, no-c-format
msgid "Raw Log"
msgstr ""

#. code: Name: "Raw Talisman"
#: item_db.conf:-1
#, no-c-format
msgid "Raw Talisman"
msgstr ""

#. code: l("Read the News."),
#: npc/002-3/note.txt:18
#, no-c-format
msgid "Read the News."
msgstr ""

#. code: l("Read the Rules."),
#: npc/002-3/note.txt:17
#, no-c-format
msgid "Read the Rules."
msgstr ""

#. code: Name: "Red Apple"
#: item_db.conf:-1
#, no-c-format
msgid "Red Apple"
msgstr ""

#. code: 012-1,90,63,35,14	monster	Red Butterfly	1025,4,30000,90000
#: npc/012-1/_mobs.txt:2
#, no-c-format
msgid "Red Butterfly"
msgstr ""

#. code: Name: "Red Butterfy"
#: mob_db.conf:866
#, no-c-format
msgid "Red Butterfy"
msgstr ""

#. code: Name: "Red Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Red Dye"
msgstr ""

#. code: Name: "Red Knight Armor"
#: item_db.conf:-1
#, no-c-format
msgid "Red Knight Armor"
msgstr ""

#. code: Name: "Red Mushroom"
#: mob_db.conf:1480
#, no-c-format
msgid "Red Mushroom"
msgstr ""

#. code: Name: "Red Nose"
#: item_db.conf:-1
#, no-c-format
msgid "Red Nose"
msgstr ""

#. code: Name: "Red Plush Wine"
#: item_db.conf:-1
#, no-c-format
msgid "Red Plush Wine"
msgstr ""

#. code: Name: "Red Scorpion"
#. code: 009-1,70,86,47,6	monster	Red Scorpion	1072,2,30000,20000
#. code: spawner(l("Red Scorpion"), 1002, 10);
#. code: 007-1,52,156,37,29	monster	Red Scorpion	1072,10,35000,300000,Tycoon::OnKillRedScorpion
#: npc/001-1/eventmaster.txt:99
#: npc/009-1/_mobs.txt:6
#: mob_db.conf:2330
#: npc/007-1/_mobs.txt:7
#, no-c-format
msgid "Red Scorpion"
msgstr ""

#. code: Name: "Red Scorpion Claw"
#: item_db.conf:-1
#, no-c-format
msgid "Red Scorpion Claw"
msgstr ""

#. code: Name: "Red Scorpion Stinger"
#: item_db.conf:-1
#, no-c-format
msgid "Red Scorpion Stinger"
msgstr ""

#. code: mesq l("Red Scorpion breed as fast as the Ratto! With our current numbers, it's nearly impossible to take over.");
#: npc/003-10/guarddevoir.txt:36
#, no-c-format
msgid "Red Scorpion breed as fast as the Ratto! With our current numbers, it's nearly impossible to take over."
msgstr ""

#. code: 001-6,40,143,22,37	monster	Red Slime	1092,24,20000,60000
#. code: 011-1,101,98,79,79	monster	Red Slime	1092,110,60000,60000
#. code: Name: "Red Slime"
#. code: 001-6,169,77,22,37	monster	Red Slime	1092,8,20000,60000
#. code: spawner(l("Red Slime"), 1092, 5);
#. code: 015-1,73,111,119,97	monster	Red Slime	1092,60,30000,30000
#: npc/001-6/_mobs.txt:5
#: npc/001-6/_mobs.txt:13
#: npc/001-1/eventmaster.txt:111
#: mob_db.conf:3315
#: npc/015-1/_mobs.txt:4
#: npc/011-1/_mobs.txt:5
#, no-c-format
msgid "Red Slime"
msgstr ""

#. code: Name: "Red Stocking"
#: item_db.conf:-1
#, no-c-format
msgid "Red Stocking"
msgstr ""

#. code: Name: "Red Stockings"
#: item_db.conf:-1
#, no-c-format
msgid "Red Stockings"
msgstr ""

#. code: mes "    " + l("Reduces your Int by 50");
#: npc/commands/debug.txt:76
#, no-c-format
msgid "Reduces your Int by 50"
msgstr ""

#. code: mes "    " + l("Reduces your base level by 50");
#: npc/commands/debug.txt:46
#, no-c-format
msgid "Reduces your base level by 50"
msgstr ""

#. code: mes "    " + l("Reduces your job level by 50");
#: npc/commands/debug.txt:56
#, no-c-format
msgid "Reduces your job level by 50"
msgstr ""

#. code: Name: "Reed Bundle"
#: item_db.conf:-1
#, no-c-format
msgid "Reed Bundle"
msgstr ""

#. code: rif(Zeny >= .@price, l("Register")),
#. code: rif(Zeny >= 2000, l("Register")),
#: npc/003-1/aidan.txt:17
#: npc/functions/bank.txt:142
#, no-c-format
msgid "Register"
msgstr ""

#. code: mesq l("Register fee is @@.", .@price);
#: npc/functions/bank.txt:139
#, no-c-format
msgid "Register fee is @@."
msgstr ""

#. code: mesq l("Registered! You can now use any banking service, of any town!");
#: npc/functions/bank.txt:151
#, no-c-format
msgid "Registered! You can now use any banking service, of any town!"
msgstr ""

#. code: mesq l("Registered, welcome to the Grand Hunter Quest!");
#: npc/003-1/aidan.txt:91
#, no-c-format
msgid "Registered, welcome to the Grand Hunter Quest!"
msgstr ""

#. code: l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.");
#: npc/functions/bank.txt:198
#, no-c-format
msgid "Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork."
msgstr ""

#. code: mesq l("Remember also: It is wise to speak with people you meet on your journey, there is always something new to learn.");
#: npc/012-1/gwendolyn.txt:517
#, no-c-format
msgid "Remember also: It is wise to speak with people you meet on your journey, there is always something new to learn."
msgstr ""

#. code: mesq l("Remember! You're trading things, not lending/borrowing them. You are solely responsible for everything you own.");
#: npc/005-7/trainer.txt:217
#, no-c-format
msgid "Remember! You're trading things, not lending/borrowing them. You are solely responsible for everything you own."
msgstr ""

#. code: mesq l("Remember, there is always something new to learn. And you should not let your training down in order to keep and improve your abilities.");
#: npc/012-1/gwendolyn.txt:452
#, no-c-format
msgid "Remember, there is always something new to learn. And you should not let your training down in order to keep and improve your abilities."
msgstr ""

#. code: menuimage("actions/remove", l("Remove this line")),
#: npc/commands/motd.txt:103
#, no-c-format
msgid "Remove this line"
msgstr ""

#. code: rif(.@v > 0, menuimage("actions/remove", l("Remove this skill"))),
#: npc/commands/debug-skill.txt:17
#, no-c-format
msgid "Remove this skill"
msgstr ""

#. code: rif(Zeny > .price, l("Rent arena")), -,
#: npc/003-10/arnea.txt:33
#, no-c-format
msgid "Rent arena"
msgstr ""

#. code: mes l("Repeat how many times?");
#: npc/commands/scheduled-broadcasts.txt:41
#, no-c-format
msgid "Repeat how many times?"
msgstr ""

#. code: mes l("Repeat: @@ times", .@max ? .@max : "∞");
#: npc/commands/scheduled-broadcasts.txt:90
#, no-c-format
msgid "Repeat: @@ times"
msgstr ""

#. code: menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"),
#: npc/commands/debug-look.txt:68
#, no-c-format
msgid "Requires logout"
msgstr ""

#. code: l("Reset"),
#: npc/commands/debug.txt:103
#, no-c-format
msgid "Reset"
msgstr ""

#. code: l("Reset EVERYTHING"),
#: npc/commands/debug.txt:24
#, no-c-format
msgid "Reset EVERYTHING"
msgstr ""

#. code: dispbottom l("Reset done!");
#: npc/commands/debug.txt:6
#, no-c-format
msgid "Reset done!"
msgstr ""

#. code: l("Reset stats, skills, level"),
#: npc/commands/debug.txt:23
#, no-c-format
msgid "Reset stats, skills, level"
msgstr ""

#. code: mes l("Reset!");
#: npc/005-1/ayasha.txt:415
#: npc/005-1/zegas.txt:98
#: npc/003-1/lieutenantdausen.txt:367
#, no-c-format
msgid "Reset!"
msgstr ""

#. code: mesq l("Reset?");
#: npc/005-1/zegas.txt:82
#: npc/005-1/ayasha.txt:399
#: npc/003-1/lieutenantdausen.txt:358
#, no-c-format
msgid "Reset?"
msgstr ""

#. code: l("Return to Debug menu");
#. code: rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))), -1;
#. code: rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu")));
#: npc/commands/debug-look.txt:72
#: npc/commands/debug.txt:25
#: npc/commands/debug-skill.txt:52
#, no-c-format
msgid "Return to Debug menu"
msgstr ""

#. code: rif(getarg(0,0), l("Return to Super Menu"));
#. code: rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu")));
#: npc/commands/scheduled-broadcasts.txt:166
#: npc/commands/debug.txt:104
#: npc/commands/motd.txt:148
#: npc/commands/event.txt:67
#, no-c-format
msgid "Return to Super Menu"
msgstr ""

#. code: menuimage("actions/home", l("Return to main menu"));
#: npc/commands/motd.txt:107
#, no-c-format
msgid "Return to main menu"
msgstr ""

#. code: menuimage("actions/back", l("Return to skill debug menu"));
#: npc/commands/debug-skill.txt:21
#, no-c-format
msgid "Return to skill debug menu"
msgstr ""

#. code: 012-1,65,64,0	script	Richard	NPC_LLOYD,{
#: npc/012-1/richard.txt:5
#, no-c-format
msgid "Richard"
msgstr ""

#. code: Name: "Right Crafty Wing"
#: item_db.conf:-1
#, no-c-format
msgid "Right Crafty Wing"
msgstr ""

#. code: Name: "Right Eye Patch"
#: item_db.conf:-1
#, no-c-format
msgid "Right Eye Patch"
msgstr ""

#. code: dispbottom l("Right click on the NPC to join the Liberation Force on Hurnscald.");
#: npc/003-1/ship.txt:31
#, no-c-format
msgid "Right click on the NPC to join the Liberation Force on Hurnscald."
msgstr ""

#. code: mesq l("Right now, there is a strong wind blowing from @@.", .@wd$[.@wdIndex]);
#: npc/012-1/gwendolyn.txt:250
#, no-c-format
msgid "Right now, there is a strong wind blowing from @@."
msgstr ""

#. code: l("Right'o, I'll arrange the material!"), L_Start;
#: npc/012-3/alan.txt:53
#, no-c-format
msgid "Right'o, I'll arrange the material!"
msgstr ""

#. code: 002-1,56,32,0	script	RightBarrierCheck	NPC_HIDDEN,0,2,{
#: npc/002-1/arpan.txt:61
#, no-c-format
msgid "RightBarrierCheck"
msgstr ""

#. code: 002-1,54,36,0	script	RightDoorCheck	NPC_HIDDEN,0,0,{
#: npc/002-1/arpan.txt:27
#, no-c-format
msgid "RightDoorCheck"
msgstr ""

#. code: Name: "Roach"
#: item_db.conf:-1
#, no-c-format
msgid "Roach"
msgstr ""

#. code: Name: "Roasted Maggot"
#: item_db.conf:-1
#, no-c-format
msgid "Roasted Maggot"
msgstr ""

#. code: l("Rock"),
#: npc/test/rock.txt:125
#, no-c-format
msgid "Rock"
msgstr ""

#. code: Name: "Rock Knife"
#: item_db.conf:-1
#, no-c-format
msgid "Rock Knife"
msgstr ""

#. code: dispbottom l("Room password: @@", .@PASSWORD);
#. code: mes l("Room password: @@", .@PASSWORD);
#: npc/003-10/arnea.txt:63
#: npc/003-10/arnea.txt:67
#, no-c-format
msgid "Room password: @@"
msgstr ""

#. code: Name: "Root"
#: item_db.conf:-1
#, no-c-format
msgid "Root"
msgstr ""

#. code: Name: "Rose"
#: item_db.conf:-1
#, no-c-format
msgid "Rose"
msgstr ""

#. code: 005-4,29,36,0	script	Rosen	NPC_GUARD1,{
#: npc/005-4/rosen.txt:8
#, no-c-format
msgid "Rosen"
msgstr ""

#. code: Name: "Rotten Rags"
#: item_db.conf:-1
#, no-c-format
msgid "Rotten Rags"
msgstr ""

#. code: dispbottom l("Round @@", $@FEFE_CAVE_LEVEL);
#: npc/006-1/crazyfefe.txt:78
#, no-c-format
msgid "Round @@"
msgstr ""

#. code: Name: "Round Leather Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Round Leather Shield"
msgstr ""

#. code: case 1: npctalkonce(l("Rrrr... Pchhhh...")); break;
#: npc/functions/random-talk.txt:177
#, no-c-format
msgid "Rrrr... Pchhhh..."
msgstr ""

#. code: Name: "Ruby"
#: item_db.conf:-1
#, no-c-format
msgid "Ruby"
msgstr ""

#. code: rif(countitem(Ruby) >= 2    , l("Ruby (+2 str)")),
#: npc/003-5/jeweler.txt:83
#, no-c-format
msgid "Ruby (+2 str)"
msgstr ""

#. code: Name: "Ruby Bif"
#. code: 007-1,99,99,99,99	monster	Ruby Bif	1099,8,35000,300000
#: npc/007-1/_mobs.txt:10
#: mob_db.conf:3647
#, no-c-format
msgid "Ruby Bif"
msgstr ""

#. code: Name: "Ruby Powder"
#: item_db.conf:-1
#, no-c-format
msgid "Ruby Powder"
msgstr ""

#. code: Name: "Rudolph Slime"
#: mob_db.conf:3022
#, no-c-format
msgid "Rudolph Slime"
msgstr ""

#. code: l("Rules."),          L_regras,
#: npc/005-7/trainer.txt:294
#, no-c-format
msgid "Rules."
msgstr ""

#. code: Name: "Rusty Knife"
#: item_db.conf:-1
#, no-c-format
msgid "Rusty Knife"
msgstr ""

#. code: narrator S_FIRST_BLANK_LINE, l("Sadly, you found nothing but dirt.");
#: npc/items/shovel.txt:79
#, no-c-format
msgid "Sadly, you found nothing but dirt."
msgstr ""

#. code: Name: "Sailor Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Sailor Hat"
msgstr ""

#. code: Name: "SailorShirt"
#: item_db.conf:-1
#, no-c-format
msgid "SailorShirt"
msgstr ""

#. code: 000-0,23,20,0	script	Sailors	NPC_SAILORS,6,6,{
#: npc/000-0/sailors.txt:10
#, no-c-format
msgid "Sailors"
msgstr ""

#. code: 003-1,112,93,0	script	Sailors#003-1	NPC_ELVEN_MAN_TRADER_SITTING,{
#: npc/003-1/sailors.txt:8
#, no-c-format
msgid "Sailors#003-1"
msgstr ""

#. code: 005-1,95,99,0	script	Sailors#005-1	NPC_ELVEN_MAN_TRADER_SITTING,{
#: npc/005-1/sailors.txt:12
#, no-c-format
msgid "Sailors#005-1"
msgstr ""

#. code: Name: "Samurai Helmet"
#: item_db.conf:-1
#, no-c-format
msgid "Samurai Helmet"
msgstr ""

#. code: Name: "Santa Globe"
#: item_db.conf:-1
#, no-c-format
msgid "Santa Globe"
msgstr ""

#. code: spawner(l("Santa Slime"), 1096, 5);
#. code: Name: "Santa Slime"
#: mob_db.conf:3508
#: npc/001-1/eventmaster.txt:131
#, no-c-format
msgid "Santa Slime"
msgstr ""

#. code: Name: "Sapphire"
#: item_db.conf:-1
#, no-c-format
msgid "Sapphire"
msgstr ""

#. code: rif(countitem(Sapphire) >= 2, l("Sapphire (+2 int)")),
#: npc/003-5/jeweler.txt:85
#, no-c-format
msgid "Sapphire (+2 int)"
msgstr ""

#. code: Name: "Sapphire Bif"
#: mob_db.conf:4272
#, no-c-format
msgid "Sapphire Bif"
msgstr ""

#. code: Name: "Sapphire Powder"
#: item_db.conf:-1
#, no-c-format
msgid "Sapphire Powder"
msgstr ""

#. code: 003-1,90,144,0	script	Sarah	NPC_FEMALE,{
#: npc/003-1/sarah.txt:7
#, no-c-format
msgid "Sarah"
msgstr ""

#. code: 010-1,75,43,6,5	monster	Sarracenus	1125,1,35000,300000
#. code: 010-1,93,77,6,5	monster	Sarracenus	1125,2,35000,300000
#. code: 010-1,60,55,9,4	monster	Sarracenus	1125,2,35000,300000
#. code: Name: "Sarracenus"
#. code: 010-1,78,95,6,5	monster	Sarracenus	1125,1,35000,300000
#. code: 010-2,149,95,6,5	monster	Sarracenus	1125,2,35000,300000
#: npc/010-1/_mobs.txt:12
#: mob_db.conf:4771
#: npc/010-1/_mobs.txt:14
#: npc/010-1/_mobs.txt:5
#: npc/010-2/_mobs.txt:11
#: npc/010-1/_mobs.txt:13
#, no-c-format
msgid "Sarracenus"
msgstr ""

#. code: mes l("Saul and Fefe did a great revolution,");
#: npc/003-1/mariusthebard.txt:59
#, no-c-format
msgid "Saul and Fefe did a great revolution,"
msgstr ""

#. code: mesq l("Saulc is rich, you know. He challenged a group of thirty NPCs to defeat him, whoever won would get this @@.", getitemlink(MurdererCrown));
#: npc/012-7/celestia.txt:42
#, no-c-format
msgid "Saulc is rich, you know. He challenged a group of thirty NPCs to defeat him, whoever won would get this @@."
msgstr ""

#. code: mesq l("Saulc, Crazyfefe and Jesus Saves are the three High Councillors. Don't do anything illegal while they're watching!");
#: npc/003-1/gladys.txt:55
#, no-c-format
msgid "Saulc, Crazyfefe and Jesus Saves are the three High Councillors. Don't do anything illegal while they're watching!"
msgstr ""

#. code: mesn "Saulc, the Bug Master";
#: npc/007-1/zarkor.txt:37
#, no-c-format
msgid "Saulc, the Bug Master"
msgstr ""

#. code: Name: "Savior Armor"
#: item_db.conf:-1
#, no-c-format
msgid "Savior Armor"
msgstr ""

#. code: Name: "Savior Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Savior Boots"
msgstr ""

#. code: Name: "Savior Pants"
#: item_db.conf:-1
#, no-c-format
msgid "Savior Pants"
msgstr ""

#. code: Name: "Savior Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Savior Shield"
msgstr ""

#. code: 005-2,44,41,0	script	Saxso Chest	NPC_NO_SPRITE,{
#: npc/005-2/saxsochest.txt:4
#, no-c-format
msgid "Saxso Chest"
msgstr ""

#. code: 005-2,43,40,0,0	monster	Saxso Ghost	1076,1,36000,300000
#. code: Name: "Saxso Ghost"
#. code: spawner(l("Saxso Ghost"), 1076, 1);
#: npc/005-2/_mobs.txt:2
#: mob_db.conf:2523
#: npc/001-1/eventmaster.txt:105
#, no-c-format
msgid "Saxso Ghost"
msgstr ""

#. code: Name: "Saxso Key"
#: item_db.conf:-1
#, no-c-format
msgid "Saxso Key"
msgstr ""

#. code: mesq l("Saxso, the former mayor, commanded me to strengthen the youngsters, so that they have sufficient power to fight monsters.");
#: npc/005-7/trainer.txt:161
#, no-c-format
msgid "Saxso, the former mayor, commanded me to strengthen the youngsters, so that they have sufficient power to fight monsters."
msgstr ""

#. code: Name: "Scarab Armlet"
#: item_db.conf:-1
#, no-c-format
msgid "Scarab Armlet"
msgstr ""

#. code: l("Scary..........."), -,
#: npc/001-4/lilica.txt:14
#, no-c-format
msgid "Scary..........."
msgstr ""

#. code: l("Scheduled broadcasts"),
#. code: setnpcdialogtitle l("Scheduled broadcasts");
#: npc/commands/scheduled-broadcasts.txt:135
#: npc/commands/super-menu.txt:16
#, no-c-format
msgid "Scheduled broadcasts"
msgstr ""

#. code: setnpcdialogtitle l("Scheduled broadcasts - Create new");
#: npc/commands/scheduled-broadcasts.txt:73
#, no-c-format
msgid "Scheduled broadcasts - Create new"
msgstr ""

#. code: l("Scissors"),
#: npc/test/rock.txt:126
#, no-c-format
msgid "Scissors"
msgstr ""

#. code: 004-2,51,36,10,10	monster	Scorpion	1071,6,35000,150000
#. code: 004-2,108,39,17,4	monster	Scorpion	1071,3,35000,150000
#. code: 010-1,65,95,4,4	monster	Scorpion	1071,8,35000,150000
#. code: 010-1,48,80,4,4	monster	Scorpion	1071,6,35000,150000
#. code: 004-1,38,77,8,21	monster	Scorpion	1071,20,35000,300000
#. code: spawner(l("Scorpion"), 1071, 20);
#. code: Name: "Scorpion"
#. code: 005-1,30,39,12,14	monster	Scorpion	1071,2,35000,300000,Trainer::OnKillScorpion
#. code: 004-2,67,63,14,11	monster	Scorpion	1071,8,35000,150000
#: npc/004-2/_mobs.txt:6
#: mob_db.conf:2284
#: npc/004-1/_mobs.txt:4
#: npc/004-2/_mobs.txt:5
#: npc/004-2/_mobs.txt:10
#: npc/001-1/eventmaster.txt:93
#: npc/010-1/_mobs.txt:3
#: npc/010-1/_mobs.txt:4
#: npc/005-1/_mobs.txt:9
#, no-c-format
msgid "Scorpion"
msgstr ""

#. code: Name: "Scorpion Claw"
#: item_db.conf:-1
#, no-c-format
msgid "Scorpion Claw"
msgstr ""

#. code: Name: "Scorpion Stinger"
#: item_db.conf:-1
#, no-c-format
msgid "Scorpion Stinger"
msgstr ""

#. code: dispbottom l("Script Error: Tux didn't found his fish! Blame Saulc at once!"); close; end;
#: npc/009-1/fisherman.txt:120
#, no-c-format
msgid "Script Error: \"Tux didn't found his fish! Blame Saulc at once!\""
msgstr ""

#. code: Name: "Sea Drops"
#: item_db.conf:-1
#, no-c-format
msgid "Sea Drops"
msgstr ""

#. code: 014-2,207,65,40,50	monster	Sea Slime	1093,6,42000,30000
#. code: Name: "Sea Slime"
#: mob_db.conf:3366
#: npc/014-2/_mobs.txt:6
#, no-c-format
msgid "Sea Slime"
msgstr ""

#. code: Name: "Sealed Soul"
#: item_db.conf:-1
#, no-c-format
msgid "Sealed Soul"
msgstr ""

#. code: l("See you later!"),
#: npc/functions/goodbye.txt:17
#, no-c-format
msgid "See you later!"
msgstr ""

#. code: l("See you soon!"),
#: npc/functions/goodbye.txt:18
#, no-c-format
msgid "See you soon!"
msgstr ""

#. code: l("See you!"),
#: npc/functions/goodbye.txt:16
#, no-c-format
msgid "See you!"
msgstr ""

#. code: l("Seek a colorant for that material: Cotton, cashmere, leather, Lazurite..."),
#: npc/003-6/cyndala.txt:16
#, no-c-format
msgid "Seek a colorant for that material: Cotton, cashmere, leather, Lazurite..."
msgstr ""

#. code: mesq l("Sell old equipment and items you won't use. For example, what should you do with a @@ or an @@? Sell it!", getitemlink(Ruby), getitemlink(ScorpionStinger));
#: npc/003-1/aidan.txt:38
#, no-c-format
msgid "Sell old equipment and items you won't use. For example, what should you do with a @@ or an @@? Sell it!"
msgstr ""

#. code: l("Send 10 times"), 10,
#: npc/commands/scheduled-broadcasts.txt:48
#, no-c-format
msgid "Send 10 times"
msgstr ""

#. code: l("Send 2 times"), 2,
#: npc/commands/scheduled-broadcasts.txt:45
#, no-c-format
msgid "Send 2 times"
msgstr ""

#. code: l("Send 20 times"), 20,
#: npc/commands/scheduled-broadcasts.txt:49
#, no-c-format
msgid "Send 20 times"
msgstr ""

#. code: l("Send 3 times"), 3,
#: npc/commands/scheduled-broadcasts.txt:46
#, no-c-format
msgid "Send 3 times"
msgstr ""

#. code: l("Send 5 times"), 5,
#: npc/commands/scheduled-broadcasts.txt:47
#, no-c-format
msgid "Send 5 times"
msgstr ""

#. code: l("Send indefinitely"), 0;
#: npc/commands/scheduled-broadcasts.txt:50
#, no-c-format
msgid "Send indefinitely"
msgstr ""

#. code: l("Send only once"), 1,
#: npc/commands/scheduled-broadcasts.txt:44
#, no-c-format
msgid "Send only once"
msgstr ""

#. code: rif($@GM_EVENT, l("Send soul to the Mana Plane for GM events")), L_Aeros,
#: npc/functions/soul_menhir.txt:6
#, no-c-format
msgid "Send soul to the Mana Plane for GM events"
msgstr ""

#. code: mes l("Send this message also on login?");
#: npc/commands/scheduled-broadcasts.txt:61
#, no-c-format
msgid "Send this message also on login?"
msgstr ""

#. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no"));
#. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no")));
#: npc/commands/scheduled-broadcasts.txt:145
#: npc/commands/scheduled-broadcasts.txt:91
#, no-c-format
msgid "Sent on login: @@"
msgstr ""

#. code: mes l("Sent on login: yes");
#: npc/commands/scheduled-broadcasts.txt:96
#, no-c-format
msgid "Sent on login: yes"
msgstr ""

#. code: mes l("Sent: @@ times out of @@", $@SCHED_Opt[2], ($@SCHED_Opt[3] ? $@SCHED_Opt[3] : "∞"));
#: npc/commands/scheduled-broadcasts.txt:157
#, no-c-format
msgid "Sent: @@ times out of @@"
msgstr ""

#. code: Name: "Serf Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Serf Hat"
msgstr ""

#. code: rif(!(.@a), menuimage("actions/add", l("Set a new broadcast"))),
#: npc/commands/scheduled-broadcasts.txt:165
#, no-c-format
msgid "Set a new broadcast"
msgstr ""

#. code: mesq l("Set sail! We're going to Tulimshar!");
#: npc/002-4/nard.txt:139
#, no-c-format
msgid "Set sail! We're going to Tulimshar!"
msgstr ""

#. code: //message strcharinfo(0), l("Set status @@ with @@ kills", .@qp, .@kp);
#: npc/005-7/trainer.txt:427
#: npc/007-1/tycoon.txt:204
#, no-c-format
msgid "Set status @@ with @@ kills"
msgstr ""

#. code: menuimage("actions/edit", l("Set the level manually")),
#: npc/commands/debug-skill.txt:20
#, no-c-format
msgid "Set the level manually"
msgstr ""

#. code: Name: "Setzer"
#: item_db.conf:-1
#, no-c-format
msgid "Setzer"
msgstr ""

#. code: l("Shall you disband your guild for whatever reason, you'll need to pay again. No refunds. No complaining."),
#: npc/003-2/estard.txt:51
#, no-c-format
msgid "Shall you disband your guild for whatever reason, you'll need to pay again. No refunds. No complaining."
msgstr ""

#. code: Name: "Sharp Knife"
#: item_db.conf:-1
#, no-c-format
msgid "Sharp Knife"
msgstr ""

#. code: mesq l("She and her husband Simon Bowmaker, vowed to teach the ways of archery to those with willpower, and allow everyone to use a bow.");
#: npc/012-1/gwendolyn.txt:23
#, no-c-format
msgid "She and her husband Simon Bowmaker, vowed to teach the ways of archery to those with willpower, and allow everyone to use a bow."
msgstr ""

#. code: mesq l("She is the nurse and shipkeeper of this ship.");
#: npc/002-4/nard.txt:105
#, no-c-format
msgid "She is the nurse and shipkeeper of this ship."
msgstr ""

#. code: mesq l("She must be thristy, fighting monsters on this sun... If somebody could give her Cactus Potions...");
#: npc/003-1/silvia.txt:72
#, no-c-format
msgid "She must be thristy, fighting monsters on this sun... If somebody could give her Cactus Potions..."
msgstr ""

#. code: mesq l("She never leaves the shade of that tree, she is always sending messages by other people!!");
#: npc/003-1/silvia.txt:22
#, no-c-format
msgid "She never leaves the shade of that tree, she is always sending messages by other people!!"
msgstr ""

#. code: mes l("She shakes her head.");
#: npc/007-1/dracoula.txt:82
#: npc/005-1/liana.txt:85
#, no-c-format
msgid "She shakes her head."
msgstr ""

#. code: mes l("She smiles.");
#: npc/004-1/elanore.txt:57
#, no-c-format
msgid "She smiles."
msgstr ""

#. code: mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew.");
#: npc/002-1/arpan.txt:184
#, no-c-format
msgid "She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0"
msgstr ""

#. code: mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew.");
#: npc/002-1/arpan.txt:184
#, no-c-format
msgid "She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1"
msgstr ""

#. code: Name: "Shemagh"
#: item_db.conf:-1
#, no-c-format
msgid "Shemagh"
msgstr ""

#. code: mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!");
#: npc/002-4/nard.txt:60
#, no-c-format
msgid "Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!"
msgstr ""

#. code: 005-4,30,37,0	trader	Shop#Candor	NPC_NO_SPRITE,{
#: npc/005-4/shop.txt:16
#, no-c-format
msgid "Shop#Candor"
msgstr ""

#. code: 003-1,108,110,0	trader	Shop#bazar1	NPC_NO_SPRITE,{
#: npc/003-1/shop.txt:4
#, no-c-format
msgid "Shop#bazar1"
msgstr ""

#. code: Name: "Short Bow"
#: item_db.conf:-1
#, no-c-format
msgid "Short Bow"
msgstr ""

#. code: Name: "Short Gladius"
#: item_db.conf:-1
#, no-c-format
msgid "Short Gladius"
msgstr ""

#. code: Name: "Short Tank Top"
#: item_db.conf:-1
#, no-c-format
msgid "Short Tank Top"
msgstr ""

#. code: l("Shortcuts."),         L_teclado,
#: npc/005-7/trainer.txt:293
#, no-c-format
msgid "Shortcuts."
msgstr ""

#. code: l("Should you be too quick or wait too long, you will most likely fail.");
#: npc/items/books.txt:67
#, no-c-format
msgid "Should you be too quick or wait too long, you will most likely fail."
msgstr ""

#. code: mesq l("Show me what you can!");
#: npc/012-1/gwendolyn.txt:175
#, no-c-format
msgid "Show me what you can!"
msgstr ""

#. code: Name: "Silk Cocoon"
#: item_db.conf:-1
#, no-c-format
msgid "Silk Cocoon"
msgstr ""

#. code: Name: "Silk Gloves"
#: item_db.conf:-1
#, no-c-format
msgid "Silk Gloves"
msgstr ""

#. code: Name: "Silk Pants"
#: item_db.conf:-1
#, no-c-format
msgid "Silk Pants"
msgstr ""

#. code: Name: "Silk Robe"
#: item_db.conf:-1
#, no-c-format
msgid "Silk Robe"
msgstr ""

#. code: 012-1,85,86,52,15	monster	Silk Worm	1034,5,30000,30000
#. code: Name: "Silk Worm"
#. code: 015-1,79,83,119,97	monster	Silk Worm	1034,5,30000,30000
#. code: 014-1,97,59,86,45	monster	Silk Worm	1034,15,30000,30000
#: npc/014-1/_mobs.txt:2
#: npc/015-1/_mobs.txt:2
#: npc/012-1/_mobs.txt:7
#: mob_db.conf:1160
#, no-c-format
msgid "Silk Worm"
msgstr ""

#. code: Name: "Silver Bell"
#: item_db.conf:-1
#, no-c-format
msgid "Silver Bell"
msgstr ""

#. code: Name: "Silver Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Silver Dye"
msgstr ""

#. code: Name: "Silver Easteregg"
#: item_db.conf:-1
#, no-c-format
msgid "Silver Easteregg"
msgstr ""

