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-rw-r--r--npc/re/jobs/3-1/archbishop.txt18
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt140
-rw-r--r--npc/re/jobs/3-1/mechanic.txt10
-rw-r--r--npc/re/jobs/3-1/ranger.txt40
-rw-r--r--npc/re/jobs/3-1/rune_knight.txt50
-rw-r--r--npc/re/jobs/3-1/warlock.txt24
6 files changed, 141 insertions, 141 deletions
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index ee8a3872f..8baccd876 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -115,7 +115,7 @@ prt_church,103,88,3 script Praying Minister#arch 1_M_PASTOR,{
mes "What do you think?";
mes "Would you like to do a Holy Pilgrimage?";
next;
- switch(select("Yes I want to.:I'll think about it.")) {
+ switch(select("Yes I want to.", "I'll think about it.")) {
case 1:
mes "[Praying Minister]";
mes "That's the correct attitude.";
@@ -328,7 +328,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "This place is the holiest place in the world, Yggdrasil.";
mes "This holy ceremony will brighten your soul.";
next;
- switch(select("How should I pray?:Cancel.")) {
+ switch(select("How should I pray?", "Cancel.")) {
case 1:
mes "[Priest Dayan]";
mes "Through prayer, we can follow four paths.";
@@ -442,7 +442,7 @@ OnTouch:
mes "[" + strcharinfo(0) + "]";
mes "Hmm... What is the first way?";
next;
- switch(select("The way of silence.:The way of confession.:The way of meditation.")) {
+ switch(select("The way of silence.", "The way of confession.", "The way of meditation.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "The way of silence...?";
@@ -589,7 +589,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
if (job_arch == 4) {
mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -";
next;
- if(select("Talk to her.:Stay Quiet.") == 2) {
+ if(select("Talk to her.", "Stay Quiet.") == 2) {
mes "- You don't feel like disturbing her -";
close;
}
@@ -628,7 +628,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "Evil is always watching for our souls.";
mes "If you are indifferent to praying, it never misses an opportunity.";
next;
- if(select("A dream? What kind of dream?:Your soul should be fine.") == 2) {
+ if(select("A dream? What kind of dream?", "Your soul should be fine.") == 2) {
mes "[Vinue]";
mes "Oh but that's where you're wrong.";
mes "My soul may be the most at risk.";
@@ -686,7 +686,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "I don't have any way to find out.";
mes "I don't have a method, so I just pray.";
next;
- if(select("I'll investgate for you.:I'll pray with you.") == 2) {
+ if(select("I'll investgate for you.", "I'll pray with you.") == 2) {
mes "[Vinue]";
mes "Thank you.";
mes "I'll pray that the darkness stays away.";
@@ -745,7 +745,7 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 4_F_VALKYRIE2,{
if ((job_arch > 4) && (job_arch < 100)) {
mes "You can see Valkyrie who has a despairing face.";
next;
- switch(select("Touch Valkyrie's Illusion.:Turn away.")) {
+ switch(select("Touch Valkyrie's Illusion.", "Turn away.")) {
case 1:
mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion.";
close2;
@@ -840,7 +840,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "[Valkyrie Anguhilde]";
mes "Human, answer me. Are you here to sincerely help me?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Valkyrie Anguhilde]";
mes "I knew that I couldn't trust a human!";
close2;
@@ -1666,7 +1666,7 @@ job3_arch01,1,1,1 script control#arch CLEAR_NPC,{
mes $@archbs + ".";
mes "Do you want to change it?";
next;
- switch(select("0:1")) {
+ switch(select("0", "1")) {
case 1:
$@archbs = 0;
hideoffnpc "Valkyrie#arch";
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index a780093f1..b08062603 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -89,7 +89,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
mes "This is all your choice.";
mes "Will you help us with this request?";
next;
- switch(select("I'll do it.:Give me time to think.")) {
+ switch(select("I'll do it.", "Give me time to think.")) {
case 1:
mes "[Ahcart]";
mes "Ok, to Veins.";
@@ -136,7 +136,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
mes "[Ahcart]";
mes "Have you thought about it more?";
next;
- switch(select("I'll do it.:I'm not ready.")) {
+ switch(select("I'll do it.", "I'm not ready.")) {
case 1:
mes "[Ahcart]";
mes "Ok, to Veins.";
@@ -204,7 +204,7 @@ function script func_3rdgc {
mes .@n$;
mes "But the reason that Trovan suspects them is...";
next;
- switch(select("They are unfamiliar:The residence is unclear")) {
+ switch(select("They are unfamiliar", "The residence is unclear")) {
case 1:
mes .@n$;
mes "No, that's not the reason. The guard sees new adventurers every day.";
@@ -227,7 +227,7 @@ function script func_3rdgc {
mes "Madelle said that she witnessed a guy.";
next;
if (getarg(0)) {
- if(select("Madelle witnessed 2...:There are more than 2...") == 1) {
+ if(select("Madelle witnessed 2...", "There are more than 2...") == 1) {
mes .@n$;
mes "Madelle said that she saw one more person in the darkness.";
mes "Then is it a girl who brought the supplies?";
@@ -269,7 +269,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "I'm not sure that you already know or not, but we are selling special Morroc liquor.";
mes "Which one do you want?";
next;
- switch(select("Tropical Sograt:Vermilion on the Beach:No thanks!:......")) {
+ switch(select("Tropical Sograt", "Vermilion on the Beach", "No thanks!", "......")) {
case 1:
mes "[Daora]";
if (Zeny > 799) {
@@ -330,7 +330,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
mes "Ah, I'm not selling liquir to someone who's started the special task.";
next;
- switch(select("Not selling liquor...:I need information.:Fine then punk!")) {
+ switch(select("Not selling liquor...", "I need information.", "Fine then punk!")) {
case 1:
mes "[Daora]";
mes "Hey, you are performing a task now.";
@@ -407,7 +407,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "What do you need?";
mes "We don't sell to anyone who has started the special task.";
next;
- switch(select("....:Give me 1 glass.:Then, can you give milk?")) {
+ switch(select("....", "Give me 1 glass.", "Then, can you give milk?")) {
