# Copyright (C) 2010-2014 Evol Online # msgid "" msgstr "" "Project-Id-Version: EvolOnline\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #. code: mes l("Ah, hello there, @@. You've grown quite skilled lately.", strcharinfo(0)); #: npc/003-1/jakod.txt:15 #, no-c-format msgid "\"Ah, hello there, @@. You've grown quite skilled lately." msgstr "" #. code: if (getq(General_Narrator) < 1) mes l("Hey, have you already got the money necessary for the travel?"); #: npc/002-4/elmo.txt:19 #, no-c-format msgid "\"Hey, have you already got the money necessary for the travel?" msgstr "" #. code: mesq l("Many thanks! I'll be waiting for you, hiding on the ship's hold!"); #: npc/002-1/alige.txt:75 #, no-c-format msgid "\"Many thanks! I'll be waiting for you, hiding on the ship's hold!\"" msgstr "" #. code: mes l("Oh... Sorry, @@.", strcharinfo(0)); #: npc/001-4/lilica.txt:76 #, no-c-format msgid "\"Oh... Sorry, @@." msgstr "" #. code: mes l("That's the only hard part. Have at least level 40, do not neglect Intelligence nor Job level..."); #: npc/003-1/jakod.txt:34 #, no-c-format msgid "\"That's the only hard part. Have at least level 40, do not neglect Intelligence nor Job level..." msgstr "" #. code: mes l("Well, looks like you qualify!"); #: npc/003-1/aidan.txt:31 #, no-c-format msgid "\"Well, looks like you qualify!" msgstr "" #. code: announce l("##1Hear ya, hear ya! There are @@ vacant slots at Hurnsguard to LIBERATE HURNSCALD!", $@BG1_SIZE), bc_all | bc_npc; #: npc/012-1/guards.txt:54 #, no-c-format msgid "##1Hear ya, hear ya! There are @@ vacant slots at Hurnsguard to LIBERATE HURNSCALD!" msgstr "" #. code: dispbottom l("##1The ship is under a pirate's attack! ##BKill all or survive!"); #: npc/016-7/main.txt:12 #, no-c-format msgid "##1The ship is under a pirate's attack! ##BKill all or survive!" msgstr "" #. code: announce(l("##1WARNING! WARNING! Siege starting at Candor!!"), bc_all); #: npc/005-1/ayasha.txt:137 #, no-c-format msgid "##1WARNING! WARNING! Siege starting at Candor!!" msgstr "" #. code: announce(l("##1WARNING! WARNING! Siege starting at Halinarzo!!"), bc_all); #: npc/009-1/guards.txt:62 #: npc/009-1/guards.txt:50 #: npc/009-1/guards.txt:38 #, no-c-format msgid "##1WARNING! WARNING! Siege starting at Halinarzo!!" msgstr "" #. code: announce(l("##1WARNING! WARNING! Siege starting at Hurnscald!!"), bc_all); #: npc/012-1/guards.txt:101 #: npc/012-1/guards.txt:77 #: npc/012-1/guards.txt:89 #, no-c-format msgid "##1WARNING! WARNING! Siege starting at Hurnscald!!" msgstr "" #. code: announce(l("##1WARNING! WARNING! Siege starting at Tulimshar!!"), bc_all); #: npc/003-1/lieutenantdausen.txt:155 #: npc/003-1/lieutenantdausen.txt:129 #: npc/003-1/lieutenantdausen.txt:142 #, no-c-format msgid "##1WARNING! WARNING! Siege starting at Tulimshar!!" msgstr "" #. code: dispbottom l("##2 14 Days login bonus: ##B2x @@##b", getitemlink(StrangeCoin)); #: npc/commands/motd.txt:211 #, no-c-format msgid "##2 14 Days login bonus: ##B2x @@##b" msgstr "" #. code: dispbottom l("##2 21 Days login bonus: ##B3x @@##b", getitemlink(StrangeCoin)); #: npc/commands/motd.txt:208 #, no-c-format msgid "##2 21 Days login bonus: ##B3x @@##b" msgstr "" #. code: dispbottom l("##2 27 Days login bonus: ##B1x @@##b", getitemlink(RightEyePatch)); // TODO placeholder #: npc/commands/motd.txt:205 #, no-c-format msgid "##2 27 Days login bonus: ##B1x @@##b" msgstr "" #. code: dispbottom l("##2 7 Days login bonus: ##B@@ Job Exp.##b", max(20, rand(0, #LOGIN_STREAK))); #: npc/commands/motd.txt:214 #, no-c-format msgid "##2 7 Days login bonus: ##B@@ Job Exp.##b" msgstr "" #. code: dispbottom l("##2 @@ Days login bonus: ##B2x @@##b", #LOGIN_STREAK, getitemlink(StrangeCoin)); #: npc/commands/motd.txt:202 #, no-c-format msgid "##2 @@ Days login bonus: ##B2x @@##b" msgstr "" #. code: dispbottom l("##2Daily login bonus: ##B1x @@##b", getitemlink(StrangeCoin)); #: npc/commands/motd.txt:217 #, no-c-format msgid "##2Daily login bonus: ##B1x @@##b" msgstr "" #. code: dispbottom l("##2Daily login bonus: ##B@@ GP##b", str( max(20, rand(0, (#LOGIN_STREAK*2))) ) ); #: npc/commands/motd.txt:220 #, no-c-format msgid "##2Daily login bonus: ##B@@ GP##b" msgstr "" #. code: dispbottom l("##2Daily login bonus: ##B@@ Job Exp.##b", max(5, rand(0, (#LOGIN_STREAK/4)))); #: npc/commands/motd.txt:223 #, no-c-format msgid "##2Daily login bonus: ##B@@ Job Exp.##b" msgstr "" #. code: mapannounce("012-1", l("##2The Monster Colonel was defeated by @@!", strcharinfo(0)), bc_map); #. code: mapannounce("009-1", l("##2The Monster Colonel was defeated by @@!", strcharinfo(0)), bc_map); #. code: mapannounce("003-1", l("##2The Monster Colonel was defeated by @@!", strcharinfo(0)), bc_map); #: npc/003-1/lieutenantdausen.txt:200 #: npc/009-1/guards.txt:107 #: npc/012-1/guards.txt:146 #, no-c-format msgid "##2The Monster Colonel was defeated by @@!" msgstr "" #. code: mapannounce("012-1", l("##2The Monster Lieutenant was defeated by @@!", strcharinfo(0)), bc_map); #. code: mapannounce("003-1", l("##2The Monster Lieutenant was defeated by @@!", strcharinfo(0)), bc_map); #. code: mapannounce("009-1", l("##2The Monster Lieutenant was defeated by @@!", strcharinfo(0)), bc_map); #: npc/009-1/guards.txt:100 #: npc/012-1/guards.txt:139 #: npc/003-1/lieutenantdausen.txt:193 #, no-c-format msgid "##2The Monster Lieutenant was defeated by @@!" msgstr "" #. code: mes l("##9 777: @@.", getitemlink(Monocle)); #: npc/003-10/slots.txt:50 #, no-c-format msgid "##9 777: @@." msgstr "" #. code: mes l("##9Was that not sufficient, this someone acquired MAGIC and is now under @@'s group.", (rand(0,1) ? "Colin" : "Luca")); #: npc/functions/news.txt:58 #, no-c-format msgid "##9Was that not sufficient, this someone acquired MAGIC and is now under @@'s group." msgstr "" #. code: mes l("##9You found an old well with a bucket on it! It's time to fill plenty of @@!", getitemlink(EmptyBottle)); #: npc/003-1/oldwell.txt:9 #, no-c-format msgid "##9You found an old well with a bucket on it! It's time to fill plenty of @@!" msgstr "" #. code: mes l("##BHall Of @@: TOP15##b", getitemlink(StrangeCoin)); #: npc/functions/scoreboards.txt:70 #, no-c-format msgid "##BHall Of @@: TOP15##b" msgstr "" #. code: mes l("##BHall Of Fame: TOP10##b"); #: npc/functions/scoreboards.txt:9 #, no-c-format msgid "##BHall Of Fame: TOP10##b" msgstr "" #. code: mes l("##BHall Of Fortune: TOP15##b"); #: npc/functions/scoreboards.txt:26 #, no-c-format msgid "##BHall Of Fortune: TOP15##b" msgstr "" #. code: mes l("##BHall Of Level: TOP15##b"); #: npc/functions/scoreboards.txt:48 #, no-c-format msgid "##BHall Of Level: TOP15##b" msgstr "" #. code: mesq l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you."); #: npc/005-7/trainer.txt:359 #, no-c-format msgid "##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you." msgstr "" #. code: mes l("##BLatest GM Commands##b"); #: npc/functions/scoreboards.txt:92 #, no-c-format msgid "##BLatest GM Commands##b" msgstr "" #. code: dispbottom l("##BYou were stolen##b by an evil NPC."); #: npc/003-1/hasan.txt:97 #, no-c-format msgid "##BYou were stolen##b by an evil NPC." msgstr "" #. code: mes l("##a(it would be way too messy anyway)##0"); #: npc/012-7/celestia.txt:215 #, no-c-format msgid "##a(it would be way too messy anyway)##0" msgstr "" #. code: mesn "%%@"; #: npc/003-10/slots.txt:31 #, no-c-format msgid "%%@" msgstr "" #. code: mesn "%%A"; #: npc/003-10/slots.txt:10 #, no-c-format msgid "%%A" msgstr "" #. code: mesn "%%B"; #: npc/003-10/slots.txt:13 #, no-c-format msgid "%%B" msgstr "" #. code: mesn "%%C"; #: npc/003-10/slots.txt:16 #, no-c-format msgid "%%C" msgstr "" #. code: mesn "%%D"; #: npc/003-10/slots.txt:19 #, no-c-format msgid "%%D" msgstr "" #. code: mesn "%%E"; #: npc/003-10/slots.txt:22 #, no-c-format msgid "%%E" msgstr "" #. code: mesn "%%F"; #: npc/003-10/slots.txt:25 #, no-c-format msgid "%%F" msgstr "" #. code: mes l("(A mystical aura surrounds this stone. It probably can return you home. What do you do?)"); #: npc/001-4/event_soulmenhir.txt:8 #, no-c-format msgid "(A mystical aura surrounds this stone. It probably can return you home. What do you do?)" msgstr "" #. code: mes l("(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)"); #: npc/functions/soul_menhir.txt:2 #, no-c-format msgid "(A mystical aura surrounds this stone. You feel mysteriously attracted to it. Something tells you to touch it. What do you do?)" msgstr "" #. code: message strcharinfo(0), l("(A strange barrier keeps you from touching the stone at this time.)"); #: npc/functions/soul_menhir.txt:60 #, no-c-format msgid "(A strange barrier keeps you from touching the stone at this time.)" msgstr "" #. code: mes l("(A strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone. As suddenly as the feeling started it stops.)"); #: npc/functions/soul_menhir.txt:33 #, no-c-format msgid "(A strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone. As suddenly as the feeling started it stops.)" msgstr "" #. code: mes l("(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the menhir feels like just an ordinary stone.)"); #: npc/functions/soul_menhir.txt:27 #, no-c-format msgid "(As suddenly as the feeling started it stops. The strange attraction is away from one moment to the next and the menhir feels like just an ordinary stone.)" msgstr "" #. code: l("(Drink the tea, hoping for the best)"), L_DrinkTea; #: npc/012-7/celestia.txt:198 #, no-c-format msgid "(Drink the tea, hoping for the best)" msgstr "" #. code: mes l("(Suddenly a strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone.)"); #: npc/functions/soul_menhir.txt:26 #, no-c-format msgid "(Suddenly a strange sensation flows through you. It feels like your soul leaves your body and becomes one with the stone.)" msgstr "" #. code: mes l("(You touch the mysterious stone. Somehow it feels warm and cold at the same time.)"); #: npc/functions/soul_menhir.txt:25 #, no-c-format msgid "(You touch the mysterious stone. Somehow it feels warm and cold at the same time.)" msgstr "" #. code: mes l("(shivering) Ah, how I am afraid of pious!"); #: npc/002-1/dan.txt:71 #, no-c-format msgid "(shivering) \"Ah, how I am afraid of pious!\"" msgstr "" #. code: mes l("* @@/12 @@", countitem(CherryCake), getitemlink(CherryCake)); #. code: mes l("* @@/12 @@", countitem(Bread), getitemlink(Bread)); #. code: mes l("* @@/12 @@", countitem(Cheese), getitemlink(Cheese)); #: npc/002-1/alige.txt:55 #: npc/002-1/alige.txt:57 #: npc/002-1/alige.txt:56 #: npc/002-1/alige.txt:110 #: npc/002-1/alige.txt:111 #: npc/002-1/alige.txt:112 #, no-c-format msgid "* @@/12 @@" msgstr "" #. code: mes l("* @@/2 @@", countitem(BlueDye), getitemlink(BlueDye)); #. code: mes l("* @@/2 @@", countitem(YellowDye), getitemlink(YellowDye)); #: npc/002-1/alige.txt:61 #: npc/002-1/alige.txt:117 #: npc/002-1/alige.txt:62 #: npc/002-1/alige.txt:116 #, no-c-format msgid "* @@/2 @@" msgstr "" #. code: mes l("* @@/30 @@", countitem(CactusPotion), getitemlink(CactusPotion)); #: npc/002-1/alige.txt:109 #: npc/002-1/alige.txt:54 #, no-c-format msgid "* @@/30 @@" msgstr "" #. code: mes l("* @@/6 @@", countitem(StrengthPotion), getitemlink(StrengthPotion)); #. code: mes l("* @@/6 @@", countitem(HastePotion), getitemlink(HastePotion)); #: npc/002-1/alige.txt:60 #: npc/002-1/alige.txt:114 #: npc/002-1/alige.txt:115 #: npc/002-1/alige.txt:59 #, no-c-format msgid "* @@/6 @@" msgstr "" #. code: mes l("* @@/7.500 GP", Zeny); #: npc/002-1/alige.txt:118 #: npc/002-1/alige.txt:63 #, no-c-format msgid "* @@/7.500 GP" msgstr "" #. code: mes l("* @@/8 @@", countitem(BottleOfTonoriWater), getitemlink(BottleOfTonoriWater)); #: npc/002-1/alige.txt:113 #: npc/002-1/alige.txt:58 #, no-c-format msgid "* @@/8 @@" msgstr "" #. code: npctalk3 l("*Hic*"); #: npc/002-3/billybons.txt:76 #, no-c-format msgid "*Hic*" msgstr "" #. code: npctalk l("*Roaaaaaar!*"); #: npc/001-7/celestia_bossfight.txt:102 #, no-c-format msgid "*Roaaaaaar!*" msgstr "" #. code: mesq l("*Ugh* Thanks for your help. Here... Take this, as promised."); #: npc/007-1/zarkor.txt:204 #, no-c-format msgid "*Ugh* Thanks for your help. Here... Take this, as promised." msgstr "" #. code: mesq l("*burp*"); #: npc/002-3/billybons.txt:86 #, no-c-format msgid "*burp*" msgstr "" #. code: mes l("- 5 @@, with 12000 GP, for a @@.", getitemlink(SilverIngot), getitemlink(SilverRing)); // TODO #. code: mes l("- 5 @@, with 12000 GP, for a @@.", getitemlink(GoldPieces), getitemlink(GoldenRing)); #: npc/003-5/jeweler.txt:39 #: npc/003-5/jeweler.txt:38 #, no-c-format msgid "- 5 @@, with 12000 GP, for a @@." msgstr "" #. code: mes l("- I overheard rumors about a festival. Maybe someone needs help with their figurine?"); #: npc/002-4/elmo.txt:57 #, no-c-format msgid "- I overheard rumors about a festival. Maybe someone needs help with their figurine?" msgstr "" #. code: mes l("- I think you can help the storehouse for some quick cash."); #: npc/002-4/elmo.txt:42 #, no-c-format msgid "- I think you can help the storehouse for some quick cash." msgstr "" #. code: mes l("- Inside the big house is someone who can train you. All experience is handy!"); #: npc/002-4/elmo.txt:36 #, no-c-format msgid "- Inside the big house is someone who can train you. All experience is handy!" msgstr "" #. code: mes l("- Some of our crew are missing. They're probably wasting their time at beach."); #: npc/002-4/elmo.txt:52 #, no-c-format msgid "- Some of our crew are missing. They're probably wasting their time at beach." msgstr "" #. code: mes l("- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!"); #: npc/002-4/elmo.txt:74 #, no-c-format msgid "- Some sailors within this ship may need your help: Chef Gado, Dan, Peter... help them all and collect rewards!" msgstr "" #. code: mes l("- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end."); #: npc/002-4/elmo.txt:62 #, no-c-format msgid "- The weapon master, Tolchi, could use your help. But she will most likely force you to visit Tulimshar in the end." msgstr "" #. code: mes l("- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well."); #: npc/002-4/elmo.txt:67 #, no-c-format msgid "- There is a woman walking on the island, called Maya. Once she realises you're willing to help, she'll start paying well." msgstr "" #. code: mes l("- You can always play with kids. Not very profitable, though."); #: npc/002-4/elmo.txt:47 #, no-c-format msgid "- You can always play with kids. Not very profitable, though." msgstr "" #. code: l("-- Animals Protection Agency of Hurnscald"); #: npc/items/books.txt:105 #, no-c-format msgid "-- Animals Protection Agency of Hurnscald" msgstr "" #. code: l("..."); #. code: l("..."), #. code: mesq l("..."); #: npc/003-6/cyndala.txt:71 #: npc/003-6/cyndala.txt:76 #: npc/009-1/fisherman.txt:29 #, no-c-format msgid "..." msgstr "" #. code: l("...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks."), #: npc/items/books.txt:104 #, no-c-format msgid "...And if you're still trying to check your pet stats, just hover it with your mouse. Thanks." msgstr "" #. code: mesq l("...And trust me, it'll take way more than just water to put the fire down."); #: npc/005-6/zitoni.txt:233 #, no-c-format msgid "...And trust me, it'll take way more than just water to put the fire down." msgstr "" #. code: mes l("...And, if you're lucky, you can touch it and receive magic power."); #: npc/003-1/jakod.txt:35 #, no-c-format msgid "...And, if you're lucky, you can touch it and receive magic power.\"" msgstr "" #. code: mesq l("...Besides, I have this nice @@ with me. I'm not low-level like you.", getitemlink(BansheeBow)); #: npc/012-7/celestia.txt:49 #, no-c-format msgid "...Besides, I have this nice @@ with me. I'm not low-level like you." msgstr "" #. code: mesq l("...Besides, I have this nice @@ with me. It's a reliable bow.", getitemlink(BansheeBow)); #: npc/012-7/celestia.txt:51 #, no-c-format msgid "...Besides, I have this nice @@ with me. It's a reliable bow." msgstr "" #. code: mesq l("...Dealing with scorpion stingers is a gamble, so we may need a few stingers before making a successful potion."); #: npc/005-1/sailors.txt:104 #, no-c-format msgid "...Dealing with scorpion stingers is a gamble, so we may need a few stingers before making a successful potion." msgstr "" #. code: l("...I'll be back later."), L_Close; #: npc/003-5/jeweler.txt:44 #, no-c-format msgid "...I'll be back later." msgstr "" #. code: mesq l("...What? You want @@? Five of them?!", getitemlink(EverburnPowder)); #: npc/005-6/zitoni.txt:200 #, no-c-format msgid "...What? You want @@? Five of them?!" msgstr "" #. code: npctalk3 l("...You still have not overcome his house."); #: npc/soren-2/main.txt:210 #, no-c-format msgid "...You still have not overcome his house." msgstr "" #. code: mesq l("/ clear clears the text box."); #: npc/005-7/trainer.txt:367 #, no-c-format msgid "/ clear clears the text box." msgstr "" #. code: mesq l("/ help explains how to use all client commands."); #: npc/005-7/trainer.txt:372 #, no-c-format msgid "/ help explains how to use all client commands." msgstr "" #. code: mesq l("/ present shows the number of people in the neighbourhood."); #: npc/005-7/trainer.txt:370 #, no-c-format msgid "/ present shows the number of people in the neighbourhood." msgstr "" #. code: mesq l("/ where shows the name of the map you are in."); #: npc/005-7/trainer.txt:371 #, no-c-format msgid "/ where shows the name of the map you are in." msgstr "" #. code: mesq l("/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks."); #: npc/005-7/trainer.txt:368 #, no-c-format msgid "/ whisper [name] allows you to send a private message to the player. if [name] contains spaces, it must be enclosed in quotation marks." msgstr "" #. code: //mesq l("/who mostra o número de jogadores conectados no momento."); #: npc/005-7/trainer.txt:369 #, no-c-format msgid "/who mostra o número de jogadores conectados no momento." msgstr "" #. code: mes l("0.0 No no, please no! I can propose you a great deal for your silence!"); #: npc/009-1/charles.txt:61 #, no-c-format msgid "0.0 \"No no, please no! I can propose you a great deal for your silence!\"" msgstr "" #. code: l("1. ##BDo not bot##b, A character must be being controlled by a human, standing, siting, or logged off. You may only control one character at a time."), #: npc/functions/game-rules.txt:18 #, no-c-format msgid "1. ##BDo not bot##b, A character must be being controlled by a human, standing, siting, or logged off. You may only control one character at a time." msgstr "" #. code: l("12x Strange Coins"), #: npc/001-5/worker.txt:20 #, no-c-format msgid "12x Strange Coins" msgstr "" #. code: l("1600 GP"), #: npc/001-5/worker.txt:23 #, no-c-format msgid "1600 GP" msgstr "" #. code: l("2. ##BDo not spam nor flood.##b Texts entirely written in UPPER CASE helps counting as spam."), #: npc/functions/game-rules.txt:19 #, no-c-format msgid "2. ##BDo not spam nor flood.##b Texts entirely written in UPPER CASE helps counting as spam." msgstr "" #. code: l("2018-03-16"); #: npc/functions/news.txt:125 #, no-c-format msgid "2018-03-16" msgstr "" #. code: l("2018-03-23"), #: npc/functions/news.txt:124 #, no-c-format msgid "2018-03-23" msgstr "" #. code: l("2018-04-08"), #: npc/functions/news.txt:123 #, no-c-format msgid "2018-04-08" msgstr "" #. code: l("2018-05-31 (Latest)"), #: npc/functions/news.txt:122 #, no-c-format msgid "2018-05-31 (Latest)" msgstr "" #. code: l("2x Bronze Gift"), #: npc/001-5/worker.txt:22 #, no-c-format msgid "2x Bronze Gift" msgstr "" #. code: l("2x Snake Egg"), #: npc/001-5/worker.txt:21 #, no-c-format msgid "2x Snake Egg" msgstr "" #. code: l("3. ##BDo not trade invalid items, or try to cheat on trades.##b This includes any other kind of cheat or bug abuse, passive of account deletion and IP ban as stated by the Terms Of Service."), #: npc/functions/game-rules.txt:20 #, no-c-format msgid "3. ##BDo not trade invalid items, or try to cheat on trades.##b This includes any other kind of cheat or bug abuse, passive of account deletion and IP ban as stated by the Terms Of Service." msgstr "" #. code: l("4. ##BRespect other players.##b This includes but is not limited to using offensive language in nicknames or chat, and begging items or favours to other players."), #: npc/functions/game-rules.txt:21 #, no-c-format msgid "4. ##BRespect other players.##b This includes but is not limited to using offensive language in nicknames or chat, and begging items or favours to other players." msgstr "" #. code: mes l("40/40 slayed @@", getmonsterlink(FireGoblin)); #: npc/009-1/fisherman.txt:92 #, no-c-format msgid "40/40 slayed @@" msgstr "" #. code: soren,103,91,64,40 monster 4144's Tortuga 1004,1,60000,60000 #: npc/soren/_mobs.txt:4 #, no-c-format msgid "4144's Tortuga" msgstr "" #. code: l("5 Chagashrooms for a Strength Potion!"), L_StrengthPotion; #: npc/005-6/zitoni.txt:155 #, no-c-format msgid "5 Chagashrooms for a Strength Potion!" msgstr "" #. code: l("5 Plushrooms for a Haste Potion!"), L_HastePotion, #: npc/005-6/zitoni.txt:154 #, no-c-format msgid "5 Plushrooms for a Haste Potion!" msgstr "" #. code: l("5. ##BThe public chat is to be understood by everyone.##b Therefore, try to use english when possible."), #: npc/functions/game-rules.txt:22 #, no-c-format msgid "5. ##BThe public chat is to be understood by everyone.##b Therefore, try to use english when possible." msgstr "" #. code: l("6. ##BDo not create multi accounts.##b A person may only hold one account and as many chars as allowed by the server/client. Staff members with special privileges in-game may have a second account without those privileges."), #: npc/functions/game-rules.txt:23 #, no-c-format msgid "6. ##BDo not create multi accounts.##b A person may only hold one account and as many chars as allowed by the server/client. Staff members with special privileges in-game may have a second account without those privileges." msgstr "" #. code: mesn "7"; #: npc/003-10/slots.txt:28 #, no-c-format msgid "7" msgstr "" #. code: l("7. ##BAs long as you have an account, you agree with the [@@https://tmw2.org/legal|Terms Of Service@@]##b. Shall any rule conflict with these terms, the Terms Of Service provided on that link shall prevail."); #: npc/functions/game-rules.txt:24 #, no-c-format msgid "7. ##BAs long as you have an account, you agree with the [@@https://tmw2.org/legal|Terms Of Service@@]##b. Shall any rule conflict with these terms, the Terms Of Service provided on that link shall prevail." msgstr "" #. code: mes l(":) A pleasure to trade if you. Don't get caught if you're doing something wrong!"); #: npc/009-1/charles.txt:143 #, no-c-format msgid ":) \"A pleasure to trade if you. Don't get caught if you're doing something wrong!\"" msgstr "" #. code: mesq l(":/ Hmm... let me see... Aha, I know! I can make you a great bandit with a simple burglar mask!"); #: npc/009-1/charles.txt:70 #, no-c-format msgid ":/ \"Hmm... let me see... Aha, I know! I can make you a great bandit with a simple burglar mask!\"" msgstr "" #. code: mes l(":< Hey hey! Where's the money?"); #: npc/009-1/charles.txt:149 #, no-c-format msgid ":< \"Hey hey! Where's the money?\"" msgstr "" #. code: mes l(":< Never lie to me. Keep your end on the bargain! Give me everything I asked for!"); #: npc/009-1/charles.txt:156 #, no-c-format msgid ":< \"Never lie to me. Keep your end on the bargain! Give me everything I asked for!\"" msgstr "" #. code: mes lg(":> Hello, youngling..."); #: npc/009-1/charles.txt:36 #, no-c-format msgid ":> \"Hello, youngling...\"#0" msgstr "" #. code: mes lg(":> Hello, youngling..."); #: npc/009-1/charles.txt:36 #, no-c-format msgid ":> \"Hello, youngling...\"#1" msgstr "" #. code: mes l(":D Ah! Yes, that would help a lot! I don't need anything a bandit couldn't give you: 30 @@, 2 @@, 2 @@ and a @@. And 6000 GP.", getitemlink(CoinBag), getitemlink(EmptyBottle), getitemlink(Dagger), getitemlink(LeatherShield)); #: npc/009-1/charles.txt:76 #, no-c-format msgid ":D \"Ah! Yes, that would help a lot! I don't need anything a bandit couldn't give you: 30 @@, 2 @@, 2 @@ and a @@. And 6000 GP.\"" msgstr "" #. code: mes l(":D Excellent! You've kept your end on the bargain!"); #: npc/009-1/charles.txt:137 #, no-c-format msgid ":D \"Excellent! You've kept your end on the bargain!\"" msgstr "" #. code: mes l(":D HAHAHAHAH! Me?! a thief? only during free time..."); #: npc/009-1/charles.txt:55 #, no-c-format msgid ":D \"HAHAHAHAH! Me?! a thief? only during free time...\"" msgstr "" #. code: mes l(":P I am busy, leave me alone."); #: npc/009-1/charles.txt:161 #, no-c-format msgid ":P \"I am busy, leave me alone.\"" msgstr "" #. code: mes l(":o What? I'm not a bandit! But it looks SO COOL! Do you need anything while you're here?"); #: npc/009-1/charles.txt:73 #, no-c-format msgid ":o \"What? I'm not a bandit! But it looks SO COOL! Do you need anything while you're here?\"" msgstr "" #. code: mes l(";-) Don't worry! Leave to me!"); #: npc/009-1/charles.txt:90 #, no-c-format msgid ";-) \"Don't worry! Leave to me!\"" msgstr "" #. code: mes l(">:| Go take the items and remember: Not even a single word about me!"); #: npc/009-1/charles.txt:87 #, no-c-format msgid ">:| \"Go take the items and remember: Not even a single word about me!\"" msgstr "" #. code: message strcharinfo(0), l("@@", .@color_name$); #. code: mes "Error: format string 'l(@@, )': " + l("@@", ""); #. code: if (l("@@") != "@@") #. code: message strcharinfo(0), l("@@", .@style_name$); #. code: mes "Error: format string 'l(@@)': " + l("@@"); #. code: if (l("@@", "") != "") #: npc/functions/barber.txt:21 #: npc/test/test1.txt:37 #: npc/test/test1.txt:39 #: npc/functions/barber.txt:18 #: npc/test/test1.txt:40 #: npc/test/test1.txt:38 #, no-c-format msgid "@@" msgstr "" #. code: debugmes l("@@ -> @@", LOCATION$, getarg(0)); #: npc/functions/util.txt:226 #, no-c-format msgid "@@ -> @@" msgstr "" #. code: mes "Error: format string 'l(@@ @@ @@, this, is, test) != this is test': " + l("@@ @@ @@", "this", "is", "test"); #. code: if (l("@@ @@ @@", "this", "is", "test") != "this is test") #: npc/test/test1.txt:42 #: npc/test/test1.txt:41 #, no-c-format msgid "@@ @@ @@" msgstr "" #. code: mapannounce "009-1", l("@@ and @@ just got married!", .@name$, .@partner$), bc_map; #: npc/functions/marriage.txt:181 #, no-c-format msgid "@@ and @@ just got married!" msgstr "" #. code: message strcharinfo(0), l("@@ disembarks at Candor Island.", strcharinfo(0)); #: npc/002-5/main.txt:20 #, no-c-format msgid "@@ disembarks at Candor Island." msgstr "" #. code: message strcharinfo(0), l("@@ disembarks at Hurnscald.", strcharinfo(0)); #: npc/016-6/main.txt:32 #, no-c-format msgid "@@ disembarks at Hurnscald." msgstr "" #. code: message strcharinfo(0), l("@@ disembarks at Tulimshar.", strcharinfo(0)); #: npc/002-5/main.txt:28 #: npc/016-6/main.txt:40 #, no-c-format msgid "@@ disembarks at Tulimshar." msgstr "" #. code: npctalk l("@@ divorced!", strcharinfo(0)); #: npc/functions/marriage.txt:251 #, no-c-format msgid "@@ divorced!" msgstr "" #. code: announce l("@@ has the clear smile of victory!", strcharinfo(0)), bc_all; #: db/re/item_db.conf:1661 #, no-c-format msgid "@@ has the clear smile of victory!" msgstr "" #. code: announce l("@@ increased drop rates to @@%. It will only last @@!", strcharinfo(2), .@new_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)), bc_all; #: npc/commands/rate-management.txt:169 #, no-c-format msgid "@@ increased drop rates to @@%. It will only last @@!" msgstr "" #. code: announce l("@@ increased experience rate to @@%. It will only last @@!", strcharinfo(2), .@new_rate, FuzzyTime(time_from_hours(.max_hours), 2, 2)), bc_all; #: npc/commands/rate-management.txt:43 #, no-c-format msgid "@@ increased experience rate to @@%. It will only last @@!" msgstr "" #. code: mesq l("@@ is an expensive, rare, and dangerous item. Do not shake it too much, or it will catch fire.", getitemlink(EverburnPowder)); #: npc/005-6/zitoni.txt:230 #, no-c-format msgid "@@ is an expensive, rare, and dangerous item. Do not shake it too much, or it will catch fire." msgstr "" #. code: mesq l("@@ is helping me.", $@RAT_SAILOR_HELPER$); #: npc/002-1/peter.txt:248 #, no-c-format msgid "@@ is helping me." msgstr "" #. code: npctalk3 l("@@ registered for marriage and accepted partner @@!", strcharinfo(0), .@partner$); #: npc/functions/marriage.txt:153 #, no-c-format msgid "@@ registered for marriage and accepted partner @@!" msgstr "" #. code: npctalk l("@@ started disarm process. Please stand by.", strcharinfo(0)); #: npc/soren/main.txt:226 #: npc/soren/main.txt:371 #: npc/soren/main.txt:78 #, no-c-format msgid "@@ started disarm process. Please stand by." msgstr "" #. code: npctalk l("@@ waits for their loved one.", strcharinfo(0)); #: npc/functions/marriage.txt:144 #, no-c-format msgid "@@ waits for their loved one." msgstr "" #. code: npctalk3 l("@@!", .@time$); #: npc/006-1/crazyfefe.txt:94 #, no-c-format msgid "@@!" msgstr "" #. code: mes l("@@/1 @@", countitem(GrassCarp), getitemlink(GrassCarp)); #. code: mes l("@@/1 @@", countitem(LeatherShield), getitemlink(LeatherShield)); #: npc/009-1/charles.txt:171 #: npc/009-1/fisherman.txt:85 #: npc/009-1/charles.txt:97 #: npc/009-1/fisherman.txt:69 #, no-c-format msgid "@@/1 @@" msgstr "" #. code: message strcharinfo(0), l("@@/1 Mana Bug", .@k+1); #: npc/005-7/trainer.txt:501 #, no-c-format msgid "@@/1 Mana Bug" msgstr "" #. code: mes l("@@/10 @@", countitem(CottonCloth), getitemlink(CottonCloth)); #. code: mes l("@@/10 @@", countitem(CherryCake), getitemlink(CherryCake)); #. code: mes l("@@/10 @@", countitem(Root), getitemlink(Root)); #: npc/009-1/fisherman.txt:75 #: npc/003-1/sailors.txt:54 #: npc/012-7/celestia.txt:134 #: npc/009-1/fisherman.txt:91 #: npc/012-7/celestia.txt:111 #, no-c-format msgid "@@/10 @@" msgstr "" #. code: message strcharinfo(0), l("@@/10 Maggots", .@k+1); #: npc/005-7/trainer.txt:446 #, no-c-format msgid "@@/10 Maggots" msgstr "" #. code: message strcharinfo(0), l("@@/10 Rattos", .@k+1); #: npc/007-1/tycoon.txt:223 #, no-c-format msgid "@@/10 Rattos" msgstr "" #. code: message strcharinfo(0), l("@@/100 Red Scorpions", .@k+1); #: npc/007-1/tycoon.txt:263 #, no-c-format msgid "@@/100 Red Scorpions" msgstr "" #. code: mes l("@@/1000 GP", Zeny); #: npc/009-1/fisherman.txt:93 #: npc/009-1/fisherman.txt:77 #, no-c-format msgid "@@/1000 GP" msgstr "" #. code: mes l("@@/15 @@", countitem(OrangeCupcake), getitemlink(OrangeCupcake)); #. code: mes l("@@/15 @@", countitem(Candy), getitemlink(Candy)); #: npc/012-7/celestia.txt:133 #: npc/012-7/celestia.txt:132 #: npc/012-7/celestia.txt:109 #: npc/012-7/celestia.txt:110 #, no-c-format msgid "@@/15 @@" msgstr "" #. code: mes l("@@/2 @@", countitem(Dagger), getitemlink(Dagger)); #. code: mes l("@@/2 @@", countitem(ChocolateBiscuit), getitemlink(ChocolateBiscuit)); #: npc/009-1/charles.txt:170 #: npc/012-7/celestia.txt:113 #: npc/009-1/charles.txt:96 #: npc/012-7/celestia.txt:136 #, no-c-format msgid "@@/2 @@" msgstr "" #. code: message strcharinfo(0), l("@@/2 Scorpion", .@k+1); #: npc/005-7/trainer.txt:488 #, no-c-format msgid "@@/2 Scorpion" msgstr "" #. code: mes l("@@/20 @@", countitem(Acorn), getitemlink(Acorn)); #. code: mes l("@@/20 @@", countitem(FrozenYetiTear), getitemlink(FrozenYetiTear)); #. code: mes l("@@/20 @@", countitem(DeliciousCookie), getitemlink(DeliciousCookie)); #. code: mes l("@@/20 @@", countitem(ChocolateBar), getitemlink(ChocolateBar)); #. code: mes l("@@/20 @@", countitem(Mashmallow), getitemlink(Mashmallow)); #. code: mes l("@@/20 @@", countitem(ChocolateMouboo), getitemlink(ChocolateMouboo)); #. code: mes l("@@/20 @@", countitem(TonoriDelight), getitemlink(TonoriDelight)); #. code: mes l("@@/20 @@", countitem(Lollipop), getitemlink(Lollipop)); #. code: mes l("@@/20 @@", countitem(ApanaCake), getitemlink(ApanaCake)); #. code: mes l("@@/20 @@", countitem(ChocolateBunny), getitemlink(ChocolateBunny)); #. code: mes l("@@/20 @@", countitem(EasterEgg), getitemlink(EasterEgg)); #: npc/012-7/celestia.txt:118 #: npc/012-7/celestia.txt:120 #: npc/012-7/celestia.txt:130 #: npc/012-7/celestia.txt:122 #: npc/012-7/celestia.txt:117 #: npc/012-7/celestia.txt:115 #: npc/012-7/celestia.txt:129 #: npc/012-7/celestia.txt:119 #: npc/012-7/celestia.txt:121 #: npc/012-7/celestia.txt:107 #: npc/012-7/celestia.txt:108 #: npc/012-7/celestia.txt:131 #: npc/012-7/celestia.txt:106 #: npc/012-7/celestia.txt:116 #, no-c-format msgid "@@/20 @@" msgstr "" #. code: mes l("@@/20 @@ (or @@)", countitem(Roach), getitemlink(Roach), getitemlink(CommonCarp)); #. code: mes l("@@/20 @@ (or @@)", countitem(CommonCarp), getitemlink(CommonCarp), getitemlink(Roach)); #: npc/009-1/fisherman.txt:89 #: npc/009-1/fisherman.txt:87 #: npc/009-1/fisherman.txt:73 #: npc/009-1/fisherman.txt:71 #, no-c-format msgid "@@/20 @@ (or @@)" msgstr "" #. code: message strcharinfo(0), l("@@/200 Black Scorpions", .@k+1); #: npc/007-1/tycoon.txt:276 #, no-c-format msgid "@@/200 Black Scorpions" msgstr "" #. code: message strcharinfo(0), l("@@/25 Cave Maggots", .@k+1); #: npc/007-1/tycoon.txt:237 #, no-c-format msgid "@@/25 Cave Maggots" msgstr "" #. code: mes l("@@/3 @@", countitem(FishBox), getitemlink(FishBox)); #: npc/003-1/sailors.txt:52 #, no-c-format msgid "@@/3 @@" msgstr "" #. code: message strcharinfo(0), l("@@/3 Candor Scorpions", .@k+1); #: npc/005-7/trainer.txt:475 #, no-c-format msgid "@@/3 Candor Scorpions" msgstr "" #. code: mes l("@@/30 @@", countitem(CoinBag), getitemlink(CoinBag)); #: npc/009-1/charles.txt:168 #: npc/009-1/charles.txt:94 #, no-c-format msgid "@@/30 @@" msgstr "" #. code: mes l("@@/4 @@", countitem(CroconutBox), getitemlink(CroconutBox)); #: npc/003-1/sailors.txt:53 #, no-c-format msgid "@@/4 @@" msgstr "" #. code: dispbottom l("@@/40 Fire Goblins killed", getq3(HurscaldQuest_ForestBow)-10); #: npc/009-1/fisherman.txt:141 #, no-c-format msgid "@@/40 Fire Goblins killed" msgstr "" #. code: mes l("@@/40 slayed @@", .@k-10, getmonsterlink(FireGoblin)); #: npc/009-1/fisherman.txt:76 #, no-c-format msgid "@@/40 slayed @@" msgstr "" #. code: mes l("@@/5 @@", countitem(EmptyBottle), getitemlink(EmptyBottle)); #. code: mes l("@@/5 @@", countitem(GingerBreadMan), getitemlink(GingerBreadMan)); #: npc/012-7/celestia.txt:112 #: npc/009-1/charles.txt:95 #: npc/009-1/charles.txt:169 #: npc/012-7/celestia.txt:135 #, no-c-format msgid "@@/5 @@" msgstr "" #. code: message strcharinfo(0), l("@@/5 House Maggots", .@k+1); #: npc/005-7/trainer.txt:459 #, no-c-format msgid "@@/5 House Maggots" msgstr "" #. code: message strcharinfo(0), l("@@/50 Cave Snakes", .@k+1); #: npc/007-1/tycoon.txt:250 #, no-c-format msgid "@@/50 Cave Snakes" msgstr "" #. code: mes l("@@/6000 GP", Zeny); #: npc/009-1/charles.txt:172 #: npc/009-1/charles.txt:98 #, no-c-format msgid "@@/6000 GP" msgstr "" #. code: mesq l("@commands lists even more advanced commands, but you can't use all of them."); #: npc/005-7/trainer.txt:373 #, no-c-format msgid "@commands lists even more advanced commands, but you can't use all of them." msgstr "" #. code: mes col(l("A blur shape forms in your front. It seems to be a large ship."), 9); #: npc/000-0/sailors.txt:22 #, no-c-format msgid "A blur shape forms in your front. It seems to be a large ship." msgstr "" #. code: mes l("A bright and mysterious mushroom!!!"); #: npc/001-4/mushroom.txt:144 #: npc/001-4/mushroom.txt:74 #: npc/001-4/mushroom.txt:14 #: npc/001-4/mushroom.txt:134 #: npc/001-4/mushroom.txt:124 #: npc/001-4/mushroom.txt:114 #: npc/001-4/mushroom.txt:94 #: npc/001-4/mushroom.txt:24 #: npc/001-4/mushroom.txt:54 #: npc/001-4/mushroom.txt:44 #: npc/001-4/mushroom.txt:34 #: npc/001-4/mushroom.txt:64 #: npc/001-4/mushroom.txt:84 #: npc/001-4/mushroom.txt:104 #, no-c-format msgid "A bright and mysterious mushroom!!!" msgstr "" #. code: npctalk l("A disarm process is already running."); #: npc/soren/main.txt:360 #: npc/soren/main.txt:67 #: npc/soren/main.txt:215 #, no-c-format msgid "A disarm process is already running." msgstr "" #. code: mes l("A great rush of mana flows though you."); #: npc/011-1/manastone.txt:59 #, no-c-format msgid "A great rush of mana flows though you." msgstr "" #. code: rif(getq(TulimsharQuest_Hasan) == 1, l("A guy named Hasan stole me!")), #: npc/003-1/lieutenantdausen.txt:96 #: npc/003-1/lieutenantdausen.txt:46 #, no-c-format msgid "A guy named Hasan stole me!" msgstr "" #. code: mesq l("A pity a friend of ours drank too much. Juliet knows how to cure. We need to give her a @@ to do a hangover potion.", getitemlink(ScorpionStinger)); #: npc/005-1/sailors.txt:97 #, no-c-format msgid "A pity a friend of ours drank too much. Juliet knows how to cure. We need to give her a @@ to do a hangover potion." msgstr "" #. code: mesq l("A pity..."); #: npc/003-1/aidan.txt:97 #, no-c-format msgid "A pity..." msgstr "" #. code: mes l("A ship travel will cost you @@ GP.", .@price); #: npc/002-4/nard.txt:181 #, no-c-format msgid "A ship travel will cost you @@ GP." msgstr "" #. code: l("A sunny and hot day,"), #: npc/functions/random-talk.txt:63 #, no-c-format msgid "A sunny and hot day," msgstr "" #. code: if (.@rand == 5) npctalkonce(l("A-hoy matey!")); #: npc/functions/random-talk.txt:69 #, no-c-format msgid "A-hoy matey!" msgstr "" #. code: Name: "ADMIN Cap" #: item_db.conf:-1 #, no-c-format msgid "ADMIN Cap" msgstr "" #. code: 003-1,53,128,0 script Aahna NPC_ELVEN_FEMALE,{ #: npc/003-1/aahna.txt:6 #, no-c-format msgid "Aahna" msgstr "" #. code: l("Abort"), -; #. code: menuimage("actions/abort", l("Abort")), #. code: l("Abort"), #: npc/003-1/lieutenantdausen.txt:118 #: npc/commands/scheduled-broadcasts.txt:162 #: npc/005-1/ayasha.txt:129 #: npc/commands/debug-skill.txt:16 #: npc/commands/debug.txt:22 #: npc/012-1/guards.txt:67 #: npc/009-1/guards.txt:28 #, no-c-format msgid "Abort" msgstr "" #. code: Name: "Acorn" #: item_db.conf:-1 #, no-c-format msgid "Acorn" msgstr "" #. code: Name: "Acorn Of Death" #: item_db.conf:-1 #, no-c-format msgid "Acorn Of Death" msgstr "" #. code: l("Actually, I have bad luck. Could you sell me a box full of fresh fish?"))) #: npc/003-1/eugene.txt:80 #, no-c-format msgid "Actually, I have bad luck. Could you sell me a box full of fresh fish?" msgstr "" #. code: mesq l("Actually, nevermind. I'll wait you grind level 25 first, then we can do this."); // Note: Fisherman part is level 30! #: npc/012-1/jack.txt:45 #, no-c-format msgid "Actually, nevermind. I'll wait you grind level 25 first, then we can do this." msgstr "" #. code: menuimage("actions/add", l("Add a new line")), #: npc/commands/motd.txt:145 #, no-c-format msgid "Add a new line" msgstr "" #. code: 001-1,243,26,0 script Aeros Trader NPC_M_COINKEEPER,{ #: npc/001-1/rewards.txt:6 #, no-c-format msgid "Aeros Trader" msgstr "" #. code: mes l("After all, I am the Well Master!"); #: npc/003-1/mahoud.txt:13 #, no-c-format msgid "After all, I am the Well Master!" msgstr "" #. code: l("After that, stay still and be patient, but also alert!"); #: npc/items/books.txt:62 #, no-c-format msgid "After that, stay still and be patient, but also alert!" msgstr "" #. code: mesq l("After the Great Famine which happened after the Red Queen death, it was founded by people who sailed away in look of new opportunities."); #: npc/003-1/ninathetraveler.txt:74 #, no-c-format msgid "After the Great Famine which happened after the Red Queen death, it was founded by people who sailed away in look of new opportunities." msgstr "" #. code: mesq l("After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading."); #: npc/005-7/trainer.txt:205 #, no-c-format msgid "After you have confirmed the negotiation, a window with a vertical split will appear. The left side are the items you intend to offer in trading. The right side are the items that the other citizen intends to offer in trading." msgstr "" #. code: mesq l("Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead."); #: npc/005-7/trainer.txt:325 #, no-c-format msgid "Aggressors always know when they are in danger! Therefore, they are always on standby, attacking anyone who appears ahead." msgstr "" #. code: mes l("Ah! Greedy humans! Couldn't we happy with little?"); #: npc/003-1/mariusthebard.txt:62 #, no-c-format msgid "Ah! Greedy humans! Couldn't we happy with little?" msgstr "" #. code: mes l("Ah! Greedy humans! End this war which our greed has stroke!"); #: npc/003-1/mariusthebard.txt:77 #, no-c-format msgid "Ah! Greedy humans! End this war which our greed has stroke!" msgstr "" #. code: mes l("Ah! Greedy humans! How ignorant were we, to ever do that?"); #: npc/003-1/mariusthebard.txt:57 #, no-c-format msgid "Ah! Greedy humans! How ignorant were we, to ever do that?" msgstr "" #. code: mes l("Ah! Greedy humans! Just how big is our greed?"); #: npc/003-1/mariusthebard.txt:66 #, no-c-format msgid "Ah! Greedy humans! Just how big is our greed?" msgstr "" #. code: mes l("Ah! Greedy humans! Stand up to save our world!"); #: npc/003-1/mariusthebard.txt:76 #, no-c-format msgid "Ah! Greedy humans! Stand up to save our world!" msgstr "" #. code: mes l("Ah! Greedy humans! The Monster War will now rage the globe!"); #: npc/003-1/mariusthebard.txt:72 #, no-c-format msgid "Ah! Greedy humans! The Monster War will now rage the globe!" msgstr "" #. code: mes l("Ah! Greedy humans! Things will never be as they used to be!"); #: npc/003-1/mariusthebard.txt:67 #, no-c-format msgid "Ah! Greedy humans! Things will never be as they used to be!" msgstr "" #. code: mes l("Ah! Greedy humans! We pay the price for our actions,"); #: npc/003-1/mariusthebard.txt:71 #, no-c-format msgid "Ah! Greedy humans! We pay the price for our actions," msgstr "" #. code: mes l("Ah! Greedy humans! Why did we had to fight?"); #: npc/003-1/mariusthebard.txt:61 #, no-c-format msgid "Ah! Greedy humans! Why did we had to fight?" msgstr "" #. code: mes l("Ah! Greedy humans! Why had we to desire?"); #: npc/003-1/mariusthebard.txt:56 #, no-c-format msgid "Ah! Greedy humans! Why had we to desire?" msgstr "" #. code: mesq l("Ah! I know. Kill 10 @@. They usually are near the mine's inn.", getmonsterlink(Ratto)); #: npc/007-1/tycoon.txt:71 #, no-c-format msgid "Ah! I know. Kill 10 @@. They usually are near the mine's inn." msgstr "" #. code: mesq l("Ah! I know. Kill 10 @@. They usually are the crops.", getmonsterlink(Maggot)); #: npc/005-7/trainer.txt:65 #, no-c-format msgid "Ah! I know. Kill 10 @@. They usually are the crops." msgstr "" #. code: speech S_FIRST_BLANK_LINE, lg("Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn."); #: npc/003-1/lieutenantdausen.txt:102 #: npc/003-1/lieutenantdausen.txt:56 #, no-c-format msgid "Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn.#0" msgstr "" #. code: speech S_FIRST_BLANK_LINE, lg("Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn."); #: npc/003-1/lieutenantdausen.txt:102 #: npc/003-1/lieutenantdausen.txt:56 #, no-c-format msgid "Ah, Hasan... Sorry pal, afraid I can't do anything for you. Try talking to his mother Sorfina, she is on Mahoud's house, near the Inn.#1" msgstr "" #. code: mesq l("Ah, I can also cure you, if you need."); #: npc/005-7/nurse.txt:12 #, no-c-format msgid "Ah, I can also cure you, if you need." msgstr "" #. code: mesq l("Ah, I guess you want to fight at the cave north of me..."); #: npc/005-1/ayasha.txt:98 #, no-c-format msgid "Ah, I guess you want to fight at the cave north of me..." msgstr "" #. code: mesq l("Ah, I wonder how my mother Swezanne is faring..."); #: npc/003-1/silvia.txt:69 #, no-c-format msgid "Ah, I wonder how my mother Swezanne is faring..." msgstr "" #. code: mesq l("Ah, don't bother me with that. That wood must be special, it must bend and cannot break. Too difficult to find!"); #: npc/012-1/jack.txt:38 #, no-c-format msgid "Ah, don't bother me with that. That wood must be special, it must bend and cannot break. Too difficult to find!" msgstr "" #. code: mesq l("Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall."); #: npc/003-1/swezanne.txt:44 #: npc/003-1/swezanne.txt:35 #, no-c-format msgid "Ah, fighting monsters under this desert heat makes me thirsty. But someone must do this job, otherwise Tulimshar could fall." msgstr "" #. code: mesq l("Ah, hello there! I am @@, a Redy alchemist.", .name$); #: npc/005-6/zitoni.txt:11 #, no-c-format msgid "Ah, hello there! I am @@, a Redy alchemist." msgstr "" #. code: npctalk3 l("Ah, if Jack and that fisherman from Halinarzo still gave me materials..."); #: npc/012-3/alan.txt:12 #, no-c-format msgid "Ah, if Jack and that fisherman from Halinarzo still gave me materials..." msgstr "" #. code: mesq l("Ah, it is not the same. Not the same."); #: npc/005-1/sailors.txt:36 #, no-c-format msgid "Ah, it is not the same. Not the same." msgstr "" #. code: mesq l("Ah, living in Halinarzo is so difficult..."); #: npc/009-1/foxhound.txt:11 #, no-c-format msgid "Ah, living in Halinarzo is so difficult..." msgstr "" #. code: mesq l("Ah, my daughter Silvia is so far away... But I don't want to leave the shade of this tree..."); #: npc/003-1/swezanne.txt:70 #, no-c-format msgid "Ah, my daughter Silvia is so far away... But I don't want to leave the shade of this tree..." msgstr "" #. code: mesq l("Ah, nothing too major, as you already have magic."); #: npc/functions/class.txt:46 #, no-c-format msgid "Ah, nothing too major, as you already have magic." msgstr "" #. code: mesq l("Ah, personally I don't use it?"); #: npc/007-1/dracoula.txt:80 #: npc/005-1/liana.txt:83 #, no-c-format msgid "Ah, personally I don't use it?" msgstr "" #. code: l("Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all."), #: npc/005-1/ayasha.txt:30 #, no-c-format msgid "Ah, the kids are playing hide and seek, but I am afraid they went too far. A monster attack could start anytime, after all." msgstr "" #. code: mesq l("Ah, there are lots on the miners cave."); #: npc/003-10/guarddevoir.txt:79 #, no-c-format msgid "Ah, there are lots on the miners cave." msgstr "" #. code: if (.@rand == 1) npctalkonce(l("Ah, this is boring.")); #: npc/functions/random-talk.txt:58 #, no-c-format msgid "Ah, this is boring." msgstr "" #. code: mesq lg("Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!","Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!", getitemlink(SilverEasteregg), getitemlink(GoldenEasteregg)); #: npc/001-4/lilica.txt:8 #, no-c-format msgid "Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!#0" msgstr "" #. code: mesq lg("Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!","Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!", getitemlink(SilverEasteregg), getitemlink(GoldenEasteregg)); #: npc/001-4/lilica.txt:8 #, no-c-format msgid "Ah, traveller! I am Lilica the Scary Bunny! I exchange many @@ and @@ for neat rewards!#1" msgstr "" #. code: l("Ah, welcome. Please, don't be afraid of my look, Saulc GM assigned me to here."), #: npc/003-2/eistein.txt:46 #, no-c-format msgid "Ah, welcome. Please, don't be afraid of my look, Saulc GM assigned me to here." msgstr "" #. code: mesq l("Ah, yes... You see, there is just no task I can give to you right now. ##BYou are too weak to fight monsters.##b"); #: npc/005-7/trainer.txt:131 #, no-c-format msgid "Ah, yes... You see, there is just no task I can give to you right now. ##BYou are too weak to fight monsters.##b" msgstr "" #. code: mesq l("Ah, yes... You see, there is just no task I can give to you right now. You are too weak to fight these monsters."); #: npc/007-1/tycoon.txt:144 #, no-c-format msgid "Ah, yes... You see, there is just no task I can give to you right now. You are too weak to fight these monsters." msgstr "" #. code: mesq l("Ah... A @@. The sturdiest from all mushroom, and very, very rare.", getitemlink(DarkDesertMushroom)); #: npc/005-6/zitoni.txt:214 #, no-c-format msgid "Ah... A @@. The sturdiest from all mushroom, and very, very rare." msgstr "" #. code: mesq l("Ah... I am too lazy to ask for anything in exchange. Here. Take it. Free."); #: npc/003-1/jakod.txt:78 #, no-c-format msgid "Ah... I am too lazy to ask for anything in exchange. Here. Take it. Free." msgstr "" #. code: mesq l("Ah... Well, ok. I'll do the powder for you, but you still need to bring me the material."); #: npc/005-6/zitoni.txt:220 #, no-c-format msgid "Ah... Well, ok. I'll do the powder for you, but you still need to bring me the material." msgstr "" #. code: if (@n == 2) dispbottom l("Ah... What is happening to meeeeeeee?"); #: npc/001-4/mushroom.txt:9 #, no-c-format msgid "Ah... What is happening to meeeeeeee?" msgstr "" #. code: l("Ahoi."), #: npc/003-1/eugene.txt:28 #, no-c-format msgid "Ahoi." msgstr "" #. code: mesq l("Ahoy matey!"); #: npc/005-1/sailors.txt:23 #, no-c-format msgid "Ahoy matey!" msgstr "" #. code: l("Ahoy, @@!", strcharinfo(0)), #: npc/003-1/eugene.txt:76 #: npc/test/hinnack.txt:67 #, no-c-format msgid "Ahoy, @@!" msgstr "" #. code: 003-1,95,97,0 script Aidan NPC_PLAYER,{ #: npc/003-1/aidan.txt:4 #, no-c-format msgid "Aidan" msgstr "" #. code: mesn l("Aidan, the Monster Guide"); #: npc/003-1/aidan.txt:71 #: npc/003-1/aidan.txt:52 #: npc/003-1/aidan.txt:30 #: npc/003-1/aidan.txt:27 #: npc/003-1/aidan.txt:43 #: npc/003-1/aidan.txt:11 #: npc/003-1/aidan.txt:49 #: npc/003-1/aidan.txt:58 #: npc/003-1/aidan.txt:55 #: npc/003-1/aidan.txt:37 #: npc/003-1/aidan.txt:8 #, no-c-format msgid "Aidan, the Monster Guide" msgstr "" #. code: 012-3,44,40,0 script Alan NPC_BOWMASTER,{ #: npc/012-3/alan.txt:6 #, no-c-format msgid "Alan" msgstr "" #. code: 002-1,45,26,0 script Alige NPC_ALIGE,{ #: npc/002-1/alige.txt:15 #, no-c-format msgid "Alige" msgstr "" #. code: mesq l("All I can say is that you were born there, and moved by the age of 4, but to where? I don't know."); #: npc/003-2/lua.txt:92 #, no-c-format msgid "All I can say is that you were born there, and moved by the age of 4, but to where? I don't know." msgstr "" #. code: mesq l("All arenas stay open for only 30 minutes after being purchased."); #: npc/003-10/arnea.txt:93 #, no-c-format msgid "All arenas stay open for only 30 minutes after being purchased." msgstr "" #. code: message strcharinfo(0), l("All black scorpions are dead! Go back to Tycoon."); #: npc/007-1/tycoon.txt:273 #, no-c-format msgid "All black scorpions are dead! Go back to Tycoon." msgstr "" #. code: message strcharinfo(0), l("All candor scorpions are dead!"); #: npc/005-7/trainer.txt:472 #, no-c-format msgid "All candor scorpions are dead!" msgstr "" #. code: message strcharinfo(0), l("All cave maggots are dead! Go back to Tycoon."); #: npc/007-1/tycoon.txt:234 #, no-c-format msgid "All cave maggots are dead! Go back to Tycoon." msgstr "" #. code: message strcharinfo(0), l("All cave snakes are dead! Go back to Tycoon."); #: npc/007-1/tycoon.txt:247 #, no-c-format msgid "All cave snakes are dead! Go back to Tycoon." msgstr "" #. code: announce l("All hail ##B@@##b, first to complete the ##3Yeti King Quest!", $YETIKING_WINNER$), bc_all|bc_npc; #: npc/001-7/celestia_bossfight.txt:36 #, no-c-format msgid "All hail ##B@@##b, first to complete the ##3Yeti King Quest!" msgstr "" #. code: l("All hail @@ and Andrei Sakar, heroes of the world!", $MOST_HEROIC$)); #: npc/functions/news.txt:114 #, no-c-format msgid "All hail @@ and Andrei Sakar, heroes of the world!" msgstr "" #. code: mesq l("All hail the ones who proven their worth before the whole Alliance!"); #: npc/012-1/statue.txt:19 #: npc/003-0-1/statues.txt:41 #, no-c-format msgid "All hail the ones who proven their worth before the whole Alliance!" msgstr "" #. code: message strcharinfo(0), l("All house maggots are dead!"); #: npc/005-7/trainer.txt:456 #, no-c-format msgid "All house maggots are dead!" msgstr "" #. code: message strcharinfo(0), l("All maggots are dead!"); #: npc/005-7/trainer.txt:443 #, no-c-format msgid "All maggots are dead!" msgstr "" #. code: message strcharinfo(0), l("All mana bugs are dead!"); #: npc/005-7/trainer.txt:498 #, no-c-format msgid "All mana bugs are dead!" msgstr "" #. code: l("All of my money."), -2, #: npc/functions/bank.txt:41 #: npc/functions/bank.txt:88 #, no-c-format msgid "All of my money." msgstr "" #. code: message strcharinfo(0), l("All rattos are dead! Go back to Tycoon."); #: npc/007-1/tycoon.txt:220 #, no-c-format msgid "All rattos are dead! Go back to Tycoon." msgstr "" #. code: message strcharinfo(0), l("All red scorpions are dead! Go back to Tycoon."); #: npc/007-1/tycoon.txt:260 #, no-c-format msgid "All red scorpions are dead! Go back to Tycoon." msgstr "" #. code: message strcharinfo(0), l("All scorpions are dead!"); #: npc/005-7/trainer.txt:485 #, no-c-format msgid "All scorpions are dead!" msgstr "" #. code: l("All this seems unimportant to you right now."); #: npc/functions/game-rules.txt:41 #, no-c-format msgid "All this seems unimportant to you right now." msgstr "" #. code: message strcharinfo(0), l("All torches are lit!"); #: npc/007-1/torches.txt:67 #, no-c-format msgid "All torches are lit!" msgstr "" #. code: mesq l("Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item."); #: npc/005-7/trainer.txt:234 #, no-c-format msgid "Almost all creatures drop useful items when defeated. To get the dropped item press the 'Z' key next to the item or click the primary button on the item." msgstr "" #. code: mesq l("Almost all documents were lost, destroyed or damaged. I cannot even find your parents name."); #: npc/003-2/lua.txt:90 #, no-c-format msgid "Almost all documents were lost, destroyed or damaged. I cannot even find your parents name." msgstr "" #. code: 014-2,125,84,157,54 monster Alpha Mouboo 1056,1,120000,180000 #. code: Name: "Alpha Mouboo" #. code: 001-7,35,25,5,2 monster Alpha Mouboo 1056,2,30000,30000 #: npc/001-7/_mobs.txt:34 #: mob_db.conf:1749 #: npc/014-2/_mobs.txt:7 #, no-c-format msgid "Alpha Mouboo" msgstr "" #. code: Name: "Alpha Mouboo Hat" #: item_db.conf:-1 #, no-c-format msgid "Alpha Mouboo Hat" msgstr "" #. code: mesq l("Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts."); // With this, the final cost is 50 GP #: npc/002-4/elmo.txt:102 #, no-c-format msgid "Alright, I'll show up later. Thanks for calling me. Here's 1000 GP for your efforts." msgstr "" #. code: mesq lg("Alright, I'm going to the capt'n room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to the capt'n room, keep an eye on him, we still don't know if he's friend or foe..."); #: npc/000-0-0/sailors.txt:35 #, no-c-format msgid "Alright, I'm going to the capt'n room, keep an eye on her, we still don't know if she's friend or foe...#0" msgstr "" #. code: mesq lg("Alright, I'm going to the capt'n room, keep an eye on her, we still don't know if she's friend or foe...", "Alright, I'm going to the capt'n room, keep an eye on him, we still don't know if he's friend or foe..."); #: npc/000-0-0/sailors.txt:35 #, no-c-format msgid "Alright, I'm going to the capt'n room, keep an eye on him, we still don't know if he's friend or foe...#1" msgstr "" #. code: l("Alright, take your time we are not in a hurry."); #: npc/002-1/arpan.txt:266 #, no-c-format msgid "Alright, take your time we are not in a hurry." msgstr "" #. code: l("Alright... Bye."), -; #: npc/002-3/billybons.txt:33 #, no-c-format msgid "Alright... Bye." msgstr "" #. code: mes l("Also in honor of @@, who did a great act of bravery recently. May they keep protecting our world!", $MOST_HEROIC$); #: npc/012-1/statue.txt:15 #: npc/003-0-1/statues.txt:37 #, no-c-format msgid "Also in honor of @@, who did a great act of bravery recently. May they keep protecting our world!" msgstr "" #. code: mesq l("Also worth mentioning is how to improve your ability to shoot fast. You need to be agile to grab a new arrow from your quiver and aim for the next shot before your enemy has recovered from your last."); #: npc/012-1/gwendolyn.txt:99 #, no-c-format msgid "Also worth mentioning is how to improve your ability to shoot fast. You need to be agile to grab a new arrow from your quiver and aim for the next shot before your enemy has recovered from your last." msgstr "" #. code: l("Also you can ask how much he already save for you by checking your balance."); #: npc/005-5/nylo.txt:87 #: npc/005-5/nylo.txt:38 #, no-c-format msgid "Also you can ask how much he already save for you by checking your balance." msgstr "" #. code: mesq l("Also your strength doesn't matter much. It helps you to carry more arrows with you, but nothing a few trips to the store won't do."); #: npc/012-1/gwendolyn.txt:93 #, no-c-format msgid "Also your strength doesn't matter much. It helps you to carry more arrows with you, but nothing a few trips to the store won't do." msgstr "" #. code: mesq l("Also, I believe hard work always pay off."); #: npc/002-4/nard.txt:84 #, no-c-format msgid "Also, I believe hard work always pay off." msgstr "" #. code: mesq l("Also, I don't care if you don't like the @@. That's the weapon a true archer should use!", getitemlink(ForestBow)); #: npc/012-1/gwendolyn.txt:488 #, no-c-format msgid "Also, I don't care if you don't like the @@. That's the weapon a true archer should use!" msgstr "" #. code: mesq l("Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat."); #: npc/002-3/juliet.txt:206 #, no-c-format msgid "Also, take this book so you don't forget the rules. You can always read it, or type ##B@rules##b on the chat." msgstr "" #. code: mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside."); #: npc/002-1/arpan.txt:145 #, no-c-format msgid "Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#0" msgstr "" #. code: mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside."); #: npc/002-1/arpan.txt:145 #, no-c-format msgid "Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside.#1" msgstr "" #. code: l("Although the more powerful you are, the more money you will need."), #: npc/005-6/zitoni.txt:42 #, no-c-format msgid "Although the more powerful you are, the more money you will need." msgstr "" #. code: mes l("Although this particular one seems to hate everyone and everything, it recognizes your strength."); #: npc/011-1/manastone.txt:18 #, no-c-format msgid "Although this particular one seems to hate everyone and everything, it recognizes your strength." msgstr "" #. code: Name: "Amethyst" #: item_db.conf:-1 #, no-c-format msgid "Amethyst" msgstr "" #. code: rif(countitem(Amethyst) >= 2, l("Amethyst (+2 dex)")), #: npc/003-5/jeweler.txt:84 #, no-c-format msgid "Amethyst (+2 dex)" msgstr "" #. code: Name: "Amethyst Bif" #: mob_db.conf:4147 #, no-c-format msgid "Amethyst Bif" msgstr "" #. code: Name: "Amethyst Powder" #: item_db.conf:-1 #, no-c-format msgid "Amethyst Powder" msgstr "" #. code: narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("Amount?"); #: npc/items/shovel.txt:97 #, no-c-format msgid "Amount?" msgstr "" #. code: dispbottom l("An error on your travel happened. Please report."); #: npc/016-6/main.txt:48 #: npc/002-5/main.txt:36 #, no-c-format msgid "An error on your travel happened. Please report." msgstr "" #. code: dispbottom l("An error on your travel time happened. Please report."); #: npc/functions/util.txt:227 #, no-c-format msgid "An error on your travel time happened. Please report." msgstr "" #. code: Name: "Ancient Shield" #: item_db.conf:-1 #, no-c-format msgid "Ancient Shield" msgstr "" #. code: Name: "Ancient Sword" #: item_db.conf:-1 #, no-c-format msgid "Ancient Sword" msgstr "" #. code: mes l("And also in notable mention of those who [@@https://www.patreon.com/TMW2|sponsor@@] the Alliance and its administrative structure."); #: npc/003-0-1/statues.txt:55 #, no-c-format msgid "And also in notable mention of those who [@@https://www.patreon.com/TMW2|sponsor@@] the Alliance and its administrative structure." msgstr "" #. code: //mesq l("And anyone who hanged out on #evol-dev knows that, well... Cookies are life!"); #: npc/012-7/celestia.txt:100 #, no-c-format msgid "And anyone who hanged out on #evol-dev knows that, well... Cookies are life!" msgstr "" #. code: mesq l("And guess what? They have a King of their own!"); #: npc/012-7/celestia.txt:67 #, no-c-format msgid "And guess what? They have a King of their own!" msgstr "" #. code: l("And how do I save items?"), #: npc/005-5/nylo.txt:95 #, no-c-format msgid "And how do I save items?" msgstr "" #. code: l("And how do I save money?"), #: npc/005-5/nylo.txt:68 #, no-c-format msgid "And how do I save money?" msgstr "" #. code: mesq l("And once they entrust you with what is important for them, they'll pay better. Here is 700 GP. Come back later."); #: npc/005-1/maya.txt:117 #, no-c-format msgid "And once they entrust you with what is important for them, they'll pay better. Here is 700 GP. Come back later." msgstr "" #. code: mesq l("And one last thing I'll want. See these @@? I don't like them, so I'll have you to kill 40 of them for me.", getmonsterlink(FireGoblin)); #: npc/009-1/fisherman.txt:47 #, no-c-format msgid "And one last thing I'll want. See these @@? I don't like them, so I'll have you to kill 40 of them for me." msgstr "" #. code: l("And then what happened?"); #: npc/002-1/arpan.txt:136 #, no-c-format msgid "And then what happened?" msgstr "" #. code: mesq l("And then, finally, depart to ##BHalinarzo##b. Maybe, just maybe, someone recognize you. Or, start a new life! Few people can do that!"); #: npc/003-2/lua.txt:104 #, no-c-format msgid "And then, finally, depart to ##BHalinarzo##b. Maybe, just maybe, someone recognize you. Or, start a new life! Few people can do that!" msgstr "" #. code: mesq l("And they say I am the greedy one. Hmpf."); #: npc/003-1/tinris.txt:47 #, no-c-format msgid "And they say I am the greedy one. Hmpf." msgstr "" #. code: rif(countitem(IronOre) >= 1 && Zeny >= 100, l("And what's about Iron Ore?")), #: npc/007-1/pylon.txt:39 #, no-c-format msgid "And what's about Iron Ore?" msgstr "" #. code: mesq l("And with what you expect to fight monsters? You must arrange yourself a weapon!"); #: npc/005-7/trainer.txt:146 #, no-c-format msgid "And with what you expect to fight monsters? You must arrange yourself a weapon!" msgstr "" #. code: mesq l("And your rare, a @@! Enjoy!", getitemlink(MaggotCocoon)); #: npc/003-1/aidan.txt:117 #, no-c-format msgid "And your rare, a @@! Enjoy!" msgstr "" #. code: 012-1,75,59,0 script Andrei Sakar NPC_ANDREI,{ #: npc/012-1/andrei.txt:10 #, no-c-format msgid "Andrei Sakar" msgstr "" #. code: mesn l("Andrei Sakar, Legendary Hero"); #: npc/012-1/andrei.txt:11 #, no-c-format msgid "Andrei Sakar, Legendary Hero" msgstr "" #. code: Name: "Angel Amulet" #: item_db.conf:-1 #, no-c-format msgid "Angel Amulet" msgstr "" #. code: Name: "Angry Red Scorpion" #. code: soren,110,97,103,81 monster Angry Red Scorpion 1130,18,5000,10000 #: npc/soren/_mobs.txt:7 #: mob_db.conf:5008 #, no-c-format msgid "Angry Red Scorpion" msgstr "" #. code: Name: "Angry Scorpion" #: mob_db.conf:5059 #, no-c-format msgid "Angry Scorpion" msgstr "" #. code: Name: "Animal Bones" #: item_db.conf:-1 #, no-c-format msgid "Animal Bones" msgstr "" #. code: mesq l("Another lecture: Take always enough arrows with you. Go and come back when you are equipped adequately."); #: npc/012-1/gwendolyn.txt:525 #, no-c-format msgid "Another lecture: Take always enough arrows with you. Go and come back when you are equipped adequately." msgstr "" #. code: l("Another time, maybe."), L_Close; #: npc/004-1/elanore.txt:11 #: npc/functions/nurse.txt:68 #, no-c-format msgid "Another time, maybe." msgstr "" #. code: Name: "Antlers" #: item_db.conf:-1 #, no-c-format msgid "Antlers" msgstr "" #. code: Name: "Antlers Hat" #: item_db.conf:-1 #, no-c-format msgid "Antlers Hat" msgstr "" #. code: 004-1,107,67,0 script Anwar NPC_RAIJIN,{ #: npc/004-1/anwar.txt:7 #, no-c-format msgid "Anwar" msgstr "" #. code: l("Any fishing tips for me?"),-, #: npc/009-1/fisherman.txt:16 #, no-c-format msgid "Any fishing tips for me?" msgstr "" #. code: l("Anything else?"); #: npc/003-6/tamiloc.txt:52 #: npc/012-1/locamit.txt:46 #: npc/003-6/tamiloc.txt:46 #: npc/012-1/locamit.txt:52 #, no-c-format msgid "Anything else?" msgstr "" #. code: mesq l("Anyway, I am selling Cherry Cakes to sponsor my studies. Please buy as many as you want!"); #: npc/003-1/itka.txt:11 #, no-c-format msgid "Anyway, I am selling Cherry Cakes to sponsor my studies. Please buy as many as you want!" msgstr "" #. code: mesq l("Anyway, there's a barrier to prevent monsters from attacking the city from below."); #: npc/003-1/inac.txt:18 #, no-c-format msgid "Anyway, there's a barrier to prevent monsters from attacking the city from below." msgstr "" #. code: mesq l("Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!"); #: npc/003-1/constableperry.txt:15 #, no-c-format msgid "Anyway, you can check our [@@https://gitlab.com/TMW2/Docs/wikis/home|Wiki@@] to find awesome stuff!" msgstr "" #. code: Name: "Apana Cake" #: item_db.conf:-1 #, no-c-format msgid "Apana Cake" msgstr "" #. code: setnpcdialogtitle l("Appearance Debug"); #: npc/commands/debug-look.txt:54 #, no-c-format msgid "Appearance Debug" msgstr "" #. code: setnpcdialogtitle l("Appearance Debug - Barber"); #: npc/commands/debug-look.txt:22 #: npc/commands/debug-look.txt:32 #, no-c-format msgid "Appearance Debug - Barber" msgstr "" #. code: setnpcdialogtitle l("Appearance Debug - Race"); #: npc/commands/debug-look.txt:42 #, no-c-format msgid "Appearance Debug - Race" msgstr "" #. code: //setnpcdialogtitle l("Appearance Debug - Sex Change"); #: npc/commands/debug-look.txt:4 #, no-c-format msgid "Appearance Debug - Sex Change" msgstr "" #. code: Name: "Aquada" #: item_db.conf:-1 #, no-c-format msgid "Aquada" msgstr "" #. code: Name: "Aquada Box" #: item_db.conf:-1 #, no-c-format msgid "Aquada Box" msgstr "" #. code: l("Are the fish biting today?"); #: npc/test/hinnack.txt:68 #: npc/003-1/eugene.txt:77 #, no-c-format msgid "Are the fish biting today?" msgstr "" #. code: l("Are you a terranite?"), L_Terranite, #: npc/007-1/tycoon.txt:57 #, no-c-format msgid "Are you a terranite?" msgstr "" #. code: mesq l("Are you enjoying yourself in Candor? Do you have any questions?"); #: npc/005-1/liana.txt:22 #: npc/007-1/dracoula.txt:19 #, no-c-format msgid "Are you enjoying yourself in Candor? Do you have any questions?" msgstr "" #. code: mesq l("Are you feeling well? That was a pretty powerful attack!"); #: npc/007-1/zarkor.txt:207 #, no-c-format msgid "Are you feeling well? That was a pretty powerful attack!" msgstr "" #. code: if (.@r == 2) npctalk3 l("Are you going to stand here all day long? Go wash the dishes or go away."); #: npc/002-1/chefgado.txt:93 #, no-c-format msgid "Are you going to stand here all day long? Go wash the dishes or go away." msgstr "" #. code: mesq l("Are you interested in becoming a student of Archery?"); #: npc/012-1/gwendolyn.txt:32 #, no-c-format msgid "Are you interested in becoming a student of Archery?" msgstr "" #. code: l("Are you ok?"), L_Quit, #: npc/002-3/billybons.txt:31 #, no-c-format msgid "Are you ok?" msgstr "" #. code: speech lg("Are you sure? It costs 800 GP."); #: npc/functions/marriage.txt:244 #, no-c-format msgid "Are you sure? It costs 800 GP.#0" msgstr "" #. code: speech lg("Are you sure? It costs 800 GP."); #: npc/functions/marriage.txt:244 #, no-c-format msgid "Are you sure? It costs 800 GP.#1" msgstr "" #. code: if (getskilllv(.@SK_T1) >= 1) mesq l("Are you using my skill?"); #: npc/functions/class.txt:25 #, no-c-format msgid "Are you using my skill?" msgstr "" #. code: 002-1,72,34,0 script AreaNPC NPC_HIDDEN,0,1,{ #: npc/002-1/peter.txt:41 #, no-c-format msgid "AreaNPC" msgstr "" #. code: 002-1,72,30,0 script AreaNPC#002-1d NPC_HIDDEN,0,0,{ #: npc/002-1/doors.txt:6 #, no-c-format msgid "AreaNPC#002-1d" msgstr "" #. code: 002-3,42,25,0 script AreaNPC#002-3d NPC_HIDDEN,0,0,{ #: npc/002-3/doors.txt:77 #, no-c-format msgid "AreaNPC#002-3d" msgstr "" #. code: 002-4,19,27,0 script AreaNPC#002-4d NPC_HIDDEN,0,0,{ #: npc/002-4/doors.txt:6 #, no-c-format msgid "AreaNPC#002-4d" msgstr "" #. code: 002-3,30,28,0 script AreaNPC#doors4 NPC_HIDDEN,0,0,{ #: npc/002-3/doors.txt:6 #, no-c-format msgid "AreaNPC#doors4" msgstr "" #. code: 002-3,44,28,0 script AreaNPC#doors5 NPC_HIDDEN,0,0,{ #: npc/002-3/doors.txt:62 #, no-c-format msgid "AreaNPC#doors5" msgstr "" #. code: mes l("Arena created, it can be used for 30 minutes."); #. code: dispbottom l("Arena created, it can be used for 30 minutes."); #: npc/003-10/arnea.txt:62 #: npc/003-10/arnea.txt:66 #, no-c-format msgid "Arena created, it can be used for 30 minutes." msgstr "" #. code: Name: "Armbands" #: item_db.conf:-1 #, no-c-format msgid "Armbands" msgstr "" #. code: 003-10,26,60,0 script Arnea NPC_ELF_F,{ #: npc/003-10/arnea.txt:7 #, no-c-format msgid "Arnea" msgstr "" #. code: 003-13,29,29,0 script Arnea#003-13 NPC_ELF_F,{ #: npc/003-13/arnea.txt:7 #, no-c-format msgid "Arnea#003-13" msgstr "" #. code: if (.@rand == 6) npctalkonce(l("Arr!")); #: npc/functions/random-talk.txt:70 #, no-c-format msgid "Arr!" msgstr "" #. code: mesq l("Arr, it is always good to be on land after so much time in sea!"); #: npc/005-1/sailors.txt:25 #, no-c-format msgid "Arr, it is always good to be on land after so much time in sea!" msgstr "" #. code: rif(countitem("Beer") < 5, l("Arr, that's not enough! I'll bring more later!")), L_Later; #: npc/005-1/sailors.txt:61 #, no-c-format msgid "Arr, that's not enough! I'll bring more later!" msgstr "" #. code: mesq l("Arr, that's some fine ale! We can do the party when we're done with our work!"); #: npc/005-1/sailors.txt:77 #, no-c-format msgid "Arr, that's some fine ale! We can do the party when we're done with our work!" msgstr "" #. code: mesq l("Arr, we will wait for you then! We still have tasks to complete!"); #: npc/005-1/sailors.txt:67 #, no-c-format msgid "Arr, we will wait for you then! We still have tasks to complete!" msgstr "" #. code: Name: "Arrow" #: item_db.conf:-1 #, no-c-format msgid "Arrow" msgstr "" #. code: Name: "Artis Backsword" #: item_db.conf:-1 #, no-c-format msgid "Artis Backsword" msgstr "" #. code: Name: "Artis Tank Top" #: item_db.conf:-1 #, no-c-format msgid "Artis Tank Top" msgstr "" #. code: mesq l("Artis is a city port founded after the Great Famine on the other continent."); #: npc/012-1/dyrinthetraveler.txt:70 #: npc/003-1/ninathetraveler.txt:85 #, no-c-format msgid "Artis is a city port founded after the Great Famine on the other continent." msgstr "" #. code: mesq l("As always, I can use a helping hand around here. Interested?"); #: npc/005-1/maya.txt:77 #, no-c-format msgid "As always, I can use a helping hand around here. Interested?" msgstr "" #. code: mesq l("As an archer, you should always carry your bow with you. Doesn't warriors carry those heavy swords without complaining? Go and get it."); #: npc/012-1/gwendolyn.txt:486 #, no-c-format msgid "As an archer, you should always carry your bow with you. Doesn't warriors carry those heavy swords without complaining? Go and get it." msgstr "" #. code: mesq l("As soon that Saulc GM get back, we can start."); #: npc/012-1/guards.txt:257 #, no-c-format msgid "As soon that Saulc GM get back, we can start." msgstr "" #. code: mesq l("As usual, you can get only one hat yearly, for the symbolic amount of 30 @@ and 10 @@!", getitemlink(GoldenEasteregg), getitemlink(SilverEasteregg)); #: npc/001-4/lilica.txt:53 #, no-c-format msgid "As usual, you can get only one hat yearly, for the symbolic amount of 30 @@ and 10 @@!" msgstr "" #. code: mesq l("As you might have noticed, it depends on many circumstances if your arrow finds its target. Your shot may be too powerful or too weak, so the arrow goes far beyond your target or hits the ground before it reaches its destination."); #: npc/012-1/gwendolyn.txt:152 #, no-c-format msgid "As you might have noticed, it depends on many circumstances if your arrow finds its target. Your shot may be too powerful or too weak, so the arrow goes far beyond your target or hits the ground before it reaches its destination." msgstr "" #. code: mesq l("As you see, helping others is a good way to level up. You can also sell monster parts for some money."); #: npc/005-7/trainer.txt:87 #, no-c-format msgid "As you see, helping others is a good way to level up. You can also sell monster parts for some money." msgstr "" #. code: .@idx = select(l("As you want!"),.@menustr$); #: npc/functions/barber.txt:46 #, no-c-format msgid "As you want!" msgstr "" #. code: Name: "Ash Urn" #: item_db.conf:-1 #, no-c-format msgid "Ash Urn" msgstr "" #. code: Name: "Assassin Boots" #: item_db.conf:-1 #, no-c-format msgid "Assassin Boots" msgstr "" #. code: Name: "Assassin Gloves" #: item_db.conf:-1 #, no-c-format msgid "Assassin Gloves" msgstr "" #. code: Name: "Assassin Pants" #: item_db.conf:-1 #, no-c-format msgid "Assassin Pants" msgstr "" #. code: Name: "AssassinChest" #: item_db.conf:-1 #, no-c-format msgid "AssassinChest" msgstr "" #. code: Name: "Astra Cube" #: item_db.conf:-1 #, no-c-format msgid "Astra Cube" msgstr "" #. code: Name: "Atropos Mixture" #: item_db.conf:-1 #, no-c-format msgid "Atropos Mixture" msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, come back if you ever want to create a larger group!"); #: npc/003-2/estard.txt:37 #, no-c-format msgid "Awesome, come back if you ever want to create a larger group!" msgstr "" #. code: speech(S_FIRST_BLANK_LINE | S_LAST_NEXT, l("Awesome, here is the certificate! Choose guild name wisely, because there are no refunds, even if you lose it!")); #: npc/003-2/estard.txt:66 #, no-c-format msgid "Awesome, here is the certificate! Choose guild name wisely, because there are no refunds, even if you lose it!" msgstr "" #. code: Name: "Axe Hat" #: item_db.conf:-1 #, no-c-format msgid "Axe Hat" msgstr "" #. code: 005-1,52,81,0 script Ayasha NPC_HUMAN_FEMALE_NOOB,{ #: npc/005-1/ayasha.txt:15 #, no-c-format msgid "Ayasha" msgstr "" #. code: 005-1,53,81,0 script AyashaDebug NPC_MONA,{ #: npc/005-1/ayasha.txt:396 #, no-c-format msgid "AyashaDebug" msgstr "" #. code: Name: "Azul Slime" #: mob_db.conf:3466 #, no-c-format msgid "Azul Slime" msgstr "" #. code: dispbottom l("BUG, Please report: TorchTally, err_val @@", @torch_count); #: npc/007-1/torches.txt:59 #, no-c-format msgid "BUG, Please report: TorchTally, err_val @@" msgstr "" #. code: Name: "Bandana" #: item_db.conf:-1 #, no-c-format msgid "Bandana" msgstr "" #. code: spawner(l("Bandit"), 1024, 4); #. code: Name: "Bandit" #: mob_db.conf:820 #: npc/001-1/eventmaster.txt:118 #, no-c-format msgid "Bandit" msgstr "" #. code: Name: "Bandit Hood" #: item_db.conf:-1 #, no-c-format msgid "Bandit Hood" msgstr "" #. code: Name: "Bandit Pants" #: item_db.conf:-1 #, no-c-format msgid "Bandit Pants" msgstr "" #. code: Name: "Banshee Bow" #: item_db.conf:-1 #, no-c-format msgid "Banshee Bow" msgstr "" #. code: Name: "Barbarian Amulet" #: item_db.conf:-1 #, no-c-format msgid "Barbarian Amulet" msgstr "" #. code: Name: "Barbarian Master Amulet" #: item_db.conf:-1 #, no-c-format msgid "Barbarian Master Amulet" msgstr "" #. code: Name: "Barrel" #: item_db.conf:-1 #, no-c-format msgid "Barrel" msgstr "" #. code: 005-3,24,36,0 script Barrel#1 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:71 #, no-c-format msgid "Barrel#1" msgstr "" #. code: 005-3,24,39,0 script Barrel#2 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:87 #, no-c-format msgid "Barrel#2" msgstr "" #. code: 005-3,29,37,0 script Barrel#3 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:101 #, no-c-format msgid "Barrel#3" msgstr "" #. code: 005-3,35,34,0 script Barrel#4 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:114 #, no-c-format msgid "Barrel#4" msgstr "" #. code: 005-3,38,34,0 script Barrel#5 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:127 #, no-c-format msgid "Barrel#5" msgstr "" #. code: 005-3,44,40,0 script Barrel#6 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:140 #, no-c-format msgid "Barrel#6" msgstr "" #. code: 005-3,38,41,0 script Barrel#7 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:153 #, no-c-format msgid "Barrel#7" msgstr "" #. code: 005-3,29,41,0 script Barrel#8 NPC_NO_SPRITE,{ #: npc/005-3/barrel.txt:166 #, no-c-format msgid "Barrel#8" msgstr "" #. code: 009-1,44,48,0 script Barzil NPC_LLOYD,{ #: npc/009-1/barzil.txt:6 #, no-c-format msgid "Barzil" msgstr "" #. code: spawner(l("Bat"), 1039, 10); #. code: 009-1,27,29,7,8 monster Bat 1039,1,60000,60000 #. code: Name: "Bat" #. code: 010-1-1,124,43,29,22 monster Bat 1039,3,35000,150000 #: npc/009-1/_mobs.txt:3 #: npc/010-1-1/_mobs.txt:8 #: npc/001-1/eventmaster.txt:89 #: mob_db.conf:1335 #, no-c-format msgid "Bat" msgstr "" #. code: Name: "Bat Teeth" #: item_db.conf:-1 #, no-c-format msgid "Bat Teeth" msgstr "" #. code: Name: "Bat Wing" #: item_db.conf:-1 #, no-c-format msgid "Bat Wing" msgstr "" #. code: mesq l("Be Patient... You still need to wait @@.", .