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path: root/src/map/npc.h
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2015-05-19Fixed some issues reported by coverity scan [2/3]Haru1-1/+1
2015-01-12Blocked compilation of plugins that use unavailable functionsHaru1-1/+5
2015-01-02Add npcdb_checkid to npc interface.Andrei Karas1-4/+1
2014-12-16Add function what called if player leave npc area.Andrei Karas1-0/+1
2014-12-16Add function what call OnUntouch event.Andrei Karas1-0/+1
2014-12-15add npc area size field.Andrei Karas1-0/+1
2014-11-28Add function for create npc.Andrei Karas1-0/+1
2014-11-27Add function for parse or report about unknown object in parsing script file.Andrei Karas1-0/+1
2014-11-27Add function for parse/report unknown map flag.Andrei Karas1-0/+1
2014-11-16Whitespace cleanup (no code changes)Haru1-1/+1
2014-07-11Fixed reserved __identifier violationsHaru1-3/+3
2014-06-21MAX_NPC_CLASS2_END updated to latest ID. Added more NPC constants.Taylor Locke1-1/+1
2014-05-10Re-commit of "Fixed order of includes in all source files"Haru1-2/+2
2014-05-10Revert "Fixed order of includes in all source files"panikon1-2/+2
2014-05-10Small changes in npc loading/reloadingpanikon1-1/+1
2014-05-09Fixed order of includes in all source filesHaru1-2/+2
2014-05-09Return EXIT_FAILURE if a script parse error occurred.Haru1-8/+8
2014-05-06Bug fixes and other changespanikon1-1/+1
2014-02-08Added get_substring to the libpcre interfaceHaru1-0/+1
2014-02-02Introducing HPM Datacheckshennetsind1-3/+3
2014-01-19HPM Custom Data Struct Expansion: map/instance/party/guildshennetsind1-0/+1
2014-01-18PCRE Interfaceshennetsind1-0/+19
2014-01-12Changed some void* to the correct data types where applicableHaru1-7/+2
2014-01-01Correctly removed persistent database entries for disabled NPC Market scriptsHaru1-0/+1
2013-12-24Christmas Patch - 2013-12-23 Supportshennetsind1-5/+41
2013-11-13Follow up 8fda38dcdabbb9d252b0e11fb07b2ad37f9e659fshennetsind1-2/+2
2013-11-13HPM Custom Data Struct Makeover!shennetsind1-1/+5
2013-11-05Introducing the Hercules Standalone Script Syntax CheckerHaru1-2/+2
2013-10-28Added ability to use constants instead of sprite IDs for NPCs. Converted all ...Kisuka1-1/+3
2013-10-26Changed 'tick' variables to 64 bitHaru1-6/+6
2013-10-07Fixed Bug #7744shennetsind1-2/+0
2013-09-25Renamed more forgotten variables during interface conversionsHaru1-2/+2
2013-09-17HPM: npc_chat.c Interfacedshennetsind1-8/+52
2013-09-16HPM: Npc.c Interfaceshennetsind1-77/+121
2013-07-18Changed npcdb_checkid to use MAX_NPC_CLASS2_START and END.Kisuka1-1/+1
2013-05-30Memory Slasher - May 30 Patchshennetsind1-5/+7
2013-05-17MOTD redesignshennetsind1-2/+14
2013-04-16Fixed Bug #1721shennetsind1-1/+1
2013-04-11New NPC range now working.lemongrass31101-0/+5
2013-04-11-Support for newer NPC'sStreusel1-1/+1
2013-03-27Introducing Hercules' Map Zone Databaseshennetsind1-0/+1
2013-03-08Fixed Bug #7114malufett1-0/+1
2013-02-24Fixed Bug #7092malufett1-1/+1
2013-02-24Revert "Fixed Bug #7091"shennetsind1-1/+1
2013-02-24Fixed Bug #7091malufett1-1/+1
2012-12-30-Harmonize skillid, skill_num, skillnum, skill, to skill_id and same for skil...glighta1-4/+4
2012-12-27* Implemented `useskilltopc' (tid:74685), and now if desired npcs can carry s...momacabu1-0/+4
2012-12-05- Undid r16968: SVN Replaced with source:/trunk/src/@16966 (tid:74924).brianluau1-109/+110
2012-11-25Applied AStyle code formating as discussed on tid:74602.greenboxal21-110/+109
2012-11-12Modified @addwarp to accept a new optional parameter <npc name>. If <npc name...momacabu1-1/+1