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//================= Hercules Script =======================================
//=       _   _                     _
//=      | | | |                   | |
//=      | |_| | ___ _ __ ___ _   _| | ___  ___
//=      |  _  |/ _ \ '__/ __| | | | |/ _ \/ __|
//=      | | | |  __/ | | (__| |_| | |  __/\__ \
//=      \_| |_/\___|_|  \___|\__,_|_|\___||___/
//================= License ===============================================
//= This file is part of Hercules.
//= http://herc.ws - http://github.com/HerculesWS/Hercules
//=
//= Copyright (C) 2017  Hercules Dev Team
//= Copyright (C) Dastgir
//= Copyright (C) Smokexyz (v2.0)
//=
//= Hercules is free software: you can redistribute it and/or modify
//= it under the terms of the GNU General Public License as published by
//= the Free Software Foundation, either version 3 of the License, or
//= (at your option) any later version.
//=
//= This program is distributed in the hope that it will be useful,
//= but WITHOUT ANY WARRANTY; without even the implied warranty of
//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//= GNU General Public License for more details.
//=
//= You should have received a copy of the GNU General Public License
//= along with this program.  If not, see <http://www.gnu.org/licenses/>.
//=========================================================================
//= Shadow Refiner
//================= Description ===========================================
//= Shadow item refiner
//================= Current Version =======================================
//= 2.0
//=========================================================================

itemmall,31,76,3	script	Shadow Blacksmith#nomal	4_F_JOB_BLACKSMITH,{

	// Configuration
	.@npc_name$ = "[Shadow Blacksmith]";
	.@zeny_cost = 20000; // Amount of zeny to be charged for refining.

