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-rw-r--r--npc/re/cities/brasilis.txt6
-rw-r--r--npc/re/cities/dewata.txt24
-rw-r--r--npc/re/cities/dicastes.txt10
-rw-r--r--npc/re/cities/eclage.txt4
-rw-r--r--npc/re/cities/izlude.txt2
-rw-r--r--npc/re/cities/malangdo.txt18
-rw-r--r--npc/re/cities/malaya.txt12
-rw-r--r--npc/re/cities/mora.txt18
-rw-r--r--npc/re/events/christmas_2013.txt4
-rw-r--r--npc/re/events/halloween_2013.txt8
-rw-r--r--npc/re/guides/guides_alberta.txt8
-rw-r--r--npc/re/guides/guides_aldebaran.txt6
-rw-r--r--npc/re/guides/guides_amatsu.txt2
-rw-r--r--npc/re/guides/guides_ayothaya.txt2
-rw-r--r--npc/re/guides/guides_brasilis.txt4
-rw-r--r--npc/re/guides/guides_comodo.txt6
-rw-r--r--npc/re/guides/guides_dewata.txt2
-rw-r--r--npc/re/guides/guides_dicastes.txt2
-rw-r--r--npc/re/guides/guides_eclage.txt2
-rw-r--r--npc/re/guides/guides_einbroch.txt8
-rw-r--r--npc/re/guides/guides_geffen.txt6
-rw-r--r--npc/re/guides/guides_gonryun.txt2
-rw-r--r--npc/re/guides/guides_hugel.txt12
-rw-r--r--npc/re/guides/guides_izlude.txt6
-rw-r--r--npc/re/guides/guides_juno.txt6
-rw-r--r--npc/re/guides/guides_lighthalzen.txt6
-rw-r--r--npc/re/guides/guides_louyang.txt2
-rw-r--r--npc/re/guides/guides_lutie.txt2
-rw-r--r--npc/re/guides/guides_malaya.txt2
-rw-r--r--npc/re/guides/guides_mora.txt8
-rw-r--r--npc/re/guides/guides_morroc.txt12
-rw-r--r--npc/re/guides/guides_moscovia.txt2
-rw-r--r--npc/re/guides/guides_niflheim.txt2
-rw-r--r--npc/re/guides/guides_payon.txt8
-rw-r--r--npc/re/guides/guides_prontera.txt6
-rw-r--r--npc/re/guides/guides_rachel.txt6
-rw-r--r--npc/re/guides/guides_umbala.txt2
-rw-r--r--npc/re/guides/guides_veins.txt2
-rw-r--r--npc/re/instances/BakonawaLake.txt8
-rw-r--r--npc/re/instances/BangungotHospital.txt4
-rw-r--r--npc/re/instances/BuwayaCave.txt10
-rw-r--r--npc/re/instances/EclageInterior.txt8
-rw-r--r--npc/re/instances/HazyForest.txt20
-rw-r--r--npc/re/instances/MalangdoCulvert.txt24
-rw-r--r--npc/re/instances/OctopusCave.txt6
-rw-r--r--npc/re/instances/OldGlastHeim.txt2
-rw-r--r--npc/re/jobs/1-1/acolyte.txt2
-rw-r--r--npc/re/jobs/1-1/archer.txt2
-rw-r--r--npc/re/jobs/1-1/mage.txt4
-rw-r--r--npc/re/jobs/1-1/merchant.txt2
-rw-r--r--npc/re/jobs/1-1/swordman.txt4
-rw-r--r--npc/re/jobs/1-1/thief.txt6
-rw-r--r--npc/re/jobs/3-1/archbishop.txt18
-rw-r--r--npc/re/jobs/3-1/guillotine_cross.txt140
-rw-r--r--npc/re/jobs/3-1/mechanic.txt10
-rw-r--r--npc/re/jobs/3-1/ranger.txt40
-rw-r--r--npc/re/jobs/3-1/rune_knight.txt50
-rw-r--r--npc/re/jobs/3-1/warlock.txt24
-rw-r--r--npc/re/jobs/3-2/genetic.txt34
-rw-r--r--npc/re/jobs/3-2/minstrel.txt12
-rw-r--r--npc/re/jobs/3-2/royal_guard.txt18
-rw-r--r--npc/re/jobs/3-2/shadow_chaser.txt56
-rw-r--r--npc/re/jobs/3-2/sorcerer.txt14
-rw-r--r--npc/re/jobs/3-2/sura.txt10
-rw-r--r--npc/re/jobs/3-2/wanderer.txt24
-rw-r--r--npc/re/jobs/novice/academy.txt12
-rw-r--r--npc/re/jobs/novice/novice.txt156
-rw-r--r--npc/re/jobs/novice/supernovice_ex.txt22
-rw-r--r--npc/re/jobs/repair.txt10
-rw-r--r--npc/re/merchants/3rd_trader.txt8
-rw-r--r--npc/re/merchants/advanced_refiner.txt4
-rw-r--r--npc/re/merchants/alchemist.txt6
-rw-r--r--npc/re/merchants/blessed_refiner.txt4
-rw-r--r--npc/re/merchants/card_separation.txt12
-rw-r--r--npc/re/merchants/catalog.txt2
-rw-r--r--npc/re/merchants/coin_exchange.txt34
-rw-r--r--npc/re/merchants/diamond.txt10
-rw-r--r--npc/re/merchants/enchan_ko.txt16
-rw-r--r--npc/re/merchants/enchan_mal.txt10
-rw-r--r--npc/re/merchants/enchan_mora.txt54
-rw-r--r--npc/re/merchants/enchan_upg.txt8
-rw-r--r--npc/re/merchants/flute.txt4
-rw-r--r--npc/re/merchants/hd_refiner.txt8
-rw-r--r--npc/re/merchants/inn.txt4
-rw-r--r--npc/re/merchants/ninja_craftsman.txt16
-rw-r--r--npc/re/merchants/quivers.txt8
-rw-r--r--npc/re/merchants/refine.txt12
-rw-r--r--npc/re/merchants/renters.txt10
-rw-r--r--npc/re/merchants/ticket_refiner.txt6
-rw-r--r--npc/re/other/resetskill.txt4
-rw-r--r--npc/re/other/stone_change.txt4
-rw-r--r--npc/re/quests/cupet.txt2
-rw-r--r--npc/re/quests/eden/11-25.txt4
-rw-r--r--npc/re/quests/eden/26-40.txt28
-rw-r--r--npc/re/quests/eden/41-55.txt6
-rw-r--r--npc/re/quests/eden/56-70.txt20
-rw-r--r--npc/re/quests/eden/71-85.txt20
-rw-r--r--npc/re/quests/eden/86-90.txt14
-rw-r--r--npc/re/quests/eden/91-99.txt16
-rw-r--r--npc/re/quests/eden/eden_common.txt10
-rw-r--r--npc/re/quests/eden/eden_iro.txt42
-rw-r--r--npc/re/quests/eden/eden_quests.txt38
-rw-r--r--npc/re/quests/eden/eden_service.txt2
-rw-r--r--npc/re/quests/eden/eden_tutorial.txt136
-rw-r--r--npc/re/quests/homun_s.txt28
-rw-r--r--npc/re/quests/magic_books.txt26
-rw-r--r--npc/re/quests/newgears/2012_headgears.txt10
-rw-r--r--npc/re/quests/pile_bunker.txt2
-rw-r--r--npc/re/quests/quests_brasilis.txt66
-rw-r--r--npc/re/quests/quests_dewata.txt28
-rw-r--r--npc/re/quests/quests_dicastes.txt138
-rw-r--r--npc/re/quests/quests_eclage.txt444
-rw-r--r--npc/re/quests/quests_malangdo.txt210
-rw-r--r--npc/re/quests/quests_malaya.txt202
-rw-r--r--npc/re/quests/quests_mora.txt88
-rw-r--r--npc/re/quests/quests_morocc.txt20
-rw-r--r--npc/re/warps/dungeons/iz_dun.txt4
-rw-r--r--npc/re/warps/fields/bif_fild.txt2
-rw-r--r--npc/re/woe-fe/invest_main.txt30
119 files changed, 1436 insertions, 1436 deletions
diff --git a/npc/re/cities/brasilis.txt b/npc/re/cities/brasilis.txt
index 77e2635e3..eb30a3225 100644
--- a/npc/re/cities/brasilis.txt
+++ b/npc/re/cities/brasilis.txt
@@ -45,7 +45,7 @@ alberta,246,82,3 script Crewman#bra2 4W_SAILOR,{
mes "We recently found a new ocean route to get there easily.";
mes "It's just 10,000 zeny for a round trip! So do you want to go?";
next;
- switch(select("Take me to Brasilis!:I'll stay here.")) {
+ switch(select("Take me to Brasilis!", "I'll stay here.")) {
case 1:
if (Zeny > 9999) {
mes "[Crewman]";
@@ -71,7 +71,7 @@ brasilis,316,57,3 script Crewman#bra1 4W_SAILOR,{
mes "[Crewman]";
mes "My ship is going to back to Alberta, do you want to join us?";
next;
- switch(select("Go back to Alberta.:Not yet~.")) {
+ switch(select("Go back to Alberta.", "Not yet~.")) {
case 1:
mes "[Crewman]";
mes "I sure do miss home.";
@@ -126,7 +126,7 @@ brasilis,137,77,5 script Ice-Cream Maker 4_M_03,{
mes "Ice Cream~";
mes "Get 'yer Ice Cream!";
next;
- switch(select("Give me one!:Ice Cream?:Cancel.")) {
+ switch(select("Give me one!", "Ice Cream?", "Cancel.")) {
case 1:
mes "[Ice Cream Maker]";
mes "Since there are so many people want to get a cool ice cream you can order only 5 at a time.";
diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt
index 04881fed7..8c2551a2b 100644
--- a/npc/re/cities/dewata.txt
+++ b/npc/re/cities/dewata.txt
@@ -43,7 +43,7 @@ alberta,212,202,4 script Dewata Sailor#alberta 4_M_DEWMAN,{
mes "With it's dazzling waves and charming views it's a great place to relax.";
mes "The transit fee is 10,000 Zeny.";
next;
- switch(select("Yes!:No.")) {
+ switch(select("Yes!", "No.")) {
case 1:
if (Zeny >= 10000) {
mes "[Dewata Sailor]";
@@ -71,7 +71,7 @@ dewata,229,49,6 script Alberta Sailor#dewata 4_M_DEWMAN,{
mes "[Alberta Sailor]";
mes "Do you want to go back to Alberta?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Alberta Sailor]";
mes "I hope you had a lot of fun on";
@@ -99,7 +99,7 @@ dewata,221,237,5 script Young Man#dew-1 4_M_DEWMAN,{
mes "[Fruit Fancier]";
mes "I may be a youngling, but no one knows more than I do about ^777700Palm fruit^000000. All right! What do you want to know?";
next;
- switch(select("About the shell...:About the pulp...:About the palm kernel...:No thanks.")) {
+ switch(select("About the shell...", "About the pulp...", "About the palm kernel...", "No thanks.")) {
case 1:
mes "[Fruit Fancier]";
mes "So you want to know about Palm fruit's pulp? Let me explain.";
@@ -197,7 +197,7 @@ dewata,114,243,6 script Lazy Young Man#dew 4_M_DEWMAN,1,1,{
mes "Can you give me that? I just woke";
mes "up, and my throat is parched!";
next;
- switch(select("Give:Do not give")) {
+ switch(select("Give", "Do not give")) {
case 1:
mes "[Lazy Young Man]";
mes "Really? For me?? I'll give you this in return... Thanks... Hehe~";
@@ -258,7 +258,7 @@ dewata,146,109,5 script Restauranteur#dew 4_COOK,{
mes "traveler, unlike some of these";
mes "teenage punks...";
next;
- switch(select("About Dewata dishes:Today's menu?:I'm okay.")) {
+ switch(select("About Dewata dishes", "Today's menu?", "I'm okay.")) {
case 1:
mes "[Restauranteur]";
mes "Need info about our foods? Well... I don't have much to talk about, but feel free to listen if you want.";
@@ -294,7 +294,7 @@ dewata,146,109,5 script Restauranteur#dew 4_COOK,{
mes "[Restauranteur]";
mes "We have 2 items 'Nasi Goreng' and 'Satay'. Which one do you want?";
next;
- switch(select("Nasi Goreng:Satay")) {
+ switch(select("Nasi Goreng", "Satay")) {
case 1:
mes "[Restauranteur]";
mes "This is Nasi Goreng fried with my special sauce plus egg fry on the top. It only costs ^0000FF5000^000000 Zeny.";
@@ -307,7 +307,7 @@ dewata,146,109,5 script Restauranteur#dew 4_COOK,{
break;
}
next;
- switch(select("Taste:Walk away")) {
+ switch(select("Taste", "Walk away")) {
case 1:
if (Zeny < 5000) {
mes "[Restauranteur]";
@@ -483,7 +483,7 @@ dewata,62,192,0 script Monk#dew4 4_M_BUDDHIST,{
dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{
mes "There is a small shrine here. There are many people making wishes.";
next;
- switch(select("Make a donation.:Make a wish.:Walk away.")) {
+ switch(select("Make a donation.", "Make a wish.", "Walk away.")) {
case 1:
mes "Donation case says:";
mes "^FF00001,000 ~ 100,000 Zeny^000000";
@@ -587,7 +587,7 @@ dewata,75,122,6 script Monk#dewt1 4_M_BUDDHIST,{
mes "[Monk]";
mes "You are a stranger here. What brings here to this quiet place?";
next;
- switch(select("I'm sightseeing.:No reason.")) {
+ switch(select("I'm sightseeing.", "No reason.")) {
case 1:
mes "[Monk]";
mes "Oh, you are a tourist. This is the '^0000FFPagoda^000000' worshiping the great Buddha. Please be respectful of the monks praying here.";
@@ -603,7 +603,7 @@ dewata,69,101,6 script Monk#dewt2 4_M_BUDDHIST,{
mes "[Monk]";
mes "We have a pagoda for the worship of Buddhas. Each temple has one of these towers, though not many people come here besides other monks.";
next;
- switch(select("I see...:Explain about Buddhas:Ah, okay.")) {
+ switch(select("I see...", "Explain about Buddhas", "Ah, okay.")) {
case 1:
mes "[Monk]";
mes "You must feel the compassion of our Buddha!";
@@ -968,7 +968,7 @@ dewata,139,114,6 script Semangat's Wife#dew 4_M_DEWOLDWOMAN,{
mes "gone off to again?";
mes "Have you seen my husband around?";
next;
- switch(select("I think I saw him there..:No I haven't..")) {
+ switch(select("I think I saw him there..", "No I haven't..")) {
case 1:
mes "[Semangat's Wife]";
mes "He ran away when";
@@ -1073,7 +1073,7 @@ dewata,204,230,6 script Dieting Lady#dew 4_M_DEWWOMAN,{
mes "Is that mouth-watering";
mes "^006400Satay^000000 for me?";
next;
- switch(select("Yes, want a taste?:No, it's for me!")) {
+ switch(select("Yes, want a taste?", "No, it's for me!")) {
case 1:
delitem Satay,1;
mes "[Dieting Lady]";
diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt
index 91b1f249b..6975e599a 100644
--- a/npc/re/cities/dicastes.txt
+++ b/npc/re/cities/dicastes.txt
@@ -268,7 +268,7 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{
mes "Have you heard of the";
mes "rumor about Ahat?";
next;
- if(select("Nope!:You first.") == 1) {
+ if(select("Nope!", "You first.") == 1) {
mes "[Suspicious Piom]";
mes "Never mind.";
close;
@@ -279,7 +279,7 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{
mes "You first.";
mes "You heard of the rumor, right?";
next;
- if(select("Something is fishy?:If you're not going to spill it, me neither!") == 1) {
+ if(select("Something is fishy?", "If you're not going to spill it, me neither!") == 1) {
mes "[Suspicious Piom]";
mes "I'm only a very curious";
mes "ordinary Piom.";
@@ -292,7 +292,7 @@ dic_in01,91,113,5 script Suspicious Piom#a 4_MAN_PIOM6,{
mes "¡ó¢³¡ó ¡ó ¡ó¡þ¡ö";
mes "¡õ ¢³¢²¡÷ ¡ó¡ó";
next;
- if(select("Can't tell what it means:Is it a curse??") == 2) {
+ if(select("Can't tell what it means", "Is it a curse??") == 2) {
mes "[Suspicious Piom]";
mes "Too bad.";
close;
@@ -631,7 +631,7 @@ dicastes01,191,202,4 script Complaining Galten#fihs 4_MAN_GALTUN,{
mes "Have you ever talked";
mes "to him?";
next;
- if(select("No:Yes") == 1) {
+ if(select("No", "Yes") == 1) {
mes "[Complaining Galten]";
mes "Then you don't know about the legend behind the statue?";
mes "Then, I don't know what to talk about with you.";
@@ -667,7 +667,7 @@ dicastes01,202,197,4 script Crazy Venknick#fihsing1 4_MAN_BENKUNI,{
mes "At only 5000 Zeny";
mes "I will tell you the sad legend behind that statue.";
next;
- if(select("Give 5000 Zeny.:Don't give 5000 Zeny.") == 2) {
+ if(select("Give 5000 Zeny.", "Don't give 5000 Zeny.") == 2) {
mes "[Crazy Venknick]";
mes "Don't come back with regrets.";
close;
diff --git a/npc/re/cities/eclage.txt b/npc/re/cities/eclage.txt
index f64b2bd38..a347b9922 100644
--- a/npc/re/cities/eclage.txt
+++ b/npc/re/cities/eclage.txt
@@ -48,7 +48,7 @@ ecl_in02,164,56,3 script Receptionist#Laphine 4_F_FAIRYKID2,{
mes "[Receptionist}";
mes "Welcome to Eclage Clinic.";
next;
- switch (select("Save Location:Rest:Finish the conversation")) {
+ switch (select("Save Location", "Rest", "Finish the conversation")) {
case 1:
mes "[Receptionist}";
mes "Clinic has been set as your save point. Be careful though~";
@@ -59,7 +59,7 @@ ecl_in02,164,56,3 script Receptionist#Laphine 4_F_FAIRYKID2,{
mes "Restore your mind and body at our clinic. It's filled with Eclage's clean energy.";
mes "We charge 1 Splendide Coin normally, but we offer a special discount for travelers. Your total is 5,000 zeny. ";
next;
- switch (select("Pay with Splendide Coin:Pay with Zeny:Forget it")) {
+ switch (select("Pay with Splendide Coin", "Pay with Zeny", "Forget it")) {
case 1:
if (!countitem(Splendide_Coin)) {
mes "[Receptionist}";
diff --git a/npc/re/cities/izlude.txt b/npc/re/cities/izlude.txt
index 29a1a9a72..beb7cd6d9 100644
--- a/npc/re/cities/izlude.txt
+++ b/npc/re/cities/izlude.txt
@@ -107,7 +107,7 @@ function script F_IzludeChannel {
mes "I can send you to another copy of Izlude.";
mes "Do you want to go to another copy?";
next;
- .@i = select(getarg(0)+":Never mind");
+ .@i = select(getarg(0)+"", "Never mind");
if (.@i < 6) {
setarray .@maps$[1],"izlude","izlude_a","izlude_b","izlude_c","izlude_d";
savepoint .@maps$[.@i],128,98;
diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt
index 43e07d7f1..ea2a65e1c 100644
--- a/npc/re/cities/malangdo.txt
+++ b/npc/re/cities/malangdo.txt
@@ -56,7 +56,7 @@
case 9: mes .@s$+"The smell of this sea place is better than Mora, which is full of a grassy smell."; break;
}
next;
- if(select("No:^A2314BMalangdo^000000~ Go~ Go~") == 1) {
+ if(select("No", "^A2314BMalangdo^000000~ Go~ Go~") == 1) {
mes "[Dolangmal]";
mes "What!? You don't want to go ^A2314BMalangdo^000000? Chet!";
next;
@@ -96,7 +96,7 @@
mes "[Dolangmal]";
mes "Ok! Those are all the warnings!! They're easy and simple... right? Can you remember them?";
next;
- switch(select("Remember his warnings:Can't remember")) {
+ switch(select("Remember his warnings", "Can't remember")) {
case 1:
mes "[Dolangmal]";
mes "Ok! Do not bite two mice with one mouth. ^9E1837Admiral Tomas^000000 is located at the ^A2314Bcenter of the ship in Malangdo^000000.";
@@ -128,7 +128,7 @@
mes "[Dolangmal]";
mes "Uh? You must be the one from last time...? Alright. Did you visit ^A2314BMalangdo^000000?";
next;
- switch(select("Take me to ^A2314BMalangdo^000000 again:I have visited")) {
+ switch(select("Take me to ^A2314BMalangdo^000000 again", "I have visited")) {
case 1:
mes "[Dolangmal]";
mes "I really want to send you there, but I can't because of the policy. It is difficult to send people who have visited ^A2314BMalangdo^000000 already.";
@@ -176,7 +176,7 @@ mora,57,150,4 duplicate(Dolangmal) Dolangmal#9 4_CAT_DOWN
- script ::Odgnalam FAKE_NPC,{
mes "This cat is sleeping in the warm "+((strnpcinfo(2) == "albe")?"Alberta":"Izlude")+" sun.";
next;
- if(select("Let him sleep:Talk to him") == 1) close;
+ if(select("Let him sleep", "Talk to him") == 1) close;
mes "[Odgnalam]";
mes "Meow? Huh?";
next;
@@ -199,7 +199,7 @@ mora,57,150,4 duplicate(Dolangmal) Dolangmal#9 4_CAT_DOWN
mes "[Odgnalam]";
mes "As you are a hero of the cat fleet let me send you to ^A2314BMalangdo^000000 for free.";
next;
- if(select("Send me to Malangdo!:Do not go.") == 1) {
+ if(select("Send me to Malangdo!", "Do not go.") == 1) {
mes "[Odgnalam]";
mes "Have a comfortable trip... Alright let's go~";
warp "malangdo",217,85;
@@ -209,7 +209,7 @@ mora,57,150,4 duplicate(Dolangmal) Dolangmal#9 4_CAT_DOWN
mes "[Odgnalam]";
mes .@s1$;
next;
- if(select("Send me to Malangdo!:Do not go.") == 2) close;
+ if(select("Send me to Malangdo!", "Do not go.") == 2) close;
if (Zeny < .@price) {
mes "[Odgnalam]";
mes "Money? Where is the money? You can't go anywhere without the money. Shame on you.";
@@ -271,7 +271,7 @@ malangdo,219,86,4 script Kong#malang 4_CAT_SAILOR2,{
mes "We can't charge the hero of our fleet. What is your destination?";
next;
}
- .@i = select("- Izlude destination --- "+.@s1$+":- Alberta destination --- "+.@s1$+":- Stay on Malangdo");
+ .@i = select("- Izlude destination --- "+.@s1$+"", "- Alberta destination --- "+.@s1$+"", "- Stay on Malangdo");
mes "[Kong]";
if (.@i == 3) {
mes .@s2$;
@@ -303,13 +303,13 @@ malangdo,147,117,3 script Innkeeper#malang 4_CAT_REST,{
mes "You see a lazy cat standing on a chair.";
mes "You guess that this is the Innkeeper.";
next;
- switch(select("Umm... Can I rest here?:Psst... Can I save here?:Leave.")) {
+ switch(select("Umm... Can I rest here?", "Psst... Can I save here?", "Leave.")) {
case 1:
mes "[Innkeeper]";
mes "Eh?";
mes "Uh, sure you can use this hammock if you give me ^FF00005 Malangdo Cans^000000.";
next;
- switch(select("Here you go.:Never mind.")) {
+ switch(select("Here you go.", "Never mind.")) {
case 1:
if (countitem(Malang_Sp_Can) > 4) {
delitem Malang_Sp_Can,5;
diff --git a/npc/re/cities/malaya.txt b/npc/re/cities/malaya.txt
index 0c937607a..6d69feefe 100644
--- a/npc/re/cities/malaya.txt
+++ b/npc/re/cities/malaya.txt
@@ -40,7 +40,7 @@ alberta,196,202,3 script Optamara Crew#alberta 4W_SAILOR,{
mes "Hey, there!";
mes "It's 10,000 Zeny to go to Port Malaya. Interested?";
next;
- switch(select("About Port Malaya.:Go to Port Malaya.:Cancel.")) {
+ switch(select("About Port Malaya.", "Go to Port Malaya.", "Cancel.")) {
case 1:
mes "[Optamara Crew]";
mes "Port Malaya is a small village you could reach by sailing southwest from Alberta.";
@@ -92,7 +92,7 @@ malaya,276,55,4 script Optamara Crew#malaya 4W_SAILOR,{
mes "Would you like to go back to Alberta with me?";
next;
}
- switch(select("Return.:Do not return.")) {
+ switch(select("Return.", "Do not return.")) {
case 1:
mes "[Optamara Crew]";
mes "Great! Let's leave now for Alberta!!";
@@ -126,7 +126,7 @@ ma_in01,30,94,4 script Inn Keeper#ma 4_F_MALAYA,{
mes "[Inn Keeper]";
mes "Come for a rest? Lodging will be 5,000 Zeny.";
next;
- switch(select("Store.:Lodge. - 5,000z:Cancel.")) {
+ switch(select("Store.", "Lodge. - 5,000z", "Cancel.")) {
case 1:
mes "[Inn Keeper]";
mes "Successfully stored. See you next time.";
@@ -425,7 +425,7 @@ malaya,270,59,4 script Port Guard#ma03 4_MAL_SOLDIER,{
mes "[Port Guard]";
mes "Huh?! And it says here that a monster named Wokwok especially visits the village often at night and should be avoided.";
next;
- switch(select("I see.:Is there any way to prevent them from coming?")) {
+ switch(select("I see.", "Is there any way to prevent them from coming?")) {
case 1:
mes "[Port Guard]";
mes "Be careful at night!";
@@ -723,7 +723,7 @@ function script F_Malaya_Jeepney {
mes getarg(4);
next;
}
- switch(select("Board [Passenger " + getmapusers(.@mapname$) + "/" + .@passengers +"]:Jeepney?:Are there any other Jeepneys?:Ah... Yes...")) {
+ switch(select("Board [Passenger " + getmapusers(.@mapname$) + "/" + .@passengers +"]", "Jeepney?", "Are there any other Jeepneys?", "Ah... Yes...")) {
case 1:
if (getmapusers(.@mapname$) >= .@passengers) {
mes "[Jeepney Driver]";
@@ -758,7 +758,7 @@ function script F_Malaya_Jeepney {
mes "[Jeepney Driver]";
mes "Would you like to know the location of other cars?";
next;
- switch (select("I'd like to know where the 12 passenger car is.:I'd like to know where the 30 passenger car is.:I'd like to know where the 60 passenger car is.")) {
+ switch (select("I'd like to know where the 12 passenger car is.", "I'd like to know where the 30 passenger car is.", "I'd like to know where the 60 passenger car is.")) {
case 1:
viewpoint 1, 237, 240, 1, 0xF7E009;
viewpoint 1, 67 , 44 , 2, 0xF7E009;
diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt
index fb51eda30..48df72c11 100644
--- a/npc/re/cities/mora.txt
+++ b/npc/re/cities/mora.txt
@@ -48,7 +48,7 @@ mora,160,123,3 script Nemnem#p 4_M_RAFLE_OLD,{
mes "since the crevice appeared in Bifrost.";
mes "Are you responsible for it, young one?";
next;
- switch(select("Of course I am!:That's an unfair accusation!")) {
+ switch(select("Of course I am!", "That's an unfair accusation!")) {
case 1:
mes "[Nemnem]";
mes "Bra~vo!";
@@ -257,7 +257,7 @@ mora,113,185,4 script Reading Raffle#ep14_1 4_M_RAFLE_GR,{
mes "You see a Rafflesia";
mes "lost in reading.";
next;
- switch(select("See what he's reading.:Leave him alone.")) {
+ switch(select("See what he's reading.", "Leave him alone.")) {
case 1:
mes "Curious about what he's reading,";
mes "you quietly approach him from behind.";
@@ -347,7 +347,7 @@ mora,99,65,6 script Banana Rafflesia#ep14_1 4_M_RAFLE_GR,{
mes "[Banana Rafflesia]";
mes "You want a banana?";
next;
- switch(select("Yes, I do.:No, thanks.")) {
+ switch(select("Yes, I do.", "No, thanks.")) {
case 1:
mes "[Banana Rafflesia]";
mes "Take it if you can.";
@@ -442,7 +442,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
mes "[Raffle Philosopher]";
mes "With a little token of appreciation, I will tell you a quote that will help you in your life.";
next;
- if(select("Give him a token of appreciation.:Can't you just tell me?") == 2) {
+ if(select("Give him a token of appreciation.", "Can't you just tell me?") == 2) {
mes "[Raffle Philosopher]";
mes "You don't get something for nothing.";
close;
@@ -949,7 +949,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
next;
mes "They seem to be calling out to you.";
next;
- if(select("See what the matter is.:I have nothing to do with it.") == 2) {
+ if(select("See what the matter is.", "I have nothing to do with it.") == 2) {
mes "You went on your way";
mes "leaving the travelers behind you.";
close;
@@ -981,7 +981,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
mes "the answer to the question is?";
emotion e_ag,0,"Traveler#ep14_1_1";
next;
- switch(select("Roseten.:Rose.:How would I know that?")) {
+ switch(select("Roseten.", "Rose.", "How would I know that?")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "The answer to the question is Roseten.";
@@ -1109,7 +1109,7 @@ mora,43,127,3 script Innkeeper#mora_inn 4_M_RAFLE_OR,{
mes "Oh~ looks like we have another adventurer.";
mes "Where are you from?";
next;
- switch(select("Just save the game.:I'd like to get some rest.:The place I used to live is called...:How can I use the warehouse?")) {
+ switch(select("Just save the game.", "I'd like to get some rest.", "The place I used to live is called...", "How can I use the warehouse?")) {
case 1:
mes "[Innkeeper]";
mes "Wow, what's the rush?";
@@ -1125,7 +1125,7 @@ mora,43,127,3 script Innkeeper#mora_inn 4_M_RAFLE_OR,{
mes "My my, I need some rest also.";
mes "The rate is 5000 zeny. Do you want a room?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
if (Zeny < 5000) {
mes "[Innkeeper]";
@@ -1185,7 +1185,7 @@ mora,48,128,0 script Drawer#mora_warehouse HIDDEN_NPC,{
}
mes "- The figure 1 0 0 is written in small letters on the vegetable-shaped drawer. -";
next;
- switch(select("Insert 100 zeny.:Don't do anything.")) {
+ switch(select("Insert 100 zeny.", "Don't do anything.")) {
case 1:
if (Zeny < 100) {
mes "- You don't seem to have 100 zeny with you. -";
diff --git a/npc/re/events/christmas_2013.txt b/npc/re/events/christmas_2013.txt
index ae91b9a30..25fad1384 100644
--- a/npc/re/events/christmas_2013.txt
+++ b/npc/re/events/christmas_2013.txt
@@ -166,7 +166,7 @@ xmas,150,134,3 script Union Commander Cliff 4_XMAS_CAT1,{
mes "Let me ask you bluntly.";
mes "You must be single. I've got a feeling. Right?!??";
next;
- if (select("- ...maybe...?:WHAT! I'm in a relationship!!") == 2) {
+ if (select("- ...maybe...?", "WHAT! I'm in a relationship!!") == 2) {
mes "[Union Commander Cliff]";
mes "What? ...in a relationship?!!";
mes "...Not single, but a couple...";
@@ -208,7 +208,7 @@ xmas,150,134,3 script Union Commander Cliff 4_XMAS_CAT1,{
mes "[Union Commander Cliff]";
mes "What do you think? Would you join my Singles Union Army and make Christmas day for singles?";
next;
- select("Count me in!:I'll help.:I can't say no, can I?");
+ select("Count me in!", "I'll help.", "I can't say no, can I?");
mes "[Union Commander Cliff]";
mes "Yeah! That's it! but we need more members to stand against couples.";
next;
diff --git a/npc/re/events/halloween_2013.txt b/npc/re/events/halloween_2013.txt
index 92c8da7d3..3d72fc6b0 100644
--- a/npc/re/events/halloween_2013.txt
+++ b/npc/re/events/halloween_2013.txt
@@ -37,7 +37,7 @@ prontera,154,136,5 script Suspicious Coffin#2013HE 4_NFCOFFIN,{
if (!eve_bs) {
mes "- The coffin seems very suspicious -";
next;
- if (select("Leave it:Knock-knock.") == 1) {
+ if (select("Leave it", "Knock-knock.") == 1) {
mes "- You left though with doubt. -";
close;
}
@@ -161,7 +161,7 @@ prontera,154,136,5 script Suspicious Coffin#2013HE 4_NFCOFFIN,{
mes "Don't feel pressured.";
mes "The strawberry thing will be recovered after few days of illness.";
next;
- if (select("Help them.:Leave it.") == 2) {
+ if (select("Help them.", "Leave it.") == 2) {
mes "[Trick]";
mes "Ooops!";
mes "Well, then we have to go out Treat!";
@@ -219,7 +219,7 @@ prontera,154,136,5 script Suspicious Coffin#2013HE 4_NFCOFFIN,{
mes "[Trick]";
mes "Last time when I visited there, I saw piled up pumpkin cake which was taller than castle... how much should we make more?";
next;
- if (select("help them:leave it.") == 1) {
+ if (select("help them", "leave it.") == 1) {
mes "[Trick]";
mes "^ff9000Pumpkins are any of field. Please collect organic or non-organic pumpkins for 30 people and bring them to Chef Candycon at Niflheim.^000000";
next;
@@ -395,7 +395,7 @@ L_GivePumpkin:
mes "^ff9000*****WARNING*****^000000";
mes "^ff9000You will give all of pumpkin, [ALL]!^000000";
mes "^ff9000Will you proceed?^000000";
- if (select("Give all pumpkins.:Cancel") == 2) {
+ if (select("Give all pumpkins.", "Cancel") == 2) {
mes "[Chef Candycon]";
mes "Eeh~~ You have no use for those pumpkins~~";
close;
diff --git a/npc/re/guides/guides_alberta.txt b/npc/re/guides/guides_alberta.txt
index 7f525f692..b15c89ddd 100644
--- a/npc/re/guides/guides_alberta.txt
+++ b/npc/re/guides/guides_alberta.txt
@@ -43,11 +43,11 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 8W_SOLDIER,{
next;
.@str$ = "Would you like to check any other locations?";
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:[ Destination Ports ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "[ Destination Ports ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Tool Shop ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Beauty Salon ]:[ Merchant Guild ]:Previous Menu")) {
+ switch(select("[ Tool Shop ]", "[ Forge ]", "[ Weapon & Armor Shop ]", "[ Inn ]", "[ Beauty Salon ]", "[ Merchant Guild ]", "Previous Menu")) {
case 1:
mes "[Alberta Guide]";
mes "Let me mark the location of the";
@@ -111,7 +111,7 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 8W_SOLDIER,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Cool Event Employee ]:[ Bullet Merchant ]:[ Cooking Ingredient Merchant ]:Previous Menu")) {
+ switch(select("[ Eden Teleport Officer ]", "[ Kafra Employee ]", "[ Cool Event Employee ]", "[ Bullet Merchant ]", "[ Cooking Ingredient Merchant ]", "Previous Menu")) {
case 1:
mes "[Alberta Guide]";
mes "^B9062FEden Teleport Officers^000000 are located in "+F_Navi("south Alberta","alberta,121,68");
@@ -167,7 +167,7 @@ alberta,23,238,4 script Guide#01alberta::AlbertaGuide 8W_SOLDIER,{
case 3:
.@loop = 1;
while (.@loop) {
- switch(select("[ Port - Northern Dock ]:[ Port - Central Dock ]:[ Port - Southern Dock ]:Previous Menu")) {
+ switch(select("[ Port - Northern Dock ]", "[ Port - Central Dock ]", "[ Port - Southern Dock ]", "Previous Menu")) {
case 1:
mes "[Alberta Guide]";
mes "You can use the "+F_Navi("Northern Dock","alberta,192,196");
diff --git a/npc/re/guides/guides_aldebaran.txt b/npc/re/guides/guides_aldebaran.txt
index 07db164ec..8532c5f1f 100644
--- a/npc/re/guides/guides_aldebaran.txt
+++ b/npc/re/guides/guides_aldebaran.txt
@@ -43,11 +43,11 @@ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 8W_SOLDIER,{
next;
.@str$ = "Would you like to check any other locations?";
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Kafra Headquarters ]:[ Alchemist Guild ]:[ Clock Tower ]:[ Inn & Tool Shop ]:[ Repair & Buy Equipment ]:[ Tavern ]:Previous Menu")) {
+ switch(select("[ Kafra Headquarters ]", "[ Alchemist Guild ]", "[ Clock Tower ]", "[ Inn & Tool Shop ]", "[ Repair & Buy Equipment ]", "[ Tavern ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Kafra Headquarters","aldebaran,61,229","^B9062F");
mes .@str$;
@@ -98,7 +98,7 @@ aldebaran,139,63,4 script Guide#01aldebaran::GuideAldearan 8W_SOLDIER,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Mr. Claus ]:[ Chef Assistant ]:Previous Menu")) {
+ switch(select("[ Eden Teleport Officer ]", "[ Kafra Employee ]", "[ Mr. Claus ]", "[ Chef Assistant ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Eden Teleport Officer","aldebaran,133,119","^B9062F");
mes .@str$;
diff --git a/npc/re/guides/guides_amatsu.txt b/npc/re/guides/guides_amatsu.txt
index 5273d557e..2038e5e9d 100644
--- a/npc/re/guides/guides_amatsu.txt
+++ b/npc/re/guides/guides_amatsu.txt
@@ -49,7 +49,7 @@ amatsu,202,91,3 script Amatsu Guide#amatsu 4_F_JPN,{
F_Navi("[Amachang]");
while (1) {
next;
- switch(select("[ Kafra Employee ]:[ Bar ]:[ Weapon Dealer ]:[ Tool Dealer ]:[ Amatsu Palace ]:[ Chef Assistant ]:[ Ninja Guild Building ]:[ Sea Captain ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Kafra Employee ]", "[ Bar ]", "[ Weapon Dealer ]", "[ Tool Dealer ]", "[ Amatsu Palace ]", "[ Chef Assistant ]", "[ Ninja Guild Building ]", "[ Sea Captain ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
callsub L_Mark, "^0000FFKafra Employee^000000";
viewpoint 1,102,149,0,0x0A82FF;
diff --git a/npc/re/guides/guides_ayothaya.txt b/npc/re/guides/guides_ayothaya.txt
index cd77e371d..09dfd70b1 100644
--- a/npc/re/guides/guides_ayothaya.txt
+++ b/npc/re/guides/guides_ayothaya.txt
@@ -48,7 +48,7 @@ ayothaya,203,169,4 script Ayothaya Guide Noi#01ay 4_F_THAIGIRL,{
F_Navi(.@n$);
while (1) {
next;
- switch(select("[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Shrine ]:[ Fishing Spot ]:[ Aibakthing ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Weapon Shop ]", "[ Tool Shop ]", "[ Tavern ]", "[ Shrine ]", "[ Fishing Spot ]", "[ Aibakthing ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
mes .@n$;
mes "The "+F_Navi("Weapon Shop","ayothaya,163,90","^0000FF");
diff --git a/npc/re/guides/guides_brasilis.txt b/npc/re/guides/guides_brasilis.txt
index 20b11346e..1bcf51d03 100644
--- a/npc/re/guides/guides_brasilis.txt
+++ b/npc/re/guides/guides_brasilis.txt
@@ -39,12 +39,12 @@ brasilis,219,97,3 script Brasilis Guide 4_F_BRZ_WOMAN,{
mes "If you have any questions, please ask me.";
F_Navi("[Brasilis Guide]");
next;
- switch(select("Ask about locations:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("Ask about locations", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
mes "[Brasilis Guide]";
mes "Where can I guide you?";
next;
- switch(select("[ Hotel ]:[ Jungle Cable ]:[ Art Museum ]:[ Market ]:[ Verass Monument ]")) {
+ switch(select("[ Hotel ]", "[ Jungle Cable ]", "[ Art Museum ]", "[ Market ]", "[ Verass Monument ]")) {
case 1:
mes "[Brasilis Guide]";
mes "The "+F_Navi("Brasilis Hotel","brasilis,274,151")+" is located just above, ^FF3355+^000000.";
diff --git a/npc/re/guides/guides_comodo.txt b/npc/re/guides/guides_comodo.txt
index 4299444fe..6941273b3 100644
--- a/npc/re/guides/guides_comodo.txt
+++ b/npc/re/guides/guides_comodo.txt
@@ -41,11 +41,11 @@ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 8_F_GIRL,{
F_Navi("[Comodo Guide]");
next;
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel:About ^8B4513Comodo^000000")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel", "About ^8B4513Comodo^000000")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Tavern ]:[ Casino ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Campsite ]:[ Souvenir Vendor ]:[ East Cave Mao ]:[ West Cave Karu ]:[ North Cave Ruanda ]:[ Hula Dance Stage ]:[ Kafra Co. Western Branch ]:Previous Menu")) {
+ switch(select("[ Tavern ]", "[ Casino ]", "[ Weapon & Armor Shop ]", "[ Tool Shop ]", "[ Campsite ]", "[ Souvenir Vendor ]", "[ East Cave Mao ]", "[ West Cave Karu ]", "[ North Cave Ruanda ]", "[ Hula Dance Stage ]", "[ Kafra Co. Western Branch ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Tavern","comodo,161,315","^FF0000");
viewpoint 1,166,298,0,0xFF0000;
@@ -114,7 +114,7 @@ comodo,322,178,4 script Comodo Guide#01comodo::GuideComodo 8_F_GIRL,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Chief's House ]:[ Bor Robin ]:[ Kafra Employee ]:[ Roaming Bard ]:Previous Menu")) {
+ switch(select("[ Chief's House ]", "[ Bor Robin ]", "[ Kafra Employee ]", "[ Roaming Bard ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Chief's House","comodo,115,290","^6495ED");
viewpoint 1,114,294,11,0x6495ED;
diff --git a/npc/re/guides/guides_dewata.txt b/npc/re/guides/guides_dewata.txt
index a81384d64..00df6bf24 100644
--- a/npc/re/guides/guides_dewata.txt
+++ b/npc/re/guides/guides_dewata.txt
@@ -45,7 +45,7 @@ dewata,202,106,4 script Dewata Guide#dewata01 4_M_DEWOLDWOMAN,{
F_Navi("[Dewata Guide]");
while (1) {
next;
- switch(select("[ Kafra Employee ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Tool Dealer ]:[ Restauranteur ]:[ Krakatau Gatekeeper ]:[ Alberta Sailor ]:Remove marks from Mini-Map:Cancel")) {
+ switch(select("[ Kafra Employee ]", "[ Weapon Dealer ]", "[ Armor Dealer ]", "[ Tool Dealer ]", "[ Restauranteur ]", "[ Krakatau Gatekeeper ]", "[ Alberta Sailor ]", "Remove marks from Mini-Map", "Cancel")) {
case 1:
callsub L_Mark, "^0000FFKafra Employee^000000";
viewpoint 1,202,184,0,0x000FFF;
diff --git a/npc/re/guides/guides_dicastes.txt b/npc/re/guides/guides_dicastes.txt
index d825ceb28..1aa4704ca 100644
--- a/npc/re/guides/guides_dicastes.txt
+++ b/npc/re/guides/guides_dicastes.txt
@@ -47,7 +47,7 @@ dicastes01,181,191,5 script Traveler Ichack#info 4_M_SHADOWCHASER,2,2,{
mes "What would you like to know?";
F_Navi("[Traveler Ichack]");
next;
- switch(select("Dicastes Diel:Residential Area:Training Room:Factory:Pub:Cat Hand Caravan")) {
+ switch(select("Dicastes Diel", "Residential Area", "Training Room", "Factory", "Pub", "Cat Hand Caravan")) {
case 1:
mes "[Traveler Ichack]";
mes "Ah~ That's a beautiful building.";
diff --git a/npc/re/guides/guides_eclage.txt b/npc/re/guides/guides_eclage.txt
index 019c5c75f..861e42dcd 100644
--- a/npc/re/guides/guides_eclage.txt
+++ b/npc/re/guides/guides_eclage.txt
@@ -36,7 +36,7 @@ ecl_in01,48,60,5 script Eclage Guard#obb 4_M_FAIRYSOLDIER,{
mes "[Eclage Guard]";
mes "Welcome, Adventurer. This is the plaza of Eclage, a great and sacred tree. How can I help you?";
next;
- switch (select("Palace:Orb:Store:Prison:Clinic:Residential Area:Finish the conversation")) {
+ switch (select("Palace", "Orb", "Store", "Prison", "Clinic", "Residential Area", "Finish the conversation")) {
case 1:
mes "[Eclage Guard]";
mes "Our great king, courageous generals, and scholars are all staying at the palace.";
diff --git a/npc/re/guides/guides_einbroch.txt b/npc/re/guides/guides_einbroch.txt
index 7e0a54d11..a2806ac91 100644
--- a/npc/re/guides/guides_einbroch.txt
+++ b/npc/re/guides/guides_einbroch.txt
@@ -44,11 +44,11 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 4_M_EIN_SOLDIER,{
F_Navi("[Einbroch Guide]");
next;
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Airport ]:[ Factory ]:[ Plaza ]:[ Hotel ]:[ Train Station ]:[ Weapon Shop ]:[ Laboratory ]:[ Monument ]:[ Blacksmith Guild ]:[ Gunslinger Guild ]:Previous Menu")) {
+ switch(select("[ Airport ]", "[ Factory ]", "[ Plaza ]", "[ Hotel ]", "[ Train Station ]", "[ Weapon Shop ]", "[ Laboratory ]", "[ Monument ]", "[ Blacksmith Guild ]", "[ Gunslinger Guild ]", "Previous Menu")) {
case 1:
mes "[Einbroch Guide]";
mes "The "+F_Navi("Airport","einbroch,64,204","^FF0000")+" is located";
@@ -153,7 +153,7 @@ einbroch,72,202,4 script Einbroch Guide#ein01::GuideEinbroch 4_M_EIN_SOLDIER,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Armsmith ]:[ Kafra Employees ]:[ Eden Teleport Officer ]:Previous Menu")) {
+ switch(select("[ Armsmith ]", "[ Kafra Employees ]", "[ Eden Teleport Officer ]", "Previous Menu")) {
case 1:
mes "[Einbroch Guide]";
mes "You may go to ^FF1493Manthasman^000000,";
@@ -242,7 +242,7 @@ einbech,67,37,4 script Einbech Guide#einbech01::GuideEinbech 4_M_EIN_SOLDIER,{
F_Navi("[Einbech Guide]");
next;
while (1) {
- switch(select("[ Tavern ]:[ Tool Shop ]:[ Train Station ]:[ Mine ]:[ Kafra Employee ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Tavern ]", "[ Tool Shop ]", "[ Train Station ]", "[ Mine ]", "[ Kafra Employee ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
mes "[Einbech Guide]";
mes "The "+F_Navi("Tavern","einbech,157,106")+" is located";
diff --git a/npc/re/guides/guides_geffen.txt b/npc/re/guides/guides_geffen.txt
index 62b888e29..50da8778d 100644
--- a/npc/re/guides/guides_geffen.txt
+++ b/npc/re/guides/guides_geffen.txt
@@ -42,11 +42,11 @@ geffen,203,116,4 script Guide#01geffen::GuideGeffen 4_M_GEF_SOLDIER,{
F_Navi("[Geffen Guide]");
next;
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Magic Academy ]:[ Geffen Tower ]:[ Fountain ]:[ Tool Shop ]:[ Buy & Repair Equipment ]:[ Inn ]:[ Tavern ]:[ Christopher's Forge ]:Previous Menu")) {
+ switch(select("[ Magic Academy ]", "[ Geffen Tower ]", "[ Fountain ]", "[ Tool Shop ]", "[ Buy & Repair Equipment ]", "[ Inn ]", "[ Tavern ]", "[ Christopher's Forge ]", "Previous Menu")) {
case 1:
mes "[Geffen Guide]";
mes "The "+F_Navi("Magic Academy","geffen,61,180","^B9062F");
@@ -112,7 +112,7 @@ geffen,203,116,4 script Guide#01geffen::GuideGeffen 4_M_GEF_SOLDIER,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Dimensional Arcanist Guide ]:Previous Menu")) {
+ switch(select("[ Eden Teleport Officer ]", "[ Kafra Employee ]", "[ Pet Groomer ]", "[ Chef Assistant ]", "[ Dimensional Arcanist Guide ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Eden Teleport Officers","geffen,132,66","^B9062F");
viewpoint 1,61,180,7,0xFF0000;
diff --git a/npc/re/guides/guides_gonryun.txt b/npc/re/guides/guides_gonryun.txt
index e493c949c..2ee4af05f 100644
--- a/npc/re/guides/guides_gonryun.txt
+++ b/npc/re/guides/guides_gonryun.txt
@@ -48,7 +48,7 @@ gonryun,163,60,4 script Kunlun Guide#01gonryun 8_M_TWSOLDIER,{
F_Navi("[He Yuen Zhe]");
while (1) {
next;
- switch(select("[ Kafra Employee ]:[ Chief's Residence ]:[ Tool Dealer ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Wine Maker ]:[ Kunlun Envoy ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Kafra Employee ]", "[ Chief's Residence ]", "[ Tool Dealer ]", "[ Weapon Dealer ]", "[ Armor Dealer ]", "[ Wine Maker ]", "[ Kunlun Envoy ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
callsub L_Mark, "^0000FFKafra Employee^000000";
viewpoint 1,159,122,0,0x0A82FF;
diff --git a/npc/re/guides/guides_hugel.txt b/npc/re/guides/guides_hugel.txt
index e26e97c11..4604e9f2d 100644
--- a/npc/re/guides/guides_hugel.txt
+++ b/npc/re/guides/guides_hugel.txt
@@ -42,11 +42,11 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 4_F_LGTGRAND,{
next;
.@str$ = "Would you like to know more locations?";
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ ^3131FFHunter Guild^000000 ]:[ Party Supplies Shop ]:[ ^3131FFShrine Expedition^000000 ]:Previous Menu")) {
+ switch(select("[ Church ]", "[ Inn ]", "[ Pub ]", "[ Airport ]", "[ Weapon Shop ]", "[ Tool Shop ]", "[ Bingo Game Room ]", "[ ^3131FFHunter Guild^000000 ]", "[ Party Supplies Shop ]", "[ ^3131FFShrine Expedition^000000 ]", "Previous Menu")) {
case 1:
mes "[Hugel Guide Granny]";
mes "Well, to me, this "+F_Navi("Church","hugel,159,113")+" is rather like a place for old folks like me, you know...";
@@ -139,7 +139,7 @@ hugel,98,56,3 script Hugel Guide Granny#hugel 4_F_LGTGRAND,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Monster Race Arena ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
+ switch(select("[ Monster Race Arena ]", "[ Cool Event Corp. Staff ]", "Previous Menu")) {
case 1:
mes "[Hugel Guide Granny]";
mes "I also like playing Monster Race games. It is pretty fun, you know?";
@@ -202,11 +202,11 @@ hugel,187,172,6 script Guide Rich King#hugel 4_M_CRU_KNT,{
F_Navi("[Rich King]");
next;
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Church ]:[ Inn ]:[ Pub ]:[ Airport ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bingo Game Room ]:[ Hunter Guild ]:[ Party Supplies Shop ]:[ Shrine Expedition ]:Previous Menu")) {
+ switch(select("[ Church ]", "[ Inn ]", "[ Pub ]", "[ Airport ]", "[ Weapon Shop ]", "[ Tool Shop ]", "[ Bingo Game Room ]", "[ Hunter Guild ]", "[ Party Supplies Shop ]", "[ Shrine Expedition ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Church","hugel,159,113","^FF0000");
viewpoint 1,159,113,0,0xFF0000;
@@ -266,7 +266,7 @@ hugel,187,172,6 script Guide Rich King#hugel 4_M_CRU_KNT,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Monster Race Arena ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
+ switch(select("[ Monster Race Arena ]", "[ Cool Event Corp. Staff ]", "Previous Menu")) {
case 1:
callsub L_Mark, "^FF1493Monster Race Arena^000000";
viewpoint 1,60,71,10,0xFF1493;
diff --git a/npc/re/guides/guides_izlude.txt b/npc/re/guides/guides_izlude.txt
index e625235bf..a323a8c17 100644
--- a/npc/re/guides/guides_izlude.txt
+++ b/npc/re/guides/guides_izlude.txt
@@ -44,11 +44,11 @@
next;
.@map$ = strnpcinfo(4);
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Cryptura Academy ]:[ Marina ]:[ International Airship ]:[ Arena ]:[ Kit Shop ]:[ Swordsman Guild ]:[ Enchant Association ]:[ Forge ]:Previous Menu")) {
+ switch(select("[ Cryptura Academy ]", "[ Marina ]", "[ International Airship ]", "[ Arena ]", "[ Kit Shop ]", "[ Swordsman Guild ]", "[ Enchant Association ]", "[ Forge ]", "Previous Menu")) {
case 1:
mes "[Izlude Guide]";
mes "Novice adventurers should go to "+F_Navi("Cryptura Academy","iz_ac01,100,39")+" to receive more information and training!";
@@ -121,7 +121,7 @@
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Employee ]:[ Hypnotist ]:[ Newlywed Helper ]:[ Mercenary Guildsman ]:[ Pet Groomer ]:Previous Menu")) {
+ switch(select("[ Eden Teleport Officer ]", "[ Kafra Employee ]", "[ Hypnotist ]", "[ Newlywed Helper ]", "[ Mercenary Guildsman ]", "[ Pet Groomer ]", "Previous Menu")) {
case 1:
mes "[Izlude Guide]";
mes "The "+F_Navi("Eden Teleport Officer",.@map$+",131,148","^0000FF");
diff --git a/npc/re/guides/guides_juno.txt b/npc/re/guides/guides_juno.txt
index 7793e9b34..3b6bc6c9c 100644
--- a/npc/re/guides/guides_juno.txt
+++ b/npc/re/guides/guides_juno.txt
@@ -40,11 +40,11 @@ yuno,59,212,4 script Juno Guide#yuno01::GuideJuno 8_F_GIRL,{
F_Navi("[Juno Guide]");
next;
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Tool Shop ]:[ Forge ]:[ Airport ]:[ Government Building ]:[ Street of Book Stores ]:[ Inn & Pub ]:[ Sage Castle ]:[ Monster Academy ]:[ Library of the Republic ]:[ Weapon & Armor Shop ]:[ Juphero Plaza ]:[ Monster Museum ]:[ Schweicherbil Magic Academy ]:Previous Menu")) {
+ switch(select("[ Tool Shop ]", "[ Forge ]", "[ Airport ]", "[ Government Building ]", "[ Street of Book Stores ]", "[ Inn & Pub ]", "[ Sage Castle ]", "[ Monster Academy ]", "[ Library of the Republic ]", "[ Weapon & Armor Shop ]", "[ Juphero Plaza ]", "[ Monster Museum ]", "[ Schweicherbil Magic Academy ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Tool Shop","yuno,194,140","^FF0000");
viewpoint 1,194,140,0,0xFF0000;
@@ -123,7 +123,7 @@ yuno,59,212,4 script Juno Guide#yuno01::GuideJuno 8_F_GIRL,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Kafra Employees ]:[ Eden Teleport Officer ]:Previous Menu")) {
+ switch(select("[ Kafra Employees ]", "[ Eden Teleport Officer ]", "Previous Menu")) {
case 1:
callsub L_Mark, "^FA8072Kafra Employees^000000";
viewpoint 1,152,187,13,0xFA8072;
diff --git a/npc/re/guides/guides_lighthalzen.txt b/npc/re/guides/guides_lighthalzen.txt
index 01b881f10..faff34736 100644
--- a/npc/re/guides/guides_lighthalzen.txt
+++ b/npc/re/guides/guides_lighthalzen.txt
@@ -53,11 +53,11 @@ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 4_M_EIN_S
F_Navi("[Lighthalzen Guide]");
next;
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Hotel ]:[ Bank ]:[ Airport ]:[ Weapon Shop ]:[ Department Store ]:[ Police Station ]:[ Jewelry Store ]:[ Cool Event Corp. ]:[ Somatology Laboratory ]:[ Alchemist Association ]:Previous Menu")) {
+ switch(select("[ Hotel ]", "[ Bank ]", "[ Airport ]", "[ Weapon Shop ]", "[ Department Store ]", "[ Police Station ]", "[ Jewelry Store ]", "[ Cool Event Corp. ]", "[ Somatology Laboratory ]", "[ Alchemist Association ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Hotel","lighthalzen,159,133","^FF0000");
viewpoint 1,160,217,0,0xFF0000;
@@ -117,7 +117,7 @@ lighthalzen,207,310,5 script Lighthalzen Guide#lhz01::GuideLighthazlen 4_M_EIN_S
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Armsmith ]:[ Seiayablem ]:[ Pet Groomer ]:[ Kafra Employees ]:[ Cool Event Corp. Staff ]:Previous Menu")) {
+ switch(select("[ Armsmith ]", "[ Seiayablem ]", "[ Pet Groomer ]", "[ Kafra Employees ]", "[ Cool Event Corp. Staff ]", "Previous Menu")) {
case 1:
mes "[Lighthalzen Guide]";
mes "You may go to Fulerr,";
diff --git a/npc/re/guides/guides_louyang.txt b/npc/re/guides/guides_louyang.txt
index 3f37e40c5..0b773b168 100644
--- a/npc/re/guides/guides_louyang.txt
+++ b/npc/re/guides/guides_louyang.txt
@@ -50,7 +50,7 @@ louyang,224,104,4 script Louyang Guide#01louyang 4_F_CHNWOMAN,{
.@str$ = "Is there anything else I can do for you?";
while (1) {
next;
- switch(select("[ Dragon Castle ]:[ Doctor's Office ]:[ City Hall ]:[ Weapon Shop ]:[ Tool Shop ]:[ Tavern ]:[ Observatory ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Dragon Castle ]", "[ Doctor's Office ]", "[ City Hall ]", "[ Weapon Shop ]", "[ Tool Shop ]", "[ Tavern ]", "[ Observatory ]", "[ Return to Alberta ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
mes "[Representative]";
mes "The "+F_Navi("Dragon Castle","louyang,218,253")+" is located at ^0A82FF+^000000. It is where all the nobles reside, including our lord.";
diff --git a/npc/re/guides/guides_lutie.txt b/npc/re/guides/guides_lutie.txt
index 5667e80f4..374c36f46 100644
--- a/npc/re/guides/guides_lutie.txt
+++ b/npc/re/guides/guides_lutie.txt
@@ -41,7 +41,7 @@ xmas,140,137,3 script Lutie Guide#xmas 4_F_KID3,{
F_Navi("[Lutie Guide]");
while (1) {
next;
- switch(select("[ Gift Shop ]:[ Church ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Santa's House ]:[ Toy Factory ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Gift Shop ]", "[ Church ]", "[ Weapon & Armor Shop ]", "[ Tool Shop ]", "[ Santa's House ]", "[ Toy Factory ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
callsub L_Mark, F_Navi("Gift Shop","xmas,172,131","^008080");
viewpoint 1,172,131,2,0x008080;
diff --git a/npc/re/guides/guides_malaya.txt b/npc/re/guides/guides_malaya.txt
index 5e898a4ac..38f67778f 100644
--- a/npc/re/guides/guides_malaya.txt
+++ b/npc/re/guides/guides_malaya.txt
@@ -40,7 +40,7 @@ malaya,71,72,4 script Port Malaya Guide#01::GuideMalaya 4_F_BARYO_WOMAN,{
F_Navi("[Port Malaya Guide]");
while(1) {
next;
- switch(select("[ Kafra Employees ]:[ Inn & Tavern ]:[ Weapon & Armor Shop ]:[ Tool Shop ]:[ Hospital ]:[ Park ]:[ Harbor ]:Remove marks from Mini-Map:Cancel")) {
+ switch(select("[ Kafra Employees ]", "[ Inn & Tavern ]", "[ Weapon & Armor Shop ]", "[ Tool Shop ]", "[ Hospital ]", "[ Park ]", "[ Harbor ]", "Remove marks from Mini-Map", "Cancel")) {
case 1:
callsub L_Mark, "^0000FFKafra Employees^000000",1;
viewpoint 1,71,79,0,0x0A82FF;
diff --git a/npc/re/guides/guides_mora.txt b/npc/re/guides/guides_mora.txt
index 8d98f3733..66a0ba86d 100644
--- a/npc/re/guides/guides_mora.txt
+++ b/npc/re/guides/guides_mora.txt
@@ -39,7 +39,7 @@ mora,25,158,5 script Raffle Guide#north 4_M_RAFLE_GR,{
mes "I can tell you whatever you want to know about the village~!";
F_Navi("[Raffoh]");
next;
- switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) {
+ switch(select("[ Inn ]", "[ Residences ]", "[ Stores ]", "[ Warehouse ]", "Remove markers from the mini-map", "Quit")) {
case 1:
mes "[Raffoh]";
mes "Laoh~!";
@@ -90,7 +90,7 @@ mora,167,76,3 script Raffle Guide#east 4_M_RAFLE_OR,{
mes "Uh... which place do you want to know about?";
F_Navi("[Raffuh]");
next;
- switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) {
+ switch(select("[ Inn ]", "[ Residences ]", "[ Stores ]", "[ Warehouse ]", "Remove markers from the mini-map", "Quit")) {
case 1:
mes "[Raffuh]";
mes "Uh...";
@@ -141,7 +141,7 @@ mora,115,138,5 script Raffle Guide#center 4_M_RAFLE_VI,{
mes "If you need to know anything about the village, just ask me la!";
F_Navi("[Raffla]");
next;
- switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit.")) {
+ switch(select("[ Inn ]", "[ Residences ]", "[ Stores ]", "[ Warehouse ]", "Remove markers from the mini-map", "Quit.")) {
case 1:
mes "[Raffla]";
mes "Lala!";
@@ -193,7 +193,7 @@ mora,72,51,3 script Raffle Guide#south 4_F_RAFLE_PK,{
mes "If you need to know anything about the village, just ask me.";
F_Navi("[Raffli]");
next;
- switch(select("[ Inn ]:[ Residences ]:[ Stores ]:[ Warehouse ]:Remove markers from the mini-map:Quit")) {
+ switch(select("[ Inn ]", "[ Residences ]", "[ Stores ]", "[ Warehouse ]", "Remove markers from the mini-map", "Quit")) {
case 1:
mes "[Raffli]";
mes "Lali?";
diff --git a/npc/re/guides/guides_morroc.txt b/npc/re/guides/guides_morroc.txt
index a277d6593..a818624c5 100644
--- a/npc/re/guides/guides_morroc.txt
+++ b/npc/re/guides/guides_morroc.txt
@@ -42,11 +42,11 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 4_M_MOC_SOLDIER,{
F_Navi("[Morroc Guide]");
next;
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
+ switch(select("[ Thief Guild ]", "[ Sphinx Dungeon ]", "[ Oasis Entrance ]", "[ Forge ]", "[ Weapon & Armor Shop ]", "[ Inn ]", "[ Tavern ]", "Previous Menu")) {
case 1:
mes "[Morroc Guide]";
mes "The "+F_Navi("Thief Guild","morocc,26,294","^B9062F")+" is located";
@@ -106,7 +106,7 @@ morocc,153,286,6 script Guide#01morocc::GuideMorroc 4_M_MOC_SOLDIER,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
+ switch(select("[ Kafra Employee ]", "[ Poison Herb Salesman ]", "[ Dye Maker ]", "[ Seiyablem ]", "Previous Menu")) {
case 1:
callsub L_Mark,"^0000FFKafra Employees^000000";
viewpoint 1,156,97,7,0x0A82FF;
@@ -194,11 +194,11 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 4_M_MOC_SOLDIER,{
F_Navi("[Morroc Guide]");
next;
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
+ switch(select("[ Thief Guild ]", "[ Sphinx Dungeon ]", "[ Morroc Entrance ]", "Previous Menu")) {
case 1:
mes "[Morroc Guide]";
mes "The "+F_Navi("Thief Guild","moc_ruins,56,161","^B9062F")+" is located";
@@ -236,7 +236,7 @@ moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 4_M_MOC_SOLDIER,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
+ switch(select("[ Eden Teleport Officer ]", "[ Tool Dealer ]", "[ Kafra Employee ]", "[ Repairman ]", "[ Pet Groomer ]", "[ Chef Assistant ]", "[ Leablem ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Eden Teleport Officer","moc_ruins,68,164","^006400");
viewpoint 1,68,164,3,0xAAFF00;
diff --git a/npc/re/guides/guides_moscovia.txt b/npc/re/guides/guides_moscovia.txt
index 057f0d1aa..08b1c9bd7 100644
--- a/npc/re/guides/guides_moscovia.txt
+++ b/npc/re/guides/guides_moscovia.txt
@@ -44,7 +44,7 @@ moscovia,161,76,3 script Moscovia Guide#01mosc 4_F_RUSWOMAN1,{
.@str$ = "Is there anything else I can do for you?";
while (1) {
next;
- switch(select("[ Kafra Employee ]:[ Palace ]:[ Chapel ]:[ Weapon Shop ]:[ Armor Shop ]:[ Tool Shop ]:[ Inn ]:[ Return to Alberta ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Kafra Employee ]", "[ Palace ]", "[ Chapel ]", "[ Weapon Shop ]", "[ Armor Shop ]", "[ Tool Shop ]", "[ Inn ]", "[ Return to Alberta ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
mes "[Moscovia Guide]";
mes "The ^0000FFKafra Employee^000000 has";
diff --git a/npc/re/guides/guides_niflheim.txt b/npc/re/guides/guides_niflheim.txt
index 4882f8d83..6a5f62d22 100644
--- a/npc/re/guides/guides_niflheim.txt
+++ b/npc/re/guides/guides_niflheim.txt
@@ -45,7 +45,7 @@ niflheim,201,187,3 script Niflheim Guide#01nif 4_M_DIEMAN,{
}
while (1) {
next;
- switch(select("[ Tool Shop ]:[ Pub ]:[ Weapon Shop ]:[ Witch's Castle ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Tool Shop ]", "[ Pub ]", "[ Weapon Shop ]", "[ Witch's Castle ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
callsub L_Mark, F_Navi("Tool Shop","niflheim,218,196","^0000FF");
viewpoint 1,218,196,0,0x0A82FF;
diff --git a/npc/re/guides/guides_payon.txt b/npc/re/guides/guides_payon.txt
index d58e2dec9..66fce60b3 100644
--- a/npc/re/guides/guides_payon.txt
+++ b/npc/re/guides/guides_payon.txt
@@ -42,11 +42,11 @@ payon,163,64,3 script Guide#01payon::GuidePayon 4_M_PAY_SOLDIER,{
F_Navi("[Payon Guide]");
next;
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Archer Village ]:[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Inn & Tavern ]:[ Central Palace ]:[ Palace Court ]:[ Royal Kitchen ]:Previous Menu")) {
+ switch(select("[ Archer Village ]", "[ Tool Shop ]", "[ Weapon & Armor Shop ]", "[ Inn & Tavern ]", "[ Central Palace ]", "[ Palace Court ]", "[ Royal Kitchen ]", "Previous Menu")) {
case 1:
mes "[Payon Guide]";
mes F_Navi("Archer Village","payon,227,328","^B9062F")+" is where";
@@ -95,7 +95,7 @@ payon,163,64,3 script Guide#01payon::GuidePayon 4_M_PAY_SOLDIER,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Kafra Shop ]:[ Repair / Armsmith ]:[ Kafra Employee ]:[ Trap Specialist ]:[ Seiayblem ]:[ Leablem ]:[ Jade ]:[ Pet Groomer ]:[ Chef Assistant ]:Previous Menu")) {
+ switch(select("[ Eden Teleport Officer ]", "[ Kafra Shop ]", "[ Repair / Armsmith ]", "[ Kafra Employee ]", "[ Trap Specialist ]", "[ Seiayblem ]", "[ Leablem ]", "[ Jade ]", "[ Pet Groomer ]", "[ Chef Assistant ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Eden Teleport Officer","payon,177,111","^0000FF");
viewpoint 1,177,111,7,0x0A82FF;
@@ -225,7 +225,7 @@ pay_arche,86,33,4 script Guide#05payon 4_M_PAY_SOLDIER,{
next;
.@str$ = "Would you like to check any other locations?";
while (1) {
- switch(select("[ Payon Dungeon ]:[ Archer Guild ]:[ Tool Shop ]:[ Kafra Employee ]:[ Mercenary Guildsman ]:[ Alchemist Guildsman ]:[ Eden Teleport Officer ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Payon Dungeon ]", "[ Archer Guild ]", "[ Tool Shop ]", "[ Kafra Employee ]", "[ Mercenary Guildsman ]", "[ Alchemist Guildsman ]", "[ Eden Teleport Officer ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
mes "[Payon Guide]";
mes "Let me mark the entrance of";
diff --git a/npc/re/guides/guides_prontera.txt b/npc/re/guides/guides_prontera.txt
index 08a7bff7f..5937809e7 100644
--- a/npc/re/guides/guides_prontera.txt
+++ b/npc/re/guides/guides_prontera.txt
@@ -44,11 +44,11 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 8W_SOLDIER,{
next;
.@str$ = "Would you like to check any other locations?";
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Tool Shop ]:[ Weapon & Armor Shop ]:[ Forge ]:[ Sanctuary ]:[ Chivalry Office ]:[ Inn ]:[ Tavern ]:[ Library ]:[ Prontera Castle ]:[ Job Agency ]:[ City Hall ]:Previous Menu")) {
+ switch(select("[ Tool Shop ]", "[ Weapon & Armor Shop ]", "[ Forge ]", "[ Sanctuary ]", "[ Chivalry Office ]", "[ Inn ]", "[ Tavern ]", "[ Library ]", "[ Prontera Castle ]", "[ Job Agency ]", "[ City Hall ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Tool Shop","prontera,134,221","^B9062F");
mes .@str$;
@@ -147,7 +147,7 @@ prontera,154,187,4 script Guide#01prontera::GuideProntera 8W_SOLDIER,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Eden Teleport Officer ]:[ Peco Peco Breeder ]:[ Riding Creature Master ]:[ Magic Gear Master ]:[ Peco Peco Remover ]:[ Trading Merchants ]:[ Mercenary Guildsman ]:[ Hypnotist ]:[ Kafra Employee ]:[ Leablem ]:[ Apprentice Craftsman ]:[ Pet Groomer ]:Previous Menu")) {
+ switch(select("[ Eden Teleport Officer ]", "[ Peco Peco Breeder ]", "[ Riding Creature Master ]", "[ Magic Gear Master ]", "[ Peco Peco Remover ]", "[ Trading Merchants ]", "[ Mercenary Guildsman ]", "[ Hypnotist ]", "[ Kafra Employee ]", "[ Leablem ]", "[ Apprentice Craftsman ]", "[ Pet Groomer ]", "Previous Menu")) {
case 1:
callsub L_Mark, F_Navi("Eden Teleport Officer","prontera,124,76","^800080"),1;
mes .@str$;
diff --git a/npc/re/guides/guides_rachel.txt b/npc/re/guides/guides_rachel.txt
index b4e1c6cbf..0849a8259 100644
--- a/npc/re/guides/guides_rachel.txt
+++ b/npc/re/guides/guides_rachel.txt
@@ -40,11 +40,11 @@ rachel,138,146,5 script Rachel Guide#rachel 4_M_RASWORD,{
F_Navi("[Rachel Guide]");
next;
while (1) {
- switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
.@loop = 1;
while (.@loop) {
- switch(select("[ Inn ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Cheshrumnir ]:[ Priest Zed's Mansion ]:Previous Menu")) {
+ switch(select("[ Inn ]", "[ Weapon Shop ]", "[ Tool Shop ]", "[ Airport ]", "[ Cheshrumnir ]", "[ Priest Zed's Mansion ]", "Previous Menu")) {
case 1:
mes "[Rachel Guide]";
mes "You can rest your fatigue of the journey in the "+F_Navi("Inn","rachel,115,144")+". The left building next to me is the Inn of Rachel.";
@@ -99,7 +99,7 @@ rachel,138,146,5 script Rachel Guide#rachel 4_M_RASWORD,{
case 2:
.@loop = 1;
while (.@loop) {
- switch(select("[ Cool Event Corp. Staff ]:[ Eden Teleport Officer ]:Previous Menu")) {
+ switch(select("[ Cool Event Corp. Staff ]", "[ Eden Teleport Officer ]", "Previous Menu")) {
case 1:
mes "[Rachel Guide]";
mes "I will mark the location";
diff --git a/npc/re/guides/guides_umbala.txt b/npc/re/guides/guides_umbala.txt
index f166978cd..e8bb6b257 100644
--- a/npc/re/guides/guides_umbala.txt
+++ b/npc/re/guides/guides_umbala.txt
@@ -45,7 +45,7 @@ umbala,128,94,3 script Umbala Guide#01umbala::GuideUmbala 4_F_GON,{
F_Navi("[Umbala Guide]");
while (1) {
next;
- switch(select("[ Kafra Employee ]:[ Chief's House ]:[ Shaman's House ]:[ Weapon Shop ]:[ Tool Shop ]:[ Bungee Jump Area ]:[ Tree of Yggdrasil ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Kafra Employee ]", "[ Chief's House ]", "[ Shaman's House ]", "[ Weapon Shop ]", "[ Tool Shop ]", "[ Bungee Jump Area ]", "[ Tree of Yggdrasil ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
mes "[Umbala Guide]";
mes "Let me mark the location of the";
diff --git a/npc/re/guides/guides_veins.txt b/npc/re/guides/guides_veins.txt
index 4aebfbfbf..541db4a03 100644
--- a/npc/re/guides/guides_veins.txt
+++ b/npc/re/guides/guides_veins.txt
@@ -40,7 +40,7 @@ veins,210,345,5 script Veins Guide#veins01::GuideVeins 4_M_RASWORD,{
F_Navi("[Veins Guide]");
next;
while (1) {
- switch(select("[ Temple ]:[ Inn ]:[ Pub ]:[ Weapon Shop ]:[ Tool Shop ]:[ Airport ]:[ Geological Research Institute ]:[ Cool Event Corp. Staff ]:Remove Marks from Mini-Map:Cancel")) {
+ switch(select("[ Temple ]", "[ Inn ]", "[ Pub ]", "[ Weapon Shop ]", "[ Tool Shop ]", "[ Airport ]", "[ Geological Research Institute ]", "[ Cool Event Corp. Staff ]", "Remove Marks from Mini-Map", "Cancel")) {
case 1:
mes "[Veins Guide]";
mes "The "+F_Navi("Temple","veins,197,256")+" is always filled with praying the faithful of the incarnation of goddess Freya.";
diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt
index e1937f572..8e1afe859 100644
--- a/npc/re/instances/BakonawaLake.txt
+++ b/npc/re/instances/BakonawaLake.txt
@@ -73,12 +73,12 @@ ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{
mes "[Taho]";
mes "Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?";
next;
- .@i = select("Please weave a rope.:Now I will go down.:Cancel.");
+ .@i = select("Please weave a rope.", "Now I will go down.", "Cancel.");
} else {
mes "[Taho]";
mes "You came for slaying Bakonawa. The leader of your party has to help me weaving the rope for going down.";
next;
- .@i = select(":Now I will go down.:Cancel.");
+ .@i = select("", "Now I will go down.", "Cancel.");
}
switch(.@i) {
case 1:
@@ -148,7 +148,7 @@ sec_in02,26,26,4 script Bakonawa's Rage 4_M_DEWZATIMAN,{
mes "[Taho]";
mes "Now I will make Bakonawa spring out from the lake.";
next;
- switch(select("Hold on! I'm not ready yet!:Let's do it!")) {
+ switch(select("Hold on! I'm not ready yet!", "Let's do it!")) {
case 1:
mes "[Taho]";
mes "Oh... alright... tell me when you are ready.";
@@ -532,7 +532,7 @@ OnTimer10000:
mes "[Taho]";
mes "Are we going to try again?";
next;
- switch(select("Hold on a sec!:Of course! We cannot stand back now!")) {
+ switch(select("Hold on a sec!", "Of course! We cannot stand back now!")) {
case 1:
mes "[Taho]";
mes "AWW... I almost brought him out.";
diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt
index 5b9fba3dd..c6a8ac317 100644
--- a/npc/re/instances/BangungotHospital.txt
+++ b/npc/re/instances/BangungotHospital.txt
@@ -273,7 +273,7 @@ L_Enter:
mes "one more chance?";
}
next;
- switch(select(((getarg(0))?"Prepare to enter the second floor.":"")+":Enter the second floor.:Do not enter.")) {
+ switch(select(((getarg(0))?"Prepare to enter the second floor.":""), "Enter the second floor.", "Do not enter.")) {
case 1:
.@instance = instance_create(.@md_name$,getcharid(1));
if (.@instance < 0) {
@@ -362,7 +362,7 @@ sec_in02,27,30,0 script Bangungot Gate 2_MONEMUS,{
mes "Good Luck.";
close;
}
- switch(select("Receive 9222:Receive 9223:Erase 9222:Erase 9223:Receive 9224:Erase 9224:Receive malaya_bang 30:Receive malaya_bang 40:Receive 11309:Erase 11309:Cancel")) {
+ switch(select("Receive 9222", "Receive 9223", "Erase 9222", "Erase 9223", "Receive 9224", "Erase 9224", "Receive malaya_bang 30", "Receive malaya_bang 40", "Receive 11309", "Erase 11309", "Cancel")) {
case 1: setquest 9222; close;
case 2: setquest 9223; close;
case 3: erasequest 9222; close;
diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt
index 139d3acc3..03de64375 100644
--- a/npc/re/instances/BuwayaCave.txt
+++ b/npc/re/instances/BuwayaCave.txt
@@ -60,7 +60,7 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{
mes "If you dont have any business here, please go back.";
next;
while(1) {
- switch(select("Why is it so dangerous?:I'm here to hunt down Buwaya.:End conversation.")) {
+ switch(select("Why is it so dangerous?", "I'm here to hunt down Buwaya.", "End conversation.")) {
case 1:
mes "[Guard]";
mes "Recently, there has been a case";
@@ -152,7 +152,7 @@ OnTouch:
erasequest 4229;
// fall through
}
- switch(select("Enter.:Turn back.")) {
+ switch(select("Enter.", "Turn back.")) {
case 1:
if( has_instance("1@ma_c") == "" ) {
mes "The memorial dungeon Buwaya Cave does not exist.";
@@ -200,7 +200,7 @@ OnTouch:
mes "and new people got caught.";
mes "We will be stuck in here for the rest of our lives.";
next;
- switch(select("Get me outta here!!:Ca...can't escape?")) {
+ switch(select("Get me outta here!!", "Ca...can't escape?")) {
case 1:
mes "[Kidnapped Residents]";
mes "We don't have enough power to destroy it but Buwaya has a weakness.";
@@ -231,7 +231,7 @@ OnEnable:
mes "Ahaa! I wish I had a little more power...";
mes "I know its weakness...";
next;
- switch(select("Tell me.:Do you really know?")) {