#. code: Name: "Silver Gift"
#: item_db.conf:-1
#, no-c-format
msgid "Silver Gift"
msgstr ""

#. code: Name: "Silver Ingot"
#: item_db.conf:-1
#, no-c-format
msgid "Silver Ingot"
msgstr ""

#. code: Name: "Silver Mirror"
#: item_db.conf:-1
#, no-c-format
msgid "Silver Mirror"
msgstr ""

#. code: Name: "Silver Ore"
#: item_db.conf:-1
#, no-c-format
msgid "Silver Ore"
msgstr ""

#. code: Name: "Silver Ring"
#: item_db.conf:-1
#, no-c-format
msgid "Silver Ring"
msgstr ""

#. code: Name: "SilverMedal"
#: item_db.conf:-1
#, no-c-format
msgid "SilverMedal"
msgstr ""

#. code: 003-1,109,150,0	script	Silvia	NPC_FEMALE,{
#: npc/003-1/silvia.txt:5
#, no-c-format
msgid "Silvia"
msgstr ""

#. code: 001-5,75,69,0	script	Simon	NPC_CONSTR_WORKER,{
#: npc/001-5/worker.txt:13
#, no-c-format
msgid "Simon"
msgstr ""

#. code: Name: "Skeleton"
#: mob_db.conf:5273
#, no-c-format
msgid "Skeleton"
msgstr ""

#. code: setnpcdialogtitle l("Skill Debug");
#: npc/commands/debug-skill.txt:37
#, no-c-format
msgid "Skill Debug"
msgstr ""

#. code: setnpcdialogtitle l("Skill Debug - Modify Skill");
#: npc/commands/debug-skill.txt:12
#, no-c-format
msgid "Skill Debug - Modify Skill"
msgstr ""

#. code: Name: "Skull"
#: item_db.conf:-1
#, no-c-format
msgid "Skull"
msgstr ""

#. code: Name: "Skull Mask"
#: item_db.conf:-1
#, no-c-format
msgid "Skull Mask"
msgstr ""

#. code: Name: "Skull Potion"
#: item_db.conf:-1
#, no-c-format
msgid "Skull Potion"
msgstr ""

#. code: Name: "SkullBloodyMug"
#: item_db.conf:-1
#, no-c-format
msgid "SkullBloodyMug"
msgstr ""

#. code: Name: "Slide Card"
#: item_db.conf:-1
#, no-c-format
msgid "Slide Card"
msgstr ""

#. code: Name: "Slime Blast"
#. code: spawner(l("Slime Blast"), 1090, 5);
#: npc/001-1/eventmaster.txt:110
#: mob_db.conf:3218
#, no-c-format
msgid "Slime Blast"
msgstr ""

#. code: 003-10,22,37,0	script	Slot Machine#003-10a	NPC_SLOTMACHINE,{
#: npc/003-10/slots.txt:6
#, no-c-format
msgid "Slot Machine#003-10a"
msgstr ""

#. code: Name: "Small Amethyst Bif"
#: mob_db.conf:4106
#, no-c-format
msgid "Small Amethyst Bif"
msgstr ""

#. code: Name: "Small Diamond Bif"
#: mob_db.conf:3981
#, no-c-format
msgid "Small Diamond Bif"
msgstr ""

#. code: Name: "Small Emerald Bif"
#: mob_db.conf:3856
#, no-c-format
msgid "Small Emerald Bif"
msgstr ""

#. code: Name: "Small Knife"
#: item_db.conf:-1
#, no-c-format
msgid "Small Knife"
msgstr ""

#. code: Name: "Small Magic Bif"
#: mob_db.conf:4356
#, no-c-format
msgid "Small Magic Bif"
msgstr ""

#. code: Name: "Small Mushroom"
#: item_db.conf:-1
#, no-c-format
msgid "Small Mushroom"
msgstr ""

#. code: Name: "Small Ruby Bif"
#: mob_db.conf:3606
#, no-c-format
msgid "Small Ruby Bif"
msgstr ""

#. code: Name: "Small Sapphire Bif"
#: mob_db.conf:4231
#, no-c-format
msgid "Small Sapphire Bif"
msgstr ""

#. code: Name: "Small Tentacles"
#: item_db.conf:-1
#, no-c-format
msgid "Small Tentacles"
msgstr ""

#. code: 010-1-1,92,90,54,48	monster	Small Topaz Bif	1101,4,40000,200000
#. code: Name: "Small Topaz Bif"
#. code: 004-2-1,70,40,3,1	monster	Small Topaz Bif	1101,1,35000,150000
#. code: 010-1-1,70,40,3,1	monster	Small Topaz Bif	1101,1,35000,150000
#. code: 003-1-3,70,40,3,1	monster	Small Topaz Bif	1101,1,35000,150000
#. code: 004-2-1,55,48,29,22	monster	Small Topaz Bif	1101,3,35000,150000
#. code: 011-2,55,48,29,22	monster	Small Topaz Bif	1101,3,35000,150000
#. code: 011-2,70,40,3,1	monster	Small Topaz Bif	1101,1,35000,150000
#: npc/010-1-1/_mobs.txt:10
#: npc/011-2/_mobs.txt:9
#: npc/004-2-1/_mobs.txt:9
#: npc/010-1-1/_mobs.txt:3
#: mob_db.conf:3731
#: npc/004-2-1/_mobs.txt:3
#: npc/011-2/_mobs.txt:3
#: npc/003-1-3/_mobs.txt:3
#, no-c-format
msgid "Small Topaz Bif"
msgstr ""

#. code: 004-2,77,51,4,4	monster	Snake	1122,2,35000,150000
#. code: 010-2,172,92,3,8	monster	Snake	1122,4,35000,300000
#. code: 004-2-1,46,40,4,4	monster	Snake	1122,3,35000,150000
#. code: 004-2-1,84,56,9,9	monster	Snake	1122,3,35000,150000
#. code: 001-6,112,52,69,41	monster	Snake	1122,17,60000,60000
#. code: 001-5,53,50,25,29	monster	Snake	1122,1,35000,120000
#. code: 004-2,108,97,4,4	monster	Snake	1122,3,35000,150000
#. code: 010-1,100,67,8,2	monster	Snake	1122,12,35000,300000
#. code: 010-1,74,43,17,3	monster	Snake	1122,4,35000,300000
#. code: 011-2,84,56,9,9	monster	Snake	1122,3,35000,150000
#. code: 004-2-1,43,66,9,6	monster	Snake	1122,3,35000,150000
#. code: 011-2,46,40,4,4	monster	Snake	1122,3,35000,150000
#. code: 010-1,59,93,8,2	monster	Snake	1122,2,35000,300000
#. code: 010-2,122,102,8,2	monster	Snake	1122,2,35000,300000
#. code: Name: "Snake"
#. code: 010-1-1,135,63,54,54	monster	Snake	1122,20,40000,200000
#. code: 011-2,43,66,9,6	monster	Snake	1122,3,35000,150000
#: npc/010-2/_mobs.txt:4
#: mob_db.conf:4621
#: npc/004-2-1/_mobs.txt:5
#: npc/010-1/_mobs.txt:15
#: npc/004-2/_mobs.txt:8
#: npc/010-1/_mobs.txt:17
#: npc/011-2/_mobs.txt:6
#: npc/004-2-1/_mobs.txt:7
#: npc/001-6/_mobs.txt:8
#: npc/010-1-1/_mobs.txt:9
#: npc/011-2/_mobs.txt:5
#: npc/010-1/_mobs.txt:16
#: npc/001-5/_mobs.txt:3
#: npc/010-2/_mobs.txt:16
#: npc/004-2/_mobs.txt:9
#: npc/004-2-1/_mobs.txt:6
#: npc/011-2/_mobs.txt:7
#, no-c-format
msgid "Snake"
msgstr ""

#. code: Name: "Snake Egg"
#: item_db.conf:-1
#, no-c-format
msgid "Snake Egg"
msgstr ""

#. code: Name: "Snake Skin"
#: item_db.conf:-1
#, no-c-format
msgid "Snake Skin"
msgstr ""

#. code: Name: "Snake Tongue"
#: item_db.conf:-1
#, no-c-format
msgid "Snake Tongue"
msgstr ""

#. code: Name: "Snowman Globe"
#: item_db.conf:-1
#, no-c-format
msgid "Snowman Globe"
msgstr ""

#. code: mesq l("So be nice and help people along the way!");
#: npc/005-7/trainer.txt:350
#, no-c-format
msgid "So be nice and help people along the way!"
msgstr ""

#. code: if (.@rand == 3) npctalkonce(l("So finally someone has came to visit me?"));
#: npc/functions/random-talk.txt:60
#, no-c-format
msgid "So finally someone has came to visit me?"
msgstr ""

#. code: l("So in a hurry, I forgot to take enough bait for fishing."),
#: npc/003-1/eugene.txt:31
#, no-c-format
msgid "So in a hurry, I forgot to take enough bait for fishing."
msgstr ""

#. code: mesq l("So tell me already what you need, and what is the reward!");
#: npc/002-1/alige.txt:46
#, no-c-format
msgid "So tell me already what you need, and what is the reward!"
msgstr ""

#. code: mesq l("So whaddaya say, sign up won't you?");
#: npc/003-1/aidan.txt:59
#, no-c-format
msgid "So whaddaya say, sign up won't you?"
msgstr ""

#. code: l("So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know."),
#: npc/items/books.txt:97
#, no-c-format
msgid "So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know."
msgstr ""

#. code: npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient."));
#: npc/functions/random-talk.txt:158
#, no-c-format
msgid "So you think you're tough? A warrior must also be loyal and patient.#0"
msgstr ""

#. code: npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient."));
#: npc/functions/random-talk.txt:158
#, no-c-format
msgid "So you think you're tough? A warrior must also be loyal and patient.#1"
msgstr ""

#. code: mesq l("So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now.");
#: npc/002-4/nard.txt:38
#, no-c-format
msgid "So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now."
msgstr ""

#. code: mesq l("So, please kill 3 @@, which are usually at beaches. You can sell their stingers.", getmonsterlink(CandorScorpion));
#: npc/005-7/trainer.txt:89
#, no-c-format
msgid "So, please kill 3 @@, which are usually at beaches. You can sell their stingers."
msgstr ""

#. code: mesq l("Some are just living their own lives. In special, I've spent part of my life studying the Yeti Society.");
#: npc/012-7/celestia.txt:64
#, no-c-format
msgid "Some are just living their own lives. In special, I've spent part of my life studying the Yeti Society."
msgstr ""

#. code: mesq l("Some items are only produced in Nivalis. After all, it is hard to work properly with ice in a desert!");
#: npc/003-1/ninathetraveler.txt:64
#: npc/012-1/dyrinthetraveler.txt:63
#, no-c-format
msgid "Some items are only produced in Nivalis. After all, it is hard to work properly with ice in a desert!"
msgstr ""

#. code: mesq l("Some of finest elven craftmanship can be found there, like bows, for example.");
#: npc/003-1/ninathetraveler.txt:105
#, no-c-format
msgid "Some of finest elven craftmanship can be found there, like bows, for example."
msgstr ""

#. code: mesq lg("Some of my miners friends died in this mine, because there are plenty of dangerous monsters.");
#: npc/007-1/tycoon.txt:39
#, no-c-format
msgid "Some of my miners friends died in this mine, because there are plenty of dangerous monsters.#0"
msgstr ""

#. code: mesq lg("Some of my miners friends died in this mine, because there are plenty of dangerous monsters.");
#: npc/007-1/tycoon.txt:39
#, no-c-format
msgid "Some of my miners friends died in this mine, because there are plenty of dangerous monsters.#1"
msgstr ""

#. code: mesq l("Some others also like to buy them to keep as trophies. Either way, you can make some money with that.");
#: npc/005-7/trainer.txt:176
#, no-c-format
msgid "Some others also like to buy them to keep as trophies. Either way, you can make some money with that."
msgstr ""

#. code: l("Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.",
#: npc/items/books.txt:48
#, no-c-format
msgid "Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@."
msgstr ""

#. code: mes col(l("Some time later..."), 9);
#: npc/002-4/nard.txt:143
#, no-c-format
msgid "Some time later..."
msgstr ""

#. code: l("Some types of fish also enjoy @@ quite a bit.",
#: npc/items/books.txt:46
#, no-c-format
msgid "Some types of fish also enjoy @@ quite a bit."
msgstr ""

#. code: l("Somebody took your place on this spot!"),
#: npc/functions/fishing.txt:283
#, no-c-format
msgid "Somebody took your place on this spot!"
msgstr ""

#. code: mesq l("Someone who have clear priorities appeared! I'm glad!");
#: npc/012-7/celestia.txt:58
#, no-c-format
msgid "Someone who have clear priorities appeared! I'm glad!"
msgstr ""

#. code: l("Something else?");
#: npc/functions/bank.txt:184
#, no-c-format
msgid "Something else?"
msgstr ""

#. code: rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")),
#: npc/002-3/juliet.txt:148
#, no-c-format
msgid "Something is wrong with me, I can't smile nor sit."
msgstr ""

#. code: mesq l("Something seems off with that!");
#: npc/001-4/traps.txt:152
#: npc/001-4/traps.txt:203
#: npc/001-4/traps.txt:169
#: npc/001-4/traps.txt:498
#: npc/001-4/traps.txt:226
#: npc/001-4/traps.txt:260
#: npc/001-4/traps.txt:66
#: npc/001-4/traps.txt:135
#: npc/001-4/traps.txt:566
#: npc/001-4/traps.txt:362
#: npc/001-4/traps.txt:294
#: npc/001-4/traps.txt:447
#: npc/001-4/traps.txt:345
#: npc/001-4/traps.txt:379
#: npc/001-4/traps.txt:32
#: npc/001-4/traps.txt:396
#: npc/001-4/traps.txt:100
#: npc/001-4/traps.txt:430
#: npc/001-4/traps.txt:515
#: npc/001-4/traps.txt:277
#: npc/001-4/traps.txt:243
#: npc/001-4/traps.txt:13
#: npc/001-4/traps.txt:532
#: npc/001-4/traps.txt:186
#: npc/001-4/traps.txt:328
#: npc/001-4/traps.txt:49
#: npc/001-4/traps.txt:83
#: npc/001-4/traps.txt:481
#: npc/001-4/traps.txt:549
#: npc/001-4/traps.txt:311
#: npc/001-4/traps.txt:118
#: npc/001-4/traps.txt:413
#: npc/001-4/traps.txt:464
#, no-c-format
msgid "Something seems off with that!"
msgstr ""

#. code: mesq l("Sometimes you just need to run from battle.");
#: npc/functions/nurse.txt:49
#, no-c-format
msgid "Sometimes you just need to run from battle."
msgstr ""

#. code: Name: "Sorcerer Robe"
#: item_db.conf:-1
#, no-c-format
msgid "Sorcerer Robe"
msgstr ""

#. code: 001-5,23,73,0	script	Soren	NPC_CONSTR_WORKER,{
#: npc/001-5/worker.txt:4
#, no-c-format
msgid "Soren"
msgstr ""

#. code: 001-6,159,157,0	script	Soren Village	NPC_SUMMONING_CIRC,0,0,{
#: npc/001-6/warp.txt:7
#, no-c-format
msgid "Soren Village"
msgstr ""

#. code: soren,105,92,0	script	Soren's Fountain	NPC_NO_SPRITE,{
#: npc/soren/main.txt:60
#, no-c-format
msgid "Soren's Fountain"
msgstr ""

#. code: soren,107,37,0	script	Soren's Gizmo	NPC_NO_SPRITE,{
#: npc/soren/main.txt:353
#, no-c-format
msgid "Soren's Gizmo"
msgstr ""

#. code: soren,105,57,0	script	Soren's House	NPC_NO_SPRITE,0,0,{
#: npc/soren/main.txt:30
#, no-c-format
msgid "Soren's House"
msgstr ""

#. code: mesn l("Soren's House Tutorial");
#: npc/soren/main.txt:43
#, no-c-format
msgid "Soren's House Tutorial"
msgstr ""

#. code: soren,104,143,0	script	Soren's Lake	NPC_NO_SPRITE,{
#: npc/soren/main.txt:208
#, no-c-format
msgid "Soren's Lake"
msgstr ""

#. code: 003-4,39,33,0	script	Sorfina	NPC_FEMALE,{
#: npc/003-4/sorfina.txt:15
#, no-c-format
msgid "Sorfina"
msgstr ""

#. code: mesq l("Sorry for making you listen my rambles. I need someone strong, you see...");
#: npc/009-1/foxhound.txt:17
#, no-c-format
msgid "Sorry for making you listen my rambles. I need someone strong, you see..."
msgstr ""

#. code: mesq lg("Sorry kind sir @@, but no.", "Sorry kind lady @@, but no.", strcharinfo(0));
#: npc/003-1/eomie.txt:20
#, no-c-format
msgid "Sorry kind lady @@, but no.#1"
msgstr ""

#. code: mesq lg("Sorry kind sir @@, but no.", "Sorry kind lady @@, but no.", strcharinfo(0));
#: npc/003-1/eomie.txt:20
#, no-c-format
msgid "Sorry kind sir @@, but no.#0"
msgstr ""

#. code: mesq l("Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells.");
#: npc/002-1/arpan.txt:196
#, no-c-format
msgid "Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells."
msgstr ""

#. code: l("Sorry! Sorry!");
#: npc/003-1-1/yetiking.txt:101
#, no-c-format
msgid "Sorry! Sorry!"
msgstr ""

#. code: mesq l("Sorry! The monsters are gone, but this gate stays closed.");
#: npc/009-1/guards.txt:10
#, no-c-format
msgid "Sorry! The monsters are gone, but this gate stays closed."
msgstr ""

#. code: mesq l("Sorry, @@ already started the fight.", $@FEFE_CAVE_HERO$);
#: npc/006-1/crazyfefe.txt:88
#, no-c-format
msgid "Sorry, @@ already started the fight."
msgstr ""

#. code: l("Sorry, I am busy...");
#: npc/005-4/tolchi.txt:133
#, no-c-format
msgid "Sorry, I am busy..."
msgstr ""

#. code: l("Sorry, I am not in the mood for another fight with these rattos."), -;
#: npc/002-1/peter.txt:172
#: npc/002-1/peter.txt:167
#, no-c-format
msgid "Sorry, I am not in the mood for another fight with these rattos."
msgstr ""

#. code: l("Sorry, I am so hungry as you."), L_Close;
#: npc/009-1/foxhound.txt:28
#, no-c-format
msgid "Sorry, I am so hungry as you."
msgstr ""

#. code: speech l("Sorry, I can't help you. Go away!");
#: npc/functions/marriage.txt:269
#, no-c-format
msgid "Sorry, I can't help you. Go away!"
msgstr ""

#. code: l("Sorry, I have to go now.");
#: npc/003-1/ishi.txt:56
#, no-c-format
msgid "Sorry, I have to go now."
msgstr ""

#. code: l("Sorry, I misclicked the first button. Have a nice nap, great Crazyfefe!"),
#: npc/006-1/crazyfefe.txt:35
#, no-c-format
msgid "Sorry, I misclicked the first button. Have a nice nap, great Crazyfefe!"
msgstr ""

#. code: l("Sorry, I'll pass."), L_Close;
#: npc/009-1/lynnthetraveler.txt:23
#: npc/012-1/dyrinthetraveler.txt:24
#: npc/003-1/ninathetraveler.txt:27
#, no-c-format
msgid "Sorry, I'll pass."
msgstr ""

#. code: speech l("Sorry, I'm busy with other registrations."),
#: npc/functions/marriage.txt:218
#, no-c-format
msgid "Sorry, I'm busy with other registrations."
msgstr ""

#. code: l("Sorry, I'm doing other things at the moment.")))
#: npc/003-1/eugene.txt:35
#: npc/test/hinnack.txt:26
#: npc/005-1/vincent.txt:22
#, no-c-format
msgid "Sorry, I'm doing other things at the moment."
msgstr ""

#. code: l("Sorry, I'm more of a coffee person."), L_Coffee,
#: npc/012-7/celestia.txt:21
#, no-c-format
msgid "Sorry, I'm more of a coffee person."
msgstr ""

#. code: //    l("Sorry, but I can't tell you anything about that."),
#: npc/002-3/juliet.txt:118
#, no-c-format
msgid "Sorry, but I can't tell you anything about that."
msgstr ""

#. code: l("Sorry, but you don't have what I need."),
#: npc/test/hinnack.txt:43
#: npc/003-1/eugene.txt:52
#: npc/005-1/vincent.txt:39
#, no-c-format
msgid "Sorry, but you don't have what I need."
msgstr ""

#. code: mesq lg("Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on.");
#: npc/012-1/jack.txt:93
#, no-c-format
msgid "Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on.#0"
msgstr ""

#. code: mesq lg("Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on.");
#: npc/012-1/jack.txt:93
#, no-c-format
msgid "Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on.#1"
msgstr ""

#. code: l("Sorry, sorry! Please rest, great Crazyfefe!"), L_Exit,
#: npc/006-1/crazyfefe.txt:27
#, no-c-format
msgid "Sorry, sorry! Please rest, great Crazyfefe!"
msgstr ""

#. code: mesq l("Sorry, that arena is already closed.");
#: npc/003-10/arnea.txt:90
#, no-c-format
msgid "Sorry, that arena is already closed."
msgstr ""

#. code: l("Sorry, that is not the cake I love.");
#: npc/003-1/sarah.txt:28
#, no-c-format
msgid "Sorry, that is not the cake I love."
msgstr ""

#. code: if (gettimetick(2) <= .RENT_TIME) mesq l("Sorry, you was taking too long to decide and I've rented my sword to somebody else.");
#: npc/005-1/ayasha.txt:110
#, no-c-format
msgid "Sorry, you was taking too long to decide and I've rented my sword to somebody else."
msgstr ""

#. code: mesq l("Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim.");
#: npc/003-2/lua.txt:100
#, no-c-format
msgid "Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim."
msgstr ""

#. code: 001-4,152,154,0	script	Soul Menhir#001-4	NPC_SOUL_CLEAN,{
#: npc/001-4/event_soulmenhir.txt:6
#, no-c-format
msgid "Soul Menhir#001-4"
msgstr ""

#. code: 005-1,29,92,0	script	Soul Menhir#candor	NPC_SOUL_MOSS,{
#: npc/005-1/soul-menhir.txt:6
#, no-c-format
msgid "Soul Menhir#candor"
msgstr ""

#. code: 009-1,28,29,0	script	Soul Menhir#hali	NPC_SOUL_MOSS,{
#: npc/009-1/soul-menhir.txt:6
#, no-c-format
msgid "Soul Menhir#hali"
msgstr ""

#. code: 012-1,88,69,0	script	Soul Menhir#hurns	NPC_SOUL_NORMAL,{
#: npc/012-1/soul-menhir.txt:6
#, no-c-format
msgid "Soul Menhir#hurns"
msgstr ""

#. code: 003-1,40,48,0	script	Soul Menhir#tulim	NPC_SOUL_DESERT,{
#: npc/003-1/soul-menhir.txt:6
#, no-c-format
msgid "Soul Menhir#tulim"
msgstr ""

#. code: l("Sounds good!"),
#: npc/005-6/zitoni.txt:46
#, no-c-format
msgid "Sounds good!"
msgstr ""

#. code: l("Sounds good."), L_Start,
#: npc/002-1/chefgado.txt:49
#, no-c-format
msgid "Sounds good."
msgstr ""

#. code: Name: "Spectra Orb"
#: item_db.conf:-1
#, no-c-format
msgid "Spectra Orb"
msgstr ""

#. code: Name: "Spell Book Page"
#: item_db.conf:-1
#, no-c-format
msgid "Spell Book Page"
msgstr ""

#. code: l("Spend it wisely this time."),
#: npc/012-4/wyara.txt:72
#: npc/005-6/zitoni.txt:122
#: npc/009-1/kevin.txt:69
#: npc/003-1/malivox.txt:71
#, no-c-format
msgid "Spend it wisely this time."
msgstr ""

#. code: rif(countitem(CasinoCoins) >= 1, l("Spin!")), L_Spin,
#: npc/003-10/slots.txt:42
#, no-c-format
msgid "Spin!"
msgstr ""

#. code: Name: "Sponsor Necklace"
#: item_db.conf:-1
#, no-c-format
msgid "Sponsor Necklace"
msgstr ""

#. code: Name: "Squichy Claws"
#: item_db.conf:-1
#, no-c-format
msgid "Squichy Claws"
msgstr ""

#. code: 014-2,132,59,90,35	monster	Squirrel	1032,26,30000,42000
#. code: 014-1,85,82,54,35	monster	Squirrel	1032,12,30000,45000
#. code: 014-3,122,121,90,35	monster	Squirrel	1032,26,30000,42000
#. code: Name: "Squirrel"
#. code: 012-1,81,59,54,35	monster	Squirrel	1032,12,30000,45000
#: npc/014-1/_mobs.txt:4
#: npc/014-3/_mobs.txt:4
#: npc/014-2/_mobs.txt:8
#: mob_db.conf:1129
#: npc/012-1/_mobs.txt:9
#, no-c-format
msgid "Squirrel"
msgstr ""

#. code: menuimage("actions/test", l("Start broadcasting")),
#: npc/commands/scheduled-broadcasts.txt:103
#, no-c-format
msgid "Start broadcasting"
msgstr ""

#. code: menuimage("actions/test", l("Start broadcasting, and make an extra broadcast right now"));
#: npc/commands/scheduled-broadcasts.txt:104
#, no-c-format
msgid "Start broadcasting, and make an extra broadcast right now"
msgstr ""

#. code: menuimage("actions/edit", l("Start over")),
#: npc/commands/scheduled-broadcasts.txt:102
#, no-c-format
msgid "Start over"
msgstr ""

#. code: lg("Status point reset can't be undone. Are you sure about this?");
#: npc/005-6/zitoni.txt:81
#, no-c-format
msgid "Status point reset can't be undone. Are you sure about this?#0"
msgstr ""

#. code: lg("Status point reset can't be undone. Are you sure about this?");
#: npc/005-6/zitoni.txt:81
#, no-c-format
msgid "Status point reset can't be undone. Are you sure about this?#1"
msgstr ""

#. code: mesq l("Status point reset can't be undone. Do you really want this?");
#: npc/009-1/kevin.txt:29
#: npc/003-1/malivox.txt:29
#: npc/012-4/wyara.txt:32
#, no-c-format
msgid "Status point reset can't be undone. Do you really want this?"
msgstr ""

#. code: l("Status reset? Sounds illegal!"),
#: npc/005-6/zitoni.txt:26
#, no-c-format
msgid "Status reset? Sounds illegal!"
msgstr ""

#. code: l("Status."),          L_status,
#: npc/005-7/trainer.txt:291
#, no-c-format
msgid "Status."
msgstr ""

#. code: mesq lg("Stay out of harm way. Nothing to see here. Stay away, pathetically weak human.");
#: npc/007-1/zarkor.txt:59
#, no-c-format
msgid "Stay out of harm way. Nothing to see here. Stay away, pathetically weak human.#0"
msgstr ""

#. code: mesq lg("Stay out of harm way. Nothing to see here. Stay away, pathetically weak human.");
#: npc/007-1/zarkor.txt:59
#, no-c-format
msgid "Stay out of harm way. Nothing to see here. Stay away, pathetically weak human.#1"
msgstr ""

#. code: Name: "Steel Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Steel Shield"
msgstr ""

#. code: mesq l("Still haven't found it? Well, keep looking the barrels at this storehouse. I know it's in there, somewhere.");
#: npc/005-1/zegas.txt:52
#, no-c-format
msgid "Still haven't found it? Well, keep looking the barrels at this storehouse. I know it's in there, somewhere."
msgstr ""

#. code: rif(.@a, menuimage("actions/remove", l("Stop broadcasting"))),
#: npc/commands/scheduled-broadcasts.txt:164
#, no-c-format
msgid "Stop broadcasting"
msgstr ""

#. code: npctalkonce(l("Stop it!"));
#: npc/functions/random-talk.txt:91
#, no-c-format
msgid "Stop it!"
msgstr ""

#. code: Name: "Strange Coin"
#: item_db.conf:-1
#, no-c-format
msgid "Strange Coin"
msgstr ""

#. code: 001-5,51,49,29,29	monster	Stray Little Blub	1007,3,35000,180000
#: npc/001-5/_mobs.txt:5
#, no-c-format
msgid "Stray Little Blub"
msgstr ""

#. code: Name: "Strength Potion"
#: item_db.conf:-1
#, no-c-format
msgid "Strength Potion"
msgstr ""

#. code: 003-0-1,53,30,0	script	Strength Statue	NPC_STATUE_GUARD,{
#: npc/003-0-1/statues.txt:17
#, no-c-format
msgid "Strength Statue"
msgstr ""

#. code: mesq l("Strength helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow.");
#: npc/005-7/trainer.txt:383
#, no-c-format
msgid "Strength helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow."
msgstr ""

#. code: l("Styles."),         L_estilo,
#: npc/005-7/trainer.txt:287
#, no-c-format
msgid "Styles."
msgstr ""

#. code: mesq l("Such precious gem, is not something you would give for free, unless you are interested on my... rituals.");
#: npc/007-1/zarkor.txt:74
#, no-c-format
msgid "Such precious gem, is not something you would give for free, unless you are interested on my... rituals."
msgstr ""

#. code: Name: "Sulfur Powder"
#: item_db.conf:-1
#, no-c-format
msgid "Sulfur Powder"
msgstr ""

#. code: Name: "Sunny Crystal"
#: item_db.conf:-1
#, no-c-format
msgid "Sunny Crystal"
msgstr ""

#. code: setnpcdialogtitle l("Super Menu");
#: npc/commands/super-menu.txt:10
#, no-c-format
msgid "Super Menu"
msgstr ""

#. code: Name: "Supreme Gift"
#: item_db.conf:-1
#, no-c-format
msgid "Supreme Gift"
msgstr ""

#. code: l("Sure"),L_Next,
#. code: l("Sure"),-,
#: npc/005-1/maya.txt:80
#: npc/005-1/maya.txt:34
#, no-c-format
msgid "Sure"
msgstr ""

#. code: l("Sure!"),L_Sure,
#: npc/004-1/anwar.txt:22
#, no-c-format
msgid "Sure!"
msgstr ""

#. code: l("Sure, I'll do it."), L_SilviaAccept,
#: npc/003-1/swezanne.txt:79
#, no-c-format
msgid "Sure, I'll do it."
msgstr ""

#. code: l("Sure."),L_Start,
#: npc/005-1/zegas.txt:41
#: npc/005-1/zegas.txt:32
#, no-c-format
msgid "Sure."
msgstr ""

#. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you.");
#: npc/functions/barber.txt:85
#, no-c-format
msgid "Surprise me!"
msgstr ""

#. code: 003-1,70,100,0	script	Swezanne	NPC_FEMALE,{
#: npc/003-1/swezanne.txt:5
#, no-c-format
msgid "Swezanne"
msgstr ""

#. code: mes l("Take care though, don't attack them when they are in group!");
#: npc/003-10/guarddevoir.txt:81
#, no-c-format
msgid "Take care though, don't attack them when they are in group!"
msgstr ""

#. code: l("Take care!");
#: npc/functions/goodbye.txt:28
#, no-c-format
msgid "Take care!"
msgstr ""

#. code: mesq l("Take care. Here, take this @@. You can sell it for some quick-spot cash, or use it as a weapon.", getitemlink(ShapKnife));
#: npc/003-1/sailors.txt:95
#, no-c-format
msgid "Take care. Here, take this @@. You can sell it for some quick-spot cash, or use it as a weapon."
msgstr ""

#. code: l("Take it!"), L_NotWorthy2,
#: npc/011-1/manastone.txt:23
#, no-c-format
msgid "Take it!"
msgstr ""

#. code: mesq l("Take much care with it. It is a very, very rare drop from a rare monster from a difficult, high level area.");
#: npc/007-1/zarkor.txt:125
#, no-c-format
msgid "Take much care with it. It is a very, very rare drop from a rare monster from a difficult, high level area."
msgstr ""

#. code: mesq l("Take this @@ to prove you're one of us! Could you also invite Elmo? Thanks, matey!", getitemlink("Bandana"));
#: npc/005-1/sailors.txt:80
#, no-c-format
msgid "Take this @@ to prove you're one of us! Could you also invite Elmo? Thanks, matey!"
msgstr ""

#. code: l("Take this badge, so you can get access to the guard house. You will find more work there. Bye, and good luck!");
#: npc/003-1/lieutenantdausen.txt:85
#, no-c-format
msgid "Take this badge, so you can get access to the guard house. You will find more work there. Bye, and good luck!"
msgstr ""