case 1:
mes "[Daora]";
mes "Why? Are you disappointed?";
@@ -441,7 +441,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Ok, what do you want to know?";
mes "You hope that there will be something in the glass?";
next;
- switch(select("Ask for help.:Handle it by yourself.")) {
+ switch(select("Ask for help.", "Handle it by yourself.")) {
case 1:
mes "[Daora]";
mes "So, it means just killing a strange guy in the village?";
@@ -482,7 +482,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Here, It's cold water.";
mes "You think over with cold water.";
next;
- switch(select("Figure out based on information.:Stop the stage.")) {
+ switch(select("Figure out based on information.", "Stop the stage.")) {
case 1:
if (questprogress(7091) == 1)
.@j = 1;
@@ -505,12 +505,12 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Did you solve it?";
mes "What will you do?";
next;
- switch(select("Get advice.:It's a secret.")) {
+ switch(select("Get advice.", "It's a secret.")) {
case 1:
mes "[Daora]";
mes "Can you let me know about an information you collected?";
next;
- if(select("You have a heart-to-heart talk with him.:That's impossible.") == 2) {
+ if(select("You have a heart-to-heart talk with him.", "That's impossible.") == 2) {
mes "[Daora]";
mes "What, I can't support you properly?";
mes "You solve it by yourself.";
@@ -573,7 +573,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
}
mes "Haha... how's it going?";
next;
- switch(select("Where is the blind alley?:It's okay.")) {
+ switch(select("Where is the blind alley?", "It's okay.")) {
case 1:
mes "[Daora]";
mes "The blind alley?";
@@ -625,7 +625,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
mes "Yeah, how's it going?";
next;
- switch(select("It progress satisfactorily.:Show the key.")) {
+ switch(select("It progress satisfactorily.", "Show the key.")) {
case 1:
mes "[Daora]";
mes "My glass, you don't need it?";
@@ -683,7 +683,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
mes "Don't pretend to be a noblewoman.";
next;
- switch(select("I'm going to go.:Do you know a mansion around Veins?")) {
+ switch(select("I'm going to go.", "Do you know a mansion around Veins?")) {
case 1:
mes "[Daora]";
mes "Ok.";
@@ -723,7 +723,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Our milk is expensive!";
mes "Give me 500 zeny for a cup.";
next;
- switch(select("It's ok. Give me a cup of milk.:You are a barefaced robber!")) {
+ switch(select("It's ok. Give me a cup of milk.", "You are a barefaced robber!")) {
case 1:
mes "[Daora]";
if (Zeny > 499) {
@@ -764,7 +764,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "What do you want?";
}
next;
- switch(select("Tropical Sograt:Vermilion on the Beach:Milk")) {
+ switch(select("Tropical Sograt", "Vermilion on the Beach", "Milk")) {
case 1:
mes "[Daora]";
if (Zeny > 799) {
@@ -826,7 +826,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "I'm not sure that you already know or not, but we are selling special liquor of Morroc.";
mes "Which one do you want?";
next;
- switch(select("Tropical Sograt:Vermilion the beach:No thanks!")) {
+ switch(select("Tropical Sograt", "Vermilion the beach", "No thanks!")) {
case 1:
mes "[Daora]";
if (Zeny > 999) {
@@ -880,7 +880,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
mes "Your memories should disappear in shadow.";
mes "Be cautious and avoid observation.";
next;
- select("Ok...:So the task is...?");
+ select("Ok...", "So the task is...?");
mes "[Mayshell]";
mes "What does he look like?";
mes "How do you recognize him?";
@@ -1145,7 +1145,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
next;
mes "Then can we figure it out with the information you collected?-";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1157,7 +1157,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "Welcome.";
mes "Are you ready to order?";
next;
- switch(select("You are...:Your name is..?:Water, please.")) {
+ switch(select("You are...", "Your name is..?", "Water, please.")) {
case 1:
mes "[Waitress]";
mes "What's the matter?";
@@ -1205,7 +1205,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "- The information of Madelle is attached on the guest board.";
mes "Then can we figure out what information you've collected? -";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1234,7 +1234,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
next;
mes "- I wonder if I can figure it out with the information I've collected... -";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1246,7 +1246,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "Welcome.";
mes "Are you ready to order?";
next;
- switch(select("Suspicious people?:Which one is the best food?")) {
+ switch(select("Suspicious people?", "Which one is the best food?")) {
case 1:
mes "[Waitress]";
mes "A suspicious person?";
@@ -1258,14 +1258,14 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "If you want to have a simple dish, have a meal from our fixed menu.";
mes "It's 5000 zeny, Do you want it?";
next;
- switch(select("Yes, I'll try it.:......")) {
+ switch(select("Yes, I'll try it.", "......")) {
case 1:
if (Zeny > 4999) {
mes "[Waitress]";
mes "Here you are, this is a meal from the fixed menu.";
mes "Feel free to call me when you need.";
next;
- switch(select("How's your business?:Do you have lots of guests?")) {
+ switch(select("How's your business?", "Do you have lots of guests?")) {
case 1:
mes "[Waitress]";
mes "Well... not bad.";
@@ -1328,7 +1328,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
next;
mes "- Madelle's information is attached to a quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1381,7 +1381,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
next;
mes "Can we figure out with the information you collected?";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1394,7 +1394,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "How about increasing potion in next time...";
mes "Um, do you have something to tell me?";
next;
- switch(select("Do you know Crave?:Give me a potion.")) {
+ switch(select("Do you know Crave?", "Give me a potion.")) {
case 1:
mes "[Crave]";
mes "I'm Crave, who are you...?";
