1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
|
//================= Hercules Script =======================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2017 Hercules Dev Team
//= Copyright (C) Dastgir
//= Copyright (C) Smokexyz (v2.0)
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program. If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Shadow Refiner
//================= Description ===========================================
//= Shadow item refiner
//================= Current Version =======================================
//= 2.0
//=========================================================================
itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{
// Configuration
.@npc_name$ = "[Shadow Blacksmith]";
.@zeny_cost = 20000; // Amount of zeny to be charged for refining.
disable_items;
mesf("%s", .@npc_name$);
mes("Do you want to refine a Shadow item?");
mes("Please choose the part you want to refine.");
next;
setarray(.@position$[0],"Armor","Weapon","Shield","Shoes","Earring","Pendant");
for (.@i=EQI_SHADOW_ARMOR; .@i <= EQI_SHADOW_ACC_L; .@i++){
.@menu$ = .@menu$ + (getequipisequiped(.@i) ? getequipname(.@i) : ("^8C8C8C" + .@position$[.@i-EQI_SHADOW_ARMOR] + " [Not Equipped]^000000" + ":"));
}
.@menu$ = .@menu$ + "Refine Info";
.@SelectedPart = select(.@menu$) + EQI_SHADOW_ARMOR - 1;
if (.@SelectedPart == EQI_SHADOW_ACC_L + 1){ // Refine Info
mesf("%s", .@npc_name$);
mes("Shadow items gain extra bonus effects depending on their refine level, similar to normal weapon and armor items.");
next;
mesf("%s", .@npc_name$);
mes("Refining effects for each Shadow item parts are -");
mes("Weapon: ATK, MATK + 1 increase for each +1 refine success.");
mes("Etc: HP + 10 increase for each +1 refine success.");
next;
mesf("%s", .@npc_name$);
mesf("You need %s and %s as the ingredient, along with a refine fee %d Zeny.", getitemname(Oridecon), getitemname(Elunium), .@zeny_cost);
next;
mesf("%s", .@npc_name$);
mes("When refining to +5 or higher, you risk breaking your Shadow item.");
mes("You may also use Enriched or HD ingredients for the refinement.");
close;
}
while(true) {
mesf("%s", .@npc_name$);
mesf("%d Zeny will be spent as a refine fee.", .@zeny_cost);
mes("Choose the ingredient and start refining.");
next;
.@index = 0;
if (.@SelectedPart != EQI_SHADOW_WEAPON)
.@index = 1;
setarray .@s_material1[0], Oridecon, Elunium;
setarray .@s_material2[0], Enriched_Oridecon, Enriched_Elunium;
setarray .@s_material3[0], HD_Oridecon, HD_Elunium;
.@refine_type = REFINE_CHANCE_TYPE_NORMAL;
if (countitem(.@s_material1[.@index]))
.@mate$[0] = getitemname(.@s_material1[.@index]);
else{
.@mate$[0] = "^8C8C8C"+ getitemname(.@s_material1[.@index]) +"^000000";
.@miss[0] = 1;
}
if (countitem(.@s_material2[.@index]))
.@mate$[1] = getitemname(.@s_material2[.@index]);
else{
.@mate$[1] = "^8C8C8C"+ getitemname(.@s_material2[.@index]) +"^000000";
.@miss[1] = 1;
}
if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_material3[.@index]))
.@mate$[2] = getitemname(.@s_material3[.@index]);
else {
.@mate$[2] = "^8C8C8C"+ getitemname(.@s_material3[.@index]) +"^000000";
.@miss[2] = 1;
}
//-----------------------------------------------------------------------------
.@option = select("Cancel", .@mate$[0], .@mate$[1], .@mate$[2]);
if (.@option == 1){
mesf("%s", .@npc_name$);
mes("You've cancelled refining.");
close;
}
.@option -= 2;
.@hoihoi = false;
if (.@option == 2){ //HD
if (getequiprefinerycnt(.@SelectedPart) < 7){
mesf("%s", .@npc_name$);
mes("HD ingredients are only possible to be used when refining an item of quality +7 or higher.");
close;
}
.@hoihoi = true;
} else if (.@option == 1) {
.@refine_type = REFINE_CHANCE_TYPE_ENRICHED;
}
if (.@miss[.@option]){
mesf("%s", .@npc_name$);
mes("You do not have the proper ingredient to proceed with refining.");
close;
}
.@choose = getd(".@s_weapon"+(.@option+1)+"["+ .@index +"]");
if (Zeny < 20000) {
mesf("%s", .@npc_name$);
mes("You do not have enough Zeny to pay the refine fee.");
close;
}
if (getequiprefinerycnt(.@SelectedPart) > 9) {
mesf("%s", .@npc_name$);
mes("Shadow item refining is only possible up to +10 level.");
close;
}
if (!getequipisenableref(.@SelectedPart)) {
mesf("%s", .@npc_name$);
mes("This item cannot be refined.");
close;
}
if (getequippercentrefinery(.@SelectedPart, .@refine_type) < 100) {
mesf("%s", .@npc_name$);
mes("Safety guaranteed refine limit for shadow item is until +4.");
if (.@hoihoi == false) {
mes("If you try more refining, the item might break upon failing. Do you still want to refine?");
}
else {
mes("If you try more refining, the item refine level might go down when failed. Do you still want to refine?");
}
next;
if (select("Proceed","Cancel") == 2) {
mesf("%s", .@npc_name$);
mes("You've cancelled refining.");
close;
}
}
//-----------------------------------------------------------------------------
mesf("%s", .@npc_name$);
mes("Here we go--!!!");
next;
if (Zeny < 20000) {
mesf("%s", .@npc_name$);
mes("You do not have enough Zeny to pay the refine fee.");
close;
}
if (countitem(.@choose) == 0) {
mesf("%s", .@npc_name$);
mes("You do not have enough "+ getitemname(.@choose) +".");
close;
}
delitem(.@choose, 1);
Zeny -= 20000;
if (getequippercentrefinery(.@SelectedPart, .@refine_type) > rand(100)) {
successrefitem(.@SelectedPart);
mesf("%s", .@npc_name$);
mes("Refine was successful.");
next;
}
else {
if (.@hoihoi == true)
downrefitem(.@SelectedPart);
else
failedrefitem(.@SelectedPart);
mesf("%s", .@npc_name$);
mes("Oh no.. Refine has failed.");
close;
}
}
}
|