+ switch(select("Tell me.", "Do you really know?")) {
case 1:
mes "[Kidnapped Residents]";
mes "Are you sure you can do it...?";
@@ -454,7 +454,7 @@ OnEnable:
OnTouch:
mes "Would like to go out?";
next;
- if(select("Yes!:No, I will stay.") == 1)
+ if(select("Yes!", "No, I will stay.") == 1)
warp "ma_fild02",315,315;
close;
}
diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt
index bf11c8443..e7d603340 100644
--- a/npc/re/instances/EclageInterior.txt
+++ b/npc/re/instances/EclageInterior.txt
@@ -53,7 +53,7 @@ ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{
mes "This place is set up with lighting for Orb.";
mes "If you favor Mayor, you should be cautious here.";
next;
- switch (select("Enter it.:Forget it.")) {
+ switch (select("Enter it.", "Forget it.")) {
case 1:
.@instance = instance_create(.@md_name$,.@party_id);
if (.@instance < 0) {
@@ -91,7 +91,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
mes "This door connects to the plaza's ceiling.";
mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
next;
- switch (select("Enter it.:Forget it.")) {
+ switch (select("Enter it.", "Forget it.")) {
case 1:
.@party_id = getcharid(1);
@@ -137,7 +137,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
mes "Oh, what's going on here?";
mes "They destroyed additional troops that Mayor sent?";
next;
- select("What...?:I fought monsters off!");
+ select("What...?", "I fought monsters off!");
mes "[Shenime]";
mes "It doesn't matter.";
mes "Your job ends here.";
@@ -310,7 +310,7 @@ OnInstanceInit:
mes "There was a subtle and magical echo to it.";
mes "Immidiately after that, you were thrown here.";
next;
- if (select("It's all because of you!:Shenime said...") == 1) {
+ if (select("It's all because of you!", "Shenime said...") == 1) {
mes "[Avant]";
mes "I don't understand a word you're saying.";
mes "Can't you organize your story? Don't you know 'five W's and one H' rule?";
diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt
index d92934dc5..6de94e7ac 100644
--- a/npc/re/instances/HazyForest.txt
+++ b/npc/re/instances/HazyForest.txt
@@ -97,7 +97,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{
mes "Are you going to venture into the Hazy Forest?";
}
next;
- switch(select("Venture into the Hazy Forest.:Give up.")) {
+ switch(select("Venture into the Hazy Forest.", "Give up.")) {
case 1:
mes "[Laphine Soldier]";
mes "Party Name "+getpartyname(.@party_id)+"...";
@@ -163,7 +163,7 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{
mes "I see the forest through the log tunnel.";
mes "It looks like I can enter the forest through the log tunnel.";
next;
- if(select("Enter the tunnel.:Give up.") == 2)
+ if(select("Enter the tunnel.", "Give up.") == 2)
close;
if (has_instance("1@mist") == "") {
if (questprogress(7211,PLAYTIME) == 1) {
@@ -216,7 +216,7 @@ function script F_Mora_Mist {
mes "Obviously no one is taking care of it.";
mes "It seems like you can chop down the garden tree.";
next;
- if(select("Chop down the garden tree.:Give up.") == 2)
+ if(select("Chop down the garden tree.", "Give up.") == 2)
close;
mes "You chop down the tree, which was blocking the path of the maze, "+((getarg(3,0))?"clearing the way out of the forest.":"so now you can continue.");
mapannounce .@map$,getarg(1),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0
@@ -590,13 +590,13 @@ OnTimer3000:
mes "I'm asking you again.";
mes "Do you plan to pass through this forest?";
next;
- switch(select("Yes, I do.:No, I don't.")) {
+ switch(select("Yes, I do.", "No, I don't.")) {
case 1:
mes "[Loki]";
mes "Then I'll ask you a question.";
mes "Have you ever seen a guard... a girl with purple hair?";
next;
- switch(select("No, I haven't.:Yes, I might have...")) {
+ switch(select("No, I haven't.", "Yes, I might have...")) {
case 1:
mes "[Loki]";
mes "So you haven't.";
@@ -632,7 +632,7 @@ OnTimer3000:
mes "It's not easy going through the forest.";
mes "It may cost you your life.";
next;
- switch(select("Okay.:What do you want?")) {
+ switch(select("Okay.", "What do you want?")) {
case 1:
mes "- When you step back,";
mes "Loki nods slightly and then looks away. -";
@@ -642,7 +642,7 @@ OnTimer3000:
mes "I'm looking for somebody.";
mes "Have you ever seen a guard... a girl with purple hair?";
next;
- switch(select("No, I haven't.:Yes, I might have...")) {
+ switch(select("No, I haven't.", "Yes, I might have...")) {
case 1:
mes "[Loki]";
mes "So you haven't.";
@@ -706,7 +706,7 @@ OnDisable:
mes "I guess I have to thank you.";
mes "You've calmed her down.";
next;
- select("What's happening?:This girl...?");
+ select("What's happening?", "This girl...?");
mes "[Loki]";
mes "You might be able to change your appearance, but you cannot change your unique, innate light.";
mes "A scent strong enough to burn your nose.";
@@ -888,7 +888,7 @@ mora,48,152,3 script Sharp Eyed Man 4_M_ROKI2,{
mes "Now I know. I'll destroy Morroc with my own hands.";
mes "I will fulfill my duties as a guardian.";
next;
- switch(select("You're not alone.:Those are very important duties.")) {
+ switch(select("You're not alone.", "Those are very important duties.")) {
case 1:
mes "[Nydhogg the Guardian]";
mes "You're right.";
@@ -1015,7 +1015,7 @@ bif_fild01,38,374,0 script Mysterious Flower#ep14_1 CLEAR_NPC,{
if (countitem(Mysterious_Seed)) {
mes "It's reacting to the Mysterious Flower Seeds you have with you.";
next;
- switch(select("Observe the reaction.:Stop the reaction.")) {
+ switch(select("Observe the reaction.", "Stop the reaction.")) {
case 1:
mes "The flower started to shake violently";
mes "and swing forward as if trying to send the seeds as far away as possible!!!";
diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt
index e72833640..42cf196b9 100644
--- a/npc/re/instances/MalangdoCulvert.txt
+++ b/npc/re/instances/MalangdoCulvert.txt
@@ -185,7 +185,7 @@ mal_in01,172,26,2 script Madeca#mal 4_CAT_SAILOR1,{
mes "Oh?";
mes "You're the one who took care of my big brother Albo's request. It was a hard job!";
next;
- .@i = select("What are you doing here?:General Culvert Daily Service Compensation:Hard Culvert Daily Service Compensation:General Culvert Weekly Service Compensation:Hard Culvert Weekly Service Compensation")-1;
+ .@i = select("What are you doing here?", "General Culvert Daily Service Compensation", "Hard Culvert Daily Service Compensation", "General Culvert Weekly Service Compensation", "Hard Culvert Weekly Service Compensation")-1;
if (.@i == 0) {
mes "[Madeca]";
mes "I'm here to help my big brother Albo!";
@@ -302,7 +302,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
next;
mes "^660066This cat looks like it's in bad shape. It is slightly trembling.^000000";
next;
- if(select("Pet the cat:Are you ok?") == 1) {
+ if(select("Pet the cat", "Are you ok?") == 1) {
mes "[Missing, the Cleaner]";
mes "Are you talking to me?!";
next;
@@ -355,7 +355,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
mes "Sometimes I can get a lucky box,";
mes "or even better, I can get cans...";
next;
- if(select("Okay, cheers!:I will help if possible...") == 1) {
+ if(select("Okay, cheers!", "I will help if possible...") == 1) {
mes "[Missing, the Cleaner]";
mes "Thank you. I am going back to pour the water!";
close;
@@ -413,7 +413,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
mes "[Missing, the Cleaner]";
mes "Ummm? What's up? Tell me the password if you're the leader!";
next;
- switch(select("No... nothing.:Aragam insulted me.:Enter the Culvert.")) {
+ switch(select("No... nothing.", "Aragam insulted me.", "Enter the Culvert.")) {
case 1:
mes "[Missing, the Cleaner]";
mes "What a rookie.";
@@ -442,13 +442,13 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
callsub L_Enter,0;
}
}
- if(select("Enter Culvert:Cancel") == 2)
+ if(select("Enter Culvert", "Cancel") == 2)
end;
callsub L_Enter,1;
} else if (.@playtime == 1) {
mes "You can enter the Culvert if the gate is open.";
next;
- if(select("Enter Culvert:Cancel") == 2)
+ if(select("Enter Culvert", "Cancel") == 2)
close;
callsub L_Enter,0;
} else if (.@playtime == 2) {
@@ -487,12 +487,12 @@ L_Enter:
mes "[Missing, the Cleaner]";
mes "I'll open the door first. By the way, do you know how to fight?";
next;
- switch(select("I'm pretty good at delivering bread.:I know how to fight.:^ffffffGive me the diamond.^000000")) {
+ switch(select("I'm pretty good at delivering bread.", "I know how to fight.", "^ffffffGive me the diamond.^000000")) {
case 1:
mes "[Missing, the Cleaner]";
mes "Ok then, I'll let you clean the culverts here as usual! I will prepare at the right-hand corner, please follow me!";
next;
- if(select("Wait! I changed my mind!:As you wish~") == 1) {
+ if(select("Wait! I changed my mind!", "As you wish~") == 1) {
mes "[Missing, the Cleaner]";
mes "Huh? Not ready yet? Talk to me again when you're ready.";
close;
@@ -514,7 +514,7 @@ L_Enter:
mes "[Missing, the Cleaner]";
mes "I must tell you that it's been such a long~~ time since we've cleaned that place, so anyone under level 140 cannot even enter! Are you sure you still want to go?";
next;
- if(select("Wait! I changed my mind!:Sure, I'm prepared already~") == 1) {
+ if(select("Wait! I changed my mind!", "Sure, I'm prepared already~") == 1) {
mes "[Missing, the Cleaner]";
mes "Hmm? Talk to me again when you're ready.";
close;
@@ -549,7 +549,7 @@ function script F_mal_missing {
mes "[Missing, the Cleaner]";
mes "I will tell you how to clean shortly. Can you see the culverts around you?";
next;
- if(select("What culverts??:Yes, I see them.") == 1) {
+ if(select("What culverts??", "Yes, I see them.") == 1) {
mes "[Missing, the Cleaner]";
mes "Huh? Is this your first time seeing culverts? You'll see many buried machines in the ground. You may look around and come back!";
close;
@@ -574,7 +574,7 @@ function script F_mal_missing {
mes "[Missing, the Cleaner]";
mes "So, are you ready to clean now?";
next;
- switch(select("Wait! Not yet!:Let's start!")) {
+ switch(select("Wait! Not yet!", "Let's start!")) {
case 1:
mes "[Missing, the Cleaner]";
mes "Huh? Not ready yet? Then talk to me when you're ready.";
@@ -602,7 +602,7 @@ function script F_mal_missing {
mes "[Missing, the Cleaner]";
mes "If you got some guts to challenge again, I'll give you another chance! What's your choice going to be!?";
next;
- switch(select("Wait! Not yet!:Okay, let's start again!")) {
+ switch(select("Wait! Not yet!", "Okay, let's start again!")) {
case 1:
mes "[Missing, the Cleaner]";
mes "You're still slow! Talk to me again whenever your're ready.";
diff --git a/npc/re/instances/OctopusCave.txt b/npc/re/instances/OctopusCave.txt
index da0df4ac6..9e62c9b3c 100644
--- a/npc/re/instances/OctopusCave.txt
+++ b/npc/re/instances/OctopusCave.txt
@@ -61,7 +61,7 @@ mal_dun01,151,235,5 script Starfish 4_ASTER,{
mes "But someday this cave must be sealed forever, hehe!";
next;
while(1) {
- switch(select("Ask what's going on.:Ask to open the gate.:Go to other location.")) {
+ switch(select("Ask what's going on.", "Ask to open the gate.", "Go to other location.")) {
case 1:
mes "[Starfish]";
mes "Lately, our Starfish lady is";
@@ -145,7 +145,7 @@ mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{
mes "There is a strange entrance";
mes "blocked roughly with some boards.";
next;
- switch(select("Go in.:Stop.")) {
+ switch(select("Go in.", "Stop.")) {
case 1:
if (countitem(Octopus_Hunt_Stick)) {
if (has_instance("1@cash") == "") {
@@ -710,7 +710,7 @@ OnInstanceInit:
OnTouch:
mes "Do you want to go out from the octopus dungeon?";
next;
- if(select("No!:Yes!") == 2)
+ if(select("No!", "Yes!") == 2)
warp "mal_dun01",153,233;
close;
}
diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt
index 1807efa4c..c8cca19a4 100644
--- a/npc/re/instances/OldGlastHeim.txt
+++ b/npc/re/instances/OldGlastHeim.txt
@@ -1975,7 +1975,7 @@ OnTimer80000:
mes "Soon after me? Anyways...";
mes "Doesn't matter, soon the gap of time will be closed, I have to get out of here.";
next;
- switch(select("Since I'm here, let's explore more.:Please, send me out.")) {
+ switch(select("Since I'm here, let's explore more.", "Please, send me out.")) {
case 1:
mes "[Hugin]";
mes "..................";
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt
index 005da4c8f..76474aa05 100644
--- a/npc/re/jobs/1-1/acolyte.txt
+++ b/npc/re/jobs/1-1/acolyte.txt
@@ -83,7 +83,7 @@ prt_church,184,41,4 script Cleric#aco 1_M_PASTOR,{
mes "[Father Mareusis]";
mes "What is it that you seek?";
next;
- switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) {
+ switch(select("Change your job to acolyte.", "Ask the requirements to be an acolyte.", "Quit it.")) {
case 1:
if(BaseJob != Job_Novice) {
mes "[Father Mareusis]";
diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt
index 32b53ed49..0f2b92025 100644
--- a/npc/re/jobs/1-1/archer.txt
+++ b/npc/re/jobs/1-1/archer.txt
@@ -84,7 +84,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 4_M_03,{
mes "[Archer Guildsman]";
mes "Nice to meet you. How may I help you?";
next;
- switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) {
+ switch(select("I want to be an Archer.", "I need the requirements, please.", "Nothing, thanks.")) {
case 1:
if(BaseJob != Job_Novice) {
mes "[Archer Guildsman]";
diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt
index 4f2ecb369..28bf9e3c3 100644
--- a/npc/re/jobs/1-1/mage.txt
+++ b/npc/re/jobs/1-1/mage.txt
@@ -87,7 +87,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{
}else{
mes "Hey?";
next;
- switch(select("I want to be a Mage:What are the requirements to be a Mage?:Nothing, thanks.")) {
+ switch(select("I want to be a Mage", "What are the requirements to be a Mage?", "Nothing, thanks.")) {
case 1:
mes "[Mage Guildsman]";
mes "Wanna be a Mage? Eh...";
@@ -101,7 +101,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 2_F_MAGICMASTER,{
}
mes "Right, you said that you wanna be a Mage?";
next;
- if(select("I want to be a Mage.:Nothing, thanks.") == 2) {
+ if(select("I want to be a Mage.", "Nothing, thanks.") == 2) {
mes "[Mage Guildsman]";
mes "Whaaaaat~?! Right after you tell me that you wanna become a Mage, you change your mind?! Be a bit more decisive!";
close;
diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt
index 763f7eac4..2682e545d 100644
--- a/npc/re/jobs/1-1/merchant.txt
+++ b/npc/re/jobs/1-1/merchant.txt
@@ -78,7 +78,7 @@ alberta_in,53,43,6 script Merchant#mer 4_M_04,{
mes "[Guildsman Mahnsoo]";
mes "Hey, why are you here?";
next;
- switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) {
+ switch(select("I want to be a merchant.", "I want to know more about merchants.", "Ask him the requirements to be a merchant.", "Nothing.")) {
case 1:
if(BaseJob != Job_Novice) {
mes "[Guildsman Mahnsoo]";
diff --git a/npc/re/jobs/1-1/swordman.txt b/npc/re/jobs/1-1/swordman.txt
index 00f1086ef..8dbadbd9d 100644
--- a/npc/re/jobs/1-1/swordman.txt
+++ b/npc/re/jobs/1-1/swordman.txt
@@ -84,7 +84,7 @@ izlude_in,74,172,4 script Swordman#swd 2_M_SWORDMASTER,{
mes "This is the Swordman Guild.";
mes "Why are you here?";
next;
- switch(select("Tell me about being a Swordman.:I want to be a Swordman.:Nothing.")) {
+ switch(select("Tell me about being a Swordman.", "I want to be a Swordman.", "Nothing.")) {
case 1:
mes "[Swordman Guildsman]";
mes "So you wish to know more about the mighty Swordman? Okay!";
@@ -128,7 +128,7 @@ izlude_in,74,172,4 script Swordman#swd 2_M_SWORDMASTER,{
mes "Hmm, both your Job Level and Basic Skill Level check out.";
mes "Good. Do you want to be a Swordman right away?";
next;
- if(select("Yes, I do.:I'll consider it again.") == 2) {
+ if(select("Yes, I do.", "I'll consider it again.") == 2) {
mes "[Swordman Guildsman]";
mes "Yeah. Prudent decision is needed for choosing a job.";
mes "But I feel sorry... that you consider it again after overcoming all the hardships....";
diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt
index 3d3345719..61533f380 100644
--- a/npc/re/jobs/1-1/thief.txt
+++ b/npc/re/jobs/1-1/thief.txt
@@ -113,7 +113,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
mes "[Thief Guildsman]";
mes "Ehh... Seems like a beloved "+(Sex?"son":"daughter")+" of a rich family, but why are you here in this dirty place?";
next;
- if(select("I want to be a Thief.:Nothing.") == 2) {
+ if(select("I want to be a Thief.", "Nothing.") == 2) {
mes "[Thief Guildsman]";
mes "You know you cannot be a thief without an application.....";
mes "What's on your mind..?";
@@ -127,7 +127,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
mes "[Thief Guildsman]";
mes "Do you want to be a thief so badly?";
next;
- switch(select("Yes.:No.:How about you?")) {
+ switch(select("Yes.", "No.", "How about you?")) {
case 1:
mes "[Thief Guildsman]";
mes "Oh, do you...? Huh.. well... I do live and learn to see strange people like you.";
@@ -151,7 +151,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 1_F_04,{
mes "[Thief Guildsman]";
mes "So, do you want to apply for being a Thief?";
next;
- if(select("Yes, I do.:No.") == 2) {
+ if(select("Yes, I do.", "No.") == 2) {
mes "[Thief Guildsman]";
mes "Well... do what you want to do~ Go your way~";
close;
diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt
index ee8a3872f..8baccd876 100644
--- a/npc/re/jobs/3-1/archbishop.txt
+++ b/npc/re/jobs/3-1/archbishop.txt
@@ -115,7 +115,7 @@ prt_church,103,88,3 script Praying Minister#arch 1_M_PASTOR,{
mes "What do you think?";
mes "Would you like to do a Holy Pilgrimage?";
next;
- switch(select("Yes I want to.:I'll think about it.")) {
+ switch(select("Yes I want to.", "I'll think about it.")) {
case 1:
mes "[Praying Minister]";
mes "That's the correct attitude.";
@@ -328,7 +328,7 @@ umbala,139,227,3 script Priest#arch 1_M_PASTOR,{
mes "This place is the holiest place in the world, Yggdrasil.";
mes "This holy ceremony will brighten your soul.";
next;
- switch(select("How should I pray?:Cancel.")) {
+ switch(select("How should I pray?", "Cancel.")) {
case 1:
mes "[Priest Dayan]";
mes "Through prayer, we can follow four paths.";
@@ -442,7 +442,7 @@ OnTouch:
mes "[" + strcharinfo(0) + "]";
mes "Hmm... What is the first way?";
next;
- switch(select("The way of silence.:The way of confession.:The way of meditation.")) {
+ switch(select("The way of silence.", "The way of confession.", "The way of meditation.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "The way of silence...?";
@@ -589,7 +589,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
if (job_arch == 4) {
mes "- There is a nun closing her eyes as she murmurs something which sounds like a prayer. -";
next;
- if(select("Talk to her.:Stay Quiet.") == 2) {
+ if(select("Talk to her.", "Stay Quiet.") == 2) {
mes "- You don't feel like disturbing her -";
close;
}
@@ -628,7 +628,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "Evil is always watching for our souls.";
mes "If you are indifferent to praying, it never misses an opportunity.";
next;
- if(select("A dream? What kind of dream?:Your soul should be fine.") == 2) {
+ if(select("A dream? What kind of dream?", "Your soul should be fine.") == 2) {
mes "[Vinue]";
mes "Oh but that's where you're wrong.";
mes "My soul may be the most at risk.";
@@ -686,7 +686,7 @@ hu_in01,205,204,7 script Praying Nun#benew 1_F_PRIEST,{
mes "I don't have any way to find out.";
mes "I don't have a method, so I just pray.";
next;
- if(select("I'll investgate for you.:I'll pray with you.") == 2) {
+ if(select("I'll investgate for you.", "I'll pray with you.") == 2) {
mes "[Vinue]";
mes "Thank you.";
mes "I'll pray that the darkness stays away.";
@@ -745,7 +745,7 @@ odin_tem02,281,275,3 script Valkyrie Illusion#arch 4_F_VALKYRIE2,{
if ((job_arch > 4) && (job_arch < 100)) {
mes "You can see Valkyrie who has a despairing face.";
next;
- switch(select("Touch Valkyrie's Illusion.:Turn away.")) {
+ switch(select("Touch Valkyrie's Illusion.", "Turn away.")) {
case 1:
mes "You lose your consciousness while getting a closer view of Valkyrie's Illusion.";
close2;
@@ -840,7 +840,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 4_F_VALKYRIE2,{
mes "[Valkyrie Anguhilde]";
mes "Human, answer me. Are you here to sincerely help me?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Valkyrie Anguhilde]";
mes "I knew that I couldn't trust a human!";
close2;
@@ -1666,7 +1666,7 @@ job3_arch01,1,1,1 script control#arch CLEAR_NPC,{
mes $@archbs + ".";
mes "Do you want to change it?";
next;
- switch(select("0:1")) {
+ switch(select("0", "1")) {
case 1:
$@archbs = 0;
hideoffnpc "Valkyrie#arch";
diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt
index a780093f1..b08062603 100644
--- a/npc/re/jobs/3-1/guillotine_cross.txt
+++ b/npc/re/jobs/3-1/guillotine_cross.txt
@@ -89,7 +89,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
mes "This is all your choice.";
mes "Will you help us with this request?";
next;
- switch(select("I'll do it.:Give me time to think.")) {
+ switch(select("I'll do it.", "Give me time to think.")) {
case 1:
mes "[Ahcart]";
mes "Ok, to Veins.";
@@ -136,7 +136,7 @@ que_job01,75,96,3 script Guild Member#3rdgc01 4_M_MOCASS1,{
mes "[Ahcart]";
mes "Have you thought about it more?";
next;
- switch(select("I'll do it.:I'm not ready.")) {
+ switch(select("I'll do it.", "I'm not ready.")) {
case 1:
mes "[Ahcart]";
mes "Ok, to Veins.";
@@ -204,7 +204,7 @@ function script func_3rdgc {
mes .@n$;
mes "But the reason that Trovan suspects them is...";
next;
- switch(select("They are unfamiliar:The residence is unclear")) {
+ switch(select("They are unfamiliar", "The residence is unclear")) {
case 1:
mes .@n$;
mes "No, that's not the reason. The guard sees new adventurers every day.";
@@ -227,7 +227,7 @@ function script func_3rdgc {
mes "Madelle said that she witnessed a guy.";
next;
if (getarg(0)) {
- if(select("Madelle witnessed 2...:There are more than 2...") == 1) {
+ if(select("Madelle witnessed 2...", "There are more than 2...") == 1) {
mes .@n$;
mes "Madelle said that she saw one more person in the darkness.";
mes "Then is it a girl who brought the supplies?";
@@ -269,7 +269,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "I'm not sure that you already know or not, but we are selling special Morroc liquor.";
mes "Which one do you want?";
next;
- switch(select("Tropical Sograt:Vermilion on the Beach:No thanks!:......")) {
+ switch(select("Tropical Sograt", "Vermilion on the Beach", "No thanks!", "......")) {
case 1:
mes "[Daora]";
if (Zeny > 799) {
@@ -330,7 +330,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
mes "Ah, I'm not selling liquir to someone who's started the special task.";
next;
- switch(select("Not selling liquor...:I need information.:Fine then punk!")) {
+ switch(select("Not selling liquor...", "I need information.", "Fine then punk!")) {
case 1:
mes "[Daora]";
mes "Hey, you are performing a task now.";
@@ -407,7 +407,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "What do you need?";
mes "We don't sell to anyone who has started the special task.";
next;
- switch(select("....:Give me 1 glass.:Then, can you give milk?")) {
+ switch(select("....", "Give me 1 glass.", "Then, can you give milk?")) {
case 1:
mes "[Daora]";
mes "Why? Are you disappointed?";
@@ -441,7 +441,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Ok, what do you want to know?";
mes "You hope that there will be something in the glass?";
next;
- switch(select("Ask for help.:Handle it by yourself.")) {
+ switch(select("Ask for help.", "Handle it by yourself.")) {
case 1:
mes "[Daora]";
mes "So, it means just killing a strange guy in the village?";
@@ -482,7 +482,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Here, It's cold water.";
mes "You think over with cold water.";
next;
- switch(select("Figure out based on information.:Stop the stage.")) {
+ switch(select("Figure out based on information.", "Stop the stage.")) {
case 1:
if (questprogress(7091) == 1)
.@j = 1;
@@ -505,12 +505,12 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Did you solve it?";
mes "What will you do?";
next;
- switch(select("Get advice.:It's a secret.")) {
+ switch(select("Get advice.", "It's a secret.")) {
case 1:
mes "[Daora]";
mes "Can you let me know about an information you collected?";
next;
- if(select("You have a heart-to-heart talk with him.:That's impossible.") == 2) {
+ if(select("You have a heart-to-heart talk with him.", "That's impossible.") == 2) {
mes "[Daora]";
mes "What, I can't support you properly?";
mes "You solve it by yourself.";
@@ -573,7 +573,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
}
mes "Haha... how's it going?";
next;
- switch(select("Where is the blind alley?:It's okay.")) {
+ switch(select("Where is the blind alley?", "It's okay.")) {
case 1:
mes "[Daora]";
mes "The blind alley?";
@@ -625,7 +625,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
mes "Yeah, how's it going?";
next;
- switch(select("It progress satisfactorily.:Show the key.")) {
+ switch(select("It progress satisfactorily.", "Show the key.")) {
case 1:
mes "[Daora]";
mes "My glass, you don't need it?";
@@ -683,7 +683,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "[Daora]";
mes "Don't pretend to be a noblewoman.";
next;
- switch(select("I'm going to go.:Do you know a mansion around Veins?")) {
+ switch(select("I'm going to go.", "Do you know a mansion around Veins?")) {
case 1:
mes "[Daora]";
mes "Ok.";
@@ -723,7 +723,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "Our milk is expensive!";
mes "Give me 500 zeny for a cup.";
next;
- switch(select("It's ok. Give me a cup of milk.:You are a barefaced robber!")) {
+ switch(select("It's ok. Give me a cup of milk.", "You are a barefaced robber!")) {
case 1:
mes "[Daora]";
if (Zeny > 499) {
@@ -764,7 +764,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "What do you want?";
}
next;
- switch(select("Tropical Sograt:Vermilion on the Beach:Milk")) {
+ switch(select("Tropical Sograt", "Vermilion on the Beach", "Milk")) {
case 1:
mes "[Daora]";
if (Zeny > 799) {
@@ -826,7 +826,7 @@ job3_guil01,82,95,3 script Daora#3rdgc02 4_F_DESERT,{
mes "I'm not sure that you already know or not, but we are selling special liquor of Morroc.";
mes "Which one do you want?";
next;
- switch(select("Tropical Sograt:Vermilion the beach:No thanks!")) {
+ switch(select("Tropical Sograt", "Vermilion the beach", "No thanks!")) {
case 1:
mes "[Daora]";
if (Zeny > 999) {
@@ -880,7 +880,7 @@ job3_guil01,16,20,4 script Mayshell#3rdgc03 4_F_KHELLISIA,{
mes "Your memories should disappear in shadow.";
mes "Be cautious and avoid observation.";
next;
- select("Ok...:So the task is...?");
+ select("Ok...", "So the task is...?");
mes "[Mayshell]";
mes "What does he look like?";
mes "How do you recognize him?";
@@ -1145,7 +1145,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
next;
mes "Then can we figure it out with the information you collected?-";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1157,7 +1157,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "Welcome.";
mes "Are you ready to order?";
next;
- switch(select("You are...:Your name is..?:Water, please.")) {
+ switch(select("You are...", "Your name is..?", "Water, please.")) {
case 1:
mes "[Waitress]";
mes "What's the matter?";
@@ -1205,7 +1205,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "- The information of Madelle is attached on the guest board.";
mes "Then can we figure out what information you've collected? -";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1234,7 +1234,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
next;
mes "- I wonder if I can figure it out with the information I've collected... -";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1246,7 +1246,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "Welcome.";
mes "Are you ready to order?";
next;
- switch(select("Suspicious people?:Which one is the best food?")) {
+ switch(select("Suspicious people?", "Which one is the best food?")) {
case 1:
mes "[Waitress]";
mes "A suspicious person?";
@@ -1258,14 +1258,14 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
mes "If you want to have a simple dish, have a meal from our fixed menu.";
mes "It's 5000 zeny, Do you want it?";
next;
- switch(select("Yes, I'll try it.:......")) {
+ switch(select("Yes, I'll try it.", "......")) {
case 1:
if (Zeny > 4999) {
mes "[Waitress]";
mes "Here you are, this is a meal from the fixed menu.";
mes "Feel free to call me when you need.";
next;
- switch(select("How's your business?:Do you have lots of guests?")) {
+ switch(select("How's your business?", "Do you have lots of guests?")) {
case 1:
mes "[Waitress]";
mes "Well... not bad.";
@@ -1328,7 +1328,7 @@ ve_in,228,108,3 script Waitress#3rdgc04 1_F_PUBGIRL,{
next;
mes "- Madelle's information is attached to a quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1381,7 +1381,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
next;
mes "Can we figure out with the information you collected?";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1394,7 +1394,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "How about increasing potion in next time...";
mes "Um, do you have something to tell me?";
next;
- switch(select("Do you know Crave?:Give me a potion.")) {
+ switch(select("Do you know Crave?", "Give me a potion.")) {
case 1:
mes "[Crave]";
mes "I'm Crave, who are you...?";
@@ -1431,7 +1431,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "- The information Crave gave is attached on the quest board.";
mes "Then can we figure out with information you collected? -";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1455,7 +1455,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
next;
mes "Can we figure out with the information you collected?";
next;
- switch(select("Do it.:Stop it.")) {
+ switch(select("Do it.", "Stop it.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1469,7 +1469,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "I'm a merchant, but not a retail merchant.";
mes "If you want to buy things, go to the others.";
next;
- switch(select("Suspicious people?:I heard that you are sharp.")) {
+ switch(select("Suspicious people?", "I heard that you are sharp.")) {
case 1:
mes "[Young Merchant]";
mes "A suspicious person?";
@@ -1487,12 +1487,12 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
mes "I have to memorize the faces of people who do business with me so I can make a profit.";
mes "Then I can make steady customers.";
next;
- switch(select("I'm looking for a cousin...:End conversation.")) {
+ switch(select("I'm looking for a cousin...", "End conversation.")) {
case 1:
mes "[Young Merchant]";
mes "Is she a beautiful blonde?";
next;
- switch(select("No, it's a boy.:Yes, she is.")) {
+ switch(select("No, it's a boy.", "Yes, she is.")) {
case 1:
mes "[Young Merchant]";
mes "Is he?";
@@ -1533,7 +1533,7 @@ ve_in,246,303,3 script Young Merchant#3rdgc05 4_M_RACHMAN2,{
next;
mes "- Crave's information is attached to the quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1577,7 +1577,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
next;
mes "- What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1590,7 +1590,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
mes "Hello?";
mes "Do you need help?";
next;
- switch(select("Do you know Trovan?:No thanks.")) {
+ switch(select("Do you know Trovan?", "No thanks.")) {
case 1:
mes "[Vigilante]";
mes "Eh? I'm Trovan, a member of the vigilante corps of Veins.";
@@ -1634,7 +1634,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
next;
mes "- Trovan's information is attached to the quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1658,7 +1658,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
next;
mes "- Should I figure out the information collected? -";
next;
- switch(select("Check the information.:Cancel.")) {
+ switch(select("Check the information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1671,7 +1671,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
mes "I'm Trovan, a guard of Veins.";
mes "What's wrong?";
next;
- switch(select("Is there a wanted man?:Nothing.")) {
+ switch(select("Is there a wanted man?", "Nothing.")) {
case 1:
mes "[Trovan]";
mes "A wanted man?";
@@ -1702,7 +1702,7 @@ veins,291,215,3 script Vigilante#3rdgc06 4_DST_SOLDIER,{
next;
mes "- Trovan's information is attached to the quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1743,7 +1743,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
next;
mes "- You can't get more information from the peddler. What information have I collected? -";
next;
- switch(select("check information.:Cancel.")) {
+ switch(select("check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",1;
close;
@@ -1755,7 +1755,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
mes "Hey. Hey!";
mes "I'm talking to you!";
next;
- switch(select("Ignore him.:Listen to the story.")) {
+ switch(select("Ignore him.", "Listen to the story.")) {
case 1:
mes "[Peddler]";
mes "You are too cold.";
@@ -1795,7 +1795,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
mes "Actually, nobody knows where she's from.";
mes "You're an adventurer, so I'm asking you.";
next;
- select("I'll send her your message.:Hmm...");
+ select("I'll send her your message.", "Hmm...");
mes "["+strcharinfo(0)+"]";
mes "- Even though I don't have time to spare, the girl mentioned by the peddler is suspicious. -";
next;
@@ -1809,7 +1809,7 @@ veins,187,143,5 script Peddler#3rdgc07 4_F_HUGRANMA,{
next;
mes "- The peddler's information is attached to the quest board. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1842,7 +1842,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{
next;
mes "- I can't get anymore information from the Old Man. What information have I collected? -";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1854,7 +1854,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{
mes "What? What's the matter?";
mes "You want to talk with me?";
next;
- switch(select("Suspicious person...:You look good.")) {
+ switch(select("Suspicious person...", "You look good.")) {
case 1:
mes "[Old Man]";
mes "A suspicious person?";
@@ -1906,7 +1906,7 @@ veins,235,126,3 script Old Man#3rdgc07 4_M_DST_GRAND,{
next;
mes "- The information of the Old Man is attached to the quest board. What information have I collected?";
next;
- switch(select("Check information.:Cancel.")) {
+ switch(select("Check information.", "Cancel.")) {
case 1:
callfunc "func_3rdgc",0;
close;
@@ -1941,7 +1941,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "What?";
mes "Have you lost a friend?";
next;
- switch(select("Do you know something?:No...")) {
+ switch(select("Do you know something?", "No...")) {
case 1:
mes "[Melissa]";
mes "I have a special gift that I've had my whole life.";
@@ -1951,7 +1951,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "Are looking for someone?";
mes "Can you tell me about their character?";
next;
- switch(select("You are joking.:Let me do it.")) {
+ switch(select("You are joking.", "Let me do it.")) {
case 1:
mes "[Melissa]";
mes "Ha! But you'll come back to me when you need to find someone.";
@@ -1963,7 +1963,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "Ok, answer my question.";
mes "Is it a boy or a girl?";
next;
- switch(select("A boy:A girl")) {
+ switch(select("A boy", "A girl")) {
case 1:
mes "[Melissa]";
mes "A boy and...";
@@ -1978,7 +1978,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "[Melissa]";
mes "What is the hair color?";
next;
- switch(select("Dark:Red:Light yellowish:White")) {
+ switch(select("Dark", "Red", "Light yellowish", "White")) {
case 1:
mes "[Melissa]";
mes "Dark hair color... hmm...";
@@ -2002,7 +2002,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "[Melissa]";
mes "Young or old?";
next;
- switch(select("Like a child.:Young.:Middle-aged.:Very old.")) {
+ switch(select("Like a child.", "Young.", "Middle-aged.", "Very old.")) {
case 1:
mes "[Melissa]";
mes "And a child.";
@@ -2054,7 +2054,7 @@ veins,223,180,3 script Girl#3rdgc09 4_F_DST_CHILD,{
mes "She has to be who you're looking for. I'm never wrong.";
mes "Tell me I did a good job!";
next;
- switch(select("Pat Melissa on the head.:Giver her a thumbs up sign.")) {
+ switch(select("Pat Melissa on the head.", "Giver her a thumbs up sign.")) {
case 1:
mes "You pat Melissa on the head.";
mes "She reacts like a puppy would.";
@@ -2132,7 +2132,7 @@ OnTouch:
mes "Who are you?";
mes "What are you doing?";
next;
- if(select("Who sent you?:Who's from Rachel?") == 2) {
+ if(select("Who sent you?", "Who's from Rachel?") == 2) {
mes "[Estillda]";
mes "I don't know! I don't have any idea. I don't know him!";
next;
@@ -2232,7 +2232,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
if (job_3rd_gc == 11) {
mes "Estillda is looking around with an anxious expression on her face.";
next;
- switch(select("Are you ok?:Intimidate her.")) {
+ switch(select("Are you ok?", "Intimidate her.")) {
case 1:
mes "[Estillda]";
mes "Yes? Yes...";
@@ -2246,7 +2246,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
mes "I'm here to make zeny.";
mes "I had a desolate life in Rachel.";
next;
- switch(select("You came here with alone?:Had a desolate life...")) {
+ switch(select("You came here with alone?", "Had a desolate life...")) {
case 1:
mes "[Estillda]";
mes "No.";
@@ -2277,7 +2277,7 @@ job3_guil01,79,15,1 script Estillda#3rdgc11 4_F_SHABBY,{
mes "...I'll never do it.";
mes "I want to go home. I miss my mommy.";
next;
- switch(select("What can you tell me?:Tell me what you know!")) {
+ switch(select("What can you tell me?", "Tell me what you know!")) {
case 1:
mes "[Estillda]";
mes "Yes. Right?";
@@ -2357,7 +2357,7 @@ OnTouch:
if (questprogress(7107,PLAYTIME) == 2) {
mes "This must be the place Estillda told me about.";
next;
- switch(select("Go inside.:Observe the situation.")) {
+ switch(select("Go inside.", "Observe the situation.")) {
case 1:
if ($@3rdgc_room01 == 0) {
warp "job3_guil02",34,44;
@@ -2610,7 +2610,7 @@ ra_in01,175,196,3 script Oresa Rava#3rdgc13 4_M_LGTGRAND,{
mes "This pattern...";
mes "Where did you get this from?";
next;
- switch(select("I just picked it up.:I have a story...")) {
+ switch(select("I just picked it up.", "I have a story...")) {
case 1:
mes "[Oresa Rava]";
mes "Umm? Did you just pick it up?";
@@ -2713,7 +2713,7 @@ ve_fild02,330,384,3 script Girl#3rdgc14 4_F_GUILLOTINE,{
mes "I'll wait for you.";
}
next;
- switch(select("I got it.:I'll be ready.")) {
+ switch(select("I got it.", "I'll be ready.")) {
case 1:
if ($@3rdgc_room02 == 0) {
erasequest ((job_3rd_gc == 17)?7110:7109);
@@ -2859,7 +2859,7 @@ OnDisable:
OnTouch:
mes "There is space on the bottom of the old fence.";
next;
- if(select("Find another way.:Climb into the space.") == 2) {
+ if(select("Find another way.", "Climb into the space.") == 2) {
mes "You climb into the narrow space.";
mes "The hole is blocked with the old barbed-wire entanglements.";
close2;
@@ -3622,7 +3622,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "You were sent by Mayshell?";
mes "Tell me why you came to see me.";
next;
- switch(select("What is a Guillotine Cross?:I want to be a Guillotine Cross.:Nothing.")) {
+ switch(select("What is a Guillotine Cross?", "I want to be a Guillotine Cross.", "Nothing.")) {
case 1:
mes "[Bercasell]";
mes ".....";
@@ -3631,7 +3631,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "So you want to know about the Guillotine Cross?";
mes "Get out!";
next;
- switch(select("Just tell me...:......")) {
+ switch(select("Just tell me...", "......")) {
case 1:
mes "[Bercasell]";
callsub L_Info;
@@ -3645,7 +3645,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "That's good. You are qualified. What about being a Guillotine Cross?";
mes "Do you want to be a Guillotine Cross?";
next;
- switch(select("Yes, change my job.:I need to think about it.")) {
+ switch(select("Yes, change my job.", "I need to think about it.")) {
case 1:
L_JobChange:
mes "[Bercasell]";
@@ -3655,7 +3655,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "You can become a living offensive weapon.";
mes "Do you really want to become a Guillotine Cross?";
next;
- switch(select("Yes, change my job.:I need to rethink it.")) {
+ switch(select("Yes, change my job.", "I need to rethink it.")) {
case 1:
mes "[Bercasell]";
if (hascashmount()) {
@@ -3730,7 +3730,7 @@ job3_guil01,148,53,3 script Bercasell#3rdgc16 4_M_GUILLOTINE,{
mes "......";
mes "What can I do for you?";
next;
- switch(select("I want to be a Guillotine.:Nothing.")) {
+ switch(select("I want to be a Guillotine.", "Nothing.")) {
case 1:
mes "[Bercasell]";
mes "Do you?";
@@ -3875,12 +3875,12 @@ job3_guil02,1,3,0 script #GMhelper01_gc CLEAR_NPC,{
mes "The battle situation of storage: "+.@room01+"";
mes "1 : In progress. 0 : Standby status.";
next;
- switch(select("Reset a situation of storage:Stop it.")) {
+ switch(select("Reset a situation of storage", "Stop it.")) {
case 1:
mes "Do you wish to reset a situation of storage?";
mes "Check the inside that there is a person or not, please.";
next;
- switch(select("No.:Reset.")) {
+ switch(select("No.", "Reset.")) {
case 1:
mes "I did nothing.";
close;
@@ -3914,12 +3914,12 @@ job3_guil03,1,8,0 script #GMhelper02_gc CLEAR_NPC,{
mes "The battle situation of the mansion is: "+.@room02+"";
mes "1 : In progress. 0 : Standby status.";
next;
- switch(select("Reset the mansion:Stop it.")) {
+ switch(select("Reset the mansion", "Stop it.")) {
case 1:
mes "Do you want to reset the mansion?";
mes "With completion a rest all players of inside will be expelled.";
next;
- switch(select("No.:Reset.")) {
+ switch(select("No.", "Reset.")) {
case 1:
mes "I don't anything.";
close;
diff --git a/npc/re/jobs/3-1/mechanic.txt b/npc/re/jobs/3-1/mechanic.txt
index 4f74cb051..10495572e 100644
--- a/npc/re/jobs/3-1/mechanic.txt
+++ b/npc/re/jobs/3-1/mechanic.txt
@@ -131,7 +131,7 @@ yuno,129,156,3 script Chainheart 4_M_DOCTOR,{
} else if (job__mechanic == 2) {
mes "I think I've done all the explanations, is there anything else you want to know?";
next;
- switch(select("I want to know more.:Nothing.")) {
+ switch(select("I want to know more.", "Nothing.")) {
case 1:
mes "[Chainheart]";
mes "Um..? You want to know more about magic machinery. Is that it?";
@@ -342,7 +342,7 @@ jupe_cave,37,55,5 script Scholar#Mechanic 4_M_ALCHE_D,{
mes "to go to the midway point";
mes "at Juperos?";
next;
- switch(select("I am ready!:Not yet")) {
+ switch(select("I am ready!", "Not yet")) {
case 1:
mes "[Scholar]";
mes "Uh... you are acting so firmly that I regret a little that I haven't gone there.";
@@ -454,7 +454,7 @@ jupe_core2,149,273,3 script Ghostfire#1 4_NFWISP,{
mes "If you focus on me,";
mes "you might get attacked.";
next;
- if(select("Well then, later.:Focus.") == 1) close;
+ if(select("Well then, later.", "Focus.") == 1) close;
mes "[?]";
mes "I was once a human scholar.";
mes "I wanted to know the limitation of science that humankind didn't know of, so I learned a lot of things, studied,";
@@ -507,7 +507,7 @@ jupe_core2,53,75,3 script Ghostfire#2 4_NFWISP,{
mes "If you focus on me,";
mes "you might get attacked.";
next;
- if(select("Well then, later:Focus") == 1) close;
+ if(select("Well then, later", "Focus") == 1) close;
mes "[?]";
mes "When I had a body";
mes "I wanted to prove the";
@@ -569,7 +569,7 @@ jupe_core2,242,62,3 script Ghostfire#3 4_NFWISP,{
mes "If you focus on me,";
mes "you might get attacked.";
next;
- if(select("Well then, later:Focus") == 1) close;
+ if(select("Well then, later", "Focus") == 1) close;
mes "[?]";
mes "I wasn't satisfied with my success so I came back here time and time again.";
next;
diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt
index e7c9981a2..1e7b40c98 100644
--- a/npc/re/jobs/3-1/ranger.txt
+++ b/npc/re/jobs/3-1/ranger.txt
@@ -47,7 +47,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "The monsters here are a";
mes "little tough so be careful.";
next;
- if(select("I came here to become to a Ranger.:I just came to look around.") == 2) {
+ if(select("I came here to become to a Ranger.", "I just came to look around.") == 2) {
mes "[Survival Instructor, Rescue]";
mes "Oh ya?";
mes "The weather is really great. Shall we take a picture to commemorate it?";
@@ -94,7 +94,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "When you change a job into a Ranger from a Hunter,";
mes "you won't get any chance to learn the skills of a Sniper, would that be okay?";
next;
- switch(select("I'll think about it more.:I want to be a Ranger already.")) {
+ switch(select("I'll think about it more.", "I want to be a Ranger already.")) {
case 1:
mes "[Survival Instructor, Rescue]";
mes "Okay.";
@@ -172,7 +172,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
if (Weight < 1) {
mes "Um. That you talked to me again means that you are determined to change into a Ranger and take the survival power test.";
next;
- if(select("I'll think about it more:I'll take the test") == 1) {
+ if(select("I'll think about it more", "I'll take the test") == 1) {
mes "[Survival Instructor, Rescue]";
mes "Prepare yourself very well before taking this test.";
next;
@@ -195,7 +195,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "Remember that you don't have any other equipment on, so be careful of the monsters.";
mes "Ready to start?";
next;
- if(select("Wait a second:Yes, I'm ready") == 1) {
+ if(select("Wait a second", "Yes, I'm ready") == 1) {
mes "[Survival Instructor, Rescue]";
mes "What kind of preparation can be so long.";
next;
@@ -227,7 +227,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "Umm?";
mes "What are you waiting for?";
next;
- if(select("Tell me the mission again.:I just wanted to talk.") == 1) {
+ if(select("Tell me the mission again.", "I just wanted to talk.") == 1) {
mes "[Survival Instructor, Rescue]";
mes "Oh, ya.";
mes "Is this the mind of a person who's going to take the test?";
@@ -243,7 +243,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "As you don't have any equipment on, be careful of the monsters in the field.";
mes "Well, shall we start?";
next;
- if(select("Wait a minute:I will start") == 1) {
+ if(select("Wait a minute", "I will start") == 1) {
mes "[Survival Instructor, Rescue]";
mes "What kind of preparation can be so long.";
next;
@@ -275,7 +275,7 @@ tur_dun01,156,36,5 script Survival Instructor#jr01 1_M_ORIENT01,{
mes "Because you've disappeared suddenly, the Ranger Master was looking for you.";
mes "Do you want to go to him now?";
next;
- switch(select("Don't go:Go")) {
+ switch(select("Don't go", "Go")) {
case 1:
mes "[Survival Instructor, Rescue]";
mes "Are you busy with something else?";
@@ -343,7 +343,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "[Test Instructor, Teardrop]";
mes "That you are coming and going bugs me so, would you please stop?!";
next;
- if(select("Ranger practical test building?:I came for the test.") == 1) {
+ if(select("Ranger practical test building?", "I came for the test.") == 1) {
mes "[Test Instructor, Teardrop]";
mes "What, what are you...?";
next;
@@ -440,7 +440,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "Eh? What are you looking at?";
mes "You want to eat some?";
next;
- switch(select("Oh, just eat up:...")) {
+ switch(select("Oh, just eat up", "...")) {
case 1:
mes "[Test Instructor, Teardrop]";
mes "Why aren't you eating?";
@@ -499,7 +499,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "[Test Instructor, Teardrop]";
mes "Now, I will enter you into the practical test field, is your preparation all done?";
next;
- if(select("Please wait a little:Let's go to the practical test field!") == 1) {
+ if(select("Please wait a little", "Let's go to the practical test field!") == 1) {
mes "[Test Instructor, Teardrop]";
mes "Um? Aren't you ready?";
next;
@@ -525,7 +525,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "[Test Instructor, Teardrop]";
mes "So what are you going to do? Try again?";
next;
- switch(select("Wait a minute:Go to the practical test field!:I give up the job change.")) {
+ switch(select("Wait a minute", "Go to the practical test field!", "I give up the job change.")) {
case 1:
mes "[Test Instructor, Teardrop]";
mes "Um? Aren't you ready yet?";
@@ -545,7 +545,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "Think again.";
mes "Do you really want to give up the job change to become a Ranger?";
next;
- switch(select("No, I'll try again:I give up!")) {
+ switch(select("No, I'll try again", "I give up!")) {
case 1:
mes "[Test Instructor, Teardrop]";
mes "Hey. You were kidding after all?";
@@ -584,7 +584,7 @@ tur_dun01,91,169,3 script Test Instructor#jr02 4_M_JOB_HUNTER,{
mes "Because you've disappeared suddenly, the Ranger Master was looking for you.";
mes "Do you want to go to him now?";
next;
- switch(select("Don't go:Go")) {
+ switch(select("Don't go", "Go")) {
case 1:
mes "[Test Instructor, Teardrop]";
mes "Are you busy with something else?";
@@ -695,7 +695,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
mes "In the order you enter, you can take the practical test one by one.";
mes "There's 3 kinds of a Ranger job change practical tests, it takes a total of about 10 minutes.";
next;
- switch(select("Test explanation:Cancel:I give up the Ranger test")) {
+ switch(select("Test explanation", "Cancel", "I give up the Ranger test")) {
case 1:
break;
case 2:
@@ -710,7 +710,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
mes "Please think about it again.";
mes "If you give up here, your job change request will be cancelled. Do you really want to give up the job change to a Ranger?";
next;
- switch(select("No, I'll continue with the test:I give up the Ranger job change")) {
+ switch(select("No, I'll continue with the test", "I give up the Ranger job change")) {
case 1:
mes "[Staff DTS]";
mes "If you want to continue with the practical test, please enter into the chat room.";
@@ -747,7 +747,7 @@ job3_rang01,30,44,3 script Test Waiting Room#jr_03 4_M_ORIENT01,{
mes "I'll explain the Ranger job change practical test.";
mes "Among the 1st, 2nd, and 3rd practical tests, which one's test method are you curious of?";
next;
- switch(select("1st Test:2nd Test:3rd Test:Cancel")) {
+ switch(select("1st Test", "2nd Test", "3rd Test", "Cancel")) {
case 1:
mes "[Staff DTS]";
mes "For the 1st test, we test your eyesight and accuracy.";
@@ -1673,7 +1673,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "[Ranger Master, Neveragain]";
mes "Before you do a job change ^0000ffdismiss your Falcon^000000, and check if you've used all of your ^0000ffSkill Points^000000.";
next;
- if(select("Wait a minute:I am ready") == 1) {
+ if(select("Wait a minute", "I am ready") == 1) {
mes "[Ranger Master, Neveragain]";
mes "I am not running away so take your time.";
close;
@@ -1699,7 +1699,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "Okay, before you really change the job into a ranger, I'll ask you on more time.";
mes "Do you really want to become a ranger?";
next;
- if(select("No:Yes!") == 1) {
+ if(select("No", "Yes!") == 1) {
mes "[Ranger Master, Neveragain]";
mes "...Um? That's not the answer that I was waiting for...";
next;
@@ -1754,7 +1754,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
mes "Hey, you look great.";
mes "What are you doing here?";
next;
- switch(select("I just came by:Please let me be out")) {
+ switch(select("I just came by", "Please let me be out")) {
case 1:
mes "[Ranger Master, Neveragain]";
mes "Well, there's nothing to see and you came.";
@@ -1775,7 +1775,7 @@ job3_rang01,90,43,3 script Ranger Master#jr_29 4_M_REIDIN_KURS,{
job3_rang01,58,1,0 script Worker#job_ranger 4_M_ORIENT01,{
callfunc "F_GM_NPC";
- switch(select("Enable Waiting Room:Disable Waiting Room:Enable 1st Test:Disable 1st Test:Enable 2nd Test:Disable 2nd Test:Enable 3rd Test:Disable 3rd Test:Cancel")) {
+ switch(select("Enable Waiting Room", "Disable Waiting Room", "Enable 1st Test", "Disable 1st Test", "Enable 2nd Test", "Disable 2nd Test", "Enable 3rd Test", "Disable 3rd Test", "Cancel")) {
case 1:
mes "Enabled Waiting Room";
donpcevent "Test Waiting Room#jr_03::OnEnable";
diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt
index 288f5f340..237c1f33e 100644
--- a/npc/re/jobs/3-1/rune_knight.txt
+++ b/npc/re/jobs/3-1/rune_knight.txt
@@ -53,7 +53,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{
mes "[Rune Knight Manuel]";
mes "Anyway the drinks here are really good. Would you like to have one?";
next;
- if(select("Sure, let's have a drink.:I refuse.") == 2) {
+ if(select("Sure, let's have a drink.", "I refuse.") == 2) {
mes "[Rune Knight Manuel]";
mes "Are you sure? You don't know the true elegance of these drinks...";
close;
@@ -85,7 +85,7 @@ prt_in,162,24,3 script Splendid-Looking Knight 4_M_KNIGHT_SILVER,2,2,{
mes "[Rune Knight Manuel]";
mes "If you are interested, I'll introduce you to the masters who will guide you to the way of the Rune Knight with my recommendation.";
next;
- switch(select("I am not ready yet.:I'm ready to be a Rune Knight.")) {
+ switch(select("I am not ready yet.", "I'm ready to be a Rune Knight.")) {
case 1:
mes "[Rune Knight Manuel]";
mes "Right. Every challenge always needs preparation. Okay, I'll wait for you.";
@@ -155,7 +155,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
mes "[Guide, Jungberg]";
mes "So, What can I help you with?";
next;
- switch(select("I want to go to the gathering place.:Nothing.")) {
+ switch(select("I want to go to the gathering place.", "Nothing.")) {
case 1:
mes "[Guide, Jungberg]";
mes "Right. I'll send you right now. I'll see you soon.";
@@ -180,7 +180,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
mes "If you are a breathing human, then listen to me carefullly. I wouldn't risk my life here by hesitating to talk to just anyone.";
next;
if (job_rune_edq == 0) {
- switch(select("Who are you?:What are you doing here?:Cancel.")) {
+ switch(select("Who are you?", "What are you doing here?", "Cancel.")) {
case 1:
mes "[Guide, Jungberg]";
mes "I am the only knight who's keeping the way of the Swordsman in this cursed place Glast Heim.";
@@ -211,7 +211,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
close;
}
} else if (job_rune_edq == 1) {
- switch(select("I came to be a Rune Knight.:Cancel.")) {
+ switch(select("I came to be a Rune Knight.", "Cancel.")) {
case 1:
mes "[Guide, Jungberg]";
mes "Um... Are you the Rune Knight candidate that Manuel talked about?";
@@ -255,7 +255,7 @@ glast_01,44,363,3 script Guide, Jungberg 4_M_KNIGHT_BLACK,2,2,{
}
mes "It seems that you are still taking the test. Do your best and pass all the tests.";
next;
- switch(select("I want to go to the gathering place.:Quit the conversation.")) {
+ switch(select("I want to go to the gathering place.", "Quit the conversation.")) {
case 1:
mes "[Guide, Jungberg]";
mes "All right. I'll send you right away. I'll check you later.";
@@ -272,7 +272,7 @@ gl_knt02,150,55,3 script Rune Knight Staff 4_M_01,2,2,{
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "Welcome, "+strcharinfo(0)+". Are you going to the gathering place?";
next;
- switch(select("Yes, take me there.:I'm on other business.:Cancel.")) {
+ switch(select("Yes, take me there.", "I'm on other business.", "Cancel.")) {
case 1:
mes "[Rune Knight Staff]";
mes "Okay, come in. I'll guide you.";
@@ -520,7 +520,7 @@ job3_rune01,80,60,3 script Rune Knight Captain 4_M_KNIGHT_SILVER,2,2,{
mes "[Captain Tigris]";
mes "Well, my job is done now. Would you like to start your new life as a Rune Knight?";
next;
- switch(select("Every preparation is done.:I need more time to think.")) {
+ switch(select("Every preparation is done.", "I need more time to think.")) {
case 1:
if (SkillPoint != 0 || checkmount() == MOUNT_PECO) {
mes "[Captain Tigris]";
@@ -618,7 +618,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Lunarea]";
mes "When you are ready to go to the test field talk to me.";
next;
- switch(select("Move to the test field now.:Give me time to get ready.")) {
+ switch(select("Move to the test field now.", "Give me time to get ready.")) {
case 1:
callsub L_Test,0;
close;
@@ -638,7 +638,7 @@ job3_rune01,90,50,3 script Rune Knight Lunarea 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Lunarea]";
mes "If you are ready to move to the test field talk to me.";
next;
- switch(select("Move to the test field now.:Please give me time to prepare.")) {
+ switch(select("Move to the test field now.", "Please give me time to prepare.")) {
case 1:
if (questprogress(3220,PLAYTIME) == 1) {
mes "[Rune Knight, Lunarea]";
@@ -805,7 +805,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
} else if (job_rune_edq > 11 && job_rune_edq < 14) {
mes "If you are ready I'll open the way to the sage, Serpeone who's in the Rune-Midgard post at Ash-Vacuum. Are you prepared?";
next;
- switch(select("Yes, I am prepared.:Not yet.")) {
+ switch(select("Yes, I am prepared.", "Not yet.")) {
case 1:
mes "[Rune Knight, Renoa]";
mes "Good. Then I'll send you there now. But, there's one thing I need to tell you.";
@@ -871,7 +871,7 @@ job3_rune01,55,50,3 script Rune Knight, Renoa 4_M_KNIGHT_GOLD,2,2,{
mes "[Rune Knight, Renoa]";
mes "The number of total rune stones you need to make is exactly 20. Remember that well.";
next;
- switch(select("Check number of made runes?:I've made all the 20 rune stones.")) {
+ switch(select("Check number of made runes?", "I've made all the 20 rune stones.")) {
case 1:
mes "[Rune Knight, Renoa]";
mes "The number of rune stones made 'til now is " + job_rune_edq2 + ".";
@@ -930,7 +930,7 @@ job3_rune01,58,51,1 script Rune Furnace CLEAR_NPC,{
} else if (job_rune_edq == 15) {
mes "I can see a hole under the huge Rune Stone Statue behind Renoa. Clearly this is a mass-produced rune heating furnace that I read in the book.";
next;
- if(select("Use the Rune Heating Furnace:Stop.") == 2) close;
+ if(select("Use the Rune Heating Furnace", "Stop.") == 2) close;
switch(rand(24)) {
case 0: setarray .@str$[0],"Ehwaz","This red hot spiral is..."; break;
case 1: setarray .@str$[0],"Osilla","The rune flashing with this violet oblique line shape is..."; break;
@@ -1004,7 +1004,7 @@ job3_rune01,40,54,1 script Runes and Rune Knights CLEAR_NPC,{
close;
}
while(1) {
- switch(select("The birth of Rune Knights:Runes and Magic Energy:Stop Reading")) {
+ switch(select("The birth of Rune Knights", "Runes and Magic Energy", "Stop Reading")) {
case 1:
.@book1 = 1;
mes "Rune Knights are the gathering of evolved swordmen who have achieved the harmony of sword and magic.";
@@ -1063,7 +1063,7 @@ job3_rune01,43,44,1 script The Principles of Runes CLEAR_NPC,{
close;
}
while(1) {
- switch(select("The principle use of Runes:The types of Runes:Stop Reading")) {
+ switch(select("The principle use of Runes", "The types of Runes", "Stop Reading")) {
case 1:
.@book1 = 1;
mes "A rune is a kind of symbol that's been used on the Rune-Midgard continent since ancient times. Up until now it has only been used by occult circles.";
@@ -1110,7 +1110,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{
close;
}
while(1) {
- switch(select("The Making of Rune Stones:Rune Stone Ability Details:Stop Reading")) {
+ switch(select("The Making of Rune Stones", "Rune Stone Ability Details", "Stop Reading")) {
case 1:
.@book1 = 1;
mes "The making of Rune stones is achieved through a skill called rune mastery which is learned when one becomes a Rune Knight.";
@@ -1128,7 +1128,7 @@ job3_rune01,50,36,1 script Runes, Make & Use CLEAR_NPC,{
break;
case 2:
.@book2 = 1;
- switch(select("Chapter One:Chapter Two:Chapter Three:Chapter Four:Stop Reading")) {
+ switch(select("Chapter One", "Chapter Two", "Chapter Three", "Chapter Four", "Stop Reading")) {
case 1:
mes "Ehwaz - This rune means the enhancement of luck and positive power. It shapes the source in the form of a red spiral in a Rune Furnace.";
next;
@@ -1239,13 +1239,13 @@ mid_camp,13,138,3 script Dispatched Rune Knight#1 4_M_01,2,2,{
if (strnpcinfo(0) == "Dispatched Rune Knight#1") {
mes "Do you want to go out to the Splendide field?";
next;
- if(select("Move to Splendide field:Cancel.") == 1)
+ if(select("Move to Splendide field", "Cancel.") == 1)
warp "spl_fild01",355,325;
close;
} else if (strnpcinfo(0) == "Dispatched Rune Knight#2") {
mes "Do you want to go back to the expeditionary team's post?";
next;
- if(select("Yes please.:Not yet.") == 1)
+ if(select("Yes please.", "Not yet.") == 1)
warp "mid_camp",50,153;
close;
}
@@ -1359,7 +1359,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
} else if (job_rune_edq == 13) {
mes "Are you gathering enough magical energy? Or do you have any questions?";
next;
- switch(select("I've gathered enough energy.:To the gathering place.:Stop the conversation.")) {
+ switch(select("I've gathered enough energy.", "To the gathering place.", "Stop the conversation.")) {
case 1:
mes "[Sage Serpeone]";
mes "Is it so? Then let's check this out.";
@@ -1397,7 +1397,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
mes "[Sage Serpeone]";
mes "Do you want to go back the Rune Knight gathering place?";
next;
- if(select("I want to go back.:I want to cancel.") == 1)
+ if(select("I want to go back.", "I want to cancel.") == 1)
warp "job3_rune01",80,65;
close;
case 3:
@@ -1406,7 +1406,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
} else if (job_rune_edq == 14) {
mes "Are you ready to go back to the Rune Knight gathering place?";
next;
- if(select("I want to go back now.:I am not ready yet.") == 1)
+ if(select("I want to go back now.", "I am not ready yet.") == 1)
warp "job3_rune01",80,65;
close;
}
@@ -1418,7 +1418,7 @@ mid_camp,235,250,3 script Sage Serpeone 4_F_FAIRY,2,2,{
mes "[Sage Serpeone]";
mes "Then I'll send you to the Rune Knight gathering place where you should be.";
next;
- if(select("I'll go back now.:I'll stay.") == 1)
+ if(select("I'll go back now.", "I'll stay.") == 1)
warp "job3_rune01",80,65;
close;
}
@@ -1492,7 +1492,7 @@ job3_rune01,114,50,3 script Rune Knight Velpino 4_M_KNIGHT_BLACK,{
mes "If all of your preparations are done, I'll send you to the final test field.";
job_rune_edq = 18;
next;
- if(select("Enter the final test field.:I'm not ready yet.") == 2) close;
+ if(select("Enter the final test field.", "I'm not ready yet.") == 2) close;
if (getequipisequiped(EQI_HEAD_TOP) || getequipisequiped(EQI_ARMOR) || getequipisequiped(EQI_GARMENT) || getequipisequiped(EQI_SHOES) ||
getequipisequiped(EQI_ACC_L) || getequipisequiped(EQI_ACC_R) || getequipisequiped(EQI_HEAD_MID) || getequipisequiped(EQI_HEAD_LOW)) {
mes "[Rune Knight Velpino]";
@@ -2159,7 +2159,7 @@ sec_in02,34,167,3 script R.Knight Job Manager 4_M_KNIGHT_SILVER,1,1,{
if (callfunc("F_GM_NPC","1854",1) == 1) {
mes "Rune Knight Job Change Managing Module Start";
next;
- switch(select("GlobalVar check:GlobalVar Oneshot Modification")) {
+ switch(select("GlobalVar check", "GlobalVar Oneshot Modification")) {
case 1:
mes "Rune Knight Job Change GlobalVar right now is " + $@job_rune_test1 + ".";
mes "The number of Rune Knight Test field right now is... " + getmapusers("job3_rune02") + ".";
diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt
index e068a963a..adbdf2d6a 100644
--- a/npc/re/jobs/3-1/warlock.txt
+++ b/npc/re/jobs/3-1/warlock.txt
@@ -47,7 +47,7 @@ OnTouch:
end;
}
next;
- switch(select("Extend your hand.:Ignore it.")) {
+ switch(select("Extend your hand.", "Ignore it.")) {
case 1:
mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
close2;
@@ -61,11 +61,11 @@ OnTouch:
if (BaseLevel > 94 && (strnpcinfo(0) == "#distorted_space_2" || BaseJob == Job_Wizard)) {
mes " - There is a strange distortion here - ";
next;
- switch(select("Search the area.:Ignore it.")) {
+ switch(select("Search the area.", "Ignore it.")) {
case 1:
mes " - There appears to be nothing here. But I can definitely feel something around here... - ";
next;
- switch(select("Extend arm.:Leave it alone.")) {
+ switch(select("Extend arm.", "Leave it alone.")) {
case 1:
mes " - I extend my arm as a fierce sound resonates in my ear and a cool wave surrounds me - ";
close2;
@@ -174,7 +174,7 @@ function script F_Warlock {
mes "[Master Egnoloria]";
mes "If you dare to face death, you can try to become one.";
next;
- switch(select("What do I need to do?:Cancel.")) {
+ switch(select("What do I need to do?", "Cancel.")) {
case 1:
mes "[Master Egnoloria]";
mes "Are you serious?";
@@ -229,7 +229,7 @@ spl_in02,77,107,5 script Assistant#Warlock1 4_M_FAIRYKID5,{
