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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-10 21:38:05 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-10 21:38:05 +0000
commit7961554a72e475cd71bd34f65bb548c1b13dc685 (patch)
tree58bcfac64070e2d01fd499ba9bfb4a423ebeac99 /src/map/skill.h
parent20fadf45adddb27cf7e4db736614b67f7f8561f6 (diff)
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- Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5979 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/skill.h')
-rw-r--r--src/map/skill.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/skill.h b/src/map/skill.h
index f485e3394..f27a47f5a 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -41,6 +41,10 @@
#define INF2_PARTY_ONLY 1024
#define INF2_GUILD_ONLY 2048
+//Walk intervals at which chase-skills are attempted to be triggered.
+//Note that every 2 is an actual cell walked.
+#define WALK_SKILL_INTERVAL 6
+
// スキルデ?タベ?ス
struct skill_db {
char *name;