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path: root/src/map/skill.h
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2006-11-20- You now can't use other skills while a skill-induced "window" is up (telepo...skotlex1-0/+1
2006-11-08- Moved the duel functions to pc.c since they are so totally out of place in ...skotlex1-0/+1
2006-10-03- Renamed setting delay_dependon_dex to delay_dependon_agi, the delay of skil...skotlex1-1/+1
2006-09-08- Unified the rest and ganstar paradise code into a single function.skotlex1-2/+1
2006-08-29- Applied Mpeg's work on GStoms1-2/+5
2006-08-28- Restructured CG_MOONLIT so that it is a ground effect like the other Encores.skotlex1-1/+1
2006-08-28- Changed the produce_db format, now there's a skill-lv column right after th...skotlex1-1/+1
2006-08-28reverted mpeg's workVicious1-5/+2
2006-08-28Applied Mpeg's work on GS ( http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg...toms1-2/+5
2006-08-25Added a flag to skill_delunitgroup, skill_delunit & skill_unit_onlimit.toms1-2/+2
2006-08-22- Some more work on the splash skill code. Now splash-damaged enemies should ...skotlex1-0/+4
2006-08-07mpeg's ninja workVicious1-3/+4
2006-07-17Orn's and Albator's Homunculus system, finally, YAY!!DracoRPG1-0/+3
2006-07-12- Fixed NJ_TATAMIGAESHI to use ground-tiles rather than "for each in path" ca...skotlex1-1/+1
2006-07-05Saycyber21's NJ workVicious1-2/+3
2006-06-30- Small cleanup on Abracadabra.skotlex1-3/+4
2006-06-28- Added inf2 4096 (INF2_ALLOW_ENEMY) which is to be used in conjunction with ...skotlex1-0/+2
2006-06-26- Corrected unit id of desperado and Ground Drift using jA's info.skotlex1-5/+7
2006-06-23- Updated BD_INTOABYSS's unit flag to not affect mobs.skotlex1-0/+1
2006-06-07- Moved souldrain code from skill_counter_additional_effect to mob_dead. It s...skotlex1-0/+2
2006-05-27- Added structure status_data which holds status-related information (str, ag...skotlex1-3/+2
2006-05-18- Some code cleaning of the skill reiteration/nofootset code.skotlex1-2/+0
2006-05-03- Implemented desperado as explained by Rockman-EXE.skotlex1-3/+3
2006-04-26- Updated item_db.sql to current.skotlex1-2/+0
2006-04-25- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag t...skotlex1-1/+1
2006-04-17- Added state.running to unit_data to make it easier to check for running cha...skotlex1-1/+1
2006-04-11- Implemented use of ers for skill_unit_groups to reduce memory usage. NEEDS ...skotlex1-2/+2
2006-04-11- Fixes to the unit_data update that lets characters auto-chase while attacking.skotlex1-2/+1
2006-04-10- Modified the unit_data structure to handle automatically switching between ...skotlex1-0/+4
2006-04-06- Modified @allstats to prevent negative/overflow issues.skotlex1-1/+1
2006-04-05- Modified the ammo checks so that ammo is consumed at the end of battle_calc...skotlex1-0/+2
2006-03-31- Fixed skill_require_db loading.skotlex1-1/+1
2006-03-31- Changed the terminology from arrow to ammo for the last update.skotlex1-2/+2
2006-03-31- Changed the look field of all arrows to 1.skotlex1-1/+2
2006-03-30- the auth function in login.c won't jstrescapecpy passwords that were encryp...skotlex1-2/+3
2006-03-23- Changed Preserve's cost to 30spskotlex1-2/+1
2006-03-22- Merged the unit_data structure from jA for handling unit-related data (atta...skotlex1-6/+5
2006-03-20- Small fix to prevent killer/killable states from allowing you to target you...skotlex1-0/+2
2006-03-14- Fixed incorrect range check in autospell2 triggers.skotlex1-2/+2
2006-03-09- Made Magic Crasher a BF_WEAPON attack.skotlex1-1/+1
2006-03-09more ninja/gs updateVicious1-0/+1
2006-03-09more skill fix.Vicious1-0/+3
2006-03-07- Added a check that forces self skills to cast on yourself in skill_use_idskotlex1-1/+1
2006-03-07more ground work for ninja/GSVicious1-0/+46
2006-03-05- Fixed remove trap by updating the definition of INF_GROUND_SKILL (it should...skotlex1-2/+1
2006-03-03- Added a column in skill_cast_db for specifying can't walk delays.skotlex1-2/+2
2006-03-02- Some cleanup on mob_can_reach code to prevent unnecessary path-searchingskotlex1-0/+1
2006-02-22- Removed pc_break_equip, added function skill_break_equip which handles rate...skotlex1-0/+1
2006-02-17- Added NK value 3: No damage + area of effect skill (NK_SPLASH_NO_DAMAGE)skotlex1-5/+10
2006-02-16- Added a new column in the skill_db to specify the splash-range/area-of-effe...skotlex1-1/+1