@@ -1431,7 +1431,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "- The information Crave gave is attached on the quest board.";
mes "Then can we figure out with information you collected? -";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1455,7 +1455,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
next;
mes "Can we figure out with the information you collected?";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1469,7 +1469,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "I'm a merchant, but not a retail merchant.";
mes "If you want to buy things, go to the others.";
next;
- switch(select("Suspicious people?:I heard that you are sharp.")) {
+ switch(select("Suspicious people?", "I heard that you are sharp.")) {
case 1:
mes "[Young Merchant]";
mes "A suspicious person?";
@@ -1487,12 +1487,12 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "I have to memorize the faces of people who do business with me so I can make a profit.";
mes "Then I can make steady customers.";
next;
- switch(select("I'm looking for a cousin...:End conversation.")) {
+ switch(select("I'm looking for a cousin...", "End conversation.")) {
case 1:
mes "[Young Merchant]";
mes "Is she a beautiful blonde?";
next;
- switch(select("No, it's a boy.:Yes, she is.")) {
+ switch(select("No, it's a boy.", "Yes, she is.")) {
case 1:
mes "[Young Merchant]";
mes "Is he?";
@@ -1533,7 +1533,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
next;
mes "- Crave's information is attached to the quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1577,7 +1577,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
next;
mes "- What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1590,7 +1590,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
mes "Hello?";
mes "Do you need help?";
next;
- switch(select("Do you know Trovan?:No thanks.")) {
+ switch(select("Do you know Trovan?", "No thanks.")) {
case 1:
mes "[Vigilante]";
mes "Eh? I'm Trovan, a member of the vigilante corps of Veins.";
@@ -1634,7 +1634,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
next;
mes "- Trovan's information is attached to the quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1658,7 +1658,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
next;
mes "- Should I figure out the information collected? -";
next;
- switch(select("Check the information.:Cancel.")) {
+ switch(select("Check the information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1671,7 +1671,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
mes "I'm Trovan, a guard of Veins.";
mes "What's wrong?";
next;
- switch(select("Is there a wanted man?:Nothing.")) {
+ switch(select("Is there a wanted man?", "Nothing.")) {
case 1:
mes "[Trovan]";
mes "A wanted man?";
@@ -1702,7 +1702,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
next;
mes "- Trovan's information is attached to the quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1743,7 +1743,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
next;
mes "- You can't get more information from the peddler. What information have I collected? -";
next;
- switch(select("check information.:Cancel.")) {
+ switch(select("check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1755,7 +1755,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
mes "Hey. Hey!";
mes "I'm talking to you!";
next;
- switch(select("Ignore him.:Listen to the story.")) {
+ switch(select("Ignore him.", "Listen to the story.")) {
case 1:
mes "[Peddler]";
mes "You are too cold.";
@@ -1795,7 +1795,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
mes "Actually, nobody knows where she's from.";
mes "You're an adventurer, so I'm asking you.";
next;
- select("I'll send her your message.:Hmm...");
+ select("I'll send her your message.", "Hmm...");
mes "["+strcharinfo(0)+"]";
mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -";
next;
@@ -1809,7 +1809,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
next;
mes "- The peddler's information is attached to the quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1842,7 +1842,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{
next;
mes "- I can't get anymore information from the Old Man. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1854,7 +1854,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{
mes "What? What's the matter?";
mes "You want to talk with me?";
next;
- switch(select("Suspicious person...:You look good.")) {
+ switch(select("Suspicious person...", "You look good.")) {
case 1:
mes "[Old Man]";
mes "A suspicious person?";
@@ -1906,7 +1906,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{
next;
mes "- The information of the Old Man is attached to the quest board. What information have I collected?";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1941,7 +1941,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "What?";
mes "Have you lost a friend?";
next;
- switch(select("Do you know something?:No...")) {
+ switch(select("Do you know something?", "No...")) {
case 1:
mes "[Melissa]";
mes "I have a special gift that I've had my whole life.";
@@ -1951,7 +1951,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "Are looking for someone?";
mes "Can you tell me about their character?";
next;
- switch(select("You are joking.:Let me do it.")) {
+ switch(select("You are joking.", "Let me do it.")) {
case 1:
mes "[Melissa]";
mes "Ha! But you'll come back to me when you need to find someone.";
@@ -1963,7 +1963,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "Ok, answer my question.";
mes "Is it a boy or a girl?";
next;
- switch(select("A boy:A girl")) {
+ switch(select("A boy", "A girl")) {
case 1:
mes "[Melissa]";
mes "A boy and...";
@@ -1978,7 +1978,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "[Melissa]";
mes "What is the hair color?";
next;
- switch(select("Dark:Red:Light yellowish:White")) {
+ switch(select("Dark", "Red", "Light yellowish", "White")) {
case 1:
mes "[Melissa]";
mes "Dark hair color... hmm...";
@@ -2002,7 +2002,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "[Melissa]";
mes "Young or old?";
next;
- switch(select("Like a child.:Young.:Middle-aged.:Very old.")) {
