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authorAndrei Karas <akaras@inbox.ru>2015-01-01 14:09:23 +0300
committerAndrei Karas <akaras@inbox.ru>2015-01-02 22:17:34 +0300
commit2b4df46f3962e7eff3b810669b4fcf114a673503 (patch)
tree9575b8e55dfea0a5acb0ab3dc05a19c9345ea045 /src/map/npc.h
parent3dc29e4a4ecdc2f474223461bd18d5beabcd9994 (diff)
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Add npcdb_checkid to npc interface.
Diffstat (limited to 'src/map/npc.h')
-rw-r--r--src/map/npc.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/map/npc.h b/src/map/npc.h
index a5a2b4676..b0014e323 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -124,10 +124,6 @@ enum actor_classes {
#define MAX_NPC_CLASS2_START 10000
#define MAX_NPC_CLASS2_END 10110
-//Checks if a given id is a valid npc id. [Skotlex]
-//Since new npcs are added all the time, the max valid value is the one before the first mob (Scorpion = 1001)
-#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS || ( (id) > MAX_NPC_CLASS2_START && (id) < MAX_NPC_CLASS2_END ) )
-
//Script NPC events.
enum npce_event {
NPCE_LOGIN,
@@ -276,6 +272,7 @@ struct npc_interface {
void (*market_tosql) (struct npc_data *nd, unsigned short index);
void (*market_delfromsql) (struct npc_data *nd, unsigned short index);
void (*market_delfromsql_sub) (const char *npcname, unsigned short index);
+ bool (*db_checkid) (const int id);
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/