#. code: mesq l("Talk to Zitoni, and deliver the @@. I can't give you another one, they're super rare.", getitemlink(DarkDesertMushroom));
#: npc/007-1/zarkor.txt:30
#, no-c-format
msgid "Talk to Zitoni, and deliver the @@. I can't give you another one, they're super rare."
msgstr ""

#. code: mesq l("Talk to Zitoni, the Alchemist of Candor. He may look humble, but he is the greatest alchemist of this world. I need five @@.", getitemlink(EverburnPowder));
#: npc/007-1/zarkor.txt:22
#: npc/007-1/zarkor.txt:111
#, no-c-format
msgid "Talk to Zitoni, the Alchemist of Candor. He may look humble, but he is the greatest alchemist of this world. I need five @@."
msgstr ""

#. code: l("Talk to you later!"),
#: npc/functions/goodbye.txt:25
#, no-c-format
msgid "Talk to you later!"
msgstr ""

#. code: l("Talk to you soon!"),
#: npc/functions/goodbye.txt:24
#, no-c-format
msgid "Talk to you soon!"
msgstr ""

#. code: 003-6,46,30,0	script	Tamiloc	NPC_ELVEN_FEMALE_ARMOR_SHOP,{
#: npc/003-6/tamiloc.txt:9
#, no-c-format
msgid "Tamiloc"
msgstr ""

#. code: rif(.@q2 >= 2, l("Tea party! I want to participate.")), L_TeaParty,
#. code: rif(.@q2 == 0 && BaseLevel >= 35, l("Tea party! I want to participate.")), L_TeaQuest,
#: npc/012-7/celestia.txt:25
#: npc/012-7/celestia.txt:23
#, no-c-format
msgid "Tea party! I want to participate."
msgstr ""

#. code: Name: "Teal Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Teal Dye"
msgstr ""

#. code: rif(is_staff(), l("Technical problem, gimme info about an item."));
#: npc/003-6/cyndala.txt:96
#, no-c-format
msgid "Technical problem, gimme info about an item."
msgstr ""

#. code: l("Tell me about Artis."),      L_Artis,
#: npc/012-1/dyrinthetraveler.txt:23
#: npc/003-1/ninathetraveler.txt:24
#, no-c-format
msgid "Tell me about Artis."
msgstr ""

#. code: l("Tell me about Esperia."),    L_Esper,
#: npc/003-1/ninathetraveler.txt:23
#, no-c-format
msgid "Tell me about Esperia."
msgstr ""

#. code: l("Tell me about Frostia."),    L_Frost,
#: npc/003-1/ninathetraveler.txt:25
#, no-c-format
msgid "Tell me about Frostia."
msgstr ""

#. code: l("Tell me about Halinarzo."),  L_Halin,
#: npc/012-1/dyrinthetraveler.txt:20
#: npc/003-1/ninathetraveler.txt:26
#: npc/009-1/lynnthetraveler.txt:20
#, no-c-format
msgid "Tell me about Halinarzo."
msgstr ""

#. code: l("Tell me about Hurnscald."),  L_Hurns,
#: npc/009-1/lynnthetraveler.txt:22
#: npc/003-1/ninathetraveler.txt:21
#: npc/012-1/dyrinthetraveler.txt:21
#, no-c-format
msgid "Tell me about Hurnscald."
msgstr ""

#. code: l("Tell me about Nivalis."),    L_Nival,
#: npc/012-1/dyrinthetraveler.txt:22
#: npc/003-1/ninathetraveler.txt:22
#, no-c-format
msgid "Tell me about Nivalis."
msgstr ""

#. code: l("Tell me about Tulimshar."),  L_Tulim,
#: npc/003-1/ninathetraveler.txt:20
#: npc/009-1/lynnthetraveler.txt:21
#, no-c-format
msgid "Tell me about Tulimshar."
msgstr ""

#. code: mesq l("Tell me which language you speak and I will change the note on the ship passenger list.");
#: npc/002-3/juliet.txt:54
#, no-c-format
msgid "Tell me which language you speak and I will change the note on the ship passenger list."
msgstr ""

#. code: rif(is_staff(), l("Tell people the name of a new hero.")), L_NewHero,
#: npc/003-2/lua.txt:20
#, no-c-format
msgid "Tell people the name of a new hero."
msgstr ""

#. code: mesq l("Ten, fifty, thousand... Yep, this is the amount I've asked for.");
#: npc/002-4/nard.txt:136
#, no-c-format
msgid "Ten, fifty, thousand... Yep, this is the amount I've asked for."
msgstr ""

#. code: Name: "Tench"
#: item_db.conf:-1
#, no-c-format
msgid "Tench"
msgstr ""

#. code: Name: "Tentacles"
#: item_db.conf:-1
#, no-c-format
msgid "Tentacles"
msgstr ""

#. code: Name: "Terranite Armor"
#: item_db.conf:-1
#, no-c-format
msgid "Terranite Armor"
msgstr ""

#. code: Name: "Terranite Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Terranite Boots"
msgstr ""

#. code: Name: "Terranite Gloves"
#: item_db.conf:-1
#, no-c-format
msgid "Terranite Gloves"
msgstr ""

#. code: Name: "Terranite Ore"
#: item_db.conf:-1
#, no-c-format
msgid "Terranite Ore"
msgstr ""

#. code: Name: "Terranite Pants"
#: item_db.conf:-1
#, no-c-format
msgid "Terranite Pants"
msgstr ""

#. code: mesq l("Terranite probably mined part of this mine long time ago.");
#: npc/007-1/tycoon.txt:187
#, no-c-format
msgid "Terranite probably mined part of this mine long time ago."
msgstr ""

#. code: l("Test"),  L_Charda,
#: npc/005-1/ayasha.txt:403
#, no-c-format
msgid "Test"
msgstr ""

#. code: rif(.@size, menuimage("actions/test", l("Test MOTD"))),
#: npc/commands/motd.txt:147
#, no-c-format
msgid "Test MOTD"
msgstr ""

#. code: mesq l("Thank you for your help.");
#: npc/005-1/ayasha.txt:79
#: npc/003-1/lieutenantdausen.txt:90
#, no-c-format
msgid "Thank you for your help."
msgstr ""

#. code: mesq lg("Thank you! Thank you! Savior!");
#: npc/009-1/foxhound.txt:43
#: npc/009-1/foxhound.txt:95
#: npc/009-1/foxhound.txt:61
#: npc/009-1/foxhound.txt:78
#: npc/009-1/foxhound.txt:158
#: npc/009-1/foxhound.txt:112
#, no-c-format
msgid "Thank you! Thank you! Savior!#0"
msgstr ""

#. code: mesq lg("Thank you! Thank you! Savior!");
#: npc/009-1/foxhound.txt:43
#: npc/009-1/foxhound.txt:95
#: npc/009-1/foxhound.txt:61
#: npc/009-1/foxhound.txt:78
#: npc/009-1/foxhound.txt:158
#: npc/009-1/foxhound.txt:112
#, no-c-format
msgid "Thank you! Thank you! Savior!#1"
msgstr ""

#. code: mesq l("Thank you, @@. Please take this pair of gloves as a thank you.", strcharinfo(0));
#: npc/003-1/silvia.txt:32
#, no-c-format
msgid "Thank you, @@. Please take this pair of gloves as a thank you."
msgstr ""

#. code: rif(!.@equipped, l("Thank you, I'll take them and put them on.")), -,
#: npc/002-1/arpan.txt:163
#, no-c-format
msgid "Thank you, I'll take them and put them on."
msgstr ""

#. code: l("Thank you, here is your reward and... some pocket money.");
#: npc/005-1/ayasha.txt:71
#, no-c-format
msgid "Thank you, here is your reward and... some pocket money."
msgstr ""

#. code: mesq l("Thank you, here is your reward.");
#: npc/003-1/lieutenantdausen.txt:73
#, no-c-format
msgid "Thank you, here is your reward."
msgstr ""

#. code: l("Thank you."),
#: npc/012-4/wyara.txt:58
#: npc/005-6/zitoni.txt:107
#: npc/009-1/kevin.txt:55
#: npc/003-1/malivox.txt:55
#, no-c-format
msgid "Thank you."
msgstr ""

#. code: l("Thank you. I'll wait here.");
#: npc/003-1/eugene.txt:40
#: npc/005-1/vincent.txt:27
#: npc/test/hinnack.txt:31
#, no-c-format
msgid "Thank you. I'll wait here."
msgstr ""

#. code: l("Thanks Lilica."), -;
#: npc/003-1/events.txt:14
#, no-c-format
msgid "Thanks Lilica."
msgstr ""

#. code: mesq l("Thanks a lot!");
#: npc/005-7/nurse.txt:45
#, no-c-format
msgid "Thanks a lot!"
msgstr ""

#. code: mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal!");
#: npc/002-1/peter.txt:156
#, no-c-format
msgid "Thanks again for helping me. Drats these rattos for infesting our fair vessal!"
msgstr ""

#. code: mesq l("Thanks again for the help. You have proven that you are resourceful.");
#: npc/005-1/maya.txt:71
#, no-c-format
msgid "Thanks again for the help. You have proven that you are resourceful."
msgstr ""

#. code: mesq l("Thanks again for the help. You have proven that you are resourceful. Come back again later.");
#: npc/005-1/maya.txt:123
#, no-c-format
msgid "Thanks again for the help. You have proven that you are resourceful. Come back again later."
msgstr ""

#. code: mesq l("Thanks for Helping with clear out the store room!");
#: npc/005-1/zegas.txt:67
#, no-c-format
msgid "Thanks for Helping with clear out the store room!"
msgstr ""

#. code: mesq l("Thanks for attending even this selfish request of mine.");
#: npc/009-1/foxhound.txt:128
#, no-c-format
msgid "Thanks for attending even this selfish request of mine."
msgstr ""

#. code: mesq l("Thanks for avenging my father.");
#: npc/003-1/hasan.txt:72
#, no-c-format
msgid "Thanks for avenging my father."
msgstr ""

#. code: mes l("Thanks for feeding us earlier. I wanted to give a great dinner to my family, even if just once.");
#: npc/009-1/foxhound.txt:120
#, no-c-format
msgid "Thanks for feeding us earlier. I wanted to give a great dinner to my family, even if just once."
msgstr ""

#. code: mesq l("Thanks for help! Other guards may need help too!");
#: npc/003-1/lieutenantdausen.txt:435
#, no-c-format
msgid "Thanks for help! Other guards may need help too!"
msgstr ""

#. code: mesq l("Thanks for helping me!");
#: npc/002-1/peter.txt:317
#, no-c-format
msgid "Thanks for helping me!"
msgstr ""

#. code: l("Thanks for helping my shop earlier. I forge weapons, but unfortunately, I need more than just iron to forge them."),
#: npc/005-4/tolchi.txt:103
#, no-c-format
msgid "Thanks for helping my shop earlier. I forge weapons, but unfortunately, I need more than just iron to forge them."
msgstr ""

#. code: mesq l("Thanks for playing with us! Can you find my friends?");
#: npc/005-1/ayasha.txt:298
#, no-c-format
msgid "Thanks for playing with us! Can you find my friends?"
msgstr ""

#. code: mesq l("Thanks for the help! Arr, that was some fine ale, indeed!");
#: npc/005-1/sailors.txt:92
#, no-c-format
msgid "Thanks for the help! Arr, that was some fine ale, indeed!"
msgstr ""

#. code: mesq l("Thanks for the help! If you help people, they'll start trusting you. Once they trust you, they'll give you quests which are very important to them;");
#: npc/005-1/maya.txt:114
#, no-c-format
msgid "Thanks for the help! If you help people, they'll start trusting you. Once they trust you, they'll give you quests which are very important to them;"
msgstr ""

#. code: mesq l("Thanks for the help. Here, take this shirt and some money.");
#: npc/005-1/maya.txt:63
#, no-c-format
msgid "Thanks for the help. Here, take this shirt and some money."
msgstr ""

#. code: l("Thanks for your help!"),
#: npc/functions/news.txt:121
#, no-c-format
msgid "Thanks for your help!"
msgstr ""

#. code: l("Thanks mate, that is everything I need! Have a good day!");
#: npc/005-4/tolchi.txt:45
#, no-c-format
msgid "Thanks mate, that is everything I need! Have a good day!"
msgstr ""

#. code: mesq l("Thanks once again, I know it's not much but here is 450 GP for your troubles.");
#: npc/005-1/zegas.txt:58
#, no-c-format
msgid "Thanks once again, I know it's not much but here is 450 GP for your troubles."
msgstr ""

#. code: l("Thanks!");
#: npc/005-5/nylo.txt:46
#: npc/005-5/nylo.txt:96
#: npc/005-5/nylo.txt:69
#: npc/005-5/nylo.txt:23
#: npc/005-5/nylo.txt:120
#, no-c-format
msgid "Thanks!"
msgstr ""

#. code: mesq l("Thanks, come back and see me once you found the bug bomb and set it off.");
#: npc/005-1/zegas.txt:46
#, no-c-format
msgid "Thanks, come back and see me once you found the bug bomb and set it off."
msgstr ""

#. code: .@message$ = l("Thanks, this is very handy.");
#: npc/003-1/lieutenantdausen.txt:393
#, no-c-format
msgid "Thanks, this is very handy."
msgstr ""

#. code: mesq l("Thanks. Take this spare pair of gloves and some change.");
#: npc/002-1/chefgado.txt:83
#, no-c-format
msgid "Thanks. Take this spare pair of gloves and some change."
msgstr ""

#. code: mesq l("That can explain why we have difficulties to find rare gems here. They probably were already extracted.");
#: npc/007-1/tycoon.txt:190
#, no-c-format
msgid "That can explain why we have difficulties to find rare gems here. They probably were already extracted."
msgstr ""

#. code: mesq lg("That depends on your luck!");
#: npc/007-1/pylon.txt:61
#, no-c-format
msgid "That depends on your luck!#0"
msgstr ""

#. code: mesq lg("That depends on your luck!");
#: npc/007-1/pylon.txt:61
#, no-c-format
msgid "That depends on your luck!#1"
msgstr ""

#. code: mesq l("That is quite impressive, but you can perform better with more training.");
#: npc/012-1/gwendolyn.txt:461
#, no-c-format
msgid "That is quite impressive, but you can perform better with more training."
msgstr ""

#. code: mesq l("That was @@.", .@target_direction$[.@targethit]);
#: npc/012-1/gwendolyn.txt:411
#, no-c-format
msgid "That was @@."
msgstr ""

#. code: mesq l("That was far @@.", .@target_direction$[.@targethit]);
#: npc/012-1/gwendolyn.txt:405
#, no-c-format
msgid "That was far @@."
msgstr ""

#. code: mesq l("That was fast. Do not forget to sell their... parts... for some extra cash.");
#: npc/007-1/tycoon.txt:95
#, no-c-format
msgid "That was fast. Do not forget to sell their... parts... for some extra cash."
msgstr ""

#. code: mesq l("That was only to prove you're strong enough on yourself to do whatever you want to do. You have friends.");
#: npc/001-7/celestia_bossfight.txt:48
#, no-c-format
msgid "That was only to prove you're strong enough on yourself to do whatever you want to do. You have friends."
msgstr ""

#. code: mesq l("That was quite close. Impressive!");
#: npc/012-1/gwendolyn.txt:419
#, no-c-format
msgid "That was quite close. Impressive!"
msgstr ""

#. code: l("That's a lot, but I think it will be worth it."),L_Next,
#: npc/012-1/gwendolyn.txt:44
#, no-c-format
msgid "That's a lot, but I think it will be worth it."
msgstr ""

#. code: l("That's a lot, but we have a deal!"), L_Accept;
#: npc/009-1/charles.txt:82
#, no-c-format
msgid "That's a lot, but we have a deal!"
msgstr ""

#. code: mesq l("That's a pity. Well, if you change your mind, come back any time.");
#: npc/012-1/gwendolyn.txt:474
#, no-c-format
msgid "That's a pity. Well, if you change your mind, come back any time."
msgstr ""

#. code: l("That's easy. Cynric will save your money when you ask him to deposit. Or you pick up your money by asking to withdraw."),
#: npc/005-5/nylo.txt:36
#: npc/005-5/nylo.txt:85
#, no-c-format
msgid "That's easy. Cynric will save your money when you ask him to deposit. Or you pick up your money by asking to withdraw."
msgstr ""

#. code: l("That's exactly what I needed!"),
#: npc/003-1/eugene.txt:58
#: npc/005-1/vincent.txt:45
#: npc/test/hinnack.txt:49
#, no-c-format
msgid "That's exactly what I needed!"
msgstr ""

#. code: mesq l("That's just a friendly advise. That's how things works around here.");
#: npc/003-1/sailors.txt:79
#, no-c-format
msgid "That's just a friendly advise. That's how things works around here."
msgstr ""

#. code: mesq l("That's just nonsense though, I've been there thousands of times and saw no such thing.");
#: npc/003-1/inac.txt:13
#, no-c-format
msgid "That's just nonsense though, I've been there thousands of times and saw no such thing."
msgstr ""

#. code: mesq l("That's not everything, though. I am having a bad time fishing. Bring me a @@. I know, it is rare. Good luck with it.", getitemlink(GrassCarp));
#: npc/009-1/fisherman.txt:44
#, no-c-format
msgid "That's not everything, though. I am having a bad time fishing. Bring me a @@. I know, it is rare. Good luck with it."
msgstr ""

#. code: mesq l("That's terrible! Monsters are piling up near city gates! We need to stop their progression.");
#: npc/003-10/guarddevoir.txt:12
#, no-c-format
msgid "That's terrible! Monsters are piling up near city gates! We need to stop their progression."
msgstr ""

#. code: mesq lg("That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!");
#: npc/012-1/jack.txt:84
#, no-c-format
msgid "That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!#0"
msgstr ""

#. code: mesq lg("That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!");
#: npc/012-1/jack.txt:84
#, no-c-format
msgid "That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!#1"
msgstr ""

#. code: mesq l("That... Didn't worked. I'm sorry.");
#: npc/005-1/sailors.txt:144
#, no-c-format
msgid "That... Didn't worked. I'm sorry."
msgstr ""

#. code: mesq l("That... It... It worked! This is just the right claw!");
#: npc/005-1/sailors.txt:132
#, no-c-format
msgid "That... It... It worked! This is just the right claw!"
msgstr ""

#. code: mesq l("The Alliance Council rarely meets. It's thanks to them that the cities are well protected, if you want my opinion.");
#: npc/003-1/gladys.txt:51
#, no-c-format
msgid "The Alliance Council rarely meets. It's thanks to them that the cities are well protected, if you want my opinion."
msgstr ""

#. code: mesq l("The Alliance have records of everyone. And if you need another trip, talk to me!");
#: npc/002-4/nard.txt:156
#, no-c-format
msgid "The Alliance have records of everyone. And if you need another trip, talk to me!"
msgstr ""

#. code: mesq l("The Alliance which was formed after the war!");
#: npc/003-2/lua.txt:25
#, no-c-format
msgid "The Alliance which was formed after the war!"
msgstr ""

#. code: Name: "The Book of Laws"
#: item_db.conf:-1
#, no-c-format
msgid "The Book of Laws"
msgstr ""

#. code: npctalk3 l("The Cave Of Trials, and the Soren's Village... There's only one thing left.");
#: npc/soren-2/main.txt:205
#, no-c-format
msgid "The Cave Of Trials, and the Soren's Village... There's only one thing left."
msgstr ""

#. code: .@narrator_message$ = l("The Guard patted you on the back.");
#: npc/003-1/lieutenantdausen.txt:414
#, no-c-format
msgid "The Guard patted you on the back."
msgstr ""

#. code: .@narrator_message$ = l("The Guard sends an air kiss to you.");
#: npc/003-1/lieutenantdausen.txt:412
#, no-c-format
msgid "The Guard sends an air kiss to you."
msgstr ""

#. code: mesq l("The High Council acts in the Alliance stead, as it is not possible to reunite every city leader for all minor matters.");
#: npc/003-1/gladys.txt:53
#, no-c-format
msgid "The High Council acts in the Alliance stead, as it is not possible to reunite every city leader for all minor matters."
msgstr ""

#. code: mesq l("The High Council's have some subordinates, but those are hand-picked by them.");
#: npc/003-1/gladys.txt:73
#, no-c-format
msgid "The High Council's have some subordinates, but those are hand-picked by them."
msgstr ""

#. code: l("The La Johanne always have interesting notes.");
#: npc/002-3/note.txt:13
#, no-c-format
msgid "The La Johanne always have interesting notes."
msgstr ""

#. code: mesq l("The Magic Council can be found at this city. They are the most powerful mages. If you have an impressive magical affinity, they may entitle you to have access to a Mana Stone.");
#: npc/003-1/gladys.txt:49
#, no-c-format
msgid "The Magic Council can be found at this city. They are the most powerful mages. If you have an impressive magical affinity, they may entitle you to have access to a Mana Stone."
msgstr ""

#. code: dispbottom l("The Mana Plane is currently out of reach.");
#: npc/commands/event.txt:111
#, no-c-format
msgid "The Mana Plane is currently out of reach."
msgstr ""

#. code: mes l("The Mana Stones were stolen, in evil hands have fallen!");
#: npc/003-1/mariusthebard.txt:65
#, no-c-format
msgid "The Mana Stones were stolen, in evil hands have fallen!"
msgstr ""

#. code: mes l("The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it.");
#: npc/002-4/elmo.txt:33
#, no-c-format
msgid "The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it."
msgstr ""

#. code: l("The Tulimshar guards needs an freelance employee who would help us in our work. We are searching for people as you."),
#: npc/003-1/lieutenantdausen.txt:84
#, no-c-format
msgid "The Tulimshar guards needs an freelance employee who would help us in our work. We are searching for people as you."
msgstr ""

#. code: Name: "The Yeti King"
#: mob_db.conf:1385
#, no-c-format
msgid "The Yeti King"
msgstr ""

#. code: mesq l("The advantage of fighting with a ranged weapon is that you can stay out of the enemy's range. So there is no need to spend training on your resistance.");
#: npc/012-1/gwendolyn.txt:87
#, no-c-format
msgid "The advantage of fighting with a ranged weapon is that you can stay out of the enemy's range. So there is no need to spend training on your resistance."
msgstr ""

#. code: mesq l("The alliance also have a special program, called ##BGrand Hunter Quest##b, where you kill 10,000 of a monster and get great rewards.");
#: npc/003-1/aidan.txt:83
#, no-c-format
msgid "The alliance also have a special program, called ##BGrand Hunter Quest##b, where you kill 10,000 of a monster and get great rewards."
msgstr ""

#. code: l("The bank and item storage is shared between all characters within a same account."),
#: npc/functions/bank.txt:201
#, no-c-format
msgid "The bank and item storage is shared between all characters within a same account."
msgstr ""

#. code: mesq l("The best thing would be to let you make the bow by yourself. But I guess, that would go to far. And it would take ages to get a high quality bow.");
#: npc/012-1/gwendolyn.txt:499
#, no-c-format
msgid "The best thing would be to let you make the bow by yourself. But I guess, that would go to far. And it would take ages to get a high quality bow."
msgstr ""

#. code: mesq l("The biggest mine, where you could find Mana Stones in the past, is now entirely depleted. Not a single stone left.");
#: npc/003-1/mariusthebard.txt:40
#, no-c-format
msgid "The biggest mine, where you could find Mana Stones in the past, is now entirely depleted. Not a single stone left."
msgstr ""

#. code: mesq l("The birthday of me and my girlfriend is coming up. Bring me 12 @@ and I'll make the fertilizer for you.", getitemlink(CherryCake));
#: npc/003-1/tinris.txt:40
#, no-c-format
msgid "The birthday of me and my girlfriend is coming up. Bring me 12 @@ and I'll make the fertilizer for you."
msgstr ""

#. code: npctalk3 l("The bow I gave you was a masterpiece.");
#: npc/012-3/alan.txt:15
#, no-c-format
msgid "The bow I gave you was a masterpiece."
msgstr ""

#. code: mesq l("The captain has locked the door, you should go see him.");
#: npc/002-3/doors.txt:20
#, no-c-format
msgid "The captain has locked the door, you should go see him."
msgstr ""

#. code: mesq l("The children are safe, aren't they...?");
#: npc/005-1/ayasha.txt:100
#, no-c-format
msgid "The children are safe, aren't they...?"
msgstr ""

#. code: l("The children are safe, could you rent me your sword?"), L_Rent,
#: npc/005-1/ayasha.txt:90
#, no-c-format
msgid "The children are safe, could you rent me your sword?"
msgstr ""

#. code: mesq l("The city only flourished because Janett Platinum had the idea to build city walls surrounding this city.");
#: npc/009-1/lynnthetraveler.txt:30
#: npc/003-1/ninathetraveler.txt:34
#, no-c-format
msgid "The city only flourished because Janett Platinum had the idea to build city walls surrounding this city."
msgstr ""

#. code: mesq l("The cold climate is ideal for slimes, penguins, and other icy creatures. You can find lots of... ice, of course!");
#: npc/012-1/dyrinthetraveler.txt:61
#: npc/003-1/ninathetraveler.txt:62
#, no-c-format
msgid "The cold climate is ideal for slimes, penguins, and other icy creatures. You can find lots of... ice, of course!"
msgstr ""

#. code: l("The cost to create a guild is @@ GP.", .@guild_price);
#: npc/003-2/estard.txt:52
#, no-c-format
msgid "The cost to create a guild is @@ GP."
msgstr ""

#. code: mesq l("The desert climate means you'll find mostly maggots and scorpions. Their drops include cactus drinks, cake, knifes, black pearls, gold, and other common things.");
#: npc/003-1/ninathetraveler.txt:36
#: npc/009-1/lynnthetraveler.txt:32
#, no-c-format
msgid "The desert climate means you'll find mostly maggots and scorpions. Their drops include cactus drinks, cake, knifes, black pearls, gold, and other common things."
msgstr ""

#. code: mesq l("The dyes are to disguise myself, I don't want to get caught. The potions are for safety, who knows what I'll face?");
#: npc/002-1/alige.txt:84
#, no-c-format
msgid "The dyes are to disguise myself, I don't want to get caught. The potions are for safety, who knows what I'll face?"
msgstr ""

#. code: announce l("The event is over!"), bc_all|bc_npc; // I haven't tested this yet.
#: npc/001-1/eventmaster.txt:248
#, no-c-format
msgid "The event is over!"
msgstr ""

#. code: mesq l("The fertile climate is ideal for mushrooms. You can also find lots of wood.");
#: npc/012-1/dyrinthetraveler.txt:33
#: npc/009-1/lynnthetraveler.txt:45
#: npc/003-1/ninathetraveler.txt:49
#, no-c-format
msgid "The fertile climate is ideal for mushrooms. You can also find lots of wood."
msgstr ""

#. code: l("The first page contains the universal rules that have been agreed upon throughout the land.");
#: npc/functions/game-rules.txt:35
#, no-c-format
msgid "The first page contains the universal rules that have been agreed upon throughout the land."
msgstr ""

#. code: mesq l("The first trial is simple, I'm not doing anything in special. Bring me 1 @@, or 20 @@ and 20 @@.", getitemlink(DivineApple), getitemlink(SilkCocoon), getitemlink(ChocolateMouboo));
#: npc/functions/class.txt:107
#, no-c-format
msgid "The first trial is simple, I'm not doing anything in special. Bring me 1 @@, or 20 @@ and 20 @@."
msgstr ""

#. code: mesq l("The giant boogeyman!");
#: npc/002-3/billybons.txt:61
#, no-c-format
msgid "The giant boogeyman!"
msgstr ""

#. code: mes l("The great prize is @@. It can be claimed with Aidan, on Tulimshar.", getarg(2));
#: npc/functions/mobhunter.txt:53
#, no-c-format
msgid "The great prize is @@. It can be claimed with Aidan, on Tulimshar."
msgstr ""

#. code: mesq l("The greater the distance to your target is, the more important is the strength and direction of the wind. Even if you are exploring a cave, there might be air flow caused by the corners in the cave.");
#: npc/012-1/gwendolyn.txt:154
#, no-c-format
msgid "The greater the distance to your target is, the more important is the strength and direction of the wind. Even if you are exploring a cave, there might be air flow caused by the corners in the cave."
msgstr ""

#. code: mesq l("The inn north of me still haven't opened, which is a shame. I guess their cassino got too expensive.");
#: npc/003-1/itka.txt:9
#, no-c-format
msgid "The inn north of me still haven't opened, which is a shame. I guess their cassino got too expensive."
msgstr ""

#. code: mes l("The kid is not paying attention to you.");
#: npc/005-1/ayasha.txt:371
#: npc/005-1/ayasha.txt:356
#: npc/005-1/ayasha.txt:326
#: npc/005-1/ayasha.txt:341
#: npc/005-1/ayasha.txt:386
#: npc/005-1/ayasha.txt:309
#, no-c-format
msgid "The kid is not paying attention to you."
msgstr ""

#. code: mesq l("The last task I could give you is to exterminate 200 @@. They actually stop miners progress on the mine.", getmonsterlink(BlackScorpion));
#: npc/007-1/tycoon.txt:125
#, no-c-format
msgid "The last task I could give you is to exterminate 200 @@. They actually stop miners progress on the mine."
msgstr ""

#. code: mes l("The mage thief tried to all power absorb,");
#: npc/003-1/mariusthebard.txt:69
#, no-c-format
msgid "The mage thief tried to all power absorb,"
msgstr ""

#. code: mesq l("The magic council have only a handful set of them, and they let only the most skilled ones get it.");
#: npc/003-1/mariusthebard.txt:42
#, no-c-format
msgid "The magic council have only a handful set of them, and they let only the most skilled ones get it."
msgstr ""

#. code: dispbottom l("The mana bridge is closed at the moment.");
#: npc/commands/event.txt:101
#, no-c-format
msgid "The mana bridge is closed at the moment."
msgstr ""

#. code: announce l("The mana bridge to Aeros is open! To participate on event, talk to ##BSoul Menhir##b!"), bc_all|bc_npc;
#: npc/001-1/eventmaster.txt:251
#, no-c-format
msgid "The mana bridge to Aeros is open! To participate on event, talk to ##BSoul Menhir##b!"
msgstr ""

#. code: mes l("The mana war stroke, and many people died,");
#: npc/003-1/mariusthebard.txt:64
#, no-c-format
msgid "The mana war stroke, and many people died,"
msgstr ""

#. code: mes l("The message cannot be empty");
#: npc/commands/scheduled-broadcasts.txt:14
#, no-c-format
msgid "The message cannot be empty"
msgstr ""

#. code: mes l("The mighty Mana Stone does not reacts against you.");
#: npc/011-1/manastone.txt:17
#, no-c-format
msgid "The mighty Mana Stone does not reacts against you."
msgstr ""

#. code: mesq l("The more levels and intelligence you have, more likely the Mana Stone will grant you more Magic Power. But that means nothing.");
#: npc/003-1/jakod.txt:44
#, no-c-format
msgid "The more levels and intelligence you have, more likely the Mana Stone will grant you more Magic Power. But that means nothing."
msgstr ""

#. code: mesq l("The most important thing to improve is your dexterity. When you use a bow, it is your dexterity that determines if you are able to hit your enemy where it hurts most.");
#: npc/012-1/gwendolyn.txt:96
#, no-c-format
msgid "The most important thing to improve is your dexterity. When you use a bow, it is your dexterity that determines if you are able to hit your enemy where it hurts most."
msgstr ""

#. code: l("The name of the book is @@.", .@book_name$),
#: npc/functions/openbook.txt:23
#, no-c-format
msgid "The name of the book is @@."
msgstr ""

#. code: l("The next page begins to list the complex trading laws and political rules."),
#: npc/functions/game-rules.txt:40
#, no-c-format
msgid "The next page begins to list the complex trading laws and political rules."
msgstr ""

#. code: l("The old book seems to tell about the legend of Aemil. Would you like to read it?");
#: npc/functions/openbook.txt:32
#, no-c-format
msgid "The old book seems to tell about the legend of Aemil. Would you like to read it?"
msgstr ""

#. code: mapannounce "016-7", l("The pirate ship captain appear! TAKE CARE!!"), bc_map;
#: npc/016-7/main.txt:25
#, no-c-format
msgid "The pirate ship captain appear! TAKE CARE!!"
msgstr ""

#. code: npctalk l("The power of Soren's House kicks @@ like a game master.", strcharinfo(0));
#: npc/soren-2/main.txt:166
#, no-c-format
msgid "The power of Soren's House kicks @@ like a game master."
msgstr ""

#. code: mesq l("The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt.");
#: npc/003-2/lua.txt:88
#, no-c-format
msgid "The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt."
msgstr ""

#. code: mesq l("The register fee is 2000 GP.");
#: npc/003-1/aidan.txt:12
#, no-c-format
msgid "The register fee is 2000 GP."
msgstr ""