mes "Can you imagine how severely I was scolded by my master?!";
mes "If you have any business with me, just go away!";
next;
- switch(select("Leave.:Stay.")) {
+ switch(select("Leave.", "Stay.")) {
case 1:
mes "[Yoop]";
mes "Leave me alone...!";
@@ -346,7 +346,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{
} else if (job_wl == 4) {
mes "You're back?";
next;
- switch(select("I brought the materials.:I've lost the Magical Stones.:Nothing.")) {
+ switch(select("I brought the materials.", "I've lost the Magical Stones.", "Nothing.")) {
case 1:
mes "[Yoop]";
if (countitem(Glittering_Crystal) == 0 || countitem(Peice_Of_Great_Bradium) == 0) {
@@ -401,7 +401,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{
mes "[Yoop]";
mes "Please check whether you misplaced it or if you already have it equipped.";
next;
- switch(select("I found it.:Nah.")) {
+ switch(select("I found it.", "Nah.")) {
case 1:
mes "[Yoop]";
mes "Don't tease me!";
@@ -410,7 +410,7 @@ spl_in02,60,231,5 script Yoop#Warlock 4_M_FAIRYKID5,{
case 2:
if ((isequipped(2796) == 0 && countitem(Magical_Stone) == 0) || (isequipped(2797) == 0 && countitem(Magical_Stone_) == 0)) {
if (countitem(Crystal_Jewel__) > 0) {
- switch(select("Give 3 carat diamond.:Just quit it.")) {
+ switch(select("Give 3 carat diamond.", "Just quit it.")) {
case 1:
mes "[Yoop]";
mes "I will overlook your fault.";
@@ -570,7 +570,7 @@ spl_in02,78,110,5 script Assistant#Warlock3 4_F_FAIRYKID2,{
default: mes "Please be quiet while my master is meditating."; break;
}
next;
- switch(select("Leave:Stay")) {
+ switch(select("Leave", "Stay")) {
case 1:
mes "[Assistant]";
mes "Then be careful.";
@@ -592,7 +592,7 @@ spl_in02,80,108,5 script Guild Master#Warlock 4_F_FAIRY1,{
mes "[Master Egnoloria]";
mes "Do you have something to ask me?";
next;
- switch(select("How can I be a Warlock?:Cancel.")) {
+ switch(select("How can I be a Warlock?", "Cancel.")) {
case 1:
mes "[Master Egnoloria]";
mes "Are you serious?";
@@ -741,7 +741,7 @@ job3_war01,29,25,0 script Ebein#WRR 4_F_FAIRYKID2,{
mes "[Ebein]";
mes "If there're others inside the room, you just need to wait for a while.";
next;
- switch(select("Go to the waiting room.:Go outside.")) {
+ switch(select("Go to the waiting room.", "Go outside.")) {
case 1:
mes "[Ebein]";
mes "Then please enter the room yourself.";
@@ -1072,7 +1072,7 @@ OnTimer6000:
job3_war01,1,2,0 script Button Girl#wl 1_F_01,{
callfunc "F_GM_NPC";
- switch(select("Open Arena:Close Arena:Open the Chamber of Magic:Close the Chamber of Magic:Hollow Stone On:Hollow Stone Off:Cancel")) {
+ switch(select("Open Arena", "Close Arena", "Open the Chamber of Magic", "Close the Chamber of Magic", "Hollow Stone On", "Hollow Stone Off", "Cancel")) {
case 1:
mes "Opening the Arena.";
donpcevent "The chamber of magic#1::OnEnable";
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt
index 61d59c54a..f2c1ded47 100644
--- a/npc/re/jobs/3-2/genetic.txt
+++ b/npc/re/jobs/3-2/genetic.txt
@@ -70,7 +70,7 @@ alde_alche,35,186,5 script Alchemist Union Member 1_M_SIGNALCHE,{
mes "[Alchemist Union Member]";
mes "How's that sound? Do you want to meet a Geneticist?";
next;
- switch(select("Of course, I want to meet a Geneticist.:I don't want to meet a Geneticist.")) {
+ switch(select("Of course, I want to meet a Geneticist.", "I don't want to meet a Geneticist.")) {
case 1:
mes "[Alchemist Union Member]";
mes "Wise choice!";
@@ -137,7 +137,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "'Cause I'm from Rune-Midgart!";
mes "Have you ever been to Rune-Midgart? Everyone in Rune-Midgart speaks like this.";
next;
- switch(select("Impossible?!:I'm also from Rune-Midgart.")) {
+ switch(select("Impossible?!", "I'm also from Rune-Midgart.")) {
case 1:
mes "[Devries]";
mes "Impossible?";
@@ -273,7 +273,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Popo, have you heard of my research?";
mes "You came here because of that, am I right?";
next;
- switch(select("No.:Yes.")) {
+ switch(select("No.", "Yes.")) {
case 1:
mes "[Devries]";
mes "Well, it's all over your face.";
@@ -297,7 +297,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "^FF0000If you become a Geneticist, you can't take the Alchemist's or Biochemist study course that you haven't investigated before.^000000";
mes "If that's all right for you, how about giving it a shot right now?.";
next;
- switch(select("I'll try later.:I want to become a Geneticist!")) {
+ switch(select("I'll try later.", "I want to become a Geneticist!")) {
case 1:
mes "[Devries]";
mes "Alright.";
@@ -317,7 +317,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "Popo!";
mes "Are you ready to give it a shot?";
next;
- switch(select("No.:Yes!")) {
+ switch(select("No.", "Yes!")) {
case 1:
mes "[Devries]";
mes "You have to do your best! There is no easy way when looking for knowledge!";
@@ -402,7 +402,7 @@ job3_gen01,25,58,3 script Devries#gen 4_LGTSCIENCE,{
mes "[Devries]";
mes "Is there a problem?";
next;
- switch(select("Nothing.:The experiment failed.")) {
+ switch(select("Nothing.", "The experiment failed.")) {
case 1:
mes "[Devries]";
mes "Better get started, or I'll start to scream!!!";
@@ -599,11 +599,11 @@ job3_gen01,83,72,3 script Delivery Box#generic HIDDEN_NPC,{
mes "- There's a big box. -";
if (job_gen == 2) {
next;
- switch(select("Open the box.:Check the address.:Do nothing.")) {
+ switch(select("Open the box.", "Check the address.", "Do nothing.")) {
case 1:
mes "- There are several cookie bags which are packed carefully in the box. -";
next;
- switch(select("Take out a cookie bag.:Do nothing.")) {
+ switch(select("Take out a cookie bag.", "Do nothing.")) {
case 1:
mes "- You've taken out a cookie bag out of the box. -";
job_gen = 3;
@@ -628,7 +628,7 @@ job3_gen01,12,56,3 script Plant Guide#generic HIDDEN_NPC,{
mes "<The Easiest Alchemy in the World>";
mes "Written by Bob Ross.";
next;
- switch(select("Animals:Plants:Minerals:Etc")) {
+ switch(select("Animals", "Plants", "Minerals", "Etc")) {
case 1:
mes "...Using animals in Alchemy can easily be practiced by anyone.";
mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy.";
@@ -667,7 +667,7 @@ function script Genetic_Job_Plant {
if (!questprogress(getarg(0))) {
mes "- "+getarg(2)+" -";
next;
- switch(select("Use it as a material.:Do not use.")) {
+ switch(select("Use it as a material.", "Do not use.")) {
case 1:
if (getarg(3, 0)) .@str$ = "some of the ";
mes "- You've acquired "+.@str$+getarg(1)+". -";
@@ -717,7 +717,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
if (job_gen == 7) {
mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -";
next;
- if(select("Conduct an experiment.:Do not conduct an experiment.") == 2) {
+ if(select("Conduct an experiment.", "Do not conduct an experiment.") == 2) {
mes "- It's not the time to start an experiment. -";
close;
}
@@ -729,14 +729,14 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
}
mes "What shall I do with these plant materials?";
next;
- select("Break.:Smash into little pieces.:Crush.");
+ select("Break.", "Smash into little pieces.", "Crush.");
while (1) {
mes "What shall I do now?";
next;
if (rand(2))
- select("Burn into Ashes.:Dip into distilled water.:Steam.");
+ select("Burn into Ashes.", "Dip into distilled water.", "Steam.");
else
- select("Put it into a Testing Flask and Shake.:Freeze.:Heat.");
+ select("Put it into a Testing Flask and Shake.", "Freeze.", "Heat.");
if (!rand(7)) break;
}
mes "What shall I do now?";
@@ -744,7 +744,7 @@ job3_gen01,7,50,3 script Testing Table#gen CLEAR_NPC,{
select("Inject it into a testing seed.");
mes "What kind of seed should I pick?";
next;
- select("Testing Seed - Type A:Testing Seed - Type B:Testing Seed - Type C:Testing Seed - Type D");
+ select("Testing Seed - Type A", "Testing Seed - Type B", "Testing Seed - Type C", "Testing Seed - Type D");
mes "I've put the prepared materials into the chosen testing seed.";
next;
mes "["+strcharinfo(0)+"]";
@@ -944,7 +944,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{
mes "Sigh, haven't you finished practicing?";
mes "Do you want to enter the spore pen?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Demi Calberine]";
mes "Have fun swinging your cart around~";
@@ -996,7 +996,7 @@ job3_gen01,18,39,3 script Warning#gen 2_BULLETIN_BOARD,{
mes "If you bully my spores, I'll scream!!!";
if (job_gen < 75) close;
next;
- switch(select("Get out of the pen.:Stay still.")) {
+ switch(select("Get out of the pen.", "Stay still.")) {
case 1:
mes "- I'd better get out before I get caught by Miss Devries. -";
close2;
diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt
index eb39e4d68..a8cb2d61d 100644
--- a/npc/re/jobs/3-2/minstrel.txt
+++ b/npc/re/jobs/3-2/minstrel.txt
@@ -126,7 +126,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "[Karian]";
mes "If you are interested, why don't help me find out where ^f57d7d'Maestro Song'^000000 is?";
next;
- if(select("Ok.:No.") == 2) {
+ if(select("Ok.", "No.") == 2) {
mes "["+strcharinfo(0)+"]";
mes "I'm not interested.";
next;
@@ -230,7 +230,7 @@ alberta,196,133,4 script Bard#job_min 4_M_BARD,{
mes "Whenever you want to see me, visit me.";
mes "If you have time come by and have a chat with me.";
next;
- switch(select("Accept.:Refuse.")) {
+ switch(select("Accept.", "Refuse.")) {
case 1:
mes "[Minstrel Song]";
mes "Did you visit somewhere fun?";
@@ -521,7 +521,7 @@ hu_in01,361,103,3 script Tone-deaf person 4_M_CASMAN1,{
mes "- that such sounds could -";
mes "- be made from humans. -";
next;
- if(select("You move to other side.:Keep listening.") == 1)
+ if(select("You move to other side.", "Keep listening.") == 1)
close;
mes "[Tone-deaf person]";
mes "Turuturu~";
@@ -1366,7 +1366,7 @@ function Choice;
next;
mes "-It's not easy to trust her-";
next;
- if(select("I don't like this.:Take the kayak.") == 1) {
+ if(select("I don't like this.", "Take the kayak.") == 1) {
mes "[Karian]";
mes "I never ride airships ever...";
donpcevent "Karian#cmd5::OnDisable";
@@ -1645,7 +1645,7 @@ OnTouch:
mes "[Karian]";
mes "Will you join me?";
next;
- switch(select("Refuse.:Accept.")) {
+ switch(select("Refuse.", "Accept.")) {
case 1:
mes "[Karian]";
mes "Come on~Come on~";
@@ -1902,7 +1902,7 @@ prt_in,94,172,4 script Karian#job_min3 4_M_MINSTREL1,{
getitem Green_Apple_Ring,1;
close;
} else if (job_min > 99) {
- switch(select("Talk.:Leave.")) {
+ switch(select("Talk.", "Leave.")) {
case 1:
mes "[Maestro Song]";
mes "The name 'Karian'?";
diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt
index 09618e2bb..a1dff376d 100644
--- a/npc/re/jobs/3-2/royal_guard.txt
+++ b/npc/re/jobs/3-2/royal_guard.txt
@@ -82,11 +82,11 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Middle-aged Gentleman]";
mes "You're a curious one. Who are you? What do you want?";
next;
- select("Just looking around!:This is my office!:Who am I? Who are you?");
+ select("Just looking around!", "This is my office!", "Who am I? Who are you?");
mes "[Middle-aged Gentleman]";
mes "Do you want to argue with me? Do you know who I am?";
next;
- if(select("Not really, who are you?:Sorry, I won't hurt your feelings.") == 2) {
+ if(select("Not really, who are you?", "Sorry, I won't hurt your feelings.") == 2) {
mes "["+strcharinfo(0)+"]";
mes "Sorry. I had to be sure. I didn't know that you are from the royal palace.";
next;
@@ -126,7 +126,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Heinrich]";
mes "BUT!! I want to believe you...";
next;
- switch(select("I want to know more.:Stop talking.")) {
+ switch(select("I want to know more.", "Stop talking.")) {
case 1:
mes "[Heinrich]";
mes "You are impetuous.";
@@ -164,7 +164,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "Really?";
mes "Good. You might have the wrong idea about what a Royal Guard is. So, in your opinion, what do you think is the key to being a Royal Guard?";
next;
- select("Decision and Bravery:Calm Judgment:Sharp wisdom:Benevolent spirit");
+ select("Decision and Bravery", "Calm Judgment", "Sharp wisdom", "Benevolent spirit");
mes "[Heinrich]";
mes "Good choice.";
mes "Actually, the other 3 are also needed to have the Royal Guard spirit, friend.";
@@ -195,7 +195,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Heinrich]";
mes "If you want to hear more story, you have to show me your similar attitude.";
next;
- if(select("That's an unfair demand.:I will try.") == 1) {
+ if(select("That's an unfair demand.", "I will try.") == 1) {
mes "[Heinrich]";
mes "Good idea, it would better to find something more worthy.";
close;
@@ -279,7 +279,7 @@ prt_castle,48,161,3 script Middle-aged Gentleman#rg 1_M_LIBRARYMASTER,{
mes "[Heinrich]";
mes "Now I can't tell you why the trace is there.";
next;
- if(select("Interesting. Can I go there?:Seems really dangerous.") == 2) {
+ if(select("Interesting. Can I go there?", "Seems really dangerous.") == 2) {
mes "[Heinrich]";
mes "Good idea, that's useless work to explore there.";
close;
@@ -417,7 +417,7 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{
mes "[Memory of King Schmidtz]";
mes "I'm planning to accept you as a member of the Royal Guard to continue their lost traditions. Are you ready to do it?";
next;
- if(select("Sure, of course:Not yet") == 2) {
+ if(select("Sure, of course", "Not yet") == 2) {
mes "[Memory of King Schmidtz]";
mes "Umm, maybe Heinrich had wrong judgement.";
close;
@@ -425,7 +425,7 @@ glast_01,240,366,5 script Memory of King Schmidtz CLEAR_NPC,{
mes "[Memory of King Schmidtz]";
mes "If so, I will proceed to making you a Royal Guard.";
next;
- if(select("Great.:Not yet.") == 2) {
+ if(select("Great.", "Not yet.") == 2) {
mes "[Memory of King Schmidtz]";
mes "Perhaps Heinrich had the wrong image of you.";
close;
@@ -519,7 +519,7 @@ OnTouch:
sec_in02,12,43,3 script sorcereryal 1_M_LIBRARYMASTER,1,1,{
callfunc "F_GM_NPC";
- switch(select("Royal Guard:Rune Knight:Sorcerer")) {
+ switch(select("Royal Guard", "Rune Knight", "Sorcerer")) {
case 1:
mes "1~5";
input .@input;
diff --git a/npc/re/jobs/3-2/shadow_chaser.txt b/npc/re/jobs/3-2/shadow_chaser.txt
index 0a34ad1cb..04c0abc11 100644
--- a/npc/re/jobs/3-2/shadow_chaser.txt
+++ b/npc/re/jobs/3-2/shadow_chaser.txt
@@ -118,7 +118,7 @@ in_rogue,376,100,5 script Guild Member#sc01 4_M_ROGUE,{
mes "[Scary man]";
mes "Hey there?";
next;
- switch(select("Me?:Sorry, I am busy...")) {
+ switch(select("Me?", "Sorry, I am busy...")) {
case 1:
mes "[Scary man]";
mes "Yes! You there!";
@@ -247,7 +247,7 @@ in_rogue,379,101,3 script Scary Man#sc03 1_M_SIGNROGUE,{
mes "You want one more explanation?";
mes "Or do you just want the code?";
next;
- switch(select("More explanation.:Get the code.")) {
+ switch(select("More explanation.", "Get the code.")) {
case 1:
callsub L_Code,1;
mes "[Urupa]";
@@ -321,7 +321,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "Damn, there're so many strangers around.";
mes "Hey...";
next;
- switch(select("Show the deciphered code!:...")) {
+ switch(select("Show the deciphered code!", "...")) {
case 1:
mes "[Manager]";
mes "Wow, you deciphered it?";
@@ -390,7 +390,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "So I will give you the code.";
mes "Please find the treasure!";
next;
- switch(select("No way!:I'll give it a try!")) {
+ switch(select("No way!", "I'll give it a try!")) {
case 1:
mes "[Graham]";
mes "What the hell?";
@@ -409,7 +409,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "[Graham]";
mes "Are you interested in it now?";
next;
- switch(select("Not at all.:Hmm, I'll take it.")) {
+ switch(select("Not at all.", "Hmm, I'll take it.")) {
case 1:
mes "[Graham]";
mes "Damn it.";
@@ -426,7 +426,7 @@ s_atelier,65,123,5 script Manager#sc04_prt 4_M_KHKYEL,{
mes "[Graham]";
mes "Did you find something?";
next;
- switch(select("I need an explanation.:What's the code again?")) {
+ switch(select("I need an explanation.", "What's the code again?")) {
case 1:
mes "[Graham]";
mes "You are so powerful!";
@@ -645,7 +645,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "Bleh...";
close;
}
- switch(select("Give me your password!:I was sent by Graham.")) {
+ switch(select("Give me your password!", "I was sent by Graham.")) {
case 1:
mes "[Manager]";
mes "You need my password?";
@@ -719,7 +719,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "What do you think?";
mes "RENNND / LNNWWND means one thing.";
next;
- switch(select("I think I got it.:I have no clue.")) {
+ switch(select("I think I got it.", "I have no clue.")) {
case 1:
callsub L_Code,7166;
close;
@@ -737,7 +737,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "[Paul]";
mes "So did you get what it means?";
next;
- switch(select("Yes!:No, I don't think so.")) {
+ switch(select("Yes!", "No, I don't think so.")) {
case 1:
callsub L_Code,7167;
close;
@@ -794,7 +794,7 @@ s_atelier,168,65,5 script Manager#sc08_ra 4_M_DOCTOR,{
mes "I am dying to wait for you.";
mes "So what did you find out?";
next;
- select("I found the key.:Hmm...");
+ select("I found the key.", "Hmm...");
mes "- You hand over the 'Illusion Key' that you found in the ice cave. -";
next;
mes "[Paul]";
@@ -1205,7 +1205,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
mes "Then let's make a point!";
mes "Do you know thanatos tower?";
next;
- switch(select("Sure.:The tower of death?")) {
+ switch(select("Sure.", "The tower of death?")) {
case 1:
mes "[Vicente]";
mes "You know that.";
@@ -1268,7 +1268,7 @@ s_atelier,25,75,3 script Manager#sc10_lgt 4_M_HUMAN_02,{
mes "You are back?";
mes "Find anything?";
next;
- switch(select("Throw the brush.:Grab him by the collar.:Drop the brush.")) {
+ switch(select("Throw the brush.", "Grab him by the collar.", "Drop the brush.")) {
case 1:
mes "[Vicente]";
mes "Hey, what are you doing?";
@@ -1435,7 +1435,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
mes "That's it.";
mes "Did you find it by yourself?";
next;
- switch(select("Yes.:With my friends")) {
+ switch(select("Yes.", "With my friends")) {
case 1:
mes "[Dumk]";
mes "Hmm...";
@@ -1536,7 +1536,7 @@ s_atelier,70,66,4 script Dumk#sc13_lgh 4_M_SHADOWCHASER,{
mes "[Dumk]";
mes "So, do you want me to keep talking about Shadow Chasers?";
next;
- switch(select("What is a Shadow Chaser?:Change me to Shadow Chaser.:I'll come back later.")) {
+ switch(select("What is a Shadow Chaser?", "Change me to Shadow Chaser.", "I'll come back later.")) {
case 1:
mes "[Dumk]";
mes "Most spells are exclusively for Wizards and their kind.";
@@ -1949,7 +1949,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
mes "It's a small box made of a hard turtle's shell.";
mes "The middle of it...";
next;
- select("Touch the middle.:Push the middle.");
+ select("Touch the middle.", "Push the middle.");
mes "When you touch it, something comes out!";
next;
setarray .@Codes1$[1],"EFDFJWF","FGEGKXG","GHFHLYH","HIGIMZI","IJHJNAJ","JKIKOBK","KLJLPCL","LMKMQDM";
@@ -2005,7 +2005,7 @@ job3_sha01,22,78,0 script ????#keybox01 CLEAR_NPC,{
}
mes "You don't have to stay in here.";
next;
- if(select("Go outside.:Stay here.") == 1)
+ if(select("Go outside.", "Stay here.") == 1)
warp "tur_dun03",40,201;
close;
}
@@ -2040,7 +2040,7 @@ job3_sha01,25,28,0 script ????#keybox02 CLEAR_NPC,{
mes "I got "+.@Words$[.@i]+".";
mes "Now I have to convert it into a number...";
next;
- switch(select("Input the answer.:I can't get it.")) {
+ switch(select("Input the answer.", "I can't get it.")) {
case 1:
input .@input;
if (.@input == .@numbers[.@i]) {
@@ -2130,11 +2130,11 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
mes "For what?";
next;
while(1) {
- switch(select("Turn the roof.:Turn the house.:Turn the handle.")) {
+ switch(select("Turn the roof.", "Turn the house.", "Turn the handle.")) {
case 1:
mes "You turn the roof.";
next;
- switch(select("Shake the roof.:Shake the house.")) {
+ switch(select("Shake the roof.", "Shake the house.")) {
case 1:
mes "Even though you shake the roof but";
mes "nothing happens.";
@@ -2159,7 +2159,7 @@ job3_sha01,73,80,0 script ????#keybox03 CLEAR_NPC,{
case 2:
mes "You grab the whole house and turn it.";
next;
- switch(select("Shake up and down.:Shake back and forth.:Turn 'round and 'round and shake.:Roll it upside down.")) {
+ switch(select("Shake up and down.", "Shake back and forth.", "Turn 'round and 'round and shake.", "Roll it upside down.")) {
case 1:
case 2:
mes "Nothing happens.";
@@ -2293,7 +2293,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
mes "You are a member of the Rogue guild!";
mes "What can I help you with?";
next;
- .@i = select("I need a make-up brush.:I need a paint brush.:Nothing.");
+ .@i = select("I need a make-up brush.", "I need a paint brush.", "Nothing.");
mes "[Max]";
if (.@i == 1) setarray .@i[1],Makeover_Brush,1,10,100000;
else if (.@i == 2) setarray .@i[1],Paint_Brush,2,30,200000;
@@ -2335,7 +2335,7 @@ s_atelier,29,119,3 script Max#sc05_prt 4W_M_01,{
}
mes "We sell all art related things here~";
next;
- switch(select("Paint!?:Where's the manager?")) {
+ switch(select("Paint!?", "Where's the manager?")) {
case 1:
mes "[Max]";
mes "You are asking for paint?";
@@ -2358,7 +2358,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{
mes "You are in a guild.";
mes "What can I help you with?";
next;
- .@i = select("Make a new make-up brush.:Make a new paint brush.:Nothing.");
+ .@i = select("Make a new make-up brush.", "Make a new paint brush.", "Nothing.");
mes "[Titika]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2388,7 +2388,7 @@ s_atelier,136,70,3 script Titika#sc09_ra 4_F_CHILD,{
}
mes "This is the Shadow Chaser workplace~";
next;
- switch(select("Where is the paint?:Where is the manager?")) {
+ switch(select("Where is the paint?", "Where is the manager?")) {
case 1:
mes "[Titika]";
mes "You mean paint?";
@@ -2408,7 +2408,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing.");
mes "[RimiGX]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2437,7 +2437,7 @@ s_atelier,124,128,3 script RimiGX#sc07_yuno 4_F_LGTGIRL,{
}
mes "It's the shadow workplace~";
next;
- switch(select("Where is the paint?:Where is the manager?")) {
+ switch(select("Where is the paint?", "Where is the manager?")) {
case 1:
mes "[RimiGX]";
mes "Paint?";
@@ -2457,7 +2457,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{
if (Class == Job_Shadow_Chaser || Class == Job_Shadow_Chaser_T || Class == Job_Baby_Chaser) {
mes "What are you looking for?";
next;
- .@i = select("Make a new blush for make-up.:Make a new blush for painting.:Nothing.");
+ .@i = select("Make a new blush for make-up.", "Make a new blush for painting.", "Nothing.");
mes "[Vito]";
if (.@i == 1) setarray .@i[1],6121,1,10,100000;
else if (.@i == 2) setarray .@i[1],6122,2,30,200000;
@@ -2487,7 +2487,7 @@ s_atelier,26,68,3 script Vito#sc11_lgt 4_M_KHMAN,{
}
mes "It's the shadow workplace.";
next;
- switch(select("Where is the paint?:Where is the manager?")) {
+ switch(select("Where is the paint?", "Where is the manager?")) {
case 1:
mes "[Vito]";
mes "Paint?";
diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt
index 0c12d82f0..ff9faf500 100644
--- a/npc/re/jobs/3-2/sorcerer.txt
+++ b/npc/re/jobs/3-2/sorcerer.txt
@@ -62,7 +62,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "What made you want to be a sorcerer?";
next;
- if(select("The spirit of fire led me here.:The spirit of water led me here.:The spirit of earth led me here:The spirit of meat led me here.") == 4) {
+ if(select("The spirit of fire led me here.", "The spirit of water led me here.", "The spirit of earth led me here", "The spirit of meat led me here.") == 4) {
mes "[Merito]";
mes "That kind of spirit doesn't exist!";
close;
@@ -74,7 +74,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "Hmm... Then first, can you write down your name on this list?";
next;
- if(select("Write name.:I won't.") == 2) {
+ if(select("Write name.", "I won't.") == 2) {
mes "[Merito]";
mes "Well, okay. See you again when you get a chance.";
close;
@@ -93,7 +93,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "[" + strcharinfo(0) + "], can you handle magic skillfully?";
next;
- if(select("Yes, I can.:No, I'm not really good at it.") == 2) {
+ if(select("Yes, I can.", "No, I'm not really good at it.") == 2) {
mes "[Merito]";
mes "What!? You don't know how to use magic?";
mes "What are you doing here then? Get out of here. Right now!";
@@ -103,7 +103,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "Okay, that should be obvious.";
mes "Of course, Sorcerers use magic, too. But, do you know the main difference Sorcerers have from other magical jobs?";
next;
- switch(select("They know how to sing.:They're all old fogies.:They can deal with the spirits.")) {
+ switch(select("They know how to sing.", "They're all old fogies.", "They can deal with the spirits.")) {
case 1:
mes "[Merito]";
mes "Well maybe some but that's not the main difference.";
@@ -127,7 +127,7 @@ gef_tower,102,34,5 script Merito 2_M_SAGE_B,{
mes "[Merito]";
mes "Well, it's all up to you. What are you going to do?";
next;
- switch(select("I will take the test.:I'll do it later.")) {
+ switch(select("I will take the test.", "I'll do it later.")) {
case 1:
mes "[Merito]";
mes "Okay. ";
@@ -190,7 +190,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "[Karacas]";
mes "So, you are [" + strcharinfo(0) + "]... right?";
next;
- if(select("Yes, I am.:No, I'm not!") == 2) {
+ if(select("Yes, I am.", "No, I'm not!") == 2) {
mes "[Karacas]";
mes "Oh, there must be some mistake in the list, I think. Will you come again later?";
close;
@@ -307,7 +307,7 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{
mes "[Karacas]";
mes "Have any questions?";
next;
- if(select("No.:Please explain it again.") == 2) {
+ if(select("No.", "Please explain it again.") == 2) {
mes "[Karacas]";
mes "Haha, then can I have a cup of water for a minute? Please come and find me again later.";
next;
diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt
index 6a56f5665..b28cb6fdd 100644
--- a/npc/re/jobs/3-2/sura.txt
+++ b/npc/re/jobs/3-2/sura.txt
@@ -371,7 +371,7 @@ ve_in,98,159,0 script Fighter#job_shu 4_F_SURA,{
mes "You won't even have time to take a rest if you choose this way.";
mes "You'll become a puppet for war...";
next;
- switch(select("But I still want to know more.:Well, I quit then.")) {
+ switch(select("But I still want to know more.", "Well, I quit then.")) {
case 1:
mes "[???]";
mes "Aren't you an idiot?";
@@ -500,7 +500,7 @@ yuno_fild07,254,176,7 script Buddy#job_shu 4_M_MONK,{
mes "Ah, long time no see, "+strcharinfo(0)+".";
mes "Are you here to meet my master?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Buddy]";
mes "I'll take you right away.";
@@ -550,7 +550,7 @@ sword_1-1,223,243,4 script Buddy#job_shu_Salong 4_M_MONK,{
mes "[Buddy]";
mes "My master doesn't like noise, so please ^f57d7dwait in the living room silently.^000000";
next;
- switch(select("Go to the living room.:Go outside.")) {
+ switch(select("Go to the living room.", "Go outside.")) {
case 1:
mes "[Buddy]";
mes "Please wait in the living room at the upper side.";
@@ -704,7 +704,7 @@ sword_1-1,222,169,5 script Bruno#job_shu 4_F_SURA,{
mes "[Bruno]";
mes "Hey~ "+strcharinfo(0)+", what's up?";
next;
- switch(select("Let's have conversation.:Go outside.")) {
+ switch(select("Let's have conversation.", "Go outside.")) {
case 1:
if (job_shu == 100) {
mes "[Bruno]";
@@ -852,7 +852,7 @@ sword_1-1,223,167,2 script Master#job_shu 4_M_SURA,{
sword_2-1,1,2,0 script Button Girl#sura 1_F_01,{
callfunc "F_GM_NPC";
- switch(select("Turn on arena.:Turn off arena.:Turn on the living room.:Turn on Buddy.:Turn on Gara.:Turn off all.:Close")) {
+ switch(select("Turn on arena.", "Turn off arena.", "Turn on the living room.", "Turn on Buddy.", "Turn on Gara.", "Turn off all.", "Close")) {
case 1:
mes "Turn on arena.";
donpcevent "Drawing Room::OnEnable";
diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt
index 105a43fd0..baad4b65a 100644
--- a/npc/re/jobs/3-2/wanderer.txt
+++ b/npc/re/jobs/3-2/wanderer.txt
@@ -62,7 +62,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{
mes "Many people are looking forward to meeting the best Wanderer in the world.";
if (BaseJob != Job_Dancer || BaseLevel < 99) close;
next;
- select("Dancer Kim?:Wanderer?");
+ select("Dancer Kim?", "Wanderer?");
emotion e_omg,0,"Aspiring Wanderer, Soy";
mes "[Soy]";
mes "What? You don't know the famous Wanderer, Dancer Kim?";
@@ -88,7 +88,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{
mes "[Mimi]";
mes "Just hang in there, Soy. Ha ha.";
next;
- switch(select("Where is the performance?:End the conversation.")) {
+ switch(select("Where is the performance?", "End the conversation.")) {
case 1:
mes "[Soy]";
mes "Right in front of the Christmas tree!";
@@ -150,7 +150,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
next;
while (1) {
.@loop = 0;
- switch(select("Sorry, I don't care.:What's the matter?:Why are you telling me this?")) {
+ switch(select("Sorry, I don't care.", "What's the matter?", "Why are you telling me this?")) {
case 1:
mes "[Performance Manager]";
mes "That's a bit harsh don't you think?";
@@ -177,7 +177,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
}
while (1) {
.@loop = 0;
- switch(select("Is there a problem?:Who do you mean?:It has nothing to do with me.")) {
+ switch(select("Is there a problem?", "Who do you mean?", "It has nothing to do with me.")) {
case 1:
mes "[Performance Manager]";
mes "How could they do that?";
@@ -209,7 +209,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
}
while (1) {
.@loop = 0;
- switch(select("Are you afraid of people?:The performers caused trouble?:Ignore him.")) {
+ switch(select("Are you afraid of people?", "The performers caused trouble?", "Ignore him.")) {
case 1:
mes "[Performance Manager]";
mes "Wouldn't you be afraid of all the eyes of people if you were me?";
@@ -267,7 +267,7 @@ xmas,132,143,5 script Performance Manager#wnd 4_M_06,{
mes "[Performance Manager]";
mes "Hey! Can you please go out and find the Maestro Guitar Song?";
next;
- switch(select("Ah, okay.:Why should I do that?:I won't!")) {
+ switch(select("Ah, okay.", "Why should I do that?", "I won't!")) {
case 1:
break;
case 2:
@@ -331,7 +331,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "- You found a Maestro -";
mes "- singing a weird song. -";
next;
- if(select("That's a weird song.:Ignore it.") == 2) {
+ if(select("That's a weird song.", "Ignore it.") == 2) {
mes "- What a weird person, I better stay away. -";
close;
}
@@ -367,7 +367,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "So how about it? Isn't that a tempting offer to you?";
mes "I'm a really famous Maestro at the peak of my popularity. People are dying to work with me, but you are indifferent to me lady.";
next;
- select("Where is Dancer Kim?:Why'd you cancel the performance?");
+ select("Where is Dancer Kim?", "Why'd you cancel the performance?");
mes "[Guitar Song]";
mes "Why are you asking me that question so suddenly?";
mes "Come on, let's just talk about a pleasant matter.";
@@ -385,7 +385,7 @@ comodo,140,86,5 script Cheerless Maestro 4_M_MINSTREL,{
mes "[" + strcharinfo(0) + "]";
mes "(Would it be possible for me to make him tell me what happened with Nollio?)";
next;
- switch(select("Use Dazzler:Use Lullaby:Use Lucky Luck")) {
+ switch(select("Use Dazzler", "Use Lullaby", "Use Lucky Luck")) {
case 1:
if (getskilllv("DC_UGLYDANCE") == 5 || rand(100) >= 80) {
mes "- You get closer to Song's ear. -";
@@ -700,7 +700,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "I think the life of Wanderer Dancer Kim is over now.";
mes "Boo hoo hoo hoo!";
next;
- if(select("Hey, don't give up.:I feel sorry for you.") == 2) {
+ if(select("Hey, don't give up.", "I feel sorry for you.") == 2) {
mes "[Dancer Kim]";
mes "My life cannot get out of abyss now......";
close;
@@ -722,7 +722,7 @@ hu_in01,305,251,5 script Vacant Looking Lady#wnd 4_F_CAPEGIRL,{
mes "But I get tired and give up easily.";
mes "I think I am going to give up.";
next;
- if(select("Well, there's no other way.:Let's work together.") == 1) {
+ if(select("Well, there's no other way.", "Let's work together.") == 1) {
mes "[Dancer Kim]";
mes "No dreams and no hope...";
close;
@@ -779,7 +779,7 @@ hu_fild05,342,130,5 script Dancer Kim#fild 4_F_CAPEGIRL,{
mes "You need to defeat 50 Yellow Novus!";
mes "Are you ready?";
next;
- if(select("No.:Yes.") == 1) {
+ if(select("No.", "Yes.") == 1) {
mes "[Dancer Kim]";
mes "Hurry up before I lose interest!";
close;
diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt
index f98363fee..758eeb110 100644
--- a/npc/re/jobs/novice/academy.txt
+++ b/npc/re/jobs/novice/academy.txt
@@ -1272,7 +1272,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
switch(select("[ Main facilities ]", "[ Guide & Helper ]", "Mini map marking removal", "End Conversation")) {
case 1:
while (1) {
- switch(select("[ Criatura Academy ]:[ Wharf ]:[ Airship (International) ]:[ Arena ]:[ Shop ]:[ Swordman Guild ]:[ Enchant Association ]:[ Blacksmith's Workshop ]:Go back to the previous menu")) {
+ switch(select("[ Criatura Academy ]", "[ Wharf ]", "[ Airship (International) ]", "[ Arena ]", "[ Shop ]", "[ Swordman Guild ]", "[ Enchant Association ]", "[ Blacksmith's Workshop ]", "Go back to the previous menu")) {
case 1:
mes "[Information Staff]";
mes "If you are the first time adventurer,";
@@ -1357,7 +1357,7 @@ izlude,120,207,4 script Information Staff#0 8W_SOLDIER,{
break;
case 2:
while (1) {
- switch(select("[ Eden Group Teleporter ]:[ Kafra Employee ]:[ Mesmerizer ]:[ Wedding Secretary ]:[ Mercenary Guild Official ]:[ Taming Merchant ]:Go back to the previous menu")) {
+ switch(select("[ Eden Group Teleporter ]", "[ Kafra Employee ]", "[ Mesmerizer ]", "[ Wedding Secretary ]", "[ Mercenary Guild Official ]", "[ Taming Merchant ]", "Go back to the previous menu")) {
case 1:
mes "[Information Staff]";
mes "For now, I will mark the location of the";
@@ -4385,7 +4385,7 @@ iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{
next;
switch(select("Check requests", "Warp me to the Field", "End Conversation")) {
case 1:
- switch(select("The most delicious in the world (1~3):Carrots are delicious (1~3):Fabre rolling clothes (4~6):Barrier!! (4~6):"+(BaseLevel<7?"":"Buzzing~ (7~10)")+":Stop.")) {
+ switch(select("The most delicious in the world (1~3)", "Carrots are delicious (1~3)", "Fabre rolling clothes (4~6)", "Barrier!! (4~6)", (BaseLevel<7?"":"Buzzing~ (7~10)"), "Stop.")) {
case 1:
if(!questprogress(11338)) {
setquest 11338;
@@ -5970,7 +5970,7 @@ iz_ac01,69,36,3 script Otter Samssoon#ac 4W_SAILOR,{
mes "Honey! What about dying hair as well?";
mes "Dying hair also included in this service.";
next;
- switch(select("Passionate Red:Sweet Yellow:Fatal Purple:Glamourous Orange:Comfortable Green:Clear Blue:Transparent White:Dark Black:Stop.")) {
+ switch(select("Passionate Red", "Sweet Yellow", "Fatal Purple", "Glamourous Orange", "Comfortable Green", "Clear Blue", "Transparent White", "Dark Black", "Stop.")) {
case 1:
.@pallete = 8;
break;
@@ -6696,7 +6696,7 @@ iz_ac02,143,55,3 script Cream Puff#ac 4_M_KID1,{
}
mes "You're having a great time. Do you feel like something will be happening or not?";
next;
- if(select("Happening:Not happening.") == 1) {
+ if(select("Happening", "Not happening.") == 1) {
.@thief_p = .@thief_p + 1;
.@swordman_p = .@swordman_p + 1;
.@ninja_p = .@ninja_p + 1;
@@ -9822,7 +9822,7 @@ iz_ac02,50,169,3 script Salim Hamid#ac 1_M_MERCHANT,{
mes "[Salim Hamid]";
mes "Yes. Let's see the prices you checked.";
next;
- switch(select("I will come back after rechecking them.:Garlet 39z Zargon 450z:Garlet 37z Zargon 448z:Garlet 37z Zargon 446z:Garlet 37z Zargon 444z")) {
+ switch(select("I will come back after rechecking them.", "Garlet 39z Zargon 450z", "Garlet 37z Zargon 448z", "Garlet 37z Zargon 446z", "Garlet 37z Zargon 444z")) {
case 1:
mes "[Salim Hamid]";
mes "OK. You come back after rechecking them in detail.";
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index e98fff417..fff0dbb13 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -149,7 +149,7 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01
mes "Of course, this Training Process is optional, if you want to go straight to town, that's also fine.";
mes "But, you will miss all the advantages you can get in the Training Center.";
next;
- switch(select("Begin Training.:Start the game right away.")) {
+ switch(select("Begin Training.", "Start the game right away.")) {
case 1:
mes "[Sprakki]";
mes "I will guide you to the Novice Training Center.";
@@ -179,7 +179,7 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01
mes "Ok, You want to start right away.";
mes "Which Town do you want to start at?";
next;
- .@select = select("Prontera:Morroc:Geffen:Payon:Alberta:Izlude");
+ .@select = select("Prontera", "Morroc", "Geffen", "Payon", "Alberta", "Izlude");
mes "[Sprakki]";
mes "I see.";
mes "Go ahead and grow stronger! Look toward a brighter future ahead of you.";
@@ -453,7 +453,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "Next step of the Training is done in the room west of here.";
mes "If you are lost, I can send you there.";
next;
- switch(select("I can get there by myself.:Please, send me to the next room.")) {
+ switch(select("I can get there by myself.", "Please, send me to the next room.")) {
case 1:
mes "[Instructor Brade]";
mes "Good. That's the attitude you must have.";
@@ -474,7 +474,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01
mes "Aren't you done with the courses here?";
mes "Or are you just lost?";
next;
- switch(select("Send me to the Combat Training Ground.:I want to go to town.")) {
+ switch(select("Send me to the Combat Training Ground.", "I want to go to town.")) {
case 1:
mes "[Instructor Brade]";
mes "Sure.";
@@ -566,7 +566,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1
mes "Have it checked by Instructor Brade.";
mes "If you don't know how to get to him, I will send you to him.";
next;
- switch(select("I'm good by myself.:Please, send me to him.")) {
+ switch(select("I'm good by myself.", "Please, send me to him.")) {
case 1:
mes "[Jinha]";
mes "Very Good!";
@@ -615,7 +615,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "Or you can go ahead and start with theory training.";
mes "What would you like to do?";
next;
- switch(select("Send me to Basic Training.:Start Theory Training.")) {
+ switch(select("Send me to Basic Training.", "Start Theory Training.")) {
case 1:
mes "[Chocolat]";
mes "Sure.";
@@ -654,7 +654,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "[Chocolat]";
mes "If you don't know how to find them, I can send you to Instructor Brade, How about it?";
next;
- switch(select("I will go myself.:Will you do that for me?")) {
+ switch(select("I will go myself.", "Will you do that for me?")) {
case 1:
mes "[Chocolat]";
mes "Sure. Go out to the door to the right.";
@@ -754,7 +754,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01
mes "[Chocolat]";
mes "Are you lost?";
next;
- switch(select("No, just looking around:Yes, send me to the Combat Training Field")) {
+ switch(select("No, just looking around", "Yes, send me to the Combat Training Field")) {
case 1:
mes "[Chocolat]";
mes "Okay, come back to me if";
@@ -811,7 +811,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID
mes "Do you want to hear another explanation?";
next;
while(1) {
- .@select = select("About Save:About Storage:About Teleport:About Cart:No More.");
+ .@select = select("About Save", "About Storage", "About Teleport", "About Cart", "No More.");
if (.@select == 5) {
mes "[Kafra Employee]";
mes "I hope you are satisfied with my explanation";
@@ -832,7 +832,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID
mes "^4d4dffyou can NEVER come back to the Novice Training Field.^000000";
mes "So keep that in mind.";
next;
- switch(select("Teleport Service:About Kafra Service")) {
+ switch(select("Teleport Service", "About Kafra Service")) {
case 1:
mes "[Kafra Employee]";
mes "So, you are going straight to town.";
@@ -849,7 +849,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID
mes "Also, if you are trying to take a boat to go somewhere, you have to go through Alberta first.";
mes "Select the town you want to teleport to.";
next;
- switch(select("Prontera:Morroc:Payon:Alberta:Geffen")) {
+ switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen")) {
case 1:
mes "[Kafra Employee]";
mes "Rune-Midgarts' Capital, Prontera.";
@@ -909,7 +909,7 @@ new_5-2,33,172,4 duplicate(NvChocolat) Chocolat#nv5 4W_KID
mes "informed about?";
next;
while(1) {
- .@select = select("About Save:About Storage:About Teleport:About Cart:No More.");
+ .@select = select("About Save", "About Storage", "About Teleport", "About Cart", "No More.");
if (.@select == 5) {
mes "[Kafra Employee]";
mes "I hope you are satisfied with my explanation";
@@ -1087,7 +1087,7 @@ new_5-2,33,176,4 duplicate(NvCool) Cool Event Corp. Staff::NvCool5 4_M_ZONDAMAN
mes "What can I help you with?";
mes "Need me to explain what I do again?";
next;
- switch(select("Yes, I need an explanation.:Nope.")) {
+ switch(select("Yes, I need an explanation.", "Nope.")) {
case 1:
mes "[Guide]";
mes "Guides are in each town to guide you to useful places in each town.";
@@ -1127,7 +1127,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "Do you want to do the basic course,";
mes "or do you just want to go through from here?";
next;
- switch(select("Send me to Basic Training.:I'll start from here.")) {
+ switch(select("Send me to Basic Training.", "I'll start from here.")) {
case 1:
mes "[Brade]";
mes "Ok. I'll send you to the basic course.";
@@ -1146,7 +1146,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "I think you came back from theory training course,";
mes "can I send you back to there or do you just want to go through from here?";
next;
- switch(select("Send me back to Chocolat.:I'll start from here.")) {
+ switch(select("Send me back to Chocolat.", "I'll start from here.")) {
case 1:
mes "[Brade]";
mes "Ok. I'll send you to Chocolat.";
@@ -1245,7 +1245,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "[Brade]";
mes "I think you've learned enough, do you want to quit and go to your first town?";
next;
- switch(select("I will stay little longer.:I want to quit and go to the town.")) {
+ switch(select("I will stay little longer.", "I want to quit and go to the town.")) {
case 1:
mes "[Brade]";
mes "It's ok to stay here and practice until you think you are ready.";
@@ -1262,7 +1262,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER
mes "I guess you have made up your mind, huh?";
mes "Well, where do you want to go?";
next;
- switch(select("Prontera:Morroc:Payon:Alberta:Geffen:Cancel")) {
+ switch(select("Prontera", "Morroc", "Payon", "Alberta", "Geffen", "Cancel")) {
case 1:
mes "[Brade]";
mes "Prontera, the Capital city of the Rune-Midgarts Kingdom.";
@@ -1337,7 +1337,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1
mes "[Swordman Guildsman]";
mes "Can I help you?";
next;
- switch(select("About Swordman Class.:Job change to Swordman.:Got any quests?:Cancel.")) {
+ switch(select("About Swordman Class.", "Job change to Swordman.", "Got any quests?", "Cancel.")) {
case 1:
mes "[Swordman Guildsman]";
mes "Literally, Swordman means one, who";
@@ -1379,7 +1379,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1
mes "If you're interested in being a Swordman, I'll offer you this manual.";
mes "Do you want to try the skills of a Swordman?";
next;
- switch(select("I'll try the Swordman skills.:No thanks.")) {
+ switch(select("I'll try the Swordman skills.", "No thanks.")) {
case 1:
mes "[Swordman Guildsman]";
mes "Here is the Swordman manual.";
@@ -1408,7 +1408,7 @@ new_5-3,96,30,4 duplicate(NvBradeB) Brade#nv5b 4_M_JOB_KNIGHT1
mes "I think you have enough job levels, of course, right?";
mes "Do you want to stop your training now and go to the Swordman Association?";
next;
- switch(select("I'll consider it again.:I'll go to the Swordman Association.")) {
+ switch(select("I'll consider it again.", "I'll go to the Swordman Association.")) {
case 1:
mes "[Swordman Guildsman]";
mes "Please try enough instruction manuals from each job class and consider it carefully.";
@@ -1497,7 +1497,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT
mes "[Prontera Acolyte]";
mes "What can I do for you?";
next;
- switch(select("What is an Acolyte?:Job change to Acolyte.:Cancel")) {
+ switch(select("What is an Acolyte?", "Job change to Acolyte.", "Cancel")) {
case 1:
mes "[Prontera Acolyte]";
mes "An Acolyte is someone who worships the goddess Freya sacrificing themselves to help others.";
@@ -1519,7 +1519,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT
mes "If you want, I can give you a skill manual to experience what it is like to be an Acolyte.";
mes "Would you like to experience the skills of an Acolyte?";
next;
- switch(select("Yes, please.:No, I'm not interested.")) {
+ switch(select("Yes, please.", "No, I'm not interested.")) {
case 1:
mes "[Prontera Acolyte]";
mes "Here you go, the instruction manual of an Acolyte.";
@@ -1548,7 +1548,7 @@ new_5-3,97,41,3 duplicate(NvSwordman) Swordman Guide#nv5 4_F_JOB_KNIGHT
mes "Of course, I assume you have enough job levels to become an Acolyte right?";
mes "Would you like to quit the Training Process and go to the Prontera's Sanctuary?";
next;
- switch(select("Let me reconsider.:I will go to the Sanctuary.")) {
+ switch(select("Let me reconsider.", "I will go to the Sanctuary.")) {
case 1:
mes "[Prontera Acolyte]";
mes "You should try out each job's manuals.";
@@ -1587,7 +1587,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER
mes "[Thief Guild Member]";
mes "How can I help you?";
next;
- switch(select("About the Thief Class.:I want to be a Thief.:Got any Quests?:Cancel.")) {
+ switch(select("About the Thief Class.", "I want to be a Thief.", "Got any Quests?", "Cancel.")) {
case 1:
mes "[Thief Guild Member]";
mes "Thieves are experts at using Dagger class weapons.";
@@ -1613,7 +1613,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER
mes "If you want, I'll give you a Thief skill manual.";
mes "Would you like to experience the skills of a Thief?";
next;
- switch(select("Yes, I would.:No, I don't.")) {
+ switch(select("Yes, I would.", "No, I don't.")) {
case 1:
mes "[Thief Guild Member]";
mes "Here, please take the Thief manual.";
@@ -1642,7 +1642,7 @@ new_5-3,101,41,3 duplicate(NvAcolyte) Acolyte Guide#nv5 4_F_SISTER
mes "You already reached the required job level, didn't you?";
mes "Do you want to finish the Novice training and go to the Thief Guild?";
next;
- switch(select("Let me consider it again.:Yes, I do.")) {
+ switch(select("Let me consider it again.", "Yes, I do.")) {
case 1:
mes "[Thief Guild Member]";
mes "Have you tried all of the class manuals yet?";
@@ -1724,7 +1724,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER
mes "[Merchant Guildsman]";
mes "What can I help you with?";
next;
- switch(select("Tell me about Merchants:I want to be a Merchant.:Give me a Quest.:Cancel")) {
+ switch(select("Tell me about Merchants", "I want to be a Merchant.", "Give me a Quest.", "Cancel")) {
case 1:
mes "[Merchant Guildsman]";
mes "Merchant? Simply put, he sells goods and makes money.";
@@ -1751,7 +1751,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER
mes "[Merchant Guildsman]";
mes "Do you want to see what it's like to be a Merchant?";
next;
- switch(select("I want to test Merchant skills.:I don't want to test it.")) {
+ switch(select("I want to test Merchant skills.", "I don't want to test it.")) {
case 1:
mes "[Merchant Guildsman]";
mes "Here is the Merchant skill manual.";
@@ -1780,7 +1780,7 @@ new_5-3,105,41,3 duplicate(NvThief) Thief Guide#nv5 2_M_THIEFMASTER
mes "Wait, have you checked your Job level?";
mes "Do you want to complete your Novice training and go straight to the Merchant Guild's union?";
next;
- switch(select("I will think about it again.:Yes, I want to go to the Merchant Guild's union")) {
+ switch(select("I will think about it again.", "Yes, I want to go to the Merchant Guild's union")) {
case 1:
mes "[Merchant Guildsman]";
mes "Ok, I hope you consider being a Merchant.";
@@ -1880,7 +1880,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01
mes "[Archer Guildsman]";
mes "What can I help you with?";
next;
- switch(select("Tell me about Archers:I want to be an Archer:Cancel")) {
+ switch(select("Tell me about Archers", "I want to be an Archer", "Cancel")) {
case 1:
mes "[Archer Guildsman]";
mes "Archers have specialized skills by using a Bow and have a variety of powerful skills.";
@@ -1910,7 +1910,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01
mes "Do you want to register to test skill experience?";
mes "Would like to test Archer skills?";
next;
- switch(select("I want to test Archer skills.:I don't want to test it.")) {
+ switch(select("I want to test Archer skills.", "I don't want to test it.")) {
case 1:
mes "[Archer Guildsman]";
mes "Here is the Archer manual.";
@@ -1939,7 +1939,7 @@ new_5-3,109,41,3 duplicate(NvMerchant) Merchant Guide#nv5 4W_M_01
mes "Wait, have you checked your Job level?";
mes "Do you want to complete the Novice training arena and go to the Archer Guild right now?";
next;
- switch(select("I will think about it again.:Yes, I want to go to the Archer Guilds union")) {
+ switch(select("I will think about it again.", "Yes, I want to go to the Archer Guilds union")) {
case 1:
mes "[Archer Guildsman]";
mes "Test out all the jobs if you have to but choose Archer because we're the best.";
@@ -1977,7 +1977,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER
mes "[Mage Guild Member]";
mes "What can I help you with?";
next;
- switch(select("Tell me about Mages:I want to be a Mage:Give me a Quest:Cancel")) {
+ switch(select("Tell me about Mages", "I want to be a Mage", "Give me a Quest", "Cancel")) {
case 1:
mes "[Mage Guild Member]";
mes "Mages are those who can use magic when they need to protect their friends.";
@@ -2013,7 +2013,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER
mes "Do you want to register to experience how it is to be a Mage?";
mes "Would you like to test Mage skills?";
next;
- switch(select("I want to test Mage skills.:I don't want to test it.")) {
+ switch(select("I want to test Mage skills.", "I don't want to test it.")) {
case 1:
mes "[Mage Guild Member]";
mes "Here is the Mage Manual.";
@@ -2042,7 +2042,7 @@ new_5-3,113,41,3 duplicate(NvArcher) Archer Guide#nv5 4_F_JOB_HUNTER
mes "Wait, have you checked your Job level?";
mes "Do you want to complete your Novice training and go straight to the Mage Guild's union?";
next;
- switch(select("I will think about it again.:Yes, complete my training.")) {
+ switch(select("I will think about it again.", "Yes, complete my training.")) {
case 1:
mes "[Mage Guild Member]";
mes "Please test what Mage skills are all about before you decide.";
@@ -2128,7 +2128,7 @@ new_5-3,117,41,3 duplicate(NvMage) Mage Guide#nv5 2_F_MAGICMASTER
mes "Which job description do you want to hear?";
next;
while(1) {
- switch(select("Taekwon:Ninja:Super Novice:Gunslinger:End the conversation.")) {
+ switch(select("Taekwon", "Ninja", "Super Novice", "Gunslinger", "End the conversation.")) {
case 1:
mes "[Bruce]";
mes "It's a job that usually uses a lot of kicking skills.";
@@ -2204,7 +2204,7 @@ new_5-3,121,41,3 duplicate(NvBruce) Bruce#nv5 1_M_LIBRARYMASTER
mes "Great! You are ready to take on the challenges of the world.";
mes "What would you like to do?";
next;
- switch(select("I want to leave the training grounds:Tell me about the towns.:Cancel")) {
+ switch(select("I want to leave the training grounds", "Tell me about the towns.", "Cancel")) {
case 1:
mes "[Eden Group Officer]";
mes "Looks like you are ready.";
@@ -2214,7 +2214,7 @@ new_5-3,121,41,3 duplicate(NvBruce) Bruce#nv5 1_M_LIBRARYMASTER
mes "If you know what job you want to change to, you should ask the ^4A4AFFJob Guides^000000 to send you out of the training grounds.";
mes "What town would you like to go to?";
next;
- switch(select("Prontera:Morocc:Payon:Alberta:Geffen:Cancel")) {
+ switch(select("Prontera", "Morocc", "Payon", "Alberta", "Geffen", "Cancel")) {
case 1:
mes "[Eden Group Officer]";
mes "Prontera, the Capital city of the Rune-Midgarts Kingdom.";
@@ -2302,7 +2302,7 @@ new_5-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv5 4_F_NOVICE,5,5
mes "[Trainer Brutus]";
mes "So would you like to try?";
next;
- switch(select("Send me to another Level:What monsters are there?:Cancel")) {
+ switch(select("Send me to another Level", "What monsters are there?", "Cancel")) {
case 1:
mes "[Trainer Brutus]";
mes "I see, then let me guide you to another level. Which level do you want to go to?";
@@ -2484,12 +2484,12 @@ function script F_NvErase {
mes "I will send you to any town that you'd like to go to.";
mes "Or do you have a favourite profession?";
next;
- switch(select("Choose Profession.:Go to Towns.")) {
+ switch(select("Choose Profession.", "Go to Towns.")) {
case 1:
mes "[Hanson]";
mes "What profession would you like to perform?";
next;
- switch(select("Swordman:Acolyte:Thief:Merchant:Archer:Mage")) {
+ switch(select("Swordman", "Acolyte", "Thief", "Merchant", "Archer", "Mage")) {
case 1:
mes "[Hanson]";
mes "That's a great choice!";
@@ -2574,7 +2574,7 @@ function script F_NvErase {
mes "[Hanson]";
mes "To what town do you want to go?";
next;
- callsub L_Warp, select("Prontera:Geffen:Morroc:Payon:Alberta:Never mind");
+ callsub L_Warp, select("Prontera", "Geffen", "Morroc", "Payon", "Alberta", "Never mind");
end;
}
} else {
@@ -2582,7 +2582,7 @@ function script F_NvErase {
mes "You have received all the supplies.";
mes "To what town do you want to go?";
next;
- callsub L_Warp, select("Prontera:Geffen:Morroc:Payon:Alberta");
+ callsub L_Warp, select("Prontera", "Geffen", "Morroc", "Payon", "Alberta");
end;
}
end;
@@ -2680,7 +2680,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
next;
.@loop = 1;
while(.@loop) {
- switch(select("Take the test.:What's the test for?:No, thank you.")) {
+ switch(select("Take the test.", "What's the test for?", "No, thank you.")) {
case 1:
mes "[Lark]";
mes "Great!";
@@ -2720,7 +2720,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "You run to the place and see someone surrounded by punks. Because of your sudden appearance, the punks are surprised.";
mes "What would be your reaction in this situation?";
next;
- switch(select("Fight against the punks:Cast Magic.:Call for Guards.:Throw rocks at them.")) {
+ switch(select("Fight against the punks", "Cast Magic.", "Call for Guards.", "Throw rocks at them.")) {
case 1:
.@question_01$ = "You subdue them easily.";
++.@swordman_p;
@@ -2746,7 +2746,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "After clearing up the mess, you approach the person who was being attacked.";
mes "Do you think the person who was surrounded by punks is a man or a woman?";
next;
- switch(select("Man:Woman")) {
+ switch(select("Man", "Woman")) {
case 1:
.@question_02_01$ = "he";
.@question_02_02$ = "son";
@@ -2760,7 +2760,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "You find out that "+.@question_02_01$+" is the "+.@question_02_02$+" of a very rich family in Alberta and Punks attacked while "+.@question_02_01$+" was on an errand for the family.";
mes "What kind of errand was "+.@question_02_01$+" doing?";
next;
- switch(select("Delivering an important object:Delivering a small souvenir:Delivering a message")) {
+ switch(select("Delivering an important object", "Delivering a small souvenir", "Delivering a message")) {
case 1:
++.@swordman_p;
++.@archer_p;
@@ -2778,7 +2778,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "Thanks to your bravery, "+.@question_02_01$+" becomes your friend and decides to go on a trip.";
mes "Where are you going?";
next;
- switch(select("Capital city, Prontera:Mountain city, Payon:Port city, Alberta:Magic city, Geffen:Satelite city, Izlude:Desert city, Morocc:Industrial city, Einbroch:World of natural life, Amatsu:Garden city, Hugel")) {
+ switch(select("Capital city, Prontera", "Mountain city, Payon", "Port city, Alberta", "Magic city, Geffen", "Satelite city, Izlude", "Desert city, Morocc", "Industrial city, Einbroch", "World of natural life, Amatsu", "Garden city, Hugel")) {
case 1:
++.@acolyte_p;
break;
@@ -2810,7 +2810,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "You're having a great time. Do you feel like something will be happening or not?";
next;
- switch(select("Happening:Not happening.")) {
+ switch(select("Happening", "Not happening.")) {
case 1:
++.@thief_p;
++.@swordman_p;
@@ -2829,7 +2829,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "Let's go now for the second test. Choose the best answer in your own opinion.";
mes "^FF0000There are 5 questions.^000000";
next;
- switch(select("Study:Exercise:Service:Violence")) {
+ switch(select("Study", "Exercise", "Service", "Violence")) {
case 1:
++.@magician_p;
break;
@@ -2846,7 +2846,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
++.@ninja_p;
break;
}
- switch(select("Change:Preservation")) {
+ switch(select("Change", "Preservation")) {
case 1:
++.@magician_p;
break;
@@ -2854,7 +2854,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
++.@acolyte_p;
break;
}
- switch(select("Consumer:Seller:Producer")) {
+ switch(select("Consumer", "Seller", "Producer")) {
case 1:
++.@swordman_p;
++.@thief_p;
@@ -2869,7 +2869,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
++.@magician_p;
break;
}
- switch(select("Speed:Caution")) {
+ switch(select("Speed", "Caution")) {
case 1:
++.@thief_p;
++.@ninja_p;
@@ -2879,7 +2879,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
++.@gunslinger_p;
break;
}
- switch(select("Theory:Experience")) {
+ switch(select("Theory", "Experience")) {
case 1:
++.@magician_p;
break;
@@ -2895,7 +2895,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you always pick up the money that you find on the ground?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@merchant_p;
++.@ninja_p;
@@ -2907,7 +2907,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "If you had the same name as someone of the opposite sex, would that make you less attracted to them?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@ninja_p;
++.@archer_p;
@@ -2920,7 +2920,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you like being able to carry a lot of items at once?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@swordman_p;
++.@merchant_p;
@@ -2933,7 +2933,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you like reading books?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@taekwon_p;
++.@gunslinger_p;
@@ -2946,7 +2946,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you read everything in a magazine?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@magician_p;
break;
@@ -2958,7 +2958,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you take the time to worry about what you are wearing?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@merchant_p;
++.@ninja_p;
@@ -2971,7 +2971,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you tell others what kind of fancy foods you've eaten recently?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@thief_p;
++.@swordman_p;
@@ -2984,7 +2984,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you write things down in a notebook often?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@magician_p;
++.@merchant_p;
@@ -2997,7 +2997,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you consider yourself attractive?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@ninja_p;
++.@gunslinger_p;
@@ -3010,7 +3010,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you like being in areas where a lot of people gather?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@acolyte_p;
++.@swordman_p;
@@ -3023,7 +3023,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you like the idea of living a single life?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@thief_p;
++.@ninja_p;
@@ -3035,7 +3035,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you like keeping your distance from others?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@gunslinger_p;
++.@archer_p;
@@ -3047,7 +3047,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you think that having a good hiding space is important in battle?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@magician_p;
++.@gunslinger_p;
@@ -3061,7 +3061,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Would you defend your friends even if you knew they were wrong?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@swordman_p;
break;
@@ -3073,7 +3073,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Would you try to convince an enemy not to fight you with logic?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@archer_p;
++.@merchant_p;
@@ -3086,7 +3086,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Can you sit still in the same place for a long time?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@taekwon_p;
++.@thief_p;
@@ -3099,7 +3099,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you think that you can take a punch straight to the gut from an Orc?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@swordman_p;
++.@merchant_p;
@@ -3112,7 +3112,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you make up nicknames for your friends?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@gunslinger_p;
++.@archer_p;
@@ -3125,7 +3125,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Do you always have a plan B for various situations?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@thief_p;
++.@gunslinger_p;
@@ -3138,7 +3138,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "When talking with other people, do you take time so that the others have time to think?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
++.@magician_p;
break;
@@ -3278,12 +3278,12 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "Do you want to determine the job that suits you?";
mes "Do you want to select a job?";
next;
- switch(select(.@job$+".:Any other profession.")) {
+ switch(select(.@job$+".", "Any other profession.")) {
case 1:
mes "[Lark]";
mes "The Novice Training Center course is now shut down, "+.@job$+". Would you like to make this occupation your profession?";
next;
- if(select("I will think about it again.:I'll choose the former.") == 1) {
+ if(select("I will think about it again.", "I'll choose the former.") == 1) {
mes "[Lark]";
mes "You will receive a book corresponding to each job type.";
mes "Please have enough experience to determine carefully the job that suits you.";
@@ -3294,7 +3294,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Quit now the Training Center Course. Would you like to make an occupation your career choice?";
next;
- if(select("I will think about it again.:I still want to change my job.") == 1) {
+ if(select("I will think about it again.", "I still want to change my job.") == 1) {
mes "[Lark]";
mes "Primer of each class would have received.";
mes "Have enough experience to determine looked carefully, please.";
@@ -3303,7 +3303,7 @@ new_5-4,100,29,1 duplicate(NvHanson) Final Tester#nv5 1_ETC_01
mes "[Lark]";
mes "Yes, sir. Please select your desired job.";
next;
- .@who_job = select("Swordman:Wizard:Archer:Merchant:Thief:Acolyte:Taekwon Boy/Girl:Gunslinger:Ninja:I'll think again.");
+ .@who_job = select("Swordman", "Wizard", "Archer", "Merchant", "Thief", "Acolyte", "Taekwon Boy/Girl", "Gunslinger", "Ninja", "I'll think again.");
if (.@who_job == 10) {
mes "[Lark]";
mes "The Novice Training Center has a lot of sea experience, please pay attention along the way.";
diff --git a/npc/re/jobs/novice/supernovice_ex.txt b/npc/re/jobs/novice/supernovice_ex.txt
index 132fd68ed..5ee7cb695 100644
--- a/npc/re/jobs/novice/supernovice_ex.txt
+++ b/npc/re/jobs/novice/supernovice_ex.txt
@@ -55,7 +55,7 @@ function script Esseray_Ex {
mes "[Esseray]";
mes "I know a way to become stronger. Are you willing you try it?";
next;
- if(select("No, I'm okay now.:I want to be stronger!") == 1) {
+ if(select("No, I'm okay now.", "I want to be stronger!") == 1) {
mes "[Esseray]";
mes "If you are satisfied with mediocrity, I can't help you.";
mes "Live a normal life then.";
@@ -113,7 +113,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "^0000FFA member of Novice Society in Aldebaran.^000000";