+ switch(select("Like a child.", "Young.", "Middle-aged.", "Very old.")) {
case 1:
mes "[Melissa]";
mes "And a child.";
@@ -2054,7 +2054,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "She has to be who you're looking for. I'm never wrong.";
mes "Tell me I did a good job!";
next;
- switch(select("Pat Melissa on the head.:Giver her a thumbs up sign.")) {
+ switch(select("Pat Melissa on the head.", "Giver her a thumbs up sign.")) {
case 1:
mes "You pat Melissa on the head.";
mes "She reacts like a puppy would.";
@@ -2132,7 +2132,7 @@ OnTouch:
mes "Who are you?";
mes "What are you doing?";
next;
- if(select("Who sent you?:Who's from Rachel?") == 2) {
+ if(select("Who sent you?", "Who's from Rachel?") == 2) {
mes "[Estillda]";
mes "I don't know! I don't have any idea. I don't know him!";
next;
@@ -2232,7 +2232,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
if (job_3rd_gc == 11) {
mes "Estillda is looking around with an anxious expression on her face.";
next;
- switch(select("Are you ok?:Intimidate her.")) {
+ switch(select("Are you ok?", "Intimidate her.")) {
case 1:
mes "[Estillda]";
mes "Yes? Yes...";
@@ -2246,7 +2246,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
mes "I'm here to make zeny.";
mes "I had a desolate life in Rachel.";
next;
- switch(select("You came here with alone?:Had a desolate life...")) {
+ switch(select("You came here with alone?", "Had a desolate life...")) {
case 1:
mes "[Estillda]";
mes "No.";
@@ -2277,7 +2277,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
mes "...I'll never do it.";
mes "I want to go home. I miss my mommy.";
next;
- switch(select("What can you tell me?:Tell me what you know!")) {
+ switch(select("What can you tell me?", "Tell me what you know!")) {
case 1:
mes "[Estillda]";
mes "Yes. Right?";
@@ -2357,7 +2357,7 @@ OnTouch:
if (questprogress(7107,PLAYTIME) == 2) {
mes "This must be the place Estillda told me about.";
next;
- switch(select("Go inside.:Observe the situation.")) {
+ switch(select("Go inside.", "Observe the situation.")) {
case 1:
if ($@3rdgc_room01 == 0) {
warp "job3_guil02",34,44;
@@ -2610,7 +2610,7 @@ ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{
mes "This pattern...";
mes "Where did you get this from?";
next;
- switch(select("I just picked it up.:I have a story...")) {
+ switch(select("I just picked it up.", "I have a story...")) {
case 1:
mes "[Oresa Rava]";
mes "Umm? Did you just pick it up?";
@@ -2713,7 +2713,7 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{
mes "I'll wait for you.";
}
next;
- switch(select("I got it.:I'll be ready.")) {
+ switch(select("I got it.", "I'll be ready.")) {
case 1:
if ($@3rdgc_room02 == 0) {
erasequest ((job_3rd_gc == 17)?7110:7109);
@@ -2859,7 +2859,7 @@ OnDisable:
OnTouch:
mes "There is space on the bottom of the old fence.";
next;
- if(select("Find another way.:Climb into the space.") == 2) {
+ if(select("Find another way.", "Climb into the space.") == 2) {
mes "You climb into the narrow space.";
mes "The hole is blocked with the old barbed-wire entanglements.";
close2;
@@ -3622,7 +3622,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "You were sent by Mayshell?";
mes "Tell me why you came to see me.";
next;
- switch(select("What is a Guillotine Cross?:I want to be a Guillotine Cross.:Nothing.")) {
+ switch(select("What is a Guillotine Cross?", "I want to be a Guillotine Cross.", "Nothing.")) {
case 1:
mes "[Bercasell]";
mes ".....";
@@ -3631,7 +3631,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "So you want to know about the Guillotine Cross?";
mes "Get out!";
next;
- switch(select("Just tell me...:......")) {
+ switch(select("Just tell me...", "......")) {
case 1:
mes "[Bercasell]";
callsub L_Info;
@@ -3645,7 +3645,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "That's good. You are qualified. What about being a Guillotine Cross?";
mes "Do you want to be a Guillotine Cross?";
next;
- switch(select("Yes, change my job.:I need to think about it.")) {
+ switch(select("Yes, change my job.", "I need to think about it.")) {
case 1:
L_JobChange:
mes "[Bercasell]";
@@ -3655,7 +3655,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "You can become a living offensive weapon.";
mes "Do you really want to become a Guillotine Cross?";
next;
- switch(select("Yes, change my job.:I need to rethink it.")) {
+ switch(select("Yes, change my job.", "I need to rethink it.")) {
case 1:
mes "[Bercasell]";
if (hascashmount()) {
@@ -3730,7 +3730,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "......";
mes "What can I do for you?";
next;
- switch(select("I want to be a Guillotine.:Nothing.")) {
+ switch(select("I want to be a Guillotine.", "Nothing.")) {
case 1:
mes "[Bercasell]";
mes "Do you?";
@@ -3875,12 +3875,12 @@ job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{
mes "The battle situation of storage: "+.@room01+"";
mes "1 : In progress. 0 : Standby status.";
next;
- switch(select("Reset a situation of storage:Stop it.")) {
+ switch(select("Reset a situation of storage", "Stop it.")) {
case 1:
mes "Do you wish to reset a situation of storage?";
mes "Check the inside that there is a person or not, please.";
next;
- switch(select("No.:Reset.")) {
+ switch(select("No.", "Reset.")) {
case 1:
mes "I did nothing.";
close;
@@ -3914,12 +3914,12 @@ job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{
mes "The battle situation of the mansion is: "+.@room02+"";
mes "1 : In progress. 0 : Standby status.";
next;
- switch(select("Reset the mansion:Stop it.")) {
+ switch(select("Reset the mansion", "Stop it.")) {
case 1:
mes "Do you want to reset the mansion?";
mes "With completion a rest all players of inside will be expelled.";
next;
- switch(select("No.:Reset.")) {
+ switch(select("No.", "Reset.")) {
case 1:
mes "I don't anything.";
close;
diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt
index 4f74cb051..10495572e 100644
--- a/npc/re/jobs/3-1/mechanic.txt
+++ b/npc/re/jobs/3-1/mechanic.txt
@@ -131,7 +131,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{
} else if (job__mechanic == 2) {
mes "I think I've done all the explanations, is there anything else you want to know?";
