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// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder

#ifndef _NPC_H_
#define _NPC_H_

#include "map.h" // struct block_list
#include "status.h" // struct status_change
#include "unit.h" // struct unit_data
struct block_list;
struct npc_data;
struct view_data;


struct npc_timerevent_list {
    int timer,pos;
};
struct npc_label_list {
    char name[NAME_LENGTH];
    int pos;
};
struct npc_item_list {
    unsigned int nameid,value;
};

struct npc_data {
    struct block_list bl;
    struct unit_data  ud; //Because they need to be able to move....
    struct view_data *vd;
    struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
    struct npc_data *master_nd;
    short class_;
    short speed;
    char name[NAME_LENGTH+1];// display name
    char exname[NAME_LENGTH+1];// unique npc name
    int chat_id;
    int touching_id;
    unsigned int next_walktime;

    unsigned size : 2;

    void *chatdb; // pointer to a npc_parse struct (see npc_chat.c)
    char *path;/* path dir */
    enum npc_subtype subtype;
    int src_id;
    union {
        struct {
            struct script_code *script;
            short xs,ys; // OnTouch area radius
            int guild_id;
            int timer,timerid,timeramount,rid;
            unsigned int timertick;
            struct npc_timerevent_list *timer_event;
            int label_list_num;
            struct npc_label_list *label_list;
        } scr;
        struct {
            struct npc_item_list *shop_item;
            int count;
        } shop;
        struct {
            short xs,ys; // OnTouch area radius
            short x,y; // destination coords
            unsigned short mapindex; // destination map
        } warp;
        struct {
            struct mob_data *md;
            time_t kill_time;
            char killer_name[NAME_LENGTH];
        } tomb;
    } u;
};



#define START_NPC_NUM 110000000

enum actor_classes {
    WARP_CLASS = 45,
    HIDDEN_WARP_CLASS = 139,
    WARP_DEBUG_CLASS = 722,
    FLAG_CLASS = 722,
    INVISIBLE_CLASS = 32767,
};

#define MAX_NPC_CLASS 1000
//Checks if a given id is a valid npc id. [Skotlex]
//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS )

#ifdef PCRE_SUPPORT
void npc_chat_finalize(struct npc_data *nd);
#endif

//Script NPC events.
enum npce_event {
    NPCE_LOGIN,
    NPCE_LOGOUT,
    NPCE_LOADMAP,
    NPCE_BASELVUP,
    NPCE_JOBLVUP,
    NPCE_DIE,
    NPCE_KILLPC,
    NPCE_KILLNPC,
    NPCE_MAX
};
struct view_data *npc_get_viewdata(int class_);
int npc_chat_sub(struct block_list *bl, va_list ap);
int npc_event_dequeue(struct map_session_data *sd);
int npc_event(struct map_session_data *sd, const char *eventname, int ontouch);
int npc_touch_areanpc(struct map_session_data *sd, int m, int x, int y);
int npc_touch_areanpc2(struct mob_data *md); // [Skotlex]
int npc_check_areanpc(int flag, int m, int x, int y, int range);
int npc_touchnext_areanpc(struct map_session_data *sd,bool leavemap);
int npc_click(struct map_session_data *sd, struct npc_data *nd);
int npc_scriptcont(struct map_session_data *sd, int id);
struct npc_data *npc_checknear(struct map_session_data *sd, struct block_list *bl);
int npc_buysellsel(struct map_session_data *sd, int id, int type);
int npc_buylist(struct map_session_data *sd,int n, unsigned short *item_list);
int npc_selllist(struct map_session_data *sd, int n, unsigned short *item_list);
void npc_parse_mob2(struct spawn_data *mob);
struct npc_data *npc_add_warp(char *name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y);
int npc_globalmessage(const char *name,const char *mes);

void npc_setcells(struct npc_data *nd);
void npc_unsetcells(struct npc_data *nd);
void npc_movenpc(struct npc_data *nd, int x, int y);
int npc_enable(const char *name, int flag);
void npc_setdisplayname(struct npc_data *nd, const char *newname);
void npc_setclass(struct npc_data *nd, short class_);
struct npc_data *npc_name2id(const char *name);

int npc_get_new_npc_id(void);

void npc_addsrcfile(const char *name);
void npc_delsrcfile(const char *name);
void npc_parsesrcfile(const char *filepath, bool runOnInit);
void do_clear_npc(void);
int do_final_npc(void);
int do_init_npc(void);
void npc_event_do_oninit(void);
int npc_do_ontimer(int npc_id, int option);

int npc_event_do(const char *name);
int npc_event_doall(const char *name);
int npc_event_doall_id(const char *name, int rid);

int npc_timerevent_start(struct npc_data *nd, int rid);
int npc_timerevent_stop(struct npc_data *nd);
void npc_timerevent_quit(struct map_session_data *sd);
int npc_gettimerevent_tick(struct npc_data *nd);
int npc_settimerevent_tick(struct npc_data *nd, int newtimer);
int npc_remove_map(struct npc_data *nd);
void npc_unload_duplicates(struct npc_data *nd);
int npc_unload(struct npc_data *nd, bool single);
int npc_reload(void);
void npc_read_event_script(void);
int npc_script_event(struct map_session_data *sd, enum npce_event type);

int npc_duplicate4instance(struct npc_data *snd, int m);
int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points);

extern struct npc_data *fake_nd;

int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short *item_list);

/**
 * For the Secure NPC Timeout option (check config/Secure.h) [RR]
 **/
#if SECURE_NPCTIMEOUT
int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data);
#endif

// @commands (script-based)
int npc_do_atcmd_event(struct map_session_data *sd, const char *command, const char *message, const char *eventname);

bool npc_unloadfile(const char *path);

#endif /* _NPC_H_ */