#. code: mes col(l("The sailor chugs his beer."), 9);
#: npc/002-3/billybons.txt:19
#, no-c-format
msgid "The sailor chugs his beer."
msgstr ""

#. code: mes col(l("The sailor turns his back to you."), 9);
#: npc/002-3/billybons.txt:90
#, no-c-format
msgid "The sailor turns his back to you."
msgstr ""

#. code: mes col(l("The sailors take you aboard their ship."), 9);
#: npc/000-0/sailors.txt:72
#, no-c-format
msgid "The sailors take you aboard their ship."
msgstr ""

#. code: mesq l("The sea route I take is very dangerous, and full of pirates. You're too weak to travel with me.");
#: npc/016-1/marine.txt:125
#, no-c-format
msgid "The sea route I take is very dangerous, and full of pirates. You're too weak to travel with me."
msgstr ""

#. code: dispbottom l("The ship is locked, probably unable to leave port.");
#: npc/003-1/ship.txt:33
#, no-c-format
msgid "The ship is locked, probably unable to leave port."
msgstr ""

#. code: mesq l("The sides accept only one adventurer. You'll also lose access to General Chat upon joining, and will have to use #world.");
#: npc/001-1/bgmaster.txt:19
#, no-c-format
msgid "The sides accept only one adventurer. You'll also lose access to General Chat upon joining, and will have to use #world."
msgstr ""

#. code: mesq l("The soldiers are resting at the moment.");
#: npc/001-1/bgmaster.txt:29
#, no-c-format
msgid "The soldiers are resting at the moment."
msgstr ""

#. code: mesq l("The storehouse here is overrun with house maggots.");
#: npc/005-1/zegas.txt:25
#, no-c-format
msgid "The storehouse here is overrun with house maggots."
msgstr ""

#. code: mesq l("The storehouse is still over run with house maggots.");
#: npc/005-1/zegas.txt:37
#, no-c-format
msgid "The storehouse is still over run with house maggots."
msgstr ""

#. code: mesq l("The wind is blowing from @@.", .@wd$[.@wdIndex]);
#: npc/012-1/gwendolyn.txt:244
#, no-c-format
msgid "The wind is blowing from @@."
msgstr ""

#. code: mesq l("The wood, Jack the Lumberjack used to deliver me, but he isn't delivering anymore. And the string was imported from Halinarzo.");
#: npc/012-3/alan.txt:46
#, no-c-format
msgid "The wood, Jack the Lumberjack used to deliver me, but he isn't delivering anymore. And the string was imported from Halinarzo."
msgstr ""

#. code: if (@n == 1) dispbottom l("The world is spiniiiiiiiing...");
#: npc/001-4/mushroom.txt:8
#, no-c-format
msgid "The world is spiniiiiiiiing..."
msgstr ""

#. code: mesq l("Their economy provide many edible items and potions.");
#: npc/009-1/lynnthetraveler.txt:47
#: npc/003-1/ninathetraveler.txt:51
#: npc/012-1/dyrinthetraveler.txt:35
#, no-c-format
msgid "Their economy provide many edible items and potions."
msgstr ""

#. code: mesq l("Their main tasks are ensuring trade, protecting the cities from monster invasions, and guarding the Mana Stones.");
#: npc/003-1/gladys.txt:62
#, no-c-format
msgid "Their main tasks are ensuring trade, protecting the cities from monster invasions, and guarding the Mana Stones."
msgstr ""

#. code: mesq l("Then I'll be sure you can't talk again.");
#: npc/009-1/charles.txt:177
#, no-c-format
msgid "Then I'll be sure you can't talk again."
msgstr ""

#. code: //    l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
#: npc/functions/random-talk.txt:123
#, no-c-format
msgid "Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."
msgstr ""

#. code: mesq l("Then could you perhaps kill 12 @@ for me?!", getmonsterlink(Piou));
#: npc/002-1/dan.txt:33
#, no-c-format
msgid "Then could you perhaps kill 12 @@ for me?!"
msgstr ""

#. code: mesq lg("Then, would you like me to transform one of your gems?");
#: npc/007-1/pylon.txt:24
#, no-c-format
msgid "Then, would you like me to transform one of your gems?#0"
msgstr ""

#. code: mesq lg("Then, would you like me to transform one of your gems?");
#: npc/007-1/pylon.txt:24
#, no-c-format
msgid "Then, would you like me to transform one of your gems?#1"
msgstr ""

#. code: rif(.@q1 == 0, l("There are Monster Attacks every month, how do you have time for tea parties?!")), L_MainQuest,
#: npc/012-7/celestia.txt:26
#, no-c-format
msgid "There are Monster Attacks every month, how do you have time for tea parties?!"
msgstr ""

#. code: l("There are banks all over the world. Usually every important village or city has one."),
#: npc/005-5/nylo.txt:112
#, no-c-format
msgid "There are banks all over the world. Usually every important village or city has one."
msgstr ""

#. code: mesq l("There are many key combinations, press F1 to see a short list of them!");
#: npc/005-7/trainer.txt:408
#, no-c-format
msgid "There are many key combinations, press F1 to see a short list of them!"
msgstr ""

#. code: mesq l("There are people in the world who need help!");
#: npc/005-7/trainer.txt:348
#, no-c-format
msgid "There are people in the world who need help!"
msgstr ""

#. code: mesq l("There are secret caves on this city. In fact, Tulimshar holds many misteries.");
#: npc/003-1/sailors.txt:47
#, no-c-format
msgid "There are secret caves on this city. In fact, Tulimshar holds many misteries."
msgstr ""

#. code: mes col(l("There are some old rusty knives on the table. Would you like to take one?"), 9);
#: npc/002-1/knife.txt:18
#, no-c-format
msgid "There are some old rusty knives on the table. Would you like to take one?"
msgstr ""

#. code: mesq l("There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats.");
#: npc/005-7/trainer.txt:231
#, no-c-format
msgid "There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats."
msgstr ""

#. code: mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9);
#: npc/002-2/doors.txt:20
#, no-c-format
msgid "There are still some rattos left! Do you want to abort the quest?"
msgstr ""

#. code: mesq l("There are three types of items.");
#: npc/005-7/trainer.txt:300
#, no-c-format
msgid "There are three types of items."
msgstr ""

#. code: mesq l("There are three types of monsters: the aggressive, the neutral, and the collaborative.");
#: npc/005-7/trainer.txt:322
#, no-c-format
msgid "There are three types of monsters: the aggressive, the neutral, and the collaborative."
msgstr ""

#. code: mesq l("There exist more food than you know. But this time I don't want anything extravagant, just 6 @@ should be fine.", getitemlink(CaveSnakeEgg));
#: npc/009-1/foxhound.txt:103
#, no-c-format
msgid "There exist more food than you know. But this time I don't want anything extravagant, just 6 @@ should be fine."
msgstr ""

#. code: l("There is a paper with some rules written on it.");
#: npc/002-3/juliet.txt:195
#: npc/002-3/juliet.txt:78
#, no-c-format
msgid "There is a paper with some rules written on it."
msgstr ""

#. code: mesq l("There is a rare kind of scorpion, the Murderer Scorpion. Very dangerous.");
#: npc/003-4/sorfina.txt:43
#, no-c-format
msgid "There is a rare kind of scorpion, the Murderer Scorpion. Very dangerous."
msgstr ""

#. code: mesq l("There is a slight breeze coming from @@.", .@wd$[.@wdIndex]);
#: npc/012-1/gwendolyn.txt:238
#, no-c-format
msgid "There is a slight breeze coming from @@."
msgstr ""

#. code: npctalkonce(l("There is no honor in fighting a weak opponent."));
#: npc/functions/random-talk.txt:167
#, no-c-format
msgid "There is no honor in fighting a weak opponent."
msgstr ""

#. code: mesq l("There probably is a huge, flashing orange exclamation mark over a suitable knife you could take and nobody would mind.");
#: npc/005-7/trainer.txt:152
#, no-c-format
msgid "There probably is a huge, flashing orange exclamation mark over a suitable knife you could take and nobody would mind."
msgstr ""

#. code: mesq l("There you go! Thanks for all the help!");
#: npc/003-1/silvia.txt:64
#, no-c-format
msgid "There you go! Thanks for all the help!"
msgstr ""

#. code: mesq l("There's a long time we don't eat anything. Bring us @@! Five should do it.", getitemlink(Bread));
#: npc/009-1/foxhound.txt:34
#, no-c-format
msgid "There's a long time we don't eat anything. Bring us @@! Five should do it."
msgstr ""

#. code: mes l("There's not everything I've asked for...");
#: npc/002-1/alige.txt:163
#: npc/002-1/alige.txt:170
#, no-c-format
msgid "There's not everything I've asked for..."
msgstr ""

#. code: mesq l("There's one on the basement of this house. If you kill it, Hasan will think on you as a hero and won't steal you anymore.");
#: npc/003-4/sorfina.txt:52
#, no-c-format
msgid "There's one on the basement of this house. If you kill it, Hasan will think on you as a hero and won't steal you anymore."
msgstr ""

#. code: mesq l("Therefore, the Alliance created a system so when you kill a monster, depending on its strength, you'll get Monster Points.");
#: npc/003-1/aidan.txt:53
#, no-c-format
msgid "Therefore, the Alliance created a system so when you kill a monster, depending on its strength, you'll get Monster Points."
msgstr ""

#. code: mesq l("These people have lots of unspent Strange Coins! Waw!");
#: npc/003-1/michel.txt:9
#, no-c-format
msgid "These people have lots of unspent Strange Coins! Waw!"
msgstr ""

#. code: mesq l("These will do just fine.");
#: npc/004-1/elanore.txt:50
#, no-c-format
msgid "These will do just fine."
msgstr ""

#. code: Name: "Theta Book"
#: item_db.conf:-1
#, no-c-format
msgid "Theta Book"
msgstr ""

#. code: Name: "Theta Ring"
#: item_db.conf:-1
#, no-c-format
msgid "Theta Ring"
msgstr ""

#. code: mesq l("They also determine rules, and enforces them. We live under a disguised dictatorship.");
#: npc/003-1/gladys.txt:36
#, no-c-format
msgid "They also determine rules, and enforces them. We live under a disguised dictatorship."
msgstr ""

#. code: mesq l("They also hold control over the Mana Stones, but this is not the problem.");
#: npc/003-1/gladys.txt:32
#, no-c-format
msgid "They also hold control over the Mana Stones, but this is not the problem."
msgstr ""

#. code: mesq l("They also recently took over some city affairs. It's good they're protecting us, but I'm afraid of they creeping in our lives!");
#: npc/003-1/gladys.txt:64
#, no-c-format
msgid "They also recently took over some city affairs. It's good they're protecting us, but I'm afraid of they creeping in our lives!"
msgstr ""

#. code: mesq l("They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control.");
#: npc/002-1/peter.txt:158
#, no-c-format
msgid "They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control."
msgstr ""

#. code: mesq l("They are known to use a revolutionary hair growth formula.");
#: npc/005-7/trainer.txt:341
#, no-c-format
msgid "They are known to use a revolutionary hair growth formula."
msgstr ""

#. code: mesq l("They are strict with who is allowed inside, so you'll need either elf or ukar friends to pass.");
#: npc/003-1/ninathetraveler.txt:101
#, no-c-format
msgid "They are strict with who is allowed inside, so you'll need either elf or ukar friends to pass."
msgstr ""

#. code: mesq l("They can be equipped to make your look more interesting or to improve some of its features.");
#: npc/005-7/trainer.txt:309
#, no-c-format
msgid "They can be equipped to make your look more interesting or to improve some of its features."
msgstr ""

#. code: l("They shouldn't. Could you perhaps, kindly bring me 1 @@?", getitemlink(.Item1));
#: npc/005-4/tolchi.txt:81
#, no-c-format
msgid "They shouldn't. Could you perhaps, kindly bring me 1 @@?"
msgstr ""

#. code: mes l("They wanted magic to be once again free!");
#: npc/003-1/mariusthebard.txt:60
#, no-c-format
msgid "They wanted magic to be once again free!"
msgstr ""

#. code: mesq l("They will not attack anyone unless they are attacked first.");
#: npc/005-7/trainer.txt:329
#, no-c-format
msgid "They will not attack anyone unless they are attacked first."
msgstr ""

#. code: mesq l("They're scary, don't you think so?");
#: npc/002-1/dan.txt:19
#, no-c-format
msgid "They're scary, don't you think so?"
msgstr ""

#. code: l("They're too strong for me!"), -,
#: npc/002-1/dan.txt:36
#, no-c-format
msgid "They're too strong for me!"
msgstr ""

#. code: mes l("This Portal can send your soul back to the world, along any items, money and/or experience gained.");
#: npc/001-1/portal.txt:10
#, no-c-format
msgid "This Portal can send your soul back to the world, along any items, money and/or experience gained."
msgstr ""

#. code: l("This book outlines the laws which applies everywhere in the World Of Mana."),
#: npc/functions/game-rules.txt:34
#, no-c-format
msgid "This book outlines the laws which applies everywhere in the World Of Mana."
msgstr ""

#. code: l("This character person is strange I better get away..."), L_Distrust,
#: npc/009-1/charles.txt:40
#, no-c-format
msgid "This character person is strange I better get away..."
msgstr ""

#. code: dispbottom l("This door is locked.");
#: npc/003-4/warp.txt:10
#, no-c-format
msgid "This door is locked."
msgstr ""

#. code: mesq l("This farm is dying due constant monster attacks, and without them, Tulimshar might face a famine.");
#: npc/004-1/anwar.txt:32
#, no-c-format
msgid "This farm is dying due constant monster attacks, and without them, Tulimshar might face a famine."
msgstr ""

#. code: dispbottom l("This fishing spot has just been used, give it a rest.");
#: npc/functions/fishing.txt:234
#, no-c-format
msgid "This fishing spot has just been used, give it a rest."
msgstr ""

#. code: dispbottom l("This fishing spot is already being used!");
#: npc/functions/fishing.txt:166
#, no-c-format
msgid "This fishing spot is already being used!"
msgstr ""

#. code: mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from.", "This guy is lucky we found him before a shark did. I have no idea where he comes from.");
#: npc/000-0-0/sailors.txt:15
#, no-c-format
msgid "This girl is lucky we found her before a shark did. I have no idea where she comes from.#0"
msgstr ""

#. code: mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!");
#: npc/000-0/sailors.txt:66
#, no-c-format
msgid "This girl needs help, we need to rescue her!#0"
msgstr ""

#. code: mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from.", "This guy is lucky we found him before a shark did. I have no idea where he comes from.");
#: npc/000-0-0/sailors.txt:15
#, no-c-format
msgid "This guy is lucky we found him before a shark did. I have no idea where he comes from.#1"
msgstr ""

#. code: mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!");
#: npc/000-0/sailors.txt:66
#, no-c-format
msgid "This guy needs help, we need to rescue him!#1"
msgstr ""

#. code: mesq l("This is ##BCandor Island##b. A very small community lives here.");
#: npc/002-4/nard.txt:121
#, no-c-format
msgid "This is ##BCandor Island##b. A very small community lives here."
msgstr ""

#. code: mesq l("This is Tulishmar, the oldest of human cities.");
#: npc/003-1/mariusthebard.txt:36
#, no-c-format
msgid "This is Tulishmar, the oldest of human cities."
msgstr ""

#. code: mes l("This is in honor of all the [@@help://about-server|Contributors@@] who helped rebuilding this world, after the Monster War outbreak.");
#: npc/003-0-1/statues.txt:54
#, no-c-format
msgid "This is in honor of all the [@@help://about-server|Contributors@@] who helped rebuilding this world, after the Monster War outbreak."
msgstr ""

#. code: mesq l("This is just a bucket, but I did some cuts on it so you can see though it. It protects your whole face.");
#: npc/009-1/foxhound.txt:137
#, no-c-format
msgid "This is just a bucket, but I did some cuts on it so you can see though it. It protects your whole face."
msgstr ""

#. code: mesq l("This is not enough, I need 5 @@ to perform the rite. Go talk with Zitoni.", getitemlink(EverburnPowder));
#: npc/007-1/zarkor.txt:136
#, no-c-format
msgid "This is not enough, I need 5 @@ to perform the rite. Go talk with Zitoni."
msgstr ""

#. code: mesq l("This is not what I asked for.");
#: npc/004-1/elanore.txt:63
#, no-c-format
msgid "This is not what I asked for."
msgstr ""

#. code: mesq l("This is the least I could do for you. Many thanks. And if you have more food, you can keep feeding my family.");
#: npc/009-1/foxhound.txt:140
#, no-c-format
msgid "This is the least I could do for you. Many thanks. And if you have more food, you can keep feeding my family."
msgstr ""

#. code: l("This item cannot be used as bait here.");
#: npc/functions/fishing.txt:275
#, no-c-format
msgid "This item cannot be used as bait here."
msgstr ""

#. code: mes l("This means ##BAll items were lost##b, and you need to collect EVERYTHING, again, to get the hat.");
#: npc/001-4/lilica.txt:78
#, no-c-format
msgid "This means ##BAll items were lost##b, and you need to collect EVERYTHING, again, to get the hat."
msgstr ""

#. code: mes l("This menu allows you to change your skills.");
#: npc/commands/debug-skill.txt:38
#, no-c-format
msgid "This menu allows you to change your skills."
msgstr ""

#. code: mes l("This menu allows you to customize your appearance.");
#: npc/commands/debug-look.txt:55
#, no-c-format
msgid "This menu allows you to customize your appearance."
msgstr ""

#. code: mes l("This menu allows you to manage events and gives access to event-related tools.");
#: npc/commands/event.txt:59
#, no-c-format
msgid "This menu allows you to manage events and gives access to event-related tools."
msgstr ""

#. code: mes l("This menu allows you to modify the generic message that is sent to players when they log in.");
#: npc/commands/motd.txt:125
#, no-c-format
msgid "This menu allows you to modify the generic message that is sent to players when they log in."
msgstr ""

#. code: mes l("This menu allows you to modify your account data.");
#: npc/commands/debug.txt:92
#, no-c-format
msgid "This menu allows you to modify your account data."
msgstr ""

#. code: mes l("This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval.");
#: npc/commands/scheduled-broadcasts.txt:136
#, no-c-format
msgid "This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval."
msgstr ""

#. code: mes l("This menu contains all options available to you, based on your access privileges.");
#: npc/commands/super-menu.txt:11
#, no-c-format
msgid "This menu contains all options available to you, based on your access privileges."
msgstr ""

#. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other")));
#: npc/commands/debug-quest.txt:6
#, no-c-format
msgid "This menu gives access to quest debug menus for @@ quests."
msgstr ""

#. code: mesq l("This one is useless! Give me another @@.", getitemlink(.Item2));
#. code: mesq l("This one is useless! Give me another @@.", getitemlink(.Item1));
#: npc/test/karim.txt:41
#: npc/test/karim.txt:65
#, no-c-format
msgid "This one is useless! Give me another @@."
msgstr ""

#. code: npctalk l("This singularity will remain disarmed for @@ more!", FuzzyTime(.lifetime, 2, 2));
#: npc/soren/main.txt:211
#: npc/soren/main.txt:356
#: npc/soren/main.txt:63
#, no-c-format
msgid "This singularity will remain disarmed for @@ more!"
msgstr ""

#. code: mes l("This statue was built for memory of Andrei Sakar, the greatest hero this world has even seen.");
#: npc/003-0-1/statues.txt:30
#: npc/012-1/statue.txt:8
#, no-c-format
msgid "This statue was built for memory of Andrei Sakar, the greatest hero this world has even seen."
msgstr ""

#. code: message strcharinfo(0), l("This torch is already lit.");
#: npc/007-1/torches.txt:83
#, no-c-format
msgid "This torch is already lit."
msgstr ""

#. code: mes l("This well is too deep and you don't have a bucket.");
#: npc/003-1/well.txt:7
#, no-c-format
msgid "This well is too deep and you don't have a bucket."
msgstr ""

#. code: mesq l("This will be the last task. Besides the @@, the strongest monster on this island worth killing is the @@.", getmonsterlink(ManaBug), getmonsterlink(Scorpion));
#: npc/005-7/trainer.txt:99
#, no-c-format
msgid "This will be the last task. Besides the @@, the strongest monster on this island worth killing is the @@."
msgstr ""

#. code: Name: "Thorn Arrow"
#: item_db.conf:-1
#, no-c-format
msgid "Thorn Arrow"
msgstr ""

#. code: mesq l("Those for consumption, equipment and generics.");
#: npc/005-7/trainer.txt:301
#, no-c-format
msgid "Those for consumption, equipment and generics."
msgstr ""

#. code: Name: "Thunder Staff"
#: item_db.conf:-1
#, no-c-format
msgid "Thunder Staff"
msgstr ""

#. code: l("Tin Ingot"),
#. code: Name: "Tin Ingot"
#: item_db.conf:-1
#: npc/003-8/jhedia.txt:60
#, no-c-format
msgid "Tin Ingot"
msgstr ""

#. code: Name: "Tin Ore"
#: item_db.conf:-1
#, no-c-format
msgid "Tin Ore"
msgstr ""

#. code: 003-1,66,30,0	script	Tinris	NPC_ELF,{
#: npc/003-1/tinris.txt:7
#, no-c-format
msgid "Tinris"
msgstr ""

#. code: mesq l("Tinris probably could do that, he is young but very talented. He is a greedy elf, but if you help him, he'll likely help you back.");
#: npc/003-1/eomie.txt:26
#, no-c-format
msgid "Tinris probably could do that, he is young but very talented. He is a greedy elf, but if you help him, he'll likely help you back."
msgstr ""

#. code: 014-1,87,80,52,18	monster	Tipiou	1016,3,30000,45000
#. code: Name: "Tipiou"
#: mob_db.conf:571
#: npc/014-1/_mobs.txt:5
#, no-c-format
msgid "Tipiou"
msgstr ""

#. code: spawner(l("Tipiu"), 1015, 5);
#. code: Name: "Tipiu"
#: mob_db.conf:525
#: npc/001-1/eventmaster.txt:87
#, no-c-format
msgid "Tipiu"
msgstr ""

#. code: Name: "Titanium Ingot"
#: item_db.conf:-1
#, no-c-format
msgid "Titanium Ingot"
msgstr ""

#. code: Name: "Titanium Ore"
#: item_db.conf:-1
#, no-c-format
msgid "Titanium Ore"
msgstr ""

#. code: Name: "Tneck Sweater"
#: item_db.conf:-1
#, no-c-format
msgid "Tneck Sweater"
msgstr ""

#. code: rif(LOCATION$ != "Candor", l("To Candor Island.")), L_TCandor,
#: npc/002-4/nard.txt:185
#, no-c-format
msgid "To Candor Island."
msgstr ""

#. code: rif(LOCATION$ != "Hurns", l("To Hurnscald.")), L_THurns,
#: npc/016-1/marine.txt:18
#, no-c-format
msgid "To Hurnscald."
msgstr ""

#. code: rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim,
#: npc/016-1/marine.txt:17
#: npc/002-4/nard.txt:186
#, no-c-format
msgid "To Tulimshar."
msgstr ""

#. code: mes l("To change your base level, use this command:");
#: npc/commands/debug.txt:38
#, no-c-format
msgid "To change your base level, use this command:"
msgstr ""

#. code: mes l("To change your job level, use this command:");
#: npc/commands/debug.txt:48
#, no-c-format
msgid "To change your job level, use this command:"
msgstr ""

#. code: mes l("To change your stats, use these commands:");
#: npc/commands/debug.txt:63
#, no-c-format
msgid "To change your stats, use these commands:"
msgstr ""

#. code: mesq l("To defocus or stop attacking, press Shift + A.");
#: npc/005-7/trainer.txt:243
#, no-c-format
msgid "To defocus or stop attacking, press Shift + A."
msgstr ""

#. code: mesq l("To demonstrate that you understood what I'm trying to teach you, you should go and fight against some snakes. I know they're strong, but that's not important to an archer.");
#: npc/012-1/gwendolyn.txt:104
#, no-c-format
msgid "To demonstrate that you understood what I'm trying to teach you, you should go and fight against some snakes. I know they're strong, but that's not important to an archer."
msgstr ""

#. code: mesq l("To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold. But equipment can only be sold.");
#: npc/005-7/trainer.txt:192
#, no-c-format
msgid "To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold. But equipment can only be sold."
msgstr ""

#. code: mesq l("To display the dialog box with other citizens, press the F7 key.");
#: npc/005-7/trainer.txt:253
#, no-c-format
msgid "To display the dialog box with other citizens, press the F7 key."
msgstr ""

#. code: mesq l("To do this you need to disable auto move to target in 'yellow bar'.");
#: npc/007-1/tycoon.txt:168
#, no-c-format
msgid "To do this you need to disable auto move to target in 'yellow bar'."
msgstr ""

#. code: mesq l("To enter on them, you need to be level 25 and use the following chant: Blame Saulc. I don't know why, but that open doors!");
#: npc/003-1/inac.txt:21
#, no-c-format
msgid "To enter on them, you need to be level 25 and use the following chant: \"Blame Saulc\". I don't know why, but that open doors!"
msgstr ""

#. code: mesq l("To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone.");
#: npc/005-7/trainer.txt:186
#, no-c-format
msgid "To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone."
msgstr ""

#. code: mes l("To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship.");
#: npc/002-4/elmo.txt:32
#, no-c-format
msgid "To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship."
msgstr ""

#. code: mesq l("To focus on a creature, press the 'A' key. To focus on another citizen, press the 'Q' key. To attack the focused target press the 'X' key or click the primary button on the creature.");
#: npc/005-7/trainer.txt:237
#, no-c-format
msgid "To focus on a creature, press the 'A' key. To focus on another citizen, press the 'Q' key. To attack the focused target press the 'X' key or click the primary button on the creature."
msgstr ""

#. code: mesq l("To focus on an NPC, press the 'N' key. To talk to him press the 'T' key.");
#: npc/005-7/trainer.txt:240
#, no-c-format
msgid "To focus on an NPC, press the 'N' key. To talk to him press the 'T' key."
msgstr ""

#. code: l("To get started with fishing, you'll need two things: a fishing rod and a bait."),
#: npc/items/books.txt:15
#, no-c-format
msgid "To get started with fishing, you'll need two things: a fishing rod and a bait."
msgstr ""

#. code: mes l("To get the current rate:");
#: npc/commands/event.txt:18
#: npc/commands/event.txt:4
#, no-c-format
msgid "To get the current rate:"
msgstr ""

#. code: mesq l("To join a drill, right click on one of the lieutenants and join their Battle Stations. The drill can last up to 10 minutes.");
#: npc/001-1/bgmaster.txt:17
#, no-c-format
msgid "To join a drill, right click on one of the lieutenants and join their Battle Stations. The drill can last up to 10 minutes."
msgstr ""

#. code: mesq l("To make the string you want, I need a special oil, which I make myself. It's hard to do, so I'll spend time I could be using to fish or help the city guard.");
#: npc/009-1/fisherman.txt:53
#, no-c-format
msgid "To make the string you want, I need a special oil, which I make myself. It's hard to do, so I'll spend time I could be using to fish or help the city guard."
msgstr ""

#. code: l("To move between characters that are on different accounts, you have to use the Trade function.");
#: npc/functions/bank.txt:203
#, no-c-format
msgid "To move between characters that are on different accounts, you have to use the Trade function."
msgstr ""

#. code: mesq l("To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear.");
#: npc/005-7/trainer.txt:202
#, no-c-format
msgid "To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear."
msgstr ""

#. code: mesq l("To open yellow Bar you need to right click on your health bar and active status bar, also called yellow bar. Or you can press '8' on numeric keypad.");
#: npc/007-1/tycoon.txt:171
#, no-c-format
msgid "To open yellow Bar you need to right click on your health bar and active status bar, also called yellow bar. Or you can press '8' on numeric keypad."
msgstr ""

#. code: mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9);
#: npc/002-1/knife.txt:36
#: npc/002-1/arpan.txt:122
#: npc/002-1/arpan.txt:236
#, no-c-format
msgid "To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."
msgstr ""

#. code: l("To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying."),
#: npc/items/books.txt:101
#, no-c-format
msgid "To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying."
msgstr ""

#. code: mesq l("To prevent abuse, a registering fee is charged. Nothing major.");
#: npc/003-1/aidan.txt:56
#, no-c-format
msgid "To prevent abuse, a registering fee is charged. Nothing major."
msgstr ""

#. code: mesq l("To prove me your faith, bring me 1 @@ or 1 @@.",getitemlink(Ruby),getitemlink(Topaz));
#: npc/007-1/zarkor.txt:73
#, no-c-format
msgid "To prove me your faith, bring me 1 @@ or 1 @@."
msgstr ""

#. code: mesq l("To prove me your results, bring me @@ @@, @@ @@ and @@ @@.",
#: npc/012-1/gwendolyn.txt:107
#, no-c-format
msgid "To prove me your results, bring me @@ @@, @@ @@ and @@ @@."
msgstr ""

#. code: mes l("To reset back to normal:");
#: npc/commands/event.txt:10
#: npc/commands/event.txt:24
#, no-c-format
msgid "To reset back to normal:"
msgstr ""

#. code: mes l("To set the drop rate:");
#: npc/commands/event.txt:21
#, no-c-format
msgid "To set the drop rate:"
msgstr ""

#. code: mes l("To set the exp rate:");
#: npc/commands/event.txt:7
#, no-c-format
msgid "To set the exp rate:"
msgstr ""

#. code: mesq l("To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen.");
#: npc/005-7/trainer.txt:256
#, no-c-format
msgid "To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen."
msgstr ""

#. code: mesq l("To speak privately to a friend who is not appearing on your screen, type the command '##B /q Citizen Name ##b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it.");
#: npc/005-7/trainer.txt:265
#, no-c-format
msgid "To speak privately to a friend who is not appearing on your screen, type the command '##B /q Citizen Name ##b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it."
msgstr ""

#. code: mesq l("To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option.");
#: npc/005-7/trainer.txt:259
#, no-c-format
msgid "To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option."
msgstr ""

#. code: l("To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."),
#: npc/items/books.txt:66
#, no-c-format
msgid "To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."
msgstr ""

#. code: l("To thank you, accept my old fishing rod."),
#: npc/test/hinnack.txt:50
#: npc/003-1/eugene.txt:59
#, no-c-format
msgid "To thank you, accept my old fishing rod."
msgstr ""

#. code: mesq l("To train their soldiers, they frequently face Frostia in duels. Adventurers are welcome to join their drills.");
#: npc/001-1/bgmaster.txt:15
#, no-c-format
msgid "To train their soldiers, they frequently face Frostia in duels. Adventurers are welcome to join their drills."
msgstr ""

#. code: mesq l("To understand the nature of this bow, you have to collect the needed material by yourself. Only this way will you get a feeling of what it means to use such a weapon.");
#: npc/012-1/gwendolyn.txt:496
#, no-c-format
msgid "To understand the nature of this bow, you have to collect the needed material by yourself. Only this way will you get a feeling of what it means to use such a weapon."
msgstr ""

#. code: 005-4,42,37,0	script	Tolchi	NPC_RAIJIN_FEMALE_LEGION_ARTIS,{
#: npc/005-4/tolchi.txt:16
#, no-c-format
msgid "Tolchi"
msgstr ""

#. code: Name: "Tolchi Arrow"
#: item_db.conf:-1
#, no-c-format
msgid "Tolchi Arrow"
msgstr ""

#. code: Name: "Tonori Delight"
#: item_db.conf:-1
#, no-c-format
msgid "Tonori Delight"
msgstr ""

#. code: Name: "Tooth Necklace"
#: item_db.conf:-1
#, no-c-format
msgid "Tooth Necklace"
msgstr ""

#. code: Name: "Toothbrush"
#: item_db.conf:-1
#, no-c-format
msgid "Toothbrush"
msgstr ""

#. code: Name: "Top Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Top Hat"
msgstr ""

#. code: Name: "Topaz"
#: item_db.conf:-1
#, no-c-format
msgid "Topaz"
msgstr ""

#. code: rif(countitem(Topaz) >= 2   , l("Topaz (+2 agi)")),
#: npc/003-5/jeweler.txt:86
#, no-c-format
msgid "Topaz (+2 agi)"
msgstr ""

#. code: Name: "Topaz Bif"
#: mob_db.conf:3772
#, no-c-format
msgid "Topaz Bif"
msgstr ""

#. code: Name: "Topaz Powder"
#: item_db.conf:-1
#, no-c-format
msgid "Topaz Powder"
msgstr ""

