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-rw-r--r--src/map/npc.h219
1 files changed, 110 insertions, 109 deletions
diff --git a/src/map/npc.h b/src/map/npc.h
index 6e0fe0ee5..0379ae634 100644
--- a/src/map/npc.h
+++ b/src/map/npc.h
@@ -13,74 +13,75 @@ struct view_data;
struct npc_timerevent_list {
- int timer,pos;
+ int timer,pos;
};
struct npc_label_list {
- char name[NAME_LENGTH];
- int pos;
+ char name[NAME_LENGTH];
+ int pos;
};
struct npc_item_list {
- unsigned int nameid,value;
+ unsigned int nameid,value;
};
struct npc_data {
- struct block_list bl;
- struct unit_data ud; //Because they need to be able to move....
- struct view_data *vd;
- struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
- struct npc_data *master_nd;
- short class_;
- short speed;
- char name[NAME_LENGTH+1];// display name
- char exname[NAME_LENGTH+1];// unique npc name
- int chat_id;
- int touching_id;
- unsigned int next_walktime;
-
- unsigned size : 2;
-
- void *chatdb; // pointer to a npc_parse struct (see npc_chat.c)
- char *path;/* path dir */
- enum npc_subtype subtype;
- int src_id;
- union {
- struct {
- struct script_code *script;
- short xs,ys; // OnTouch area radius
- int guild_id;
- int timer,timerid,timeramount,rid;
- unsigned int timertick;
- struct npc_timerevent_list *timer_event;
- int label_list_num;
- struct npc_label_list *label_list;
- } scr;
- struct {
- struct npc_item_list *shop_item;
- int count;
- } shop;
- struct {
- short xs,ys; // OnTouch area radius
- short x,y; // destination coords
- unsigned short mapindex; // destination map
- } warp;
- struct {
- struct mob_data *md;
- time_t kill_time;
- char killer_name[NAME_LENGTH];
- } tomb;
- } u;
+ struct block_list bl;
+ struct unit_data ud; //Because they need to be able to move....
+ struct view_data *vd;
+ struct status_change sc; //They can't have status changes, but.. they want the visual opt values.
+ struct npc_data *master_nd;
+ short class_;
+ short speed;
+ char name[NAME_LENGTH+1];// display name
+ char exname[NAME_LENGTH+1];// unique npc name
+ int chat_id;
+ int touching_id;
+ unsigned int next_walktime;
+
+ unsigned size : 2;
+
+ void* chatdb; // pointer to a npc_parse struct (see npc_chat.c)
+ char* path;/* path dir */
+ enum npc_subtype subtype;
+ int src_id;
+ union {
+ struct {
+ struct script_code *script;
+ short xs,ys; // OnTouch area radius
+ int guild_id;
+ int timer,timerid,timeramount,rid;
+ unsigned int timertick;
+ struct npc_timerevent_list *timer_event;
+ int label_list_num;
+ struct npc_label_list *label_list;
+ } scr;
+ struct {
+ struct npc_item_list* shop_item;
+ int count;
+ } shop;
+ struct {
+ short xs,ys; // OnTouch area radius
+ short x,y; // destination coords
+ unsigned short mapindex; // destination map
+ } warp;
+ struct {
+ struct mob_data *md;
+ time_t kill_time;
+ char killer_name[NAME_LENGTH];
+ } tomb;
+ } u;
};
#define START_NPC_NUM 110000000
-enum actor_classes {
- WARP_CLASS = 45,
- HIDDEN_WARP_CLASS = 139,
- WARP_DEBUG_CLASS = 722,
- FLAG_CLASS = 722,
- INVISIBLE_CLASS = 32767,
+enum actor_classes
+{
+ WARP_CLASS = 45,
+ HIDDEN_WARP_CLASS = 139,
+ WARP_DEBUG_CLASS = 722,
+ FLAG_CLASS = 722,
+ INVISIBLE_CLASS = 32767,
};
#define MAX_NPC_CLASS 1000
@@ -89,91 +90,91 @@ enum actor_classes {
#define npcdb_checkid(id) ( ( (id) >= 46 && (id) <= 125) || (id) == HIDDEN_WARP_CLASS || ( (id) > 400 && (id) < MAX_NPC_CLASS ) || (id) == INVISIBLE_CLASS )
#ifdef PCRE_SUPPORT
-void npc_chat_finalize(struct npc_data *nd);
+void npc_chat_finalize(struct npc_data* nd);
#endif
//Script NPC events.