next;
- switch(select("I want to know more.:Nothing.")) {
+ switch(select("I want to know more.", "Nothing.")) {
case 1:
mes "[Chainheart]";
mes "Um..? You want to know more about magic machinery. Is that it?";
@@ -342,7 +342,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 4_M_ALCHE_D,{
mes "to go to the midway point";
mes "at Juperos?";
next;
- switch(select("I am ready!:Not yet")) {
+ switch(select("I am ready!", "Not yet")) {
case 1:
mes "[Scholar]";
mes "Uh... you are acting so firmly that I regret a little that I haven't gone there.";
@@ -454,7 +454,7 @@ jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{
mes "If you focus on me,";
mes "you might get attacked.";
next;
- if(select("Well then, later.:Focus.") == 1) close;
+ if(select("Well then, later.", "Focus.") == 1) close;
mes "[?]";
mes "I was once a human scholar.";
mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,";
@@ -507,7 +507,7 @@ jupe_core2,53,75,3 script Ghostfire#2 4_NFWISP,{
mes "If you focus on me,";
mes "you might get attacked.";
next;
- if(select("Well then, later:Focus") == 1) close;
+ if(select("Well then, later", "Focus") == 1) close;
mes "[?]";
mes "When I had a body";
mes "I wanted to prove the";
@@ -569,7 +569,7 @@ jupe_core2,242,62,3 script Ghostfire#3 4_NFWISP,{
mes "If you focus on me,";
mes "you might get attacked.";
next;
- if(select("Well then, later:Focus") == 1) close;
+ if(select("Well then, later", "Focus") == 1) close;
mes "[?]";
mes "I wasn't satisfied with my success so I came back here time and time again.";
next;
diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt
index e7c9981a2..1e7b40c98 100644
--- a/npc/re/jobs/3-1/ranger.txt
+++ b/npc/re/jobs/3-1/ranger.txt
@@ -47,7 +47,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "The monsters here are a";
mes "little tough so be careful.";
next;
- if(select("I came here to become to a Ranger.:I just came to look around.") == 2) {
+ if(select("I came here to become to a Ranger.", "I just came to look around.") == 2) {
mes "[Survival Instructor, Rescue]";
mes "Oh ya?";
mes "The weather is really great. Shall we take a picture to commemorate it?";
@@ -94,7 +94,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "When you change a job into a Ranger from a Hunter,";
mes "you won't get any chance to learn the skills of a Sniper, would that be okay?";
next;
- switch(select("I'll think about it more.:I want to be a Ranger already.")) {
+ switch(select("I'll think about it more.", "I want to be a Ranger already.")) {
case 1:
mes "[Survival Instructor, Rescue]";
mes "Okay.";
@@ -172,7 +172,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
if (Weight < 1) {
mes "Um. That you talked to me again means that you are determined to change into a Ranger and take the survival power test.";
next;
- if(select("I'll think about it more:I'll take the test") == 1) {
+ if(select("I'll think about it more", "I'll take the test") == 1) {
mes "[Survival Instructor, Rescue]";
mes "Prepare yourself very well before taking this test.";
next;
@@ -195,7 +195,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "Remember that you don't have any other equipment on, so be careful of the monsters.";
mes "Ready to start?";
next;
- if(select("Wait a second:Yes, I'm ready") == 1) {
+ if(select("Wait a second", "Yes, I'm ready") == 1) {
mes "[Survival Instructor, Rescue]";
mes "What kind of preparation can be so long.";
next;
@@ -227,7 +227,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "Umm?";
mes "What are you waiting for?";
next;
- if(select("Tell me the mission again.:I just wanted to talk.") == 1) {
+ if(select("Tell me the mission again.", "I just wanted to talk.") == 1) {
mes "[Survival Instructor, Rescue]";
mes "Oh, ya.";
mes "Is this the mind of a person who's going to take the test?";
@@ -243,7 +243,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "As you don't have any equipment on, be careful of the monsters in the field.";
mes "Well, shall we start?";
next;
- if(select("Wait a minute:I will start") == 1) {
+ if(select("Wait a minute", "I will start") == 1) {
mes "[Survival Instructor, Rescue]";
mes "What kind of preparation can be so long.";
next;
@@ -275,7 +275,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "Because you've disappeared suddenly, the Ranger Master was looking for you.";
mes "Do you want to go to him now?";
next;
- switch(select("Don't go:Go")) {
+ switch(select("Don't go", "Go")) {
case 1:
mes "[Survival Instructor, Rescue]";
mes "Are you busy with something else?";
@@ -343,7 +343,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "[Test Instructor, Teardrop]";
mes "That you are coming and going bugs me so, would you please stop?!";
next;
- if(select("Ranger practical test building?:I came for the test.") == 1) {
+ if(select("Ranger practical test building?", "I came for the test.") == 1) {
mes "[Test Instructor, Teardrop]";
mes "What, what are you...?";
next;
@@ -440,7 +440,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "Eh? What are you looking at?";
mes "You want to eat some?";
next;
- switch(select("Oh, just eat up:...")) {
+ switch(select("Oh, just eat up", "...")) {
case 1:
mes "[Test Instructor, Teardrop]";
mes "Why aren't you eating?";
@@ -499,7 +499,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "[Test Instructor, Teardrop]";
mes "Now, I will enter you into the practical test field, is your preparation all done?";
next;
- if(select("Please wait a little:Let's go to the practical test field!") == 1) {
+ if(select("Please wait a little", "Let's go to the practical test field!") == 1) {
mes "[Test Instructor, Teardrop]";
mes "Um? Aren't you ready?";
next;
@@ -525,7 +525,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "[Test Instructor, Teardrop]";
mes "So what are you going to do? Try again?";
next;
- switch(select("Wait a minute:Go to the practical test field!:I give up the job change.")) {
+ switch(select("Wait a minute", "Go to the practical test field!", "I give up the job change.")) {
case 1:
mes "[Test Instructor, Teardrop]";
mes "Um? Aren't you ready yet?";