@time$); #: npc/006-1/crazyfefe.txt:98 #, no-c-format msgid "Be Patient... You still need to wait @@." msgstr "" #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .LegsCount, getitemlink(.LegsID)); #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); #: npc/005-1/vincent.txt:19 #: npc/003-1/eugene.txt:32 #: npc/test/hinnack.txt:23 #, no-c-format msgid "Be a friend and bring me @@ @@.#0" msgstr "" #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .LegsCount, getitemlink(.LegsID)); #. code: lg("Be a friend and bring me @@ @@.", "Be a friend and bring me @@ @@.", .BaitCount, getitemlink(.BaitID)); #: npc/005-1/vincent.txt:19 #: npc/003-1/eugene.txt:32 #: npc/test/hinnack.txt:23 #, no-c-format msgid "Be a friend and bring me @@ @@.#1" msgstr "" #. code: mesq l("Be sure to have a friend before joining, or you may have to logout in order to be able to move again!"); #: npc/001-1/bgmaster.txt:21 #, no-c-format msgid "Be sure to have a friend before joining, or you may have to logout in order to be able to move again!" msgstr "" #. code: Name: "Beard" #: item_db.conf:-1 #, no-c-format msgid "Beard" msgstr "" #. code: mes l("Because heroes are not born, rather, they are made!"); #: npc/003-1/mariusthebard.txt:75 #, no-c-format msgid "Because heroes are not born, rather, they are made!" msgstr "" #. code: mesq l("Because in the end, you are in the hands of your class leader!"); // Rare: Some loner NPCs may grant you EXTRA skills beyond that. #: npc/003-1/jakod.txt:47 #, no-c-format msgid "Because in the end, you are in the hands of your class leader!" msgstr "" #. code: mesq l("Because they control everything! They even determine taxes!"); #: npc/003-1/gladys.txt:30 #, no-c-format msgid "Because they control everything! They even determine taxes!" msgstr "" #. code: Name: "Bee" #: mob_db.conf:2015 #, no-c-format msgid "Bee" msgstr "" #. code: Name: "Beer" #: item_db.conf:-1 #, no-c-format msgid "Beer" msgstr "" #. code: mes l("Before start witch item do you want to play"); #: npc/test/rock.txt:17 #, no-c-format msgid "Before start witch item do you want to play" msgstr "" #. code: Name: "Bent Needle" #: item_db.conf:-1 #, no-c-format msgid "Bent Needle" msgstr "" #. code: mes l("Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!"); #: npc/002-4/elmo.txt:30 #, no-c-format msgid "Besides being able to train you, he is a walking encyclopedia - Ask him anything you are unsure about!" msgstr "" #. code: mesq l("Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone."); #: npc/functions/class.txt:89 #, no-c-format msgid "Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone." msgstr "" #. code: mes l("Better luck next time!"); #: npc/001-4/lilica.txt:80 #, no-c-format msgid "Better luck next time!\"" msgstr "" #. code: 001-4,149,149,130,129 monster Bhop Fluffy 1049,180,60000,120000 #. code: Name: "Bhop Fluffy" #: npc/001-4/_mobs.txt:6 #: mob_db.conf:1612 #, no-c-format msgid "Bhop Fluffy" msgstr "" #. code: Name: "Bhopper egg" #: item_db.conf:-1 #, no-c-format msgid "Bhopper egg" msgstr "" #. code: 015-1,121,105,119,97 monster Bif 1058,8,45000,45000 #. code: Name: "Bif" #. code: 001-6,94,24,92,38 monster Bif 1058,6,45000,35000 #. code: spawner(l("Bif"), 1058, 5); #: npc/001-1/eventmaster.txt:153 #: mob_db.conf:1796 #: npc/015-1/_mobs.txt:3 #: npc/001-6/_mobs.txt:2 #, no-c-format msgid "Bif" msgstr "" #. code: Name: "Big Amethyst Bif" #: mob_db.conf:4189 #, no-c-format msgid "Big Amethyst Bif" msgstr "" #. code: Name: "Big Diamond Bif" #: mob_db.conf:4064 #, no-c-format msgid "Big Diamond Bif" msgstr "" #. code: Name: "Big Emerald Bif" #: mob_db.conf:3939 #, no-c-format msgid "Big Emerald Bif" msgstr "" #. code: Name: "Big Magic Bif" #: mob_db.conf:4440 #, no-c-format msgid "Big Magic Bif" msgstr "" #. code: Name: "Big Pumpkin Seed" #: item_db.conf:-1 #, no-c-format msgid "Big Pumpkin Seed" msgstr "" #. code: Name: "Big Ruby Bif" #: mob_db.conf:3689 #, no-c-format msgid "Big Ruby Bif" msgstr "" #. code: Name: "Big Sapphire Bif" #: mob_db.conf:4314 #, no-c-format msgid "Big Sapphire Bif" msgstr "" #. code: Name: "Big Topaz Bif" #: mob_db.conf:3814 #, no-c-format msgid "Big Topaz Bif" msgstr "" #. code: 002-3,31,23,0 script Billy Bons#TMW2 NPC_BILLY_BONS,{ #: npc/002-3/billybons.txt:8 #, no-c-format msgid "Billy Bons#TMW2" msgstr "" #. code: Name: "Black Dye" #: item_db.conf:-1 #, no-c-format msgid "Black Dye" msgstr "" #. code: Name: "Black Pearl" #: item_db.conf:-1 #, no-c-format msgid "Black Pearl" msgstr "" #. code: 003-1-2,34,36,15,3 monster Black Scorpion 1074,2,35000,150000 #. code: areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 15, "Lieutenant Jacob::OnBlackScorpionDeath"); #. code: 007-1,120,43,10,7 monster Black Scorpion 1074,3,35000,300000,Tycoon::OnKillBlackScorpion #. code: spawner(l("Black Scorpion"), 1074, 2); #. code: 004-2,55,66,4,4 monster Black Scorpion 1074,1,35000,150000 #. code: 001-6,119,91,57,42 monster Black Scorpion 1074,23,30000,50000 #. code: areamonster("004-1", 0, 0, 79, 81, l("Black Scorpion"), 1074, 30, "Lieutenant Dausen::OnBlackScorpionDeath"); #. code: areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 1, "Lieutenant Jacob::OnBlackScorpionDeath"); #. code: areamonster("003-1", 0, 0, 120, 155, l("Black Scorpion"), 1074, 1, "Lieutenant Dausen::OnBlackScorpion2Death"); #. code: 010-1-1,24,34,4,4 monster Black Scorpion 1071,2,35000,150000 #. code: areamonster("004-1", 0, 0, 79, 81, l("Black Scorpion"), 1074, 10, "Lieutenant Dausen::OnBlackScorpionDeath"); #. code: 003-1-1,85,72,65,72 monster Black Scorpion 1074,21,35000,300000 #. code: 010-1-1,147,83,29,22 monster Black Scorpion 1074,12,35000,150000 #. code: areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 40, "Lieutenant Jacob::OnBlackScorpionDeath"); #. code: areamonster("012-1", 0, 0, 120, 155, l("Black Scorpion"), 1074, 1, "Lieutenant Jacob::OnBlackScorpion2Death"); #. code: areamonster("004-1", 0, 0, 79, 81, l("Black Scorpion"), 1074, 15, "Lieutenant Dausen::OnBlackScorpionDeath"); #. code: areamonster("009-1", 0, 0, 120, 155, l("Black Scorpion"), 1074, 1, "Lieutenant Jacob::OnBlackScorpion2Death"); #. code: areamonster("010-2", 0, 0, 79, 81, l("Black Scorpion"), 1074, 25, "Lieutenant Jacob::OnBlackScorpionDeath"); #. code: Name: "Black Scorpion" #. code: 010-1-1,112,34,4,4 monster Black Scorpion 1071,2,35000,150000 #. code: areamonster("004-1", 0, 0, 79, 81, l("Black Scorpion"), 1074, 1, "Lieutenant Dausen::OnBlackScorpionDeath"); #. code: areamonster("005-1", 0, 0, 105, 105, l("Black Scorpion"), BlackScorpion, 1, "Ayasha::OnBlackScorpionDeath"); #: npc/009-1/guards.txt:63 #: npc/009-1/guards.txt:39 #: npc/003-1/lieutenantdausen.txt:143 #: npc/012-1/guards.txt:107 #: npc/007-1/_mobs.txt:3 #: npc/009-1/guards.txt:74 #: npc/010-1-1/_mobs.txt:7 #: npc/005-1/ayasha.txt:138 #: npc/010-1-1/_mobs.txt:5 #: npc/005-1/ayasha.txt:146 #: npc/012-1/guards.txt:78 #: npc/012-1/guards.txt:90 #: npc/003-1/lieutenantdausen.txt:161 #: npc/003-1/lieutenantdausen.txt:156 #: npc/009-1/guards.txt:68 #: npc/003-1/lieutenantdausen.txt:167 #: npc/003-1/lieutenantdausen.txt:130 #: npc/012-1/guards.txt:102 #: npc/009-1/guards.txt:51 #: npc/001-1/eventmaster.txt:119 #: npc/010-1-1/_mobs.txt:6 #: npc/012-1/guards.txt:113 #: npc/003-1-1/_mobs.txt:3 #: npc/004-2/_mobs.txt:7 #: npc/003-1-2/_mobs.txt:2 #: mob_db.conf:2427 #: npc/001-6/_mobs.txt:9 #, no-c-format msgid "Black Scorpion" msgstr "" #. code: Name: "Black Scorpion Claw" #: item_db.conf:-1 #, no-c-format msgid "Black Scorpion Claw" msgstr "" #. code: Name: "Black Scorpion Stinger" #: item_db.conf:-1 #, no-c-format msgid "Black Scorpion Stinger" msgstr "" #. code: Name: "Blade Shield" #: item_db.conf:-1 #, no-c-format msgid "Blade Shield" msgstr "" #. code: dispbottom l("Blame Saulc."); #: npc/003-1/sewer.txt:29 #: npc/003-1/sewer.txt:15 #, no-c-format msgid "Blame Saulc." msgstr "" #. code: Name: "Blanket" #: item_db.conf:-1 #, no-c-format msgid "Blanket" msgstr "" #. code: 001-5,49,49,29,29 monster Blob 1008,2,35000,60000 #. code: 003-1,39,101,8,11 monster Blob 1008,2,35000,150000 #: npc/003-1/_mobs.txt:9 #: npc/001-5/_mobs.txt:2 #, no-c-format msgid "Blob" msgstr "" #. code: Name: "Bloodstone Pendant" #: item_db.conf:-1 #, no-c-format msgid "Bloodstone Pendant" msgstr "" #. code: Name: "Bloody Mouboo" #: mob_db.conf:4482 #, no-c-format msgid "Bloody Mouboo" msgstr "" #. code: Name: "Blooodstone" #: item_db.conf:-1 #, no-c-format msgid "Blooodstone" msgstr "" #. code: Name: "Blub" #. code: 014-1,135,91,6,28 monster Blub 1008,2,30000,30000 #: npc/014-1/_mobs.txt:6 #: mob_db.conf:389 #, no-c-format msgid "Blub" msgstr "" #. code: Name: "Blue Coral" #: item_db.conf:-1 #, no-c-format msgid "Blue Coral" msgstr "" #. code: Name: "Blue Dye" #: item_db.conf:-1 #, no-c-format msgid "Blue Dye" msgstr "" #. code: Name: "Blue Gray Dye" #: item_db.conf:-1 #, no-c-format msgid "Blue Gray Dye" msgstr "" #. code: Name: "Blue Knight Shield" #: item_db.conf:-1 #, no-c-format msgid "Blue Knight Shield" msgstr "" #. code: Name: "Blue Mana Pearl" #: item_db.conf:-1 #, no-c-format msgid "Blue Mana Pearl" msgstr "" #. code: 001-7,70,119,1,0 monster Blue Slime 1087,2,30000,30000 #. code: 001-7,100,108,1,4 monster Blue Slime 1087,2,30000,30000 #. code: 001-7,103,87,1,4 monster Blue Slime 1087,2,30000,30000 #. code: Name: "Blue Slime" #: npc/001-7/_mobs.txt:12 #: npc/001-7/_mobs.txt:13 #: npc/001-7/_mobs.txt:14 #: mob_db.conf:3072 #, no-c-format msgid "Blue Slime" msgstr "" #. code: Name: "Blueberries" #: item_db.conf:-1 #, no-c-format msgid "Blueberries" msgstr "" #. code: Name: "Bone" #: item_db.conf:-1 #, no-c-format msgid "Bone" msgstr "" #. code: Name: "Bone Arrow" #: item_db.conf:-1 #, no-c-format msgid "Bone Arrow" msgstr "" #. code: Name: "Bone Knife" #: item_db.conf:-1 #, no-c-format msgid "Bone Knife" msgstr "" #. code: mesq l("Bonjour! I am @@, and I am from the Press! Read the latest news with me!", getarg(0)); #: npc/functions/news.txt:116 #, no-c-format msgid "Bonjour! I am @@, and I am from the Press! Read the latest news with me!" msgstr "" #. code: Name: "Boots" #: item_db.conf:-1 #, no-c-format msgid "Boots" msgstr "" #. code: Name: "Bottle Of Divine Water" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Divine Water" msgstr "" #. code: Name: "Bottle Of Sand" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Sand" msgstr "" #. code: Name: "Bottle Of Sea Water" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Sea Water" msgstr "" #. code: Name: "Bottle Of Sewer Water" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Sewer Water" msgstr "" #. code: Name: "Bottle Of Tonori Water" #: item_db.conf:-1 #, no-c-format msgid "Bottle Of Tonori Water" msgstr "" #. code: Name: "Bowler Hat" #: item_db.conf:-1 #, no-c-format msgid "Bowler Hat" msgstr "" #. code: Name: "Brain" #: item_db.conf:-1 #, no-c-format msgid "Brain" msgstr "" #. code: Name: "Brainstem" #: item_db.conf:-1 #, no-c-format msgid "Brainstem" msgstr "" #. code: Name: "Braknar Shield" #: item_db.conf:-1 #, no-c-format msgid "Braknar Shield" msgstr "" #. code: Name: "Bread" #: item_db.conf:-1 #, no-c-format msgid "Bread" msgstr "" #. code: mesq l("Bread is fine, but it would taste better with @@. Could you bring us three?", getitemlink(Cheese)); #: npc/009-1/foxhound.txt:52 #, no-c-format msgid "Bread is fine, but it would taste better with @@. Could you bring us three?" msgstr "" #. code: l("Break it!"), L_NotWorthy2, #: npc/011-1/manastone.txt:24 #, no-c-format msgid "Break it!" msgstr "" #. code: l("Break the door."), L_Break, #: npc/002-2/doors.txt:51 #, no-c-format msgid "Break the door." msgstr "" #. code: Name: "Brimmed Feather Hat" #: item_db.conf:-1 #, no-c-format msgid "Brimmed Feather Hat" msgstr "" #. code: Name: "Brimmed Flower Hat" #: item_db.conf:-1 #, no-c-format msgid "Brimmed Flower Hat" msgstr "" #. code: Name: "Brimmed Hat" #: item_db.conf:-1 #, no-c-format msgid "Brimmed Hat" msgstr "" #. code: mesq l("Bring me your wood, and I'll show you which one is sturdy, yet flexible enough to make a good Forest Bow."); #: npc/012-1/jack.txt:65 #, no-c-format msgid "Bring me your wood, and I'll show you which one is sturdy, yet flexible enough to make a good Forest Bow." msgstr "" #. code: Name: "Brit Shield" #: item_db.conf:-1 #, no-c-format msgid "Brit Shield" msgstr "" #. code: Name: "Broken Doll" #: item_db.conf:-1 #, no-c-format msgid "Broken Doll" msgstr "" #. code: Name: "Broken Four Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Broken Four Leaf Amulet" msgstr "" #. code: Name: "Broken Medal" #: item_db.conf:-1 #, no-c-format msgid "Broken Medal" msgstr "" #. code: Name: "Bromenal" #: item_db.conf:-1 #, no-c-format msgid "Bromenal" msgstr "" #. code: Name: "Bromenal Chest" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Chest" msgstr "" #. code: Name: "Bromenal Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Four-Leaf Amulet" msgstr "" #. code: Name: "Bromenal Gloves" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Gloves" msgstr "" #. code: Name: "Bromenal Helmet" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Helmet" msgstr "" #. code: Name: "Bromenal Pants" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Pants" msgstr "" #. code: Name: "Bromenal Shield" #: item_db.conf:-1 #, no-c-format msgid "Bromenal Shield" msgstr "" #. code: Name: "Bronze Gift" #: item_db.conf:-1 #, no-c-format msgid "Bronze Gift" msgstr "" #. code: Name: "Bronze Gladius" #. code: l("Bronze Gladius"), #: item_db.conf:-1 #: npc/012-5/nicholas.txt:90 #, no-c-format msgid "Bronze Gladius" msgstr "" #. code: Name: "Bronze Medal" #: item_db.conf:-1 #, no-c-format msgid "Bronze Medal" msgstr "" #. code: Name: "Brown Dye" #: item_db.conf:-1 #, no-c-format msgid "Brown Dye" msgstr "" #. code: Name: "Bucket" #: item_db.conf:-1 #, no-c-format msgid "Bucket" msgstr "" #. code: Name: "Bug Leg" #: item_db.conf:-1 #, no-c-format msgid "Bug Leg" msgstr "" #. code: Name: "Bug Slayer" #: item_db.conf:-1 #, no-c-format msgid "Bug Slayer" msgstr "" #. code: Name: "Bull" #: item_db.conf:-1 #, no-c-format msgid "Bull" msgstr "" #. code: Name: "Bunny Ears" #: item_db.conf:-1 #, no-c-format msgid "Bunny Ears" msgstr "" #. code: Name: "Burglar Mask" #: item_db.conf:-1 #, no-c-format msgid "Burglar Mask" msgstr "" #. code: l("Bury."), #: npc/items/shovel.txt:147 #, no-c-format msgid "Bury." msgstr "" #. code: mesq l("But I can still make it without cookies, as long that you bring me some other sweeties."); #: npc/012-7/celestia.txt:103 #, no-c-format msgid "But I can still make it without cookies, as long that you bring me some other sweeties." msgstr "" #. code: mesq l("But I can try my best for you!"); #: npc/007-1/pylon.txt:76 #, no-c-format msgid "But I can try my best for you!" msgstr "" #. code: l("But I'm almost out of @@...", getitemlink(.LegsID)); #. code: l("But I'm almost out of @@...", getitemlink(.BaitID)); #: npc/005-1/vincent.txt:31 #: npc/003-1/eugene.txt:44 #: npc/test/hinnack.txt:35 #, no-c-format msgid "But I'm almost out of @@..." msgstr "" #. code: mesq l("But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, or you may be severely penalized."); #: npc/005-7/trainer.txt:268 #, no-c-format msgid "But be careful: do not scream when using a lot of capital letters, and do not keep repeating the lines, or you may be severely penalized." msgstr "" #. code: mes l("But hey, it is Easter and the poll is still open, so here are 15 @@ as a consolation prize.", getitemlink(StrangeCoin)); #: npc/001-4/lilica.txt:79 #, no-c-format msgid "But hey, it is Easter and the poll is still open, so here are 15 @@ as a consolation prize." msgstr "" #. code: mes l("But hope is not lost, said the Sages of Fate!"); #: npc/003-1/mariusthebard.txt:74 #, no-c-format msgid "But hope is not lost, said the Sages of Fate!" msgstr "" #. code: mesq l("But if you regret this choice later... You know where you can find me."); #: npc/007-1/zarkor.txt:89 #, no-c-format msgid "But if you regret this choice later... You know where you can find me." msgstr "" #. code: mes l("But in accordance to [@@https://tmw2.org/forums/viewtopic.php?pid=8|Community Decision@@], you were unlucky."); #: npc/001-4/lilica.txt:77 #, no-c-format msgid "But in accordance to [@@https://tmw2.org/forums/viewtopic.php?pid=8|Community Decision@@], you were unlucky." msgstr "" #. code: mes l("But instead of dying a Monster King he became!"); #: npc/003-1/mariusthebard.txt:70 #, no-c-format msgid "But instead of dying a Monster King he became!" msgstr "" #. code: l("But it is a massive organization, recognized by everyone. Guilds train with other guilds, for huge profits."), #: npc/003-2/estard.txt:48 #, no-c-format msgid "But it is a massive organization, recognized by everyone. Guilds train with other guilds, for huge profits." msgstr "" #. code: if (BaseLevel < 7) mesq l("But maybe you should help other people and get some levels before returning to me."); #: npc/005-1/maya.txt:74 #, no-c-format msgid "But maybe you should help other people and get some levels before returning to me." msgstr "" #. code: mesq lg("But most important, she is the one who took care of you when you were unconscious."); #: npc/002-4/nard.txt:107 #, no-c-format msgid "But most important, she is the one who took care of you when you were unconscious.#0" msgstr "" #. code: mesq lg("But most important, she is the one who took care of you when you were unconscious."); #: npc/002-4/nard.txt:107 #, no-c-format msgid "But most important, she is the one who took care of you when you were unconscious.#1" msgstr "" #. code: mesq l("But remember: This makes you much more vulnerable, and you usually cannot hit from too close, so watch your step and don't stumble into your enemy's attack."); #: npc/012-1/gwendolyn.txt:90 #, no-c-format msgid "But remember: This makes you much more vulnerable, and you usually cannot hit from too close, so watch your step and don't stumble into your enemy's attack." msgstr "" #. code: mesq l("But that's not so easy... I already sent many people, and even come myself, but he refuses to help."); #: npc/012-7/celestia.txt:71 #, no-c-format msgid "But that's not so easy... I already sent many people, and even come myself, but he refuses to help." msgstr "" #. code: l("But the money you brought was really awesome you know."), #: npc/005-6/zitoni.txt:117 #: npc/003-1/malivox.txt:64 #: npc/009-1/kevin.txt:64 #: npc/012-4/wyara.txt:67 #, no-c-format msgid "But the money you brought was really awesome you know." msgstr "" #. code: mes col(l("But this is not important now. The ships sailors are shouting at you!"), 9); #: npc/000-0/sailors.txt:28 #, no-c-format msgid "But this is not important now. The ships sailors are shouting at you!" msgstr "" #. code: mesq l("But we are working day and night. We hope that soon, more people come out and this place gets lively again."); #: npc/012-1/guards.txt:17 #, no-c-format msgid "But we are working day and night. We hope that soon, more people come out and this place gets lively again." msgstr "" #. code: mes l("But we took every stone, and restricted the magic."); #: npc/003-1/mariusthebard.txt:55 #, no-c-format msgid "But we took every stone, and restricted the magic." msgstr "" #. code: mesq l("But what I really hate is that they forbid gossiping."); #: npc/003-1/gladys.txt:38 #, no-c-format msgid "But what I really hate is that they forbid gossiping." msgstr "" #. code: l("But who am I?"), -, #: npc/002-3/billybons.txt:55 #, no-c-format msgid "But who am I?" msgstr "" #. code: mesq l("But whoa, not so fast! You must pass the seven steps of a trial first!"); #: npc/functions/class.txt:104 #, no-c-format msgid "But whoa, not so fast! You must pass the seven steps of a trial first!" msgstr "" #. code: l("But you are welcome to reset your stats again! I need the money."); #: npc/012-4/wyara.txt:73 #: npc/005-6/zitoni.txt:123 #: npc/009-1/kevin.txt:70 #: npc/003-1/malivox.txt:72 #, no-c-format msgid "But you are welcome to reset your stats again! I need the money." msgstr "" #. code: mesq l("But you did not hit... have another try."); #: npc/012-1/gwendolyn.txt:423 #, no-c-format msgid "But you did not hit... have another try." msgstr "" #. code: if (!MAGIC_LVL) mes l("But you lack magic! That's a pity."); #: npc/003-1/jakod.txt:17 #, no-c-format msgid "But you lack magic! That's a pity.\"" msgstr "" #. code: mesq l("But you won't *hic* me this time..."); #: npc/002-3/billybons.txt:41 #, no-c-format msgid "But you won't *hic* me this time..." msgstr "" #. code: mesq l("But... But! Where are you?! That summon ritual is equivalent to GM magic!"); #: npc/007-1/zarkor.txt:171 #, no-c-format msgid "But... But! Where are you?! That summon ritual is equivalent to GM magic!" msgstr "" #. code: Name: "Butcher Knife" #: item_db.conf:-1 #, no-c-format msgid "Butcher Knife" msgstr "" #. code: Name: "Butterfly" #: item_db.conf:-1 #, no-c-format msgid "Butterfly" msgstr "" #. code: rif(Zeny >= 100, l("Buy it")), #: npc/003-1/jakod.txt:61 #, no-c-format msgid "Buy it" msgstr "" #. code: mesq lg("By the way would you like to transform your gem?"); #: npc/007-1/pylon.txt:67 #, no-c-format msgid "By the way would you like to transform your gem?#0" msgstr "" #. code: mesq lg("By the way would you like to transform your gem?"); #: npc/007-1/pylon.txt:67 #, no-c-format msgid "By the way would you like to transform your gem?#1" msgstr "" #. code: l("Bye for now."), #: npc/functions/goodbye.txt:23 #, no-c-format msgid "Bye for now." msgstr "" #. code: l("Bye then!"), #: npc/functions/goodbye.txt:21 #, no-c-format msgid "Bye then!" msgstr "" #. code: l("Bye!"), #: npc/functions/goodbye.txt:19 #, no-c-format msgid "Bye!" msgstr "" #. code: l("Bye."); #: npc/functions/bank.txt:165 #, no-c-format msgid "Bye." msgstr "" #. code: Name: "Cactus Drink" #: item_db.conf:-1 #, no-c-format msgid "Cactus Drink" msgstr "" #. code: Name: "Cactus Potion" #: item_db.conf:-1 #, no-c-format msgid "Cactus Potion" msgstr "" #. code: Name: "Camel Dye" #: item_db.conf:-1 #, no-c-format msgid "Camel Dye" msgstr "" #. code: l("Can I read these rules again?"), #: npc/002-3/juliet.txt:152 #, no-c-format msgid "Can I read these rules again?" msgstr "" #. code: l("Can we get back to that later?"), -; #: npc/005-1/maya.txt:51 #: npc/005-1/maya.txt:99 #, no-c-format msgid "Can we get back to that later?" msgstr "" #. code: l("Can you bring me 3 @@? Of course, you'll be rewarded.", getitemlink(.Item2)); #: npc/005-4/tolchi.txt:104 #, no-c-format msgid "Can you bring me 3 @@? Of course, you'll be rewarded." msgstr "" #. code: l("Can you bring me 5 pieces of Cherry Cake? Pretty please?"); #: npc/003-1/sarah.txt:37 #, no-c-format msgid "Can you bring me 5 pieces of Cherry Cake? Pretty please?" msgstr "" #. code: l("Can you do something with my color?"), #: npc/012-1/locamit.txt:34 #: npc/003-6/tamiloc.txt:33 #, no-c-format msgid "Can you do something with my color?" msgstr "" #. code: l("Can you give me a @@ or a @@", getitemlink(.Item1), getitemlink(.Item2)); #: npc/test/karim.txt:79 #, no-c-format msgid "Can you give me a @@ or a @@" msgstr "" #. code: l("Can you give me a tip?"), L_Tip, #: npc/007-1/tycoon.txt:56 #, no-c-format msgid "Can you give me a tip?" msgstr "" #. code: rif(.@q1 == 1 || .@q1 == 2, l("Can you help me with Everburn Powder? I need 5.")), #: npc/005-6/zitoni.txt:29 #, no-c-format msgid "Can you help me with Everburn Powder? I need 5." msgstr "" #. code: speech S_LAST_NEXT, l("Can you help me?"); #: npc/test/karim.txt:114 #, no-c-format msgid "Can you help me?" msgstr "" #. code: l("Can you please explain the task again?"),L_Explain, #: npc/012-1/gwendolyn.txt:178 #, no-c-format msgid "Can you please explain the task again?" msgstr "" #. code: npctalkonce(l("Can you please go away?")); #: npc/functions/random-talk.txt:143 #, no-c-format msgid "Can you please go away?" msgstr "" #. code: l("Can you please repeat your lesson?"),L_Lesson, #: npc/012-1/gwendolyn.txt:113 #, no-c-format msgid "Can you please repeat your lesson?" msgstr "" #. code: l("Can you reset my stats please?"), #: npc/003-1/malivox.txt:16 #: npc/009-1/kevin.txt:16 #: npc/005-6/zitoni.txt:27 #: npc/012-4/wyara.txt:20 #, no-c-format msgid "Can you reset my stats please?" msgstr "" #. code: mesq l("Can you search ##Bthe barrels##b for the bug bomb and set it off when you find it?"); #: npc/005-1/zegas.txt:29 #, no-c-format msgid "Can you search ##Bthe barrels##b for the bug bomb and set it off when you find it?" msgstr "" #. code: rif(MAGIC_LVL >= 1 && !getskilllv(AL_HEAL), l("Can you teach me a basic tier 1 magic skill?")), L_Tier1, #: npc/003-1/jakod.txt:21 #, no-c-format msgid "Can you teach me a basic tier 1 magic skill?" msgstr "" #. code: rif(MAGIC_LVL >= 2 && !getskilllv(EVOL_MASS_PROVOKE), l("Can you teach me a basic tier 2 magic skill?")), L_Tier2, #: npc/003-1/jakod.txt:22 #, no-c-format msgid "Can you teach me a basic tier 2 magic skill?" msgstr "" #. code: npctalkonce(l("Can't talk right now, I'm on patrol duty.")); #: npc/functions/random-talk.txt:146 #, no-c-format msgid "Can't talk right now, I'm on patrol duty." msgstr "" #. code: areamonster("012-1", 0, 0, 120, 155, l("Candied Slime"), 1089, 1, "Lieutenant Jacob::OnCandiedSlimeDeath"); #. code: areamonster("003-1", 0, 0, 120, 155, l("Candied Slime"), 1089, 1, "Lieutenant Dausen::OnCandiedSlimeDeath"); #. code: Name: "Candied Slime" #. code: areamonster("009-1", 0, 0, 120, 155, l("Candied Slime"), 1089, 1, "Lieutenant Jacob::OnCandiedSlimeDeath"); #: npc/009-1/guards.txt:86 #: mob_db.conf:3166 #: npc/012-1/guards.txt:125 #: npc/003-1/lieutenantdausen.txt:179 #, no-c-format msgid "Candied Slime" msgstr "" #. code: Name: "Candle Helmet" #: item_db.conf:-1 #, no-c-format msgid "Candle Helmet" msgstr "" #. code: Name: "Candor Boots" #: item_db.conf:-1 #, no-c-format msgid "Candor Boots" msgstr "" #. code: Name: "Candor Head Band" #: item_db.conf:-1 #, no-c-format msgid "Candor Head Band" msgstr "" #. code: mesq l("Candor Island, then? Yes, that is a pretty island, right?"); #: npc/002-4/nard.txt:200 #, no-c-format msgid "Candor Island, then? Yes, that is a pretty island, right?" msgstr "" #. code: Name: "Candor Scorpion" #. code: 005-1,80,33,16,15 monster Candor Scorpion 1073,12,35000,300000,Trainer::OnKillCandorScorpion #. code: 005-1,82,87,8,9 monster Candor Scorpion 1073,7,35000,300000,Trainer::OnKillCandorScorpion #: mob_db.conf:2381 #: npc/005-1/_mobs.txt:7 #: npc/005-1/_mobs.txt:5 #, no-c-format msgid "Candor Scorpion" msgstr "" #. code: Name: "Candor Shirt" #: item_db.conf:-1 #, no-c-format msgid "Candor Shirt" msgstr "" #. code: Name: "Candor Shorts" #: item_db.conf:-1 #, no-c-format msgid "Candor Shorts" msgstr "" #. code: 005-7,41,30,0 script Candor's Nurse NPC_FEMALE,{ #: npc/005-7/nurse.txt:5 #, no-c-format msgid "Candor's Nurse" msgstr "" #. code: 005-1,43,107,0 script CandorShip NPC_HIDDEN,0,0,{ #: npc/005-1/ship.txt:6 #, no-c-format msgid "CandorShip" msgstr "" #. code: Name: "Candy" #: item_db.conf:-1 #, no-c-format msgid "Candy" msgstr "" #. code: Name: "Candy Cane" #: item_db.conf:-1 #, no-c-format msgid "Candy Cane" msgstr "" #. code: Name: "Cap" #: item_db.conf:-1 #, no-c-format msgid "Cap" msgstr "" #. code: 016-1,19,29,0 script Captain NPC_NARD,{ #: npc/016-1/marine.txt:6 #, no-c-format msgid "Captain" msgstr "" #. code: Name: "Captain Cap" #: item_db.conf:-1 #, no-c-format msgid "Captain Cap" msgstr "" #. code: mes col(l("Captain Nard is in the room to your right."), 9); #: npc/002-3/doors.txt:24 #, no-c-format msgid "Captain Nard is in the room to your right." msgstr "" #. code: Name: "Carrot" #: item_db.conf:-1 #, no-c-format msgid "Carrot" msgstr "" #. code: Name: "Casino Coins" #: item_db.conf:-1 #, no-c-format msgid "Casino Coins" msgstr "" #. code: 001-1,96,37,0 script Cassia NPC_FEMALE,{ #: npc/001-1/bgmaster.txt:6 #, no-c-format msgid "Cassia" msgstr "" #. code: 007-1,84,72,75,57 monster Cave Bat 1039,6,35000,300000 #. code: 015-1,130,81,119,97 monster Cave Bat 1039,40,60000,60000 #: npc/015-1/_mobs.txt:5 #: npc/007-1/_mobs.txt:9 #, no-c-format msgid "Cave Bat" msgstr "" #. code: 003-1-1,108,76,68,75 monster Cave Maggot 1027,35,35000,300000 #. code: 003-1-3,54,54,54,54 monster Cave Maggot 1027,5,40000,200000 #. code: 011-2,60,46,29,22 monster Cave Maggot 1027,6,35000,150000 #. code: Name: "Cave Maggot" #. code: 010-1-1,54,54,54,54 monster Cave Maggot 1027,35,40000,200000 #. code: spawner(l("Cave Maggot"), 1027, 10); #. code: 007-1,135,101,43,90 monster Cave Maggot 1027,35,35000,300000,Tycoon::OnKillCaveMaggot #. code: 007-1,34,125,7,6 monster Cave Maggot 1027,4,35000,300000,Tycoon::OnKillCaveMaggot #. code: 004-2-1,54,54,54,54 monster Cave Maggot 1027,20,40000,200000 #. code: 004-2-1,60,46,29,22 monster Cave Maggot 1027,6,35000,150000 #. code: 011-2,54,54,54,54 monster Cave Maggot 1027,20,40000,200000 #: npc/001-1/eventmaster.txt:88 #: npc/004-2-1/_mobs.txt:8 #: npc/007-1/_mobs.txt:8 #: npc/011-2/_mobs.txt:4 #: npc/003-1-1/_mobs.txt:2 #: npc/007-1/_mobs.txt:2 #: npc/003-1-3/_mobs.txt:4 #: npc/011-2/_mobs.txt:8 #: npc/004-2-1/_mobs.txt:4 #: mob_db.conf:908 #: npc/010-1-1/_mobs.txt:4 #, no-c-format msgid "Cave Maggot" msgstr "" #. code: 004-2-1,55,58,29,22 monster Cave Snake 1035,12,35000,150000 #. code: spawner(l("Cave Snake"), 1035, 10); #. code: Name: "Cave Snake" #. code: 003-1-3,55,58,29,22 monster Cave Snake 1035,7,35000,150000 #. code: 007-1,113,140,57,52 monster Cave Snake 1035,25,35000,300000,Tycoon::OnKillCaveSnake #. code: 011-2,55,58,29,22 monster Cave Snake 1035,12,35000,150000 #. code: 010-1-1,55,58,29,22 monster Cave Snake 1035,8,35000,150000 #: npc/011-2/_mobs.txt:2 #: mob_db.conf:1201 #: npc/003-1-3/_mobs.txt:2 #: npc/010-1-1/_mobs.txt:2 #: npc/004-2-1/_mobs.txt:2 #: npc/007-1/_mobs.txt:6 #: npc/001-1/eventmaster.txt:124 #, no-c-format msgid "Cave Snake" msgstr "" #. code: Name: "Cave Snake Egg" #: item_db.conf:-1 #, no-c-format msgid "Cave Snake Egg" msgstr "" #. code: Name: "Cave Snake Skin" #: item_db.conf:-1 #, no-c-format msgid "Cave Snake Skin" msgstr "" #. code: Name: "Cave Snake Tongue" #: item_db.conf:-1 #, no-c-format msgid "Cave Snake Tongue" msgstr "" #. code: Name: "Cave Snake lamp" #: item_db.conf:-1 #, no-c-format msgid "Cave Snake lamp" msgstr "" #. code: 012-7,35,49,0 script Celestia NPC_ELF_F,{ #: npc/012-7/celestia.txt:11 #, no-c-format msgid "Celestia" msgstr "" #. code: Name: "Celestia Tea" #: item_db.conf:-1 #, no-c-format msgid "Celestia Tea" msgstr "" #. code: rif(.@q == 1, l("Celestia asks for your help.")); #: npc/003-1-1/yetiking.txt:83 #, no-c-format msgid "Celestia asks for your help." msgstr "" #. code: Name: "Centurion Helmet" #: item_db.conf:-1 #, no-c-format msgid "Centurion Helmet" msgstr "" #. code: rif(@menu == 1, "► ") + l("Ch 1 — Fishing apparatus"), #: npc/items/books.txt:28 #, no-c-format msgid "Ch 1 — Fishing apparatus" msgstr "" #. code: rif(@menu == 2, "► ") + l("Ch 2 — Baits"), #: npc/items/books.txt:29 #, no-c-format msgid "Ch 2 — Baits" msgstr "" #. code: rif(@menu == 3, "► ") + l("Ch 3 — Location"), #: npc/items/books.txt:30 #, no-c-format msgid "Ch 3 — Location" msgstr "" #. code: rif(@menu == 4, "► ") + l("Ch 4 — Casting"), #: npc/items/books.txt:31 #, no-c-format msgid "Ch 4 — Casting" msgstr "" #. code: rif(@menu == 5, "► ") + l("Ch 5 — Reeling"); #: npc/items/books.txt:32 #, no-c-format msgid "Ch 5 — Reeling" msgstr "" #. code: Name: "Chagashroom" #: item_db.conf:-1 #, no-c-format msgid "Chagashroom" msgstr "" #. code: Name: "Chagashroom Field" #: mob_db.conf:4917 #, no-c-format msgid "Chagashroom Field" msgstr "" #. code: Name: "Chainmail" #: item_db.conf:-1 #, no-c-format msgid "Chainmail" msgstr "" #. code: Name: "Chainmail Skirt" #: item_db.conf:-1 #, no-c-format msgid "Chainmail Skirt" msgstr "" #. code: Name: "Championship Bow" #: item_db.conf:-1 #, no-c-format msgid "Championship Bow" msgstr "" #. code: l("Change Season Event"), #: npc/commands/event.txt:66 #, no-c-format msgid "Change Season Event" msgstr "" #. code: l("Change my appearance"), #: npc/commands/debug.txt:99 #, no-c-format msgid "Change my appearance" msgstr "" #. code: l("Change my level"), #: npc/commands/debug.txt:96 #, no-c-format msgid "Change my level" msgstr "" #. code: l("Change my quests"), #: npc/commands/debug.txt:102 #, no-c-format msgid "Change my quests" msgstr "" #. code: l("Change my skills"), #: npc/commands/debug.txt:98 #, no-c-format msgid "Change my skills" msgstr "" #. code: l("Change my stats"), #: npc/commands/debug.txt:97 #, no-c-format msgid "Change my stats" msgstr "" #. code: 005-1,69,90,0 script Charda NPC_CHILD8,{ #: npc/005-1/ayasha.txt:303 #, no-c-format msgid "Charda" msgstr "" #. code: mes l("Charda clean!"); #: npc/005-1/ayasha.txt:420 #, no-c-format msgid "Charda clean!" msgstr "" #. code: 009-1,24,105,0 script Charles, Trader King NPC_ORC,{ #: npc/009-1/charles.txt:22 #, no-c-format msgid "Charles, Trader King" msgstr "" #. code: debugmes l("Check @@ <= @@", @lucky, @Rares$[.@b+1]); #: npc/003-1/ishi.txt:132 #, no-c-format msgid "Check @@ <= @@" msgstr "" #. code: 012-1,81,18,0 script Checkpoint Guard#1 NPC_GUARD2,{ #: npc/012-1/guards.txt:486 #, no-c-format msgid "Checkpoint Guard#1" msgstr "" #. code: 012-1,26,60,0 script Checkpoint Guard#2 NPC_GUARD1,{ #: npc/012-1/guards.txt:497 #, no-c-format msgid "Checkpoint Guard#2" msgstr "" #. code: 012-1,80,98,0 script Checkpoint Guard#3 NPC_GUARD2,{ #: npc/012-1/guards.txt:507 #, no-c-format msgid "Checkpoint Guard#3" msgstr "" #. code: 012-1,134,98,0 script Checkpoint Guard#4 NPC_GUARD1,{ #: npc/012-1/guards.txt:518 #, no-c-format msgid "Checkpoint Guard#4" msgstr "" #. code: 003-1,62,48,0 script Ched NPC_PLAYER,{ #: npc/003-1/ched.txt:7 #, no-c-format msgid "Ched" msgstr "" #. code: l("Cheers!"), #: npc/functions/goodbye.txt:27 #, no-c-format msgid "Cheers!" msgstr "" #. code: Name: "Cheese" #: item_db.conf:-1 #, no-c-format msgid "Cheese" msgstr "" #. code: 002-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{ #: npc/002-1/chefgado.txt:12 #, no-c-format msgid "Chef Gado" msgstr "" #. code: Name: "ChefHat" #: item_db.conf:-1 #, no-c-format msgid "ChefHat" msgstr "" #. code: Name: "Cherry" #: item_db.conf:-1 #, no-c-format msgid "Cherry" msgstr "" #. code: Name: "Cherry Cake" #: item_db.conf:-1 #, no-c-format msgid "Cherry Cake" msgstr "" #. code: 002-1,51,37,0 script Chest#002-1 NPC_CHEST_BIG,2,4,{ #: npc/002-1/chest.txt:14 #, no-c-format msgid "Chest#002-1" msgstr "" #. code: Name: "Chicken Leg" #: item_db.conf:-1 #, no-c-format msgid "Chicken Leg" msgstr "" #. code: Name: "Chocolate Bar" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Bar" msgstr "" #. code: Name: "Chocolate Biscuit" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Biscuit" msgstr "" #. code: Name: "Chocolate Bunny" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Bunny" msgstr "" #. code: Name: "Chocolate Dye" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Dye" msgstr "" #. code: Name: "Chocolate Mouboo" #: item_db.conf:-1 #, no-c-format msgid "Chocolate Mouboo" msgstr "" #. code: Name: "Christmas Sweater" #: item_db.conf:-1 #, no-c-format msgid "Christmas Sweater" msgstr "" #. code: Name: "Claw Pendant" #: item_db.conf:-1 #, no-c-format msgid "Claw Pendant" msgstr "" #. code: dispbottom "##7<<##B @@help://test-server|" + col(l("Click here for instructions on how to use the test server."),6) + "@@ ##7>>"; #: npc/commands/motd.txt:183 #, no-c-format msgid "Click here for instructions on how to use the test server." msgstr "" #. code: mes col(l("Click on the NPCs (Non-Player Characters) around you to continue the introduction."), 9); #: npc/000-0/sailors.txt:76 #, no-c-format msgid "Click on the NPCs (Non-Player Characters) around you to continue the introduction." msgstr "" #. code: dispbottom l("Client Version: @@", ClientVersion); // This is to debug UPDATE system. #: npc/functions/clientversion.txt:52 #, no-c-format msgid "Client Version: @@" msgstr "" #. code: rif(is_gm() && !.WALL, l("Close Extension")), L_AddWall, #: npc/001-1/portal.txt:17 #, no-c-format msgid "Close Extension" msgstr "" #. code: Name: "Closed Christmas Box" #: item_db.conf:-1 #, no-c-format msgid "Closed Christmas Box" msgstr "" #. code: Name: "Clotho Liquor" #: item_db.conf:-1 #, no-c-format msgid "Clotho Liquor" msgstr "" #. code: spawner(l("Clover Field"), 1028, 10); #. code: 001-4,74,77,23,23 monster Clover Field 1028,2,60000,120000 #. code: 001-4,72,232,23,23 monster Clover Field 1028,2,60000,120000 #. code: 001-4,224,238,23,23 monster Clover Field 1028,2,60000,120000 #. code: 014-2,125,23,125,37 monster Clover Field 1028,6,45000,50000 #. code: 005-1,36,40,2,1 monster Clover Field 1028,1,35000,300000 #. code: 001-4,226,77,23,23 monster Clover Field 1028,2,60000,120000 #: npc/014-2/_mobs.txt:12 #: npc/001-1/eventmaster.txt:144 #: npc/005-1/_mobs.txt:2 #: npc/001-4/_mobs.txt:2 #: npc/001-4/_mobs.txt:4 #: npc/001-4/_mobs.txt:5 #: npc/001-4/_mobs.txt:3 #, no-c-format msgid "Clover Field" msgstr "" #. code: Name: "Clover Patch" #. code: 012-1,44,47,21,32 monster Clover Patch 1028,4,60000,90000 #: npc/012-1/_mobs.txt:5 #: mob_db.conf:956 #, no-c-format msgid "Clover Patch" msgstr "" #. code: Name: "Coal" #: item_db.conf:-1 #, no-c-format msgid "Coal" msgstr "" #. code: Name: "Cobalt Herb" #: item_db.conf:-1 #, no-c-format msgid "Cobalt Herb" msgstr "" #. code: 014-2,143,74,137,117 monster Cobalt Plant 1136,3,45000,50000 #. code: Name: "Cobalt Plant" #. code: 014-1,95,58,105,59 monster Cobalt Plant 1136,2,45000,50000 #: npc/014-1/_mobs.txt:7 #: npc/014-2/_mobs.txt:9 #: mob_db.conf:5249 #, no-c-format msgid "Cobalt Plant" msgstr "" #. code: Name: "Coin Bag" #: item_db.conf:-1 #, no-c-format msgid "Coin Bag" msgstr "" #. code: 003-0-1,58,29,0 script Colin NPC_PLAYER,{ #: npc/003-0-1/colin.txt:8 #, no-c-format msgid "Colin" msgstr "" #. code: l("Come after a little while."); #: npc/functions/marriage.txt:219 #, no-c-format msgid "Come after a little while." msgstr "" #. code: l("Come back soon!"); #: npc/005-6/zitoni.txt:135 #, no-c-format msgid "Come back soon!" msgstr "" #. code: l("Come back when you will really need me."); #: npc/003-1/malivox.txt:65 #: npc/005-6/zitoni.txt:118 #: npc/009-1/kevin.txt:65 #: npc/012-4/wyara.txt:68 #, no-c-format msgid "Come back when you will really need me." msgstr "" #. code: mesq l("Come talk to me when you're ready, and we can begin."); #: npc/functions/class.txt:148 #, no-c-format msgid "Come talk to me when you're ready, and we can begin." msgstr "" #. code: l("Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while."); #: npc/items/books.txt:39 #, no-c-format msgid "Comfortable grip is important especially for newcomers, since they'll be holding it for quite a while." msgstr "" #. code: l("Commands."), L_comandos, #: npc/005-7/trainer.txt:290 #, no-c-format msgid "Commands." msgstr "" #. code: Name: "Common Carp" #: item_db.conf:-1 #, no-c-format msgid "Common Carp" msgstr "" #. code: Name: "Community Shirt" #: item_db.conf:-1 #, no-c-format msgid "Community Shirt" msgstr "" #. code: mesq l("Complete quests, gain some experience, allocate some status, and you'll be ready for my training."); #: npc/005-7/trainer.txt:140 #, no-c-format msgid "Complete quests, gain some experience, allocate some status, and you'll be ready for my training." msgstr "" #. code: l("Congrats you passed the level cap of @@! Here is a(n) @@, you deserve it.",getarg(0), getitemlink(getarg(1))); #: npc/003-2/eistein.txt:15 #, no-c-format msgid "Congrats you passed the level cap of @@! Here is a(n) @@, you deserve it." msgstr "" #. code: dispbottom l("Congratulations!"); #: npc/016-7/main.txt:41 #, no-c-format msgid "Congratulations!" msgstr "" #. code: mesq l("Congratulations! Here is your reward (40 xp 25 gp)."); #: npc/005-7/trainer.txt:106 #, no-c-format msgid "Congratulations! Here is your reward (40 xp 25 gp)." msgstr "" #. code: mesq l("Congratulations! Here is your reward, a @@!", getitemlink(MinerHat)); #: npc/007-1/tycoon.txt:118 #, no-c-format msgid "Congratulations! Here is your reward, a @@!" msgstr "" #. code: 003-1,47,75,0 script Constable Perry NPC_MOUBOO,{ #: npc/003-1/constableperry.txt:7 #, no-c-format msgid "Constable Perry" msgstr "" #. code: Name: "Contributor Sweater" #: item_db.conf:-1 #, no-c-format msgid "Contributor Sweater" msgstr "" #. code: Name: "Copper Armbands" #: item_db.conf:-1 #, no-c-format msgid "Copper Armbands" msgstr "" #. code: Name: "Copper Ingot" #. code: l("Copper Ingot"), #: npc/003-8/jhedia.txt:59 #: item_db.conf:-1 #, no-c-format msgid "Copper Ingot" msgstr "" #. code: Name: "Copper Ore" #: item_db.conf:-1 #, no-c-format msgid "Copper Ore" msgstr "" #. code: spawner(l("Copper Slime"), 1088, 10); #. code: Name: "Copper Slime" #: mob_db.conf:3119 #: npc/001-1/eventmaster.txt:132 #, no-c-format msgid "Copper Slime" msgstr "" #. code: Name: "Coral" #: item_db.conf:-1 #, no-c-format msgid "Coral" msgstr "" #. code: Name: "Corsair Hat" #: item_db.conf:-1 #, no-c-format msgid "Corsair Hat" msgstr "" #. code: Name: "Cotton Boots" #: item_db.conf:-1 #, no-c-format msgid "Cotton Boots" msgstr "" #. code: Name: "Cotton Cloth" #: item_db.conf:-1 #, no-c-format msgid "Cotton Cloth" msgstr "" #. code: mesq l("Cotton Cloth is sold at Candor, Croconut Boxes can be bought at the market. Fish, however, is a little more tricky."); #: npc/003-1/sailors.txt:37 #, no-c-format msgid "Cotton Cloth is sold at Candor, Croconut Boxes can be bought at the market. Fish, however, is a little more tricky." msgstr "" #. code: Name: "Cotton Gloves" #: item_db.conf:-1 #, no-c-format msgid "Cotton Gloves" msgstr "" #. code: Name: "Cotton Shirt" #: item_db.conf:-1 #, no-c-format msgid "Cotton Shirt" msgstr "" #. code: Name: "Cotton Shorts" #: item_db.conf:-1 #, no-c-format msgid "Cotton Shorts" msgstr "" #. code: Name: "Cotton Skirt" #: item_db.conf:-1 #, no-c-format msgid "Cotton Skirt" msgstr "" #. code: Name: "Cotton Trousers" #: item_db.conf:-1 #, no-c-format msgid "Cotton Trousers" msgstr "" #. code: l("Could you bleach my clothes?"), #: npc/003-6/cyndala.txt:94 #, no-c-format msgid "Could you bleach my clothes?" msgstr "" #. code: l("Could you explain to me where I am?"), #: npc/002-3/juliet.txt:150 #, no-c-format msgid "Could you explain to me where I am?" msgstr "" #. code: mesq l("Could you first explain me why so many items?"); #: npc/002-1/alige.txt:78 #, no-c-format msgid "Could you first explain me why so many items?" msgstr "" #. code: mesq l("Could you perhaps help me to find all kids?"); #. code: l("Could you perhaps help me to find all kids?"); #: npc/005-1/ayasha.txt:50 #: npc/005-1/ayasha.txt:32 #, no-c-format msgid "Could you perhaps help me to find all kids?" msgstr "" #. code: mes l("Could you please give us a full meal, with 5 @@, 5 @@, 5@@, 5 @@ and 5 @@?", getitemlink(SnakeEgg), getitemlink(Bread), getitemlink(Cheese), getitemlink(Aquada), getitemlink(Manana)); #: npc/009-1/foxhound.txt:121 #, no-c-format msgid "Could you please give us a full meal, with 5 @@, 5 @@, 5@@, 5 @@ and 5 @@?" msgstr "" #. code: lg("Could you tell me where I am?"), L_Where, #: npc/002-1/arpan.txt:157 #, no-c-format msgid "Could you tell me where I am?#0" msgstr "" #. code: lg("Could you tell me where I am?"), L_Where, #: npc/002-1/arpan.txt:157 #, no-c-format msgid "Could you tell me where I am?#1" msgstr "" #. code: Name: "Crafty" #: mob_db.conf:652 #, no-c-format msgid "Crafty" msgstr "" #. code: 006-1,47,22,0 script Crazyfefe NPC_STATUE_EVILMAN,{ #: npc/006-1/crazyfefe.txt:20 #, no-c-format msgid "Crazyfefe" msgstr "" #. code: Name: "Creased Boots" #: item_db.conf:-1 #, no-c-format msgid "Creased Boots" msgstr "" #. code: Name: "Creased Gloves" #: item_db.conf:-1 #, no-c-format msgid "Creased Gloves" msgstr "" #. code: Name: "Creased Shirt" #: item_db.conf:-1 #, no-c-format msgid "Creased Shirt" msgstr "" #. code: Name: "Creased Shorts" #: item_db.conf:-1 #, no-c-format msgid "Creased Shorts" msgstr "" #. code: l("Create items"), #: npc/commands/debug.txt:100 #, no-c-format msgid "Create items" msgstr "" #. code: l("Creating a guild is not for the faint of heart. You cannot share experience or drops."), #: npc/003-2/estard.txt:47 #, no-c-format msgid "Creating a guild is not for the faint of heart. You cannot share experience or drops." msgstr "" #. code: l("Creating a party has some advantages, it's a pretty good choice!"), #: npc/003-2/estard.txt:19 #, no-c-format msgid "Creating a party has some advantages, it's a pretty good choice!" msgstr "" #. code: Name: "Crimson Dye" #: item_db.conf:-1 #, no-c-format msgid "Crimson Dye" msgstr "" #. code: 004-1,44,26,7,5 monster Croc 1006,3,35000,150000 #. code: 003-1,81,103,2,3 monster Croc 1006,1,35000,150000 #. code: spawner(l("Croc"), 1006, 10); #. code: Name: "Croc" #. code: 003-1,64,58,4,1 monster Croc 1006,1,35000,150000 #. code: 003-1,110,42,4,1 monster Croc 1006,1,35000,150000 #. code: 003-1,67,121,2,3 monster Croc 1006,1,35000,150000 #: npc/003-1/_mobs.txt:8 #: npc/003-1/_mobs.txt:12 #: npc/001-1/eventmaster.txt:78 #: npc/003-1/_mobs.txt:3 #: mob_db.conf:294 #: npc/003-1/_mobs.txt:16 #: npc/004-1/_mobs.txt:3 #, no-c-format msgid "Croc" msgstr "" #. code: Name: "Croc Claw" #: item_db.conf:-1 #, no-c-format msgid "Croc Claw" msgstr "" #. code: Name: "Croconut" #. code: 000-0,0,0,0 script Croconut NPC_HIDDEN,{ #: item_db.conf:-1 #: npc/items/croconut.txt:8 #, no-c-format msgid "Croconut" msgstr "" #. code: Name: "Croconut Box" #: item_db.conf:-1 #, no-c-format msgid "Croconut Box" msgstr "" #. code: Name: "Crozenite Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Crozenite Four-Leaf Amulet" msgstr "" #. code: Name: "Crusade Armor" #: item_db.conf:-1 #, no-c-format msgid "Crusade Armor" msgstr "" #. code: Name: "Crusade Helmet" #: item_db.conf:-1 #, no-c-format msgid "Crusade Helmet" msgstr "" #. code: Name: "Crusader Card" #: item_db.conf:-1 #, no-c-format msgid "Crusader Card" msgstr "" #. code: Name: "Crypt Key" #: item_db.conf:-1 #, no-c-format msgid "Crypt Key" msgstr "" #. code: Name: "Crystallized Maggot" #: item_db.conf:-1 #, no-c-format msgid "Crystallized Maggot" msgstr "" #. code: //mesq l("Current Quest Progress: @@/10,000 kills", getq2(General_Hunter)); #: npc/functions/mobhunter.txt:50 #, no-c-format msgid "Current Quest Progress: @@/10,000 kills" msgstr "" #. code: dispbottom l("Current drop rate is set to @@% (default value).", .current_rate); #: npc/commands/rate-management.txt:181 #, no-c-format msgid "Current drop rate is set to @@% (default value)." msgstr "" #. code: dispbottom l("Current drop rate is set to @@%, and will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:186 #, no-c-format msgid "Current drop rate is set to @@%, and will reset to @@% (default value) in @@." msgstr "" #. code: mes l("Current event: @@", $EVENT$); #: npc/commands/event.txt:32 #, no-c-format msgid "Current event: @@" msgstr "" #. code: dispbottom l("Current exp rate is set to @@% (default value).", .current_rate); #: npc/commands/rate-management.txt:55 #, no-c-format msgid "Current exp rate is set to @@% (default value)." msgstr "" #. code: dispbottom l("Current exp rate is set to @@%, and will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:60 #, no-c-format msgid "Current exp rate is set to @@%, and will reset to @@% (default value) in @@." msgstr "" #. code: mes l("Current hero: @@", $MOST_HEROIC$); #: npc/003-2/lua.txt:52 #, no-c-format msgid "Current hero: @@" msgstr "" #. code: mes l("Current progress: @@/10000 @@", getq2(General_Hunter), getmonsterlink(GHQ_GetMonsterIDByQuestID(getq(General_Hunter)))); #: npc/003-1/aidan.txt:106 #, no-c-format msgid "Current progress: @@/10000 @@" msgstr "" #. code: Name: "Cursed Arrow" #: item_db.conf:-1 #, no-c-format msgid "Cursed Arrow" msgstr "" #. code: Name: "Curshroom" #: item_db.conf:-1 #, no-c-format msgid "Curshroom" msgstr "" #. code: l("Custom"), -136; #: npc/commands/debug-quest.txt:12 #, no-c-format msgid "Custom" msgstr "" #. code: 003-6,33,30,0 script Cyndala NPC_FEMALE,{ #: npc/003-6/cyndala.txt:11 #, no-c-format msgid "Cyndala" msgstr "" #. code: 005-5,30,37,0 script Cynric NPC_LLOYD,{ #: npc/005-5/cynric.txt:5 #, no-c-format msgid "Cynric" msgstr "" #. code: mesq l("D'oh, what a terrible shot!"); #: npc/012-1/gwendolyn.txt:401 #, no-c-format msgid "D'oh, what a terrible shot!" msgstr "" #. code: mes l("DEBUG: Changing @@ field @@ to something else.", getquestlink(.@quest), @menu); #: npc/commands/debug-quest.txt:28 #, no-c-format msgid "DEBUG: Changing @@ field @@ to something else." msgstr "" #. code: mes l("DEBUG: Changing @@, Values: (@@, @@, @@).", getquestlink(.@quest), getq(.@quest), getq2(.@quest), getq3(.@quest)); #: npc/commands/debug-quest.txt:22 #, no-c-format msgid "DEBUG: Changing @@, Values: (@@, @@, @@)." msgstr "" #. code: Name: "DEV Cap" #: item_db.conf:-1 #, no-c-format msgid "DEV Cap" msgstr "" #. code: Name: "Dagger" #: item_db.conf:-1 #, no-c-format msgid "Dagger" msgstr "" #. code: mesn "Dah Yeti King!!"; #: npc/003-1-1/yetiking.txt:77 #: npc/003-1-1/yetiking.txt:92 #: npc/003-1-1/yetiking.txt:114 #: npc/003-1-1/yetiking.txt:95 #: npc/003-1-1/yetiking.txt:117 #: npc/003-1-1/yetiking.txt:109 #, no-c-format msgid "Dah Yeti King!!" msgstr "" #. code: 002-1,32,31,0 script Dan#002-1 NPC_REDY_MAN,{ #: npc/002-1/dan.txt:10 #, no-c-format msgid "Dan#002-1" msgstr "" #. code: 009-1,37,58,0 script Dang Rostra NPC_PLAYER,{ #: npc/009-1/dangrostra.txt:7 #, no-c-format msgid "Dang Rostra" msgstr "" #. code: Name: "Dark Crystal" #: item_db.conf:-1 #, no-c-format msgid "Dark Crystal" msgstr "" #. code: Name: "Dark Desert Mushroom" #: item_db.conf:-1 #, no-c-format msgid "Dark Desert Mushroom" msgstr "" #. code: Name: "Dark Eggshell Hat" #: item_db.conf:-1 #, no-c-format msgid "Dark Eggshell Hat" msgstr "" #. code: Name: "Dark Knight Helmet" #: item_db.conf:-1 #, no-c-format msgid "Dark Knight Helmet" msgstr "" #. code: Name: "Dark Lizard" #. code: 001-6,135,117,11,12 monster Dark Lizard 1051,2,60000,60000 #. code: 001-6,30,31,11,12 monster Dark Lizard 1051,1,60000,90000 #: mob_db.conf:1660 #: npc/001-6/_mobs.txt:11 #: npc/001-6/_mobs.txt:10 #, no-c-format msgid "Dark Lizard" msgstr "" #. code: Name: "Dark Petal" #: item_db.conf:-1 #, no-c-format msgid "Dark Petal" msgstr "" #. code: Name: "Dark Pulsar" #: item_db.conf:-1 #, no-c-format msgid "Dark Pulsar" msgstr "" #. code: Name: "Dark Red Dye" #: item_db.conf:-1 #, no-c-format msgid "Dark Red Dye" msgstr "" #. code: Name: "Dark Talisman" #: item_db.conf:-1 #, no-c-format msgid "Dark Talisman" msgstr "" #. code: Name: "Darkhelm" #: item_db.conf:-1 #, no-c-format msgid "Darkhelm" msgstr "" #. code: rif(Zeny >= 500 && gettimetick(2) > .RENT_TIME, l("Deal!")), L_DoRent, #: npc/005-1/ayasha.txt:105 #, no-c-format msgid "Deal!" msgstr "" #. code: rif(countitem(GoldenEasteregg) >= 30 && countitem(SilverEasteregg) >= 10, l("Deal.")), L_QuestDone; #: npc/001-4/lilica.txt:57 #, no-c-format msgid "Deal." msgstr "" #. code: l("Debug"), #. code: setnpcdialogtitle l("Debug"); #. code: l("Debug"); #: npc/test/karim.txt:123 #: npc/commands/super-menu.txt:20 #: npc/commands/debug.txt:91 #, no-c-format msgid "Debug" msgstr "" #. code: setnpcdialogtitle l("Debug - Change level"); #: npc/commands/debug.txt:37 #, no-c-format msgid "Debug - Change level" msgstr "" #. code: setnpcdialogtitle l("Debug - Change stats"); #: npc/commands/debug.txt:62 #, no-c-format msgid "Debug - Change stats" msgstr "" #. code: setnpcdialogtitle l("Debug - Modify Race"); #: npc/012-1/locamit.txt:13 #: npc/003-6/tamiloc.txt:12 #, no-c-format msgid "Debug - Modify Race" msgstr "" #. code: setnpcdialogtitle l("Debug - Reset"); #: npc/commands/debug.txt:19 #, no-c-format msgid "Debug - Reset" msgstr "" #. code: rif(is_staff(), l("Debug Information")), L_Debug, #: npc/003-10/arnea.txt:19 #, no-c-format msgid "Debug Information" msgstr "" #. code: Name: "Deep Black Boots" #: item_db.conf:-1 #, no-c-format msgid "Deep Black Boots" msgstr "" #. code: npctalk3 l("Defeat a few waves of Soren's House. Once you're done, this will become a warp. Hurry before it closes."); #: npc/soren-2/main.txt:216 #, no-c-format msgid "Defeat a few waves of Soren's House. Once you're done, this will become a warp. Hurry before it closes." msgstr "" #. code: Name: "Delicious Cookie" #: item_db.conf:-1 #, no-c-format msgid "Delicious Cookie" msgstr "" #. code: mesq l("Deliver it to Zitoni on my name. He'll trust it. The relation between me and Zitoni... goes way back."); #: npc/007-1/zarkor.txt:128 #, no-c-format msgid "Deliver it to Zitoni on my name. He'll trust it. The relation between me and Zitoni... goes way back." msgstr "" #. code: Name: "Demonic Earth Powder" #: item_db.conf:-1 #, no-c-format msgid "Demonic Earth Powder" msgstr "" #. code: Name: "Demonic Skull" #: item_db.conf:-1 #, no-c-format msgid "Demonic Skull" msgstr "" #. code: rif(Zeny > 0, l("Deposit.")), #: npc/functions/bank.txt:21 #, no-c-format msgid "Deposit." msgstr "" #. code: 010-2,141,102,6,5 monster Desert Bandit 1124,3,35000,300000 #. code: 010-1,53,85,3,2 monster Desert Bandit 1124,2,35000,300000 #. code: 010-2,126,110,3,2 monster Desert Bandit 1124,2,35000,300000 #. code: Name: "Desert Bandit" #. code: 010-2,98,122,3,2 monster Desert Bandit 1124,1,35000,300000 #. code: 010-2,110,113,3,2 monster Desert Bandit 1124,1,35000,300000 #. code: 010-1,115,45,3,2 monster Desert Bandit 1124,2,35000,300000 #. code: 010-1,120,30,3,2 monster Desert Bandit 1124,1,35000,300000 #. code: 010-2,158,57,6,5 monster Desert Bandit 1124,3,35000,300000 #: mob_db.conf:4718 #: npc/010-1/_mobs.txt:10 #: npc/010-1/_mobs.txt:9 #: npc/010-2/_mobs.txt:7 #: npc/010-1/_mobs.txt:11 #: npc/010-2/_mobs.txt:6 #: npc/010-2/_mobs.txt:8 #: npc/010-2/_mobs.txt:9 #: npc/010-2/_mobs.txt:10 #, no-c-format msgid "Desert Bandit" msgstr "" #. code: Name: "Desert Bow" #: item_db.conf:-1 #, no-c-format msgid "Desert Bow" msgstr "" #. code: Name: "Desert Hat" #: item_db.conf:-1 #, no-c-format msgid "Desert Hat" msgstr "" #. code: Name: "Desert Helmet" #: item_db.conf:-1 #, no-c-format msgid "Desert Helmet" msgstr "" #. code: Name: "Desert Log Head" #: mob_db.conf:4871 #, no-c-format msgid "Desert Log Head" msgstr "" #. code: 010-1,81,55,39,39 monster Desert Maggot 1083,60,35000,150000 #. code: 010-1,105,87,9,4 monster Desert Maggot 1083,12,35000,150000 #. code: 010-2,154,81,29,46 monster Desert Maggot 1083,35,35000,150000 #. code: 010-1,56,98,9,4 monster Desert Maggot 1083,12,35000,150000 #. code: 010-1,110,34,8,2 monster Desert Maggot 1083,10,35000,300000 #. code: 010-2,86,120,29,22 monster Desert Maggot 1083,20,35000,150000 #. code: Name: "Desert Maggot" #: npc/010-1/_mobs.txt:6 #: npc/010-2/_mobs.txt:18 #: npc/010-2/_mobs.txt:17 #: mob_db.conf:2867 #: npc/010-1/_mobs.txt:2 #: npc/010-1/_mobs.txt:18 #: npc/010-1/_mobs.txt:19 #, no-c-format msgid "Desert Maggot" msgstr "" #. code: Name: "Desert Shirt" #: item_db.conf:-1 #, no-c-format msgid "Desert Shirt" msgstr "" #. code: Name: "Desert Tablet" #: item_db.conf:-1 #, no-c-format msgid "Desert Tablet" msgstr "" #. code: Name: "Desert Thief Card" #: item_db.conf:-1 #, no-c-format msgid "Desert Thief Card" msgstr "" #. code: mes l("Determine Team Size (If everyone is ready and stdby at Tulimshar, use: @@. Minimum 2 players.)", getusers(1)); #: npc/012-1/guards.txt:22 #, no-c-format msgid "Determine Team Size (If everyone is ready and stdby at Tulimshar, use: @@. Minimum 2 players.)" msgstr "" #. code: mes l("Determine Team Size +1 (so 1 each side, use 2)"); #: npc/001-1/bgmaster.txt:43 #, no-c-format msgid "Determine Team Size +1 (so 1 each side, use 2)" msgstr "" #. code: 002-1,32,38,0 script Devis NPC_HAMMOC,{ #: npc/002-1/devis.txt:8 #, no-c-format msgid "Devis" msgstr "" #. code: Name: "Diamond" #: item_db.conf:-1 #, no-c-format msgid "Diamond" msgstr "" #. code: rif(countitem(Diamond) >= 2 , l("Diamond (+2 vit)")), #: npc/003-5/jeweler.txt:82 #, no-c-format msgid "Diamond (+2 vit)" msgstr "" #. code: Name: "Diamond Bif" #. code: 005-1,23,56,1,0 monster Diamond Bif 1108,1,35000,300000 #: npc/005-1/_mobs.txt:3 #: mob_db.conf:4022 #, no-c-format msgid "Diamond Bif" msgstr "" #. code: Name: "Diamond Powder" #: item_db.conf:-1 #, no-c-format msgid "Diamond Powder" msgstr "" #. code: mesq l("Did you brought me 7 @@?", getitemlink(RedScorpionStinger)); #: npc/003-10/guarddevoir.txt:48 #, no-c-format msgid "Did you brought me 7 @@?" msgstr "" #. code: mesq l("Did you have any other questions for me?"); #: npc/002-3/juliet.txt:123 #, no-c-format msgid "Did you have any other questions for me?" msgstr "" #. code: l("Did you said reward?!"), L_GoGo; #: npc/002-1/alige.txt:27 #, no-c-format msgid "Did you said reward?!" msgstr "" #. code: l("Did you say reward? I want it!"), L_BonusTask, #: npc/002-1/peter.txt:165 #, no-c-format msgid "Did you say reward? I want it!" msgstr "" #. code: l("Did you see Jhedia the blacksmith in Tulimshar? He might know how you could get this."), #: npc/005-4/rosen.txt:12 #, no-c-format msgid "Did you see Jhedia the blacksmith in Tulimshar? He might know how you could get this." msgstr "" #. code: mesq l("Different kind of monsters live near the city. For example, blubs. I have no idea of what are those."); #: npc/003-1/ninathetraveler.txt:89 #: npc/012-1/dyrinthetraveler.txt:74 #, no-c-format msgid "Different kind of monsters live near the city. For example, blubs. I have no idea of what are those." msgstr "" #. code: l("Dig."), #: npc/items/shovel.txt:146 #, no-c-format msgid "Dig." msgstr "" #. code: menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))), #: npc/commands/motd.txt:144 #, no-c-format msgid "Disable" msgstr "" #. code: l("Disable BG"), L_Off; #: npc/001-1/bgmaster.txt:39 #, no-c-format msgid "Disable BG" msgstr "" #. code: rif(is_admin() && $@GM_EVENT, l("Disable Event")), L_Disable, #: npc/001-1/portal.txt:15 #, no-c-format msgid "Disable Event" msgstr "" #. code: l("Disable event"), -, #: npc/commands/event.txt:34 #, no-c-format msgid "Disable event" msgstr "" #. code: npctalk l("Disarm process aborted: Disarmer is out of reach."); #: npc/soren/main.txt:390 #: npc/soren/main.txt:245 #: npc/soren/main.txt:97 #, no-c-format msgid "Disarm process aborted: Disarmer is out of reach." msgstr "" #. code: npctalk l("Disarm process aborted: Insufficient mana to proceed."); #: npc/soren/main.txt:102 #: npc/soren/main.txt:250 #: npc/soren/main.txt:395 #, no-c-format msgid "Disarm process aborted: Insufficient mana to proceed." msgstr "" #. code: npctalk l("Disarmed with success for: @@", FuzzyTime(.lifetime, 2, 2)); #: npc/soren/main.txt:320 #: npc/soren/main.txt:176 #: npc/soren/main.txt:467 #, no-c-format msgid "Disarmed with success for: @@" msgstr "" #. code: menuimage("actions/cancel", l("Discard")), #: npc/commands/scheduled-broadcasts.txt:101 #, no-c-format msgid "Discard" msgstr "" #. code: Name: "Diseased Heart" #: item_db.conf:-1 #, no-c-format msgid "Diseased Heart" msgstr "" #. code: Name: "Divine Apple" #: item_db.conf:-1 #, no-c-format msgid "Divine Apple" msgstr "" #. code: Name: "Divine Sword" #: item_db.conf:-1 #, no-c-format msgid "Divine Sword" msgstr "" #. code: speech l("Divorce error!"); #: npc/functions/marriage.txt:255 #, no-c-format msgid "Divorce error!" msgstr "" #. code: npctalkonce(l("Do I look like a tree? I feel like one.")); #: npc/functions/random-talk.txt:120 #, no-c-format msgid "Do I look like a tree? I feel like one." msgstr "" #. code: mesq l("Do as I told you, and talk to Alan for the bow!"); #: npc/012-1/gwendolyn.txt:502 #, no-c-format msgid "Do as I told you, and talk to Alan for the bow!" msgstr "" #. code: mesq l("Do not enter on this storehouse, the maggots there will kill you."); #: npc/005-1/zegas.txt:18 #, no-c-format msgid "Do not enter on this storehouse, the maggots there will kill you." msgstr "" #. code: l("Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Juliet"), #: npc/002-3/note.txt:35 #, no-c-format msgid "Do not give the password of your room to anybody! Keep it secret and try not to use the same one in any other room in the future. - Juliet" msgstr "" #. code: l("Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever."), #: npc/items/books.txt:98 #, no-c-format msgid "Do not let intimacy and hunger get to zero. If any of those get to zero, it'll leave you forever." msgstr "" #. code: mesq lg("Do not worry with me, youngling... I'll be fine."); #: npc/007-1/zarkor.txt:210 #, no-c-format msgid "Do not worry with me, youngling... I'll be fine.#0" msgstr "" #. code: mesq lg("Do not worry with me, youngling... I'll be fine."); #: npc/007-1/zarkor.txt:210 #, no-c-format msgid "Do not worry with me, youngling... I'll be fine.#1" msgstr "" #. code: l("Do not worry, I have them right here."), #: npc/005-4/tolchi.txt:86 #, no-c-format msgid "Do not worry, I have them right here." msgstr "" #. code: // l("Do not worry, I'll be back in a jiffy."), #: npc/005-4/tolchi.txt:130 #, no-c-format msgid "Do not worry, I'll be back in a jiffy." msgstr "" #. code: rif(.@q == 0, l("Do you accept special requests? Could you make me a really good bow?")), L_ForestBow, #: npc/012-3/alan.txt:25 #, no-c-format msgid "Do you accept special requests? Could you make me a really good bow?" msgstr "" #. code: mesq l("Do you even know what a bow is?"); #: npc/012-1/gwendolyn.txt:403 #, no-c-format msgid "Do you even know what a bow is?" msgstr "" #. code: // l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"), #: npc/functions/random-talk.txt:122 #, no-c-format msgid "Do you feel too weak even to do damage to this areas wishy-washy wildlife?" msgstr "" #. code: mesq l("Do you have any other questions for me?"); #: npc/002-3/juliet.txt:43 #: npc/002-3/juliet.txt:103 #: npc/002-3/juliet.txt:65 #: npc/002-3/juliet.txt:134 #, no-c-format msgid "Do you have any other questions for me?" msgstr "" #. code: mesq l("Do you have the @@/11 @@ I requested? Sailors are getting hungry because you!",countitem("PiouLegs"),getitemlink("PiouLegs")); #: npc/002-1/chefgado.txt:67 #, no-c-format msgid "Do you have the @@/11 @@ I requested? Sailors are getting hungry because you!" msgstr "" #. code: mesq l("Do you know @@? It's a poisonous food you can't find around here. It can be made edible with special prepare.", getitemlink(PinkBlobime)); #: npc/009-1/foxhound.txt:69 #, no-c-format msgid "Do you know @@? It's a poisonous food you can't find around here. It can be made edible with special prepare." msgstr "" #. code: rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney, #: npc/002-1/arpan.txt:160 #, no-c-format msgid "Do you know what happened to the gold I had when you guys saved me?#0" msgstr "" #. code: rif(getq(ShipQuests_ArpanMoney) == 1, lg("Do you know what happened to the gold I had when you guys saved me?")), L_WhereMoney, #: npc/002-1/arpan.txt:160 #, no-c-format msgid "Do you know what happened to the gold I had when you guys saved me?#1" msgstr "" #. code: l("Do you make Lifestones?"), L_Lifestones, #: npc/004-1/elanore.txt:10 #, no-c-format msgid "Do you make Lifestones?" msgstr "" #. code: l("Do you make any other kind of potions?"), #: npc/005-6/zitoni.txt:28 #, no-c-format msgid "Do you make any other kind of potions?" msgstr "" #. code: mesq l("Do you need my help?"); #: npc/005-7/trainer.txt:37 #, no-c-format msgid "Do you need my help?" msgstr "" #. code: l("Do you sell anything here?"), L_Shop, #: npc/005-6/morgan.txt:14 #, no-c-format msgid "Do you sell anything here?" msgstr "" #. code: l("Do you think I could join the Alliance?"), L_Join, #: npc/003-1/gladys.txt:24 #, no-c-format msgid "Do you think I could join the Alliance?" msgstr "" #. code: mesq l("Do you want to craft @@? For that I will need @@ @@, @@ @@ and @@ gp.", #: npc/003-8/jhedia.txt:21 #: npc/012-5/nicholas.txt:33 #, no-c-format msgid "Do you want to craft @@? For that I will need @@ @@, @@ @@ and @@ gp." msgstr "" #. code: mes col(l("Do you want to cut this @@?", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:13 #, no-c-format msgid "Do you want to cut this @@?" msgstr "" #. code: speech l("Do you want to marry @@?", getarg(0)); #: npc/functions/marriage.txt:129 #, no-c-format msgid "Do you want to marry @@?" msgstr "" #. code: l("Do you want to read it?"); #: npc/functions/openbook.txt:24 #: npc/functions/openbook.txt:13 #, no-c-format msgid "Do you want to read it?" msgstr "" #. code: Name: "Doll" #: item_db.conf:-1 #, no-c-format msgid "Doll" msgstr "" #. code: l("Don't break my stuff."); #: npc/012-1/jack.txt:69 #, no-c-format msgid "Don't break my stuff." msgstr "" #. code: l("Don't buy it"); #: npc/003-1/jakod.txt:62 #, no-c-format msgid "Don't buy it" msgstr "" #. code: npctalkonce(l("Don't distract me, I have to stay alert.")); #: npc/functions/random-talk.txt:137 #, no-c-format msgid "Don't distract me, I have to stay alert." msgstr "" #. code: mesq l("Don't do theee... *hic* with me eh!"); #: npc/002-3/billybons.txt:27 #, no-c-format msgid "Don't do theee... *hic* with me eh!" msgstr "" #. code: l("Don't forget to come as close as possible to these spots!"); #: npc/items/books.txt:56 #, no-c-format msgid "Don't forget to come as close as possible to these spots!" msgstr "" #. code: mesq l("Don't go alone, though! He would not listen to me, it is not you alone he'll pay attention."); #: npc/012-7/celestia.txt:82 #, no-c-format msgid "Don't go alone, though! He would not listen to me, it is not you alone he'll pay attention." msgstr "" #. code: 002-2,48,29,0 script DoorUpwards NPC_HIDDEN,0,0,{ #: npc/002-2/doors.txt:8 #, no-c-format msgid "DoorUpwards" msgstr "" #. code: 007-1,165,99,0 script Dracoula NPC_ELVEN_FEMALE,{ #: npc/007-1/dracoula.txt:10 #, no-c-format msgid "Dracoula" msgstr "" #. code: l("Drag and drop a @@ in a @@, and you will obtain a @@.", getitemlink(RedDye), getitemlink(ArtisTankTop), getitemlink(ArtisTankTop, RedDye)), #: npc/003-6/cyndala.txt:19 #, no-c-format msgid "Drag and drop a @@ in a @@, and you will obtain a @@." msgstr "" #. code: mes "##B" + l("Drag and drop an item from your inventory.") + "##b"; #: npc/test/rock.txt:18 #: npc/functions/fishing.txt:244 #, no-c-format msgid "Drag and drop an item from your inventory." msgstr "" #. code: Name: "Dragon Eggshell" #: item_db.conf:-1 #, no-c-format msgid "Dragon Eggshell" msgstr "" #. code: Name: "Dragon Scales" #: item_db.conf:-1 #, no-c-format msgid "Dragon Scales" msgstr "" #. code: Name: "Dragon Shield" #: item_db.conf:-1 #, no-c-format msgid "Dragon Shield" msgstr "" #. code: mesq l("Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents."); #: npc/005-7/trainer.txt:189 #, no-c-format msgid "Dress up! Do not walk without clothes! Always wear your items! They leave you less vulnerable to attacks and stronger to defeat your opponents." msgstr "" #. code: l("Drop Rate management"), #: npc/commands/event.txt:65 #, no-c-format msgid "Drop Rate management" msgstr "" #. code: dispbottom l("Drop rate has been reset to @@% (default value).", #: npc/commands/rate-management.txt:197 #, no-c-format msgid "Drop rate has been reset to @@% (default value)." msgstr "" #. code: dispbottom col(l("Drop rate is set to @@% for the next @@.", #: npc/commands/rate-management.txt:216 #, no-c-format msgid "Drop rate is set to @@% for the next @@." msgstr "" #. code: Name: "Druid Tree Branch" #: item_db.conf:-1 #, no-c-format msgid "Druid Tree Branch" msgstr "" #. code: 003-1,85,136,8,11 monster Duck 1029,2,30000,20000 #. code: 003-1,81,116,8,11 monster Duck 1029,3,30000,20000 #. code: 003-1,107,43,8,11 monster Duck 1029,2,30000,20000 #. code: spawner(l("Duck"), 1029, 10); #. code: Name: "Duck" #: npc/003-1/_mobs.txt:6 #: mob_db.conf:990 #: npc/003-1/_mobs.txt:14 #: npc/003-1/_mobs.txt:15 #: npc/001-1/eventmaster.txt:94 #, no-c-format msgid "Duck" msgstr "" #. code: Name: "Duck Feather" #: item_db.conf:-1 #, no-c-format msgid "Duck Feather" msgstr "" #. code: Name: "Dummy" #: mob_db.conf:696 #, no-c-format msgid "Dummy" msgstr "" #. code: mesq l("During the war, the Monster King cursed the place where he died, but he fought back, and cursed the curse."); #: npc/006-1/crazyfefe.txt:110 #, no-c-format msgid "During the war, the Monster King cursed the place where he died, but he fought back, and cursed the curse." msgstr "" #. code: l("Dye cards are not the only thing which exist, but they are the coolest!"); #: npc/003-6/cyndala.txt:20 #, no-c-format msgid "Dye cards are not the only thing which exist, but they are the coolest!" msgstr "" #. code: 012-1,119,52,0 script Dyrin The Traveler NPC_M_COINKEEPER,{ #: npc/012-1/dyrinthetraveler.txt:6 #, no-c-format msgid "Dyrin The Traveler" msgstr "" #. code: dispbottom l("ERROR, Please report: GHQ GMID: Invalid ID: @@", getarg(0)); #: npc/functions/mobhunter.txt:39 #, no-c-format msgid "ERROR, Please report: GHQ GMID: Invalid ID: @@" msgstr "" #. code: dispbottom l("ERROR, Please report: GHQ GQID: Invalid ID: @@", getarg(0)); #: npc/functions/mobhunter.txt:18 #, no-c-format msgid "ERROR, Please report: GHQ GQID: Invalid ID: @@" msgstr "" #. code: mesq l("Each of them require different items, I'll sort from weakest to strongest, so choose wisely."); #: npc/012-5/nicholas.txt:87 #, no-c-format msgid "Each of them require different items, I'll sort from weakest to strongest, so choose wisely." msgstr "" #. code: mesq l("Each settlement names a representative, which forms the Alliance Council. There is also the High Council, and the Magic Council."); #: npc/003-1/gladys.txt:47 #, no-c-format msgid "Each settlement names a representative, which forms the Alliance Council. There is also the High Council, and the Magic Council." msgstr "" #. code: l("Earlier I hadn't any, but now that I have the baits, I will be glad to sell some to you!"); #: npc/003-1/eugene.txt:88 #, no-c-format msgid "Earlier I hadn't any, but now that I have the baits, I will be glad to sell some to you!" msgstr "" #. code: Name: "Earmuffs" #: item_db.conf:-1 #, no-c-format msgid "Earmuffs" msgstr "" #. code: Name: "Earth Scroll" #: item_db.conf:-1 #, no-c-format msgid "Earth Scroll" msgstr "" #. code: 001-4,125,238,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,174,237,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,228,131,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,72,132,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,176,72,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,72,184,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,125,76,23,23 monster Easter Angry Forain 1061,1,60000,120000 #. code: 001-4,226,188,23,23 monster Easter Angry Forain 1061,1,60000,120000 #: npc/001-4/_mobs.txt:8 #: npc/001-4/_mobs.txt:11 #: npc/001-4/_mobs.txt:9 #: npc/001-4/_mobs.txt:10 #: npc/001-4/_mobs.txt:13 #: npc/001-4/_mobs.txt:12 #: npc/001-4/_mobs.txt:15 #: npc/001-4/_mobs.txt:14 #, no-c-format msgid "Easter Angry Forain" msgstr "" #. code: Name: "Easter Egg" #: item_db.conf:-1 #, no-c-format msgid "Easter Egg" msgstr "" #. code: Name: "Easter Mouboo" #. code: 001-4,150,149,129,128 monster Easter Mouboo 1121,40,60000,120000 #: npc/001-4/_mobs.txt:7 #: mob_db.conf:4574 #, no-c-format msgid "Easter Mouboo" msgstr "" #. code: mesq l("Easter is over! I am the last chance to get rid of eggs!!"); #: npc/003-1/events.txt:8 #, no-c-format msgid "Easter is over! I am the last chance to get rid of eggs!!" msgstr "" #. code: Name: "Ectoplasm" #: item_db.conf:-1 #, no-c-format msgid "Ectoplasm" msgstr "" #. code: Name: "Eggshell Hat" #: item_db.conf:-1 #, no-c-format msgid "Eggshell Hat" msgstr "" #. code: l("Eh, that seems too problematic. Sorry."); #: npc/005-4/tolchi.txt:110 #, no-c-format msgid "Eh, that seems too problematic. Sorry." msgstr "" #. code: 003-2,35,34,0 script Eistein NPC_UKAR,{ #: npc/003-2/eistein.txt:7 #, no-c-format msgid "Eistein" msgstr "" #. code: mes l("Elanore casts a chant over the items, closes her hands, and vóila! A lifestone."); #: npc/004-1/elanore.txt:53 #, no-c-format msgid "Elanore casts a chant over the items, closes her hands, and vóila! A lifestone." msgstr "" #. code: 004-1,75,62,0 script Elanore the Healer NPC_FEMALE,{ #: npc/004-1/elanore.txt:4 #, no-c-format msgid "Elanore the Healer" msgstr "" #. code: Name: "Elixir Of Life" #: item_db.conf:-1 #, no-c-format msgid "Elixir Of Life" msgstr "" #. code: mesn l("Elmo"); #. code: mesn "Elmo"; #. code: 002-4,27,27,0 script Elmo NPC_ELMO,{ #: npc/000-0-0/sailors.txt:24 #: npc/000-0-0/sailors.txt:54 #: npc/002-4/elmo.txt:7 #: npc/000-0-0/sailors.txt:34 #: npc/000-0-0/sailors.txt:44 #: npc/000-0-0/sailors.txt:14 #: npc/002-4/nard.txt:64 #, no-c-format msgid "Elmo" msgstr "" #. code: 002-5,40,26,0 script Elmo#002-5 NPC_ELMO,{ #: npc/002-5/main.txt:41 #, no-c-format msgid "Elmo#002-5" msgstr "" #. code: 000-0-0,26,23,0 script Elmo#sailors NPC_ELMO,{ #: npc/000-0-0/sailors.txt:9 #, no-c-format msgid "Elmo#sailors" msgstr "" #. code: Name: "Emeald Bif" #: mob_db.conf:3897 #, no-c-format msgid "Emeald Bif" msgstr "" #. code: Name: "Emerald" #: item_db.conf:-1 #, no-c-format msgid "Emerald" msgstr "" #. code: rif(countitem(Emerald) >= 2 , l("Emerald (+2 luck)")); #: npc/003-5/jeweler.txt:87 #, no-c-format msgid "Emerald (+2 luck)" msgstr "" #. code: Name: "Emerald Powder" #: item_db.conf:-1 #, no-c-format msgid "Emerald Powder" msgstr "" #. code: 000-1,22,22,0 script Emergency Exit NPC_SOUL_CURSED,2,2,{ #: npc/000-1/exit.txt:6 #, no-c-format msgid "Emergency Exit" msgstr "" #. code: dispbottom l("Emoc otem itey gnik!"); // come to me yeti king, spelled backwards. Sorry. #: npc/003-1-1/yetiking.txt:20 #, no-c-format msgid "Emoc otem itey gnik!" msgstr "" #. code: Name: "Emperium" #: item_db.conf:-1 #, no-c-format msgid "Emperium" msgstr "" #. code: Name: "EmptyBottle" #: item_db.conf:-1 #, no-c-format msgid "EmptyBottle" msgstr "" #. code: menuimage("actions/toggle", (.@d ? l("Enable") : l("Disable"))), #: npc/commands/motd.txt:144 #, no-c-format msgid "Enable" msgstr "" #. code: l("Enable Easter"), -, #: npc/commands/event.txt:35 #, no-c-format msgid "Enable Easter" msgstr "" #. code: rif(is_admin() && !$@GM_EVENT, l("Enable Event")), L_Enable, #: npc/001-1/portal.txt:14 #, no-c-format msgid "Enable Event" msgstr "" #. code: l("Enable Worker's Day"), -; #: npc/commands/event.txt:36 #, no-c-format msgid "Enable Worker's Day" msgstr "" #. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); #: npc/commands/motd.txt:140 #, no-c-format msgid "Enabled: @@" msgstr "" #. code: //message strcharinfo(0), l("End status @@", .