diff options
author | Jesusaves <cpntb1@ymail.com> | 2018-06-12 11:12:10 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2018-06-12 11:12:10 -0300 |
commit | bfe72148a1a4fc1c7ccc437e8aa5552981943b5a (patch) | |
tree | f66d19bc4e5d8c46db175bffeb3e0198d33c253a /npc/012-1/mapflags.txt | |
parent | d91c487c8c925831e385d62f2509652b64fbe1e4 (diff) | |
download | serverdata-bfe72148a1a4fc1c7ccc437e8aa5552981943b5a.tar.gz serverdata-bfe72148a1a4fc1c7ccc437e8aa5552981943b5a.tar.bz2 serverdata-bfe72148a1a4fc1c7ccc437e8aa5552981943b5a.tar.xz serverdata-bfe72148a1a4fc1c7ccc437e8aa5552981943b5a.zip |
Some balancing. This will only be finished after we playtest on test server.
Might need to add an "emergency override" button on Paul, to summon friendlies.
Time is unlimited, but it have a constant monster spawn roughly every 2 minutes.
Guard spawns are every 5 minutes, but each monster spawn, you get a single friendly
guard. Might look easy, specially with a lower player count, but...
There are Forains and Moonshrooms too, acting as sergeants. And the boss isn't
exactly weak either.
Diffstat (limited to 'npc/012-1/mapflags.txt')
0 files changed, 0 insertions, 0 deletions