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-rw-r--r--Changelog-Trunk.txt5
-rw-r--r--db/Changelog.txt3
-rw-r--r--db/skill_cast_db.txt16
-rw-r--r--src/map/map.c2
-rw-r--r--src/map/pc.h2
-rw-r--r--src/map/skill.c4
-rw-r--r--src/map/status.c4
7 files changed, 22 insertions, 14 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index c1a2de2ae..6e60b6b89 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/08
+ * Increased max number of tries to find a random spot in maps to 1000 since
+ some maps have so many non-walkable tiles it's hard to find one in just 100
+ tries. [Skotlex]
+ * status_set_viewdata will remove the Wedding Option status when you set a
+ class that is not wedding. [Skotlex]
* hide_gvg_damage will now send 1 instead of -1 as damage. [Skotlex]
* idletime will now be updated on attack-request, not on sit/standup
[Skotlex]
diff --git a/db/Changelog.txt b/db/Changelog.txt
index ad2642e47..4734e3789 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -27,6 +27,9 @@
=========================
05/08
+ * Reduced Stun duration of multiple skills to 3 secs. Skills affected:
+ Meteor Storm, Land Mine, Bash (fatal blow), Throw Stone, NPC_LICK, Raid,
+ shield Charge, Cart Termination. [Skotlex]
* Reduced stun duration of most skills to 3 secs. [Skotlex]
05/07
* Updating drops to Aegis X.2 [Playtester]
diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt
index fd5a6f391..eade6637a 100644
--- a/db/skill_cast_db.txt
+++ b/db/skill_cast_db.txt
@@ -174,7 +174,7 @@
81,700,2000,0,500,0
//-- WZ_METEOR
-83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,3200:3400:3600:3800:4000:4200:4400:4600:4800:5000
+83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,500,3000
//-- WZ_JUPITEL
84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0,0
//-- WZ_VERMILION
@@ -216,7 +216,7 @@
//-- HT_SKIDTRAP
115,0,0,0,300000:240000:180000:120000:60000,0
//-- HT_LANDMINE
-116,0,0,0,200000:160000:120000:80000:40000,6000:7000:8000:9000:10000:11000
+116,0,0,0,200000:160000:120000:80000:40000,3000
//-- HT_ANKLESNARE
117,0,0,0,250000:200000:150000:100000:50000,4000:8000:12000:16000:20000
//-- HT_SHOCKWAVE
@@ -264,7 +264,7 @@
143,0,0,0,600000,0
//-- SM_FATALBLOW
-145,0,0,0,0,8000
+145,0,0,0,0,3000
//-- AC_CHARGEARROW
148,1500,0,0,0,0
@@ -274,7 +274,7 @@
//-- TF_PICKSTONE
151,500,0,0,0,0
//-- TF_THROWSTONE
-152,0,100,0,0,8000
+152,0,100,0,3000,8000
//-- MC_LOUD
155,0,0,0,300000,0
@@ -311,7 +311,7 @@
204,0,0,0,60000:70000:80000:90000:100000:110000:120000:130000:140000:150000,0
//-- NPC_LICK
-206,0,0,0,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000
+206,0,0,0,0,3000
//-- NPC_HALLUCINATION
207,0,0,0,30000:40000:50000:60000:70000:80000:90000:100000:110000:120000,0
//==========================================
@@ -322,7 +322,7 @@
212,0,500,0,0,0
//-- RG_RAID
-214,0,0,0,0,8000:9000:10000:11000:12000
+214,0,0,0,3000,8000:9000:10000:11000:12000
//-- RG_STRIPEWEAPON
215,1000,1000,0,75000:90000:105000:120000:135000,0
//-- RG_STRIPSHIELD
@@ -363,7 +363,7 @@
//-- CR_AUTOGUARD
249,0,0,0,300000,0
//-- CR_SHIELDCHARGE
-250,0,0,0,0,8000:9000:10000:11000:12000
+250,0,0,0,0,3000
//-- CR_SHIELDBOOMERANG
251,0,700,0,0,0
//-- CR_REFLECTSHIELD
@@ -779,7 +779,7 @@
//-- HW_GRAVITATION
484,5000,2000,0,5000:6000:7000:8000:9000,0
//-- WS_CARTTERMINATION
-485,0,0,0,0,6000:7000:8000:9000:10000:11000
+485,0,0,0,0,3000
//-- WS_OVERTHRUSTMAX
486,0,0,0,180000,0
//-- CG_LONGINGFREEDOM
diff --git a/src/map/map.c b/src/map/map.c
index 4b1ab4dc5..41aa35d7e 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1478,7 +1478,7 @@ int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx
tries = rx2*ry2;
if (tries > 100) tries = 100;
} else
- tries = 100;
+ tries = 1000; //Must retry a lot for maps with many non-walkable tiles.
while(tries--) {
*x = (rx >= 0)?(rand()%rx2-rx+bx):(rand()%(map[m].xs-2)+1);
diff --git a/src/map/pc.h b/src/map/pc.h
index 9513bd176..6cf8ca0b2 100644
--- a/src/map/pc.h
+++ b/src/map/pc.h
@@ -61,7 +61,7 @@ enum {
#define pc_stop_walking(sd, type) { if (sd->ud.walktimer!=-1) unit_stop_walking(&sd->bl, type); }
//Checks if the given class value corresponds to a player class. [Skotlex]
-#define pcdb_checkid(class_) ((class_ >= JOB_NOVICE && class_ <= JOB_XMAS) || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER))
+#define pcdb_checkid(class_) (class_ <= JOB_XMAS || (class_ >= JOB_NOVICE_HIGH && class_ <= JOB_SOUL_LINKER))
int pc_isGM(struct map_session_data *sd);
int pc_iskiller(struct map_session_data *src, struct map_session_data *target); // [MouseJstr]
diff --git a/src/map/skill.c b/src/map/skill.c
index 9a49196ec..3d2fa7d9f 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1101,7 +1101,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case TF_THROWSTONE: /* ?ホ投げ */
- sc_start(bl,SC_STUN,3,skilllv,skill_get_time2(skillid,skilllv));
+ sc_start(bl,SC_STUN,3,skilllv,skill_get_time(skillid,skilllv));
sc_start(bl,SC_BLIND,3,skilllv,skill_get_time2(skillid,skilllv));
break;
@@ -1139,7 +1139,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
break;
case RG_RAID: /* サプライズアタック */
- sc_start(bl,SC_STUN,(10+3*skilllv),skilllv,skill_get_time2(skillid,skilllv));
+ sc_start(bl,SC_STUN,(10+3*skilllv),skilllv,skill_get_time(skillid,skilllv));
sc_start(bl,SC_BLIND,(10+3*skilllv),skilllv,skill_get_time2(skillid,skilllv));
break;
diff --git a/src/map/status.c b/src/map/status.c
index 18d10bd0a..74b7422d7 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -3355,10 +3355,10 @@ void status_set_viewdata(struct block_list *bl, int class_)
class_ = JOB_BABY_CRUSADER2;
break;
}
- if (sd->vd.class_ == JOB_WEDDING)
- sd->sc.option&=~OPTION_WEDDING;
if (class_ == JOB_WEDDING)
sd->sc.option|=OPTION_WEDDING;
+ else if (sd->sc.option&OPTION_WEDDING)
+ sd->sc.option&=~OPTION_WEDDING; //If not going to display it, then remove the option.
sd->vd.class_ = class_;
clif_get_weapon_view(sd, &sd->vd.weapon, &sd->vd.shield);
sd->vd.head_top = sd->status.head_top;