@qp); #: npc/007-1/tycoon.txt:211 #: npc/005-7/trainer.txt:434 #, no-c-format msgid "End status @@" msgstr "" #. code: l("Enjoy your new style."); #: npc/012-1/locamit.txt:45 #: npc/003-6/tamiloc.txt:45 #, no-c-format msgid "Enjoy your new style." msgstr "" #. code: 009-1,89,57,0 script Enliven Reva Foxhound NPC_IVAN,{ #: npc/009-1/foxhound.txt:7 #, no-c-format msgid "Enliven Reva Foxhound" msgstr "" #. code: mes l("Enter desired skill level:"); #: npc/commands/debug-skill.txt:6 #, no-c-format msgid "Enter desired skill level:" msgstr "" #. code: mes l("Enter line number:"); #: npc/commands/motd.txt:93 #, no-c-format msgid "Enter line number:" msgstr "" #. code: mes l("Enter new line:"); #: npc/commands/motd.txt:78 #, no-c-format msgid "Enter new line:" msgstr "" #. code: 003-1,68,24,0 script Eomie NPC_ELF_F,{ #: npc/003-1/eomie.txt:8 #, no-c-format msgid "Eomie" msgstr "" #. code: mesq l("Equippable items are armour, weapons and accessories."); #: npc/005-7/trainer.txt:308 #, no-c-format msgid "Equippable items are armour, weapons and accessories." msgstr "" #. code: dispbottom l("Error, contact Jesusalva! Missing warp. Healing & Reseting temporaly."); #: npc/soren-2/main.txt:40 #, no-c-format msgid "Error, contact Jesusalva! Missing warp. Healing & Reseting temporaly." msgstr "" #. code: dispbottom l("Error, marine_maxre invalid @@", getarg(0, "-NO ARGS SUPPLIED-")); #: npc/functions/util.txt:116 #, no-c-format msgid "Error, marine_maxre invalid @@" msgstr "" #. code: mesq l("Esperia is the human capital founded at the other continent."); #: npc/003-1/ninathetraveler.txt:72 #, no-c-format msgid "Esperia is the human capital founded at the other continent." msgstr "" #. code: 003-2,32,34,0 script Estard NPC_PLAYER,{ #: npc/003-2/estard.txt:13 #, no-c-format msgid "Estard" msgstr "" #. code: 003-1,80,127,0 script Eugene NPC_EUGENE,{ #: npc/003-1/eugene.txt:14 #, no-c-format msgid "Eugene" msgstr "" #. code: mesq l("Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek."), #: npc/005-1/ayasha.txt:48 #, no-c-format msgid "Even if the city has not been attacked on the last few years, I can't help but be concerned while the kids are playing hide and seek." msgstr "" #. code: setnpcdialogtitle l("Event Management"); #: npc/commands/event.txt:58 #, no-c-format msgid "Event Management" msgstr "" #. code: rif(is_gm(), l("Event management")), #: npc/commands/super-menu.txt:18 #, no-c-format msgid "Event management" msgstr "" #. code: Name: "Everburn Powder" #: item_db.conf:-1 #, no-c-format msgid "Everburn Powder" msgstr "" #. code: l("Every 1 hour"), 1, #: npc/commands/scheduled-broadcasts.txt:24 #, no-c-format msgid "Every 1 hour" msgstr "" #. code: l("Every 12 hours"), 12, #: npc/commands/scheduled-broadcasts.txt:28 #, no-c-format msgid "Every 12 hours" msgstr "" #. code: l("Every 24 hours"), 24, #: npc/commands/scheduled-broadcasts.txt:29 #, no-c-format msgid "Every 24 hours" msgstr "" #. code: l("Every 3 hours"), 3, #: npc/commands/scheduled-broadcasts.txt:25 #, no-c-format msgid "Every 3 hours" msgstr "" #. code: l("Every 5 hours"), 5, #: npc/commands/scheduled-broadcasts.txt:26 #, no-c-format msgid "Every 5 hours" msgstr "" #. code: l("Every 6 hours"), 6, #: npc/commands/scheduled-broadcasts.txt:27 #, no-c-format msgid "Every 6 hours" msgstr "" #. code: Name: "Evil Scythe" #: mob_db.conf:1247 #, no-c-format msgid "Evil Scythe" msgstr "" #. code: l("Example:"), #. code: mes l("Example:"); #: npc/003-6/cyndala.txt:18 #: npc/commands/debug.txt:72 #: npc/commands/debug.txt:42 #: npc/commands/debug.txt:52 #, no-c-format msgid "Example:" msgstr "" #. code: l("Excuse me."), #: npc/003-6/cyndala.txt:93 #, no-c-format msgid "Excuse me." msgstr "" #. code: lg("Excuse me? Do you know who I am?"); #: npc/002-3/billybons.txt:23 #, no-c-format msgid "Excuse me? Do you know who I am?#0" msgstr "" #. code: lg("Excuse me? Do you know who I am?"); #: npc/002-3/billybons.txt:23 #, no-c-format msgid "Excuse me? Do you know who I am?#1" msgstr "" #. code: dispbottom l("Exp rate has been reset to @@% (default value).", #: npc/commands/rate-management.txt:71 #, no-c-format msgid "Exp rate has been reset to @@% (default value)." msgstr "" #. code: dispbottom col(l("Exp rate is set to @@% for the next @@.", #: npc/commands/rate-management.txt:90 #, no-c-format msgid "Exp rate is set to @@% for the next @@." msgstr "" #. code: l("Experience Rate management"), #: npc/commands/event.txt:64 #, no-c-format msgid "Experience Rate management" msgstr "" #. code: dispbottom l("Failed to warp to Soren Village."); #: npc/001-6/warp.txt:24 #, no-c-format msgid "Failed to warp to Soren Village." msgstr "" #. code: mesn "Failsafe Mechanism"; #: npc/functions/clientversion.txt:46 #, no-c-format msgid "Failsafe Mechanism" msgstr "" #. code: Name: "Fallen Guard" #: mob_db.conf:2773 #: mob_db.conf:2820 #, no-c-format msgid "Fallen Guard" msgstr "" #. code: Name: "Fallen King" #: mob_db.conf:2667 #: mob_db.conf:2720 #, no-c-format msgid "Fallen King" msgstr "" #. code: Name: "Fancy Hat" #: item_db.conf:-1 #, no-c-format msgid "Fancy Hat" msgstr "" #. code: l("Farewell."), #: npc/functions/goodbye.txt:20 #, no-c-format msgid "Farewell." msgstr "" #. code: 005-1,23,84,0 script Faris NPC_CHILD7,{ #: npc/005-1/ayasha.txt:320 #, no-c-format msgid "Faris" msgstr "" #. code: Name: "Fates Potion" #: item_db.conf:-1 #, no-c-format msgid "Fates Potion" msgstr "" #. code: l("Feel free to come visit me another time."); #: npc/012-1/locamit.txt:59 #: npc/003-6/tamiloc.txt:59 #, no-c-format msgid "Feel free to come visit me another time." msgstr "" #. code: // l("Female"), G_FEMALE, #: npc/commands/debug-look.txt:9 #, no-c-format msgid "Female" msgstr "" #. code: dispbottom l("Final: @@, @@",.@pointX,.@pointY); #: npc/012-1/gwendolyn.txt:366 #, no-c-format msgid "Final: @@, @@" msgstr "" #. code: l("Find yourself a nice dry spot on a coast where you can easily reach into deep water."), #: npc/items/books.txt:53 #, no-c-format msgid "Find yourself a nice dry spot on a coast where you can easily reach into deep water." msgstr "" #. code: l("Fine."), #: npc/002-1/arpan.txt:259 #, no-c-format msgid "Fine." msgstr "" #. code: spawner(l("Fire Goblin"), 1067, 20); #. code: 009-1,73,51,49,14 monster Fire Goblin 1067,5,45000,45000,Fisherman::OnKillFireGoblin #. code: 011-1,98,101,79,79 monster Fire Goblin 1067,100,60000,60000 #. code: Name: "Fire Goblin" #: mob_db.conf:2101 #: npc/001-1/eventmaster.txt:100 #: npc/009-1/_mobs.txt:4 #: npc/011-1/_mobs.txt:3 #, no-c-format msgid "Fire Goblin" msgstr "" #. code: Name: "Fire Scroll" #: item_db.conf:-1 #, no-c-format msgid "Fire Scroll" msgstr "" #. code: Name: "Fish Box" #: item_db.conf:-1 #, no-c-format msgid "Fish Box" msgstr "" #. code: 009-1,116,106,0 script Fisherman NPC_FISHERMAN_HALI,{ #: npc/009-1/fisherman.txt:8 #, no-c-format msgid "Fisherman" msgstr "" #. code: Name: "Fishing Guide Vol. I" #: item_db.conf:-1 #, no-c-format msgid "Fishing Guide Vol. I" msgstr "" #. code: Name: "Fishing Rod" #: item_db.conf:-1 #, no-c-format msgid "Fishing Rod" msgstr "" #. code: l("Fishing next to shallow water is not going to work well, because fishes seldom go there."), #: npc/items/books.txt:54 #, no-c-format msgid "Fishing next to shallow water is not going to work well, because fishes seldom go there." msgstr "" #. code: Name: "Flight Talisman" #: item_db.conf:-1 #, no-c-format msgid "Flight Talisman" msgstr "" #. code: 014-2,68,74,69,27 monster Fluffy 1022,7,30000,30000 #. code: Name: "Fluffy" #: mob_db.conf:731 #: npc/014-2/_mobs.txt:5 #, no-c-format msgid "Fluffy" msgstr "" #. code: Name: "Fluffy Animals who Love Their Owners" #: item_db.conf:-1 #, no-c-format msgid "Fluffy Animals who Love Their Owners" msgstr "" #. code: Name: "Fluffy Fur" #: item_db.conf:-1 #, no-c-format msgid "Fluffy Fur" msgstr "" #. code: Name: "Fluffy Hat" #: item_db.conf:-1 #, no-c-format msgid "Fluffy Hat" msgstr "" #. code: Name: "Fluo Powder" #: item_db.conf:-1 #, no-c-format msgid "Fluo Powder" msgstr "" #. code: l("Following these lines are some other writings on this paper."), #: npc/002-3/note.txt:34 #, no-c-format msgid "Following these lines are some other writings on this paper." msgstr "" #. code: mesq l("Foolish kids, do you think violence is the answer to everything?!"); #: npc/001-7/celestia_bossfight.txt:97 #, no-c-format msgid "Foolish kids, do you think violence is the answer to everything?!" msgstr "" #. code: mes l("For all his great deeds, and thousands of lives he saved, this statue is in his honor."); #: npc/003-0-1/statues.txt:33 #: npc/012-1/statue.txt:11 #, no-c-format msgid "For all his great deeds, and thousands of lives he saved, this statue is in his honor." msgstr "" #. code: mes l("For defending Hurnscald alone and saving all its inhabitants."); #: npc/003-0-1/statues.txt:31 #: npc/012-1/statue.txt:9 #, no-c-format msgid "For defending Hurnscald alone and saving all its inhabitants." msgstr "" #. code: mes l("For fighting against the Monster King once and getting out alive to tell the story."); #: npc/012-1/statue.txt:10 #: npc/003-0-1/statues.txt:32 #, no-c-format msgid "For fighting against the Monster King once and getting out alive to tell the story." msgstr "" #. code: mesq l("For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day."); #: npc/005-7/trainer.txt:394 #, no-c-format msgid "For now do not take too much time to work on your intelligence, after all, almost nobody have magic this day." msgstr "" #. code: l("For only a small amount of Gold Pieces, I will show you how it works!"), #: npc/005-6/zitoni.txt:41 #, no-c-format msgid "For only a small amount of Gold Pieces, I will show you how it works!" msgstr "" #. code: mesq l("For short, they had a fight with curses, and now there's a talking statue over his grave which can spawn monsters here."); #: npc/006-1/crazyfefe.txt:113 #, no-c-format msgid "For short, they had a fight with curses, and now there's a talking statue over his grave which can spawn monsters here." msgstr "" #. code: mesq l("For short, you would have lost all your items, wouldn't get anything, and there would be no refunds."); #: npc/003-1/sailors.txt:76 #, no-c-format msgid "For short, you would have lost all your items, wouldn't get anything, and there would be no refunds." msgstr "" #. code: mesq l("For that, I need to light five torches. The pentagram, the magic, and all the else are with me. Just light the torches."); #: npc/007-1/zarkor.txt:108 #, no-c-format msgid "For that, I need to light five torches. The pentagram, the magic, and all the else are with me. Just light the torches." msgstr "" #. code: mesq l("For this training, I need @@, not the usual arrow you use.", getitemlink(TrainingArrow)); #: npc/012-1/gwendolyn.txt:528 #, no-c-format msgid "For this training, I need @@, not the usual arrow you use." msgstr "" #. code: mesq l("For you, it will be only 200 GP for potion! But I need the base ingredients, five @@ - or @@, depends on which one.", getitemlink(Plushroom), getitemlink(Chagashroom)); #: npc/005-6/zitoni.txt:150 #, no-c-format msgid "For you, it will be only 200 GP for potion! But I need the base ingredients, five @@ - or @@, depends on which one." msgstr "" #. code: mesq l("For you, it'll be @@ GP.", .@price); #: npc/functions/nurse.txt:64 #: npc/004-1/elanore.txt:6 #, no-c-format msgid "For you, it'll be @@ GP." msgstr "" #. code: soren,102,84,102,81 monster Forain 1061,5,60000,60000 #. code: Name: "Forain" #: npc/soren/_mobs.txt:3 #: mob_db.conf:1882 #, no-c-format msgid "Forain" msgstr "" #. code: Name: "Forest Armor" #: item_db.conf:-1 #, no-c-format msgid "Forest Armor" msgstr "" #. code: Name: "Forest Bow" #: item_db.conf:-1 #, no-c-format msgid "Forest Bow" msgstr "" #. code: Name: "Forest Card" #: item_db.conf:-1 #, no-c-format msgid "Forest Card" msgstr "" #. code: Name: "Forest Gloves" #: item_db.conf:-1 #, no-c-format msgid "Forest Gloves" msgstr "" #. code: 014-2,108,60,52,58 monster Forest Mushroom 1060,12,60000,45000 #. code: Name: "Forest Mushroom" #. code: 014-3,128,89,52,58 monster Forest Mushroom 1060,9,60000,45000 #: npc/014-2/_mobs.txt:4 #: npc/014-3/_mobs.txt:3 #: mob_db.conf:1838 #, no-c-format msgid "Forest Mushroom" msgstr "" #. code: 003-0-1,63,30,0 script Fortune Statue NPC_STATUE_BANKER,{ #: npc/003-0-1/statues.txt:6 #, no-c-format msgid "Fortune Statue" msgstr "" #. code: 003-1,67,27,3,4 monster Four Leaf 1028,1,30000,20000 #: npc/003-1/_mobs.txt:4 #, no-c-format msgid "Four Leaf" msgstr "" #. code: Name: "Four Leaf Clover" #: item_db.conf:-1 #, no-c-format msgid "Four Leaf Clover" msgstr "" #. code: mesq l("From the smell I can see you found the bug bomb!"); #: npc/005-1/zegas.txt:57 #, no-c-format msgid "From the smell I can see you found the bug bomb!" msgstr "" #. code: spawner(l("Frostia Guard"), 1081, 1); #: npc/001-1/eventmaster.txt:136 #, no-c-format msgid "Frostia Guard" msgstr "" #. code: mapannounce "001-1", l("Frostia and Halinarzo are now on a spar!"), bc_map; #: npc/001-1/bgmaster.txt:53 #, no-c-format msgid "Frostia and Halinarzo are now on a spar!" msgstr "" #. code: mesq l("Frostia is the only city known that was not founded by humans."); #: npc/003-1/ninathetraveler.txt:99 #, no-c-format msgid "Frostia is the only city known that was not founded by humans." msgstr "" #. code: Name: "Frozen Yeti Tear" #: item_db.conf:-1 #, no-c-format msgid "Frozen Yeti Tear" msgstr "" #. code: Name: "Fungus" #: item_db.conf:-1 #, no-c-format msgid "Fungus" msgstr "" #. code: Name: "Funky Hat" #: item_db.conf:-1 #, no-c-format msgid "Funky Hat" msgstr "" #. code: Name: "Fur Boots" #: item_db.conf:-1 #, no-c-format msgid "Fur Boots" msgstr "" #. code: Name: "Fuschia Dye" #: item_db.conf:-1 #, no-c-format msgid "Fuschia Dye" msgstr "" #. code: mes l("GAAAAAAAAAAAAAAAAHHHHHHH!"); #: npc/007-1/zarkor.txt:188 #, no-c-format msgid "GAAAAAAAAAAAAAAAAHHHHHHH!" msgstr "" #. code: Name: "GM Cap" #: item_db.conf:-1 #, no-c-format msgid "GM Cap" msgstr "" #. code: Name: "GM Robe" #: item_db.conf:-1 #, no-c-format msgid "GM Robe" msgstr "" #. code: dispbottom l("GMs are NOT allowed on Hurnscald Liberation day."); #: npc/003-1/ship.txt:29 #, no-c-format msgid "GMs are NOT allowed on Hurnscald Liberation day." msgstr "" #. code: Name: "Gamboge Herb" #: item_db.conf:-1 #, no-c-format msgid "Gamboge Herb" msgstr "" #. code: 014-1,66,53,43,62 monster Gamboge Plant 1134,3,45000,50000 #. code: Name: "Gamboge Plant" #. code: 014-2,154,66,137,117 monster Gamboge Plant 1134,3,45000,50000 #: mob_db.conf:5201 #: npc/014-1/_mobs.txt:9 #: npc/014-2/_mobs.txt:11 #, no-c-format msgid "Gamboge Plant" msgstr "" #. code: Name: "Gem powder" #: item_db.conf:-1 #, no-c-format msgid "Gem powder" msgstr "" #. code: mes l("Gender") + ": " + Sex; #. code: menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"), #: npc/commands/debug-look.txt:68 #: npc/commands/debug-look.txt:59 #, no-c-format msgid "Gender" msgstr "" #. code: mesq l("Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc."); #: npc/005-7/trainer.txt:312 #, no-c-format msgid "Generic items are used for different purposes. In creating other items, to swap and sell, to collect, etc." msgstr "" #. code: l("Get money"), #: npc/commands/debug.txt:101 #, no-c-format msgid "Get money" msgstr "" #. code: mesq lg("Get out of here, weakling. You'll be killed by bandits."); #: npc/009-1/charles.txt:31 #, no-c-format msgid "Get out of here, weakling. You'll be killed by bandits.#0" msgstr "" #. code: mesq lg("Get out of here, weakling. You'll be killed by bandits."); #: npc/009-1/charles.txt:31 #, no-c-format msgid "Get out of here, weakling. You'll be killed by bandits.#1" msgstr "" #. code: case 2: npctalkonce(l("Ggrmm... Grmmmm...")); break; #: npc/functions/random-talk.txt:178 #, no-c-format msgid "Ggrmm... Grmmmm..." msgstr "" #. code: 005-1,84,21,0 script Ghada NPC_CHILD5,{ #: npc/005-1/ayasha.txt:335 #, no-c-format msgid "Ghada" msgstr "" #. code: spawner(l("Giant Maggot"), 1031, 10); #. code: Name: "Giant Maggot" #. code: 009-1,66,36,28,10 monster Giant Maggot 1031,5,30000,90000 #. code: 004-1,108,65,10,7 monster Giant Maggot 1031,4,35000,300000 #. code: 003-1,109,145,7,4 monster Giant Maggot 1031,1,30000,20000 #: npc/009-1/_mobs.txt:2 #: npc/004-1/_mobs.txt:5 #: mob_db.conf:1081 #: npc/001-1/eventmaster.txt:123 #: npc/003-1/_mobs.txt:7 #, no-c-format msgid "Giant Maggot" msgstr "" #. code: Name: "Giant Mutated Bat" #. code: 001-6,147,139,38,42 monster Giant Mutated Bat 1044,4,60000,60000 #: npc/001-6/_mobs.txt:4 #: mob_db.conf:1568 #, no-c-format msgid "Giant Mutated Bat" msgstr "" #. code: Name: "Ginger Bread Man" #: item_db.conf:-1 #, no-c-format msgid "Ginger Bread Man" msgstr "" #. code: l("Give Up"), L_Quit; #: npc/003-10/arnea.txt:34 #, no-c-format msgid "Give Up" msgstr "" #. code: mesq l("Give me a second to look over your paperwork."); #: npc/003-1/aidan.txt:28 #, no-c-format msgid "Give me a second to look over your paperwork." msgstr "" #. code: mesq l("Give me back what you've stole, thief!"); #: npc/003-1/hasan.txt:29 #, no-c-format msgid "Give me back what you've stole, thief!" msgstr "" #. code: npctalkonce(l("Give me some space.")); #: npc/functions/random-talk.txt:140 #, no-c-format msgid "Give me some space." msgstr "" #. code: l("Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!"), #: npc/items/books.txt:102 #, no-c-format msgid "Give your pet a nice name, and keep it healthy, and you'll be a successful pet owner!" msgstr "" #. code: l("Glad to hear. I swear, the fish I picked before you arrive was THAT big!"); #: npc/003-1/eugene.txt:84 #, no-c-format msgid "Glad to hear. I swear, the fish I picked before you arrive was THAT big!" msgstr "" #. code: 003-1,63,105,0 script Gladys NPC_FEMALE,{ #: npc/003-1/gladys.txt:3 #, no-c-format msgid "Gladys" msgstr "" #. code: l("Go away."), -; #: npc/002-2/doors.txt:52 #, no-c-format msgid "Go away." msgstr "" #. code: menuimage("actions/back", l("Go back")), -1, #: npc/commands/debug-quest.txt:11 #, no-c-format msgid "Go back" msgstr "" #. code: npctalkonce(l("Go fly a kite.")); #: npc/functions/random-talk.txt:104 #, no-c-format msgid "Go fly a kite." msgstr "" #. code: mesq l("Go very close to it and, speak the four four-letters magic words and he'll appear to you."); #: npc/012-7/celestia.txt:79 #, no-c-format msgid "Go very close to it and, speak the four four-letters magic words and he'll appear to you." msgstr "" #. code: .@message$ = l("God bless you! You have saved me from sweltering!"); #: npc/003-1/lieutenantdausen.txt:387 #, no-c-format msgid "God bless you! You have saved me from sweltering!" msgstr "" #. code: Name: "Gold Ingot" #. code: l("Gold Ingot"), #: npc/003-8/jhedia.txt:61 #: item_db.conf:-1 #, no-c-format msgid "Gold Ingot" msgstr "" #. code: Name: "Gold Medal" #: item_db.conf:-1 #, no-c-format msgid "Gold Medal" msgstr "" #. code: Name: "Gold Ore" #: item_db.conf:-1 #, no-c-format msgid "Gold Ore" msgstr "" #. code: Name: "Gold Pieces" #. code: l("Gold Pieces"), #: npc/003-8/jhedia.txt:62 #: item_db.conf:-1 #, no-c-format msgid "Gold Pieces" msgstr "" #. code: Name: "Golden Apple" #: item_db.conf:-1 #, no-c-format msgid "Golden Apple" msgstr "" #. code: Name: "Golden Armbands" #: item_db.conf:-1 #, no-c-format msgid "Golden Armbands" msgstr "" #. code: Name: "Golden Chainmail" #: item_db.conf:-1 #, no-c-format msgid "Golden Chainmail" msgstr "" #. code: Name: "Golden Easteregg" #: item_db.conf:-1 #, no-c-format msgid "Golden Easteregg" msgstr "" #. code: mesq l("Golden Eggs are used for the grand collector prize. Ah, I love Easter! I loooooooove it!"); #: npc/001-4/lilica.txt:11 #, no-c-format msgid "Golden Eggs are used for the grand collector prize. Ah, I love Easter! I loooooooove it!" msgstr "" #. code: Name: "Golden Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Golden Four-Leaf Amulet" msgstr "" #. code: Name: "Golden Gift" #: item_db.conf:-1 #, no-c-format msgid "Golden Gift" msgstr "" #. code: Name: "Golden Light Platemail" #: item_db.conf:-1 #, no-c-format msgid "Golden Light Platemail" msgstr "" #. code: Name: "Golden Pearl Ring" #: item_db.conf:-1 #, no-c-format msgid "Golden Pearl Ring" msgstr "" #. code: Name: "Golden Ring" #: item_db.conf:-1 #, no-c-format msgid "Golden Ring" msgstr "" #. code: 004-1,106,114,11,7 monster Golden Scorpion 1078,1,99000,300000 #. code: Name: "Golden Scorpion" #. code: spawner(l("Golden Scorpion"), 1078, 1); #: npc/004-1/_mobs.txt:6 #: mob_db.conf:2617 #: npc/001-1/eventmaster.txt:129 #, no-c-format msgid "Golden Scorpion" msgstr "" #. code: Name: "Golden Scorpion Claw" #: item_db.conf:-1 #, no-c-format msgid "Golden Scorpion Claw" msgstr "" #. code: Name: "Golden Warlord Plare" #: item_db.conf:-1 #, no-c-format msgid "Golden Warlord Plare" msgstr "" #. code: mes l("GonzoDark, Saulc."); #: npc/003-0-1/statues.txt:57 #, no-c-format msgid "GonzoDark, Saulc." msgstr "" #. code: mesq lg("Good bye my friend, and safe travels!"); #: npc/003-1/mariusthebard.txt:83 #, no-c-format msgid "Good bye my friend, and safe travels!#0" msgstr "" #. code: mesq lg("Good bye my friend, and safe travels!"); #: npc/003-1/mariusthebard.txt:83 #, no-c-format msgid "Good bye my friend, and safe travels!#1" msgstr "" #. code: mesq l("Good bye!"); #: npc/functions/news.txt:144 #, no-c-format msgid "Good bye!" msgstr "" #. code: mesq l("Good bye, darling!"); #: npc/003-1/gladys.txt:83 #, no-c-format msgid "Good bye, darling!" msgstr "" #. code: l("Good bye."), -; #: npc/003-1/jakod.txt:24 #, no-c-format msgid "Good bye." msgstr "" #. code: mesq l("Good choice! This year we're having a @@!", getitemlink(.@Hat)); #: npc/001-4/lilica.txt:50 #, no-c-format msgid "Good choice! This year we're having a @@!" msgstr "" #. code: mesq lg("Welcome miss.", "Good day sir."); #: npc/003-2/estard.txt:80 #, no-c-format msgid "Good day sir.#1" msgstr "" #. code: mesq l("Good job!") + " " + l("Here's your reward!"); #: npc/002-1/peter.txt:308 #, no-c-format msgid "Good job!" msgstr "" #. code: mesq l("Good job! Here is your reward! (40 xp 25 gp)"); #: npc/005-7/trainer.txt:70 #, no-c-format msgid "Good job! Here is your reward! (40 xp 25 gp)" msgstr "" #. code: mesq l("Good job! Here is your reward! (50 xp 50 gp)"); #: npc/007-1/tycoon.txt:76 #, no-c-format msgid "Good job! Here is your reward! (50 xp 50 gp)" msgstr "" #. code: mesq l("Good job, here is 100,000 GP!"); #: npc/003-1/aidan.txt:129 #, no-c-format msgid "Good job, here is 100,000 GP!" msgstr "" #. code: mesq l("Good job, here is 25,000 GP and 15,000 EXP."); #: npc/003-1/aidan.txt:116 #, no-c-format msgid "Good job, here is 25,000 GP and 15,000 EXP." msgstr "" #. code: mesq l("Good job, here is 250,000 GP!"); #: npc/003-1/aidan.txt:123 #, no-c-format msgid "Good job, here is 250,000 GP!" msgstr "" #. code: mesq l("Good job, kid. You've survived both the Cave Of Trials and Soren's Village."); #: npc/001-7/celestia_bossfight.txt:45 #, no-c-format msgid "Good job, kid. You've survived both the Cave Of Trials and Soren's Village." msgstr "" #. code: mesq l("Good job, man!"); #: npc/003-1/hasan.txt:64 #, no-c-format msgid "Good job, man!" msgstr "" #. code: mesq l("Good job... Here is your reward..."); #: npc/002-1/alige.txt:154 #, no-c-format msgid "Good job... Here is your reward..." msgstr "" #. code: npctalk l("Good job... You can keep the drops. Touch here to return home."); #: npc/001-7/celestia_bossfight.txt:113 #, no-c-format msgid "Good job... You can keep the drops. Touch here to return home." msgstr "" #. code: mesq l("Good luck getting the fertilizer from Eomie! Many elves simply refuse to cooperate until it affects them directly."); #: npc/004-1/anwar.txt:41 #, no-c-format msgid "Good luck getting the fertilizer from Eomie! Many elves simply refuse to cooperate until it affects them directly." msgstr "" #. code: mesq l("Good luck killing it! And don't forget to touch the Soul Menhir before you go!"); #: npc/003-4/sorfina.txt:83 #, no-c-format msgid "Good luck killing it! And don't forget to touch the Soul Menhir before you go!" msgstr "" #. code: mesq l("Good luck!"); #: npc/005-1/ayasha.txt:23 #, no-c-format msgid "Good luck!" msgstr "" #. code: speech S_FIRST_BLANK_LINE, l("Good luck! Come for remuneration when you finish!"); #: npc/003-1/lieutenantdausen.txt:52 #, no-c-format msgid "Good luck! Come for remuneration when you finish!" msgstr "" #. code: mesq l("Good luck! Don't come back until you reach 10000 kills!"); #: npc/functions/mobhunter.txt:64 #, no-c-format msgid "Good luck! Don't come back until you reach 10000 kills!" msgstr "" #. code: mesq l("Good luck, because you'll need it. Talk to me once all of them are lit, and I'll SUMMON DAH MONSTER KING."); #: npc/007-1/zarkor.txt:149 #, no-c-format msgid "Good luck, because you'll need it. Talk to me once all of them are lit, and I'll SUMMON DAH MONSTER KING." msgstr "" #. code: mes l("Good luck."); #: npc/003-10/guarddevoir.txt:83 #, no-c-format msgid "Good luck." msgstr "" #. code: mesq l("Good luck..."); #: npc/012-1/jack.txt:55 #, no-c-format msgid "Good luck..." msgstr "" #. code: if (.@rand == 2) npctalkonce(l("Good to hear from you!")); #: npc/functions/random-talk.txt:59 #, no-c-format msgid "Good to hear from you!" msgstr "" #. code: mesq l("Good to know."); #: npc/002-4/nard.txt:91 #, no-c-format msgid "Good to know." msgstr "" #. code: mesq l("Good! First, let us test if you are resourceful. Bring me 3 @@ and 3 @@. That should be enough!", getitemlink(CottonCloth), getitemlink(MaggotSlime)); #: npc/005-1/maya.txt:40 #, no-c-format msgid "Good! First, let us test if you are resourceful. Bring me 3 @@ and 3 @@. That should be enough!" msgstr "" #. code: mesq l("Good! I want 3 @@ and 10 @@. I have a contract to transform that in good money.", #: npc/005-1/maya.txt:85 #, no-c-format msgid "Good! I want 3 @@ and 10 @@. I have a contract to transform that in good money." msgstr "" #. code: mesq l("Good, good, you have enough powder. Now I need you to lit all five torches with them."); #: npc/007-1/zarkor.txt:140 #, no-c-format msgid "Good, good, you have enough powder. Now I need you to lit all five torches with them." msgstr "" #. code: mesq l("Good, good. The chant is ##B EMOC OTEM ITEY GNIK ##b. Good luck!"); #: npc/012-7/celestia.txt:90 #, no-c-format msgid "Good, good. The chant is ##B EMOC OTEM ITEY GNIK ##b. Good luck!" msgstr "" #. code: mesq l("Good, good. The skill you got earlier just raised a single level. I'll also impair some experience on you, no biggies."); #: npc/functions/class.txt:136 #, no-c-format msgid "Good, good. The skill you got earlier just raised a single level. I'll also impair some experience on you, no biggies." msgstr "" #. code: l("Goodbye."), #: npc/functions/goodbye.txt:22 #, no-c-format msgid "Goodbye." msgstr "" #. code: Name: "Googles" #: item_db.conf:-1 #, no-c-format msgid "Googles" msgstr "" #. code: Name: "Graduation Cap" #: item_db.conf:-1 #, no-c-format msgid "Graduation Cap" msgstr "" #. code: Name: "Grass Carp" #: item_db.conf:-1 #, no-c-format msgid "Grass Carp" msgstr "" #. code: Name: "Grass Liner" #: item_db.conf:-1 #, no-c-format msgid "Grass Liner" msgstr "" #. code: Name: "Grass Seeds" #: item_db.conf:-1 #, no-c-format msgid "Grass Seeds" msgstr "" #. code: mesq l("Great! Eomie, the girl on Tulimshar's magic academy, is an alchemist. She makes fertilizers."); #: npc/004-1/anwar.txt:29 #, no-c-format msgid "Great! Eomie, the girl on Tulimshar's magic academy, is an alchemist. She makes fertilizers." msgstr "" #. code: mesq l("Great! The first thing you need is, obviously, a bow. You should not use any you come across, but a high quality one."); #: npc/012-1/gwendolyn.txt:56 #, no-c-format msgid "Great! The first thing you need is, obviously, a bow. You should not use any you come across, but a high quality one." msgstr "" #. code: mesq l("Great, I need 11 @@. Remember a good food makes a good crew.",getitemlink("PiouLegs")); #: npc/002-1/chefgado.txt:56 #, no-c-format msgid "Great, I need 11 @@. Remember a good food makes a good crew." msgstr "" #. code: mesq l("Greater agility allows you to attack faster and has a greater chance of evading attacks."); #: npc/005-7/trainer.txt:384 #, no-c-format msgid "Greater agility allows you to attack faster and has a greater chance of evading attacks." msgstr "" #. code: Name: "Green Dye" #: item_db.conf:-1 #, no-c-format msgid "Green Dye" msgstr "" #. code: Name: "Green Eggshell Hat" #: item_db.conf:-1 #, no-c-format msgid "Green Eggshell Hat" msgstr "" #. code: areamonster("012-1", 0, 0, 120, 155, l("Green Slime"), 1085, 1, "Lieutenant Jacob::OnGreenSlimeDeath"); #. code: Name: "Green Slime" #. code: areamonster("003-1", 0, 0, 120, 155, l("Green Slime"), 1085, 1, "Lieutenant Dausen::OnGreenSlimeDeath"); #. code: areamonster("009-1", 0, 0, 120, 155, l("Green Slime"), 1085, 1, "Lieutenant Jacob::OnGreenSlimeDeath"); #: npc/009-1/guards.txt:80 #: mob_db.conf:2966 #: npc/012-1/guards.txt:119 #: npc/003-1/lieutenantdausen.txt:173 #, no-c-format msgid "Green Slime" msgstr "" #. code: speech S_LAST_BLANK_LINE, l("Greetings, wanderer. I am @@, chief of the Tulimshar guards. My wards are dying from dehydration in the sun. Bring them water and you will earn a reward.", .name$); #: npc/003-1/lieutenantdausen.txt:42 #, no-c-format msgid "Greetings, wanderer. I am @@, chief of the Tulimshar guards. My wards are dying from dehydration in the sun. Bring them water and you will earn a reward." msgstr "" #. code: Name: "Grenade" #: item_db.conf:-1 #, no-c-format msgid "Grenade" msgstr "" #. code: l("Guaaaards! Sailors! Help! We have a stowaway!"), L_Revolt, #. code: message strcharinfo(0), l("Guaaaards! Sailors! Help! We have a stowaway!"); #: npc/002-1/alige.txt:35 #: npc/002-1/alige.txt:25 #, no-c-format msgid "Guaaaards! Sailors! Help! We have a stowaway!" msgstr "" #. code: 009-1,62,74,0 script Guard Amy NPC_GUARD2,{ #: npc/009-1/guards.txt:249 #, no-c-format msgid "Guard Amy" msgstr "" #. code: 003-1,102,121,0 script Guard Avou NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:539 #, no-c-format msgid "Guard Avou" msgstr "" #. code: 003-1,58,158,0 script Guard Benji NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:547 #, no-c-format msgid "Guard Benji" msgstr "" #. code: 003-1,107,80,0 script Guard Biscop NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:810 #, no-c-format msgid "Guard Biscop" msgstr "" #. code: 009-1,100,30,0 script Guard Corina NPC_GUARD2,{ #: npc/009-1/guards.txt:217 #, no-c-format msgid "Guard Corina" msgstr "" #. code: 003-1,98,121,0 script Guard Defou NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:531 #, no-c-format msgid "Guard Defou" msgstr "" #. code: 003-10,38,60,0 script Guard Devoir NPC_GUARD2,{ #: npc/003-10/guarddevoir.txt:9 #, no-c-format msgid "Guard Devoir" msgstr "" #. code: 003-1,35,34,0 script Guard Falko NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:725 #, no-c-format msgid "Guard Falko" msgstr "" #. code: 003-1,111,101,0 script Guard Froma NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:751 #, no-c-format msgid "Guard Froma" msgstr "" #. code: 009-1,111,48,0 script Guard Jhon NPC_GUARD1,{ #: npc/009-1/guards.txt:228 #, no-c-format msgid "Guard Jhon" msgstr "" #. code: 009-1,41,56,0 script Guard Laurie NPC_GUARD2,{ #: npc/009-1/guards.txt:238 #, no-c-format msgid "Guard Laurie" msgstr "" #. code: 003-3,39,37,0 script Guard Malindax NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:743 #, no-c-format msgid "Guard Malindax" msgstr "" #. code: 003-1,54,52,0 script Guard Maxim NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:628 #, no-c-format msgid "Guard Maxim" msgstr "" #. code: 003-1,58,128,0 script Guard Moustacha NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:571 #, no-c-format msgid "Guard Moustacha" msgstr "" #. code: 003-1,71,138,0 script Guard Nutelo NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:563 #, no-c-format msgid "Guard Nutelo" msgstr "" #. code: 003-1,98,100,0 script Guard Philip NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:483 #, no-c-format msgid "Guard Philip" msgstr "" #. code: 003-1,58,100,0 script Guard Popaul NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:579 #, no-c-format msgid "Guard Popaul" msgstr "" #. code: 003-1,53,36,0 script Guard Roukin NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:686 #, no-c-format msgid "Guard Roukin" msgstr "" #. code: 003-1,102,80,0 script Guard Tetric NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:759 #, no-c-format msgid "Guard Tetric" msgstr "" #. code: 003-1,50,36,0 script Guard Totor NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:662 #, no-c-format msgid "Guard Totor" msgstr "" #. code: 003-1,62,158,0 script Guard Valou NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:555 #, no-c-format msgid "Guard Valou" msgstr "" #. code: 003-1,51,73,0 script Guard Yen NPC_GUARD1,{ #: npc/003-1/lieutenantdausen.txt:607 #, no-c-format msgid "Guard Yen" msgstr "" #. code: 003-2,41,37,0 script Guard Yuna NPC_GUARD2,{ #: npc/003-1/lieutenantdausen.txt:615 #, no-c-format msgid "Guard Yuna" msgstr "" #. code: 012-1,94,56,0 script Guard#012-1.1 NPC_GUARD1,{ #: npc/012-1/guards.txt:528 #, no-c-format msgid "Guard#012-1.1" msgstr "" #. code: 012-1,112,65,0 script Guard#012-1.2 NPC_GUARD2,{ #: npc/012-1/guards.txt:539 #, no-c-format msgid "Guard#012-1.2" msgstr "" #. code: soren,109,57,12,5 monster Guardians Of Soren 1130,6,5000,10000 #: npc/soren/_mobs.txt:6 #, no-c-format msgid "Guardians Of Soren" msgstr "" #. code: mesq l("Guards use it to spar against each other on friendly matches, to see who is stronger."); #: npc/003-10/arnea.txt:116 #, no-c-format msgid "Guards use it to spar against each other on friendly matches, to see who is stronger." msgstr "" #. code: 012-1,88,52,0 script Gwendolyn NPC_BOWMASTER,{ #: npc/012-1/gwendolyn.txt:8 #, no-c-format msgid "Gwendolyn" msgstr "" #. code: mesn l("Gwendolyn Bowmaker"); #: npc/012-1/gwendolyn.txt:22 #: npc/012-1/gwendolyn.txt:516 #: npc/012-1/gwendolyn.txt:498 #: npc/012-1/gwendolyn.txt:457 #: npc/012-1/gwendolyn.txt:55 #: npc/012-1/gwendolyn.txt:31 #: npc/012-1/gwendolyn.txt:507 #: npc/012-1/gwendolyn.txt:466 #: npc/012-1/gwendolyn.txt:106 #: npc/012-1/gwendolyn.txt:418 #: npc/012-1/gwendolyn.txt:19 #: npc/012-1/gwendolyn.txt:495 #: npc/012-1/gwendolyn.txt:524 #: npc/012-1/gwendolyn.txt:86 #: npc/012-1/gwendolyn.txt:231 #: npc/012-1/gwendolyn.txt:144 #: npc/012-1/gwendolyn.txt:527 #: npc/012-1/gwendolyn.txt:70 #: npc/012-1/gwendolyn.txt:80 #: npc/012-1/gwendolyn.txt:174 #: npc/012-1/gwendolyn.txt:513 #: npc/012-1/gwendolyn.txt:92 #: npc/012-1/gwendolyn.txt:255 #: npc/012-1/gwendolyn.txt:151 #: npc/012-1/gwendolyn.txt:473 #: npc/012-1/gwendolyn.txt:237 #: npc/012-1/gwendolyn.txt:432 #: npc/012-1/gwendolyn.txt:25 #: npc/012-1/gwendolyn.txt:98 #: npc/012-1/gwendolyn.txt:501 #: npc/012-1/gwendolyn.txt:40 #: npc/012-1/gwendolyn.txt:400 #: npc/012-1/gwendolyn.txt:243 #: npc/012-1/gwendolyn.txt:95 #: npc/012-1/gwendolyn.txt:410 #: npc/012-1/gwendolyn.txt:480 #: npc/012-1/gwendolyn.txt:492 #: npc/012-1/gwendolyn.txt:89 #: npc/012-1/gwendolyn.txt:249 #: npc/012-1/gwendolyn.txt:103 #: npc/012-1/gwendolyn.txt:435 #: npc/012-1/gwendolyn.txt:460 #: npc/012-1/gwendolyn.txt:58 #: npc/012-1/gwendolyn.txt:132 #: npc/012-1/gwendolyn.txt:448 #, no-c-format msgid "Gwendolyn Bowmaker" msgstr "" #. code: mesq l("Haha, no, I'm not! But we found traces of them."); #: npc/007-1/tycoon.txt:184 #, no-c-format msgid "Haha, no, I'm not! But we found traces of them." msgstr "" #. code: mes l("Hair color") + ": " + getlook(LOOK_HAIR_COLOR); #. code: menuimage("actions/edit", l("Hair color")), #: npc/commands/debug-look.txt:70 #: npc/commands/debug-look.txt:33 #: npc/commands/debug-look.txt:61 #, no-c-format msgid "Hair color" msgstr "" #. code: mes l("Hair style") + ": " + getlook(LOOK_HAIR); #. code: menuimage("actions/edit", l("Hair style")), #: npc/commands/debug-look.txt:69 #: npc/commands/debug-look.txt:23 #: npc/commands/debug-look.txt:60 #, no-c-format msgid "Hair style" msgstr "" #. code: Name: "Half Croconut" #: item_db.conf:-1 #, no-c-format msgid "Half Croconut" msgstr "" #. code: Name: "Half Eggshell" #: item_db.conf:-1 #, no-c-format msgid "Half Eggshell" msgstr "" #. code: spawner(l("Halinarzo Guard"), 1082, 1); #: npc/001-1/eventmaster.txt:137 #, no-c-format msgid "Halinarzo Guard" msgstr "" #. code: mesq l("Halinarzo people are very poor, but we have our resources..."); #: npc/009-1/dangrostra.txt:10 #, no-c-format msgid "Halinarzo people are very poor, but we have our resources..." msgstr "" #. code: mesq l("Halinarzo was founded to explore Mana Stones."); #: npc/009-1/lynnthetraveler.txt:54 #: npc/012-1/dyrinthetraveler.txt:42 #: npc/003-1/ninathetraveler.txt:112 #, no-c-format msgid "Halinarzo was founded to explore Mana Stones." msgstr "" #. code: Name: "Hard Spike" #: item_db.conf:-1 #, no-c-format msgid "Hard Spike" msgstr "" #. code: 003-1,62,148,0 script Hasan NPC_ELVEN_MAN_RED,2,2,{ #: npc/003-1/hasan.txt:24 #, no-c-format msgid "Hasan" msgstr "" #. code: Name: "Haste Potion" #: item_db.conf:-1 #, no-c-format msgid "Haste Potion" msgstr "" #. code: l("Have a good day!"), #: npc/functions/goodbye.txt:26 #, no-c-format msgid "Have a good day!" msgstr "" #. code: l("Have a good time fishing!"); #: npc/003-1/eugene.txt:65 #: npc/test/hinnack.txt:56 #, no-c-format msgid "Have a good time fishing!" msgstr "" #. code: l("Have you got mad? That's too much, it's like you are trying to be perfect! No way I'll help you!"), L_Close; #: npc/002-1/alige.txt:70 #, no-c-format msgid "Have you got mad? That's too much, it's like you are trying to be perfect! No way I'll help you!" msgstr "" #. code: mesq l("Having magic power is useless by itself, so you must visit the Magic Council and sign up in one of two classes."); #: npc/003-1/jakod.txt:38 #, no-c-format msgid "Having magic power is useless by itself, so you must visit the Magic Council and sign up in one of two classes." msgstr "" #. code: mesq lg("He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly."); #: npc/005-7/trainer.txt:164 #, no-c-format msgid "He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly.#0" msgstr "" #. code: mesq lg("He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly."); #: npc/005-7/trainer.txt:164 #, no-c-format msgid "He died, but I plan in fulfilling his will. I can give you training for that, and teach you how to fight properly.#1" msgstr "" #. code: mesq l("He is in the process of making a figurine made of bug leg."); #: npc/007-1/dracoula.txt:86 #: npc/005-1/liana.txt:89 #, no-c-format msgid "He is in the process of making a figurine made of bug leg." msgstr "" #. code: mesq l("He never touched the Soul Menhir... He died... For real..."); #: npc/003-4/sorfina.txt:38 #, no-c-format msgid "He never touched the Soul Menhir... He died... For real..." msgstr "" #. code: l("He's holding a fishing rod, while gazing out at the sea."); #: npc/003-1/eugene.txt:21 #, no-c-format msgid "He's holding a fishing rod, while gazing out at the sea." msgstr "" #. code: mesq l("Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public."); #: npc/002-3/billybons.txt:68 #, no-c-format msgid "Hear me *hic* well, what ever, whatididever you will *hic* said ab... uhm... out what?! You saw there, the Guild won't let it get public." msgstr "" #. code: mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!"); #: npc/000-0/sailors.txt:40 #, no-c-format msgid "Hear you? How do you even know he can understand you?!#1" msgstr "" #. code: mesq lg("Hear you? How do you even know she can understand you?!", "Hear you? How do you even know he can understand you?!"); #: npc/000-0/sailors.txt:40 #, no-c-format msgid "Hear you? How do you even know she can understand you?!#0" msgstr "" #. code: Name: "Heart Glasses" #: item_db.conf:-1 #, no-c-format msgid "Heart Glasses" msgstr "" #. code: Name: "Heart Necklace" #: item_db.conf:-1 #, no-c-format msgid "Heart Necklace" msgstr "" #. code: Name: "Heart Of Isis" #: item_db.conf:-1 #, no-c-format msgid "Heart Of Isis" msgstr "" #. code: mesq l("Hehe, hehe. Well, come back if you change your mind."); #: npc/002-1/peter.txt:119 #: npc/002-1/peter.txt:149 #: npc/002-1/peter.txt:176 #, no-c-format msgid "Hehe, hehe. Well, come back if you change your mind." msgstr "" #. code: mesq lg("Hehe... Ok, I'm going to inform the capt'n up there that the girl is fine.", "Hehe... Ok, I'm going to inform the capt'n up there that the boy is fine."); #: npc/000-0-0/sailors.txt:55 #, no-c-format msgid "Hehe... Ok, I'm going to inform the capt'n up there that the boy is fine.#1" msgstr "" #. code: mesq lg("Hehe... Ok, I'm going to inform the capt'n up there that the girl is fine.", "Hehe... Ok, I'm going to inform the capt'n up there that the boy is fine."); #: npc/000-0-0/sailors.txt:55 #, no-c-format msgid "Hehe... Ok, I'm going to inform the capt'n up there that the girl is fine.#0" msgstr "" #. code: mesq l("Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!"); #: npc/002-4/nard.txt:36 #, no-c-format msgid "Hehehe, he is a bit nervous, please forgive him, it is not everyday we have a new member in the crew!" msgstr "" #. code: Name: "Helios Boots" #: item_db.conf:-1 #, no-c-format msgid "Helios Boots" msgstr "" #. code: rif(.@karim == 0, l("Hello")), #. code: l("Hello"), #: npc/test/karim.txt:122 #: npc/test/rock.txt:152 #, no-c-format msgid "Hello" msgstr "" #. code: mesq l("Hello Ms. Eomie, kind sir Anwar sent me to fetch some fertilizers to save Tulimshar from famine, if you may?"); #: npc/003-1/eomie.txt:17 #, no-c-format msgid "Hello Ms. Eomie, kind sir Anwar sent me to fetch some fertilizers to save Tulimshar from famine, if you may?" msgstr "" #. code: mesq l("Hello adventurer, what may this humble minstrel do for you today?"); #: npc/003-1/mariusthebard.txt:14 #, no-c-format msgid "Hello adventurer, what may this humble minstrel do for you today?" msgstr "" #. code: rif(.@karim == 1, l("Hello again can you give you give me some tentacles.")), #: npc/test/karim.txt:121 #, no-c-format msgid "Hello again can you give you give me some tentacles." msgstr "" #. code: mesq l("Hello darling. The Alliance sucks, but don't tell anyone I told you that."); #: npc/003-1/gladys.txt:6 #, no-c-format msgid "Hello darling. The Alliance sucks, but don't tell anyone I told you that." msgstr "" #. code: mesq lg("Hello darling."); #: npc/003-10/arnea.txt:112 #, no-c-format msgid "Hello darling.#0" msgstr "" #. code: mesq lg("Hello darling."); #: npc/003-10/arnea.txt:112 #, no-c-format msgid "Hello darling.#1" msgstr "" #. code: mesq lg("Hello dear!"); #: npc/002-3/juliet.txt:168 #, no-c-format msgid "Hello dear!#0" msgstr "" #. code: mesq lg("Hello dear!"); #: npc/002-3/juliet.txt:168 #, no-c-format msgid "Hello dear!#1" msgstr "" #. code: speech S_LAST_NEXT, l("Hello do you want to play rock scissors paper?"); #: npc/test/rock.txt:148 #, no-c-format msgid "Hello do you want to play rock scissors paper?" msgstr "" #. code: mesq lg("Hello my friend! Need my help?"); #: npc/005-7/trainer.txt:31 #, no-c-format msgid "Hello my friend! Need my help?#0" msgstr "" #. code: mesq lg("Hello my friend! Need my help?"); #: npc/005-7/trainer.txt:31 #, no-c-format msgid "Hello my friend! Need my help?#1" msgstr "" #. code: mesq lg("Hello my friend!"); #: npc/007-1/tycoon.txt:37 #, no-c-format msgid "Hello my friend!#0" msgstr "" #. code: mesq lg("Hello my friend!"); #: npc/007-1/tycoon.txt:37 #, no-c-format msgid "Hello my friend!#1" msgstr "" #. code: mesq l("Hello there! I am a constable. I keep law and order here."); #: npc/003-1/constableperry.txt:11 #, no-c-format msgid "Hello there! I am a constable. I keep law and order here." msgstr "" #. code: mesq l("Hello there! I'm Jack, the Lumberjack, and enemy of all trees. If you need some firewood, just let me know."); #: npc/012-1/jack.txt:13 #, no-c-format msgid "Hello there! I'm Jack, the Lumberjack, and enemy of all trees. If you need some firewood, just let me know." msgstr "" #. code: mesq l("Hello there, I am @@, blacksmith of this fine city. What do you want to forge today?", .name$); #: npc/012-5/nicholas.txt:64 #, no-c-format msgid "Hello there, I am @@, blacksmith of this fine city. What do you want to forge today?" msgstr "" #. code: mesq lg("Hello there, darling."); #: npc/005-6/morgan.txt:10 #, no-c-format msgid "Hello there, darling.#0" msgstr "" #. code: mesq lg("Hello there, darling."); #: npc/005-6/morgan.txt:10 #, no-c-format msgid "Hello there, darling.#1" msgstr "" #. code: if (BaseLevel < 30) mesq l("Hello there. I am looking for strong people, but you are not strong enough."); #: npc/003-1/jakod.txt:12 #, no-c-format msgid "Hello there. I am looking for strong people, but you are not strong enough." msgstr "" #. code: mesq l("Hello!"); #. code: npctalk3 l("Hello!"); #: npc/003-10/arnea.txt:8 #: npc/003-5/jeweler.txt:18 #, no-c-format msgid "Hello!" msgstr "" #. code: mesq l("Hello! Anwar sent me to get fertilizer to save Tulimshar from famine, could you help me?"); #: npc/003-1/tinris.txt:26 #, no-c-format msgid "Hello! Anwar sent me to get fertilizer to save Tulimshar from famine, could you help me?" msgstr "" #. code: mesq l("Hello! I am @@, and I take care of Tulimshar forge. I usually make ingots from various materials. So, what do you want today?", .name$); #: npc/003-8/jhedia.txt:55 #, no-c-format msgid "Hello! I am @@, and I take care of Tulimshar forge. I usually make ingots from various materials. So, what do you want today?" msgstr "" #. code: mesq l("Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo was almost entirely destroyed."); #: npc/001-1/bgmaster.txt:13 #, no-c-format msgid "Hello! I am Cassia, Ambassator. During the Monster War outbreak, Halinarzo was almost entirely destroyed." msgstr "" #. code: l("Hello! You seem strong enough, could take a request from me? Of course, not for free."); #: npc/005-4/tolchi.txt:166 #, no-c-format msgid "Hello! You seem strong enough, could take a request from me? Of course, not for free." msgstr "" #. code: mesq l("Hello, I act on the Alliance's behalf."); #: npc/003-2/lua.txt:11 #, no-c-format msgid "Hello, I act on the Alliance's behalf." msgstr "" #. code: npctalk3 l("Hello, I am B-@@, of the @@ order.", @barrel, $@BarrelBits[@barrel]); #: npc/005-3/barrel.txt:25 #, no-c-format msgid "Hello, I am B-@@, of the @@ order." msgstr "" #. code: npctalk3 l("Hello, I am G-@@, of the @@ order.", .@guard_id, $@GuardBits[.@guard_id]); #: npc/003-1/lieutenantdausen.txt:430 #, no-c-format msgid "Hello, I am G-@@, of the @@ order." msgstr "" #. code: npctalk3 l("Hello, I am K-@@, of the @@ order.", @kids, $@KidsBits[@kids]); #: npc/005-1/ayasha.txt:266 #, no-c-format msgid "Hello, I am K-@@, of the @@ order." msgstr "" #. code: npctalk3 l("Hello, I am T-@@, of the @@ order.", @torch, $@TorchBits[@torch]); #: npc/007-1/torches.txt:20 #, no-c-format msgid "Hello, I am T-@@, of the @@ order." msgstr "" #. code: mesq l("Hello, I'm Pylon!"); #: npc/007-1/pylon.txt:14 #, no-c-format msgid "Hello, I'm Pylon!" msgstr "" #. code: l("Hello, I'm new here! Can I help you?")), #: npc/003-1/sarah.txt:59 #, no-c-format msgid "Hello, I'm new here! Can I help you?" msgstr "" #. code: mesq l("Hello, What a lovely day for a stroll."); #: npc/003-1/aahna.txt:8 #, no-c-format msgid "Hello, What a lovely day for a stroll." msgstr "" #. code: mesq l("Hello, could I help you in exchanger of fertilizer?"); #: npc/003-1/tinris.txt:34 #, no-c-format msgid "Hello, could I help you in exchanger of fertilizer?" msgstr "" #. code: mesq l("Hello, darling!"); #: npc/003-4/sorfina.txt:22 #: npc/003-6/cyndala.txt:87 #, no-c-format msgid "Hello, darling!" msgstr "" #. code: mesq lg("Hello, darling. I was thinking in doing a tea party."); #: npc/012-7/celestia.txt:15 #, no-c-format msgid "Hello, darling. I was thinking in doing a tea party.#0" msgstr "" #. code: mesq lg("Hello, darling. I was thinking in doing a tea party."); #: npc/012-7/celestia.txt:15 #, no-c-format msgid "Hello, darling. I was thinking in doing a tea party.#1" msgstr "" #. code: mesq lg("Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!","Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!", getitemlink(Candy) ); #: npc/005-7/nurse.txt:11 #, no-c-format msgid "Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!#0" msgstr "" #. code: mesq lg("Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!","Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!", getitemlink(Candy) ); #: npc/005-7/nurse.txt:11 #, no-c-format msgid "Hello, dear! I love @@, could you bring me some? They're sooooo sweet and delicious!#1" msgstr "" #. code: mesq lg("Hello, madam!", "Hello, sir!"); #: npc/003-1/itka.txt:7 #, no-c-format msgid "Hello, madam!#0" msgstr "" #. code: mesq lg("Hello, madam!", "Hello, sir!"); #: npc/003-1/itka.txt:7 #, no-c-format msgid "Hello, sir!#1" msgstr "" #. code: mesq l("Hello."); #: npc/002-4/nard.txt:22 #, no-c-format msgid "Hello." msgstr "" #. code: mesq l("Hello. Ah, bad luck. I am three days without fishing a single carp."); #: npc/009-1/fisherman.txt:12 #, no-c-format msgid "Hello. Ah, bad luck. I am three days without fishing a single carp." msgstr "" #. code: mesq l("Hello. I am @@, and I am from a family of travellers. We travel though the whole world, looking for exotic goods.", .name$); #: npc/009-1/lynnthetraveler.txt:12 #: npc/012-1/dyrinthetraveler.txt:12 #: npc/003-1/ninathetraveler.txt:12 #, no-c-format msgid "Hello. I am @@, and I am from a family of travellers. We travel though the whole world, looking for exotic goods." msgstr "" #. code: mesq l("Here is your powder! I hope it will be useful."); #: npc/007-1/pylon.txt:123 #, no-c-format msgid "Here is your powder! I hope it will be useful." msgstr "" #. code: l("Here it is, clean like a whistle!"); #: npc/003-6/cyndala.txt:77 #, no-c-format msgid "Here it is, clean like a whistle!" msgstr "" #. code: mesq lg("Here it is, miss.", "Here it is, mister."); #: npc/003-2/lua.txt:66 #, no-c-format msgid "Here it is, miss.#0" msgstr "" #. code: mesq lg("Here it is, miss.", "Here it is, mister."); #: npc/003-2/lua.txt:66 #, no-c-format msgid "Here it is, mister.#1" msgstr "" #. code: mesq l("Here it is. Take care with it!"); #: npc/005-1/ayasha.txt:118 #, no-c-format msgid "Here it is. Take care with it!" msgstr "" #. code: mesq l("Here kid. Frostia, the elf town, is somewhere near here, but I'm not sure if you can reach it from here."); #: npc/001-7/celestia_bossfight.txt:79 #, no-c-format msgid "Here kid. Frostia, the elf town, is somewhere near here, but I'm not sure if you can reach it from here." msgstr "" #. code: rif(countitem(RedScorpionStinger) >= 7, l("Here they are miss!")), L_Finish2, #: npc/003-10/guarddevoir.txt:51 #, no-c-format msgid "Here they are miss!" msgstr "" #. code: rif(countitem(MaggotSlime) >= 5, l("Here they are!")), L_Finish, #. code: rif(countitem(ScorpionStinger) >= 3 && countitem(PiouFeathers) >= 10, l("Here they are!")), L_Quest2Completed, #. code: rif(countitem(BatTeeth) >= 10, l("Here they are!")), L_Finish2, #. code: rif(countitem(BatTeeth) >= 20, l("Here they are!")), L_Finish, #. code: l("Here they are!"), #. code: rif(countitem(CactusPotion) >= 5, l("Here they are!")), L_Finish2, #. code: rif(countitem("Cotton Cloth") >= 3 && countitem("Maggot Slime") >= 3, l("Here they are!")), L_QuestCompleted, #. code: rif(countitem(CactusDrink) >= 5, l("Here they are!")), L_Finish, #. code: rif(countitem(MaggotSlime) >= 10, l("Here they are!")), L_Finish2, #: npc/007-1/dracoula.txt:42 #: npc/007-1/dracoula.txt:52 #: npc/005-1/maya.txt:49 #: npc/003-1/swezanne.txt:48 #: npc/003-1/swezanne.txt:39 #: npc/003-1/sarah.txt:41 #: npc/005-1/liana.txt:45 #: npc/005-1/maya.txt:97 #: npc/005-1/liana.txt:55 #, no-c-format msgid "Here they are!" msgstr "" #. code: rif(countitem(RedScorpionStinger) >= 14, l("Here they are, miss!")), L_Finish, #: npc/003-10/guarddevoir.txt:41 #, no-c-format msgid "Here they are, miss!" msgstr "" #. code: mesq lg("Here they are, miss.", "Here they are, mister."); #: npc/003-2/lua.txt:35 #: npc/003-2/lua.txt:46 #, no-c-format msgid "Here they are, miss.#0" msgstr "" #. code: mesq lg("Here they are, miss.", "Here they are, mister."); #: npc/003-2/lua.txt:35 #: npc/003-2/lua.txt:46 #, no-c-format msgid "Here they are, mister.#1" msgstr "" #. code: mesq l("Here they are."); #: npc/002-3/juliet.txt:191 #: npc/002-3/juliet.txt:74 #, no-c-format msgid "Here they are." msgstr "" #. code: mesq l("Here we have a squall from @@.", .@wd$[.@wdIndex]); #: npc/012-1/gwendolyn.txt:256 #, no-c-format msgid "Here we have a squall from @@." msgstr "" #. code: l("Here you are!"), L_Trade; #: npc/004-1/elanore.txt:29 #, no-c-format msgid "Here you are!" msgstr "" #. code: mesq l("Here you go - have fun with it."); #: npc/012-3/alan.txt:67 #, no-c-format msgid "Here you go - have fun with it." msgstr "" #. code: if(@temp == 1) mesq l("Here you go!"); #. code: mesq l("Here you go!"); #: npc/functions/nurse.txt:79 #: npc/005-6/zitoni.txt:194 #: npc/005-6/zitoni.txt:174 #, no-c-format msgid "Here you go!" msgstr "" #. code: mesq l("Here you go! Anything else?"); #: npc/003-5/jeweler.txt:64 #, no-c-format msgid "Here you go! Anything else?" msgstr "" #. code: mesq l("Here you go! Happy easter! Bhop bhop!"); #: npc/001-4/lilica.txt:70 #, no-c-format msgid "Here you go! Happy easter! Bhop bhop!" msgstr "" #. code: mesq l("Here you go, I tried my best! Do you want another?"); #: npc/007-1/pylon.txt:99 #, no-c-format msgid "Here you go, I tried my best! Do you want another?" msgstr "" #. code: mesq l("Here you go, everything is fixed."); #: npc/002-3/juliet.txt:40 #, no-c-format msgid "Here you go, everything is fixed." msgstr "" #. code: mesq l("Here you go. Handle it with caution."); #: npc/005-6/zitoni.txt:254 #, no-c-format msgid "Here you go. Handle it with caution." msgstr "" #. code: mesq l("Here's some gold for your efforts."); #: npc/005-1/sailors.txt:147 #, no-c-format msgid "Here's some gold for your efforts." msgstr "" #. code: mes l("Here's what I need:"); #: npc/009-1/charles.txt:167 #: npc/009-1/charles.txt:93 #, no-c-format msgid "Here's what I need:" msgstr "" #. code: mesq l("Good job!") + " " + l("Here's your reward!"); #: npc/002-1/peter.txt:308 #, no-c-format msgid "Here's your reward!" msgstr "" #. code: rif(countitem(Candy) > 0, l("Here, I have a candy!")), #: npc/005-7/nurse.txt:18 #, no-c-format msgid "Here, I have a candy!" msgstr "" #. code: mesq l("Here, learn the ##BFalkon Punch##b. It is on Physical skills tab. You can drag it to the shortcut list. Use it to protect people!"); #: npc/functions/class.txt:80 #, no-c-format msgid "Here, learn the ##BFalkon Punch##b. It is on Physical skills tab. You can drag it to the shortcut list. Use it to protect people!" msgstr "" #. code: rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), #. code: rif(Zeny >= .@price, l("Here, take as much as you need, I have plenty!")), #: npc/012-4/wyara.txt:44 #: npc/003-1/malivox.txt:41 #: npc/005-6/zitoni.txt:93 #: npc/009-1/kevin.txt:41 #, no-c-format msgid "Here, take as much as you need, I have plenty!" msgstr "" #. code: mesq l("Here, take this @@ - you deserve it! And here is 200 GP to buy a better weapon.", getitemlink(CandorHeadBand)); #: npc/005-7/trainer.txt:120 #, no-c-format msgid "Here, take this @@ - you deserve it! And here is 200 GP to buy a better weapon." msgstr "" #. code: mesq l("Here, take this @@ - you deserve it! And here is 5.000 GP and 8.400 XP.", getitemlink(Ruby)); #: npc/007-1/tycoon.txt:133 #, no-c-format msgid "Here, take this @@ - you deserve it! And here is 5.000 GP and 8.400 XP." msgstr "" #. code: mesq l("Here, take this pair of boots as a reward!"); #: npc/002-1/dan.txt:60 #, no-c-format msgid "Here, take this pair of boots as a reward!" msgstr "" #. code: mesq l("Here, thanks to the oil, this string is very sturdy. You better not keep it on your inventory. Good luck!"); #: npc/009-1/fisherman.txt:135 #, no-c-format msgid "Here, thanks to the oil, this string is very sturdy. You better not keep it on your inventory. Good luck!" msgstr "" #. code: Name: "Hero Card" #: item_db.conf:-1 #, no-c-format msgid "Hero Card" msgstr "" #. code: 003-0-1,56,26,0 script Hero Statue NPC_STATUE_ANDREI,{ #: npc/003-0-1/statues.txt:28 #, no-c-format msgid "Hero Statue" msgstr "" #. code: 012-1,84,63,0 script Hero Statue#012-1 NPC_STATUE_ANDREI,{ #: npc/012-1/statue.txt:6 #, no-c-format msgid "Hero Statue#012-1" msgstr "" #. code: mesq l("Hey do you have a second?"); #: npc/005-1/zegas.txt:23 #, no-c-format msgid "Hey do you have a second?" msgstr "" #. code: mesq l("Hey dude. During this event you can trade one @@ for more... useful items.", getitemlink(Pearl)); #: npc/001-5/worker.txt:15 #, no-c-format msgid "Hey dude. During this event you can trade one @@ for more... useful items." msgstr "" #. code: mesq lg("Hey kid! Can you hear me?"); #: npc/000-0/sailors.txt:34 #, no-c-format msgid "Hey kid! Can you hear me?#0" msgstr "" #. code: mesq lg("Hey kid! Can you hear me?"); #: npc/000-0/sailors.txt:34 #, no-c-format msgid "Hey kid! Can you hear me?#1" msgstr "" #. code: npctalk3 l("Hey there, @@! Good luck killing monsters!", strcharinfo(0)); #: npc/003-1/hasan.txt:76 #, no-c-format msgid "Hey there, @@! Good luck killing monsters!" msgstr "" #. code: mesq l("Hey there. My name is Gwendolyn Bowmaker; I'm the granddaughter of the famous Glinda Bowmaker."); #: npc/012-1/gwendolyn.txt:20 #, no-c-format msgid "Hey there. My name is Gwendolyn Bowmaker; I'm the granddaughter of the famous Glinda Bowmaker." msgstr "" #. code: mesq l("Hey you! Can you hear us? Are you okay?"); #: npc/000-0/sailors.txt:52 #, no-c-format msgid "Hey you! Can you hear us? Are you okay?" msgstr "" #. code: mesq l("Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later."); #: npc/002-1/peter.txt:254 #, no-c-format msgid "Hey! Be careful. You can't stay in this basement for so long, you're going to get sick. Come outside and take a break, maybe you can try again later." msgstr "" #. code: mesq l("Hey! Good to see you. I was thinking how I could repay for what you've done for my mother."); #: npc/003-1/silvia.txt:37 #, no-c-format msgid "Hey! Good to see you. I was thinking how I could repay for what you've done for my mother." msgstr "" #. code: l("Hey! How are you today? Thanks again for your help."); #: npc/005-4/tolchi.txt:160 #, no-c-format msgid "Hey! How are you today? Thanks again for your help." msgstr "" #. code: l("Hey, @@!", strcharinfo(0)), #: npc/005-1/vincent.txt:56 #, no-c-format msgid "Hey, @@!" msgstr "" #. code: // l("Hey, I like rewards. Wait me, I'll be back!"), #: npc/005-4/tolchi.txt:107 #, no-c-format msgid "Hey, I like rewards. Wait me, I'll be back!" msgstr "" #. code: l("Hey, check out my brand new fishing rod. I bought it just today."), #: npc/003-1/eugene.txt:29 #, no-c-format msgid "Hey, check out my brand new fishing rod. I bought it just today." msgstr "" #. code: mesq lg("Hey, dude! The guards are after me. I need your help, and I can reward you."); #: npc/002-1/alige.txt:21 #, no-c-format msgid "Hey, dude! The guards are after me. I need your help, and I can reward you.#0" msgstr "" #. code: mesq lg("Hey, dude! The guards are after me. I need your help, and I can reward you."); #: npc/002-1/alige.txt:21 #, no-c-format msgid "Hey, dude! The guards are after me. I need your help, and I can reward you.#1" msgstr "" #. code: mesq lg("Hey, girl!", "Hey, man!"); #: npc/002-1/peter.txt:107 #, no-c-format msgid "Hey, girl!#0" msgstr "" #. code: mesq l("Hey, it seems like you didn't register as a Monster Hunting Quest participant yet! You can sign up with Aidan."); #: npc/003-1/ishi.txt:13 #, no-c-format msgid "Hey, it seems like you didn't register as a Monster Hunting Quest participant yet! You can sign up with Aidan." msgstr "" #. code: mesq lg("Hey, girl!", "Hey, man!"); #: npc/002-1/peter.txt:107 #, no-c-format msgid "Hey, man!#1" msgstr "" #. code: mesq lg("Hey, pal. This spot is very good, I can see the whole town from here."); #: npc/003-1/sailors.txt:16 #, no-c-format msgid "Hey, pal. This spot is very good, I can see the whole town from here.#0" msgstr "" #. code: mesq lg("Hey, pal. This spot is very good, I can see the whole town from here."); #: npc/003-1/sailors.txt:16 #, no-c-format msgid "Hey, pal. This spot is very good, I can see the whole town from here.#1" msgstr "" #. code: mesq l("Hey, psst! Have you brought me what I asked for?"); #: npc/002-1/alige.txt:96 #, no-c-format msgid "Hey, psst! Have you brought me what I asked for?" msgstr "" #. code: mesq l("Hey... Go bother someone else."); #: npc/003-1/hasan.txt:41 #, no-c-format msgid "Hey... Go bother someone else." msgstr "" #. code: mesq l("Hey... You... Come here."); #: npc/007-1/zarkor.txt:64 #, no-c-format msgid "Hey... You... Come here." msgstr "" #. code: npctalkonce(l("Heya!")); #: npc/functions/random-talk.txt:23 #, no-c-format msgid "Heya!" msgstr "" #. code: mesq l("Hi @@.", strcharinfo(0)); #: npc/002-4/nard.txt:177 #: npc/016-1/marine.txt:11 #, no-c-format msgid "Hi @@." msgstr "" #. code: mesq l("Hi there, I can always use a helping hand around here, are you the one for the job?"); #: npc/005-1/maya.txt:31 #, no-c-format msgid "Hi there, I can always use a helping hand around here, are you the one for the job?" msgstr "" #. code: mesq l("Hi! Do you want a hair cut?"); #: npc/003-6/tamiloc.txt:26 #: npc/012-1/locamit.txt:27 #, no-c-format msgid "Hi! Do you want a hair cut?" msgstr "" #. code: mesq l("Hi, @@.", strcharinfo(0)); #: npc/012-1/andrei.txt:13 #, no-c-format msgid "Hi, @@." msgstr "" #. code: mesq l("Hi, nice to see you!"); #: npc/002-3/juliet.txt:182 #, no-c-format msgid "Hi, nice to see you!" msgstr "" #. code: npctalkonce(l("Hi.")); #. code: mesq l("Hi."); #. code: l("Hi."), -; // Let's be honest, many conversations dies this way >.< #: npc/005-6/morgan.txt:15 #: npc/012-1/andrei.txt:15 #: npc/003-1/swezanne.txt:8 #: npc/functions/random-talk.txt:26 #, no-c-format msgid "Hi." msgstr "" #. code: mesq l("Hi. Could you perhaps be interested in doing some small errand for me?"); #: npc/004-1/anwar.txt:20 #, no-c-format msgid "Hi. Could you perhaps be interested in doing some small errand for me?" msgstr "" #. code: case 3: npctalkonce(l("Hm... Shhhh...")); break; #: npc/functions/random-talk.txt:179 #, no-c-format msgid "Hm... Shhhh..." msgstr "" #. code: l("Hmm, who are you?") , L_WhoAmI; #: npc/009-1/charles.txt:41 #, no-c-format msgid "Hmm, who are you?" msgstr "" #. code: mesq l("Hmpf! Coffee is an heresy!"); #: npc/012-7/celestia.txt:32 #, no-c-format msgid "Hmpf! Coffee is an heresy!" msgstr "" #. code: Name: "House Maggot" #. code: 005-3,34,37,10,3 monster House Maggot 1084,8,40000,300000,Trainer::OnKillHouseMaggot #. code: spawner(l("House Maggot"), 1084, 20); #. code: areamonster("005-1", 0, 0, 105, 105, l("House Maggot"), ManaGhost, 1, "Ayasha::OnHouseMaggotDeath"); #. code: 003-4-1,35,36,6,5 monster House Maggot 1084,2,35000,300000 #: npc/001-1/eventmaster.txt:106 #: mob_db.conf:2917 #: npc/005-1/ayasha.txt:162 #: npc/005-3/_mobs.txt:2 #: npc/003-4-1/_mobs.txt:2 #, no-c-format msgid "House Maggot" msgstr "" #. code: l("How I see my items?"), L_ExplicaBagagem, #: npc/005-7/trainer.txt:47 #, no-c-format msgid "How I see my items?" msgstr "" #. code: l("How can I get iron ingot?"), #: npc/005-4/rosen.txt:26 #, no-c-format msgid "How can I get iron ingot?" msgstr "" #. code: l("How can you help me?"), L_ExplicaSiProprio, #: npc/005-7/trainer.txt:44 #, no-c-format msgid "How can you help me?" msgstr "" #. code: rif(!MAGIC_LVL, l("How do I get magic?")), L_HowTo, #: npc/003-1/jakod.txt:20 #, no-c-format msgid "How do I get magic?" msgstr "" #. code: rif(Zeny < 2000, l("How do I get so much money?!")), #: npc/003-1/aidan.txt:18 #, no-c-format msgid "How do I get so much money?!" msgstr "" #. code: l("How do I make money?"), L_ExplicaGrama, #: npc/005-7/trainer.txt:46 #, no-c-format msgid "How do I make money?" msgstr "" #. code: l("How do I save items?"), #: npc/005-5/nylo.txt:118 #, no-c-format msgid "How do I save items?" msgstr "" #. code: l("How do I save money?"), #: npc/005-5/nylo.txt:119 #, no-c-format msgid "How do I save money?" msgstr "" #. code: l("How hunt monsters?"), L_ExplicaBatalha, #: npc/005-7/trainer.txt:49 #, no-c-format msgid "How hunt monsters?" msgstr "" #. code: mesq l("How is *hic* it possible?"); #: npc/002-3/billybons.txt:15 #, no-c-format msgid "How is *hic* it possible?" msgstr "" #. code: mesq l("How is your purge going? I hope you had success at it!"); #: npc/003-10/guarddevoir.txt:46 #, no-c-format msgid "How is your purge going? I hope you had success at it!" msgstr "" #. code: l("How many ingots do you want to make?"); #: npc/003-8/jhedia.txt:31 #, no-c-format msgid "How many ingots do you want to make?" msgstr "" #. code: l("How much do you want to deposit?"); #: npc/functions/bank.txt:29 #, no-c-format msgid "How much do you want to deposit?" msgstr "" #. code: l("How much do you want to withdraw?"); #: npc/functions/bank.txt:76 #, no-c-format msgid "How much do you want to withdraw?" msgstr "" #. code: l("How talk with someone?"), L_ExplicaDialogo, #: npc/005-7/trainer.txt:50 #, no-c-format msgid "How talk with someone?" msgstr "" #. code: l("How trade with other players?"), L_ExplicaTrade, #: npc/005-7/trainer.txt:48 #, no-c-format msgid "How trade with other players?" msgstr "" #. code: if (.@rand == 7) npctalkonce(l("Howdy?")); #: npc/functions/random-talk.txt:71 #, no-c-format msgid "Howdy?" msgstr "" #. code: mesq l("However, beware! That potion is short-lived, you'll be running against time. Get ready to travel a lot."); #: npc/functions/class.txt:145 #, no-c-format msgid "However, beware! That potion is short-lived, you'll be running against time. Get ready to travel a lot." msgstr "" #. code: mesq l("However, if we waste the ship's money in beer, Nard will get mad."); #: npc/005-1/sailors.txt:46 #, no-c-format msgid "However, if we waste the ship's money in beer, Nard will get mad." msgstr "" #. code: mesq l("However, our skill growth rate is much smaller than those of humans."); #: npc/003-1/tinris.txt:18 #, no-c-format msgid "However, our skill growth rate is much smaller than those of humans." msgstr "" #. code: mesq l("However, taxes there are the highest. Living cost is high, and you should avoid buying things there."); #: npc/003-1/ninathetraveler.txt:78 #, no-c-format msgid "However, taxes there are the highest. Living cost is high, and you should avoid buying things there." msgstr "" #. code: l("However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease."), #: npc/items/books.txt:100 #, no-c-format msgid "However, you should only give food when it's hungry, otherwise it'll believe you're a bad owner and intimacy will decrease." msgstr "" #. code: l("Hum, how many gem powders can I get from one gem?"), #: npc/007-1/pylon.txt:32 #, no-c-format msgid "Hum, how many gem powders can I get from one gem?" msgstr "" #. code: mesq l("Hum... I'm not really good at it."); #: npc/007-1/pylon.txt:73 #, no-c-format msgid "Hum... I'm not really good at it." msgstr "" #. code: mesn "Human Voice"; #: npc/000-0/sailors.txt:39 #, no-c-format msgid "Human Voice" msgstr "" #. code: mesq l("Hurns Island, then? Yes, that is a pretty island, right?"); #: npc/016-1/marine.txt:52 #, no-c-format msgid "Hurns Island, then? Yes, that is a pretty island, right?" msgstr "" #. code: 012-1,0,0,0 script HurnsShip NPC_HIDDEN,0,0,{ #: npc/012-1/ship.txt:6 #, no-c-format msgid "HurnsShip" msgstr "" #. code: //mesq l("Hurnscald is a large city. I'm sure glad I live in Candor because I know where everything's at."); #: npc/005-1/liana.txt:15 #, no-c-format msgid "Hurnscald is a large city. I'm sure glad I live in Candor because I know where everything's at." msgstr "" #. code: l("Hurnscald under siege! No ships are capable to give aid!"), #: npc/functions/news.txt:111 #, no-c-format msgid "Hurnscald under siege! No ships are capable to give aid!" msgstr "" #. code: mesq l("Hurnscald was founded after Tulimshar, in more fertile lands. Their walls are not so sturdy as the ones of Tulimshar."); #: npc/003-1/ninathetraveler.txt:45 #: npc/009-1/lynnthetraveler.txt:41 #: npc/012-1/dyrinthetraveler.txt:29 #, no-c-format msgid "Hurnscald was founded after Tulimshar, in more fertile lands. Their walls are not so sturdy as the ones of Tulimshar." msgstr "" #. code: 012-6,56,67,6 script Hurnscald's Nurse NPC_FEMALE,{ #: npc/012-6/nurse.txt:5 #, no-c-format msgid "Hurnscald's Nurse" msgstr "" #. code: 003-1,122,25,0 script Hurnsguard NPC_PLAYER,{ #: npc/012-1/guards.txt:250 #, no-c-format msgid "Hurnsguard" msgstr "" #. code: mesq l("Hurry up, before the wind changes."); #: npc/012-1/gwendolyn.txt:427 #, no-c-format msgid "Hurry up, before the wind changes." msgstr "" #. code: l("I already have a Forest Bow."); #: npc/012-1/gwendolyn.txt:66 #, no-c-format msgid "I already have a Forest Bow." msgstr "" #. code: mesq l("I also do not keep any stock of them. If you really want it, you can bring me some Raw Logs. I'll show you which one is the good one. Deal?"); #: npc/012-1/jack.txt:41 #, no-c-format msgid "I also do not keep any stock of them. If you really want it, you can bring me some Raw Logs. I'll show you which one is the good one. Deal?" msgstr "" #. code: if (MAGIC_LVL) mes l("I also see you have a level @@ magic skill!", MAGIC_LVL); #: npc/003-1/jakod.txt:16 #, no-c-format msgid "I also see you have a level @@ magic skill!\"" msgstr "" #. code: mesq l("I always keep my end on the bargain, so here you go."); #: npc/009-1/charles.txt:140 #, no-c-format msgid "I always keep my end on the bargain, so here you go." msgstr "" #. code: l("I am @@, an alchemist specialized in reset potions.", .name$); #: npc/012-4/wyara.txt:13 #: npc/009-1/kevin.txt:9 #, no-c-format msgid "I am @@, an alchemist specialized in reset potions." msgstr "" #. code: mesq l("I am @@, and I take care of the Arena.", .name$); #: npc/003-10/arnea.txt:114 #, no-c-format msgid "I am @@, and I take care of the Arena." msgstr "" #. code: mesq l("I am @@, guardian of Candor Cave. Below this cave, lies the legendary Fefe, arch-wizard from the Great War.", .name$); #: npc/006-1/crazyfefe.txt:107 #, no-c-format msgid "I am @@, guardian of Candor Cave. Below this cave, lies the legendary Fefe, arch-wizard from the Great War." msgstr "" #. code: mesq l("I am @@, the only mage in Candor.", .name$); #: npc/005-6/morgan.txt:21 #, no-c-format msgid "I am @@, the only mage in Candor." msgstr "" #. code: l("I am Malivox, an alchemist specialized in reset potions."); #: npc/003-1/malivox.txt:6 #, no-c-format msgid "I am Malivox, an alchemist specialized in reset potions." msgstr "" #. code: mesq l("I am Zarkor, the Dark Summoner. I want to do a dark summoning ritual, but there are strings attached."); #: npc/007-1/zarkor.txt:67 #, no-c-format msgid "I am Zarkor, the Dark Summoner. I want to do a dark summoning ritual, but there are strings attached." msgstr "" #. code: rif(is_staff(), l("I am a GM, and I want to change my Race!")), #: npc/003-6/tamiloc.txt:34 #: npc/012-1/locamit.txt:35 #, no-c-format msgid "I am a GM, and I want to change my Race!" msgstr "" #. code: mesq l("I am a bard! I used to be an elf trader, but music got me for good."); #: npc/003-1/mariusthebard.txt:26 #, no-c-format msgid "I am a bard! I used to be an elf trader, but music got me for good." msgstr "" #. code: rif(getq(MineQuest_Tycoon) < 15, l("I am a brave adventurer! How can I help you?")), L_Purge, #: npc/007-1/tycoon.txt:54 #, no-c-format msgid "I am a brave adventurer! How can I help you?" msgstr "" #. code: mesq lg("I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you."); #: npc/003-1/sailors.txt:19 #, no-c-format msgid "I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you.#0" msgstr "" #. code: mesq lg("I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you."); #: npc/003-1/sailors.txt:19 #, no-c-format msgid "I am a trader from Nard's ship. We actually need supplies. Help us, and I'll help you.#1" msgstr "" #. code: mesq l("I am counting on you!"); #: npc/002-1/dan.txt:46 #, no-c-format msgid "I am counting on you!" msgstr "" #. code: l("I am currently very worried with them. They're just children! They don't know how to fight!"), #: npc/005-1/ayasha.txt:31 #, no-c-format msgid "I am currently very worried with them. They're just children! They don't know how to fight!" msgstr "" #. code: .@message$ = l("I am happy that such responsible citizens live in Tulimshar. Thank you for your help. It's really hot nowdays!"); #: npc/003-1/lieutenantdausen.txt:390 #, no-c-format msgid "I am happy that such responsible citizens live in Tulimshar. Thank you for your help. It's really hot nowdays!" msgstr "" #. code: l("I am hungry. Can I buy some food here?"), #: npc/002-3/juliet.txt:147 #, no-c-format msgid "I am hungry. Can I buy some food here?" msgstr "" #. code: l("I am making a figurin with Bug legs."), #: npc/005-1/vincent.txt:18 #, no-c-format msgid "I am making a figurin with Bug legs." msgstr "" #. code: l("I am not a citizen of Candor."); #: npc/005-4/tolchi.txt:87 #, no-c-format msgid "I am not a citizen of Candor." msgstr "" #. code: mesq l("I am not a half-word man, so I won't take your fish. Come back with the money and the Roots, and I'll make the string for you."); #: npc/009-1/fisherman.txt:108 #, no-c-format msgid "I am not a half-word man, so I won't take your fish. Come back with the money and the Roots, and I'll make the string for you." msgstr "" #. code: l("I am not afraid of Pious."), L_Quest; #: npc/002-1/dan.txt:23 #, no-c-format msgid "I am not afraid of Pious." msgstr "" #. code: mesq l("I am not sure of who makes or haves Lifestones. Try looking outside the city. Who knows."); #: npc/003-1/silvia.txt:44 #, no-c-format msgid "I am not sure of who makes or haves Lifestones. Try looking outside the city. Who knows." msgstr "" #. code: l("I am not worried about rewards. I just want to help."), L_Task, #: npc/002-1/peter.txt:166 #, no-c-format msgid "I am not worried about rewards. I just want to help." msgstr "" #. code: mesq l("I am pleased about your progress, but you are not ready for the next step yet. Go and do some more training, before you come back."); #: npc/012-1/gwendolyn.txt:514 #, no-c-format msgid "I am pleased about your progress, but you are not ready for the next step yet. Go and do some more training, before you come back." msgstr "" #. code: mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); #: npc/002-4/nard.txt:26 #, no-c-format msgid "I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#0" msgstr "" #. code: mesq lg("I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!"); #: npc/002-4/nard.txt:26 #, no-c-format msgid "I am pleased to see that you have woken up and are active. Elmo came here to tell me this good news!#1" msgstr "" #. code: mesq l("I am searching again maggot slime to craft more balls."); #: npc/005-1/liana.txt:50 #: npc/007-1/dracoula.txt:47 #, no-c-format msgid "I am searching again maggot slime to craft more balls." msgstr "" #. code: mesq l("I am sorry, but it seems that you don't have enough money. Come back when you have reorganized your finances."); #: npc/012-1/gwendolyn.txt:481 #, no-c-format msgid "I am sorry, but it seems that you don't have enough money. Come back when you have reorganized your finances." msgstr "" #. code: mesq l("I am stationed here to protect Hurnscald from monsters."); #: npc/012-1/guards.txt:478 #, no-c-format msgid "I am stationed here to protect Hurnscald from monsters." msgstr "" #. code: mes l("I am still here, but I already did amends for my acts and don't need to flee anymore..."); #: npc/002-1/alige.txt:176 #, no-c-format msgid "I am still here, but I already did amends for my acts and don't need to flee anymore..." msgstr "" #. code: l("I am sure that you will change your mind."); #: npc/005-6/zitoni.txt:141 #, no-c-format msgid "I am sure that you will change your mind." msgstr "" #. code: mesq l("I am the @@ master.", .@CNAME); #: npc/functions/class.txt:17 #, no-c-format msgid "I am the @@ master." msgstr "" #. code: mesq l("I am the Trader King, because I supply a market!"); // the Black Market #: npc/009-1/charles.txt:46 #, no-c-format msgid "I am the Trader King, because I supply a market!" msgstr "" #. code: dispbottom l("I am too far away to talk. Weird floating thingy..."); #: npc/001-1/eventmaster.txt:30 #, no-c-format msgid "I am too far away to talk. Weird floating thingy..." msgstr "" #. code: mesq l("I am trying to fish here without success. You're weak, do not bother me."); #: npc/009-1/fisherman.txt:32 #, no-c-format msgid "I am trying to fish here without success. You're weak, do not bother me." msgstr "" #. code: mes l("I can fill your bottle with water for only @@ gp the bottle.", .