// Evol scripts. // Authors: // Reid // Description: // Cap'tain Nard dialogs. // Nard will done the introduction by a little quest, // This quest is meant to learn at the player how to manipulate a weapon, but also to bring some foods to the ship. // 2 bits array: // ShipQuests // Variable: // ShipQuests_NardBox // Values: // 0 Intro of the box and of Nard, it's displayed when the player never spoke to Nard, nor his box. // 1 Nard spoke and he gave you access to the outdoor of the ship. // 2 You complete the quest. // 3 You open the chest, you complete the introduction. 000-2-3.gat,25,26,0,1 script Nard 306,{ mesn; mesq l("Hello, Let me present myself, I'm Captain Nard, the leader of this ship."); next; mesq lg("It's nice to see that you woke up and that you are ok, Elmo came here to tell me this good news!"); next; mesn "Elmo"; mesq l("Oh... Err, yes I did, or, well, good day to you!"); next; mesn; mesq l("Hehehe, he is a bit nervous, please excuse him, it's not everyday that we get a new member in the crew!"); next; mesq l("So, how do you feel? I see that Julia did a marvelous job! You look in good health now."); next; l_Menu: menu lg("I feel ok."), l_Ok, l("Who is this Julia?"), l_Julia, lg("I'm a bit sick."), -; mes ""; mesn; mesq l("That's a good idea, go rest a bit and I'll see you tomorrow!"); close; l_Ok: mes ""; mesn; mesq l("Good to know. From what Darlin reported to me, we'll soon come across a little island, before we arrive in Artis."); next; mesq l("It'll be a good time for you to do some exercise, as the ship is not very vast for that."); close; l_Julia: mes ""; mesn; mesq l("You have extremely bad amnesia."); next; mesq l("She is the nurse and the shipkeeper of this ship, and also an excellent cook!"); next; mesq l("But more than everything, she is the one who took care of you when you were in coma."); close; }