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// Evol scripts.
// Authors:
// Reid
// Description:
// Cap'tain Nard dialogs.
// Nard will done the introduction by a little quest,
// This quest is meant to learn at the player how to manipulate a weapon, but also to bring some foods to the ship.
// 2 bits array:
// ShipQuests
// Variable:
// ShipQuests_NardBox
// Values:
// 0 Intro of the box and of Nard, it's displayed when the player never spoke to Nard, nor his box.
// 1 Nard spoke and he gave you access to the outdoor of the ship.
// 2 You complete the quest.
// 3 You open the chest, you complete the introduction.
000-2-3.gat,25,26,0,1 script Nard 306,{
mesn;
mesq l("Hello, Let me present myself, I'm Captain Nard, the leader of this ship.");
next;
mesq lg("It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!");
next;
mesn "Elmo";
mesq l("Oh... Err, yes I did, or, well, good day to you!");
next;
mesn;
mesq l("Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!");
next;
mesq l("So, how do you feel? I see that Julia did a marvelous job! You look in good health now.");
next;
l_Menu:
menu
lg("I feel ok."), l_Ok,
l("Who is this Julia?"), l_Julia,
lg("I'm a bit sick."), -;
mes "";
mesn;
mesq l("That's a good idea, go rest a bit and I'll see you tomorrow!");
close;
l_Ok:
mes "";
mesn;
mesq l("Good to know. From what Darlin reported to me, we'll soon come across a little island, before we arrive in Artis.");
next;
mesq l("It'll be a good time for you to do some exercise, as the ship is not very vast for that.");
close;
l_Julia:
mes "";
mesn;
mesq l("You have extremely bad amnesia.");
next;
mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent cook!");
next;
mesq l("But more than everything, she is the one who took care of you when you were in coma.");
close;
}
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