#. code: Name: "Toppy Blub"
#. code: 003-1,37,70,3,13	monster	Toppy Blub	1009,2,35000,150000
#: npc/003-1/_mobs.txt:11
#: mob_db.conf:439
#, no-c-format
msgid "Toppy Blub"
msgstr ""

#. code: 007-1,166,145,0	script	Torch#1	NPC_NO_SPRITE,{
#: npc/007-1/torches.txt:88
#, no-c-format
msgid "Torch#1"
msgstr ""

#. code: 007-1,65,116,0	script	Torch#2	NPC_NO_SPRITE,{
#: npc/007-1/torches.txt:103
#, no-c-format
msgid "Torch#2"
msgstr ""

#. code: 007-1,62,133,0	script	Torch#3	NPC_NO_SPRITE,{
#: npc/007-1/torches.txt:116
#, no-c-format
msgid "Torch#3"
msgstr ""

#. code: 007-1,35,125,0	script	Torch#4	NPC_NO_SPRITE,{
#: npc/007-1/torches.txt:128
#, no-c-format
msgid "Torch#4"
msgstr ""

#. code: 007-1,139,24,0	script	Torch#5	NPC_NO_SPRITE,{
#: npc/007-1/torches.txt:140
#, no-c-format
msgid "Torch#5"
msgstr ""

#. code: test,48,10,1,1	monster	Tortuga	1004,3,1000,1000
#. code: Name: "Tortuga"
#. code: test,38,12,1,1	monster	Tortuga	1004,1,1000,1000
#. code: test,68,9,1,1	monster	Tortuga	1004,3,1000,1000
#: npc/test/_mobs.txt:11
#: npc/test/_mobs.txt:5
#: npc/test/_mobs.txt:3
#: mob_db.conf:195
#, no-c-format
msgid "Tortuga"
msgstr ""

#. code: Name: "Tortuga Shell"
#: item_db.conf:-1
#, no-c-format
msgid "Tortuga Shell"
msgstr ""

#. code: Name: "Tortuga Shell Fragment"
#: item_db.conf:-1
#, no-c-format
msgid "Tortuga Shell Fragment"
msgstr ""

#. code: Name: "Tortuga Tongue"
#: item_db.conf:-1
#, no-c-format
msgid "Tortuga Tongue"
msgstr ""

#. code: l("Toss the hook into deep water by clicking on where you want to cast it."),
#: npc/items/books.txt:60
#, no-c-format
msgid "Toss the hook into deep water by clicking on where you want to cast it."
msgstr ""

#. code: l("Touch it!"), L_Level,
#: npc/011-1/manastone.txt:22
#, no-c-format
msgid "Touch it!"
msgstr ""

#. code: l("Touch it."), L_Bind,
#. code: l("Touch it."), L_Warp,
#: npc/001-4/event_soulmenhir.txt:11
#: npc/functions/soul_menhir.txt:5
#, no-c-format
msgid "Touch it."
msgstr ""

#. code: menuaction(l("Trade")),
#. code: l("Trade"), -,
#. code: l("Trade"), L_Trade,
#: npc/005-4/rosen.txt:25
#: npc/003-10/slots.txt:44
#: npc/003-1/inar.txt:10
#: npc/009-1/dangrostra.txt:13
#, no-c-format
msgid "Trade"
msgstr ""

#. code: rif(countitem(Pearl) >= 2, l("Trade 2 Pearl for a Silver Gift + a Bronze Gift")),
#: npc/001-5/worker.txt:24
#, no-c-format
msgid "Trade 2 Pearl for a Silver Gift + a Bronze Gift"
msgstr ""

#. code: l("Trade Golden Eggs"), L_Golden,
#: npc/003-1/events.txt:12
#: npc/001-4/lilica.txt:16
#, no-c-format
msgid "Trade Golden Eggs"
msgstr ""

#. code: l("Trade Silver Eggs"), L_Silver,
#: npc/001-4/lilica.txt:15
#: npc/003-1/events.txt:11
#, no-c-format
msgid "Trade Silver Eggs"
msgstr ""

#. code: 005-7,25,29,0	script	Trainer	NPC_PLAYER,{
#: npc/005-7/trainer.txt:27
#, no-c-format
msgid "Trainer"
msgstr ""

#. code: Name: "Training Arrow"
#: item_db.conf:-1
#, no-c-format
msgid "Training Arrow"
msgstr ""

#. code: Name: "Training Bow"
#: item_db.conf:-1
#, no-c-format
msgid "Training Bow"
msgstr ""

#. code: 012-1,115,69,1,1	monster	Training Dummy	1021,1,10000,10000
#: npc/012-1/_mobs.txt:8
#, no-c-format
msgid "Training Dummy"
msgstr ""

#. code: 005-2,24,36,0	script	Trap Door	NPC_HIDDEN,0,0,{
#: npc/005-2/trapdoor.txt:4
#, no-c-format
msgid "Trap Door"
msgstr ""

#. code: Name: "Trapper Hat"
#: item_db.conf:-1
#, no-c-format
msgid "Trapper Hat"
msgstr ""

#. code: Name: "Treasure Key"
#: item_db.conf:-1
#, no-c-format
msgid "Treasure Key"
msgstr ""

#. code: Name: "Treasure Map"
#: item_db.conf:-1
#, no-c-format
msgid "Treasure Map"
msgstr ""

#. code: mesn "Tritan Voice";
#: npc/000-0/sailors.txt:45
#, no-c-format
msgid "Tritan Voice"
msgstr ""

#. code: mesq l("Try doing quests which doesn't involve monster hunting first. I'm sure ##B Ayasha ##b could use your help.");
#: npc/005-7/trainer.txt:134
#, no-c-format
msgid "Try doing quests which doesn't involve monster hunting first. I'm sure ##B Ayasha ##b could use your help."
msgstr ""

#. code: rif(countitem(RawLog) > 0, l("Try this one.")),
#: npc/012-1/jack.txt:68
#, no-c-format
msgid "Try this one."
msgstr ""

#. code: Name: "Tuber"
#: item_db.conf:-1
#, no-c-format
msgid "Tuber"
msgstr ""

#. code: 003-1,82,68,0	script	TulimShip	NPC_HIDDEN,0,0,{
#: npc/003-1/ship.txt:6
#, no-c-format
msgid "TulimShip"
msgstr ""

#. code: 003-1,120,25,0	script	TulimShip#M	NPC_HIDDEN,0,0,{
#: npc/003-1/ship.txt:18
#, no-c-format
msgid "TulimShip#M"
msgstr ""

#. code: Name: "Tulimshar Guard Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Tulimshar Guard Boots"
msgstr ""

#. code: Name: "Tulimshar Guard Card"
#: item_db.conf:-1
#, no-c-format
msgid "Tulimshar Guard Card"
msgstr ""

#. code: mesq l("Tulimshar is the oldest human city, and its foundation is the year zero of our calendar.");
#: npc/003-1/ninathetraveler.txt:32
#: npc/009-1/lynnthetraveler.txt:28
#, no-c-format
msgid "Tulimshar is the oldest human city, and its foundation is the year zero of our calendar."
msgstr ""

#. code: mesq l("Tulimshar miners mainly try to optain gems.");
#: npc/007-1/tycoon.txt:156
#, no-c-format
msgid "Tulimshar miners mainly try to optain gems."
msgstr ""

#. code: l("Tulimshar mines overrun! Great rewards for a lending hand!"),
#: npc/functions/news.txt:112
#, no-c-format
msgid "Tulimshar mines overrun! Great rewards for a lending hand!"
msgstr ""

#. code: mesq l("Tulimshar, right? The oldest human city-state!");
#: npc/002-4/nard.txt:216
#: npc/016-1/marine.txt:108
#, no-c-format
msgid "Tulimshar, right? The oldest human city-state!"
msgstr ""

#. code: Name: "Tulip"
#: item_db.conf:-1
#, no-c-format
msgid "Tulip"
msgstr ""

#. code: 007-1,66,65,0	script	Tycoon	NPC_PLAYER,{
#: npc/007-1/tycoon.txt:33
#, no-c-format
msgid "Tycoon"
msgstr ""

#. code: l("Uh are you sure this is fit to drink?"), L_QuestionTea,
#: npc/012-7/celestia.txt:197
#, no-c-format
msgid "Uh are you sure this is fit to drink?"
msgstr ""

#. code: if (@n == 0) dispbottom l("Uhh... What happened...");
#: npc/001-4/mushroom.txt:7
#, no-c-format
msgid "Uhh... What happened..."
msgstr ""

#. code: Name: "Undead Eye"
#: item_db.conf:-1
#, no-c-format
msgid "Undead Eye"
msgstr ""

#. code: mesq l("Under the leadership of King Wusher, they were the first to accept immigrants from other races. You will find humans and non-humans there.");
#: npc/012-1/dyrinthetraveler.txt:31
#: npc/003-1/ninathetraveler.txt:47
#: npc/009-1/lynnthetraveler.txt:43
#, no-c-format
msgid "Under the leadership of King Wusher, they were the first to accept immigrants from other races. You will find humans and non-humans there."
msgstr ""

#. code: soren,105,87,30,23	monster	Unexplained Mountain Snake	1123,4,15000,15000
#: npc/soren/_mobs.txt:5
#, no-c-format
msgid "Unexplained Mountain Snake"
msgstr ""

#. code: mesq l("Unfinished script, blame Jesusalva, he decided to work on Hurnscald before my cherry cakes.");
#: npc/003-1/tinris.txt:46
#, no-c-format
msgid "Unfinished script, blame Jesusalva, he decided to work on Hurnscald before my cherry cakes."
msgstr ""

#. code: mesq l("Unless you are an exceptionally talented mage or an influentical politician, it is unlikely.");
#: npc/003-1/gladys.txt:71
#, no-c-format
msgid "Unless you are an exceptionally talented mage or an influentical politician, it is unlikely."
msgstr ""

#. code: mesq l("Unlike many other cities, if you want people in eternal need of items, there is a good place to look.");
#: npc/009-1/lynnthetraveler.txt:62
#: npc/012-1/dyrinthetraveler.txt:50
#: npc/003-1/ninathetraveler.txt:120
#, no-c-format
msgid "Unlike many other cities, if you want people in eternal need of items, there is a good place to look."
msgstr ""

#. code: Name: "Urchin Meat"
#: item_db.conf:-1
#, no-c-format
msgid "Urchin Meat"
msgstr ""

#. code: case 6: dispbottom l("Use ##B@zeny##b instead!"); break;
#: npc/commands/debug.txt:115
#, no-c-format
msgid "Use ##B@zeny##b instead!"
msgstr ""

#. code: l("Use a key."),
#: npc/005-2/saxsochest.txt:38
#, no-c-format
msgid "Use a key."
msgstr ""

#. code: rif(countitem(718) > 0, l("Use the key.")), L_Warp,
#: npc/002-2/doors.txt:50
#, no-c-format
msgid "Use the key."
msgstr ""

#. code: mesq l("Use your @@ as currency!", getitemlink(StrangeCoin));
#: npc/012-1/dyrinthetraveler.txt:82
#: npc/009-1/lynnthetraveler.txt:69
#: npc/003-1/ninathetraveler.txt:127
#, no-c-format
msgid "Use your @@ as currency!"
msgstr ""

#. code: Name: "V-neck Jumper"
#: item_db.conf:-1
#, no-c-format
msgid "V-neck Jumper"
msgstr ""

#. code: Name: "Valentine Dress"
#: item_db.conf:-1
#, no-c-format
msgid "Valentine Dress"
msgstr ""

#. code: Name: "Vampire Bat"
#: mob_db.conf:1925
#, no-c-format
msgid "Vampire Bat"
msgstr ""

#. code: Name: "Vampire Bat Wing"
#: item_db.conf:-1
#, no-c-format
msgid "Vampire Bat Wing"
msgstr ""

#. code: mesq l("Various people already went missing. We are not allowing anyone to pass, not even GMs!");
#: npc/009-1/guards.txt:16
#, no-c-format
msgid "Various people already went missing. We are not allowing anyone to pass, not even GMs!"
msgstr ""

#. code: mesq l("Very well! We have six class of items: Iron, Terranite, Bronze, Silver, Gold and Platinum.");
#: npc/012-5/nicholas.txt:86
#, no-c-format
msgid "Very well! We have six class of items: Iron, Terranite, Bronze, Silver, Gold and Platinum."
msgstr ""

#. code: mesq l("Very well, but for a fee of @@ GP. There's no free lunch, after all!", .price);
#: npc/006-1/crazyfefe.txt:33
#, no-c-format
msgid "Very well, but for a fee of @@ GP. There's no free lunch, after all!"
msgstr ""

#. code: mesq l("Very well, listen to my plan!");
#: npc/002-1/alige.txt:81
#, no-c-format
msgid "Very well, listen to my plan!"
msgstr ""

#. code: mesq l("Very well, this looks fine. It is time for your first lesson.");
#: npc/012-1/gwendolyn.txt:81
#, no-c-format
msgid "Very well, this looks fine. It is time for your first lesson."
msgstr ""

#. code: mesq l("Very well, you don't know what you're missing.");
#: npc/003-1/aidan.txt:44
#, no-c-format
msgid "Very well, you don't know what you're missing."
msgstr ""

#. code: mesq l("Very well. I shall now share with you the details of this rite.");
#: npc/007-1/zarkor.txt:102
#, no-c-format
msgid "Very well. I shall now share with you the details of this rite."
msgstr ""

#. code: mesq l("Very well. That will make a great meal. You pass!");
#: npc/012-1/gwendolyn.txt:133
#, no-c-format
msgid "Very well. That will make a great meal. You pass!"
msgstr ""

#. code: mesq l("Very well. This conversation never happened.");
#: npc/007-1/zarkor.txt:86
#, no-c-format
msgid "Very well. This conversation never happened."
msgstr ""

#. code: l("View LeaderBoard"), L_Leader;
#. code: l("View LeaderBoard"), L_Leader,
#: npc/001-4/lilica.txt:18
#: npc/003-1/events.txt:13
#, no-c-format
msgid "View LeaderBoard"
msgstr ""

#. code: Name: "Viking Helmet"
#: item_db.conf:-1
#, no-c-format
msgid "Viking Helmet"
msgstr ""

#. code: 005-1,92,95,0	script	Vincent	NPC_PLAYER,{
#: npc/005-1/vincent.txt:7
#, no-c-format
msgid "Vincent"
msgstr ""

#. code: l("Visiting the bank too right? We're only a small village but Cynric is the best bank guy I know.");
#: npc/005-5/nylo.txt:138
#, no-c-format
msgid "Visiting the bank too right? We're only a small village but Cynric is the best bank guy I know."
msgstr ""

#. code: mesq l("Vitality determines how resistant you are to attacks and how many blows you can take before you die.");
#: npc/005-7/trainer.txt:388
#, no-c-format
msgid "Vitality determines how resistant you are to attacks and how many blows you can take before you die."
msgstr ""

#. code: Name: "Vneck Sweater"
#: item_db.conf:-1
#, no-c-format
msgid "Vneck Sweater"
msgstr ""

#. code: l("WHAT? How can you ever do a party without beer?!"),L_Accept;
#: npc/005-1/sailors.txt:31
#, no-c-format
msgid "WHAT? How can you ever do a party without beer?!"
msgstr ""

#. code: l("Wait a minute..."),
#: npc/003-1/lieutenantdausen.txt:83
#, no-c-format
msgid "Wait a minute..."
msgstr ""

#. code: dispbottom l("Wait for the bait to sink underwater.");
#: npc/functions/fishing.txt:302
#, no-c-format
msgid "Wait for the bait to sink underwater."
msgstr ""

#. code: lg("Wait, are you with the police? I didn't do anything wrong, I promise!"),
#: npc/005-6/zitoni.txt:38
#, no-c-format
msgid "Wait, are you with the police? I didn't do anything wrong, I promise!#0"
msgstr ""

#. code: lg("Wait, are you with the police? I didn't do anything wrong, I promise!"),
#: npc/005-6/zitoni.txt:38
#, no-c-format
msgid "Wait, are you with the police? I didn't do anything wrong, I promise!#1"
msgstr ""

#. code: mes col(l("Wait, it seems someone is blocking the door from the other side!"), 9);
#: npc/002-2/doors.txt:68
#, no-c-format
msgid "Wait, it seems someone is blocking the door from the other side!"
msgstr ""

#. code: l("Wait, you never came here before?"), L_CandorIsland;
#: npc/002-4/nard.txt:56
#, no-c-format
msgid "Wait, you never came here before?"
msgstr ""

#. code: mes col(l("Wait. A ship? Where are you, after all?"), 9);
#: npc/000-0/sailors.txt:24
#, no-c-format
msgid "Wait. A ship? Where are you, after all?"
msgstr ""

#. code: npctalk3 l("Waiting for @@...", .@partner$);
#: npc/functions/marriage.txt:154
#, no-c-format
msgid "Waiting for @@..."
msgstr ""

#. code: Name: "Warlord Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Warlord Boots"
msgstr ""

#. code: Name: "Warlord Gloves"
#: item_db.conf:-1
#, no-c-format
msgid "Warlord Gloves"
msgstr ""

#. code: Name: "Warlord Helmet"
#: item_db.conf:-1
#, no-c-format
msgid "Warlord Helmet"
msgstr ""

#. code: Name: "Warlord Pants"
#: item_db.conf:-1
#, no-c-format
msgid "Warlord Pants"
msgstr ""

#. code: Name: "Warlord Plate"
#: item_db.conf:-1
#, no-c-format
msgid "Warlord Plate"
msgstr ""

#. code: mesq l("Water, Bread, Cheese and Cherry Cake are to eat, and money is always useful, you know.");
#: npc/002-1/alige.txt:87
#, no-c-format
msgid "Water, Bread, Cheese and Cherry Cake are to eat, and money is always useful, you know."
msgstr ""

#. code: mesq l("Waw, you are level @@! Many congratulations. If there were people like you, ukarania wouldn't have been destroyed...", BaseLevel);
#: npc/003-2/eistein.txt:40
#, no-c-format
msgid "Waw, you are level @@! Many congratulations. If there were people like you, ukarania wouldn't have been destroyed..."
msgstr ""

#. code: l("We also feature some services like a storage and a bank for members."),
#: npc/functions/bank.txt:197
#, no-c-format
msgid "We also feature some services like a storage and a bank for members."
msgstr ""

#. code: mesq l("We are @@ since the last great attack from the Monster King.", FuzzyTime($HURNS_LIBDATE,1,2));
#: npc/012-1/guards.txt:11
#, no-c-format
msgid "We are @@ since the last great attack from the Monster King."
msgstr ""

#. code: l("We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!");
#: npc/002-1/arpan.txt:260
#, no-c-format
msgid "We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!"
msgstr ""

#. code: mesq l("We are planning to take over Hurnscald from the Monster King, and we will need everybody's help.");
#: npc/012-1/guards.txt:254
#, no-c-format
msgid "We are planning to take over Hurnscald from the Monster King, and we will need everybody's help."
msgstr ""

#. code: mesq l("We arranged a small underground room for that, while the Colliseum doesn't get done.");
#: npc/003-10/arnea.txt:118
#, no-c-format
msgid "We arranged a small underground room for that, while the Colliseum doesn't get done."
msgstr ""

#. code: mesq l("We can't, don't you agree?!");
#: npc/005-1/sailors.txt:44
#, no-c-format
msgid "We can't, don't you agree?!"
msgstr ""

#. code: mesq l("We elves have greater affinity for magic than humans.");
#: npc/003-1/tinris.txt:16
#, no-c-format
msgid "We elves have greater affinity for magic than humans."
msgstr ""

#. code: mesq l("We from Halinarzo are very poor, and in constant need of food. You have to help us!");
#: npc/009-1/foxhound.txt:24
#, no-c-format
msgid "We from Halinarzo are very poor, and in constant need of food. You have to help us!"
msgstr ""

#. code: mesq l("We have made a stop at a little island, before making it on to the port of Tulimshar.");
#: npc/002-4/nard.txt:93
#, no-c-format
msgid "We have made a stop at a little island, before making it on to the port of Tulimshar."
msgstr ""

#. code: l("We offer party and guild certifications.");
#: npc/003-2/estard.txt:74
#, no-c-format
msgid "We offer party and guild certifications."
msgstr ""

#. code: mesq l("We only require a small fee of 1 @@, or 40 @@", getitemlink(DivineApple), getitemlink(SnakeEgg));
#: npc/functions/class.txt:49
#, no-c-format
msgid "We only require a small fee of 1 @@, or 40 @@"
msgstr ""

#. code: l("We organize some auction and we help local merchants to launch their businesses."),
#: npc/functions/bank.txt:196
#, no-c-format
msgid "We organize some auction and we help local merchants to launch their businesses."
msgstr ""

#. code: setnpcdialogtitle l("We regret to inform...");
#: npc/commands/magic.txt:2
#, no-c-format
msgid "We regret to inform..."
msgstr ""

#. code: mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs.");
#: npc/002-3/juliet.txt:101
#, no-c-format
msgid "We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."
msgstr ""

#. code: mesq lg("We speak various languages on this world. Let's try gesturing!");
#: npc/000-0/sailors.txt:46
#, no-c-format
msgid "We speak various languages on this world. Let's try gesturing!#0"
msgstr ""

#. code: mesq lg("We speak various languages on this world. Let's try gesturing!");
#: npc/000-0/sailors.txt:46
#, no-c-format
msgid "We speak various languages on this world. Let's try gesturing!#1"
msgstr ""

#. code: mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft.");
#: npc/002-3/juliet.txt:112
#, no-c-format
msgid "We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."
msgstr ""

#. code: mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.");
#: npc/002-1/arpan.txt:204
#, no-c-format
msgid "We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0"
msgstr ""

#. code: mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.");
#: npc/002-1/arpan.txt:204
#, no-c-format
msgid "We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1"
msgstr ""

#. code: mesq l("We use swords and bows to protect the people, and we use magic to spice things up! Because we're strong even without it!");
#: npc/functions/class.txt:37
#, no-c-format
msgid "We use swords and bows to protect the people, and we use magic to spice things up! Because we're strong even without it!"
msgstr ""

#. code: mesq l("We want to party this moment, but can you believe we ran out of beer?");
#: npc/005-1/sailors.txt:27
#, no-c-format
msgid "We want to party this moment, but can you believe we ran out of beer?"
msgstr ""

#. code: mesq l("We will be yaying there in a few days, so we will drop you off there.");
#: npc/002-1/arpan.txt:174
#, no-c-format
msgid "We will be yaying there in a few days, so we will drop you off there."
msgstr ""

#. code: l("We will talk about it later."),
#: npc/005-6/zitoni.txt:48
#, no-c-format
msgid "We will talk about it later."
msgstr ""

#. code: mesq l("We won't be able to pay you in money, but we'll make you one of us if you bring us beer!");
#: npc/005-1/sailors.txt:48
#, no-c-format
msgid "We won't be able to pay you in money, but we'll make you one of us if you bring us beer!"
msgstr ""

#. code: mesq lg("We'll bring this one to Juliet at once. Thanks for your help! Savior!");
#: npc/005-1/sailors.txt:135
#, no-c-format
msgid "We'll bring this one to Juliet at once. Thanks for your help! Savior!#0"
msgstr ""

#. code: mesq lg("We'll bring this one to Juliet at once. Thanks for your help! Savior!");
#: npc/005-1/sailors.txt:135
#, no-c-format
msgid "We'll bring this one to Juliet at once. Thanks for your help! Savior!#1"
msgstr ""

#. code: mesq l("We're talking about @@. It's not something for kids or pranksters!", getitemlink(EverburnPowder));
#: npc/005-6/zitoni.txt:262
#, no-c-format
msgid "We're talking about @@. It's not something for kids or pranksters!"
msgstr ""

#. code: Name: "Wedding Ring"
#: item_db.conf:-1
#, no-c-format
msgid "Wedding Ring"
msgstr ""

#. code: mesq lg("Welcome miss.", "Good day sir.");
#: npc/003-2/estard.txt:80
#, no-c-format
msgid "Welcome miss.#0"
msgstr ""

#. code: l("Welcome to Tolchi and Rosen Shop."),
#: npc/005-4/rosen.txt:19
#, no-c-format
msgid "Welcome to Tolchi and Rosen Shop."
msgstr ""

#. code: mesq l("Welcome to Tulimshar, @@!", strcharinfo(0));
#: npc/002-4/nard.txt:148
#, no-c-format
msgid "Welcome to Tulimshar, @@!"
msgstr ""

#. code: mesq l("Welcome to the Arena. Select your action");
#: npc/003-10/arnea.txt:15
#, no-c-format
msgid "Welcome to the Arena. Select your action"
msgstr ""

#. code: l("Welcome to the Town Hall. I am @@, officer in charge of public associations.", .name$),
#: npc/003-2/estard.txt:73
#, no-c-format
msgid "Welcome to the Town Hall. I am @@, officer in charge of public associations."
msgstr ""

#. code: mes l("Welcome to the questing world!");
#: npc/003-1/aidan.txt:32
#, no-c-format
msgid "Welcome to the questing world!\""
msgstr ""

#. code: mesq l("Welcome! I see you have @@ Monster Points. But that isn't enough to get items at your current level, sorry!", Mobpt);
#: npc/003-1/ishi.txt:26
#, no-c-format
msgid "Welcome! I see you have @@ Monster Points. But that isn't enough to get items at your current level, sorry!"
msgstr ""

#. code: mesq l("Welcome! I see you have @@ Monster Points. Would you like to exchange some of those for items?", Mobpt);
#: npc/003-1/ishi.txt:39
#, no-c-format
msgid "Welcome! I see you have @@ Monster Points. Would you like to exchange some of those for items?"
msgstr ""

#. code: mesq l("Welcome! My name is @@, I am a representative of the Merchant Guild on @@.", getarg(0), getarg(1));
#: npc/functions/bank.txt:132
#, no-c-format
msgid "Welcome! My name is @@, I am a representative of the Merchant Guild on @@."
msgstr ""

#. code: npctalk3 l("Well well well, @@, good job in reaching Soren's House.", strcharinfo(0));
#: npc/soren-2/main.txt:194
#, no-c-format
msgid "Well well well, @@, good job in reaching Soren's House."
msgstr ""

#. code: 003-1,45,80,0	script	Well#003-1	NPC_NO_SPRITE,{
#: npc/003-1/well.txt:5
#, no-c-format
msgid "Well#003-1"
msgstr ""

#. code: mesq l("Well, Andrei Sakar said it was a waste a time, and the other NPCs started fighting against themselves, so I won.");
#: npc/012-7/celestia.txt:45
#, no-c-format
msgid "Well, Andrei Sakar said it was a waste a time, and the other NPCs started fighting against themselves, so I won."
msgstr ""

#. code: mesq l("Well, I know how to do a @@, a sturdy bow, but I am not making those anymore, sorry.", getitemlink(ForestBow));
#: npc/012-3/alan.txt:35
#, no-c-format
msgid "Well, I know how to do a @@, a sturdy bow, but I am not making those anymore, sorry."
msgstr ""

#. code: l("Well, it is terrible! How can I make armours if I ran out of Iron? Shall the citizens of Candor Island perish in a monster attack?!"), // NOTE: I really prefer EN_US (eg. armor vs armour)
#: npc/005-4/tolchi.txt:80
#, no-c-format
msgid "Well, it is terrible! How can I make armours if I ran out of Iron? Shall the citizens of Candor Island perish in a monster attack?!"
msgstr ""

#. code: mesq l("Well, that's easy to do. For starters, I need 1.000 GP as payment, and 10 @@ to make the string.", getitemlink(Root));
#: npc/009-1/fisherman.txt:41
#, no-c-format
msgid "Well, that's easy to do. For starters, I need 1.000 GP as payment, and 10 @@ to make the string."
msgstr ""

#. code: mesq l("Well, the first thing would be to get access to a Mana Stone. Halinarzo had the biggest mana stone mines, but it's now depleted.");
#: npc/003-1/jakod.txt:31
#, no-c-format
msgid "Well, the first thing would be to get access to a Mana Stone. Halinarzo had the biggest mana stone mines, but it's now depleted."
msgstr ""

#. code: mesq l("Well, the reason why I'm not doing it already is because, you see, I lack cookies.");
#: npc/012-7/celestia.txt:97
#, no-c-format
msgid "Well, the reason why I'm not doing it already is because, you see, I lack cookies."
msgstr ""

#. code: mesq l("Well, then I'll give you a task. We may meet again in Soren Village.");
#: npc/003-1-1/yetiking.txt:115
#, no-c-format
msgid "Well, then I'll give you a task. We may meet again in Soren Village."
msgstr ""

#. code: l("Well, too bad!"), L_Close;
#: npc/003-1/gladys.txt:11
#, no-c-format
msgid "Well, too bad!"
msgstr ""

#. code: mesq l("Well, yes. Look this river. The water is not moving.");
#: npc/009-1/fisherman.txt:21
#, no-c-format
msgid "Well, yes. Look this river. The water is not moving."
msgstr ""

#. code: mesq l("Well, you forgot the most important: The material I need to do the string.");
#: npc/009-1/fisherman.txt:105
#, no-c-format
msgid "Well, you forgot the most important: The material I need to do the string."
msgstr ""

#. code: mesq l("Well, you gave me the gems, so I trust you. Here, take this @@.", getitemlink(DarkDesertMushroom));
#: npc/007-1/zarkor.txt:122
#, no-c-format
msgid "Well, you gave me the gems, so I trust you. Here, take this @@."
msgstr ""

#. code: mes col(l("Well... you did not succeed in opening this @@.", getitemlink(Croconut)), 9);
#: npc/items/croconut.txt:58
#, no-c-format
msgid "Well... you did not succeed in opening this @@."
msgstr ""

#. code: mesq l("Wha, your magic power increased! How?! Ah, nevermind. You are eligible to get tier 2!");
#: npc/functions/class.txt:101
#, no-c-format
msgid "Wha, your magic power increased! How?! Ah, nevermind. You are eligible to get tier 2!"
msgstr ""

#. code: mesq l("Wha- How dare you, to lie to me!");
#: npc/012-7/celestia.txt:177
#, no-c-format
msgid "Wha- How dare you, to lie to me!"
msgstr ""

#. code: mesq l("What Alliance? The Alliance which rules over the World Of Mana!");
#: npc/003-1/gladys.txt:16
#, no-c-format
msgid "What Alliance? The Alliance which rules over the World Of Mana!"
msgstr ""

#. code: l("What I had to bring, again?"), L_Remember,
#: npc/002-1/alige.txt:100
#, no-c-format
msgid "What I had to bring, again?"
msgstr ""

#. code: l("What alliance?"),-;
#: npc/003-2/lua.txt:22
#, no-c-format
msgid "What alliance?"
msgstr ""

#. code: l("What am I supposed to say?"), L_Quit,
#: npc/002-3/billybons.txt:56
#, no-c-format
msgid "What am I supposed to say?"
msgstr ""

#. code: l("What an amazing crown you have! How do I get it?!"), L_Crown,
#: npc/012-7/celestia.txt:22
#, no-c-format
msgid "What an amazing crown you have! How do I get it?!"
msgstr ""

#. code: l("What are the Alliance tasks?"), L_Tasks,
#: npc/003-1/gladys.txt:23
#, no-c-format
msgid "What are the Alliance tasks?"
msgstr ""

#. code: if (.@r == 0) npctalk3 l("What are you doing in my kitchen?! Get out, it's not a place for kids!");
#: npc/002-1/chefgado.txt:91
#, no-c-format
msgid "What are you doing in my kitchen?! Get out, it's not a place for kids!"
msgstr ""

#. code: l("What are you going to do?");
#: npc/items/shovel.txt:143
#, no-c-format
msgid "What are you going to do?"
msgstr ""

#. code: l("What are you talking about? What guild?"), L_Quit,
#: npc/002-3/billybons.txt:45
#, no-c-format
msgid "What are you talking about? What guild?"
msgstr ""

#. code: speech l("What can I do for you?");
#: npc/functions/marriage.txt:239
#: npc/functions/marriage.txt:224
#, no-c-format
msgid "What can I do for you?"
msgstr ""

#. code: rif(.@q_nard == 5 && getq(General_Narrator) < 1, l("What can I do now?")), L_GotoSleep,
#: npc/002-1/arpan.txt:156
#, no-c-format
msgid "What can I do now?"
msgstr ""

#. code: l("What can I do with Bug Leg?"),L_Bug,
#: npc/007-1/dracoula.txt:23
#: npc/005-1/liana.txt:26
#, no-c-format
msgid "What can I do with Bug Leg?"
msgstr ""

#. code: l("What can I do with Maggot Slime?"),L_Slime,
#. code: l("What can I do with Maggot Slime?"),L_Ask,
#: npc/007-1/dracoula.txt:22
#: npc/005-1/liana.txt:25
#, no-c-format
msgid "What can I do with Maggot Slime?"
msgstr ""