@COST_PER_BOTTLE); #: npc/003-1/mahoud.txt:12 #, no-c-format msgid "I can fill your bottle with water for only @@ gp the bottle." msgstr "" #. code: mesq l("I can make a nice, simple potion for you. Once you drink it, the raw mana will settle on your body."); #: npc/functions/class.txt:142 #, no-c-format msgid "I can make a nice, simple potion for you. Once you drink it, the raw mana will settle on your body." msgstr "" #. code: mesq l("I can make you a @@, and for that I will want a @@ and 500 GP.", getitemlink(LifestonePendant), getitemlink(Lifestone)); #: npc/003-1/silvia.txt:40 #, no-c-format msgid "I can make you a @@, and for that I will want a @@ and 500 GP." msgstr "" #. code: l("I can prove you my worth!"), #: npc/003-1-1/yetiking.txt:100 #, no-c-format msgid "I can prove you my worth!" msgstr "" #. code: mesq l("I can rent it to you for 500 GP, during 15 minutes. Deal?"); #: npc/005-1/ayasha.txt:102 #, no-c-format msgid "I can rent it to you for 500 GP, during 15 minutes. Deal?" msgstr "" #. code: mesq l("I can warp you home now."); #: npc/001-7/celestia_bossfight.txt:82 #, no-c-format msgid "I can warp you home now." msgstr "" #. code: mes l("I can't believe."); #: npc/003-1/ishi.txt:160 #, no-c-format msgid "I can't believe." msgstr "" #. code: lg("I can't remember anything."), L_OhWell; #: npc/002-1/arpan.txt:108 #, no-c-format msgid "I can't remember anything.#0" msgstr "" #. code: lg("I can't remember anything."), L_OhWell; #: npc/002-1/arpan.txt:108 #, no-c-format msgid "I can't remember anything.#1" msgstr "" #. code: npctalkonce(l("I can't stay here and talk all day. I have a job to do.")); #: npc/functions/random-talk.txt:152 #, no-c-format msgid "I can't stay here and talk all day. I have a job to do." msgstr "" #. code: message strcharinfo(0), l("I can't use the shovel here."); #: npc/items/shovel.txt:137 #, no-c-format msgid "I can't use the shovel here." msgstr "" #. code: l("I can't, sorry."); #: npc/005-1/ayasha.txt:57 #: npc/005-1/ayasha.txt:37 #, no-c-format msgid "I can't, sorry." msgstr "" #. code: l("I changed my mind."), L_Menu_gap; #. code: l("I changed my mind."), -3; #: npc/005-7/trainer.txt:295 #: npc/functions/bank.txt:42 #: npc/functions/bank.txt:89 #, no-c-format msgid "I changed my mind." msgstr "" #. code: mesq l("I charge a service fee of 2000 GP, and two gemstones."); #: npc/003-5/jeweler.txt:72 #, no-c-format msgid "I charge a service fee of 2000 GP, and two gemstones." msgstr "" #. code: mesq l("I collect them."); #: npc/007-1/dracoula.txt:29 #: npc/005-1/liana.txt:32 #, no-c-format msgid "I collect them." msgstr "" #. code: l("I did not summon you, I'm just a passer-by. Sorry."), #: npc/003-1-1/yetiking.txt:82 #, no-c-format msgid "I did not summon you, I'm just a passer-by. Sorry." msgstr "" #. code: dispbottom(l("I do not have Everburn Powder to lit the torch.")); #: npc/007-1/torches.txt:24 #, no-c-format msgid "I do not have Everburn Powder to lit the torch." msgstr "" #. code: l("I do. I want to challenge the Candor Cave!"), L_Next, #: npc/006-1/crazyfefe.txt:28 #, no-c-format msgid "I do. I want to challenge the Candor Cave!" msgstr "" #. code: l("I don't care about dirty miners problem."), L_Close, #: npc/007-1/tycoon.txt:58 #, no-c-format msgid "I don't care about dirty miners problem." msgstr "" #. code: rif(Zeny > 0 && Zeny < .@price, l("I don't have enough money...")), #. code: rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), #: npc/012-4/wyara.txt:45 #: npc/003-1/malivox.txt:42 #: npc/009-1/kevin.txt:42 #: npc/005-6/zitoni.txt:94 #, no-c-format msgid "I don't have enough money..." msgstr "" #. code: mesq l("I don't know who sent you to me, but this is a flat and big NO!"); #: npc/005-6/zitoni.txt:206 #, no-c-format msgid "I don't know who sent you to me, but this is a flat and big NO!" msgstr "" #. code: mesq l("I don't know. Try getting a Rusty Knife or something. Maybe the chef of Nard's ship can spare you one."); #: npc/005-7/trainer.txt:149 #, no-c-format msgid "I don't know. Try getting a Rusty Knife or something. Maybe the chef of Nard's ship can spare you one." msgstr "" #. code: mesq l("I don't need your help right now, come back later."); #: npc/002-1/peter.txt:331 #: npc/002-1/peter.txt:246 #, no-c-format msgid "I don't need your help right now, come back later." msgstr "" #. code: mesq l("I don't want her to think that I am a bad mother."); #: npc/003-1/swezanne.txt:76 #, no-c-format msgid "I don't want her to think that I am a bad mother." msgstr "" #. code: lg("I feel ok."), L_Ok, #: npc/002-4/nard.txt:43 #, no-c-format msgid "I feel ok.#0" msgstr "" #. code: lg("I feel ok."), L_Ok, #: npc/002-4/nard.txt:43 #, no-c-format msgid "I feel ok.#1" msgstr "" #. code: mesq l("I fight every day in hopes to meet Andrei, the famous hero who prevented Hurnscald from total destruction against a horde of monsters alone."); #: npc/003-1/swezanne.txt:14 #, no-c-format msgid "I fight every day in hopes to meet Andrei, the famous hero who prevented Hurnscald from total destruction against a horde of monsters alone." msgstr "" #. code: l("I forgot what you need."), L_Review, #: npc/009-1/charles.txt:109 #, no-c-format msgid "I forgot what you need." msgstr "" #. code: mesq l("I found your birth record, but it is not complete. Here says you were born on Halinarzo."); #: npc/003-2/lua.txt:86 #, no-c-format msgid "I found your birth record, but it is not complete. Here says you were born on Halinarzo." msgstr "" #. code: mesq l("I give you five minutes to defeat me. Witness my wrath!"); #: npc/001-7/celestia_bossfight.txt:100 #, no-c-format msgid "I give you five minutes to defeat me. Witness my wrath!" msgstr "" #. code: l("I go right."),L_Right, #: npc/012-1/gwendolyn.txt:265 #, no-c-format msgid "I go right." msgstr "" #. code: rif(countitem(DivineApple) >= 1, l("I got the apple.")), #: npc/functions/class.txt:110 #: npc/functions/class.txt:52 #, no-c-format msgid "I got the apple." msgstr "" #. code: rif(countitem(SnakeEgg) >= 40, l("I got the eggs.")), #: npc/functions/class.txt:53 #, no-c-format msgid "I got the eggs." msgstr "" #. code: rif(countitem(SilkCocoon) >= 20 && countitem(ChocolateMouboo) >= 20, l("I got the silk and chocolate.")), #: npc/functions/class.txt:111 #, no-c-format msgid "I got the silk and chocolate." msgstr "" #. code: mesq l("I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how."); #: npc/004-1/elanore.txt:55 #, no-c-format msgid "I guess that you could use these lifestones to gain a regeneration effect, too, but I do not know how." msgstr "" #. code: mesq l("I hate sea water, it always make knifes rusty. I already have a stockpile of rusty knifes on the other room."); #: npc/002-1/chefgado.txt:29 #, no-c-format msgid "I hate sea water, it always make knifes rusty. I already have a stockpile of rusty knifes on the other room." msgstr "" #. code: rif(countitem(ScorpionStinger) >= 1, l("I have a Stinger with me. Try it!")), #: npc/005-1/sailors.txt:107 #, no-c-format msgid "I have a Stinger with me. Try it!" msgstr "" #. code: l("I have a print screen!"), L_Print, #: npc/003-1/hasan.txt:35 #, no-c-format msgid "I have a print screen!" msgstr "" #. code: mesq l("I have a spare pair of gloves laying somewhere, you can have those if you finish the task."); #: npc/002-1/chefgado.txt:46 #, no-c-format msgid "I have a spare pair of gloves laying somewhere, you can have those if you finish the task." msgstr "" #. code: l("I have all."); #: npc/012-7/celestia.txt:140 #, no-c-format msgid "I have all." msgstr "" #. code: mesq l("I have developed a special formula, which resets your stats!"); #: npc/005-6/zitoni.txt:13 #, no-c-format msgid "I have developed a special formula, which resets your stats!" msgstr "" #. code: l("I have everything here with me."); #: npc/005-6/zitoni.txt:240 #, no-c-format msgid "I have everything here with me." msgstr "" #. code: rif(countitem(Cheese) >= 3, l("I have it right here. You can take it!")), #. code: rif(countitem(Manana) >= .@q, l("I have it right here. You can take it!")), #. code: rif(countitem(Plushroom) >= 12, l("I have it right here. You can take it!")), #. code: rif(countitem(PinkBlobime) >= 1, l("I have it right here. You can take it!")), #. code: rif(countitem(SnakeEgg) >= 5 && countitem(Bread) >= 5 && countitem(Cheese) >= 5 && countitem(Aquada) >= 5 && countitem(Manana) >= 5, l("I have it right here. You can take it!")), #. code: rif(countitem(CaveSnakeEgg) >= 6, l("I have it right here. You can take it!")), #. code: rif(countitem(Bread) >= 5, l("I have it right here. You can take it!")), #: npc/009-1/foxhound.txt:123 #: npc/009-1/foxhound.txt:151 #: npc/009-1/foxhound.txt:54 #: npc/009-1/foxhound.txt:71 #: npc/009-1/foxhound.txt:105 #: npc/009-1/foxhound.txt:36 #: npc/009-1/foxhound.txt:88 #, no-c-format msgid "I have it right here. You can take it!" msgstr "" #. code: rif(.@q2 == 1, l("I have some sweeties for the Tea Party!")), L_TeaCheck, #: npc/012-7/celestia.txt:24 #, no-c-format msgid "I have some sweeties for the Tea Party!" msgstr "" #. code: rif(.@q == 1 && .@q2 == .@q3 && .@q2 == 99, l("I have the sturdy wood and the string.")), L_Craft; #: npc/012-3/alan.txt:26 #, no-c-format msgid "I have the sturdy wood and the string." msgstr "" #. code: mesq l("I have to get going now. Thanks for the help!"); #: npc/002-1/alige.txt:157 #, no-c-format msgid "I have to get going now. Thanks for the help!" msgstr "" #. code: l("I have to go, sorry."); #: npc/005-6/zitoni.txt:96 #: npc/012-4/wyara.txt:47 #: npc/009-1/kevin.txt:44 #: npc/003-1/malivox.txt:44 #, no-c-format msgid "I have to go, sorry." msgstr "" #. code: l("I have to go. See you later."), L_Close; #: npc/003-1/gladys.txt:25 #, no-c-format msgid "I have to go. See you later." msgstr "" #. code: l("I have what you want."),L_Next1; #: npc/012-1/gwendolyn.txt:115 #, no-c-format msgid "I have what you want." msgstr "" #. code: mesq l("I hope my answer help you in your adventure!"); #: npc/007-1/dracoula.txt:88 #: npc/005-1/liana.txt:91 #, no-c-format msgid "I hope my answer help you in your adventure!" msgstr "" #. code: mesq l("I hope to one day be like @@, who @@", $MOST_HEROIC$, .@deed$); #: npc/003-1/swezanne.txt:31 #, no-c-format msgid "I hope to one day be like @@, who @@" msgstr "" #. code: mesq l("I hope you got a Jean Shorts, but that depends on luck. Anyway, here is your reward. (1000 xp 350 gp)"); #: npc/007-1/tycoon.txt:104 #, no-c-format msgid "I hope you got a Jean Shorts, but that depends on luck. Anyway, here is your reward. (1000 xp 350 gp)" msgstr "" #. code: l("I hope you like this color."); #: npc/012-1/locamit.txt:51 #: npc/003-6/tamiloc.txt:51 #, no-c-format msgid "I hope you like this color." msgstr "" #. code: mesq l("I intend to continue with my family's tradition, by teaching the Way of Archery."); #: npc/012-1/gwendolyn.txt:26 #, no-c-format msgid "I intend to continue with my family's tradition, by teaching the Way of Archery." msgstr "" #. code: npctalkonce(l("I just want to live my life in peace.")); #: npc/functions/random-talk.txt:107 #, no-c-format msgid "I just want to live my life in peace." msgstr "" #. code: l("I just want to trade."), #: npc/012-5/nicholas.txt:67 #, no-c-format msgid "I just want to trade." msgstr "" #. code: mesq l("I knew someone would agree with me!"); #: npc/002-1/dan.txt:27 #, no-c-format msgid "I knew someone would agree with me!" msgstr "" #. code: mesq l("I know that you are just starting to feel better, but I'd like you to explore the island we're currently at."); #: npc/002-4/nard.txt:111 #, no-c-format msgid "I know that you are just starting to feel better, but I'd like you to explore the island we're currently at." msgstr "" #. code: mesq l("I like people like you, straight to the subject."); #: npc/003-1/tinris.txt:37 #, no-c-format msgid "I like people like you, straight to the subject." msgstr "" #. code: npctalkonce l("I like to sing."); #: npc/003-1/lieutenantdausen.txt:620 #, no-c-format msgid "I like to sing." msgstr "" #. code: l("I love you, Silvia! - Swezanne"), #: npc/002-3/note.txt:36 #, no-c-format msgid "I love you, Silvia! - Swezanne" msgstr "" #. code: l("I made a figurin with Bug legs."), #: npc/test/hinnack.txt:22 #, no-c-format msgid "I made a figurin with Bug legs." msgstr "" #. code: lg("I made a mistake, I would like to change my language."), #: npc/002-3/juliet.txt:149 #, no-c-format msgid "I made a mistake, I would like to change my language.#0" msgstr "" #. code: lg("I made a mistake, I would like to change my language."), #: npc/002-3/juliet.txt:149 #, no-c-format msgid "I made a mistake, I would like to change my language.#1" msgstr "" #. code: mesq l("I make both @@ and @@, if you give me the shrooms associated to them, and money.", getitemlink(HastePotion), getitemlink(StrengthPotion)); #: npc/005-6/zitoni.txt:147 #, no-c-format msgid "I make both @@ and @@, if you give me the shrooms associated to them, and money." msgstr "" #. code: l("I need @@ @@.", .BaitCount, getitemlink(.BaitID)); #. code: l("I need @@ @@.", .LegsCount, getitemlink(.LegsID)); #: npc/003-1/eugene.txt:53 #: npc/test/hinnack.txt:44 #: npc/005-1/vincent.txt:40 #, no-c-format msgid "I need @@ @@." msgstr "" #. code: mesq l("I need @@ to work...", getitemlink(Chagashroom)); #. code: mesq l("I need @@ to work...", getitemlink(Plushroom)); #: npc/005-6/zitoni.txt:186 #: npc/005-6/zitoni.txt:166 #, no-c-format msgid "I need @@ to work..." msgstr "" #. code: rif(is_gm(), l("I need a GM set, please!")), L_GMItems, #: npc/003-2/lua.txt:18 #, no-c-format msgid "I need a GM set, please!" msgstr "" #. code: rif(.@q == 1 && getq3(HurscaldQuest_ForestBow) < 99, l("I need a string, but not just any string, a really good string.")), L_String; #: npc/009-1/fisherman.txt:17 #, no-c-format msgid "I need a string, but not just any string, a really good string." msgstr "" #. code: rif(.@q1 == 1, l("I need a sturdy wood piece for a Forest Bow.")); #: npc/012-1/jack.txt:17 #, no-c-format msgid "I need a sturdy wood piece for a Forest Bow." msgstr "" #. code: mes col(l("I need at minimum @@ Monster Points to get items at current level.",@mpq_cost),9); #: npc/003-1/ishi.txt:27 #, no-c-format msgid "I need at minimum @@ Monster Points to get items at current level." msgstr "" #. code: l("I need help, but you aren't strong enough. Please come back later."); #: npc/005-4/tolchi.txt:152 #, no-c-format msgid "I need help, but you aren't strong enough. Please come back later." msgstr "" #. code: mesq l("I need somebody who can rid the hold of the ship of these rattos. Can you help me?"); #: npc/002-1/peter.txt:109 #, no-c-format msgid "I need somebody who can rid the hold of the ship of these rattos. Can you help me?" msgstr "" #. code: mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now."); #: npc/002-1/peter.txt:125 #, no-c-format msgid "I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#0" msgstr "" #. code: mesq lg("I need someone to help me clean the edge of the ship, but you aren't strong enough for now."); #: npc/002-1/peter.txt:125 #, no-c-format msgid "I need someone to help me clean the edge of the ship, but you aren't strong enough for now.#1" msgstr "" #. code: mesq l("I need to buy your silence. I'll reward you greatly when I'm done. But first, I need to know if you'll be loyal to me."); #: npc/007-1/zarkor.txt:70 #, no-c-format msgid "I need to buy your silence. I'll reward you greatly when I'm done. But first, I need to know if you'll be loyal to me." msgstr "" #. code: lg("I need to think about it..."), #: npc/005-6/zitoni.txt:85 #: npc/009-1/kevin.txt:33 #: npc/012-4/wyara.txt:36 #: npc/003-1/malivox.txt:33 #, no-c-format msgid "I need to think about it...#0" msgstr "" #. code: lg("I need to think about it..."), #: npc/005-6/zitoni.txt:85 #: npc/009-1/kevin.txt:33 #: npc/012-4/wyara.txt:36 #: npc/003-1/malivox.txt:33 #, no-c-format msgid "I need to think about it...#1" msgstr "" #. code: l("I need to think about this."), L_Exit, #: npc/006-1/crazyfefe.txt:119 #, no-c-format msgid "I need to think about this." msgstr "" #. code: mesq l("I need your help dude!"); #: npc/007-1/tycoon.txt:47 #, no-c-format msgid "I need your help dude!" msgstr "" #. code: mesq l("I never said that. I come here frequently to trade. It is you who should explore the island."); #: npc/002-4/nard.txt:119 #, no-c-format msgid "I never said that. I come here frequently to trade. It is you who should explore the island." msgstr "" #. code: mesq l("I only need @@ @@. Please! You have to help me!", .@q, getitemlink(Manana)); #: npc/009-1/foxhound.txt:149 #, no-c-format msgid "I only need @@ @@. Please! You have to help me!" msgstr "" #. code: lg("I only remember I was rescued by you."), L_Story, #: npc/002-1/arpan.txt:107 #, no-c-format msgid "I only remember I was rescued by you.#0" msgstr "" #. code: lg("I only remember I was rescued by you."), L_Story, #: npc/002-1/arpan.txt:107 #, no-c-format msgid "I only remember I was rescued by you.#1" msgstr "" #. code: mesq l("I only take a tax of 100 gp per gem."); #: npc/007-1/pylon.txt:20 #, no-c-format msgid "I only take a tax of 100 gp per gem." msgstr "" #. code: rif(is_gm() && #GMEVENT_T <= gettimetick(2), l("I plan in doing an event! Give me the coins!")), L_GMEvent, #: npc/003-2/lua.txt:19 #, no-c-format msgid "I plan in doing an event! Give me the coins!" msgstr "" #. code: mesq l("I promise I'll never steal from you again. Here, take this shorts."); #: npc/003-1/hasan.txt:63 #, no-c-format msgid "I promise I'll never steal from you again. Here, take this shorts." msgstr "" #. code: mesq l("I really hope that nothing major happens, though. I would hate to see blood being spilled."); #: npc/005-6/morgan.txt:25 #, no-c-format msgid "I really hope that nothing major happens, though. I would hate to see blood being spilled." msgstr "" #. code: mesq l("I recommend that you train your dexterity a great deal, since most monsters out there are hard to hit without it."); #: npc/005-7/trainer.txt:393 #, no-c-format msgid "I recommend that you train your dexterity a great deal, since most monsters out there are hard to hit without it." msgstr "" #. code: l("I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..."), #: npc/003-2/estard.txt:20 #, no-c-format msgid "I remember when I created my first party, we were amazed to share some experience with a small group of adventurer..." msgstr "" #. code: mes l("I represent the @@ Hunters. We hunt @@.", getarg(1), getmonsterlink(getarg(0))); #: npc/functions/mobhunter.txt:52 #, no-c-format msgid "I represent the @@ Hunters. We hunt @@." msgstr "" #. code: mesq l("I saw Purple the other day... Ah, now I want to eat @@... A dozen should do...", getitemlink(Plushroom)); #: npc/009-1/foxhound.txt:86 #, no-c-format msgid "I saw Purple the other day... Ah, now I want to eat @@... A dozen should do..." msgstr "" #. code: mesq l("I see it's not so easy to get rid of these rattos. Do you want to try again?"); #: npc/002-1/peter.txt:139 #, no-c-format msgid "I see it's not so easy to get rid of these rattos. Do you want to try again?" msgstr "" #. code: mesq l("I see you are a mage too. Have you joined a class already? Luca and Colin are always recruiting on Tulimshar Magic Council."); #: npc/005-6/morgan.txt:30 #, no-c-format msgid "I see you are a mage too. Have you joined a class already? Luca and Colin are always recruiting on Tulimshar Magic Council." msgstr "" #. code: mesq l("I see you brought @@/5 @@ for us!",countitem("Beer"),getitemlink("Beer")); #: npc/005-1/sailors.txt:56 #, no-c-format msgid "I see you brought @@/5 @@ for us!" msgstr "" #. code: mesq l("I see you have arms long enough to be an archer."); #: npc/005-7/trainer.txt:167 #, no-c-format msgid "I see you have arms long enough to be an archer." msgstr "" #. code: mesq l("I see you have brought @@/3 @@ and @@/10 @@ for me.", #: npc/005-1/maya.txt:92 #, no-c-format msgid "I see you have brought @@/3 @@ and @@/10 @@ for me." msgstr "" #. code: mesq l("I see you have brought @@/3 @@ and @@/3 @@ for me",countitem("Cotton Cloth"),getitemlink(CottonCloth),countitem("Maggot Slime"),getitemlink(MaggotSlime)); #: npc/005-1/maya.txt:46 #, no-c-format msgid "I see you have brought @@/3 @@ and @@/3 @@ for me" msgstr "" #. code: l("I see."); #: npc/005-1/sailors.txt:108 #, no-c-format msgid "I see." msgstr "" #. code: dispbottom l("I should train my intelligence, have full MP, and don't neglect even Job Level."); #: npc/011-1/manastone.txt:54 #, no-c-format msgid "I should train my intelligence, have full MP, and don't neglect even Job Level." msgstr "" #. code: l("I stay."),L_Stay, #: npc/012-1/gwendolyn.txt:266 #, no-c-format msgid "I stay." msgstr "" #. code: l("I still don't have everything, but don't worry, I'll be back."), #: npc/005-6/zitoni.txt:239 #, no-c-format msgid "I still don't have everything, but don't worry, I'll be back." msgstr "" #. code: mesq l("I stole nothing from you. Do you have any proof?"); #: npc/003-1/hasan.txt:32 #, no-c-format msgid "I stole nothing from you. Do you have any proof?" msgstr "" #. code: mesq l("I suggest some training."); #: npc/012-1/gwendolyn.txt:413 #, no-c-format msgid "I suggest some training." msgstr "" #. code: rif(countitem(Ruby) >= 1, l("I swear silence, over this bloody ruby.")), #: npc/007-1/zarkor.txt:79 #, no-c-format msgid "I swear silence, over this bloody ruby." msgstr "" #. code: rif(countitem(Topaz) >= 1, l("I swear silence, over this shining topaz.")); #: npc/007-1/zarkor.txt:80 #, no-c-format msgid "I swear silence, over this shining topaz." msgstr "" #. code: rif(Zeny >= .@price, lg("I think I have enough gold with me.")), #: npc/005-6/zitoni.txt:47 #, no-c-format msgid "I think I have enough gold with me.#0" msgstr "" #. code: rif(Zeny >= .@price, lg("I think I have enough gold with me.")), #: npc/005-6/zitoni.txt:47 #, no-c-format msgid "I think I have enough gold with me.#1" msgstr "" #. code: mesq l("I think I'm done with that now. Do you have any questions?"); #: npc/002-3/juliet.txt:211 #: npc/002-3/juliet.txt:89 #, no-c-format msgid "I think I'm done with that now. Do you have any questions?" msgstr "" #. code: mesq l("I thought he would. After all, Everburn Powder... is not a mere powder."); #: npc/007-1/zarkor.txt:119 #, no-c-format msgid "I thought he would. After all, Everburn Powder... is not a mere powder." msgstr "" #. code: mesq l("I try to improve my skills every day. One day, I will sing a song no one will ever forget."); #: npc/003-1/mariusthebard.txt:30 #, no-c-format msgid "I try to improve my skills every day. One day, I will sing a song no one will ever forget." msgstr "" #. code: mesq l("I usually ask for 7, but to prove you are going to help us in this purge, I will ask you for 14 @@! I will reward you for your bravure.", getitemlink(RedScorpionStinger)); #: npc/003-10/guarddevoir.txt:38 #, no-c-format msgid "I usually ask for 7, but to prove you are going to help us in this purge, I will ask you for 14 @@! I will reward you for your bravure." msgstr "" #. code: rif((getgmlevel() == 1 || is_admin()) && #T_SPONSOR <= gettimetick(2), l("I want a Sponsor Necklace.")), L_Sponsor, #: npc/003-2/lua.txt:21 #, no-c-format msgid "I want a Sponsor Necklace." msgstr "" #. code: l("I want a gemstone or ore"), #: npc/001-7/celestia_bossfight.txt:53 #, no-c-format msgid "I want a gemstone or ore" msgstr "" #. code: l("I want coal"); #: npc/001-7/celestia_bossfight.txt:56 #, no-c-format msgid "I want coal" msgstr "" #. code: l("I want experience"), #: npc/001-7/celestia_bossfight.txt:54 #, no-c-format msgid "I want experience" msgstr "" #. code: l("I want gold"), #: npc/001-7/celestia_bossfight.txt:55 #, no-c-format msgid "I want gold" msgstr "" #. code: rif(getq(CandorQuest_Trainer) < 15, l("I want to be trained!")), L_Trainment, #: npc/005-7/trainer.txt:45 #, no-c-format msgid "I want to be trained!" msgstr "" #. code: l("I want to become an archer!"),L_Fee, #: npc/012-1/gwendolyn.txt:35 #, no-c-format msgid "I want to become an archer!" msgstr "" #. code: l("I want to craft rings."), L_Craft, #: npc/003-5/jeweler.txt:26 #, no-c-format msgid "I want to craft rings." msgstr "" #. code: rif(countitem(GoldenRing) >= 1 || countitem(SilverRing) >= 1, l("I want to create polished gemstones.")), L_Gemstone, #: npc/003-5/jeweler.txt:27 #, no-c-format msgid "I want to create polished gemstones." msgstr "" #. code: switch (select(l("I want to divorce."), #: npc/functions/marriage.txt:240 #, no-c-format msgid "I want to divorce." msgstr "" #. code: l("I want to forge Weapons!"), #: npc/012-5/nicholas.txt:68 #, no-c-format msgid "I want to forge Weapons!" msgstr "" #. code: l("I want to move left."),L_Left, #: npc/012-1/gwendolyn.txt:264 #, no-c-format msgid "I want to move left." msgstr "" #. code: switch (select(l("I want to register for marriage."), #: npc/functions/marriage.txt:225 #, no-c-format msgid "I want to register for marriage." msgstr "" #. code: l("I want to shop."), -, #: npc/003-5/jeweler.txt:25 #, no-c-format msgid "I want to shop." msgstr "" #. code: l("I want to trade with you."), L_Trade, #: npc/009-1/lynnthetraveler.txt:19 #: npc/012-1/dyrinthetraveler.txt:19 #: npc/003-1/ninathetraveler.txt:19 #, no-c-format msgid "I want to trade with you." msgstr "" #. code: l("I want to trade."), L_Shop, #: npc/012-3/alan.txt:24 #, no-c-format msgid "I want to trade." msgstr "" #. code: rif(.@q1 >= 6, l("I want to try convincing the Yeti King again.")), L_MainQuestCore; #: npc/012-7/celestia.txt:27 #, no-c-format msgid "I want to try convincing the Yeti King again." msgstr "" #. code: l("I wanted other info."), L_OutrasInformacoes_gap, #: npc/005-7/trainer.txt:51 #, no-c-format msgid "I wanted other info." msgstr "" #. code: rif(.@n == 1, l("I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?")), L_Info, #: npc/003-2/lua.txt:17 #, no-c-format msgid "I was found near Candor Island, on a raft, and can't remember anything. Do you know who I am?" msgstr "" #. code: mesq l("I was planning to go there soon, anyway. All aboard!"); #: npc/016-1/marine.txt:110 #: npc/002-4/nard.txt:218 #: npc/016-1/marine.txt:54 #: npc/002-4/nard.txt:202 #, no-c-format msgid "I was planning to go there soon, anyway. All aboard!" msgstr "" #. code: l("I was so excited, I wanted to try it as soon as possible."), #: npc/003-1/eugene.txt:30 #, no-c-format msgid "I was so excited, I wanted to try it as soon as possible." msgstr "" #. code: l("I will apply later."))) { #: npc/functions/class.txt:54 #: npc/functions/class.txt:112 #, no-c-format msgid "I will apply later." msgstr "" #. code: l("I will be back shortly."), #: npc/012-7/celestia.txt:139 #, no-c-format msgid "I will be back shortly." msgstr "" #. code: l("I will be forever grateful!"); #: npc/005-1/vincent.txt:46 #, no-c-format msgid "I will be forever grateful!" msgstr "" #. code: l("I will go and hunt some snakes."),L_Close, #: npc/012-1/gwendolyn.txt:114 #, no-c-format msgid "I will go and hunt some snakes." msgstr "" #. code: l("I will kill one."), L_OpenDoors, #: npc/003-4/sorfina.txt:55 #, no-c-format msgid "I will kill one." msgstr "" #. code: l("I will let you test it for a peny until level 10!"); #: npc/005-6/zitoni.txt:43 #, no-c-format msgid "I will let you test it for a peny until level 10!" msgstr "" #. code: mesq l("I will make quick work of your wounds."); #: npc/functions/nurse.txt:39 #, no-c-format msgid "I will make quick work of your wounds." msgstr "" #. code: mesq l("I will need 3 @@, 5 @@ and 100 GP to craft a single stone.", getitemlink(BugLeg), getitemlink(MaggotSlime)); #: npc/004-1/elanore.txt:23 #, no-c-format msgid "I will need 3 @@, 5 @@ and 100 GP to craft a single stone." msgstr "" #. code: mesq l("I will require 3000 GP, 1 @@, 1 @@ and 1 @@, for a small handful of it.", getitemlink(IronPowder), getitemlink(SulfurPowder), getitemlink(PileOfAsh)); #: npc/005-6/zitoni.txt:236 #, no-c-format msgid "I will require 3000 GP, 1 @@, 1 @@ and 1 @@, for a small handful of it." msgstr "" #. code: mesq l("I will sing a song about the Mana War and current times."); #: npc/003-1/mariusthebard.txt:52 #, no-c-format msgid "I will sing a song about the Mana War and current times." msgstr "" #. code: mesq l("I will summon the Monster King. Don't ask me my reasons. I know this will put Tulimshar in danger. But I will still do it."); #: npc/007-1/zarkor.txt:105 #, no-c-format msgid "I will summon the Monster King. Don't ask me my reasons. I know this will put Tulimshar in danger. But I will still do it." msgstr "" #. code: dispbottom l("I will take a claw and show Hasan."); #: npc/003-4/sorfina.txt:101 #, no-c-format msgid "I will take a claw and show Hasan." msgstr "" #. code: l("I will try it later."),L_Close; #: npc/012-1/gwendolyn.txt:267 #, no-c-format msgid "I will try it later." msgstr "" #. code: mesq l("I will yaying do."); #: npc/000-0-0/sailors.txt:40 #, no-c-format msgid "I will yaying do." msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("I wish you a good time in town."); #: npc/003-6/cyndala.txt:124 #, no-c-format msgid "I wish you a good time in town." msgstr "" #. code: lg("I won't need it, thank you."))) #: npc/009-1/kevin.txt:34 #: npc/003-1/malivox.txt:34 #: npc/012-4/wyara.txt:37 #: npc/005-6/zitoni.txt:86 #, no-c-format msgid "I won't need it, thank you.#0" msgstr "" #. code: lg("I won't need it, thank you."))) #: npc/009-1/kevin.txt:34 #: npc/003-1/malivox.txt:34 #: npc/012-4/wyara.txt:37 #: npc/005-6/zitoni.txt:86 #, no-c-format msgid "I won't need it, thank you.#1" msgstr "" #. code: mesq l("I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!"); #: npc/007-1/pylon.txt:16 #, no-c-format msgid "I work in this mine since 3 years, I'm an expert on gems: Ruby, Topaz, Sapphire, You know!" msgstr "" #. code: rif(getq(General_Janus) && getcharid(2) <= 0 && countitem(Emperium) == 0, l("I would like to create a guild.")), #: npc/003-2/estard.txt:96 #, no-c-format msgid "I would like to create a guild." msgstr "" #. code: rif(!getq(General_Janus), l("I would like to create a party.")), #: npc/003-2/estard.txt:95 #, no-c-format msgid "I would like to create a party." msgstr "" #. code: l("I would like to perform money transactions."), #: npc/functions/bank.txt:163 #, no-c-format msgid "I would like to perform money transactions." msgstr "" #. code: l("I would like to store some items."), #: npc/functions/bank.txt:162 #, no-c-format msgid "I would like to store some items." msgstr "" #. code: l("I'd like to get a different style."), #: npc/003-6/tamiloc.txt:32 #: npc/012-1/locamit.txt:33 #, no-c-format msgid "I'd like to get a different style." msgstr "" #. code: mesq l("I'll arrange here with the alliance documents regarding you. I'll add a war victim status to make your life easier."); #: npc/003-2/lua.txt:95 #, no-c-format msgid "I'll arrange here with the alliance documents regarding you. I'll add a \"war victim\" status to make your life easier." msgstr "" #. code: mesq l("I'll ask you to kill 100 @@. This will prove your worth. Good luck.", getmonsterlink(RedScorpion)); #: npc/007-1/tycoon.txt:111 #, no-c-format msgid "I'll ask you to kill 100 @@. This will prove your worth. Good luck." msgstr "" #. code: mesq l("I'll ask you to kill 2 @@. This will prove your worth. They are northwest of the island.", getmonsterlink(Scorpion)); #: npc/005-7/trainer.txt:101 #, no-c-format msgid "I'll ask you to kill 2 @@. This will prove your worth. They are northwest of the island." msgstr "" #. code: switch (select(l("I'll be back in no time."), #: npc/003-1/eugene.txt:34 #: npc/test/hinnack.txt:25 #, no-c-format msgid "I'll be back in no time." msgstr "" #. code: mesq l("I'll be waiting for you! And trading some items of questionable origins..."); #: npc/009-1/charles.txt:115 #, no-c-format msgid "I'll be waiting for you! And trading some items of questionable origins..." msgstr "" #. code: mesq l("I'll charge you the irrelevant amount of 100 GP. Come on, it's a pinch!"); #: npc/003-1/jakod.txt:59 #, no-c-format msgid "I'll charge you the irrelevant amount of 100 GP. Come on, it's a pinch!" msgstr "" #. code: l("I'll get to it."), L_Close; #: npc/003-10/guarddevoir.txt:52 #: npc/007-1/dracoula.txt:43 #: npc/003-10/guarddevoir.txt:42 #: npc/003-1/swezanne.txt:40 #: npc/003-1/swezanne.txt:49 #: npc/005-1/liana.txt:56 #: npc/007-1/dracoula.txt:53 #: npc/005-1/liana.txt:46 #, no-c-format msgid "I'll get to it." msgstr "" #. code: l("I'll get to work."), -; #: npc/002-1/chefgado.txt:60 #, no-c-format msgid "I'll get to work." msgstr "" #. code: mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry."); #: npc/000-0-0/sailors.txt:60 #, no-c-format msgid "I'll give her everything she needs, don't worry.#0" msgstr "" #. code: mesq lg("I'll give her everything she needs, don't worry.", "I'll give him everything he needs, don't worry."); #: npc/000-0-0/sailors.txt:60 #, no-c-format msgid "I'll give him everything he needs, don't worry.#1" msgstr "" #. code: l("I'll give you a reward, in the name of Saulc, once you reach the following levels: 25, 50, 75, 100, 125 and 150."); #: npc/003-2/eistein.txt:48 #, no-c-format msgid "I'll give you a reward, in the name of Saulc, once you reach the following levels: 25, 50, 75, 100, 125 and 150." msgstr "" #. code: l("I'll help you."), -, #: npc/009-1/foxhound.txt:27 #, no-c-format msgid "I'll help you." msgstr "" #. code: mesq l("I'll make your life easier, I'm also accepting 20 @@ or @@ instead the Grass Carp. Go now, pal.", getitemlink(CommonCarp), getitemlink(Roach)); #: npc/009-1/fisherman.txt:56 #, no-c-format msgid "I'll make your life easier, I'm also accepting 20 @@ or @@ instead the Grass Carp. Go now, pal." msgstr "" #. code: l("I'll walk around here a little more."); #: npc/001-7/celestia_bossfight.txt:87 #, no-c-format msgid "I'll walk around here a little more." msgstr "" #. code: mesq l("I'll warp you to the Cave Of Trials. Pass all trials, and meet me on Soren's House. Hahah!"); #: npc/003-1-1/yetiking.txt:118 #, no-c-format msgid "I'll warp you to the Cave Of Trials. Pass all trials, and meet me on Soren's House. Hahah!" msgstr "" #. code: l("I'm Eistein, survivor from Ukarania. I reward brave adventurers who kill monsters, which plague our lands."), #: npc/003-2/eistein.txt:47 #, no-c-format msgid "I'm Eistein, survivor from Ukarania. I reward brave adventurers who kill monsters, which plague our lands." msgstr "" #. code: rif(is_gm(), l("I'm GM and got the money. Gimme HALF HOUR to invite everybody!")); #: npc/006-1/crazyfefe.txt:40 #, no-c-format msgid "I'm GM and got the money. Gimme HALF HOUR to invite everybody!" msgstr "" #. code: lg("I'm a bit sick..."), -; #: npc/002-4/nard.txt:45 #, no-c-format msgid "I'm a bit sick...#0" msgstr "" #. code: lg("I'm a bit sick..."), -; #: npc/002-4/nard.txt:45 #, no-c-format msgid "I'm a bit sick...#1" msgstr "" #. code: npctalkonce(l("I'm a little busy right now.")); #: npc/functions/random-talk.txt:128 #, no-c-format msgid "I'm a little busy right now." msgstr "" #. code: l("I'm busy, sorry."),L_Close; #: npc/004-1/anwar.txt:23 #, no-c-format msgid "I'm busy, sorry." msgstr "" #. code: l("I'm done."); #: npc/functions/bank.txt:23 #, no-c-format msgid "I'm done." msgstr "" #. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you."); #. code: .@menustr$ = .@menustr$ + l("I'm fine for now, thank you."); #. code: l("I'm fine for now, thank you."); #: npc/functions/barber.txt:85 #: npc/functions/barber.txt:44 #: npc/012-1/locamit.txt:36 #: npc/003-6/tamiloc.txt:35 #, no-c-format msgid "I'm fine for now, thank you." msgstr "" #. code: l("I'm fine, no worries..."); #: npc/005-7/nurse.txt:19 #, no-c-format msgid "I'm fine, no worries..." msgstr "" #. code: mesq lg("I'm glad to see you're okay."); #: npc/002-3/juliet.txt:186 #, no-c-format msgid "I'm glad to see you're okay.#0" msgstr "" #. code: mesq lg("I'm glad to see you're okay."); #: npc/002-3/juliet.txt:186 #, no-c-format msgid "I'm glad to see you're okay.#1" msgstr "" #. code: l("I'm interested."), L_Next; #: npc/006-1/crazyfefe.txt:120 #, no-c-format msgid "I'm interested." msgstr "" #. code: l("I'm not interested right now."),L_Abort; #: npc/012-1/gwendolyn.txt:36 #, no-c-format msgid "I'm not interested right now." msgstr "" #. code: l("I'm not interested, sorry."), -; #: npc/functions/class.txt:41 #, no-c-format msgid "I'm not interested, sorry." msgstr "" #. code: l("I'm not interested."), #: npc/functions/mobhunter.txt:56 #, no-c-format msgid "I'm not interested." msgstr "" #. code: l("I'm not sure I want to spend that much."),L_Abort; #: npc/012-1/gwendolyn.txt:45 #, no-c-format msgid "I'm not sure I want to spend that much." msgstr "" #. code: mesq l("I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!"); #: npc/002-3/billybons.txt:85 #, no-c-format msgid "I'm not that numb eeh *hic* what did ever yous disco... ...vered there, the Guild won't get me!" msgstr "" #. code: mesq l("I'm railroaded here, I cannot say no. I'll bring you some @@. Break them until one of them fit.", getitemlink(RawLog)); #: npc/012-1/jack.txt:49 #, no-c-format msgid "I'm railroaded here, I cannot say no. I'll bring you some @@. Break them until one of them fit." msgstr "" #. code: l("I'm ready, let's start!"),L_Game, #: npc/012-1/gwendolyn.txt:179 #, no-c-format msgid "I'm ready, let's start!" msgstr "" #. code: l("I'm sorry, I will come back later."),L_Close; #: npc/012-1/gwendolyn.txt:180 #, no-c-format msgid "I'm sorry, I will come back later." msgstr "" #. code: l("I'm sorry, these words just came to my mind."), #: npc/003-1-1/yetiking.txt:81 #, no-c-format msgid "I'm sorry, these words just came to my mind." msgstr "" #. code: l("I'm sorry... I can't help you either..."); #: npc/009-1/foxhound.txt:124 #: npc/009-1/foxhound.txt:152 #: npc/009-1/foxhound.txt:37 #: npc/009-1/foxhound.txt:55 #: npc/009-1/foxhound.txt:89 #: npc/009-1/foxhound.txt:106 #: npc/009-1/foxhound.txt:72 #, no-c-format msgid "I'm sorry... I can't help you either..." msgstr "" #. code: mesq l("I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board."); #: npc/002-3/juliet.txt:189 #: npc/002-3/juliet.txt:72 #, no-c-format msgid "I'm sure that you've got some questions for me, feel free to ask them, but first I need to tell you the rules of proper social conduct on board." msgstr "" #. code: mesq l("I'm sure the crew will like to be spared from having to eat @@ again!", getitemlink(Piberries)); #: npc/002-1/chefgado.txt:85 #, no-c-format msgid "I'm sure the crew will like to be spared from having to eat @@ again!" msgstr "" #. code: mesq l("I'm trying to make good food for all the sailors here, could you help me?"); #: npc/002-1/chefgado.txt:34 #, no-c-format msgid "I'm trying to make good food for all the sailors here, could you help me?" msgstr "" #. code: l("I've brought the money you've asked for."),-, #: npc/002-4/nard.txt:131 #, no-c-format msgid "I've brought the money you've asked for." msgstr "" #. code: mesq l("I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!"); #: npc/002-4/nard.txt:65 #, no-c-format msgid "I, Elmo, captain's deputy, will help you to make the maximum possible money in Candor!" msgstr "" #. code: Name: "Ice Cube" #: item_db.conf:-1 #, no-c-format msgid "Ice Cube" msgstr "" #. code: 001-7,48,95,24,11 monster Ice Fluffy 1041,8,30000,30000 #. code: 001-7,67,138,25,7 monster Ice Fluffy 1041,8,30000,30000 #. code: 001-7,77,97,2,1 monster Ice Fluffy 1041,2,30000,30000 #. code: 001-7,89,90,2,1 monster Ice Fluffy 1041,2,30000,30000 #. code: 001-7,84,95,2,1 monster Ice Fluffy 1041,2,30000,30000 #. code: 001-7,33,137,10,7 monster Ice Fluffy 1041,3,30000,30000 #: npc/001-7/_mobs.txt:23 #: npc/001-7/_mobs.txt:2 #: npc/001-7/_mobs.txt:11 #: npc/001-7/_mobs.txt:29 #: npc/001-7/_mobs.txt:30 #: npc/001-7/_mobs.txt:31 #, no-c-format msgid "Ice Fluffy" msgstr "" #. code: Name: "Ice Gladius" #: item_db.conf:-1 #, no-c-format msgid "Ice Gladius" msgstr "" #. code: Name: "Iced Bottle" #: item_db.conf:-1 #, no-c-format msgid "Iced Bottle" msgstr "" #. code: Name: "Iced Fluffy" #: mob_db.conf:1436 #, no-c-format msgid "Iced Fluffy" msgstr "" #. code: mesq l("If I saw *hic* who you were... *hic* Would not have helped you! "); #: npc/002-3/billybons.txt:51 #, no-c-format msgid "If I saw *hic* who you were... *hic* Would not have helped you! " msgstr "" #. code: l("If I were you, I would drink water."),L_Water, #: npc/005-1/sailors.txt:30 #, no-c-format msgid "If I were you, I would drink water." msgstr "" #. code: mesq l("If the Monster King attack, I will try to control inbound monsters here."); #: npc/012-1/guards.txt:481 #, no-c-format msgid "If the Monster King attack, I will try to control inbound monsters here." msgstr "" #. code: mesq l("If the water doesn't moves, you will never fish anything. Ah, fat luck..."); #: npc/009-1/fisherman.txt:24 #, no-c-format msgid "If the water doesn't moves, you will never fish anything. Ah, fat luck..." msgstr "" #. code: mesq l("If there were strong people to give us food, ah, how that would be good..."); #: npc/009-1/foxhound.txt:14 #, no-c-format msgid "If there were strong people to give us food, ah, how that would be good..." msgstr "" #. code: mesq l("If they were any bigger, monsters would come and kill everyone."); #: npc/002-4/nard.txt:123 #, no-c-format msgid "If they were any bigger, monsters would come and kill everyone." msgstr "" #. code: mesq l("If we could convince them to distract the Monster King, we could have chances to do a counter-attack!"); #: npc/012-7/celestia.txt:68 #, no-c-format msgid "If we could convince them to distract the Monster King, we could have chances to do a counter-attack!" msgstr "" #. code: mesq l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!"); #: npc/005-7/trainer.txt:361 #, no-c-format msgid "If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!" msgstr "" #. code: mesq l("If you die, you'll have to begin again. And there is the experience penalty, too."); #: npc/007-1/zarkor.txt:146 #, no-c-format msgid "If you die, you'll have to begin again. And there is the experience penalty, too." msgstr "" #. code: mes l("If you fell ready, perhaps you should touch it?"); #: npc/011-1/manastone.txt:19 #, no-c-format msgid "If you fell ready, perhaps you should touch it?" msgstr "" #. code: mesq l("If you fight Black scorpion or others dangerous monster you should use the 'hit and run' tactic."); #: npc/007-1/tycoon.txt:165 #, no-c-format msgid "If you fight Black scorpion or others dangerous monster you should use the 'hit and run' tactic." msgstr "" #. code: mesq l("If you go to Lieutenant Dausen, he'll say that you used Gimp. Just give up."); #: npc/003-1/hasan.txt:54 #, no-c-format msgid "If you go to Lieutenant Dausen, he'll say that you used Gimp. Just give up." msgstr "" #. code: mesq l("If you have some gems, I can transform them into powder."); #: npc/007-1/pylon.txt:18 #, no-c-format msgid "If you have some gems, I can transform them into powder." msgstr "" #. code: if (getq(General_Narrator) < 1) mes l("If you haven't, maybe there are a few things you can do besides selling items."); #: npc/002-4/elmo.txt:20 #, no-c-format msgid "If you haven't, maybe there are a few things you can do besides selling items.\"" msgstr "" #. code: mesq l("If you hug the wall, there's a secret passage somewhere there. Well, there are many secret passages at Tulimshar."); #: npc/003-1/sailors.txt:40 #, no-c-format msgid "If you hug the wall, there's a secret passage somewhere there. Well, there are many secret passages at Tulimshar." msgstr "" #. code: dispbottom l("If you meant to reset the drop rate to its default value: @droprate default"); #: npc/commands/rate-management.txt:189 #, no-c-format msgid "If you meant to reset the drop rate to its default value: @droprate default" msgstr "" #. code: dispbottom l("If you meant to reset the exp rate to its default value: @exprate default"); #: npc/commands/rate-management.txt:63 #, no-c-format msgid "If you meant to reset the exp rate to its default value: @exprate default" msgstr "" #. code: mesq l("If you pay the fee, I'll spawn them, for no longer than 20 minutes. You should not fight alone, instead, you need a group of at least three, because, you know, the curse. Or something."); #: npc/006-1/crazyfefe.txt:116 #, no-c-format msgid "If you pay the fee, I'll spawn them, for no longer than 20 minutes. You should not fight alone, instead, you need a group of at least three, because, you know, the curse. Or something." msgstr "" #. code: mes l("If you simply wish to get 99 in all stats:"); #: npc/commands/debug.txt:78 #, no-c-format msgid "If you simply wish to get 99 in all stats:" msgstr "" #. code: mesq l("If you train hard enough, and get access to a Mana Stone, I could teach you a trick or two. But right now, I don't sense magic compatibility in you."); #: npc/005-6/morgan.txt:28 #, no-c-format msgid "If you train hard enough, and get access to a Mana Stone, I could teach you a trick or two. But right now, I don't sense magic compatibility in you." msgstr "" #. code: mesq l("If you want it?"); #: npc/007-1/pylon.txt:79 #, no-c-format msgid "If you want it?" msgstr "" #. code: mesq l("If you want to be a real miner friend, do this hard task for me. I will reward you with a @@.", getitemlink(MinerHat)); #: npc/007-1/tycoon.txt:109 #, no-c-format msgid "If you want to be a real miner friend, do this hard task for me. I will reward you with a @@." msgstr "" #. code: mesq l("If you want to read this page again, there is a copy up on the left wall."); #: npc/002-3/juliet.txt:203 #: npc/002-3/juliet.txt:85 #, no-c-format msgid "If you want to read this page again, there is a copy up on the left wall." msgstr "" #. code: mesq l("If you want, you can ask there for one. They are at the big building at northwest."); #: npc/003-1/mariusthebard.txt:44 #, no-c-format msgid "If you want, you can ask there for one. They are at the big building at northwest." msgstr "" #. code: mes l("If you wish to reset your stats:"); #: npc/commands/debug.txt:82 #, no-c-format msgid "If you wish to reset your stats:" msgstr "" #. code: Name: "Imperial Crown" #: item_db.conf:-1 #, no-c-format msgid "Imperial Crown" msgstr "" #. code: mesq l("In exchange for your help, I'll give you a @@!", getitemlink(CrozeniteFourLeafAmulet)); #: npc/002-1/alige.txt:122 #: npc/002-1/alige.txt:67 #, no-c-format msgid "In exchange for your help, I'll give you a @@!" msgstr "" #. code: mesq l("In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech."); #: npc/005-7/trainer.txt:262 #, no-c-format msgid "In order to enter a message press the 'Enter' key, this will display the white box of typing. Type your message there and press 'Enter' again to send your speech." msgstr "" #. code: mesq l("In the end, elves would have quite the age to rivalize with human wizards."); #: npc/003-1/tinris.txt:20 #, no-c-format msgid "In the end, elves would have quite the age to rivalize with human wizards." msgstr "" #. code: mesq l("In the end, they decide the defensive measures, and they even set curfews!"); #: npc/003-1/gladys.txt:34 #, no-c-format msgid "In the end, they decide the defensive measures, and they even set curfews!" msgstr "" #. code: mesq l("In the storehouse, kill 5 @@. They keep respawning and are annoying.", getmonsterlink(HouseMaggot)); #: npc/005-7/trainer.txt:77 #, no-c-format msgid "In the storehouse, kill 5 @@. They keep respawning and are annoying." msgstr "" #. code: mesq l("In this cave we can easily find Coal, Iron ore, and sometimes @@.", getitemlink(Ruby)); // maybe add link for coal and iron ? #: npc/007-1/tycoon.txt:158 #, no-c-format msgid "In this cave we can easily find Coal, Iron ore, and sometimes @@." msgstr "" #. code: mesq l("In this wonderful realm, you can find and earn many @@, our currency!", getitemlink(StrangeCoin)); #: npc/001-1/rewards.txt:11 #, no-c-format msgid "In this wonderful realm, you can find and earn many @@, our currency!" msgstr "" #. code: mesq l("In this world, your friends are your strength. You deserve a reward for the victory, please choose whatever you want."); #: npc/001-7/celestia_bossfight.txt:51 #, no-c-format msgid "In this world, your friends are your strength. You deserve a reward for the victory, please choose whatever you want." msgstr "" #. code: mes l("In times of famine, magic came to save us."); #: npc/003-1/mariusthebard.txt:54 #, no-c-format msgid "In times of famine, magic came to save us." msgstr "" #. code: 003-1,55,82,0 script Inac NPC_PLAYER,{ #: npc/003-1/inac.txt:5 #, no-c-format msgid "Inac" msgstr "" #. code: 003-1,109,109,0 script Inar NPC_PLAYER,{ #: npc/003-1/inar.txt:4 #, no-c-format msgid "Inar" msgstr "" #. code: rif(countitem("Beer") >= 5, l("Indeed, matey! Here they are!")), L_Give, #: npc/005-1/sailors.txt:59 #, no-c-format msgid "Indeed, matey! Here they are!" msgstr "" #. code: l("Indeed. Sorry. I'm not giving you anything."), #: npc/007-1/zarkor.txt:78 #, no-c-format msgid "Indeed. Sorry. I'm not giving you anything." msgstr "" #. code: Name: "Infantry Helmet" #: item_db.conf:-1 #, no-c-format msgid "Infantry Helmet" msgstr "" #. code: l("Information"), L_Info, #. code: l("Information"), #. code: l("Information"); #: npc/003-10/arnea.txt:20 #: npc/functions/bank.txt:143 #: npc/003-1/aidan.txt:20 #, no-c-format msgid "Information" msgstr "" #. code: l("Initiate huge siege (lv. 40)"), L_MKHuge, #: npc/009-1/guards.txt:27 #: npc/003-1/lieutenantdausen.txt:117 #: npc/012-1/guards.txt:66 #, no-c-format msgid "Initiate huge siege (lv. 40)" msgstr "" #. code: l("Initiate medium siege (lv. 30)"), L_MKMedium, #: npc/009-1/guards.txt:26 #: npc/012-1/guards.txt:65 #: npc/003-1/lieutenantdausen.txt:116 #, no-c-format msgid "Initiate medium siege (lv. 30)" msgstr "" #. code: l("Initiate small siege (lv. 20)"), L_MKSmall, #: npc/009-1/guards.txt:25 #: npc/003-1/lieutenantdausen.txt:115 #: npc/012-1/guards.txt:64 #, no-c-format msgid "Initiate small siege (lv. 20)" msgstr "" #. code: l("Initiate small siege (lv. 5)"), L_MKSmall, #: npc/005-1/ayasha.txt:128 #, no-c-format msgid "Initiate small siege (lv. 5)" msgstr "" #. code: mesq l("Inside this house is my brother Alan. He knows how to make Forest Bows of exquisite quality."); #: npc/012-1/gwendolyn.txt:59 #, no-c-format msgid "Inside this house is my brother Alan. He knows how to make Forest Bows of exquisite quality." msgstr "" #. code: if (is_staff()) mes l("Inst @@ Map @@", .@INSTID, .@instanceMapName$); #: npc/003-10/arnea.txt:68 #, no-c-format msgid "Inst @@ Map @@" msgstr "" #. code: mesq l("Intelligence is very useful for alchemy and magic, but nowadays there are few opportunities to use it."); #: npc/005-7/trainer.txt:389 #, no-c-format msgid "Intelligence is very useful for alchemy and magic, but nowadays there are few opportunities to use it." msgstr "" #. code: l("Interesting! can I be rewarded for my help?"), #: npc/003-2/eistein.txt:52 #, no-c-format msgid "Interesting! can I be rewarded for my help?" msgstr "" #. code: mes l("Interval: (none, only sent on login)"); #: npc/commands/scheduled-broadcasts.txt:95 #: npc/commands/scheduled-broadcasts.txt:154 #, no-c-format msgid "Interval: (none, only sent on login)" msgstr "" #. code: mes l("Interval: every @@ hour(s)", $@SCHED_Opt[1]); #. code: mes l("Interval: every @@ hour(s)", .@int); #: npc/commands/scheduled-broadcasts.txt:89 #: npc/commands/scheduled-broadcasts.txt:149 #, no-c-format msgid "Interval: every @@ hour(s)" msgstr "" #. code: l("Introduce"), L_Intro, #: npc/001-1/bgmaster.txt:37 #, no-c-format msgid "Introduce" msgstr "" #. code: Name: "Iridium Ingot" #: item_db.conf:-1 #, no-c-format msgid "Iridium Ingot" msgstr "" #. code: Name: "Iridium Ore" #: item_db.conf:-1 #, no-c-format msgid "Iridium Ore" msgstr "" #. code: Name: "Iron Armbands" #: item_db.conf:-1 #, no-c-format msgid "Iron Armbands" msgstr "" #. code: Name: "Iron Arrow" #: item_db.conf:-1 #, no-c-format msgid "Iron Arrow" msgstr "" #. code: l("Iron Bug Slayer"), #: npc/012-5/nicholas.txt:91 #, no-c-format msgid "Iron Bug Slayer" msgstr "" #. code: Name: "Iron Four-Leaf Amulet" #: item_db.conf:-1 #, no-c-format msgid "Iron Four-Leaf Amulet" msgstr "" #. code: Name: "Iron Ingot" #. code: l("Iron Ingot"), #: npc/003-8/jhedia.txt:58 #: item_db.conf:-1 #, no-c-format msgid "Iron Ingot" msgstr "" #. code: Name: "Iron Ore" #: item_db.conf:-1 #, no-c-format msgid "Iron Ore" msgstr "" #. code: Name: "Iron Powder" #: item_db.conf:-1 #, no-c-format msgid "Iron Powder" msgstr "" #. code: l("Iron Short Gladius"); #: npc/012-5/nicholas.txt:92 #, no-c-format msgid "Iron Short Gladius" msgstr "" #. code: Name: "Iron Shovel" #: item_db.conf:-1 #, no-c-format msgid "Iron Shovel" msgstr "" #. code: l("Is it truly a hard choice to make?"); #: npc/003-6/cyndala.txt:81 #, no-c-format msgid "Is it truly a hard choice to make?" msgstr "" #. code: mesq l("Is that... Wait... Wow. You... Killed a murderer scorpion."); #: npc/003-1/hasan.txt:60 #, no-c-format msgid "Is that... Wait... Wow. You... Killed a murderer scorpion." msgstr "" #. code: l("Is there a reward?"), L_NeedHead, #. code: l("Is there a reward?"), L_Ask, #: npc/002-1/chefgado.txt:38 #: npc/002-4/nard.txt:55 #, no-c-format msgid "Is there a reward?" msgstr "" #. code: 003-1,97,97,0 script Ishi NPC_PLAYER,{ #: npc/003-1/ishi.txt:8 #, no-c-format msgid "Ishi" msgstr "" #. code: mesn l("Ishi, the Rewards Master"); #: npc/003-1/ishi.txt:12 #: npc/003-1/ishi.txt:38 #: npc/003-1/ishi.txt:25 #, no-c-format msgid "Ishi, the Rewards Master" msgstr "" #. code: mesq l("It could be from a warship to a random civilian vessel. Well, this is not important now."); #: npc/000-0-0/sailors.txt:25 #, no-c-format msgid "It could be from a warship to a random civilian vessel. Well, this is not important now." msgstr "" #. code: mesq l("It is a port city at the south of the continent. Main economic activities are mining and spices trade."); #: npc/003-1/mariusthebard.txt:38 #, no-c-format msgid "It is a port city at the south of the continent. Main economic activities are mining and spices trade." msgstr "" #. code: npctalkonce(l("It is a sunny day, don't you think?")); #: npc/functions/random-talk.txt:101 #, no-c-format msgid "It is a sunny day, don't you think?" msgstr "" #. code: mesq l("It is no use... We are too close to a island, they will keep invading the ship..."); #: npc/002-1/dan.txt:68 #, no-c-format msgid "It is no use... We are too close to a island, they will keep invading the ship..." msgstr "" #. code: l("It is often easier to get invited by someone, but if you want to create it, you're free to. Remember guilds also have a player limit."), #: npc/003-2/estard.txt:49 #, no-c-format msgid "It is often easier to get invited by someone, but if you want to create it, you're free to. Remember guilds also have a player limit." msgstr "" #. code: mesq l("It is on a huge, icy mountain peak. Rumors about dragons and legendary items to be found."); #: npc/003-1/ninathetraveler.txt:103 #, no-c-format msgid "It is on a huge, icy mountain peak. Rumors about dragons and legendary items to be found." msgstr "" #. code: l("It looks like you can't carry anything else for now."), #: npc/functions/inventoryplace.txt:29 #, no-c-format msgid "It looks like you can't carry anything else for now." msgstr "" #. code: l("It looks locked."); #: npc/005-2/saxsochest.txt:32 #, no-c-format msgid "It looks locked." msgstr "" #. code: mesq l("It offers better living conditions than Tulimshar, and is bigger and more prosperous. Few monsters live there."); #: npc/003-1/ninathetraveler.txt:76 #, no-c-format msgid "It offers better living conditions than Tulimshar, and is bigger and more prosperous. Few monsters live there." msgstr "" #. code: mes col(l("It seems like you're finally safe. You shut your eyes and fall asleep."), 9); #: npc/000-0-0/sailors.txt:69 #, no-c-format msgid "It seems like you're finally safe. You shut your eyes and fall asleep." msgstr "" #. code: l("It seems that you have no status points to reset!"), #: npc/003-1/malivox.txt:63 #: npc/005-6/zitoni.txt:116 #: npc/009-1/kevin.txt:63 #: npc/012-4/wyara.txt:66 #, no-c-format msgid "It seems that you have no status points to reset!" msgstr "" #. code: mes col(l("It seems that you need a key to open this door."), 9); #: npc/002-2/doors.txt:44 #, no-c-format msgid "It seems that you need a key to open this door." msgstr "" #. code: mesq l("It takes a lot of mana, and is not very powerful, but it is a must have for everyone."); #: npc/003-1/jakod.txt:56 #, no-c-format msgid "It takes a lot of mana, and is not very powerful, but it is a must have for everyone." msgstr "" #. code: mesq l("It was a little @@.", .@target_direction$[.@targethit]); #: npc/012-1/gwendolyn.txt:421 #, no-c-format msgid "It was a little @@." msgstr "" #. code: l("It was so tasty, I can't eat anything more... Thank you."); #: npc/003-1/sarah.txt:14 #, no-c-format msgid "It was so tasty, I can't eat anything more... Thank you." msgstr "" #. code: mesq lg("It will be a problem if you run around naked!"); #: npc/002-1/arpan.txt:116 #, no-c-format msgid "It will be a problem if you run around naked!#0" msgstr "" #. code: mesq lg("It will be a problem if you run around naked!"); #: npc/002-1/arpan.txt:116 #, no-c-format msgid "It will be a problem if you run around naked!#1" msgstr "" #. code: npctalk3 l("It won't be long before we reach our destination..."); #: npc/002-5/main.txt:42 #, no-c-format msgid "It won't be long before we reach our destination..." msgstr "" #. code: mesq l("It would be good for you to do some exercise, the ship isn't big enough for that."); #: npc/002-4/nard.txt:95 #, no-c-format msgid "It would be good for you to do some exercise, the ship isn't big enough for that." msgstr "" #. code: mesq l("It'll cost you @@ GP.", .@price); #: npc/016-1/marine.txt:36 #: npc/016-1/marine.txt:91 #, no-c-format msgid "It'll cost you @@ GP." msgstr "" #. code: l("It's @@ @@.", .@amount, getitemname(.@id)); #: npc/items/shovel.txt:75 #, no-c-format msgid "It's @@ @@." msgstr "" #. code: mesq l("It's always good to see if you have a lot of them around before you think about attacking one!"); #: npc/005-7/trainer.txt:333 #, no-c-format msgid "It's always good to see if you have a lot of them around before you think about attacking one!" msgstr "" #. code: mesq l("It's called Mass Provoke. You'll basically try to convince monsters to attack you."); #: npc/003-1/jakod.txt:75 #, no-c-format msgid "It's called Mass Provoke. You'll basically try to convince monsters to attack you." msgstr "" #. code: mesq l("It's cold, harsh climate makes difficult to live there. It was founded by people thrown away from Tulimshar and Hunrscald for political reasons."); #: npc/012-1/dyrinthetraveler.txt:59 #: npc/003-1/ninathetraveler.txt:60 #, no-c-format msgid "It's cold, harsh climate makes difficult to live there. It was founded by people thrown away from Tulimshar and Hunrscald for political reasons." msgstr "" #. code: l("It's not as good as my new one, but still very useful."), #: npc/003-1/eugene.txt:60 #: npc/test/hinnack.txt:51 #, no-c-format msgid "It's not as good as my new one, but still very useful." msgstr "" #. code: mesn l("Item List"); #: npc/012-7/celestia.txt:128 #: npc/012-7/celestia.txt:105 #, no-c-format msgid "Item List" msgstr "" #. code: mesq l("Items for consumption, like potions, can only be used once."); #: npc/005-7/trainer.txt:304 #, no-c-format msgid "Items for consumption, like potions, can only be used once." msgstr "" #. code: mes col(l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."), 9); #: npc/002-1/arpan.txt:240 #: npc/002-1/arpan.txt:126 #: npc/002-1/knife.txt:40 #, no-c-format msgid "Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold." msgstr "" #. code: l("Items in your storage are totally safe. Banking itself is totally safe."); #: npc/005-5/nylo.txt:64 #: npc/005-5/nylo.txt:19 #, no-c-format msgid "Items in your storage are totally safe. Banking itself is totally safe." msgstr "" #. code: l("Items."), L_Itens, #: npc/005-7/trainer.txt:285 #, no-c-format msgid "Items." msgstr "" #. code: Name: "Iten" #: item_db.conf:-1 #, no-c-format msgid "Iten" msgstr "" #. code: 003-1,63,141,0 script Itka NPC_F_SHOPKEEPER,{ #: npc/003-1/itka.txt:4 #, no-c-format msgid "Itka" msgstr "" #. code: 012-1,69,93,0 script Jack NPC_LUMBERJACK,{ #: npc/012-1/jack.txt:8 #, no-c-format msgid "Jack" msgstr "" #. code: Name: "Jack'O" #: mob_db.conf:4527 #, no-c-format msgid "Jack'O" msgstr "" #. code: Name: "Jack'O Lantern" #: item_db.conf:-1 #, no-c-format msgid "Jack'O Lantern" msgstr "" #. code: Name: "Jack's Skeleton Charm" #: item_db.conf:-1 #, no-c-format msgid "Jack's Skeleton Charm" msgstr "" #. code: mesn "Jack, the Lumberjack"; #: npc/012-1/jack.txt:118 #: npc/012-1/jack.txt:137 #: npc/012-1/jack.txt:162 #: npc/012-1/jack.txt:142 #: npc/012-1/jack.txt:103 #: npc/012-1/jack.txt:193 #: npc/012-1/jack.txt:111 #: npc/012-1/jack.txt:167 #: npc/012-1/jack.txt:172 #: npc/012-1/jack.txt:188 #: npc/012-1/jack.txt:149 #: npc/012-1/jack.txt:213 #: npc/012-1/jack.txt:145 #: npc/012-1/jack.txt:157 #: npc/012-1/jack.txt:12 #, no-c-format msgid "Jack, the Lumberjack" msgstr "" #. code: 003-1,109,129,0 script Jakod NPC_PLAYER,{ #: npc/003-1/jakod.txt:8 #, no-c-format msgid "Jakod" msgstr "" #. code: Name: "Jar Of Blood" #: item_db.conf:-1 #, no-c-format msgid "Jar Of Blood" msgstr "" #. code: Name: "Jeans Chaps" #: item_db.conf:-1 #, no-c-format msgid "Jeans Chaps" msgstr "" #. code: Name: "Jeans Shorts" #: item_db.conf:-1 #, no-c-format msgid "Jeans Shorts" msgstr "" #. code: Name: "Jelly Beans" #: item_db.conf:-1 #, no-c-format msgid "Jelly Beans" msgstr "" #. code: 003-1,93,125,0 script Jerican NPC_JOURNALMAN,{ #: npc/003-1/jerican.txt:7 #, no-c-format msgid "Jerican" msgstr "" #. code: mesn "Jesus Saves"; #: npc/functions/clientversion.txt:19 #: npc/functions/clientversion.txt:34 #: npc/functions/clientversion.txt:28 #: npc/functions/clientversion.txt:37 #: npc/functions/clientversion.txt:40 #: npc/functions/clientversion.txt:31 #, no-c-format msgid "Jesus Saves" msgstr "" #. code: 003-5,33,37,0 script Jeweler NPC_FEMALE,{ #: npc/003-5/jeweler.txt:16 #, no-c-format msgid "Jeweler" msgstr "" #. code: 003-8,28,30,0 script Jhedia NPC_ELVEN_FEMALE,{ #: npc/003-8/jhedia.txt:9 #, no-c-format msgid "Jhedia" msgstr "" #. code: Name: "Johanne Key" #: item_db.conf:-1 #, no-c-format msgid "Johanne Key" msgstr "" #. code: l("Join existing arena"), L_JoinArena, #: npc/003-10/arnea.txt:18 #, no-c-format msgid "Join existing arena" msgstr "" #. code: rif(is_admin(), l("Join teh Guild")), #: npc/commands/super-menu.txt:19 #, no-c-format msgid "Join teh Guild" msgstr "" #. code: Name: "Judgement" #: item_db.conf:-1 #, no-c-format msgid "Judgement" msgstr "" #. code: mesn "Julia"; #: npc/002-3/doors.txt:19 #, no-c-format msgid "Julia" msgstr "" #. code: 002-3,38,24,0 script Juliet NPC_JULIA,2,10,{ #: npc/002-3/juliet.txt:17 #, no-c-format msgid "Juliet" msgstr "" #. code: mes col(l("Juliet is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen."), 9); #: npc/002-1/arpan.txt:188 #, no-c-format msgid "Juliet is on the upper level of the ship, use the arrow keys to walk to the stairs or click on the stairs at the top right of your screen." msgstr "" #. code: mesq l("Just go to the basement, past this door. Good luck, @@!", strcharinfo(0)); #: npc/003-4/sorfina.txt:78 #, no-c-format msgid "Just go to the basement, past this door. Good luck, @@!" msgstr "" #. code: l("Just like parties, you can create from Social menu, but there is a catch: I will give you a document, which allows you to create ONE GUILD."), #: npc/003-2/estard.txt:50 #, no-c-format msgid "Just like parties, you can create from Social menu, but there is a catch: I will give you a document, which allows you to create ONE GUILD." msgstr "" #. code: l("Just look at that water! There's a whole bunch of fish down there."), #: npc/test/hinnack.txt:52 #: npc/003-1/eugene.txt:61 #, no-c-format msgid "Just look at that water! There's a whole bunch of fish down there." msgstr "" #. code: mesq l("Just... Don't accidentaly invoke a Legendary Guardian or something, these thingies could destroy a whole city."); #: npc/005-6/zitoni.txt:223 #, no-c-format msgid "Just... Don't accidentaly invoke a Legendary Guardian or something, these thingies could destroy a whole city." msgstr "" #. code: npctalkonce(lg("Keep moving girl.", "Keep moving boy.")); #: npc/functions/random-talk.txt:155 #, no-c-format msgid "Keep moving boy.#1" msgstr "" #. code: npctalkonce(lg("Keep moving girl.", "Keep moving boy.")); #: npc/functions/random-talk.txt:155 #, no-c-format msgid "Keep moving girl.#0" msgstr "" #. code: 009-1,79,62,0 script Kevin NPC_PLAYER,{ #: npc/009-1/kevin.txt:6 #, no-c-format msgid "Kevin" msgstr "" #. code: Name: "Khaki Dye" #: item_db.conf:-1 #, no-c-format msgid "Khaki Dye" msgstr "" #. code: 001-6,159,156,6,7 monster King Of Trials 1079,1,60000,60000 #: npc/001-6/_mobs.txt:3 #, no-c-format msgid "King Of Trials" msgstr "" #. code: Name: "Knife" #: item_db.conf:-1 #, no-c-format msgid "Knife" msgstr "" #. code: Name: "Lachesis Brew" #: item_db.conf:-1 #, no-c-format msgid "Lachesis Brew" msgstr "" #. code: 005-1,38,58,0 script Latif NPC_HUMAN_M_ARTIS,{ #: npc/005-1/ayasha.txt:350 #, no-c-format msgid "Latif" msgstr "" #. code: Name: "Lava Mana Pearl" #: item_db.conf:-1 #, no-c-format msgid "Lava Mana Pearl" msgstr "" #. code: Name: "Lava Slime" #. code: 011-1,100,99,79,79 monster Lava Slime 1097,65,60000,60000 #. code: 001-6,155,159,34,35 monster Lava Slime 1097,6,30000,30000 #. code: 001-6,40,75,33,37 monster Lava Slime 1097,12,30000,60000 #. code: 005-2-1,34,38,10,3 monster Lava Slime 1097,7,36000,300000 #: mob_db.conf:3556 #: npc/005-2-1/_mobs.txt:2 #: npc/001-6/_mobs.txt:6 #: npc/001-6/_mobs.txt:12 #: npc/011-1/_mobs.txt:4 #, no-c-format msgid "Lava Slime" msgstr "" #. code: Name: "Lazurite Cristal" #: item_db.conf:-1 #, no-c-format msgid "Lazurite Cristal" msgstr "" #. code: Name: "Lazurite Heart" #: item_db.conf:-1 #, no-c-format msgid "Lazurite Heart" msgstr "" #. code: Name: "Lazurite Robe" #: item_db.conf:-1 #, no-c-format msgid "Lazurite Robe" msgstr "" #. code: Name: "Lazurite Shard" #: item_db.conf:-1 #, no-c-format msgid "Lazurite Shard" msgstr "" #. code: Name: "Lead Ingot" #: item_db.conf:-1 #, no-c-format msgid "Lead Ingot" msgstr "" #. code: Name: "Lead Ore" #: item_db.conf:-1 #, no-c-format msgid "Lead Ore" msgstr "" #. code: Name: "Leather Ball" #: item_db.conf:-1 #, no-c-format msgid "Leather Ball" msgstr "" #. code: Name: "Leather Boots" #: item_db.conf:-1 #, no-c-format msgid "Leather Boots" msgstr "" #. code: Name: "Leather Gloves" #: item_db.conf:-1 #, no-c-format msgid "Leather Gloves" msgstr "" #. code: Name: "Leather Patch" #: item_db.conf:-1 #, no-c-format msgid "Leather Patch" msgstr "" #. code: Name: "Leather Shield" #: item_db.conf:-1 #, no-c-format msgid "Leather Shield" msgstr "" #. code: Name: "Leather Shirt" #: item_db.conf:-1 #, no-c-format msgid "Leather Shirt" msgstr "" #. code: Name: "Leather Suitcase" #: item_db.conf:-1 #, no-c-format msgid "Leather Suitcase" msgstr "" #. code: Name: "Leather Trousers" #: item_db.conf:-1 #, no-c-format msgid "Leather Trousers" msgstr "" #. code: l("Leave"), L_Close; #. code: l("Leave"), L_Quit; #: npc/003-10/slots.txt:45 #: npc/003-10/arnea.txt:21 #: npc/003-1/inar.txt:11 #: npc/009-1/dangrostra.txt:14 #, no-c-format msgid "Leave" msgstr "" #. code: l("Leave it alone!"), -; #: npc/011-1/manastone.txt:25 #, no-c-format msgid "Leave it alone!" msgstr "" #. code: l("Leave it alone."), L_Return; #. code: l("Leave it alone."), -; #: npc/001-4/event_soulmenhir.txt:12 #: npc/functions/soul_menhir.txt:9 #, no-c-format msgid "Leave it alone." msgstr "" #. code: l("Leave."); #: npc/002-3/note.txt:19 #, no-c-format msgid "Leave." msgstr "" #. code: Name: "Left Crafty Wing" #: item_db.conf:-1 #, no-c-format msgid "Left Crafty Wing" msgstr "" #. code: Name: "Left Eye Patch" #: item_db.conf:-1 #, no-c-format msgid "Left Eye Patch" msgstr "" #. code: 002-1,47,32,0 script LeftBarrierCheck NPC_HIDDEN,0,2,{ #: npc/002-1/arpan.txt:34 #, no-c-format msgid "LeftBarrierCheck" msgstr "" #. code: 002-2,24,31,0 script LeftDoor NPC_HIDDEN,0,0,{ #: npc/002-2/doors.txt:40 #, no-c-format msgid "LeftDoor" msgstr "" #. code: 002-1,49,36,0 script LeftDoorCheck NPC_HIDDEN,0,0,{ #: npc/002-1/arpan.txt:20 #, no-c-format msgid "LeftDoorCheck" msgstr "" #. code: Name: "Legion's Copper Armor" #: item_db.conf:-1 #, no-c-format msgid "Legion's Copper Armor" msgstr "" #. code: Name: "Legion's Training Shirt" #: item_db.conf:-1 #, no-c-format msgid "Legion's Training Shirt" msgstr "" #. code: mesq l("Less maggots means more food to the town. So, this time the monsters will be a little stronger."); #: npc/005-7/trainer.txt:75 #, no-c-format msgid "Less maggots means more food to the town. So, this time the monsters will be a little stronger." msgstr "" #. code: mesq l("Less rattos means more food. So, this time the monsters will be a little stronger."); #: npc/007-1/tycoon.txt:81 #, no-c-format msgid "Less rattos means more food. So, this time the monsters will be a little stronger." msgstr "" #. code: l("Let Cynric open your storage. You might also want to open your inventory."), #: npc/005-5/nylo.txt:59 #: npc/005-5/nylo.txt:14 #, no-c-format msgid "Let Cynric open your storage. You might also want to open your inventory." msgstr "" #. code: mesq l("Let me analyze that."); #: npc/003-1/hasan.txt:47 #, no-c-format msgid "Let me analyze that." msgstr "" #. code: mesq l("Let me check into it..."); #: npc/002-3/juliet.txt:37 #, no-c-format msgid "Let me check into it..." msgstr "" #. code: mesq l("Let me inspect it..."); #: npc/012-1/gwendolyn.txt:438 #, no-c-format msgid "Let me inspect it..." msgstr "" #. code: mesq l("Let me introduce myself, I am Nard, captain of this ship."); #: npc/002-4/nard.txt:24 #, no-c-format msgid "Let me introduce myself, I am Nard, captain of this ship." msgstr "" #. code: l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@price); #. code: l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); #: npc/003-1/malivox.txt:38 #: npc/009-1/kevin.txt:38 #: npc/005-6/zitoni.txt:90 #: npc/012-4/wyara.txt:41 #, no-c-format msgid "Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats." msgstr "" #. code: mesq l("Let me see your bow."); #: npc/012-1/gwendolyn.txt:71 #, no-c-format msgid "Let me see your bow." msgstr "" #. code: l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), #: npc/012-4/wyara.txt:71 #: npc/005-6/zitoni.txt:121 #: npc/009-1/kevin.txt:68 #: npc/003-1/malivox.txt:70 #, no-c-format msgid "Let's see... @@ of your status points have just been reset!" msgstr "" #. code: Name: "Lettuce Leaf" #: item_db.conf:-1 #, no-c-format msgid "Lettuce Leaf" msgstr "" #. code: 005-1,47,86,0 script Liana NPC_ELVEN_FEMALE,{ #: npc/005-1/liana.txt:12 #, no-c-format msgid "Liana" msgstr "" #. code: mesq l("Liar. Where are the goods? Are you trying to cheat me?!"); #: npc/003-1/sailors.txt:70 #, no-c-format msgid "Liar. Where are the goods? Are you trying to cheat me?!" msgstr "" #. code: mesq l("Liar. You can't fool me. That's the price. Get that or get out!"); #: npc/005-6/zitoni.txt:259 #, no-c-format msgid "Liar. You can't fool me. That's the price. Get that or get out!" msgstr "" #. code: 003-1,111,84,0 script Lieutenant Dausen NPC_PLAYER,{ #: npc/003-1/lieutenantdausen.txt:16 #, no-c-format msgid "Lieutenant Dausen" msgstr "" #. code: 009-1,71,24,0 script Lieutenant Jacob NPC_PLAYER,{ #: npc/009-1/guards.txt:6 #, no-c-format msgid "Lieutenant Jacob" msgstr "" #. code: 012-1,71,24,0 script Lieutenant Paul NPC_PLAYER,{ #: npc/012-1/guards.txt:6 #, no-c-format msgid "Lieutenant Paul" msgstr "" #. code: 003-1,110,84,0 script LieutenantDausenDebug NPC_MONA,{ #: npc/003-1/lieutenantdausen.txt:355 #, no-c-format msgid "LieutenantDausenDebug" msgstr "" #. code: Name: "Lifestone" #: item_db.conf:-1 #, no-c-format msgid "Lifestone" msgstr "" #. code: Name: "Lifestone Pendant" #: item_db.conf:-1 #, no-c-format msgid "Lifestone Pendant" msgstr "" #. code: mesq l("Lifestones have the potential to heal the user, and thus are used for potions."); #: npc/004-1/elanore.txt:21 #, no-c-format msgid "Lifestones have the potential to heal the user, and thus are used for potions." msgstr "" #. code: Name: "Light Green Diamond" #: item_db.conf:-1 #, no-c-format msgid "Light Green Diamond" msgstr "" #. code: Name: "Light Platemail" #: item_db.conf:-1 #, no-c-format msgid "Light Platemail" msgstr "" #. code: Name: "Light Ring" #: item_db.conf:-1 #, no-c-format msgid "Light Ring" msgstr "" #. code: 001-4,139,151,0 script Lilica#easter NPC_EASTER,{ #: npc/001-4/lilica.txt:6 #, no-c-format msgid "Lilica#easter" msgstr "" #. code: 003-1,47,53,0 script Lilica#final NPC_EASTER,{ #: npc/003-1/events.txt:6 #, no-c-format msgid "Lilica#final" msgstr "" #. code: 005-1,38,65,0 script Lilly NPC_CHILD6,{ #: npc/005-1/ayasha.txt:380 #, no-c-format msgid "Lilly" msgstr "" #. code: Name: "Lime Dye" #: item_db.conf:-1 #, no-c-format msgid "Lime Dye" msgstr "" #. code: mes l("Line @@ has been removed.", .@l); #: npc/commands/motd.txt:51 #, no-c-format msgid "Line @@ has been removed." msgstr "" #. code: npctalk l("Listen to me! Whoever wants to follow foolish @@ on their suicide quest, stay here for 15 seconds!", strcharinfo(0)); #: npc/003-1-1/yetiking.txt:122 #, no-c-format msgid "Listen to me! Whoever wants to follow foolish @@ on their suicide quest, stay here for 15 seconds!" msgstr "" #. code: spawner(l("Little Blub"), 1007, 20); #. code: 003-1,25,73,8,25 monster Little Blub 1007,6,35000,150000 #. code: Name: "Little Blub" #: mob_db.conf:340 #: npc/003-1/_mobs.txt:10 #: npc/001-1/eventmaster.txt:82 #, no-c-format msgid "Little Blub" msgstr "" #. code: mesq l("Lizards are the main monster found, and they steal gold from innocent bypassers."); #: npc/009-1/lynnthetraveler.txt:58 #: npc/003-1/ninathetraveler.txt:116 #: npc/012-1/dyrinthetraveler.txt:46 #, no-c-format msgid "Lizards are the main monster found, and they steal gold from innocent bypassers." msgstr "" #. code: dispbottom l("Loading warp, be at this spot in 15 seconds."); #: npc/001-6/warp.txt:13 #, no-c-format msgid "Loading warp, be at this spot in 15 seconds." msgstr "" #. code: 012-1,60,73,0 script Locamit NPC_ELVEN_FEMALE_ARMOR_SHOP,{ #: npc/012-1/locamit.txt:10 #, no-c-format msgid "Locamit" msgstr "" #. code: Name: "Lockpicks" #: item_db.conf:-1 #, no-c-format msgid "Lockpicks" msgstr "" #. code: Name: "Log Head" #. code: 014-2,150,63,86,43 monster Log Head 1066,25,30000,30000 #: mob_db.conf:2057 #: npc/014-2/_mobs.txt:2 #, no-c-format msgid "Log Head" msgstr "" #. code: Name: "Lollipop" #: item_db.conf:-1 #, no-c-format msgid "Lollipop" msgstr "" #. code: Name: "Long Sword" #: item_db.conf:-1 #, no-c-format msgid "Long Sword" msgstr "" #. code: l("Look at your equipment, can you guess what material it is made from?"), #: npc/003-6/cyndala.txt:15 #, no-c-format msgid "Look at your equipment, can you guess what material it is made from?" msgstr "" #. code: Name: "Lousy Moccasins" #: item_db.conf:-1 #, no-c-format msgid "Lousy Moccasins" msgstr "" #. code: Name: "Love Letter" #: item_db.conf:-1 #, no-c-format msgid "Love Letter" msgstr "" #. code: rif(.