mes "Esseray, right? Wrong?";
next;
- if(select("No he isn't:Yes, right") == 2) {
+ if(select("No he isn't", "Yes, right") == 2) {
mes "[Fishing Novice]";
mes "Hu hu~ my sense is still alive...";
next;
@@ -212,7 +212,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "I will make you stronger!";
mes "So will you believe what I tell you?";
next;
- if(select("I won't follow you.:Why not? kehehe~") == 1) {
+ if(select("I won't follow you.", "Why not? kehehe~") == 1) {
mes "[Nodor]";
mes "Refusing? Don't you want to be strong?";
mes "I'd love to do nothing too.";
@@ -245,7 +245,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "How about it?";
mes "Are you willing to do this?";
next;
- if(select("No, I will not!:Let's do this!") == 1) {
+ if(select("No, I will not!", "Let's do this!") == 1) {
mes "[Nodor]";
mes "To be strong is the only way to live!";
mes "Do you want to be a weakling forever?";
@@ -310,7 +310,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "You are better than I thought.";
mes "Anyway, what was the monster that I told you to hunt?";
next;
- .@i = select("Poring:Lunatic:Fabre:Picky:Baphomet")-1;
+ .@i = select("Poring", "Lunatic", "Fabre", "Picky", "Baphomet")-1;
if (.@i == 4) {
mes "[Nodor]";
mes "Heheh? Can you seriously hunt Baphomet alone?";
@@ -357,7 +357,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Oh sorry! Sorry!";
mes "I got a letter from my brother a long time ago, will you read my letter for your information?";
next;
- if(select("Yes, I will:No, I won't") == 2) {
+ if(select("Yes, I will", "No, I won't") == 2) {
mes "[Nodor]";
mes "You should read more!";
next;
@@ -468,7 +468,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "We... have to run...!!!";
next;
emotion e_omg,1;
- if(select("What?!:Um?") == 2) {
+ if(select("What?!", "Um?") == 2) {
mes "- You look around, and -";
mes "- there is nothing behind you. -";
mes "- When you are about to doubt... -";
@@ -526,7 +526,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "you are a little dull...";
mes "Don't you feel different now?";
next;
- if(select("What are you talking about?:I got it!") == 1) {
+ if(select("What are you talking about?", "I got it!") == 1) {
mes "[Nodor]";
mes "Eh--- right, you are dull, aren't you?";
mes "You already exceeded your limit.";
@@ -554,7 +554,7 @@ beach_dun2,119,92,4 script Fishing Novice#sp2 4_M_SIT_NOVICE,{
mes "Don't forget to make sure that you have enough ^FF0000inventory^000000 to take these items from me.";
mes "And don't say I didn't warn you either.";
next;
- if(select("Yes, let me check my inventory.:I'm good, show me.") == 1) {
+ if(select("Yes, let me check my inventory.", "I'm good, show me.") == 1) {
mes "[Nodor]";
mes "Well, well!";
mes "You know! Have no regrets.";
@@ -629,7 +629,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
mes "- eyes, holding out his hands. -";
mes "- How much do you want to give? -";
next;
- .@i = select("I have no money:Give 100,000 Zeny:Give 300,000 Zeny:Give 1,000,000 Zeny:Give all the money you have");
+ .@i = select("I have no money", "Give 100,000 Zeny", "Give 300,000 Zeny", "Give 1,000,000 Zeny", "Give all the money you have");
mes "[Nudor]";
if (.@i == 1) {
mes "- crying -";
@@ -656,7 +656,7 @@ airplane,33,47,5 script Nudor#sp2 4_F_NOVICE,{
else {
mes "Oh... oh my gosh, are you really giving me all the Zeny you have? Really?";
next;
- if(select("No, not really...:Give it all") == 1) {
+ if(select("No, not really...", "Give it all") == 1) {
mes "[Nudor]";
mes "Pshaw! How disappointing!";
close;
diff --git a/npc/re/jobs/repair.txt b/npc/re/jobs/repair.txt
index fc212aef3..2dae1bcaf 100644
--- a/npc/re/jobs/repair.txt
+++ b/npc/re/jobs/repair.txt
@@ -48,7 +48,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
mes "[Valerie]";
mes "If both abnormalities disappear then we must start the test over from scratch. What would you like to do?";
next;
- switch(select("I don't have any abnormalities:I think my body has some abnormalities")) {
+ switch(select("I don't have any abnormalities", "I think my body has some abnormalities")) {
case 1:
mes "[Valerie]";
mes "That's a relief. Then please take care.";
@@ -57,7 +57,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
mes "[Valerie]";
mes "Are you sure you want to intialize it and start over?";
next;
- if(select("Nope:Yes, I want to start completely over") == 1) {
+ if(select("Nope", "Yes, I want to start completely over") == 1) {
mes "[Valerie]";
mes "I understand. I'll see you next time";
close;
@@ -65,7 +65,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
mes "[Valerie]";
mes "All items related to the existing conditions will disappear. Are you okay with this?";
next;
- if(select("Nope:Yes, I want to start completely over.") == 1) {
+ if(select("Nope", "Yes, I want to start completely over.") == 1) {
mes "[Valerie]";
mes "I understand. I'll see you next time.";
close;
@@ -73,7 +73,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
mes "[Valerie]";
mes "It seems that there are a sea of people who seemed to be cursed of not being able to get a significant other after going through with this. Are you still okay with this? ";
next;
- if(select("Nope:I still want to intialize.") == 1) {
+ if(select("Nope", "I still want to intialize.") == 1) {
mes "[Valerie]";
mes "I understand. I will see you next time.";
close;
@@ -81,7 +81,7 @@ prt_in,38,104,4 script Valerie 4_F_VALKYRIE,{
mes "[Valerie]";
mes "In extreme cases, some become crippled and can get ulcers. Do you still want to intilize former processes?";
next;
- if(select("Nope:Please intilize the former processes") == 1) {
+ if(select("Nope", "Please intilize the former processes") == 1) {
mes "[Valerie]";
mes "I understand. I will see you next time";
close;
diff --git a/npc/re/merchants/3rd_trader.txt b/npc/re/merchants/3rd_trader.txt
index a0a3bb033..dcf66a19f 100644
--- a/npc/re/merchants/3rd_trader.txt
+++ b/npc/re/merchants/3rd_trader.txt
@@ -51,7 +51,7 @@
mes "Each Herb costs 4,000 zeny.";
mes "What would you like?";
next;
- .@i = select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit:Cancel")-1;
+ .@i = select("Nerium", "Rantana", "Makulata", "Seratum", "Scopolia", "Amoena", "Poison Kit", "Cancel")-1;
mes "[Poison Herb Merchant]";
if (.@i < 6) {
.@item = 7932+.@i;
@@ -115,7 +115,7 @@ lhz_in02,16,205,4 duplicate(phs) Poison Herb Merchant#lhz 4_F_YUNYANG
mes "I sell all sorts of Rune Stones!";
mes "What would you like?";
next;
- .@i = select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones.");
+ .@i = select("Buy high-quality Rune Stones.", "Buy ordinary Rune Stones.");
mes "[Rune Merchant]";
if (.@i == 1) {
mes "High-quality Runes!";
@@ -181,7 +181,7 @@ job3_guil01,91,93,3 script Rare Herb Collector 1_M_03,{
mes "[Rare Poison Herb Collector]";
mes "I wander around the world and collect rare poison herbs. Recently, I started dealing in the herb called Izidor. If you are interested, you can buy them.";
next;
- .@i = select("How can I buy them?:Exchange it for Animal Blood:Exchange it for a Bitter Herb:Exchange it for a Deadly Noxious Herb:Exchange it for a Frozen Rose:Exchange it for Ment:Exchange it for Hinalle")-2;
+ .@i = select("How can I buy them?", "Exchange it for Animal Blood", "Exchange it for a Bitter Herb", "Exchange it for a Deadly Noxious Herb", "Exchange it for a Frozen Rose", "Exchange it for Ment", "Exchange it for Hinalle")-2;
if (.@i == -1) {
mes "[Rare Poison Herb Collector]";
mes "You can buy them for 10,000 zeny and one of these rare items, Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or an Hinalle.";
@@ -242,7 +242,7 @@ job3_guil01,91,93,3 script Rare Herb Collector 1_M_03,{
mes "[Point Merchant]";
mes "Hello. I'm selling a catalyst called ^FF0000Points^000000 for Sorcerers. What would you like?";
next;
- .@i = select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")-1;
+ .@i = select("Scarlet Points - 200z", "Lime Green Points - 200z", "Indigo Points - 200z", "Yellow Wish Points - 200z", "Cancel")-1;
mes "[Point Merchant]";
if (.@i == 4) {
mes "You can't find the stuff you need?";
diff --git a/npc/re/merchants/advanced_refiner.txt b/npc/re/merchants/advanced_refiner.txt
index 5331c5e38..1484d069c 100644
--- a/npc/re/merchants/advanced_refiner.txt
+++ b/npc/re/merchants/advanced_refiner.txt
@@ -134,7 +134,7 @@ malangdo,221,174,6 script Holink#mal_cash 4_CAT_ADV1,{
mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny for this refine, meow~";
mes "Want to continue, meow?~";
next;
- if(select("Yes!!:No!!") == 2) {
+ if(select("Yes!!", "No!!") == 2) {
mes "[Holink]";
mes "Kyack!!";
mes "You don't belive in refine master Holink, meow?~";
@@ -160,7 +160,7 @@ malangdo,221,174,6 script Holink#mal_cash 4_CAT_ADV1,{
mes "^ff0000cards and enchantments will vanish for sure^000000.";
mes "You still want to try, meow~?";
next;
- if(select("Yes, I do!!:Forget about it!!") == 2) {
+ if(select("Yes, I do!!", "Forget about it!!") == 2) {
mes "[Holink]";
mes "Meow! Wise choice, meow.";
mes "But!!";
diff --git a/npc/re/merchants/alchemist.txt b/npc/re/merchants/alchemist.txt
index fe67e6eb2..73344a75c 100644
--- a/npc/re/merchants/alchemist.txt
+++ b/npc/re/merchants/alchemist.txt
@@ -56,7 +56,7 @@ alde_alche,31,186,3 script Craft Book Merchant#alde 4_M_ALCHE_D,{
mes "[Craft Book Merchant]";
mes "Would you like to take a look at my craft books?";
next;
- if(select("Sure.:No.") == 2) {
+ if(select("Sure.", "No.") == 2) {
mes "[Craft Book Merchant]";
mes "Thank you for visiting my shop.";
mes "Please be safe on your travels.";
@@ -76,7 +76,7 @@ alde_alche,31,186,3 script Craft Book Merchant#alde 4_M_ALCHE_D,{
mes "[Craft Book Merchant]";
mes "Okay then, here's the list of available craft books.";
next;
- switch(select("[Apple Bomb Craft Book] 100,000 zeny:[Pineapple Bomb Craft Book] 100,000 zeny:[Coconut Bomb Craft Book] 100,000 zeny:[Melon Bomb Craft Book] 100,000 zeny:[Banana Bomb Craft Book] 100,000 zeny:[Plant Gene Cultivation Method] 100,000 zeny:[Superior Potion Craft Manual] 100,000 zeny:[Mix Cooking Book] 100,000 zeny:[Health Improvement Research Book] 100,000 zeny:[Vigor Drink Recipe] 100,000 zeny:Close")){
+ switch(select("[Apple Bomb Craft Book] 100,000 zeny", "[Pineapple Bomb Craft Book] 100,000 zeny", "[Coconut Bomb Craft Book] 100,000 zeny", "[Melon Bomb Craft Book] 100,000 zeny", "[Banana Bomb Craft Book] 100,000 zeny", "[Plant Gene Cultivation Method] 100,000 zeny", "[Superior Potion Craft Manual] 100,000 zeny", "[Mix Cooking Book] 100,000 zeny", "[Health Improvement Research Book] 100,000 zeny", "[Vigor Drink Recipe] 100,000 zeny", "Close")){
case 1: .@item = 6279; break;
case 2: .@item = 6280; break;
case 3: .@item = 6281; break;
@@ -113,7 +113,7 @@ alde_alche,31,186,3 script Craft Book Merchant#alde 4_M_ALCHE_D,{
mes "You've entered "+.@amount+"x ^0000FF["+getitemname(.@item)+"]^000000 to be purchased.";
mes "Would you like to continue?";
next;
- if (select("Yes:No") == 1) {
+ if (select("Yes", "No") == 1) {
.@total = .@amount * 100000;
if (Zeny < .@total) {
mes "[Craft Book Merchant]";
diff --git a/npc/re/merchants/blessed_refiner.txt b/npc/re/merchants/blessed_refiner.txt
index 33005dca9..369d476a5 100644
--- a/npc/re/merchants/blessed_refiner.txt
+++ b/npc/re/merchants/blessed_refiner.txt
@@ -132,7 +132,7 @@
mes "This "+.@type$+" has been refined to "+.@equip_refine+". To refine it, I need "+.@ore$+" and a "+(.@price/1000)+",000 zeny refining fee.";
mes "Do you want to proceed?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Blacksmith Dister]";
mes "I am busy, don't joke with me!";
close;
@@ -144,7 +144,7 @@
mes "[Blacksmith Dister]";
mes "Of course, the refining fee will not be returned! Do you want to continue?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Blacksmith Dister]";
mes "Good. I'd be sad if it failed, too.";
close;
diff --git a/npc/re/merchants/card_separation.txt b/npc/re/merchants/card_separation.txt
index 0bf72f884..8c62b3e80 100644
--- a/npc/re/merchants/card_separation.txt
+++ b/npc/re/merchants/card_separation.txt
@@ -176,7 +176,7 @@
else
.@menu$ += "^777777Socket "+(.@i+1)+" - No card^000000:";
}
- .@i = select("Stop the work:"+.@menu$);
+ .@i = select("Stop the work:"+ .@menu$);
switch(.@i) {
case 1:
mes .@n$;
@@ -221,7 +221,7 @@
mes .@n$;
mes "This is pretty old equipment. There is a high rate of destroying the cards or equipment during the work. Are you sure you want to continue?";
next;
- if(select("Next time...:Continue") == 1) {
+ if(select("Next time...", "Continue") == 1) {
mes .@n$;
mes "Whenever you need the work, visit me here.";
close;
@@ -240,7 +240,7 @@
mes .@n$;
mes "If you use the Premium Lubricant, the rate of destruction will be decreased highly, but I can't give you a 100% guarantee. Are you sure you want to continue?";
next;
- if(select("Next time...:Continue") == 1) {
+ if(select("Next time...", "Continue") == 1) {
mes .@n$;
mes "Whenever you need the work, visit me here.";
close;
@@ -259,7 +259,7 @@
mes .@n$;
mes "If you use the Ordinary Lubricant, the rate of destruction will be decreased highly, but I can't give you a 100% guarantee. Are you sure you want to continue?";
next;
- if(select("Next time...:Continue") == 1) {
+ if(select("Next time...", "Continue") == 1) {
mes .@n$;
mes "Whenever you need the work, visit me here.";
close;
@@ -274,7 +274,7 @@
mes .@n$;
mes "This equipment contains a precious MVP card. This card can't be separated with lubricant. If you bring the super surfactant ^0000ffSillit Pong^000000, I will be able to work.";
next;
- switch(select("Next time...:I have a Sillit Pong.")) {
+ switch(select("Next time...", "I have a Sillit Pong.")) {
case 1:
mes .@n$;
mes "Whenever you need the work, visit me here.";
@@ -296,7 +296,7 @@
.@menu$ = "I got it. Just do it quickly!";
}
next;
- switch(select("Next time...:"+.@menu$)) {
+ switch(select("Next time...:"+ .@menu$)) {
case 1:
mes .@n$;
mes "Whenever you need the work, visit me here.";
diff --git a/npc/re/merchants/catalog.txt b/npc/re/merchants/catalog.txt
index 5267a20b5..f508014a1 100644
--- a/npc/re/merchants/catalog.txt
+++ b/npc/re/merchants/catalog.txt
@@ -65,7 +65,7 @@ moc_para01,22,16,5 script Catalog Magician#catal01 4_M_BIBI,{
mes "costs only 200z!";
mes "You can buy up to 50 pieces at once!";
next;
- switch(select("Buy a ^007777Universal Catalog Silver^000000:I don't need it!:You don't look like a vendor!")) {
+ switch(select("Buy a ^007777Universal Catalog Silver^000000", "I don't need it!", "You don't look like a vendor!")) {
case 1:
mes "[Catalog Magician]";
mes "You... want all 50 pieces?";
diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt
index 2e09a9a9d..b714dd71d 100644
--- a/npc/re/merchants/coin_exchange.txt
+++ b/npc/re/merchants/coin_exchange.txt
@@ -176,7 +176,7 @@ L_AddItem:
.@ven_menu$ = "^999999Silvervine Fruit (missing "+(.@cost - countitem(Silvervine))+")^000000";
else
.@ven_menu$ = "Purchase - Silvervine Fruit (have "+countitem(Silvervine)+")";
- switch(select("Stop:"+.@ven_menu$)) {
+ switch(select("Stop", ""+.@ven_menu$)) {
case 1:
mes "[Special Vending Machine]";
mes "Thank you for coming.";
@@ -375,7 +375,7 @@ malangdo,175,145,4 script Can Agency Guard 4_CAT_MERMASTER,{
mes "[Can Agency Guard]";
mes "Hey, you there... Have you seen any ^0000ffMalangdo Cat Can^000000s around here?";
next;
- switch(select("Why are you asking?:Oh, you mean these?")) {
+ switch(select("Why are you asking?", "Oh, you mean these?")) {
case 1:
mes "[Can Agency Guard]";
mes "Umm.";
@@ -404,7 +404,7 @@ malangdo,175,145,4 script Can Agency Guard 4_CAT_MERMASTER,{
mes "[Can Agency Guard]";
mes "The Malangdo Cat Can is a faulty product. Let me exchange it to 3 E Grade Coins. How about that?";
next;
- switch(select("I won't exchange:^0000ff1^000000 Can -> ^0000ff3^000000 E Grade Coin:^0000ff10^000000 Can -> ^0000ff30^000000 E Grade Coin:^0000ff100^000000 Can -> ^0000ff300^000000 E Grade Coin:Exchange all I've got")) {
+ switch(select("I won't exchange", "^0000ff1^000000 Can -> ^0000ff3^000000 E Grade Coin", "^0000ff10^000000 Can -> ^0000ff30^000000 E Grade Coin", "^0000ff100^000000 Can -> ^0000ff300^000000 E Grade Coin", "Exchange all I've got")) {
case 1:
mes "[Can Agency Guard]";
mes "Umm, I'm not here forever, so come to me if you'd like to exchange while I still am.";
@@ -489,7 +489,7 @@ function script F_mal_coin {
mes getarg(1);
mes "Well then, do you want to take a look at what I have now?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
if (checkweight(Knife,1) == 0) {
mes getarg(1);
@@ -860,7 +860,7 @@ ecl_in01,66,95,3 script Armor Merchant Naphara#e 4_F_FAIRYKID,{
mes "Hello, this is Naphara's store, a place of high class goods.";
mes "What would you need?";
next;
- .@choice = select("Str Glove:Int Glove:Agi Glove:Vit Glove:Dex Glove:Luk Glove");
+ .@choice = select("Str Glove", "Int Glove", "Agi Glove", "Vit Glove", "Dex Glove", "Luk Glove");
.@choice -= 1;
mes "[Armor Merchant]";
mes "^3131FF" + .name$[.@choice] + " For ^000000,";
@@ -876,7 +876,7 @@ ecl_in01,66,95,3 script Armor Merchant Naphara#e 4_F_FAIRYKID,{
mes "It costs 10 Splendide Coins.";
mes "Would you like to buy it?";
next;
- if (select("Buy it.:Don't buy it.")==1) {
+ if (select("Buy it.", "Don't buy it.")==1) {
if (countitem(Splendide_Coin) < 10) {
mes "[Armor Merchant]";
mes "It seems like you don't have enough coins.";
@@ -912,7 +912,7 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 4_F_FAIRYKID,{
mes "I am Slot Expert Nattuer.";
mes "If you bring me an item from my little brother Naphara along with 5 Splendide Coins, I will open up one Slot for you.";
next;
- if (select("Activate a Slot.:Forget it.")==2){
+ if (select("Activate a Slot.", "Forget it.")==2){
close;
}
mes "[Slot Expert]";
@@ -921,18 +921,18 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 4_F_FAIRYKID,{
mes "[Slot Expert]";
mes "Of course, if your heart were as big as that flower-filled land, you wouldn't mind. Right? Should I go for it?";
next;
- if (select("Continue.:Forget it.")==2) {
+ if (select("Continue.", "Forget it.")==2) {
close;
}
mes "[Slot Expert]";
mes "Which item would you like to activate with a Slot?";
next;
- .@choice = select("Str Glove:Int Glove:Ag Glove:Vit Glove:Dex Glove:Luk Glove");
+ .@choice = select("Str Glove", "Int Glove", "Ag Glove", "Vit Glove", "Dex Glove", "Luk Glove");
.@choice += 2916;
mes "[Slot Expert]";
mes "Let's confirm for the last time. Is the one you want " + getitemname(.@choice) + "?";
next;
- if (select("Yes:No")==2) {
+ if (select("Yes", "No")==2) {
mes "[Slot Expert]";
mes "Why don't you talk to me when you know for sure.";
close;
@@ -978,7 +978,7 @@ ecl_in01,33,98,5 script Herb Merchant Plafina#e 4_M_FAIRYKID2,{
mes "[Herb Merchant]";
mes "Welcome, this is Plafina's Herb Store where only the freshest herbs are provided~!";
next;
- .@item = select("Snow Flip:Peony Mommy:Slapping Herb:Yggdrasil Dust:End conversation")-1;
+ .@item = select("Snow Flip", "Peony Mommy", "Slapping Herb", "Yggdrasil Dust", "End conversation")-1;
if (.@item==4){
mes "[Herb Merchant]";
mes "Come back anytime.";
@@ -1002,7 +1002,7 @@ ecl_in01,33,98,5 script Herb Merchant Plafina#e 4_M_FAIRYKID2,{
mes "Requires 5 seconds between uses.";
mes "It costs "+ .cost[.@item] +" Splendide Coins for each.";
next;
- .@buy = select("Buy 1.:Buy 10.:Don't buy.");
+ .@buy = select("Buy 1.", "Buy 10.", "Don't buy.");
if (.@buy==3){
close;
}
@@ -1012,7 +1012,7 @@ ecl_in01,33,98,5 script Herb Merchant Plafina#e 4_M_FAIRYKID2,{
mes "[Herb Merchant]";
mes "Would you like to buy "+ .@buy +" "+ getitemname(.items[.@item]) +"?";
next;
- if (select("Buy.:Don't buy.")==2){
+ if (select("Buy.", "Don't buy.")==2){
close;
}
if (countitem(Splendide_Coin) < (.cost[.@item]*.@buy) ) {
@@ -1041,7 +1041,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
mes "[Paltu]";
mes "Woohoo- Greetings. What are you looking for? Lots of goods here.";
next;
- switch (select("No thanks.:Replication?:I know you got lots up your sleeve!")) {
+ switch (select("No thanks.", "Replication?", "I know you got lots up your sleeve!")) {
case 1:
emotion e_an;
mes "[Paltu]";
@@ -1100,7 +1100,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
mes "[Paltu]";
mes "What do you think? I'll make it happen as long as I have the ingredients and the compensation.";
next;
- if (select("I'll do it later.:Show me what you got!") == 1) {
+ if (select("I'll do it later.", "Show me what you got!") == 1) {
emotion e_dots;
mes "[Paltu]";
mes "What? Are you kidding me? Please tell me you are!";
@@ -1170,7 +1170,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
mes "[Paltu]";
mes "Yes, this is more than enough. Should I make it now?";
next;
- if (select("Please make it now.:Oops, I have to take care of something...") == 2) {
+ if (select("Please make it now.", "Oops, I have to take care of something...") == 2) {
emotion e_omg;
mes "[Paltu]";
mes "Hey.. Hey! Hey! Where you going?";
@@ -1189,7 +1189,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
mes "[Paltu]";
mes "So any problems with that?";
next;
- if (select("Let me go check.:Start the replication process.")==1) {
+ if (select("Let me go check.", "Start the replication process.")==1) {
mes "[Paltu]";
mes "Yeah, please make sure!";
close;
diff --git a/npc/re/merchants/diamond.txt b/npc/re/merchants/diamond.txt
index 95f8d7774..9d1108875 100644
--- a/npc/re/merchants/diamond.txt
+++ b/npc/re/merchants/diamond.txt
@@ -81,7 +81,7 @@
mes "Some claim that this is the very same diamond";
mes "that was seen by Kachua in Comodo!";
next;
- if (select("End Conversation:How much is it?") == 1) {
+ if (select("End Conversation", "How much is it?") == 1) {
mes .@npc$;
mes "It's rather inexpensive!";
mes "If you're interested, talk to me any time!";
@@ -99,7 +99,7 @@
mes "Compared to the quality of the diamond";
mes "this is a small price to pay.";
next;
- if (select("^828282It's too expensive.^000000:I'll buy it.") == 1) {
+ if (select("^828282It's too expensive.^000000", "I'll buy it.") == 1) {
mes .@npc$;
mes "To say that a diamond such as the";
mes "^FF82FF'17 Carat Diamond'^000000 is too expensive, ";
@@ -114,7 +114,7 @@
mes "All I need from you is to complete this contract.";
next;
while(1) {
- if (select("^B9062FI will sign the contract.^000000:^828282Nevermind, I changed my mind.^000000") == 2) {
+ if (select("^B9062FI will sign the contract.^000000", "^828282Nevermind, I changed my mind.^000000") == 2) {
mes .@npc$;
mes "I see, that's too bad..";
close;
@@ -175,7 +175,7 @@
mes "AAH. You would like to exchange your ^FF82FF'17 Carat Diamond'^000000 for zeny?";
emotion e_gasp;
next;
- if (select("Yes:No") == 2) {
+ if (select("Yes", "No") == 2) {
mes .@npc$;
mes "Then, what is it you desire?..";
mes ". . . . . ....";
@@ -197,7 +197,7 @@
mes "Alright then, please sign here.";
next;
while (1) {
- if (select("Sign:Don't Sign") == 2) {
+ if (select("Sign", "Don't Sign") == 2) {
mes .@npc$;
mes "The trade cannot be completed without your signature.";
close;
diff --git a/npc/re/merchants/enchan_ko.txt b/npc/re/merchants/enchan_ko.txt
index 130a5cf4e..97b307ddd 100644
--- a/npc/re/merchants/enchan_ko.txt
+++ b/npc/re/merchants/enchan_ko.txt
@@ -41,7 +41,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{
mes "[Artisan Tene]";
mes "How may I help you?";
next;
- switch (select("Which blacksmith?:I want to add option.:I want to remove option.")) {
+ switch (select("Which blacksmith?", "I want to add option.", "I want to remove option.")) {
case 1: // Which blacksmith?
mes "[Artisan Tene]";
mes "Oh! Sorry, I didn't introduce myself.";
@@ -52,7 +52,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{
mes "[Artisan Tene]";
mes "Oh! Do you want to know the list of weapons and armor I work on?";
next;
- switch (select("Take a look at the weapon list.:Take a look at the armor list.")) {
+ switch (select("Take a look at the weapon list.", "Take a look at the armor list.")) {
case 1: // Take a look at the weapon list
mes "[Artisan Tene]";
mes "Are you interested in the weapon list?";
@@ -99,7 +99,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{
mes "[Artisan Tene]";
mes "Ha ha. I must have talked too much. Which class of equipment do you want to add an option to?";
next;
- switch (select("Weapon...:Armor...")) {
+ switch (select("Weapon...", "Armor...")) {
case 1:
mes "[Artisan Tene]";
mes "So you want to add an option to your weapon. That will be ^ff0000100,000 Zeny for a 1 time service.^000000";
@@ -110,7 +110,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{
mes "[Artisan Tene]";
mes "Which weapon do you want to add an option to?";
next;
- switch (select("Later...:Raksasa Dagger [1]:Mikatsuki [1]:Huuma Swirling Petal [2]:Huuma Fluttering Snow:Huuma Thunderstorm")) {
+ switch (select("Later...", "Raksasa Dagger [1]", "Mikatsuki [1]", "Huuma Swirling Petal [2]", "Huuma Fluttering Snow", "Huuma Thunderstorm")) {
case 1:
mes "[Artisan Tene]";
mes "Changed your mind? Very well. Hope to see you later.";
@@ -140,7 +140,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{
mes "[Artisan Tene]";
mes "Which armor do you want to add an option to?";
next;
- switch (select("Later...:Wolf Armguard [1]:Crescent Armguard [1]:Ninja Scale Armor [1]:Tenebris Latitantes [1]:Special Ninja Suit [1]")) {
+ switch (select("Later...", "Wolf Armguard [1]", "Crescent Armguard [1]", "Ninja Scale Armor [1]", "Tenebris Latitantes [1]", "Special Ninja Suit [1]")) {
case 1:
mes "[Artisan Tene]";
mes "Changed your mind? Very well. Hope to see you later.";
@@ -179,7 +179,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{
mes "[Artisan Tene]";
mes "^ff0000Removing an option will be 100,000 Zeny.^000000 Which option from the list of items do you want to remove?";
next;
- switch(select("Later...:Raksasa Dagger [1]:Mikatsuki [1]:Huuma Swirling Petal [2]:Huuma Fluttering Snow:Huuma Thunderstorm:Wolf Armguard [1]:Crescent Armguard [1]:Ninja Scale Armor [1]:Tenebris Latitantes [1]:Special Ninja Suit [1]")) {
+ switch(select("Later...", "Raksasa Dagger [1]", "Mikatsuki [1]", "Huuma Swirling Petal [2]", "Huuma Fluttering Snow", "Huuma Thunderstorm", "Wolf Armguard [1]", "Crescent Armguard [1]", "Ninja Scale Armor [1]", "Tenebris Latitantes [1]", "Special Ninja Suit [1]")) {
case 1:
mes "[Artisan Tene]";
mes "Removing options is expensive, isn't it? Sorry. I will work harder in developing my skills and bring down costs as well.";
@@ -231,7 +231,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{
mes "[Artisan Tene]";
mes "The cost is the same but I do provide a service to remove only the option on the 3rd slot and leave the 4th slot as is. Are you interested?";
next;
- switch (select("Reset only the 3rd Slot.:Reset all.")) {
+ switch (select("Reset only the 3rd Slot.", "Reset all.")) {
case 1:
mes "[Artisan Tene]";
mes "Very well. I will reset only your 3rd slot.";
@@ -321,7 +321,7 @@ que_ng,75,20,3 script Artisan Tene#ko 4_M_JPN2,{
else
mes "This equipment is not currently enchanted. Shall I enchant the fourth slot?";
next;
- if (select("Do it later:Do it now") == 1) {
+ if (select("Do it later", "Do it now") == 1) {
mes "[Artisan Tene]";
mes "Very well. Hope to see you later.";
close;
diff --git a/npc/re/merchants/enchan_mal.txt b/npc/re/merchants/enchan_mal.txt
index 3007c9ee4..7be4eaa6f 100644
--- a/npc/re/merchants/enchan_mal.txt
+++ b/npc/re/merchants/enchan_mal.txt
@@ -47,7 +47,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
mes "[Mayomayo]";
mes "Wow welcome. It is new Mayomayo refinement store~ I enchant some luxury weapons including level 4 weapons.";
next;
- switch(select("Any store policy changes?:Enchant High Ranked Weapon:Initialize Enchant (Need Silvervine Fruit)")) {
+ switch(select("Any store policy changes?", "Enchant High Ranked Weapon", "Initialize Enchant (Need Silvervine Fruit)")) {
case 1:
mes "[Mayomayo]";
mes "When I enchant weapons, the slotted cards or refined level are dissipated sometimes. I hated it. However, one day I found how to do it without any extinction.";
@@ -55,7 +55,7 @@ malangdo,213,167,4 script Mayomayo#mal 4_CAT_3COLOR,{
mes "[Mayomayo]";
mes "Have you ever seen a building of person of reinforcement capacity association?";
next;
- if(select("I've seen it before.:I haven't seen it before.") == 2) {
+ if(select("I've seen it before.", "I haven't seen it before.") == 2) {
mes "[Mayomayo]";
mes "That builiding is located to the southeast of where I am. Why don't you go on a field trip there?";
close;
@@ -385,7 +385,7 @@ L_Socket:
mes "[Mayomayo]";
mes "When you use the "+getitemname(.@coin[.@coin_select])+", you can choose the enchant type.";
next;
- switch(select("Stop:Short Range Type:Long Range Type:Caster Type")) {
+ switch(select("Stop", "Short Range Type", "Long Range Type", "Caster Type")) {
case 1:
mes "[Mayomayo]";
mes "Ok. If you change your mind, let me know.";
@@ -416,7 +416,7 @@ L_Socket:
mes "[Mayomayo]";
mes "I'm trying for the "+.@str$+" enchant. ^ff0000It will not touch previous refinement and cards. Also, the equipment will not be destroyed.^000000 Can I continue?";
next;
- if(select("I'll come back later.:Please, continue.") == 1) {
+ if(select("I'll come back later.", "Please, continue.") == 1) {
mes "[Mayomayo]";
mes "Ok. If you change your mind, come back again.";
close;
@@ -622,7 +622,7 @@ L_Socket:
mes "[Mayomayo]";
mes "I will only initialize the enchant effect without touching previous refined level and cards.";
next;
- if(select("Stop:Continue") == 1) {
+ if(select("Stop", "Continue") == 1) {
mes "[Mayomayo]";
mes "If you change your mind, come back anytime.";
close;
diff --git a/npc/re/merchants/enchan_mora.txt b/npc/re/merchants/enchan_mora.txt
index e27446594..fe2b21754 100644
--- a/npc/re/merchants/enchan_mora.txt
+++ b/npc/re/merchants/enchan_mora.txt
@@ -69,7 +69,7 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{
mes "[Artifice]";
mes "All I need is 10 Mora Coins of yours to grant you a relic!";
next;
- switch(select("I don't think I'm ready.:I'm ready to exchange my Mora Coins.:Exchange my Ring.")) {
+ switch(select("I don't think I'm ready.", "I'm ready to exchange my Mora Coins.", "Exchange my Ring.")) {
case 1:
mes "[Artifice]";
mes "See you next time!";
@@ -80,7 +80,7 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{
//mes "You influence what part are you?";
mes "What kind of relic do you want?";
next;
- switch(select("I'm not ready.:Ring:Shoes:Shawl:Robe:Shield:Weapon")) {
+ switch(select("I'm not ready.", "Ring", "Shoes", "Shawl", "Robe", "Shield", "Weapon")) {
case 1:
mes "[Artifice]";
mes "Go with the light.";
@@ -141,7 +141,7 @@ mora,88,89,5 script Keeper of Secrets#pa082 4_M_MERCAT1,{
mes "[Artifice]";
mes "You have a "+getitemname(.@item)+". Do you really want to trade it for 10 Mora Coins?";
next;
- switch(select("I'm not ready:Exchange my "+getitemname(.@item))) {
+ switch(select("I'm not ready", "Exchange my "+getitemname(.@item))) {
case 1:
mes "[Artifice]";
mes "If you change your mind, please stop by again.";
@@ -169,7 +169,7 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{
mes "[Relice]";
mes "I enhance Relics that holy Arch-Bishops use, it will take 2 Mora Coins and the relic to allow me to attempt to enhance it.";
next;
- switch(select("More details please.:Please Enhance my Relic.")) {
+ switch(select("More details please.", "Please Enhance my Relic.")) {
case 1:
mes "[Relice]";
mes "Let me briefly explain, for 2 Mora Coins and the relic I can give you a single Enchantment on that relic.";
@@ -190,7 +190,7 @@ mora,96,74,5 script Master of Relics#pa0829 4_M_MERCAT1,{
mes "[Relice]";
mes "If you have a ritual for luck, you should use it now!";
next;
- .@select = select("Wait a minute!:Light of Cure:Seal of Cathedral:Ring of Archbishop:Shoes of Affection:Shoes of Judgement:Shawl of Affection:Shawl of Judgement:Robe of Affection:Robe of Judgement:Bible of Promise 1st Vol:Wand of Affection:Mace of Judgement");
+ .@select = select("Wait a minute!", "Light of Cure", "Seal of Cathedral", "Ring of Archbishop", "Shoes of Affection", "Shoes of Judgement", "Shawl of Affection", "Shawl of Judgement", "Robe of Affection", "Robe of Judgement", "Bible of Promise 1st Vol", "Wand of Affection", "Mace of Judgement");
switch(.@select) {
case 1:
mes "[Relice]";
@@ -367,7 +367,7 @@ mora,104,76,4 script Guardian of Artifacts#p 4_M_MERCAT1,{
mes "[Guardian of Artifacts]";
mes "Do you want to buy an artifact with your Mora Coins?";
next;
- if(select("Maybe later... I have things to do.:Yes, I do.") == 1) {
+ if(select("Maybe later... I have things to do.", "Yes, I do.") == 1) {
mes "[Guardian of Artifacts]";
mes "Okay, see you later then.";
close;
@@ -375,7 +375,7 @@ mora,104,76,4 script Guardian of Artifacts#p 4_M_MERCAT1,{
mes "[Guardian of Artifacts]";
mes "What type of item do you want to buy?";
next;
- switch(select("Quit:Shoes:Orbs:Robes:Staves")) {
+ switch(select("Quit", "Shoes", "Orbs", "Robes", "Staves")) {
case 1:
mes "[Guardian of Artifacts]";
mes "Okay, see you later then.";
@@ -420,7 +420,7 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{
mes "[Artifact Crafter]";
mes "My job is to imbue artifacts with new power. If you have enough Coins, you can have one of the following items reinforced.";
next;
- if(select("Tell me more.:I want to have my item reinforced.") == 1) {
+ if(select("Tell me more.", "I want to have my item reinforced.") == 1) {
mes "[Artifact Crafter]";
mes "Let me explain. One reinforcement costs you two Coins.";
next;
@@ -437,7 +437,7 @@ mora,99,93,5 script Artifact Crafter#pa0829 4_M_MERCAT1,{
if (.@info_only)
close;
next;
- .@select = select("Maybe next time.:Golden Rod Staff:Aqua Staff:Crimson Staff:Forest Staff:Golden Rod Shoes:Aqua Shoes:Crimson Shoes:Forest Shoes:Golden Rod Orb:Aqua Orb:Crimson Orb:Forest Orb:Golden Rod Robe:Aqua Robe:Crimson Robe:Forest Robe");
+ .@select = select("Maybe next time.", "Golden Rod Staff", "Aqua Staff", "Crimson Staff", "Forest Staff", "Golden Rod Shoes", "Aqua Shoes", "Crimson Shoes", "Forest Shoes", "Golden Rod Orb", "Aqua Orb", "Crimson Orb", "Forest Orb", "Golden Rod Robe", "Aqua Robe", "Crimson Robe", "Forest Robe");
switch(.@select) {
case 1:
mes "[Artifact Crafter]";
@@ -568,7 +568,7 @@ mora,152,97,5 script Guardian of Power#pa082 4_F_DOGTRAVELER,{
mes "^ff0000Choose carefully because these artifacts aren't easy to come by^000000. So what class do you want it for?";
next;
setarray .@jobs$[0],"Rune Knight","Guillotine Cross","Ranger";
- .@job = select("Cancel:Rune Knight:Guillotine Cross:Ranger")-2;
+ .@job = select("Cancel", "Rune Knight", "Guillotine Cross", "Ranger")-2;
if (.@job == -1) {
mes "[Guardian of Power]";
mes "Talk to me later then.";
@@ -581,15 +581,15 @@ mora,152,97,5 script Guardian of Power#pa082 4_F_DOGTRAVELER,{
switch(.@job) {
case 0: // Rune Knight
setarray .@items[0],2475,2476,2574,2575;
- .@i = select("Cancel:Ur's Greaves (Shoes):Peuz's Greaves (Shoes):Ur's Manteau (Garment):Peuz's Manteau (Garment)")-2;
+ .@i = select("Cancel", "Ur's Greaves (Shoes)", "Peuz's Greaves (Shoes)", "Ur's Manteau (Garment)", "Peuz's Manteau (Garment)")-2;
break;
case 1: // Guillotine Cross
setarray .@items[0],2477,2478,2577,2578;
- .@i = select("Cancel:Sapha Shoes (Shoes):Nab Shoes (Shoes):Sapha Hood (Garment):Nab Hood (Garment)")-2;
+ .@i = select("Cancel", "Sapha Shoes (Shoes)", "Nab Shoes (Shoes)", "Sapha Hood (Garment)", "Nab Hood (Garment)")-2;
break;
case 2: // Ranger
setarray .@items[0],2479,2480,2580,2581;
- .@i = select("Cancel:White Wing Boots (Shoes):Black Wing Boots (Shoes):White Wing Manteau (Garment):Black Wing Manteau (Garment)")-2;
+ .@i = select("Cancel", "White Wing Boots (Shoes)", "Black Wing Boots (Shoes)", "White Wing Manteau (Garment)", "Black Wing Manteau (Garment)")-2;
break;
}
if (.@i == -1) {
@@ -623,7 +623,7 @@ mora,148,98,3 script Artifact Researcher#new 4_F_MORAFINE2,{
mes "Nice to meet you.";
mes "I'm here in Mora studying ancient relics and artifacts. The new discoveries of Adventurers has made this village very exciting for me.";
next;
- switch(select("Tell me more...:Give abilities to artifacts.:Reset Enhanced abilities.")) {
+ switch(select("Tell me more...", "Give abilities to artifacts.", "Reset Enhanced abilities.")) {
case 1:
mes "[Artifact Researcher]";
mes "New artifacts have been found here in Mora village, haven't you heard the news?";
@@ -655,7 +655,7 @@ mora,148,98,3 script Artifact Researcher#new 4_F_MORAFINE2,{
mes "[Artifact Researcher]";
mes "Ok, so are you ready? Before I start working on this, what kind of equipment did you want me to enhance?";
next;
- .@i = select("I'm not wearing the equipment:1. Weapon:2. Shoes:3. Garment:4. Armor:5. Accessory")-2;
+ .@i = select("I'm not wearing the equipment", "1. Weapon", "2. Shoes", "3. Garment", "4. Armor", "5. Accessory")-2;
if (.@i == -1) {
mes "[Artifact Researcher]";
mes "Make sure you're wearing the equipment first.";
@@ -784,7 +784,7 @@ L_Socket:
close;
}
next;
- if(select("I'll come back later.:Please continue!") == 1) {
+ if(select("I'll come back later.", "Please continue!") == 1) {
mes "[Artifact Researcher]";
mes "If you change your mind, please come back.";
close;
@@ -1183,7 +1183,7 @@ mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{
mes "[Artifact Collector]";
mes "Greetings Adventurer. We will be great friends in a moment after I tell you how to Empower your Artifacts!";
next;
- switch(select("Let's do this!:Empower Artifacts?:Nope, not for me!")) {
+ switch(select("Let's do this!", "Empower Artifacts?", "Nope, not for me!")) {
case 1:
break;
case 2:
@@ -1286,7 +1286,7 @@ mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{
setarray .@artifacts[0],1657,16013,2007,2008,2009,2010;
setarray .@empowered[0],1660,16018,2011,2012,2013,2014;
while(1) {
- .@i = select("I don't think I'm interested:Staff of Mercy:Mace of Judgement:Golden Rod Staff:Aqua Staff:Crimson Staff:Forest Staff")-2;
+ .@i = select("I don't think I'm interested", "Staff of Mercy", "Mace of Judgement", "Golden Rod Staff", "Aqua Staff", "Crimson Staff", "Forest Staff")-2;
if (.@i == -1) {
emotion e_what;
mes "[Artifact Collector]";
@@ -1387,7 +1387,7 @@ mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{
mes "[Artifact Collector]";
mes "I'm going to take your ^FF0000"+getequipname(EQI_HAND_R)+"^000000 and exchange it, are you ready?";
next;
- switch(select("NOOO!:Yes, I'm ready!:What will it be after?")) {
+ switch(select("NOOO!", "Yes, I'm ready!", "What will it be after?")) {
case 1:
emotion e_an;
mes "[Artifact Collector]";
@@ -1400,7 +1400,7 @@ mora,124,82,4 script Artifact Collector#blan 4_M_RAFLE_OR,{
mes "[Artifact Collector]";
mes "Surely you want to go on?";
next;
- if(select("No, I don't.:Yes, do it!") == 1) {
+ if(select("No, I don't.", "Yes, do it!") == 1) {
emotion e_an;
mes "[Artifact Collector]";
mes "You've got to be kidding... you got my hopes up...";
@@ -1538,7 +1538,7 @@ mora,105,176,4 script Master Tailor#pa0829 4_ELEPHANT,{
mes "[Master Tailor]";
mes "I happen to have a few army paddings in stock. Would you like to buy one? The price is 1 Mora Coin. So cheap.";
next;
- switch(select("Maybe next time.:I'll buy one now.")) {
+ switch(select("Maybe next time.", "I'll buy one now.")) {
case 1:
mes "[Master Tailor]";
mes "Okay, I understand.";
@@ -1558,7 +1558,7 @@ mora,105,176,4 script Master Tailor#pa0829 4_ELEPHANT,{
mes "[Master Tailor]";
mes "Have you come to add art to one of your army paddings?";
next;
- switch(select("Please tell me more.:Yes, I have.")) {
+ switch(select("Please tell me more.", "Yes, I have.")) {
case 1:
mes "[Master Tailor]";
mes "A typical army padding isn't warm enough. It feels rough on your skin and doesn't look good. And artistic value? It has next to none.";
@@ -1579,7 +1579,7 @@ mora,105,176,4 script Master Tailor#pa0829 4_ELEPHANT,{
mes "[Master Tailor]";
mes "And another thing - once I fail to add art to it, it becomes unusable... you'll need to buy a new one in that case.";
next;
- switch(select("Come on, what's the rush?:Okay! Let's do it!!")) {
+ switch(select("Come on, what's the rush?", "Okay! Let's do it!!")) {
case 1:
mes "[Master Tailor]";
mes "What's wrong with you?";
@@ -1633,7 +1633,7 @@ mora,123,177,6 script Pendant Crafter#pa0829 4_ELEPHANT,{
mes "[Pendant Crafter]";
mes "Have you come to have your Guardian's Pendant upgraded?";
next;
- switch(select("Please tell me more.:Yes, I have.")) {
+ switch(select("Please tell me more.", "Yes, I have.")) {
case 1:
mes "[Pendant Crafter]";
mes "My job is to polish the stone in a Guardian's Pendant, and then carve a symbol with special power on it.";
@@ -1652,7 +1652,7 @@ mora,123,177,6 script Pendant Crafter#pa0829 4_ELEPHANT,{
mes "[Pendant Crafter]";
mes "And worse, it can lose its power and become an ordinary pendant. Of course, stone is not as susceptible to damage as cloth, so you won't lose the pendant itself.";
next;
- switch(select("Come on, what's the rush?:Okay! Let's do it!!")) {
+ switch(select("Come on, what's the rush?", "Okay! Let's do it!!")) {
case 1:
mes "[Pendant Crafter]";
mes "Come back when you're not in a hurry. I always have a lot of time on my hands.";
@@ -1706,7 +1706,7 @@ mora,134,166,4 script Bulberry Westhood#pa0829 4_ELEPHANT,{
mes "[Bulberry Westhood]";
mes "So you have a Loki's Scarf 1042 Special Edition. You really have an eye for quality. Can I start working on it right away?";
next;
- switch(select("I don't get it.:Yes, please.")) {
+ switch(select("I don't get it.", "Yes, please.")) {
case 1:
mes "[Bulberry Westhood]";
mes "Like I said, I only handle quality items - not random scarfs from a marketplace.";
@@ -1732,7 +1732,7 @@ mora,134,166,4 script Bulberry Westhood#pa0829 4_ELEPHANT,{
mes "[Bulberry Westhood]";
mes "Of course, the Loki's Scarf is a quality item, so you won't lose the scarf itself in the process.";
next;
- switch(select("Maybe later, sir...:I'd like to own a quality item!")) {
+ switch(select("Maybe later, sir...", "I'd like to own a quality item!")) {
case 1:
mes "[Bulberry Westhood]";
mes "Ha...!";
diff --git a/npc/re/merchants/enchan_upg.txt b/npc/re/merchants/enchan_upg.txt
index 67ad2c773..3193fcf1b 100644
--- a/npc/re/merchants/enchan_upg.txt
+++ b/npc/re/merchants/enchan_upg.txt
@@ -47,7 +47,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{
mes "Yes?";
mes "You are looking for me?";
next;
- switch(select("This is the first time seeing you!:I heard that you are the best!:Please initialize the enchant.")) {
+ switch(select("This is the first time seeing you!", "I heard that you are the best!", "Please initialize the enchant.")) {
case 1:
mes "[Devil Enchant Master]";
mes "Ha ha ha~ Of course, I am not the kind of person that simply deals with people.";
@@ -80,7 +80,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{
}
mes "Initializing will cost 100,000 zeny and confirming whether the weapon is enchanted!";
next;
- if (select("Let me think about it.:Initialize it now!") == 1) {
+ if (select("Let me think about it.", "Initialize it now!") == 1) {
mes "[Devil Enchant Master]";
mes "Come back after you have confirmed!";
close;
@@ -115,7 +115,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{
}
mes "Which type of effect do you want to enchant?";
next;
- switch(select("Let me think about it.:Physical Series:Magical Series")) {
+ switch(select("Let me think about it.", "Physical Series", "Magical Series")) {
case 1:
mes "[Devil Enchant Master]";
mes "Come back again after you change your mind!";
@@ -134,7 +134,7 @@ prt_in,28,73,3 script Devil Enchant Master#prq 1_M_SMITH,{
}
mes "The enchant process might fail, and ^ff0000it will reduce partial refine level^000000, but the slotted card and weapon will not be broken! Are you sure you want to continue?";
next;
- if (select("Next time!:Start now!") == 1) {
+ if (select("Next time!", "Start now!") == 1) {
mes "[Devil Enchant Master]";
mes "Come back again after you have decided!";
close;
diff --git a/npc/re/merchants/flute.txt b/npc/re/merchants/flute.txt
index 0824515f1..6732035dc 100644
--- a/npc/re/merchants/flute.txt
+++ b/npc/re/merchants/flute.txt
@@ -68,7 +68,7 @@
next;
} else
.@price = 12500;
- if(select("Don't buy one:Buy a Falcon Flute") == 1) {
+ if(select("Don't buy one", "Buy a Falcon Flute") == 1) {
mes "[Falcon Flute Trader]";
mes "That's too bad. If you need one, come back!";
close;
@@ -124,7 +124,7 @@ tur_dun01,89,170,5 script Expert Flute Crafter 1_M_ORIENT01,{
mes "Do you need anything?";
mes "A new Wolf Flute?";
next;
- switch(select("Please give me a new Wolf Flute.:No.")) {
+ switch(select("Please give me a new Wolf Flute.", "No.")) {
case 1:
if (countitem(Bamboo_Cut) && Zeny >= 100000) {
mes "[Expert Flute Crafter]";
diff --git a/npc/re/merchants/hd_refiner.txt b/npc/re/merchants/hd_refiner.txt
index 261093136..17979642e 100644
--- a/npc/re/merchants/hd_refiner.txt
+++ b/npc/re/merchants/hd_refiner.txt
@@ -115,7 +115,7 @@
mes "In order to refine the gear you selected you need ^ff9999"+getitemname(.@material)+"^000000 and 20,000 zeny as a fee.";
mes "Do you have them ready?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Blacksmith Mighty Hammer]";
mes "I will wait until you are ready.";
close;
@@ -126,7 +126,7 @@
mes "Well, even if it fails, it only decreases by 1 refine level.";
mes "Would you like to continue refining?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Blacksmith Mighty Hammer]";
mes "Only those who overcome fear of failure will obtain a masterpiece.";
close;
@@ -256,7 +256,7 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF
mes "To refine this equipment, I need 1 ^ff9999"+getitemname(.@material)+"^000000 and 100,000 zeny as a fee.";
mes "Do you really want to refine this?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Basta]";
mes "Okay. If that's what you want...";
close;
@@ -275,7 +275,7 @@ lhz_in02,280,19,3 duplicate(MightyHammer) Mighty Hammer#lhz 4_M_DWARF
mes "Compared to other blacksmiths, the risk is smaller.";
mes "I've given all precautions. Do you want to try it?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Basta]";
mes "Well~";
mes "Not challenging at all could also be a kind of wisdom in life.";
diff --git a/npc/re/merchants/inn.txt b/npc/re/merchants/inn.txt
index a6bf9f96f..d44ddd986 100644
--- a/npc/re/merchants/inn.txt
+++ b/npc/re/merchants/inn.txt
@@ -38,12 +38,12 @@ bra_in01,27,24,3 script Hotel Keeper#bra1 4_F_BRZ_WOMAN,{
mes "[Hotel Keeper]";
mes "Welcome to the beautiful Brasilis Hotel.";
next;
- switch(select("Save:Rest -5000 zeny")) {
+ switch(select("Save", "Rest -5000 zeny")) {
case 1:
mes "[Hotel Keeper]";
mes "Do you want to save here at the Brasilis Hotel?";
next;
- switch(select("No thank you.:Absolutely.")) {
+ switch(select("No thank you.", "Absolutely.")) {
case 1:
mes "[Hotel Keeper]";
mes "Ok then, enjoy your stay.";
diff --git a/npc/re/merchants/ninja_craftsman.txt b/npc/re/merchants/ninja_craftsman.txt
index 79f4be69e..a78491f65 100644
--- a/npc/re/merchants/ninja_craftsman.txt
+++ b/npc/re/merchants/ninja_craftsman.txt
@@ -43,12 +43,12 @@ que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{
mes "For that, you must better protect yourself.";
mes "You cannot protect 'others' while you hinder your 'own' protection.";
next;
- if (select("Combine armor.:End conversation.") == 2) {
+ if (select("Combine armor.", "End conversation.") == 2) {
mes "[Gyo]";
mes "Prudence is also an important virtue in battle.";
close;
}
- switch (select("Wolf Armguard:Crescent Armguard:Ninja Scale Armor:Shadow King's Armor:Quit.")) {
+ switch (select("Wolf Armguard", "Crescent Armguard", "Ninja Scale Armor", "Shadow King's Armor", "Quit.")) {
case 1:
mes "[Gyo]";
mes "Wolf Armguard... One beastly piece of armor.";
@@ -82,7 +82,7 @@ que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{
L_Menu:
.@item_make = getarg(0);
while(1){
- switch(select("Check Ingredients.:Check Stats.:Combine.:Quit.")){
+ switch(select("Check Ingredients.", "Check Stats.", "Combine.", "Quit.")){
case 1:
mes "[Gyo]";
mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000";
@@ -123,7 +123,7 @@ L_Menu:
mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
mes "No use crying over it later.";
next;
- if (select("Combine.:Quit.") == 2) {
+ if (select("Combine.", "Quit.") == 2) {
mes "[Gyo]";
mes "Looks like you need more time to decide.";
close;
@@ -223,12 +223,12 @@ que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{
mes "[Ki]";
mes "Of course, it would be better to have something special at hand.";
next;
- if (select("Combine weapon.:End conversation.") == 2) {
+ if (select("Combine weapon.", "End conversation.") == 2) {
mes "[Ki]";
mes "Being too careful could sometimes be lethal.";
close;
}
- switch (select("Raksasa Dagger:Mikatsuki:Petal Shuriken:Quit.")) {
+ switch (select("Raksasa Dagger", "Mikatsuki", "Petal Shuriken", "Quit.")) {
case 1:
mes "[Ki]";
mes "Raksasa Dagger can only be used after plenty of training.";
@@ -257,7 +257,7 @@ que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{
L_Menu:
.@item_make = getarg(0);
while(1){
- switch(select("Check Ingredients.:Check Stats.:Combine.:Quit.")){
+ switch(select("Check Ingredients.", "Check Stats.", "Combine.", "Quit.")){
case 1:
mes "[Ki]";
mes "To make a ^ff0000"+getitemname(.@item_make)+", "+callsub(L_Ingredients,.@item_make)+".^000000";
@@ -293,7 +293,7 @@ L_Menu:
mes "Make sure that ^ff0000you have the correct ingredients and equipment at hand.^000000";
mes "No use crying over it later.";
next;
- if (select("Combine.:Quit.") == 2) {
+ if (select("Combine.", "Quit.") == 2) {
mes "[Ki]";
mes "Think carefully~~";
close;
diff --git a/npc/re/merchants/quivers.txt b/npc/re/merchants/quivers.txt
index 03957962b..ececa55a2 100644
--- a/npc/re/merchants/quivers.txt
+++ b/npc/re/merchants/quivers.txt
@@ -51,14 +51,14 @@ mora,106,117,3 script Quiver Maker#mora 4_M_RAFLE_GR,{
mes "Mora villagers ask what good quivers are. They just don't know how the world works.";
mes "No wonder they don't know a thing about quivers - spreading jam over leaves all day long.";
next;
- switch(select("Please make me a quiver.:What's a quiver?")) {
+ switch(select("Please make me a quiver.", "What's a quiver?")) {
case 1:
mes "[Quiver Maker]";
mes "At last someone appreciates a quiver!";
mes "I can make Elven Quivers and Hunting Quivers.";
mes "Which do you need?";
next;
- switch(select("An Elven Quiver:A Hunting Quiver:I don't need a quiver.")) {
+ switch(select("An Elven Quiver", "A Hunting Quiver", "I don't need a quiver.")) {
case 1: callsub S_BuyQuiver,1773,500,500,12575; //Arrow_Of_Elf_Cntr
case 2: callsub S_BuyQuiver,1774,500,500,12576; //Hunting_Arrow_Cntr
case 3:
@@ -93,7 +93,7 @@ S_BuyQuiver:
mes "Are you interested in using a quiver? It's really convenient!";
mes "If you're interested, I can trade "+getarg(1)+" of those arrows for one of these quivers for ^FF3131"+getarg(2)+" zeny^000000.";
next;
- switch(select("Trade all the arrows you have:Get only one quiver:Don't trade")) {
+ switch(select("Trade all the arrows you have", "Get only one quiver", "Don't trade")) {
case 1:
.@arrows = countitem(getarg(0));
.@quiver = .@arrows / getarg(1);
@@ -105,7 +105,7 @@ S_BuyQuiver:
next;
mes "Trade?";
next;
- if(select("Trade:Don't trade") == 2) {
+ if(select("Trade", "Don't trade") == 2) {
mes "[Quiver Maker]";
mes "Hey, you don't doubt my skills, do you?";
close;
diff --git a/npc/re/merchants/refine.txt b/npc/re/merchants/refine.txt
index 6014d2a85..6356acfca 100644
--- a/npc/re/merchants/refine.txt
+++ b/npc/re/merchants/refine.txt
@@ -137,7 +137,7 @@ function script refinenew {
}
mes "Are you sure you want to continue?";
next;
- if(select("Yes:No") == 2){
+ if(select("Yes", "No") == 2){
mes "["+ getarg(0) +"]";
mes "Hm... if you mind... never mind...";
close;
@@ -157,7 +157,7 @@ function script refinenew {
mes "Do you still want me to refine it?";
mes "I think I have given you enough warning.";
next;
- if(select("Yes.:No.") == 2) {
+ if(select("Yes.", "No.") == 2) {
mes "["+ getarg(0) +"]";
mes "Well, no challenge is one way to go...";
mes "No risk... that could be wise.";
@@ -275,7 +275,7 @@ function script refinenew {
mes "[" + getarg(0) + "]";
mes "That will cost you " + .@refinecnt + " " + getitemname(.@material) + " and " + .@fullprice + " Zeny. Is that ok?";
next;
- if(select("Yes:No...") == 2){
+ if(select("Yes", "No...") == 2){
mes "[" + getarg(0) + "]";
mes "You said so... So be it.";
close;
@@ -364,7 +364,7 @@ function script refinenew {
mes "Bradium or Carnium.";
mes "Just give me 50,000z.";
next;
- switch(select("Oridecon to Bradium.:Elunium to Carnium.:Purified Bradium to Carnium.:No thanks.")) {
+ switch(select("Oridecon to Bradium.", "Elunium to Carnium.", "Purified Bradium to Carnium.", "No thanks.")) {
case 1:
setarray .@i[0],984,3,6224; //Oridecon -> Bradium
break;
@@ -497,7 +497,7 @@ malangdo,224,172,6 script Clink#mal_normal 4_CAT_SAILOR1,{
}
mes "You need ^ff9999"+getitemname(.@material)+"^000000 and ^ff9999"+.@price+"^000000 Zeny. Do you have them?";
next;
- if(select("Yes, I do!!:Forget about it!!") == 2) {
+ if(select("Yes, I do!!", "Forget about it!!") == 2) {
mes "[Clink]";
mes "I knew it!!";
mes "I knew you were not worth trying my magical refining hammer for.";
@@ -515,7 +515,7 @@ malangdo,224,172,6 script Clink#mal_normal 4_CAT_SAILOR1,{
mes "the ^ff0000whole thing will disappear^000000.";
mes "You still up for this~?";
next;
- if(select("Yes, I am!!:Forget about it!!") == 2) {
+ if(select("Yes, I am!!", "Forget about it!!") == 2) {
mes "[Clink]";
mes "I knew it!!";
mes "You can't even take this big step. Don't think about refining...";
diff --git a/npc/re/merchants/renters.txt b/npc/re/merchants/renters.txt
index a8df22079..ab6b3f9ac 100644
--- a/npc/re/merchants/renters.txt
+++ b/npc/re/merchants/renters.txt
@@ -41,7 +41,7 @@ job3_rune01,88,62,5 script Dragon Breeder 8W_SOLDIER,{
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "Welcome. Would you like to rent a Dragon?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
//if (!getskilllv(RK_DRAGONTRAINING)) {
if (!getskilllv(KN_RIDING)) {
@@ -76,7 +76,7 @@ prontera,130,213,5 script Riding Creature Master 8W_SOLDIER,{
if (Class == Job_Rune_Knight || Class == Job_Rune_Knight_T || Class == Job_Baby_Rune) {
mes "Welcome. Would you like to rent a Dragon?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
//if (!getskilllv(RK_DRAGONTRAINING)) {
if (!getskilllv(KN_RIDING)) {
@@ -103,7 +103,7 @@ prontera,130,213,5 script Riding Creature Master 8W_SOLDIER,{
if (Class == Job_Royal_Guard || Class == Job_Royal_Guard_T || Class == Job_Baby_Guard) {
mes "Welcome. Would you like to rent a Gryphon?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
if(!getskilllv(KN_RIDING)) {
mes "[Riding Creature Master]";
@@ -148,7 +148,7 @@ prontera,125,208,5 script Peco Peco Remover 8W_SOLDIER,{
mes "You're riding a Peco Peco.";
mes "Would you like to dismount?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
setmount(MOUNT_NONE);
mes "[Soldier]";
@@ -174,7 +174,7 @@ prontera,125,208,5 script Peco Peco Remover 8W_SOLDIER,{
mes "Would you like to rent a Pushcart or";
mes "ride a Magic Gear?";
next;
- switch(select("Rent a Pushcart:Ride a Magic Gear:Cancel")) {
+ switch(select("Rent a Pushcart", "Ride a Magic Gear", "Cancel")) {
case 1:
if (checkcart()) {
mes "[Magic Gear Master]";
diff --git a/npc/re/merchants/ticket_refiner.txt b/npc/re/merchants/ticket_refiner.txt
index bfa983b98..7d5aeffe7 100644
--- a/npc/re/merchants/ticket_refiner.txt
+++ b/npc/re/merchants/ticket_refiner.txt
@@ -49,7 +49,7 @@ prontera,184,177,6 script Refine Master 4_M_REPAIR,{
mes "for refining items,";
mes "but I don't work anymore.";
next;
- switch(select("I'll go on my way.:Hmm... this makes me curious.")) {
+ switch(select("I'll go on my way.", "Hmm... this makes me curious.")) {
case 1:
mes "[Refine Master]";
mes "Take care, adventurer.";
@@ -67,7 +67,7 @@ prontera,184,177,6 script Refine Master 4_M_REPAIR,{
mes "I can refine an item up to the ^006400same level as your ticket^000000.";
mes "You don't have to worry! There's no chance of breaking your item.";
next;
- if(select("I'll come back later.:Refine item with ticket.") == 1) {
+ if(select("I'll come back later.", "Refine item with ticket.") == 1) {
mes "[Refine Master]";
mes "Okay.";
mes "You can come again later.";
@@ -146,7 +146,7 @@ prontera,184,177,6 script Refine Master 4_M_REPAIR,{
mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000.";
mes "May I proceed?";
next;
- if(select("No.:Yes.") == 1) {
+ if(select("No.", "Yes.") == 1) {
emotion e_dots;
mes "[Refine Master]";
mes "Oh, you changed your mind.";
diff --git a/npc/re/other/resetskill.txt b/npc/re/other/resetskill.txt
index f8be0b7af..8bfb02651 100644
--- a/npc/re/other/resetskill.txt
+++ b/npc/re/other/resetskill.txt
@@ -57,7 +57,7 @@ izlude,127,175,3 script Hypnotist#novice 4_F_TELEPORTER,{
mes "Job character to qualify.";
mes "Now, do you have any questions?";
next;
- switch(select("^FF0000Stat/Skill Reset?:Reset stats:Reset skills^000000:Cancel")) {
+ switch(select("^FF0000Stat/Skill Reset?", "Reset stats", "Reset skills^000000", "Cancel")) {
case 1:
mes "[Hypnotist]";
mes "Stat/Skill Resets allow adventuers";
@@ -90,7 +90,7 @@ izlude,127,175,3 script Hypnotist#novice 4_F_TELEPORTER,{
mes "want to proceed with";
mes "my ^FF0000"+.@str$+" Reset^000000 service?";
next;
- if(select("Yes:Cancel") == 1)
+ if(select("Yes", "Cancel") == 1)
break;
case 4:
mes "[Hypnotist]";
diff --git a/npc/re/other/stone_change.txt b/npc/re/other/stone_change.txt
index 9227b7edb..51cd65f71 100644
--- a/npc/re/other/stone_change.txt
+++ b/npc/re/other/stone_change.txt
@@ -37,7 +37,7 @@ geffen_in,99,174,5 script Ore Tester#sorty 8_F_GIRL,{
mes "Do you have ^3131FFany same type of ores in your inventories^000000 which take many spaces?";
mes "I can distinguish your ores and organize them right away~!";
next;
- switch(select("Refine my Ore.:Cancel.")) {
+ switch(select("Refine my Ore.", "Cancel.")) {
case 1:
mes "[Ore Tester Sorty]";
mes "At the moment I can only distinguish ^FF0000Steel^000000, ^FF0000Iron^000000, ^FF0000Iron Ore^000000, and ^FF0000Rough Oridecon^000000 and organize them.";
@@ -46,7 +46,7 @@ geffen_in,99,174,5 script Ore Tester#sorty 8_F_GIRL,{
mes "[Ore Tester Sorty]";
mes "So, would you like me to organize your ores?";
next;
- .@i = select("Steel, please.:Iron, please.:Iron Ore, please.:Rough Oridecon, please.:No, thanks.");
+ .@i = select("Steel, please.", "Iron, please.", "Iron Ore, please.", "Rough Oridecon, please.", "No, thanks.");
if (.@i == 5) {
mes "[Ore Tester Sorty]";
mes "Huh, I really hate messy people!";
diff --git a/npc/re/quests/cupet.txt b/npc/re/quests/cupet.txt
index 36ad2dbb3..ac4a765fd 100644
--- a/npc/re/quests/cupet.txt
+++ b/npc/re/quests/cupet.txt
@@ -194,7 +194,7 @@ function script cute_pet_manager {
mes "exchange for an " + getitemname(.@tame_id) + ".";
mes "Do you want to exchange with me?";
next;
- if (select("Exchange:Don't Exchange") == 2) {
+ if (select("Exchange", "Don't Exchange") == 2) {
mes "[Cute Pet Manager]";
mes "You don't? You will come back again.";
close;
diff --git a/npc/re/quests/eden/11-25.txt b/npc/re/quests/eden/11-25.txt
index 2f641b770..361d6a2e3 100644
--- a/npc/re/quests/eden/11-25.txt
+++ b/npc/re/quests/eden/11-25.txt
@@ -79,7 +79,7 @@ moc_para01,36,38,3 script Mission [11 - 25]#Tuto 4_BOARD3,{
mes " ";
mes " - Manager : Spike -";
next;
- switch(select("Hornet Hunting:Condor Hunting:Grasshopper's Leg:Worm Tail Hunting:Spore Hunting:Pest Control:Muka Hunting:Familiar Hunting:Collect Feathers:Collect Poison Spores:Cancel")) {
+ switch(select("Hornet Hunting", "Condor Hunting", "Grasshopper's Leg", "Worm Tail Hunting", "Spore Hunting", "Pest Control", "Muka Hunting", "Familiar Hunting", "Collect Feathers", "Collect Poison Spores", "Cancel")) {
case 1: callsub L_Quest,11114,"Hornet Hunting"," - Hunt 10 ^4d4dff'Hornets'^000000 - "," - northwest of Prontera. - ";
case 2: callsub L_Quest,11115,"Condor Hunting"," - Hunt 20 ^4d4dff'Condors'^000000 - "," - south of Morroc. - ";
case 3: callsub L_Quest,11116,"Grasshopper's Leg"," - Hunt 10 ^4d4dff'Rockers'^000000 - "," - southwest of Prontera and - "," - bring 10 ^4d4dffGrasshopper's Legs^000000. - ";
@@ -107,7 +107,7 @@ L_Quest:
mes " ";
mes " - Manager : Spike - ";
next;
- if(select("I will do this mission.:Look for other missions.") == 2) {
+ if(select("I will do this mission.", "Look for other missions.") == 2) {
mes " - Let's search for -";
mes " - other missions. - ";
close;
diff --git a/npc/re/quests/eden/26-40.txt b/npc/re/quests/eden/26-40.txt
index f106eb059..c80f1c2c8 100644
--- a/npc/re/quests/eden/26-40.txt
+++ b/npc/re/quests/eden/26-40.txt
@@ -47,13 +47,13 @@ moc_para01,38,38,3 script Mission [26 - 40] 4_BOARD3,{
mes "Your level is not qualified. You can not use the bulletin board.";
close;
}
- switch(select("Hunting Mission:Delivery Mission:Gathering Mission:Escort Mission")) {
+ switch(select("Hunting Mission", "Delivery Mission", "Gathering Mission", "Escort Mission")) {
case 1:
mes "[Hunting Mission Board]";
mes "- Hunting Mission details -";
mes "- are on the board. -";
next;
- switch(select("Hunting Poison Spore:Hunting Smokie:Hunting Elder Willow(Above Lv.30):Hunting Coco(Above Lv.35):Hunting Thara Frog(Above Lv.38)")) {
+ switch(select("Hunting Poison Spore", "Hunting Smokie", "Hunting Elder Willow(Above Lv.30)", "Hunting Coco(Above Lv.35)", "Hunting Thara Frog(Above Lv.38)")) {
case 1: callsub L_Quest,8266,0,"Hunting Poison Spore","Sponiac","Geffen","Hunt 10 Poison Spores";
case 2: callsub L_Quest,8267,0,"Hunting Smokie","Sponiac","Geffen","Hunt 10 Smokies";
case 3: callsub L_Quest,8268,30,"Hunting Elder Willow","Sponiac","Geffen","Hunt 10 Elder Willows";
@@ -65,7 +65,7 @@ moc_para01,38,38,3 script Mission [26 - 40] 4_BOARD3,{
mes "- Delivery Mission details -";
mes "- are on the board. -";
next;
- switch(select("Deliver an Insecticide:Deliver Honey:Deliver Blanket(Above Lv.35)")) {
+ switch(select("Deliver an Insecticide", "Deliver Honey", "Deliver Blanket(Above Lv.35)")) {
case 1: callsub L_Quest,8271,0,"Deliver an Insecticide","Dieshin Man","Morroc Ruins","Get an 'Insecticide' from Dieshin Man and deliver it south east of Payon";
case 2: callsub L_Quest,8272,0,"Deliver Honey","Dieshin Man","Morroc Ruins","Get 'Honey' from Dieshin Man and deliver it west of St. Capitolina Abbey";
case 3: callsub L_Quest,8273,35,"Deliver Blanket","Dieshin Man","Morroc Ruins","Get Blankets from Dieshin Man and deliver to the field south of Lutie";
@@ -75,7 +75,7 @@ moc_para01,38,38,3 script Mission [26 - 40] 4_BOARD3,{
mes "- Gathering Mission details -";
mes "- are on the board. -";
next;
- switch(select("Gather Bones:Gather Animal Skins:Gather Peelings(Above Lv.30):Gather Tails(Above Lv.32):Gather Cookies(Above Lv.35):Gather Mustaches(Above Lv.35)")) {
+ switch(select("Gather Bones", "Gather Animal Skins", "Gather Peelings(Above Lv.30)", "Gather Tails(Above Lv.32)", "Gather Cookies(Above Lv.35)", "Gather Mustaches(Above Lv.35)")) {
case 1: callsub L_Quest,8274,0,"Gather Bones","Dashia","Payon","Gather '10 Skel-Bones' and give them to Dashia";
case 2: callsub L_Quest,8275,0,"Gather Animal Skins","Dashia","Payon","Gather '10 Bear's Footskins' and '5 Animal Skins' and give them to Dashia";
case 3: callsub L_Quest,8276,30,"Gather Peelings","Dashia","Payon","Gather '20 Worm Peelings' and '20 Garlets' and give them to Dashia";
@@ -102,7 +102,7 @@ L_Quest:
mes " ";
mes "Will you accept this mission?";
next;
- if(select("No, I won't accept it.:Yes, I will accept it.") == 1) {
+ if(select("No, I won't accept it.", "Yes, I will accept it.") == 1) {
mes "You have declined the "+getarg(2)+" mission.";
close;
}
@@ -136,7 +136,7 @@ geffen,103,42,5 script Sponiac 4W_M_03,{
mes "[Sponiac]";
mes "Why don't you do some hunting outside instead of walking around and wasting your time?";
next;
- if(select("I am about to leave now.:I've got a Hunting Mission.") == 1) {
+ if(select("I am about to leave now.", "I've got a Hunting Mission.") == 1) {
mes "[Sponiac]";
mes "Oh, well. Then, go figure.";
mes "Bye~ bye.";
@@ -146,7 +146,7 @@ geffen,103,42,5 script Sponiac 4W_M_03,{
mes "Oh, you are from the Eden Group?";
mes "What mission do you have?";
next;
- switch(select("Hunting Poison Spore:Hunting Smokie:Hunting Elder Willow:Hunting Coco:Hunting Thara Frog")) {