#. code: l("What can you say about dyes?"),
#: npc/003-6/cyndala.txt:95
#, no-c-format
msgid "What can you say about dyes?"
msgstr ""

#. code: l("What do I need to do to join?"), L_JoinReq,
#: npc/functions/class.txt:40
#, no-c-format
msgid "What do I need to do to join?"
msgstr ""

#. code: l("What do you choose?");
#: npc/test/rock.txt:120
#, no-c-format
msgid "What do you choose?"
msgstr ""

#. code: l("What do you need?"), -,
#. code: l("What do you need?"), L_Quest,
#: npc/002-4/nard.txt:54
#: npc/003-1/sailors.txt:23
#, no-c-format
msgid "What do you need?"
msgstr ""

#. code: mesq l("What do you say?");
#: npc/009-1/charles.txt:77
#, no-c-format
msgid "What do you say?"
msgstr ""

#. code: mes l("What do you want to access?");
#: npc/commands/event.txt:61
#: npc/commands/super-menu.txt:13
#, no-c-format
msgid "What do you want to access?"
msgstr ""

#. code: mes l("What do you want to change?");
#: npc/commands/debug-look.txt:66
#, no-c-format
msgid "What do you want to change?"
msgstr ""

#. code: l("What do you want to do with your money?");
#: npc/functions/bank.txt:17
#: npc/functions/bank.txt:14
#, no-c-format
msgid "What do you want to do with your money?"
msgstr ""

#. code: mes col(l("What do you want to do?"), 9);
#. code: mes l("What do you want to do?");
#: npc/commands/debug.txt:94
#: npc/002-2/doors.txt:46
#, no-c-format
msgid "What do you want to do?"
msgstr ""

#. code: mesq l("What do you want to learn more about?");
#: npc/005-7/trainer.txt:281
#, no-c-format
msgid "What do you want to learn more about?"
msgstr ""

#. code: mes l("What do you want to reset?");
#: npc/commands/debug.txt:20
#, no-c-format
msgid "What do you want to reset?"
msgstr ""

#. code: mesq l("What do you want today?");
#: npc/002-3/juliet.txt:170
#, no-c-format
msgid "What do you want today?"
msgstr ""

#. code: l("What does miners do in cave?"),             L_CaveMiner,
#: npc/007-1/tycoon.txt:55
#, no-c-format
msgid "What does miners do in cave?"
msgstr ""

#. code: l("What else do you need?"));
#: npc/functions/random-talk.txt:66
#, no-c-format
msgid "What else do you need?"
msgstr ""

#. code: l("What happened to me?"),
#: npc/002-3/juliet.txt:151
#, no-c-format
msgid "What happened to me?"
msgstr ""

#. code: mesq l("What if I give you 1000 GP for that job, is it ok?");
#: npc/002-1/peter.txt:183
#, no-c-format
msgid "What if I give you 1000 GP for that job, is it ok?"
msgstr ""

#. code: l("What is banking?");
#: npc/005-5/nylo.txt:145
#, no-c-format
msgid "What is banking?"
msgstr ""

#. code: l("What is my current hairstyle and hair color?"),
#: npc/012-1/locamit.txt:32
#: npc/003-6/tamiloc.txt:31
#, no-c-format
msgid "What is my current hairstyle and hair color?"
msgstr ""

#. code: l("What is the Alliance?"), L_What,
#: npc/003-1/gladys.txt:9
#, no-c-format
msgid "What is the Alliance?"
msgstr ""

#. code: l("What is this guild for?"),
#: npc/functions/bank.txt:164
#, no-c-format
msgid "What is this guild for?"
msgstr ""

#. code: l("What is this place anyway?"), L_Explain;
#: npc/006-1/crazyfefe.txt:29
#, no-c-format
msgid "What is this place anyway?"
msgstr ""

#. code: l("What item would you like to bleach?");
#: npc/003-6/cyndala.txt:49
#, no-c-format
msgid "What item would you like to bleach?"
msgstr ""

#. code: l("What service do you offer?"),
#: npc/003-2/estard.txt:94
#, no-c-format
msgid "What service do you offer?"
msgstr ""

#. code: rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth,
#: npc/002-1/arpan.txt:162
#, no-c-format
msgid "What should I do after taking these clothes?#0"
msgstr ""

#. code: rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth,
#: npc/002-1/arpan.txt:162
#, no-c-format
msgid "What should I do after taking these clothes?#1"
msgstr ""

#. code: l("What will be the bait for the fish?");
#: npc/functions/fishing.txt:242
#, no-c-format
msgid "What will be the bait for the fish?"
msgstr ""

#. code: narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("What would you like to bury?");
#: npc/items/shovel.txt:84
#, no-c-format
msgid "What would you like to bury?"
msgstr ""

#. code: l("What would you like today?");
#: npc/005-4/rosen.txt:20
#, no-c-format
msgid "What would you like today?"
msgstr ""

#. code: mesq l("What yeye could I do for you today?");
#: npc/002-1/arpan.txt:151
#, no-c-format
msgid "What yeye could I do for you today?"
msgstr ""

#. code: npctalkonce(l("What're you looking at?!"));
#: npc/functions/random-talk.txt:149
#, no-c-format
msgid "What're you looking at?!"
msgstr ""

#. code: mesq l("What? A party?");
#: npc/002-4/elmo.txt:97
#, no-c-format
msgid "What? A party?"
msgstr ""

#. code: l("What? This reward is too small!"), L_Quit;
#: npc/002-1/peter.txt:188
#, no-c-format
msgid "What? This reward is too small!"
msgstr ""

#. code: l("What? Why not?"), L_Next;
#: npc/012-3/alan.txt:39
#, no-c-format
msgid "What? Why not?"
msgstr ""

#. code: mesq l("When I am drunk I tell myself to stop drinking, but I won't listen the words of a drunkard.");
#: npc/005-1/sailors.txt:38
#, no-c-format
msgid "When I am drunk I tell myself to stop drinking, but I won't listen the words of a drunkard."
msgstr ""

#. code: mesq l("When this is the case, you should get closer to the NPC, until they hear you.");
#: npc/005-7/trainer.txt:360
#, no-c-format
msgid "When this is the case, you should get closer to the NPC, until they hear you."
msgstr ""

#. code: mesq l("When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative.");
#: npc/002-4/nard.txt:154
#, no-c-format
msgid "When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative."
msgstr ""

#. code: mesq l("When you have added all the items and money you want, press the 'Propose Business' button. The other citizen must also press the 'Propose Business' button.");
#: npc/005-7/trainer.txt:211
#, no-c-format
msgid "When you have added all the items and money you want, press the 'Propose Business' button. The other citizen must also press the 'Propose Business' button."
msgstr ""

#. code: l("When you intimacy is high, it'll increase your stats and who knows, might even help you in combat!"),
#: npc/items/books.txt:103
#, no-c-format
msgid "When you intimacy is high, it'll increase your stats and who knows, might even help you in combat!"
msgstr ""

#. code: mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'."), 9);
#: npc/002-1/arpan.txt:124
#, no-c-format
msgid "When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'."
msgstr ""

#. code: mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9);
#: npc/002-1/knife.txt:38
#: npc/002-1/arpan.txt:238
#, no-c-format
msgid "When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."
msgstr ""

#. code: rif(getq(ShipQuests_ArpanMoney) < 2, l("Where are my old clothes?")), L_WhereOldClothes,
#: npc/002-1/arpan.txt:161
#, no-c-format
msgid "Where are my old clothes?"
msgstr ""

#. code: lg("Where can I find Juliet?"), L_Julia,
#: npc/002-1/arpan.txt:158
#, no-c-format
msgid "Where can I find Juliet?#0"
msgstr ""

#. code: lg("Where can I find Juliet?"), L_Julia,
#: npc/002-1/arpan.txt:158
#, no-c-format
msgid "Where can I find Juliet?#1"
msgstr ""

#. code: l("Where can I find them?"),L_Where,
#: npc/003-10/guarddevoir.txt:22
#, no-c-format
msgid "Where can I find them?"
msgstr ""

#. code: if (.@r == 1) npctalk3 l("Where is the salt?! This is sugar! Proper sailors need salt, not sugar!");
#: npc/002-1/chefgado.txt:92
#, no-c-format
msgid "Where is the salt?! This is sugar! Proper sailors need salt, not sugar!"
msgstr ""

#. code: l("Which deal?"), L_Deal,
#: npc/009-1/charles.txt:64
#, no-c-format
msgid "Which deal?"
msgstr ""

#. code: mes l("Which skill do you wish to change?");
#: npc/commands/debug-skill.txt:47
#, no-c-format
msgid "Which skill do you wish to change?"
msgstr ""

#. code: Name: "White Fur"
#: item_db.conf:-1
#, no-c-format
msgid "White Fur"
msgstr ""

#. code: spawner(l("White Slime"), 1094, 10);
#. code: 001-7,94,135,3,3	monster	White Slime	1094,2,30000,30000
#. code: Name: "White Slime"
#: npc/001-1/eventmaster.txt:112
#: mob_db.conf:3420
#: npc/001-7/_mobs.txt:33
#, no-c-format
msgid "White Slime"
msgstr ""

#. code: l("Who are you?"), L_Who,
#: npc/002-1/arpan.txt:159
#: npc/005-6/morgan.txt:13
#, no-c-format
msgid "Who are you?"
msgstr ""

#. code: .@message$ = l("Who are you? Thanks for the help.");
#: npc/003-1/lieutenantdausen.txt:402
#, no-c-format
msgid "Who are you? Thanks for the help."
msgstr ""

#. code: l("Who composes the Alliance?"), L_Members,
#: npc/003-1/gladys.txt:22
#, no-c-format
msgid "Who composes the Alliance?"
msgstr ""

#. code: mesq l("Who dares to disturb my slumber?");
#: npc/006-1/crazyfefe.txt:24
#, no-c-format
msgid "Who dares to disturb my slumber?"
msgstr ""

#. code: l("Who's this Juliet?"), L_Juliet,
#: npc/002-4/nard.txt:44
#, no-c-format
msgid "Who's this Juliet?"
msgstr ""

#. code: mes l("Why am I having a hard time to believe on you...");
#: npc/002-1/alige.txt:179
#, no-c-format
msgid "Why am I having a hard time to believe on you..."
msgstr ""

#. code: mesq l("Why do you summon me? Speak.");
#: npc/003-1-1/yetiking.txt:78
#, no-c-format
msgid "Why do you summon me? Speak."
msgstr ""

#. code: l("Why it sucks?"), L_Why,
#: npc/003-1/gladys.txt:10
#, no-c-format
msgid "Why it sucks?"
msgstr ""

#. code: l("Why not, I need to train anyway."), L_Task,
#: npc/002-1/peter.txt:114
#: npc/002-1/peter.txt:144
#, no-c-format
msgid "Why not, I need to train anyway."
msgstr ""

#. code: mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!");
#: npc/002-4/nard.txt:69
#, no-c-format
msgid "Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!"
msgstr ""

#. code: mesq l("Why, I actually do sell a few things here! But they probably aren't what you're looking for.");
#: npc/005-6/morgan.txt:36
#, no-c-format
msgid "Why, I actually do sell a few things here! But they probably aren't what you're looking for."
msgstr ""

#. code: dispbottom l("Wind: @@, @@",.@wdX,.@wdY);
#: npc/012-1/gwendolyn.txt:215
#: npc/012-1/gwendolyn.txt:364
#, no-c-format
msgid "Wind: @@, @@"
msgstr ""

#. code: Name: "Wisard Moccasins"
#: item_db.conf:-1
#, no-c-format
msgid "Wisard Moccasins"
msgstr ""

#. code: Name: "Witch Boots"
#: item_db.conf:-1
#, no-c-format
msgid "Witch Boots"
msgstr ""

#. code: l("With it, you can safely move items and funds between your characters."),
#: npc/functions/bank.txt:202
#, no-c-format
msgid "With it, you can safely move items and funds between your characters."
msgstr ""

#. code: mesq l("With one gem you can expect to get 1 to 3 powders!");
#: npc/007-1/pylon.txt:63
#, no-c-format
msgid "With one gem you can expect to get 1 to 3 powders!"
msgstr ""

#. code: mesq l("With this I make balls of slime for Candor's childs, they really like to play with them.");
#: npc/005-1/liana.txt:40
#: npc/007-1/dracoula.txt:37
#, no-c-format
msgid "With this I make balls of slime for Candor's childs, they really like to play with them."
msgstr ""

#. code: mesq l("With this tip you will be able to fight strong monsters. It's on Saul's Strategy Guide Against Archwizards.");
#: npc/007-1/tycoon.txt:177
#, no-c-format
msgid "With this tip you will be able to fight strong monsters. It's on Saul's Strategy Guide Against Archwizards."
msgstr ""

#. code: rif(BankVault > 0, l("Withdraw.")),
#: npc/functions/bank.txt:22
#, no-c-format
msgid "Withdraw."
msgstr ""

#. code: mesq l("Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm.");
#: npc/005-7/trainer.txt:228
#, no-c-format
msgid "Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm."
msgstr ""

#. code: mesq l("Without any mana stone left, and because the walls were not very strong, most of the city was destroyed.");
#: npc/012-1/dyrinthetraveler.txt:48
#: npc/009-1/lynnthetraveler.txt:60
#: npc/003-1/ninathetraveler.txt:118
#, no-c-format
msgid "Without any mana stone left, and because the walls were not very strong, most of the city was destroyed."
msgstr ""

#. code: 001-7,78,78,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,25,76,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,90,37,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,106,56,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,92,69,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,52,59,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,24,115,1,1	monster	Wolvern	1037,1,30000,100000
#. code: 001-7,27,53,8,2	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,53,73,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,49,45,8,2	monster	Wolvern	1037,2,30000,30000
#. code: Name: "Wolvern"
#. code: 001-7,41,49,16,2	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,30,23,6,2	monster	Wolvern	1037,5,30000,30000
#. code: 001-7,47,66,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,64,70,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,31,64,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,38,78,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,39,55,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,38,67,1,1	monster	Wolvern	1037,2,30000,30000
#. code: 001-7,103,96,14,14	monster	Wolvern	1037,8,30000,30000
#. code: 001-7,81,72,1,1	monster	Wolvern	1037,2,30000,30000
#: npc/001-7/_mobs.txt:35
#: npc/001-7/_mobs.txt:25
#: npc/001-7/_mobs.txt:27
#: npc/001-7/_mobs.txt:21
#: npc/001-7/_mobs.txt:16
#: npc/001-7/_mobs.txt:36
#: mob_db.conf:1292
#: npc/001-7/_mobs.txt:19
#: npc/001-7/_mobs.txt:4
#: npc/001-7/_mobs.txt:6
#: npc/001-7/_mobs.txt:17
#: npc/001-7/_mobs.txt:22
#: npc/001-7/_mobs.txt:26
#: npc/001-7/_mobs.txt:24
#: npc/001-7/_mobs.txt:8
#: npc/001-7/_mobs.txt:20
#: npc/001-7/_mobs.txt:3
#: npc/001-7/_mobs.txt:18
#: npc/001-7/_mobs.txt:5
#: npc/001-7/_mobs.txt:7
#: npc/001-7/_mobs.txt:28
#, no-c-format
msgid "Wolvern"
msgstr ""

#. code: Name: "Wolvern Pelt"
#: item_db.conf:-1
#, no-c-format
msgid "Wolvern Pelt"
msgstr ""

#. code: Name: "Wolvern Teeth Necklace"
#: item_db.conf:-1
#, no-c-format
msgid "Wolvern Teeth Necklace"
msgstr ""

#. code: Name: "Wolvern Tooth"
#: item_db.conf:-1
#, no-c-format
msgid "Wolvern Tooth"
msgstr ""

#. code: mesq l("Wonderful! My fee is @@. This fee is the first step in separating those with willpower, from those without.", .SCHOOLFEE);
#: npc/012-1/gwendolyn.txt:41
#, no-c-format
msgid "Wonderful! My fee is @@. This fee is the first step in separating those with willpower, from those without."
msgstr ""

#. code: mesq l("Wonderful! That was great! Directly hit the bull's eye!"); // TRANSLATORS: manner of speak, "to hit exactly on the target"
#: npc/012-1/gwendolyn.txt:433
#, no-c-format
msgid "Wonderful! That was great! Directly hit the bull's eye!"
msgstr ""

#. code: mesq l("Wonderful, I am happy to have you over. Lets get things started with some puerh tea.");
#: npc/012-7/celestia.txt:189
#, no-c-format
msgid "Wonderful, I am happy to have you over. Lets get things started with some puerh tea."
msgstr ""

#. code: Name: "Wooden Bow"
#: item_db.conf:-1
#, no-c-format
msgid "Wooden Bow"
msgstr ""

#. code: Name: "Wooden Shield"
#: item_db.conf:-1
#, no-c-format
msgid "Wooden Shield"
msgstr ""

#. code: Name: "Wooden Sword"
#: item_db.conf:-1
#, no-c-format
msgid "Wooden Sword"
msgstr ""

#. code: mesq l("Woohoo, thank you! Maybe now they'll leave me alone!");
#: npc/002-1/dan.txt:57
#, no-c-format
msgid "Woohoo, thank you! Maybe now they'll leave me alone!"
msgstr ""

#. code: 003-0-1,60,26,0	script	Worker Statue	NPC_STATUE_CONTRIBUTOR,{
#: npc/003-0-1/statues.txt:52
#, no-c-format
msgid "Worker Statue"
msgstr ""

#. code: 001-1,235,25,0	script	Worlds Gate	NPC_HIDDEN,1,0,{
#: npc/001-1/portal.txt:6
#, no-c-format
msgid "Worlds Gate"
msgstr ""

#. code: mesq l("Would you like to help us to protect the town from a red scorpion invasion??");
#: npc/003-10/guarddevoir.txt:18
#, no-c-format
msgid "Would you like to help us to protect the town from a red scorpion invasion??"
msgstr ""

#. code: mesq lg("Would you like to help us? Maybe you just need some information.");
#: npc/007-1/tycoon.txt:41
#, no-c-format
msgid "Would you like to help us? Maybe you just need some information.#0"
msgstr ""

#. code: mesq lg("Would you like to help us? Maybe you just need some information.");
#: npc/007-1/tycoon.txt:41
#, no-c-format
msgid "Would you like to help us? Maybe you just need some information.#1"
msgstr ""

#. code: mes l("Would you like to leave this place?");
#: npc/001-1/portal.txt:11
#, no-c-format
msgid "Would you like to leave this place?"
msgstr ""

#. code: mesq l("Would you like to transform one more?");
#: npc/007-1/pylon.txt:125
#, no-c-format
msgid "Would you like to transform one more?"
msgstr ""

#. code: mesq l("Wouldn't you know it, the bug bomb Eomie gave us is in one of the store room barrels.");
#: npc/005-1/zegas.txt:27
#, no-c-format
msgid "Wouldn't you know it, the bug bomb Eomie gave us is in one of the store room barrels."
msgstr ""

#. code: mes l("Wow!");
#: npc/003-1/ishi.txt:159
#, no-c-format
msgid "Wow!"
msgstr ""

#. code: if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Wow! Are you @@? Everyone, in every city, talks about you!", $MOST_HEROIC$);
#: npc/009-1/lynnthetraveler.txt:9
#: npc/003-1/ninathetraveler.txt:9
#: npc/012-1/dyrinthetraveler.txt:9
#, no-c-format
msgid "Wow! Are you @@? Everyone, in every city, talks about you!"
msgstr ""

#. code: mesq l("Wow! You did it! I do not think anyone else could have done that.");
#: npc/005-7/trainer.txt:119
#: npc/007-1/tycoon.txt:132
#, no-c-format
msgid "Wow! You did it! I do not think anyone else could have done that."
msgstr ""

#. code: 012-4,29,28,0	script	Wyara	NPC_FEMALE,{
#: npc/012-4/wyara.txt:10
#, no-c-format
msgid "Wyara"
msgstr ""

#. code: Name: "Xmas Candy Cane"
#: item_db.conf:-1
#, no-c-format
msgid "Xmas Candy Cane"
msgstr ""

#. code: Name: "XmasCake"
#: item_db.conf:-1
#, no-c-format
msgid "XmasCake"
msgstr ""

#. code: mesq l("Yay, it worked! You get a good wing.");
#: npc/test/karim.txt:34
#: npc/test/karim.txt:58
#, no-c-format
msgid "Yay, it worked! You get a good wing."
msgstr ""

#. code: mesq lg("Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either.");
#: npc/000-0-0/sailors.txt:20
#, no-c-format
msgid "Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either.#0"
msgstr ""

#. code: mesq lg("Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either.");
#: npc/000-0-0/sailors.txt:20
#, no-c-format
msgid "Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either.#1"
msgstr ""

#. code: mesq lg("Yaya, you should go see her! She'll be happy to see you.");
#: npc/002-1/arpan.txt:143
#, no-c-format
msgid "Yaya, you should go see her! She'll be happy to see you.#0"
msgstr ""

#. code: mesq lg("Yaya, you should go see her! She'll be happy to see you.");
#: npc/002-1/arpan.txt:143
#, no-c-format
msgid "Yaya, you should go see her! She'll be happy to see you.#1"
msgstr ""

#. code: mesq l("Yayayaya, it's the first time someone is dressed worse than us!");
#: npc/000-0-0/sailors.txt:50
#, no-c-format
msgid "Yayayaya, it's the first time someone is dressed worse than us!"
msgstr ""

#. code: rif(countitem(Amethyst) >= 1 && Zeny >= 100, l("Yeah sure, take my Amethyst!")),
#: npc/007-1/pylon.txt:38
#, no-c-format
msgid "Yeah sure, take my Amethyst!"
msgstr ""

#. code: rif(countitem(Diamond) >= 1 && Zeny >= 100, l("Yeah sure, take my Diamond!")),
#: npc/007-1/pylon.txt:33
#, no-c-format
msgid "Yeah sure, take my Diamond!"
msgstr ""

#. code: rif(countitem(Emerald) >= 1 && Zeny >= 100, l("Yeah sure, take my Emerald!")),
#: npc/007-1/pylon.txt:35
#, no-c-format
msgid "Yeah sure, take my Emerald!"
msgstr ""

#. code: rif(countitem(Ruby) >= 1 && Zeny >= 100, l("Yeah sure, take my Ruby!")),
#: npc/007-1/pylon.txt:34
#, no-c-format
msgid "Yeah sure, take my Ruby!"
msgstr ""

#. code: rif(countitem(Sapphire) >= 1 && Zeny >= 100, l("Yeah sure, take my Sapphire!")),
#: npc/007-1/pylon.txt:36
#, no-c-format
msgid "Yeah sure, take my Sapphire!"
msgstr ""

#. code: rif(countitem(Topaz) >= 1 && Zeny >= 100, l("Yeah sure, take my Topaz!")),
#: npc/007-1/pylon.txt:37
#, no-c-format
msgid "Yeah sure, take my Topaz!"
msgstr ""

#. code: mesq l("Yeah yeah yeah, you're not the first one to come talking about that to me.");
#: npc/003-1-1/yetiking.txt:93
#, no-c-format
msgid "Yeah yeah yeah, you're not the first one to come talking about that to me."
msgstr ""

#. code: mesq l("Yeah you're all like *hic* that, but you won't get me! *burp*");
#: npc/002-3/billybons.txt:83
#, no-c-format
msgid "Yeah you're all like *hic* that, but you won't get me! *burp*"
msgstr ""

#. code: l("Yeah!"), L_Give,
#: npc/002-1/knife.txt:22
#, no-c-format
msgid "Yeah!"
msgstr ""

#. code: l("Yeah, I have the money. Give me FIFTEEN minutes, and Bring it on!"),
#: npc/006-1/crazyfefe.txt:38
#, no-c-format
msgid "Yeah, I have the money. Give me FIFTEEN minutes, and Bring it on!"
msgstr ""

#. code: l("Yeah, I have the money. Give me FIVE minutes, and Bring it on!"),
#: npc/006-1/crazyfefe.txt:36
#, no-c-format
msgid "Yeah, I have the money. Give me FIVE minutes, and Bring it on!"
msgstr ""

#. code: l("Yeah, I have the money. Give me TEN minutes, and Bring it on!"),
#: npc/006-1/crazyfefe.txt:37
#, no-c-format
msgid "Yeah, I have the money. Give me TEN minutes, and Bring it on!"
msgstr ""

#. code: l("Yeah, but I would like to make sure I get a reward."), L_BonusTask,
#: npc/002-1/peter.txt:143
#, no-c-format
msgid "Yeah, but I would like to make sure I get a reward."
msgstr ""

#. code: l("Yeah, but what reward will I get?"), L_BonusTask,
#: npc/002-1/peter.txt:113
#, no-c-format
msgid "Yeah, but what reward will I get?"
msgstr ""

#. code: mesq l("Yeah, of course. I will teach you how to give first aid to people.");
#: npc/003-1/jakod.txt:53
#, no-c-format
msgid "Yeah, of course. I will teach you how to give first aid to people."
msgstr ""

#. code: mesq l("Yeah, of course. This one is rather useless and difficult to use, though.");
#: npc/003-1/jakod.txt:72
#, no-c-format
msgid "Yeah, of course. This one is rather useless and difficult to use, though."
msgstr ""

#. code: l("Yeah, sure! I'm brave as Simon."),L_Quest, // famous player name
#: npc/003-10/guarddevoir.txt:21
#, no-c-format
msgid "Yeah, sure! I'm brave as Simon."
msgstr ""

#. code: l("Yeah, they are."), -,
#: npc/002-1/dan.txt:22
#, no-c-format
msgid "Yeah, they are."
msgstr ""

#. code: l("Yeah, you're right."),
#: npc/005-5/nylo.txt:143
#, no-c-format
msgid "Yeah, you're right."
msgstr ""

#. code: Name: "Yellow Dye"
#: item_db.conf:-1
#, no-c-format
msgid "Yellow Dye"
msgstr ""

#. code: 015-1,147,91,119,97	monster	Yellow Slime	1091,50,30000,40000
#. code: Name: "Yellow Slime"
#. code: 001-6,88,160,30,24	monster	Yellow Slime	1091,8,60000,60000
#: npc/001-6/_mobs.txt:7
#: mob_db.conf:3262
#: npc/015-1/_mobs.txt:6
#, no-c-format
msgid "Yellow Slime"
msgstr ""

#. code: l("Yes"),
#. code: l("Yes");
#. code: return select(menuaction(l("Yes")),
#: npc/003-1/ishi.txt:175
#: npc/functions/main.txt:170
#: npc/012-5/nicholas.txt:37
#: npc/003-8/jhedia.txt:25
#: npc/commands/scheduled-broadcasts.txt:65
#, no-c-format
msgid "Yes"
msgstr ""

#. code: l("Yes sir. I will help them."),
#: npc/003-1/lieutenantdausen.txt:45
#, no-c-format
msgid "Yes sir. I will help them."
msgstr ""

#. code: l("Yes!"),
#: npc/005-1/ayasha.txt:36
#: npc/005-1/ayasha.txt:56
#, no-c-format
msgid "Yes!"
msgstr ""

#. code: rif(Zeny >= 500 && countitem(Lifestone) > 0, l("Yes, I accept the pendant!")), -,
#: npc/003-1/silvia.txt:48
#, no-c-format
msgid "Yes, I accept the pendant!"
msgstr ""

#. code: mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!");
#: npc/003-1/constableperry.txt:13
#, no-c-format
msgid "Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!"
msgstr ""

#. code: switch (select(lg("Yes, I am sure."),
#: npc/005-6/zitoni.txt:84
#: npc/009-1/kevin.txt:32
#: npc/012-4/wyara.txt:35
#: npc/003-1/malivox.txt:32
#, no-c-format
msgid "Yes, I am sure.#0"
msgstr ""

#. code: switch (select(lg("Yes, I am sure."),
#: npc/005-6/zitoni.txt:84
#: npc/009-1/kevin.txt:32
#: npc/012-4/wyara.txt:35
#: npc/003-1/malivox.txt:32
#, no-c-format
msgid "Yes, I am sure.#1"
msgstr ""

#. code: if (select(l("Yes, I do."), l("No, none.")) == 1) {
#: npc/002-3/juliet.txt:20
#, no-c-format
msgid "Yes, I do."
msgstr ""

#. code: mesq l("Yes, I need to get out of here the earliest possible.");
#: npc/002-1/alige.txt:43
#, no-c-format
msgid "Yes, I need to get out of here the earliest possible."
msgstr ""

#. code: rif(countitem(CommonCarp) >= 20, l("Yes, I'll pay with Common Carp.")),
#: npc/009-1/fisherman.txt:98
#, no-c-format
msgid "Yes, I'll pay with Common Carp."
msgstr ""

#. code: rif(countitem(GrassCarp) >= 1, l("Yes, I'll pay with Grass Carp.")),
#: npc/009-1/fisherman.txt:97
#, no-c-format
msgid "Yes, I'll pay with Grass Carp."
msgstr ""

#. code: rif(countitem(Roach) >= 20, l("Yes, I'll pay with Roach."));
#: npc/009-1/fisherman.txt:99
#, no-c-format
msgid "Yes, I'll pay with Roach."
msgstr ""

#. code: rif(countitem(GoldPieces) >= 5 && Zeny >= 12000, l("Yes, deal. Gimme the gold ring.")), -,
#: npc/003-5/jeweler.txt:42
#, no-c-format
msgid "Yes, deal. Gimme the gold ring."
msgstr ""

#. code: rif(countitem(SilverIngot) >= 5 && Zeny >= 12000, l("Yes, deal. Gimme the silver ring.")), -,
#: npc/003-5/jeweler.txt:43
#, no-c-format
msgid "Yes, deal. Gimme the silver ring."
msgstr ""

#. code: mesq l("Yes, did you really think I was some kind of monster that would try to poison you in my own house?");
#: npc/012-7/celestia.txt:214
#, no-c-format
msgid "Yes, did you really think I was some kind of monster that would try to poison you in my own house?"
msgstr ""

#. code: switch (select(l("Yes, everything is going great, thank you!"),
#: npc/003-1/eugene.txt:79
#, no-c-format
msgid "Yes, everything is going great, thank you!"
msgstr ""

#. code: l("Yes, it is a really sweet deal, believe me!");
#: npc/005-6/zitoni.txt:54
#, no-c-format
msgid "Yes, it is a really sweet deal, believe me!"
msgstr ""

#. code: l("Yes, of course."),               L_Finish,
#: npc/009-1/charles.txt:108
#, no-c-format
msgid "Yes, of course."
msgstr ""

#. code: l("Yes, of course. Without a sweat."), L_Continue;
#: npc/002-1/dan.txt:37
#, no-c-format
msgid "Yes, of course. Without a sweat."
msgstr ""

#. code: rif(countitem("PiouLegs") >= 11, l("Yes, take them.")), L_Reward,
#: npc/002-1/chefgado.txt:70
#, no-c-format
msgid "Yes, take them."
msgstr ""

#. code: l("Yes, you can count it."), L_Check,
#: npc/002-1/alige.txt:101
#, no-c-format
msgid "Yes, you can count it."
msgstr ""

#. code: rif(.@tolchi == 2, l("Yes.")),
#. code: l("Yes."), L_Weapon,
#. code: rif(.@tolchi == 1, l("Yes.")),
#. code: l("Yes."), L_Leave;
#. code: l("Yes."),  L_Reset,
#. code: l("Yes."), L_Start,
#. code: l("Yes."), L_Warp,
#. code: switch (select(l("Yes."), l("No.")))
#. code: rif(.@tolchi == 0, l("Yes.")),
#: npc/005-1/ayasha.txt:402
#: npc/002-1/chefgado.txt:37
#: npc/002-2/doors.txt:24
#: npc/001-1/portal.txt:18
#: npc/005-4/tolchi.txt:171
#: npc/002-1/arpan.txt:255
#: npc/items/croconut.txt:17
#: npc/005-4/tolchi.txt:172
#: npc/005-4/tolchi.txt:173
#: npc/005-1/zegas.txt:85
#: npc/003-1/lieutenantdausen.txt:361
#, no-c-format
msgid "Yes."
msgstr ""

#. code: 001-7,77,140,10,3	monster	Yeti	1064,4,30000,30000
#. code: Name: "Yeti"
#: npc/001-7/_mobs.txt:32
#: mob_db.conf:1969
#, no-c-format
msgid "Yeti"
msgstr ""

#. code: Name: "Yeti Claw"
#: item_db.conf:-1
#, no-c-format
msgid "Yeti Claw"
msgstr ""

#. code: Name: "Yeti Mask"
#: item_db.conf:-1
#, no-c-format
msgid "Yeti Mask"
msgstr ""

