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authorJesusaves <cpntb1@ymail.com>2018-06-12 11:12:10 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-12 11:12:10 -0300
commitbfe72148a1a4fc1c7ccc437e8aa5552981943b5a (patch)
treef66d19bc4e5d8c46db175bffeb3e0198d33c253a /npc
parentd91c487c8c925831e385d62f2509652b64fbe1e4 (diff)
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Some balancing. This will only be finished after we playtest on test server.
Might need to add an "emergency override" button on Paul, to summon friendlies. Time is unlimited, but it have a constant monster spawn roughly every 2 minutes. Guard spawns are every 5 minutes, but each monster spawn, you get a single friendly guard. Might look easy, specially with a lower player count, but... There are Forains and Moonshrooms too, acting as sergeants. And the boss isn't exactly weak either.
Diffstat (limited to 'npc')
-rw-r--r--npc/012-1/guards.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/npc/012-1/guards.txt b/npc/012-1/guards.txt
index ad1d62921..2cea884f3 100644
--- a/npc/012-1/guards.txt
+++ b/npc/012-1/guards.txt
@@ -385,6 +385,7 @@ OnVictory:
removemapflag("012-1", mf_nosave);
disablenpc "Hurnsguard";
pvpoff("012-1");
+ removemapmask "012-1", 10;
removemapflag("012-1", mf_nocommand);
removemapflag("012-1", mf_battleground);
enablenpc "#012-1_22_62";
@@ -408,6 +409,7 @@ OnVictory:
enablenpc "HurnsShip";
announce "##2Hurnscald was recovered!", bc_all | bc_npc;
killmonster("012-1", "All");
+ changemusic "012-1", "tws_birds_in_the_sunrise.ogg"; // Play a more peaceful tune.
maptimer("012-1", 10, "Hurnsguard::OnReward");
end;
@@ -438,6 +440,7 @@ OnPlayerDeath:
announce "##1Hurnscald is lost!", bc_all | bc_npc;
disablenpc "Hurnsguard";
pvpoff("012-1");
+ removemapmask "012-1", 10;
removemapflag("012-1", mf_nocommand);
removemapflag("012-1", mf_battleground);
killmonster("012-1", "All");
@@ -451,6 +454,7 @@ OnReadyCheck:
donpcevent "Hurnsguard::OnEnterBG";
donpcevent "Hurnsguard::OnDoEvent";
bg_warp $@FK_Team1,"012-1",141, 65;
+ changemusic "012-1", "misuse.ogg";
//initnpctimer;
end;
}