+ switch(select("Hunting Poison Spore", "Hunting Smokie", "Hunting Elder Willow", "Hunting Coco", "Hunting Thara Frog")) {
case 1: callsub L_Quest,8266,"Hunting Poison Spore",1000,0,100,"You can find Poison Spores on the Geffen Dungeon 1F or northeast of Prontera. There are other spots but I'll leave it up to you to find out.";
case 2: callsub L_Quest,8267,"Hunting Smokie",1000,0,100,"You can find Smokies northeast and northwest of Geffen. Oh, also the field east of Ayotaya is good spot to find them.";
case 3: callsub L_Quest,8268,"Hunting Elder Willow",1000,100,110,"You can find Elder Willows northeast of Geffen, east of payon and southwest of Prontera.";
@@ -215,7 +215,7 @@ moc_ruins,173,55,3 script Dieshin Man 4_M_ORIENT02,{
mes "[Dieshin Man]";
mes "How can I help you?";
next;
- if(select("I don't need help.:I've got a Delivery Mission.") == 1) {
+ if(select("I don't need help.", "I've got a Delivery Mission.") == 1) {
mes "[Dieshin Man]";
mes "Oh, well. Then, go figure. Bye~!";
close;
@@ -224,7 +224,7 @@ moc_ruins,173,55,3 script Dieshin Man 4_M_ORIENT02,{
mes "Oh, you are from the Eden Group?";
mes "What mission do you have?";
next;
- switch(select("Deliver an Insecticide.:Deliver Honey.:Deliver Blankets.")) {
+ switch(select("Deliver an Insecticide.", "Deliver Honey.", "Deliver Blankets.")) {
case 1: callsub L_Quest,8271;
case 2: callsub L_Quest,8272;
case 3: callsub L_Quest,8273;
@@ -298,7 +298,7 @@ pay_fild07,83,89,7 script Zoologist 4_M_ORIENT02,{
mes "[Zoologist]";
mes "I am currently studying about it and try to prove the theory. So I plan to kill the flies around Bigfoot and observe his reaction.";
next;
- if(select("...I am not interested.:Here is the Insecticide.") == 1) {
+ if(select("...I am not interested.", "Here is the Insecticide.") == 1) {
mes "[Zoologist]";
mes "Oh, I need an Insecticide to continue the study.";
close;
@@ -363,7 +363,7 @@ prt_fild03,30,254,3 script Entomologist 4_M_01,{
mes "[Entomologist]";
mes "I am currently studying about it and trying to prove the theory. So I plan to set a Honey trap on the places he usually passes and observe his reaction.";
next;
- if(select("...I am not interested.:Here is the Honey.") == 1) {
+ if(select("...I am not interested.", "Here is the Honey.") == 1) {
mes "[Entomologist]";
mes "Oh, I need Honey to continue the study.";
close;
@@ -428,7 +428,7 @@ xmas_fild01,92,57,3 script Biologist 4W_M_01,{
mes "[Biologist]";
mes "But, this place is freaking cold.";
next;
- if(select("...I am not interested.:Here are the blankets.") == 1) {
+ if(select("...I am not interested.", "Here are the blankets.") == 1) {
mes "[Biologist]";
mes "Huh, whatever. But be careful! It's very slippery here.";
close;
@@ -492,7 +492,7 @@ payon,179,66,3 script Dashia 4_M_RACHMAN1,{
mes "[Dashia]";
mes "Hey~! Dude! You look like a very rich adventurer.";
next;
- if(select("I am a poor adventurer.:I have a gathering mission.") == 1) {
+ if(select("I am a poor adventurer.", "I have a gathering mission.") == 1) {
mes "[Dashia]";
mes "Really? Hmm, oh right. You don't look sophisticated.";
next;
@@ -504,7 +504,7 @@ payon,179,66,3 script Dashia 4_M_RACHMAN1,{
mes "Oh, you are from the Eden Group?";
mes "What mission do you have?";
next;
- switch(select("Gather Bones:Gather Animal Skin:Gather Peelings:Gather Tails:Gather Cookies:Gather Mustaches")) {
+ switch(select("Gather Bones", "Gather Animal Skin", "Gather Peelings", "Gather Tails", "Gather Cookies", "Gather Mustaches")) {
case 1:
callsub L_Quest,8274;
if (countitem(Skel_Bone) > 9) {
diff --git a/npc/re/quests/eden/41-55.txt b/npc/re/quests/eden/41-55.txt
index 625189c7b..a13db78f8 100644
--- a/npc/re/quests/eden/41-55.txt
+++ b/npc/re/quests/eden/41-55.txt
@@ -52,11 +52,11 @@ moc_para01,40,38,3 script Mission [41 - 55] 4_BOARD3,{
mes "[Mission Board]";
mes "Mission bulletin board.";
next;
- if(select("Check the Missions.:Cancel.") == 2) {
+ if(select("Check the Missions.", "Cancel.") == 2) {
mes "^000077Ok. Let's check the missions next time.^000000.";
close;
}
- switch(select("Thara Frog Hunting:Cruiser Hunting:Kukre Hunting:Orc Baby Hunting:Orc Warrior Hunting:Vadon Hunting:Megalodon Hunting:Marse Hunting:Cornutus Hunting:Myst Hunting:Shellfish Hunting:Marine Sphere Hunting")) {
+ switch(select("Thara Frog Hunting", "Cruiser Hunting", "Kukre Hunting", "Orc Baby Hunting", "Orc Warrior Hunting", "Vadon Hunting", "Megalodon Hunting", "Marse Hunting", "Cornutus Hunting", "Myst Hunting", "Shellfish Hunting", "Marine Sphere Hunting")) {
case 1: callsub L_Quest,12072,"Have you seen a red frog? It is called Thara Frog and it's very rare. We are trying to verify where it inhabits. So please hunt 20 Thara Frogs.";
case 2: callsub L_Quest,12073,"I heard of some toys attacking people. It is ridiculous! Let's show them our power! We have to hunt 15 Cruisers!";
case 3: callsub L_Quest,12074,"Someone got robbed near the beach! The possible suspect is a criminal monster called Kukre. Please hunt 30 Kukre.";
@@ -102,7 +102,7 @@ L_Quest:
mes "[Mission Board Memo]";
mes getarg(1);
next;
- if(select("Accept the mission.:Cancel.") == 1) {
+ if(select("Accept the mission.", "Cancel.") == 1) {
mes "[Mission Board]";
mes "You have accepted the mission. For more details, please press 'alt + u' keys, you can get information from the Quest Window.";
setquest 12088;
diff --git a/npc/re/quests/eden/56-70.txt b/npc/re/quests/eden/56-70.txt
index 01f28c8c1..741e6af89 100644
--- a/npc/re/quests/eden/56-70.txt
+++ b/npc/re/quests/eden/56-70.txt
@@ -44,16 +44,16 @@ moc_para01,42,38,3 script Mission [56 - 70] 4_BOARD3,{
next;
mes "Lots of missions such as a Monster Hunting, Delivery Goods, Finding People.";
next;
- switch(select("Mission Numbers 1~5:Mission Numbers 6~10:Mission Numbers 11~15")) {
+ switch(select("Mission Numbers 1~5", "Mission Numbers 6~10", "Mission Numbers 11~15")) {
case 1:
- switch(select("What is this Bandage?:Dangerous Alligators.:That wasn't a mermaid...:My country is calling me!")) {
+ switch(select("What is this Bandage?", "Dangerous Alligators.", "That wasn't a mermaid...", "My country is calling me!")) {
case 1: callsub L_HuntingQuest,3250,15000,5000,930,30;
case 2: callsub L_HuntingQuest,3251,16000,6000;
case 3: callsub L_HuntingQuest,3252,17000,8000;
case 4: callsub L_Quest,3254,18000,8000,7043,10,1056,30;
}
case 2:
- switch(select("Hunt Wild Boar:Preparing the Summer:A Woman's Grudge:Special ingredients:Puppet Master's Agony")) {
+ switch(select("Hunt Wild Boar", "Preparing the Summer", "A Woman's Grudge", "Special ingredients", "Puppet Master's Agony")) {
case 1: callsub L_HuntingQuest,3255,16000,7000;
case 2: callsub L_Quest,3256,15000,5000,918,30;
case 3: callsub L_HuntingQuest,3257,17000,8000;
@@ -61,7 +61,7 @@ moc_para01,42,38,3 script Mission [56 - 70] 4_BOARD3,{
case 5: callsub L_HuntingQuest,3259,17000,7000,1060,30;
}
case 3:
- switch(select("Tiresome Flies:Dangerous Munak:Make the World green:Magic Wand")) {
+ switch(select("Tiresome Flies", "Dangerous Munak", "Make the World green", "Magic Wand")) {
case 1: callsub L_HuntingQuest,3260,16000,6000;
case 2: callsub L_HuntingQuest,3261,16000,7000;
case 3: callsub L_Quest,3262,17000,7000,1032,40;
@@ -76,7 +76,7 @@ L_Quest:
next;
mes "Would you like to accept this mission?";
next;
- if(select("Accept the mission.:Do not accept the mission.") == 1) {
+ if(select("Accept the mission.", "Do not accept the mission.") == 1) {
if (BaseLevel < 55 || BaseLevel > 70) {
mes "These missions are not fit for my level. I should look for other missions.";
close;
@@ -97,13 +97,13 @@ L_Quest:
if (questprogress(getarg(0)) != 2 && (countitem(getarg(3)) < getarg(4) || .@items == 1)) {
mes "You have an on-going mission. Would you like to check the details?";
next;
- if(select("Check the details.:Cancel.") == 1)
+ if(select("Check the details.", "Cancel.") == 1)
callsub L_Details, getarg(0);
close;
} else {
mes "I have done pretty well for the mission. Should I report it now?";
next;
- if(select("Report the mission.:Do not report it yet.") == 1) {
+ if(select("Report the mission.", "Do not report it yet.") == 1) {
delitem getarg(3),getarg(4);
if (.@items)
delitem getarg(5),getarg(6);
@@ -121,7 +121,7 @@ L_HuntingQuest:
next;
mes "Would you like to accept this mission?";
next;
- if(select("Accept the mission.:Do not accept the mission.") == 1) {
+ if(select("Accept the mission.", "Do not accept the mission.") == 1) {
if (BaseLevel < 55 || BaseLevel > 70) {
mes "These missions are not fit for my level. I should look for other missions.";
close;
@@ -142,13 +142,13 @@ L_HuntingQuest:
if (questprogress(getarg(0),HUNTING) != 2 || .@items == 1) {
mes "You have an on-going mission. Would you like to check the details?";
next;
- if(select("Check the details.:Cancel.") == 1)
+ if(select("Check the details.", "Cancel.") == 1)
callsub L_Details, getarg(0);
close;
} else if (questprogress(getarg(0),HUNTING) == 2) {
mes "I have done pretty well for the mission. Should I report it now?";
next;
- if(select("Report the mission.:Do not report it yet.") == 1) {
+ if(select("Report the mission.", "Do not report it yet.") == 1) {
if (.@items)
delitem getarg(3),getarg(4);
getexp getarg(1),getarg(2);
diff --git a/npc/re/quests/eden/71-85.txt b/npc/re/quests/eden/71-85.txt
index 36108afec..f2bd68b6f 100644
--- a/npc/re/quests/eden/71-85.txt
+++ b/npc/re/quests/eden/71-85.txt
@@ -80,7 +80,7 @@ moc_para01,44,38,3 script Mission [71 - 85] 4_BOARD3,{
mes "You have quests in progress.";
mes "Do you want to turn them in?";
next;
- if(select("Of course.:No.") == 2)
+ if(select("Of course.", "No.") == 2)
close;
for(.@i = 0; .@i<getarraysize(.@complete); ++.@i)
callsub L_Quest,.@complete[.@i];
@@ -96,7 +96,7 @@ moc_para01,44,38,3 script Mission [71 - 85] 4_BOARD3,{
mes "- Choose where you -";
mes "- would like to hunt. -";
next;
- switch(select("Sphinx Dungeon:Glast Heim:Juno Area:Clock Tower:Localized Islands")) {
+ switch(select("Sphinx Dungeon", "Glast Heim", "Juno Area", "Clock Tower", "Localized Islands")) {
case 1:
mes "- There are several requests -";
mes "- related to the Sphinx Dungeon -";
@@ -104,7 +104,7 @@ moc_para01,44,38,3 script Mission [71 - 85] 4_BOARD3,{
next;
.@str1$ = "The villagers of Morroc are worried by the increasing number of monsters in the Sphinx Dungeon. ";
.@str2$ = "- Meidi from Morroc -";
- switch(select("Hunt Requiem:Hunt Marduk:Hunt Pasana")) {
+ switch(select("Hunt Requiem", "Hunt Marduk", "Hunt Pasana")) {
case 1: callsub L_Quest,10107,.@str1$+"Hunt 10 Requiems.",.@str2$;
case 2: callsub L_Quest,10108,.@str1$+"Hunt 10 Marduks.",.@str2$;
case 3: callsub L_Quest,10109,.@str1$+"Hunt 10 Pasanas.",.@str2$;
@@ -116,7 +116,7 @@ moc_para01,44,38,3 script Mission [71 - 85] 4_BOARD3,{
next;
.@str1$ = "I am very afraid that the monsters from Glast Heim will attack us. ";
.@str2$ = "- Ancellia from Geffen -";
- switch(select("Hunt Dark Frame:Hunt Evil Druid:Hunt Wraith:Hunt Raydric Archer")) {
+ switch(select("Hunt Dark Frame", "Hunt Evil Druid", "Hunt Wraith", "Hunt Raydric Archer")) {
case 1: callsub L_Quest,10110,.@str1$+"Hunt 10 Dark Frames.",.@str2$;
case 2: callsub L_Quest,10111,.@str1$+"Hunt 10 Evil Druids.",.@str2$;
case 3: callsub L_Quest,10112,.@str1$+"Hunt 10 Wraiths.",.@str2$;
@@ -129,7 +129,7 @@ moc_para01,44,38,3 script Mission [71 - 85] 4_BOARD3,{
next;
.@str1$ = "Those who can't fight, like me, find it much more difficult to travel due to the large number of monsters. ";
.@str2$ = "- Jeanbai, traveler -";
- switch(select("Hunt Grand Peco:Hunt Sleeper:Hunt Goat:Hunt Harpy")) {
+ switch(select("Hunt Grand Peco", "Hunt Sleeper", "Hunt Goat", "Hunt Harpy")) {
case 1: callsub L_Quest,10114,.@str1$+"Hunt 20 Grand Pecos.",.@str2$;
case 2: callsub L_Quest,10115,.@str1$+"Hunt 20 Sleepers.",.@str2$;
case 3: callsub L_Quest,10116,.@str1$+"Hunt 20 Goats.",.@str2$;
@@ -142,7 +142,7 @@ moc_para01,44,38,3 script Mission [71 - 85] 4_BOARD3,{
next;
.@str1$ = "I used to love listening to the sweet melody of the Al De Baran Clock Tower but I can't hear anything anymore because of all the noises the monsters are making. ";
.@str2$ = "- Rizingsetter, President of the Love Clock community -";
- switch(select("Hunt Clock:Hunt Punk:Hunt Rideword")) {
+ switch(select("Hunt Clock", "Hunt Punk", "Hunt Rideword")) {
case 1: callsub L_Quest,10118,.@str1$+"Hunt 15 Clocks before it breaks.",.@str2$;
case 2: callsub L_Quest,10119,.@str1$+"Hunt 15 Punks before it breaks.",.@str2$;
case 3: callsub L_Quest,10120,.@str1$+"Hunt 15 Ridewords before it breaks.",.@str2$;
@@ -154,7 +154,7 @@ moc_para01,44,38,3 script Mission [71 - 85] 4_BOARD3,{
next;
.@str1$ = "I want to go on an adventure but there are so many things I have to deal with. If I can't, then others can't either! ";
.@str2$ = "- Funfy, who wants to go on an adventure -";
- switch(select("Hunt Kikimora:Hunt Miyabi Doll:Hunt Mi Gao:Hunt Headless Mule:Hunt Tamruan:Gather Festival Masks for the Festival")) {
+ switch(select("Hunt Kikimora", "Hunt Miyabi Doll", "Hunt Mi Gao", "Hunt Headless Mule", "Hunt Tamruan", "Gather Festival Masks for the Festival")) {
case 1: callsub L_Quest,10121,.@str1$+"Hunt 15 Kikimoras in Moscovia!",.@str2$;
case 2: callsub L_Quest,10122,.@str1$+"Hunt 15 Miyabi Dolls in Amatsu!",.@str2$;
case 3: callsub L_Quest,10123,.@str1$+"Hunt 15 Mi Gaos in Louyang!",.@str2$;
@@ -193,7 +193,7 @@ L_Quest:
if (getargcount() == 1) {
mes "'"+.@name$+"' completed. Do you want to turn it in and receive your reward?";
next;
- if(select("Turn in quest.:Cancel.") == 1) {
+ if(select("Turn in quest.", "Cancel.") == 1) {
if (.@quest == 5057) delitem Festival_Mask,30;
erasequest .@quest;
getexp .@exp,0;
@@ -220,7 +220,7 @@ L_Quest:
} else if (.@hunting == 2) {
mes "You have completed the quest.";
next;
- if(select("Turn in quest.:Cancel.") == 1) {
+ if(select("Turn in quest.", "Cancel.") == 1) {
if (.@quest == 5057) delitem Festival_Mask,30;
erasequest .@quest;
getexp .@exp,0;
@@ -236,7 +236,7 @@ L_Quest:
next;
mes "Do you want to accept the quest?";
next;
- if(select("Yes.:No.") == 1) {
+ if(select("Yes.", "No.") == 1) {
mes "You've received the quest '"+.@name$+"'. View your quest info for more details.";
setquest .@quest;
}
diff --git a/npc/re/quests/eden/86-90.txt b/npc/re/quests/eden/86-90.txt
index 14f8a56f2..029a482ad 100644
--- a/npc/re/quests/eden/86-90.txt
+++ b/npc/re/quests/eden/86-90.txt
@@ -47,7 +47,7 @@ moc_para01,48,175,3 script 86-90 Mission Board 4_BOARD3,{
mes "-^4d4dff'Eden Group Mark'^000000-";
mes "-to receive these missions.-";
next;
- switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) {
+ switch(select("Just walk away.", "^0000FFEden Group^000000 missions?", "How can I be a member of the ^0000FFEden Group^000000?")) {
case 1:
close;
case 2:
@@ -130,12 +130,12 @@ moc_para01,48,175,3 script 86-90 Mission Board 4_BOARD3,{
mes "[86-90 Mission Board]";
mes "There are several requests on this board.";
next;
- switch(select("^8B4513Turtle Island^000000:^8B4513Clock Tower Dungeon^000000:^8B4513Expansion Towns^000000:^8B4513Other Regions^000000")) {
+ switch(select("^8B4513Turtle Island^000000", "^8B4513Clock Tower Dungeon^000000", "^8B4513Expansion Towns^000000", "^8B4513Other Regions^000000")) {
case 1:
mes "^8B4513Turtle Island^000000.";
mes "Which monster will you hunt or have you finished hunting?";
next;
- switch(select("^0000FFDragon Tail^000000:^0000FFSpring Rabbit^000000:^0000FFPest^000000")) {
+ switch(select("^0000FFDragon Tail^000000", "^0000FFSpring Rabbit^000000", "^0000FFPest^000000")) {
case 1: callsub L_Quest,4167,"Dragon Tail",76000,"µå·¡°ïÅ×ÀÏÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
case 2: callsub L_Quest,4168,"Spring Rabbit",82000,"½ºÇÁ¸µ·¡ºøÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
case 3: callsub L_Quest,4169,"Pest",82000,"Æ佺Ʈīµå","There is a monster that only can be found on ^8B4513Turtle Island^000000.","s";
@@ -144,7 +144,7 @@ moc_para01,48,175,3 script 86-90 Mission Board 4_BOARD3,{
mes "^8B4513Clock Tower Dungeon^000000.";
mes "Which monster will you hunt or have you finished hunting?";
next;
- switch(select("^0000FFBathory^000000:^0000FFAlarm^000000")) {
+ switch(select("^0000FFBathory^000000", "^0000FFAlarm^000000")) {
case 1: callsub L_Quest,4170,"Bathory",72000,"¹Ù¼Ò¸®Ä«µå","The Clock Tower Dungeon is full of dangerous monsters.";
case 2: callsub L_Quest,4171,"Alarm",76000,"¾Ë¶÷Ä«µå","The Clock Tower Dungeon is full of dangerous monsters.";
}
@@ -152,7 +152,7 @@ moc_para01,48,175,3 script 86-90 Mission Board 4_BOARD3,{
mes "^8B4513Expansion Cities^000000";
mes "Which monster will you hunt or have you finished hunting?";
next;
- switch(select("^0000FFBaba Yaga^000000:^0000FFYao Jun^000000:^0000FFFirelock Soldier^000000:^0000FFZipper Bear^000000")) {
+ switch(select("^0000FFBaba Yaga^000000", "^0000FFYao Jun^000000", "^0000FFFirelock Soldier^000000", "^0000FFZipper Bear^000000")) {
case 1: callsub L_Quest,4172,"Baba Yaga",72000,"","The witch Baba Yaga can be found in the outskirts of Moscovia.";
case 2: callsub L_Quest,4173,"Yao Jun",117000,"Çý±ºÄ«µå","There are human-like monsters that roam around the dungeon in Louyang.";
case 3: callsub L_Quest,4174,"Firelock Soldier",82000,"±¸½ÄÁ¶ÃѺ´Ä«µå","There are human-like monsters that roam around the dungeon in Amatsu.","s";
@@ -163,7 +163,7 @@ moc_para01,48,175,3 script 86-90 Mission Board 4_BOARD3,{
mes "Here is a list of random requests to hunt monsters in other regions of Rune Midgard.";
mes "Which monster will you hunt or have you finished hunting?";
next;
- switch(select("^0000FFGround Petite^000000:^0000FFRafflesia^000000:^0000FFVenomous^000000:^0000FFPitman^000000:^0000FFYellow Novus^000000")) {
+ switch(select("^0000FFGround Petite^000000", "^0000FFRafflesia^000000", "^0000FFVenomous^000000", "^0000FFPitman^000000", "^0000FFYellow Novus^000000")) {
case 1: callsub L_Quest,4176,"Ground Petite",72000,"Áö»ó»Ú¶ìÄ«µå","There are dragon type monsters swarming the western region of Geffen.";
case 2: callsub L_Quest,4177,"Rafflesia",72000,"¶óÇ÷¹½Ã¾ÆÄ«µå","There are plant type monsters infesting the fields of Lighthalzen.";
case 3: callsub L_Quest,4178,"Venomous",72000,"º£³ë¸Ó½º","There are formless monsters floating around the fields of Einbroch.";
@@ -212,7 +212,7 @@ L_Quest:
mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board.";
next;
if (getarg(3) != "") cutin getarg(3),255;
- if(select("I'll hunt them.:No thanks.") == 1) {
+ if(select("I'll hunt them.", "No thanks.") == 1) {
mes "[86-90 Mission Board]";
mes "When you have completed the mission, post it on this board and collect your reward.";
if (.@playtime) erasequest .@quest2;
diff --git a/npc/re/quests/eden/91-99.txt b/npc/re/quests/eden/91-99.txt
index e5c82022d..d310b4279 100644
--- a/npc/re/quests/eden/91-99.txt
+++ b/npc/re/quests/eden/91-99.txt
@@ -47,7 +47,7 @@ moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
mes "-^4d4dff'Eden Group Mark'^000000-";
mes "-to receive these missions.-";
next;
- switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) {
+ switch(select("Just walk away.", "^0000FFEden Group^000000 missions?", "How can I be a member of the ^0000FFEden Group^000000?")) {
case 1:
close;
case 2:
@@ -132,12 +132,12 @@ moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
mes "[91-99 Mission Board]";
mes "There are several requests on this board.";
next;
- switch(select("^8B4513Turtle Island^000000:^8B4513Glast Heim^000000:^8B4513Rachel / Veins^000000:^8B4513Expansion Cities^000000:^8B4513Other regions^000000")) {
+ switch(select("^8B4513Turtle Island^000000", "^8B4513Glast Heim^000000", "^8B4513Rachel / Veins^000000", "^8B4513Expansion Cities^000000", "^8B4513Other regions^000000")) {
case 1:
mes "^8B4513Turtle Island^000000.";
mes "Which monster will you hunt or have you finished hunting?";
next;
- switch(select("^0000FFSolider^000000:^0000FFFreezer^000000:^0000FFHeater^000000")) {
+ switch(select("^0000FFSolider^000000", "^0000FFFreezer^000000", "^0000FFHeater^000000")) {
case 1: callsub L_Quest,4181,"Solider",90000,"¼Ö¸®´õÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
case 2: callsub L_Quest,4182,"Freezer",94000,"ÇÁ¸®ÀúÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
case 3: callsub L_Quest,4183,"Heater",114000,"È÷ÅÍÄ«µå","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
@@ -146,7 +146,7 @@ moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
mes "^8B4513Glast Heim^000000.";
mes "Which monster will you hunt or have you finished hunting?";
next;
- switch(select("^0000FFInjustice^000000:^0000FFRybio^000000:^0000FFDark Priest^000000")) {
+ switch(select("^0000FFInjustice^000000", "^0000FFRybio^000000", "^0000FFDark Priest^000000")) {
case 1: callsub L_Quest,4184,"Injustice",96000,"ÀÎÀú½ºÆ¼½ºÄ«µå","There is a monster only found in ^8B4513Glast Heim prison^000000.";
case 2: callsub L_Quest,4185,"Rybio",96000,"¸®ºñ¿ÀÄ«µå","There is a monster only found in ^8B4513Glast Heim prison^000000.";
case 3: callsub L_Quest,4186,"Dark Priest",146000,"´ÙÅ©ÇÁ¸®½ºÆ®Ä«µå","There is a monster only found in ^8B4513Glast Heim prison^000000.";
@@ -155,7 +155,7 @@ moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
mes "^8B4513Rachel / Veins^000000.";
mes "Which monster will you hunt or have you finished hunting?";
next;
- switch(select("^0000FFStapo^000000:^0000FFRoween^000000:^0000FFSiroma^000000")) {
+ switch(select("^0000FFStapo^000000", "^0000FFRoween^000000", "^0000FFSiroma^000000")) {
case 1: callsub L_Quest,4187,"Stapo",96000,"½ºÅÂÆ÷Ä«µå","There is a monster only found in ^8B4513Veins^000000.";
case 2: callsub L_Quest,4188,"Roween",102000,"·Î¿ìÀ©Ä«µå","There is a monster only found in ^8B4513Rachel^000000.";
case 3: callsub L_Quest,4189,"Siroma",110000,"½Ã·Î¸¶Ä«µå","There is a monster only found in ^8B4513Ice Dungeon^000000.";
@@ -164,7 +164,7 @@ moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
mes "^8B4513Expansion Cities^000000.";
mes "Which monster will you hunt or have you finished hunting?";
next;
- switch(select("^0000FFShinobi^000000:^0000FFEvil Nymph^000000")) {
+ switch(select("^0000FFShinobi^000000", "^0000FFEvil Nymph^000000")) {
case 1: callsub L_Quest,4190,"Shinobi",102000,"½Ã³ëºñÄ«µå","There is a monster only found in ^8B4513Amatsu Dungeon^000000.";
case 2: callsub L_Quest,4191,"Evil Nymph",108000,"¿ä¼±³àÄ«µå","There is a monster only found in ^8B4513Kunlun Dungeon^000000.";
}
@@ -172,7 +172,7 @@ moc_para01,48,177,3 script 91-99 Mission Board 4_BOARD3,{
mes "Other Regions.";
mes "Which monster will you hunt or have you finished hunting?";
next;
- switch(select("^0000FFDeviruchi^000000:^0000FFMineral^000000:^0000FFKaho^000000:^0000FFNeraid^000000:^0000FFDisguise^000000")) {
+ switch(select("^0000FFDeviruchi^000000", "^0000FFMineral^000000", "^0000FFKaho^000000", "^0000FFNeraid^000000", "^0000FFDisguise^000000")) {
case 1: callsub L_Quest,4192,"Deviruchi",110000,"µ¥ºñ·çÄ¡Ä«µå","There is a monster only found in ^8B4513Geffen Dungeon^000000.";
case 2: callsub L_Quest,4193,"Mineral",138000,"¹Ì³×¶ö","There is a monster only found in ^8B4513Einbech Dungeon^000000.";
case 3: callsub L_Quest,4194,"Kaho",118000,"īȣīµå","There is a monster found in ^8B4513Nogg Road Magma 1^000000.";
@@ -229,7 +229,7 @@ L_Quest:
mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board.";
next;
if (getarg(3) != "") cutin getarg(3),255;
- if(select("I'll hunt them.:No thanks.") == 1) {
+ if(select("I'll hunt them.", "No thanks.") == 1) {
mes "[91-99 Mission Board]";
mes "When you have completed the mission, post it on this board and collect your reward.";
if (.@playtime) erasequest .@quest2;
diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt
index 14649eea6..9100e74bc 100644
--- a/npc/re/quests/eden/eden_common.txt
+++ b/npc/re/quests/eden/eden_common.txt
@@ -49,7 +49,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
mes "Hello. Can I help you?";
next;
while (1) {
- switch (select("What is Eden group?:Join the Eden Group.:Register new mission.:Search for missions.:Cancel.")) {
+ switch (select("What is Eden group?", "Join the Eden Group.", "Register new mission.", "Search for missions.", "Cancel.")) {
case 1:
mes "[Lime Evenor]";
mes "Eden Group is a group that helps people who are suffering from distresses in Rune-Midgard.";
@@ -72,7 +72,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
mes "You can be a Eden's member by simply registering with me.";
mes "Would you like to join Eden Group?";
next;
- switch (select("Yes, I want to join.:No, I don't want to join.")) {
+ switch (select("Yes, I want to join.", "No, I don't want to join.")) {
case 1:
mes "[Lime Evenor]";
mes "Aright. Excellent! Please write down your name here.";
@@ -125,7 +125,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
mes "[Lime Evenor]";
mes "Do you want to register some missions that you want us to do?";
next;
- if(select("Yes, I want to register.:No, I don't.") == 1) {
+ if(select("Yes, I want to register.", "No, I don't.") == 1) {
mes "[Lime Evenor]";
mes "Alrigh. Please write down your name on it.";
input .@input$;
@@ -214,7 +214,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{
mes "Would you like to be a problem solver?";
mes "Eden group is here to solve your problem.";
next;
- switch (select("Move to Eden Group.:Don't want to talk anymore.")) {
+ switch (select("Move to Eden Group.", "Don't want to talk anymore.")) {
case 1:
mes "[Eden Teleport Officer]";
mes "Let's go to our secret base!";
@@ -311,7 +311,7 @@ moc_para01,47,39,3 script #warp_2_pass HIDDEN_NPC,{
mes "Oh, it is an exclusive place only for Eden's members.";
mes "If you are a member, you can come whenever you want!";
next;
- switch (select("Enter.:Don't Enter.")) {
+ switch (select("Enter.", "Don't Enter.")) {
case 1:
mes "This door is beautifully decorated but seems a little bit too heavy.";
close2;
diff --git a/npc/re/quests/eden/eden_iro.txt b/npc/re/quests/eden/eden_iro.txt
index d54b0631b..d96c782eb 100644
--- a/npc/re/quests/eden/eden_iro.txt
+++ b/npc/re/quests/eden/eden_iro.txt
@@ -54,7 +54,7 @@ moc_para01,14,32,5 script Aperture#acolytewarp 4_F_01,{
mes "I am willing to warp you to the many locations that I have memorized for a small fee.";
mes "Would you like to use this service?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Aperture]";
mes "Where would you like to go to?";
@@ -133,7 +133,7 @@ moc_para01,166,51,3 script Phelix#edco 4_M_03,{
mes "Not too bad...";
mes "How many do you want?";
next;
- switch(select("As many as I can get, please.:I want to choose.:Never mind, I like my Jellopy.")) {
+ switch(select("As many as I can get, please.", "I want to choose.", "Never mind, I like my Jellopy.")) {
case 1:
.@amount = countitem(Jellopy) / 3;
break;
@@ -191,7 +191,7 @@ moc_para01,163,51,7 script Izaac#edco 4_M_04,{
mes "^0000CC7 Feather of Birds^000000";
mes "^00CC006 Chrysalis^000000";
next;
- switch(select("Sure!:I think it's a rip-off!:No, thanks.")) {
+ switch(select("Sure!", "I think it's a rip-off!", "No, thanks.")) {
case 1:
mes "[Izaac]";
mes "So which items do";
@@ -241,7 +241,7 @@ moc_para01,163,51,7 script Izaac#edco 4_M_04,{
mes "What do you say?";
mes "Do we have a deal?";
next;
- if(select("Deal.:No deal.") == 2) {
+ if(select("Deal.", "No deal.") == 2) {
mes "[Izaac]";
mes "Huh~";
mes "Alright.";
@@ -288,7 +288,7 @@ moc_para01,50,39,4 script Eve Natalia 4_F_SITDOWN,{
mes "[Eve Natalia]";
mes "So do you have any of the gears I'm looking for to get some random Safe to 7 Certificates?";
next;
- switch(select("What gear?:Yes I am!:Never mind.")) {
+ switch(select("What gear?", "Yes I am!", "Never mind.")) {
case 1:
mes "[Eve Natalia]";
mes "Nidhoggur's Shadow Garb 4 Random Safe to 7 Certificates";
@@ -306,7 +306,7 @@ moc_para01,50,39,4 script Eve Natalia 4_F_SITDOWN,{
mes "I'm going to ask you which piece of gear you want to trade in, please verify that the 1st one in your inventory is one you want to give up.";
mes "^CC0000So if it is carded, upgraded, enchanted etc, you should put it in storage before we continue.^000000";
next;
- .@i = select("Wait a minute:Nidhoggur's Shadow Garb 4:Valkyrja's Shield 4:Valkyrian Armor 5:Diabolus Robe 5:Diabolus Armor 2:Diabolus Boots 2:Diabolus Manteau 4:Twin Edge of Naght Sieger Blue 2:Twin Edge of Naght Sieger Red 2")-2;
+ .@i = select("Wait a minute", "Nidhoggur's Shadow Garb 4", "Valkyrja's Shield 4", "Valkyrian Armor 5", "Diabolus Robe 5", "Diabolus Armor 2", "Diabolus Boots 2", "Diabolus Manteau 4", "Twin Edge of Naght Sieger Blue 2", "Twin Edge of Naght Sieger Red 2")-2;
if (.@i == -1)
break;
@@ -372,7 +372,7 @@ moc_para01,48,184,2 script Gum & Manual Exchanger 2_DROP_MACHINE,{
mes "3 Thick Battle Manual -> 2 Battle Manual X3";
mes "What would you like to exchange for?";
next;
- switch(select("HE Bubble Gum:HE Battle Manual:1 Battle Manual X3:2 Battle Manual X3:1 Costume Corsair:Nothing")) {
+ switch(select("HE Bubble Gum", "HE Battle Manual", "1 Battle Manual X3", "2 Battle Manual X3", "1 Costume Corsair", "Nothing")) {
case 1:
callsub L_Exchange,12210,2,12412,1;
break;
@@ -395,7 +395,7 @@ moc_para01,48,184,2 script Gum & Manual Exchanger 2_DROP_MACHINE,{
close;
}
next;
- if(select("Yes, give it to me!:No, wait not yet.") == 2)
+ if(select("Yes, give it to me!", "No, wait not yet.") == 2)
close;
// Unofficial dialogue.
mes "[Trader Machine]";
@@ -431,7 +431,7 @@ L_Exchange:
mes "That's a total of " + .@amount + " " + getitemname(getarg(2)) + ".";
mes "Is this correct?";
next;
- if(select("Yes, give them to me!:No, wait not yet.") == 2)
+ if(select("Yes, give them to me!", "No, wait not yet.") == 2)
close;
.@cost = getarg(1) * .@amount;
.@total_amount = getarg(3) * .@amount;
@@ -454,13 +454,13 @@ moc_para01,13,22,4 script Merry Badger#xch 4_F_SITDOWN,{
mes "I can take your Merit Badges and give you some useful stuff, or I can take some of your stuff and give you some Eden Merit Badges.";
mes "As I get more authorization I can offer more things to trade with you, so definitely keep me in mind when visiting the Eden Group.";
next;
- switch (select("Redeem Badges:Trade in FOR badges:Exchange Rates:15 Job Manuals - 1 JM Box")) {
+ switch (select("Redeem Badges", "Trade in FOR badges", "Exchange Rates", "15 Job Manuals - 1 JM Box")) {
case 1:
while (true) {
mes "[Merry Badger]";
mes "Sure thing, I have several options currently for your badges!";
next;
- switch(select("This week's Special:2 EMB for 10 KVM Badge:2 EMB for 10 Bravery Medals:2 EMB for 10 Valor Medals:5 EMB for 5 Medium Life Potion:5 EMB for 5 Life Insurance:5 EMB for 5 Token of Siegfried:7 EMB for 1 Job Battle Manual:8 EMB for 1 Reset Stone:Nothing Now")){
+ switch(select("This week's Special", "2 EMB for 10 KVM Badge", "2 EMB for 10 Bravery Medals", "2 EMB for 10 Valor Medals", "5 EMB for 5 Medium Life Potion", "5 EMB for 5 Life Insurance", "5 EMB for 5 Token of Siegfried", "7 EMB for 1 Job Battle Manual", "8 EMB for 1 Reset Stone", "Nothing Now")){
case 1:
if (countitem(Para_Logro_Badge) < 3) {
mes "[Merry Badger]";
@@ -471,7 +471,7 @@ moc_para01,13,22,4 script Merry Badger#xch 4_F_SITDOWN,{
mes "[Merry Badger]";
mes "Ok, I have a special for 3 Merit Badges. This week I'll give you ^00CC0040 Light Granule^000000, ^0066CC40 Gun Powder^000000, ^00CC003 Izidor^000000, ^0066CC10 Prickly Fruit^000000, ^00CC001 Mandragora Flowerpot^000000, and ^0066CC3 Elder Branch^000000.";
next;
- if (select("Yes:No") != 1) {
+ if (select("Yes", "No") != 1) {
mes "[Merry Badger]";
mes "I understand, let's see if you'd like something different!";
next;
@@ -530,13 +530,13 @@ moc_para01,13,22,4 script Merry Badger#xch 4_F_SITDOWN,{
mes "[Merry Badger]";
mes "I have a limited selection as of right now, but here is what I can offer to get 1 Eden Merit Badge!";
next;
- if (select("Etc Items:Cancel") != 1) {
+ if (select("Etc Items", "Cancel") != 1) {
mes "[Merry Badger]";
mes "Well that is OK, if you want to see what I offer just ask!";
close;
}
while (true) {
- if (select("5x Old Purple Box:Nothing") != 1) {
+ if (select("5x Old Purple Box", "Nothing") != 1) {
mes "[Merry Badger]";
mes "Wonderful!";
mes "I'll be here if you ever want to exchange for Eden Merit Badges!";
@@ -578,7 +578,7 @@ moc_para01,13,22,4 script Merry Badger#xch 4_F_SITDOWN,{
next;
//custom dialogue below
- if (select("Yes:No") != 1) {
+ if (select("Yes", "No") != 1) {
mes "[Merry Badger]";
mes "Wonderful!";
mes "I'll be here if you ever want to exchange for Eden Merit Badges!";
@@ -603,7 +603,7 @@ L_Exchange:
mes "Ok, I can give you ^ff0000"+getitemname(getarg(1))+"^000000 for ^0066CC"+getarg(0)+" of your Eden Merit Badge(s)^000000.";
mes "Do you want to?";
next;
- if (select("Yes:No") != 1) {
+ if (select("Yes", "No") != 1) {
mes "[Merry Badger]";
mes "I understand, let's see if you'd like something different!";
return;
@@ -641,7 +641,7 @@ moc_para01,41,169,2 script Kafra Stacker#eden 4_M_ALCHE_B,{
mes "you have 1 stack of each!";
next;
while(1) {
- if(select("Do it!:Never mind.") == 2)
+ if(select("Do it!", "Never mind.") == 2)
break;
// Something strange goes on here, haven't quite figured it out...
mes "[Toma]";
@@ -871,7 +871,7 @@ moc_para01,29,35,4 script Gramps#huntquests 4_M_LGTGRAND,{
mes "Will you help me, young adventurer?";
close;
//next;
- //switch(select("Yes, I'll help.:Reward Me!:^ff0000I want to quit hunting^000000:^0000ffCan you warp me?^000000:Can you erase the timer?:What missions are you giving?:Give me Limited 3 day VIP:Tell me more about the VIP Access:No thanks, pops.")) {
+ //switch(select("Yes, I'll help.", "Reward Me!", "^ff0000I want to quit hunting^000000", "^0000ffCan you warp me?^000000", "Can you erase the timer?", "What missions are you giving?", "Give me Limited 3 day VIP", "Tell me more about the VIP Access", "No thanks, pops.")) {
}
moc_para01,174,33,3 script Bathory#2012spirits BATHORY,{
@@ -881,7 +881,7 @@ moc_para01,174,33,3 script Bathory#2012spirits BATHORY,{
mes "[Bathory]";
mes "How about it? Want to take a ride on a beautiful Bathory's broom?";
next;
- switch(select("Prepare for Takeoff!:No thanks.")) {
+ switch(select("Prepare for Takeoff!", "No thanks.")) {
case 1:
if (Zeny < 1000) {
mes "[Bathory]";
@@ -911,7 +911,7 @@ moc_para01,30,187,4 script Mail Annex Station 2_POSTBOX,{
mes "[Mail Annex Station]";
mes "Would you like to go to the Kafra Mail Annex Station?";
next;
- if (select("Yes, send me now!:No thanks.") != 1) {
+ if (select("Yes, send me now!", "No thanks.") != 1) {
mes "[Mail Annex Station]";
mes "Ok then!";
close;
@@ -932,7 +932,7 @@ auction_03,152,42,4 script Kafra Employee#annex 4_F_KAFRA1,{
mes "[Kafra Employee]";
mes "What would you like to do?";
next;
- switch(select("Access Mail:Storage:Cancel")) {
+ switch(select("Access Mail", "Storage", "Cancel")) {
case 1:
if (Zeny < 130) {
mes "[Kafra Employee]";
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index 4172f0949..efd389d43 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -50,7 +50,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "What's up?";
mes "If you have any normal missions use the bulletin board.";
next;
- switch (select("What is your responsibility?:Don't you have equipment?:Ignore.")) {
+ switch (select("What is your responsibility?", "Don't you have equipment?", "Ignore.")) {
mes "[Boya]";
case 1:
mes "I give training missions to members.";
@@ -73,7 +73,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "[Boya]";
mes "If you want to join, don't hesitate.";
next;
- switch (select("Participate in the training.:Ignore.")) {
+ switch (select("Participate in the training.", "Ignore.")) {
mes "[Boya]";
case 1:
callsub S_Quest1;
@@ -108,7 +108,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "I look a little bit funny, actually I am really busy I was called shining Rune Knight.";
mes "Make a decision, hurry.";
next;
- switch (select("Participate in the training.:Refuse!!")) {
+ switch (select("Participate in the training.", "Refuse!!")) {
mes "[Boya]";
case 1:
callsub S_Quest1;
@@ -200,7 +200,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "Able to take upper class, now.";
mes "What about it, do you want?";
next;
- switch (select("No, way.:Absolutely, I will.")) {
+ switch (select("No, way.", "Absolutely, I will.")) {
mes "[Boya]";
case 1:
mes "Really?";
@@ -273,7 +273,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{
mes "Hey long time no see.";
mes "So what's up?";
next;
- switch (select("I want to join training.:Nothing.")) {
+ switch (select("I want to join training.", "Nothing.")) {
mes "[Boya]";
case 1:
mes "Hmm... really?";
@@ -632,7 +632,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{
mes "A member of the Eden Group.";
mes "Have you come to give me a meal? I don't like drinks.";
next;
- switch (select("Boya is really perfect.:Boya is really great.:Boya is really soft.")) {
+ switch (select("Boya is really perfect.", "Boya is really great.", "Boya is really soft.")) {
case 1:
mes "[Talking Dog]";
mes "Uhh...";
@@ -872,7 +872,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{
mes "Re... really...!";
mes "Dear Boya's help is like a giant and...";
next;
- switch (select("Beautiful Saury:Fresh Mackerel:Beautiful Tuna")) {
+ switch (select("Beautiful Saury", "Fresh Mackerel", "Beautiful Tuna")) {
case 1:
mes "[Timid Cat]";
mes "Big and beautiful Saury...";
@@ -1211,7 +1211,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{
mes "Hello?";
mes "Why did you come here, looking for danger?";
next;
- switch (select("Conquer Ant Hell:Just wanted to meet you:Where am I?")) {
+ switch (select("Conquer Ant Hell", "Just wanted to meet you", "Where am I?")) {
case 1:
mes "[Cloud]";
mes "Uh. Conquer Ant Hell? Did you say that?";
@@ -1791,7 +1791,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "Why did you come here?";
next;
- switch (select("To get supplies:Where is here?:Upgrade equipment")) {
+ switch (select("To get supplies", "Where is here?", "Upgrade equipment")) {
mes "[Michael]";
case 1:
if (para_suv01 == 11) {
@@ -1799,7 +1799,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "we can supply you with a Eden Group Hat, Uniform, Manteau and Boots.";
mes "^4d4dffCheck your inventory first.^000000";
next;
- if (select("Let me check my inventory:I have enough room.") == 1) {
+ if (select("Let me check my inventory", "I have enough room.") == 1) {
mes "[Michael]";
mes "Make sure you have enough room for the supplies.";
close;
@@ -1849,7 +1849,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "^4d4dffPlease check your inventory to get those items.^000000";
next;
- if (select("I will make more space.:I have got enough space.") == 1) {
+ if (select("I will make more space.", "I have got enough space.") == 1) {
mes "[Michael]";
mes "Make enough space.";
close;
@@ -1927,7 +1927,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
mes "^4d4dffPlease check you inventory to get those supplies.^000000";
next;
- if (select("I'll come back.:I have enough room.") == 1) {
+ if (select("I'll come back.", "I have enough room.") == 1) {
mes "[Michael]";
mes "Make sure you have enough room.";
close;
@@ -2023,7 +2023,7 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
disable_items;
mes "What status bonus do you want to upgrade?";
next;
- switch (select("Upgrade STR:Upgrade AGI:Upgrade VIT:Upgrade INT:Upgrade DEX:Upgrade LUK:Nevermind.")) {
+ switch (select("Upgrade STR", "Upgrade AGI", "Upgrade VIT", "Upgrade INT", "Upgrade DEX", "Upgrade LUK", "Nevermind.")) {
case 1: callsub S_Upgrade,"STR",4701;
case 2: callsub S_Upgrade,"AGI",4731;
case 3: callsub S_Upgrade,"VIT",4741;
@@ -2067,7 +2067,7 @@ S_Upgrade:
mes "I will ^4d4dffUpgrade "+ getarg(0) +"^000000.";
mes "Are you sure?";
next;
- switch (select("Yes I am.:No wait.")) {
+ switch (select("Yes I am.", "No wait.")) {
case 1:
mes "[Michael]";
mes "I will start to upgrade.";
@@ -2168,18 +2168,18 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "What's up?";
mes "Do you want a Meal? Or do you have other business?";
next;
- switch (select("Order a meal.:Talk.")) {
+ switch (select("Order a meal.", "Talk.")) {
case 1:
mes "[Chef]";
mes "Choose one of the three course meals A, B or C.";
mes "Do you want a explanation?";
next;
- switch (select("I want a explanation.:Order course meal A:Order course meal B:Order course meal C:End Conversation.")) {
+ switch (select("I want a explanation.", "Order course meal A", "Order course meal B", "Order course meal C", "End Conversation.")) {
case 1:
mes "[Chef]";
mes "Uh? what do you want to know?";
next;
- switch (select("About course meal A.:About course meal B.:About course meal C.:End Conversation.")) {
+ switch (select("About course meal A.", "About course meal B.", "About course meal C.", "End Conversation.")) {
case 1:
mes "[Chef]";
mes "Course meal A is for nomal people.";
@@ -2415,7 +2415,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
mes "To.. me.. the hat... um.";
mes "It goes well with Laime but with Luke... I don't know..";
next;
- switch (select("What about the hat?:Luke?")) {
+ switch (select("What about the hat?", "Luke?")) {
case 1:
mes "[Chef]";
mes "Nothing. It's so cute.";
@@ -4329,7 +4329,7 @@ sec_in02,25,33,4 script Assistant#para_suvquest 4_M_BABYCAT,{
if (callfunc("F_GM_NPC",1854,0) == 1) {
mes "Please select the variable you want to modify.";
next;
- .@var = select("para_suv01:para_suv02");
+ .@var = select("para_suv01", "para_suv02");
mes "Enter the modified value";
next;
input .@input,0,9999;
diff --git a/npc/re/quests/eden/eden_service.txt b/npc/re/quests/eden/eden_service.txt
index c6f6c4a41..387141623 100644
--- a/npc/re/quests/eden/eden_service.txt
+++ b/npc/re/quests/eden/eden_service.txt
@@ -55,7 +55,7 @@
mes "Cost : 500 Zeny ";
mes "Would you like to use it?";
next;
- switch(select("Use the Cabinet.:Cancel.")) {
+ switch(select("Use the Cabinet.", "Cancel.")) {
case 1:
if (Zeny > 499) {
if (getskilllv("NV_BASIC") < 6) {
diff --git a/npc/re/quests/eden/eden_tutorial.txt b/npc/re/quests/eden/eden_tutorial.txt
index 3abffc534..e9fac253b 100644
--- a/npc/re/quests/eden/eden_tutorial.txt
+++ b/npc/re/quests/eden/eden_tutorial.txt
@@ -62,7 +62,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
mes "Do you think you can";
mes "help me out by gathering them?";
next;
- switch(select("Sure, I can help out!:I'm a little busy right now...")) {
+ switch(select("Sure, I can help out!", "I'm a little busy right now...")) {
case 1:
mes "[Tutorial Instructor]";
mes "However, looking at you";
@@ -191,7 +191,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
mes "Did you open your ^006400Quest Window^000000";
mes "to verify the materials?";
next;
- switch(select("Yup!:No...:Where is the Quest Window...")) {
+ switch(select("Yup!", "No...", "Where is the Quest Window...")) {
case 1:
mes "[Tutorial Instructor]";
mes "Oh yeah? Then shall I test you to see";
@@ -347,7 +347,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
mes "enough materials. Did you forget";
mes "what you needed to gather?";
next;
- switch(select("Yeah...:Nope!")) {
+ switch(select("Yeah...", "Nope!")) {
case 1:
mes "[Tutorial Instructor]";
mes "I've been told that if you click the";
@@ -436,7 +436,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
mes "Are you done looking over";
mes "the items I Enchanted?";
next;
- switch(select("Yes, thank you.:I haven't looked at them yet.")) {
+ switch(select("Yes, thank you.", "I haven't looked at them yet.")) {
case 1:
mes "[Tutorial Instructor]";
mes "So what did you think after inspecting it? Now that you've looked at an actual Enchanted item, do you understand it?";
@@ -463,7 +463,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
mes "[Tutorial Instructor]";
mes "Do you have any questions?";
next;
- switch(select("Can I do the same quest again?:About the Quest Window...:About ENCHANT...:About Searching Vends...:About Mercenary and Pets...:End Conversation.")) {
+ switch(select("Can I do the same quest again?", "About the Quest Window...", "About ENCHANT...", "About Searching Vends...", "About Mercenary and Pets...", "End Conversation.")) {
case 1:
if (questprogress(9173,PLAYTIME) == 1) {
mes "[Tutorial Instructor]";
@@ -481,7 +481,7 @@ moc_para01,34,178,3 script Tutorial Instructor 4_M_KHMAN,{
mes "[Tutorial Instructor]";
mes "It seems that about a day has passed since you've finished my quest. Alright, so like the ^006400Daily Quests^000000, you can get a quest from me. Did you want to proceed?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
@tutorial_restart = 1;
goto OnStartQuest;
@@ -657,7 +657,7 @@ moc_para01,32,179,4 script Tutorial Goal 4_F_KHELLY,{
mes "[Tutorial Goal]";
mes "Hey you! You look like an adventurer... Though you look a little dull...";
next;
- if(select("What'd you say? I'm smart!:Yeah... I'm dull.") == 1) {
+ if(select("What'd you say? I'm smart!", "Yeah... I'm dull.") == 1) {
mes "[Tutorial Goal]";
mes "Serious? Though I don't know if I can believe that. Look at the expert who is in front of me! He took up only one area of study for 16 years and now he is as dignified as can be!";
next;
@@ -667,7 +667,7 @@ moc_para01,32,179,4 script Tutorial Goal 4_F_KHELLY,{
mes "[Tutorial Goal]";
mes "And I will apologize for calling you dull. How about it, Dull Expert?! Do you want to challenge them?";
next;
- if(select("Ch... Challenge!!:Um... I think I'll just give up now...") == 1) {
+ if(select("Ch... Challenge!!", "Um... I think I'll just give up now...") == 1) {
mes "[Tutorial Goal]";
mes "You're braver than you look. You can't go back now that you've decided to challenge!";
next;
@@ -688,7 +688,7 @@ moc_para01,24,175,4 script Siege Master 4_M_JOB_KNIGHT2,{
mes "[Siege Expert]";
mes "Since you've come again, I assume you're curious about ^006400Siege^000000?";
next;
- switch(select("Listen about Siege.:End Conversation.")) {
+ switch(select("Listen about Siege.", "End Conversation.")) {
case 1:
callsub L_Info;
mes "[Siege Expert]";
@@ -712,7 +712,7 @@ moc_para01,24,175,4 script Siege Master 4_M_JOB_KNIGHT2,{
mes "[Siege Expert]";
mes "As the first Expert, I can teach you about ^006400Siege^000000. How about it? Did you wanna learn about ^006400Siege^000000s?";
next;
- switch(select("Listen about Siege.:End Conversation.")) {
+ switch(select("Listen about Siege.", "End Conversation.")) {
case 1:
callsub L_Info;
mes "[Siege Expert]";
@@ -721,7 +721,7 @@ moc_para01,24,175,4 script Siege Master 4_M_JOB_KNIGHT2,{
while(1) {
.@correct = 0;
next;
- switch(select("Challenge me!:Listen Again:Quit")) {
+ switch(select("Challenge me!", "Listen Again", "Quit")) {
case 1:
switch(rand(1,3)) {
case 1:
@@ -730,18 +730,18 @@ moc_para01,24,175,4 script Siege Master 4_M_JOB_KNIGHT2,{
mes "It's a war that happens between a [] and another [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("Castle, User, Guild:Castle, Guild, Guild:Town, Guild, Guild:Town, User, User") == 2)
+ if(select("Castle, User, Guild", "Castle, Guild, Guild", "Town, Guild, Guild", "Town, User, User") == 2)
.@correct += 10;
mes "[Siege Expert]";
mes "What is the wrong Siege time?";
next;
- if(select("WoE 1 Tues 9-11:WoE 1 Sat 4-6:WoE 1 Thurs 8-10") == 3)
+ if(select("WoE 1 Tues 9-11", "WoE 1 Sat 4-6", "WoE 1 Thurs 8-10") == 3)
.@correct += 10;
mes "[Siege Expert]";
mes "When you get a castle, you must raise [] in order to get better benefits.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Commerce Development:Industrial Development:Guild Development:Town Development") == 1)
+ if(select("Commerce Development", "Industrial Development", "Guild Development", "Town Development") == 1)
.@correct += 10;
break;
case 2:
@@ -751,36 +751,36 @@ moc_para01,24,175,4 script Siege Master 4_M_JOB_KNIGHT2,{
mes "and then there is [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("War of Emperium MO:War of Emperium NE:War of Emperium SK:War of Emperium SE") == 4)
+ if(select("War of Emperium MO", "War of Emperium NE", "War of Emperium SK", "War of Emperium SE") == 4)
.@correct += 10;
mes "[Siege Expert]";
mes "As the guild that owns a castle, you must protect the [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("Emperial:Emperium:Emperiom:Imperial") == 2)
+ if(select("Emperial", "Emperium", "Emperiom", "Imperial") == 2)
.@correct += 10;
mes "[Siege Expert]";
mes "What benefits does the guild get for winning the Siege?";
next;
- if(select("30% off all items when purchasing:Increase experience gained by 20%:Access to Guild Dungeon:Getting Weapons everyday at midnight.") == 3)
+ if(select("30% off all items when purchasing", "Increase experience gained by 20%", "Access to Guild Dungeon", "Getting Weapons everyday at midnight.") == 3)
.@correct += 10;
break;
case 3:
mes "[Siege Expert]";
mes "What benefits does the guild get for winning the Siege?";
next;
- if(select("Increase experience gained by 20%:30% off all items when purchasing:Access to Guild Field:Treasure Box daily at midnight") == 4)
+ if(select("Increase experience gained by 20%", "30% off all items when purchasing", "Access to Guild Field", "Treasure Box daily at midnight") == 4)
.@correct += 10;
mes "[Siege Expert]";
mes "How many hours does a siege last?";
next;
- if(select("1 Hour:2 Hours:3 Hours:4 Hours") == 2)
+ if(select("1 Hour", "2 Hours", "3 Hours", "4 Hours") == 2)
.@correct += 10;
mes "[Siege Expert]";
mes "When you get a castle, you must raise [] in order to get better benefits.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Town Development:Industry Development:Guild Development:Commerce Development") == 4)
+ if(select("Town Development", "Industry Development", "Guild Development", "Commerce Development") == 4)
.@correct += 10;
break;
}
@@ -861,7 +861,7 @@ moc_para01,21,172,4 script Party Recruiting Expert 4_M_OILMAN,{
mes "[Party Recruiting Expert]";
mes "Since you've come and found me, it seems you're curious about ^006400Party Recruiting^000000?";
next;
- switch(select("Listen about Party Recruiting.:End Conversation.")) {
+ switch(select("Listen about Party Recruiting.", "End Conversation.")) {
case 1:
callsub L_Info;
mes "[Party Recruiting Expert]";
@@ -882,7 +882,7 @@ moc_para01,21,172,4 script Party Recruiting Expert 4_M_OILMAN,{
mes "[Party Recruiting Expert]";
mes "As the 2nd expert, I'll tell you all about ^006400Party Recruiting^000000! How about it?";
next;
- switch(select("Listen about Party Recruiting.:End Conversation.")) {
+ switch(select("Listen about Party Recruiting.", "End Conversation.")) {
case 1:
callsub L_Info;
mes "[Party Recruiting Expert]";
@@ -890,7 +890,7 @@ moc_para01,21,172,4 script Party Recruiting Expert 4_M_OILMAN,{
while(1) {
.@correct = 0;
next;
- switch(select("On to the quiz!:Explain again please?:Give up.")) {
+ switch(select("On to the quiz!", "Explain again please?", "Give up.")) {
case 1:
switch(rand(1,3)) {
case 1:
@@ -900,18 +900,18 @@ moc_para01,21,172,4 script Party Recruiting Expert 4_M_OILMAN,{
mes "and those looking for a [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("Guild, Guildmate:Club, Club Members:Paris, Party Members:Party, Party Members") == 4)
+ if(select("Guild, Guildmate", "Club, Club Members", "Paris, Party Members", "Party, Party Members") == 4)
.@correct += 10;
mes "[Party Recruiting Expert]";
mes "The window that is used to help users look and search for a party is called a [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("Party List:Party Wanted List:Party Recruiting List:Costume Party List") == 3)
+ if(select("Party List", "Party Wanted List", "Party Recruiting List", "Costume Party List") == 3)
.@correct += 10;
mes "[Party Recruiting Expert]";
mes "Which of the choices are not listed as a choice to pick when making a party recruit notice?";
next;
- if(select("LEVEL:SKILL:JOB:MAP") == 2)
+ if(select("LEVEL", "SKILL", "JOB", "MAP") == 2)
.@correct += 10;
break;
case 2:
@@ -921,19 +921,19 @@ moc_para01,21,172,4 script Party Recruiting Expert 4_M_OILMAN,{
mes "and the 2nd one is [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("Search for Parties that are Recruiting:Parties that are starting to hunt:Party Recruit and Item Distribution:Party Stuff") == 1)
+ if(select("Search for Parties that are Recruiting", "Parties that are starting to hunt", "Party Recruit and Item Distribution", "Party Stuff") == 1)
.@correct += 10;
mes "[Party Recruiting Expert]";
mes "In order to start Party Recruiting, you have to click the [] button which is located in the info section of the upper left hand side.";
mes "What words go in the empty spaces of []?";
next;
- if(select("party:guild:booking:skill") == 3)
+ if(select("party", "guild", "booking", "skill") == 3)
.@correct += 10;
mes "[Party Recruiting Expert]";
mes "If you want to know more about commands for Party Recruiting, you have to press the [] button on the Party Recruting List window.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Basic Information:Help:Party:Confirm") == 2)
+ if(select("Basic Information", "Help", "Party", "Confirm") == 2)
.@correct += 10;
break;
case 3:
@@ -943,14 +943,14 @@ moc_para01,21,172,4 script Party Recruiting Expert 4_M_OILMAN,{
mes "You type in this command [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("/Party Collection Window:/Party Collection:/Party Recruitment Window:/Party Recruitment") == 4)
+ if(select("/Party Collection Window", "/Party Collection", "/Party Recruitment Window", "/Party Recruitment") == 4)
.@correct += 10;
mes "[Party Recruiting Expert]";
mes "When recruiting for a party, you can set 3 parameters. Those 3 are";
mes "LEVEL, JOB, and [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("SKILL:GUILD:MAP:OPTION") == 3)
+ if(select("SKILL", "GUILD", "MAP", "OPTION") == 3)
.@correct += 10;
mes "[Party Recruiting Expert]";
mes "Party Recruiting is used to help";
@@ -958,7 +958,7 @@ moc_para01,21,172,4 script Party Recruiting Expert 4_M_OILMAN,{
mes "and those looking for a [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("Parry, Party Members:Club, Club Members:Party, Party Members:Guild, Guild Members") == 3)
+ if(select("Parry, Party Members", "Club, Club Members", "Party, Party Members", "Guild, Guild Members") == 3)
.@correct += 10;
break;
}
@@ -1043,7 +1043,7 @@ moc_para01,12,179,6 script Battleground Master 4_M_KY_HEAD,{
mes "[Battleground Expert]";
mes "Seeing that you sought me out, I guess you want to learn about ^006400Battleground^000000s, eh?";
next;
- switch(select("Learn about Battlegrounds.:End Conversation.")) {
+ switch(select("Learn about Battlegrounds.", "End Conversation.")) {
case 1:
callsub L_Info;
mes "[Battleground Expert]";
@@ -1065,7 +1065,7 @@ moc_para01,12,179,6 script Battleground Master 4_M_KY_HEAD,{
mes "[Battleground Expert]";
mes "I will tell you about the ^006400Battleground^000000s! I will tell you everything I know! How about it? Wanna hear about it?";
next;
- switch(select("Learn about Battlegrounds.:End Conversation.")) {
+ switch(select("Learn about Battlegrounds.", "End Conversation.")) {
case 1:
callsub L_Info;
mes "[Battleground Expert]";
@@ -1073,7 +1073,7 @@ moc_para01,12,179,6 script Battleground Master 4_M_KY_HEAD,{
while(1) {
.@correct = 0;
next;
- switch(select("On to the quiz!:Explain again please?:Give up.")) {
+ switch(select("On to the quiz!", "Explain again please?", "Give up.")) {
case 1:
switch(rand(1,3)) {
case 1:
@@ -1081,19 +1081,19 @@ moc_para01,12,179,6 script Battleground Master 4_M_KY_HEAD,{
mes "For starters, you have to pick either the side of [] Camp or [] Camp in order to to participate in Battleground.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Guillaume, Tierra:Rachel, KVM:Guillaume, Croix:Maroll, KVM") == 3)
+ if(select("Guillaume, Tierra", "Rachel, KVM", "Guillaume, Croix", "Maroll, KVM") == 3)
.@correct += 10;
mes "[Battleground Expert]";
mes "[] can do either 10vs10 and you have to attack the crystals of the opposing team while protecting yours.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Tierra:Flavius:KVM:Maroll") == 2)
+ if(select("Tierra", "Flavius", "KVM", "Maroll") == 2)
.@correct += 10;
mes "[Battleground Expert]";
mes "When you complete a battle, you may get a reward! From a KVM battle, you get [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("KVM Badge:Valor Badge:Bravery Badge:Honor Badge") == 1)
+ if(select("KVM Badge", "Valor Badge", "Bravery Badge", "Honor Badge") == 1)
.@correct += 10;
break;
case 2:
@@ -1101,18 +1101,18 @@ moc_para01,12,179,6 script Battleground Master 4_M_KY_HEAD,{
mes "For [], it's 10vs10. You also need to attack the enemies supply depot while protecting your own.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Maroll:KVM:Flavius:Tierra") == 4)
+ if(select("Maroll", "KVM", "Flavius", "Tierra") == 4)
.@correct += 10;
mes "[Battleground Expert]";
mes "In order to get into the battlegrounds, which one is not the recruiter you need to find?";
next;
- if(select("Maroll Mercenary Recruiter:KVM Mercenary Recruiter:Tierra Mercenary Recruiter:Flavius Mercenary Recruiter") == 1)
+ if(select("Maroll Mercenary Recruiter", "KVM Mercenary Recruiter", "Tierra Mercenary Recruiter", "Flavius Mercenary Recruiter") == 1)
.@correct += 10;
mes "[Battleground Expert]";
mes "You can get [] from participating in the Battlegrounds of Tierra.";
mes "What words go in the empty spaces of []?";
next;
- if(select("KVM Badge:Valor Badge:Bravery Badge:Honor Badge") == 2)
+ if(select("KVM Badge", "Valor Badge", "Bravery Badge", "Honor Badge") == 2)
.@correct += 10;
break;
case 3:
@@ -1120,19 +1120,19 @@ moc_para01,12,179,6 script Battleground Master 4_M_KY_HEAD,{
mes "In every major city, you can find [] to enter the Battlegrounds.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Maroll Battleground Recruiter:Tierra Battleground Recruiter:Flavius Battleground Recruiter:KVM Battleground Recruiter") == 1)
+ if(select("Maroll Battleground Recruiter", "Tierra Battleground Recruiter", "Flavius Battleground Recruiter", "KVM Battleground Recruiter") == 1)
.@correct += 10;
mes "[Battleground Expert]";
mes "For [], you go in 5vs5 with the intention of trying to reduce the number of enemies on the opposite side.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Maroll:Flavius:KVM:Tierra") == 3)
+ if(select("Maroll", "Flavius", "KVM", "Tierra") == 3)
.@correct += 10;
mes "[Battleground Expert]";
mes "When you complete a battle, you get a prize. The prize from Flavius is called [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("KVM Badge:Valor Badge:Bravery Badge:Honor Badge") == 3)
+ if(select("KVM Badge", "Valor Badge", "Bravery Badge", "Honor Badge") == 3)
.@correct += 10;
break;
}
@@ -1223,7 +1223,7 @@ moc_para01,28,167,3 script Memorial Dungeon Expert 4_M_LGTGUARD,{
mes "[Memorial Dungeon Expert]";
mes "Since you've come here, it seems you want to learn about the ^006400Memorial Dungeon^000000.";
next;
- switch(select("Listen about Memorial Dungeon.:End Conversation.")) {
+ switch(select("Listen about Memorial Dungeon.", "End Conversation.")) {
case 1:
callsub L_Info;
mes "[Memorial Dungeon Expert]";
@@ -1246,7 +1246,7 @@ moc_para01,28,167,3 script Memorial Dungeon Expert 4_M_LGTGUARD,{
mes "As the 4th Expert, I will explain everything to you about ^006400Memorial Dungeon^000000.";
mes "Want to hear about ^006400Memorial Dungeon^000000?";
next;
- switch(select("Listen about Memorial Dungeon.:End Conversation.")) {
+ switch(select("Listen about Memorial Dungeon.", "End Conversation.")) {
case 1:
callsub L_Info;
mes "[Memorial Dungeon Expert]";
@@ -1255,7 +1255,7 @@ moc_para01,28,167,3 script Memorial Dungeon Expert 4_M_LGTGUARD,{
while(1) {
.@correct = 0;
next;
- switch(select("On to the quiz!:Explain again please?:Give up.")) {
+ switch(select("On to the quiz!", "Explain again please?", "Give up.")) {
case 1:
switch(rand(1,3)) {
case 1:
@@ -1263,19 +1263,19 @@ moc_para01,28,167,3 script Memorial Dungeon Expert 4_M_LGTGUARD,{
mes "^006400Memorial Dungeon^000000 isn't a dungeon that is open to all users. It's only available to you and your [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("Party Members:Guildmates:Friends:Family") == 1)
+ if(select("Party Members", "Guildmates", "Friends", "Family") == 1)
.@correct += 10;
mes "[Memorial Dungeon Expert]";
mes "If you go to [] and find [], he will give you information about Endless Tower- which is a huge and tall dungeon.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Prontera, Seiyablem:Alberta, Leyablem:Alberta, Captain Jansen:Prontera, Captin Jansen") == 3)
+ if(select("Prontera, Seiyablem", "Alberta, Leyablem", "Alberta, Captain Jansen", "Prontera, Captin Jansen") == 3)
.@correct += 10;
mes "[Memorial Dungeon Expert]";
mes "In order to enter Memorial Dungeon the [] must apply and then be on stand-by to enter. You will enter in the order the application was put in.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Guild Member:Guild Leader:Party Leader:Party Member") == 3)
+ if(select("Guild Member", "Guild Leader", "Party Leader", "Party Member") == 3)
.@correct += 10;
break;
case 2:
@@ -1283,20 +1283,20 @@ moc_para01,28,167,3 script Memorial Dungeon Expert 4_M_LGTGUARD,{
mes "When you're done with the [], you cannot re-enter the same dungeon for a certain period of time.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Buff:Ritual:Exploration:Inspection") == 3)
+ if(select("Buff", "Ritual", "Exploration", "Inspection") == 3)
.@correct += 10;
mes "[Memorial Dungeon Expert]";
mes "If you go to the Orc Map where all the orcs live, you will be able to find []. He will probably be able to give you information about the Orc's Memory dungeon.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Insane Scientist:Crazy Scientist:Insane Alchemist:Crazy Alchemist") == 1)
+ if(select("Insane Scientist", "Crazy Scientist", "Insane Alchemist", "Crazy Alchemist") == 1)
.@correct += 10;
mes "[Memorial Dungeon Expert]";
mes "In order to enter Memorial Dungeon, the [] must apply- then you'll be able to enter in order of when your application was turned in.";
mes "You have to be on stand-by for this.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Guild Leader:Guildmate:Party Member:Party Leader") == 4)
+ if(select("Guild Leader", "Guildmate", "Party Member", "Party Leader") == 4)
.@correct += 10;
break;
case 3:
@@ -1304,19 +1304,19 @@ moc_para01,28,167,3 script Memorial Dungeon Expert 4_M_LGTGUARD,{
mes "If you go to the place where you can become a monk, the Capitolina Monastery, you can meet []. He will tell you about the dungeon with the Sealed Baphomet.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Agent Patrick:Patrolman Patrick:Drunken Patrick:Detective Patrick") == 4)
+ if(select("Agent Patrick", "Patrolman Patrick", "Drunken Patrick", "Detective Patrick") == 4)
.@correct += 10;
mes "[Memorial Dungeon Expert]";
mes "When you're done with the [], you cannot re-enter the same dungeon for a certain period of time.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Exploration:Inspection:Buff:Ritual") == 1)
+ if(select("Exploration", "Inspection", "Buff", "Ritual") == 1)
.@correct += 10;
mes "[Memorial Dungeon Expert]";
mes "^006400Memorial Dungeon^000000 is not just open to all users. It is open available for you and your [].";
mes "What words go in the empty spaces of []?";
next;
- if(select("Friends:Family:Party Members:Guildmates") == 3)
+ if(select("Friends", "Family", "Party Members", "Guildmates") == 3)
.@correct += 10;
break;
}
@@ -1401,7 +1401,7 @@ moc_para01,14,168,6 script Map Expert 2_M_SAGE_OLD,{
mes "[Map Expert]";
mes "Seeing that you came to me, I assume you have some questions about ^006400MAP^000000s?";
next;
- switch(select("List about the Map.:End Conversation.")) {
+ switch(select("List about the Map.", "End Conversation.")) {
case 1:
callsub L_Info;
mes "[Map Expert]";
@@ -1424,7 +1424,7 @@ moc_para01,14,168,6 script Map Expert 2_M_SAGE_OLD,{
mes "[Map Expert]";
mes "As the last Expert, I will try to explain everything about ^006400MAP^000000s to make it easy on you. Ready to start?";
next;
- switch(select("Listen about Maps.:End Conversation.")) {
+ switch(select("Listen about Maps.", "End Conversation.")) {
case 1:
callsub L_Info;
mes "[Map Expert]";
@@ -1432,7 +1432,7 @@ moc_para01,14,168,6 script Map Expert 2_M_SAGE_OLD,{
while(1) {
.@correct = 0;
next;
- switch(select("On to the quiz!:Explain again please?:Give up.")) {
+ switch(select("On to the quiz!", "Explain again please?", "Give up.")) {
case 1:
switch(rand(1,3)) {