#. code: Name: "Yety Tank Top"
#: item_db.conf:-1
#, no-c-format
msgid "Yety Tank Top"
msgstr ""

#. code: mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?");
#: npc/002-1/arpan.txt:102
#, no-c-format
msgid "Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0"
msgstr ""

#. code: mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?");
#: npc/002-1/arpan.txt:102
#, no-c-format
msgid "Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1"
msgstr ""

#. code: mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!");
#: npc/002-1/arpan.txt:113
#, no-c-format
msgid "Yeye, you still did not get your new clothes from the chest next to your bed!#0"
msgstr ""

#. code: mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!");
#: npc/002-1/arpan.txt:113
#, no-c-format
msgid "Yeye, you still did not get your new clothes from the chest next to your bed!#1"
msgstr ""

#. code: mesq l("Yeye.");
#: npc/000-0-0/sailors.txt:30
#, no-c-format
msgid "Yeye."
msgstr ""

#. code: mesq l("Yo, good joob killing the Fire Goblins. Do you have everything I've asked for?");
#: npc/009-1/fisherman.txt:62
#, no-c-format
msgid "Yo, good joob killing the Fire Goblins. Do you have everything I've asked for?"
msgstr ""

#. code: l("You already did enough for us, do you want to follow Nard's advice and get some rest?");
#: npc/002-1/arpan.txt:253
#, no-c-format
msgid "You already did enough for us, do you want to follow Nard's advice and get some rest?"
msgstr ""

#. code: if (MAGIC_LVL >= 7) npctalk3 l("You already got all power I could grant you!");
#: npc/011-1/manastone.txt:44
#, no-c-format
msgid "You already got all power I could grant you!"
msgstr ""

#. code: mesq l("You already purchased an arena, and password is @@", .@PASSWORD);
#: npc/003-10/arnea.txt:49
#, no-c-format
msgid "You already purchased an arena, and password is @@"
msgstr ""

#. code: speech l("You already registered. Waiting for your partner...");
#: npc/functions/marriage.txt:213
#, no-c-format
msgid "You already registered. Waiting for your partner..."
msgstr ""

#. code: dispbottom l("You are already at the Mana Plane of Existence.");
#: npc/commands/event.txt:109
#, no-c-format
msgid "You are already at the Mana Plane of Existence."
msgstr ""

#. code: mesq l("You are already fully trained. You should go to Tulimshar, but if you want a bonus task, please kill a @@.", getmonsterlink(ManaBug));
#: npc/005-7/trainer.txt:112
#, no-c-format
msgid "You are already fully trained. You should go to Tulimshar, but if you want a bonus task, please kill a @@."
msgstr ""

#. code: mesq l("You are already fully trained. You should go to Tulimshar. I may have another task for you later, but you are too weak now, get some levels.");
#: npc/005-7/trainer.txt:115
#, no-c-format
msgid "You are already fully trained. You should go to Tulimshar. I may have another task for you later, but you are too weak now, get some levels."
msgstr ""

#. code: mesq l("You are currently at @@.", LOCATION$);
#: npc/016-1/marine.txt:13
#: npc/002-4/nard.txt:179
#, no-c-format
msgid "You are currently at @@."
msgstr ""

#. code: if (getq(General_Hunter)) mes l("You are currently hunting @@/10000 @@. Do you want to switch?", getq2(General_Hunter), getmonsterlink(GHQ_GetMonsterIDByQuestID(getq(General_Hunter))));
#: npc/functions/mobhunter.txt:54
#, no-c-format
msgid "You are currently hunting @@/10000 @@. Do you want to switch?"
msgstr ""

#. code: lg("You are exhausted, you should rest a bit.");
#: npc/items/shovel.txt:50
#, no-c-format
msgid "You are exhausted, you should rest a bit.#0"
msgstr ""

#. code: lg("You are exhausted, you should rest a bit.");
#: npc/items/shovel.txt:50
#, no-c-format
msgid "You are exhausted, you should rest a bit.#1"
msgstr ""

#. code: l("You are full of wine, my friend..."), -,
#: npc/002-3/billybons.txt:46
#, no-c-format
msgid "You are full of wine, my friend..."
msgstr ""

#. code: mesq l("You are killing @@ at northwest from the island.", getmonsterlink(Scorpion));
#: npc/005-7/trainer.txt:104
#, no-c-format
msgid "You are killing @@ at northwest from the island."
msgstr ""

#. code: mesq l("You are killing @@ at the beach.", getmonsterlink(CandorScorpion));
#: npc/005-7/trainer.txt:92
#, no-c-format
msgid "You are killing @@ at the beach."
msgstr ""

#. code: mesq l("You are killing @@ at the storehouse.", getmonsterlink(HouseMaggot));
#: npc/005-7/trainer.txt:80
#, no-c-format
msgid "You are killing @@ at the storehouse."
msgstr ""

#. code: mesq l("You are killing @@. They are usually at the crops.", getmonsterlink(Maggot));
#: npc/005-7/trainer.txt:68
#, no-c-format
msgid "You are killing @@. They are usually at the crops."
msgstr ""

#. code: mesq l("You are killing @@/10 @@. They usually are near the mine's Inn.", .@k, getmonsterlink(Ratto));
#: npc/007-1/tycoon.txt:74
#, no-c-format
msgid "You are killing @@/10 @@. They usually are near the mine's Inn."
msgstr ""

#. code: mesq l("You are killing @@/100 @@. It's still in progress.", .@k, getmonsterlink(RedScorpion));
#: npc/007-1/tycoon.txt:116
#, no-c-format
msgid "You are killing @@/100 @@. It's still in progress."
msgstr ""

#. code: mesq l("You are killing @@/200 @@ at the cave.", .@k, getmonsterlink(BlackScorpion));
#: npc/007-1/tycoon.txt:130
#, no-c-format
msgid "You are killing @@/200 @@ at the cave."
msgstr ""

#. code: mesq l("You are killing @@/25 @@ at the cave. Good progress!", getmonsterlink(CaveMaggot));
#: npc/007-1/tycoon.txt:88
#, no-c-format
msgid "You are killing @@/25 @@ at the cave. Good progress!"
msgstr ""

#. code: mesq l("You are killing @@/50 @@ at the cave.", .@k, getmonsterlink(CaveSnake));
#: npc/007-1/tycoon.txt:102
#, no-c-format
msgid "You are killing @@/50 @@ at the cave."
msgstr ""

#. code: l("You are level @@/@@. Keep building levels, you need them!", BaseLevel, getarg(0));
#: npc/003-2/eistein.txt:18
#, no-c-format
msgid "You are level @@/@@. Keep building levels, you need them!"
msgstr ""

#. code: dispbottom l("You are not strong enough to survive this trip.");
#: npc/commands/event.txt:103
#, no-c-format
msgid "You are not strong enough to survive this trip."
msgstr ""

#. code: npctalk3 l("You are not worthy!");
#: npc/011-1/manastone.txt:52
#: npc/011-1/manastone.txt:31
#, no-c-format
msgid "You are not worthy!"
msgstr ""

#. code: message strcharinfo(0), l("You are now at the Mana Plane of Existence, at the Contributor's Cave.");
#: npc/functions/soul_menhir.txt:56
#, no-c-format
msgid "You are now at the Mana Plane of Existence, at the Contributor's Cave."
msgstr ""

#. code: message strcharinfo(0), l("You are now at the Mana Plane of Existence, at the Floating Island of Aeros.");
#: npc/functions/soul_menhir.txt:44
#, no-c-format
msgid "You are now at the Mana Plane of Existence, at the Floating Island of Aeros."
msgstr ""

#. code: message strcharinfo(0), l("You are now at the Mana Plane of Existence, at the Magical Forest.");
#: npc/functions/soul_menhir.txt:50
#, no-c-format
msgid "You are now at the Mana Plane of Existence, at the Magical Forest."
msgstr ""

#. code: speech l("You are now divorced!");
#: npc/functions/marriage.txt:250
#, no-c-format
msgid "You are now divorced!"
msgstr ""

#. code: mesq l("You are part of the @@ guild.", getguildname(getcharid(2)));
#: npc/003-2/estard.txt:83
#, no-c-format
msgid "You are part of the \"@@\" guild."
msgstr ""

#. code: mes l("You are staff, so no complaining! Go do it yourself!");
#: npc/commands/magic.txt:6
#, no-c-format
msgid "You are staff, so no complaining! Go do it yourself!"
msgstr ""

#. code: mesq l("You are too weak for my last task, please come back later with some levels.");
#: npc/007-1/tycoon.txt:128
#, no-c-format
msgid "You are too weak for my last task, please come back later with some levels."
msgstr ""

#. code: mesq l("You are too weak for my task, please come back later with some levels.");
#: npc/007-1/tycoon.txt:86
#: npc/007-1/tycoon.txt:114
#: npc/007-1/tycoon.txt:100
#, no-c-format
msgid "You are too weak for my task, please come back later with some levels."
msgstr ""

#. code: mesq l("You are too weak to kill one and impress him, so please, bear my son.");
#: npc/003-4/sorfina.txt:88
#, no-c-format
msgid "You are too weak to kill one and impress him, so please, bear my son."
msgstr ""

#. code: mesq l("You are trying to kill a @@.", getmonsterlink(ManaBug));
#: npc/005-7/trainer.txt:117
#, no-c-format
msgid "You are trying to kill a @@."
msgstr ""

#. code: l("You are very welcome.");
#: npc/005-5/nylo.txt:8
#, no-c-format
msgid "You are very welcome."
msgstr ""

#. code: lg("You are weird, I have to go sorry.");
#: npc/005-6/zitoni.txt:32
#: npc/012-4/wyara.txt:21
#: npc/003-1/malivox.txt:17
#: npc/009-1/kevin.txt:17
#, no-c-format
msgid "You are weird, I have to go sorry.#0"
msgstr ""

#. code: lg("You are weird, I have to go sorry.");
#: npc/005-6/zitoni.txt:32
#: npc/012-4/wyara.txt:21
#: npc/003-1/malivox.txt:17
#: npc/009-1/kevin.txt:17
#, no-c-format
msgid "You are weird, I have to go sorry.#1"
msgstr ""

#. code: l("You better have it ready, because I have the Coal with me!"),
#: npc/005-4/tolchi.txt:109
#, no-c-format
msgid "You better have it ready, because I have the Coal with me!"
msgstr ""

#. code: l("You brought me 5 @@ ! Here is your @@, as promised.",getitemlink(.cake), getitemlink(.reward));
#: npc/003-1/sarah.txt:21
#, no-c-format
msgid "You brought me 5 @@ ! Here is your @@, as promised."
msgstr ""

#. code: narrator S_FIRST_BLANK_LINE, l("You buried @@ @@.", .@amount, getitemname(.@id));
#: npc/items/shovel.txt:109
#, no-c-format
msgid "You buried @@ @@."
msgstr ""

#. code: dispbottom l("You can also manually stop it at any time with: @droprate default");
#: npc/commands/rate-management.txt:173
#, no-c-format
msgid "You can also manually stop it at any time with: @droprate default"
msgstr ""

#. code: dispbottom l("You can also manually stop it at any time with: @exprate default");
#: npc/commands/rate-management.txt:47
#, no-c-format
msgid "You can also manually stop it at any time with: @exprate default"
msgstr ""

#. code: l("You can also pick and drag items from one window into the other but this will move all items of this kind.");
#: npc/005-5/nylo.txt:61
#: npc/005-5/nylo.txt:16
#, no-c-format
msgid "You can also pick and drag items from one window into the other but this will move all items of this kind."
msgstr ""

#. code: mesq l("You can also read The Book of Laws at any time to see the rules.");
#: npc/002-3/juliet.txt:87
#, no-c-format
msgid "You can also read The Book of Laws at any time to see the rules."
msgstr ""

#. code: mesq l("You can buy rare items with me, or I can tell you about different cities in our world.");
#: npc/009-1/lynnthetraveler.txt:14
#: npc/003-1/ninathetraveler.txt:14
#: npc/012-1/dyrinthetraveler.txt:14
#, no-c-format
msgid "You can buy rare items with me, or I can tell you about different cities in our world."
msgstr ""

#. code: l("You can drag and drop an item to the NPC window or select an item through your inventory.");
#: npc/003-6/cyndala.txt:52
#, no-c-format
msgid "You can drag and drop an item to the NPC window or select an item through your inventory."
msgstr ""

#. code: l("You can easily identify fishing spots, small bubbles and fishes are visible from the surface."),
#: npc/items/books.txt:55
#, no-c-format
msgid "You can easily identify fishing spots, small bubbles and fishes are visible from the surface."
msgstr ""

#. code: mesq l("You can even join the project there. Contributors are greatly appreciated! %%N");
#: npc/003-1/constableperry.txt:18
#, no-c-format
msgid "You can even join the project there. Contributors are greatly appreciated! %%N"
msgstr ""

#. code: mesq l("You can explore the city as you want, but if I were you, I would visit the townhall first.");
#: npc/002-4/nard.txt:152
#, no-c-format
msgid "You can explore the city as you want, but if I were you, I would visit the townhall first."
msgstr ""

#. code: mesq l("You can find both huge swamps, as huge desertic areas near and on it.");
#: npc/003-1/ninathetraveler.txt:114
#: npc/012-1/dyrinthetraveler.txt:44
#: npc/009-1/lynnthetraveler.txt:56
#, no-c-format
msgid "You can find both huge swamps, as huge desertic areas near and on it."
msgstr ""

#. code: mesq l("You can find for a good price desert equipment and some kind of dyes. You find all sort of crafters, artisans and warriors here.");
#: npc/003-1/ninathetraveler.txt:38
#: npc/009-1/lynnthetraveler.txt:34
#, no-c-format
msgid "You can find for a good price desert equipment and some kind of dyes. You find all sort of crafters, artisans and warriors here."
msgstr ""

#. code: mesq l("You can gain rares, even. Come register for this special program. It's free!");
#: npc/003-1/aidan.txt:86
#, no-c-format
msgid "You can gain rares, even. Come register for this special program. It's free!"
msgstr ""

#. code: mesq l("You can get @@ anywhere, although here is a little easier to get.", getitemlink(Pearl));
#: npc/001-5/worker.txt:6
#, no-c-format
msgid "You can get @@ anywhere, although here is a little easier to get."
msgstr ""

#. code: l("You can save both items and money at a bank.");
#: npc/005-5/nylo.txt:113
#, no-c-format
msgid "You can save both items and money at a bank."
msgstr ""

#. code: mesq l("You can see all your equipment by pressing the F3 key.");
#: npc/005-7/trainer.txt:183
#, no-c-format
msgid "You can see all your equipment by pressing the F3 key."
msgstr ""

#. code: mesq l("You can then trade these coins for items with me!");
#: npc/001-1/rewards.txt:14
#, no-c-format
msgid "You can then trade these coins for items with me!"
msgstr ""

#. code: mesq l("You can trade them for quite nice items with my friend over there.");
#: npc/001-5/worker.txt:9
#, no-c-format
msgid "You can trade them for quite nice items with my friend over there."
msgstr ""

#. code: l("You can use it to clear your stats, to start freshly if you know what I mean..."),
#: npc/005-6/zitoni.txt:40
#, no-c-format
msgid "You can use it to clear your stats, to start freshly if you know what I mean..."
msgstr ""

#. code: l("You can use many diverse items to lure fishes."),
#: npc/items/books.txt:43
#, no-c-format
msgid "You can use many diverse items to lure fishes."
msgstr ""

#. code: mesq l("You can't carry more items, you should go to the storage.");
#: npc/003-1/ishi.txt:194
#, no-c-format
msgid "You can't carry more items, you should go to the storage."
msgstr ""

#. code: mesq l("You can't go there!");
#: npc/002-1/peter.txt:133
#, no-c-format
msgid "You can't go there!"
msgstr ""

#. code: npctalk l("You can't pass this barrier while people are fighting inside!");
#: npc/005-1/warpcandorbattle.txt:14
#, no-c-format
msgid "You can't pass this barrier while people are fighting inside!"
msgstr ""

#. code: mesq l("You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure.");
#: npc/005-7/trainer.txt:246
#, no-c-format
msgid "You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure."
msgstr ""

#. code: dispbottom l("You cannot be hurt to do this trip.");
#: npc/commands/event.txt:107
#, no-c-format
msgid "You cannot be hurt to do this trip."
msgstr ""

#. code: dispbottom l("You caught a @@ but had no room in your inventory to carry it.", getitemlink(.@fish_id));
#: npc/functions/fishing.txt:212
#, no-c-format
msgid "You caught a @@ but had no room in your inventory to carry it."
msgstr ""

#. code: //dispbottom l("You caught a @@!", getitemlink(.@fish_id)); <= already shows "you picked up [...]"
#: npc/functions/fishing.txt:217
#, no-c-format
msgid "You caught a @@!"
msgstr ""

#. code: mesq lg("You clearly don't have money, so let's not bother with that right now.");
#: npc/003-5/jeweler.txt:76
#, no-c-format
msgid "You clearly don't have money, so let's not bother with that right now.#0"
msgstr ""

#. code: mesq lg("You clearly don't have money, so let's not bother with that right now.");
#: npc/003-5/jeweler.txt:76
#, no-c-format
msgid "You clearly don't have money, so let's not bother with that right now.#1"
msgstr ""

#. code: mesq l("You completed your trainment, so you're getting 50 bonus experience points. If you level up, use your stat points wisely!");
#: npc/005-7/trainer.txt:107
#, no-c-format
msgid "You completed your trainment, so you're getting 50 bonus experience points. If you level up, use your stat points wisely!"
msgstr ""

#. code: mesq l("You could try getting into a city administration. If you can get a citizenship, you can try to elect for an office.");
#: npc/003-1/gladys.txt:75
#, no-c-format
msgid "You could try getting into a city administration. If you can get a citizenship, you can try to elect for an office."
msgstr ""

#. code: l("You currently have @@ GP on your bank account.",
#: npc/functions/bank.txt:12
#, no-c-format
msgid "You currently have @@ GP on your bank account."
msgstr ""

#. code: mesq l("You currently have @@ Monster Points. These points are acquired while killing monsters.", Mobpt);
#: npc/003-1/aidan.txt:72
#, no-c-format
msgid "You currently have @@ Monster Points. These points are acquired while killing monsters."
msgstr ""

#. code: mes l("You didn't add a item.");
#: npc/test/rock.txt:23
#, no-c-format
msgid "You didn't add a item."
msgstr ""

#. code: mesq l("You didn't lit every torch yet! Hurry up!!");
#: npc/007-1/zarkor.txt:41
#, no-c-format
msgid "You didn't lit every torch yet! Hurry up!!"
msgstr ""

#. code: l("You do not have enough Gold Pieces on your bank account.");
#: npc/functions/bank.txt:103
#, no-c-format
msgid "You do not have enough Gold Pieces on your bank account."
msgstr ""

#. code: l("You do not have enough Gold on yourself.");
#: npc/functions/bank.txt:55
#, no-c-format
msgid "You do not have enough Gold on yourself."
msgstr ""

#. code: dispbottom l("You do not have the required access privileges to use the Super Menu.");
#: npc/commands/super-menu.txt:44
#, no-c-format
msgid "You do not have the required access privileges to use the Super Menu."
msgstr ""

#. code: mesq l("You don't have any @@, are you mocking me?", getitemlink(.Item1));
#. code: mesq l("You don't have any @@, are you mocking me?", getitemlink(.Item2));
#: npc/test/karim.txt:47
#: npc/test/karim.txt:72
#, no-c-format
msgid "You don't have any @@, are you mocking me?"
msgstr ""

#. code: dispbottom l("You don't have any @@.", getitemlink(.@rod));
#: npc/functions/fishing.txt:154
#, no-c-format
msgid "You don't have any @@."
msgstr ""

#. code: mes l("You don't have enough gold! You need @@ gp.", .@Cost);
#: npc/003-1/mahoud.txt:42
#, no-c-format
msgid "You don't have enough gold! You need @@ gp."
msgstr ""

#. code: l("You don't have enough material, sorry.");
#: npc/012-5/nicholas.txt:57
#: npc/003-8/jhedia.txt:48
#, no-c-format
msgid "You don't have enough material, sorry."
msgstr ""

#. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring me @@ GP or join an already existing one.", .@guild_price);
#: npc/003-2/estard.txt:58
#, no-c-format
msgid "You don't have enough money, bring me @@ GP or join an already existing one."
msgstr ""

#. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring me @@ GP.", .@party_price);
#: npc/003-2/estard.txt:29
#, no-c-format
msgid "You don't have enough money, bring me @@ GP."
msgstr ""

#. code: mesq l("You don't have enough money. Sorry.");
#: npc/005-6/zitoni.txt:181
#: npc/005-6/zitoni.txt:161
#, no-c-format
msgid "You don't have enough money. Sorry."
msgstr ""

#. code: mes l("You don't have that many empty bottles!");
#: npc/003-1/mahoud.txt:36
#, no-c-format
msgid "You don't have that many empty bottles!"
msgstr ""

#. code: l("You don't have the Iron Ingot.");
#: npc/005-4/tolchi.txt:36
#, no-c-format
msgid "You don't have the Iron Ingot."
msgstr ""

#. code: l("You don't have the Iron Ore.");
#: npc/005-4/tolchi.txt:66
#, no-c-format
msgid "You don't have the Iron Ore."
msgstr ""

#. code: mes l("You don't have the item.");
#: npc/test/rock.txt:29
#, no-c-format
msgid "You don't have the item."
msgstr ""

#. code: l("You don't have the key.");
#: npc/005-2/saxsochest.txt:25
#, no-c-format
msgid "You don't have the key."
msgstr ""

#. code: npctalk l("You don't have the required level to pass this barrier.");
#: npc/005-1/warpcandorbattle.txt:12
#, no-c-format
msgid "You don't have the required level to pass this barrier."
msgstr ""

#. code: l("You don't have the three Coal lumps.");
#: npc/005-4/tolchi.txt:52
#, no-c-format
msgid "You don't have the three Coal lumps."
msgstr ""

#. code: mesq l("You don't look too well; let me treat your wounds.");
#: npc/functions/nurse.txt:34
#, no-c-format
msgid "You don't look too well; let me treat your wounds."
msgstr ""

#. code: mesq l("You don't seem to have any @@ with you!", getitemlink(.Item));
#: npc/005-7/nurse.txt:41
#, no-c-format
msgid "You don't seem to have any @@ with you!"
msgstr ""

#. code: npctalk3 l("You done well in getting so far. I didn't thought you would make it.");
#: npc/soren-2/main.txt:200
#, no-c-format
msgid "You done well in getting so far. I didn't thought you would make it."
msgstr ""

#. code: mes col(l("You faint from the pain. At least now, you are in good hands."), 9);
#: npc/000-0/sailors.txt:74
#, no-c-format
msgid "You faint from the pain. At least now, you are in good hands."
msgstr ""

#. code: npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp);
#: npc/005-1/ayasha.txt:275
#, no-c-format
msgid "You found @@ out of @@ kids."
msgstr ""

#. code: l("You found something!"),
#: npc/items/shovel.txt:74
#, no-c-format
msgid "You found something!"
msgstr ""

#. code: speech l("You got married to @@!", .@partner$);
#: npc/functions/marriage.txt:180
#, no-c-format
msgid "You got married to @@!"
msgstr ""

#. code: mesq l("You have an awful case of amnesia.");
#: npc/002-4/nard.txt:103
#, no-c-format
msgid "You have an awful case of amnesia."
msgstr ""

#. code: mesq l("You have no idea of how dangerous that item is! I can't simply do it!");
#: npc/005-6/zitoni.txt:203
#, no-c-format
msgid "You have no idea of how dangerous that item is! I can't simply do it!"
msgstr ""

#. code: mesq l("You have some magic power. Do you want to join the Magic Warriors? ##BThis cannot be undone##b.");
#: npc/functions/class.txt:34
#, no-c-format
msgid "You have some magic power. Do you want to join the Magic Warriors? ##BThis cannot be undone##b."
msgstr ""

#. code: mes l("You have too much points. I can't allow you to take all at once right now. I'll try to give you 50, and you come back later!");
#: npc/003-1/ishi.txt:201
#, no-c-format
msgid "You have too much points. I can't allow you to take all at once right now. I'll try to give you 50, and you come back later!"
msgstr ""

#. code: mesq l("You have:");
#: npc/009-1/fisherman.txt:67
#, no-c-format
msgid "You have:"
msgstr ""

#. code: mes col(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9);
#: npc/002-2/doors.txt:61
#, no-c-format
msgid "You hear a loud scream. It must be the creaking of the wooden door..."
msgstr ""

#. code: narrator S_FIRST_BLANK_LINE, l("You hide your shovel.");
#: npc/items/shovel.txt:164
#, no-c-format
msgid "You hide your shovel."
msgstr ""

#. code: l("You hold the shovel in your hands."),
#: npc/items/shovel.txt:142
#, no-c-format
msgid "You hold the shovel in your hands."
msgstr ""

#. code: mesq l("You just bought it? You won't learn anything from that.");
#: npc/012-1/gwendolyn.txt:493
#, no-c-format
msgid "You just bought it? You won't learn anything from that."
msgstr ""

#. code: l("You just need one fishing rod, although you should take more than one single bait.");
#: npc/items/books.txt:16
#, no-c-format
msgid "You just need one fishing rod, although you should take more than one single bait."
msgstr ""

#. code: mesq l("You know Jesus Saves hates cheaters, right? If Saulc didn't asked me to double-check stuff...");
#: npc/003-1/sailors.txt:73
#, no-c-format
msgid "You know Jesus Saves hates cheaters, right? If Saulc didn't asked me to double-check stuff..."
msgstr ""

#. code: mesq l("You lack money. Go sell your stuff. And don't ask why a statue needs money!");
#: npc/006-1/crazyfefe.txt:83
#, no-c-format
msgid "You lack money. Go sell your stuff. And don't ask why a statue needs money!"
msgstr ""

#. code: dispbottom l("You left your fishing spot!");
#: npc/functions/fishing.txt:193
#, no-c-format
msgid "You left your fishing spot!"
msgstr ""

#. code: l("You made a cash deposit of @@ GP.", format_number(.@deposit));
#: npc/functions/bank.txt:69
#, no-c-format
msgid "You made a cash deposit of @@ GP."
msgstr ""

#. code: mesq l("You need @@ GP to use this arena.", .price);
#: npc/003-10/arnea.txt:27
#, no-c-format
msgid "You need @@ GP to use this arena."
msgstr ""

#. code: dispbottom l("You need all your mana to do this trip.");
#: npc/commands/event.txt:105
#, no-c-format
msgid "You need all your mana to do this trip."
msgstr ""

#. code: mesq l("You need:");
#: npc/009-1/fisherman.txt:83
#, no-c-format
msgid "You need:"
msgstr ""

#. code: l("You only have to tell him how much you want to deposit or withdraw."),
#: npc/005-5/nylo.txt:86
#: npc/005-5/nylo.txt:37
#, no-c-format
msgid "You only have to tell him how much you want to deposit or withdraw."
msgstr ""

#. code: l("You open a book named @@.", .@book_name$),
#: npc/functions/openbook.txt:12
#, no-c-format
msgid "You open a book named @@."
msgstr ""

#. code: l("You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing."),
#: npc/functions/openbook.txt:31
#, no-c-format
msgid "You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing."
msgstr ""

#. code: l("You open the chest and found a @@.",getitemlink(.reward));
#: npc/005-2/saxsochest.txt:18
#, no-c-format
msgid "You open the chest and found a @@."
msgstr ""

#. code: mes col(l("You open your eyes. The salt water is not helping your vision."), 9);
#: npc/000-0/sailors.txt:20
#, no-c-format
msgid "You open your eyes. The salt water is not helping your vision."
msgstr ""

#. code: mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9);
#: npc/items/croconut.txt:64
#, no-c-format
msgid "You opened the @@ in two parts, but you crushed one of them."
msgstr ""

#. code: mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9);
#: npc/items/croconut.txt:70
#, no-c-format
msgid "You perfectly cut your @@ into two edible parts."
msgstr ""

#. code: mesq l("You planned neatly. I'll be back.");
#: npc/002-1/alige.txt:90
#, no-c-format
msgid "You planned neatly. I'll be back."
msgstr ""

#. code: dispbottom l("You pulled too late and lost the bait...");
#: npc/functions/fishing.txt:222
#, no-c-format
msgid "You pulled too late and lost the bait..."
msgstr ""

#. code: dispbottom l("You pulled too soon and lost the bait.");
#: npc/functions/fishing.txt:178
#, no-c-format
msgid "You pulled too soon and lost the bait."
msgstr ""

#. code: mesq l("You really have a reason to be proud.");
#: npc/012-1/gwendolyn.txt:467
#, no-c-format
msgid "You really have a reason to be proud."
msgstr ""

#. code: npctalk3 l("You really should do some tasks to impress our captain.");
#: npc/002-4/elmo.txt:89
#, no-c-format
msgid "You really should do some tasks to impress our captain."
msgstr ""

#. code: message strcharinfo(0), l("You receive @@ E!", 1000);
#: npc/test/hinnack.txt:60
#, no-c-format
msgid "You receive @@ E!"
msgstr ""

#. code: message strcharinfo(0), l("You receive @@ GP!", 1000);
#. code: message strcharinfo(0), l("You receive @@ GP!", 10);
#: npc/002-1/arpan.txt:225
#: npc/002-1/arpan.txt:212
#: npc/002-1/peter.txt:311
#: npc/005-1/vincent.txt:50
#, no-c-format
msgid "You receive @@ GP!"
msgstr ""

#. code: mesq l("You received one @@!", getitemlink(.@reward$));
#: npc/003-1/ishi.txt:164
#, no-c-format
msgid "You received one @@!"
msgstr ""

#. code: l("You see a dust covered book on the shelf..."),
#: npc/functions/openbook.txt:22
#, no-c-format
msgid "You see a dust covered book on the shelf..."
msgstr ""

#. code: l("You see a raijin boy, sitting on the edge of the dock."),
#: npc/003-1/eugene.txt:20
#, no-c-format
msgid "You see a raijin boy, sitting on the edge of the dock."
msgstr ""

#. code: l("You see some fish reflecting the sun on the surface of the water."),
#: npc/functions/fishing.txt:241
#, no-c-format
msgid "You see some fish reflecting the sun on the surface of the water."
msgstr ""

#. code: mesq l("You see these pious around us?");
#: npc/002-1/dan.txt:17
#, no-c-format
msgid "You see these pious around us?"
msgstr ""

#. code: mesq l("You see, I cannot use any raw material. It must be sturdier than the usual, and I don't have the materials for it.");
#: npc/012-3/alan.txt:43
#, no-c-format
msgid "You see, I cannot use any raw material. It must be sturdier than the usual, and I don't have the materials for it."
msgstr ""

#. code: mesq l("You see, after a monster attack... My husband went to the desert, to check how things were...");
#: npc/003-4/sorfina.txt:34
#, no-c-format
msgid "You see, after a monster attack... My husband went to the desert, to check how things were..."
msgstr ""

#. code: mesq l("You see, because the Monster King, monsters have been running rampant. If they grow too much in numbers, cities may be overrun.");
#: npc/003-1/aidan.txt:50
#, no-c-format
msgid "You see, because the Monster King, monsters have been running rampant. If they grow too much in numbers, cities may be overrun."
msgstr ""

#. code: mesq l("You see, most people think that all monsters are controlled by the Monster King, but that's not quite right.");
#: npc/012-7/celestia.txt:61
#, no-c-format
msgid "You see, most people think that all monsters are controlled by the Monster King, but that's not quite right."
msgstr ""

#. code: mesq l("You seem to run out of place, you should go to the storage.");
#: npc/003-1/ishi.txt:190
#, no-c-format
msgid "You seem to run out of place, you should go to the storage."
msgstr ""

#. code: mesq l("You should ask this question at Vincent.");
#: npc/005-1/liana.txt:87
#: npc/007-1/dracoula.txt:84
#, no-c-format
msgid "You should ask this question at Vincent."
msgstr ""

#. code: if(@temp == 3)    mesq l("You should be more careful.");
#: npc/functions/nurse.txt:81
#, no-c-format
msgid "You should be more careful."
msgstr ""

#. code: l("You should come back when you have some free space.");
#: npc/functions/inventoryplace.txt:30
#, no-c-format
msgid "You should come back when you have some free space."
msgstr ""

#. code: l("You should go and get some sleep."), L_Secret;
#. code: l("You should go and get some sleep."), L_Quit;
#: npc/002-3/billybons.txt:47
#: npc/002-3/billybons.txt:57
#, no-c-format
msgid "You should go and get some sleep."
msgstr ""