@@ -545,7 +545,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "Think again.";
mes "Do you really want to give up the job change to become a Ranger?";
next;
- switch(select("No, I'll try again:I give up!")) {
+ switch(select("No, I'll try again", "I give up!")) {
case 1:
mes "[Test Instructor, Teardrop]";
mes "Hey. You were kidding after all?";
@@ -584,7 +584,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "Because you've disappeared suddenly, the Ranger Master was looking for you.";
mes "Do you want to go to him now?";
next;
- switch(select("Don't go:Go")) {
+ switch(select("Don't go", "Go")) {
case 1:
mes "[Test Instructor, Teardrop]";
mes "Are you busy with something else?";
@@ -695,7 +695,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
mes "In the order you enter, you can take the practical test one by one.";
mes "There's 3 kinds of a Ranger job change practical tests, it takes a total of about 10 minutes.";
next;
- switch(select("Test explanation:Cancel:I give up the Ranger test")) {
+ switch(select("Test explanation", "Cancel", "I give up the Ranger test")) {
case 1:
break;
case 2:
@@ -710,7 +710,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
mes "Please think about it again.";
mes "If you give up here, your job change request will be cancelled. Do you really want to give up the job change to a Ranger?";
next;
- switch(select("No, I'll continue with the test:I give up the Ranger job change")) {
+ switch(select("No, I'll continue with the test", "I give up the Ranger job change")) {
case 1:
mes "[Staff DTS]";
mes "If you want to continue with the practical test, please enter into the chat room.";
@@ -747,7 +747,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
mes "I'll explain the Ranger job change practical test.";
mes "Among the 1st, 2nd, and 3rd practical tests, which one's test method are you curious of?";
next;
- switch(select("1st Test:2nd Test:3rd Test:Cancel")) {
+ switch(select("1st Test", "2nd Test", "3rd Test", "Cancel")) {
case 1:
mes "[Staff DTS]";
mes "For the 1st test, we test your eyesight and accuracy.";
@@ -1673,7 +1673,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "[Ranger Master, Neveragain]";
mes "Before you do a job change ^0000ffdismiss your Falcon^000000, and check if you've used all of your ^0000ffSkill Points^000000.";
next;
- if(select("Wait a minute:I am ready") == 1) {
+ if(select("Wait a minute", "I am ready") == 1) {
mes "[Ranger Master, Neveragain]";
mes "I am not running away so take your time.";
close;
@@ -1699,7 +1699,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "Okay, before you really change the job into a ranger, I'll ask you on more time.";
mes "Do you really want to become a ranger?";
next;
- if(select("No:Yes!") == 1) {
+ if(select("No", "Yes!") == 1) {
mes "[Ranger Master, Neveragain]";
mes "...Um? That's not the answer that I was waiting for...";
next;
@@ -1754,7 +1754,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "Hey, you look great.";
mes "What are you doing here?";
next;
- switch(select("I just came by:Please let me be out")) {
+ switch(select("I just came by", "Please let me be out")) {
case 1:
mes "[Ranger Master, Neveragain]";
mes "Well, there's nothing to see and you came.";
@@ -1775,7 +1775,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
job3_rang01,58,1,0 script Worker#job_ranger 4_M_ORIENT01,{
callfunc "F_GM_NPC";
- switch(select("Enable Waiting Room:Disable Waiting Room:Enable 1st Test:Disable 1st Test:Enable 2nd Test:Disable 2nd Test:Enable 3rd Test:Disable 3rd Test:Cancel")) {
+ switch(select("Enable Waiting Room", "Disable Waiting Room", "Enable 1st Test", "Disable 1st Test", "Enable 2nd Test", "Disable 2nd Test", "Enable 3rd Test", "Disable 3rd Test", "Cancel")) {
case 1:
mes "Enabled Waiting Room";
donpcevent "Test Waiting Room#jr_03::OnEnable";
diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt
index 288f5f340..237c1f33e 100644
--- a/npc/re/jobs/3-1/rune_knight.txt
+++ b/npc/re/jobs/3-1/rune_knight.txt
@@ -53,7 +53,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{
mes "[Rune Knight Manuel]";
mes "Anyway the drinks here are really good. Would you like to have one?";
next;
- if(select("Sure, let's have a drink.:I refuse.") == 2) {
+ if(select("Sure, let's have a drink.", "I refuse.") == 2) {
mes "[Rune Knight Manuel]";
mes "Are you sure? You don't know the true elegance of these drinks...";
close;
@@ -85,7 +85,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{
mes "[Rune Knight Manuel]";
mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation.";
next;
- switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) {
+ switch(select("I am not ready yet.", "I'm ready to be a Rune Knight.")) {
case 1:
mes "[Rune Knight Manuel]";
mes "Right. Every challenge always needs preparation. Okay, I'll wait for you.";
@@ -155,7 +155,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
mes "[Guide, Jungberg]";
mes "So, What can I help you with?";
next;
- switch(select("I want to go to the gathering place.:Nothing.")) {
+ switch(select("I want to go to the gathering place.", "Nothing.")) {
case 1:
mes "[Guide, Jungberg]";
mes "Right. I'll send you right now. I'll see you soon.";
@@ -180,7 +180,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone.";
next;
if (job_rune_edq == 0) {
- switch(select("Who are you?:What are you doing here?:Cancel.")) {
+ switch(select("Who are you?", "What are you doing here?", "Cancel.")) {
case 1:
mes "[Guide, Jungberg]";
mes "I am the only knight who's keeping the way of the Swordsman in this cursed place Glast Heim.";
@@ -211,7 +211,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
close;
}
} else if (job_rune_edq == 1) {
- switch(select("I came to be a Rune Knight.:Cancel.")) {
+ switch(select("I came to be a Rune Knight.", "Cancel.")) {
case 1:
mes "[Guide, Jungberg]";
mes "Um... Are you the Rune Knight candidate that Manuel talked about?";
@@ -255,7 +255,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
}
mes "It seems that you are still taking the test. Do your best and pass all the tests.";
next;
- switch(select("I want to go to the gathering place.:Quit the conversation.")) {