@v > 0, menuimage("actions/lower", l("Lower this skill"))), #: npc/commands/debug-skill.txt:19 #, no-c-format msgid "Lower this skill" msgstr "" #. code: 001-1,98,36,0 script Lt. Gerry NPC_ELF,{ #: npc/001-1/bgmaster.txt:261 #, no-c-format msgid "Lt. Gerry" msgstr "" #. code: 001-1,94,36,0 script Lt. Randy NPC_ELF,{ #: npc/001-1/bgmaster.txt:235 #, no-c-format msgid "Lt. Randy" msgstr "" #. code: 003-2,38,34,0 script Lua#003-2 NPC_FEMALE,{ #: npc/003-2/lua.txt:7 #, no-c-format msgid "Lua#003-2" msgstr "" #. code: 009-1,107,32,0 script Luanna NPC_FEMALE,{ #: npc/009-1/luanna.txt:6 #, no-c-format msgid "Luanna" msgstr "" #. code: 003-0-1,35,29,0 script Luca NPC_PLAYER,{ #: npc/003-0-1/luca.txt:8 #, no-c-format msgid "Luca" msgstr "" #. code: 009-1,30,26,0 script Lynn The Traveler NPC_F_COINKEEPER,{ #: npc/009-1/lynnthetraveler.txt:6 #, no-c-format msgid "Lynn The Traveler" msgstr "" #. code: mesn "MONSTER KING"; #: npc/007-1/zarkor.txt:182 #: npc/007-1/zarkor.txt:179 #: npc/007-1/zarkor.txt:167 #: npc/007-1/zarkor.txt:173 #, no-c-format msgid "MONSTER KING" msgstr "" #. code: mesq l("MONSTER KING, APPEAR TO ME!"); #: npc/007-1/zarkor.txt:165 #, no-c-format msgid "MONSTER KING, APPEAR TO ME!" msgstr "" #. code: rif(is_admin(), l("MOTD")), #: npc/commands/super-menu.txt:17 #, no-c-format msgid "MOTD" msgstr "" #. code: setnpcdialogtitle l("MOTD Config"); #: npc/commands/motd.txt:124 #, no-c-format msgid "MOTD Config" msgstr "" #. code: 004-2,42,50,4,4 monster Maggot 1030,7,35000,150000 #. code: spawner(l("Maggot"), 1030, 10); #. code: 010-2,173,32,9,9 monster Maggot 1030,10,35000,150000 #. code: 004-2,100,53,4,4 monster Maggot 1030,6,35000,150000 #. code: 010-2,159,51,9,9 monster Maggot 1030,8,35000,150000 #. code: 004-2,69,74,4,4 monster Maggot 1030,7,35000,150000 #. code: 009-1,70,31,49,21 monster Maggot 1030,20,30000,60000 #. code: Name: "Maggot" #. code: 003-1,84,106,33,48 monster Maggot 1030,42,35000,450000 #. code: 005-1,63,84,7,6 monster Maggot 1030,8,35000,300000,Trainer::OnKillMaggot #. code: 004-1,84,66,33,48 monster Maggot 1030,45,35000,450000 #: npc/004-2/_mobs.txt:2 #: npc/004-2/_mobs.txt:4 #: npc/003-1/_mobs.txt:2 #: npc/005-1/_mobs.txt:4 #: npc/010-2/_mobs.txt:2 #: mob_db.conf:1034 #: npc/004-1/_mobs.txt:2 #: npc/004-2/_mobs.txt:3 #: npc/009-1/_mobs.txt:5 #: npc/010-2/_mobs.txt:3 #: npc/001-1/eventmaster.txt:95 #, no-c-format msgid "Maggot" msgstr "" #. code: Name: "Maggot Coccon" #: item_db.conf:-1 #, no-c-format msgid "Maggot Coccon" msgstr "" #. code: Name: "Maggot Slime" #: item_db.conf:-1 #, no-c-format msgid "Maggot Slime" msgstr "" #. code: 002-1,49,33,0 script Magic Arpan NPC_MAGIC_ARPAN,{ #. code: mesn "Magic Arpan"; #: npc/000-0-0/sailors.txt:39 #: npc/000-0-0/sailors.txt:59 #: npc/000-0-0/sailors.txt:49 #: npc/000-0-0/sailors.txt:19 #: npc/002-1/arpan.txt:88 #: npc/000-0-0/sailors.txt:29 #, no-c-format msgid "Magic Arpan" msgstr "" #. code: 000-0-0,25,23,0 script Magic Arpan#sailors NPC_MAGIC_ARPAN,{ #: npc/000-0-0/sailors.txt:86 #, no-c-format msgid "Magic Arpan#sailors" msgstr "" #. code: 005-1,59,52,0 script Magic Barrier NPC_HIDDEN,0,0,{ #: npc/005-1/warpcandorbattle.txt:5 #, no-c-format msgid "Magic Barrier" msgstr "" #. code: Name: "Magic Bif" #: mob_db.conf:4398 #, no-c-format msgid "Magic Bif" msgstr "" #. code: Name: "Magic Goblin" #: mob_db.conf:1705 #, no-c-format msgid "Magic Goblin" msgstr "" #. code: if (!MAGIC_LVL) mes l("Magic Power is granted to you, but you die from it."); #: npc/011-1/manastone.txt:60 #, no-c-format msgid "Magic Power is granted to you, but you die from it." msgstr "" #. code: Name: "Magic Ratto" #: mob_db.conf:4824 #, no-c-format msgid "Magic Ratto" msgstr "" #. code: Name: "Magic Top Hat" #: item_db.conf:-1 #, no-c-format msgid "Magic Top Hat" msgstr "" #. code: mes l("Magic is dead!"); #: npc/commands/magic.txt:3 #, no-c-format msgid "Magic is dead!" msgstr "" #. code: mesq l("Magic is dead. Well, not yet, we still have some mana stones left - but only the strongest ones are allowed to use them and acquire magic."); #: npc/005-7/trainer.txt:401 #, no-c-format msgid "Magic is dead. Well, not yet, we still have some mana stones left - but only the strongest ones are allowed to use them and acquire magic." msgstr "" #. code: l("Magic."), L_Magica, #: npc/005-7/trainer.txt:292 #, no-c-format msgid "Magic." msgstr "" #. code: 003-1,46,79,0 script Mahoud NPC_PLAYER,{ #: npc/003-1/mahoud.txt:7 #, no-c-format msgid "Mahoud" msgstr "" #. code: 003-4,38,31,0 script Mahoud Basement NPC_HIDDEN,0,0,{ #: npc/003-4/warp.txt:2 #, no-c-format msgid "Mahoud Basement" msgstr "" #. code: rif(countitem(IronOre) >= 1 && Zeny >= 100, l("Make me an Iron Powder.")), L_OreOk, #: npc/007-1/pylon.txt:85 #, no-c-format msgid "Make me an Iron Powder." msgstr "" #. code: l("Make sure to put on a bait after you click, though!"), #: npc/items/books.txt:61 #, no-c-format msgid "Make sure to put on a bait after you click, though!" msgstr "" #. code: // l("Male"), G_MALE, #: npc/commands/debug-look.txt:8 #, no-c-format msgid "Male" msgstr "" #. code: 003-3,36,34,0 script Malindou NPC_LLOYD,{ #: npc/003-3/malindou.txt:8 #, no-c-format msgid "Malindou" msgstr "" #. code: 003-1,114,106,0 script Malivox NPC_PLAYER,{ #: npc/003-1/malivox.txt:3 #, no-c-format msgid "Malivox" msgstr "" #. code: 001-1,250,20,0 script Mana Being#001-1 NPC_ALIGE_OUTSIDE_BARREL,{ #: npc/001-1/eventmaster.txt:6 #, no-c-format msgid "Mana Being#001-1" msgstr "" #. code: Name: "Mana Bug" #. code: spawner(l("Mana Bug"), 1075, 10); #. code: 005-1,71,39,28,10 monster Mana Bug 1075,5,35000,300000,Trainer::OnKillManaBug #. code: 012-1,90,62,36,15 monster Mana Bug 1075,5,30000,90000 #: npc/012-1/_mobs.txt:3 #: npc/001-1/eventmaster.txt:125 #: npc/005-1/_mobs.txt:8 #: mob_db.conf:2478 #, no-c-format msgid "Mana Bug" msgstr "" #. code: areamonster("003-1", 0, 0, 120, 155, l("Mana Ghost"), 1068, 1, "Lieutenant Dausen::OnManaGhostDeath"); #. code: spawner(l("Mana Ghost"), 1068, 5); #. code: Name: "Mana Ghost" #. code: 011-1,99,100,79,79 monster Mana Ghost 1068,40,20000,20000 #. code: areamonster("005-1", 0, 0, 105, 105, l("Mana Ghost"), ManaGhost, 1, "Ayasha::OnManaGhostDeath"); #. code: areamonster("012-1", 0, 0, 120, 155, l("Mana Ghost"), 1068, 1, "Lieutenant Jacob::OnManaGhostDeath"); #. code: areamonster("009-1", 0, 0, 120, 155, l("Mana Ghost"), 1068, 1, "Lieutenant Jacob::OnManaGhostDeath"); #: npc/012-1/guards.txt:131 #: npc/003-1/lieutenantdausen.txt:185 #: npc/005-1/ayasha.txt:154 #: mob_db.conf:2150 #: npc/011-1/_mobs.txt:2 #: npc/001-1/eventmaster.txt:101 #: npc/009-1/guards.txt:92 #, no-c-format msgid "Mana Ghost" msgstr "" #. code: Name: "Mana Gloves" #: item_db.conf:-1 #, no-c-format msgid "Mana Gloves" msgstr "" #. code: 011-1,0,0,0 script Mana Stone NPC_MANA_STONE,{ #: npc/011-1/manastone.txt:13 #, no-c-format msgid "Mana Stone" msgstr "" #. code: mesq l("Managed to drop anything? It requires more luck than skill. Here is your reward. (40 xp 25 gp)"); #: npc/005-7/trainer.txt:94 #, no-c-format msgid "Managed to drop anything? It requires more luck than skill. Here is your reward. (40 xp 25 gp)" msgstr "" #. code: Name: "Manana" #: item_db.conf:-1 #, no-c-format msgid "Manana" msgstr "" #. code: Name: "Manana Tree" #: mob_db.conf:616 #, no-c-format msgid "Manana Tree" msgstr "" #. code: rif(.@a, menuimage("actions/test", l("Manually trigger the current broadcast"))), #: npc/commands/scheduled-broadcasts.txt:163 #, no-c-format msgid "Manually trigger the current broadcast" msgstr "" #. code: mesq l("Many citzens are still in fear. Paths are closed, economy is a disaster, things are not here."); #: npc/012-1/guards.txt:14 #, no-c-format msgid "Many citzens are still in fear. Paths are closed, economy is a disaster, things are not here." msgstr "" #. code: mesq l("Many stories are told about this city sewers."); #: npc/003-1/inac.txt:7 #, no-c-format msgid "Many stories are told about this city sewers." msgstr "" #. code: mesq l("Many thanks! Come back later to bring me extra @@!", getitemlink(RedScorpionStinger)); #: npc/003-10/guarddevoir.txt:63 #: npc/003-10/guarddevoir.txt:74 #, no-c-format msgid "Many thanks! Come back later to bring me extra @@!" msgstr "" #. code: mesq l("Many thanks! Come back soon."); #: npc/003-8/jhedia.txt:43 #: npc/012-5/nicholas.txt:54 #, no-c-format msgid "Many thanks! Come back soon." msgstr "" #. code: mesq l("Many thanks! I'll arrange the table."); #: npc/012-7/celestia.txt:172 #, no-c-format msgid "Many thanks! I'll arrange the table." msgstr "" #. code: mesq lg("Many thanks, your help has been invaluable. We're now capable to travel at ease."); #: npc/003-1/sailors.txt:92 #, no-c-format msgid "Many thanks, your help has been invaluable. We're now capable to travel at ease.#0" msgstr "" #. code: mesq lg("Many thanks, your help has been invaluable. We're now capable to travel at ease."); #: npc/003-1/sailors.txt:92 #, no-c-format msgid "Many thanks, your help has been invaluable. We're now capable to travel at ease.#1" msgstr "" #. code: mesq l("Many, many thanks! I'm sure the children will love it!"); #: npc/005-1/liana.txt:67 #: npc/007-1/dracoula.txt:64 #: npc/005-1/liana.txt:78 #: npc/007-1/dracoula.txt:75 #, no-c-format msgid "Many, many thanks! I'm sure the children will love it!" msgstr "" #. code: 003-1,88,135,0 script Marius The Bard NPC_ELVEN_MAN_TRADER,{ #: npc/003-1/mariusthebard.txt:10 #, no-c-format msgid "Marius The Bard" msgstr "" #. code: speech l("Marriage failed."); #: npc/functions/marriage.txt:186 #, no-c-format msgid "Marriage failed." msgstr "" #. code: Name: "Mashmallow" #: item_db.conf:-1 #, no-c-format msgid "Mashmallow" msgstr "" #. code: Name: "Mauve Dye" #: item_db.conf:-1 #, no-c-format msgid "Mauve Dye" msgstr "" #. code: Name: "Mauve Herb" #: item_db.conf:-1 #, no-c-format msgid "Mauve Herb" msgstr "" #. code: Name: "Mauve Plant" #. code: 014-2,148,70,137,117 monster Mauve Plant 1135,3,45000,50000 #. code: 014-1,88,68,104,43 monster Mauve Plant 1135,3,45000,50000 #: mob_db.conf:5225 #: npc/014-1/_mobs.txt:8 #: npc/014-2/_mobs.txt:10 #, no-c-format msgid "Mauve Plant" msgstr "" #. code: 005-1,42,37,0 script Maya NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ #: npc/005-1/maya.txt:15 #, no-c-format msgid "Maya" msgstr "" #. code: mesq l("Maybe I should also give you a lesson in how to count? You don't have enough."); #: npc/012-1/gwendolyn.txt:508 #, no-c-format msgid "Maybe I should also give you a lesson in how to count? You don't have enough." msgstr "" #. code: l("Maybe another time."), -; #: npc/003-1/sailors.txt:24 #, no-c-format msgid "Maybe another time." msgstr "" #. code: l("Maybe later."), -, #. code: l("Maybe later."), L_Close; #. code: l("Maybe later."), -; #: npc/005-1/ayasha.txt:106 #: npc/001-4/lilica.txt:56 #: npc/003-4/sorfina.txt:56 #, no-c-format msgid "Maybe later." msgstr "" #. code: l("Maybe next time, then."); #: npc/005-4/tolchi.txt:24 #, no-c-format msgid "Maybe next time, then." msgstr "" #. code: l("Maybe some other time."),L_Close; #: npc/005-1/zegas.txt:33 #: npc/005-1/zegas.txt:42 #, no-c-format msgid "Maybe some other time." msgstr "" #. code: if (getq(General_Narrator) >= 1) mesq l("Maybe there are things in Candor which still require your attention? I overheard some of them."); #: npc/002-4/elmo.txt:21 #, no-c-format msgid "Maybe there are things in Candor which still require your attention? I overheard some of them." msgstr "" #. code: mesq l("Maybe you could bring me 10 sticky @@?", getitemlink(BatTeeth)); #. code: mesq l("Maybe you could bring me 10 sticky @@?", getitemlink(MaggotSlime)); #: npc/005-1/liana.txt:52 #: npc/007-1/dracoula.txt:49 #, no-c-format msgid "Maybe you could bring me 10 sticky @@?" msgstr "" #. code: mesq l("Maybe you could bring me 20 @@? I will reward you for your effort.", getitemlink(BatTeeth)); #: npc/007-1/dracoula.txt:39 #, no-c-format msgid "Maybe you could bring me 20 @@? I will reward you for your effort." msgstr "" #. code: mesq l("Maybe you could bring me 5 @@? I will reward you for your effort.", getitemlink(MaggotSlime)); #: npc/005-1/liana.txt:42 #, no-c-format msgid "Maybe you could bring me 5 @@? I will reward you for your effort." msgstr "" #. code: mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusDrink)); #. code: mesq l("Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour.", getitemlink(CactusPotion)); #: npc/003-1/swezanne.txt:37 #: npc/003-1/swezanne.txt:46 #, no-c-format msgid "Maybe you could bring me 5 delicious @@? They have a great effect in quenching thirst and recovering vigour." msgstr "" #. code: mesq l("Maybe you could convince him. There's a summoning circle on Tulimshar Sewers."); #: npc/012-7/celestia.txt:76 #, no-c-format msgid "Maybe you could convince him. There's a summoning circle on Tulimshar Sewers." msgstr "" #. code: mesq l("Maybe you did it, after all!"); #: npc/012-1/gwendolyn.txt:436 #, no-c-format msgid "Maybe you did it, after all!" msgstr "" #. code: Name: "Mecha Medallion" #: item_db.conf:-1 #, no-c-format msgid "Mecha Medallion" msgstr "" #. code: mesq l("Merchants like to buy body parts of killed monsters and animals because they can make items and equipment."); #: npc/005-7/trainer.txt:174 #, no-c-format msgid "Merchants like to buy body parts of killed monsters and animals because they can make items and equipment." msgstr "" #. code: mes l("Message:"); #: npc/commands/scheduled-broadcasts.txt:83 #, no-c-format msgid "Message:" msgstr "" #. code: 003-1,89,109,0 script Michel NPC_BACCHUS,{ #: npc/003-1/michel.txt:6 #, no-c-format msgid "Michel" msgstr "" #. code: Name: "Milk" #: item_db.conf:-1 #, no-c-format msgid "Milk" msgstr "" #. code: Name: "Miner Gloves" #: item_db.conf:-1 #, no-c-format msgid "Miner Gloves" msgstr "" #. code: Name: "Miner Hat" #: item_db.conf:-1 #, no-c-format msgid "Miner Hat" msgstr "" #. code: Name: "Mini Skirt" #: item_db.conf:-1 #, no-c-format msgid "Mini Skirt" msgstr "" #. code: mesq l("Mining opearations advance steadly day by day with your help, thanks! Maybe one day, we find a Mana Stone here! (1300 xp)"); #: npc/007-1/tycoon.txt:119 #, no-c-format msgid "Mining opearations advance steadly day by day with your help, thanks! Maybe one day, we find a Mana Stone here! (1300 xp)" msgstr "" #. code: Name: "Mint Dye" #: item_db.conf:-1 #, no-c-format msgid "Mint Dye" msgstr "" #. code: menuimage("actions/back", l("Modify another line")), #: npc/commands/motd.txt:102 #, no-c-format msgid "Modify another line" msgstr "" #. code: menuimage("actions/edit", l("Modify this line")), #: npc/commands/motd.txt:104 #, no-c-format msgid "Modify this line" msgstr "" #. code: rif(.@size, menuimage("actions/manage", l("Modify, move, or remove a line"))), #: npc/commands/motd.txt:146 #, no-c-format msgid "Modify, move, or remove a line" msgstr "" #. code: 001-7,109,53,8,8 monster Moggun 1070,6,30000,30000 #. code: 001-7,74,41,9,5 monster Moggun 1070,5,30000,30000 #. code: 001-7,93,37,8,7 monster Moggun 1070,5,30000,30000 #. code: Name: "Moggun" #: npc/001-7/_mobs.txt:10 #: mob_db.conf:2240 #: npc/001-7/_mobs.txt:9 #: npc/001-7/_mobs.txt:15 #, no-c-format msgid "Moggun" msgstr "" #. code: l("Money in your storage is totally safe. Banking itself is totally safe."); #: npc/005-5/nylo.txt:90 #: npc/005-5/nylo.txt:41 #, no-c-format msgid "Money in your storage is totally safe. Banking itself is totally safe." msgstr "" #. code: Name: "Monk Pendant" #: item_db.conf:-1 #, no-c-format msgid "Monk Pendant" msgstr "" #. code: Name: "Monocle" #: item_db.conf:-1 #, no-c-format msgid "Monocle" msgstr "" #. code: l("Monsters are dropping strange stuff! The world is changing!"), #: npc/functions/news.txt:113 #, no-c-format msgid "Monsters are dropping strange stuff! The world is changing!" msgstr "" #. code: mesq l("Monsters are everywhere. They're a plague we're trying to get rid of."); #: npc/005-7/trainer.txt:319 #, no-c-format msgid "Monsters are everywhere. They're a plague we're trying to get rid of." msgstr "" #. code: mesq l("Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at."); #: npc/007-1/dracoula.txt:13 #: npc/005-1/liana.txt:16 #, no-c-format msgid "Monsters do not aim small towns like Candor. This city also comes with the plus that I know where everything's at." msgstr "" #. code: l("Monsters."), L_monstros, #: npc/005-7/trainer.txt:286 #, no-c-format msgid "Monsters." msgstr "" #. code: npctalkonce(l("Moo!")); #: npc/functions/random-talk.txt:42 #, no-c-format msgid "Moo!" msgstr "" #. code: soren,122,104,102,81 monster Moonshroom 1069,14,60000,60000 #. code: Name: "Moonshroom" #: npc/soren/_mobs.txt:2 #: mob_db.conf:2194 #, no-c-format msgid "Moonshroom" msgstr "" #. code: Name: "Moonshroom Robe" #: item_db.conf:-1 #, no-c-format msgid "Moonshroom Robe" msgstr "" #. code: npctalkonce(l("Moooo!")); #: npc/functions/random-talk.txt:48 #, no-c-format msgid "Moooo!" msgstr "" #. code: npctalkonce(l("Moooooo!")); #: npc/functions/random-talk.txt:39 #, no-c-format msgid "Moooooo!" msgstr "" #. code: npctalkonce(l("Moooooooooooo!")); #: npc/functions/random-talk.txt:45 #, no-c-format msgid "Moooooooooooo!" msgstr "" #. code: if (MAGIC_LVL) mes l("More Magic Power is granted to you, but you die from it."); #: npc/011-1/manastone.txt:61 #, no-c-format msgid "More Magic Power is granted to you, but you die from it." msgstr "" #. code: 005-6,30,37,0 script Morgan NPC_RUMLY_FEMALE,{ #: npc/005-6/morgan.txt:7 #, no-c-format msgid "Morgan" msgstr "" #. code: Name: "Moss" #: item_db.conf:-1 #, no-c-format msgid "Moss" msgstr "" #. code: l("Most common and widely popular in the fish realm are @@ and pieces of @@.", #: npc/items/books.txt:44 #, no-c-format msgid "Most common and widely popular in the fish realm are @@ and pieces of @@." msgstr "" #. code: mesq l("Most of these people will not think twice before giving a nice reward to anyone who helps them."); #: npc/005-7/trainer.txt:349 #, no-c-format msgid "Most of these people will not think twice before giving a nice reward to anyone who helps them." msgstr "" #. code: Name: "Mouboo" #. code: 014-1,97,67,50,45 monster Mouboo 1023,12,30000,45000 #. code: spawner(l("Mouboo"), 1023, 5); #. code: 014-2,66,45,58,26 monster Mouboo 1023,6,30000,30000 #. code: 014-3,133,94,91,52 monster Mouboo 1023,30,30000,45000 #: npc/014-3/_mobs.txt:2 #: npc/014-2/_mobs.txt:3 #: mob_db.conf:775 #: npc/001-1/eventmaster.txt:117 #: npc/014-1/_mobs.txt:3 #, no-c-format msgid "Mouboo" msgstr "" #. code: Name: "Mouboo Hat" #: item_db.conf:-1 #, no-c-format msgid "Mouboo Hat" msgstr "" #. code: Name: "Mouboo Steak" #: item_db.conf:-1 #, no-c-format msgid "Mouboo Steak" msgstr "" #. code: 010-2,49,107,3,8 monster Mountain Snake 1123,7,35000,300000 #. code: 010-2,178,88,3,8 monster Mountain Snake 1123,3,35000,300000 #. code: 010-1,88,74,3,8 monster Mountain Snake 1123,3,35000,300000 #. code: 010-2,149,83,3,8 monster Mountain Snake 1123,6,35000,300000 #. code: 010-2,163,77,3,8 monster Mountain Snake 1123,7,35000,300000 #. code: 010-2,78,120,3,8 monster Mountain Snake 1123,2,35000,300000 #. code: 010-1,103,27,3,8 monster Mountain Snake 1123,3,35000,300000 #. code: Name: "Mountain Snake" #: npc/010-2/_mobs.txt:13 #: npc/010-1/_mobs.txt:7 #: npc/010-2/_mobs.txt:12 #: npc/010-1/_mobs.txt:8 #: npc/010-2/_mobs.txt:15 #: npc/010-2/_mobs.txt:14 #: npc/010-2/_mobs.txt:5 #: mob_db.conf:4669 #, no-c-format msgid "Mountain Snake" msgstr "" #. code: Name: "Mountain Snake Skin" #: item_db.conf:-1 #, no-c-format msgid "Mountain Snake Skin" msgstr "" #. code: Name: "Mountain Snake Tongue" #: item_db.conf:-1 #, no-c-format msgid "Mountain Snake Tongue" msgstr "" #. code: Name: "Moutain Snake Egg" #: item_db.conf:-1 #, no-c-format msgid "Moutain Snake Egg" msgstr "" #. code: rif(.@n < .@max, menuimage("actions/lower", l("Move this line down"))), #: npc/commands/motd.txt:106 #, no-c-format msgid "Move this line down" msgstr "" #. code: rif(.@n > 0, menuimage("actions/raise", l("Move this line up"))), #: npc/commands/motd.txt:105 #, no-c-format msgid "Move this line up" msgstr "" #. code: if(@temp == 4) mesq l("Much better, right?!"); #: npc/functions/nurse.txt:82 #, no-c-format msgid "Much better, right?!" msgstr "" #. code: Name: "Murderer Crown" #: item_db.conf:-1 #, no-c-format msgid "Murderer Crown" msgstr "" #. code: Name: "Murderer Scorpion" #. code: monster(.@MAP_NAME$, .@x, .@y, l("Murderer Scorpion"), MurdererScorpion, 1, "Sorfina::OnKillMurderer"); #: mob_db.conf:4954 #: npc/003-4/sorfina.txt:75 #, no-c-format msgid "Murderer Scorpion" msgstr "" #. code: Name: "Mushroom Spores" #: item_db.conf:-1 #, no-c-format msgid "Mushroom Spores" msgstr "" #. code: Name: "Mustache" #: item_db.conf:-1 #, no-c-format msgid "Mustache" msgstr "" #. code: mesq l("My answer is still a no, and it won't change. Don't test my patience any further."); #: npc/003-1-1/yetiking.txt:96 #, no-c-format msgid "My answer is still a no, and it won't change. Don't test my patience any further." msgstr "" #. code: npctalkonce(l("My breath smells bad.")); #: npc/functions/random-talk.txt:134 #, no-c-format msgid "My breath smells bad." msgstr "" #. code: l("My figurin is so nice!"); #: npc/005-1/vincent.txt:57 #, no-c-format msgid "My figurin is so nice!" msgstr "" #. code: l("My formula is not a drug, nor magic. It is an ancient technology of our people!"), #: npc/005-6/zitoni.txt:39 #, no-c-format msgid "My formula is not a drug, nor magic. It is an ancient technology of our people!" msgstr "" #. code: mesq l("My husband and I have moved here under the Alliance orders."); #: npc/005-6/morgan.txt:23 #, no-c-format msgid "My husband and I have moved here under the Alliance orders." msgstr "" #. code: .@message$ = l("My mother told me, do not go work like a guard. You will die from overheating in the sun during the summer time."); #: npc/003-1/lieutenantdausen.txt:399 #, no-c-format msgid "My mother told me, do not go work like a guard. You will die from overheating in the sun during the summer time." msgstr "" #. code: mesq l("My name is Juliet, it is me who took care of you after we found you in the sea."); #: npc/002-3/juliet.txt:184 #, no-c-format msgid "My name is Juliet, it is me who took care of you after we found you in the sea." msgstr "" #. code: l("My stats are too good, I won't need it."); #: npc/005-6/zitoni.txt:49 #, no-c-format msgid "My stats are too good, I won't need it." msgstr "" #. code: Name: "Mylarin Dust" #: item_db.conf:-1 #, no-c-format msgid "Mylarin Dust" msgstr "" #. code: spawner(l("Mysterious Bif"), rand(1098,1118), 5); #: npc/001-1/eventmaster.txt:149 #: npc/001-1/eventmaster.txt:145 #: npc/001-1/eventmaster.txt:156 #: npc/001-1/eventmaster.txt:147 #: npc/001-1/eventmaster.txt:148 #: npc/001-1/eventmaster.txt:146 #: npc/001-1/eventmaster.txt:154 #: npc/001-1/eventmaster.txt:155 #: npc/001-1/eventmaster.txt:157 #, no-c-format msgid "Mysterious Bif" msgstr "" #. code: Name: "Mysterious Bottle" #: item_db.conf:-1 #, no-c-format msgid "Mysterious Bottle" msgstr "" #. code: Name: "NPC Blinking Eyes" #: item_db.conf:-1 #, no-c-format msgid "NPC Blinking Eyes" msgstr "" #. code: mesq l("NPC stylists will cut your hair!"); #: npc/005-7/trainer.txt:340 #, no-c-format msgid "NPC stylists will cut your hair!" msgstr "" #. code: mesq l("NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help."); #: npc/005-7/trainer.txt:357 #, no-c-format msgid "NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help." msgstr "" #. code: l("NPCs."), L_NPC, #: npc/005-7/trainer.txt:289 #, no-c-format msgid "NPCs." msgstr "" #. code: l("Nah, thank you."), L_Close; #: npc/007-1/pylon.txt:86 #, no-c-format msgid "Nah, thank you." msgstr "" #. code: l("Nah."), -; #: npc/002-1/knife.txt:23 #, no-c-format msgid "Nah." msgstr "" #. code: 002-4,25,26,0 script Nard NPC_NARD,{ #: npc/002-4/nard.txt:10 #, no-c-format msgid "Nard" msgstr "" #. code: npctalk3 l("Nard doesn't like people who gets money without working for it."); #: npc/002-4/elmo.txt:91 #, no-c-format msgid "Nard doesn't like people who gets money without working for it." msgstr "" #. code: npctalk3 l("Nard is impressed, you're a hard worker."); #: npc/002-4/elmo.txt:83 #, no-c-format msgid "Nard is impressed, you're a hard worker." msgstr "" #. code: npctalk3 l("Nard is very impressed, you're really a hard worker. Congrats!"); #: npc/002-4/elmo.txt:81 #, no-c-format msgid "Nard is very impressed, you're really a hard worker. Congrats!" msgstr "" #. code: npctalk3 l("Nard likes people who work hard. Work harder!"); #: npc/002-4/elmo.txt:87 #, no-c-format msgid "Nard likes people who work hard. Work harder!" msgstr "" #. code: npctalk3 l("Nard noticed your hard work."); #: npc/002-4/elmo.txt:85 #, no-c-format msgid "Nard noticed your hard work." msgstr "" #. code: mesn "Narrator"; #. code: mesn l("Narrator"); #: npc/002-3/billybons.txt:18 #: npc/000-0-0/sailors.txt:68 #: npc/002-3/doors.txt:23 #: npc/functions/main.txt:105 #: npc/002-1/arpan.txt:187 #: npc/002-2/doors.txt:60 #: npc/002-1/knife.txt:17 #: npc/items/croconut.txt:12 #: npc/002-1/knife.txt:35 #: npc/functions/clientversion.txt:57 #: npc/000-0/sailors.txt:71 #: npc/002-3/billybons.txt:89 #: npc/002-1/arpan.txt:235 #: npc/002-2/doors.txt:19 #: npc/002-2/doors.txt:43 #: npc/002-1/arpan.txt:121 #: npc/000-0/sailors.txt:19 #: npc/items/croconut.txt:38 #: npc/002-2/doors.txt:67 #, no-c-format msgid "Narrator" msgstr "" #. code: Name: "Natural Card" #: item_db.conf:-1 #, no-c-format msgid "Natural Card" msgstr "" #. code: Name: "Navy Blue Dye" #: item_db.conf:-1 #, no-c-format msgid "Navy Blue Dye" msgstr "" #. code: Name: "Necromancer Card" #: item_db.conf:-1 #, no-c-format msgid "Necromancer Card" msgstr "" #. code: mesq l("Need a healing?"); #: npc/functions/nurse.txt:44 #, no-c-format msgid "Need a healing?" msgstr "" #. code: 003-1,103,106,0 script Neko NPC_PLAYER,{ #: npc/003-1/neko.txt:6 #, no-c-format msgid "Neko" msgstr "" #. code: mesq l("Neutral monsters do not have such a sense of danger."); #: npc/005-7/trainer.txt:328 #, no-c-format msgid "Neutral monsters do not have such a sense of danger." msgstr "" #. code: l("Never (only on login)"), 0; #: npc/commands/scheduled-broadcasts.txt:30 #, no-c-format msgid "Never (only on login)" msgstr "" #. code: l("Nevertheless, you probably need some base materials from Bif. Who knows what it will drop if you are lucky?"); #: npc/005-4/rosen.txt:13 #, no-c-format msgid "Nevertheless, you probably need some base materials from Bif. Who knows what it will drop if you are lucky?" msgstr "" #. code: mes l("Next broadcast: (never)"); #: npc/commands/scheduled-broadcasts.txt:155 #, no-c-format msgid "Next broadcast: (never)" msgstr "" #. code: mes l("Next broadcast: @@", FuzzyTime(time_from_ms(.@next))); #: npc/commands/scheduled-broadcasts.txt:150 #, no-c-format msgid "Next broadcast: @@" msgstr "" #. code: npctalkonce(l("Nice day to you.")); #: npc/functions/random-talk.txt:29 #, no-c-format msgid "Nice day to you." msgstr "" #. code: mesq l("Nice! I want you to kill some red scorpions, as I said!"); #: npc/003-10/guarddevoir.txt:28 #, no-c-format msgid "Nice! I want you to kill some red scorpions, as I said!" msgstr "" #. code: 012-5,36,26,0 script Nicholas NPC_CHELIOS,{ #: npc/012-5/nicholas.txt:20 #, no-c-format msgid "Nicholas" msgstr "" #. code: 001-5,54,51,25,29 monster Night Scorpion 1077,1,35000,150000 #. code: spawner(l("Night Scorpion"), 1077, 1); #. code: Name: "Night Scorpion" #: npc/001-5/_mobs.txt:4 #: npc/001-1/eventmaster.txt:130 #: mob_db.conf:2571 #, no-c-format msgid "Night Scorpion" msgstr "" #. code: 003-1,56,143,0 script Nina The Traveler NPC_F_COINKEEPER,{ #: npc/003-1/ninathetraveler.txt:6 #, no-c-format msgid "Nina The Traveler" msgstr "" #. code: mesq l("Nivalis was the last human settlement built during the First Era."); #: npc/003-1/ninathetraveler.txt:58 #: npc/012-1/dyrinthetraveler.txt:57 #, no-c-format msgid "Nivalis was the last human settlement built during the First Era." msgstr "" #. code: menuaction(l("No"))); #. code: l("No"), #. code: l("No"); #: npc/commands/scheduled-broadcasts.txt:64 #: npc/003-1/ishi.txt:176 #: npc/functions/main.txt:171 #: npc/012-5/nicholas.txt:38 #, no-c-format msgid "No" msgstr "" #. code: mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!"); #: npc/002-3/billybons.txt:37 #, no-c-format msgid "No and *hic*... No, you and you and your... *burp* stup*hic* guild!#0" msgstr "" #. code: mesq lg("No and *hic*... No, you and you and your... *burp* stup*hic* guild!"); #: npc/002-3/billybons.txt:37 #, no-c-format msgid "No and *hic*... No, you and you and your... *burp* stup*hic* guild!#1" msgstr "" #. code: mesq l("No criminal record, no bank account, not even a tax payment declaration."); #: npc/003-2/lua.txt:84 #, no-c-format msgid "No criminal record, no bank account, not even a tax payment declaration." msgstr "" #. code: npctalkonce l("No one is allowed past this point."); #: npc/003-1/lieutenantdausen.txt:815 #, no-c-format msgid "No one is allowed past this point." msgstr "" #. code: l("No problem is too big for me. I have them right here!"), #: npc/005-4/tolchi.txt:132 #, no-c-format msgid "No problem is too big for me. I have them right here!" msgstr "" #. code: l("No problem, I can help you anyway."), L_Task, #: npc/002-1/peter.txt:171 #, no-c-format msgid "No problem, I can help you anyway." msgstr "" #. code: l("No thanks."), -; #: npc/002-1/chefgado.txt:50 #, no-c-format msgid "No thanks." msgstr "" #. code: l("No way!"), L_Close, #: npc/004-1/elanore.txt:28 #, no-c-format msgid "No way!" msgstr "" #. code: l("No way! That's absurd!"), L_Close, #: npc/009-1/charles.txt:81 #, no-c-format msgid "No way! That's absurd!" msgstr "" #. code: l("No, I'll save my money."), -; #: npc/016-1/marine.txt:19 #: npc/002-4/nard.txt:187 #, no-c-format msgid "No, I'll save my money." msgstr "" #. code: l("No, justice must be done.") , L_Die; #: npc/009-1/charles.txt:65 #, no-c-format msgid "No, justice must be done." msgstr "" #. code: if (select(l("Yes, I do."), l("No, none.")) == 1) { #: npc/002-3/juliet.txt:20 #, no-c-format msgid "No, none." msgstr "" #. code: mesq l("No, please don't! I have 3 kids to feed. They are looking for me for contraband. Please, let me go!"); #: npc/002-1/alige.txt:37 #, no-c-format msgid "No, please don't! I have 3 kids to feed. They are looking for me for contraband. Please, let me go!" msgstr "" #. code: l("No, thanks!"), L_Fechar; #: npc/005-7/trainer.txt:52 #, no-c-format msgid "No, thanks!" msgstr "" #. code: l("No, thanks, I will keep my gems."); #: npc/007-1/pylon.txt:40 #, no-c-format msgid "No, thanks, I will keep my gems." msgstr "" #. code: l("No, thanks, it's not my job!"), L_Close; #: npc/007-1/tycoon.txt:59 #, no-c-format msgid "No, thanks, it's not my job!" msgstr "" #. code: l("No, thanks."),L_Close; #: npc/005-1/liana.txt:27 #: npc/005-1/maya.txt:81 #: npc/003-10/guarddevoir.txt:23 #: npc/005-1/maya.txt:35 #: npc/007-1/dracoula.txt:24 #, no-c-format msgid "No, thanks." msgstr "" #. code: l("No, they are way too dangerous for me!"), -; #: npc/002-1/peter.txt:115 #: npc/002-1/peter.txt:145 #, no-c-format msgid "No, they are way too dangerous for me!" msgstr "" #. code: rif((getareausers("001-7", 7) > 1 || $@GM_OVERRIDE) && !mobcount(.map$, "#YetiKing::OnVictory") && @YetiKing_Challenger, l("No, we challenge you to a duel!")), #: npc/001-7/celestia_bossfight.txt:86 #, no-c-format msgid "No, we challenge you to a duel!" msgstr "" #. code: l("No."), L_Close; #. code: l("No."); #. code: l("No."), L_Close, #. code: l("No."), -; #. code: mesq l("No."); #. code: switch (select(l("Yes."), l("No."))) #: npc/003-1/tinris.txt:29 #: npc/001-1/portal.txt:13 #: npc/003-1/lieutenantdausen.txt:362 #: npc/005-1/zegas.txt:86 #: npc/002-2/doors.txt:25 #: npc/005-1/ayasha.txt:405 #: npc/002-1/chefgado.txt:39 #: npc/002-1/arpan.txt:255 #: npc/items/croconut.txt:18 #: npc/005-4/tolchi.txt:174 #, no-c-format msgid "No." msgstr "" #. code: l("No..."), L_Close; #: npc/003-1/hasan.txt:36 #, no-c-format msgid "No..." msgstr "" #. code: l("No... Not yet, sorry."), L_Close; #: npc/002-1/alige.txt:102 #, no-c-format msgid "No... Not yet, sorry." msgstr "" #. code: mesq l("Nobody can know! *burp*"); #: npc/002-3/billybons.txt:70 #, no-c-format msgid "Nobody can know! *burp*" msgstr "" #. code: mesq l("Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor."); #: npc/005-7/trainer.txt:332 #, no-c-format msgid "Normally, collaborative behave like neutral monsters. Unless some partner of the same species is in danger, at which point they all take an aggressive stance against the aggressor." msgstr "" #. code: l("Not at the moment"), #. code: l("Not at the moment"); #: npc/functions/bank.txt:144 #: npc/003-1/aidan.txt:19 #, no-c-format msgid "Not at the moment" msgstr "" #. code: npctalkonce(l("Not in the mood to chat.")); #: npc/functions/random-talk.txt:131 #, no-c-format msgid "Not in the mood to chat." msgstr "" #. code: l("Not now, but I may be back later."), L_Close; #: npc/003-1/silvia.txt:49 #, no-c-format msgid "Not now, but I may be back later." msgstr "" #. code: l("Not really, sorry."), L_Close, #: npc/012-3/alan.txt:52 #, no-c-format msgid "Not really, sorry." msgstr "" #. code: l("Not right now, I'm busy."), L_Close, #: npc/002-1/alige.txt:26 #, no-c-format msgid "Not right now, I'm busy." msgstr "" #. code: l("Not today, sorry."), #: npc/003-5/jeweler.txt:81 #, no-c-format msgid "Not today, sorry." msgstr "" #. code: l("Not yet, I'll be right back."), L_Wait; #: npc/009-1/charles.txt:110 #, no-c-format msgid "Not yet, I'll be right back." msgstr "" #. code: l("Not yet."), #. code: l("Not yet."), -; #: npc/002-1/chefgado.txt:71 #: npc/009-1/fisherman.txt:96 #, no-c-format msgid "Not yet." msgstr "" #. code: mesq l("Note down. To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. ##BYou will lose experience if you are defeated.##b"); #: npc/005-7/trainer.txt:225 #, no-c-format msgid "Note down. To hunt a target you must click the primary mouse button on it. Avoid fighting monsters or citizens much stronger than you. ##BYou will lose experience if you are defeated.##b" msgstr "" #. code: 014-2,48,20,0 script Note#014-2tmp NPC_NO_SPRITE,{ #: npc/014-2/note.txt:6 #, no-c-format msgid "Note#014-2tmp" msgstr "" #. code: 002-3,40,25,0 script Note#johanne NPC_PAPER_NOTE,{ #: npc/002-3/note.txt:11 #, no-c-format msgid "Note#johanne" msgstr "" #. code: 005-2-1,41,33,0 script Note#saxsocave NPC_PAPER_NOTE,{ #: npc/005-2-1/note.txt:6 #, no-c-format msgid "Note#saxsocave" msgstr "" #. code: l("Nothing"))) #: npc/functions/marriage.txt:241 #: npc/functions/marriage.txt:226 #, no-c-format msgid "Nothing" msgstr "" #. code: l("Nothing at the moment, thanks."), #: npc/012-1/jack.txt:16 #, no-c-format msgid "Nothing at the moment, thanks." msgstr "" #. code: l("Nothing at the moment."), L_Quit, #: npc/005-6/zitoni.txt:153 #, no-c-format msgid "Nothing at the moment." msgstr "" #. code: l("Nothing right now.") #: npc/001-5/worker.txt:25 #, no-c-format msgid "Nothing right now." msgstr "" #. code: l("Nothing, sorry!"), #: npc/012-5/nicholas.txt:89 #, no-c-format msgid "Nothing, sorry!" msgstr "" #. code: l("Nothing, sorry."), L_Close; #. code: l("Nothing, sorry."), -; #. code: l("Nothing, sorry."); #. code: // l("Nothing, sorry."); #: npc/002-1/arpan.txt:164 #: npc/003-5/jeweler.txt:28 #: npc/002-3/juliet.txt:119 #: npc/002-3/juliet.txt:153 #, no-c-format msgid "Nothing, sorry." msgstr "" #. code: l("Nothing, thanks!"); #: npc/012-5/nicholas.txt:69 #, no-c-format msgid "Nothing, thanks!" msgstr "" #. code: l("Nothing, thanks."); #: npc/003-8/jhedia.txt:63 #, no-c-format msgid "Nothing, thanks." msgstr "" #. code: l("Nothing.")); #: npc/items/shovel.txt:148 #, no-c-format msgid "Nothing." msgstr "" #. code: mesq l("Now I travel by the world, composing songs about the things I see."); #: npc/003-1/mariusthebard.txt:28 #, no-c-format msgid "Now I travel by the world, composing songs about the things I see." msgstr "" #. code: l("Now stand still... It should not take much time..."); #: npc/012-4/wyara.txt:59 #: npc/005-6/zitoni.txt:108 #: npc/009-1/kevin.txt:56 #: npc/003-1/malivox.txt:56 #, no-c-format msgid "Now stand still... It should not take much time..." msgstr "" #. code: speech lg("Now wait for your partner, then talk to me again."); #: npc/functions/marriage.txt:143 #, no-c-format msgid "Now wait for your partner, then talk to me again.#0" msgstr "" #. code: speech lg("Now wait for your partner, then talk to me again."); #: npc/functions/marriage.txt:143 #, no-c-format msgid "Now wait for your partner, then talk to me again.#1" msgstr "" #. code: mesq l("Now you need to fight monster with the maximum range, you can to do this do these steps in order: lock enemy, Attack, hit, move backwards of one tile, hit, ETC."); #: npc/007-1/tycoon.txt:174 #, no-c-format msgid "Now you need to fight monster with the maximum range, you can to do this do these steps in order: lock enemy, Attack, hit, move backwards of one tile, hit, ETC." msgstr "" #. code: mesq l("Now, please kill 50 @@, Try to collect some lamps in the same time, they could be useful later.", getmonsterlink(CaveSnake)); #: npc/007-1/tycoon.txt:97 #, no-c-format msgid "Now, please kill 50 @@, Try to collect some lamps in the same time, they could be useful later." msgstr "" #. code: mesq l("Now, the real challenge will start. You have a lot of raw power, but that doesn't gives you a lot of skills to learn."); #: npc/functions/class.txt:139 #, no-c-format msgid "Now, the real challenge will start. You have a lot of raw power, but that doesn't gives you a lot of skills to learn." msgstr "" #. code: 005-5,27,38,0 script Nylo NPC_PLAYER,{ #: npc/005-5/nylo.txt:4 #, no-c-format msgid "Nylo" msgstr "" #. code: 005-5,27,38,0 trader Nylo#Beer NPC_HIDDEN,{ #: npc/005-5/nylo.txt:177 #, no-c-format msgid "Nylo#Beer" msgstr "" #. code: l("OK, I will get them."), L_Close, #: npc/004-1/elanore.txt:27 #, no-c-format msgid "OK, I will get them." msgstr "" #. code: monster(.@map$, .@x, .@y, l("Oak"), 1017, 1); #: db/re/item_db.conf:147 #: db/re/item_db.conf:9591 #, no-c-format msgid "Oak" msgstr "" #. code: 016-7,37,29,14,4 monster Ocean Croc 1133,6,36000,30000 #. code: 016-6,38,32,14,2 monster Ocean Croc 1133,4,36000,30000 #. code: 002-5,32,26,8,2 monster Ocean Croc 1133,2,36000,30000 #. code: Name: "Ocean Croc" #: npc/002-5/_mobs.txt:2 #: npc/016-7/_mobs.txt:2 #: npc/016-6/_mobs.txt:2 #: mob_db.conf:5154 #, no-c-format msgid "Ocean Croc" msgstr "" #. code: Name: "Ocean Croc Claw" #: item_db.conf:-1 #, no-c-format msgid "Ocean Croc Claw" msgstr "" #. code: Name: "Ocean Pirate" #: mob_db.conf:5326 #, no-c-format msgid "Ocean Pirate" msgstr "" #. code: l("Of course I'll help you!"), L_Accept, #: npc/002-1/alige.txt:69 #, no-c-format msgid "Of course I'll help you!" msgstr "" #. code: mesq l("Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!"); #: npc/002-3/juliet.txt:52 #, no-c-format msgid "Of course! But beware that [@@https://www.transifex.com/akaras/saulc-tmw-fork|Translators@@] are always in demand!" msgstr "" #. code: mesq l("Of course, I actually have two options:"); #: npc/003-5/jeweler.txt:37 #, no-c-format msgid "Of course, I actually have two options:" msgstr "" #. code: mesq l("Of course, give me just a minute to look up for your data, @@.", strcharinfo(0)); #: npc/003-2/lua.txt:75 #, no-c-format msgid "Of course, give me just a minute to look up for your data, @@." msgstr "" #. code: mesq l("Of course, they are on the left wall, go have a look at them."); #: npc/002-3/juliet.txt:132 #, no-c-format msgid "Of course, they are on the left wall, go have a look at them." msgstr "" #. code: if (strcharinfo(0) == $MOST_HEROIC$) npctalk l("Oh my, the great @@ has come to talk to me!", $MOST_HEROIC$); #: npc/003-1/silvia.txt:7 #, no-c-format msgid "Oh my, the great @@ has come to talk to me!" msgstr "" #. code: mesq l("Oh my, you don't seem to be registered as a Monster Hunting Quest Participant. Would you like to register?"); #: npc/003-1/aidan.txt:9 #, no-c-format msgid "Oh my, you don't seem to be registered as a Monster Hunting Quest Participant. Would you like to register?" msgstr "" #. code: rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), #: npc/012-4/wyara.txt:46 #: npc/009-1/kevin.txt:43 #: npc/003-1/malivox.txt:43 #: npc/005-6/zitoni.txt:95 #, no-c-format msgid "Oh no, I don't have any money on me right now." msgstr "" #. code: mesq l("Oh no, not another stranger she sends me to tell that!"); #: npc/003-1/silvia.txt:19 #, no-c-format msgid "Oh no, not another stranger she sends me to tell that!" msgstr "" #. code: mes l("Oh noes! You've found the Candor control panel!"); #: npc/005-1/ayasha.txt:126 #, no-c-format msgid "Oh noes! You've found the Candor control panel!" msgstr "" #. code: mes l("Oh noes! You've found the Halinarzo control panel!"); #: npc/009-1/guards.txt:23 #, no-c-format msgid "Oh noes! You've found the Halinarzo control panel!" msgstr "" #. code: mes l("Oh noes! You've found the Hurnscald control panel!"); #: npc/012-1/guards.txt:60 #, no-c-format msgid "Oh noes! You've found the Hurnscald control panel!" msgstr "" #. code: mes l("Oh noes! You've found the Tulimshar control panel!"); #: npc/003-1/lieutenantdausen.txt:113 #, no-c-format msgid "Oh noes! You've found the Tulimshar control panel!" msgstr "" #. code: mesq l("Oh right, I totally forgot about that, here you go."); #: npc/002-1/arpan.txt:219 #, no-c-format msgid "Oh right, I totally forgot about that, here you go." msgstr "" #. code: mesq lg("Oh well, we rescued you when you were yaying adrift in the sea."); #: npc/002-1/arpan.txt:132 #, no-c-format msgid "Oh well, we rescued you when you were yaying adrift in the sea.#0" msgstr "" #. code: mesq lg("Oh well, we rescued you when you were yaying adrift in the sea."); #: npc/002-1/arpan.txt:132 #, no-c-format msgid "Oh well, we rescued you when you were yaying adrift in the sea.#1" msgstr "" #. code: mesq l("Oh well... That's my mother, and this is why I love her."); #: npc/003-1/silvia.txt:25 #, no-c-format msgid "Oh well... That's my mother, and this is why I love her." msgstr "" #. code: mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?"); #: npc/002-1/arpan.txt:232 #, no-c-format msgid "Oh yeyeye... As they are not edible, you can maybe try to equip them?#0" msgstr "" #. code: mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?"); #: npc/002-1/arpan.txt:232 #, no-c-format msgid "Oh yeyeye... As they are not edible, you can maybe try to equip them?#1" msgstr "" #. code: l("Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well."), #: npc/003-2/estard.txt:21 #, no-c-format msgid "Oh! And our party chat was really entertaining, I do highly recommend you to share this fun as well." msgstr "" #. code: l("Oh! You found me. Good job!"); #: npc/005-1/ayasha.txt:282 #, no-c-format msgid "Oh! You found me. Good job!" msgstr "" #. code: mesq l("Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there."); #: npc/002-4/nard.txt:49 #, no-c-format msgid "Oh, I was going to ask you if you wanted to help the crew search for some food and explore the island out there." msgstr "" #. code: l("Oh, Welcome then."); #: npc/003-1/sarah.txt:35 #, no-c-format msgid "Oh, Welcome then." msgstr "" #. code: mesq l("Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future."); #: npc/002-3/juliet.txt:200 #: npc/002-3/juliet.txt:83 #, no-c-format msgid "Oh, and I almost forgot! Do not give the password of your room to anybody! I am the only one who has the other key and I won't ask for yours so keep it secret and try not to use the same password for any other room in the future." msgstr "" #. code: // l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.")); #: npc/functions/random-talk.txt:124 #, no-c-format msgid "Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops." msgstr "" #. code: mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have."); #: npc/000-0-0/sailors.txt:45 #, no-c-format msgid "Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.#0" msgstr "" #. code: mesq lg("Oh, and give her some clothes, the poor girl, the ones she had were in an even worse condition than the ones we have.", "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have."); #: npc/000-0-0/sailors.txt:45 #, no-c-format msgid "Oh, and give him some clothes, the poor guy, the ones he had were in an even worse condition than the ones we have.#1" msgstr "" #. code: l("Oh, and you will need this book too, it will help you learn the basics of fishing."), #: npc/test/hinnack.txt:53 #: npc/003-1/eugene.txt:62 #, no-c-format msgid "Oh, and you will need this book too, it will help you learn the basics of fishing." msgstr "" #. code: mesq l("Oh, every settlement is part of it. Candor, Tulimshar, Hurnscald, Frostia, Halinarzo, Artis, Esperia, Nivalis..."); #: npc/003-1/gladys.txt:45 #, no-c-format msgid "Oh, every settlement is part of it. Candor, Tulimshar, Hurnscald, Frostia, Halinarzo, Artis, Esperia, Nivalis..." msgstr "" #. code: mesq l("Oh, he has been a little rascal since his father died."); #: npc/003-4/sorfina.txt:30 #, no-c-format msgid "Oh, he has been a little rascal since his father died." msgstr "" #. code: mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); #: npc/000-0/sailors.txt:62 #, no-c-format msgid "Oh, he's still alive!#1" msgstr "" #. code: mesq l("Oh, hello there! Welcome to the Mana Plain Of Existence!"); #: npc/001-1/rewards.txt:8 #, no-c-format msgid "Oh, hello there! Welcome to the Mana Plain Of Existence!" msgstr "" #. code: mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!"); #: npc/002-1/arpan.txt:206 #, no-c-format msgid "Oh, now that I remember, we also found some money in your pockets, here it is!#0" msgstr "" #. code: mes lg("Oh, now that I remember, we also found some money in your pockets, here it is!"); #: npc/002-1/arpan.txt:206 #, no-c-format msgid "Oh, now that I remember, we also found some money in your pockets, here it is!#1" msgstr "" #. code: mesq l("Oh, please. They're weaker than Maggots. They will only pose a threat if you're unarmed."); #: npc/002-1/dan.txt:40 #, no-c-format msgid "Oh, please. They're weaker than Maggots. They will only pose a threat if you're unarmed." msgstr "" #. code: mesq lg("Oh, she's still alive!", "Oh, he's still alive!"); #: npc/000-0/sailors.txt:62 #, no-c-format msgid "Oh, she's still alive!#0" msgstr "" #. code: mesq l("Oh, thank you! My daughter means a lot to me."); #: npc/003-1/swezanne.txt:85 #, no-c-format msgid "Oh, thank you! My daughter means a lot to me." msgstr "" #. code: rif(countitem("Cotton Cloth") < 3 || countitem("Maggot Slime") < 3, l("Oh, then I don't have enough! I'll bring more later!")), L_Close, #. code: rif(countitem(ScorpionStinger) < 3 || countitem(PiouFeathers) < 10, l("Oh, then I don't have enough! I'll bring more later!")), L_Close, #: npc/005-1/maya.txt:98 #: npc/005-1/maya.txt:50 #, no-c-format msgid "Oh, then I don't have enough! I'll bring more later!" msgstr "" #. code: l("Oh, too bad."), L_Close, #: npc/012-3/alan.txt:38 #, no-c-format msgid "Oh, too bad." msgstr "" #. code: //mesq l("Oh... Err, yes I did, or, well, good day to you!"); #: npc/002-4/nard.txt:31 #, no-c-format msgid "Oh... Err, yes I did, or, well, good day to you!" msgstr "" #. code: mesq l("Ohh! A fingernail aside."); #: npc/012-1/gwendolyn.txt:458 #, no-c-format msgid "Ohh! A fingernail aside." msgstr "" #. code: speech l("Ok I add your name... @@...", strcharinfo(0)); #: npc/functions/marriage.txt:140 #, no-c-format msgid "Ok I add your name... @@..." msgstr "" #. code: //mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him."); #: npc/000-0-0/sailors.txt:64 #, no-c-format msgid "Ok, I think he's waking up, go see him.#1" msgstr "" #. code: //mesq lg("Ok, I think she's waking up, go see her.", "Ok, I think he's waking up, go see him."); #: npc/000-0-0/sailors.txt:64 #, no-c-format msgid "Ok, I think she's waking up, go see her.#0" msgstr "" #. code: switch (select(l("Ok, I'll be back in no time."), #: npc/005-1/vincent.txt:21 #, no-c-format msgid "Ok, I'll be back in no time." msgstr "" #. code: mesq l("Ok, done."); #: npc/002-3/juliet.txt:61 #, no-c-format msgid "Ok, done." msgstr "" #. code: l("Ok, let me see..."), #: npc/003-6/cyndala.txt:70 #, no-c-format msgid "Ok, let me see..." msgstr "" #. code: mesq l("Ok, now I want you to purge the cave from maggots. Kill 25 @@. They keep respawning and annoy miners team.", getmonsterlink(CaveMaggot)); #: npc/007-1/tycoon.txt:83 #, no-c-format msgid "Ok, now I want you to purge the cave from maggots. Kill 25 @@. They keep respawning and annoy miners team." msgstr "" #. code: l("Ok, see you later."),L_Close, #: npc/003-2/lua.txt:16 #, no-c-format msgid "Ok, see you later." msgstr "" #. code: l("Ok, thanks."), L_Close, #: npc/012-3/alan.txt:23 #, no-c-format msgid "Ok, thanks." msgstr "" #. code: l("Ok, this will be my last request. The Trainer asked me for a fine weapon, to protect our village."), #: npc/005-4/tolchi.txt:126 #, no-c-format msgid "Ok, this will be my last request. The Trainer asked me for a fine weapon, to protect our village." msgstr "" #. code: mesq l("Ok, you can see that target over there? I will tell you how strong the wind blows and from which direction. Then you will try to hit the target by moving right or left and decide how powerful you want to shoot."); #: npc/012-1/gwendolyn.txt:156 #, no-c-format msgid "Ok, you can see that target over there? I will tell you how strong the wind blows and from which direction. Then you will try to hit the target by moving right or left and decide how powerful you want to shoot." msgstr "" #. code: mesq l("Ok, you have some level. Now, let me think on an easy task for you..."); #: npc/005-7/trainer.txt:63 #, no-c-format msgid "Ok, you have some level. Now, let me think on an easy task for you..." msgstr "" #. code: mesq l("Ok, you look strong enough. Now, let me think on an easy task for you..."); #: npc/007-1/tycoon.txt:69 #, no-c-format msgid "Ok, you look strong enough. Now, let me think on an easy task for you..." msgstr "" #. code: mesq l("Ok. You have made great progress. I think you are ready for further tasks."); #: npc/012-1/gwendolyn.txt:145 #, no-c-format msgid "Ok. You have made great progress. I think you are ready for further tasks." msgstr "" #. code: lg("Okay, I'm ready to work!"), -, #: npc/002-1/peter.txt:187 #, no-c-format msgid "Okay, I'm ready to work!#0" msgstr "" #. code: lg("Okay, I'm ready to work!"), -, #: npc/002-1/peter.txt:187 #, no-c-format msgid "Okay, I'm ready to work!#1" msgstr "" #. code: mesq l("Okay, to join an arena, you need the unique password. Leave blank if you don't know."); #: npc/003-10/arnea.txt:80 #, no-c-format msgid "Okay, to join an arena, you need the unique password. Leave blank if you don't know." msgstr "" #. code: mesq l("Okay, which arena will you rent? Cost is @@ GP.", .price); #: npc/003-10/arnea.txt:31 #, no-c-format msgid "Okay, which arena will you rent? Cost is @@ GP." msgstr "" #. code: mesq l("Okay, you can start!"); #: npc/002-1/peter.txt:206 #, no-c-format msgid "Okay, you can start!" msgstr "" #. code: mesn l("Old Paper Patch"); #: npc/002-1/alige.txt:108 #: npc/002-1/alige.txt:53 #, no-c-format msgid "Old Paper Patch" msgstr "" #. code: Name: "Old Towel" #: item_db.conf:-1 #, no-c-format msgid "Old Towel" msgstr "" #. code: 003-1,53,144,0 script Old Well#003-1 NPC_NO_SPRITE,{ #: npc/003-1/oldwell.txt:7 #, no-c-format msgid "Old Well#003-1" msgstr "" #. code: mes l("Old line:"); #: npc/commands/motd.txt:73 #, no-c-format msgid "Old line:" msgstr "" #. code: Name: "Oldur Card" #: item_db.conf:-1 #, no-c-format msgid "Oldur Card" msgstr "" #. code: mesq l("Once used, they will disappear from your inventory."); #: npc/005-7/trainer.txt:305 #, no-c-format msgid "Once used, they will disappear from your inventory." msgstr "" #. code: l("Once you have the appropriate colorant for the item, ##bdrag the colorant##b to the material."), #: npc/003-6/cyndala.txt:17 #, no-c-format msgid "Once you have the appropriate colorant for the item, ##bdrag the colorant##b to the material." msgstr "" #. code: mesq l("Once you lit one of them, monsters will pour out, so take care to don't die."); #: npc/007-1/zarkor.txt:143 #, no-c-format msgid "Once you lit one of them, monsters will pour out, so take care to don't die." msgstr "" #. code: l("One day more or less won't make a difference."), L_Close; #: npc/003-1/swezanne.txt:80 #, no-c-format msgid "One day more or less won't make a difference." msgstr "" #. code: mesq l("One day... One day! ONE DAY I'LL GET REVENGE ON YOU, MONSTER KING!"); #: npc/007-1/zarkor.txt:54 #, no-c-format msgid "One day... One day! ONE DAY I'LL GET REVENGE ON YOU, MONSTER KING!" msgstr "" #. code: mesq l("One of them is really crazy, though: They say that there is a legendary monster down there."); #: npc/003-1/inac.txt:10 #, no-c-format msgid "One of them is really crazy, though: They say that there is a legendary monster down there." msgstr "" #. code: dispbottom l("Only Tulimshar Guards are allowed in this building."); #: npc/003-1/lieutenantdausen.txt:830 #, no-c-format msgid "Only Tulimshar Guards are allowed in this building." msgstr "" #. code: mesq l("Only finest wares!"); #: npc/003-1/inar.txt:7 #, no-c-format msgid "Only finest wares!" msgstr "" #. code: mes l("Only getting closer to find out what kind this one is."); #: npc/001-4/mushroom.txt:125 #: npc/001-4/mushroom.txt:75 #: npc/001-4/mushroom.txt:145 #: npc/001-4/mushroom.txt:15 #: npc/001-4/mushroom.txt:35 #: npc/001-4/mushroom.txt:105 #: npc/001-4/mushroom.txt:25 #: npc/001-4/mushroom.txt:95 #: npc/001-4/mushroom.txt:135 #: npc/001-4/mushroom.txt:55 #: npc/001-4/mushroom.txt:65 #: npc/001-4/mushroom.txt:85 #: npc/001-4/mushroom.txt:115 #: npc/001-4/mushroom.txt:45 #, no-c-format msgid "Only getting closer to find out what kind this one is." msgstr "" #. code: mesq l("Only the finest bows and arrows, in the land where wood is abundant!"); #: npc/012-3/alan.txt:20 #, no-c-format msgid "Only the finest bows and arrows, in the land where wood is abundant!" msgstr "" #. code: mesq l("Ooh, this nice shiny thing? It was an event."); #: npc/012-7/celestia.txt:39 #, no-c-format msgid "Ooh, this nice shiny thing? It was an event." msgstr "" #. code: rif(is_gm() && .WALL, l("Open Extension")), L_DelWall, #: npc/001-1/portal.txt:16 #, no-c-format msgid "Open Extension" msgstr "" #. code: mesq l("Open your inventory window (F3 key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button."); #: npc/005-7/trainer.txt:208 #, no-c-format msgid "Open your inventory window (F3 key) next to the trading window. Select an item you want to offer, and then press the Add button. To add money to the negotiation, enter the amount you will offer and press the Change button." msgstr "" #. code: Name: "Opened Christmas Box" #: item_db.conf:-1 #, no-c-format msgid "Opened Christmas Box" msgstr "" #. code: Name: "Opera Mask" #: item_db.conf:-1 #, no-c-format msgid "Opera Mask" msgstr "" #. code: mes col(l("Ops! You destroyed your @@.", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:54 #, no-c-format msgid "Ops! You destroyed your @@." msgstr "" #. code: mesq l("Or rather, I can't. I would love to help you, just like everybody else, but I don't know how to make fertilizers."); #: npc/003-1/eomie.txt:23 #, no-c-format msgid "Or rather, I can't. I would love to help you, just like everybody else, but I don't know how to make fertilizers." msgstr "" #. code: Name: "Orange" #: item_db.conf:-1 #, no-c-format msgid "Orange" msgstr "" #. code: Name: "Orange Cupcake" #: item_db.conf:-1 #, no-c-format msgid "Orange Cupcake" msgstr "" #. code: Name: "Orange Dye" #: item_db.conf:-1 #, no-c-format msgid "Orange Dye" msgstr "" #. code: Name: "Orange Eggshell Hat" #: item_db.conf:-1 #, no-c-format msgid "Orange Eggshell Hat" msgstr "" #. code: mesn "Orc Voice"; #: npc/000-0/sailors.txt:33 #, no-c-format msgid "Orc Voice" msgstr "" #. code: // l("Other"), G_OTHER; #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other"); #. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other"))); #: npc/commands/debug-quest.txt:6 #: npc/commands/debug-look.txt:10 #: npc/commands/debug-quest.txt:5 #, no-c-format msgid "Other" msgstr "" #. code: l("Other things are written but are not legible anymore."); #: npc/002-3/note.txt:37 #, no-c-format msgid "Other things are written but are not legible anymore." msgstr "" #. code: l("Other."), -1, #: npc/functions/bank.txt:79 #: npc/functions/bank.txt:32 #, no-c-format msgid "Other." msgstr "" #. code: mesq l("Otherwise, the monsters here usually won't attack you unless provoked."); #: npc/005-7/trainer.txt:137 #, no-c-format msgid "Otherwise, the monsters here usually won't attack you unless provoked." msgstr "" #. code: mesq l("Otherwise, you could ask the Constable. They act in the Alliance stead to enforce law and order, and may have... special arrangements for you."); #: npc/003-1/gladys.txt:77 #, no-c-format msgid "Otherwise, you could ask the Constable. They act in the Alliance stead to enforce law and order, and may have... special arrangements for you." msgstr "" #. code: .@message$ = l("Our service is dangerous and difficult. But I would not want any other. Thanks for the help."); #: npc/003-1/lieutenantdausen.txt:396 #, no-c-format msgid "Our service is dangerous and difficult. But I would not want any other. Thanks for the help." msgstr "" #. code: if(@temp == 2) mesq l("Painless, wasn't it?"); #: npc/functions/nurse.txt:80 #, no-c-format msgid "Painless, wasn't it?" msgstr "" #. code: Name: "Paladin Card" #: item_db.conf:-1 #, no-c-format msgid "Paladin Card" msgstr "" #. code: l("Paper"); #: npc/test/rock.txt:127 #, no-c-format msgid "Paper" msgstr "" #. code: Name: "Paper Bag" #: item_db.conf:-1 #, no-c-format msgid "Paper Bag" msgstr "" #. code: speech l("Partner not ready."); #: npc/functions/marriage.txt:204 #, no-c-format msgid "Partner not ready." msgstr "" #. code: mesq l("Past this way is the Great River and the Eternal Swamps. But the river flooded."); #: npc/009-1/guards.txt:13 #, no-c-format msgid "Past this way is the Great River and the Eternal Swamps. But the river flooded." msgstr "" #. code: npctalk3 l("Pay attention to the fight, @@!", strcharinfo(0)); #: npc/006-1/crazyfefe.txt:76 #, no-c-format msgid "Pay attention to the fight, @@!" msgstr "" #. code: Name: "Pear" #: item_db.conf:-1 #, no-c-format msgid "Pear" msgstr "" #. code: Name: "Pearl" #: item_db.conf:-1 #, no-c-format msgid "Pearl" msgstr "" #. code: mesq l("People are challenging now."); #: npc/001-1/bgmaster.txt:31 #, no-c-format msgid "People are challenging now." msgstr "" #. code: mesq l("People say it is the second biggest city from the world."); #: npc/003-1/ninathetraveler.txt:87 #: npc/012-1/dyrinthetraveler.txt:72 #, no-c-format msgid "People say it is the second biggest city from the world." msgstr "" #. code: mesq l("People usually dock there when travelling to the second continent. Nothing exceptional about economy."); #: npc/012-1/dyrinthetraveler.txt:76 #: npc/003-1/ninathetraveler.txt:91 #, no-c-format msgid "People usually dock there when travelling to the second continent. Nothing exceptional about economy." msgstr "" #. code: mesq l("People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck."); #: npc/005-7/trainer.txt:380 #, no-c-format msgid "People vary greatly in the amount of strength, agility, dexterity, intelligence, vitality and luck." msgstr "" #. code: mesq l("Perfect indeed! Congratulations!"); #: npc/012-1/gwendolyn.txt:449 #, no-c-format msgid "Perfect indeed! Congratulations!" msgstr "" #. code: mesq l("Perfect! Here is your reward! (150 xp 150 gp)"); #: npc/007-1/tycoon.txt:90 #, no-c-format msgid "Perfect! Here is your reward! (150 xp 150 gp)" msgstr "" #. code: mesq l("Perfect! Here is your reward! (40 xp 25 gp)"); #: npc/005-7/trainer.txt:82 #, no-c-format msgid "Perfect! Here is your reward! (40 xp 25 gp)" msgstr "" #. code: mesq l("Perhaps you could tell her how much I love her? It is already some days since I last talked to her."); #: npc/003-1/swezanne.txt:73 #, no-c-format msgid "Perhaps you could tell her how much I love her? It is already some days since I last talked to her." msgstr "" #. code: l("Perhaps you should use a key to open it."); #: npc/005-2/saxsochest.txt:34 #, no-c-format msgid "Perhaps you should use a key to open it." msgstr "" #. code: mesq l("Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own."); #: npc/functions/class.txt:92 #, no-c-format msgid "Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own." msgstr "" #. code: mesq l("Perhaps, you could convince Jack to give me the wood, and seek for a fisherman on Halinarzo to give you the string? I won't charge anything."); #: npc/012-3/alan.txt:49 #, no-c-format msgid "Perhaps, you could convince Jack to give me the wood, and seek for a fisherman on Halinarzo to give you the string? I won't charge anything." msgstr "" #. code: Name: "Petal" #: item_db.conf:-1 #, no-c-format msgid "Petal" msgstr "" #. code: 002-1,70,35,0 script Peter NPC_RATTO_SAILOR,{ #: npc/002-1/peter.txt:91 #, no-c-format msgid "Peter" msgstr "" #. code: mesq l("Photoshopped. Definitely. Good luck convincing somebody with that! %%a"); #: npc/003-1/hasan.txt:51 #, no-c-format msgid "Photoshopped. Definitely. Good luck convincing somebody with that! %%a" msgstr "" #. code: Name: "Piberries" #: item_db.conf:-1 #, no-c-format msgid "Piberries" msgstr "" #. code: Name: "Piberries Infusion" #: item_db.conf:-1 #, no-c-format msgid "Piberries Infusion" msgstr "" #. code: l("Pick an item from either storage or inventory and choose what you want to do with it by clicking the right button."), #: npc/005-5/nylo.txt:15 #: npc/005-5/nylo.txt:60 #, no-c-format msgid "Pick an item from either storage or inventory and choose what you want to do with it by clicking the right button." msgstr "" #. code: Name: "Pile Of Ash" #: item_db.conf:-1 #, no-c-format msgid "Pile Of Ash" msgstr "" #. code: Name: "Pink Antenna" #: item_db.conf:-1 #, no-c-format msgid "Pink Antenna" msgstr "" #. code: Name: "Pink Blobime" #: item_db.conf:-1 #, no-c-format msgid "Pink Blobime" msgstr "" #. code: Name: "Pink Dye" #: item_db.conf:-1 #, no-c-format msgid "Pink Dye" msgstr "" #. code: 012-1,92,33,45,15 monster Pinkie 1132,8,30000,90000 #. code: Name: "Pinkie" #: mob_db.conf:5107 #: npc/012-1/_mobs.txt:4 #, no-c-format msgid "Pinkie" msgstr "" #. code: Name: "Pinkie Hat" #: item_db.conf:-1 #, no-c-format msgid "Pinkie Hat" msgstr "" #. code: Name: "Pinkie Leg" #: item_db.conf:-1 #, no-c-format msgid "Pinkie Leg" msgstr "" #. code: test,38,12,1,1 monster Piou 1002,1,1000,1000 #. code: 005-1,36,105,6,3 monster Piou 1002,1,35000,300000 #. code: 002-1,52,32,21,9 monster Piou 1002,3,30000,20000 #. code: spawner(l("Piou"), Piou, .@c); #. code: test,54,10,1,1 monster Piou 1002,3,1000,1000 #. code: spawner(l("Piou"), 1002, 20); #. code: test,68,9,0,0 monster Piou 1002,3,1000,1000 #. code: test,44,12,1,1 monster Piou 1002,3,1000,1000 #. code: test,48,10,0,0 monster Piou 1002,1,1000,1000 #. code: Name: "Piou" #. code: 002-3,35,28,4,2 monster Piou 1002,1,30000,20000 #. code: 003-1,109,24,9,4 monster Piou 1002,3,30000,20000 #. code: 007-1,59,50,19,23 monster Piou 1002,3,35000,300000 #. code: 016-1,31,26,9,4 monster Piou 1002,2,30000,20000 #. code: 003-1,72,70,7,4 monster Piou 1002,2,30000,20000 #. code: test,76,10,1,1 monster Piou 1002,3,1000,1000 #. code: 003-2-2,52,32,21,9 monster Piou 1002,3,30000,20000 #: npc/test/_mobs.txt:8 #: npc/007-1/_mobs.txt:5 #: npc/test/_mobs.txt:6 #: npc/test/_mobs.txt:4 #: npc/005-1/_mobs.txt:6 #: npc/003-2-2/_mobs.txt:2 #: mob_db.conf:110 #: npc/002-3/_mobs.txt:2 #: npc/test/_mobs.txt:2 #: npc/test/_mobs.txt:9 #: npc/001-1/eventmaster.txt:75 #: npc/test/_mobs.txt:12 #: npc/002-1/_mobs.txt:2 #: npc/003-1/_mobs.txt:5 #: npc/016-1/_mobs.txt:2 #: npc/001-1/eventmaster.txt:181 #: npc/003-1/_mobs.txt:13 #, no-c-format msgid "Piou" msgstr "" #. code: Name: "Piou Feathers" #: item_db.conf:-1 #, no-c-format msgid "Piou Feathers" msgstr "" #. code: Name: "Piou Legs" #: item_db.conf:-1 #, no-c-format msgid "Piou Legs" msgstr "" #. code: Name: "Piou egg" #: item_db.conf:-1 #, no-c-format msgid "Piou egg" msgstr "" #. code: 002-1,0,0,0 script PiouSpwn NPC_HIDDEN,{ #: npc/002-1/dan.txt:82 #, no-c-format msgid "PiouSpwn" msgstr "" #. code: l("Pious must keep a strict diet composed of Piberries, and Bhoppers eat only Aquadas."), #: npc/items/books.txt:99 #, no-c-format msgid "Pious must keep a strict diet composed of Piberries, and Bhoppers eat only Aquadas." msgstr "" #. code: spawner(l("Piousee"), 1003, 20); #: npc/001-1/eventmaster.txt:76 #, no-c-format msgid "Piousee" msgstr "" #. code: Name: "Piousse" #. code: 012-1,135,58,7,29 monster Piousse 1003,6,40000,60000 #: mob_db.conf:152 #: npc/012-1/_mobs.txt:6 #, no-c-format msgid "Piousse" msgstr "" #. code: Name: "Pirate Bandana" #: item_db.conf:-1 #, no-c-format msgid "Pirate Bandana" msgstr "" #. code: Name: "Pirate Shorts" #: item_db.conf:-1 #, no-c-format msgid "Pirate Shorts" msgstr "" #. code: Name: "Pirate Treasure Map" #: item_db.conf:-1 #, no-c-format msgid "Pirate Treasure Map" msgstr "" #. code: Name: "Platinum Ingot" #: item_db.conf:-1 #, no-c-format msgid "Platinum Ingot" msgstr "" #. code: Name: "Platinum Ore" #: item_db.conf:-1 #, no-c-format msgid "Platinum Ore" msgstr "" #. code: mesn l("Players who still have Golden Eggs"); #: npc/003-1/events.txt:30 #, no-c-format msgid "Players who still have Golden Eggs" msgstr "" #. code: mesq l("Please bring us 5 @@! That should be enough!", getitemlink("Beer")); #: npc/005-1/sailors.txt:50 #, no-c-format msgid "Please bring us 5 @@! That should be enough!" msgstr "" #. code: //mes l("Please choose the desired gender:"); #: npc/commands/debug-look.txt:5 #, no-c-format msgid "Please choose the desired gender:" msgstr "" #. code: mes l("Please enter the desired color") + " (0-255)"; #: npc/commands/debug-look.txt:35 #, no-c-format msgid "Please enter the desired color" msgstr "" #. code: mes l("Please enter the desired race") + " (0-32767)"; #: npc/commands/debug-look.txt:45 #, no-c-format msgid "Please enter the desired race" msgstr "" #. code: mes l("Please enter the desired style") + " (1-255)"; #: npc/commands/debug-look.txt:25 #, no-c-format msgid "Please enter the desired style" msgstr "" #. code: mes l("Please enter the message:"); #: npc/commands/scheduled-broadcasts.txt:6 #, no-c-format msgid "Please enter the message:" msgstr "" #. code: mes l("Please enter the new line."); #: npc/commands/motd.txt:34 #, no-c-format msgid "Please enter the new line." msgstr "" #. code: l("Please excuse me, captain."), L_Close; #: npc/002-4/nard.txt:132 #, no-c-format msgid "Please excuse me, captain." msgstr "" #. code: rif(Zeny >= .@price, l("Please heal me!")), L_Healing, #. code: rif(Hp < MaxHp, l("Please heal me!")), #. code: rif(Zeny >= .@price, l("Please heal me!")), L_Heal_L, #: npc/004-1/elanore.txt:9 #: npc/functions/nurse.txt:67 #: npc/005-7/nurse.txt:17 #, no-c-format msgid "Please heal me!" msgstr "" #. code: mesq l("Please help me find the bug bomb Eomie gave us is in one of the store room barrels?"); #: npc/005-1/zegas.txt:39 #, no-c-format msgid "Please help me find the bug bomb Eomie gave us is in one of the store room barrels?" msgstr "" #. code: mesq l("Please help my wards!"); #: npc/003-1/lieutenantdausen.txt:67 #, no-c-format msgid "Please help my wards!" msgstr "" #. code: mesq l("Please invite Elmo for the party, matey! We can't leave our positions!"); #: npc/005-1/sailors.txt:86 #, no-c-format msgid "Please invite Elmo for the party, matey! We can't leave our positions!" msgstr "" #. code: l("Please select a chapter:"); #: npc/items/books.txt:23 #, no-c-format msgid "Please select a chapter:" msgstr "" #. code: mes l("Please select a quest:"); #: npc/commands/debug-quest.txt:8 #, no-c-format msgid "Please select a quest:" msgstr "" #. code: mes l("Please select the desired race."); #: npc/012-1/locamit.txt:16 #: npc/003-6/tamiloc.txt:15 #, no-c-format msgid "Please select the desired race." msgstr "" #. code: mes l("Please select the interval:"); #: npc/commands/scheduled-broadcasts.txt:21 #, no-c-format msgid "Please select the interval:" msgstr "" #. code: mesq l("Please traveler, help my starving family!"); #: npc/009-1/foxhound.txt:21 #, no-c-format msgid "Please traveler, help my starving family!" msgstr "" #. code: mesq l("Please wait, the fight will start in @@, as requested.", FuzzyTime($@FEFE_DELAY,2,2)); #: npc/006-1/crazyfefe.txt:61 #, no-c-format msgid "Please wait, the fight will start in @@, as requested." msgstr "" #. code: l("Please, bring me back home."), #: npc/001-7/celestia_bossfight.txt:85 #, no-c-format msgid "Please, bring me back home." msgstr "" #. code: mesq l("Please, show Hasan the claw. Just talk to him."); #: npc/003-4/sorfina.txt:96 #, no-c-format msgid "Please, show Hasan the claw. Just talk to him." msgstr "" #. code: mesq l("Please, talk to her. Maybe she understands the direness of the situation and help... But you know. Elves."); #: npc/004-1/anwar.txt:35 #, no-c-format msgid "Please, talk to her. Maybe she understands the direness of the situation and help... But you know. Elves." msgstr "" #. code: Name: "Plum" #: item_db.conf:-1 #, no-c-format msgid "Plum" msgstr "" #. code: Name: "Plush Mouboo" #: item_db.conf:-1 #, no-c-format msgid "Plush Mouboo" msgstr "" #. code: Name: "Plushroom" #: item_db.conf:-1 #, no-c-format msgid "Plushroom" msgstr "" #. code: Name: "Plushroom Box" #: item_db.conf:-1 #, no-c-format msgid "Plushroom Box" msgstr "" #. code: Name: "Plushroom Field" #. code: spawner(l("Plushroom Field"), 1011, 10); #: npc/001-1/eventmaster.txt:83 #: mob_db.conf:488 #, no-c-format msgid "Plushroom Field" msgstr "" #. code: Name: "Poison Arrow" #: item_db.conf:-1 #, no-c-format msgid "Poison Arrow" msgstr "" #. code: Name: "Poison Spiky Mushroom" #: mob_db.conf:1524 #, no-c-format msgid "Poison Spiky Mushroom" msgstr "" #. code: Name: "Poisoned Dish" #: item_db.conf:-1 #, no-c-format msgid "Poisoned Dish" msgstr "" #. code: Name: "Polished Amethyst" #: item_db.conf:-1 #, no-c-format msgid "Polished Amethyst" msgstr "" #. code: Name: "Polished Diamond" #: item_db.conf:-1 #, no-c-format msgid "Polished Diamond" msgstr "" #. code: Name: "Polished Emerald" #: item_db.conf:-1 #, no-c-format msgid "Polished Emerald" msgstr "" #. code: Name: "Polished Ruby" #: item_db.conf:-1 #, no-c-format msgid "Polished Ruby" msgstr "" #. code: Name: "Polished Sapphire" #: item_db.conf:-1 #, no-c-format msgid "Polished Sapphire" msgstr "" #. code: Name: "Polished Topaz" #: item_db.conf:-1 #, no-c-format msgid "Polished Topaz" msgstr "" #. code: mesq l("Polished gemstones can be dragged and insert on rings. They'll give special stats to rings, but these gems cannot be removed easily."); #: npc/003-5/jeweler.txt:71 #, no-c-format msgid "Polished gemstones can be dragged and insert on rings. They'll give special stats to rings, but these gems cannot be removed easily." msgstr "" #. code: npctalkonce(l("Practice! There are no secrets to becoming a warrior.")); #: npc/functions/random-talk.txt:164 #, no-c-format msgid "Practice! There are no secrets to becoming a warrior." msgstr "" #. code: Name: "Present Box" #: item_db.conf:-1 #, no-c-format msgid "Present Box" msgstr "" #. code: mesq l("Press the 'R' key to ignore or accept business proposals. You and the other citizen who want to negotiate need to be in the configuration that accepts negotiations. if your configuration is 'Ignoring business proposals', then you will not receive the warning from any citizen wanting to negotiate with you, and you will not be able to initiate negotiations."); #: npc/005-7/trainer.txt:199 #, no-c-format msgid "Press the 'R' key to ignore or accept business proposals. You and the other citizen who want to negotiate need to be in the configuration that accepts negotiations. if your configuration is 'Ignoring business proposals', then you will not receive the warning from any citizen wanting to negotiate with you, and you will not be able to initiate negotiations." msgstr "" #. code: Name: "Prism Gift" #: item_db.conf:-1 #, no-c-format msgid "Prism Gift" msgstr "" #. code: l("Prizes"), L_Info, #: npc/003-10/slots.txt:43 #, no-c-format msgid "Prizes" msgstr "" #. code: l("Problem is, I do not have the knowledge to make it without @@. If you bring me one, I'll reward you with one quarter of my commission.", getitemlink(.Item3)); #: npc/005-4/tolchi.txt:127 #, no-c-format msgid "Problem is, I do not have the knowledge to make it without @@. If you bring me one, I'll reward you with one quarter of my commission." msgstr "" #. code: Name: "Prsm Helmet" #: item_db.conf:-1 #, no-c-format msgid "Prsm Helmet" msgstr "" #. code: Name: "Pumpkin" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin" msgstr "" #. code: Name: "Pumpkin Hat" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Hat" msgstr "" #. code: Name: "Pumpkin Juice" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Juice" msgstr "" #. code: Name: "Pumpkin Seed" #: item_db.conf:-1 #, no-c-format msgid "Pumpkin Seed" msgstr "" #. code: Name: "Pumpkish Juice" #: item_db.conf:-1 #, no-c-format msgid "Pumpkish Juice" msgstr "" #. code: Name: "Purple Blobime" #: item_db.conf:-1 #, no-c-format msgid "Purple Blobime" msgstr "" #. code: Name: "Purple Dye" #: item_db.conf:-1 #, no-c-format msgid "Purple Dye" msgstr "" #. code: 007-1,42,44,0 script Pylon NPC_PLAYER,{ #: npc/007-1/pylon.txt:11 #, no-c-format msgid "Pylon" msgstr "" #. code: l("Quest completed."); #: npc/test/karim.txt:103 #, no-c-format msgid "Quest completed." msgstr "" #. code: setnpcdialogtitle l("Quest debug") + " - " + l("Other"); #: npc/commands/debug-quest.txt:5 #, no-c-format msgid "Quest debug" msgstr "" #. code: l("Quest restart."); #: npc/test/karim.txt:109 #, no-c-format msgid "Quest restart." msgstr "" #. code: l("Quests."), L_Quests, #: npc/005-7/trainer.txt:288 #, no-c-format msgid "Quests." msgstr "" #. code: Name: "Quill" #: item_db.conf:-1 #, no-c-format msgid "Quill" msgstr "" #. code: l("Quit"); #. code: menuaction(l("Quit")); #: npc/003-8/jhedia.txt:26 #: npc/005-4/rosen.txt:27 #: npc/test/karim.txt:124 #: npc/003-2/estard.txt:97 #: npc/003-1/lieutenantdausen.txt:47 #: npc/test/rock.txt:153 #: npc/003-2/eistein.txt:53 #: npc/003-1/sarah.txt:42 #: npc/005-2/saxsochest.txt:39 #: npc/003-1/lieutenantdausen.txt:97 #: npc/test/karim.txt:86 #: npc/003-1/sarah.txt:60 #: npc/005-2/saxsochest.txt:56 #, no-c-format msgid "Quit" msgstr "" #. code: mes l("Race") + ": " + Class; #. code: mes l("Race") + ": " + $@allraces$[Class]; #. code: menuimage("actions/edit", l("Race")), #: npc/012-1/locamit.txt:14 #: npc/commands/debug-look.txt:43 #: npc/commands/debug-look.txt:62 #: npc/003-6/tamiloc.txt:13 #: npc/commands/debug-look.txt:71 #, no-c-format msgid "Race" msgstr "" #. code: Name: "Raid Trousers" #: item_db.conf:-1 #, no-c-format msgid "Raid Trousers" msgstr "" #. code: mesn "Raijin Voice"; #: npc/000-0/sailors.txt:51 #, no-c-format msgid "Raijin Voice" msgstr "" #. code: rif(.