#. code: l("You should know this, an item like this can't be bleached.");
#: npc/003-6/cyndala.txt:58
#, no-c-format
msgid "You should know this, an item like this can't be bleached."
msgstr ""

#. code: npctalk3 l("You should talk to Magic Arpan first.");
#: npc/002-1/chest.txt:20
#, no-c-format
msgid "You should talk to Magic Arpan first."
msgstr ""

#. code: mesq l("You still have @@ Monster Points! Do you want more items?", Mobpt);
#: npc/003-1/ishi.txt:171
#, no-c-format
msgid "You still have @@ Monster Points! Do you want more items?"
msgstr ""

#. code: mesq l("You still haven't completed your tasks.");
#: npc/002-4/nard.txt:159
#, no-c-format
msgid "You still haven't completed your tasks."
msgstr ""

#. code: mesq l("You still haven't found all of them yet.");
#: npc/005-1/ayasha.txt:67
#, no-c-format
msgid "You still haven't found all of them yet."
msgstr ""

#. code: mesq l("You still need @@ GP for the trip to Tulimshar.", (.@price-Zeny));
#: npc/002-4/nard.txt:161
#, no-c-format
msgid "You still need @@ GP for the trip to Tulimshar."
msgstr ""

#. code: mes l("You still need @@ GP to afford it.", (.@price-Zeny));
#: npc/002-4/nard.txt:189
#: npc/016-1/marine.txt:40
#: npc/016-1/marine.txt:95
#, no-c-format
msgid "You still need @@ GP to afford it."
msgstr ""

#. code: l("You store a large collection of goods. Could you perhaps sell me some?"),
#: npc/005-5/nylo.txt:144
#, no-c-format
msgid "You store a large collection of goods. Could you perhaps sell me some?"
msgstr ""

#. code: //dispbottom l("You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@.",
#: npc/commands/rate-management.txt:171
#, no-c-format
msgid "You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@."
msgstr ""

#. code: //dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.",
#: npc/commands/rate-management.txt:45
#, no-c-format
msgid "You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@."
msgstr ""

#. code: npctalk3 l("You take the clothes from the chest.");
#: npc/002-1/chest.txt:32
#, no-c-format
msgid "You take the clothes from the chest."
msgstr ""

#. code: l("You take your fishing rod and leave.");
#: npc/functions/fishing.txt:284
#: npc/functions/fishing.txt:252
#, no-c-format
msgid "You take your fishing rod and leave."
msgstr ""

#. code: mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there...");
#: npc/002-3/billybons.txt:39
#, no-c-format
msgid "You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..."
msgstr ""

#. code: dispbottom l("You waited too long and lost the bait...");
#: npc/functions/fishing.txt:46
#, no-c-format
msgid "You waited too long and lost the bait..."
msgstr ""

#. code: mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
#: npc/002-3/juliet.txt:114
#, no-c-format
msgid "You were in bad shape, you should be happy we found you before the sea killed you.#0"
msgstr ""

#. code: mesq lg("You were in bad shape, you should be happy we found you before the sea killed you.");
#: npc/002-3/juliet.txt:114
#, no-c-format
msgid "You were in bad shape, you should be happy we found you before the sea killed you.#1"
msgstr ""

#. code: mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries.");
#: npc/002-1/arpan.txt:140
#, no-c-format
msgid "You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries.#0"
msgstr ""

#. code: mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries.");
#: npc/002-1/arpan.txt:140
#, no-c-format
msgid "You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries.#1"
msgstr ""

#. code: mesq l("You will be killed on the road if you try to go like this. Try helping people. Get money, experience, equipment.");
#: npc/003-2/lua.txt:102
#, no-c-format
msgid "You will be killed on the road if you try to go like this. Try helping people. Get money, experience, equipment."
msgstr ""

#. code: mesq l("You will find a fisher, maybe he is having a good time and can sell you a few boxes. And remember to keep your eye open.");
#: npc/003-1/sailors.txt:43
#, no-c-format
msgid "You will find a fisher, maybe he is having a good time and can sell you a few boxes. And remember to keep your eye open."
msgstr ""

#. code: mesq l("You will see, citizens are polite and you can still ask around for help. They can help find a job for you or maybe help you find out what happened to you out at sea!");
#: npc/002-1/arpan.txt:176
#, no-c-format
msgid "You will see, citizens are polite and you can still ask around for help. They can help find a job for you or maybe help you find out what happened to you out at sea!"
msgstr ""

#. code: mesq l("You will then be able to register citzenship in any city, for free. But just once.");
#: npc/003-2/lua.txt:97
#, no-c-format
msgid "You will then be able to register citzenship in any city, for free. But just once."
msgstr ""

#. code: l("You withdrew a total of @@ GP.", format_number(.@withdrawal));
#: npc/functions/bank.txt:117
#, no-c-format
msgid "You withdrew a total of @@ GP."
msgstr ""

#. code: l("You'll come with me!"),
#: npc/003-1-1/yetiking.txt:99
#, no-c-format
msgid "You'll come with me!"
msgstr ""

#. code: l("You'll want your fishing rod to be flexible but solid."),
#: npc/items/books.txt:38
#, no-c-format
msgid "You'll want your fishing rod to be flexible but solid."
msgstr ""

#. code: rif(countitem("Beer") >= 5, l("You're doing the math wrong, matey! I'll bring them later!")), L_Later,
#: npc/005-1/sailors.txt:60
#, no-c-format
msgid "You're doing the math wrong, matey! I'll bring them later!"
msgstr ""

#. code: mesq lg("You're lucky. It is windless now.");
#: npc/012-1/gwendolyn.txt:232
#, no-c-format
msgid "You're lucky. It is windless now.#0"
msgstr ""

#. code: mesq lg("You're lucky. It is windless now.");
#: npc/012-1/gwendolyn.txt:232
#, no-c-format
msgid "You're lucky. It is windless now.#1"
msgstr ""

#. code: mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar.");
#: npc/002-3/juliet.txt:99
#, no-c-format
msgid "You're on a ship, we're on our way to the oldest human city, Tulishmar."
msgstr ""

#. code: mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar.");
#: npc/002-1/arpan.txt:172
#, no-c-format
msgid "You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar.#0"
msgstr ""

#. code: mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar.");
#: npc/002-1/arpan.txt:172
#, no-c-format
msgid "You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar.#1"
msgstr ""

#. code: npctalk3 l("You're playing with fire. Or ice. Or whatever.");
#: npc/003-1-1/yetiking.txt:25
#, no-c-format
msgid "You're playing with fire. Or ice. Or whatever."
msgstr ""

#. code: mesq l("You're pretty much stranded on this forsaken island if you don't help me!");
#: npc/002-4/nard.txt:82
#, no-c-format
msgid "You're pretty much stranded on this forsaken island if you don't help me!"
msgstr ""

#. code: l("You're welcome!"), -;
#: npc/005-1/ayasha.txt:91
#, no-c-format
msgid "You're welcome!"
msgstr ""

#. code: mesq l("You're willing to help? Perfect. We need 3 @@, 4 @@ and 10 @@ for travel.", getitemlink(FishBox), getitemlink(CroconutBox), getitemlink(CottonCloth));
#: npc/003-1/sailors.txt:34
#, no-c-format
msgid "You're willing to help? Perfect. We need 3 @@, 4 @@ and 10 @@ for travel."
msgstr ""

#. code: mesq l("You've killed @@/12 @@. Get rid of them!", getq2(ShipQuests_Dan),getmonsterlink(Piou));
#: npc/002-1/dan.txt:52
#, no-c-format
msgid "You've killed @@/12 @@. Get rid of them!"
msgstr ""

#. code: mesq l("You... You killed my father during Nivalis siege! I'll make you pay for that!!");
#: npc/007-1/zarkor.txt:177
#, no-c-format
msgid "You... You killed my father during Nivalis siege! I'll make you pay for that!!"
msgstr ""

#. code: dispbottom l("You: @@, @@",.@spX,.@sp);
#: npc/012-1/gwendolyn.txt:365
#, no-c-format
msgid "You: @@, @@"
msgstr ""

#. code: mesq l("You? Have you ever looked in the mirror? You're not even level 35. Begone.");
#: npc/003-1-1/yetiking.txt:110
#, no-c-format
msgid "You? Have you ever looked in the mirror? You're not even level 35. Begone."
msgstr ""

#. code: mesq l("You? Here?");
#: npc/002-3/billybons.txt:14
#, no-c-format
msgid "You? Here?"
msgstr ""

#. code: mes col(l("Your body aches. You can't remember what happened."), 9);
#: npc/000-0/sailors.txt:26
#, no-c-format
msgid "Your body aches. You can't remember what happened."
msgstr ""

#. code: mesq l("Your class selection is ##BPermanent##b and cannot be changed later. Do their tasks, and you'll be able to harness magic!");
#: npc/003-1/jakod.txt:41
#, no-c-format
msgid "Your class selection is ##BPermanent##b and cannot be changed later. Do their tasks, and you'll be able to harness magic!"
msgstr ""

#. code: dispbottom l("Your coward outer self fails to convince you to leave.");
#: npc/006-1/barrier.txt:11
#, no-c-format
msgid "Your coward outer self fails to convince you to leave."
msgstr ""

#. code: mesq l("Your dexterity determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.");
#: npc/005-7/trainer.txt:385
#, no-c-format
msgid "Your dexterity determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles."
msgstr ""

#. code: l("Your hairstyle is @@ and its color is @@.", .@style_name$, .@color_name$);
#: npc/functions/barber.txt:25
#, no-c-format
msgid "Your hairstyle is @@ and its color is @@."
msgstr ""

#. code: mesq l("Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only.");
#: npc/002-1/peter.txt:160
#, no-c-format
msgid "Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only."
msgstr ""

#. code: mesq l("Your lack of magical power is critical. I dare say, you might never in your life get access to a Mana Stone.");
#: npc/functions/class.txt:86
#, no-c-format
msgid "Your lack of magical power is critical. I dare say, you might never in your life get access to a Mana Stone."
msgstr ""

#. code: mesq l("Your luck determines several small things, including the number of critical attacks you are going to suffer and perform.");
#: npc/005-7/trainer.txt:390
#, no-c-format
msgid "Your luck determines several small things, including the number of critical attacks you are going to suffer and perform."
msgstr ""

#. code: l("Your mind is set? You will loose the color dye during this process.");
#: npc/003-6/cyndala.txt:64
#, no-c-format
msgid "Your mind is set? You will loose the color dye during this process."
msgstr ""

#. code: mesq l("Your mother asked me to say that she loves you.");
#: npc/003-1/silvia.txt:16
#, no-c-format
msgid "Your mother asked me to say that she loves you."
msgstr ""

#. code: message strcharinfo(0), l("Your position has been saved.");
#: npc/functions/savepoint.txt:36
#, no-c-format
msgid "Your position has been saved."
msgstr ""

#. code: mesq l("Your son, Hasan, has stolen me!");
#: npc/003-4/sorfina.txt:27
#, no-c-format
msgid "Your son, Hasan, has stolen me!"
msgstr ""

#. code: 007-1,152,155,0	script	Zarkor	NPC_MIRAJ,{
#: npc/007-1/zarkor.txt:12
#, no-c-format
msgid "Zarkor"
msgstr ""

#. code: mesn "Zarkor, the Dark Summoner";
#: npc/007-1/zarkor.txt:21
#: npc/007-1/zarkor.txt:110
#: npc/007-1/zarkor.txt:104
#: npc/007-1/zarkor.txt:135
#: npc/007-1/zarkor.txt:127
#: npc/007-1/zarkor.txt:139
#: npc/007-1/zarkor.txt:69
#: npc/007-1/zarkor.txt:72
#: npc/007-1/zarkor.txt:145
#: npc/007-1/zarkor.txt:118
#: npc/007-1/zarkor.txt:159
#: npc/007-1/zarkor.txt:121
#: npc/007-1/zarkor.txt:107
#: npc/007-1/zarkor.txt:164
#: npc/007-1/zarkor.txt:176
#: npc/007-1/zarkor.txt:101
#: npc/007-1/zarkor.txt:142
#: npc/007-1/zarkor.txt:40
#: npc/007-1/zarkor.txt:148
#: npc/007-1/zarkor.txt:170
#: npc/007-1/zarkor.txt:29
#: npc/007-1/zarkor.txt:66
#: npc/007-1/zarkor.txt:187
#: npc/007-1/zarkor.txt:124
#, no-c-format
msgid "Zarkor, the Dark Summoner"
msgstr ""

#. code: 005-1,35,77,0	script	Zegas	NPC_MONA,{
#: npc/005-1/zegas.txt:1
#, no-c-format
msgid "Zegas"
msgstr ""

#. code: 005-1,32,73,0	script	ZegasDebug	NPC_MONA,{
#: npc/005-1/zegas.txt:79
#, no-c-format
msgid "ZegasDebug"
msgstr ""

#. code: 005-6,43,39,0	script	Zitoni	NPC_RUMLY,{
#: npc/005-6/zitoni.txt:9
#, no-c-format
msgid "Zitoni"
msgstr ""

#. code: mesq l("Zitoni refused to make the Powder.");
#: npc/007-1/zarkor.txt:116
#, no-c-format
msgid "Zitoni refused to make the Powder."
msgstr ""

#. code: Name: "Zombie Ear"
#: item_db.conf:-1
#, no-c-format
msgid "Zombie Ear"
msgstr ""

#. code: Name: "Zombie Nachos"
#: item_db.conf:-1
#, no-c-format
msgid "Zombie Nachos"
msgstr ""

#. code: case 0: npctalkonce(l("Zzzzzzzzz...")); break;
#: npc/functions/random-talk.txt:176
#, no-c-format
msgid "Zzzzzzzzz..."
msgstr ""

#. code: mes l("[40 experience points]");
#: npc/004-1/elanore.txt:58
#, no-c-format
msgid "[40 experience points]"
msgstr ""

#. code: l("[Deliver all goods.]"),
#: npc/003-1/sailors.txt:61
#, no-c-format
msgid "[Deliver all goods.]"
msgstr ""

#. code: rif($EVENT$ == "Easter", l("[Easter] Send soul to the Mana Forest!")), L_Easter,
#: npc/functions/soul_menhir.txt:7
#, no-c-format
msgid "[Easter] Send soul to the Mana Forest!"
msgstr ""

#. code: l("[Maybe another time.]");
#: npc/003-1/sailors.txt:62
#, no-c-format
msgid "[Maybe another time.]"
msgstr ""

#. code: //    mes l("[Soul Menhir]");
#. code: mes l("[Soul Menhir]");
#: npc/functions/soul_menhir.txt:15
#: npc/functions/soul_menhir.txt:1
#: npc/functions/soul_menhir.txt:32
#: npc/functions/soul_menhir.txt:24
#, no-c-format
msgid "[Soul Menhir]"
msgstr ""

#. code: rif($EVENT$ == "Worker Day", l("[Worker Day] Send soul to the Contributor Cave!")), L_Worker,
#: npc/functions/soul_menhir.txt:8
#, no-c-format
msgid "[Worker Day] Send soul to the Contributor Cave!"
msgstr ""

#. code: l("a Left Crafty Wing"),
#: npc/test/karim.txt:85
#, no-c-format
msgid "a Left Crafty Wing"
msgstr ""

#. code: l("a Right Crafty Wing"),
#: npc/test/karim.txt:84
#, no-c-format
msgid "a Right Crafty Wing"
msgstr ""

#. code: l("a ground!"),
#: npc/functions/random-talk.txt:65
#, no-c-format
msgid "a ground!"
msgstr ""

#. code: l("a quiet place,"),
#: npc/functions/random-talk.txt:64
#, no-c-format
msgid "a quiet place,"
msgstr ""

#. code: setarray .@target_direction$, "error3, please report", l("left above"), l("above"), l("right above"), l("left"),
#: npc/012-1/gwendolyn.txt:377
#, no-c-format
msgid "above"
msgstr ""

#. code: "error4, please report", l("right"), l("lower left"), l("below"), l("lower right");
#: npc/012-1/gwendolyn.txt:378
#, no-c-format
msgid "below"
msgstr ""

#. code: mesq l("come back stronger, and I will give you a task.");
#: npc/007-1/tycoon.txt:147
#, no-c-format
msgid "come back stronger, and I will give you a task."
msgstr ""

#. code: if (l("data @@ @@ @@ data", "this", "is", "test") != "data this is test data")
#. code: mes "Error: format string 'l(data @@ @@ @@ data, this, is, test)': " + l("data @@ @@ @@ data", "this", "is", "test");
#: npc/test/test1.txt:44
#: npc/test/test1.txt:43
#, no-c-format
msgid "data @@ @@ @@ data"
msgstr ""

#. code: mes "    " + col("@str <" + l("delta") + ">", 3);
#. code: mes "    " + col("@agi <" + l("delta") + ">", 3);
#. code: mes "    " + col("@dex <" + l("delta") + ">", 3);
#. code: mes "    " + col("@vit <" + l("delta") + ">", 3);
#. code: mes "    " + col("@jlvl <" + l("delta") + ">", 3);
#. code: mes "    " + col("@blvl <" + l("delta") + ">", 3);
#. code: mes "    " + col("@luk <" + l("delta") + ">", 3);
#. code: mes "    " + col("@int <" + l("delta") + ">", 3);
#: npc/commands/debug.txt:50
#: npc/commands/debug.txt:69
#: npc/commands/debug.txt:70
#: npc/commands/debug.txt:40
#: npc/commands/debug.txt:68
#: npc/commands/debug.txt:66
#: npc/commands/debug.txt:67
#: npc/commands/debug.txt:65
#, no-c-format
msgid "delta"
msgstr ""

#. code: mes l("draw.");
#: npc/test/rock.txt:99
#: npc/test/rock.txt:57
#: npc/test/rock.txt:78
#, no-c-format
msgid "draw."
msgstr ""

#. code: setarray .@wd$,"error1, please report", l("southeast"), l("south"), l("southwest"), l("east"),
#: npc/012-1/gwendolyn.txt:206
#, no-c-format
msgid "east"
msgstr ""

#. code: 000-0,0,0,0	script	hairstyle_config	NPC_HIDDEN,0,0,{
#: npc/config/hairstyle_config.txt:3
#, no-c-format
msgid "hairstyle_config"
msgstr ""

#. code: test,2,2,0	script	hinnack	NPC_PLAYER,{
#: npc/test/hinnack.txt:12
#, no-c-format
msgid "hinnack"
msgstr ""

#. code: mesq l("if the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished.");
#: npc/005-7/trainer.txt:214
#, no-c-format
msgid "if the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished."
msgstr ""

#. code: test,2,4,0	script	karim	NPC_PLAYER,{
#: npc/test/karim.txt:14
#, no-c-format
msgid "karim"
msgstr ""

#. code: setarray .@target_direction$, "error3, please report", l("left above"), l("above"), l("right above"), l("left"),
#: npc/012-1/gwendolyn.txt:377
#, no-c-format
msgid "left"
msgstr ""

#. code: setarray .@target_direction$, "error3, please report", l("left above"), l("above"), l("right above"), l("left"),
#: npc/012-1/gwendolyn.txt:377
#, no-c-format
msgid "left above"
msgstr ""

#. code: mes l("line @@: @@", .@i, $MOTD_Messages$[.@i]);
#. code: mes l("line @@: @@", .@n, $MOTD_Messages$[.@n]);
#: npc/commands/motd.txt:132
#: npc/commands/motd.txt:99
#, no-c-format
msgid "line @@: @@"
msgstr ""

#. code: "error4, please report", l("right"), l("lower left"), l("below"), l("lower right");
#: npc/012-1/gwendolyn.txt:378
#, no-c-format
msgid "lower left"
msgstr ""

#. code: "error4, please report", l("right"), l("lower left"), l("below"), l("lower right");
#: npc/012-1/gwendolyn.txt:378
#, no-c-format
msgid "lower right"
msgstr ""

#. code: test,25,14,0	script	marriage1	NPC_PLAYER,{
#: npc/test/npcmarriage.txt:6
#, no-c-format
msgid "marriage1"
msgstr ""

#. code: l("medium shot"),
#: npc/012-1/gwendolyn.txt:350
#, no-c-format
msgid "medium shot"
msgstr ""

#. code: l("my name is karim can you help me?.");
#: npc/test/karim.txt:22
#, no-c-format
msgid "my name is karim can you help me?."
msgstr ""

#. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes")));
#. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no"));
#. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no")));
#: npc/commands/scheduled-broadcasts.txt:91
#: npc/commands/scheduled-broadcasts.txt:145
#: npc/commands/motd.txt:140
#, no-c-format
msgid "no"
msgstr ""

#. code: mes "(" + l("no active MOTD") + ")";
#: npc/commands/motd.txt:136
#, no-c-format
msgid "no active MOTD"
msgstr ""

#. code: mes .@a ? $@SCHED_Msg$ : "(" + l("no active broadcast") +")";
#: npc/commands/scheduled-broadcasts.txt:141
#, no-c-format
msgid "no active broadcast"
msgstr ""

#. code: "error2, please report", l("west"), l("northeast"), l("north"), l("northwest");
#: npc/012-1/gwendolyn.txt:207
#, no-c-format
msgid "north"
msgstr ""

#. code: "error2, please report", l("west"), l("northeast"), l("north"), l("northwest");
#: npc/012-1/gwendolyn.txt:207
#, no-c-format
msgid "northeast"
msgstr ""

#. code: "error2, please report", l("west"), l("northeast"), l("north"), l("northwest");
#: npc/012-1/gwendolyn.txt:207
#, no-c-format
msgid "northwest"
msgstr ""

#. code: test,10,10,0	script	npc1	NPC_TEST1,3,3,{
#: npc/test/npc1.txt:14
#, no-c-format
msgid "npc1"
msgstr ""

#. code: test,10,10,0	script	npc1#door	NPC_HIDDEN,0,1,{
#: npc/test/npc1.txt:6
#, no-c-format
msgid "npc1#door"
msgstr ""

#. code: test,20,10,0	trader	npc2	NPC_HAT_BOX,{
#: npc/test/npc2.txt:6
#, no-c-format
msgid "npc2"
msgstr ""

#. code: test,25,10,0	cashshop	npc3	NPC_SHOP_BAG,505:100,502:-1,513:-1,509:-1,2000:-1,1800:-1,3501:-1
#: npc/test/npc3.txt:6
#, no-c-format
msgid "npc3"
msgstr ""

#. code: test,25,20,0	script	npc4	NPC_PLAYER,{
#: npc/test/npc4.txt:6
#, no-c-format
msgid "npc4"
msgstr ""

#. code: test,45,25,0	script	npc5	NPC_PLAYER,{
#: npc/test/npc5.txt:11
#, no-c-format
msgid "npc5"
msgstr ""

#. code: test,30,10,0	trader	npc6	NPC_SHOP_BAG_TEST,{
#: npc/test/npc6.txt:6
#, no-c-format
msgid "npc6"
msgstr ""

#. code: mes l("o.o You're being unreasonable. That's way too much!");
#: npc/009-1/fisherman.txt:50
#, no-c-format
msgid "o.o \"You're being unreasonable. That's way too much!\""
msgstr ""

#. code: l("powerful shot"),
#: npc/012-1/gwendolyn.txt:352
#, no-c-format
msgid "powerful shot"
msgstr ""

#. code: rif(.@karim == 2, lg("quest completed.")),
#: npc/test/karim.txt:120
#, no-c-format
msgid "quest completed.#0"
msgstr ""

#. code: rif(.@karim == 2, lg("quest completed.")),
#: npc/test/karim.txt:120
#, no-c-format
msgid "quest completed.#1"
msgstr ""

#. code: l("rather powerful shot"),
#: npc/012-1/gwendolyn.txt:353
#, no-c-format
msgid "rather powerful shot"
msgstr ""

#. code: l("rather weak shot"),
#: npc/012-1/gwendolyn.txt:347
#, no-c-format
msgid "rather weak shot"
msgstr ""

#. code: "error4, please report", l("right"), l("lower left"), l("below"), l("lower right");
#: npc/012-1/gwendolyn.txt:378
#, no-c-format
msgid "right"
msgstr ""

#. code: setarray .@target_direction$, "error3, please report", l("left above"), l("above"), l("right above"), l("left"),
#: npc/012-1/gwendolyn.txt:377
#, no-c-format
msgid "right above"
msgstr ""

#. code: test,2,6,0	script	rock	NPC_PLAYER,{
#: npc/test/rock.txt:14
#, no-c-format
msgid "rock"
msgstr ""

#. code: mes l("she's smiling at you.");
#: npc/007-1/dracoula.txt:90
#: npc/005-1/liana.txt:93
#, no-c-format
msgid "she's smiling at you."
msgstr ""

#. code: l("somewhat powerful shot"),
#: npc/012-1/gwendolyn.txt:351
#, no-c-format
msgid "somewhat powerful shot"
msgstr ""

#. code: l("somewhat weak shot"),
#: npc/012-1/gwendolyn.txt:349
#, no-c-format
msgid "somewhat weak shot"
msgstr ""

#. code: setarray .@wd$,"error1, please report", l("southeast"), l("south"), l("southwest"), l("east"),
#: npc/012-1/gwendolyn.txt:206
#, no-c-format
msgid "south"
msgstr ""

#. code: setarray .@wd$,"error1, please report", l("southeast"), l("south"), l("southwest"), l("east"),
#: npc/012-1/gwendolyn.txt:206
#, no-c-format
msgid "southeast"
msgstr ""

#. code: setarray .@wd$,"error1, please report", l("southeast"), l("south"), l("southwest"), l("east"),
#: npc/012-1/gwendolyn.txt:206
#, no-c-format
msgid "southwest"
msgstr ""

#. code: 001-2,0,0,3	script	start#bat_a02	NPC_HIDDEN,{
#: npc/001-1/bgmaster.txt:288
#, no-c-format
msgid "start#bat_a02"
msgstr ""

#. code: 012-1,0,0,0	script	start#hurns_lib	NPC_HIDDEN,{
#: npc/012-1/guards.txt:431
#, no-c-format
msgid "start#hurns_lib"
msgstr ""

#. code: if (l("test") != "test")
#. code: mes "Error: l(test): " + l("test");
#: npc/test/test1.txt:45
#: npc/test/test1.txt:46
#, no-c-format
msgid "test"
msgstr ""

#. code: mes "Error: format string 'l(test @@, )': " + l("test @@", "");
#. code: mes "Error: format string 'l(test @@, 1)': " + l("test @@", "1");
#. code: if (l("test @@", "") != "test ")
#. code: if (l("test @@", "1") != "test 1")
#: npc/test/test1.txt:33
#: npc/test/test1.txt:36
#: npc/test/test1.txt:34
#: npc/test/test1.txt:35
#, no-c-format
msgid "test @@"
msgstr ""

#. code: mes "Error: lg(test): " + lg("test");
#. code: if (lg("test") != "test#1")
#. code: if (lg("test") != "test#0")
#: npc/test/test1.txt:58
#: npc/test/test1.txt:49
#: npc/test/test1.txt:59
#: npc/test/test1.txt:50
#, no-c-format
msgid "test#0"
msgstr ""

#. code: mes "Error: lg(test): " + lg("test");
#. code: if (lg("test") != "test#1")
#. code: if (lg("test") != "test#0")
#: npc/test/test1.txt:58
#: npc/test/test1.txt:49
#: npc/test/test1.txt:59
#: npc/test/test1.txt:50
#, no-c-format
msgid "test#1"
msgstr ""

#. code: test,10,5,0	script	test1	NPC_HAT_BOX,{
#: npc/test/test1.txt:20
#, no-c-format
msgid "test1"
msgstr ""

#. code: if (lg("test1 @@", "test2 @@", "line") != "test2 line#1")
#. code: mes "Error: lg(test1 @@, test2 @@, line): " + lg("test1 @@", "test2 @@", "line");
#. code: if (lg("test1 @@", "test2 @@", "line") != "test1 line#0")
#: npc/test/test1.txt:63
#: npc/test/test1.txt:62
#: npc/test/test1.txt:53
#: npc/test/test1.txt:54
#, no-c-format
msgid "test1 @@#0"
msgstr ""

#. code: mes "Error: lg(test1, test2): " + lg("test1", "test2");
#. code: if (lg("test1", "test2") != "test2#1")
#. code: if (lg("test1", "test2") != "test1#0")
#: npc/test/test1.txt:60
#: npc/test/test1.txt:61
#: npc/test/test1.txt:51
#: npc/test/test1.txt:52
#, no-c-format
msgid "test1#0"
msgstr ""

#. code: test,12,5,0	script	test2	NPC_HAT_BOX,{
#: npc/test/test2.txt:6
#, no-c-format
msgid "test2"
msgstr ""

#. code: if (lg("test1 @@", "test2 @@", "line") != "test2 line#1")
#. code: mes "Error: lg(test1 @@, test2 @@, line): " + lg("test1 @@", "test2 @@", "line");
#. code: if (lg("test1 @@", "test2 @@", "line") != "test1 line#0")
#: npc/test/test1.txt:63
#: npc/test/test1.txt:62
#: npc/test/test1.txt:53
#: npc/test/test1.txt:54
#, no-c-format
msgid "test2 @@#1"
msgstr ""

#. code: mes "Error: lg(test1, test2): " + lg("test1", "test2");
#. code: if (lg("test1", "test2") != "test2#1")
#. code: if (lg("test1", "test2") != "test1#0")
#: npc/test/test1.txt:60
#: npc/test/test1.txt:61
#: npc/test/test1.txt:51
#: npc/test/test1.txt:52
#, no-c-format
msgid "test2#1"
msgstr ""

#. code: mes l("the npc choose paper.");
#: npc/test/rock.txt:95
#, no-c-format
msgid "the npc choose paper."
msgstr ""

#. code: mes l("the npc choose rock.");
#: npc/test/rock.txt:53
#, no-c-format
msgid "the npc choose rock."
msgstr ""

#. code: mes l("the npc choose scissors.");
#: npc/test/rock.txt:74
#, no-c-format
msgid "the npc choose scissors."
msgstr ""

#. code: l("very powerful shot");
#: npc/012-1/gwendolyn.txt:354
#, no-c-format
msgid "very powerful shot"
msgstr ""

#. code: l("very weak shot"),
#: npc/012-1/gwendolyn.txt:346
#, no-c-format
msgid "very weak shot"
msgstr ""

#. code: l("weak shot"),
#: npc/012-1/gwendolyn.txt:348
#, no-c-format
msgid "weak shot"
msgstr ""

#. code: "error2, please report", l("west"), l("northeast"), l("north"), l("northwest");
#: npc/012-1/gwendolyn.txt:207
#, no-c-format
msgid "west"
msgstr ""

#. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes")));
#. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no"));
#. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no")));
#: npc/commands/scheduled-broadcasts.txt:91
#: npc/commands/scheduled-broadcasts.txt:145
#: npc/commands/motd.txt:140
#, no-c-format
msgid "yes"
msgstr ""

#. code: l("you already opened the chest.");
#: npc/005-2/saxsochest.txt:11
#, no-c-format
msgid "you already opened the chest."
msgstr ""

#. code: mes l("you choose paper.");
#: npc/test/rock.txt:46
#, no-c-format
msgid "you choose paper."
msgstr ""

#. code: mes l("you choose rock.");
#: npc/test/rock.txt:38
#, no-c-format
msgid "you choose rock."
msgstr ""

#. code: mes l("you choose scissors.");
#: npc/test/rock.txt:42
#, no-c-format
msgid "you choose scissors."
msgstr ""

#. code: mes l("you got lucky and got a(n) @@!", getitemlink(.@reward$));
#: npc/003-1/ishi.txt:161
#, no-c-format
msgid "you got lucky and got a(n) @@!"
msgstr ""

#. code: mes l("you lose");
#: npc/test/rock.txt:104
#: npc/test/rock.txt:83
#: npc/test/rock.txt:62
#, no-c-format
msgid "you lose"
msgstr ""

#. code: mes l("you win");
#: npc/test/rock.txt:67
#: npc/test/rock.txt:109
#, no-c-format
msgid "you win"
msgstr ""

#. code: mes l("you win @@",getitemlink(.Item));
#: npc/test/rock.txt:88
#, no-c-format
msgid "you win @@"
msgstr ""

#. code: mes l("¬.¬ Hmm, to me, you look like a thief or bandit...");
#: npc/009-1/charles.txt:52
#, no-c-format
msgid "¬.¬ \"Hmm, to me, you look like a thief or bandit...\""
msgstr ""

#. code: mes l("¬.¬ I knew it! I'll report you at once.");
#: npc/009-1/charles.txt:58
#, no-c-format
msgid "¬.¬ \"I knew it! I'll report you at once.\""
msgstr ""