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-rw-r--r--src/map/map.c2
-rw-r--r--src/map/pc.h2
-rw-r--r--src/map/skill.c4
-rw-r--r--src/map/status.c4
4 files changed, 6 insertions, 6 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 4b1ab4dc5..41aa35d7e 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1478,7 +1478,7 @@ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx
tries = rx2*ry2;
if (tries > 100) tries = 100;
} else
- tries = 100;
+ tries = 1000; //Must retry a lot for maps with many non-walkable tiles.
while(tries--) {
*x = (rx >= 0)?(rand()%rx2-rx+bx):(rand()%(map[m].xs-2)+1);
diff --git a/src/map/pc.h b/src/map/pc.h
index 9513bd176..6cf8ca0b2 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -61,7 +61,7 @@ enum {
#define pc_stop_walking(sd, type) { if (sd->ud.walktimer!=-1) unit_stop_walking(&sd->bl, type); }
//Checks if the given class value corresponds to a player class. [Skotlex]
-#define pcdb_checkid(class_) ((class_ >= JOB_NOVICE && class_ <= JOB_XMAS) || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER))
+#define pcdb_checkid(class_) (class_ <= JOB_XMAS || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER))
int pc_isGM(struct map_session_data *sd);
int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr]
diff --git a/src/map/skill.c b/src/map/skill.c
index 9a49196ec..3d2fa7d9f 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1101,7 +1101,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case TF_THROWSTONE: /* ?ホ投げ */
- sc_start(bl,SC_STUN,3,skilllv,skill_get_time2(skillid,skilllv));
+ sc_start(bl,SC_STUN,3,skilllv,skill_get_time(skillid,skilllv));
sc_start(bl,SC_BLIND,3,skilllv,skill_get_time2(skillid,skilllv));
break;
@@ -1139,7 +1139,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case RG_RAID: /* サプライズアタック */
- sc_start(bl,SC_STUN,(10+3*skilllv),skilllv,skill_get_time2(skillid,skilllv));
+ sc_start(bl,SC_STUN,(10+3*skilllv),skilllv,skill_get_time(skillid,skilllv));
sc_start(bl,SC_BLIND,(10+3*skilllv),skilllv,skill_get_time2(skillid,skilllv));
break;
diff --git a/src/map/status.c b/src/map/status.c
index 18d10bd0a..74b7422d7 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -3355,10 +3355,10 @@ void status_set_viewdata(struct block_list *bl, int class_)
class_ = JOB_BABY_CRUSADER2;
break;
}
- if (sd->vd.class_ == JOB_WEDDING)
- sd->sc.option&=~OPTION_WEDDING;
if (class_ == JOB_WEDDING)
sd->sc.option|=OPTION_WEDDING;
+ else if (sd->sc.option&OPTION_WEDDING)
+ sd->sc.option&=~OPTION_WEDDING; //If not going to display it, then remove the option.
sd->vd.class_ = class_;
clif_get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield);
sd->vd.head_top = sd->status.head_top;