@v < 10, menuimage("actions/raise", l("Raise this skill"))), #: npc/commands/debug-skill.txt:18 #, no-c-format msgid "Raise this skill" msgstr "" #. code: mes " " + l("Raises your Int by 50"); #: npc/commands/debug.txt:74 #, no-c-format msgid "Raises your Int by 50" msgstr "" #. code: mes " " + l("Raises your base level by 50"); #: npc/commands/debug.txt:44 #, no-c-format msgid "Raises your base level by 50" msgstr "" #. code: mes " " + l("Raises your job level by 50"); #: npc/commands/debug.txt:54 #, no-c-format msgid "Raises your job level by 50" msgstr "" #. code: 005-1,18,43,0 script Rasin NPC_CHILD3,{ #: npc/005-1/ayasha.txt:365 #, no-c-format msgid "Rasin" msgstr "" #. code: test,68,9,0,0 monster Ratto 1005,1,1000,1000 #. code: 007-1,65,60,19,15 monster Ratto 1005,3,35000,300000,Tycoon::OnKillRatto #. code: test,76,10,1,1 monster Ratto 1005,1,1000,1000 #. code: test,78,4,1,1 monster Ratto 1005,3,1000,1000 #. code: 003-1-1,80,87,71,71 monster Ratto 1005,32,35000,300000 #. code: test,48,10,0,0 monster Ratto 1005,1,1000,1000 #. code: Name: "Ratto" #. code: spawner(l("Ratto"), 1005, 20); #: npc/test/_mobs.txt:10 #: npc/001-1/eventmaster.txt:77 #: npc/test/_mobs.txt:13 #: npc/test/_mobs.txt:7 #: npc/003-1-1/_mobs.txt:4 #: mob_db.conf:248 #: npc/test/_mobs.txt:14 #: npc/007-1/_mobs.txt:4 #, no-c-format msgid "Ratto" msgstr "" #. code: Name: "Ratto Tail" #: item_db.conf:-1 #, no-c-format msgid "Ratto Tail" msgstr "" #. code: Name: "Ratto Teeth" #: item_db.conf:-1 #, no-c-format msgid "Ratto Teeth" msgstr "" #. code: 002-2,47,30,0 script RattosControl NPC_HIDDEN,{ #: npc/002-2/ratto.txt:19 #, no-c-format msgid "RattosControl" msgstr "" #. code: Name: "Raw Log" #: item_db.conf:-1 #, no-c-format msgid "Raw Log" msgstr "" #. code: Name: "Raw Talisman" #: item_db.conf:-1 #, no-c-format msgid "Raw Talisman" msgstr "" #. code: l("Read the News."), #: npc/002-3/note.txt:18 #, no-c-format msgid "Read the News." msgstr "" #. code: l("Read the Rules."), #: npc/002-3/note.txt:17 #, no-c-format msgid "Read the Rules." msgstr "" #. code: Name: "Red Apple" #: item_db.conf:-1 #, no-c-format msgid "Red Apple" msgstr "" #. code: 012-1,90,63,35,14 monster Red Butterfly 1025,4,30000,90000 #: npc/012-1/_mobs.txt:2 #, no-c-format msgid "Red Butterfly" msgstr "" #. code: Name: "Red Butterfy" #: mob_db.conf:866 #, no-c-format msgid "Red Butterfy" msgstr "" #. code: Name: "Red Dye" #: item_db.conf:-1 #, no-c-format msgid "Red Dye" msgstr "" #. code: Name: "Red Knight Armor" #: item_db.conf:-1 #, no-c-format msgid "Red Knight Armor" msgstr "" #. code: Name: "Red Mushroom" #: mob_db.conf:1480 #, no-c-format msgid "Red Mushroom" msgstr "" #. code: Name: "Red Nose" #: item_db.conf:-1 #, no-c-format msgid "Red Nose" msgstr "" #. code: Name: "Red Plush Wine" #: item_db.conf:-1 #, no-c-format msgid "Red Plush Wine" msgstr "" #. code: Name: "Red Scorpion" #. code: 009-1,70,86,47,6 monster Red Scorpion 1072,2,30000,20000 #. code: spawner(l("Red Scorpion"), 1002, 10); #. code: 007-1,52,156,37,29 monster Red Scorpion 1072,10,35000,300000,Tycoon::OnKillRedScorpion #: npc/001-1/eventmaster.txt:99 #: npc/009-1/_mobs.txt:6 #: mob_db.conf:2330 #: npc/007-1/_mobs.txt:7 #, no-c-format msgid "Red Scorpion" msgstr "" #. code: Name: "Red Scorpion Claw" #: item_db.conf:-1 #, no-c-format msgid "Red Scorpion Claw" msgstr "" #. code: Name: "Red Scorpion Stinger" #: item_db.conf:-1 #, no-c-format msgid "Red Scorpion Stinger" msgstr "" #. code: mesq l("Red Scorpion breed as fast as the Ratto! With our current numbers, it's nearly impossible to take over."); #: npc/003-10/guarddevoir.txt:36 #, no-c-format msgid "Red Scorpion breed as fast as the Ratto! With our current numbers, it's nearly impossible to take over." msgstr "" #. code: 001-6,40,143,22,37 monster Red Slime 1092,24,20000,60000 #. code: 011-1,101,98,79,79 monster Red Slime 1092,110,60000,60000 #. code: Name: "Red Slime" #. code: 001-6,169,77,22,37 monster Red Slime 1092,8,20000,60000 #. code: spawner(l("Red Slime"), 1092, 5); #. code: 015-1,73,111,119,97 monster Red Slime 1092,60,30000,30000 #: npc/001-6/_mobs.txt:5 #: npc/001-6/_mobs.txt:13 #: npc/001-1/eventmaster.txt:111 #: mob_db.conf:3315 #: npc/015-1/_mobs.txt:4 #: npc/011-1/_mobs.txt:5 #, no-c-format msgid "Red Slime" msgstr "" #. code: Name: "Red Stocking" #: item_db.conf:-1 #, no-c-format msgid "Red Stocking" msgstr "" #. code: Name: "Red Stockings" #: item_db.conf:-1 #, no-c-format msgid "Red Stockings" msgstr "" #. code: mes " " + l("Reduces your Int by 50"); #: npc/commands/debug.txt:76 #, no-c-format msgid "Reduces your Int by 50" msgstr "" #. code: mes " " + l("Reduces your base level by 50"); #: npc/commands/debug.txt:46 #, no-c-format msgid "Reduces your base level by 50" msgstr "" #. code: mes " " + l("Reduces your job level by 50"); #: npc/commands/debug.txt:56 #, no-c-format msgid "Reduces your job level by 50" msgstr "" #. code: Name: "Reed Bundle" #: item_db.conf:-1 #, no-c-format msgid "Reed Bundle" msgstr "" #. code: rif(Zeny >= .@price, l("Register")), #. code: rif(Zeny >= 2000, l("Register")), #: npc/003-1/aidan.txt:17 #: npc/functions/bank.txt:142 #, no-c-format msgid "Register" msgstr "" #. code: mesq l("Register fee is @@.", .@price); #: npc/functions/bank.txt:139 #, no-c-format msgid "Register fee is @@." msgstr "" #. code: mesq l("Registered! You can now use any banking service, of any town!"); #: npc/functions/bank.txt:151 #, no-c-format msgid "Registered! You can now use any banking service, of any town!" msgstr "" #. code: mesq l("Registered, welcome to the Grand Hunter Quest!"); #: npc/003-1/aidan.txt:91 #, no-c-format msgid "Registered, welcome to the Grand Hunter Quest!" msgstr "" #. code: l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork."); #: npc/functions/bank.txt:198 #, no-c-format msgid "Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork." msgstr "" #. code: mesq l("Remember also: It is wise to speak with people you meet on your journey, there is always something new to learn."); #: npc/012-1/gwendolyn.txt:517 #, no-c-format msgid "Remember also: It is wise to speak with people you meet on your journey, there is always something new to learn." msgstr "" #. code: mesq l("Remember! You're trading things, not lending/borrowing them. You are solely responsible for everything you own."); #: npc/005-7/trainer.txt:217 #, no-c-format msgid "Remember! You're trading things, not lending/borrowing them. You are solely responsible for everything you own." msgstr "" #. code: mesq l("Remember, there is always something new to learn. And you should not let your training down in order to keep and improve your abilities."); #: npc/012-1/gwendolyn.txt:452 #, no-c-format msgid "Remember, there is always something new to learn. And you should not let your training down in order to keep and improve your abilities." msgstr "" #. code: menuimage("actions/remove", l("Remove this line")), #: npc/commands/motd.txt:103 #, no-c-format msgid "Remove this line" msgstr "" #. code: rif(.@v > 0, menuimage("actions/remove", l("Remove this skill"))), #: npc/commands/debug-skill.txt:17 #, no-c-format msgid "Remove this skill" msgstr "" #. code: rif(Zeny > .price, l("Rent arena")), -, #: npc/003-10/arnea.txt:33 #, no-c-format msgid "Rent arena" msgstr "" #. code: mes l("Repeat how many times?"); #: npc/commands/scheduled-broadcasts.txt:41 #, no-c-format msgid "Repeat how many times?" msgstr "" #. code: mes l("Repeat: @@ times", .@max ? .@max : "∞"); #: npc/commands/scheduled-broadcasts.txt:90 #, no-c-format msgid "Repeat: @@ times" msgstr "" #. code: menuimage("actions/edit", l("Gender") + " [" + l("Requires logout") + "]"), #: npc/commands/debug-look.txt:68 #, no-c-format msgid "Requires logout" msgstr "" #. code: l("Reset"), #: npc/commands/debug.txt:103 #, no-c-format msgid "Reset" msgstr "" #. code: l("Reset EVERYTHING"), #: npc/commands/debug.txt:24 #, no-c-format msgid "Reset EVERYTHING" msgstr "" #. code: dispbottom l("Reset done!"); #: npc/commands/debug.txt:6 #, no-c-format msgid "Reset done!" msgstr "" #. code: l("Reset stats, skills, level"), #: npc/commands/debug.txt:23 #, no-c-format msgid "Reset stats, skills, level" msgstr "" #. code: mes l("Reset!"); #: npc/005-1/ayasha.txt:415 #: npc/005-1/zegas.txt:98 #: npc/003-1/lieutenantdausen.txt:367 #, no-c-format msgid "Reset!" msgstr "" #. code: mesq l("Reset?"); #: npc/005-1/zegas.txt:82 #: npc/005-1/ayasha.txt:399 #: npc/003-1/lieutenantdausen.txt:358 #, no-c-format msgid "Reset?" msgstr "" #. code: l("Return to Debug menu"); #. code: rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))), -1; #. code: rif(getarg(0,0), menuimage("actions/back", l("Return to Debug menu"))); #: npc/commands/debug-look.txt:72 #: npc/commands/debug.txt:25 #: npc/commands/debug-skill.txt:52 #, no-c-format msgid "Return to Debug menu" msgstr "" #. code: rif(getarg(0,0), l("Return to Super Menu")); #. code: rif(getarg(0,0), menuimage("actions/home", l("Return to Super Menu"))); #: npc/commands/scheduled-broadcasts.txt:166 #: npc/commands/debug.txt:104 #: npc/commands/motd.txt:148 #: npc/commands/event.txt:67 #, no-c-format msgid "Return to Super Menu" msgstr "" #. code: menuimage("actions/home", l("Return to main menu")); #: npc/commands/motd.txt:107 #, no-c-format msgid "Return to main menu" msgstr "" #. code: menuimage("actions/back", l("Return to skill debug menu")); #: npc/commands/debug-skill.txt:21 #, no-c-format msgid "Return to skill debug menu" msgstr "" #. code: 012-1,65,64,0 script Richard NPC_LLOYD,{ #: npc/012-1/richard.txt:5 #, no-c-format msgid "Richard" msgstr "" #. code: Name: "Right Crafty Wing" #: item_db.conf:-1 #, no-c-format msgid "Right Crafty Wing" msgstr "" #. code: Name: "Right Eye Patch" #: item_db.conf:-1 #, no-c-format msgid "Right Eye Patch" msgstr "" #. code: dispbottom l("Right click on the NPC to join the Liberation Force on Hurnscald."); #: npc/003-1/ship.txt:31 #, no-c-format msgid "Right click on the NPC to join the Liberation Force on Hurnscald." msgstr "" #. code: mesq l("Right now, there is a strong wind blowing from @@.", .@wd$[.@wdIndex]); #: npc/012-1/gwendolyn.txt:250 #, no-c-format msgid "Right now, there is a strong wind blowing from @@." msgstr "" #. code: l("Right'o, I'll arrange the material!"), L_Start; #: npc/012-3/alan.txt:53 #, no-c-format msgid "Right'o, I'll arrange the material!" msgstr "" #. code: 002-1,56,32,0 script RightBarrierCheck NPC_HIDDEN,0,2,{ #: npc/002-1/arpan.txt:61 #, no-c-format msgid "RightBarrierCheck" msgstr "" #. code: 002-1,54,36,0 script RightDoorCheck NPC_HIDDEN,0,0,{ #: npc/002-1/arpan.txt:27 #, no-c-format msgid "RightDoorCheck" msgstr "" #. code: Name: "Roach" #: item_db.conf:-1 #, no-c-format msgid "Roach" msgstr "" #. code: Name: "Roasted Maggot" #: item_db.conf:-1 #, no-c-format msgid "Roasted Maggot" msgstr "" #. code: l("Rock"), #: npc/test/rock.txt:125 #, no-c-format msgid "Rock" msgstr "" #. code: Name: "Rock Knife" #: item_db.conf:-1 #, no-c-format msgid "Rock Knife" msgstr "" #. code: dispbottom l("Room password: @@", .@PASSWORD); #. code: mes l("Room password: @@", .@PASSWORD); #: npc/003-10/arnea.txt:63 #: npc/003-10/arnea.txt:67 #, no-c-format msgid "Room password: @@" msgstr "" #. code: Name: "Root" #: item_db.conf:-1 #, no-c-format msgid "Root" msgstr "" #. code: Name: "Rose" #: item_db.conf:-1 #, no-c-format msgid "Rose" msgstr "" #. code: 005-4,29,36,0 script Rosen NPC_GUARD1,{ #: npc/005-4/rosen.txt:8 #, no-c-format msgid "Rosen" msgstr "" #. code: Name: "Rotten Rags" #: item_db.conf:-1 #, no-c-format msgid "Rotten Rags" msgstr "" #. code: dispbottom l("Round @@", $@FEFE_CAVE_LEVEL); #: npc/006-1/crazyfefe.txt:78 #, no-c-format msgid "Round @@" msgstr "" #. code: Name: "Round Leather Shield" #: item_db.conf:-1 #, no-c-format msgid "Round Leather Shield" msgstr "" #. code: case 1: npctalkonce(l("Rrrr... Pchhhh...")); break; #: npc/functions/random-talk.txt:177 #, no-c-format msgid "Rrrr... Pchhhh..." msgstr "" #. code: Name: "Ruby" #: item_db.conf:-1 #, no-c-format msgid "Ruby" msgstr "" #. code: rif(countitem(Ruby) >= 2 , l("Ruby (+2 str)")), #: npc/003-5/jeweler.txt:83 #, no-c-format msgid "Ruby (+2 str)" msgstr "" #. code: Name: "Ruby Bif" #. code: 007-1,99,99,99,99 monster Ruby Bif 1099,8,35000,300000 #: npc/007-1/_mobs.txt:10 #: mob_db.conf:3647 #, no-c-format msgid "Ruby Bif" msgstr "" #. code: Name: "Ruby Powder" #: item_db.conf:-1 #, no-c-format msgid "Ruby Powder" msgstr "" #. code: Name: "Rudolph Slime" #: mob_db.conf:3022 #, no-c-format msgid "Rudolph Slime" msgstr "" #. code: l("Rules."), L_regras, #: npc/005-7/trainer.txt:294 #, no-c-format msgid "Rules." msgstr "" #. code: Name: "Rusty Knife" #: item_db.conf:-1 #, no-c-format msgid "Rusty Knife" msgstr "" #. code: narrator S_FIRST_BLANK_LINE, l("Sadly, you found nothing but dirt."); #: npc/items/shovel.txt:79 #, no-c-format msgid "Sadly, you found nothing but dirt." msgstr "" #. code: Name: "Sailor Hat" #: item_db.conf:-1 #, no-c-format msgid "Sailor Hat" msgstr "" #. code: Name: "SailorShirt" #: item_db.conf:-1 #, no-c-format msgid "SailorShirt" msgstr "" #. code: 000-0,23,20,0 script Sailors NPC_SAILORS,6,6,{ #: npc/000-0/sailors.txt:10 #, no-c-format msgid "Sailors" msgstr "" #. code: 003-1,112,93,0 script Sailors#003-1 NPC_ELVEN_MAN_TRADER_SITTING,{ #: npc/003-1/sailors.txt:8 #, no-c-format msgid "Sailors#003-1" msgstr "" #. code: 005-1,95,99,0 script Sailors#005-1 NPC_ELVEN_MAN_TRADER_SITTING,{ #: npc/005-1/sailors.txt:12 #, no-c-format msgid "Sailors#005-1" msgstr "" #. code: Name: "Samurai Helmet" #: item_db.conf:-1 #, no-c-format msgid "Samurai Helmet" msgstr "" #. code: Name: "Santa Globe" #: item_db.conf:-1 #, no-c-format msgid "Santa Globe" msgstr "" #. code: spawner(l("Santa Slime"), 1096, 5); #. code: Name: "Santa Slime" #: mob_db.conf:3508 #: npc/001-1/eventmaster.txt:131 #, no-c-format msgid "Santa Slime" msgstr "" #. code: Name: "Sapphire" #: item_db.conf:-1 #, no-c-format msgid "Sapphire" msgstr "" #. code: rif(countitem(Sapphire) >= 2, l("Sapphire (+2 int)")), #: npc/003-5/jeweler.txt:85 #, no-c-format msgid "Sapphire (+2 int)" msgstr "" #. code: Name: "Sapphire Bif" #: mob_db.conf:4272 #, no-c-format msgid "Sapphire Bif" msgstr "" #. code: Name: "Sapphire Powder" #: item_db.conf:-1 #, no-c-format msgid "Sapphire Powder" msgstr "" #. code: 003-1,90,144,0 script Sarah NPC_FEMALE,{ #: npc/003-1/sarah.txt:7 #, no-c-format msgid "Sarah" msgstr "" #. code: 010-1,75,43,6,5 monster Sarracenus 1125,1,35000,300000 #. code: 010-1,93,77,6,5 monster Sarracenus 1125,2,35000,300000 #. code: 010-1,60,55,9,4 monster Sarracenus 1125,2,35000,300000 #. code: Name: "Sarracenus" #. code: 010-1,78,95,6,5 monster Sarracenus 1125,1,35000,300000 #. code: 010-2,149,95,6,5 monster Sarracenus 1125,2,35000,300000 #: npc/010-1/_mobs.txt:12 #: mob_db.conf:4771 #: npc/010-1/_mobs.txt:14 #: npc/010-1/_mobs.txt:5 #: npc/010-2/_mobs.txt:11 #: npc/010-1/_mobs.txt:13 #, no-c-format msgid "Sarracenus" msgstr "" #. code: mes l("Saul and Fefe did a great revolution,"); #: npc/003-1/mariusthebard.txt:59 #, no-c-format msgid "Saul and Fefe did a great revolution," msgstr "" #. code: mesq l("Saulc is rich, you know. He challenged a group of thirty NPCs to defeat him, whoever won would get this @@.", getitemlink(MurdererCrown)); #: npc/012-7/celestia.txt:42 #, no-c-format msgid "Saulc is rich, you know. He challenged a group of thirty NPCs to defeat him, whoever won would get this @@." msgstr "" #. code: mesq l("Saulc, Crazyfefe and Jesus Saves are the three High Councillors. Don't do anything illegal while they're watching!"); #: npc/003-1/gladys.txt:55 #, no-c-format msgid "Saulc, Crazyfefe and Jesus Saves are the three High Councillors. Don't do anything illegal while they're watching!" msgstr "" #. code: mesn "Saulc, the Bug Master"; #: npc/007-1/zarkor.txt:37 #, no-c-format msgid "Saulc, the Bug Master" msgstr "" #. code: Name: "Savior Armor" #: item_db.conf:-1 #, no-c-format msgid "Savior Armor" msgstr "" #. code: Name: "Savior Boots" #: item_db.conf:-1 #, no-c-format msgid "Savior Boots" msgstr "" #. code: Name: "Savior Pants" #: item_db.conf:-1 #, no-c-format msgid "Savior Pants" msgstr "" #. code: Name: "Savior Shield" #: item_db.conf:-1 #, no-c-format msgid "Savior Shield" msgstr "" #. code: 005-2,44,41,0 script Saxso Chest NPC_NO_SPRITE,{ #: npc/005-2/saxsochest.txt:4 #, no-c-format msgid "Saxso Chest" msgstr "" #. code: 005-2,43,40,0,0 monster Saxso Ghost 1076,1,36000,300000 #. code: Name: "Saxso Ghost" #. code: spawner(l("Saxso Ghost"), 1076, 1); #: npc/005-2/_mobs.txt:2 #: mob_db.conf:2523 #: npc/001-1/eventmaster.txt:105 #, no-c-format msgid "Saxso Ghost" msgstr "" #. code: Name: "Saxso Key" #: item_db.conf:-1 #, no-c-format msgid "Saxso Key" msgstr "" #. code: mesq l("Saxso, the former mayor, commanded me to strengthen the youngsters, so that they have sufficient power to fight monsters."); #: npc/005-7/trainer.txt:161 #, no-c-format msgid "Saxso, the former mayor, commanded me to strengthen the youngsters, so that they have sufficient power to fight monsters." msgstr "" #. code: Name: "Scarab Armlet" #: item_db.conf:-1 #, no-c-format msgid "Scarab Armlet" msgstr "" #. code: l("Scary..........."), -, #: npc/001-4/lilica.txt:14 #, no-c-format msgid "Scary..........." msgstr "" #. code: l("Scheduled broadcasts"), #. code: setnpcdialogtitle l("Scheduled broadcasts"); #: npc/commands/scheduled-broadcasts.txt:135 #: npc/commands/super-menu.txt:16 #, no-c-format msgid "Scheduled broadcasts" msgstr "" #. code: setnpcdialogtitle l("Scheduled broadcasts - Create new"); #: npc/commands/scheduled-broadcasts.txt:73 #, no-c-format msgid "Scheduled broadcasts - Create new" msgstr "" #. code: l("Scissors"), #: npc/test/rock.txt:126 #, no-c-format msgid "Scissors" msgstr "" #. code: 004-2,51,36,10,10 monster Scorpion 1071,6,35000,150000 #. code: 004-2,108,39,17,4 monster Scorpion 1071,3,35000,150000 #. code: 010-1,65,95,4,4 monster Scorpion 1071,8,35000,150000 #. code: 010-1,48,80,4,4 monster Scorpion 1071,6,35000,150000 #. code: 004-1,38,77,8,21 monster Scorpion 1071,20,35000,300000 #. code: spawner(l("Scorpion"), 1071, 20); #. code: Name: "Scorpion" #. code: 005-1,30,39,12,14 monster Scorpion 1071,2,35000,300000,Trainer::OnKillScorpion #. code: 004-2,67,63,14,11 monster Scorpion 1071,8,35000,150000 #: npc/004-2/_mobs.txt:6 #: mob_db.conf:2284 #: npc/004-1/_mobs.txt:4 #: npc/004-2/_mobs.txt:5 #: npc/004-2/_mobs.txt:10 #: npc/001-1/eventmaster.txt:93 #: npc/010-1/_mobs.txt:3 #: npc/010-1/_mobs.txt:4 #: npc/005-1/_mobs.txt:9 #, no-c-format msgid "Scorpion" msgstr "" #. code: Name: "Scorpion Claw" #: item_db.conf:-1 #, no-c-format msgid "Scorpion Claw" msgstr "" #. code: Name: "Scorpion Stinger" #: item_db.conf:-1 #, no-c-format msgid "Scorpion Stinger" msgstr "" #. code: dispbottom l("Script Error: Tux didn't found his fish! Blame Saulc at once!"); close; end; #: npc/009-1/fisherman.txt:120 #, no-c-format msgid "Script Error: \"Tux didn't found his fish! Blame Saulc at once!\"" msgstr "" #. code: Name: "Sea Drops" #: item_db.conf:-1 #, no-c-format msgid "Sea Drops" msgstr "" #. code: 014-2,207,65,40,50 monster Sea Slime 1093,6,42000,30000 #. code: Name: "Sea Slime" #: mob_db.conf:3366 #: npc/014-2/_mobs.txt:6 #, no-c-format msgid "Sea Slime" msgstr "" #. code: Name: "Sealed Soul" #: item_db.conf:-1 #, no-c-format msgid "Sealed Soul" msgstr "" #. code: l("See you later!"), #: npc/functions/goodbye.txt:17 #, no-c-format msgid "See you later!" msgstr "" #. code: l("See you soon!"), #: npc/functions/goodbye.txt:18 #, no-c-format msgid "See you soon!" msgstr "" #. code: l("See you!"), #: npc/functions/goodbye.txt:16 #, no-c-format msgid "See you!" msgstr "" #. code: l("Seek a colorant for that material: Cotton, cashmere, leather, Lazurite..."), #: npc/003-6/cyndala.txt:16 #, no-c-format msgid "Seek a colorant for that material: Cotton, cashmere, leather, Lazurite..." msgstr "" #. code: mesq l("Sell old equipment and items you won't use. For example, what should you do with a @@ or an @@? Sell it!", getitemlink(Ruby), getitemlink(ScorpionStinger)); #: npc/003-1/aidan.txt:38 #, no-c-format msgid "Sell old equipment and items you won't use. For example, what should you do with a @@ or an @@? Sell it!" msgstr "" #. code: l("Send 10 times"), 10, #: npc/commands/scheduled-broadcasts.txt:48 #, no-c-format msgid "Send 10 times" msgstr "" #. code: l("Send 2 times"), 2, #: npc/commands/scheduled-broadcasts.txt:45 #, no-c-format msgid "Send 2 times" msgstr "" #. code: l("Send 20 times"), 20, #: npc/commands/scheduled-broadcasts.txt:49 #, no-c-format msgid "Send 20 times" msgstr "" #. code: l("Send 3 times"), 3, #: npc/commands/scheduled-broadcasts.txt:46 #, no-c-format msgid "Send 3 times" msgstr "" #. code: l("Send 5 times"), 5, #: npc/commands/scheduled-broadcasts.txt:47 #, no-c-format msgid "Send 5 times" msgstr "" #. code: l("Send indefinitely"), 0; #: npc/commands/scheduled-broadcasts.txt:50 #, no-c-format msgid "Send indefinitely" msgstr "" #. code: l("Send only once"), 1, #: npc/commands/scheduled-broadcasts.txt:44 #, no-c-format msgid "Send only once" msgstr "" #. code: rif($@GM_EVENT, l("Send soul to the Mana Plane for GM events")), L_Aeros, #: npc/functions/soul_menhir.txt:6 #, no-c-format msgid "Send soul to the Mana Plane for GM events" msgstr "" #. code: mes l("Send this message also on login?"); #: npc/commands/scheduled-broadcasts.txt:61 #, no-c-format msgid "Send this message also on login?" msgstr "" #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:145 #: npc/commands/scheduled-broadcasts.txt:91 #, no-c-format msgid "Sent on login: @@" msgstr "" #. code: mes l("Sent on login: yes"); #: npc/commands/scheduled-broadcasts.txt:96 #, no-c-format msgid "Sent on login: yes" msgstr "" #. code: mes l("Sent: @@ times out of @@", $@SCHED_Opt[2], ($@SCHED_Opt[3] ? $@SCHED_Opt[3] : "∞")); #: npc/commands/scheduled-broadcasts.txt:157 #, no-c-format msgid "Sent: @@ times out of @@" msgstr "" #. code: Name: "Serf Hat" #: item_db.conf:-1 #, no-c-format msgid "Serf Hat" msgstr "" #. code: rif(!(.@a), menuimage("actions/add", l("Set a new broadcast"))), #: npc/commands/scheduled-broadcasts.txt:165 #, no-c-format msgid "Set a new broadcast" msgstr "" #. code: mesq l("Set sail! We're going to Tulimshar!"); #: npc/002-4/nard.txt:139 #, no-c-format msgid "Set sail! We're going to Tulimshar!" msgstr "" #. code: //message strcharinfo(0), l("Set status @@ with @@ kills", .@qp, .@kp); #: npc/005-7/trainer.txt:427 #: npc/007-1/tycoon.txt:204 #, no-c-format msgid "Set status @@ with @@ kills" msgstr "" #. code: menuimage("actions/edit", l("Set the level manually")), #: npc/commands/debug-skill.txt:20 #, no-c-format msgid "Set the level manually" msgstr "" #. code: Name: "Setzer" #: item_db.conf:-1 #, no-c-format msgid "Setzer" msgstr "" #. code: l("Shall you disband your guild for whatever reason, you'll need to pay again. No refunds. No complaining."), #: npc/003-2/estard.txt:51 #, no-c-format msgid "Shall you disband your guild for whatever reason, you'll need to pay again. No refunds. No complaining." msgstr "" #. code: Name: "Sharp Knife" #: item_db.conf:-1 #, no-c-format msgid "Sharp Knife" msgstr "" #. code: mesq l("She and her husband Simon Bowmaker, vowed to teach the ways of archery to those with willpower, and allow everyone to use a bow."); #: npc/012-1/gwendolyn.txt:23 #, no-c-format msgid "She and her husband Simon Bowmaker, vowed to teach the ways of archery to those with willpower, and allow everyone to use a bow." msgstr "" #. code: mesq l("She is the nurse and shipkeeper of this ship."); #: npc/002-4/nard.txt:105 #, no-c-format msgid "She is the nurse and shipkeeper of this ship." msgstr "" #. code: mesq l("She must be thristy, fighting monsters on this sun... If somebody could give her Cactus Potions..."); #: npc/003-1/silvia.txt:72 #, no-c-format msgid "She must be thristy, fighting monsters on this sun... If somebody could give her Cactus Potions..." msgstr "" #. code: mesq l("She never leaves the shade of that tree, she is always sending messages by other people!!"); #: npc/003-1/silvia.txt:22 #, no-c-format msgid "She never leaves the shade of that tree, she is always sending messages by other people!!" msgstr "" #. code: mes l("She shakes her head."); #: npc/007-1/dracoula.txt:82 #: npc/005-1/liana.txt:85 #, no-c-format msgid "She shakes her head." msgstr "" #. code: mes l("She smiles."); #: npc/004-1/elanore.txt:57 #, no-c-format msgid "She smiles." msgstr "" #. code: mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew."); #: npc/002-1/arpan.txt:184 #, no-c-format msgid "She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!#0" msgstr "" #. code: mesq lg("She's on the upper level, yeye can't miss her. She's the only girl in this crew, oh well, except for you now yeyeye!", "She's on the upper level, yeye can't miss her. She's the only girl in this crew."); #: npc/002-1/arpan.txt:184 #, no-c-format msgid "She's on the upper level, yeye can't miss her. She's the only girl in this crew.#1" msgstr "" #. code: Name: "Shemagh" #: item_db.conf:-1 #, no-c-format msgid "Shemagh" msgstr "" #. code: mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!"); #: npc/002-4/nard.txt:60 #, no-c-format msgid "Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!" msgstr "" #. code: 005-4,30,37,0 trader Shop#Candor NPC_NO_SPRITE,{ #: npc/005-4/shop.txt:16 #, no-c-format msgid "Shop#Candor" msgstr "" #. code: 003-1,108,110,0 trader Shop#bazar1 NPC_NO_SPRITE,{ #: npc/003-1/shop.txt:4 #, no-c-format msgid "Shop#bazar1" msgstr "" #. code: Name: "Short Bow" #: item_db.conf:-1 #, no-c-format msgid "Short Bow" msgstr "" #. code: Name: "Short Gladius" #: item_db.conf:-1 #, no-c-format msgid "Short Gladius" msgstr "" #. code: Name: "Short Tank Top" #: item_db.conf:-1 #, no-c-format msgid "Short Tank Top" msgstr "" #. code: l("Shortcuts."), L_teclado, #: npc/005-7/trainer.txt:293 #, no-c-format msgid "Shortcuts." msgstr "" #. code: l("Should you be too quick or wait too long, you will most likely fail."); #: npc/items/books.txt:67 #, no-c-format msgid "Should you be too quick or wait too long, you will most likely fail." msgstr "" #. code: mesq l("Show me what you can!"); #: npc/012-1/gwendolyn.txt:175 #, no-c-format msgid "Show me what you can!" msgstr "" #. code: Name: "Silk Cocoon" #: item_db.conf:-1 #, no-c-format msgid "Silk Cocoon" msgstr "" #. code: Name: "Silk Gloves" #: item_db.conf:-1 #, no-c-format msgid "Silk Gloves" msgstr "" #. code: Name: "Silk Pants" #: item_db.conf:-1 #, no-c-format msgid "Silk Pants" msgstr "" #. code: Name: "Silk Robe" #: item_db.conf:-1 #, no-c-format msgid "Silk Robe" msgstr "" #. code: 012-1,85,86,52,15 monster Silk Worm 1034,5,30000,30000 #. code: Name: "Silk Worm" #. code: 015-1,79,83,119,97 monster Silk Worm 1034,5,30000,30000 #. code: 014-1,97,59,86,45 monster Silk Worm 1034,15,30000,30000 #: npc/014-1/_mobs.txt:2 #: npc/015-1/_mobs.txt:2 #: npc/012-1/_mobs.txt:7 #: mob_db.conf:1160 #, no-c-format msgid "Silk Worm" msgstr "" #. code: Name: "Silver Bell" #: item_db.conf:-1 #, no-c-format msgid "Silver Bell" msgstr "" #. code: Name: "Silver Dye" #: item_db.conf:-1 #, no-c-format msgid "Silver Dye" msgstr "" #. code: Name: "Silver Easteregg" #: item_db.conf:-1 #, no-c-format msgid "Silver Easteregg" msgstr "" #. code: Name: "Silver Gift" #: item_db.conf:-1 #, no-c-format msgid "Silver Gift" msgstr "" #. code: Name: "Silver Ingot" #: item_db.conf:-1 #, no-c-format msgid "Silver Ingot" msgstr "" #. code: Name: "Silver Mirror" #: item_db.conf:-1 #, no-c-format msgid "Silver Mirror" msgstr "" #. code: Name: "Silver Ore" #: item_db.conf:-1 #, no-c-format msgid "Silver Ore" msgstr "" #. code: Name: "Silver Ring" #: item_db.conf:-1 #, no-c-format msgid "Silver Ring" msgstr "" #. code: Name: "SilverMedal" #: item_db.conf:-1 #, no-c-format msgid "SilverMedal" msgstr "" #. code: 003-1,109,150,0 script Silvia NPC_FEMALE,{ #: npc/003-1/silvia.txt:5 #, no-c-format msgid "Silvia" msgstr "" #. code: 001-5,75,69,0 script Simon NPC_CONSTR_WORKER,{ #: npc/001-5/worker.txt:13 #, no-c-format msgid "Simon" msgstr "" #. code: Name: "Skeleton" #: mob_db.conf:5273 #, no-c-format msgid "Skeleton" msgstr "" #. code: setnpcdialogtitle l("Skill Debug"); #: npc/commands/debug-skill.txt:37 #, no-c-format msgid "Skill Debug" msgstr "" #. code: setnpcdialogtitle l("Skill Debug - Modify Skill"); #: npc/commands/debug-skill.txt:12 #, no-c-format msgid "Skill Debug - Modify Skill" msgstr "" #. code: Name: "Skull" #: item_db.conf:-1 #, no-c-format msgid "Skull" msgstr "" #. code: Name: "Skull Mask" #: item_db.conf:-1 #, no-c-format msgid "Skull Mask" msgstr "" #. code: Name: "Skull Potion" #: item_db.conf:-1 #, no-c-format msgid "Skull Potion" msgstr "" #. code: Name: "SkullBloodyMug" #: item_db.conf:-1 #, no-c-format msgid "SkullBloodyMug" msgstr "" #. code: Name: "Slide Card" #: item_db.conf:-1 #, no-c-format msgid "Slide Card" msgstr "" #. code: Name: "Slime Blast" #. code: spawner(l("Slime Blast"), 1090, 5); #: npc/001-1/eventmaster.txt:110 #: mob_db.conf:3218 #, no-c-format msgid "Slime Blast" msgstr "" #. code: 003-10,22,37,0 script Slot Machine#003-10a NPC_SLOTMACHINE,{ #: npc/003-10/slots.txt:6 #, no-c-format msgid "Slot Machine#003-10a" msgstr "" #. code: Name: "Small Amethyst Bif" #: mob_db.conf:4106 #, no-c-format msgid "Small Amethyst Bif" msgstr "" #. code: Name: "Small Diamond Bif" #: mob_db.conf:3981 #, no-c-format msgid "Small Diamond Bif" msgstr "" #. code: Name: "Small Emerald Bif" #: mob_db.conf:3856 #, no-c-format msgid "Small Emerald Bif" msgstr "" #. code: Name: "Small Knife" #: item_db.conf:-1 #, no-c-format msgid "Small Knife" msgstr "" #. code: Name: "Small Magic Bif" #: mob_db.conf:4356 #, no-c-format msgid "Small Magic Bif" msgstr "" #. code: Name: "Small Mushroom" #: item_db.conf:-1 #, no-c-format msgid "Small Mushroom" msgstr "" #. code: Name: "Small Ruby Bif" #: mob_db.conf:3606 #, no-c-format msgid "Small Ruby Bif" msgstr "" #. code: Name: "Small Sapphire Bif" #: mob_db.conf:4231 #, no-c-format msgid "Small Sapphire Bif" msgstr "" #. code: Name: "Small Tentacles" #: item_db.conf:-1 #, no-c-format msgid "Small Tentacles" msgstr "" #. code: 010-1-1,92,90,54,48 monster Small Topaz Bif 1101,4,40000,200000 #. code: Name: "Small Topaz Bif" #. code: 004-2-1,70,40,3,1 monster Small Topaz Bif 1101,1,35000,150000 #. code: 010-1-1,70,40,3,1 monster Small Topaz Bif 1101,1,35000,150000 #. code: 003-1-3,70,40,3,1 monster Small Topaz Bif 1101,1,35000,150000 #. code: 004-2-1,55,48,29,22 monster Small Topaz Bif 1101,3,35000,150000 #. code: 011-2,55,48,29,22 monster Small Topaz Bif 1101,3,35000,150000 #. code: 011-2,70,40,3,1 monster Small Topaz Bif 1101,1,35000,150000 #: npc/010-1-1/_mobs.txt:10 #: npc/011-2/_mobs.txt:9 #: npc/004-2-1/_mobs.txt:9 #: npc/010-1-1/_mobs.txt:3 #: mob_db.conf:3731 #: npc/004-2-1/_mobs.txt:3 #: npc/011-2/_mobs.txt:3 #: npc/003-1-3/_mobs.txt:3 #, no-c-format msgid "Small Topaz Bif" msgstr "" #. code: 004-2,77,51,4,4 monster Snake 1122,2,35000,150000 #. code: 010-2,172,92,3,8 monster Snake 1122,4,35000,300000 #. code: 004-2-1,46,40,4,4 monster Snake 1122,3,35000,150000 #. code: 004-2-1,84,56,9,9 monster Snake 1122,3,35000,150000 #. code: 001-6,112,52,69,41 monster Snake 1122,17,60000,60000 #. code: 001-5,53,50,25,29 monster Snake 1122,1,35000,120000 #. code: 004-2,108,97,4,4 monster Snake 1122,3,35000,150000 #. code: 010-1,100,67,8,2 monster Snake 1122,12,35000,300000 #. code: 010-1,74,43,17,3 monster Snake 1122,4,35000,300000 #. code: 011-2,84,56,9,9 monster Snake 1122,3,35000,150000 #. code: 004-2-1,43,66,9,6 monster Snake 1122,3,35000,150000 #. code: 011-2,46,40,4,4 monster Snake 1122,3,35000,150000 #. code: 010-1,59,93,8,2 monster Snake 1122,2,35000,300000 #. code: 010-2,122,102,8,2 monster Snake 1122,2,35000,300000 #. code: Name: "Snake" #. code: 010-1-1,135,63,54,54 monster Snake 1122,20,40000,200000 #. code: 011-2,43,66,9,6 monster Snake 1122,3,35000,150000 #: npc/010-2/_mobs.txt:4 #: mob_db.conf:4621 #: npc/004-2-1/_mobs.txt:5 #: npc/010-1/_mobs.txt:15 #: npc/004-2/_mobs.txt:8 #: npc/010-1/_mobs.txt:17 #: npc/011-2/_mobs.txt:6 #: npc/004-2-1/_mobs.txt:7 #: npc/001-6/_mobs.txt:8 #: npc/010-1-1/_mobs.txt:9 #: npc/011-2/_mobs.txt:5 #: npc/010-1/_mobs.txt:16 #: npc/001-5/_mobs.txt:3 #: npc/010-2/_mobs.txt:16 #: npc/004-2/_mobs.txt:9 #: npc/004-2-1/_mobs.txt:6 #: npc/011-2/_mobs.txt:7 #, no-c-format msgid "Snake" msgstr "" #. code: Name: "Snake Egg" #: item_db.conf:-1 #, no-c-format msgid "Snake Egg" msgstr "" #. code: Name: "Snake Skin" #: item_db.conf:-1 #, no-c-format msgid "Snake Skin" msgstr "" #. code: Name: "Snake Tongue" #: item_db.conf:-1 #, no-c-format msgid "Snake Tongue" msgstr "" #. code: Name: "Snowman Globe" #: item_db.conf:-1 #, no-c-format msgid "Snowman Globe" msgstr "" #. code: mesq l("So be nice and help people along the way!"); #: npc/005-7/trainer.txt:350 #, no-c-format msgid "So be nice and help people along the way!" msgstr "" #. code: if (.@rand == 3) npctalkonce(l("So finally someone has came to visit me?")); #: npc/functions/random-talk.txt:60 #, no-c-format msgid "So finally someone has came to visit me?" msgstr "" #. code: l("So in a hurry, I forgot to take enough bait for fishing."), #: npc/003-1/eugene.txt:31 #, no-c-format msgid "So in a hurry, I forgot to take enough bait for fishing." msgstr "" #. code: mesq l("So tell me already what you need, and what is the reward!"); #: npc/002-1/alige.txt:46 #, no-c-format msgid "So tell me already what you need, and what is the reward!" msgstr "" #. code: mesq l("So whaddaya say, sign up won't you?"); #: npc/003-1/aidan.txt:59 #, no-c-format msgid "So whaddaya say, sign up won't you?" msgstr "" #. code: l("So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know."), #: npc/items/books.txt:97 #, no-c-format msgid "So you have now a pet, who is loyal to you. It'll follow you everywhere, but there are two things you must know." msgstr "" #. code: npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient.")); #: npc/functions/random-talk.txt:158 #, no-c-format msgid "So you think you're tough? A warrior must also be loyal and patient.#0" msgstr "" #. code: npctalkonce(lg("So you think you're tough? A warrior must also be loyal and patient.")); #: npc/functions/random-talk.txt:158 #, no-c-format msgid "So you think you're tough? A warrior must also be loyal and patient.#1" msgstr "" #. code: mesq l("So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now."); #: npc/002-4/nard.txt:38 #, no-c-format msgid "So, how do you feel? I see that Juliet did a marvellous job! You look like you're in good health now." msgstr "" #. code: mesq l("So, please kill 3 @@, which are usually at beaches. You can sell their stingers.", getmonsterlink(CandorScorpion)); #: npc/005-7/trainer.txt:89 #, no-c-format msgid "So, please kill 3 @@, which are usually at beaches. You can sell their stingers." msgstr "" #. code: mesq l("Some are just living their own lives. In special, I've spent part of my life studying the Yeti Society."); #: npc/012-7/celestia.txt:64 #, no-c-format msgid "Some are just living their own lives. In special, I've spent part of my life studying the Yeti Society." msgstr "" #. code: mesq l("Some items are only produced in Nivalis. After all, it is hard to work properly with ice in a desert!"); #: npc/003-1/ninathetraveler.txt:64 #: npc/012-1/dyrinthetraveler.txt:63 #, no-c-format msgid "Some items are only produced in Nivalis. After all, it is hard to work properly with ice in a desert!" msgstr "" #. code: mesq l("Some of finest elven craftmanship can be found there, like bows, for example."); #: npc/003-1/ninathetraveler.txt:105 #, no-c-format msgid "Some of finest elven craftmanship can be found there, like bows, for example." msgstr "" #. code: mesq lg("Some of my miners friends died in this mine, because there are plenty of dangerous monsters."); #: npc/007-1/tycoon.txt:39 #, no-c-format msgid "Some of my miners friends died in this mine, because there are plenty of dangerous monsters.#0" msgstr "" #. code: mesq lg("Some of my miners friends died in this mine, because there are plenty of dangerous monsters."); #: npc/007-1/tycoon.txt:39 #, no-c-format msgid "Some of my miners friends died in this mine, because there are plenty of dangerous monsters.#1" msgstr "" #. code: mesq l("Some others also like to buy them to keep as trophies. Either way, you can make some money with that."); #: npc/005-7/trainer.txt:176 #, no-c-format msgid "Some others also like to buy them to keep as trophies. Either way, you can make some money with that." msgstr "" #. code: l("Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@.", #: npc/items/books.txt:48 #, no-c-format msgid "Some people, however, prefer to fish with more unorthodox baits, such as @@ or @@." msgstr "" #. code: mes col(l("Some time later..."), 9); #: npc/002-4/nard.txt:143 #, no-c-format msgid "Some time later..." msgstr "" #. code: l("Some types of fish also enjoy @@ quite a bit.", #: npc/items/books.txt:46 #, no-c-format msgid "Some types of fish also enjoy @@ quite a bit." msgstr "" #. code: l("Somebody took your place on this spot!"), #: npc/functions/fishing.txt:283 #, no-c-format msgid "Somebody took your place on this spot!" msgstr "" #. code: mesq l("Someone who have clear priorities appeared! I'm glad!"); #: npc/012-7/celestia.txt:58 #, no-c-format msgid "Someone who have clear priorities appeared! I'm glad!" msgstr "" #. code: l("Something else?"); #: npc/functions/bank.txt:184 #, no-c-format msgid "Something else?" msgstr "" #. code: rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")), #: npc/002-3/juliet.txt:148 #, no-c-format msgid "Something is wrong with me, I can't smile nor sit." msgstr "" #. code: mesq l("Something seems off with that!"); #: npc/001-4/traps.txt:152 #: npc/001-4/traps.txt:203 #: npc/001-4/traps.txt:169 #: npc/001-4/traps.txt:498 #: npc/001-4/traps.txt:226 #: npc/001-4/traps.txt:260 #: npc/001-4/traps.txt:66 #: npc/001-4/traps.txt:135 #: npc/001-4/traps.txt:566 #: npc/001-4/traps.txt:362 #: npc/001-4/traps.txt:294 #: npc/001-4/traps.txt:447 #: npc/001-4/traps.txt:345 #: npc/001-4/traps.txt:379 #: npc/001-4/traps.txt:32 #: npc/001-4/traps.txt:396 #: npc/001-4/traps.txt:100 #: npc/001-4/traps.txt:430 #: npc/001-4/traps.txt:515 #: npc/001-4/traps.txt:277 #: npc/001-4/traps.txt:243 #: npc/001-4/traps.txt:13 #: npc/001-4/traps.txt:532 #: npc/001-4/traps.txt:186 #: npc/001-4/traps.txt:328 #: npc/001-4/traps.txt:49 #: npc/001-4/traps.txt:83 #: npc/001-4/traps.txt:481 #: npc/001-4/traps.txt:549 #: npc/001-4/traps.txt:311 #: npc/001-4/traps.txt:118 #: npc/001-4/traps.txt:413 #: npc/001-4/traps.txt:464 #, no-c-format msgid "Something seems off with that!" msgstr "" #. code: mesq l("Sometimes you just need to run from battle."); #: npc/functions/nurse.txt:49 #, no-c-format msgid "Sometimes you just need to run from battle." msgstr "" #. code: Name: "Sorcerer Robe" #: item_db.conf:-1 #, no-c-format msgid "Sorcerer Robe" msgstr "" #. code: 001-5,23,73,0 script Soren NPC_CONSTR_WORKER,{ #: npc/001-5/worker.txt:4 #, no-c-format msgid "Soren" msgstr "" #. code: 001-6,159,157,0 script Soren Village NPC_SUMMONING_CIRC,0,0,{ #: npc/001-6/warp.txt:7 #, no-c-format msgid "Soren Village" msgstr "" #. code: soren,105,92,0 script Soren's Fountain NPC_NO_SPRITE,{ #: npc/soren/main.txt:60 #, no-c-format msgid "Soren's Fountain" msgstr "" #. code: soren,107,37,0 script Soren's Gizmo NPC_NO_SPRITE,{ #: npc/soren/main.txt:353 #, no-c-format msgid "Soren's Gizmo" msgstr "" #. code: soren,105,57,0 script Soren's House NPC_NO_SPRITE,0,0,{ #: npc/soren/main.txt:30 #, no-c-format msgid "Soren's House" msgstr "" #. code: mesn l("Soren's House Tutorial"); #: npc/soren/main.txt:43 #, no-c-format msgid "Soren's House Tutorial" msgstr "" #. code: soren,104,143,0 script Soren's Lake NPC_NO_SPRITE,{ #: npc/soren/main.txt:208 #, no-c-format msgid "Soren's Lake" msgstr "" #. code: 003-4,39,33,0 script Sorfina NPC_FEMALE,{ #: npc/003-4/sorfina.txt:15 #, no-c-format msgid "Sorfina" msgstr "" #. code: mesq l("Sorry for making you listen my rambles. I need someone strong, you see..."); #: npc/009-1/foxhound.txt:17 #, no-c-format msgid "Sorry for making you listen my rambles. I need someone strong, you see..." msgstr "" #. code: mesq lg("Sorry kind sir @@, but no.", "Sorry kind lady @@, but no.", strcharinfo(0)); #: npc/003-1/eomie.txt:20 #, no-c-format msgid "Sorry kind lady @@, but no.#1" msgstr "" #. code: mesq lg("Sorry kind sir @@, but no.", "Sorry kind lady @@, but no.", strcharinfo(0)); #: npc/003-1/eomie.txt:20 #, no-c-format msgid "Sorry kind sir @@, but no.#0" msgstr "" #. code: mesq l("Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells."); #: npc/002-1/arpan.txt:196 #, no-c-format msgid "Sorry! I forgot to introduce myself. My name is Arpan, but other sailors call me Magic Arpan because I know one or two yaing magic spells." msgstr "" #. code: l("Sorry! Sorry!"); #: npc/003-1-1/yetiking.txt:101 #, no-c-format msgid "Sorry! Sorry!" msgstr "" #. code: mesq l("Sorry! The monsters are gone, but this gate stays closed."); #: npc/009-1/guards.txt:10 #, no-c-format msgid "Sorry! The monsters are gone, but this gate stays closed." msgstr "" #. code: mesq l("Sorry, @@ already started the fight.", $@FEFE_CAVE_HERO$); #: npc/006-1/crazyfefe.txt:88 #, no-c-format msgid "Sorry, @@ already started the fight." msgstr "" #. code: l("Sorry, I am busy..."); #: npc/005-4/tolchi.txt:133 #, no-c-format msgid "Sorry, I am busy..." msgstr "" #. code: l("Sorry, I am not in the mood for another fight with these rattos."), -; #: npc/002-1/peter.txt:172 #: npc/002-1/peter.txt:167 #, no-c-format msgid "Sorry, I am not in the mood for another fight with these rattos." msgstr "" #. code: l("Sorry, I am so hungry as you."), L_Close; #: npc/009-1/foxhound.txt:28 #, no-c-format msgid "Sorry, I am so hungry as you." msgstr "" #. code: speech l("Sorry, I can't help you. Go away!"); #: npc/functions/marriage.txt:269 #, no-c-format msgid "Sorry, I can't help you. Go away!" msgstr "" #. code: l("Sorry, I have to go now."); #: npc/003-1/ishi.txt:56 #, no-c-format msgid "Sorry, I have to go now." msgstr "" #. code: l("Sorry, I misclicked the first button. Have a nice nap, great Crazyfefe!"), #: npc/006-1/crazyfefe.txt:35 #, no-c-format msgid "Sorry, I misclicked the first button. Have a nice nap, great Crazyfefe!" msgstr "" #. code: l("Sorry, I'll pass."), L_Close; #: npc/009-1/lynnthetraveler.txt:23 #: npc/012-1/dyrinthetraveler.txt:24 #: npc/003-1/ninathetraveler.txt:27 #, no-c-format msgid "Sorry, I'll pass." msgstr "" #. code: speech l("Sorry, I'm busy with other registrations."), #: npc/functions/marriage.txt:218 #, no-c-format msgid "Sorry, I'm busy with other registrations." msgstr "" #. code: l("Sorry, I'm doing other things at the moment."))) #: npc/003-1/eugene.txt:35 #: npc/test/hinnack.txt:26 #: npc/005-1/vincent.txt:22 #, no-c-format msgid "Sorry, I'm doing other things at the moment." msgstr "" #. code: l("Sorry, I'm more of a coffee person."), L_Coffee, #: npc/012-7/celestia.txt:21 #, no-c-format msgid "Sorry, I'm more of a coffee person." msgstr "" #. code: // l("Sorry, but I can't tell you anything about that."), #: npc/002-3/juliet.txt:118 #, no-c-format msgid "Sorry, but I can't tell you anything about that." msgstr "" #. code: l("Sorry, but you don't have what I need."), #: npc/test/hinnack.txt:43 #: npc/003-1/eugene.txt:52 #: npc/005-1/vincent.txt:39 #, no-c-format msgid "Sorry, but you don't have what I need." msgstr "" #. code: mesq lg("Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on."); #: npc/012-1/jack.txt:93 #, no-c-format msgid "Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on.#0" msgstr "" #. code: mesq lg("Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on."); #: npc/012-1/jack.txt:93 #, no-c-format msgid "Sorry, son. I know how hard this is. But this is teaching you a valuable lesson, your eye will be more sharp for quality wood from now on.#1" msgstr "" #. code: l("Sorry, sorry! Please rest, great Crazyfefe!"), L_Exit, #: npc/006-1/crazyfefe.txt:27 #, no-c-format msgid "Sorry, sorry! Please rest, great Crazyfefe!" msgstr "" #. code: mesq l("Sorry, that arena is already closed."); #: npc/003-10/arnea.txt:90 #, no-c-format msgid "Sorry, that arena is already closed." msgstr "" #. code: l("Sorry, that is not the cake I love."); #: npc/003-1/sarah.txt:28 #, no-c-format msgid "Sorry, that is not the cake I love." msgstr "" #. code: if (gettimetick(2) <= .RENT_TIME) mesq l("Sorry, you was taking too long to decide and I've rented my sword to somebody else."); #: npc/005-1/ayasha.txt:110 #, no-c-format msgid "Sorry, you was taking too long to decide and I've rented my sword to somebody else." msgstr "" #. code: mesq l("Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim."); #: npc/003-2/lua.txt:100 #, no-c-format msgid "Sorry. At best, you can try your luck in Halinarzo, but the odds of someone recognizing you are pretty slim." msgstr "" #. code: 001-4,152,154,0 script Soul Menhir#001-4 NPC_SOUL_CLEAN,{ #: npc/001-4/event_soulmenhir.txt:6 #, no-c-format msgid "Soul Menhir#001-4" msgstr "" #. code: 005-1,29,92,0 script Soul Menhir#candor NPC_SOUL_MOSS,{ #: npc/005-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#candor" msgstr "" #. code: 009-1,28,29,0 script Soul Menhir#hali NPC_SOUL_MOSS,{ #: npc/009-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#hali" msgstr "" #. code: 012-1,88,69,0 script Soul Menhir#hurns NPC_SOUL_NORMAL,{ #: npc/012-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#hurns" msgstr "" #. code: 003-1,40,48,0 script Soul Menhir#tulim NPC_SOUL_DESERT,{ #: npc/003-1/soul-menhir.txt:6 #, no-c-format msgid "Soul Menhir#tulim" msgstr "" #. code: l("Sounds good!"), #: npc/005-6/zitoni.txt:46 #, no-c-format msgid "Sounds good!" msgstr "" #. code: l("Sounds good."), L_Start, #: npc/002-1/chefgado.txt:49 #, no-c-format msgid "Sounds good." msgstr "" #. code: Name: "Spectra Orb" #: item_db.conf:-1 #, no-c-format msgid "Spectra Orb" msgstr "" #. code: Name: "Spell Book Page" #: item_db.conf:-1 #, no-c-format msgid "Spell Book Page" msgstr "" #. code: l("Spend it wisely this time."), #: npc/012-4/wyara.txt:72 #: npc/005-6/zitoni.txt:122 #: npc/009-1/kevin.txt:69 #: npc/003-1/malivox.txt:71 #, no-c-format msgid "Spend it wisely this time." msgstr "" #. code: rif(countitem(CasinoCoins) >= 1, l("Spin!")), L_Spin, #: npc/003-10/slots.txt:42 #, no-c-format msgid "Spin!" msgstr "" #. code: Name: "Sponsor Necklace" #: item_db.conf:-1 #, no-c-format msgid "Sponsor Necklace" msgstr "" #. code: Name: "Squichy Claws" #: item_db.conf:-1 #, no-c-format msgid "Squichy Claws" msgstr "" #. code: 014-2,132,59,90,35 monster Squirrel 1032,26,30000,42000 #. code: 014-1,85,82,54,35 monster Squirrel 1032,12,30000,45000 #. code: 014-3,122,121,90,35 monster Squirrel 1032,26,30000,42000 #. code: Name: "Squirrel" #. code: 012-1,81,59,54,35 monster Squirrel 1032,12,30000,45000 #: npc/014-1/_mobs.txt:4 #: npc/014-3/_mobs.txt:4 #: npc/014-2/_mobs.txt:8 #: mob_db.conf:1129 #: npc/012-1/_mobs.txt:9 #, no-c-format msgid "Squirrel" msgstr "" #. code: menuimage("actions/test", l("Start broadcasting")), #: npc/commands/scheduled-broadcasts.txt:103 #, no-c-format msgid "Start broadcasting" msgstr "" #. code: menuimage("actions/test", l("Start broadcasting, and make an extra broadcast right now")); #: npc/commands/scheduled-broadcasts.txt:104 #, no-c-format msgid "Start broadcasting, and make an extra broadcast right now" msgstr "" #. code: menuimage("actions/edit", l("Start over")), #: npc/commands/scheduled-broadcasts.txt:102 #, no-c-format msgid "Start over" msgstr "" #. code: lg("Status point reset can't be undone. Are you sure about this?"); #: npc/005-6/zitoni.txt:81 #, no-c-format msgid "Status point reset can't be undone. Are you sure about this?#0" msgstr "" #. code: lg("Status point reset can't be undone. Are you sure about this?"); #: npc/005-6/zitoni.txt:81 #, no-c-format msgid "Status point reset can't be undone. Are you sure about this?#1" msgstr "" #. code: mesq l("Status point reset can't be undone. Do you really want this?"); #: npc/009-1/kevin.txt:29 #: npc/003-1/malivox.txt:29 #: npc/012-4/wyara.txt:32 #, no-c-format msgid "Status point reset can't be undone. Do you really want this?" msgstr "" #. code: l("Status reset? Sounds illegal!"), #: npc/005-6/zitoni.txt:26 #, no-c-format msgid "Status reset? Sounds illegal!" msgstr "" #. code: l("Status."), L_status, #: npc/005-7/trainer.txt:291 #, no-c-format msgid "Status." msgstr "" #. code: mesq lg("Stay out of harm way. Nothing to see here. Stay away, pathetically weak human."); #: npc/007-1/zarkor.txt:59 #, no-c-format msgid "Stay out of harm way. Nothing to see here. Stay away, pathetically weak human.#0" msgstr "" #. code: mesq lg("Stay out of harm way. Nothing to see here. Stay away, pathetically weak human."); #: npc/007-1/zarkor.txt:59 #, no-c-format msgid "Stay out of harm way. Nothing to see here. Stay away, pathetically weak human.#1" msgstr "" #. code: Name: "Steel Shield" #: item_db.conf:-1 #, no-c-format msgid "Steel Shield" msgstr "" #. code: mesq l("Still haven't found it? Well, keep looking the barrels at this storehouse. I know it's in there, somewhere."); #: npc/005-1/zegas.txt:52 #, no-c-format msgid "Still haven't found it? Well, keep looking the barrels at this storehouse. I know it's in there, somewhere." msgstr "" #. code: rif(.@a, menuimage("actions/remove", l("Stop broadcasting"))), #: npc/commands/scheduled-broadcasts.txt:164 #, no-c-format msgid "Stop broadcasting" msgstr "" #. code: npctalkonce(l("Stop it!")); #: npc/functions/random-talk.txt:91 #, no-c-format msgid "Stop it!" msgstr "" #. code: Name: "Strange Coin" #: item_db.conf:-1 #, no-c-format msgid "Strange Coin" msgstr "" #. code: 001-5,51,49,29,29 monster Stray Little Blub 1007,3,35000,180000 #: npc/001-5/_mobs.txt:5 #, no-c-format msgid "Stray Little Blub" msgstr "" #. code: Name: "Strength Potion" #: item_db.conf:-1 #, no-c-format msgid "Strength Potion" msgstr "" #. code: 003-0-1,53,30,0 script Strength Statue NPC_STATUE_GUARD,{ #: npc/003-0-1/statues.txt:17 #, no-c-format msgid "Strength Statue" msgstr "" #. code: mesq l("Strength helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow."); #: npc/005-7/trainer.txt:383 #, no-c-format msgid "Strength helps you carry more items and also gives you a more forceful blow, but ends up not being very interesting if you focus on weapons that use projectiles, such as the bow." msgstr "" #. code: l("Styles."), L_estilo, #: npc/005-7/trainer.txt:287 #, no-c-format msgid "Styles." msgstr "" #. code: mesq l("Such precious gem, is not something you would give for free, unless you are interested on my... rituals."); #: npc/007-1/zarkor.txt:74 #, no-c-format msgid "Such precious gem, is not something you would give for free, unless you are interested on my... rituals." msgstr "" #. code: Name: "Sulfur Powder" #: item_db.conf:-1 #, no-c-format msgid "Sulfur Powder" msgstr "" #. code: Name: "Sunny Crystal" #: item_db.conf:-1 #, no-c-format msgid "Sunny Crystal" msgstr "" #. code: setnpcdialogtitle l("Super Menu"); #: npc/commands/super-menu.txt:10 #, no-c-format msgid "Super Menu" msgstr "" #. code: Name: "Supreme Gift" #: item_db.conf:-1 #, no-c-format msgid "Supreme Gift" msgstr "" #. code: l("Sure"),L_Next, #. code: l("Sure"),-, #: npc/005-1/maya.txt:80 #: npc/005-1/maya.txt:34 #, no-c-format msgid "Sure" msgstr "" #. code: l("Sure!"),L_Sure, #: npc/004-1/anwar.txt:22 #, no-c-format msgid "Sure!" msgstr "" #. code: l("Sure, I'll do it."), L_SilviaAccept, #: npc/003-1/swezanne.txt:79 #, no-c-format msgid "Sure, I'll do it." msgstr "" #. code: l("Sure."),L_Start, #: npc/005-1/zegas.txt:41 #: npc/005-1/zegas.txt:32 #, no-c-format msgid "Sure." msgstr "" #. code: .@menustr$ = l("Surprise me!") + ":" + .@menustr$ + l("I'm fine for now, thank you."); #: npc/functions/barber.txt:85 #, no-c-format msgid "Surprise me!" msgstr "" #. code: 003-1,70,100,0 script Swezanne NPC_FEMALE,{ #: npc/003-1/swezanne.txt:5 #, no-c-format msgid "Swezanne" msgstr "" #. code: mes l("Take care though, don't attack them when they are in group!"); #: npc/003-10/guarddevoir.txt:81 #, no-c-format msgid "Take care though, don't attack them when they are in group!" msgstr "" #. code: l("Take care!"); #: npc/functions/goodbye.txt:28 #, no-c-format msgid "Take care!" msgstr "" #. code: mesq l("Take care. Here, take this @@. You can sell it for some quick-spot cash, or use it as a weapon.", getitemlink(ShapKnife)); #: npc/003-1/sailors.txt:95 #, no-c-format msgid "Take care. Here, take this @@. You can sell it for some quick-spot cash, or use it as a weapon." msgstr "" #. code: l("Take it!"), L_NotWorthy2, #: npc/011-1/manastone.txt:23 #, no-c-format msgid "Take it!" msgstr "" #. code: mesq l("Take much care with it. It is a very, very rare drop from a rare monster from a difficult, high level area."); #: npc/007-1/zarkor.txt:125 #, no-c-format msgid "Take much care with it. It is a very, very rare drop from a rare monster from a difficult, high level area." msgstr "" #. code: mesq l("Take this @@ to prove you're one of us! Could you also invite Elmo? Thanks, matey!", getitemlink("Bandana")); #: npc/005-1/sailors.txt:80 #, no-c-format msgid "Take this @@ to prove you're one of us! Could you also invite Elmo? Thanks, matey!" msgstr "" #. code: l("Take this badge, so you can get access to the guard house. You will find more work there. Bye, and good luck!"); #: npc/003-1/lieutenantdausen.txt:85 #, no-c-format msgid "Take this badge, so you can get access to the guard house. You will find more work there. Bye, and good luck!" msgstr "" #. code: mesq l("Talk to Zitoni, and deliver the @@. I can't give you another one, they're super rare.", getitemlink(DarkDesertMushroom)); #: npc/007-1/zarkor.txt:30 #, no-c-format msgid "Talk to Zitoni, and deliver the @@. I can't give you another one, they're super rare." msgstr "" #. code: mesq l("Talk to Zitoni, the Alchemist of Candor. He may look humble, but he is the greatest alchemist of this world. I need five @@.", getitemlink(EverburnPowder)); #: npc/007-1/zarkor.txt:22 #: npc/007-1/zarkor.txt:111 #, no-c-format msgid "Talk to Zitoni, the Alchemist of Candor. He may look humble, but he is the greatest alchemist of this world. I need five @@." msgstr "" #. code: l("Talk to you later!"), #: npc/functions/goodbye.txt:25 #, no-c-format msgid "Talk to you later!" msgstr "" #. code: l("Talk to you soon!"), #: npc/functions/goodbye.txt:24 #, no-c-format msgid "Talk to you soon!" msgstr "" #. code: 003-6,46,30,0 script Tamiloc NPC_ELVEN_FEMALE_ARMOR_SHOP,{ #: npc/003-6/tamiloc.txt:9 #, no-c-format msgid "Tamiloc" msgstr "" #. code: rif(.@q2 >= 2, l("Tea party! I want to participate.")), L_TeaParty, #. code: rif(.@q2 == 0 && BaseLevel >= 35, l("Tea party! I want to participate.")), L_TeaQuest, #: npc/012-7/celestia.txt:25 #: npc/012-7/celestia.txt:23 #, no-c-format msgid "Tea party! I want to participate." msgstr "" #. code: Name: "Teal Dye" #: item_db.conf:-1 #, no-c-format msgid "Teal Dye" msgstr "" #. code: rif(is_staff(), l("Technical problem, gimme info about an item.")); #: npc/003-6/cyndala.txt:96 #, no-c-format msgid "Technical problem, gimme info about an item." msgstr "" #. code: l("Tell me about Artis."), L_Artis, #: npc/012-1/dyrinthetraveler.txt:23 #: npc/003-1/ninathetraveler.txt:24 #, no-c-format msgid "Tell me about Artis." msgstr "" #. code: l("Tell me about Esperia."), L_Esper, #: npc/003-1/ninathetraveler.txt:23 #, no-c-format msgid "Tell me about Esperia." msgstr "" #. code: l("Tell me about Frostia."), L_Frost, #: npc/003-1/ninathetraveler.txt:25 #, no-c-format msgid "Tell me about Frostia." msgstr "" #. code: l("Tell me about Halinarzo."), L_Halin, #: npc/012-1/dyrinthetraveler.txt:20 #: npc/003-1/ninathetraveler.txt:26 #: npc/009-1/lynnthetraveler.txt:20 #, no-c-format msgid "Tell me about Halinarzo." msgstr "" #. code: l("Tell me about Hurnscald."), L_Hurns, #: npc/009-1/lynnthetraveler.txt:22 #: npc/003-1/ninathetraveler.txt:21 #: npc/012-1/dyrinthetraveler.txt:21 #, no-c-format msgid "Tell me about Hurnscald." msgstr "" #. code: l("Tell me about Nivalis."), L_Nival, #: npc/012-1/dyrinthetraveler.txt:22 #: npc/003-1/ninathetraveler.txt:22 #, no-c-format msgid "Tell me about Nivalis." msgstr "" #. code: l("Tell me about Tulimshar."), L_Tulim, #: npc/003-1/ninathetraveler.txt:20 #: npc/009-1/lynnthetraveler.txt:21 #, no-c-format msgid "Tell me about Tulimshar." msgstr "" #. code: mesq l("Tell me which language you speak and I will change the note on the ship passenger list."); #: npc/002-3/juliet.txt:54 #, no-c-format msgid "Tell me which language you speak and I will change the note on the ship passenger list." msgstr "" #. code: rif(is_staff(), l("Tell people the name of a new hero.")), L_NewHero, #: npc/003-2/lua.txt:20 #, no-c-format msgid "Tell people the name of a new hero." msgstr "" #. code: mesq l("Ten, fifty, thousand... Yep, this is the amount I've asked for."); #: npc/002-4/nard.txt:136 #, no-c-format msgid "Ten, fifty, thousand... Yep, this is the amount I've asked for." msgstr "" #. code: Name: "Tench" #: item_db.conf:-1 #, no-c-format msgid "Tench" msgstr "" #. code: Name: "Tentacles" #: item_db.conf:-1 #, no-c-format msgid "Tentacles" msgstr "" #. code: Name: "Terranite Armor" #: item_db.conf:-1 #, no-c-format msgid "Terranite Armor" msgstr "" #. code: Name: "Terranite Boots" #: item_db.conf:-1 #, no-c-format msgid "Terranite Boots" msgstr "" #. code: Name: "Terranite Gloves" #: item_db.conf:-1 #, no-c-format msgid "Terranite Gloves" msgstr "" #. code: Name: "Terranite Ore" #: item_db.conf:-1 #, no-c-format msgid "Terranite Ore" msgstr "" #. code: Name: "Terranite Pants" #: item_db.conf:-1 #, no-c-format msgid "Terranite Pants" msgstr "" #. code: mesq l("Terranite probably mined part of this mine long time ago."); #: npc/007-1/tycoon.txt:187 #, no-c-format msgid "Terranite probably mined part of this mine long time ago." msgstr "" #. code: l("Test"), L_Charda, #: npc/005-1/ayasha.txt:403 #, no-c-format msgid "Test" msgstr "" #. code: rif(.@size, menuimage("actions/test", l("Test MOTD"))), #: npc/commands/motd.txt:147 #, no-c-format msgid "Test MOTD" msgstr "" #. code: mesq l("Thank you for your help."); #: npc/005-1/ayasha.txt:79 #: npc/003-1/lieutenantdausen.txt:90 #, no-c-format msgid "Thank you for your help." msgstr "" #. code: mesq lg("Thank you! Thank you! Savior!"); #: npc/009-1/foxhound.txt:43 #: npc/009-1/foxhound.txt:95 #: npc/009-1/foxhound.txt:61 #: npc/009-1/foxhound.txt:78 #: npc/009-1/foxhound.txt:158 #: npc/009-1/foxhound.txt:112 #, no-c-format msgid "Thank you! Thank you! Savior!#0" msgstr "" #. code: mesq lg("Thank you! Thank you! Savior!"); #: npc/009-1/foxhound.txt:43 #: npc/009-1/foxhound.txt:95 #: npc/009-1/foxhound.txt:61 #: npc/009-1/foxhound.txt:78 #: npc/009-1/foxhound.txt:158 #: npc/009-1/foxhound.txt:112 #, no-c-format msgid "Thank you! Thank you! Savior!#1" msgstr "" #. code: mesq l("Thank you, @@. Please take this pair of gloves as a thank you.", strcharinfo(0)); #: npc/003-1/silvia.txt:32 #, no-c-format msgid "Thank you, @@. Please take this pair of gloves as a thank you." msgstr "" #. code: rif(!.@equipped, l("Thank you, I'll take them and put them on.")), -, #: npc/002-1/arpan.txt:163 #, no-c-format msgid "Thank you, I'll take them and put them on." msgstr "" #. code: l("Thank you, here is your reward and... some pocket money."); #: npc/005-1/ayasha.txt:71 #, no-c-format msgid "Thank you, here is your reward and... some pocket money." msgstr "" #. code: mesq l("Thank you, here is your reward."); #: npc/003-1/lieutenantdausen.txt:73 #, no-c-format msgid "Thank you, here is your reward." msgstr "" #. code: l("Thank you."), #: npc/012-4/wyara.txt:58 #: npc/005-6/zitoni.txt:107 #: npc/009-1/kevin.txt:55 #: npc/003-1/malivox.txt:55 #, no-c-format msgid "Thank you." msgstr "" #. code: l("Thank you. I'll wait here."); #: npc/003-1/eugene.txt:40 #: npc/005-1/vincent.txt:27 #: npc/test/hinnack.txt:31 #, no-c-format msgid "Thank you. I'll wait here." msgstr "" #. code: l("Thanks Lilica."), -; #: npc/003-1/events.txt:14 #, no-c-format msgid "Thanks Lilica." msgstr "" #. code: mesq l("Thanks a lot!"); #: npc/005-7/nurse.txt:45 #, no-c-format msgid "Thanks a lot!" msgstr "" #. code: mesq l("Thanks again for helping me. Drats these rattos for infesting our fair vessal!"); #: npc/002-1/peter.txt:156 #, no-c-format msgid "Thanks again for helping me. Drats these rattos for infesting our fair vessal!" msgstr "" #. code: mesq l("Thanks again for the help. You have proven that you are resourceful."); #: npc/005-1/maya.txt:71 #, no-c-format msgid "Thanks again for the help. You have proven that you are resourceful." msgstr "" #. code: mesq l("Thanks again for the help. You have proven that you are resourceful. Come back again later."); #: npc/005-1/maya.txt:123 #, no-c-format msgid "Thanks again for the help. You have proven that you are resourceful. Come back again later." msgstr "" #. code: mesq l("Thanks for Helping with clear out the store room!"); #: npc/005-1/zegas.txt:67 #, no-c-format msgid "Thanks for Helping with clear out the store room!" msgstr "" #. code: mesq l("Thanks for attending even this selfish request of mine."); #: npc/009-1/foxhound.txt:128 #, no-c-format msgid "Thanks for attending even this selfish request of mine." msgstr "" #. code: mesq l("Thanks for avenging my father."); #: npc/003-1/hasan.txt:72 #, no-c-format msgid "Thanks for avenging my father." msgstr "" #. code: mes l("Thanks for feeding us earlier. I wanted to give a great dinner to my family, even if just once."); #: npc/009-1/foxhound.txt:120 #, no-c-format msgid "Thanks for feeding us earlier. I wanted to give a great dinner to my family, even if just once." msgstr "" #. code: mesq l("Thanks for help! Other guards may need help too!"); #: npc/003-1/lieutenantdausen.txt:435 #, no-c-format msgid "Thanks for help! Other guards may need help too!" msgstr "" #. code: mesq l("Thanks for helping me!"); #: npc/002-1/peter.txt:317 #, no-c-format msgid "Thanks for helping me!" msgstr "" #. code: l("Thanks for helping my shop earlier. I forge weapons, but unfortunately, I need more than just iron to forge them."), #: npc/005-4/tolchi.txt:103 #, no-c-format msgid "Thanks for helping my shop earlier. I forge weapons, but unfortunately, I need more than just iron to forge them." msgstr "" #. code: mesq l("Thanks for playing with us! Can you find my friends?"); #: npc/005-1/ayasha.txt:298 #, no-c-format msgid "Thanks for playing with us! Can you find my friends?" msgstr "" #. code: mesq l("Thanks for the help! Arr, that was some fine ale, indeed!"); #: npc/005-1/sailors.txt:92 #, no-c-format msgid "Thanks for the help! Arr, that was some fine ale, indeed!" msgstr "" #. code: mesq l("Thanks for the help! If you help people, they'll start trusting you. Once they trust you, they'll give you quests which are very important to them;"); #: npc/005-1/maya.txt:114 #, no-c-format msgid "Thanks for the help! If you help people, they'll start trusting you. Once they trust you, they'll give you quests which are very important to them;" msgstr "" #. code: mesq l("Thanks for the help. Here, take this shirt and some money."); #: npc/005-1/maya.txt:63 #, no-c-format msgid "Thanks for the help. Here, take this shirt and some money." msgstr "" #. code: l("Thanks for your help!"), #: npc/functions/news.txt:121 #, no-c-format msgid "Thanks for your help!" msgstr "" #. code: l("Thanks mate, that is everything I need! Have a good day!"); #: npc/005-4/tolchi.txt:45 #, no-c-format msgid "Thanks mate, that is everything I need! Have a good day!" msgstr "" #. code: mesq l("Thanks once again, I know it's not much but here is 450 GP for your troubles."); #: npc/005-1/zegas.txt:58 #, no-c-format msgid "Thanks once again, I know it's not much but here is 450 GP for your troubles." msgstr "" #. code: l("Thanks!"); #: npc/005-5/nylo.txt:46 #: npc/005-5/nylo.txt:96 #: npc/005-5/nylo.txt:69 #: npc/005-5/nylo.txt:23 #: npc/005-5/nylo.txt:120 #, no-c-format msgid "Thanks!" msgstr "" #. code: mesq l("Thanks, come back and see me once you found the bug bomb and set it off."); #: npc/005-1/zegas.txt:46 #, no-c-format msgid "Thanks, come back and see me once you found the bug bomb and set it off." msgstr "" #. code: .@message$ = l("Thanks, this is very handy."); #: npc/003-1/lieutenantdausen.txt:393 #, no-c-format msgid "Thanks, this is very handy." msgstr "" #. code: mesq l("Thanks. Take this spare pair of gloves and some change."); #: npc/002-1/chefgado.txt:83 #, no-c-format msgid "Thanks. Take this spare pair of gloves and some change." msgstr "" #. code: mesq l("That can explain why we have difficulties to find rare gems here. They probably were already extracted."); #: npc/007-1/tycoon.txt:190 #, no-c-format msgid "That can explain why we have difficulties to find rare gems here. They probably were already extracted." msgstr "" #. code: mesq lg("That depends on your luck!"); #: npc/007-1/pylon.txt:61 #, no-c-format msgid "That depends on your luck!#0" msgstr "" #. code: mesq lg("That depends on your luck!"); #: npc/007-1/pylon.txt:61 #, no-c-format msgid "That depends on your luck!#1" msgstr "" #. code: mesq l("That is quite impressive, but you can perform better with more training."); #: npc/012-1/gwendolyn.txt:461 #, no-c-format msgid "That is quite impressive, but you can perform better with more training." msgstr "" #. code: mesq l("That was @@.", .@target_direction$[.@targethit]); #: npc/012-1/gwendolyn.txt:411 #, no-c-format msgid "That was @@." msgstr "" #. code: mesq l("That was far @@.", .@target_direction$[.@targethit]); #: npc/012-1/gwendolyn.txt:405 #, no-c-format msgid "That was far @@." msgstr "" #. code: mesq l("That was fast. Do not forget to sell their... parts... for some extra cash."); #: npc/007-1/tycoon.txt:95 #, no-c-format msgid "That was fast. Do not forget to sell their... parts... for some extra cash." msgstr "" #. code: mesq l("That was only to prove you're strong enough on yourself to do whatever you want to do. You have friends."); #: npc/001-7/celestia_bossfight.txt:48 #, no-c-format msgid "That was only to prove you're strong enough on yourself to do whatever you want to do. You have friends." msgstr "" #. code: mesq l("That was quite close. Impressive!"); #: npc/012-1/gwendolyn.txt:419 #, no-c-format msgid "That was quite close. Impressive!" msgstr "" #. code: l("That's a lot, but I think it will be worth it."),L_Next, #: npc/012-1/gwendolyn.txt:44 #, no-c-format msgid "That's a lot, but I think it will be worth it." msgstr "" #. code: l("That's a lot, but we have a deal!"), L_Accept; #: npc/009-1/charles.txt:82 #, no-c-format msgid "That's a lot, but we have a deal!" msgstr "" #. code: mesq l("That's a pity. Well, if you change your mind, come back any time."); #: npc/012-1/gwendolyn.txt:474 #, no-c-format msgid "That's a pity. Well, if you change your mind, come back any time." msgstr "" #. code: l("That's easy. Cynric will save your money when you ask him to deposit. Or you pick up your money by asking to withdraw."), #: npc/005-5/nylo.txt:36 #: npc/005-5/nylo.txt:85 #, no-c-format msgid "That's easy. Cynric will save your money when you ask him to deposit. Or you pick up your money by asking to withdraw." msgstr "" #. code: l("That's exactly what I needed!"), #: npc/003-1/eugene.txt:58 #: npc/005-1/vincent.txt:45 #: npc/test/hinnack.txt:49 #, no-c-format msgid "That's exactly what I needed!" msgstr "" #. code: mesq l("That's just a friendly advise. That's how things works around here."); #: npc/003-1/sailors.txt:79 #, no-c-format msgid "That's just a friendly advise. That's how things works around here." msgstr "" #. code: mesq l("That's just nonsense though, I've been there thousands of times and saw no such thing."); #: npc/003-1/inac.txt:13 #, no-c-format msgid "That's just nonsense though, I've been there thousands of times and saw no such thing." msgstr "" #. code: mesq l("That's not everything, though. I am having a bad time fishing. Bring me a @@. I know, it is rare. Good luck with it.", getitemlink(GrassCarp)); #: npc/009-1/fisherman.txt:44 #, no-c-format msgid "That's not everything, though. I am having a bad time fishing. Bring me a @@. I know, it is rare. Good luck with it." msgstr "" #. code: mesq l("That's terrible! Monsters are piling up near city gates! We need to stop their progression."); #: npc/003-10/guarddevoir.txt:12 #, no-c-format msgid "That's terrible! Monsters are piling up near city gates! We need to stop their progression." msgstr "" #. code: mesq lg("That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!"); #: npc/012-1/jack.txt:84 #, no-c-format msgid "That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!#0" msgstr "" #. code: mesq lg("That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!"); #: npc/012-1/jack.txt:84 #, no-c-format msgid "That's the right wood, my son. Here, I'll wrap it so you don't accidentaly lose it. Good luck with your quest!#1" msgstr "" #. code: mesq l("That... Didn't worked. I'm sorry."); #: npc/005-1/sailors.txt:144 #, no-c-format msgid "That... Didn't worked. I'm sorry." msgstr "" #. code: mesq l("That... It... It worked! This is just the right claw!"); #: npc/005-1/sailors.txt:132 #, no-c-format msgid "That... It... It worked! This is just the right claw!" msgstr "" #. code: mesq l("The Alliance Council rarely meets. It's thanks to them that the cities are well protected, if you want my opinion."); #: npc/003-1/gladys.txt:51 #, no-c-format msgid "The Alliance Council rarely meets. It's thanks to them that the cities are well protected, if you want my opinion." msgstr "" #. code: mesq l("The Alliance have records of everyone. And if you need another trip, talk to me!"); #: npc/002-4/nard.txt:156 #, no-c-format msgid "The Alliance have records of everyone. And if you need another trip, talk to me!" msgstr "" #. code: mesq l("The Alliance which was formed after the war!"); #: npc/003-2/lua.txt:25 #, no-c-format msgid "The Alliance which was formed after the war!" msgstr "" #. code: Name: "The Book of Laws" #: item_db.conf:-1 #, no-c-format msgid "The Book of Laws" msgstr "" #. code: npctalk3 l("The Cave Of Trials, and the Soren's Village... There's only one thing left."); #: npc/soren-2/main.txt:205 #, no-c-format msgid "The Cave Of Trials, and the Soren's Village... There's only one thing left." msgstr "" #. code: .@narrator_message$ = l("The Guard patted you on the back."); #: npc/003-1/lieutenantdausen.txt:414 #, no-c-format msgid "The Guard patted you on the back." msgstr "" #. code: .@narrator_message$ = l("The Guard sends an air kiss to you."); #: npc/003-1/lieutenantdausen.txt:412 #, no-c-format msgid "The Guard sends an air kiss to you." msgstr "" #. code: mesq l("The High Council acts in the Alliance stead, as it is not possible to reunite every city leader for all minor matters."); #: npc/003-1/gladys.txt:53 #, no-c-format msgid "The High Council acts in the Alliance stead, as it is not possible to reunite every city leader for all minor matters." msgstr "" #. code: mesq l("The High Council's have some subordinates, but those are hand-picked by them."); #: npc/003-1/gladys.txt:73 #, no-c-format msgid "The High Council's have some subordinates, but those are hand-picked by them." msgstr "" #. code: l("The La Johanne always have interesting notes."); #: npc/002-3/note.txt:13 #, no-c-format msgid "The La Johanne always have interesting notes." msgstr "" #. code: mesq l("The Magic Council can be found at this city. They are the most powerful mages. If you have an impressive magical affinity, they may entitle you to have access to a Mana Stone."); #: npc/003-1/gladys.txt:49 #, no-c-format msgid "The Magic Council can be found at this city. They are the most powerful mages. If you have an impressive magical affinity, they may entitle you to have access to a Mana Stone." msgstr "" #. code: dispbottom l("The Mana Plane is currently out of reach."); #: npc/commands/event.txt:111 #, no-c-format msgid "The Mana Plane is currently out of reach." msgstr "" #. code: mes l("The Mana Stones were stolen, in evil hands have fallen!"); #: npc/003-1/mariusthebard.txt:65 #, no-c-format msgid "The Mana Stones were stolen, in evil hands have fallen!" msgstr "" #. code: mes l("The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it."); #: npc/002-4/elmo.txt:33 #, no-c-format msgid "The Soul Menhir will attach your soul, so when you die, you'll appear where you last touched it." msgstr "" #. code: l("The Tulimshar guards needs an freelance employee who would help us in our work. We are searching for people as you."), #: npc/003-1/lieutenantdausen.txt:84 #, no-c-format msgid "The Tulimshar guards needs an freelance employee who would help us in our work. We are searching for people as you." msgstr "" #. code: Name: "The Yeti King" #: mob_db.conf:1385 #, no-c-format msgid "The Yeti King" msgstr "" #. code: mesq l("The advantage of fighting with a ranged weapon is that you can stay out of the enemy's range. So there is no need to spend training on your resistance."); #: npc/012-1/gwendolyn.txt:87 #, no-c-format msgid "The advantage of fighting with a ranged weapon is that you can stay out of the enemy's range. So there is no need to spend training on your resistance." msgstr "" #. code: mesq l("The alliance also have a special program, called ##BGrand Hunter Quest##b, where you kill 10,000 of a monster and get great rewards."); #: npc/003-1/aidan.txt:83 #, no-c-format msgid "The alliance also have a special program, called ##BGrand Hunter Quest##b, where you kill 10,000 of a monster and get great rewards." msgstr "" #. code: l("The bank and item storage is shared between all characters within a same account."), #: npc/functions/bank.txt:201 #, no-c-format msgid "The bank and item storage is shared between all characters within a same account." msgstr "" #. code: mesq l("The best thing would be to let you make the bow by yourself. But I guess, that would go to far. And it would take ages to get a high quality bow."); #: npc/012-1/gwendolyn.txt:499 #, no-c-format msgid "The best thing would be to let you make the bow by yourself. But I guess, that would go to far. And it would take ages to get a high quality bow." msgstr "" #. code: mesq l("The biggest mine, where you could find Mana Stones in the past, is now entirely depleted. Not a single stone left."); #: npc/003-1/mariusthebard.txt:40 #, no-c-format msgid "The biggest mine, where you could find Mana Stones in the past, is now entirely depleted. Not a single stone left." msgstr "" #. code: mesq l("The birthday of me and my girlfriend is coming up. Bring me 12 @@ and I'll make the fertilizer for you.", getitemlink(CherryCake)); #: npc/003-1/tinris.txt:40 #, no-c-format msgid "The birthday of me and my girlfriend is coming up. Bring me 12 @@ and I'll make the fertilizer for you." msgstr "" #. code: npctalk3 l("The bow I gave you was a masterpiece."); #: npc/012-3/alan.txt:15 #, no-c-format msgid "The bow I gave you was a masterpiece." msgstr "" #. code: mesq l("The captain has locked the door, you should go see him."); #: npc/002-3/doors.txt:20 #, no-c-format msgid "The captain has locked the door, you should go see him." msgstr "" #. code: mesq l("The children are safe, aren't they...?"); #: npc/005-1/ayasha.txt:100 #, no-c-format msgid "The children are safe, aren't they...?" msgstr "" #. code: l("The children are safe, could you rent me your sword?"), L_Rent, #: npc/005-1/ayasha.txt:90 #, no-c-format msgid "The children are safe, could you rent me your sword?" msgstr "" #. code: mesq l("The city only flourished because Janett Platinum had the idea to build city walls surrounding this city."); #: npc/009-1/lynnthetraveler.txt:30 #: npc/003-1/ninathetraveler.txt:34 #, no-c-format msgid "The city only flourished because Janett Platinum had the idea to build city walls surrounding this city." msgstr "" #. code: mesq l("The cold climate is ideal for slimes, penguins, and other icy creatures. You can find lots of... ice, of course!"); #: npc/012-1/dyrinthetraveler.txt:61 #: npc/003-1/ninathetraveler.txt:62 #, no-c-format msgid "The cold climate is ideal for slimes, penguins, and other icy creatures. You can find lots of... ice, of course!" msgstr "" #. code: l("The cost to create a guild is @@ GP.", .