case 1:
@@ -1440,19 +1440,19 @@ moc_para01,14,168,6 script Map Expert 2_M_SAGE_OLD,{
mes "You can view the map by clicking on the [] button that is located in the upper left hand side.";
mes "What words go in the empty spaces of []?";
next;
- if(select("SKILL:GUILD:MAP:BOOKING") == 3)
+ if(select("SKILL", "GUILD", "MAP", "BOOKING") == 3)
.@correct += 10;
mes "[Map Expert]";
mes "When looking at the map, each area offers the [] and [] information about the monsters. That will take all the guess work out of where you should hunt.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Name, Age:Attributes, Level:Attributes, Tribe:Name, Level") == 4)
+ if(select("Name, Age", "Attributes, Level", "Attributes, Tribe", "Name, Level") == 4)
.@correct += 10;
mes "[Map Expert]";
mes "If you want to stop looking at the map, simple press the shortcut key of [] or ESC and it will close the map for you.";
mes "What words go in the empty spaces of []?";
next;
- if(select("ALT + F4:CTRL + %:CTRL + M:ALT + ESC") == 2)
+ if(select("ALT + F4", "CTRL + %", "CTRL + M", "ALT + ESC") == 2)
.@correct += 10;
break;
case 2:
@@ -1462,20 +1462,20 @@ moc_para01,14,168,6 script Map Expert 2_M_SAGE_OLD,{
mes "you can see the [] and [] of the region.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Name, Area Details:Name, Monster Attributes:Specialties, Area Details:Specialties, Name") == 1)
+ if(select("Name, Area Details", "Name, Monster Attributes", "Specialties, Area Details", "Specialties, Name") == 1)
.@correct += 10;
mes "[Map Expert]";
mes "If you look to the bottom right of the map, you will see a drawing of []. Click on that or press the TAB shortcut key and you can find out various information.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Desert Wolf:Mimic:Siroma:Poring") == 4)
+ if(select("Desert Wolf", "Mimic", "Siroma", "Poring") == 4)
.@correct += 10;
mes "[Map Expert]";
mes "While looking at the map, when you press the TAB shortcut key, you will be able to find and locate various dungeons and their Entrance Locations.";
mes "You can also find the [] of the monsters in that area.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Name:Level:Attribute:Size") == 2)
+ if(select("Name", "Level", "Attribute", "Size") == 2)
.@correct += 10;
break;
case 3:
@@ -1483,20 +1483,20 @@ moc_para01,14,168,6 script Map Expert 2_M_SAGE_OLD,{
mes "If you want to stop looking at the map, all you need to do is press the [] to go back to your normal screen.";
mes "What words go in the empty spaces of []?";
next;
- if(select("O:X:EXIT:ALT") == 2)
+ if(select("O", "X", "EXIT", "ALT") == 2)
.@correct += 10;
mes "[Map Expert]";
mes "While looking at the map, when you press the TAB shortcut key, you will be able to find and locate various dungeons and their Entrance Locations.";
mes "You can also find the [] of the monsters in that area.";
mes "What words go in the empty spaces of []?";
next;
- if(select("Level:Name:Size:Attribute") == 1)
+ if(select("Level", "Name", "Size", "Attribute") == 1)
.@correct += 10;
mes "[Map Expert]";
mes "You can view the map by clicking on the [] button that is located in the upper left hand side.";
mes "What words go in the empty spaces of []?";
next;
- if(select("GUILD:SKILL:BOOKING:MAP") == 4)
+ if(select("GUILD", "SKILL", "BOOKING", "MAP") == 4)
.@correct += 10;
break;
}
diff --git a/npc/re/quests/homun_s.txt b/npc/re/quests/homun_s.txt
index 708334731..1d9ade56b 100644
--- a/npc/re/quests/homun_s.txt
+++ b/npc/re/quests/homun_s.txt
@@ -92,7 +92,7 @@ job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{
mes "[Viorel]";
mes "Ready to go to my house?";
next;
- switch(select("Go to ^005DFFViorel^000000's house.:Don't go.")) {
+ switch(select("Go to ^005DFFViorel^000000's house.", "Don't go.")) {
case 1:
mes "[Viorel]";
mes "Good choice.";
@@ -115,7 +115,7 @@ job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{
mes "[Viorel]";
mes "Now, ready to go to ^005DFFJeyna^000000?";
next;
- switch(select("Go to ^005DFFJeyna^000000's room.:Don't go.")) {
+ switch(select("Go to ^005DFFJeyna^000000's room.", "Don't go.")) {
case 1:
mes "[Viorel]";
mes "Good choice.";
@@ -157,7 +157,7 @@ job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{
mes "[Viorel]";
mes "I must speak to you in private. Would you mind going to my house with me?";
next;
- switch(select("Go to ^005DFFViorel^000000's home.:Stay here.")) {
+ switch(select("Go to ^005DFFViorel^000000's home.", "Stay here.")) {
case 1:
mes "[Viorel]";
mes "Good choice.";
@@ -179,7 +179,7 @@ job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{
mes "in the newly created ^FF4800Homunculus^000000,";
mes "born from the new ^006400Homunculus Mutation System^000000?";
next;
- switch(select("Nope. Good bye.:Please, I'm busy.:That's exactly what I wanted to hear.:Why are you always standing there?")) {
+ switch(select("Nope. Good bye.", "Please, I'm busy.", "That's exactly what I wanted to hear.", "Why are you always standing there?")) {
case 1:
emotion e_heh;
mes "[Viorel]";
@@ -244,7 +244,7 @@ job3_gen01,12,44,3 script Viorel#job3_gen01 4_M_ALCHE_E,{
mes "^FF4800Homunculus^000000 research requires a lot of time and funding.";
mes "However, I believe passion is the most important factor.";
next;
- switch(select("End conversation.:What are you talking about?:Why are you always standing there?")) {
+ switch(select("End conversation.", "What are you talking about?", "Why are you always standing there?")) {
case 1:
mes "[Viorel]";
mes "So long~!";
@@ -307,7 +307,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "[Viorel]";
mes "In order to break the current limitations of the ^FF4800Homunculus^000000, mutations need to happen.";
next;
- switch(select("Like, biological experiments...?!:Well, yeah, naturally.:I don't want to hurt my Homunculus!")) {
+ switch(select("Like, biological experiments...?!", "Well, yeah, naturally.", "I don't want to hurt my Homunculus!")) {
case 1:
emotion e_swt2;
mes "[Viorel]";
@@ -378,7 +378,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "I know it's a little abrupt, but...";
mes "How about changing your ^FF4800Homunculus^000000 into something incredible with my marvelous achievement, the ^006400Homunculus Mutation System^000000?";
next;
- switch(select("Explore the ^006400Homunculus Mutation System^000000.:Cancel.")) {
+ switch(select("Explore the ^006400Homunculus Mutation System^000000.", "Cancel.")) {
case 1:
emotion e_no1;
mes "[Viorel]";
@@ -401,7 +401,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "I am not trying to deceive you.";
mes "Maybe you need some time to think about it?";
next;
- switch(select("Think about it.:I'm just going to walk away.")) {
+ switch(select("Think about it.", "I'm just going to walk away.")) {
case 1:
mes "[Viorel]";
mes "We'll talk in a bit then.";
@@ -450,7 +450,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "mutation, I can't guarentee what kind of Homunculus you're going to get.";
mes "Anyways, it's up to you.";
next;
- switch(select("Mutation stabilization (50,000 zeny):Unstable mutation")) {
+ switch(select("Mutation stabilization (50,000 zeny)", "Unstable mutation")) {
case 1:
if (Zeny < 50000) {
mes "[Viorel]";
@@ -459,7 +459,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "I'll be waiting.";
mes "Want me to send you back to the ^8B4513Laboratory^000000?";
next;
- switch(select("No thanks.:Yes. Send me back to the Lab.")) {
+ switch(select("No thanks.", "Yes. Send me back to the Lab.")) {
case 1:
mes "[Viorel]";
mes "Alright.";
@@ -480,7 +480,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "Good choice.";
mes "Choose from the different types of ^0000FFHomunculus^000000.";
next;
- switch(select("Eira:Sera:Dieter:Bayeri:Eleanor")) {
+ switch(select("Eira", "Sera", "Dieter", "Bayeri", "Eleanor")) {
case 1:
cutin "Mer_Eira_Card",3;
.@Homunculus = 6048; //MER_EIRA
@@ -505,7 +505,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "[Viorel]";
mes "Are you sure?";
next;
- if(select("Yes.:No.") == 2) {
+ if(select("Yes.", "No.") == 2) {
cutin "",255;
playbgm "33.mp3"; // Yuna Song
mes "[Viorel]";
@@ -541,7 +541,7 @@ que_house_s,24,47,3 script Viorel#homun_s 4_M_ALCHE_E,{
mes "Do you really wish to proceed";
mes "with the process of random outcome?";
next;
- if(select("Go ahead. (Random Mutation):Cancel.") == 2) {
+ if(select("Go ahead. (Random Mutation)", "Cancel.") == 2) {
playbgm "33.mp3"; // Yuna Song
mes "[Viorel]";
mes "I see.";
@@ -726,7 +726,7 @@ que_house_s,80,42,3 script Jeyna#homun_s 4_F_ALCHE_A,{
mes "So, please decide.";
mes "Do you want to proceed with the new ^0000FFHomunculus Mutation System^000000?";
next;
- switch(select("Yes, I do.:I need to think more.")) {
+ switch(select("Yes, I do.", "I need to think more.")) {
case 1:
if (checkhomcall() == 1) {
mes "[Jeyna]";
diff --git a/npc/re/quests/magic_books.txt b/npc/re/quests/magic_books.txt
index a9c2ece8d..3ffac3243 100644
--- a/npc/re/quests/magic_books.txt
+++ b/npc/re/quests/magic_books.txt
@@ -79,7 +79,7 @@ geffen_in,176,105,4 script Master Velofos 1_M_WIZARD,{
mes "[Master Velofos]";
mes "By the way, what brings you to me today?";
next;
- switch (select("Nothing.:Do you know the Reading Spell Book?:What's the Freezing Spell?:Can I have a Magic Book?:Can I use the Reading Spell Book without the Freezing Spell?:About the Ultimate Magic Book")) {
+ switch (select("Nothing.", "Do you know the Reading Spell Book?", "What's the Freezing Spell?", "Can I have a Magic Book?", "Can I use the Reading Spell Book without the Freezing Spell?", "About the Ultimate Magic Book")) {
case 1:
mes "[Master Velofos]";
mes "Hah! You're silly.";
@@ -88,7 +88,7 @@ geffen_in,176,105,4 script Master Velofos 1_M_WIZARD,{
mes "[Master Velofos]";
mes "Reading Spell Book literally means 'read a spell book.' Do you know how to use Magic Books?";
next;
- switch (select("Yes, I do.:No, I don't.")) {
+ switch (select("Yes, I do.", "No, I don't.")) {
case 1:
mes "[Master Velofos]";
mes "Well then, you don't need an additional lecture.";
@@ -185,7 +185,7 @@ geffen_in,176,105,4 script Master Velofos 1_M_WIZARD,{
mes "[Master Velofos]";
mes "I'm sorry, but I only have Magic Books for beginners, but they're obviously not suitable for you. Do you still want one?";
next;
- switch (select("Sure thing.:Where can I find advanced books?")) {
+ switch (select("Sure thing.", "Where can I find advanced books?")) {
case 1:
mes "[Master Velofos]";
mes "Please go talk to [Lea] in the Archive. Tell her that you need one of the Magic Books that I've stored in there.";
@@ -308,7 +308,7 @@ geffen_in,175,112,4 script Lea 2_F_MAGICMASTER,{
mes "[Lea]";
mes "Are you borrowing a book?";
next;
- switch (select("Let me think.:I want the Beginner's Magic Books.:I want the Intermediate Magic Books.:I want the Superior Magic Books.:I want the Ultimate Magic Book.")) {
+ switch (select("Let me think.", "I want the Beginner's Magic Books.", "I want the Intermediate Magic Books.", "I want the Superior Magic Books.", "I want the Ultimate Magic Book.")) {
case 1:
mes "[Lea]";
mes "No problem.";
@@ -324,7 +324,7 @@ geffen_in,175,112,4 script Lea 2_F_MAGICMASTER,{
mes "[Lea]";
mes "Yes. You may pay a minimum of 10,000 Rune-Midgarts zeny. Alternatively, you can bring 2 Old Magic Books or 50 Old Pages. Once you pay the deposit, I'll let you borrow some Magic Books.";
next;
- .@Payment = select("Where can I find Old Magic Books and Old Pages?:I'll pay with zeny.:I'll pay with Old Magic Books.:I'll pay with Old Pages.")-1;
+ .@Payment = select("Where can I find Old Magic Books and Old Pages?", "I'll pay with zeny.", "I'll pay with Old Magic Books.", "I'll pay with Old Pages.")-1;
mes "[Lea]";
if (!.@Payment) {
mes "I heard that you can find them from Ride Words, Death Words, Bathorys, and other monsters. I ask that you please don't strain yourself to find those items.";
@@ -336,7 +336,7 @@ geffen_in,175,112,4 script Lea 2_F_MAGICMASTER,{
if ((.@Payment == 1 && Zeny > 10000) || (.@Payment == 2 && countitem(Old_Magic_Book) > 1) || (.@Payment == 3 && countitem(Worn_Out_Page) > 49)) {
mes "What kind of Magic Book do you want?";
next;
- .@i = select("Let me think.:Magic Book (Fire Bolt):Magic Book (Cold Bolt):Magic Book (Lightning Bolt)")-1;
+ .@i = select("Let me think.", "Magic Book (Fire Bolt)", "Magic Book (Cold Bolt)", "Magic Book (Lightning Bolt)")-1;
mes "[Lea]";
if (!.@i) {
mes "No problem.";
@@ -367,7 +367,7 @@ geffen_in,175,112,4 script Lea 2_F_MAGICMASTER,{
mes "[Lea]";
mes "Ah, so you want the Intermediate Magic Books. Please pay 50,000 Rune-Midgartian zeny, or you can bring me 2 Old Blue Boxes or 9 Eluniums to borrow the Intermediate Magic Books.";
next;
- .@Payment = select("Where can I find Old Blue Boxes and Eluniums?:I'll pay 50,000 zeny.:I'll pay with Old Blue Boxes.:I'll pay with Eluniums.")-1;
+ .@Payment = select("Where can I find Old Blue Boxes and Eluniums?", "I'll pay 50,000 zeny.", "I'll pay with Old Blue Boxes.", "I'll pay with Eluniums.")-1;
mes "[Lea]";
if (!.@Payment) {
mes "Old Blue Boxes are quite rare to find, but they can be obtained from monsters everywhere in the world, including Myst Cases, Megalogons, Mimics, Nightmares, Krabens, Requiems, Nine Tails, Noxiouses, and Byorgues.";
@@ -380,7 +380,7 @@ geffen_in,175,112,4 script Lea 2_F_MAGICMASTER,{
if ((.@Payment == 1 && Zeny > 50000) || (.@Payment == 2 && countitem(Old_Blue_Box) > 1) || (.@Payment == 3 && countitem(Elunium) > 8)) {
mes "What kind of Magic Book do you want?";
next;
- .@i = select("Let me think.:Magic Book (Storm Gust):Magic Book (Lord of Vermillion):Magic Book (Meteor Storm):Magic Book (Thunderstorm):Magic Book (Jupitel Thunder):Magic Book (Water Ball):Magic Book (Heaven's Drive):Magic Book (Earth Spike)")-1;
+ .@i = select("Let me think.", "Magic Book (Storm Gust)", "Magic Book (Lord of Vermillion)", "Magic Book (Meteor Storm)", "Magic Book (Thunderstorm)", "Magic Book (Jupitel Thunder)", "Magic Book (Water Ball)", "Magic Book (Heaven's Drive)", "Magic Book (Earth Spike)")-1;
setarray .@Books[0],6192,6193,6194,6197,6198,6199,6200,6201;
mes "[Lea]";
if (!.@i) {
@@ -419,7 +419,7 @@ geffen_in,175,112,4 script Lea 2_F_MAGICMASTER,{
mes "[Lea]";
mes "[12 Mystery Pieces and 100,000 zeny], [7 Oridecons and 100,000 zeny], or [1 Old Violet Box and 100,000 zeny]. Now how would you like to pay your deposit?";
next;
- .@Payment = select("Where can I find those items?:Let me think.:I'll pay with 12 Mystery Pieces and 100,000 zeny.:I'll pay with 7 Oridecons and 100,000 zeny.:I'll pay with 1 Old Violet Box and 100,000 zeny.")-1;
+ .@Payment = select("Where can I find those items?", "Let me think.", "I'll pay with 12 Mystery Pieces and 100,000 zeny.", "I'll pay with 7 Oridecons and 100,000 zeny.", "I'll pay with 1 Old Violet Box and 100,000 zeny.")-1;
mes "[Lea]";
if (!.@Payment) {
mes "Mystery Pieces can be obtained from machine creatures in the Juperos Dungeon, and they're the fountain of knowledge from the ancient civilization. Ah, I get excited thinking about those artifacts.";
@@ -443,7 +443,7 @@ geffen_in,175,112,4 script Lea 2_F_MAGICMASTER,{
mes "[Lea]";
mes "How does 200,000 Rune-Midgartian zeny sound?";
next;
- if(select("I'm sorry, but I can't pay that much.:Sounds good.") == 1) {
+ if(select("I'm sorry, but I can't pay that much.", "Sounds good.") == 1) {
mes "[Lea]";
mes "I see.";
close;
@@ -453,7 +453,7 @@ geffen_in,175,112,4 script Lea 2_F_MAGICMASTER,{
if ((.@Payment == 1 && Zeny > 199999) || (Zeny > 99999 && ((.@Payment == 2 && countitem(Mystery_Piece) > 11) || (.@Payment == 3 && countitem(Oridecon) > 6) || (.@Payment == 4 && countitem(Old_Violet_Box))))) {
mes "What kind of Magic Book do you want?";
next;
- .@i = select("Let me think.:Magic Book (Earth Strain):Magic Book (Chain Lightning):Magic Book (Crimson Rock):Magic Book (Drain Life)")-1;
+ .@i = select("Let me think.", "Magic Book (Earth Strain)", "Magic Book (Chain Lightning)", "Magic Book (Crimson Rock)", "Magic Book (Drain Life)")-1;
mes "[Lea]";
if (!.@i) {
mes "No problem.";
@@ -640,7 +640,7 @@ mid_camp,255,244,4 script Galfos 4_M_JOB_WIZARD,{
mes "Oh, did you find";
mes "anything useful?";
next;
- .@i = select("I've discovered everything about Comet.:I've mastered the zenith of Tetra Vortex.");
+ .@i = select("I've discovered everything about Comet.", "I've mastered the zenith of Tetra Vortex.");
mes "[Galfos]";
if ((.@i == 1 && countitem(Magic_Book_CM)) || (.@i == 2 && countitem(Magic_Book_TV))) {
mes "Are you kidding me? You already have the book!";
@@ -655,7 +655,7 @@ mid_camp,255,244,4 script Galfos 4_M_JOB_WIZARD,{
mes "[Galfos]";
mes "I need at least ^0000aa1,000,000 zeny^000000 to buy all the necessary tools. Do you have the money?";
next;
- if(select("Wh-what? No!:Sure.") == 1) {
+ if(select("Wh-what? No!", "Sure.") == 1) {
mes "[Galfos]";
mes "Aw, you don't? It's disappointing, but there's nothing I can do. Come back when you have enough money, okay?";
close;
diff --git a/npc/re/quests/newgears/2012_headgears.txt b/npc/re/quests/newgears/2012_headgears.txt
index ebbf7fc4d..10566cb39 100644
--- a/npc/re/quests/newgears/2012_headgears.txt
+++ b/npc/re/quests/newgears/2012_headgears.txt
@@ -253,7 +253,7 @@ moc_para01,41,169,3 script Reno#2012hat 1_M_WIZARD,{
" all your history will be lost. Do you really"
" want to give up?";
next;
- if (select("Yes:No") != 1) {
+ if (select("Yes", "No") != 1) {
.@erase_quest = 2;
continue;
}
@@ -331,7 +331,7 @@ moc_para01,41,169,3 script Reno#2012hat 1_M_WIZARD,{
mes "It takes 3 hours for your body to accumulate 2 to 4 "+.@crystal$[.@choice]
+" Energy Crystals. Do you want to start?";
next;
- if (select("Cancel:Start") == 1) {
+ if (select("Cancel", "Start") == 1) {
mes "[Reno]";
mes "I recommend that you try to accumulate Energy Crystal when you have time.";
close;
@@ -393,7 +393,7 @@ moc_para01,41,169,3 script Reno#2012hat 1_M_WIZARD,{
mes sprintf("%d %ss will be compressed to %d %ss.",.@crystal_count,getitemname(.@crystal),.@crystal_get,getitemname(.@crystal_));
mes "Do you want to compress?";
next;
- if (select("Compress:Stop") == 2) {
+ if (select("Compress", "Stop") == 2) {
mes "[Reno]";
mes "Okay, please contact if you need me in the future.";
close;
@@ -416,7 +416,7 @@ moc_para01,41,169,3 script Reno#2012hat 1_M_WIZARD,{
" compress into "+.@crystal_get+" Energy Crystals. Do you"
" want to continue?";
next;
- if (select("Compress:Stop") == 2)
+ if (select("Compress", "Stop") == 2)
break;
}
mes "[Reno]";
@@ -548,7 +548,7 @@ moc_para01,41,169,3 script Reno#2012hat 1_M_WIZARD,{
mes "[Reno]";
mes "Are you familiar with the ^FF0000precautions^000000?";
next;
- if (select("I am.:No.") == 2) {
+ if (select("I am.", "No.") == 2) {
mes "[Reno]";
mes "Okay. Next time, then.";
close;
diff --git a/npc/re/quests/pile_bunker.txt b/npc/re/quests/pile_bunker.txt
index 28dc3787e..5362211ab 100644
--- a/npc/re/quests/pile_bunker.txt
+++ b/npc/re/quests/pile_bunker.txt
@@ -70,7 +70,7 @@ yuno,179,174,4 script Gomer 4_M_REPAIR,{
mes "[Gomer]";
mes "That makes me feel good and I am about to make a new gear. I want you to help me. What do you say?";
next;
- switch(select("I am not that interested.:What are you going to make?:Where do you get the materials?:I brought the materials.")) {
+ switch(select("I am not that interested.", "What are you going to make?", "Where do you get the materials?", "I brought the materials.")) {
case 1:
mes "[Gomer]";
mes "Nothing I can do";
diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt
index bed124f0c..d44b4e2fe 100644
--- a/npc/re/quests/quests_brasilis.txt
+++ b/npc/re/quests/quests_brasilis.txt
@@ -191,7 +191,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
mes "Hello.";
mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?";
next;
- switch(select("Yes.:No.:^006400What is happening here?^000000")) {
+ switch(select("Yes.", "No.", "^006400What is happening here?^000000")) {
case 1:
setquest 9028;
getitem Leaf_Cat_Ball,1; //Hydra_Ball
@@ -270,7 +270,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
else {
mes "Any problems?";
next;
- switch(select("No.:^006400Tell me again what happened^000000")) {
+ switch(select("No.", "^006400Tell me again what happened^000000")) {
case 1:
mes "[Lucia]";
mes "Ok, please do me a favor.";
@@ -317,7 +317,7 @@ brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{
completequest 9029;
mes "Did you come here to hunt ^FF0000Strange Hydra^000000s?";
next;
- switch(select("Yes.:No.:^006400What is happening here?^000000")) {
+ switch(select("Yes.", "No.", "^006400What is happening here?^000000")) {
case 1:
setquest 9028;
getitem Leaf_Cat_Ball,1;
@@ -391,7 +391,7 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{
mes "[Candy Maker]";
mes "Since then, the output of that fruit has reduced and the price has gone up so now candy ingredients were changed to coconuts or other tropical fruits instead. I miss the guarana candy.";
next;
- switch(select("How can I taste this guarana candy?:End conversation.")) {
+ switch(select("How can I taste this guarana candy?", "End conversation.")) {
case 1:
mes "[Candy Maker]";
mes "Hmm? I already sold out of all my old supply.";
@@ -399,7 +399,7 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{
mes "[Candy Maker]";
mes "But if you can find some guarana, I can make it for you.";
next;
- switch(select("How do I find guarana?:End conversation.")) {
+ switch(select("How do I find guarana?", "End conversation.")) {
case 1:
mes "[Candy Maker]";
mes "Will you find the guarana?? Hoooooh~";
@@ -481,7 +481,7 @@ brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{
mes "What about it? Wanna buy some?";
mes "It's 4000 zeny each.";
next;
- switch(select("Buy a Guarana Candy.:Cancel.")) {
+ switch(select("Buy a Guarana Candy.", "Cancel.")) {
case 1:
if (Zeny > 3999) {
mes "[Candy Maker]";
@@ -680,7 +680,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "[Strange Kid]";
mes "................";
next;
- if(select("Try to talk.:Pretend to pass by.") == 2) {
+ if(select("Try to talk.", "Pretend to pass by.") == 2) {
mes "[Strange Kid]";
mes "................";
close;
@@ -688,7 +688,7 @@ brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{
mes "What can I say to him?";
next;
while(1) {
- switch(select("What's your name?:How old are you?:What are you doing?:End conversation.")) {
+ switch(select("What's your name?", "How old are you?", "What are you doing?", "End conversation.")) {
case 1:
mes "[Strange Kid]";
mes "Kaaaaaaao~";
@@ -1067,7 +1067,7 @@ brasilis,203,286,3 script Botanist Karmen#bra 4_F_HUWOMAN,{
mes "One of them, a Water Lily, is a really gorgeous and unique plant.";
mes "This flower is quite sensitive so it doesn't bloom everywhere.";
next;
- if(select("Interesting.:End conversation.") == 2) {
+ if(select("Interesting.", "End conversation.") == 2) {
mes "[Karmen]";
mes "I guess you aren't interested in botany.";
close;
@@ -1455,7 +1455,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "What's up? Why are you looking at me?";
mes "I don't want to be a showgirl!! Get out!!";
next;
- if(select("Nothing, sorry.:What's wrong?") == 1) {
+ if(select("Nothing, sorry.", "What's wrong?") == 1) {
mes "[Brasilis Girl]";
mes "I am so sad!!!";
close;
@@ -1464,7 +1464,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes "It's not your business.";
mes "You are just an outsider!";
next;
- if(select("How rude!:Just trying to help.") == 1) {
+ if(select("How rude!", "Just trying to help.") == 1) {
mes "[Brasilis Girl]";
mes "What's it matter to you that I'm rude??!!";
close;
@@ -1559,7 +1559,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{
mes ".................";
mes "I wanna see him right now...";
next;
- if(select("Help Jasira.:Ignore her.") == 2) {
+ if(select("Help Jasira.", "Ignore her.") == 2) {
mes "["+strcharinfo(0)+"]";
mes "Sorry I can't help you. Cheer up!";
next;
@@ -1720,7 +1720,7 @@ bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{
mes "[Recluse]";
mes "Oh, I haven't seen another person in such a long time.";
next;
- if(select("Keep going.:Are you the moon?") == 1) {
+ if(select("Keep going.", "Are you the moon?") == 1) {
mes "[Recluse]";
mes "You don't have specific business with me.";
close;
@@ -1843,7 +1843,7 @@ bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{
if (brazil_regia == 4) {
mes "An unusual Water lily is blooming here. You can't stop staring at it, knowing that few people have seen this flower bloom.";
next;
- if(select("Pick up the flower.:Keep gazing.") == 2) {
+ if(select("Pick up the flower.", "Keep gazing.") == 2) {
mes "- You can't avoid staring at it's beauty. -";
close;
}
@@ -2022,7 +2022,7 @@ brasilis,185,246,5 script Pedro#bra 1_M_SIZ,{
mes "[Daniel]";
mes "kkkickkkkkkkk";
next;
- if(select("Walk by.:Ask about the gossip.") == 1) {
+ if(select("Walk by.", "Ask about the gossip.") == 1) {
mes "[Fabio]";
mes "Mariana~ smells~ Nya nya~";
next;
@@ -2234,7 +2234,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{
if (brazil_ghost > 0) {
mes "- A key is inserted in the locked door.-";
next;
- switch(select("Turn the key.:Ignore it.")) {
+ switch(select("Turn the key.", "Ignore it.")) {
case 1:
mes "You start saying the first line of the magic words.";
input .@input$;
@@ -2253,7 +2253,7 @@ bra_in01,149,184,3 script Door#bra CLEAR_NPC,{
mes "[Sobbing Voice]";
mes "'^FF0000Turn the key as many times as there are colors in the rainbow.^000000'";
next;
- switch(select("Open the door:Knock on the door.:Turn the key.:Take the key out.")) {
+ switch(select("Open the door", "Knock on the door.", "Turn the key.", "Take the key out.")) {
case 1:
mes "The door is locked.";
mes "So nothing happens.";
@@ -2324,7 +2324,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{
mes "- Looks like an ordinary toilet -";
next;
if (brazil_ghost > 6) {
- switch(select("Flush the toilet.:Doing nothing.")) {
+ switch(select("Flush the toilet.", "Doing nothing.")) {
case 1:
mes "After flushing the toilet, you suddenly feel dizzy and are suddenly swept away somewhere.";
specialeffect2 EF_WATERFALL_SMALL_T2_90;
@@ -2336,7 +2336,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{
close;
}
}
- switch(select("Use the toilet:Ignore.")) {
+ switch(select("Use the toilet", "Ignore.")) {
case 1:
mes "- What was the second line to that spell now? -";
input .@input$;
@@ -2355,7 +2355,7 @@ bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{
mes "[Sobbing Voice]";
mes "^FF0000If the moon disappears 3 times... don't worry.....^000000";
next;
- switch(select("Flush the toilet.:Close the lid.")) {
+ switch(select("Flush the toilet.", "Close the lid.")) {
case 1:
mes "How many times should I flush?";
input .@input,0,999;
@@ -2409,7 +2409,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{
if (brazil_ghost > 0) {
mes "- It seems like an ordinary faucet -";
next;
- switch(select("Examine it.:Ignore.")) {
+ switch(select("Examine it.", "Ignore.")) {
case 1:
mes "- What was the next line to that spell now? -";
input .@input$;
@@ -2428,7 +2428,7 @@ bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{
mes "[Sobbing Voice]";
mes "^FF0000Don't worry... the waterfall will help it....^000000";
next;
- switch(select("Tap on the faucet.:Turn on the water.")) {
+ switch(select("Tap on the faucet.", "Turn on the water.")) {
case 1:
mes "How many times will you tap the faucet?";
input .@input,0,999;
@@ -2484,7 +2484,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{
if (brazil_ghost > 0) {
mes "- A carpet with an intricate pattern on it -";
next;
- switch(select("Examine it.:Ignore.")) {
+ switch(select("Examine it.", "Ignore.")) {
case 1:
mes "- What was the next line to that spell now? -";
input .@input$;
@@ -2503,7 +2503,7 @@ bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{
mes "[Sobbing Voice]";
mes "^FF0000your 7 friends....are...sleeping... now it...'s time ....to wake them........^000000";
next;
- switch(select("Jump on the carpet.:Lie on the carpet.:Shake the carpet.")) {
+ switch(select("Jump on the carpet.", "Lie on the carpet.", "Shake the carpet.")) {
case 1:
mes "How many times should I jump?";
input .@input,0,999;
@@ -2566,7 +2566,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
if (brazil_ghost > 0) {
mes "- You can see a clean mirror without any marks or dust -";
next;
- switch(select("Examine it.:Ignore.")) {
+ switch(select("Examine it.", "Ignore.")) {
case 1:
mes "- What was the next line to that spell now? -";
input .@input$;
@@ -2616,7 +2616,7 @@ bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{
mes "[Ghost]";
mes "^FF0000Come on help mom.....^000000";
next;
- switch(select("Take the eye bandage off.:Run away~.")) {
+ switch(select("Take the eye bandage off.", "Run away~.")) {
case 1:
while(1) {
.@cpudice = rand(1,6);
@@ -2702,7 +2702,7 @@ bra_in01,7,181,5 script Curator#bra 4_M_BRZ_MAN2,{
mes "Sorry we are remodeling inside right now so, it's closed.";
mes "Please use the other one.";
next;
- switch(select("But I forgot something inside.:Give up.")) {
+ switch(select("But I forgot something inside.", "Give up.")) {
case 1:
mes "[Curator]";
mes "That's tooooo bad.";
@@ -2743,7 +2743,7 @@ bra_in01,7,181,5 script Curator#bra 4_M_BRZ_MAN2,{
mes "Sorry we are remodeling inside right now so, it's closed.";
mes "Please use the other one.";
next;
- switch(select("But I forgot something inside.:Give up.")) {
+ switch(select("But I forgot something inside.", "Give up.")) {
case 1:
mes "[Curator]";
mes "That's tooooo bad.";
@@ -2832,7 +2832,7 @@ bra_fild01,323,136,1 script Pipe#brafild CLEAR_NPC,{
if (brazil_ghost > 6) {
mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle.";
next;
- switch(select("Examine it:Ignore.")) {
+ switch(select("Examine it", "Ignore.")) {
case 1:
mes "You swim through a gap in the pipe and are swept by a sudden rush of water.";
close2;
@@ -2937,7 +2937,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{
mes "materials as before...";
mes "I need your power.";
next;
- switch(select("No.:Okay, I'll do it.")) {
+ switch(select("No.", "Okay, I'll do it.")) {
case 1:
mes "[Anori]";
mes "This, ah...";
@@ -2976,7 +2976,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{
mes "Could you listen to my stories for a moment.";
mes "There's an emergency in our tribe.";
next;
- if(select("No.:Okay.") == 1) {
+ if(select("No.", "Okay.") == 1) {
mes "[Anori]";
mes "You are a heartless person...";
mes "You don't seem the helpful type.";
@@ -3011,7 +3011,7 @@ brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{
mes "the purification potion.";
mes "Could you do that for me?";
next;
- switch(select("No.:Yes, I can.")) {
+ switch(select("No.", "Yes, I can.")) {
case 1:
mes "[Anori]";
mes "Hm...";
@@ -3060,7 +3060,7 @@ bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{
mes "[" + strcharinfo(0) + "]";
mes "Should I use a Purification Potion?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
specialeffect EF_MAPPILLAR;
mes "[Iara]";
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt
index 5ec38165d..460666f12 100644
--- a/npc/re/quests/quests_dewata.txt
+++ b/npc/re/quests/quests_dewata.txt
@@ -117,7 +117,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 4_M_DEWZATIMAN,{
mes "that you have something to say";
mes "you might as well tell me what it is.";
next;
- if(select("I overheard talk about a crown?:Just looking for the gift shop.") == 2) {
+ if(select("I overheard talk about a crown?", "Just looking for the gift shop.") == 2) {
mes "[Tribal Chief Paiko]";
mes "Really?";
mes "It looked as if your eyes";
@@ -249,7 +249,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{
mes "from another land.";
mes "What brings you here?";
next;
- if(select("I overheard the story by accident:I have nothing to say.") == 2) {
+ if(select("I overheard the story by accident", "I have nothing to say.") == 2) {
mes "[Tribal Chief Paiko]";
mes "You are wasting your time here.";
mes "There are many other attractions around our village.";
@@ -297,7 +297,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{
mes "Do you think you can help?";
mes "Your efforts will not go unrewarded.";
next;
- if(select("Ok, I will help:I am sorry, I cannot help now.") == 2) {
+ if(select("Ok, I will help", "I am sorry, I cannot help now.") == 2) {
mes "[Tribal Chief Paiko]";
mes "That's really sad.";
mes "If you ever change";
@@ -377,7 +377,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{
mes "[Tribal Chief Paiko]";
mes "Are you up for a short delivery job?";
next;
- if(select("Of course, I can help:Sorry, I am too busy to help.") == 2) {
+ if(select("Of course, I can help", "Sorry, I am too busy to help.") == 2) {
mes "[Tribal Chief Paiko]";
mes "I believed you would definitely help me...";
mes "It's a little disappointing.";
@@ -515,7 +515,7 @@ L_Delivery:
mes "Anything go wrong?";
}
next;
- switch(select("I ate them all.:Deliver to whom.:Nothing.")) {
+ switch(select("I ate them all.", "Deliver to whom.", "Nothing.")) {
case 1:
mes "[Tribal Chief Paiko]";
mes "Huh... so you couldn't resist yourself, eh?";
@@ -635,7 +635,7 @@ dewata,235,56,4 script Gatekeeper of Krakatau#1 4_M_DEWOLDMAN,{
next;
if (dew_legend == 13 && countitem(Satay))
.@menu$ = ":^0000FFTribal Chief Paiko^000000";
- switch(select("Allow me through:I don't want to go in"+.@menu$)) {
+ switch(select("Allow me through", "I don't want to go in"+.@menu$)) {
case 1:
if (dew_legend < 8) {
mes "[Gatekeeper of Krakatau Volcano]";
@@ -700,7 +700,7 @@ dew_dun01,292,164,4 script Gatekeeper of Krakatau#2 4_M_DEWZATIMAN,{
mes "Want to go back";
mes "to Dewata?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
close2;
warp "dewata",232,53;
@@ -845,7 +845,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
mes "[Memo]";
mes "Ah, right! Are you busy now?";
next;
- if(select("Sorry, I am busy.:No, I am not busy.") == 1) {
+ if(select("Sorry, I am busy.", "No, I am not busy.") == 1) {
mes "[Memo]";
mes "Hmm, I have no choice.";
mes "You don't care that others are in trouble. What has this world come to?";
@@ -994,7 +994,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
mes "[Memo]";
mes strcharinfo(0)+", to what do I owe the pleasure?";
next;
- switch(select("Just came by to say hello.:I will help you.")) {
+ switch(select("Just came by to say hello.", "I will help you.")) {
case 1:
mes "[Memo]";
mes "I guess you are busy.";
@@ -1494,7 +1494,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
close;
}
next;
- switch(select("Why'd you come here?:I want to know how to get fruit.")) {
+ switch(select("Why'd you come here?", "I want to know how to get fruit.")) {
case 1:
mes "[Poby]";
mes "I'm taking a walk because I think it will make my back ache less.";
@@ -1543,7 +1543,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
mes "What do you want to do?";
}
next;
- switch(select("Shake the tree:Kick the tree")) {
+ switch(select("Shake the tree", "Kick the tree")) {
case 1:
specialeffect EF_HITLINE2;
.@message$ = "As you shake the palm tree...";
@@ -2026,7 +2026,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "You're "+strcharinfo(0)+",";
mes "So, how's the Caress that I made you?";
- switch(select("It's great!:I need another Caress.:Can I make it stronger?")) {
+ switch(select("It's great!", "I need another Caress.", "Can I make it stronger?")) {
case 1:
mes "[Gatti]";
mes "Yes, yes of course it's great.";
@@ -2080,7 +2080,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
case 3:
mes "[Gatti]";
mes "So, you want to reinforce your weapon? The weapon gets broken from time to time during the process, but it doesn't happen that often.";
- if(select("Please reinforce the weapon.:May be next time.") == 2) {
+ if(select("Please reinforce the weapon.", "May be next time.") == 2) {
mes "[Gatti]";
mes "Whenever you want to reinforce the Caress, just bring me the Caress and 100,000 zeny.";
close;
@@ -2100,7 +2100,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "^FF0000Third!^009977 Sometimes reinfocing fails. The weapon doesn't get destroyed everytime you fail. However you should know that the weapon gets destroyed from time to time if you fail.^000000";
next;
- if(select("Please reinforce the weapon.:Maybe next time.") == 2) {
+ if(select("Please reinforce the weapon.", "Maybe next time.") == 2) {
mes "[Gatti]";
mes "Whenever you want to reinforce the Caress, just bring me the Caress and 100,000 zeny.";
close;
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index 3c348aff0..3b3ad4ee1 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -61,7 +61,7 @@ manuk,321,182,5 script Entrance Manager#ep133 4_MAN_GALTUN,{
mes "[Entrance Manager]";
mes "Are you visiting the capital city, El Dicastes?";
next;
- if(select("Yes.:No.") == 2) {
+ if(select("Yes.", "No.") == 2) {
mes "[Entrance Manager]";
mes "Then use the tunnel next time.";
close;
@@ -89,7 +89,7 @@ dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 4_MAN_BENKUNI,{
mes "[Curious Sapha]";
mes "Hello?";
next;
- switch(select("What are you doing here?:Buy research items.:Hello!:I want to help your research.")) {
+ switch(select("What are you doing here?", "Buy research items.", "Hello!", "I want to help your research.")) {
case 1:
mes "[Curious Sapha]";
mes "Do you see that dirty vigilante over there?";
@@ -146,7 +146,7 @@ dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 4_MAN_BENKUNI,{
mes "[Curious Sapha]";
mes "Will you buy "+.@input+"?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Curious Sapha]";
mes "You changed your mind?";
close;
@@ -218,7 +218,7 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{
mes "Manuk is just before us.";
mes "Are you heading to Manuk?";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.", "No.") == 1) {
mes "[Vigilante]";
mes "I will send you to Manuk.";
close2;
@@ -247,7 +247,7 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{
mes "[Vigilante]";
mes "Do you need something from the cave?";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.", "No.") == 1) {
mes "[Vigilante]";
mes "Be careful.";
close2;
@@ -283,12 +283,12 @@ dic_dun01,284,102,5 script Dirty Vigilante#ep13_3 4_MAN_GALTUN,{
mes "[Vigilante]";
mes "Do you need something from the cave?";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.", "No.") == 1) {
mes "[Vigilante]";
mes "Ewww, what's this smell?";
mes "Be careful. The smell from the Scaraba Secretion was picked up by other Scarabas.";
next;
- if (select("Enter after spraying perfume.:Do not enter because it's dangerous.") == 1) {
+ if (select("Enter after spraying perfume.", "Do not enter because it's dangerous.") == 1) {
if (!countitem(Scaraba_Perfume)) {
mes "- Your Scaraba Perfume disappeared. -";
close;
@@ -405,7 +405,7 @@ OnEnable:
mes "[Capital City Guard]";
mes "Are you returning to El Dicastes?";
next;
- .@m = select("Yes. Going to the castle.:No.") - 1;
+ .@m = select("Yes. Going to the castle.", "No.") - 1;
mes "[Capital City Guard]";
mes "Good luck.";
close2;
@@ -434,7 +434,7 @@ dic_in01,254,119,0 script Item Storage#01 CLEAR_NPC,{
mes "Insert Coins: Will you";
mes "put in 500 Zeny?";
next;
- if(select("Use safe:No way.")==2) {
+ if(select("Use safe", "No way.")==2) {
mes "["+strcharinfo(0)+"]";
mes "I will use it later.";
close;
@@ -949,7 +949,7 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{
mes "[Papyrus]";
mes "We exchange 11 Sapha Certifications for 30 Unknown Relics. Do you want to exchange?";
next;
- if (select("Next time:Exchange now") == 1) {
+ if (select("Next time", "Exchange now") == 1) {
mes "[Papyrus]";
mes "Ok, have it your way. I'm here if you change your mind";
close;
@@ -966,7 +966,7 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{
mes "You've found an Unknown Relic.";
mes "Do you want to exchange it with for 1 Sapha Certification?";
next;
- if (select("Next time:Exchange now") == 1) {
+ if (select("Next time", "Exchange now") == 1) {
mes "[Papyrus]";
mes "Ok, have it your way. I'm here if you change your mind";
close;
@@ -980,7 +980,7 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{
mes "[Papyrus]";
mes "How can I help you? ";
next;
- switch (select("What is this place for? :How do I view documents?:What is an Unknown Relic? ")) {
+ switch (select("What is this place for? ", "How do I view documents?", "What is an Unknown Relic? ")) {
case 1:
mes "[Papyrus]";
mes "This is an important place where data of various relics collected, since our ancient forefathers, are kept.";
@@ -1224,7 +1224,7 @@ dic_in01,138,225,3 script Diel Guard#ep133_19 4_MAN_GALTUN1,{
mes "Please stop.";
mes "Only those with permission are allowed to enter.";
next;
- if (select("I have permission.:Go back.") == 1) {
+ if (select("I have permission.", "Go back.") == 1) {
mes "[Diel Guard]";
mes "Wait...";
mes strcharinfo(0) + "......ah... I see your name on the list.";
@@ -1555,7 +1555,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
mes "Surprised?";
mes "Because I look like a human just like you?";
next;
- select("You aren't a Sapha?:Human?!!!!!:Pretty..!!:So handsome..!");
+ select("You aren't a Sapha?", "Human?!!!!!", "Pretty..!!", "So handsome..!");
mes "[Ahat]";
mes "Hahaha... that's fine.";
mes "I understand you can't help being surprised at my appearance.";
@@ -1586,7 +1586,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
mes "- Ahat seems to be casting a powerful spell.";
mes "This might be his real ability. -";
next;
- select("Stop that!:Demon go away!");
+ select("Stop that!", "Demon go away!");
mes "[Ahat]";
mes ".. useless resistance...";
mes "But this is fun from time to time.";
@@ -1651,7 +1651,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
mes "[Ahat]";
mes "Who is your master?";
next;
- if (select("Pretend to be under the spell.:Well, you tell me") == 1) {
+ if (select("Pretend to be under the spell.", "Well, you tell me") == 1) {
mes "- You start acting like you are hypnotized.";
mes "Ahat looks satisfied. -";
next;
@@ -1674,7 +1674,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
mes "[Ahat]";
mes "Who are you to me?";
next;
- if (select("A foot stool!:Loyal servant.") == 1) {
+ if (select("A foot stool!", "Loyal servant.") == 1) {
mes "[Ahat]";
mes "I don't need a foot stool.";
mes "Let's talk after a minute.";
@@ -1694,7 +1694,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{
mes "My loyal evil servant.";
mes "Come closer.";
next;
- if (select("What am I doing?:Your wish is my command.") == 1) {
+ if (select("What am I doing?", "Your wish is my command.") == 1) {
mes "[Ahat]";
mes "Aren't you stubborn.";
mes "My spell doesn't work on you?";
@@ -1829,7 +1829,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "Sapha's minister looks hopeless.";
mes "Gestures with an expression of abandonment.";
next;
- select("Is he asking me to leave?:Or doesn't have a clue on something?");
+ select("Is he asking me to leave?", "Or doesn't have a clue on something?");
mes "I follow the gesture the minister did and then the minister sighs and nods her head.";
close2;
warp "dic_in01",144,188;
@@ -1867,7 +1867,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "[HesLanta]";
mes "Jarute.. What did Ahat look like to you?";
next;
- .@m = select("I don't understand your question.:My master.") - 1;
+ .@m = select("I don't understand your question.", "My master.") - 1;
if (.@m) {
mes "[HesLanta]";
mes "....huh....?";
@@ -1949,7 +1949,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "Wait, that means you are under Ahat's spell...!!";
mes "Oh no!";
next;
- select("No!:That's not it!");
+ select("No!", "That's not it!");
mes "[" + strcharinfo(0) + "]";
mes "I'm not under the spell!";
mes "I only pretend that I am. I'm also investigating Ahat!";
@@ -2131,7 +2131,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "[" + strcharinfo(0) + "]";
mes "First the report culprit was..";
next;
- switch (select("Cheshire:Ahat:BK")) {
+ switch (select("Cheshire", "Ahat", "BK")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "It was Cheshire";
@@ -2158,7 +2158,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "[" + strcharinfo(0) + "]";
mes "Why would Cheshire try to steal the report?";
next;
- if (select("No idea.:To make the conflict between 3 countries worse") == 1) {
+ if (select("No idea.", "To make the conflict between 3 countries worse") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "We don't know the actual reason at this point.";
mes "But what will Cheshire gain out of this?";
@@ -2176,7 +2176,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "Cheshire's master is Ahat.";
mes "So all his actions are to..";
next;
- if (select("Cheshire is plotting on his own.:Ahat must be ordering him.") == 1) {
+ if (select("Cheshire is plotting on his own.", "Ahat must be ordering him.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Cheshire arbitrary?";
mes "Are you sure?";
@@ -2200,7 +2200,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "And tries to erase all traces found near the crack.";
mes "And Ahat wants to eliminate...";
next;
- if (select("Ahat himself.:Morroc because of the crack?") == 1) {
+ if (select("Ahat himself.", "Morroc because of the crack?") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Yes, Ahat might be a trace of himself.";
mes "Saphas want to hide something that is why they hired me";
@@ -2220,7 +2220,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "I can tell there is a relationship between them but I can't pinpoint it.";
mes "And in the expedition's report...";
next;
- if (select("Content of conflict between three countries.. :Content about evil lord Morroc..") == 1) {
+ if (select("Content of conflict between three countries.. ", "Content about evil lord Morroc..") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "There was something about the conflict between three countries..";
mes "But.. I don't think it all adds up?";
@@ -2307,7 +2307,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{
mes "It is very tragic and sad to become suspicious of someone.";
mes "It is more worse if you can never share the sadness with anyone.";
next;
- if (select("You are fine.:Then give up now.") == 1) {
+ if (select("You are fine.", "Then give up now.") == 1) {
mes "[HesLanta]";
mes "Really?";
mes "I feel a lot better.";
@@ -2533,7 +2533,7 @@ dicastes01,211,178,2 script Moltuka#pa0829 4_MAN_NITT,{
mes "Welcome.";
mes "What brings you here?";
next;
- if (select("Please explain the request to me.:Please give me a request.") == 1) {
+ if (select("Please explain the request to me.", "Please give me a request.") == 1) {
mes "[Moltuka]";
mes "You'd rather go to see Calyon for him to explain you about Transport 1,2 Department.";
next;
@@ -2758,7 +2758,7 @@ dicastes01,175,217,5 script Kalipo#pa0829 4_MAN_NITT,{
mes "Welcome.";
mes "Are you here for a request?";
next;
- if (select("Please explain the request to me.:Please give me a request.") == 1) {
+ if (select("Please explain the request to me.", "Please give me a request.") == 1) {
mes "[Kalipo]";
mes "As you know better";
mes "and Laponte explained to you";
@@ -2900,7 +2900,7 @@ dicastes01,187,230,5 script Laponte#pa0829 4_MAN_NITT,{
mes "Welcome.";
mes "Are you here for a request?";
next;
- if (select("Please explain the request to me.:Please give me a request.") == 1) {
+ if (select("Please explain the request to me.", "Please give me a request.") == 1) {
mes "[Laponte]";
mes "I'm responsible of allocating";
mes "requests from other departments";
@@ -3071,7 +3071,7 @@ dicastes01,208,230,3 script Pura#pa0829 4_MAN_NITT,{
mes "Welcome.";
mes "What brings you here?";
next;
- if (select("Please explain the request to me.:Please give me a request.") == 1) {
+ if (select("Please explain the request to me.", "Please give me a request.") == 1) {
mes "[Pura]";
mes "Adventurers help me";
mes "deliver various items";
@@ -3261,7 +3261,7 @@ dicastes01,225,211,3 script Tragis#pa0829 4_MAN_NITT,{
mes "Welcome.";
mes "What brings you here?";
next;
- if (select("Please explain the request to me.:Please give me a request.") == 1) {
+ if (select("Please explain the request to me.", "Please give me a request.") == 1) {
mes "[Tragis]";
mes "Pura will explain the detail about the supply job. I'm soooo busy as you can see.";
close;
@@ -3410,7 +3410,7 @@ mid_campin,168,170,3 script Inspector Doha#ep133 1_M_ORIENT01,{
mes "Who is asking?";
mes "If you are in the wrong room, please leave now.";
next;
- if (select("Came to meet the inspector.:Sorry.") == 1) {
+ if (select("Came to meet the inspector.", "Sorry.") == 1) {
mes "[Doha]";
mes "Me?";
mes "Are you the person the captain was speaking of?";
@@ -3472,7 +3472,7 @@ mid_campin,168,170,3 script Inspector Doha#ep133 1_M_ORIENT01,{
mes "But it turns out, I was lucky to meet this cat.";
mes "Because he turned out to be a witness to the case.";
next;
- select("Witness!:Who did it?");
+ select("Witness!", "Who did it?");
mes "[Doha]";
mes "Sigh...";
mes "He did witness the case but the description I got was...";
@@ -3530,7 +3530,7 @@ mid_campin,168,170,3 script Inspector Doha#ep133 1_M_ORIENT01,{
mes "Are you talking about the Kitty Band that was popular in Prontera?";
mes "If a full grown male was wearing one of those... and also a tail?";
next;
- if (select("Was he in disguise?:Taste should be respected.") == 1) {
+ if (select("Was he in disguise?", "Taste should be respected.") == 1) {
mes "[Doha]";
mes "I agree.";
mes "I think one of the countries is behind this.";
@@ -3693,14 +3693,14 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
break;
}
next;
- switch (select("Order.:Talk.:Never mind.")) {
+ switch (select("Order.", "Talk.", "Never mind.")) {
case 1:
mes "[Shay]";
mes "What will it be?";
mes "I have Tropical Sograt and Vermilion on the Beach flown in from Morroc.";
mes "A bit on the expensive side though.";
next;
- if (select("Tropical Sorgrat - 2000z:Vermilion on the Beach - 2000z:Anything else?") == 3) {
+ if (select("Tropical Sorgrat - 2000z", "Vermilion on the Beach - 2000z", "Anything else?") == 3) {
mes "[Shay]";
mes "Here.. ";
mes "......Hmmm...";
@@ -3744,7 +3744,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
mes "I don't want to talk about personal stuff.";
mes "But do you have any questions?";
next;
- switch (select("Tell me about yourself:About Sapha:About other races:....Hmm..")) {
+ switch (select("Tell me about yourself", "About Sapha", "About other races", "....Hmm..")) {
case 1:
mes "[Shay]";
mes "Me?";
@@ -3804,7 +3804,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
mes "Other races?";
mes "Talking about Sapha?";
next;
- if (select("With cat ears.:With butterfly wings.") == 1) {
+ if (select("With cat ears.", "With butterfly wings.") == 1) {
mes "[Shay]";
mes "Cat?";
mes "Are you talking about the Cat Merchant?";
@@ -4097,7 +4097,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
mes "[Shay]";
mes "How was the minister?";
next;
- if (select("Strange.:..Beautiful...") == 1) {
+ if (select("Strange.", "..Beautiful...") == 1) {
mes "[Shay]";
mes "So.. how strange.";
mes "..was it bad or good?";
@@ -4152,7 +4152,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
mes "Why are you here again?";
mes "Are you working?";
next;
- if (select("Mission completed!:Came to thank you.") == 1) {
+ if (select("Mission completed!", "Came to thank you.") == 1) {
mes "[Shay]";
mes "Really?";
mes "Good for you.";
@@ -4180,7 +4180,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
mes "[Shay]";
mes "What do you want?";
next;
- switch (select("Tell me about yourself:About Sapha:....Hmm..")) {
+ switch (select("Tell me about yourself", "About Sapha", "....Hmm..")) {
case 1:
mes "[Shay]";
mes "Me?";
@@ -4272,7 +4272,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
mes "............";
mes "...Do girls like this?";
next;
- if (select("They normally do like homemade chocolate.:No. only aliens.") == 1) {
+ if (select("They normally do like homemade chocolate.", "No. only aliens.") == 1) {
mes "[Shay]";
mes "I see.";
mes "So...";
@@ -4311,7 +4311,7 @@ dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{
mes "Welcome, human.";
mes "I'm finally used to meeting other races like you.";
next;
- if (select("Are there races other than humans?:What are you doing?") == 1) {
+ if (select("Are there races other than humans?", "What are you doing?") == 1) {
mes "[Knit]";
mes "There were Rapine before you came.";
mes "And of course there are still.";
@@ -4558,7 +4558,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
mes "... Oh, a human in the capital city of Sapha.";
mes "Meow...";
next;
- if (select("About a man with cat ears:What are you?") == 1) {
+ if (select("About a man with cat ears", "What are you?") == 1) {
mes "[BK]";
mes "Ha, I'm BK. The Cat Merchants' infamous information collector.";
mes "But I have no information to share with you.";
@@ -4640,7 +4640,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
next;
mes "- BK asks for an exploit certification. -";
next;
- if (select("No way.:Give.") == 1) {
+ if (select("No way.", "Give.") == 1) {
mes "[BK]";
mes "Humph";
mes "We made a deal.";
@@ -4679,7 +4679,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
mes "...Didn't I just tell you about the man with cat ears?";
mes "I've seen him with the minister in Diel.";
next;
- if (select("About Ravail?:Who is the minister?") == 1) {
+ if (select("About Ravail?", "Who is the minister?") == 1) {
mes "[BK]";
mes "Ravail is the high minister.";
mes "Something like a Chief.";
@@ -4697,7 +4697,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
mes "The new minister...";
mes "(BK rubs his front paws together)";
next;
- if (select("Give a certification.:No way.") == 2) {
+ if (select("Give a certification.", "No way.") == 2) {
mes "[BK]";
mes "No, no, contract violation.";
mes "I have nothing to say if you don't give me a certification.";
@@ -4725,7 +4725,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
mes "What is it now?";
mes "Another minister story?";
next;
- if (select("That the minister is an alien?:Nothing...") == 2) {
+ if (select("That the minister is an alien?", "Nothing...") == 2) {
mes "[BK]";
mes "MEOW~";
mes "I thought you brought Shay's food here as a reward.";
@@ -5170,7 +5170,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
mes "[Frede]";
mes "Would you mind visiting the cave to see if my friends are alright?";
next;
- if (select("Will do.:No can't do.") == 1) {
+ if (select("Will do.", "No can't do.") == 1) {
mes "[Frede]";
mes "Thank you so much.";
mes "My memory is a bit fuzzy since its been a while since I came back to the village,";
@@ -5201,7 +5201,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{
mes "[Frede]";
mes "Would you mind visiting the cave to see if my friends are alright?";
next;
- if (select("Will do..:No can't do.")) {
+ if (select("Will do..", "No can't do.")) {
mes "[Frede]";
mes "Thank you so much.";
mes "My memory is a bit fuzzy since its been a while since I came back to the village,";
@@ -6144,7 +6144,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{
mes "All we need to do is wait for the announcement.";
mes "It will give us the answers.";
next;
- if(select("What is it?:Stay silent and listen.") == 2) {
+ if(select("What is it?", "Stay silent and listen.") == 2) {
mes "[Ben]";
mes "Hmm...";
mes "That can be true but aren't you thinking too much?";
@@ -6174,7 +6174,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{
mes "Well... they came back with a Manuk messenger!";
mes "...Sapha of Manuk.";
next;
- if (select("Where is he?!:Is this top secret information?!") == 1) {
+ if (select("Where is he?!", "Is this top secret information?!") == 1) {
mes "[Ben]";
mes "He's in the command center right now.";
mes "We should go there.";
@@ -6254,7 +6254,7 @@ mid_campin,111,120,3 script Soldier#ep133_is04 4_M_EIN_SOLDIER,{
mes "[Soldier]";
mes "Sorry, but this room is currently restricted from visitors.";
next;
- if (select("I have authorization.:Is that so.") == 1) {
+ if (select("I have authorization.", "Is that so.") == 1) {
mes "[Soldier]";
mes "You do?";
mes "What is your name.";
@@ -6320,7 +6320,7 @@ function script eldicastes_c {
mes "would like to invite humans to El Dicastes,";
mes "Sapha's capital city.";
next;
- select("Invite? Visit? City?!:What is that suppose to mean, Hound?");
+ select("Invite? Visit? City?!", "What is that suppose to mean, Hound?");
mes "[Hound]";
mes "Just as he said.";
mes "Our expedition team has helped the Saphas for some time.";
@@ -6401,7 +6401,7 @@ function script eldicastes_c {
mes strcharinfo(0)+"..?";
mes "Glad to meet you.";
next;
- if(select("Same here.:A tree monster!")==1) {
+ if(select("Same here.", "A tree monster!")==1) {
mes "[Vyhannus]";
mes "Amazing.";
mes "Like with Hound, that ring you humans made...";
@@ -6472,7 +6472,7 @@ function script eldicastes_c {
mes "We have told Ravail about you humans.";
mes "Ravail is the highest elder of glorious ^4d4dffEl Dicastes^000000.";
next;
- select("El Dicastes?:Ravail?");
+ select("El Dicastes?", "Ravail?");
mes "[Hibba Agip]";
mes "Ah, sorry for interrupting.";
mes "I have to go now.";
@@ -6760,7 +6760,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
mes "[Clerk Rhawyne]";
mes "How can I help you?";
next;
- switch (select("Register as an adventurer.:Talk.:Cancel.")) {
+ switch (select("Register as an adventurer.", "Talk.", "Cancel.")) {
case 1:
if (ep13_3_invite < 5) {
mes "[Clerk Rhawyne]";
@@ -6820,13 +6820,13 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
mes "I recognize you.";
mes "How can I help you?";
next;
- if (select("I want to meet the minister.:Nothing particular.") == 1) {
+ if (select("I want to meet the minister.", "Nothing particular.") == 1) {
mes "[Clerk Rhawyne]";
mes "You want to meet the minister?";
mes "Which minister?";
mes "Ravail cannot be met in person even with exploit certifications.";
next;
- if (select("Ahat:Another minister") == 1) {
+ if (select("Ahat", "Another minister") == 1) {
if (countitem(Sapa_Feat_Cert) > 2) {
mes "[Clerk Rhawyne]";
mes "You've really collected 3 exploit certification of Sapha already.";
@@ -6872,7 +6872,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
mes "[Clerk Rhawyne]";
mes "What are you curious about today?";
next;
- switch (select("About official requests:About the adventurer's pub:Ahat?:Exploit certification of Sapha?:End conversation.")) {
+ switch (select("About official requests", "About the adventurer's pub", "Ahat?", "Exploit certification of Sapha?", "End conversation.")) {
case 1:
mes "[Clerk Rhawyne]";
mes "If Diel or ministers need help on operations in the capital";
@@ -6978,7 +6978,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
mes "[Kareka]";
mes "Are you sure you want to do this?";
next;
- if(select("No, let me think about it.:Take my Light of El Dicastes.") == 2) {
+ if(select("No, let me think about it.", "Take my Light of El Dicastes.") == 2) {
if (countitem(El_Dicastes_Light) == 0 || countitem(Sapa_Feat_Cert) < 6) {
mes "[Kareka]";
mes "You need to bring the Light of El Dicastes and 6 Sapha Certifications!";
@@ -7012,7 +7012,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
mes "[Kareka]";
mes "You've come to awaken the ^990099Light of El Dicastes^000000 infinite strength. ";
next;
- if (select("Please explain.:I want to upgrade.") == 1) {
+ if (select("Please explain.", "I want to upgrade.") == 1) {
mes "[Kareka]";
mes "I heard some craftsmen outside of the city can also cast spells on equipment.";
next;
@@ -7102,7 +7102,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
.@v$ = "shoe";
}
next;
- switch(select("Please explain.:I want to reset.:I want to upgrade.")) {
+ switch(select("Please explain.", "I want to reset.", "I want to upgrade.")) {
case 1:
if (.@re$ == "Brare") {
mes .@n$;
@@ -7157,7 +7157,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
mes "This involves ^990000destroying the Golden Bell^000000 you are upgrading and cancelling all records of it. Are you sure?";
}
next;
- if(select("Maybe next time.:Please reset it.") == 1) {
+ if(select("Maybe next time.", "Please reset it.") == 1) {
mes .@n$;
mes "When you are ready,";
mes "Please come back again";
@@ -7241,7 +7241,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
mes "and destroy all records";
mes "of it";
next;
- if (select("I'll just use it.:Please take it.") == 1) {
+ if (select("I'll just use it.", "Please take it.") == 1) {
mes .@n$;
mes "Whenever you change your mind.";
mes "Please come back again";
@@ -7265,7 +7265,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
close;
}
next;
- if(select("Maybe next time.:I want to upgrade.") == 1) {
+ if(select("Maybe next time.", "I want to upgrade.") == 1) {
mes .@n$;
mes "When you are ready,";
mes "Please come back again.";
@@ -7404,7 +7404,7 @@ dic_fild01,228,159,4 script Jahbong#pa0829 4_M_MERCAT2,{
mes "Why are you here?";
mes "Jahbong will exchange ^8000801 Sapha Certification^000000 for ^8000801 item^000000!";
next;
- .@i = select("Just came to see what you have.:I want the Feral Boots!:Give me the Feral Tail!:Give me the Golden Bell!:How much to buy you?")-1;
+ .@i = select("Just came to see what you have.", "I want the Feral Boots!", "Give me the Feral Tail!", "Give me the Golden Bell!", "How much to buy you?")-1;
switch (.@i) {
case 0:
mes "[Jahbong]";
@@ -7439,7 +7439,7 @@ dic_fild01,228,159,4 script Jahbong#pa0829 4_M_MERCAT2,{
mes "[Jahbong]";
mes "Are you really buying something?!";
next;
- if (select("Nope:Give me!!!") == 1) {
+ if (select("Nope", "Give me!!!") == 1) {
mes "[Jahbong]";
mes "Okay!";
close;
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt
index 4fd907b72..313e30595 100644
--- a/npc/re/quests/quests_eclage.txt
+++ b/npc/re/quests/quests_eclage.txt
@@ -131,7 +131,7 @@ ecl_fild01,94,322,5 script Security Guard#ep14_2 4_M_FAIRYSOLDIER,{
mes "[Security Guard]";
mes "Of course, the documents will be secured away after their use in access regulations, so you don't have to worry.";
next;
- if (select("Fill out the forms.:Forget it.")==2) {
+ if (select("Fill out the forms.", "Forget it.")==2) {
mes "[Security Guard]";
mes "Please note that you would not be able to enter the city without filling out the forms.";
close;
@@ -529,7 +529,7 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{
mes "This area is kind of broken, so be careful.";
mes "Otherwise, you'll fall aaaaaall the way down.";
next;
- switch (select("The work being done right now:The reason for the bridge being broken:Forget it.")) {
+ switch (select("The work being done right now", "The reason for the bridge being broken", "Forget it.")) {
case 1:
mes "[Fairy Carpenter]";
mes "As you can see, I'm doing some carpentry work.";
@@ -548,7 +548,7 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{
mes "Being close to the entrance and all, this really needs to be fixed soon.";
mes "I'm trying to decide whether I should put up a warning sign, gather the necessary materials for repair, or call a friend to help.";
next;
- if (select("Give help.:Don't give help.")==2) {
+ if (select("Give help.", "Don't give help.")==2) {
mes "[Fairy Carpenter]";
mes "You can't get past here until it's repaired, so please be careful.";
close;
@@ -1571,7 +1571,7 @@ eclage,191,200,4 script Yube#ep14_2 4_M_FAIRYKID5,{
cutin "war_y3",2;
next;
cutin "",255;
- if (select("Make the candles.:Don't make the candles.")==2) {
+ if (select("Make the candles.", "Don't make the candles.")==2) {
mes "[Yube]";
mes "Really?";
mes "If you need more, just let me know~";
@@ -1769,7 +1769,7 @@ eclage,266,216,4 script Moreng#ep14_2 4_M_FAIRYKID3,{
mes "Hey, wait a minute!";
mes "Are you possibly from Midgard?!";
next;
- if (select("Yes, I am.:No, I am not.")==2) {
+ if (select("Yes, I am.", "No, I am not.")==2) {
mes "[Moreng]";
mes "I see...";
mes "You sure looked like it, but I guess not.";
@@ -1936,7 +1936,7 @@ ecl_in01,60,71,4 script Old Man#ep14_2 4_M_FAIRYKID2,{
mes "[Old Man]";
mes "Hey! Have you heard of a Laphine hero named Light Standard?";
next;
- switch (select("No, I don't think so.:Yes, I have.")) {
+ switch (select("No, I don't think so.", "Yes, I have.")) {
case 1:
mes "[Old Man]";
mes "Huhuhu...";
@@ -3290,7 +3290,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
mes "Um... " + strcharinfo(PC_NAME) + " I ask because you look so dependable.";
mes "Could I please ask you a favor?";
next;
- switch (select("I'm kind of busy right now...:Of course!")) {
+ switch (select("I'm kind of busy right now...", "Of course!")) {