enum npce_event {
- NPCE_LOGIN,
- NPCE_LOGOUT,
- NPCE_LOADMAP,
- NPCE_BASELVUP,
- NPCE_JOBLVUP,
- NPCE_DIE,
- NPCE_KILLPC,
- NPCE_KILLNPC,
- NPCE_MAX
+ NPCE_LOGIN,
+ NPCE_LOGOUT,
+ NPCE_LOADMAP,
+ NPCE_BASELVUP,
+ NPCE_JOBLVUP,
+ NPCE_DIE,
+ NPCE_KILLPC,
+ NPCE_KILLNPC,
+ NPCE_MAX
};
-struct view_data *npc_get_viewdata(int class_);
-int npc_chat_sub(struct block_list *bl, va_list ap);
-int npc_event_dequeue(struct map_session_data *sd);
-int npc_event(struct map_session_data *sd, const char *eventname, int ontouch);
-int npc_touch_areanpc(struct map_session_data *sd, int m, int x, int y);
+struct view_data* npc_get_viewdata(int class_);
+int npc_chat_sub(struct block_list* bl, va_list ap);
+int npc_event_dequeue(struct map_session_data* sd);
+int npc_event(struct map_session_data* sd, const char* eventname, int ontouch);
+int npc_touch_areanpc(struct map_session_data* sd, int m, int x, int y);
int npc_touch_areanpc2(struct mob_data *md); // [Skotlex]
int npc_check_areanpc(int flag, int m, int x, int y, int range);
-int npc_touchnext_areanpc(struct map_session_data *sd,bool leavemap);
-int npc_click(struct map_session_data *sd, struct npc_data *nd);
-int npc_scriptcont(struct map_session_data *sd, int id);
-struct npc_data *npc_checknear(struct map_session_data *sd, struct block_list *bl);
-int npc_buysellsel(struct map_session_data *sd, int id, int type);
-int npc_buylist(struct map_session_data *sd,int n, unsigned short *item_list);
-int npc_selllist(struct map_session_data *sd, int n, unsigned short *item_list);
-void npc_parse_mob2(struct spawn_data *mob);
-struct npc_data *npc_add_warp(char *name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y);
-int npc_globalmessage(const char *name,const char *mes);
-
-void npc_setcells(struct npc_data *nd);
-void npc_unsetcells(struct npc_data *nd);
-void npc_movenpc(struct npc_data *nd, int x, int y);
-int npc_enable(const char *name, int flag);
-void npc_setdisplayname(struct npc_data *nd, const char *newname);
-void npc_setclass(struct npc_data *nd, short class_);
-struct npc_data *npc_name2id(const char *name);
+int npc_touchnext_areanpc(struct map_session_data* sd,bool leavemap);
+int npc_click(struct map_session_data* sd, struct npc_data* nd);
+int npc_scriptcont(struct map_session_data* sd, int id);
+struct npc_data* npc_checknear(struct map_session_data* sd, struct block_list* bl);
+int npc_buysellsel(struct map_session_data* sd, int id, int type);
+int npc_buylist(struct map_session_data* sd,int n, unsigned short* item_list);
+int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list);
+void npc_parse_mob2(struct spawn_data* mob);
+struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y);
+int npc_globalmessage(const char* name,const char* mes);
+
+void npc_setcells(struct npc_data* nd);
+void npc_unsetcells(struct npc_data* nd);
+void npc_movenpc(struct npc_data* nd, int x, int y);
+int npc_enable(const char* name, int flag);
+void npc_setdisplayname(struct npc_data* nd, const char* newname);
+void npc_setclass(struct npc_data* nd, short class_);
+struct npc_data* npc_name2id(const char* name);
int npc_get_new_npc_id(void);
-void npc_addsrcfile(const char *name);
-void npc_delsrcfile(const char *name);
-void npc_parsesrcfile(const char *filepath, bool runOnInit);
+void npc_addsrcfile(const char* name);
+void npc_delsrcfile(const char* name);
+void npc_parsesrcfile(const char* filepath, bool runOnInit);
void do_clear_npc(void);
int do_final_npc(void);
int do_init_npc(void);
void npc_event_do_oninit(void);
int npc_do_ontimer(int npc_id, int option);
-int npc_event_do(const char *name);
-int npc_event_doall(const char *name);
-int npc_event_doall_id(const char *name, int rid);
-
-int npc_timerevent_start(struct npc_data *nd, int rid);
-int npc_timerevent_stop(struct npc_data *nd);
-void npc_timerevent_quit(struct map_session_data *sd);
-int npc_gettimerevent_tick(struct npc_data *nd);
-int npc_settimerevent_tick(struct npc_data *nd, int newtimer);
-int npc_remove_map(struct npc_data *nd);
-void npc_unload_duplicates(struct npc_data *nd);
-int npc_unload(struct npc_data *nd, bool single);
+int npc_event_do(const char* name);
+int npc_event_doall(const char* name);
+int npc_event_doall_id(const char* name, int rid);
+
+int npc_timerevent_start(struct npc_data* nd, int rid);
+int npc_timerevent_stop(struct npc_data* nd);
+void npc_timerevent_quit(struct map_session_data* sd);
+int npc_gettimerevent_tick(struct npc_data* nd);
+int npc_settimerevent_tick(struct npc_data* nd, int newtimer);
+int npc_remove_map(struct npc_data* nd);
+void npc_unload_duplicates (struct npc_data* nd);
+int npc_unload(struct npc_data* nd, bool single);
int npc_reload(void);
void npc_read_event_script(void);
-int npc_script_event(struct map_session_data *sd, enum npce_event type);
+int npc_script_event(struct map_session_data* sd, enum npce_event type);
int npc_duplicate4instance(struct npc_data *snd, int m);
int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int points);
-extern struct npc_data *fake_nd;
+extern struct npc_data* fake_nd;
-int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short *item_list);
+int npc_cashshop_buylist(struct map_session_data *sd, int points, int count, unsigned short* item_list);
/**
* For the Secure NPC Timeout option (check config/Secure.h) [RR]
**/
#if SECURE_NPCTIMEOUT
-int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data);
+ int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data);
#endif
// @commands (script-based)
-int npc_do_atcmd_event(struct map_session_data *sd, const char *command, const char *message, const char *eventname);
+int npc_do_atcmd_event(struct map_session_data* sd, const char* command, const char* message, const char* eventname);
-bool npc_unloadfile(const char *path);
+bool npc_unloadfile( const char* path );
#endif /* _NPC_H_ */