	disable_items;
	mesf("%s", .@npc_name$);
	mes("Do you want to refine a Shadow item?");
	mes("Please choose the part you want to refine.");
	next;
	setarray(.@position$[0],"Armor","Weapon","Shield","Shoes","Earring","Pendant");
	for (.@i=EQI_SHADOW_ARMOR; .@i <= EQI_SHADOW_ACC_L; .@i++){
		.@menu$ = .@menu$ + (getequipisequiped(.@i) ? getequipname(.@i) : ("^8C8C8C" + .@position$[.@i-EQI_SHADOW_ARMOR] + " [Not Equipped]^000000" + ":"));
	}
	.@menu$ = .@menu$ + "Refine Info";
	.@SelectedPart = select(.@menu$) + EQI_SHADOW_ARMOR - 1;
	if (.@SelectedPart == EQI_SHADOW_ACC_L + 1){	// Refine Info
		mesf("%s", .@npc_name$);
		mes("Shadow items gain extra bonus effects depending on their refine level, similar to normal weapon and armor items.");
		next;
		mesf("%s", .@npc_name$);
		mes("Refining effects for each Shadow item parts are -");
		mes("Weapon: ATK, MATK + 1 increase for each +1 refine success.");
		mes("Etc: HP + 10 increase for each +1 refine success.");
		next;
		mesf("%s", .@npc_name$);
		mesf("You need %s and %s as the ingredient, along with a refine fee %d Zeny.", getitemname(Oridecon), getitemname(Elunium), .@zeny_cost);
		next;
		mesf("%s", .@npc_name$);
		mes("When refining to +5 or higher, you risk breaking your Shadow item.");
		mes("You may also use Enriched or HD ingredients for the refinement.");
		close;
	}
	while(true) {
		mesf("%s", .@npc_name$);
		mesf("%d Zeny will be spent as a refine fee.", .@zeny_cost);
		mes("Choose the ingredient and start refining.");
		next;
		.@index = 0;
		if (.@SelectedPart != EQI_SHADOW_WEAPON)
			.@index = 1;
		setarray .@s_material1[0], Oridecon, Elunium;
		setarray .@s_material2[0], Enriched_Oridecon, Enriched_Elunium;
		setarray .@s_material3[0], HD_Oridecon, HD_Elunium;
		.@refine_type = REFINE_CHANCE_TYPE_NORMAL;
		if (countitem(.@s_material1[.@index]))
			.@mate$[0] = getitemname(.@s_material1[.@index]);
		else{
			.@mate$[0] = "^8C8C8C"+ getitemname(.@s_material1[.@index]) +"^000000";
			.@miss[0] = 1;
		}
		if (countitem(.@s_material2[.@index]))
			.@mate$[1] = getitemname(.@s_material2[.@index]);
		else{
			.@mate$[1] = "^8C8C8C"+ getitemname(.@s_material2[.@index]) +"^000000";
			.@miss[1] = 1;
		}
		if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_material3[.@index]))
			.@mate$[2] = getitemname(.@s_material3[.@index]);
		else {
			.@mate$[2] = "^8C8C8C"+ getitemname(.@s_material3[.@index]) +"^000000";
			.@miss[2] = 1;
		}
		//-----------------------------------------------------------------------------
		.@option = select("Cancel", .@mate$[0], .@mate$[1], .@mate$[2]);
		if (.@option == 1){
			mesf("%s", .@npc_name$);
			mes("You've cancelled refining.");
			close;
		}
		.@option -= 2;
		.@hoihoi = false;
		if (.@option == 2){	//HD
			if (getequiprefinerycnt(.@SelectedPart) < 7){
				mesf("%s", .@npc_name$);
				mes("HD ingredients are only possible to be used when refining an item of quality +7 or higher.");
				close;
			}
			.@hoihoi = true;
		} else if (.@option == 1) {
			.@refine_type = REFINE_CHANCE_TYPE_ENRICHED;
		}
		if (.@miss[.@option]){
			mesf("%s", .@npc_name$);
			mes("You do not have the proper ingredient to proceed with refining.");
			close;
		}
		.@choose = getd(".@s_weapon"+(.@option+1)+"["+ .@index +"]");
		if (Zeny < 20000) {
			mesf("%s", .@npc_name$);
			mes("You do not have enough Zeny to pay the refine fee.");
			close;
		}
		if (getequiprefinerycnt(.@SelectedPart) > 9) {
			mesf("%s", .@npc_name$);
			mes("Shadow item refining is only possible up to +10 level.");
			close;
		}
		if (!getequipisenableref(.@SelectedPart)) {
			mesf("%s", .@npc_name$);
			mes("This item cannot be refined.");
			close;
		}
		if (getequippercentrefinery(.@SelectedPart, .@refine_type) < 100) {
			mesf("%s", .@npc_name$);
			mes("Safety guaranteed refine limit for shadow item is until +4.");
			if (.@hoihoi == false) {
				mes("If you try more refining, the item might break upon failing. Do you still want to refine?");
			}
			else {
				mes("If you try more refining, the item refine level might go down when failed. Do you still want to refine?");
			}
			next;
			if (select("Proceed","Cancel") == 2) {
				mesf("%s", .@npc_name$);
				mes("You've cancelled refining.");
				close;
			}
		}
		//-----------------------------------------------------------------------------
		mesf("%s", .@npc_name$);
		mes("Here we go--!!!");
		next;
		if (Zeny < 20000) {
			mesf("%s", .@npc_name$);
			mes("You do not have enough Zeny to pay the refine fee.");
			close;
		}
		if (countitem(.@choose) == 0) {
			mesf("%s", .@npc_name$);
			mes("You do not have enough "+ getitemname(.@choose) +".");
			close;
		}
		delitem(.@choose, 1);
		Zeny -= 20000;
		if (getequippercentrefinery(.@SelectedPart, .@refine_type) > rand(100)) {
			successrefitem(.@SelectedPart);
			mesf("%s", .@npc_name$);
			mes("Refine was successful.");
			next;
		}
		else {
			if (.@hoihoi == true)
				downrefitem(.@SelectedPart);
			else
				failedrefitem(.@SelectedPart);
			mesf("%s", .@npc_name$);
			mes("Oh no.. Refine has failed.");
			close;
		}
	}
}