case 1:
mes "[Wuhari]";
mes "Really? Oh well...";
@@ -3327,7 +3327,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
mes "[Wuhari]";
mes strcharinfo(PC_NAME) + " would you mind ^0000cdvisiting my big brother in my place^000000 to find out what's going on and let me know?";
next;
- switch (select("I would like to help you but...:Sure.")) {
+ switch (select("I would like to help you but...", "Sure.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I would really lke to help you, but...";
@@ -3375,7 +3375,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
mes strcharinfo(PC_NAME) + " - Hello, what brings you here?";
mes "I thought you were busy...";
next;
- switch (select("I wanted to help you.:Just because.")) {
+ switch (select("I wanted to help you.", "Just because.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I just couldn't pass by without doing something about it.";
@@ -3417,7 +3417,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
mes "[Wuhari]";
mes "Have you met my brother yet?";
next;
- switch (select("I lost the letter.:Not yet.")) {
+ switch (select("I lost the letter.", "Not yet.")) {
case 1:
if (countitem(Younger_Bro_Letter) > 0) { //Younger_Bro_Letter
//if (countitem(Mother_Letter) > 0) {
@@ -3495,7 +3495,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
mes "[Wuhari]";
mes "With regards to that, I actually have another ^0000cdfavor^000000 to ask.";
next;
- switch (select("I would like to, but...:Sure thing.")) {
+ switch (select("I would like to, but...", "Sure thing.")) {
case 1:
mes "[Wuhari]";
mes "Yes, of course, you would be very busy. I am grateful for even letting me know about my brother.";
@@ -3529,7 +3529,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
mes "[Wuhari]";
mes "Oh man, even the people we found are so apathetic... What could I possibly do now...?";
next;
- switch (select("Well, I can help you.:Ignore him.")) {
+ switch (select("Well, I can help you.", "Ignore him.")) {
case 1:
mes "[Wuhari]";
mes "Will you really?";
@@ -3665,7 +3665,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
mes "[Wuhari]";
mes "To understand these instructions accurately, we have to ^0000cdfind the Laphine who provided this report^000000.";
next;
- switch (select("That's seems too uncertain.:Shall I look for that Laphine?")) {
+ switch (select("That's seems too uncertain.", "Shall I look for that Laphine?")) {
case 1:
mes "[Wuhari]";
mes "Yes. I know. That's why " + strcharinfo(PC_NAME) + " I asked you to help.";
@@ -3701,7 +3701,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
mes "[Wuhari]";
mes strcharinfo(PC_NAME) + " Are you going to help me?";
next;
- switch (select("It's important to help others.:No, I'm just passing by.")) {
+ switch (select("It's important to help others.", "No, I'm just passing by.")) {
case 1:
mes "[Wuhari]";
mes "Thank you so much!!!";
@@ -3792,7 +3792,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
mes "[Wuhari]";
mes "Did you bring all the ingredients?";
next;
- switch (select("I brought them all.:What were they again?")) {
+ switch (select("I brought them all.", "What were they again?")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Of course!";
@@ -5016,7 +5016,7 @@ OnTouch:
mes "Thud thud thud...";
mes "Thud Thud!!! Creak~ Thud!";
next;
- switch (select("What are these sounds?:Ignore them and move on.")) {
+ switch (select("What are these sounds?", "Ignore them and move on.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "There are weird sounds of some kind...";
@@ -5144,7 +5144,7 @@ OnTouch:
mes "Because our house just got robbed,";
mes "we don't have the means to take care of you.";
next;
- if (select("I'm not the type to be bullied around.:I'll help you catch the thief.")==1) {
+ if (select("I'm not the type to be bullied around.", "I'll help you catch the thief.")==1) {
mes "[Daughter Luen]";
mes "Hmm... The way you look";
mes "seems like you would have ";
@@ -5348,7 +5348,7 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 4_F_FAIRYKID2,{
mes "so it made me stare at the person ";
mes "for a bit, wondering who it was.";
next;
- switch (select("Was the person male or female?:Do you know anyone with short, red hair?")) {
+ switch (select("Was the person male or female?", "Do you know anyone with short, red hair?")) {
case 1:
mes "[Daughter Luen]";
mes "That I'm not sure...";
@@ -5367,7 +5367,7 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 4_F_FAIRYKID2,{
mes "to me..";
mes "I'm not exactly sure though.";
next;
- .@menu = select("Who's the first person to find me?:Have you seen short, red hair elsewhere?");
+ .@menu = select("Who's the first person to find me?", "Have you seen short, red hair elsewhere?");
switch(.@menu){
case 1:
mes "[Daughter Luen]";
@@ -5466,7 +5466,7 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 4_F_FAIRYKID2,{
mes "obvious as that,";
mes "there is no way I wouldn't remember!";
next;
- .@menu = select("Who's the first person to find me?:Have you seen short, red hair before?");
+ .@menu = select("Who's the first person to find me?", "Have you seen short, red hair before?");
switch(.@menu){
case 1:
mes "[Daughter Luen]";
@@ -5644,7 +5644,7 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 4_F_FAIRYKID2,{
mes "I can help with?";
}
else if (ep14_2_detect == 8 || ep14_2_detect == 9) {
- if (select("I found out who the robber was.:I haven't figured things out yet.")==2) {
+ if (select("I found out who the robber was.", "I haven't figured things out yet.")==2) {
mes "[Daughter Luen]";
mes "I... I see...";
mes "Finding the robber is important, but...";
@@ -5748,7 +5748,7 @@ ecl_in04,85,110,3 script Father Dames#eclage 4_M_FAIRYSOLDIER,{
mes "My wife and daughter were devastated.";
mes "And you were lying unconscious.";
next;
- .@menu = select("What kind of friend is he?:Did you talk about anything else?");
+ .@menu = select("What kind of friend is he?", "Did you talk about anything else?");
switch (.@menu) {
case 1:
mes "[Father Dames]";
@@ -5791,7 +5791,7 @@ ecl_in04,85,110,3 script Father Dames#eclage 4_M_FAIRYSOLDIER,{
break;
}
next;
- .@menu2 = select("Has he been suspicious before?:Do you suspect him after the incident?");
+ .@menu2 = select("Has he been suspicious before?", "Do you suspect him after the incident?");
switch (.@menu2) {
case 1:
mes "[Father Dames]";
@@ -5955,7 +5955,7 @@ ecl_in04,77,104,5 script Mother Rosa#eclage 4_F_MORAFINE1,{
mes "I liked, so I just came back home.";
mes "That's all.";
next;
- .@menu = select("Why did you just go into the house?:Was there anything suspicious?");
+ .@menu = select("Why did you just go into the house?", "Was there anything suspicious?");
switch (.@menu) {
case 1:
mes "[Mother Rosa]";
@@ -6010,7 +6010,7 @@ ecl_in04,77,104,5 script Mother Rosa#eclage 4_F_MORAFINE1,{
mes "anything peculiar about it.";
}
next;
- .@menu2 = select("Do you suspect anyone?:Is there anything else missing?");
+ .@menu2 = select("Do you suspect anyone?", "Is there anything else missing?");
switch (.@menu2) { //Optimization
case 1:
mes "[Mother Rosa]";
@@ -6475,7 +6475,7 @@ eclage,222,131,3 script Wandering Merchant#ecl 1_M_SIGNMCNT,{
mes "What do you think~! You wanna try?";
mes "Hiccup~...";
next;
- switch (select("Try it.:Don't do it.")) {
+ switch (select("Try it.", "Don't do it.")) {
case 1:
while (1) {
disable_items;
@@ -6512,7 +6512,7 @@ eclage,222,131,3 script Wandering Merchant#ecl 1_M_SIGNMCNT,{
mes "...";
mes "You want to give it a try?";
next;
- if (select("Magic Card Album! Whoaaa!:Is this some kind of fraud? Huh?")==1) {
+ if (select("Magic Card Album! Whoaaa!", "Is this some kind of fraud? Huh?")==1) {
continue;
}
}
@@ -6530,7 +6530,7 @@ eclage,222,131,3 script Wandering Merchant#ecl 1_M_SIGNMCNT,{
mes "...";
mes "You want to give it a try?";
next;
- if (select("Yes.:Is this some kind of fraud?")==1) {
+ if (select("Yes.", "Is this some kind of fraud?")==1) {
continue;
}
}
@@ -6613,7 +6613,7 @@ ecl_in04,85,104,3 script Poppy#eclage 4_DOG01,{
next;
.@nRand = rand(1,10);
if ((.@nRand > 0) && (.@nRand < 5)) {
- if (select("Observe it:Forget it")==1) {
+ if (select("Observe it", "Forget it")==1) {
progressbar "0xFFFF00",5;
mes "[Poppy]";
mes "Grrrrrrr.... Bow Wow!!";
@@ -6643,7 +6643,7 @@ ecl_in04,85,104,3 script Poppy#eclage 4_DOG01,{
close;
}
}
- else if (select("Observe it:Forgot it")==1) {
+ else if (select("Observe it", "Forgot it")==1) {
progressbar "0xFFFF00",5;
mes "[Poppy]";
mes "Grrrrrrr.... Bow Wow!!";
@@ -6694,7 +6694,7 @@ ecl_in04,80,112,3 script Messy Bookshelves#eclage HIDDEN_NPC,{
next;
.@nRand = rand(1,10);
if ((.@nRand < 5) && (.@nRand > 0)) {
- if (select("Examine them.:Forget it.")==1) {
+ if (select("Examine them.", "Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
@@ -6725,7 +6725,7 @@ ecl_in04,80,112,3 script Messy Bookshelves#eclage HIDDEN_NPC,{
close;
}
}
- else if (select("Examine it.:Forget it.") == 1){
+ else if (select("Examine it.", "Forget it.") == 1){
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
@@ -6786,7 +6786,7 @@ ecl_in04,78,111,3 script Damaged book#eclage HIDDEN_NPC,{
next;
.@nRand = rand(1,10);
if ((.@nRand > 0) && (.@nRand < 5)) {
- if (select("Examine it.:Forget it.")==1) {
+ if (select("Examine it.", "Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
@@ -6814,7 +6814,7 @@ ecl_in04,78,111,3 script Damaged book#eclage HIDDEN_NPC,{
close;
}
}
- else if (select("Examine it.:Forget it.")==1) {
+ else if (select("Examine it.", "Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
@@ -6877,7 +6877,7 @@ ecl_in04,83,111,3 script Soda can container#ecl HIDDEN_NPC,{
next;
.@nRand = rand(1,10);
if ((.@nRand > 0) && (.@nRand < 5)) {
- if (select("Examine it.:Forget it.")==1) {
+ if (select("Examine it.", "Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
@@ -6918,7 +6918,7 @@ ecl_in04,83,111,3 script Soda can container#ecl HIDDEN_NPC,{
close;
}
}
- else if (select("Examine it.:Forget it.") == 1) {
+ else if (select("Examine it.", "Forget it.") == 1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
@@ -6988,7 +6988,7 @@ ecl_in04,76,107,3 script A messed up table#eclage HIDDEN_NPC,{
next;
.@nRand = rand(1,10);
if ((.@nRand > 0) && (.@nRand < 5)) {
- if (select("Examine it.:Forget it.")==1) {
+ if (select("Examine it.", "Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
@@ -7029,7 +7029,7 @@ ecl_in04,76,107,3 script A messed up table#eclage HIDDEN_NPC,{
close;
}
}
- else if (select("Examine it.:Forget it.")==1) {
+ else if (select("Examine it.", "Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
@@ -7097,7 +7097,7 @@ ecl_in04,80,105,3 script A foreign substance#ecl 4_SOIL,{
next;
.@nRand = rand(1,10);
if ((.@nRand < 5) && (.@nRand > 0)) {
- if (select("Examine it.:Forget it.")==1) {
+ if (select("Examine it.", "Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see...";
@@ -7127,7 +7127,7 @@ ecl_in04,80,105,3 script A foreign substance#ecl 4_SOIL,{
close;
}
}
- else if (select("Examine it.:Forget it.")==1) {
+ else if (select("Examine it.", "Forget it.")==1) {
progressbar "0xFFFF00",5;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see!";
@@ -7228,7 +7228,7 @@ ecl_in04,203,196,5 script Father Dames#eclage2 4_M_FAIRYSOLDIER,{
ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
if (ep14_2_detect == 9) {
- switch (select("Now I will track down the robber.:I will think about it a little bit more.:Let's meet outside first.")) {
+ switch (select("Now I will track down the robber.", "I will think about it a little bit more.", "Let's meet outside first.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Everyone!";
@@ -7250,7 +7250,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "The thief who stole ";
mes "the necklace is!!";
next;
- switch (select("Rosa:Wandering Merchant:Dames:Balumin:Cruyan:I'll think about it more.")) {
+ switch (select("Rosa", "Wandering Merchant", "Dames", "Balumin", "Cruyan", "I'll think about it more.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "The robber is none other than";
@@ -7292,14 +7292,14 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "Why should I do such a thing?";
mes "How are you going to explain the stolen liquor?";
next;
- switch (select("That's probably because you like liquor.:I must have gotten something wrong.")) {
+ switch (select("That's probably because you like liquor.", "I must have gotten something wrong.")) {
case 1:
mes "[Mother Rosa]";
mes "I haven't had a single sip of alcohol all of my life.";
mes "My family will testify to that.";
mes "And do you think a feeble woman like me can knock you out?";
next;
- if (select("Hmm, I don't think so, but...:I must have gotten something wrong.")==1) {
+ if (select("Hmm, I don't think so, but...", "I must have gotten something wrong.")==1) {
mes "[Mother Rosa]";
mes "Even so, if I really wanted to make it really believable, why would I knock you out and just leave you there?";
mes "Wouldn't I place you somewhere afar to be safe?";
@@ -7365,14 +7365,14 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "My business is going really well!!";
mes "I have no reason to rob houses!";
next;
- switch (select("But, the alcohol stench...:I must have gotten something wrong.")) {
+ switch (select("But, the alcohol stench...", "I must have gotten something wrong.")) {
case 1:
mes "[Wandering Merchant]";
mes "I didn't steal any alcohol.";
mes "I just drank the ones I bought";
mes "with my own money!!";
next;
- if (select("Hmm, But...:I must have gotten something wrong.")==1) {
+ if (select("Hmm, But...", "I must have gotten something wrong.")==1) {
mes "[Mother Rosa]";
mes "Just because I am a stranger you think you can accuse me without reason?";
mes "How could you treat someone like this solely based on the fact that he's a stranger?";
@@ -7439,7 +7439,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "hiding the necklace that";
mes "I bought for her?";
next;
- switch (select("That's... probably for revenge...:I must have gotten something wrong.")) {
+ switch (select("That's... probably for revenge...", "I must have gotten something wrong.")) {
case 1:
mes "[Father Dames]";
mes "For revenge?!";
@@ -7449,7 +7449,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "a little bit of stress will";
mes "ruin everything?";
next;
- if (select("Hmm... I don't think so, but...:I must have gotten something wrong.")==1) {
+ if (select("Hmm... I don't think so, but...", "I must have gotten something wrong.")==1) {
mes "[Mother Rosa]";
mes "That's such ludicrous logic!!";
mes "Why are you blaming my husband?";
@@ -7520,7 +7520,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "How could I go and";
mes "rob the house, too?";
next;
- switch (select("That's because....:I must have gotten something wrong.")) {
+ switch (select("That's because....", "I must have gotten something wrong.")) {
case 1:
mes "[Balumin]";
mes "Besides, Dames and I";
@@ -7529,7 +7529,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "something like that just";
mes "for some money?";
next;
- if (select("Hmm... I don't think so, but...:I must have gotten something wrong.")==1) {
+ if (select("Hmm... I don't think so, but...", "I must have gotten something wrong.")==1) {
mes "[Father Dames]";
mes "That's right.. There's no way";
mes "my friend would do such a thing!!";
@@ -7568,7 +7568,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "Cruyan is definitely the robber!";
mes "The reason being~!!";
next;
- switch (select("Revenge on Luen's parents:To prepare for his personal expenses:To gain permission to date Luen")) {
+ switch (select("Revenge on Luen's parents", "To prepare for his personal expenses", "To gain permission to date Luen")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "He must have stolen the ";
@@ -7596,7 +7596,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "Why would I do such ";
mes "a crazy thing?";
next;
- switch (select("Well, that's because...:I must have gotten something wrong.")) {
+ switch (select("Well, that's because...", "I must have gotten something wrong.")) {
case 1:
mes "[Cruyan]";
mes "Besides, if I did such a thing, Luen probably wouldn't like me anymore.";
@@ -7604,7 +7604,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "that is vindictive against";
mes "her own mother?";
next;
- if (select("But...:I must have gotten something wrong.")==1) {
+ if (select("But...", "I must have gotten something wrong.")==1) {
mes "[Cruyan]";
mes "I want to earn her trust and become a worthy son-in-law.";
mes "Why would I do such a reckless thing?";
@@ -7659,14 +7659,14 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "I've been living a clean life";
mes "to earn her trust!";
next;
- switch (select("Why would I believe that?:I must have gotten something wrong.")) {
+ switch (select("Why would I believe that?", "I must have gotten something wrong.")) {
case 1:
mes "[Cruyan]";
mes "While that wandering merchant";
mes "smells of alcohol, I don't have the";
mes "slightest hint of alcohol smell do I!?";
next;
- if (select("But...:I must have gotten something wrong.")==1) {
+ if (select("But...", "I must have gotten something wrong.")==1) {
mes "[Cruyan]";
mes "And I have never seen that merchant before!";
mes "Should I ask him?";
@@ -7723,7 +7723,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "I was hunting in the land of blooming flowers during the time of crime.";
mes "The Concentration Potion is the proof.";
next;
- if (select("I see... Hmm...:I'm afraid that's not true.")==1) {
+ if (select("I see... Hmm...", "I'm afraid that's not true.")==1) {
mes "[Cruyan]";
mes "Of course!";
mes "I'm innocent!!";
@@ -7734,7 +7734,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "[Cruyan]";
mes "What about it is not true?";
next;
- switch (select("According to Luen's statements...:According to Balumin's statements...")) {
+ switch (select("According to Luen's statements...", "According to Balumin's statements...")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Luen said she definitely";
@@ -7780,7 +7780,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "I don't have the necklace!!";
mes "It's true!!";
next;
- if (select("Look through his possessions.:Explain it without looking.")==1) {
+ if (select("Look through his possessions.", "Explain it without looking.")==1) {
mes "[Cruyan]";
mes "Ok, look through it all you want.";
mes "I really don't have the necklace!!";
@@ -7923,7 +7923,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "the rest of this issue.";
mes "Would you please go outside now?";
next;
- switch (select("Leave the house.:Leave after a bit.")) {
+ switch (select("Leave the house.", "Leave after a bit.")) {
case 1:
mes "[Daughter Luen]";
mes "Thank you for everything...";
@@ -7946,7 +7946,7 @@ eclage,156,56,3 script Residence entrance#e_prt CLEAR_NPC,{
mes "but it feels like I could";
mes "enter it -";
next;
- if (select("Don't enter the residence.:Enter the residence.")==1) {
+ if (select("Don't enter the residence.", "Enter the residence.")==1) {
mes "- Let's check it out later -";
close;
}
@@ -7957,7 +7957,7 @@ eclage,156,56,3 script Residence entrance#e_prt CLEAR_NPC,{
ecl_in04,81,102,3 script Residence exit#ecl_port2 CLEAR_NPC,{
if (ep14_2_detect) {
- if (select("Don't exit the residence.:Exit the residence.")==1) {
+ if (select("Don't exit the residence.", "Exit the residence.")==1) {
mes "- Let's leave a bit later -";
close;
}
@@ -7997,7 +7997,7 @@ ecl_in02,160,36,4 script Eirinn#nk 4_F_FAIRYKID6,{
mes "'Even green herbs are difficult to find when you need them.'";
mes "Could you go out and find herbs and things like that?";
next;
- if (select("Why should I?:Sure!")==1) {
+ if (select("Why should I?", "Sure!")==1) {
mes "[Eirinn]";
mes "Fine, then don't bother me";
mes "and go away.";
@@ -8016,7 +8016,7 @@ ecl_in02,160,36,4 script Eirinn#nk 4_F_FAIRYKID6,{
mes "Aren't Green Herbs so common?";
mes "I can't believe they're not in stock!";
next;
- if (select("Give Herbs:Go somewhere else.")==2) {
+ if (select("Give Herbs", "Go somewhere else.")==2) {
close;
}
if (countitem(Green_Herb) < 10) {
@@ -8113,7 +8113,7 @@ ecl_in02,160,36,4 script Eirinn#nk 4_F_FAIRYKID6,{
mes "Could you bring me a plant stem and Green Herb, one each?";
mes "I'm going to do some magic here.";
next;
- if (select("Why should I?:Sure!")==1) {
+ if (select("Why should I?", "Sure!")==1) {
mes "[Eirinn]";
mes "Umm...I guess I can't help it if you don't want to.";
mes "I should look for someone else...";
@@ -8235,7 +8235,7 @@ ecl_in03,175,69,4 script Bourbon#nk 4_M_FAIRYKID3,{
mes "Could you teach the little gangsters outside, a lesson on my behalf?";
mes "How does that sound, will you?";
next;
- if (select("Why should I?:Sure!")==1) {
+ if (select("Why should I?", "Sure!")==1) {
mes "[Bourbon]";
mes "Hmm, I guess I can't force you.";
mes "I should look for someone else...";
@@ -8365,7 +8365,7 @@ ecl_in03,175,69,4 script Bourbon#nk 4_M_FAIRYKID3,{
mes "Let me ask you another favor.";
mes "This is a matter of my pride. Will you help me?";
next;
- if (select("I'd rather not...:Sure!")==1) {
+ if (select("I'd rather not...", "Sure!")==1) {
mes "[Bourbon]";
mes "What? How could you!";
mes "Can't you hear my heart beating like a drum?";
@@ -8516,7 +8516,7 @@ ecl_in01,26,88,5 script Cecilia#nk 4_F_FAIRYKID5,{
mes "Let's hear what you have to say after putting you in prison first.";
mes "Here, you're accused of stealing how do you feel now?";
next;
- switch (select("What are you doing?:......")) {
+ switch (select("What are you doing?", "......")) {
case 1:
mes "[Cecilia]";
mes "You see, we suffer an unforeseen misfortune in life sometimes.";
@@ -8535,7 +8535,7 @@ ecl_in01,26,88,5 script Cecilia#nk 4_F_FAIRYKID5,{
break;
}
next;
- if (select("I don't want to!:Fine.")==1) {
+ if (select("I don't want to!", "Fine.")==1) {
mes "[Cecilia]";
mes "Oh, well!";
mes "Then I'll have to hand you over to prove my innocence.";
@@ -8815,7 +8815,7 @@ OnTouch:
if (questprogress(4264) == 1) {
mes "- Do you want to throw the rat tail? -";
next;
- if (select("No.:Yes.")==1) {
+ if (select("No.", "Yes.")==1) {
close;
}
mes "- The rat tail became a rat even before hitting the ground. -";
@@ -8841,7 +8841,7 @@ OnTouch:
if (questprogress(4262) == 1) {
mes "- You were told to plant weeds. -";
next;
- if (select("Don't do it.:Do it.")==1) {
+ if (select("Don't do it.", "Do it.")==1) {
close;
}
mes "- Plant weeds secretly . -";
@@ -8909,7 +8909,7 @@ ecl_in01,80,86,4 script Midgard Exploration#bok1 HIDDEN_NPC,{
mes "- I saw a book and stretched my hand out to reach for it. I think it's about cities in Rune-Midgarts. -";
next;
while (1) {
- if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) {
+ if (select("Stay away from the bookshelves.", "Check out the bookshelves.")==1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I shouldn't read it.";
close;
@@ -8994,7 +8994,7 @@ ecl_in01,82,84,4 script Midgard Exploration#bok2 HIDDEN_NPC,{
mes "- I saw a book and stretched my hand out to reach for it. I think it's about cities in Rune-Midgarts. -";
next;
while (1) {
- if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) {
+ if (select("Stay away from the bookshelves.", "Check out the bookshelves.")==1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I shouldn't read it.";
close;
@@ -9091,7 +9091,7 @@ ecl_in01,83,84,4 script Midgard Exploration#bok3 HIDDEN_NPC,{
mes "- I saw a book and stretched my hand out to reach for it. I think it's about the northern parts of Midgard. -";
next;
while (1) {
- if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) {
+ if (select("Stay away from the bookshelves.", "Check out the bookshelves.")==1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I shouldn't read it.";
close;
@@ -9186,7 +9186,7 @@ ecl_in01,83,81,4 script Midgard Exploration#bok4 HIDDEN_NPC,{
mes "- I saw a book and stretched my hand out to reach for it. I think it's about various regions in Midgard. -";
next;
while (1) {
- if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) {
+ if (select("Stay away from the bookshelves.", "Check out the bookshelves.")==1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I shouldn't read it.";
close;
@@ -9272,7 +9272,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{
next;
mes "Breaking News! Prontera's Issue Maker!! Exclusive Interview!!";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "[Reporter]: Hi, everyone. We have Mr. Hollgrehen, the master of refinement, here with us today. Hi, Mr. Hollgrehen.";
@@ -9283,7 +9283,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{
next;
mes "[Hollgrehen]: I went to a swimming pool when I was little, and I could just float in the water even though I didn't know how to swim. I could just do it. That's how I started working as a refiner.";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "[Reporter]: What? You float well? Hmm? It sounds weird..";
@@ -9294,14 +9294,14 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{
next;
mes "[Hollgrehen]: I can refine objects with my eyes closed.";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "[Reporter]: Isn't that why you're breaking objects?";
next;
mes "[Hollgrehen]: Have you ever done refining with your eyes closed? Don't even start if you've never done it.";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "[Reporter]: I see.. Could you show us then? Let's start with something lighter, like...a knife?";
@@ -9314,7 +9314,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{
next;
mes "[Reporter]: Huh?! Oh, no..";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "- Clank! Clank! Clank! Shatter!! -";
@@ -9322,7 +9322,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{
next;
mes "[Reporter]: ..";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "[Hollgrehen]: Hahaha, maybe I don't feel very well today. Oh! Today is Sunday, right? I forgot that sundays are not good for refining weapons. Maybe, armors will do. Right, it will definitely float.";
@@ -9330,7 +9330,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{
mes "- He takes the reporter's armor. -";
mes "[Hollgrehen]: This is a pretty good armor. Is this +7 High Risk Valkyrie's Armor?";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "- Clank! Clank! Clank! Shatter!! -";
@@ -9338,7 +9338,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{
next;
mes "[Reporter]: .. ..";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "[Hollgrehen]: Now that I think about it, today is a even-day. Even-days are not good for armor refining. Right, shoes will float well.";
@@ -9346,7 +9346,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{
mes "- He takes the reporter's shoes. -";
mes "[Hollgrehen]: Hey, you're pretty well off. These are +9 Dull Black Leather Boots. I'll make you even richer.";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "- Clank! Clank! Clank! Shatter!! -";
@@ -9354,7 +9354,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{
next;
mes "[Reporter]: .. .. ..";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "[Hollgrehen]: Oh, now that I see the calendar, today is the first Sunday of this month. For some reason, I couldn't refine shoes well on first sundays. Right, today's perfect for clothes!!";
@@ -9362,7 +9362,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{
mes "- He takes the reporter's clothes. -";
mes "[Hollgrehen]: It's +9 Wandering Valkyrie's Cape. Good, I'll upgrade this to 10 for sure.";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "- Clank! Clank! Clank! Shatter!! -";
@@ -9370,14 +9370,14 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{
next;
mes "[Reporter]: .. .. .. ..";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "[Hollgrehen]: Hahaha, I think I had something really important...I should go now.";
next;
mes "[Reporter]: .. .. .. .. ..";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "We apologize for not completing the interview due to the reporter's condition. - Editors.";
@@ -9398,7 +9398,7 @@ ecl_in01,82,79,4 script Magazine#02 HIDDEN_NPC,{
next;
mes "This month's reader's memoir is on Malangdo, an island of cats. Aren't you excited to find out what's going on in Malangdo?!";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "Reader's memoir";
@@ -9406,49 +9406,49 @@ ecl_in01,82,79,4 script Magazine#02 HIDDEN_NPC,{
next;
mes "Malangdo, an island of cats. So soft and tender, ah...it's an island filled with lovely cats. Aww, what should I do...they're all so cute and lovely that I wanted to hug...";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "them...yes, I wanted to, until I met these scary father cat and his daughter.";
next;
mes "Yes, I was waiting to catch the King Octopus. I guess it was when I was passing by a boat? I met a cat with slanted eyes.";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "That cat introduced himself and told me that he studied in Morroc.";
next;
mes "Then he assured me that he could upgrade my +9 Violet Fear to +10 Violet Fear.";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "He sounded so reliable since he studied abroad and all that, right? So I trusted him and gave him my +9 Violet Fear.";
next;
mes "Then my +9 Violet Fear shattered into pieces. I was so shocked because it was the only weapon that I had.";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "I spent all of my money to buy a Enriched Oridecon, too. Right, I couldn't trust him 100% even if he studied abroad.";
next;
mes "So I comforted myself and mourned for my +9 Violet Fear.";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "But that wasn't the end. After that, a little cat approached me, saying she has a hammer that can refine even the stars in the sky.";
next;
mes "A hammer that refines the starts in the sky! Doesn't it sound awesome? Since I lost my only weapon, I thought I should strengthen my armors. So I gave her everything I had.";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "Shoes, clothes, armor, and even helmet...everything I had is just gone...now that I think about it, she said it's a hammer that can refine the stars of the sky.";
next;
mes "But she didn't say it doesn't break things, right? So, if you ever visit Malando, be aware of those cats called 'Strip' and 'Shatter.' I'm a Rune Knight and I still catch Porings...you don't want to be like me...";
next;
- if (select("Keep reading.:Stop reading.")==2) {
+ if (select("Keep reading.", "Stop reading.")==2) {
close;
}
mes "This is a story of 'Appearing in Morroc Chocheon****.'";
@@ -9582,7 +9582,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{
mes "[Clever]";
mes "Hmm, In any case, I've never seen you before. Why are you here to visit me?";
next;
- if (select("I never wanted to visit you either.:What crime did you commit?")==1) {
+ if (select("I never wanted to visit you either.", "What crime did you commit?")==1) {
mes "[Clever]";
mes "Oh~ Really? Ok, you get out of here. I'm going to start torturing the guard. Let's see... Alright, I'll sing to him!";
next;
@@ -9615,7 +9615,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{
mes "Hmm? Why? Do you have an interesting story?";
while (1) {
next;
- switch (select("Try entertaining him.:Tell him about the journey until now.:Tell him about Rune Midgard.:Ask him what he wants to eat.")) {
+ switch (select("Try entertaining him.", "Tell him about the journey until now.", "Tell him about Rune Midgard.", "Ask him what he wants to eat.")) {
case 1:
case 2:
case 3:
@@ -9630,7 +9630,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{
mes "[Clever]";
mes "If you bring me ^0000991 cup of Grape Extract Herb Tea^000000, I'll tell you various gossip stories of Eclage in return. How's that?";
next;
- switch (select("I'll think about it later.:That's no problem.")) {
+ switch (select("I'll think about it later.", "That's no problem.")) {
case 1:
mes "[Clever]";
mes "Alrighty~ It was nice meeting you. I'm going to sing the rest of this tune.";
@@ -9695,7 +9695,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{
mes "There's so many. Why don't you choose one among these topics.";
while (1) {
next;
- switch (select("A story about the Seneth King's father:A story about Seneth King's arsony:The assistant chief of staff's real name:A dimensional rift in nearby regions")) {
+ switch (select("A story about the Seneth King's father", "A story about Seneth King's arsony", "The assistant chief of staff's real name", "A dimensional rift in nearby regions")) {
case 1:
mes "[Clever]";
mes "This is a secret gossip related to the old king. Have you heard about a first-rate criminal named Florence? He was a first-rate criminal, but he was the father of an old king named Seneth.";
@@ -9793,7 +9793,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{
mes "[Clever]";
mes "Hey hey, who's this? You're my friend from earlier. Hehehe.";
next;
- if (select("I'm just gonna be on my way.:I think Hiel's experiment succeeded.")==1) {
+ if (select("I'm just gonna be on my way.", "I think Hiel's experiment succeeded.")==1) {
mes "[Clever]";
mes "What? You don't find any inspiration from hearing my voice? That's sad.";
close;
@@ -9861,7 +9861,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{
mes "[Clever]";
mes "How does it seem from your perspective? Eclage is operating so peacefully. It's way too normal for a city that has been antagonized by high-class Donas.";
next;
- switch (select("Doesn't really seem that way to me.:It does seem peaceful.")) {
+ switch (select("Doesn't really seem that way to me.", "It does seem peaceful.")) {
case 1:
mes "[Clever]";
mes "Really? But at least take a look at this place's home tree. It's doing just so well! And all of the plant life in Bifrost are vividly alive... If there was an antagonist force, it should have been impossible.";
@@ -9898,7 +9898,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{
mes "It's not that the journal itself is very systematic, but more so that it's not examined by the superiors because it's so negatively criticized for being a third-rate.";
next;
while (1) {
- if (select("I didn't really discover much.:I had a question...")==2) {
+ if (select("I didn't really discover much.", "I had a question...")==2) {
break;
}
mes "[Clever]";
@@ -9910,7 +9910,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{
mes "Hoh~ You seem like you discovered something. Great, what did you find there?";
next;
while (1) {
- .@select = select("Are Dona and Papang in opposition?:Ask about Etran and Robert.:Do Laphines like Mayor Jun?");
+ .@select = select("Are Dona and Papang in opposition?", "Ask about Etran and Robert.", "Do Laphines like Mayor Jun?");
if (.@select == 2){
break;
}
@@ -9983,7 +9983,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{
mes "[Clever]";
mes "Could you promise me that you'll keep everything that you hear from me a secret and help me out?";
next;
- if (select("I can't believe you.:Well I got this far, I'll hear you out.")==1) {
+ if (select("I can't believe you.", "Well I got this far, I'll hear you out.")==1) {
mes "[Clever]";
mes "That's too bad. You are the only adventurer that I ever told this much. I guess I can't do much about it. Come back to me when you change your mind.";
close;
@@ -10051,7 +10051,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{
mes "[Clever]";
mes "Oh, wait... The two friends reunited together again, right?";
next;
- select("That I am not sure.:I'm sure they would sometime soon, right?");
+ select("That I am not sure.", "I'm sure they would sometime soon, right?");
mes "[Clever]";
mes "Yes, I guess we wouldn't know that at this point.";
next;
@@ -10123,7 +10123,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "I don't really believe that you could have a normal conversation with the socially inept Clever, but I'll at least give you the benefit of the doubt. So, what did he tell you?";
next;
while (1) {
- .@select = select("Forget this conversation.:A story about the Seneth King's father:A story about Seneth King's arsony:The assistant chief of staff's real name:A dimensional rift in nearby regions");
+ .@select = select("Forget this conversation.", "A story about the Seneth King's father", "A story about Seneth King's arsony", "The assistant chief of staff's real name", "A dimensional rift in nearby regions");
if (.@select==5) {
break;
}
@@ -10160,7 +10160,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "^000099This is... irritating on a different level from Clever. I have to somehow stop his nonstop talking...^000000";
next;
while (1) {
- .@select = select("Ask about using the rift:Ask how the fragment was obtained:So what can you do with this?");
+ .@select = select("Ask about using the rift", "Ask how the fragment was obtained", "So what can you do with this?");
if (.@select==3){
break;
}
@@ -10224,7 +10224,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "[Hiel]";
mes "I would like to go myself, but as you can see, I have to continue my research... And... (Fidget fidget)";
next;
- switch (select("Hmm, I'd like to, but I'm busy myself...:Sure, I'll go check it out.")) {
+ switch (select("Hmm, I'd like to, but I'm busy myself...", "Sure, I'll go check it out.")) {
case 1:
mes "[Hiel]";
mes "Oh... I guess it was too much to ask for. That's too bad then.";
@@ -10242,7 +10242,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "[Hiel]";
mes "Oh, are you here to help me out? I guess what they said was true. I'm really sorry to ask you this favor, but would you mind retrieving that information from them?";
next;
- switch (select("Hmm, I'd like to, but I'm busy myself...:Sure, I'll go check it out.")) {
+ switch (select("Hmm, I'd like to, but I'm busy myself...", "Sure, I'll go check it out.")) {
case 1:
mes "[Hiel]";
mes "Oh... I guess it was too much to ask for. That's too bad then.";
@@ -10271,7 +10271,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
if ((countitem(Dark_Debris) > 0) && (countitem(Yellow_Gemstone) > 1) && (countitem(Red_Gemstone) > 1) && (countitem(Blue_Gemstone) > 1)) {
.@ep_14_chk = 1;
}
- switch (select("It does seem impossible. You should give up.",((.@ep_14_chk==1)?"I already brought them for you.":"I will try obtaining them for you.") )) {
+ switch (select("It does seem impossible. You should give up.", ((.@ep_14_chk==1)?"I already brought them for you.":"I will try obtaining them for you.") )) {
case 1:
mes "[Hiel]";
mes "I see, I guess changing the very physics is an impossible thing...";
@@ -10287,7 +10287,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "[Hiel]";
mes "Ooo, so this is what is called Dark Debris. I'm so glad that I can continue my experiments.";
next;
- switch (select("I didn't say that I'd just give them to you.:Give the materials to him.")) {
+ switch (select("I didn't say that I'd just give them to you.", "Give the materials to him.")) {
case 1:
mes "[Hiel]";
mes "How ruthless... Saying that he won't give them after showing them to me.";
@@ -10528,7 +10528,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "[Hiel]";
mes "We could expand this machine's output to increase the range, but at this time it's not possible. We can't do much else for now.";
next;
- if (select("I see, that's too bad.:Would you let me see that reactor for a minute?")==1) {
+ if (select("I see, that's too bad.", "Would you let me see that reactor for a minute?")==1) {
mes "[Hiel]";
mes "I don't know how long it will take. It would be difficult to meet Etran and Robert simultaneously for now.";
close;
@@ -10537,7 +10537,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "You are not thinking of taking this out to Bifrost, are you? I think you are taking things too far. It's probably too dangerous.";
next;
while (1) {
- if (select("I am a person who made it all the way here alive and well.:Don't you want to test out your theory?")==2) {
+ if (select("I am a person who made it all the way here alive and well.", "Don't you want to test out your theory?")==2) {
break;
}
mes "[Hiel]";
@@ -10609,7 +10609,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "Let's try channeling our way to Robert. Well... This isn't exactly to test out the machine's new functionality. (Hesitating)";
next;
while (1) {
- if (select("I'll look for another way.:Let's try communicating with Robert.")==2) {
+ if (select("I'll look for another way.", "Let's try communicating with Robert.")==2) {
break;
}
mes "[Hiel]";
@@ -10666,7 +10666,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "[Hiel]";
mes "Oh, hello~ I'm busy as usual, ahah.";
next;
- if (select("I just came by to say hi.:Ask to modify Etran's necklace.")==1) {
+ if (select("I just came by to say hi.", "Ask to modify Etran's necklace.")==1) {
mes "[Hiel]";
mes "Well, there's really nothing else to improve. I'll let you, " + strcharinfo(PC_NAME) + ", especially to use this whenever you want.";
next;
@@ -10677,7 +10677,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "[Hiel]";
mes "You mean Sir Etran's keepsake? I could try to utilize a special magic power stone to imbue the desired effects, but it is an expensive material costing 10 Splendide Coins...";
next;
- switch (select("I guess I'll come back next time...:I have the necessary coins.")) {
+ switch (select("I guess I'll come back next time...", "I have the necessary coins.")) {
case 1:
mes "[Hiel]";
mes "Sure, let me know when you have them ready. I'll imbue the desired effects.";
@@ -10686,7 +10686,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "[Hiel]";
mes "Oh ok, then should we try imbuing the effects? This process isn't my specialty so I'm a bit nervous, but... hahaha...";
next;
- .@etran_r = select("I'll do it next time~:Imbue Physical Ability:Imbue Magical Ability:Imbue Ranged Ability:Imbue Recovering Ability");
+ .@etran_r = select("I'll do it next time~", "Imbue Physical Ability", "Imbue Magical Ability", "Imbue Ranged Ability", "Imbue Recovering Ability");
if (.@etran_r == 1){
mes "[Hiel]";
mes "Sure, let me know when you have them ready. I'll restore its effects.";
@@ -10779,7 +10779,7 @@ mid_camp,173,257,5 script Shelby#pa0829 4_CAT_SAILOR2,{
mes "Huh?";
mes "Where did you find that canned food?";
next;
- if (select("I got it for myself.:I brought it for you guys.")==1) {
+ if (select("I got it for myself.", "I brought it for you guys.")==1) {
mes "[Shelby]";
mes "You are a human being and you eat canned food? What are you doing?";
next;
@@ -10795,7 +10795,7 @@ mid_camp,173,257,5 script Shelby#pa0829 4_CAT_SAILOR2,{
mes "[Shelby]";
mes " should I really receive this from you?......";
next;
- if (select("Forget it if you don't want it.:Yeah of course~")==1) {
+ if (select("Forget it if you don't want it.", "Yeah of course~")==1) {
mes "[Shelby]";
mes "Nah, I'm just kidding! Why would I?";
next;
@@ -10933,7 +10933,7 @@ ecl_in02,133,115,7 script Prison Guard#pa0829 4_M_FAIRYSOLDIER2,{
mes "[Prison Guard]";
mes "Hmm? You want to visit ^000099" + .@inputstr$ + "^000000? I don't see that visitation on the list. Are you sure you made a formal request?";
next;
- if (select("Look inside.:Get me out of here.")==2) {
+ if (select("Look inside.", "Get me out of here.")==2) {
warp "ecl_in02",98,29;
end;
}
@@ -10988,7 +10988,7 @@ ecl_in02,133,115,7 script Prison Guard#pa0829 4_M_FAIRYSOLDIER2,{
mes "Do you need something else?";
next;
}
- if (select("Look inside.:Get me out of here.")==2) {
+ if (select("Look inside.", "Get me out of here.")==2) {
warp "ecl_in02",98,29;
end;
}
@@ -11016,7 +11016,7 @@ ecl_in01,82,80,4 script Monthly Eclage#pa0829 HIDDEN_NPC,{
next;
mes "^000099This isn't a history document. It's just a third-rate magazine. Let's look through the table of contents.^000000";
next;
- switch (select("Close the book:Settlement of despair-------7p:Brutality of the Elder Assembly-------48p:Eternal farewell--------132p:(Faded out areas)")) {
+ switch (select("Close the book", "Settlement of despair-------7p", "Brutality of the Elder Assembly-------48p", "Eternal farewell--------132p", "(Faded out areas)")) {
case 1:
mes "^000099Doesn't seem very interesting.^000000";
close;
@@ -11152,7 +11152,7 @@ ecl_tdun01,60,56,4 script #pa0829EtranInterio HIDDEN_NPC,{
mes "^000099Etran suprisingly looks similar to Clever. Could it be that Clever and Hiel are reincarnations of Etran and Robert? No, that couldn't be...^000000";
next;
while (1) {
- .@select = select("Ask about the Elder Assembly.:Ask about the fight with Robert.:Ask about land restoration project.");
+ .@select = select("Ask about the Elder Assembly.", "Ask about the fight with Robert.", "Ask about land restoration project.");
if (.@select==3){
break;
}
@@ -11394,7 +11394,7 @@ OnTouch:
mes "A proof?";
next;
while (1) {
- .@select = select("Bring a cat's canned food.:Bring a Laphine coin.:Bring a home tree leaf.");
+ .@select = select("Bring a cat's canned food.", "Bring a Laphine coin.", "Bring a home tree leaf.");
if (.@select == 3){
break;
}
@@ -11735,7 +11735,7 @@ eclage,155,91,4 script #pa0829Hiel's Door10 2_BOARD2,3,3,{
mes "Pan-galactic ultra genius engineer Hiel's strange and creepy workshop.";
mes "Normal Laphines, animals, and Saphas are prohibited.";
next;
- if (select("Continue my way.:Enter this place.")==2) {
+ if (select("Continue my way.", "Enter this place.")==2) {
warp "ecl_in04",107,213;
end;
}
@@ -11745,7 +11745,7 @@ eclage,155,91,4 script #pa0829Hiel's Door10 2_BOARD2,3,3,{
ecl_in04,108,215,4 script Supreme Elec rope#pa0829 HIDDEN_NPC,{
mes "If you would like to go down, please press the bell~";
next;
- if (select("Forget it.:Go down.")==2) {
+ if (select("Forget it.", "Go down.")==2) {
warp "eclage",152,91;
end;
}
@@ -11833,13 +11833,13 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
next;
mes "^000099It was good that Robert appeared in such clarity. But he seems really mad about the time when the communication got cut off last time. Let's first calm his hand holding my collar up.^000000";
next;
- select("You see...:It's a misunderstanding!:This is difficult.:Please give me some time to explain!");
+ select("You see...", "It's a misunderstanding!", "This is difficult.", "Please give me some time to explain!");
cutin "EP14_robert1",1;
mes "[Robert]";
mes "Hmm? The necklace in your right hand...";
while (1) {
next;
- .@select = select("I bought it at the market.:I stole it.:I met with Sir Etran.");
+ .@select = select("I bought it at the market.", "I stole it.", "I met with Sir Etran.");
if (.@select == 1){
next;
}
@@ -12309,7 +12309,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "It's always so beautiful with flowers blooming everywhere.";
emotion e_ho;
next;
- switch (select("Start a conversation:Laphine that loves the earth:Asking after adventurers")) {
+ switch (select("Start a conversation", "Laphine that loves the earth", "Asking after adventurers")) {
case 1:
.@ran = rand(1,3);
switch(rand(1,3)){
@@ -12355,7 +12355,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "[Fili]";
mes "Glad you're here. We're about to start working again. Would you help us?";
next;
- switch (select("Sure!:I'm sorry, I can't")) {
+ switch (select("Sure!", "I'm sorry, I can't")) {
case 1:
mes "[Fili]";
mes "Thanks so much! Tell Laphines to start working!";
@@ -12409,7 +12409,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "[Fili]";
mes "Will you help checking the safety of the adventurers today?";
next;
- switch (select("Sure, I'm an adventurer, too!:Sorry, I'm kind of tired today.")) {
+ switch (select("Sure, I'm an adventurer, too!", "Sorry, I'm kind of tired today.")) {
case 1:
mes "[Fili]";
mes "Thanks! Make sure all three of the adventurers are doing well!";
@@ -12475,7 +12475,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "[Fili]";
mes "I should have tried harder to stop them...Could you go check if they're safe and sound?";
next;
- switch (select("I'll do it! I'm an adventurer, too!:Sorry, I can't do it right now.")) {
+ switch (select("I'll do it! I'm an adventurer, too!", "Sorry, I can't do it right now.")) {
case 1:
mes "[Fili]";
mes "Good. There are three adventurers in the tower right now.";
@@ -12538,7 +12538,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "[Fili]";
mes "It's just a habit, don't mind. Anyway, it's time to start the work for the day...you're a traveler, right? Can you help me?";
next;
- switch (select("See what kind of work it is.:Tell him you're busy.")) {
+ switch (select("See what kind of work it is.", "Tell him you're busy.")) {
case 1:
mes "[Fili]";
mes "Ahng? It's simple. Tell Laphines that are scattered all over the field to start today's work.";
@@ -13073,7 +13073,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "[New Oz]";
mes "Good to see you again, my friend!";
next;
- switch (select("I'm here to see if you're still alive.:Give him food:Brush off the dust:Gifts for friend")) {
+ switch (select("I'm here to see if you're still alive.", "Give him food", "Brush off the dust", "Gifts for friend")) {
case 1:
mes "[New Oz]";
mes "It's from that muscular Laphine, right? He's a good guy. Tell him not to worry about me.";
@@ -13169,7 +13169,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "[New Oz]";
mes "...I wouldn't really deny that. But anyway, could you get me something to eat? I'm starving...";
next;
- switch (select("Alright! I'll be back in a second!:Do it yourself!")) {
+ switch (select("Alright! I'll be back in a second!", "Do it yourself!")) {
case 1:
mes "[New Oz]";
mes "Thanks. I prefer meat, if possible...I really liked what you gave me last time, and I think acorns go well with meat. Hahaha.";
@@ -13236,7 +13236,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "Of course I can do it on my own~ But if I do it alone, then I'll end up using too much of my energy, and then I'll get hungry again...";
emotion e_dots;
next;
- switch (select("So you want me to help you brushing off the dust?:Do it yourself then!")) {
+ switch (select("So you want me to help you brushing off the dust?", "Do it yourself then!")) {
case 1:
cutin "nines02",2;
mes "[New Oz]";
@@ -13307,7 +13307,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "[New Oz]";
mes "I'm really really sorry, but could you help me again? Just the thought of seeing my friends makes me cry like this. Please~?";
next;
- switch (select("What a poor guy! I'll help him.:I can't take it anymore!")) {
+ switch (select("What a poor guy! I'll help him.", "I can't take it anymore!")) {
case 1:
mes "[New Oz]";
mes "Bookmarks made of fallen leaves...Ah, they bring so many memories back and make my eyes teary. I'm sure my friends will love it!";
@@ -13353,7 +13353,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "[New Oz]";
mes "So far so good, right? If you think it's similar to another song, it's just your imagination!";
next;
- switch (select("I think it's excellent.:I think I've heard this before.")) {
+ switch (select("I think it's excellent.", "I think I've heard this before.")) {
case 1:
mes "[New Oz]";
mes "Thanks! If I have a chance, I'll make a song about how you helped me, too!";
@@ -13425,12 +13425,12 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "I should bring some souvenirs to make them feel better. Is there anything I could use?";
emotion e_what;
next;
- switch (select("Jellopy:Lucky Egg:Loots from local monsters")) {
+ switch (select("Jellopy", "Lucky Egg", "Loots from local monsters")) {
case 1:
mes "[New Oz]";
mes "Jellopies are good collectables...but I think it's a little too common. Is there anything else?";
next;
- switch (select("Baphomet Card:Loots from local monsters")) {
+ switch (select("Baphomet Card", "Loots from local monsters")) {
case 1:
cutin "nines04",2;
mes "[New Oz]";
@@ -13450,7 +13450,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
mes "[New Oz]";
mes "I can't get them unless I know what they are. Is there anything else?";
next;
- switch (select("Old Card Album:Loots from local monsters")) {
+ switch (select("Old Card Album", "Loots from local monsters")) {
case 1:
mes "[New Oz]";
mes "Card Album...I can't give my friends something that might be come up with nothing! Anything else?";
@@ -13642,16 +13642,16 @@ sec_in02,16,11,5 script New Oz Image#1 4_M_MINSTREL1,1,1,{
mes "Current Status of Mushroom is -" + .@whatis + "and";
mes "Nine status is -" + .@whatho;
next;
- switch (select("Set Item:Quest:Confirm Image")) {
+ switch (select("Set Item", "Quest", "Confirm Image")) {
case 1:
mes "New Oz";
mes "Which set item?";
next;
- switch (select("Nine:Mushroom")) {
+ switch (select("Nine", "Mushroom")) {
case 1:
mes "Nine status is -" + .@whatho;
next;
- switch (select("+1:-1:Initialization")) {
+ switch (select("+1", "-1", "Initialization")) {
case 1:
mes "New Oz";
mes "Set Item+1";
@@ -13672,7 +13672,7 @@ sec_in02,16,11,5 script New Oz Image#1 4_M_MINSTREL1,1,1,{
case 2:
mes "Mushroom status is -" + .@whatis;
next;
- switch (select("+1:-1:I don't want it:Start the Quest(5)")) {
+ switch (select("+1", "-1", "I don't want it", "Start the Quest(5)")) {
case 1:
mes "New Oz";
mes "Set Item+1";
@@ -13756,7 +13756,7 @@ sec_in02,10,17,4 script Professor Aide#worm 4_BULL,{
mes "[Briquet toothpick]";
mes "Tell me all that you want!";
next;
- switch (select("Quest Initialization:20 Star Shape Mushrooms:Right before doodle research:Right before final compensation")) {
+ switch (select("Quest Initialization", "20 Star Shape Mushrooms", "Right before doodle research", "Right before final compensation")) {
case 1:
mes "[Operation Briquet]";
mes "There it is!";
@@ -13814,7 +13814,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{
mes "It's coming! It's all coming!";
mes "Like a tsunami!!";
next;
- switch (select("What's coming?:What are you doing here?:Please tell me about Bifrost.")) {
+ switch (select("What's coming?", "What are you doing here?", "Please tell me about Bifrost.")) {
case 1:
mes "[Professor Worm]";
mes "EEEK!";
@@ -13825,7 +13825,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{
mes "Are you a monster that I created?";
mes "You have to be!";
next;
- switch (select("I want to know about the tower.:It's a talking worm!")) {
+ switch (select("I want to know about the tower.", "It's a talking worm!")) {
case 1:
mes "[Professor Worm]";
mes "A tower? What tower?";
@@ -13853,7 +13853,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{
mes "My goodness, I even forgot the name!";
mes "Don't just stand there please go and find my portrait!";
next;
- switch (select("I'm busy!:Why should I!")) {
+ switch (select("I'm busy!", "Why should I!")) {
case 1:
mes "[Professor Worm]";
mes "You came all the way up here in your free time and you are telling me you're busy?!";
@@ -13920,7 +13920,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{
mes "Hey monster, if you go to the land of many blooming flowers and bring me some ^FF0000Star Shape Mushrooms^000000,";
mes "I might remember everything you see!";
next;
- switch (select("Please just try to remember things now.:I'll bring them back for you.")) {
+ switch (select("Please just try to remember things now.", "I'll bring them back for you.")) {
case 1:
mes "[Professor Worm]";
mes "Well, I even forgot my name and I can't remember anything right now!";
@@ -13998,7 +13998,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{
mes "But why did I get stuck in this tower?";
mes "And for what reason did I put Bifrost to sleep?";
next;
- if (select("Don't ask me that!:Think harder!")==1) {
+ if (select("Don't ask me that!", "Think harder!")==1) {
mes "[Professor Worm]";
mes "How dare a monster irritate its creator!";
close;
@@ -14015,7 +14015,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{
mes "I guess I would have to write a diary then...";
mes "Oh that's right, I used to keep a diary!";
next;
- if (select("What did you do with a diary again?:Show it to me.")==1) {
+ if (select("What did you do with a diary again?", "Show it to me.")==1) {
mes "[Professor Worm]";
mes "I must have written things that I should have never forgotten!";
mes "Why are you so sarcastic, anyways?";
@@ -14025,7 +14025,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{
mes "Well.. It's not an ordinary notebook... I used a ^0000FFDiary Frog^000000 which is a frog that can record things.";
mes "Everytime I was really mad, I threw it all over the place, so they all scattered.";
next;
- if (select("What a temper you have!:Should I find the Diary Frog?")==1) {
+ if (select("What a temper you have!", "Should I find the Diary Frog?")==1) {
mes "[Professor Worm]";
mes "Why don't you try living imprisoned yourself?";
mes "If you were in my place you wouldn't just throw some frogs, but the entire household!";
@@ -14152,7 +14152,7 @@ OnTouch:
mes "The wall is filled with Professor Worm's notes. ";
mes "It seems like some of it can be read.";
next;
- if (select("Don't read it!:Read it.")==1) {
+ if (select("Don't read it!", "Read it.")==1) {
mes "It doesn't seem very interesting at all!";
close;
}
@@ -14169,7 +14169,7 @@ OnTouch:
else if (questprogress(1218) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) {
mes "Professor Worm's notes on this wall have already been read.";
next;
- if (select("Stop reading.:Read it again.")==1) {
+ if (select("Stop reading.", "Read it again.")==1) {
mes "It's not like it needs to be memorized so I'll just stop reading.";
close;
}
@@ -14189,7 +14189,7 @@ OnTouch:
mes "Professor Worm's notes. ";
mes "It seems like some of it can be read.";
next;
- if (select("Don't read it!:Read it.")==1) {
+ if (select("Don't read it!", "Read it.")==1) {
mes "It doesn't seem very interesting at all!";
close;
}
@@ -14208,7 +14208,7 @@ OnTouch:
else if (questprogress(1219) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) {
mes "Professor Worm's notes on this wall have already been read.";
next;
- if (select("Don't read it!:Read it.")==1) {
+ if (select("Don't read it!", "Read it.")==1) {
mes "It doesn't seem very interesting at all!";
close;
}
@@ -14229,7 +14229,7 @@ OnTouch:
mes "The wall is filled with Professor Worm's notes. ";
mes "It seems like some of it can be read.";
next;
- if (select("Don't read it!:Read it.")==1) {
+ if (select("Don't read it!", "Read it.")==1) {
mes "It doesn't seem very interesting at all!";
close;
}
@@ -14254,7 +14254,7 @@ OnTouch:
else if (questprogress(1220) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) {
mes "Professor Worm's notes on this wall have already been read.";
next;
- if (select("Stop reading.:Read it again.")==1) {
+ if (select("Stop reading.", "Read it again.")==1) {
mes "It's not like it needs to be memorized so I'll just stop reading.";
close;
}
@@ -14281,7 +14281,7 @@ OnTouch:
mes "The wall is filled with Professor Worm's notes. ";
mes "It seems like some of it can be read.";
next;
- if (select("Don't read it!:Read it.")==1) {
+ if (select("Don't read it!", "Read it.")==1) {
mes "It doesn't seem very interesting at all!";
close;
}
@@ -14297,7 +14297,7 @@ OnTouch:
else if (questprogress(1221) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) {
mes "Professor Worm's notes on this wall have already been read.";
next;
- if (select("Stop reading.:Read it again.") == 1) {
+ if (select("Stop reading.", "Read it again.") == 1) {
mes "It's not like it needs to be memorized so I'll just stop reading.";
close;
}
@@ -14315,7 +14315,7 @@ OnTouch:
mes "The wall is filled with Professor Worm's notes. ";
mes "It seems like some of it can be read.";
next;
- if (select("Don't read it!:Read it.") == 1) {
+ if (select("Don't read it!", "Read it.") == 1) {
mes "It doesn't seem very interesting at all!";
close;
}
@@ -14335,7 +14335,7 @@ OnTouch:
else if (questprogress(1222) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) {
mes "Professor Worm's notes on this wall have already been read.";
next;
- if (select("Stop reading.:Read it again.")==1) {
+ if (select("Stop reading.", "Read it again.")==1) {
mes "It's not like it needs to be memorized so I'll just stop reading.";
close;
}
@@ -14362,7 +14362,7 @@ ecl_tdun03,21,69,5 script Diary Frog No.3#worm 4_FROG,{
mes "Professor Worm threw me out here.";
mes "He used to chuck us out anytime he was furious.";
next;
- switch (select("A talking frog?:I want to listen to Professor Worm's diary.")) {
+ switch (select("A talking frog?", "I want to listen to Professor Worm's diary.")) {
case 1:
mes "[Diary Frog No.3]";
mes "I am a frog made of wood that can be used for recording.";
@@ -14394,7 +14394,7 @@ ecl_tdun03,21,69,5 script Diary Frog No.3#worm 4_FROG,{
mes "Are you interested in the diary recording?";
mes "I don't have much else to do so would you like to hear it again?";
next;
- switch (select("Where are other Diary Frogs?:Please let me hear it again.:Is there any more?")) {
+ switch (select("Where are other Diary Frogs?", "Please let me hear it again.", "Is there any more?")) {
case 1:
mes "[Diary Frog No.3]";
mes ((ep14_2_profe > 7)?"Diary Frog No.6":"Another Diary Frog")+" probably got thrown onto the first floor of the tower.";
@@ -14433,7 +14433,7 @@ ecl_tdun01,23,79,4 script Diary Frog No. 6#worm 4_FROG,{
mes "I thought he threw me out because he didn't need me!";
mes "He threw me realy hard, he did!";
next;
- if (select("You look fine.:Please calm down and let me hear the diary.")==1) {
+ if (select("You look fine.", "Please calm down and let me hear the diary.")==1) {
mes "[Diary Frog No. 6]";
mes "You would only understand if you were abandoned like I am!";
close;
@@ -14448,7 +14448,7 @@ ecl_tdun01,23,79,4 script Diary Frog No. 6#worm 4_FROG,{
mes "If you return to me after getting rid of 15 ^FF0000Lichtern(blue)^000000";
mes "I'll let you listen to Professor Worm's diary as you wish.";
next;
- if (select("That's a tough favor!:I'll get rid of them.")==1) {
+ if (select("That's a tough favor!", "I'll get rid of them.")==1) {
mes "[Diary Frog No. 6]";
mes "Well, then I won't say a word about the diary!";
close;
@@ -14505,7 +14505,7 @@ ecl_tdun01,23,79,4 script Diary Frog No. 6#worm 4_FROG,{
mes "Do you want to listen to the diary again?";
mes "I'll let you hear it as much as you want!";
next;
- if (select("Where are other Diary Frogs?:Please let me hear it again.")==1) {
+ if (select("Where are other Diary Frogs?", "Please let me hear it again.")==1) {
mes "[Diary Frog No. 6]";
mes "Another Diary Frog would be outside the tower somewhere.";
mes "If nothing took it away, you'll probably find it without much difficulty.";
@@ -14552,7 +14552,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{
mes "Professor Worm threw me out really hard all the way out here.";
mes "I didn't even do anything wrong!";
next;
- if (select("You look fine.:Please calm down and let me hear the diary.")==1) {
+ if (select("You look fine.", "Please calm down and let me hear the diary.")==1) {
mes "[Diary Frog No. 30]";
mes "Come over here please. Let me break one of your legs.";
close;
@@ -14561,7 +14561,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{
mes "I got hurt when I was thrown out that I don't have the energy to playback the diary recording.";
mes "To help me repair myself, please bring me 10 ^FF0000Star Shape Mushrooms^000000 from the land of blooming flowers.";
next;
- if (select("Just walk it off.:I'll bring them for you.")==1) {
+ if (select("Just walk it off.", "I'll bring them for you.")==1) {
mes "[Diary Frog No. 30]";
mes "Then, all I can let you hear are my moans and groans.";
mes "ARGGGGGG!!!";
@@ -14618,7 +14618,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{
close;
}
else if (ep14_2_profe >= 11) {
- if (select("Where are other Diary Frogs?:Please let me hear it again.")==1) {
+ if (select("Where are other Diary Frogs?", "Please let me hear it again.")==1) {
mes "[Diary Frog No. 30]";
mes "They were either eaten up by monsters or severely broken after being thrown out.";
mes "I doubt there are other remaining frogs.";
@@ -14652,7 +14652,7 @@ mora,103,74,5 script Expedition Member#tl01 4_M_DST_MASTER,{
mes "[Expedition Member]";
mes "It horrifies me just thinking about returning to the camp after visiting Eclage.";
next;
- switch (select("Eclage?:Easy way to return to the camp:pat pat...")) {
+ switch (select("Eclage?", "Easy way to return to the camp", "pat pat...")) {
case 1:
mes "[Expedition Member]";
mes "Huh? You didn't know it yet?";
@@ -14702,7 +14702,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
mes "Wait, let me guess!";
