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authorJesusaves <cpntb1@ymail.com>2019-08-18 01:26:39 -0300
committerJesusaves <cpntb1@ymail.com>2019-08-18 01:26:39 -0300
commit960dee60bbd65262c951bfed1f8eea067d26a35f (patch)
tree653d0a3277ebbd4eceb9f093e2fdc364b1515e50 /npc/017-10
parent7e6b82f9ee252e862e551493dc0836b0d98047f0 (diff)
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Minor improvements and corrections. This allows sieges to keep happening until
the Fortress is sieged itself.
Diffstat (limited to 'npc/017-10')
-rw-r--r--npc/017-10/dispatcher.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/017-10/dispatcher.txt b/npc/017-10/dispatcher.txt
index 5dbbf96f5..82be5fd2a 100644
--- a/npc/017-10/dispatcher.txt
+++ b/npc/017-10/dispatcher.txt
@@ -65,7 +65,7 @@ L_Main:
rif(gethominfo(6) >= 15, l("Deploy to Slime Nest [2h]")),
rif(gethominfo(6) >= 30, l("Deploy to Snake Pit [3h]")),
rif(gethominfo(6) >= 55, l("Deploy to Dangerous Area [6h]")),
- rif(gethominfo(6) >= 80 && GAME_STORYLINE >= 4, l("Deploy to Monster King Basement [8h]")),
+ rif(gethominfo(6) >= 80 && $GAME_STORYLINE >= 4, l("Deploy to Monster King Basement [8h]")),
"",
l("Deploy to The Market [1h]"),
l("Don't deploy");