@guild_price); #: npc/003-2/estard.txt:52 #, no-c-format msgid "The cost to create a guild is @@ GP." msgstr "" #. code: mesq l("The desert climate means you'll find mostly maggots and scorpions. Their drops include cactus drinks, cake, knifes, black pearls, gold, and other common things."); #: npc/003-1/ninathetraveler.txt:36 #: npc/009-1/lynnthetraveler.txt:32 #, no-c-format msgid "The desert climate means you'll find mostly maggots and scorpions. Their drops include cactus drinks, cake, knifes, black pearls, gold, and other common things." msgstr "" #. code: mesq l("The dyes are to disguise myself, I don't want to get caught. The potions are for safety, who knows what I'll face?"); #: npc/002-1/alige.txt:84 #, no-c-format msgid "The dyes are to disguise myself, I don't want to get caught. The potions are for safety, who knows what I'll face?" msgstr "" #. code: announce l("The event is over!"), bc_all|bc_npc; // I haven't tested this yet. #: npc/001-1/eventmaster.txt:248 #, no-c-format msgid "The event is over!" msgstr "" #. code: mesq l("The fertile climate is ideal for mushrooms. You can also find lots of wood."); #: npc/012-1/dyrinthetraveler.txt:33 #: npc/009-1/lynnthetraveler.txt:45 #: npc/003-1/ninathetraveler.txt:49 #, no-c-format msgid "The fertile climate is ideal for mushrooms. You can also find lots of wood." msgstr "" #. code: l("The first page contains the universal rules that have been agreed upon throughout the land."); #: npc/functions/game-rules.txt:35 #, no-c-format msgid "The first page contains the universal rules that have been agreed upon throughout the land." msgstr "" #. code: mesq l("The first trial is simple, I'm not doing anything in special. Bring me 1 @@, or 20 @@ and 20 @@.", getitemlink(DivineApple), getitemlink(SilkCocoon), getitemlink(ChocolateMouboo)); #: npc/functions/class.txt:107 #, no-c-format msgid "The first trial is simple, I'm not doing anything in special. Bring me 1 @@, or 20 @@ and 20 @@." msgstr "" #. code: mesq l("The giant boogeyman!"); #: npc/002-3/billybons.txt:61 #, no-c-format msgid "The giant boogeyman!" msgstr "" #. code: mes l("The great prize is @@. It can be claimed with Aidan, on Tulimshar.", getarg(2)); #: npc/functions/mobhunter.txt:53 #, no-c-format msgid "The great prize is @@. It can be claimed with Aidan, on Tulimshar." msgstr "" #. code: mesq l("The greater the distance to your target is, the more important is the strength and direction of the wind. Even if you are exploring a cave, there might be air flow caused by the corners in the cave."); #: npc/012-1/gwendolyn.txt:154 #, no-c-format msgid "The greater the distance to your target is, the more important is the strength and direction of the wind. Even if you are exploring a cave, there might be air flow caused by the corners in the cave." msgstr "" #. code: mesq l("The inn north of me still haven't opened, which is a shame. I guess their cassino got too expensive."); #: npc/003-1/itka.txt:9 #, no-c-format msgid "The inn north of me still haven't opened, which is a shame. I guess their cassino got too expensive." msgstr "" #. code: mes l("The kid is not paying attention to you."); #: npc/005-1/ayasha.txt:371 #: npc/005-1/ayasha.txt:356 #: npc/005-1/ayasha.txt:326 #: npc/005-1/ayasha.txt:341 #: npc/005-1/ayasha.txt:386 #: npc/005-1/ayasha.txt:309 #, no-c-format msgid "The kid is not paying attention to you." msgstr "" #. code: mesq l("The last task I could give you is to exterminate 200 @@. They actually stop miners progress on the mine.", getmonsterlink(BlackScorpion)); #: npc/007-1/tycoon.txt:125 #, no-c-format msgid "The last task I could give you is to exterminate 200 @@. They actually stop miners progress on the mine." msgstr "" #. code: mes l("The mage thief tried to all power absorb,"); #: npc/003-1/mariusthebard.txt:69 #, no-c-format msgid "The mage thief tried to all power absorb," msgstr "" #. code: mesq l("The magic council have only a handful set of them, and they let only the most skilled ones get it."); #: npc/003-1/mariusthebard.txt:42 #, no-c-format msgid "The magic council have only a handful set of them, and they let only the most skilled ones get it." msgstr "" #. code: dispbottom l("The mana bridge is closed at the moment."); #: npc/commands/event.txt:101 #, no-c-format msgid "The mana bridge is closed at the moment." msgstr "" #. code: announce l("The mana bridge to Aeros is open! To participate on event, talk to ##BSoul Menhir##b!"), bc_all|bc_npc; #: npc/001-1/eventmaster.txt:251 #, no-c-format msgid "The mana bridge to Aeros is open! To participate on event, talk to ##BSoul Menhir##b!" msgstr "" #. code: mes l("The mana war stroke, and many people died,"); #: npc/003-1/mariusthebard.txt:64 #, no-c-format msgid "The mana war stroke, and many people died," msgstr "" #. code: mes l("The message cannot be empty"); #: npc/commands/scheduled-broadcasts.txt:14 #, no-c-format msgid "The message cannot be empty" msgstr "" #. code: mes l("The mighty Mana Stone does not reacts against you."); #: npc/011-1/manastone.txt:17 #, no-c-format msgid "The mighty Mana Stone does not reacts against you." msgstr "" #. code: mesq l("The more levels and intelligence you have, more likely the Mana Stone will grant you more Magic Power. But that means nothing."); #: npc/003-1/jakod.txt:44 #, no-c-format msgid "The more levels and intelligence you have, more likely the Mana Stone will grant you more Magic Power. But that means nothing." msgstr "" #. code: mesq l("The most important thing to improve is your dexterity. When you use a bow, it is your dexterity that determines if you are able to hit your enemy where it hurts most."); #: npc/012-1/gwendolyn.txt:96 #, no-c-format msgid "The most important thing to improve is your dexterity. When you use a bow, it is your dexterity that determines if you are able to hit your enemy where it hurts most." msgstr "" #. code: l("The name of the book is @@.", .@book_name$), #: npc/functions/openbook.txt:23 #, no-c-format msgid "The name of the book is @@." msgstr "" #. code: l("The next page begins to list the complex trading laws and political rules."), #: npc/functions/game-rules.txt:40 #, no-c-format msgid "The next page begins to list the complex trading laws and political rules." msgstr "" #. code: l("The old book seems to tell about the legend of Aemil. Would you like to read it?"); #: npc/functions/openbook.txt:32 #, no-c-format msgid "The old book seems to tell about the legend of Aemil. Would you like to read it?" msgstr "" #. code: mapannounce "016-7", l("The pirate ship captain appear! TAKE CARE!!"), bc_map; #: npc/016-7/main.txt:25 #, no-c-format msgid "The pirate ship captain appear! TAKE CARE!!" msgstr "" #. code: npctalk l("The power of Soren's House kicks @@ like a game master.", strcharinfo(0)); #: npc/soren-2/main.txt:166 #, no-c-format msgid "The power of Soren's House kicks @@ like a game master." msgstr "" #. code: mesq l("The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt."); #: npc/003-2/lua.txt:88 #, no-c-format msgid "The problem is that Halinarzo was destroyed in the never-ending war and was just recently rebuilt." msgstr "" #. code: mesq l("The register fee is 2000 GP."); #: npc/003-1/aidan.txt:12 #, no-c-format msgid "The register fee is 2000 GP." msgstr "" #. code: mes col(l("The sailor chugs his beer."), 9); #: npc/002-3/billybons.txt:19 #, no-c-format msgid "The sailor chugs his beer." msgstr "" #. code: mes col(l("The sailor turns his back to you."), 9); #: npc/002-3/billybons.txt:90 #, no-c-format msgid "The sailor turns his back to you." msgstr "" #. code: mes col(l("The sailors take you aboard their ship."), 9); #: npc/000-0/sailors.txt:72 #, no-c-format msgid "The sailors take you aboard their ship." msgstr "" #. code: mesq l("The sea route I take is very dangerous, and full of pirates. You're too weak to travel with me."); #: npc/016-1/marine.txt:125 #, no-c-format msgid "The sea route I take is very dangerous, and full of pirates. You're too weak to travel with me." msgstr "" #. code: dispbottom l("The ship is locked, probably unable to leave port."); #: npc/003-1/ship.txt:33 #, no-c-format msgid "The ship is locked, probably unable to leave port." msgstr "" #. code: mesq l("The sides accept only one adventurer. You'll also lose access to General Chat upon joining, and will have to use #world."); #: npc/001-1/bgmaster.txt:19 #, no-c-format msgid "The sides accept only one adventurer. You'll also lose access to General Chat upon joining, and will have to use #world." msgstr "" #. code: mesq l("The soldiers are resting at the moment."); #: npc/001-1/bgmaster.txt:29 #, no-c-format msgid "The soldiers are resting at the moment." msgstr "" #. code: mesq l("The storehouse here is overrun with house maggots."); #: npc/005-1/zegas.txt:25 #, no-c-format msgid "The storehouse here is overrun with house maggots." msgstr "" #. code: mesq l("The storehouse is still over run with house maggots."); #: npc/005-1/zegas.txt:37 #, no-c-format msgid "The storehouse is still over run with house maggots." msgstr "" #. code: mesq l("The wind is blowing from @@.", .@wd$[.@wdIndex]); #: npc/012-1/gwendolyn.txt:244 #, no-c-format msgid "The wind is blowing from @@." msgstr "" #. code: mesq l("The wood, Jack the Lumberjack used to deliver me, but he isn't delivering anymore. And the string was imported from Halinarzo."); #: npc/012-3/alan.txt:46 #, no-c-format msgid "The wood, Jack the Lumberjack used to deliver me, but he isn't delivering anymore. And the string was imported from Halinarzo." msgstr "" #. code: if (@n == 1) dispbottom l("The world is spiniiiiiiiing..."); #: npc/001-4/mushroom.txt:8 #, no-c-format msgid "The world is spiniiiiiiiing..." msgstr "" #. code: mesq l("Their economy provide many edible items and potions."); #: npc/009-1/lynnthetraveler.txt:47 #: npc/003-1/ninathetraveler.txt:51 #: npc/012-1/dyrinthetraveler.txt:35 #, no-c-format msgid "Their economy provide many edible items and potions." msgstr "" #. code: mesq l("Their main tasks are ensuring trade, protecting the cities from monster invasions, and guarding the Mana Stones."); #: npc/003-1/gladys.txt:62 #, no-c-format msgid "Their main tasks are ensuring trade, protecting the cities from monster invasions, and guarding the Mana Stones." msgstr "" #. code: mesq l("Then I'll be sure you can't talk again."); #: npc/009-1/charles.txt:177 #, no-c-format msgid "Then I'll be sure you can't talk again." msgstr "" #. code: // l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."), #: npc/functions/random-talk.txt:123 #, no-c-format msgid "Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them." msgstr "" #. code: mesq l("Then could you perhaps kill 12 @@ for me?!", getmonsterlink(Piou)); #: npc/002-1/dan.txt:33 #, no-c-format msgid "Then could you perhaps kill 12 @@ for me?!" msgstr "" #. code: mesq lg("Then, would you like me to transform one of your gems?"); #: npc/007-1/pylon.txt:24 #, no-c-format msgid "Then, would you like me to transform one of your gems?#0" msgstr "" #. code: mesq lg("Then, would you like me to transform one of your gems?"); #: npc/007-1/pylon.txt:24 #, no-c-format msgid "Then, would you like me to transform one of your gems?#1" msgstr "" #. code: rif(.@q1 == 0, l("There are Monster Attacks every month, how do you have time for tea parties?!")), L_MainQuest, #: npc/012-7/celestia.txt:26 #, no-c-format msgid "There are Monster Attacks every month, how do you have time for tea parties?!" msgstr "" #. code: l("There are banks all over the world. Usually every important village or city has one."), #: npc/005-5/nylo.txt:112 #, no-c-format msgid "There are banks all over the world. Usually every important village or city has one." msgstr "" #. code: mesq l("There are many key combinations, press F1 to see a short list of them!"); #: npc/005-7/trainer.txt:408 #, no-c-format msgid "There are many key combinations, press F1 to see a short list of them!" msgstr "" #. code: mesq l("There are people in the world who need help!"); #: npc/005-7/trainer.txt:348 #, no-c-format msgid "There are people in the world who need help!" msgstr "" #. code: mesq l("There are secret caves on this city. In fact, Tulimshar holds many misteries."); #: npc/003-1/sailors.txt:47 #, no-c-format msgid "There are secret caves on this city. In fact, Tulimshar holds many misteries." msgstr "" #. code: mes col(l("There are some old rusty knives on the table. Would you like to take one?"), 9); #: npc/002-1/knife.txt:18 #, no-c-format msgid "There are some old rusty knives on the table. Would you like to take one?" msgstr "" #. code: mesq l("There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats."); #: npc/005-7/trainer.txt:231 #, no-c-format msgid "There are some stones scattered around the world that mark your point of return in case of defeats. Some ship chests may also serve as a return point. You can also select some beds in case of defeats." msgstr "" #. code: mes col(l("There are still some rattos left! Do you want to abort the quest?"), 9); #: npc/002-2/doors.txt:20 #, no-c-format msgid "There are still some rattos left! Do you want to abort the quest?" msgstr "" #. code: mesq l("There are three types of items."); #: npc/005-7/trainer.txt:300 #, no-c-format msgid "There are three types of items." msgstr "" #. code: mesq l("There are three types of monsters: the aggressive, the neutral, and the collaborative."); #: npc/005-7/trainer.txt:322 #, no-c-format msgid "There are three types of monsters: the aggressive, the neutral, and the collaborative." msgstr "" #. code: mesq l("There exist more food than you know. But this time I don't want anything extravagant, just 6 @@ should be fine.", getitemlink(CaveSnakeEgg)); #: npc/009-1/foxhound.txt:103 #, no-c-format msgid "There exist more food than you know. But this time I don't want anything extravagant, just 6 @@ should be fine." msgstr "" #. code: l("There is a paper with some rules written on it."); #: npc/002-3/juliet.txt:195 #: npc/002-3/juliet.txt:78 #, no-c-format msgid "There is a paper with some rules written on it." msgstr "" #. code: mesq l("There is a rare kind of scorpion, the Murderer Scorpion. Very dangerous."); #: npc/003-4/sorfina.txt:43 #, no-c-format msgid "There is a rare kind of scorpion, the Murderer Scorpion. Very dangerous." msgstr "" #. code: mesq l("There is a slight breeze coming from @@.", .@wd$[.@wdIndex]); #: npc/012-1/gwendolyn.txt:238 #, no-c-format msgid "There is a slight breeze coming from @@." msgstr "" #. code: npctalkonce(l("There is no honor in fighting a weak opponent.")); #: npc/functions/random-talk.txt:167 #, no-c-format msgid "There is no honor in fighting a weak opponent." msgstr "" #. code: mesq l("There probably is a huge, flashing orange exclamation mark over a suitable knife you could take and nobody would mind."); #: npc/005-7/trainer.txt:152 #, no-c-format msgid "There probably is a huge, flashing orange exclamation mark over a suitable knife you could take and nobody would mind." msgstr "" #. code: mesq l("There you go! Thanks for all the help!"); #: npc/003-1/silvia.txt:64 #, no-c-format msgid "There you go! Thanks for all the help!" msgstr "" #. code: mesq l("There's a long time we don't eat anything. Bring us @@! Five should do it.", getitemlink(Bread)); #: npc/009-1/foxhound.txt:34 #, no-c-format msgid "There's a long time we don't eat anything. Bring us @@! Five should do it." msgstr "" #. code: mes l("There's not everything I've asked for..."); #: npc/002-1/alige.txt:163 #: npc/002-1/alige.txt:170 #, no-c-format msgid "There's not everything I've asked for..." msgstr "" #. code: mesq l("There's one on the basement of this house. If you kill it, Hasan will think on you as a hero and won't steal you anymore."); #: npc/003-4/sorfina.txt:52 #, no-c-format msgid "There's one on the basement of this house. If you kill it, Hasan will think on you as a hero and won't steal you anymore." msgstr "" #. code: mesq l("Therefore, the Alliance created a system so when you kill a monster, depending on its strength, you'll get Monster Points."); #: npc/003-1/aidan.txt:53 #, no-c-format msgid "Therefore, the Alliance created a system so when you kill a monster, depending on its strength, you'll get Monster Points." msgstr "" #. code: mesq l("These people have lots of unspent Strange Coins! Waw!"); #: npc/003-1/michel.txt:9 #, no-c-format msgid "These people have lots of unspent Strange Coins! Waw!" msgstr "" #. code: mesq l("These will do just fine."); #: npc/004-1/elanore.txt:50 #, no-c-format msgid "These will do just fine." msgstr "" #. code: Name: "Theta Book" #: item_db.conf:-1 #, no-c-format msgid "Theta Book" msgstr "" #. code: Name: "Theta Ring" #: item_db.conf:-1 #, no-c-format msgid "Theta Ring" msgstr "" #. code: mesq l("They also determine rules, and enforces them. We live under a disguised dictatorship."); #: npc/003-1/gladys.txt:36 #, no-c-format msgid "They also determine rules, and enforces them. We live under a disguised dictatorship." msgstr "" #. code: mesq l("They also hold control over the Mana Stones, but this is not the problem."); #: npc/003-1/gladys.txt:32 #, no-c-format msgid "They also hold control over the Mana Stones, but this is not the problem." msgstr "" #. code: mesq l("They also recently took over some city affairs. It's good they're protecting us, but I'm afraid of they creeping in our lives!"); #: npc/003-1/gladys.txt:64 #, no-c-format msgid "They also recently took over some city affairs. It's good they're protecting us, but I'm afraid of they creeping in our lives!" msgstr "" #. code: mesq l("They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control."); #: npc/002-1/peter.txt:158 #, no-c-format msgid "They are a permanent problem so I will always need your help to exterminate them in order to keep their number under control." msgstr "" #. code: mesq l("They are known to use a revolutionary hair growth formula."); #: npc/005-7/trainer.txt:341 #, no-c-format msgid "They are known to use a revolutionary hair growth formula." msgstr "" #. code: mesq l("They are strict with who is allowed inside, so you'll need either elf or ukar friends to pass."); #: npc/003-1/ninathetraveler.txt:101 #, no-c-format msgid "They are strict with who is allowed inside, so you'll need either elf or ukar friends to pass." msgstr "" #. code: mesq l("They can be equipped to make your look more interesting or to improve some of its features."); #: npc/005-7/trainer.txt:309 #, no-c-format msgid "They can be equipped to make your look more interesting or to improve some of its features." msgstr "" #. code: l("They shouldn't. Could you perhaps, kindly bring me 1 @@?", getitemlink(.Item1)); #: npc/005-4/tolchi.txt:81 #, no-c-format msgid "They shouldn't. Could you perhaps, kindly bring me 1 @@?" msgstr "" #. code: mes l("They wanted magic to be once again free!"); #: npc/003-1/mariusthebard.txt:60 #, no-c-format msgid "They wanted magic to be once again free!" msgstr "" #. code: mesq l("They will not attack anyone unless they are attacked first."); #: npc/005-7/trainer.txt:329 #, no-c-format msgid "They will not attack anyone unless they are attacked first." msgstr "" #. code: mesq l("They're scary, don't you think so?"); #: npc/002-1/dan.txt:19 #, no-c-format msgid "They're scary, don't you think so?" msgstr "" #. code: l("They're too strong for me!"), -, #: npc/002-1/dan.txt:36 #, no-c-format msgid "They're too strong for me!" msgstr "" #. code: mes l("This Portal can send your soul back to the world, along any items, money and/or experience gained."); #: npc/001-1/portal.txt:10 #, no-c-format msgid "This Portal can send your soul back to the world, along any items, money and/or experience gained." msgstr "" #. code: l("This book outlines the laws which applies everywhere in the World Of Mana."), #: npc/functions/game-rules.txt:34 #, no-c-format msgid "This book outlines the laws which applies everywhere in the World Of Mana." msgstr "" #. code: l("This character person is strange I better get away..."), L_Distrust, #: npc/009-1/charles.txt:40 #, no-c-format msgid "This character person is strange I better get away..." msgstr "" #. code: dispbottom l("This door is locked."); #: npc/003-4/warp.txt:10 #, no-c-format msgid "This door is locked." msgstr "" #. code: mesq l("This farm is dying due constant monster attacks, and without them, Tulimshar might face a famine."); #: npc/004-1/anwar.txt:32 #, no-c-format msgid "This farm is dying due constant monster attacks, and without them, Tulimshar might face a famine." msgstr "" #. code: dispbottom l("This fishing spot has just been used, give it a rest."); #: npc/functions/fishing.txt:234 #, no-c-format msgid "This fishing spot has just been used, give it a rest." msgstr "" #. code: dispbottom l("This fishing spot is already being used!"); #: npc/functions/fishing.txt:166 #, no-c-format msgid "This fishing spot is already being used!" msgstr "" #. code: mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from.", "This guy is lucky we found him before a shark did. I have no idea where he comes from."); #: npc/000-0-0/sailors.txt:15 #, no-c-format msgid "This girl is lucky we found her before a shark did. I have no idea where she comes from.#0" msgstr "" #. code: mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); #: npc/000-0/sailors.txt:66 #, no-c-format msgid "This girl needs help, we need to rescue her!#0" msgstr "" #. code: mesq lg("This girl is lucky we found her before a shark did. I have no idea where she comes from.", "This guy is lucky we found him before a shark did. I have no idea where he comes from."); #: npc/000-0-0/sailors.txt:15 #, no-c-format msgid "This guy is lucky we found him before a shark did. I have no idea where he comes from.#1" msgstr "" #. code: mesq lg("This girl needs help, we need to rescue her!", "This guy needs help, we need to rescue him!"); #: npc/000-0/sailors.txt:66 #, no-c-format msgid "This guy needs help, we need to rescue him!#1" msgstr "" #. code: mesq l("This is ##BCandor Island##b. A very small community lives here."); #: npc/002-4/nard.txt:121 #, no-c-format msgid "This is ##BCandor Island##b. A very small community lives here." msgstr "" #. code: mesq l("This is Tulishmar, the oldest of human cities."); #: npc/003-1/mariusthebard.txt:36 #, no-c-format msgid "This is Tulishmar, the oldest of human cities." msgstr "" #. code: mes l("This is in honor of all the [@@help://about-server|Contributors@@] who helped rebuilding this world, after the Monster War outbreak."); #: npc/003-0-1/statues.txt:54 #, no-c-format msgid "This is in honor of all the [@@help://about-server|Contributors@@] who helped rebuilding this world, after the Monster War outbreak." msgstr "" #. code: mesq l("This is just a bucket, but I did some cuts on it so you can see though it. It protects your whole face."); #: npc/009-1/foxhound.txt:137 #, no-c-format msgid "This is just a bucket, but I did some cuts on it so you can see though it. It protects your whole face." msgstr "" #. code: mesq l("This is not enough, I need 5 @@ to perform the rite. Go talk with Zitoni.", getitemlink(EverburnPowder)); #: npc/007-1/zarkor.txt:136 #, no-c-format msgid "This is not enough, I need 5 @@ to perform the rite. Go talk with Zitoni." msgstr "" #. code: mesq l("This is not what I asked for."); #: npc/004-1/elanore.txt:63 #, no-c-format msgid "This is not what I asked for." msgstr "" #. code: mesq l("This is the least I could do for you. Many thanks. And if you have more food, you can keep feeding my family."); #: npc/009-1/foxhound.txt:140 #, no-c-format msgid "This is the least I could do for you. Many thanks. And if you have more food, you can keep feeding my family." msgstr "" #. code: l("This item cannot be used as bait here."); #: npc/functions/fishing.txt:275 #, no-c-format msgid "This item cannot be used as bait here." msgstr "" #. code: mes l("This means ##BAll items were lost##b, and you need to collect EVERYTHING, again, to get the hat."); #: npc/001-4/lilica.txt:78 #, no-c-format msgid "This means ##BAll items were lost##b, and you need to collect EVERYTHING, again, to get the hat." msgstr "" #. code: mes l("This menu allows you to change your skills."); #: npc/commands/debug-skill.txt:38 #, no-c-format msgid "This menu allows you to change your skills." msgstr "" #. code: mes l("This menu allows you to customize your appearance."); #: npc/commands/debug-look.txt:55 #, no-c-format msgid "This menu allows you to customize your appearance." msgstr "" #. code: mes l("This menu allows you to manage events and gives access to event-related tools."); #: npc/commands/event.txt:59 #, no-c-format msgid "This menu allows you to manage events and gives access to event-related tools." msgstr "" #. code: mes l("This menu allows you to modify the generic message that is sent to players when they log in."); #: npc/commands/motd.txt:125 #, no-c-format msgid "This menu allows you to modify the generic message that is sent to players when they log in." msgstr "" #. code: mes l("This menu allows you to modify your account data."); #: npc/commands/debug.txt:92 #, no-c-format msgid "This menu allows you to modify your account data." msgstr "" #. code: mes l("This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval."); #: npc/commands/scheduled-broadcasts.txt:136 #, no-c-format msgid "This menu allows you to set the scheduled broadcast that is sent to all players at a specific interval." msgstr "" #. code: mes l("This menu contains all options available to you, based on your access privileges."); #: npc/commands/super-menu.txt:11 #, no-c-format msgid "This menu contains all options available to you, based on your access privileges." msgstr "" #. code: mes l("This menu gives access to quest debug menus for @@ quests.", strtolower(l("Other"))); #: npc/commands/debug-quest.txt:6 #, no-c-format msgid "This menu gives access to quest debug menus for @@ quests." msgstr "" #. code: mesq l("This one is useless! Give me another @@.", getitemlink(.Item2)); #. code: mesq l("This one is useless! Give me another @@.", getitemlink(.Item1)); #: npc/test/karim.txt:41 #: npc/test/karim.txt:65 #, no-c-format msgid "This one is useless! Give me another @@." msgstr "" #. code: npctalk l("This singularity will remain disarmed for @@ more!", FuzzyTime(.lifetime, 2, 2)); #: npc/soren/main.txt:211 #: npc/soren/main.txt:356 #: npc/soren/main.txt:63 #, no-c-format msgid "This singularity will remain disarmed for @@ more!" msgstr "" #. code: mes l("This statue was built for memory of Andrei Sakar, the greatest hero this world has even seen."); #: npc/003-0-1/statues.txt:30 #: npc/012-1/statue.txt:8 #, no-c-format msgid "This statue was built for memory of Andrei Sakar, the greatest hero this world has even seen." msgstr "" #. code: message strcharinfo(0), l("This torch is already lit."); #: npc/007-1/torches.txt:83 #, no-c-format msgid "This torch is already lit." msgstr "" #. code: mes l("This well is too deep and you don't have a bucket."); #: npc/003-1/well.txt:7 #, no-c-format msgid "This well is too deep and you don't have a bucket." msgstr "" #. code: mesq l("This will be the last task. Besides the @@, the strongest monster on this island worth killing is the @@.", getmonsterlink(ManaBug), getmonsterlink(Scorpion)); #: npc/005-7/trainer.txt:99 #, no-c-format msgid "This will be the last task. Besides the @@, the strongest monster on this island worth killing is the @@." msgstr "" #. code: Name: "Thorn Arrow" #: item_db.conf:-1 #, no-c-format msgid "Thorn Arrow" msgstr "" #. code: mesq l("Those for consumption, equipment and generics."); #: npc/005-7/trainer.txt:301 #, no-c-format msgid "Those for consumption, equipment and generics." msgstr "" #. code: Name: "Thunder Staff" #: item_db.conf:-1 #, no-c-format msgid "Thunder Staff" msgstr "" #. code: l("Tin Ingot"), #. code: Name: "Tin Ingot" #: item_db.conf:-1 #: npc/003-8/jhedia.txt:60 #, no-c-format msgid "Tin Ingot" msgstr "" #. code: Name: "Tin Ore" #: item_db.conf:-1 #, no-c-format msgid "Tin Ore" msgstr "" #. code: 003-1,66,30,0 script Tinris NPC_ELF,{ #: npc/003-1/tinris.txt:7 #, no-c-format msgid "Tinris" msgstr "" #. code: mesq l("Tinris probably could do that, he is young but very talented. He is a greedy elf, but if you help him, he'll likely help you back."); #: npc/003-1/eomie.txt:26 #, no-c-format msgid "Tinris probably could do that, he is young but very talented. He is a greedy elf, but if you help him, he'll likely help you back." msgstr "" #. code: 014-1,87,80,52,18 monster Tipiou 1016,3,30000,45000 #. code: Name: "Tipiou" #: mob_db.conf:571 #: npc/014-1/_mobs.txt:5 #, no-c-format msgid "Tipiou" msgstr "" #. code: spawner(l("Tipiu"), 1015, 5); #. code: Name: "Tipiu" #: mob_db.conf:525 #: npc/001-1/eventmaster.txt:87 #, no-c-format msgid "Tipiu" msgstr "" #. code: Name: "Titanium Ingot" #: item_db.conf:-1 #, no-c-format msgid "Titanium Ingot" msgstr "" #. code: Name: "Titanium Ore" #: item_db.conf:-1 #, no-c-format msgid "Titanium Ore" msgstr "" #. code: Name: "Tneck Sweater" #: item_db.conf:-1 #, no-c-format msgid "Tneck Sweater" msgstr "" #. code: rif(LOCATION$ != "Candor", l("To Candor Island.")), L_TCandor, #: npc/002-4/nard.txt:185 #, no-c-format msgid "To Candor Island." msgstr "" #. code: rif(LOCATION$ != "Hurns", l("To Hurnscald.")), L_THurns, #: npc/016-1/marine.txt:18 #, no-c-format msgid "To Hurnscald." msgstr "" #. code: rif(LOCATION$ != "Tulim", l("To Tulimshar.")), L_TTulim, #: npc/016-1/marine.txt:17 #: npc/002-4/nard.txt:186 #, no-c-format msgid "To Tulimshar." msgstr "" #. code: mes l("To change your base level, use this command:"); #: npc/commands/debug.txt:38 #, no-c-format msgid "To change your base level, use this command:" msgstr "" #. code: mes l("To change your job level, use this command:"); #: npc/commands/debug.txt:48 #, no-c-format msgid "To change your job level, use this command:" msgstr "" #. code: mes l("To change your stats, use these commands:"); #: npc/commands/debug.txt:63 #, no-c-format msgid "To change your stats, use these commands:" msgstr "" #. code: mesq l("To defocus or stop attacking, press Shift + A."); #: npc/005-7/trainer.txt:243 #, no-c-format msgid "To defocus or stop attacking, press Shift + A." msgstr "" #. code: mesq l("To demonstrate that you understood what I'm trying to teach you, you should go and fight against some snakes. I know they're strong, but that's not important to an archer."); #: npc/012-1/gwendolyn.txt:104 #, no-c-format msgid "To demonstrate that you understood what I'm trying to teach you, you should go and fight against some snakes. I know they're strong, but that's not important to an archer." msgstr "" #. code: mesq l("To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold. But equipment can only be sold."); #: npc/005-7/trainer.txt:192 #, no-c-format msgid "To discard an item you no longer want, select it and press the 'Discard' button. Generic items can be discarded or sold. But equipment can only be sold." msgstr "" #. code: mesq l("To display the dialog box with other citizens, press the F7 key."); #: npc/005-7/trainer.txt:253 #, no-c-format msgid "To display the dialog box with other citizens, press the F7 key." msgstr "" #. code: mesq l("To do this you need to disable auto move to target in 'yellow bar'."); #: npc/007-1/tycoon.txt:168 #, no-c-format msgid "To do this you need to disable auto move to target in 'yellow bar'." msgstr "" #. code: mesq l("To enter on them, you need to be level 25 and use the following chant: Blame Saulc. I don't know why, but that open doors!"); #: npc/003-1/inac.txt:21 #, no-c-format msgid "To enter on them, you need to be level 25 and use the following chant: \"Blame Saulc\". I don't know why, but that open doors!" msgstr "" #. code: mesq l("To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone."); #: npc/005-7/trainer.txt:186 #, no-c-format msgid "To equip or unequip an item, select it and press the 'Equip' or 'Unequip' button. You can not 'Equip' or 'Unequip' when talking to someone." msgstr "" #. code: mes l("To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship."); #: npc/002-4/elmo.txt:32 #, no-c-format msgid "To find him, just leave the ship and turn left. You should also touch the Soul Menhir when you leave this ship." msgstr "" #. code: mesq l("To focus on a creature, press the 'A' key. To focus on another citizen, press the 'Q' key. To attack the focused target press the 'X' key or click the primary button on the creature."); #: npc/005-7/trainer.txt:237 #, no-c-format msgid "To focus on a creature, press the 'A' key. To focus on another citizen, press the 'Q' key. To attack the focused target press the 'X' key or click the primary button on the creature." msgstr "" #. code: mesq l("To focus on an NPC, press the 'N' key. To talk to him press the 'T' key."); #: npc/005-7/trainer.txt:240 #, no-c-format msgid "To focus on an NPC, press the 'N' key. To talk to him press the 'T' key." msgstr "" #. code: l("To get started with fishing, you'll need two things: a fishing rod and a bait."), #: npc/items/books.txt:15 #, no-c-format msgid "To get started with fishing, you'll need two things: a fishing rod and a bait." msgstr "" #. code: mes l("To get the current rate:"); #: npc/commands/event.txt:18 #: npc/commands/event.txt:4 #, no-c-format msgid "To get the current rate:" msgstr "" #. code: mesq l("To join a drill, right click on one of the lieutenants and join their Battle Stations. The drill can last up to 10 minutes."); #: npc/001-1/bgmaster.txt:17 #, no-c-format msgid "To join a drill, right click on one of the lieutenants and join their Battle Stations. The drill can last up to 10 minutes." msgstr "" #. code: mesq l("To make the string you want, I need a special oil, which I make myself. It's hard to do, so I'll spend time I could be using to fish or help the city guard."); #: npc/009-1/fisherman.txt:53 #, no-c-format msgid "To make the string you want, I need a special oil, which I make myself. It's hard to do, so I'll spend time I could be using to fish or help the city guard." msgstr "" #. code: l("To move between characters that are on different accounts, you have to use the Trade function."); #: npc/functions/bank.txt:203 #, no-c-format msgid "To move between characters that are on different accounts, you have to use the Trade function." msgstr "" #. code: mesq l("To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear."); #: npc/005-7/trainer.txt:202 #, no-c-format msgid "To negotiate with other citizens, you should click the second mouse button on some other citizen who is accepting negotiations, and select the 'Negotiation' option from the menu that will appear." msgstr "" #. code: mesq l("To open yellow Bar you need to right click on your health bar and active status bar, also called yellow bar. Or you can press '8' on numeric keypad."); #: npc/007-1/tycoon.txt:171 #, no-c-format msgid "To open yellow Bar you need to right click on your health bar and active status bar, also called yellow bar. Or you can press '8' on numeric keypad." msgstr "" #. code: mes col(l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."), 9); #: npc/002-1/knife.txt:36 #: npc/002-1/arpan.txt:122 #: npc/002-1/arpan.txt:236 #, no-c-format msgid "To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client." msgstr "" #. code: l("To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying."), #: npc/items/books.txt:101 #, no-c-format msgid "To perform most actions, like feeding and renaming, just right-click it. You can even put it back on the egg if its following gets too annoying." msgstr "" #. code: mesq l("To prevent abuse, a registering fee is charged. Nothing major."); #: npc/003-1/aidan.txt:56 #, no-c-format msgid "To prevent abuse, a registering fee is charged. Nothing major." msgstr "" #. code: mesq l("To prove me your faith, bring me 1 @@ or 1 @@.",getitemlink(Ruby),getitemlink(Topaz)); #: npc/007-1/zarkor.txt:73 #, no-c-format msgid "To prove me your faith, bring me 1 @@ or 1 @@." msgstr "" #. code: mesq l("To prove me your results, bring me @@ @@, @@ @@ and @@ @@.", #: npc/012-1/gwendolyn.txt:107 #, no-c-format msgid "To prove me your results, bring me @@ @@, @@ @@ and @@ @@." msgstr "" #. code: mes l("To reset back to normal:"); #: npc/commands/event.txt:10 #: npc/commands/event.txt:24 #, no-c-format msgid "To reset back to normal:" msgstr "" #. code: mes l("To set the drop rate:"); #: npc/commands/event.txt:21 #, no-c-format msgid "To set the drop rate:" msgstr "" #. code: mes l("To set the exp rate:"); #: npc/commands/event.txt:7 #, no-c-format msgid "To set the exp rate:" msgstr "" #. code: mesq l("To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen."); #: npc/005-7/trainer.txt:256 #, no-c-format msgid "To speak in public select the 'General' tab. It serves to talk to people who are appearing on your screen." msgstr "" #. code: mesq l("To speak privately to a friend who is not appearing on your screen, type the command '##B /q Citizen Name ##b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it."); #: npc/005-7/trainer.txt:265 #, no-c-format msgid "To speak privately to a friend who is not appearing on your screen, type the command '##B /q Citizen Name ##b' and press 'Enter'. This command will open a long-distance dialog that has the name of who you want to talk to. Select this new tab and send your message through it." msgstr "" #. code: mesq l("To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option."); #: npc/005-7/trainer.txt:259 #, no-c-format msgid "To speak privately with someone, click the second mouse button on the citizen and select the 'Whisper' option." msgstr "" #. code: l("To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges."), #: npc/items/books.txt:66 #, no-c-format msgid "To successfully catch a fish, you need to pull up your hook by clicking it, right after it submerges." msgstr "" #. code: l("To thank you, accept my old fishing rod."), #: npc/test/hinnack.txt:50 #: npc/003-1/eugene.txt:59 #, no-c-format msgid "To thank you, accept my old fishing rod." msgstr "" #. code: mesq l("To train their soldiers, they frequently face Frostia in duels. Adventurers are welcome to join their drills."); #: npc/001-1/bgmaster.txt:15 #, no-c-format msgid "To train their soldiers, they frequently face Frostia in duels. Adventurers are welcome to join their drills." msgstr "" #. code: mesq l("To understand the nature of this bow, you have to collect the needed material by yourself. Only this way will you get a feeling of what it means to use such a weapon."); #: npc/012-1/gwendolyn.txt:496 #, no-c-format msgid "To understand the nature of this bow, you have to collect the needed material by yourself. Only this way will you get a feeling of what it means to use such a weapon." msgstr "" #. code: 005-4,42,37,0 script Tolchi NPC_RAIJIN_FEMALE_LEGION_ARTIS,{ #: npc/005-4/tolchi.txt:16 #, no-c-format msgid "Tolchi" msgstr "" #. code: Name: "Tolchi Arrow" #: item_db.conf:-1 #, no-c-format msgid "Tolchi Arrow" msgstr "" #. code: Name: "Tonori Delight" #: item_db.conf:-1 #, no-c-format msgid "Tonori Delight" msgstr "" #. code: Name: "Tooth Necklace" #: item_db.conf:-1 #, no-c-format msgid "Tooth Necklace" msgstr "" #. code: Name: "Toothbrush" #: item_db.conf:-1 #, no-c-format msgid "Toothbrush" msgstr "" #. code: Name: "Top Hat" #: item_db.conf:-1 #, no-c-format msgid "Top Hat" msgstr "" #. code: Name: "Topaz" #: item_db.conf:-1 #, no-c-format msgid "Topaz" msgstr "" #. code: rif(countitem(Topaz) >= 2 , l("Topaz (+2 agi)")), #: npc/003-5/jeweler.txt:86 #, no-c-format msgid "Topaz (+2 agi)" msgstr "" #. code: Name: "Topaz Bif" #: mob_db.conf:3772 #, no-c-format msgid "Topaz Bif" msgstr "" #. code: Name: "Topaz Powder" #: item_db.conf:-1 #, no-c-format msgid "Topaz Powder" msgstr "" #. code: Name: "Toppy Blub" #. code: 003-1,37,70,3,13 monster Toppy Blub 1009,2,35000,150000 #: npc/003-1/_mobs.txt:11 #: mob_db.conf:439 #, no-c-format msgid "Toppy Blub" msgstr "" #. code: 007-1,166,145,0 script Torch#1 NPC_NO_SPRITE,{ #: npc/007-1/torches.txt:88 #, no-c-format msgid "Torch#1" msgstr "" #. code: 007-1,65,116,0 script Torch#2 NPC_NO_SPRITE,{ #: npc/007-1/torches.txt:103 #, no-c-format msgid "Torch#2" msgstr "" #. code: 007-1,62,133,0 script Torch#3 NPC_NO_SPRITE,{ #: npc/007-1/torches.txt:116 #, no-c-format msgid "Torch#3" msgstr "" #. code: 007-1,35,125,0 script Torch#4 NPC_NO_SPRITE,{ #: npc/007-1/torches.txt:128 #, no-c-format msgid "Torch#4" msgstr "" #. code: 007-1,139,24,0 script Torch#5 NPC_NO_SPRITE,{ #: npc/007-1/torches.txt:140 #, no-c-format msgid "Torch#5" msgstr "" #. code: test,48,10,1,1 monster Tortuga 1004,3,1000,1000 #. code: Name: "Tortuga" #. code: test,38,12,1,1 monster Tortuga 1004,1,1000,1000 #. code: test,68,9,1,1 monster Tortuga 1004,3,1000,1000 #: npc/test/_mobs.txt:11 #: npc/test/_mobs.txt:5 #: npc/test/_mobs.txt:3 #: mob_db.conf:195 #, no-c-format msgid "Tortuga" msgstr "" #. code: Name: "Tortuga Shell" #: item_db.conf:-1 #, no-c-format msgid "Tortuga Shell" msgstr "" #. code: Name: "Tortuga Shell Fragment" #: item_db.conf:-1 #, no-c-format msgid "Tortuga Shell Fragment" msgstr "" #. code: Name: "Tortuga Tongue" #: item_db.conf:-1 #, no-c-format msgid "Tortuga Tongue" msgstr "" #. code: l("Toss the hook into deep water by clicking on where you want to cast it."), #: npc/items/books.txt:60 #, no-c-format msgid "Toss the hook into deep water by clicking on where you want to cast it." msgstr "" #. code: l("Touch it!"), L_Level, #: npc/011-1/manastone.txt:22 #, no-c-format msgid "Touch it!" msgstr "" #. code: l("Touch it."), L_Bind, #. code: l("Touch it."), L_Warp, #: npc/001-4/event_soulmenhir.txt:11 #: npc/functions/soul_menhir.txt:5 #, no-c-format msgid "Touch it." msgstr "" #. code: menuaction(l("Trade")), #. code: l("Trade"), -, #. code: l("Trade"), L_Trade, #: npc/005-4/rosen.txt:25 #: npc/003-10/slots.txt:44 #: npc/003-1/inar.txt:10 #: npc/009-1/dangrostra.txt:13 #, no-c-format msgid "Trade" msgstr "" #. code: rif(countitem(Pearl) >= 2, l("Trade 2 Pearl for a Silver Gift + a Bronze Gift")), #: npc/001-5/worker.txt:24 #, no-c-format msgid "Trade 2 Pearl for a Silver Gift + a Bronze Gift" msgstr "" #. code: l("Trade Golden Eggs"), L_Golden, #: npc/003-1/events.txt:12 #: npc/001-4/lilica.txt:16 #, no-c-format msgid "Trade Golden Eggs" msgstr "" #. code: l("Trade Silver Eggs"), L_Silver, #: npc/001-4/lilica.txt:15 #: npc/003-1/events.txt:11 #, no-c-format msgid "Trade Silver Eggs" msgstr "" #. code: 005-7,25,29,0 script Trainer NPC_PLAYER,{ #: npc/005-7/trainer.txt:27 #, no-c-format msgid "Trainer" msgstr "" #. code: Name: "Training Arrow" #: item_db.conf:-1 #, no-c-format msgid "Training Arrow" msgstr "" #. code: Name: "Training Bow" #: item_db.conf:-1 #, no-c-format msgid "Training Bow" msgstr "" #. code: 012-1,115,69,1,1 monster Training Dummy 1021,1,10000,10000 #: npc/012-1/_mobs.txt:8 #, no-c-format msgid "Training Dummy" msgstr "" #. code: 005-2,24,36,0 script Trap Door NPC_HIDDEN,0,0,{ #: npc/005-2/trapdoor.txt:4 #, no-c-format msgid "Trap Door" msgstr "" #. code: Name: "Trapper Hat" #: item_db.conf:-1 #, no-c-format msgid "Trapper Hat" msgstr "" #. code: Name: "Treasure Key" #: item_db.conf:-1 #, no-c-format msgid "Treasure Key" msgstr "" #. code: Name: "Treasure Map" #: item_db.conf:-1 #, no-c-format msgid "Treasure Map" msgstr "" #. code: mesn "Tritan Voice"; #: npc/000-0/sailors.txt:45 #, no-c-format msgid "Tritan Voice" msgstr "" #. code: mesq l("Try doing quests which doesn't involve monster hunting first. I'm sure ##B Ayasha ##b could use your help."); #: npc/005-7/trainer.txt:134 #, no-c-format msgid "Try doing quests which doesn't involve monster hunting first. I'm sure ##B Ayasha ##b could use your help." msgstr "" #. code: rif(countitem(RawLog) > 0, l("Try this one.")), #: npc/012-1/jack.txt:68 #, no-c-format msgid "Try this one." msgstr "" #. code: Name: "Tuber" #: item_db.conf:-1 #, no-c-format msgid "Tuber" msgstr "" #. code: 003-1,82,68,0 script TulimShip NPC_HIDDEN,0,0,{ #: npc/003-1/ship.txt:6 #, no-c-format msgid "TulimShip" msgstr "" #. code: 003-1,120,25,0 script TulimShip#M NPC_HIDDEN,0,0,{ #: npc/003-1/ship.txt:18 #, no-c-format msgid "TulimShip#M" msgstr "" #. code: Name: "Tulimshar Guard Boots" #: item_db.conf:-1 #, no-c-format msgid "Tulimshar Guard Boots" msgstr "" #. code: Name: "Tulimshar Guard Card" #: item_db.conf:-1 #, no-c-format msgid "Tulimshar Guard Card" msgstr "" #. code: mesq l("Tulimshar is the oldest human city, and its foundation is the year zero of our calendar."); #: npc/003-1/ninathetraveler.txt:32 #: npc/009-1/lynnthetraveler.txt:28 #, no-c-format msgid "Tulimshar is the oldest human city, and its foundation is the year zero of our calendar." msgstr "" #. code: mesq l("Tulimshar miners mainly try to optain gems."); #: npc/007-1/tycoon.txt:156 #, no-c-format msgid "Tulimshar miners mainly try to optain gems." msgstr "" #. code: l("Tulimshar mines overrun! Great rewards for a lending hand!"), #: npc/functions/news.txt:112 #, no-c-format msgid "Tulimshar mines overrun! Great rewards for a lending hand!" msgstr "" #. code: mesq l("Tulimshar, right? The oldest human city-state!"); #: npc/002-4/nard.txt:216 #: npc/016-1/marine.txt:108 #, no-c-format msgid "Tulimshar, right? The oldest human city-state!" msgstr "" #. code: Name: "Tulip" #: item_db.conf:-1 #, no-c-format msgid "Tulip" msgstr "" #. code: 007-1,66,65,0 script Tycoon NPC_PLAYER,{ #: npc/007-1/tycoon.txt:33 #, no-c-format msgid "Tycoon" msgstr "" #. code: l("Uh are you sure this is fit to drink?"), L_QuestionTea, #: npc/012-7/celestia.txt:197 #, no-c-format msgid "Uh are you sure this is fit to drink?" msgstr "" #. code: if (@n == 0) dispbottom l("Uhh... What happened..."); #: npc/001-4/mushroom.txt:7 #, no-c-format msgid "Uhh... What happened..." msgstr "" #. code: Name: "Undead Eye" #: item_db.conf:-1 #, no-c-format msgid "Undead Eye" msgstr "" #. code: mesq l("Under the leadership of King Wusher, they were the first to accept immigrants from other races. You will find humans and non-humans there."); #: npc/012-1/dyrinthetraveler.txt:31 #: npc/003-1/ninathetraveler.txt:47 #: npc/009-1/lynnthetraveler.txt:43 #, no-c-format msgid "Under the leadership of King Wusher, they were the first to accept immigrants from other races. You will find humans and non-humans there." msgstr "" #. code: soren,105,87,30,23 monster Unexplained Mountain Snake 1123,4,15000,15000 #: npc/soren/_mobs.txt:5 #, no-c-format msgid "Unexplained Mountain Snake" msgstr "" #. code: mesq l("Unfinished script, blame Jesusalva, he decided to work on Hurnscald before my cherry cakes."); #: npc/003-1/tinris.txt:46 #, no-c-format msgid "Unfinished script, blame Jesusalva, he decided to work on Hurnscald before my cherry cakes." msgstr "" #. code: mesq l("Unless you are an exceptionally talented mage or an influentical politician, it is unlikely."); #: npc/003-1/gladys.txt:71 #, no-c-format msgid "Unless you are an exceptionally talented mage or an influentical politician, it is unlikely." msgstr "" #. code: mesq l("Unlike many other cities, if you want people in eternal need of items, there is a good place to look."); #: npc/009-1/lynnthetraveler.txt:62 #: npc/012-1/dyrinthetraveler.txt:50 #: npc/003-1/ninathetraveler.txt:120 #, no-c-format msgid "Unlike many other cities, if you want people in eternal need of items, there is a good place to look." msgstr "" #. code: Name: "Urchin Meat" #: item_db.conf:-1 #, no-c-format msgid "Urchin Meat" msgstr "" #. code: case 6: dispbottom l("Use ##B@zeny##b instead!"); break; #: npc/commands/debug.txt:115 #, no-c-format msgid "Use ##B@zeny##b instead!" msgstr "" #. code: l("Use a key."), #: npc/005-2/saxsochest.txt:38 #, no-c-format msgid "Use a key." msgstr "" #. code: rif(countitem(718) > 0, l("Use the key.")), L_Warp, #: npc/002-2/doors.txt:50 #, no-c-format msgid "Use the key." msgstr "" #. code: mesq l("Use your @@ as currency!", getitemlink(StrangeCoin)); #: npc/012-1/dyrinthetraveler.txt:82 #: npc/009-1/lynnthetraveler.txt:69 #: npc/003-1/ninathetraveler.txt:127 #, no-c-format msgid "Use your @@ as currency!" msgstr "" #. code: Name: "V-neck Jumper" #: item_db.conf:-1 #, no-c-format msgid "V-neck Jumper" msgstr "" #. code: Name: "Valentine Dress" #: item_db.conf:-1 #, no-c-format msgid "Valentine Dress" msgstr "" #. code: Name: "Vampire Bat" #: mob_db.conf:1925 #, no-c-format msgid "Vampire Bat" msgstr "" #. code: Name: "Vampire Bat Wing" #: item_db.conf:-1 #, no-c-format msgid "Vampire Bat Wing" msgstr "" #. code: mesq l("Various people already went missing. We are not allowing anyone to pass, not even GMs!"); #: npc/009-1/guards.txt:16 #, no-c-format msgid "Various people already went missing. We are not allowing anyone to pass, not even GMs!" msgstr "" #. code: mesq l("Very well! We have six class of items: Iron, Terranite, Bronze, Silver, Gold and Platinum."); #: npc/012-5/nicholas.txt:86 #, no-c-format msgid "Very well! We have six class of items: Iron, Terranite, Bronze, Silver, Gold and Platinum." msgstr "" #. code: mesq l("Very well, but for a fee of @@ GP. There's no free lunch, after all!", .price); #: npc/006-1/crazyfefe.txt:33 #, no-c-format msgid "Very well, but for a fee of @@ GP. There's no free lunch, after all!" msgstr "" #. code: mesq l("Very well, listen to my plan!"); #: npc/002-1/alige.txt:81 #, no-c-format msgid "Very well, listen to my plan!" msgstr "" #. code: mesq l("Very well, this looks fine. It is time for your first lesson."); #: npc/012-1/gwendolyn.txt:81 #, no-c-format msgid "Very well, this looks fine. It is time for your first lesson." msgstr "" #. code: mesq l("Very well, you don't know what you're missing."); #: npc/003-1/aidan.txt:44 #, no-c-format msgid "Very well, you don't know what you're missing." msgstr "" #. code: mesq l("Very well. I shall now share with you the details of this rite."); #: npc/007-1/zarkor.txt:102 #, no-c-format msgid "Very well. I shall now share with you the details of this rite." msgstr "" #. code: mesq l("Very well. That will make a great meal. You pass!"); #: npc/012-1/gwendolyn.txt:133 #, no-c-format msgid "Very well. That will make a great meal. You pass!" msgstr "" #. code: mesq l("Very well. This conversation never happened."); #: npc/007-1/zarkor.txt:86 #, no-c-format msgid "Very well. This conversation never happened." msgstr "" #. code: l("View LeaderBoard"), L_Leader; #. code: l("View LeaderBoard"), L_Leader, #: npc/001-4/lilica.txt:18 #: npc/003-1/events.txt:13 #, no-c-format msgid "View LeaderBoard" msgstr "" #. code: Name: "Viking Helmet" #: item_db.conf:-1 #, no-c-format msgid "Viking Helmet" msgstr "" #. code: 005-1,92,95,0 script Vincent NPC_PLAYER,{ #: npc/005-1/vincent.txt:7 #, no-c-format msgid "Vincent" msgstr "" #. code: l("Visiting the bank too right? We're only a small village but Cynric is the best bank guy I know."); #: npc/005-5/nylo.txt:138 #, no-c-format msgid "Visiting the bank too right? We're only a small village but Cynric is the best bank guy I know." msgstr "" #. code: mesq l("Vitality determines how resistant you are to attacks and how many blows you can take before you die."); #: npc/005-7/trainer.txt:388 #, no-c-format msgid "Vitality determines how resistant you are to attacks and how many blows you can take before you die." msgstr "" #. code: Name: "Vneck Sweater" #: item_db.conf:-1 #, no-c-format msgid "Vneck Sweater" msgstr "" #. code: l("WHAT? How can you ever do a party without beer?!"),L_Accept; #: npc/005-1/sailors.txt:31 #, no-c-format msgid "WHAT? How can you ever do a party without beer?!" msgstr "" #. code: l("Wait a minute..."), #: npc/003-1/lieutenantdausen.txt:83 #, no-c-format msgid "Wait a minute..." msgstr "" #. code: dispbottom l("Wait for the bait to sink underwater."); #: npc/functions/fishing.txt:302 #, no-c-format msgid "Wait for the bait to sink underwater." msgstr "" #. code: lg("Wait, are you with the police? I didn't do anything wrong, I promise!"), #: npc/005-6/zitoni.txt:38 #, no-c-format msgid "Wait, are you with the police? I didn't do anything wrong, I promise!#0" msgstr "" #. code: lg("Wait, are you with the police? I didn't do anything wrong, I promise!"), #: npc/005-6/zitoni.txt:38 #, no-c-format msgid "Wait, are you with the police? I didn't do anything wrong, I promise!#1" msgstr "" #. code: mes col(l("Wait, it seems someone is blocking the door from the other side!"), 9); #: npc/002-2/doors.txt:68 #, no-c-format msgid "Wait, it seems someone is blocking the door from the other side!" msgstr "" #. code: l("Wait, you never came here before?"), L_CandorIsland; #: npc/002-4/nard.txt:56 #, no-c-format msgid "Wait, you never came here before?" msgstr "" #. code: mes col(l("Wait. A ship? Where are you, after all?"), 9); #: npc/000-0/sailors.txt:24 #, no-c-format msgid "Wait. A ship? Where are you, after all?" msgstr "" #. code: npctalk3 l("Waiting for @@...", .@partner$); #: npc/functions/marriage.txt:154 #, no-c-format msgid "Waiting for @@..." msgstr "" #. code: Name: "Warlord Boots" #: item_db.conf:-1 #, no-c-format msgid "Warlord Boots" msgstr "" #. code: Name: "Warlord Gloves" #: item_db.conf:-1 #, no-c-format msgid "Warlord Gloves" msgstr "" #. code: Name: "Warlord Helmet" #: item_db.conf:-1 #, no-c-format msgid "Warlord Helmet" msgstr "" #. code: Name: "Warlord Pants" #: item_db.conf:-1 #, no-c-format msgid "Warlord Pants" msgstr "" #. code: Name: "Warlord Plate" #: item_db.conf:-1 #, no-c-format msgid "Warlord Plate" msgstr "" #. code: mesq l("Water, Bread, Cheese and Cherry Cake are to eat, and money is always useful, you know."); #: npc/002-1/alige.txt:87 #, no-c-format msgid "Water, Bread, Cheese and Cherry Cake are to eat, and money is always useful, you know." msgstr "" #. code: mesq l("Waw, you are level @@! Many congratulations. If there were people like you, ukarania wouldn't have been destroyed...", BaseLevel); #: npc/003-2/eistein.txt:40 #, no-c-format msgid "Waw, you are level @@! Many congratulations. If there were people like you, ukarania wouldn't have been destroyed..." msgstr "" #. code: l("We also feature some services like a storage and a bank for members."), #: npc/functions/bank.txt:197 #, no-c-format msgid "We also feature some services like a storage and a bank for members." msgstr "" #. code: mesq l("We are @@ since the last great attack from the Monster King.", FuzzyTime($HURNS_LIBDATE,1,2)); #: npc/012-1/guards.txt:11 #, no-c-format msgid "We are @@ since the last great attack from the Monster King." msgstr "" #. code: l("We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!"); #: npc/002-1/arpan.txt:260 #, no-c-format msgid "We are at half a day from our final destination, by the time that you wake up I'm sure that we will be there!" msgstr "" #. code: mesq l("We are planning to take over Hurnscald from the Monster King, and we will need everybody's help."); #: npc/012-1/guards.txt:254 #, no-c-format msgid "We are planning to take over Hurnscald from the Monster King, and we will need everybody's help." msgstr "" #. code: mesq l("We arranged a small underground room for that, while the Colliseum doesn't get done."); #: npc/003-10/arnea.txt:118 #, no-c-format msgid "We arranged a small underground room for that, while the Colliseum doesn't get done." msgstr "" #. code: mesq l("We can't, don't you agree?!"); #: npc/005-1/sailors.txt:44 #, no-c-format msgid "We can't, don't you agree?!" msgstr "" #. code: mesq l("We elves have greater affinity for magic than humans."); #: npc/003-1/tinris.txt:16 #, no-c-format msgid "We elves have greater affinity for magic than humans." msgstr "" #. code: mesq l("We from Halinarzo are very poor, and in constant need of food. You have to help us!"); #: npc/009-1/foxhound.txt:24 #, no-c-format msgid "We from Halinarzo are very poor, and in constant need of food. You have to help us!" msgstr "" #. code: mesq l("We have made a stop at a little island, before making it on to the port of Tulimshar."); #: npc/002-4/nard.txt:93 #, no-c-format msgid "We have made a stop at a little island, before making it on to the port of Tulimshar." msgstr "" #. code: l("We offer party and guild certifications."); #: npc/003-2/estard.txt:74 #, no-c-format msgid "We offer party and guild certifications." msgstr "" #. code: mesq l("We only require a small fee of 1 @@, or 40 @@", getitemlink(DivineApple), getitemlink(SnakeEgg)); #: npc/functions/class.txt:49 #, no-c-format msgid "We only require a small fee of 1 @@, or 40 @@" msgstr "" #. code: l("We organize some auction and we help local merchants to launch their businesses."), #: npc/functions/bank.txt:196 #, no-c-format msgid "We organize some auction and we help local merchants to launch their businesses." msgstr "" #. code: setnpcdialogtitle l("We regret to inform..."); #: npc/commands/magic.txt:2 #, no-c-format msgid "We regret to inform..." msgstr "" #. code: mesq l("We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs."); #: npc/002-3/juliet.txt:101 #, no-c-format msgid "We should be there in a few days. For now, you can relax on the ship, or visit the island we're docked at! Its a small island, but a good place to get some exercise and stretch your legs." msgstr "" #. code: mesq lg("We speak various languages on this world. Let's try gesturing!"); #: npc/000-0/sailors.txt:46 #, no-c-format msgid "We speak various languages on this world. Let's try gesturing!#0" msgstr "" #. code: mesq lg("We speak various languages on this world. Let's try gesturing!"); #: npc/000-0/sailors.txt:46 #, no-c-format msgid "We speak various languages on this world. Let's try gesturing!#1" msgstr "" #. code: mesq l("We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft."); #: npc/002-3/juliet.txt:112 #, no-c-format msgid "We thought that you could help us understand this, all we know is that we found you cast in the sea, adrift on your raft." msgstr "" #. code: mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you."); #: npc/002-1/arpan.txt:204 #, no-c-format msgid "We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#0" msgstr "" #. code: mesq lg("We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you."); #: npc/002-1/arpan.txt:204 #, no-c-format msgid "We tried to clean them but the sea water mostly destroyed them. It's why we gave you these clothes. They're not very nice, but that's all that we have for you.#1" msgstr "" #. code: mesq l("We use swords and bows to protect the people, and we use magic to spice things up! Because we're strong even without it!"); #: npc/functions/class.txt:37 #, no-c-format msgid "We use swords and bows to protect the people, and we use magic to spice things up! Because we're strong even without it!" msgstr "" #. code: mesq l("We want to party this moment, but can you believe we ran out of beer?"); #: npc/005-1/sailors.txt:27 #, no-c-format msgid "We want to party this moment, but can you believe we ran out of beer?" msgstr "" #. code: mesq l("We will be yaying there in a few days, so we will drop you off there."); #: npc/002-1/arpan.txt:174 #, no-c-format msgid "We will be yaying there in a few days, so we will drop you off there." msgstr "" #. code: l("We will talk about it later."), #: npc/005-6/zitoni.txt:48 #, no-c-format msgid "We will talk about it later." msgstr "" #. code: mesq l("We won't be able to pay you in money, but we'll make you one of us if you bring us beer!"); #: npc/005-1/sailors.txt:48 #, no-c-format msgid "We won't be able to pay you in money, but we'll make you one of us if you bring us beer!" msgstr "" #. code: mesq lg("We'll bring this one to Juliet at once. Thanks for your help! Savior!"); #: npc/005-1/sailors.txt:135 #, no-c-format msgid "We'll bring this one to Juliet at once. Thanks for your help! Savior!#0" msgstr "" #. code: mesq lg("We'll bring this one to Juliet at once. Thanks for your help! Savior!"); #: npc/005-1/sailors.txt:135 #, no-c-format msgid "We'll bring this one to Juliet at once. Thanks for your help! Savior!#1" msgstr "" #. code: mesq l("We're talking about @@. It's not something for kids or pranksters!", getitemlink(EverburnPowder)); #: npc/005-6/zitoni.txt:262 #, no-c-format msgid "We're talking about @@. It's not something for kids or pranksters!" msgstr "" #. code: Name: "Wedding Ring" #: item_db.conf:-1 #, no-c-format msgid "Wedding Ring" msgstr "" #. code: mesq lg("Welcome miss.", "Good day sir."); #: npc/003-2/estard.txt:80 #, no-c-format msgid "Welcome miss.#0" msgstr "" #. code: l("Welcome to Tolchi and Rosen Shop."), #: npc/005-4/rosen.txt:19 #, no-c-format msgid "Welcome to Tolchi and Rosen Shop." msgstr "" #. code: mesq l("Welcome to Tulimshar, @@!", strcharinfo(0)); #: npc/002-4/nard.txt:148 #, no-c-format msgid "Welcome to Tulimshar, @@!" msgstr "" #. code: mesq l("Welcome to the Arena. Select your action"); #: npc/003-10/arnea.txt:15 #, no-c-format msgid "Welcome to the Arena. Select your action" msgstr "" #. code: l("Welcome to the Town Hall. I am @@, officer in charge of public associations.", .name$), #: npc/003-2/estard.txt:73 #, no-c-format msgid "Welcome to the Town Hall. I am @@, officer in charge of public associations." msgstr "" #. code: mes l("Welcome to the questing world!"); #: npc/003-1/aidan.txt:32 #, no-c-format msgid "Welcome to the questing world!\"" msgstr "" #. code: mesq l("Welcome! I see you have @@ Monster Points. But that isn't enough to get items at your current level, sorry!", Mobpt); #: npc/003-1/ishi.txt:26 #, no-c-format msgid "Welcome! I see you have @@ Monster Points. But that isn't enough to get items at your current level, sorry!" msgstr "" #. code: mesq l("Welcome! I see you have @@ Monster Points. Would you like to exchange some of those for items?", Mobpt); #: npc/003-1/ishi.txt:39 #, no-c-format msgid "Welcome! I see you have @@ Monster Points. Would you like to exchange some of those for items?" msgstr "" #. code: mesq l("Welcome! My name is @@, I am a representative of the Merchant Guild on @@.", getarg(0), getarg(1)); #: npc/functions/bank.txt:132 #, no-c-format msgid "Welcome! My name is @@, I am a representative of the Merchant Guild on @@." msgstr "" #. code: npctalk3 l("Well well well, @@, good job in reaching Soren's House.", strcharinfo(0)); #: npc/soren-2/main.txt:194 #, no-c-format msgid "Well well well, @@, good job in reaching Soren's House." msgstr "" #. code: 003-1,45,80,0 script Well#003-1 NPC_NO_SPRITE,{ #: npc/003-1/well.txt:5 #, no-c-format msgid "Well#003-1" msgstr "" #. code: mesq l("Well, Andrei Sakar said it was a waste a time, and the other NPCs started fighting against themselves, so I won."); #: npc/012-7/celestia.txt:45 #, no-c-format msgid "Well, Andrei Sakar said it was a waste a time, and the other NPCs started fighting against themselves, so I won." msgstr "" #. code: mesq l("Well, I know how to do a @@, a sturdy bow, but I am not making those anymore, sorry.", getitemlink(ForestBow)); #: npc/012-3/alan.txt:35 #, no-c-format msgid "Well, I know how to do a @@, a sturdy bow, but I am not making those anymore, sorry." msgstr "" #. code: l("Well, it is terrible! How can I make armours if I ran out of Iron? Shall the citizens of Candor Island perish in a monster attack?!"), // NOTE: I really prefer EN_US (eg. armor vs armour) #: npc/005-4/tolchi.txt:80 #, no-c-format msgid "Well, it is terrible! How can I make armours if I ran out of Iron? Shall the citizens of Candor Island perish in a monster attack?!" msgstr "" #. code: mesq l("Well, that's easy to do. For starters, I need 1.000 GP as payment, and 10 @@ to make the string.", getitemlink(Root)); #: npc/009-1/fisherman.txt:41 #, no-c-format msgid "Well, that's easy to do. For starters, I need 1.000 GP as payment, and 10 @@ to make the string." msgstr "" #. code: mesq l("Well, the first thing would be to get access to a Mana Stone. Halinarzo had the biggest mana stone mines, but it's now depleted."); #: npc/003-1/jakod.txt:31 #, no-c-format msgid "Well, the first thing would be to get access to a Mana Stone. Halinarzo had the biggest mana stone mines, but it's now depleted." msgstr "" #. code: mesq l("Well, the reason why I'm not doing it already is because, you see, I lack cookies."); #: npc/012-7/celestia.txt:97 #, no-c-format msgid "Well, the reason why I'm not doing it already is because, you see, I lack cookies." msgstr "" #. code: mesq l("Well, then I'll give you a task. We may meet again in Soren Village."); #: npc/003-1-1/yetiking.txt:115 #, no-c-format msgid "Well, then I'll give you a task. We may meet again in Soren Village." msgstr "" #. code: l("Well, too bad!"), L_Close; #: npc/003-1/gladys.txt:11 #, no-c-format msgid "Well, too bad!" msgstr "" #. code: mesq l("Well, yes. Look this river. The water is not moving."); #: npc/009-1/fisherman.txt:21 #, no-c-format msgid "Well, yes. Look this river. The water is not moving." msgstr "" #. code: mesq l("Well, you forgot the most important: The material I need to do the string."); #: npc/009-1/fisherman.txt:105 #, no-c-format msgid "Well, you forgot the most important: The material I need to do the string." msgstr "" #. code: mesq l("Well, you gave me the gems, so I trust you. Here, take this @@.", getitemlink(DarkDesertMushroom)); #: npc/007-1/zarkor.txt:122 #, no-c-format msgid "Well, you gave me the gems, so I trust you. Here, take this @@." msgstr "" #. code: mes col(l("Well... you did not succeed in opening this @@.", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:58 #, no-c-format msgid "Well... you did not succeed in opening this @@." msgstr "" #. code: mesq l("Wha, your magic power increased! How?! Ah, nevermind. You are eligible to get tier 2!"); #: npc/functions/class.txt:101 #, no-c-format msgid "Wha, your magic power increased! How?! Ah, nevermind. You are eligible to get tier 2!" msgstr "" #. code: mesq l("Wha- How dare you, to lie to me!"); #: npc/012-7/celestia.txt:177 #, no-c-format msgid "Wha- How dare you, to lie to me!" msgstr "" #. code: mesq l("What Alliance? The Alliance which rules over the World Of Mana!"); #: npc/003-1/gladys.txt:16 #, no-c-format msgid "What Alliance? The Alliance which rules over the World Of Mana!" msgstr "" #. code: l("What I had to bring, again?"), L_Remember, #: npc/002-1/alige.txt:100 #, no-c-format msgid "What I had to bring, again?" msgstr "" #. code: l("What alliance?"),-; #: npc/003-2/lua.txt:22 #, no-c-format msgid "What alliance?" msgstr "" #. code: l("What am I supposed to say?"), L_Quit, #: npc/002-3/billybons.txt:56 #, no-c-format msgid "What am I supposed to say?" msgstr "" #. code: l("What an amazing crown you have! How do I get it?!"), L_Crown, #: npc/012-7/celestia.txt:22 #, no-c-format msgid "What an amazing crown you have! How do I get it?!" msgstr "" #. code: l("What are the Alliance tasks?"), L_Tasks, #: npc/003-1/gladys.txt:23 #, no-c-format msgid "What are the Alliance tasks?" msgstr "" #. code: if (.@r == 0) npctalk3 l("What are you doing in my kitchen?! Get out, it's not a place for kids!"); #: npc/002-1/chefgado.txt:91 #, no-c-format msgid "What are you doing in my kitchen?! Get out, it's not a place for kids!" msgstr "" #. code: l("What are you going to do?"); #: npc/items/shovel.txt:143 #, no-c-format msgid "What are you going to do?" msgstr "" #. code: l("What are you talking about? What guild?"), L_Quit, #: npc/002-3/billybons.txt:45 #, no-c-format msgid "What are you talking about? What guild?" msgstr "" #. code: speech l("What can I do for you?"); #: npc/functions/marriage.txt:239 #: npc/functions/marriage.txt:224 #, no-c-format msgid "What can I do for you?" msgstr "" #. code: rif(.@q_nard == 5 && getq(General_Narrator) < 1, l("What can I do now?")), L_GotoSleep, #: npc/002-1/arpan.txt:156 #, no-c-format msgid "What can I do now?" msgstr "" #. code: l("What can I do with Bug Leg?"),L_Bug, #: npc/007-1/dracoula.txt:23 #: npc/005-1/liana.txt:26 #, no-c-format msgid "What can I do with Bug Leg?" msgstr "" #. code: l("What can I do with Maggot Slime?"),L_Slime, #. code: l("What can I do with Maggot Slime?"),L_Ask, #: npc/007-1/dracoula.txt:22 #: npc/005-1/liana.txt:25 #, no-c-format msgid "What can I do with Maggot Slime?" msgstr "" #. code: l("What can you say about dyes?"), #: npc/003-6/cyndala.txt:95 #, no-c-format msgid "What can you say about dyes?" msgstr "" #. code: l("What do I need to do to join?"), L_JoinReq, #: npc/functions/class.txt:40 #, no-c-format msgid "What do I need to do to join?" msgstr "" #. code: l("What do you choose?"); #: npc/test/rock.txt:120 #, no-c-format msgid "What do you choose?" msgstr "" #. code: l("What do you need?"), -, #. code: l("What do you need?"), L_Quest, #: npc/002-4/nard.txt:54 #: npc/003-1/sailors.txt:23 #, no-c-format msgid "What do you need?" msgstr "" #. code: mesq l("What do you say?"); #: npc/009-1/charles.txt:77 #, no-c-format msgid "What do you say?" msgstr "" #. code: mes l("What do you want to access?"); #: npc/commands/event.txt:61 #: npc/commands/super-menu.txt:13 #, no-c-format msgid "What do you want to access?" msgstr "" #. code: mes l("What do you want to change?"); #: npc/commands/debug-look.txt:66 #, no-c-format msgid "What do you want to change?" msgstr "" #. code: l("What do you want to do with your money?"); #: npc/functions/bank.txt:17 #: npc/functions/bank.txt:14 #, no-c-format msgid "What do you want to do with your money?" msgstr "" #. code: mes col(l("What do you want to do?"), 9); #. code: mes l("What do you want to do?"); #: npc/commands/debug.txt:94 #: npc/002-2/doors.txt:46 #, no-c-format msgid "What do you want to do?" msgstr "" #. code: mesq l("What do you want to learn more about?"); #: npc/005-7/trainer.txt:281 #, no-c-format msgid "What do you want to learn more about?" msgstr "" #. code: mes l("What do you want to reset?"); #: npc/commands/debug.txt:20 #, no-c-format msgid "What do you want to reset?" msgstr "" #. code: mesq l("What do you want today?"); #: npc/002-3/juliet.txt:170 #, no-c-format msgid "What do you want today?" msgstr "" #. code: l("What does miners do in cave?"), L_CaveMiner, #: npc/007-1/tycoon.txt:55 #, no-c-format msgid "What does miners do in cave?" msgstr "" #. code: l("What else do you need?")); #: npc/functions/random-talk.txt:66 #, no-c-format msgid "What else do you need?" msgstr "" #. code: l("What happened to me?"), #: npc/002-3/juliet.txt:151 #, no-c-format msgid "What happened to me?" msgstr "" #. code: mesq l("What if I give you 1000 GP for that job, is it ok?"); #: npc/002-1/peter.txt:183 #, no-c-format msgid "What if I give you 1000 GP for that job, is it ok?" msgstr "" #. code: l("What is banking?"); #: npc/005-5/nylo.txt:145 #, no-c-format msgid "What is banking?" msgstr "" #. code: l("What is my current hairstyle and hair color?"), #: npc/012-1/locamit.txt:32 #: npc/003-6/tamiloc.txt:31 #, no-c-format msgid "What is my current hairstyle and hair color?" msgstr "" #. code: l("What is the Alliance?"), L_What, #: npc/003-1/gladys.txt:9 #, no-c-format msgid "What is the Alliance?" msgstr "" #. code: l("What is this guild for?"), #: npc/functions/bank.txt:164 #, no-c-format msgid "What is this guild for?" msgstr "" #. code: l("What is this place anyway?"), L_Explain; #: npc/006-1/crazyfefe.txt:29 #, no-c-format msgid "What is this place anyway?" msgstr "" #. code: l("What item would you like to bleach?"); #: npc/003-6/cyndala.txt:49 #, no-c-format msgid "What item would you like to bleach?" msgstr "" #. code: l("What service do you offer?"), #: npc/003-2/estard.txt:94 #, no-c-format msgid "What service do you offer?" msgstr "" #. code: rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth, #: npc/002-1/arpan.txt:162 #, no-c-format msgid "What should I do after taking these clothes?#0" msgstr "" #. code: rif(!.@equipped, lg("What should I do after taking these clothes?")), L_WhatCloth, #: npc/002-1/arpan.txt:162 #, no-c-format msgid "What should I do after taking these clothes?#1" msgstr "" #. code: l("What will be the bait for the fish?"); #: npc/functions/fishing.txt:242 #, no-c-format msgid "What will be the bait for the fish?" msgstr "" #. code: narrator S_FIRST_BLANK_LINE | S_LAST_BLANK_LINE, l("What would you like to bury?"); #: npc/items/shovel.txt:84 #, no-c-format msgid "What would you like to bury?" msgstr "" #. code: l("What would you like today?"); #: npc/005-4/rosen.txt:20 #, no-c-format msgid "What would you like today?" msgstr "" #. code: mesq l("What yeye could I do for you today?"); #: npc/002-1/arpan.txt:151 #, no-c-format msgid "What yeye could I do for you today?" msgstr "" #. code: npctalkonce(l("What're you looking at?!")); #: npc/functions/random-talk.txt:149 #, no-c-format msgid "What're you looking at?!" msgstr "" #. code: mesq l("What? A party?"); #: npc/002-4/elmo.txt:97 #, no-c-format msgid "What? A party?" msgstr "" #. code: l("What? This reward is too small!"), L_Quit; #: npc/002-1/peter.txt:188 #, no-c-format msgid "What? This reward is too small!" msgstr "" #. code: l("What? Why not?"), L_Next; #: npc/012-3/alan.txt:39 #, no-c-format msgid "What? Why not?" msgstr "" #. code: mesq l("When I am drunk I tell myself to stop drinking, but I won't listen the words of a drunkard."); #: npc/005-1/sailors.txt:38 #, no-c-format msgid "When I am drunk I tell myself to stop drinking, but I won't listen the words of a drunkard." msgstr "" #. code: mesq l("When this is the case, you should get closer to the NPC, until they hear you."); #: npc/005-7/trainer.txt:360 #, no-c-format msgid "When this is the case, you should get closer to the NPC, until they hear you." msgstr "" #. code: mesq l("When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative."); #: npc/002-4/nard.txt:154 #, no-c-format msgid "When you get out of the ship, it is the first building you'll see. Talk to ##BLua##b, she is an alliance representative." msgstr "" #. code: mesq l("When you have added all the items and money you want, press the 'Propose Business' button. The other citizen must also press the 'Propose Business' button."); #: npc/005-7/trainer.txt:211 #, no-c-format msgid "When you have added all the items and money you want, press the 'Propose Business' button. The other citizen must also press the 'Propose Business' button." msgstr "" #. code: l("When you intimacy is high, it'll increase your stats and who knows, might even help you in combat!"), #: npc/items/books.txt:103 #, no-c-format msgid "When you intimacy is high, it'll increase your stats and who knows, might even help you in combat!" msgstr "" #. code: mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'."), 9); #: npc/002-1/arpan.txt:124 #, no-c-format msgid "When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'." msgstr "" #. code: mes col(l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."), 9); #: npc/002-1/knife.txt:38 #: npc/002-1/arpan.txt:238 #, no-c-format msgid "When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'." msgstr "" #. code: rif(getq(ShipQuests_ArpanMoney) < 2, l("Where are my old clothes?")), L_WhereOldClothes, #: npc/002-1/arpan.txt:161 #, no-c-format msgid "Where are my old clothes?" msgstr "" #. code: lg("Where can I find Juliet?"), L_Julia, #: npc/002-1/arpan.txt:158 #, no-c-format msgid "Where can I find Juliet?#0" msgstr "" #. code: lg("Where can I find Juliet?"), L_Julia, #: npc/002-1/arpan.txt:158 #, no-c-format msgid "Where can I find Juliet?#1" msgstr "" #. code: l("Where can I find them?"),L_Where, #: npc/003-10/guarddevoir.txt:22 #, no-c-format msgid "Where can I find them?" msgstr "" #. code: if (.@r == 1) npctalk3 l("Where is the salt?! This is sugar! Proper sailors need salt, not sugar!"); #: npc/002-1/chefgado.txt:92 #, no-c-format msgid "Where is the salt?! This is sugar! Proper sailors need salt, not sugar!" msgstr "" #. code: l("Which deal?"), L_Deal, #: npc/009-1/charles.txt:64 #, no-c-format msgid "Which deal?" msgstr "" #. code: mes l("Which skill do you wish to change?"); #: npc/commands/debug-skill.txt:47 #, no-c-format msgid "Which skill do you wish to change?" msgstr "" #. code: Name: "White Fur" #: item_db.conf:-1 #, no-c-format msgid "White Fur" msgstr "" #. code: spawner(l("White Slime"), 1094, 10); #. code: 001-7,94,135,3,3 monster White Slime 1094,2,30000,30000 #. code: Name: "White Slime" #: npc/001-1/eventmaster.txt:112 #: mob_db.conf:3420 #: npc/001-7/_mobs.txt:33 #, no-c-format msgid "White Slime" msgstr "" #. code: l("Who are you?"), L_Who, #: npc/002-1/arpan.txt:159 #: npc/005-6/morgan.txt:13 #, no-c-format msgid "Who are you?" msgstr "" #. code: .@message$ = l("Who are you? Thanks for the help."); #: npc/003-1/lieutenantdausen.txt:402 #, no-c-format msgid "Who are you? Thanks for the help." msgstr "" #. code: l("Who composes the Alliance?"), L_Members, #: npc/003-1/gladys.txt:22 #, no-c-format msgid "Who composes the Alliance?" msgstr "" #. code: mesq l("Who dares to disturb my slumber?"); #: npc/006-1/crazyfefe.txt:24 #, no-c-format msgid "Who dares to disturb my slumber?" msgstr "" #. code: l("Who's this Juliet?"), L_Juliet, #: npc/002-4/nard.txt:44 #, no-c-format msgid "Who's this Juliet?" msgstr "" #. code: mes l("Why am I having a hard time to believe on you..."); #: npc/002-1/alige.txt:179 #, no-c-format msgid "Why am I having a hard time to believe on you..." msgstr "" #. code: mesq l("Why do you summon me? Speak."); #: npc/003-1-1/yetiking.txt:78 #, no-c-format msgid "Why do you summon me? Speak." msgstr "" #. code: l("Why it sucks?"), L_Why, #: npc/003-1/gladys.txt:10 #, no-c-format msgid "Why it sucks?" msgstr "" #. code: l("Why not, I need to train anyway."), L_Task, #: npc/002-1/peter.txt:114 #: npc/002-1/peter.txt:144 #, no-c-format msgid "Why not, I need to train anyway." msgstr "" #. code: mesq l("Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!"); #: npc/002-4/nard.txt:69 #, no-c-format msgid "Why we're going Tulimshar, you may ask? Because well, believe me, if you want to find out anything, the best place to ask around is Tulim!" msgstr "" #. code: mesq l("Why, I actually do sell a few things here! But they probably aren't what you're looking for."); #: npc/005-6/morgan.txt:36 #, no-c-format msgid "Why, I actually do sell a few things here! But they probably aren't what you're looking for." msgstr "" #. code: dispbottom l("Wind: @@, @@",.@wdX,.