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// Evol scripts.
// Authors:
//    Reid
// Description:
//    Cap'tain Nard dialogs.
//    Nard will done the introduction by a little quest,
//    This quest is meant to learn at the player how to manipulate a weapon, but also to bring some foods to the ship.
// 2 bits array:
//    ShipQuests
// Variable:
//    ShipQuests_NardBox
// Values: 
//    0   Intro of the box and of Nard, it's displayed when the player never spoke to Nard, nor his box.
//    1   Nard spoke and he gave you access to the outdoor of the ship.
//    2   You complete the quest.
//    3   You open the chest, you complete the introduction.

000-2-3.gat,25,26,0,1	script	Nard	306,{

    mesn;
    mesq l("Hello, Let me present myself, I'm Captain Nard, the leader of this ship."); 
    next;
    mesq lg("It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!");
    next;

    mesn "Elmo";
    mesq l("Oh... Err, yes I did, or, well, good day to you!");
    next;

    mesn;
    mesq l("Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!");
    next;
    mesq l("So, how do you feel? I see that Julia did a marvelous job! You look in good health now.");
    next;

l_Menu:
    menu
        lg("I feel ok."), l_Ok,
        l("Who is this Julia?"), l_Julia,
        lg("I'm a bit sick."), -;

    mes "";
    mesn;
    mesq l("That's a good idea, go rest a bit and I'll see you tomorrow!");
    close;

l_Ok:
    mes "";
    mesn;
    mesq l("Good to know. From what Darlin reported to me, we'll soon come across a little island, before we arrive in Artis.");
    next;
    mesq l("It'll be a good time for you to do some exercise, as the ship is not very vast for that.");
    close;

l_Julia:
    mes "";
    mesn;
    mesq l("You have extremely bad amnesia.");
    next;
    mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent cook!");
    next;
    mesq l("But more than everything, she is the one who took care of you when you were in coma.");
    close;

}