+ switch(select("I want to go to the gathering place.", "Quit the conversation.")) {
case 1:
mes "[Guide, Jungberg]";
mes "All right. I'll send you right away. I'll check you later.";
@@ -272,7 +272,7 @@ gl_knt02,150,55,3 script Rune Knight Staff 4_M_01,2,2,{
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "Welcome, "+strcharinfo(0)+". Are you going to the gathering place?";
next;
- switch(select("Yes, take me there.:I'm on other business.:Cancel.")) {
+ switch(select("Yes, take me there.", "I'm on other business.", "Cancel.")) {
case 1:
mes "[Rune Knight Staff]";
mes "Okay, come in. I'll guide you.";
@@ -520,7 +520,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
mes "[Captain Tigris]";
mes "Well, my job is done now. Would you like to start your new life as a Rune Knight?";
next;
- switch(select("Every preparation is done.:I need more time to think.")) {
+ switch(select("Every preparation is done.", "I need more time to think.")) {
case 1:
if (SkillPoint != 0 || checkmount() == MOUNT_PECO) {
mes "[Captain Tigris]";
@@ -618,7 +618,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Lunarea]";
mes "When you are ready to go to the test field talk to me.";
next;
- switch(select("Move to the test field now.:Give me time to get ready.")) {
+ switch(select("Move to the test field now.", "Give me time to get ready.")) {
case 1:
callsub L_Test,0;
close;
@@ -638,7 +638,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Lunarea]";
mes "If you are ready to move to the test field talk to me.";
next;
- switch(select("Move to the test field now.:Please give me time to prepare.")) {
+ switch(select("Move to the test field now.", "Please give me time to prepare.")) {
case 1:
if (questprogress(3220,PLAYTIME) == 1) {
mes "[Rune Knight, Lunarea]";
@@ -805,7 +805,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
} else if (job_rune_edq > 11 && job_rune_edq < 14) {
mes "If you are ready I'll open the way to the sage, Serpeone who's in the Rune-Midgard post at Ash-Vacuum. Are you prepared?";
next;
- switch(select("Yes, I am prepared.:Not yet.")) {
+ switch(select("Yes, I am prepared.", "Not yet.")) {
case 1:
mes "[Rune Knight, Renoa]";
mes "Good. Then I'll send you there now. But, there's one thing I need to tell you.";
@@ -871,7 +871,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Renoa]";
mes "The number of total rune stones you need to make is exactly 20. Remember that well.";
next;
- switch(select("Check number of made runes?:I've made all the 20 rune stones.")) {
+ switch(select("Check number of made runes?", "I've made all the 20 rune stones.")) {
case 1:
mes "[Rune Knight, Renoa]";
mes "The number of rune stones made 'til now is " + job_rune_edq2 + ".";
@@ -930,7 +930,7 @@ job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{
} else if (job_rune_edq == 15) {
mes "I can see a hole under the huge Rune Stone Statue behind Renoa. Clearly this is a mass-produced rune heating furnace that I read in the book.";
next;
- if(select("Use the Rune Heating Furnace:Stop.") == 2) close;
+ if(select("Use the Rune Heating Furnace", "Stop.") == 2) close;
switch(rand(24)) {
case 0: setarray .@str$[0],"Ehwaz","This red hot spiral is..."; break;
case 1: setarray .@str$[0],"Osilla","The rune flashing with this violet oblique line shape is..."; break;
@@ -1004,7 +1004,7 @@ job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{
close;
}
while(1) {
- switch(select("The birth of Rune Knights:Runes and Magic Energy:Stop Reading")) {
+ switch(select("The birth of Rune Knights", "Runes and Magic Energy", "Stop Reading")) {
case 1:
.@book1 = 1;
mes "Rune Knights are the gathering of evolved swordmen who have achieved the harmony of sword and magic.";
@@ -1063,7 +1063,7 @@ job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{
close;
}
while(1) {
- switch(select("The principle use of Runes:The types of Runes:Stop Reading")) {
+ switch(select("The principle use of Runes", "The types of Runes", "Stop Reading")) {
case 1:
.@book1 = 1;
mes "A rune is a kind of symbol that's been used on the Rune-Midgard continent since ancient times. Up until now it has only been used by occult circles.";
@@ -1110,7 +1110,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{
close;
}
while(1) {
- switch(select("The Making of Rune Stones:Rune Stone Ability Details:Stop Reading")) {
+ switch(select("The Making of Rune Stones", "Rune Stone Ability Details", "Stop Reading")) {
case 1:
.@book1 = 1;
mes "The making of Rune stones is achieved through a skill called rune mastery which is learned when one becomes a Rune Knight.";
@@ -1128,7 +1128,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{
break;
case 2:
.@book2 = 1;
- switch(select("Chapter One:Chapter Two:Chapter Three:Chapter Four:Stop Reading")) {
+ switch(select("Chapter One", "Chapter Two", "Chapter Three", "Chapter Four", "Stop Reading")) {
case 1:
mes "Ehwaz - This rune means the enhancement of luck and positive power. It shapes the source in the form of a red spiral in a Rune Furnace.";
next;
@@ -1239,13 +1239,13 @@ mid_camp,13,138,3 script Dispatched Rune Knight#1 4_M_01,2,2,{
if (strnpcinfo(0) == "Dispatched Rune Knight#1") {
mes "Do you want to go out to the Splendide field?";
next;
- if(select("Move to Splendide field:Cancel.") == 1)
+ if(select("Move to Splendide field", "Cancel.") == 1)
warp "spl_fild01",355,325;
close;
} else if (strnpcinfo(0) == "Dispatched Rune Knight#2") {
mes "Do you want to go back to the expeditionary team's post?";
next;
- if(select("Yes please.:Not yet.") == 1)
+ if(select("Yes please.", "Not yet.") == 1)
warp "mid_camp",50,153;
close;
}
@@ -1359,7 +1359,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
} else if (job_rune_edq == 13) {
mes "Are you gathering enough magical energy? Or do you have any questions?";
next;
- switch(select("I've gathered enough energy.:To the gathering place.:Stop the conversation.")) {
+ switch(select("I've gathered enough energy.", "To the gathering place.", "Stop the conversation.")) {
case 1:
mes "[Sage Serpeone]";
mes "Is it so? Then let's check this out.";
@@ -1397,7 +1397,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
mes "[Sage Serpeone]";