@wdY); #: npc/012-1/gwendolyn.txt:215 #: npc/012-1/gwendolyn.txt:364 #, no-c-format msgid "Wind: @@, @@" msgstr "" #. code: Name: "Wisard Moccasins" #: item_db.conf:-1 #, no-c-format msgid "Wisard Moccasins" msgstr "" #. code: Name: "Witch Boots" #: item_db.conf:-1 #, no-c-format msgid "Witch Boots" msgstr "" #. code: l("With it, you can safely move items and funds between your characters."), #: npc/functions/bank.txt:202 #, no-c-format msgid "With it, you can safely move items and funds between your characters." msgstr "" #. code: mesq l("With one gem you can expect to get 1 to 3 powders!"); #: npc/007-1/pylon.txt:63 #, no-c-format msgid "With one gem you can expect to get 1 to 3 powders!" msgstr "" #. code: mesq l("With this I make balls of slime for Candor's childs, they really like to play with them."); #: npc/005-1/liana.txt:40 #: npc/007-1/dracoula.txt:37 #, no-c-format msgid "With this I make balls of slime for Candor's childs, they really like to play with them." msgstr "" #. code: mesq l("With this tip you will be able to fight strong monsters. It's on Saul's Strategy Guide Against Archwizards."); #: npc/007-1/tycoon.txt:177 #, no-c-format msgid "With this tip you will be able to fight strong monsters. It's on Saul's Strategy Guide Against Archwizards." msgstr "" #. code: rif(BankVault > 0, l("Withdraw.")), #: npc/functions/bank.txt:22 #, no-c-format msgid "Withdraw." msgstr "" #. code: mesq l("Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm."); #: npc/005-7/trainer.txt:228 #, no-c-format msgid "Within the cities is a place safe enough not to be attacked by another person (except during wars). But outside of them there are some places where the citizen can be attacked by enemies from other realms, or even by someone from the same realm." msgstr "" #. code: mesq l("Without any mana stone left, and because the walls were not very strong, most of the city was destroyed."); #: npc/012-1/dyrinthetraveler.txt:48 #: npc/009-1/lynnthetraveler.txt:60 #: npc/003-1/ninathetraveler.txt:118 #, no-c-format msgid "Without any mana stone left, and because the walls were not very strong, most of the city was destroyed." msgstr "" #. code: 001-7,78,78,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,25,76,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,90,37,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,106,56,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,92,69,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,52,59,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,24,115,1,1 monster Wolvern 1037,1,30000,100000 #. code: 001-7,27,53,8,2 monster Wolvern 1037,2,30000,30000 #. code: 001-7,53,73,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,49,45,8,2 monster Wolvern 1037,2,30000,30000 #. code: Name: "Wolvern" #. code: 001-7,41,49,16,2 monster Wolvern 1037,2,30000,30000 #. code: 001-7,30,23,6,2 monster Wolvern 1037,5,30000,30000 #. code: 001-7,47,66,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,64,70,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,31,64,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,38,78,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,39,55,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,38,67,1,1 monster Wolvern 1037,2,30000,30000 #. code: 001-7,103,96,14,14 monster Wolvern 1037,8,30000,30000 #. code: 001-7,81,72,1,1 monster Wolvern 1037,2,30000,30000 #: npc/001-7/_mobs.txt:35 #: npc/001-7/_mobs.txt:25 #: npc/001-7/_mobs.txt:27 #: npc/001-7/_mobs.txt:21 #: npc/001-7/_mobs.txt:16 #: npc/001-7/_mobs.txt:36 #: mob_db.conf:1292 #: npc/001-7/_mobs.txt:19 #: npc/001-7/_mobs.txt:4 #: npc/001-7/_mobs.txt:6 #: npc/001-7/_mobs.txt:17 #: npc/001-7/_mobs.txt:22 #: npc/001-7/_mobs.txt:26 #: npc/001-7/_mobs.txt:24 #: npc/001-7/_mobs.txt:8 #: npc/001-7/_mobs.txt:20 #: npc/001-7/_mobs.txt:3 #: npc/001-7/_mobs.txt:18 #: npc/001-7/_mobs.txt:5 #: npc/001-7/_mobs.txt:7 #: npc/001-7/_mobs.txt:28 #, no-c-format msgid "Wolvern" msgstr "" #. code: Name: "Wolvern Pelt" #: item_db.conf:-1 #, no-c-format msgid "Wolvern Pelt" msgstr "" #. code: Name: "Wolvern Teeth Necklace" #: item_db.conf:-1 #, no-c-format msgid "Wolvern Teeth Necklace" msgstr "" #. code: Name: "Wolvern Tooth" #: item_db.conf:-1 #, no-c-format msgid "Wolvern Tooth" msgstr "" #. code: mesq l("Wonderful! My fee is @@. This fee is the first step in separating those with willpower, from those without.", .SCHOOLFEE); #: npc/012-1/gwendolyn.txt:41 #, no-c-format msgid "Wonderful! My fee is @@. This fee is the first step in separating those with willpower, from those without." msgstr "" #. code: mesq l("Wonderful! That was great! Directly hit the bull's eye!"); // TRANSLATORS: manner of speak, "to hit exactly on the target" #: npc/012-1/gwendolyn.txt:433 #, no-c-format msgid "Wonderful! That was great! Directly hit the bull's eye!" msgstr "" #. code: mesq l("Wonderful, I am happy to have you over. Lets get things started with some puerh tea."); #: npc/012-7/celestia.txt:189 #, no-c-format msgid "Wonderful, I am happy to have you over. Lets get things started with some puerh tea." msgstr "" #. code: Name: "Wooden Bow" #: item_db.conf:-1 #, no-c-format msgid "Wooden Bow" msgstr "" #. code: Name: "Wooden Shield" #: item_db.conf:-1 #, no-c-format msgid "Wooden Shield" msgstr "" #. code: Name: "Wooden Sword" #: item_db.conf:-1 #, no-c-format msgid "Wooden Sword" msgstr "" #. code: mesq l("Woohoo, thank you! Maybe now they'll leave me alone!"); #: npc/002-1/dan.txt:57 #, no-c-format msgid "Woohoo, thank you! Maybe now they'll leave me alone!" msgstr "" #. code: 003-0-1,60,26,0 script Worker Statue NPC_STATUE_CONTRIBUTOR,{ #: npc/003-0-1/statues.txt:52 #, no-c-format msgid "Worker Statue" msgstr "" #. code: 001-1,235,25,0 script Worlds Gate NPC_HIDDEN,1,0,{ #: npc/001-1/portal.txt:6 #, no-c-format msgid "Worlds Gate" msgstr "" #. code: mesq l("Would you like to help us to protect the town from a red scorpion invasion??"); #: npc/003-10/guarddevoir.txt:18 #, no-c-format msgid "Would you like to help us to protect the town from a red scorpion invasion??" msgstr "" #. code: mesq lg("Would you like to help us? Maybe you just need some information."); #: npc/007-1/tycoon.txt:41 #, no-c-format msgid "Would you like to help us? Maybe you just need some information.#0" msgstr "" #. code: mesq lg("Would you like to help us? Maybe you just need some information."); #: npc/007-1/tycoon.txt:41 #, no-c-format msgid "Would you like to help us? Maybe you just need some information.#1" msgstr "" #. code: mes l("Would you like to leave this place?"); #: npc/001-1/portal.txt:11 #, no-c-format msgid "Would you like to leave this place?" msgstr "" #. code: mesq l("Would you like to transform one more?"); #: npc/007-1/pylon.txt:125 #, no-c-format msgid "Would you like to transform one more?" msgstr "" #. code: mesq l("Wouldn't you know it, the bug bomb Eomie gave us is in one of the store room barrels."); #: npc/005-1/zegas.txt:27 #, no-c-format msgid "Wouldn't you know it, the bug bomb Eomie gave us is in one of the store room barrels." msgstr "" #. code: mes l("Wow!"); #: npc/003-1/ishi.txt:159 #, no-c-format msgid "Wow!" msgstr "" #. code: if (strcharinfo(0) == $MOST_HEROIC$) mesq l("Wow! Are you @@? Everyone, in every city, talks about you!", $MOST_HEROIC$); #: npc/009-1/lynnthetraveler.txt:9 #: npc/003-1/ninathetraveler.txt:9 #: npc/012-1/dyrinthetraveler.txt:9 #, no-c-format msgid "Wow! Are you @@? Everyone, in every city, talks about you!" msgstr "" #. code: mesq l("Wow! You did it! I do not think anyone else could have done that."); #: npc/005-7/trainer.txt:119 #: npc/007-1/tycoon.txt:132 #, no-c-format msgid "Wow! You did it! I do not think anyone else could have done that." msgstr "" #. code: 012-4,29,28,0 script Wyara NPC_FEMALE,{ #: npc/012-4/wyara.txt:10 #, no-c-format msgid "Wyara" msgstr "" #. code: Name: "Xmas Candy Cane" #: item_db.conf:-1 #, no-c-format msgid "Xmas Candy Cane" msgstr "" #. code: Name: "XmasCake" #: item_db.conf:-1 #, no-c-format msgid "XmasCake" msgstr "" #. code: mesq l("Yay, it worked! You get a good wing."); #: npc/test/karim.txt:34 #: npc/test/karim.txt:58 #, no-c-format msgid "Yay, it worked! You get a good wing." msgstr "" #. code: mesq lg("Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either."); #: npc/000-0-0/sailors.txt:20 #, no-c-format msgid "Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either.#0" msgstr "" #. code: mesq lg("Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either."); #: npc/000-0-0/sailors.txt:20 #, no-c-format msgid "Yaya, it certainly was not from a trade ship, but it doesn't looks like it was from a pirate ship either.#1" msgstr "" #. code: mesq lg("Yaya, you should go see her! She'll be happy to see you."); #: npc/002-1/arpan.txt:143 #, no-c-format msgid "Yaya, you should go see her! She'll be happy to see you.#0" msgstr "" #. code: mesq lg("Yaya, you should go see her! She'll be happy to see you."); #: npc/002-1/arpan.txt:143 #, no-c-format msgid "Yaya, you should go see her! She'll be happy to see you.#1" msgstr "" #. code: mesq l("Yayayaya, it's the first time someone is dressed worse than us!"); #: npc/000-0-0/sailors.txt:50 #, no-c-format msgid "Yayayaya, it's the first time someone is dressed worse than us!" msgstr "" #. code: rif(countitem(Amethyst) >= 1 && Zeny >= 100, l("Yeah sure, take my Amethyst!")), #: npc/007-1/pylon.txt:38 #, no-c-format msgid "Yeah sure, take my Amethyst!" msgstr "" #. code: rif(countitem(Diamond) >= 1 && Zeny >= 100, l("Yeah sure, take my Diamond!")), #: npc/007-1/pylon.txt:33 #, no-c-format msgid "Yeah sure, take my Diamond!" msgstr "" #. code: rif(countitem(Emerald) >= 1 && Zeny >= 100, l("Yeah sure, take my Emerald!")), #: npc/007-1/pylon.txt:35 #, no-c-format msgid "Yeah sure, take my Emerald!" msgstr "" #. code: rif(countitem(Ruby) >= 1 && Zeny >= 100, l("Yeah sure, take my Ruby!")), #: npc/007-1/pylon.txt:34 #, no-c-format msgid "Yeah sure, take my Ruby!" msgstr "" #. code: rif(countitem(Sapphire) >= 1 && Zeny >= 100, l("Yeah sure, take my Sapphire!")), #: npc/007-1/pylon.txt:36 #, no-c-format msgid "Yeah sure, take my Sapphire!" msgstr "" #. code: rif(countitem(Topaz) >= 1 && Zeny >= 100, l("Yeah sure, take my Topaz!")), #: npc/007-1/pylon.txt:37 #, no-c-format msgid "Yeah sure, take my Topaz!" msgstr "" #. code: mesq l("Yeah yeah yeah, you're not the first one to come talking about that to me."); #: npc/003-1-1/yetiking.txt:93 #, no-c-format msgid "Yeah yeah yeah, you're not the first one to come talking about that to me." msgstr "" #. code: mesq l("Yeah you're all like *hic* that, but you won't get me! *burp*"); #: npc/002-3/billybons.txt:83 #, no-c-format msgid "Yeah you're all like *hic* that, but you won't get me! *burp*" msgstr "" #. code: l("Yeah!"), L_Give, #: npc/002-1/knife.txt:22 #, no-c-format msgid "Yeah!" msgstr "" #. code: l("Yeah, I have the money. Give me FIFTEEN minutes, and Bring it on!"), #: npc/006-1/crazyfefe.txt:38 #, no-c-format msgid "Yeah, I have the money. Give me FIFTEEN minutes, and Bring it on!" msgstr "" #. code: l("Yeah, I have the money. Give me FIVE minutes, and Bring it on!"), #: npc/006-1/crazyfefe.txt:36 #, no-c-format msgid "Yeah, I have the money. Give me FIVE minutes, and Bring it on!" msgstr "" #. code: l("Yeah, I have the money. Give me TEN minutes, and Bring it on!"), #: npc/006-1/crazyfefe.txt:37 #, no-c-format msgid "Yeah, I have the money. Give me TEN minutes, and Bring it on!" msgstr "" #. code: l("Yeah, but I would like to make sure I get a reward."), L_BonusTask, #: npc/002-1/peter.txt:143 #, no-c-format msgid "Yeah, but I would like to make sure I get a reward." msgstr "" #. code: l("Yeah, but what reward will I get?"), L_BonusTask, #: npc/002-1/peter.txt:113 #, no-c-format msgid "Yeah, but what reward will I get?" msgstr "" #. code: mesq l("Yeah, of course. I will teach you how to give first aid to people."); #: npc/003-1/jakod.txt:53 #, no-c-format msgid "Yeah, of course. I will teach you how to give first aid to people." msgstr "" #. code: mesq l("Yeah, of course. This one is rather useless and difficult to use, though."); #: npc/003-1/jakod.txt:72 #, no-c-format msgid "Yeah, of course. This one is rather useless and difficult to use, though." msgstr "" #. code: l("Yeah, sure! I'm brave as Simon."),L_Quest, // famous player name #: npc/003-10/guarddevoir.txt:21 #, no-c-format msgid "Yeah, sure! I'm brave as Simon." msgstr "" #. code: l("Yeah, they are."), -, #: npc/002-1/dan.txt:22 #, no-c-format msgid "Yeah, they are." msgstr "" #. code: l("Yeah, you're right."), #: npc/005-5/nylo.txt:143 #, no-c-format msgid "Yeah, you're right." msgstr "" #. code: Name: "Yellow Dye" #: item_db.conf:-1 #, no-c-format msgid "Yellow Dye" msgstr "" #. code: 015-1,147,91,119,97 monster Yellow Slime 1091,50,30000,40000 #. code: Name: "Yellow Slime" #. code: 001-6,88,160,30,24 monster Yellow Slime 1091,8,60000,60000 #: npc/001-6/_mobs.txt:7 #: mob_db.conf:3262 #: npc/015-1/_mobs.txt:6 #, no-c-format msgid "Yellow Slime" msgstr "" #. code: l("Yes"), #. code: l("Yes"); #. code: return select(menuaction(l("Yes")), #: npc/003-1/ishi.txt:175 #: npc/functions/main.txt:170 #: npc/012-5/nicholas.txt:37 #: npc/003-8/jhedia.txt:25 #: npc/commands/scheduled-broadcasts.txt:65 #, no-c-format msgid "Yes" msgstr "" #. code: l("Yes sir. I will help them."), #: npc/003-1/lieutenantdausen.txt:45 #, no-c-format msgid "Yes sir. I will help them." msgstr "" #. code: l("Yes!"), #: npc/005-1/ayasha.txt:36 #: npc/005-1/ayasha.txt:56 #, no-c-format msgid "Yes!" msgstr "" #. code: rif(Zeny >= 500 && countitem(Lifestone) > 0, l("Yes, I accept the pendant!")), -, #: npc/003-1/silvia.txt:48 #, no-c-format msgid "Yes, I accept the pendant!" msgstr "" #. code: mesq l("Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!"); #: npc/003-1/constableperry.txt:13 #, no-c-format msgid "Yes, I am a mouboo. Why? Can't a mouboo be a law and order enforcer?!" msgstr "" #. code: switch (select(lg("Yes, I am sure."), #: npc/005-6/zitoni.txt:84 #: npc/009-1/kevin.txt:32 #: npc/012-4/wyara.txt:35 #: npc/003-1/malivox.txt:32 #, no-c-format msgid "Yes, I am sure.#0" msgstr "" #. code: switch (select(lg("Yes, I am sure."), #: npc/005-6/zitoni.txt:84 #: npc/009-1/kevin.txt:32 #: npc/012-4/wyara.txt:35 #: npc/003-1/malivox.txt:32 #, no-c-format msgid "Yes, I am sure.#1" msgstr "" #. code: if (select(l("Yes, I do."), l("No, none.")) == 1) { #: npc/002-3/juliet.txt:20 #, no-c-format msgid "Yes, I do." msgstr "" #. code: mesq l("Yes, I need to get out of here the earliest possible."); #: npc/002-1/alige.txt:43 #, no-c-format msgid "Yes, I need to get out of here the earliest possible." msgstr "" #. code: rif(countitem(CommonCarp) >= 20, l("Yes, I'll pay with Common Carp.")), #: npc/009-1/fisherman.txt:98 #, no-c-format msgid "Yes, I'll pay with Common Carp." msgstr "" #. code: rif(countitem(GrassCarp) >= 1, l("Yes, I'll pay with Grass Carp.")), #: npc/009-1/fisherman.txt:97 #, no-c-format msgid "Yes, I'll pay with Grass Carp." msgstr "" #. code: rif(countitem(Roach) >= 20, l("Yes, I'll pay with Roach.")); #: npc/009-1/fisherman.txt:99 #, no-c-format msgid "Yes, I'll pay with Roach." msgstr "" #. code: rif(countitem(GoldPieces) >= 5 && Zeny >= 12000, l("Yes, deal. Gimme the gold ring.")), -, #: npc/003-5/jeweler.txt:42 #, no-c-format msgid "Yes, deal. Gimme the gold ring." msgstr "" #. code: rif(countitem(SilverIngot) >= 5 && Zeny >= 12000, l("Yes, deal. Gimme the silver ring.")), -, #: npc/003-5/jeweler.txt:43 #, no-c-format msgid "Yes, deal. Gimme the silver ring." msgstr "" #. code: mesq l("Yes, did you really think I was some kind of monster that would try to poison you in my own house?"); #: npc/012-7/celestia.txt:214 #, no-c-format msgid "Yes, did you really think I was some kind of monster that would try to poison you in my own house?" msgstr "" #. code: switch (select(l("Yes, everything is going great, thank you!"), #: npc/003-1/eugene.txt:79 #, no-c-format msgid "Yes, everything is going great, thank you!" msgstr "" #. code: l("Yes, it is a really sweet deal, believe me!"); #: npc/005-6/zitoni.txt:54 #, no-c-format msgid "Yes, it is a really sweet deal, believe me!" msgstr "" #. code: l("Yes, of course."), L_Finish, #: npc/009-1/charles.txt:108 #, no-c-format msgid "Yes, of course." msgstr "" #. code: l("Yes, of course. Without a sweat."), L_Continue; #: npc/002-1/dan.txt:37 #, no-c-format msgid "Yes, of course. Without a sweat." msgstr "" #. code: rif(countitem("PiouLegs") >= 11, l("Yes, take them.")), L_Reward, #: npc/002-1/chefgado.txt:70 #, no-c-format msgid "Yes, take them." msgstr "" #. code: l("Yes, you can count it."), L_Check, #: npc/002-1/alige.txt:101 #, no-c-format msgid "Yes, you can count it." msgstr "" #. code: rif(.@tolchi == 2, l("Yes.")), #. code: l("Yes."), L_Weapon, #. code: rif(.@tolchi == 1, l("Yes.")), #. code: l("Yes."), L_Leave; #. code: l("Yes."), L_Reset, #. code: l("Yes."), L_Start, #. code: l("Yes."), L_Warp, #. code: switch (select(l("Yes."), l("No."))) #. code: rif(.@tolchi == 0, l("Yes.")), #: npc/005-1/ayasha.txt:402 #: npc/002-1/chefgado.txt:37 #: npc/002-2/doors.txt:24 #: npc/001-1/portal.txt:18 #: npc/005-4/tolchi.txt:171 #: npc/002-1/arpan.txt:255 #: npc/items/croconut.txt:17 #: npc/005-4/tolchi.txt:172 #: npc/005-4/tolchi.txt:173 #: npc/005-1/zegas.txt:85 #: npc/003-1/lieutenantdausen.txt:361 #, no-c-format msgid "Yes." msgstr "" #. code: 001-7,77,140,10,3 monster Yeti 1064,4,30000,30000 #. code: Name: "Yeti" #: npc/001-7/_mobs.txt:32 #: mob_db.conf:1969 #, no-c-format msgid "Yeti" msgstr "" #. code: Name: "Yeti Claw" #: item_db.conf:-1 #, no-c-format msgid "Yeti Claw" msgstr "" #. code: Name: "Yeti Mask" #: item_db.conf:-1 #, no-c-format msgid "Yeti Mask" msgstr "" #. code: Name: "Yety Tank Top" #: item_db.conf:-1 #, no-c-format msgid "Yety Tank Top" msgstr "" #. code: mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?"); #: npc/002-1/arpan.txt:102 #, no-c-format msgid "Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#0" msgstr "" #. code: mesq lg("Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?"); #: npc/002-1/arpan.txt:102 #, no-c-format msgid "Yeye, you are really lucky to be alive. You are in good enough shape for walking, do you remember what happened?#1" msgstr "" #. code: mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!"); #: npc/002-1/arpan.txt:113 #, no-c-format msgid "Yeye, you still did not get your new clothes from the chest next to your bed!#0" msgstr "" #. code: mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!"); #: npc/002-1/arpan.txt:113 #, no-c-format msgid "Yeye, you still did not get your new clothes from the chest next to your bed!#1" msgstr "" #. code: mesq l("Yeye."); #: npc/000-0-0/sailors.txt:30 #, no-c-format msgid "Yeye." msgstr "" #. code: mesq l("Yo, good joob killing the Fire Goblins. Do you have everything I've asked for?"); #: npc/009-1/fisherman.txt:62 #, no-c-format msgid "Yo, good joob killing the Fire Goblins. Do you have everything I've asked for?" msgstr "" #. code: l("You already did enough for us, do you want to follow Nard's advice and get some rest?"); #: npc/002-1/arpan.txt:253 #, no-c-format msgid "You already did enough for us, do you want to follow Nard's advice and get some rest?" msgstr "" #. code: if (MAGIC_LVL >= 7) npctalk3 l("You already got all power I could grant you!"); #: npc/011-1/manastone.txt:44 #, no-c-format msgid "You already got all power I could grant you!" msgstr "" #. code: mesq l("You already purchased an arena, and password is @@", .@PASSWORD); #: npc/003-10/arnea.txt:49 #, no-c-format msgid "You already purchased an arena, and password is @@" msgstr "" #. code: speech l("You already registered. Waiting for your partner..."); #: npc/functions/marriage.txt:213 #, no-c-format msgid "You already registered. Waiting for your partner..." msgstr "" #. code: dispbottom l("You are already at the Mana Plane of Existence."); #: npc/commands/event.txt:109 #, no-c-format msgid "You are already at the Mana Plane of Existence." msgstr "" #. code: mesq l("You are already fully trained. You should go to Tulimshar, but if you want a bonus task, please kill a @@.", getmonsterlink(ManaBug)); #: npc/005-7/trainer.txt:112 #, no-c-format msgid "You are already fully trained. You should go to Tulimshar, but if you want a bonus task, please kill a @@." msgstr "" #. code: mesq l("You are already fully trained. You should go to Tulimshar. I may have another task for you later, but you are too weak now, get some levels."); #: npc/005-7/trainer.txt:115 #, no-c-format msgid "You are already fully trained. You should go to Tulimshar. I may have another task for you later, but you are too weak now, get some levels." msgstr "" #. code: mesq l("You are currently at @@.", LOCATION$); #: npc/016-1/marine.txt:13 #: npc/002-4/nard.txt:179 #, no-c-format msgid "You are currently at @@." msgstr "" #. code: if (getq(General_Hunter)) mes l("You are currently hunting @@/10000 @@. Do you want to switch?", getq2(General_Hunter), getmonsterlink(GHQ_GetMonsterIDByQuestID(getq(General_Hunter)))); #: npc/functions/mobhunter.txt:54 #, no-c-format msgid "You are currently hunting @@/10000 @@. Do you want to switch?" msgstr "" #. code: lg("You are exhausted, you should rest a bit."); #: npc/items/shovel.txt:50 #, no-c-format msgid "You are exhausted, you should rest a bit.#0" msgstr "" #. code: lg("You are exhausted, you should rest a bit."); #: npc/items/shovel.txt:50 #, no-c-format msgid "You are exhausted, you should rest a bit.#1" msgstr "" #. code: l("You are full of wine, my friend..."), -, #: npc/002-3/billybons.txt:46 #, no-c-format msgid "You are full of wine, my friend..." msgstr "" #. code: mesq l("You are killing @@ at northwest from the island.", getmonsterlink(Scorpion)); #: npc/005-7/trainer.txt:104 #, no-c-format msgid "You are killing @@ at northwest from the island." msgstr "" #. code: mesq l("You are killing @@ at the beach.", getmonsterlink(CandorScorpion)); #: npc/005-7/trainer.txt:92 #, no-c-format msgid "You are killing @@ at the beach." msgstr "" #. code: mesq l("You are killing @@ at the storehouse.", getmonsterlink(HouseMaggot)); #: npc/005-7/trainer.txt:80 #, no-c-format msgid "You are killing @@ at the storehouse." msgstr "" #. code: mesq l("You are killing @@. They are usually at the crops.", getmonsterlink(Maggot)); #: npc/005-7/trainer.txt:68 #, no-c-format msgid "You are killing @@. They are usually at the crops." msgstr "" #. code: mesq l("You are killing @@/10 @@. They usually are near the mine's Inn.", .@k, getmonsterlink(Ratto)); #: npc/007-1/tycoon.txt:74 #, no-c-format msgid "You are killing @@/10 @@. They usually are near the mine's Inn." msgstr "" #. code: mesq l("You are killing @@/100 @@. It's still in progress.", .@k, getmonsterlink(RedScorpion)); #: npc/007-1/tycoon.txt:116 #, no-c-format msgid "You are killing @@/100 @@. It's still in progress." msgstr "" #. code: mesq l("You are killing @@/200 @@ at the cave.", .@k, getmonsterlink(BlackScorpion)); #: npc/007-1/tycoon.txt:130 #, no-c-format msgid "You are killing @@/200 @@ at the cave." msgstr "" #. code: mesq l("You are killing @@/25 @@ at the cave. Good progress!", getmonsterlink(CaveMaggot)); #: npc/007-1/tycoon.txt:88 #, no-c-format msgid "You are killing @@/25 @@ at the cave. Good progress!" msgstr "" #. code: mesq l("You are killing @@/50 @@ at the cave.", .@k, getmonsterlink(CaveSnake)); #: npc/007-1/tycoon.txt:102 #, no-c-format msgid "You are killing @@/50 @@ at the cave." msgstr "" #. code: l("You are level @@/@@. Keep building levels, you need them!", BaseLevel, getarg(0)); #: npc/003-2/eistein.txt:18 #, no-c-format msgid "You are level @@/@@. Keep building levels, you need them!" msgstr "" #. code: dispbottom l("You are not strong enough to survive this trip."); #: npc/commands/event.txt:103 #, no-c-format msgid "You are not strong enough to survive this trip." msgstr "" #. code: npctalk3 l("You are not worthy!"); #: npc/011-1/manastone.txt:52 #: npc/011-1/manastone.txt:31 #, no-c-format msgid "You are not worthy!" msgstr "" #. code: message strcharinfo(0), l("You are now at the Mana Plane of Existence, at the Contributor's Cave."); #: npc/functions/soul_menhir.txt:56 #, no-c-format msgid "You are now at the Mana Plane of Existence, at the Contributor's Cave." msgstr "" #. code: message strcharinfo(0), l("You are now at the Mana Plane of Existence, at the Floating Island of Aeros."); #: npc/functions/soul_menhir.txt:44 #, no-c-format msgid "You are now at the Mana Plane of Existence, at the Floating Island of Aeros." msgstr "" #. code: message strcharinfo(0), l("You are now at the Mana Plane of Existence, at the Magical Forest."); #: npc/functions/soul_menhir.txt:50 #, no-c-format msgid "You are now at the Mana Plane of Existence, at the Magical Forest." msgstr "" #. code: speech l("You are now divorced!"); #: npc/functions/marriage.txt:250 #, no-c-format msgid "You are now divorced!" msgstr "" #. code: mesq l("You are part of the @@ guild.", getguildname(getcharid(2))); #: npc/003-2/estard.txt:83 #, no-c-format msgid "You are part of the \"@@\" guild." msgstr "" #. code: mes l("You are staff, so no complaining! Go do it yourself!"); #: npc/commands/magic.txt:6 #, no-c-format msgid "You are staff, so no complaining! Go do it yourself!" msgstr "" #. code: mesq l("You are too weak for my last task, please come back later with some levels."); #: npc/007-1/tycoon.txt:128 #, no-c-format msgid "You are too weak for my last task, please come back later with some levels." msgstr "" #. code: mesq l("You are too weak for my task, please come back later with some levels."); #: npc/007-1/tycoon.txt:86 #: npc/007-1/tycoon.txt:114 #: npc/007-1/tycoon.txt:100 #, no-c-format msgid "You are too weak for my task, please come back later with some levels." msgstr "" #. code: mesq l("You are too weak to kill one and impress him, so please, bear my son."); #: npc/003-4/sorfina.txt:88 #, no-c-format msgid "You are too weak to kill one and impress him, so please, bear my son." msgstr "" #. code: mesq l("You are trying to kill a @@.", getmonsterlink(ManaBug)); #: npc/005-7/trainer.txt:117 #, no-c-format msgid "You are trying to kill a @@." msgstr "" #. code: l("You are very welcome."); #: npc/005-5/nylo.txt:8 #, no-c-format msgid "You are very welcome." msgstr "" #. code: lg("You are weird, I have to go sorry."); #: npc/005-6/zitoni.txt:32 #: npc/012-4/wyara.txt:21 #: npc/003-1/malivox.txt:17 #: npc/009-1/kevin.txt:17 #, no-c-format msgid "You are weird, I have to go sorry.#0" msgstr "" #. code: lg("You are weird, I have to go sorry."); #: npc/005-6/zitoni.txt:32 #: npc/012-4/wyara.txt:21 #: npc/003-1/malivox.txt:17 #: npc/009-1/kevin.txt:17 #, no-c-format msgid "You are weird, I have to go sorry.#1" msgstr "" #. code: l("You better have it ready, because I have the Coal with me!"), #: npc/005-4/tolchi.txt:109 #, no-c-format msgid "You better have it ready, because I have the Coal with me!" msgstr "" #. code: l("You brought me 5 @@ ! Here is your @@, as promised.",getitemlink(.cake), getitemlink(.reward)); #: npc/003-1/sarah.txt:21 #, no-c-format msgid "You brought me 5 @@ ! Here is your @@, as promised." msgstr "" #. code: narrator S_FIRST_BLANK_LINE, l("You buried @@ @@.", .@amount, getitemname(.@id)); #: npc/items/shovel.txt:109 #, no-c-format msgid "You buried @@ @@." msgstr "" #. code: dispbottom l("You can also manually stop it at any time with: @droprate default"); #: npc/commands/rate-management.txt:173 #, no-c-format msgid "You can also manually stop it at any time with: @droprate default" msgstr "" #. code: dispbottom l("You can also manually stop it at any time with: @exprate default"); #: npc/commands/rate-management.txt:47 #, no-c-format msgid "You can also manually stop it at any time with: @exprate default" msgstr "" #. code: l("You can also pick and drag items from one window into the other but this will move all items of this kind."); #: npc/005-5/nylo.txt:61 #: npc/005-5/nylo.txt:16 #, no-c-format msgid "You can also pick and drag items from one window into the other but this will move all items of this kind." msgstr "" #. code: mesq l("You can also read The Book of Laws at any time to see the rules."); #: npc/002-3/juliet.txt:87 #, no-c-format msgid "You can also read The Book of Laws at any time to see the rules." msgstr "" #. code: mesq l("You can buy rare items with me, or I can tell you about different cities in our world."); #: npc/009-1/lynnthetraveler.txt:14 #: npc/003-1/ninathetraveler.txt:14 #: npc/012-1/dyrinthetraveler.txt:14 #, no-c-format msgid "You can buy rare items with me, or I can tell you about different cities in our world." msgstr "" #. code: l("You can drag and drop an item to the NPC window or select an item through your inventory."); #: npc/003-6/cyndala.txt:52 #, no-c-format msgid "You can drag and drop an item to the NPC window or select an item through your inventory." msgstr "" #. code: l("You can easily identify fishing spots, small bubbles and fishes are visible from the surface."), #: npc/items/books.txt:55 #, no-c-format msgid "You can easily identify fishing spots, small bubbles and fishes are visible from the surface." msgstr "" #. code: mesq l("You can even join the project there. Contributors are greatly appreciated! %%N"); #: npc/003-1/constableperry.txt:18 #, no-c-format msgid "You can even join the project there. Contributors are greatly appreciated! %%N" msgstr "" #. code: mesq l("You can explore the city as you want, but if I were you, I would visit the townhall first."); #: npc/002-4/nard.txt:152 #, no-c-format msgid "You can explore the city as you want, but if I were you, I would visit the townhall first." msgstr "" #. code: mesq l("You can find both huge swamps, as huge desertic areas near and on it."); #: npc/003-1/ninathetraveler.txt:114 #: npc/012-1/dyrinthetraveler.txt:44 #: npc/009-1/lynnthetraveler.txt:56 #, no-c-format msgid "You can find both huge swamps, as huge desertic areas near and on it." msgstr "" #. code: mesq l("You can find for a good price desert equipment and some kind of dyes. You find all sort of crafters, artisans and warriors here."); #: npc/003-1/ninathetraveler.txt:38 #: npc/009-1/lynnthetraveler.txt:34 #, no-c-format msgid "You can find for a good price desert equipment and some kind of dyes. You find all sort of crafters, artisans and warriors here." msgstr "" #. code: mesq l("You can gain rares, even. Come register for this special program. It's free!"); #: npc/003-1/aidan.txt:86 #, no-c-format msgid "You can gain rares, even. Come register for this special program. It's free!" msgstr "" #. code: mesq l("You can get @@ anywhere, although here is a little easier to get.", getitemlink(Pearl)); #: npc/001-5/worker.txt:6 #, no-c-format msgid "You can get @@ anywhere, although here is a little easier to get." msgstr "" #. code: l("You can save both items and money at a bank."); #: npc/005-5/nylo.txt:113 #, no-c-format msgid "You can save both items and money at a bank." msgstr "" #. code: mesq l("You can see all your equipment by pressing the F3 key."); #: npc/005-7/trainer.txt:183 #, no-c-format msgid "You can see all your equipment by pressing the F3 key." msgstr "" #. code: mesq l("You can then trade these coins for items with me!"); #: npc/001-1/rewards.txt:14 #, no-c-format msgid "You can then trade these coins for items with me!" msgstr "" #. code: mesq l("You can trade them for quite nice items with my friend over there."); #: npc/001-5/worker.txt:9 #, no-c-format msgid "You can trade them for quite nice items with my friend over there." msgstr "" #. code: l("You can use it to clear your stats, to start freshly if you know what I mean..."), #: npc/005-6/zitoni.txt:40 #, no-c-format msgid "You can use it to clear your stats, to start freshly if you know what I mean..." msgstr "" #. code: l("You can use many diverse items to lure fishes."), #: npc/items/books.txt:43 #, no-c-format msgid "You can use many diverse items to lure fishes." msgstr "" #. code: mesq l("You can't carry more items, you should go to the storage."); #: npc/003-1/ishi.txt:194 #, no-c-format msgid "You can't carry more items, you should go to the storage." msgstr "" #. code: mesq l("You can't go there!"); #: npc/002-1/peter.txt:133 #, no-c-format msgid "You can't go there!" msgstr "" #. code: npctalk l("You can't pass this barrier while people are fighting inside!"); #: npc/005-1/warpcandorbattle.txt:14 #, no-c-format msgid "You can't pass this barrier while people are fighting inside!" msgstr "" #. code: mesq l("You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure."); #: npc/005-7/trainer.txt:246 #, no-c-format msgid "You can, however, use ##BCtrl##b to auto-select a monster and attack them. This usually also collects drops, but press Z to be sure." msgstr "" #. code: dispbottom l("You cannot be hurt to do this trip."); #: npc/commands/event.txt:107 #, no-c-format msgid "You cannot be hurt to do this trip." msgstr "" #. code: dispbottom l("You caught a @@ but had no room in your inventory to carry it.", getitemlink(.@fish_id)); #: npc/functions/fishing.txt:212 #, no-c-format msgid "You caught a @@ but had no room in your inventory to carry it." msgstr "" #. code: //dispbottom l("You caught a @@!", getitemlink(.@fish_id)); <= already shows "you picked up [...]" #: npc/functions/fishing.txt:217 #, no-c-format msgid "You caught a @@!" msgstr "" #. code: mesq lg("You clearly don't have money, so let's not bother with that right now."); #: npc/003-5/jeweler.txt:76 #, no-c-format msgid "You clearly don't have money, so let's not bother with that right now.#0" msgstr "" #. code: mesq lg("You clearly don't have money, so let's not bother with that right now."); #: npc/003-5/jeweler.txt:76 #, no-c-format msgid "You clearly don't have money, so let's not bother with that right now.#1" msgstr "" #. code: mesq l("You completed your trainment, so you're getting 50 bonus experience points. If you level up, use your stat points wisely!"); #: npc/005-7/trainer.txt:107 #, no-c-format msgid "You completed your trainment, so you're getting 50 bonus experience points. If you level up, use your stat points wisely!" msgstr "" #. code: mesq l("You could try getting into a city administration. If you can get a citizenship, you can try to elect for an office."); #: npc/003-1/gladys.txt:75 #, no-c-format msgid "You could try getting into a city administration. If you can get a citizenship, you can try to elect for an office." msgstr "" #. code: l("You currently have @@ GP on your bank account.", #: npc/functions/bank.txt:12 #, no-c-format msgid "You currently have @@ GP on your bank account." msgstr "" #. code: mesq l("You currently have @@ Monster Points. These points are acquired while killing monsters.", Mobpt); #: npc/003-1/aidan.txt:72 #, no-c-format msgid "You currently have @@ Monster Points. These points are acquired while killing monsters." msgstr "" #. code: mes l("You didn't add a item."); #: npc/test/rock.txt:23 #, no-c-format msgid "You didn't add a item." msgstr "" #. code: mesq l("You didn't lit every torch yet! Hurry up!!"); #: npc/007-1/zarkor.txt:41 #, no-c-format msgid "You didn't lit every torch yet! Hurry up!!" msgstr "" #. code: l("You do not have enough Gold Pieces on your bank account."); #: npc/functions/bank.txt:103 #, no-c-format msgid "You do not have enough Gold Pieces on your bank account." msgstr "" #. code: l("You do not have enough Gold on yourself."); #: npc/functions/bank.txt:55 #, no-c-format msgid "You do not have enough Gold on yourself." msgstr "" #. code: dispbottom l("You do not have the required access privileges to use the Super Menu."); #: npc/commands/super-menu.txt:44 #, no-c-format msgid "You do not have the required access privileges to use the Super Menu." msgstr "" #. code: mesq l("You don't have any @@, are you mocking me?", getitemlink(.Item1)); #. code: mesq l("You don't have any @@, are you mocking me?", getitemlink(.Item2)); #: npc/test/karim.txt:47 #: npc/test/karim.txt:72 #, no-c-format msgid "You don't have any @@, are you mocking me?" msgstr "" #. code: dispbottom l("You don't have any @@.", getitemlink(.@rod)); #: npc/functions/fishing.txt:154 #, no-c-format msgid "You don't have any @@." msgstr "" #. code: mes l("You don't have enough gold! You need @@ gp.", .@Cost); #: npc/003-1/mahoud.txt:42 #, no-c-format msgid "You don't have enough gold! You need @@ gp." msgstr "" #. code: l("You don't have enough material, sorry."); #: npc/012-5/nicholas.txt:57 #: npc/003-8/jhedia.txt:48 #, no-c-format msgid "You don't have enough material, sorry." msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring me @@ GP or join an already existing one.", .@guild_price); #: npc/003-2/estard.txt:58 #, no-c-format msgid "You don't have enough money, bring me @@ GP or join an already existing one." msgstr "" #. code: speech S_FIRST_BLANK_LINE | S_LAST_NEXT, l("You don't have enough money, bring me @@ GP.", .@party_price); #: npc/003-2/estard.txt:29 #, no-c-format msgid "You don't have enough money, bring me @@ GP." msgstr "" #. code: mesq l("You don't have enough money. Sorry."); #: npc/005-6/zitoni.txt:181 #: npc/005-6/zitoni.txt:161 #, no-c-format msgid "You don't have enough money. Sorry." msgstr "" #. code: mes l("You don't have that many empty bottles!"); #: npc/003-1/mahoud.txt:36 #, no-c-format msgid "You don't have that many empty bottles!" msgstr "" #. code: l("You don't have the Iron Ingot."); #: npc/005-4/tolchi.txt:36 #, no-c-format msgid "You don't have the Iron Ingot." msgstr "" #. code: l("You don't have the Iron Ore."); #: npc/005-4/tolchi.txt:66 #, no-c-format msgid "You don't have the Iron Ore." msgstr "" #. code: mes l("You don't have the item."); #: npc/test/rock.txt:29 #, no-c-format msgid "You don't have the item." msgstr "" #. code: l("You don't have the key."); #: npc/005-2/saxsochest.txt:25 #, no-c-format msgid "You don't have the key." msgstr "" #. code: npctalk l("You don't have the required level to pass this barrier."); #: npc/005-1/warpcandorbattle.txt:12 #, no-c-format msgid "You don't have the required level to pass this barrier." msgstr "" #. code: l("You don't have the three Coal lumps."); #: npc/005-4/tolchi.txt:52 #, no-c-format msgid "You don't have the three Coal lumps." msgstr "" #. code: mesq l("You don't look too well; let me treat your wounds."); #: npc/functions/nurse.txt:34 #, no-c-format msgid "You don't look too well; let me treat your wounds." msgstr "" #. code: mesq l("You don't seem to have any @@ with you!", getitemlink(.Item)); #: npc/005-7/nurse.txt:41 #, no-c-format msgid "You don't seem to have any @@ with you!" msgstr "" #. code: npctalk3 l("You done well in getting so far. I didn't thought you would make it."); #: npc/soren-2/main.txt:200 #, no-c-format msgid "You done well in getting so far. I didn't thought you would make it." msgstr "" #. code: mes col(l("You faint from the pain. At least now, you are in good hands."), 9); #: npc/000-0/sailors.txt:74 #, no-c-format msgid "You faint from the pain. At least now, you are in good hands." msgstr "" #. code: npctalk3 l("You found @@ out of @@ kids.", @kids_count, @count_tmp); #: npc/005-1/ayasha.txt:275 #, no-c-format msgid "You found @@ out of @@ kids." msgstr "" #. code: l("You found something!"), #: npc/items/shovel.txt:74 #, no-c-format msgid "You found something!" msgstr "" #. code: speech l("You got married to @@!", .@partner$); #: npc/functions/marriage.txt:180 #, no-c-format msgid "You got married to @@!" msgstr "" #. code: mesq l("You have an awful case of amnesia."); #: npc/002-4/nard.txt:103 #, no-c-format msgid "You have an awful case of amnesia." msgstr "" #. code: mesq l("You have no idea of how dangerous that item is! I can't simply do it!"); #: npc/005-6/zitoni.txt:203 #, no-c-format msgid "You have no idea of how dangerous that item is! I can't simply do it!" msgstr "" #. code: mesq l("You have some magic power. Do you want to join the Magic Warriors? ##BThis cannot be undone##b."); #: npc/functions/class.txt:34 #, no-c-format msgid "You have some magic power. Do you want to join the Magic Warriors? ##BThis cannot be undone##b." msgstr "" #. code: mes l("You have too much points. I can't allow you to take all at once right now. I'll try to give you 50, and you come back later!"); #: npc/003-1/ishi.txt:201 #, no-c-format msgid "You have too much points. I can't allow you to take all at once right now. I'll try to give you 50, and you come back later!" msgstr "" #. code: mesq l("You have:"); #: npc/009-1/fisherman.txt:67 #, no-c-format msgid "You have:" msgstr "" #. code: mes col(l("You hear a loud scream. It must be the creaking of the wooden door..."), 9); #: npc/002-2/doors.txt:61 #, no-c-format msgid "You hear a loud scream. It must be the creaking of the wooden door..." msgstr "" #. code: narrator S_FIRST_BLANK_LINE, l("You hide your shovel."); #: npc/items/shovel.txt:164 #, no-c-format msgid "You hide your shovel." msgstr "" #. code: l("You hold the shovel in your hands."), #: npc/items/shovel.txt:142 #, no-c-format msgid "You hold the shovel in your hands." msgstr "" #. code: mesq l("You just bought it? You won't learn anything from that."); #: npc/012-1/gwendolyn.txt:493 #, no-c-format msgid "You just bought it? You won't learn anything from that." msgstr "" #. code: l("You just need one fishing rod, although you should take more than one single bait."); #: npc/items/books.txt:16 #, no-c-format msgid "You just need one fishing rod, although you should take more than one single bait." msgstr "" #. code: mesq l("You know Jesus Saves hates cheaters, right? If Saulc didn't asked me to double-check stuff..."); #: npc/003-1/sailors.txt:73 #, no-c-format msgid "You know Jesus Saves hates cheaters, right? If Saulc didn't asked me to double-check stuff..." msgstr "" #. code: mesq l("You lack money. Go sell your stuff. And don't ask why a statue needs money!"); #: npc/006-1/crazyfefe.txt:83 #, no-c-format msgid "You lack money. Go sell your stuff. And don't ask why a statue needs money!" msgstr "" #. code: dispbottom l("You left your fishing spot!"); #: npc/functions/fishing.txt:193 #, no-c-format msgid "You left your fishing spot!" msgstr "" #. code: l("You made a cash deposit of @@ GP.", format_number(.@deposit)); #: npc/functions/bank.txt:69 #, no-c-format msgid "You made a cash deposit of @@ GP." msgstr "" #. code: mesq l("You need @@ GP to use this arena.", .price); #: npc/003-10/arnea.txt:27 #, no-c-format msgid "You need @@ GP to use this arena." msgstr "" #. code: dispbottom l("You need all your mana to do this trip."); #: npc/commands/event.txt:105 #, no-c-format msgid "You need all your mana to do this trip." msgstr "" #. code: mesq l("You need:"); #: npc/009-1/fisherman.txt:83 #, no-c-format msgid "You need:" msgstr "" #. code: l("You only have to tell him how much you want to deposit or withdraw."), #: npc/005-5/nylo.txt:86 #: npc/005-5/nylo.txt:37 #, no-c-format msgid "You only have to tell him how much you want to deposit or withdraw." msgstr "" #. code: l("You open a book named @@.", .@book_name$), #: npc/functions/openbook.txt:12 #, no-c-format msgid "You open a book named @@." msgstr "" #. code: l("You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing."), #: npc/functions/openbook.txt:31 #, no-c-format msgid "You open the book, but it looks like the sea water and time damaged it severely. Some pages are not readable anymore. Some others are simply missing." msgstr "" #. code: l("You open the chest and found a @@.",getitemlink(.reward)); #: npc/005-2/saxsochest.txt:18 #, no-c-format msgid "You open the chest and found a @@." msgstr "" #. code: mes col(l("You open your eyes. The salt water is not helping your vision."), 9); #: npc/000-0/sailors.txt:20 #, no-c-format msgid "You open your eyes. The salt water is not helping your vision." msgstr "" #. code: mes col(l("You opened the @@ in two parts, but you crushed one of them.", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:64 #, no-c-format msgid "You opened the @@ in two parts, but you crushed one of them." msgstr "" #. code: mes col(l("You perfectly cut your @@ into two edible parts.", getitemlink(Croconut)), 9); #: npc/items/croconut.txt:70 #, no-c-format msgid "You perfectly cut your @@ into two edible parts." msgstr "" #. code: mesq l("You planned neatly. I'll be back."); #: npc/002-1/alige.txt:90 #, no-c-format msgid "You planned neatly. I'll be back." msgstr "" #. code: dispbottom l("You pulled too late and lost the bait..."); #: npc/functions/fishing.txt:222 #, no-c-format msgid "You pulled too late and lost the bait..." msgstr "" #. code: dispbottom l("You pulled too soon and lost the bait."); #: npc/functions/fishing.txt:178 #, no-c-format msgid "You pulled too soon and lost the bait." msgstr "" #. code: mesq l("You really have a reason to be proud."); #: npc/012-1/gwendolyn.txt:467 #, no-c-format msgid "You really have a reason to be proud." msgstr "" #. code: npctalk3 l("You really should do some tasks to impress our captain."); #: npc/002-4/elmo.txt:89 #, no-c-format msgid "You really should do some tasks to impress our captain." msgstr "" #. code: message strcharinfo(0), l("You receive @@ E!", 1000); #: npc/test/hinnack.txt:60 #, no-c-format msgid "You receive @@ E!" msgstr "" #. code: message strcharinfo(0), l("You receive @@ GP!", 1000); #. code: message strcharinfo(0), l("You receive @@ GP!", 10); #: npc/002-1/arpan.txt:225 #: npc/002-1/arpan.txt:212 #: npc/002-1/peter.txt:311 #: npc/005-1/vincent.txt:50 #, no-c-format msgid "You receive @@ GP!" msgstr "" #. code: mesq l("You received one @@!", getitemlink(.@reward$)); #: npc/003-1/ishi.txt:164 #, no-c-format msgid "You received one @@!" msgstr "" #. code: l("You see a dust covered book on the shelf..."), #: npc/functions/openbook.txt:22 #, no-c-format msgid "You see a dust covered book on the shelf..." msgstr "" #. code: l("You see a raijin boy, sitting on the edge of the dock."), #: npc/003-1/eugene.txt:20 #, no-c-format msgid "You see a raijin boy, sitting on the edge of the dock." msgstr "" #. code: l("You see some fish reflecting the sun on the surface of the water."), #: npc/functions/fishing.txt:241 #, no-c-format msgid "You see some fish reflecting the sun on the surface of the water." msgstr "" #. code: mesq l("You see these pious around us?"); #: npc/002-1/dan.txt:17 #, no-c-format msgid "You see these pious around us?" msgstr "" #. code: mesq l("You see, I cannot use any raw material. It must be sturdier than the usual, and I don't have the materials for it."); #: npc/012-3/alan.txt:43 #, no-c-format msgid "You see, I cannot use any raw material. It must be sturdier than the usual, and I don't have the materials for it." msgstr "" #. code: mesq l("You see, after a monster attack... My husband went to the desert, to check how things were..."); #: npc/003-4/sorfina.txt:34 #, no-c-format msgid "You see, after a monster attack... My husband went to the desert, to check how things were..." msgstr "" #. code: mesq l("You see, because the Monster King, monsters have been running rampant. If they grow too much in numbers, cities may be overrun."); #: npc/003-1/aidan.txt:50 #, no-c-format msgid "You see, because the Monster King, monsters have been running rampant. If they grow too much in numbers, cities may be overrun." msgstr "" #. code: mesq l("You see, most people think that all monsters are controlled by the Monster King, but that's not quite right."); #: npc/012-7/celestia.txt:61 #, no-c-format msgid "You see, most people think that all monsters are controlled by the Monster King, but that's not quite right." msgstr "" #. code: mesq l("You seem to run out of place, you should go to the storage."); #: npc/003-1/ishi.txt:190 #, no-c-format msgid "You seem to run out of place, you should go to the storage." msgstr "" #. code: mesq l("You should ask this question at Vincent."); #: npc/005-1/liana.txt:87 #: npc/007-1/dracoula.txt:84 #, no-c-format msgid "You should ask this question at Vincent." msgstr "" #. code: if(@temp == 3) mesq l("You should be more careful."); #: npc/functions/nurse.txt:81 #, no-c-format msgid "You should be more careful." msgstr "" #. code: l("You should come back when you have some free space."); #: npc/functions/inventoryplace.txt:30 #, no-c-format msgid "You should come back when you have some free space." msgstr "" #. code: l("You should go and get some sleep."), L_Secret; #. code: l("You should go and get some sleep."), L_Quit; #: npc/002-3/billybons.txt:47 #: npc/002-3/billybons.txt:57 #, no-c-format msgid "You should go and get some sleep." msgstr "" #. code: l("You should know this, an item like this can't be bleached."); #: npc/003-6/cyndala.txt:58 #, no-c-format msgid "You should know this, an item like this can't be bleached." msgstr "" #. code: npctalk3 l("You should talk to Magic Arpan first."); #: npc/002-1/chest.txt:20 #, no-c-format msgid "You should talk to Magic Arpan first." msgstr "" #. code: mesq l("You still have @@ Monster Points! Do you want more items?", Mobpt); #: npc/003-1/ishi.txt:171 #, no-c-format msgid "You still have @@ Monster Points! Do you want more items?" msgstr "" #. code: mesq l("You still haven't completed your tasks."); #: npc/002-4/nard.txt:159 #, no-c-format msgid "You still haven't completed your tasks." msgstr "" #. code: mesq l("You still haven't found all of them yet."); #: npc/005-1/ayasha.txt:67 #, no-c-format msgid "You still haven't found all of them yet." msgstr "" #. code: mesq l("You still need @@ GP for the trip to Tulimshar.", (.@price-Zeny)); #: npc/002-4/nard.txt:161 #, no-c-format msgid "You still need @@ GP for the trip to Tulimshar." msgstr "" #. code: mes l("You still need @@ GP to afford it.", (.@price-Zeny)); #: npc/002-4/nard.txt:189 #: npc/016-1/marine.txt:40 #: npc/016-1/marine.txt:95 #, no-c-format msgid "You still need @@ GP to afford it." msgstr "" #. code: l("You store a large collection of goods. Could you perhaps sell me some?"), #: npc/005-5/nylo.txt:144 #, no-c-format msgid "You store a large collection of goods. Could you perhaps sell me some?" msgstr "" #. code: //dispbottom l("You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:171 #, no-c-format msgid "You successfully set the drop rate to @@%. It will reset to @@% (default value) in @@." msgstr "" #. code: //dispbottom l("You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@.", #: npc/commands/rate-management.txt:45 #, no-c-format msgid "You successfully set the exp rate to @@%. It will reset to @@% (default value) in @@." msgstr "" #. code: npctalk3 l("You take the clothes from the chest."); #: npc/002-1/chest.txt:32 #, no-c-format msgid "You take the clothes from the chest." msgstr "" #. code: l("You take your fishing rod and leave."); #: npc/functions/fishing.txt:284 #: npc/functions/fishing.txt:252 #, no-c-format msgid "You take your fishing rod and leave." msgstr "" #. code: mesq l("You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..."); #: npc/002-3/billybons.txt:39 #, no-c-format msgid "You tried to get rid of me, eeh? But surprise! I'm still here... *hic* Or there..." msgstr "" #. code: dispbottom l("You waited too long and lost the bait..."); #: npc/functions/fishing.txt:46 #, no-c-format msgid "You waited too long and lost the bait..." msgstr "" #. code: mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); #: npc/002-3/juliet.txt:114 #, no-c-format msgid "You were in bad shape, you should be happy we found you before the sea killed you.#0" msgstr "" #. code: mesq lg("You were in bad shape, you should be happy we found you before the sea killed you."); #: npc/002-3/juliet.txt:114 #, no-c-format msgid "You were in bad shape, you should be happy we found you before the sea killed you.#1" msgstr "" #. code: mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries."); #: npc/002-1/arpan.txt:140 #, no-c-format msgid "You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries.#0" msgstr "" #. code: mesq lg("You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries."); #: npc/002-1/arpan.txt:140 #, no-c-format msgid "You were yaying sleeping for quite some time there. Our shipkeeper, Juliet, was here with you, and she did her best to heal your injuries.#1" msgstr "" #. code: mesq l("You will be killed on the road if you try to go like this. Try helping people. Get money, experience, equipment."); #: npc/003-2/lua.txt:102 #, no-c-format msgid "You will be killed on the road if you try to go like this. Try helping people. Get money, experience, equipment." msgstr "" #. code: mesq l("You will find a fisher, maybe he is having a good time and can sell you a few boxes. And remember to keep your eye open."); #: npc/003-1/sailors.txt:43 #, no-c-format msgid "You will find a fisher, maybe he is having a good time and can sell you a few boxes. And remember to keep your eye open." msgstr "" #. code: mesq l("You will see, citizens are polite and you can still ask around for help. They can help find a job for you or maybe help you find out what happened to you out at sea!"); #: npc/002-1/arpan.txt:176 #, no-c-format msgid "You will see, citizens are polite and you can still ask around for help. They can help find a job for you or maybe help you find out what happened to you out at sea!" msgstr "" #. code: mesq l("You will then be able to register citzenship in any city, for free. But just once."); #: npc/003-2/lua.txt:97 #, no-c-format msgid "You will then be able to register citzenship in any city, for free. But just once." msgstr "" #. code: l("You withdrew a total of @@ GP.", format_number(.@withdrawal)); #: npc/functions/bank.txt:117 #, no-c-format msgid "You withdrew a total of @@ GP." msgstr "" #. code: l("You'll come with me!"), #: npc/003-1-1/yetiking.txt:99 #, no-c-format msgid "You'll come with me!" msgstr "" #. code: l("You'll want your fishing rod to be flexible but solid."), #: npc/items/books.txt:38 #, no-c-format msgid "You'll want your fishing rod to be flexible but solid." msgstr "" #. code: rif(countitem("Beer") >= 5, l("You're doing the math wrong, matey! I'll bring them later!")), L_Later, #: npc/005-1/sailors.txt:60 #, no-c-format msgid "You're doing the math wrong, matey! I'll bring them later!" msgstr "" #. code: mesq lg("You're lucky. It is windless now."); #: npc/012-1/gwendolyn.txt:232 #, no-c-format msgid "You're lucky. It is windless now.#0" msgstr "" #. code: mesq lg("You're lucky. It is windless now."); #: npc/012-1/gwendolyn.txt:232 #, no-c-format msgid "You're lucky. It is windless now.#1" msgstr "" #. code: mesq l("You're on a ship, we're on our way to the oldest human city, Tulishmar."); #: npc/002-3/juliet.txt:99 #, no-c-format msgid "You're on a ship, we're on our way to the oldest human city, Tulishmar." msgstr "" #. code: mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar."); #: npc/002-1/arpan.txt:172 #, no-c-format msgid "You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar.#0" msgstr "" #. code: mesq lg("You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar."); #: npc/002-1/arpan.txt:172 #, no-c-format msgid "You're on our ship, we made port to a little island and we're actually yeyending our long merchant travelling adventure at the city of Tulimshar.#1" msgstr "" #. code: npctalk3 l("You're playing with fire. Or ice. Or whatever."); #: npc/003-1-1/yetiking.txt:25 #, no-c-format msgid "You're playing with fire. Or ice. Or whatever." msgstr "" #. code: mesq l("You're pretty much stranded on this forsaken island if you don't help me!"); #: npc/002-4/nard.txt:82 #, no-c-format msgid "You're pretty much stranded on this forsaken island if you don't help me!" msgstr "" #. code: l("You're welcome!"), -; #: npc/005-1/ayasha.txt:91 #, no-c-format msgid "You're welcome!" msgstr "" #. code: mesq l("You're willing to help? Perfect. We need 3 @@, 4 @@ and 10 @@ for travel.", getitemlink(FishBox), getitemlink(CroconutBox), getitemlink(CottonCloth)); #: npc/003-1/sailors.txt:34 #, no-c-format msgid "You're willing to help? Perfect. We need 3 @@, 4 @@ and 10 @@ for travel." msgstr "" #. code: mesq l("You've killed @@/12 @@. Get rid of them!", getq2(ShipQuests_Dan),getmonsterlink(Piou)); #: npc/002-1/dan.txt:52 #, no-c-format msgid "You've killed @@/12 @@. Get rid of them!" msgstr "" #. code: mesq l("You... You killed my father during Nivalis siege! I'll make you pay for that!!"); #: npc/007-1/zarkor.txt:177 #, no-c-format msgid "You... You killed my father during Nivalis siege! I'll make you pay for that!!" msgstr "" #. code: dispbottom l("You: @@, @@",.@spX,.@sp); #: npc/012-1/gwendolyn.txt:365 #, no-c-format msgid "You: @@, @@" msgstr "" #. code: mesq l("You? Have you ever looked in the mirror? You're not even level 35. Begone."); #: npc/003-1-1/yetiking.txt:110 #, no-c-format msgid "You? Have you ever looked in the mirror? You're not even level 35. Begone." msgstr "" #. code: mesq l("You? Here?"); #: npc/002-3/billybons.txt:14 #, no-c-format msgid "You? Here?" msgstr "" #. code: mes col(l("Your body aches. You can't remember what happened."), 9); #: npc/000-0/sailors.txt:26 #, no-c-format msgid "Your body aches. You can't remember what happened." msgstr "" #. code: mesq l("Your class selection is ##BPermanent##b and cannot be changed later. Do their tasks, and you'll be able to harness magic!"); #: npc/003-1/jakod.txt:41 #, no-c-format msgid "Your class selection is ##BPermanent##b and cannot be changed later. Do their tasks, and you'll be able to harness magic!" msgstr "" #. code: dispbottom l("Your coward outer self fails to convince you to leave."); #: npc/006-1/barrier.txt:11 #, no-c-format msgid "Your coward outer self fails to convince you to leave." msgstr "" #. code: mesq l("Your dexterity determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles."); #: npc/005-7/trainer.txt:385 #, no-c-format msgid "Your dexterity determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles." msgstr "" #. code: l("Your hairstyle is @@ and its color is @@.", .@style_name$, .@color_name$); #: npc/functions/barber.txt:25 #, no-c-format msgid "Your hairstyle is @@ and its color is @@." msgstr "" #. code: mesq l("Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only."); #: npc/002-1/peter.txt:160 #, no-c-format msgid "Your help is very welcome indeed. Unfortunately, I can give you a reward for the first extermination only." msgstr "" #. code: mesq l("Your lack of magical power is critical. I dare say, you might never in your life get access to a Mana Stone."); #: npc/functions/class.txt:86 #, no-c-format msgid "Your lack of magical power is critical. I dare say, you might never in your life get access to a Mana Stone." msgstr "" #. code: mesq l("Your luck determines several small things, including the number of critical attacks you are going to suffer and perform."); #: npc/005-7/trainer.txt:390 #, no-c-format msgid "Your luck determines several small things, including the number of critical attacks you are going to suffer and perform." msgstr "" #. code: l("Your mind is set? You will loose the color dye during this process."); #: npc/003-6/cyndala.txt:64 #, no-c-format msgid "Your mind is set? You will loose the color dye during this process." msgstr "" #. code: mesq l("Your mother asked me to say that she loves you."); #: npc/003-1/silvia.txt:16 #, no-c-format msgid "Your mother asked me to say that she loves you." msgstr "" #. code: message strcharinfo(0), l("Your position has been saved."); #: npc/functions/savepoint.txt:36 #, no-c-format msgid "Your position has been saved." msgstr "" #. code: mesq l("Your son, Hasan, has stolen me!"); #: npc/003-4/sorfina.txt:27 #, no-c-format msgid "Your son, Hasan, has stolen me!" msgstr "" #. code: 007-1,152,155,0 script Zarkor NPC_MIRAJ,{ #: npc/007-1/zarkor.txt:12 #, no-c-format msgid "Zarkor" msgstr "" #. code: mesn "Zarkor, the Dark Summoner"; #: npc/007-1/zarkor.txt:21 #: npc/007-1/zarkor.txt:110 #: npc/007-1/zarkor.txt:104 #: npc/007-1/zarkor.txt:135 #: npc/007-1/zarkor.txt:127 #: npc/007-1/zarkor.txt:139 #: npc/007-1/zarkor.txt:69 #: npc/007-1/zarkor.txt:72 #: npc/007-1/zarkor.txt:145 #: npc/007-1/zarkor.txt:118 #: npc/007-1/zarkor.txt:159 #: npc/007-1/zarkor.txt:121 #: npc/007-1/zarkor.txt:107 #: npc/007-1/zarkor.txt:164 #: npc/007-1/zarkor.txt:176 #: npc/007-1/zarkor.txt:101 #: npc/007-1/zarkor.txt:142 #: npc/007-1/zarkor.txt:40 #: npc/007-1/zarkor.txt:148 #: npc/007-1/zarkor.txt:170 #: npc/007-1/zarkor.txt:29 #: npc/007-1/zarkor.txt:66 #: npc/007-1/zarkor.txt:187 #: npc/007-1/zarkor.txt:124 #, no-c-format msgid "Zarkor, the Dark Summoner" msgstr "" #. code: 005-1,35,77,0 script Zegas NPC_MONA,{ #: npc/005-1/zegas.txt:1 #, no-c-format msgid "Zegas" msgstr "" #. code: 005-1,32,73,0 script ZegasDebug NPC_MONA,{ #: npc/005-1/zegas.txt:79 #, no-c-format msgid "ZegasDebug" msgstr "" #. code: 005-6,43,39,0 script Zitoni NPC_RUMLY,{ #: npc/005-6/zitoni.txt:9 #, no-c-format msgid "Zitoni" msgstr "" #. code: mesq l("Zitoni refused to make the Powder."); #: npc/007-1/zarkor.txt:116 #, no-c-format msgid "Zitoni refused to make the Powder." msgstr "" #. code: Name: "Zombie Ear" #: item_db.conf:-1 #, no-c-format msgid "Zombie Ear" msgstr "" #. code: Name: "Zombie Nachos" #: item_db.conf:-1 #, no-c-format msgid "Zombie Nachos" msgstr "" #. code: case 0: npctalkonce(l("Zzzzzzzzz...")); break; #: npc/functions/random-talk.txt:176 #, no-c-format msgid "Zzzzzzzzz..." msgstr "" #. code: mes l("[40 experience points]"); #: npc/004-1/elanore.txt:58 #, no-c-format msgid "[40 experience points]" msgstr "" #. code: l("[Deliver all goods.]"), #: npc/003-1/sailors.txt:61 #, no-c-format msgid "[Deliver all goods.]" msgstr "" #. code: rif($EVENT$ == "Easter", l("[Easter] Send soul to the Mana Forest!")), L_Easter, #: npc/functions/soul_menhir.txt:7 #, no-c-format msgid "[Easter] Send soul to the Mana Forest!" msgstr "" #. code: l("[Maybe another time.]"); #: npc/003-1/sailors.txt:62 #, no-c-format msgid "[Maybe another time.]" msgstr "" #. code: // mes l("[Soul Menhir]"); #. code: mes l("[Soul Menhir]"); #: npc/functions/soul_menhir.txt:15 #: npc/functions/soul_menhir.txt:1 #: npc/functions/soul_menhir.txt:32 #: npc/functions/soul_menhir.txt:24 #, no-c-format msgid "[Soul Menhir]" msgstr "" #. code: rif($EVENT$ == "Worker Day", l("[Worker Day] Send soul to the Contributor Cave!")), L_Worker, #: npc/functions/soul_menhir.txt:8 #, no-c-format msgid "[Worker Day] Send soul to the Contributor Cave!" msgstr "" #. code: l("a Left Crafty Wing"), #: npc/test/karim.txt:85 #, no-c-format msgid "a Left Crafty Wing" msgstr "" #. code: l("a Right Crafty Wing"), #: npc/test/karim.txt:84 #, no-c-format msgid "a Right Crafty Wing" msgstr "" #. code: l("a ground!"), #: npc/functions/random-talk.txt:65 #, no-c-format msgid "a ground!" msgstr "" #. code: l("a quiet place,"), #: npc/functions/random-talk.txt:64 #, no-c-format msgid "a quiet place," msgstr "" #. code: setarray .@target_direction$, "error3, please report", l("left above"), l("above"), l("right above"), l("left"), #: npc/012-1/gwendolyn.txt:377 #, no-c-format msgid "above" msgstr "" #. code: "error4, please report", l("right"), l("lower left"), l("below"), l("lower right"); #: npc/012-1/gwendolyn.txt:378 #, no-c-format msgid "below" msgstr "" #. code: mesq l("come back stronger, and I will give you a task."); #: npc/007-1/tycoon.txt:147 #, no-c-format msgid "come back stronger, and I will give you a task." msgstr "" #. code: if (l("data @@ @@ @@ data", "this", "is", "test") != "data this is test data") #. code: mes "Error: format string 'l(data @@ @@ @@ data, this, is, test)': " + l("data @@ @@ @@ data", "this", "is", "test"); #: npc/test/test1.txt:44 #: npc/test/test1.txt:43 #, no-c-format msgid "data @@ @@ @@ data" msgstr "" #. code: mes " " + col("@str <" + l("delta") + ">", 3); #. code: mes " " + col("@agi <" + l("delta") + ">", 3); #. code: mes " " + col("@dex <" + l("delta") + ">", 3); #. code: mes " " + col("@vit <" + l("delta") + ">", 3); #. code: mes " " + col("@jlvl <" + l("delta") + ">", 3); #. code: mes " " + col("@blvl <" + l("delta") + ">", 3); #. code: mes " " + col("@luk <" + l("delta") + ">", 3); #. code: mes " " + col("@int <" + l("delta") + ">", 3); #: npc/commands/debug.txt:50 #: npc/commands/debug.txt:69 #: npc/commands/debug.txt:70 #: npc/commands/debug.txt:40 #: npc/commands/debug.txt:68 #: npc/commands/debug.txt:66 #: npc/commands/debug.txt:67 #: npc/commands/debug.txt:65 #, no-c-format msgid "delta" msgstr "" #. code: mes l("draw."); #: npc/test/rock.txt:99 #: npc/test/rock.txt:57 #: npc/test/rock.txt:78 #, no-c-format msgid "draw." msgstr "" #. code: setarray .@wd$,"error1, please report", l("southeast"), l("south"), l("southwest"), l("east"), #: npc/012-1/gwendolyn.txt:206 #, no-c-format msgid "east" msgstr "" #. code: 000-0,0,0,0 script hairstyle_config NPC_HIDDEN,0,0,{ #: npc/config/hairstyle_config.txt:3 #, no-c-format msgid "hairstyle_config" msgstr "" #. code: test,2,2,0 script hinnack NPC_PLAYER,{ #: npc/test/hinnack.txt:12 #, no-c-format msgid "hinnack" msgstr "" #. code: mesq l("if the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished."); #: npc/005-7/trainer.txt:214 #, no-c-format msgid "if the proposal is not convenient for you, just close the trading window to cancel the exchange of items and money. But if both press the 'Accept Negotiation' button, then the marketing will be finished." msgstr "" #. code: test,2,4,0 script karim NPC_PLAYER,{ #: npc/test/karim.txt:14 #, no-c-format msgid "karim" msgstr "" #. code: setarray .@target_direction$, "error3, please report", l("left above"), l("above"), l("right above"), l("left"), #: npc/012-1/gwendolyn.txt:377 #, no-c-format msgid "left" msgstr "" #. code: setarray .@target_direction$, "error3, please report", l("left above"), l("above"), l("right above"), l("left"), #: npc/012-1/gwendolyn.txt:377 #, no-c-format msgid "left above" msgstr "" #. code: mes l("line @@: @@", .@i, $MOTD_Messages$[.@i]); #. code: mes l("line @@: @@", .@n, $MOTD_Messages$[.@n]); #: npc/commands/motd.txt:132 #: npc/commands/motd.txt:99 #, no-c-format msgid "line @@: @@" msgstr "" #. code: "error4, please report", l("right"), l("lower left"), l("below"), l("lower right"); #: npc/012-1/gwendolyn.txt:378 #, no-c-format msgid "lower left" msgstr "" #. code: "error4, please report", l("right"), l("lower left"), l("below"), l("lower right"); #: npc/012-1/gwendolyn.txt:378 #, no-c-format msgid "lower right" msgstr "" #. code: test,25,14,0 script marriage1 NPC_PLAYER,{ #: npc/test/npcmarriage.txt:6 #, no-c-format msgid "marriage1" msgstr "" #. code: l("medium shot"), #: npc/012-1/gwendolyn.txt:350 #, no-c-format msgid "medium shot" msgstr "" #. code: l("my name is karim can you help me?."); #: npc/test/karim.txt:22 #, no-c-format msgid "my name is karim can you help me?." msgstr "" #. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:91 #: npc/commands/scheduled-broadcasts.txt:145 #: npc/commands/motd.txt:140 #, no-c-format msgid "no" msgstr "" #. code: mes "(" + l("no active MOTD") + ")"; #: npc/commands/motd.txt:136 #, no-c-format msgid "no active MOTD" msgstr "" #. code: mes .@a ? $@SCHED_Msg$ : "(" + l("no active broadcast") +")"; #: npc/commands/scheduled-broadcasts.txt:141 #, no-c-format msgid "no active broadcast" msgstr "" #. code: "error2, please report", l("west"), l("northeast"), l("north"), l("northwest"); #: npc/012-1/gwendolyn.txt:207 #, no-c-format msgid "north" msgstr "" #. code: "error2, please report", l("west"), l("northeast"), l("north"), l("northwest"); #: npc/012-1/gwendolyn.txt:207 #, no-c-format msgid "northeast" msgstr "" #. code: "error2, please report", l("west"), l("northeast"), l("north"), l("northwest"); #: npc/012-1/gwendolyn.txt:207 #, no-c-format msgid "northwest" msgstr "" #. code: test,10,10,0 script npc1 NPC_TEST1,3,3,{ #: npc/test/npc1.txt:14 #, no-c-format msgid "npc1" msgstr "" #. code: test,10,10,0 script npc1#door NPC_HIDDEN,0,1,{ #: npc/test/npc1.txt:6 #, no-c-format msgid "npc1#door" msgstr "" #. code: test,20,10,0 trader npc2 NPC_HAT_BOX,{ #: npc/test/npc2.txt:6 #, no-c-format msgid "npc2" msgstr "" #. code: test,25,10,0 cashshop npc3 NPC_SHOP_BAG,505:100,502:-1,513:-1,509:-1,2000:-1,1800:-1,3501:-1 #: npc/test/npc3.txt:6 #, no-c-format msgid "npc3" msgstr "" #. code: test,25,20,0 script npc4 NPC_PLAYER,{ #: npc/test/npc4.txt:6 #, no-c-format msgid "npc4" msgstr "" #. code: test,45,25,0 script npc5 NPC_PLAYER,{ #: npc/test/npc5.txt:11 #, no-c-format msgid "npc5" msgstr "" #. code: test,30,10,0 trader npc6 NPC_SHOP_BAG_TEST,{ #: npc/test/npc6.txt:6 #, no-c-format msgid "npc6" msgstr "" #. code: mes l("o.o You're being unreasonable. That's way too much!"); #: npc/009-1/fisherman.txt:50 #, no-c-format msgid "o.o \"You're being unreasonable. That's way too much!\"" msgstr "" #. code: l("powerful shot"), #: npc/012-1/gwendolyn.txt:352 #, no-c-format msgid "powerful shot" msgstr "" #. code: rif(.@karim == 2, lg("quest completed.")), #: npc/test/karim.txt:120 #, no-c-format msgid "quest completed.#0" msgstr "" #. code: rif(.@karim == 2, lg("quest completed.")), #: npc/test/karim.txt:120 #, no-c-format msgid "quest completed.#1" msgstr "" #. code: l("rather powerful shot"), #: npc/012-1/gwendolyn.txt:353 #, no-c-format msgid "rather powerful shot" msgstr "" #. code: l("rather weak shot"), #: npc/012-1/gwendolyn.txt:347 #, no-c-format msgid "rather weak shot" msgstr "" #. code: "error4, please report", l("right"), l("lower left"), l("below"), l("lower right"); #: npc/012-1/gwendolyn.txt:378 #, no-c-format msgid "right" msgstr "" #. code: setarray .@target_direction$, "error3, please report", l("left above"), l("above"), l("right above"), l("left"), #: npc/012-1/gwendolyn.txt:377 #, no-c-format msgid "right above" msgstr "" #. code: test,2,6,0 script rock NPC_PLAYER,{ #: npc/test/rock.txt:14 #, no-c-format msgid "rock" msgstr "" #. code: mes l("she's smiling at you."); #: npc/007-1/dracoula.txt:90 #: npc/005-1/liana.txt:93 #, no-c-format msgid "she's smiling at you." msgstr "" #. code: l("somewhat powerful shot"), #: npc/012-1/gwendolyn.txt:351 #, no-c-format msgid "somewhat powerful shot" msgstr "" #. code: l("somewhat weak shot"), #: npc/012-1/gwendolyn.txt:349 #, no-c-format msgid "somewhat weak shot" msgstr "" #. code: setarray .@wd$,"error1, please report", l("southeast"), l("south"), l("southwest"), l("east"), #: npc/012-1/gwendolyn.txt:206 #, no-c-format msgid "south" msgstr "" #. code: setarray .@wd$,"error1, please report", l("southeast"), l("south"), l("southwest"), l("east"), #: npc/012-1/gwendolyn.txt:206 #, no-c-format msgid "southeast" msgstr "" #. code: setarray .@wd$,"error1, please report", l("southeast"), l("south"), l("southwest"), l("east"), #: npc/012-1/gwendolyn.txt:206 #, no-c-format msgid "southwest" msgstr "" #. code: 001-2,0,0,3 script start#bat_a02 NPC_HIDDEN,{ #: npc/001-1/bgmaster.txt:288 #, no-c-format msgid "start#bat_a02" msgstr "" #. code: 012-1,0,0,0 script start#hurns_lib NPC_HIDDEN,{ #: npc/012-1/guards.txt:431 #, no-c-format msgid "start#hurns_lib" msgstr "" #. code: if (l("test") != "test") #. code: mes "Error: l(test): " + l("test"); #: npc/test/test1.txt:45 #: npc/test/test1.txt:46 #, no-c-format msgid "test" msgstr "" #. code: mes "Error: format string 'l(test @@, )': " + l("test @@", ""); #. code: mes "Error: format string 'l(test @@, 1)': " + l("test @@", "1"); #. code: if (l("test @@", "") != "test ") #. code: if (l("test @@", "1") != "test 1") #: npc/test/test1.txt:33 #: npc/test/test1.txt:36 #: npc/test/test1.txt:34 #: npc/test/test1.txt:35 #, no-c-format msgid "test @@" msgstr "" #. code: mes "Error: lg(test): " + lg("test"); #. code: if (lg("test") != "test#1") #. code: if (lg("test") != "test#0") #: npc/test/test1.txt:58 #: npc/test/test1.txt:49 #: npc/test/test1.txt:59 #: npc/test/test1.txt:50 #, no-c-format msgid "test#0" msgstr "" #. code: mes "Error: lg(test): " + lg("test"); #. code: if (lg("test") != "test#1") #. code: if (lg("test") != "test#0") #: npc/test/test1.txt:58 #: npc/test/test1.txt:49 #: npc/test/test1.txt:59 #: npc/test/test1.txt:50 #, no-c-format msgid "test#1" msgstr "" #. code: test,10,5,0 script test1 NPC_HAT_BOX,{ #: npc/test/test1.txt:20 #, no-c-format msgid "test1" msgstr "" #. code: if (lg("test1 @@", "test2 @@", "line") != "test2 line#1") #. code: mes "Error: lg(test1 @@, test2 @@, line): " + lg("test1 @@", "test2 @@", "line"); #. code: if (lg("test1 @@", "test2 @@", "line") != "test1 line#0") #: npc/test/test1.txt:63 #: npc/test/test1.txt:62 #: npc/test/test1.txt:53 #: npc/test/test1.txt:54 #, no-c-format msgid "test1 @@#0" msgstr "" #. code: mes "Error: lg(test1, test2): " + lg("test1", "test2"); #. code: if (lg("test1", "test2") != "test2#1") #. code: if (lg("test1", "test2") != "test1#0") #: npc/test/test1.txt:60 #: npc/test/test1.txt:61 #: npc/test/test1.txt:51 #: npc/test/test1.txt:52 #, no-c-format msgid "test1#0" msgstr "" #. code: test,12,5,0 script test2 NPC_HAT_BOX,{ #: npc/test/test2.txt:6 #, no-c-format msgid "test2" msgstr "" #. code: if (lg("test1 @@", "test2 @@", "line") != "test2 line#1") #. code: mes "Error: lg(test1 @@, test2 @@, line): " + lg("test1 @@", "test2 @@", "line"); #. code: if (lg("test1 @@", "test2 @@", "line") != "test1 line#0") #: npc/test/test1.txt:63 #: npc/test/test1.txt:62 #: npc/test/test1.txt:53 #: npc/test/test1.txt:54 #, no-c-format msgid "test2 @@#1" msgstr "" #. code: mes "Error: lg(test1, test2): " + lg("test1", "test2"); #. code: if (lg("test1", "test2") != "test2#1") #. code: if (lg("test1", "test2") != "test1#0") #: npc/test/test1.txt:60 #: npc/test/test1.txt:61 #: npc/test/test1.txt:51 #: npc/test/test1.txt:52 #, no-c-format msgid "test2#1" msgstr "" #. code: mes l("the npc choose paper."); #: npc/test/rock.txt:95 #, no-c-format msgid "the npc choose paper." msgstr "" #. code: mes l("the npc choose rock."); #: npc/test/rock.txt:53 #, no-c-format msgid "the npc choose rock." msgstr "" #. code: mes l("the npc choose scissors."); #: npc/test/rock.txt:74 #, no-c-format msgid "the npc choose scissors." msgstr "" #. code: l("very powerful shot"); #: npc/012-1/gwendolyn.txt:354 #, no-c-format msgid "very powerful shot" msgstr "" #. code: l("very weak shot"), #: npc/012-1/gwendolyn.txt:346 #, no-c-format msgid "very weak shot" msgstr "" #. code: l("weak shot"), #: npc/012-1/gwendolyn.txt:348 #, no-c-format msgid "weak shot" msgstr "" #. code: "error2, please report", l("west"), l("northeast"), l("north"), l("northwest"); #: npc/012-1/gwendolyn.txt:207 #, no-c-format msgid "west" msgstr "" #. code: mes l("Enabled: @@", (.@d ? l("no") : l("yes"))); #. code: mes l("Sent on login: @@", .@login ? l("yes") : l("no")); #. code: mes l("Sent on login: @@", ($@SCHED_Opt[0] ? l("yes") : l("no"))); #: npc/commands/scheduled-broadcasts.txt:91 #: npc/commands/scheduled-broadcasts.txt:145 #: npc/commands/motd.txt:140 #, no-c-format msgid "yes" msgstr "" #. code: l("you already opened the chest."); #: npc/005-2/saxsochest.txt:11 #, no-c-format msgid "you already opened the chest." msgstr "" #. code: mes l("you choose paper."); #: npc/test/rock.txt:46 #, no-c-format msgid "you choose paper." msgstr "" #. code: mes l("you choose rock."); #: npc/test/rock.txt:38 #, no-c-format msgid "you choose rock." msgstr "" #. code: mes l("you choose scissors."); #: npc/test/rock.txt:42 #, no-c-format msgid "you choose scissors." msgstr "" #. code: mes l("you got lucky and got a(n) @@!", getitemlink(.@reward$)); #: npc/003-1/ishi.txt:161 #, no-c-format msgid "you got lucky and got a(n) @@!" msgstr "" #. code: mes l("you lose"); #: npc/test/rock.txt:104 #: npc/test/rock.txt:83 #: npc/test/rock.txt:62 #, no-c-format msgid "you lose" msgstr "" #. code: mes l("you win"); #: npc/test/rock.txt:67 #: npc/test/rock.txt:109 #, no-c-format msgid "you win" msgstr "" #. code: mes l("you win @@",getitemlink(.Item)); #: npc/test/rock.txt:88 #, no-c-format msgid "you win @@" msgstr "" #. code: mes l("¬.¬ Hmm, to me, you look like a thief or bandit..."); #: npc/009-1/charles.txt:52 #, no-c-format msgid "¬.¬ \"Hmm, to me, you look like a thief or bandit...\"" msgstr "" #. code: mes l("¬.¬ I knew it! I'll report you at once."); #: npc/009-1/charles.txt:58 #, no-c-format msgid "¬.¬ \"I knew it! I'll report you at once.\"" msgstr ""