mes "Do you want to go back the Rune Knight gathering place?";
next;
- if(select("I want to go back.:I want to cancel.") == 1)
+ if(select("I want to go back.", "I want to cancel.") == 1)
warp "job3_rune01",80,65;
close;
case 3:
@@ -1406,7 +1406,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
} else if (job_rune_edq == 14) {
mes "Are you ready to go back to the Rune Knight gathering place?";
next;
- if(select("I want to go back now.:I am not ready yet.") == 1)
+ if(select("I want to go back now.", "I am not ready yet.") == 1)
warp "job3_rune01",80,65;
close;
}
@@ -1418,7 +1418,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
mes "[Sage Serpeone]";
mes "Then I'll send you to the Rune Knight gathering place where you should be.";
next;
- if(select("I'll go back now.:I'll stay.") == 1)
+ if(select("I'll go back now.", "I'll stay.") == 1)
warp "job3_rune01",80,65;
close;
}
@@ -1492,7 +1492,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{
mes "If all of your preparations are done, I'll send you to the final test field.";
job_rune_edq = 18;
next;
- if(select("Enter the final test field.:I'm not ready yet.") == 2) close;
+ if(select("Enter the final test field.", "I'm not ready yet.") == 2) close;
if (getequipisequiped(EQI_HEAD_TOP) || getequipisequiped(EQI_ARMOR) || getequipisequiped(EQI_GARMENT) || getequipisequiped(EQI_SHOES) ||
getequipisequiped(EQI_ACC_L) || getequipisequiped(EQI_ACC_R) || getequipisequiped(EQI_HEAD_MID) || getequipisequiped(EQI_HEAD_LOW)) {
mes "[Rune Knight Velpino]";
@@ -2159,7 +2159,7 @@ sec_in02,34,167,3 script R.Knight Job Manager 4_M_KNIGHT_SILVER,1,1,{
if (callfunc("F_GM_NPC","1854",1) == 1) {
mes "Rune Knight Job Change Managing Module Start";
next;
- switch(select("GlobalVar check:GlobalVar Oneshot Modification")) {
+ switch(select("GlobalVar check", "GlobalVar Oneshot Modification")) {
case 1:
mes "Rune Knight Job Change GlobalVar right now is " + $@job_rune_test1 + ".";
mes "The number of Rune Knight Test field right now is... " + getmapusers("job3_rune02") + ".";
diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt
index e068a963a..adbdf2d6a 100644
--- a/npc/re/jobs/3-1/warlock.txt
+++ b/npc/re/jobs/3-1/warlock.txt
@@ -47,7 +47,7 @@ OnTouch:
end;
}
next;
- switch(select("Extend your hand.:Ignore it.")) {
+ switch(select("Extend your hand.", "Ignore it.")) {
case 1:
mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
close2;
@@ -61,11 +61,11 @@ OnTouch:
if (BaseLevel > 94 && (strnpcinfo(0) == "#distorted_space_2" || BaseJob == Job_Wizard)) {
mes " - There is a strange distortion here - ";
next;
- switch(select("Search the area.:Ignore it.")) {
+ switch(select("Search the area.", "Ignore it.")) {
case 1:
mes " - There appears to be nothing here. But I can definitely feel something around here... - ";
next;
- switch(select("Extend arm.:Leave it alone.")) {
+ switch(select("Extend arm.", "Leave it alone.")) {
case 1:
mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
close2;
@@ -174,7 +174,7 @@ function script F_Warlock {
mes "[Master Egnoloria]";
mes "If you dare to face death, you can try to become one.";
next;
- switch(select("What do I need to do?:Cancel.")) {
+ switch(select("What do I need to do?", "Cancel.")) {
case 1:
mes "[Master Egnoloria]";
mes "Are you serious?";
@@ -229,7 +229,7 @@ spl_in02,77,107,5 script Assistant#Warlock1 4_M_FAIRYKID5,{
mes "Can you imagine how severely I was scolded by my master?!";
mes "If you have any business with me, just go away!";
next;
- switch(select("Leave.:Stay.")) {
+ switch(select("Leave.", "Stay.")) {
case 1:
mes "[Yoop]";
mes "Leave me alone...!";
@@ -346,7 +346,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{
} else if (job_wl == 4) {
mes "You're back?";
next;
- switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")) {
+ switch(select("I brought the materials.", "I've lost the Magical Stones.", "Nothing.")) {
case 1:
mes "[Yoop]";
if (countitem(Glittering_Crystal) == 0 || countitem(Peice_Of_Great_Bradium) == 0) {
@@ -401,7 +401,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{
mes "[Yoop]";
mes "Please check whether you misplaced it or if you already have it equipped.";
next;
- switch(select("I found it.:Nah.")) {
+ switch(select("I found it.", "Nah.")) {
case 1:
mes "[Yoop]";
mes "Don't tease me!";
@@ -410,7 +410,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{
case 2:
if ((isequipped(2796) == 0 && countitem(Magical_Stone) == 0) || (isequipped(2797) == 0 && countitem(Magical_Stone_) == 0)) {
if (countitem(Crystal_Jewel__) > 0) {
- switch(select("Give 3 carat diamond.:Just quit it.")) {
+ switch(select("Give 3 carat diamond.", "Just quit it.")) {
case 1:
mes "[Yoop]";
mes "I will overlook your fault.";
@@ -570,7 +570,7 @@ spl_in02,78,110,5 script Assistant#Warlock3 4_F_FAIRYKID2,{
default: mes "Please be quiet while my master is meditating."; break;
}
next;
- switch(select("Leave:Stay")) {
+ switch(select("Leave", "Stay")) {
case 1:
mes "[Assistant]";
mes "Then be careful.";
@@ -592,7 +592,7 @@ spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{
mes "[Master Egnoloria]";
mes "Do you have something to ask me?";
next;
- switch(select("How can I be a Warlock?:Cancel.")) {
+ switch(select("How can I be a Warlock?", "Cancel.")) {
case 1:
mes "[Master Egnoloria]";
mes "Are you serious?";
@@ -741,7 +741,7 @@ job3_war01,29,25,0 script Ebein#WRR 4_F_FAIRYKID2,{
mes "[Ebein]";
mes "If there're others inside the room, you just need to wait for a while.";
next;
- switch(select("Go to the waiting room.:Go outside.")) {
+ switch(select("Go to the waiting room.", "Go outside.")) {
case 1:
mes "[Ebein]";
mes "Then please enter the room yourself.";
@@ -1072,7 +1072,7 @@ OnTimer6000:
job3_war01,1,2,0 script Button Girl#wl 1_F_01,{
callfunc "F_GM_NPC";
- switch(select("Open Arena:Close Arena:Open the Chamber of Magic:Close the Chamber of Magic:Hollow Stone On:Hollow Stone Off:Cancel")) {
+ switch(select("Open Arena", "Close Arena", "Open the Chamber of Magic", "Close the Chamber of Magic", "Hollow Stone On", "Hollow Stone Off", "Cancel")) {
case 1:
mes "Opening the Arena.";
donpcevent "The chamber of magic#1::OnEnable";