mes "You're a member of the famous Midgard expedition, right?!";
next;
- select("Yes.:How did he know?");
+ select("Yes.", "How did he know?");
mes "[Fome]";
mes "Well, it's simple.";
mes "There's no one who looks like you or dresses like you around Eclage.";
@@ -14719,7 +14719,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
mes "Eclage is crowded with travelers, and until recently, most of them were from Alpheim.";
mes "It's nice to see you. I was about to talk to you just now. ";
next;
- switch (select("Why is Eclage popular among travelers?:What is the main attraction of Eclage?")) {
+ switch (select("Why is Eclage popular among travelers?", "What is the main attraction of Eclage?")) {
case 1:
mes "[Fome]";
mes "Why does this place have so many travelers...?";
@@ -14807,7 +14807,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
mes "[Eclage Guard]";
mes "I'll guide you if it's okay.";
next;
- switch (select("Sure. Let's go.:I don't have time for it right now...")) {
+ switch (select("Sure. Let's go.", "I don't have time for it right now...")) {
case 1:
mes "[Eclage Guard]";
mes "Please follow me then. ";
@@ -14930,7 +14930,7 @@ OnTouch:
emotion e_loud,0,"Traveler Litrip#tl02";
emotion e_loud,0,"Traveler Chiba#tl03";
next;
- switch (select("Avoid them.:Join the group.")) {
+ switch (select("Avoid them.", "Join the group.")) {
case 1:
mes "They don't seem to care that much.";
close;
@@ -14959,7 +14959,7 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
mes "You're from Mora?";
mes "You must have seen Bifrost Tower on the way then?";
next;
- switch (select("I saw it from the outside. :I've gone inside the tower.")) {
+ switch (select("I saw it from the outside. ", "I've gone inside the tower.")) {
case 1:
mes "[Litrip]";
mes "Really? That's too bad.";
@@ -15029,7 +15029,7 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
mes "[Eclage Guard]";
mes "I'll guide you if it's okay.";
next;
- switch (select("Sure. Let's go.:I don't have time for it right now...")) {
+ switch (select("Sure. Let's go.", "I don't have time for it right now...")) {
case 1:
mes "[Eclage Guard]";
mes "Please follow me then. ";
@@ -15130,7 +15130,7 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{
mes "I heard there's a way to avoid a rift that is blocking Jotunheim...";
mes "Do people really travel through Hazy Forest?";
next;
- switch (select("Yes.:By magic!")) {
+ switch (select("Yes.", "By magic!")) {
case 1:
mes "[Chiba]";
mes "So it is.";
@@ -15216,7 +15216,7 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{
mes "[Eclage Guard]";
mes "I'll guide you if it's okay.";
next;
- switch (select("Sure. Let's go.:I don't have time for it right now...")) {
+ switch (select("Sure. Let's go.", "I don't have time for it right now...")) {
case 1:
mes "[Eclage Guard]";
mes "Please follow me then. ";
@@ -15322,7 +15322,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "Oh, you are here!";
mes "May I escort take you to the one who wants to meet you?";
next;
- switch (select("Sure. Let's go.:I don't have time for it right now...")) {
+ switch (select("Sure. Let's go.", "I don't have time for it right now...")) {
case 1:
mes "[Eclage Guard]";
mes "Please follow me then. ";
@@ -15353,7 +15353,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "I thought you sill had something to do.";
mes "May I guide you?";
next;
- switch (select("Yes, please.:No, it's okay.")) {
+ switch (select("Yes, please.", "No, it's okay.")) {
case 1:
mes "[Eclage Guard]";
mes "Please follow me then. ";
@@ -15386,7 +15386,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "[Eclage Guard]";
mes "Since it's about time, should I lead you in now?";
next;
- switch (select("Yes, please.:I'll come back later.")) {
+ switch (select("Yes, please.", "I'll come back later.")) {
case 1:
mes "[Eclage Guard]";
mes "Follow me, please.";
@@ -15407,7 +15407,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "[Eclage Guard]";
mes "May I escort you to the audience chamber?";
next;
- switch (select("Yes, please.:No, it's okay.")) {
+ switch (select("Yes, please.", "No, it's okay.")) {
case 1:
mes "[Eclage Guard]";
mes "Follow me, please.";
@@ -15442,7 +15442,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "You've decided to work in Eclage...";
cutin "minuel02",2;
next;
- switch (select("It's just a rumor.:Do they have a job for me?")) {
+ switch (select("It's just a rumor.", "Do they have a job for me?")) {
case 1:
mes "[Minuel]";
mes "Eh? Really?";
@@ -15464,7 +15464,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "Since you're free to go anywhere,";
mes "could you gather some decorations for Yai?";
next;
- switch (select("Sure.:No.")) {
+ switch (select("Sure.", "No.")) {
case 1:
mes "[Minuel]";
mes "Thank you.";
@@ -15676,7 +15676,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "Do you have a minute?";
mes "My friends love the byproducts of monsters that you brought me the other day and I was going to ask you if you could get some more. Is that okay?";
next;
- switch (select("Sorry, I'm busy.:Fine. I'll do it.")) {
+ switch (select("Sorry, I'm busy.", "Fine. I'll do it.")) {
case 1:
mes "[Minuel]";
mes "That's too bad.";
@@ -15805,7 +15805,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
mes "Promise me that you will not tell anyone ";
mes "about the truth that you believe.";
next;
- if (select("No!:Yes, I promise.")==1) {
+ if (select("No!", "Yes, I promise.")==1) {
while (1) {
mes "[Shenime]";
mes "You put me on the spot.";
@@ -15814,7 +15814,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
mes "[Shenime]";
mes "Can't you just keep it to yourself before discussing the matter with Mayor Jun?";
next;
- if (select("No, I can't!:Fine, I won't tell anyone.")==2) {
+ if (select("No, I can't!", "Fine, I won't tell anyone.")==2) {
mes "[Shenime]";
mes "I see that you've made up your mind.";
next;
@@ -15931,7 +15931,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
mes "If it's okay, can you do me a favor?";
mes "Of course I'll give you a big reward.";
next;
- switch (select("Sure.:Sorry, I can't.")) {
+ switch (select("Sure.", "Sorry, I can't.")) {
case 1:
mes "[Shenime]";
mes "I was worried since it's something unexpected for you. I'm so glad.";
@@ -16045,7 +16045,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
mes "Ha...I think I might have been cheated.";
mes "He promised to do a research on the topic that I'm interested in, only if I sponsored him for a certain period of time.";
next;
- switch (select("Did you know what he was researching?:What did you want him to research about?")) {
+ switch (select("Did you know what he was researching?", "What did you want him to research about?")) {
case 1:
mes "[Shenime]";
mes "What he asked for was pretty simple. ";
@@ -16097,16 +16097,16 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
mes "Mayor has to be a representative of Laphines as a whole.";
mes "If he's planning something on his own, it's unacceptable. ";
next;
- select("There is no such thing.:What do you want to know?");
+ select("There is no such thing.", "What do you want to know?");
mes "[Shenime]";
mes "It's about the Orb.";
mes "He ordered to reinforce the guard around the Orb.";
mes "Do you know why?";
next;
- if (select("Tell him why.:I don't know, either.")==1) {
+ if (select("Tell him why.", "I don't know, either.")==1) {
mes "To what extent should you tell him?";
next;
- if (select("Tell him all about it.:Make up something.")==1) {
+ if (select("Tell him all about it.", "Make up something.")==1) {
mes "[Shenime]";
mes "What?";
mes "So, you're saying that the scholar I was sponsoring is 'the Avant?'";
@@ -16243,7 +16243,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
next;
mes "What should I do?";
next;
- switch (select("Ask Kardui first.:Hold his hand.")) {
+ switch (select("Ask Kardui first.", "Hold his hand.")) {
case 1:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't understand why you're telling me this important information.";
@@ -16275,7 +16275,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
else if (ep14_2_mylord == 28) {
mes "Shenime held his hand out with a suspicious smile.";
next;
- switch (select("No, not yet.:Hold his hand.")) {
+ switch (select("No, not yet.", "Hold his hand.")) {
case 1:
mes "[Shenime]";
mes "This is one of the places you should watch carefully.";
@@ -16365,7 +16365,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
mes "Don't you understand?";
mes "Here, in Eclage, You have to get more recognition from Laphines.";
next;
- if (select("Do I have to make a contribution?:It's about Yggdrasil!")==1) {
+ if (select("Do I have to make a contribution?", "It's about Yggdrasil!")==1) {
mes "[Kardui]";
mes "See, you understood it right.";
next;
@@ -16468,7 +16468,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
mes "The reason I requested your presence today is";
mes "to tell you the unfinished story from the other day. So, I hope you feel better.";
next;
- if (select("I'm not mad.:Unfinished story?")==1) {
+ if (select("I'm not mad.", "Unfinished story?")==1) {
cutin "kardui01",1;
mes "[Kardui]";
mes "Really? What a relief.";
@@ -16600,7 +16600,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
mes "Long time no see.";
mes "Is there anything you want from me?";
next;
- switch (select("What is that?:You said I'm a tyrant!:The cause of misery!")) {
+ switch (select("What is that?", "You said I'm a tyrant!", "The cause of misery!")) {
case 1:
cutin "kardui02",1;
mes "[Kardui]";
@@ -16750,7 +16750,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
mes "Have you been to Bifrost Tower?";
cutin "kardui01",1;
next;
- if (select("Yes, I have.:No, but I'm thinking about it.:No, I've never thought about it.")==3) {
+ if (select("Yes, I have.", "No, but I'm thinking about it.", "No, I've never thought about it.")==3) {
mes "[Kardui]";
mes "Ah, that's tood bad.";
mes "It's one of the main attractions of Eclage.";
@@ -16832,7 +16832,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
mes "I'll come more often instead. That should be enough.";
next;
cutin "",255;
- if (select("Eh...:Get to the point!")==1) {
+ if (select("Eh...", "Get to the point!")==1) {
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I understand that you're so happy to see your brother, but this is enough.";
mes "Aren't you embarrassed? I almost felt sick...";
@@ -16973,7 +16973,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{
mes "I will question Avant persistently.";
mes "What are you going to do?";
next;
- switch (select("Should I help protecting the Orb?:Come on, I'm a busy person.")) {
+ switch (select("Should I help protecting the Orb?", "Come on, I'm a busy person.")) {
case 1:
cutin "kardui01",2;
mes "[Kardui]";
@@ -17533,7 +17533,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
mes "[Leo]";
mes ".....";
next;
- switch (select("Does he want something?:It's a strange fairy!")) {
+ switch (select("Does he want something?", "It's a strange fairy!")) {
case 1:
mes "[Leo]";
mes "Mayor Jun told us";
@@ -17542,7 +17542,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
mes "[Leo]";
mes "In order to take care of the urgent matter...";
next;
- switch (select("No, I refuse!:What do you want me to do?")) {
+ switch (select("No, I refuse!", "What do you want me to do?")) {
case 1:
mes "[Leo]";
mes "Although you have all the rights to say no, this is what I get...";
@@ -17911,7 +17911,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
mes "There have been many complaints from travelers saying that those guys bother travelers for no reason.";
mes "Do you want to do it?";
next;
- switch (select("I'll go! I'll do it! I'll get rid of them!:I don't feel like it today.:Don't you want pickled fruits?")) {
+ switch (select("I'll go! I'll do it! I'll get rid of them!", "I don't feel like it today.", "Don't you want pickled fruits?")) {
case 1:
mes "[Leo]";
mes "Look at your fighting spirit!";
@@ -17970,7 +17970,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{
mes "They say Laphines are nothing without their pride, but since I value my life over pride,";
mes "can I ask you a favor?";
next;
- switch (select("What is it?:No.")) {
+ switch (select("What is it?", "No.")) {
case 1:
mes "[Roy]";
mes "It's something difficult for Laphines, but for humans, it's very easy.";
@@ -17988,7 +17988,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{
mes "There's nothing confidential, so you can do it, too.";
mes "Bringing one mail. I'm sure it's easy for you.";
next;
- switch (select("Leave it to me!:I don't want to.")) {
+ switch (select("Leave it to me!", "I don't want to.")) {
case 1:
mes "[Roy]";
mes "Good!";
@@ -18179,7 +18179,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{
mes "but could you go again?";
mes "to Splendide, to collect the mails...";
next;
- switch (select("Sure.:I don't feel like it today.")) {
+ switch (select("Sure.", "I don't feel like it today.")) {
case 1:
mes "[Roy]";
mes "Thank you so much.";
@@ -18258,7 +18258,7 @@ splendide,267,368,3 script Contact Officer#tl 4_M_FAIRYKID5,{
mes "You're here to collect the mails again?";
mes "I have one mailbox that is filled up...";
next;
- switch (select("Yes, that's what I'm for.:No, that's not why I'm here.")) {
+ switch (select("Yes, that's what I'm for.", "No, that's not why I'm here.")) {
case 1:
mes "[Contact Officer]";
mes "Here, take this.";
@@ -18350,7 +18350,7 @@ OnTalk:
mes "That's enough.";
mes "That foreigner can hear you.";
next;
- if (select("Actually, I've already heard you. Could you tell me more about it?:What was it about?")==1) {
+ if (select("Actually, I've already heard you. Could you tell me more about it?", "What was it about?")==1) {
mes "[Male Laphine]";
mes "No, I don't think we should.";
mes "Hahaha...";
@@ -18564,7 +18564,7 @@ ecl_tdun04,32,35,3 script Hisie#tlord 4_M_FARIY_HISIE,{
mes "But then...";
mes "Why is he looking for Avant now?";
next;
- if (select("Avant?:One more thing?")==2) {
+ if (select("Avant?", "One more thing?")==2) {
mes "[Hisie]";
mes "He wants me to find Avant.";
mes "And he says you'll be a great help?";
@@ -18592,7 +18592,7 @@ ecl_tdun04,32,35,3 script Hisie#tlord 4_M_FARIY_HISIE,{
mes "So, there can't be any relationship or love between us.";
mes "Kar could be looking for Avant in order to eliminate him.";
next;
- select("Experiments? Hypothesis?:Objects that were made?");
+ select("Experiments? Hypothesis?", "Objects that were made?");
cutin "hisie01",0;
mes "[Hisie]";
mes "Do you know about Seneth, who became Mayor even though he was half breed?";
@@ -18783,7 +18783,7 @@ ecl_tdun04,32,35,3 script Hisie#tlord 4_M_FARIY_HISIE,{
mes "I see they are tightening the guard around the Orb...";
mes "and I feel like I forgot about something..";
next;
- switch (select("About Avant:About the Chief of Staff")) {
+ switch (select("About Avant", "About the Chief of Staff")) {
case 1:
mes "[Hisie]";
mes "That wicked man is just laughing and not saying anything.";
@@ -18924,7 +18924,7 @@ eclage,307,237,0 script Normal Yai#tllb CLEAR_NPC,{
mes "But why would a human being want to see me?";
mes "If it's something useless, you'll be sorry.";
next;
- select("Delivery...:Shenime told me to...");
+ select("Delivery...", "Shenime told me to...");
mes "[Golden-haired Scholar]";
mes "What, Shenime sent you?";
mes "Dustballs and bookmarks made of fallen leaves.";
@@ -18988,7 +18988,7 @@ eclage,307,237,0 script Normal Yai#tllb CLEAR_NPC,{
mes "Since it's Avant's Yai, there might be equipped with some devices.";
mes "Anyway, let's wait and see if there's any chance.";
next;
- switch (select("Go in right now.:Wait and look all around.")) {
+ switch (select("Go in right now.", "Wait and look all around.")) {
case 1:
if ($111204_avantlabo == 0) {
cutin "",255;
@@ -19093,7 +19093,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{
mes "What should we do?";
cutin "avn_desk01",4;
next;
- switch (select("Examine the desk.:Ignore it.")) {
+ switch (select("Examine the desk.", "Ignore it.")) {
case 1:
mes "I roughtly organized the stuff on the desk.";
mes "What should we look into?";
@@ -19106,7 +19106,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{
else {
cutin "avn_desk02",4;
}
- switch (select("Look at the documents first.:Look at the hinged devices on top of the desk.:Look at the book on the bookshelf.:Try tasting the reagent.:Look at the lighting setup.")) {
+ switch (select("Look at the documents first.", "Look at the hinged devices on top of the desk.", "Look at the book on the bookshelf.", "Try tasting the reagent.", "Look at the lighting setup.")) {
case 1:
mes "...Can't read a single word of it.";
mes "Let's show it to Hisie.";
@@ -19128,7 +19128,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{
mes "There are various hinged devices on top of the desk.";
mes "In the middle, there is a small numerical panel. A 5-digit number can be inputted.";
next;
- if (select("Input a number.:Look at other parts of the desk.")==1) {
+ if (select("Input a number.", "Look at other parts of the desk.")==1) {
input .@input;
if (.@input == 31425) {
mes "As soon as the number is inputted, a click is heard.";
@@ -19152,14 +19152,14 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{
mes "Strange symbols are noticeable.";
cutin "avn_book02",4;
next;
- switch (select("Try rearranging the books.:Forget it.")) {
+ switch (select("Try rearranging the books.", "Forget it.")) {
case 1:
.@book = 0;
setarray .@books[0],"First","Second","Third","Fourth","Fifth";
for (.@i=1; .@i<6; .@i++){
mes "Where should the "+ .@books[.@i-1] +" book be placed?";
next;
- .@select_book = select("First:Second:Third:Fourth:Fifth")-1;
+ .@select_book = select("First", "Second", "Third", "Fourth", "Fifth")-1;
mes "Book 1 was placed at the "+ .@books[.@select_book] +" spot.";
if ((.@i==1 && .@select_book==1) || (.@i==2 && .@select_book==3) || (.@i==3 && .@select_book==0) || (.@i==4 && .@select_book==2) || (.@i==5 && .@select_book==4)) {
.@book += 10;
@@ -19218,7 +19218,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{
mes "Why does that man have this?";
cutin "hisie01",0;
next;
- switch (select("She's beautiful.:Look at these documents!")) {
+ switch (select("She's beautiful.", "Look at these documents!")) {
case 1:
cutin "hisie02",0;
mes "[Hisie]";
@@ -19275,7 +19275,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{
getitem Avant_Research_Data,1; //Avant_Research_Data
changequest 7443,7444;
next;
- switch (select("Let Hisie handle it.:I'm taking care of this place!")) {
+ switch (select("Let Hisie handle it.", "I'm taking care of this place!")) {
case 1:
cutin "hisie04",0;
mes "[Hisie]";
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index bd6af0bdd..e37336619 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -79,7 +79,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "First, you need to have ten pieces of Malangdo cans if you want to open an account.";
next;
while(1) {
- switch(select("Open an account:Ask about benefits:Cancel")) {
+ switch(select("Open an account", "Ask about benefits", "Cancel")) {
case 1:
if (countitem(Malang_Sp_Can) < 10) {
mes "[Investment Cat Helper]";
@@ -177,7 +177,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "[Investment Cat Helper]";
mes "What will you do?";
next;
- switch(select("Invest:Check the number of accounts:Cancel")) {
+ switch(select("Invest", "Check the number of accounts", "Cancel")) {
case 1:
mes "[Investment Cat Helper]";
mes "Ohh~ thank you for investing~";
@@ -201,7 +201,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "The number of cans you need is "+.@required+" pieces.";
mes "Do you want to go through with this?";
next;
- if(select("Yes:No") == 2) {
+ if(select("Yes", "No") == 2) {
mes "[Investment Cat Helper]";
mes "Oh? Is that wrong? Weird.";
mes "Please check again~";
@@ -283,7 +283,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{
mes "[Investment Cat Helper]";
mes "Want to donate?";
next;
- if(select("Donate:No") == 2) {
+ if(select("Donate", "No") == 2) {
mes "[Investment Cat Helper]";
mes "Hehe~ then have fun in here~";
close;
@@ -337,11 +337,11 @@ malangdo,184,139,4 script Storekeeper#mal 4_CAT_ADV2,{
if (ep13_yong1 > 999) {
.@cans = 1;
.@zeny = 1500;
- .@i = select("Pay with Can ----- 1 unit:Pay with Zeny ------- 1,500z");
+ .@i = select("Pay with Can ----- 1 unit", "Pay with Zeny ------- 1,500z");
} else {
.@cans = 2;
.@zeny = 3000;
- .@i = select("Pay with Can ----- 2units:Pay with Zeny ------- 3,000z");
+ .@i = select("Pay with Can ----- 2units", "Pay with Zeny ------- 3,000z");
}
if (getskilllv("NV_BASIC") < 6) {
mes "[Storekeeper]";
@@ -386,7 +386,7 @@ mal_in02,28,56,5 script Samuel#mal 4_M_MERCAT1,{
mes "^0000FFBut it'd be impossible to talk without bothering him anyway......^000000";
mes "He is simply always busy.";
next;
- switch(select("Ad...?:Village chief?")) {
+ switch(select("Ad...?", "Village chief?")) {
case 1:
mes "[Samuel]";
mes "Ah, there was an admiral of this ship before settling in here~";
@@ -477,14 +477,14 @@ mal_in02,22,62,3 script Tomas#mal 4_CAT_ADMIRAL,{
mes "So, the amount of the next boxes is 1300....";
mes "And the next, the 700 boxes downstairs to load up the ship...";
next;
- switch(select("Try to talk to him.:Stop since he seems busy.")) {
+ switch(select("Try to talk to him.", "Stop since he seems busy.")) {
case 1:
mes "[Tomas, Village Chief]";
mes "Hmm, who are you?";
mes "You are not familiar. Sorry, but will you come again if it is not that urgent?";
cutin "ma_tomas01",2;
next;
- switch(select("It's my first time to Malangdo.:Another cat told me to come over here.:I will come around again later.")) {
+ switch(select("It's my first time to Malangdo.", "Another cat told me to come over here.", "I will come around again later.")) {
case 1:
mes "[Tomas, Village Chief]";
mes "...So I told you your face was not familiar.";
@@ -1052,7 +1052,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{
mes "So we receive applications for voluntary service, mew~";
mes "Though it's voluntary service, it's not free. So, please visit me at any time you want, mew~";
next;
- switch(select("Help repairing.:Finish the talk.")) {
+ switch(select("Help repairing.", "Finish the talk.")) {
case 1:
mes "[Geologist Mali]";
mes "Khhh!!!";
@@ -1141,7 +1141,7 @@ mal_in02,179,57,1 script Geologist Mali#mal 4_CAT_ADV1,{
mes "There is a lot more repairing left to do for today!";
mes "It doesn't seem to be an easy thing to solve, mew~";
next;
- switch(select("I will help.:I will stop.")) {
+ switch(select("I will help.", "I will stop.")) {
case 1:
mes "[Geologist Mali]";
mes "Please listen to ^6666ccmy assistant, Bob^000000 in detail, mew~";
@@ -1199,7 +1199,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
mes "You seem to have a lot of heavy stuff, so get yourself lightened~";
close;
}
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Bob]";
mes "Khhh...";
@@ -1347,7 +1347,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{
end;
} else {
while (1) {
- switch(select("Repair the gap.:Use the stapler.")) {
+ switch(select("Repair the gap.", "Use the stapler.")) {
case 1:
switch(rand(1,3)) {
case 1:
@@ -1503,7 +1503,7 @@ mal_in02,181,55,3 script Brie#mal 4_CAT_SAILOR2,{
mes "What?!";
mes "I won't listen if you are nagging.";
next;
- switch(select("About Rican.:I will stop.")) {
+ switch(select("About Rican.", "I will stop.")) {
case 1:
mes "[Brie]";
mes "As for my father?";
@@ -1710,7 +1710,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
mes "For this reason, would you like to help me?";
mes "Though my son is helping me, the amount we can prepare is not enough.";
next;
- switch(select("I'll help him.:I won't.")) {
+ switch(select("I'll help him.", "I won't.")) {
case 1:
mes "[Rican]";
mes "Khhh!";
@@ -1848,7 +1848,7 @@ mal_in01,114,169,5 script Rican#mal 4_CAT_SAILOR4,{
mes "You came here to help me again?";
mes "You're so faithful!";
next;
- switch(select("I'll help.:I won't.")) {
+ switch(select("I'll help.", "I won't.")) {
case 1:
mes "[Rican]";
mes "It's the same task to do as before.";
@@ -1884,7 +1884,7 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{
mes "You need exactly 30 to get a set!";
close;
}
- switch(select("Put the fruits in.:Don't.")) {
+ switch(select("Put the fruits in.", "Don't.")) {
case 1:
mes "[Rican]";
mes "I'll press the button by myself!!!";
@@ -2110,7 +2110,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "...What are you looking at...";
next;
while(1) {
- switch(select("Ask about Star Candy.:Ask about Biscuit.:Ask about Malangdo.")) {
+ switch(select("Ask about Star Candy.", "Ask about Biscuit.", "Ask about Malangdo.")) {
case 1:
mes "[Biscuit]";
mes "Star Candy?";
@@ -2191,7 +2191,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "Hey, you haven't gone back?";
mes "Get some jellies for Star Candy to eat if you have time.";
next;
- switch(select("Okay.:Why me?")) {
+ switch(select("Okay.", "Why me?")) {
case 1:
mes "[Biscuit]";
mes "You can get the jellies around here.";
@@ -2302,7 +2302,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "Hey, you there...";
mes "Even as I ask like this, will you just ignore me and stand there?";
next;
- select("I'll help.:It's unavoidable, so I'll help.:I'll admit this is my destiny, so I'll and help.:I'll do anything I can for Star Candy.");
+ select("I'll help.", "It's unavoidable, so I'll help.", "I'll admit this is my destiny, so I'll and help.", "I'll do anything I can for Star Candy.");
mes "[Biscuit]";
mes "Good attitude!";
mes "Hoo hoo~";
@@ -2415,7 +2415,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{
mes "It's the time for Star Candy to have a meal.";
mes "Get some jellies.";
next;
- switch(select("I'll help.:I'll stop.")) {
+ switch(select("I'll help.", "I'll stop.")) {
case 1:
mes "[Biscuit]";
mes "You can get the jellies around here.";
@@ -2457,7 +2457,7 @@ OnTouch:
mes "[Cleaning Staff]";
mes "All yours. There are various cleaning tools here.";
next;
- switch(select("Bucket:Cleaning Brush:Stop.")) {
+ switch(select("Bucket", "Cleaning Brush", "Stop.")) {
case 1:
mes "[Cleaning Staff]";
mes "You mean the Bucket!";
@@ -2510,7 +2510,7 @@ malangdo,246,184,0 script 1st Rate Point HIDDEN_NPC,{
}
mes "- The water seems so pure. -";
next;
- switch(select("Get water.:Stop.")) {
+ switch(select("Get water.", "Stop.")) {
case 1:
mes "- The bucket gets remarkably -";
mes "- heavy as water fills it up. -";
@@ -2711,16 +2711,16 @@ malangdo,190,167,7 script Portali#mal 4_CAT_SAILOR3,{
mes "I'll let you go to the land of Midgard with the new skill I found!";
mes "It's not free. I'll need canned food!";
next;
- switch(select("Go.:Don't go.:Prices?")) {
+ switch(select("Go.", "Don't go.", "Prices?")) {
case 1:
if (countitem(Malang_Sp_Can) < 4) {
mes "[Portali]";
mes "Where are you going without canned food...?";
close;
}
- switch(select("Rune-Midgarts:Schwaltzvalt Republic:Arunafeltz Kingdom")) {
+ switch(select("Rune-Midgarts", "Schwaltzvalt Republic", "Arunafeltz Kingdom")) {
case 1:
- switch(select("Prontera:Morroc:Alberta:Al De Baran:Payon:Geffen")) {
+ switch(select("Prontera", "Morroc", "Alberta", "Al De Baran", "Payon", "Geffen")) {
case 1: callsub L_Warp,"Prontera",4,"prontera",155,111;
case 2: callsub L_Warp,"Morroc",4,"morocc",159,255;
case 3: callsub L_Warp,"Alberta",4,"alberta",95,66;
@@ -2729,14 +2729,14 @@ malangdo,190,167,7 script Portali#mal 4_CAT_SAILOR3,{
case 6: callsub L_Warp,"Geffen",4,"geffen",120,100;
}
case 2:
- switch(select("Einbroch:Lighthalzen:Yuno:Hugel")) {
+ switch(select("Einbroch", "Lighthalzen", "Yuno", "Hugel")) {
case 1: callsub L_Warp,"Einbroch",6,"einbroch",229,196;
case 2: callsub L_Warp,"Lighthalzen",6,"lighthalzen",214,150;
case 3: callsub L_Warp,"Yuno",6,"yuno",157,220;
case 4: callsub L_Warp,"Hugel",6,"hugel",95,121;
}
case 3:
- switch(select("Rachel:Veins")) {
+ switch(select("Rachel", "Veins")) {
case 1: callsub L_Warp,"Rachel",5,"rachel",138,113;
case 2: callsub L_Warp,"Veins",5,"veins",212,144;
}
@@ -2832,7 +2832,7 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{
mes "[Pipielle]";
mes "Anyways, now I'm collecting specimens to study the monsters here. I hope you can help me.";
next;
- if(select("How can I help you?:I have to decline.") == 2) {
+ if(select("How can I help you?", "I have to decline.") == 2) {
mes "[Pipielle]";
mes "Oh, okay. If you change your mind, please come again.";
close;
@@ -2867,12 +2867,12 @@ malangdo,137,200,6 script Pipielle 4_CAT_MERMASTER,{
mes "[Pipielle]";
mes "Oh, you met admiral Tomas... how was it?";
next;
- if(select("He looks gentle:He looks terrible") == 2) {
+ if(select("He looks gentle", "He looks terrible") == 2) {
mes "[Pipielle]";
mes "Hmm...";
mes "Frankly speaking, I was a real fan of Admiral Tomas. Can you take responsibility for your word?";
next;
- if(select("Just kidding!:Oh yes, he was really terrible!") == 2) {
+ if(select("Just kidding!", "Oh yes, he was really terrible!") == 2) {
mes "[Pipielle]";
mes "Is he?";
mes "Okay, it really depends on personal taste...";
@@ -2932,7 +2932,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "[Gobonge]";
mes "Will you listen my sorrow?";
next;
- switch(select("Sure I will.:No, I won't.")) {
+ switch(select("Sure I will.", "No, I won't.")) {
case 1:
mes "[Gobonge]";
mes "This is a sad story.";
@@ -2955,7 +2955,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "that hurts me so badly!";
emotion e_sob;
next;
- switch(select("You deserve the pain!:Need help?")) {
+ switch(select("You deserve the pain!", "Need help?")) {
case 1:
mes "[Gobonge]";
mes "Yes you are!";
@@ -2966,7 +2966,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "Please find the bad provider";
mes "and revenge our enemy!";
next;
- switch(select("No, I don't want to!:Yes, I'll do it!")) {
+ switch(select("No, I don't want to!", "Yes, I'll do it!")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "For the peace in Malangdo,";
@@ -3040,7 +3040,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{
mes "I want you to go first to soothe him instead.";
mes "How about it?";
next;
- switch(select("It's troublsome, I quit.:Sure I will!")) {
+ switch(select("It's troublsome, I quit.", "Sure I will!")) {
case 1:
mes "[Gobonge]";
mes "Haha, you think it is a bad word.";
@@ -3261,7 +3261,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{
mes "Due to lots of work in here";
mes "can't have a short time to talk?";
next;
- switch(select("Look suspicious?:I knew all things here!")) {
+ switch(select("Look suspicious?", "I knew all things here!")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "I have a same boat with you!";
@@ -3305,7 +3305,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{
mes "Oh! That's ^0000FFa sack of bad cans^000000, isn't it?";
mes "Where did you get it? Amazing!";
next;
- switch(select("Do not pretend not to know!:Need to show them our general!")) {
+ switch(select("Do not pretend not to know!", "Need to show them our general!")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "It just looks wonderful.";
@@ -3324,7 +3324,7 @@ malangdo,171,163,3 script Awfully Suspious Dealer 4_MASK_SMOKEY,{
mes "I will make headquater of raccoon hurray team here";
mes "after kick out group of cats.";
next;
- switch(select("Are you the leader?:Let me clear the usage of bad can.:Can it be worked as you want?")) {
+ switch(select("Are you the leader?", "Let me clear the usage of bad can.", "Can it be worked as you want?")) {
case 1:
mes "[Awfully Suspious Dealer]";
mes "This is thankful misunderstanding,";
@@ -3451,7 +3451,7 @@ malangdo,125,147,3 script Patrol Leader#ml 4_CAT_SAILOR2,{
mes "for a while.";
mes "I will scold you as Patrol Leader!";
next;
- switch(select("What Patrol Leader do like this?:Cheer up!!")) {
+ switch(select("What Patrol Leader do like this?", "Cheer up!!")) {
case 1:
mes "[Patrol Leader]";
mes "This is what my flavor to do this!";
@@ -3537,7 +3537,7 @@ malangdo,3,1,3 script Guidance for quest#ml 4_MASK_SMOKEY,{
mes "[Helper]";
mes "Choose now, hurry!";
next;
- switch(select("NPC appear!:NPC walkout!:Reset setitem:30 pcs of bad cans:Just before collecting cans:Start quest for Patrol Leader")) {
+ switch(select("NPC appear!", "NPC walkout!", "Reset setitem", "30 pcs of bad cans", "Just before collecting cans", "Start quest for Patrol Leader")) {
case 1:
donpcevent "Gobonge#ml::OnEnable";
mes "[Helper]";
@@ -3607,7 +3607,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
next;
mes "Could not continue talk.";
next;
- switch(select("Cheer him up.:Ignore.")) {
+ switch(select("Cheer him up.", "Ignore.")) {
case 1:
mes "I comforted his wounded heart just standing by him.";
next;
@@ -3637,7 +3637,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "By the way, they are coming over and over again.";
mes "I don't know where they are from.";
next;
- switch(select("Don't ask anymore.:Asking for the place of vermin came.")) {
+ switch(select("Don't ask anymore.", "Asking for the place of vermin came.")) {
case 1:
emotion e_sob;
mes "[Cleanyang]";
@@ -3771,7 +3771,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "Without cat's ship biscuit was a heaven. I don't want to go hell again!!!!";
mes "Kmeoooow... Kmeoooow... Kmeoooow~";
next;
- switch(select("Tickling under the chin.:Hit the end of nose.:Tap on butt.")) {
+ switch(select("Tickling under the chin.", "Hit the end of nose.", "Tap on butt.")) {
case 1:
mes "[Cleanyang]";
mes "Meoow... Koleung koleung...";
@@ -3850,7 +3850,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "[Cleanyang]";
mes "By the way, what is going on?";
next;
- switch(select("It's time to promise~:I'm here to see the result~:Shake your butt~")) {
+ switch(select("It's time to promise~", "I'm here to see the result~", "Shake your butt~")) {
case 1:
if (!questprogress(7267,PLAYTIME)) {
mes "[Cleanyang]";
@@ -3880,7 +3880,7 @@ mal_in02,76,63,7 script Cleanyang 4_CAT_SAILOR1,{
mes "Is there guy who hide cat's ship biscuit today?";
mes "Probably there he is?";
next;
- switch(select("Try to search today.:Maybe not today.")) {
+ switch(select("Try to search today.", "Maybe not today.")) {
case 1:
mes "[Cleanyang]";
mes "My service to you today.";
@@ -3975,7 +3975,7 @@ mal_in02,29,67,0 script #CaptainRoom3 CLEAR_NPC,{
mes "Do not touch that!";
cutin "ma_tomas03",2;
next;
- switch(select("Sorry.:I'll clean up!")) {
+ switch(select("Sorry.", "I'll clean up!")) {
case 1:
mes "[Admiral Thomas]";
mes "We have a common interest to talk.";
@@ -4049,7 +4049,7 @@ mal_in02,183,49,0 script #MeetingFloor4 CLEAR_NPC,{
mes "This is ventilation window on the floor. It is really close to Cooking table";
mes "I'm trying to ignore that but it is on my mind. What should I do?";
next;
- switch(select("Just look roughly.:Take a look at this.")) {
+ switch(select("Just look roughly.", "Take a look at this.")) {
case 1:
mes "I looked at the ventilation window well, but did not find any problem.";
close;
@@ -4096,7 +4096,7 @@ mal_in02,103,22,0 script #MalBed5 CLEAR_NPC,{
mes "This is bed for sailors. There is too much hair and so messy.";
mes "At the corner of under the bed is does not reached hand so I'm thinking too much about that.";
next;
- switch(select("Raise the matress slightly.:Search under the bed.")) {
+ switch(select("Raise the matress slightly.", "Search under the bed.")) {
case 1:
mes "I slightly push and raise the part that touched edge of wall.";
mes "And at that time...";
@@ -4141,7 +4141,7 @@ malangdo,141,178,0 script #Darkweed6 CLEAR_NPC,{
mes "Many weeds are growing in rest area near cat tower.";
mes "It's easily ignored, so it's on my mind.";
next;
- switch(select("Search through the weeds.:Search under the chair.")) {
+ switch(select("Search through the weeds.", "Search under the chair.")) {
case 1:
mes "I decide to search the forest that out of people's eye.";
mes "And at that time...";
@@ -4179,7 +4179,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{
mes "The pile of sand is billowed like a grave. Should be something in there.";
mes "According to rumors, cats have a habit to bury with sand after stool...";
next;
- switch(select("Avoid this dirty place.:Darn it-!")) {
+ switch(select("Avoid this dirty place.", "Darn it-!")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Right!";
@@ -4373,7 +4373,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
mes "I'm a unique chef in entire fleet.";
mes "Do you want something from me?";
next;
- switch(select("Show the cat's ship biscuit.:Talk about story of Cleanyang.")) {
+ switch(select("Show the cat's ship biscuit.", "Talk about story of Cleanyang.")) {
case 1:
mes "[Chef Nyas]";
mes "Hm? is this cat's ship biscuit?";
@@ -4495,7 +4495,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
mes "There you are.";
mes "It's not mealtime... Why are you here?";
next;
- switch(select("What's today's work?:Food Delivery:Just bored...")) {
+ switch(select("What's today's work?", "Food Delivery", "Just bored...")) {
case 1:
if (questprogress(7276,PLAYTIME)) {
mes "[Chef Nyas]";
@@ -4530,14 +4530,14 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
mes "Could you bring some ingrediednts for cat's ship biscuit from land?";
mes "If you say so, I have one more thing to request...";
next;
- switch(select("I'm busy today.:Sure, what are you need?")) {
+ switch(select("I'm busy today.", "Sure, what are you need?")) {
case 1:
mes "[Chef Nyas]";
mes "That is sad news.";
mes "However, it's ok. Cat's ship biscuit is originally prepared food.";
mes "Anyway, today's biscuit wll be provided when the second moon is full.";
next;
- switch(select("So teeth grinder?:Worm castle...:Do not throw away?")) {
+ switch(select("So teeth grinder?", "Worm castle...", "Do not throw away?")) {
case 1:
mes "[Chef Nyas]";
mes "What do you want to hear from me?!";
@@ -4676,7 +4676,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{
mes "Hey there.";
mes "I am Rato, do you have a moment?";
next;
- switch(select("Yeah, sure I do.:I'm sorry, but I'm busy right now.")) {
+ switch(select("Yeah, sure I do.", "I'm sorry, but I'm busy right now.")) {
case 1:
mes "[Rato]";
mes "Well, nothing special, but could you do me a favor?";
@@ -4696,7 +4696,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{
mes "They used to play with making things, but seem tired of that also...";
mes "If it's okay, would you play with them for a while?";
next;
- switch(select("Uh, sure...:I don't have enough time for that.")) {
+ switch(select("Uh, sure...", "I don't have enough time for that.")) {
case 1:
mes "[Rato]";
mes "Oh, thank you!";
@@ -4796,7 +4796,7 @@ malangdo,165,223,4 script Expert Cat#nya_01 4_CAT_SAILOR5,{
mes "[Rato]";
mes "Hey, how's it going? If you have time please look at it.";
next;
- switch(select("Look at a picture.:Don't look at a picture.")) {
+ switch(select("Look at a picture.", "Don't look at a picture.")) {
case 1:
mes "[Rato]";
mes "Yes, they drew this picture full of happiness.";
@@ -4829,7 +4829,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "They are having a serious conversation about the weird machine in front of them.";
mes "They look like the kids that Rato told me about.";
next;
- switch(select("Just watch them without a word.:Busy right now.")) {
+ switch(select("Just watch them without a word.", "Busy right now.")) {
case 1:
mes "You try to listen to the conversation without disturbing them.";
next;
@@ -4851,7 +4851,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
next;
mes "The cats look your way at the same time.";
next;
- switch(select("I have a spare Glass Bead!:Why are you guys staring at me?")) {
+ switch(select("I have a spare Glass Bead!", "Why are you guys staring at me?")) {
case 1:
if (countitem(Glass_Bead) == 0) {
mes "[Roku]";
@@ -4912,7 +4912,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "Especially we have added studying course this time.";
mes "It's simple to solve, you only need to find compass in this island according to order.";
next;
- switch(select("I'll give it a try.:Quit.")) {
+ switch(select("I'll give it a try.", "Quit.")) {
case 1:
mes "[Charo]";
mes "Here is your Adventure Card.";
@@ -5001,7 +5001,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "[Charo]";
mes "You should go there too!";
next;
- switch(select("Why do I have to go there?:What an adventure! I'll take it!")) {
+ switch(select("Why do I have to go there?", "What an adventure! I'll take it!")) {
case 1:
mes "[Charo]";
mes "This is a big case!";
@@ -5038,7 +5038,7 @@ malangdo,211,203,4 script [Meow Team] Charo#nya_11 4_CAT_ADV2,{
mes "Do you feel a disposition to help the detective and his friend?";
mes "Don't you?";
next;
- switch(select("Yes I do.:No I don't.")) {
+ switch(select("Yes I do.", "No I don't.")) {
case 1:
mes "[Charo]";
mes "You have great capabilities as an adventurer!";
@@ -5243,7 +5243,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "[Roku]";
mes "Do you have something to tell me?";
next;
- switch(select("Report results of the race.:Challenge the race.:Nothing.")) {
+ switch(select("Report results of the race.", "Challenge the race.", "Nothing.")) {
case 1:
if (countitem(Bravery_Card_A) == 0) {
mes "[Roku]";
@@ -5277,7 +5277,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
erasequest 7244;
erasequest 7245;
next;
- switch(select("Give me one more chance!:Okay.I will try tomorrow.")) {
+ switch(select("Give me one more chance!", "Okay.I will try tomorrow.")) {
case 1:
if (countitem(Malang_Sp_Can) == 0) {
mes "[Roku]";
@@ -5289,7 +5289,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "[Roku]";
mes "Okay. Do you want to exchange 1 Malangdo Can for a Adventure Card?";
next;
- switch(select("Exchange for Adventure Card A.:Stop it.")) {
+ switch(select("Exchange for Adventure Card A.", "Stop it.")) {
case 1:
if (countitem(Bravery_Card_A)) {
mes "[Roku]";
@@ -5365,7 +5365,7 @@ malangdo,215,201,3 script [Meow Team] Roku#nya_10 4_CAT_DOWN,{
mes "You need a Adventure Card to challenge again.";
mes "Do you want to exchange 1 Malangdo Can for a Adventure Card?";
next;
- switch(select("Buy Adventure Card.:Just stop it.")) {
+ switch(select("Buy Adventure Card.", "Just stop it.")) {
case 1:
if (countitem(Bravery_Card_A)) {
mes "[Roku]";
@@ -5408,7 +5408,7 @@ malangdo,212,204,0 script Beginning Compass#nya_02 CLEAR_NPC,{
mes "After inserting your card, a red button and the map inside the pot light up.";
mes "It seems to start after pressing the button.";
next;
- switch(select("Start it right now.:Start it later.")) {
+ switch(select("Start it right now.", "Start it later.")) {
case 1:
mes "The card has come out with lights on the map after pressing the button.";
if (rand(20) < 10) {
@@ -5725,7 +5725,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "Haha, Nyangson, this is nothing for me.";
mes "Before that, let's listen to the stories from the visitor first.";
next;
- switch(select("Charo? Rosy?:Are you guys detectives?")) {
+ switch(select("Charo? Rosy?", "Are you guys detectives?")) {
case 1:
cutin "mal_homnya_s",2;
mes "[Homnya]";
@@ -5772,7 +5772,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
next;
mes "I don't get the meaning of this, but they seem to be in hurry.";
next;
- switch(select("Continue to humor them.:Stop playing around.")) {
+ switch(select("Continue to humor them.", "Stop playing around.")) {
case 1:
cutin "mal_homnya_n",2;
mes "[Homnya]";
@@ -5842,7 +5842,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "[Nyangson]";
mes "It costs one Malangdo Can.";
next;
- switch(select("Buy Adventure Card.:Do not buy.")) {
+ switch(select("Buy Adventure Card.", "Do not buy.")) {
case 1:
if (countitem(Malang_Sp_Can) == 0) {
mes "[Homnya]";
@@ -5885,7 +5885,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "It will be hidden in serveral places inside the cabin.";
mes "You should find them!";
next;
- switch(select("I feel tired of it now.:Oh, yes!")) {
+ switch(select("I feel tired of it now.", "Oh, yes!")) {
case 1:
mes "[Homnya]";
mes "Oh, really?";
@@ -6009,7 +6009,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "I always keep eyes on your keen insight.";
mes "You are my true friend.";
next;
- switch(select("How's the condition of Bang?:Ignore it.")) {
+ switch(select("How's the condition of Bang?", "Ignore it.")) {
case 1:
if (questprogress(7249,PLAYTIME) == 1) {
mes "[Homnya]";
@@ -6031,7 +6031,7 @@ malangdo,172,178,7 script Cat Detective#nya_14 4_CAT_ADV2,{
mes "He needs an Adventure Card to stop it.";
mes "Well, do you want to try?";
next;
- switch(select("Buy Adventure Card B.:Don't buy it.")) {
+ switch(select("Buy Adventure Card B.", "Don't buy it.")) {
case 1:
if (countitem(Malang_Sp_Can) == 0) {
mes "[Homnya]";
@@ -6143,7 +6143,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{
mes "Go ahead!";
next;
cutin "",255;
- if(select("Insert card.:Stop it.") == 2) {
+ if(select("Insert card.", "Stop it.") == 2) {
mes "[Homnya]";
mes "Um? You aren't going to do this?";
mes "Really?";
@@ -6196,7 +6196,7 @@ malangdo,174,175,0 script Noisy Machine#nya_13 CLEAR_NPC,{
mes "It will be hidden in serveral places inside the cabin.";
mes "You should find them!";
next;
- switch(select("I feel tired of it now.:Oh, yes!")) {
+ switch(select("I feel tired of it now.", "Oh, yes!")) {
case 1:
mes "[Homnya]";
mes "Oh, really?";
@@ -6260,7 +6260,7 @@ L_ShowLights:
mes "Which color button do you want to press "+.@count$[.@i]+"?";
next;
// Red <-> Green, Blue <-> Yellow
- .@j = select("Red:Blue:Yellow:Green");
+ .@j = select("Red", "Blue", "Yellow", "Green");
if (.@Lamp[.@i] == 4-.@j)
.@pass += 1;
}
@@ -6642,7 +6642,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "I like you, "+.@sex$[0]+" "+strcharinfo(0)+". Will you help us get out of this 10 game losing streak? Ehehe~";
next;
- switch(select("Sorry, I'm a stupid "+.@sex$[1]+".:Sure, I'm a cool "+.@sex$[1]+".")) {
+ switch(select("Sorry, I'm a stupid "+.@sex$[1]+".", "Sure, I'm a cool "+.@sex$[1]+".")) {
case 1:
mes "[Cat Gamers Director]";
mes "Guess I was wrong about you~";
@@ -6953,7 +6953,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Will you be our players' practicing partner?";
mes "Heh~ I feel strongly that you, "+strcharinfo(0)+", can be trusted for this. Heh~";
next;
- switch(select("No thanks, buddy!:Ok, I'll do it!")) {
+ switch(select("No thanks, buddy!", "Ok, I'll do it!")) {
case 1:
mes "[Cat Gamers Director]";
mes "Heh~ Are you rejecting me? Heh~";
@@ -7006,7 +7006,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Have you changed your mind yet?";
mes "Are you willing to be our team's practicing partner?";
next;
- switch(select("No, I'm just passing through.:I accept your offer.")) {
+ switch(select("No, I'm just passing through.", "I accept your offer.")) {
case 1:
mes "[Cat Gamers Director]";
mes "Heh~ I see.";
@@ -7078,7 +7078,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "Heh~ Hello, "+strcharinfo(0)+". How is it going practicing with the players?";
emotion e_what;
next;
- switch(select("How are the players doing?:Just stopped by to say hi~:Here's the current status...")) {
+ switch(select("How are the players doing?", "Just stopped by to say hi~", "Here's the current status...")) {
case 1:
mes "[Cat Gamers Director]";
mes "Heh~ Wow, "+strcharinfo(0)+"! I'm so touched by your care for the players.";
@@ -7089,7 +7089,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{
mes "[Cat Gamers Director]";
mes "Heh~ "+strcharinfo(0)+", which player's condition are you interested in?";
next;
- switch(select("Rock Paper Scissors players:ChamChamCham players:KongNyangKong players:Flag Game players")) {
+ switch(select("Rock Paper Scissors players", "ChamChamCham players", "KongNyangKong players", "Flag Game players")) {
case 1:
mes "[Cat Gamers Director]";
mes "Heh~ Rock Paper Scissors players are missing practices occasionally, but they are still getting better. Heh~";
@@ -7386,7 +7386,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
mes "He seems to be liking it...";
emotion e_lv;
next;
- switch(select("Help~ Fire~:Hey~!:Do you want to hear something?")) {
+ switch(select("Help~ Fire~", "Hey~!", "Do you want to hear something?")) {
case 1:
mes "[Manager Cat]";
mes "Don't lie~ We don't use fire that much~";
@@ -7465,7 +7465,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
mes "[Manager Cat]";
mes "What do you want meow?";
next;
- switch(select("Hi.:Any news?:Help me with playing.")) {
+ switch(select("Hi.", "Any news?", "Help me with playing.")) {
case 1:
mes "[Manager Cat]";
mes "Oh, hi meow~";
@@ -7512,7 +7512,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{
mes "'Cat Gamers' has players for 4 types of games meow~";
mes "The Cat Gamers Director said he will challenge other games later~";
next;
- switch(select("Rock Paper Scissors:KongNyangKong:ChamChamCham:Flag Game")) {
+ switch(select("Rock Paper Scissors", "KongNyangKong", "ChamChamCham", "Flag Game")) {
case 1:
mes "[Manager Cat]";
mes "Rock Paper Scissors meow? Nothing special...";
@@ -7623,7 +7623,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{
mes "[Eryu]";
mes "Umm... Who are you?";
next;
- switch(select("The Games Director sent me.:I am a writer for the 'Human' magazine.:Who are you?")) {
+ switch(select("The Games Director sent me.", "I am a writer for the 'Human' magazine.", "Who are you?")) {
case 1:
mes "[Eryu]";
mes "Arrgg. Go away...";
@@ -7840,7 +7840,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{
mes "Meow...? Who are you, meow?";
emotion e_what;
next;
- switch(select("The 'Cat Gamers' Manager sent me.:Meow~ Grrr~:I'm with the 'Boom Can' Company.")) {
+ switch(select("The 'Cat Gamers' Manager sent me.", "Meow~ Grrr~", "I'm with the 'Boom Can' Company.")) {
case 1:
mes "[Stew]";
mes "Stew is not interested meow.";
@@ -8069,7 +8069,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{
mes "Meow...? Who are you?";
emotion e_what;
next;
- switch(select("Grrr~ Bow wow~:The Game Director cat sent me.:I'm from 'Cans for Kittens'.")) {
+ switch(select("Grrr~ Bow wow~", "The Game Director cat sent me.", "I'm from 'Cans for Kittens'.")) {
case 1:
mes "[Ketchup]";
mes "What the dog? Hiss~";
@@ -8258,7 +8258,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{
mes "Who are you meow?";
emotion e_what;
next;
- switch(select("I have some good investment news...:A... Cat?:The 'Cat Gamers' Director sent me...")) {
+ switch(select("I have some good investment news...", "A... Cat?", "The 'Cat Gamers' Director sent me...")) {
case 1:
mes "[Eff]";
mes "Investment info? Meow~?";
@@ -8554,7 +8554,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
mes "[Ser]";
mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?";
next;
- switch(select("Play the game.:Say hi.:Ask about the game rules.")) {
+ switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) {
case 1:
mes "[Ser]";
mes "Good idea.";
@@ -8624,7 +8624,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
mes "Rock! Paper! Scissors!";
next;
- .@pc = select("Rock:Paper:Scissors")-1;
+ .@pc = select("Rock", "Paper", "Scissors")-1;
.@npc = rand(3);
emotion .@emote[.@pc],1;
emotion .@emote[.@npc];
@@ -8666,7 +8666,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{
mes "[Ser]";
mes "Great game it was. I admire your enthusiasm for the game. So, I want to give you my precious Can as a present.";
next;
- switch(select("I don't need it!:Thank you.")) {
+ switch(select("I don't need it!", "Thank you.")) {
case 1:
mes "[Ser]";
mes "Just take it!! Do as I say~";
@@ -8898,7 +8898,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
mes "[Paa]";
mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?";
next;
- switch(select("Play the game.:Say hi.:Ask about the game rules.")) {
+ switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) {
case 1:
mes "[Paa]";
mes "Good idea meow.";
@@ -8956,7 +8956,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
mes "Rock! Paper! Scissors!";
next;
- .@pc = select("Rock:Paper:Scissors")-1;
+ .@pc = select("Rock", "Paper", "Scissors")-1;
.@npc = rand(3);
emotion .@emote[.@pc],1;
emotion .@emote[.@npc];
@@ -8998,7 +8998,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{
mes "[Paa]";
mes "Great game it was meow. I admire your enthusiasm for the game meow. So, I want to give you my precious Can as a present meow.";
next;
- switch(select("I don't need it!:Thank you.")) {
+ switch(select("I don't need it!", "Thank you.")) {
case 1:
mes "[Paa]";
mes "Just take it meow!! Do as I say meow~";
@@ -9228,7 +9228,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "[Kuka]";
mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~";
next;
- switch(select("Play the game.:Ask who is 1st place.:Ask about the game rules.")) {
+ switch(select("Play the game.", "Ask who is 1st place.", "Ask about the game rules.")) {
case 1:
mes "[Kuka]";
mes "Good choice yo~";
@@ -9283,7 +9283,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{
mes "[Kuka & "+strcharinfo(0)+"]";
mes "Cham! Cham! Cham!";
next;
- switch(select("Hand towards left:Hand towards right")) {
+ switch(select("Hand towards left", "Hand towards right")) {
case 1:
if (rand(1000) < 500) {
cutin "g_cat_01",4;
@@ -9544,7 +9544,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
mes "[KungKung]";
mes "Are you the practice partner? You are late. Let's start right away.";
next;
- switch(select("Play the game.:Ask current 1st place.:Ask about the game rules.")) {
+ switch(select("Play the game.", "Ask current 1st place.", "Ask about the game rules.")) {
case 1:
mes "[KungKung]";
mes "Before the game, we will decide the turn by rolling a dice.";
@@ -9653,7 +9653,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000";
mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000";
next;
- switch(select("Back:Palm")) {
+ switch(select("Back", "Palm")) {
case 1:
if (.@cat_hand <= 5) {
--.@npc_hp0;
@@ -9699,7 +9699,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{
mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000";
mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000";
next;
- switch(select("Back:Palm")) {
+ switch(select("Back", "Palm")) {
case 1:
if (.@cat_hand <= 5) {
--.@pc_hp0;
@@ -9962,7 +9962,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes "[Leader]";
mes "Do you want to challege?";
next;
- switch(select("Challenge.:Who are you?:Ask about the rules.")) {
+ switch(select("Challenge.", "Who are you?", "Ask about the rules.")) {
case 1:
mes "[Leader]";
mes "Let's challenge the Flag Game. Please wait while our cats get prepared.";
@@ -10106,7 +10106,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{
mes " ";
mes "Tip: ^F86A08"+.@tip$+"^000000";
next;
- .@choice = select("Observe cats:Wave flag:Wait");
+ .@choice = select("Observe cats", "Wave flag", "Wait");
switch(.@choice) {
case 1:
mes "Observing cats...";
@@ -10546,9 +10546,9 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
mes "[Fallen Angel]";
mes "If you have an Archangel Wing, I will enchant my capability into the useless 4th slot. Would you like me to do so?";
next;
- switch(select("What is that?:"+.@menu$+":Enchant Initialization")) {
+ switch(select("What is that?", .@menu$, "Enchant Initialization")) {
case 1:
- switch(select("Stop speaking:What are you going to do?")) {
+ switch(select("Stop speaking", "What are you going to do?")) {
case 1:
mes "[Fallen Angel]";
mes "What did you say?";
@@ -10574,7 +10574,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
mes "Second, ^ff0000although the rate is not high, the Archangel Wing might be damaged^000000! This is very unlucky!";
mes "If you can accept these conditions, I will enchant the wing for you.";
next;
- if(select("Let me consider...:I accept, let's enchant!") == 1) {
+ if(select("Let me consider...", "I accept, let's enchant!") == 1) {
mes "[Fallen Angel]";
mes "Ok! Take your time to consider!";
close;
@@ -10661,7 +10661,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{
mes "[Fallen Angel]";
mes "Initialization requires ^0000ff3 units of Silvervine Fruit^000000. The wing will not be damaged except for the enchanted capability.";
next;
- if(select("Let me consider...:Ok, I want initialize it.") == 1) {
+ if(select("Let me consider...", "Ok, I want initialize it.") == 1) {
mes "[Fallen Angel]";
mes "Ok! Take your time to consider!";
close;
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index 57c0eb8be..00fe70246 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -138,7 +138,7 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
mes "We are going to organize an extensive Jejeling hunt this time.";
mes "Peddlers going in and out of Baryo are always complaining about Jejelings.";
next;
- if (select("Join the Jejeling hunt.:Refuse.") == 2) {
+ if (select("Join the Jejeling hunt.", "Refuse.") == 2) {
mes "[Rodel the Guard]";
mes "Is that so? I'm sorry to hear that.";
mes "Things would be so much simpler if we had a person like you around.";
@@ -241,7 +241,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
mes "People are in panic, everyone trembling with fear.^000000";
cutin "malaya_ghost01", 4;
next;
- select("Step toward the shadow.:Draw weapon.");
+ select("Step toward the shadow.", "Draw weapon.");
mes "[Phong in Mumbaki]";
mes "They have followed the trace of the outsider. ";
mes "Don't get to close too them.";
@@ -283,7 +283,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
mes "You look disturbed.";
mes "Your clothes also look messed up. Was there some kind of trouble?";
next;
- switch (select("Explain what happened.:There is nothing to talk about.")) {
+ switch (select("Explain what happened.", "There is nothing to talk about.")) {
case 1:
mes "[Phong in Mumbaki]";
mes "Is that so?";
@@ -310,7 +310,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
mes "^4d4dffAs Mumbaki said, giving out some items to serve as a Spiritual Protection would be a good idea.";
mes "What would be adequate as a Spiritual Protection..^000000";
next;
- switch (select("Holy Water!:Holy magical item Blue Gemstone?!:Writing utensils or school supplies")) {
+ switch (select("Holy Water!", "Holy magical item Blue Gemstone?!", "Writing utensils or school supplies")) {
case 1:
mes "[Phong in Mumbaki]";
mes "The name itself suggests holiness.";
@@ -419,7 +419,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
break;
}
next;
- switch (select("Ask for advice.:Bless flowers...")) {
+ switch (select("Ask for advice.", "Bless flowers...")) {
case 1:
if (malaya_diwata == 2) {
mes "[Phong in Mumbaki]";
@@ -565,7 +565,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "This is my job and nobody else's.";
mes "Protecting traditions is my job.";
next;
- switch (select("Is that so?:Good luck on your own!")) {
+ switch (select("Is that so?", "Good luck on your own!")) {
case 1:
if (BaseLevel < 100) {
mes "[Imelda]";
@@ -728,7 +728,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "Did you enjoy the scenery of Malaya?";
mes "It's nice to have a chat with friends on a Jeepney.";
next;
- switch (select("I'll help you making Spiritual Protections.:Love and Spiritual Protection for all.")) {
+ switch (select("I'll help you making Spiritual Protections.", "Love and Spiritual Protection for all.")) {
case 1:
if (questprogress(7380)) {
if ((countitem(Salt_Bag) < 6) || (countitem(Silver_Cross) < 6) || (countitem(Sharp_Bamboo) < 6)) {
@@ -772,7 +772,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "Could you go for them now?";
erasequest 7381;
next;
- switch (select("Sure.:I need some preparations.")) {
+ switch (select("Sure.", "I need some preparations.")) {
case 1:
mes "[Imelda]";
mes "As usual then.";
@@ -841,7 +841,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "Could you deliver Spiritual Protections to the folks today?";
erasequest 7375;
next;
- if (select("Of course.:Not today.") == 2) {
+ if (select("Of course.", "Not today.") == 2) {
mes "[Imelda]";
mes "Yes.";
mes "Why not take a stroll in Malaya today?";
@@ -876,7 +876,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "[Imelda]";
mes "Could you give out these Spiritual Protections to the villagers for me?";
next;
- switch (select("Yes.:Not today.") == 2) {
+ switch (select("Yes.", "Not today.") == 2) {
mes "[Imelda]";
mes "Yes.";
mes "Why not take a stroll in Malaya today?";
@@ -1031,7 +1031,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
}
mes "What is it?";
next;
- switch (select("Speak.:Give Spiritual Protection.:The Old Man and the Cast Iron Cauldron")) {
+ switch (select("Speak.", "Give Spiritual Protection.", "The Old Man and the Cast Iron Cauldron")) {
case 1:
mes "[Old Man Nardo]";
mes "Port Malaya is a beautiful city.";
@@ -1143,7 +1143,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "Go to Kiko in Mumbaki at Baryo Mahiwaga and deliver the Cast Iron Cauldron.";
mes "I'd like you to do it for me...";
next;
- switch (select("Cast Iron Cauldron??:I'll do it.:I'm busy right now.")) {
+ switch (select("Cast Iron Cauldron??", "I'll do it.", "I'm busy right now.")) {
case 1:
mes "[Old Man Nardo]";
mes "It's because of the Bakonawa.";
@@ -1293,7 +1293,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
break;
}
next;
- if (select("Give Spiritual Protection:How are things?") == 2) {
+ if (select("Give Spiritual Protection", "How are things?") == 2) {
mes "[Romel]";
mes "I am at peace these days.";
close;
@@ -1422,7 +1422,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
mes "[Talah]";
mes "Hello...";
next;
- if (select("Give Spiritual Protection.:Hi there?") == 2) {
+ if (select("Give Spiritual Protection.", "Hi there?") == 2) {
mes "[Talah]";
mes "...Hey...Thank you.";
mes "You're keeping us safe aren't you?";
@@ -1649,7 +1649,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "[Woeon]";
mes "Oh, hi there!";
next;
- if (select("Give Spiritual Protection.:The Dealer and his Collection") == 1) {
+ if (select("Give Spiritual Protection.", "The Dealer and his Collection") == 1) {
if (questprogress(7374) == 1 && questprogress(7371) == 1) {
if (!countitem(Soul_Protection)) {
mes "^4d4dffThere is no Spiritual Protection to give to Woeon.^000000";
@@ -1710,7 +1710,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "I know it's a difficult job... But you do it so well.";
erasequest 7392;
next;
- if (select("I'm too busy today.:Leave it to me!") == 1) {
+ if (select("I'm too busy today.", "Leave it to me!") == 1) {
mes "[Woeon]";
mes "Is that so? So it is then.";
mes "Come stop by when you need some work.";
@@ -1762,7 +1762,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "Jejellopy can be acquired from the Jejeling.";
mes "Can you get me 30 Jejellopys?";
next;
- if (select("Yeah, sure.:Nope.") == 2) {
+ if (select("Yeah, sure.", "Nope.") == 2) {
mes "[Woeon]";
mes "Is that so. Such a shame.";
mes "Come back when you need some work.";
@@ -1900,7 +1900,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
break;
}
next;
- switch (select("Give Spiritual Protection.:Silver Blade.:Silver Cross")) {
+ switch (select("Give Spiritual Protection.", "Silver Blade.", "Silver Cross")) {
case 1:
if (!questprogress(7374) || !questprogress(7370)) {
mes "[Pandoi]";
@@ -2009,7 +2009,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "Maybe I'm not supposed to be a blacksmith!";
mes "I'm good with crafting silver, though!";
next;
- if (select("I'll get you the materials. Cheer up.:Give up. It's a lot easier when you do.") == 2) {
+ if (select("I'll get you the materials. Cheer up.", "Give up. It's a lot easier when you do.") == 2) {
mes "[Pandoi]";
mes "... You're right...";
mes "I'll never be able to make a Silver Blade...";
@@ -2042,7 +2042,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "[Pandoi]";
mes "Could you slay the horrible creepers and get me the Silver Bracelets?";
next;
- if (select("Indeed!:No. Way.") == 2) {
+ if (select("Indeed!", "No. Way.") == 2) {
mes "[Pandoi]";
mes "... You're right...";
mes "I'll never make a Silver Blade...";
@@ -2071,7 +2071,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "I could make one Silver Cross for ^4d4dff2 Silver Bracelets^000000 the monsters hold there...";
mes "If you have Silver Bracelets, I could make Silver Crosses with them.";
next;
- switch(select("Make 1 Silver Cross:Make 6 Silver Crosses:Input Number:Quit.")) {
+ switch(select("Make 1 Silver Cross", "Make 6 Silver Crosses", "Input Number", "Quit.")) {
case 1:
.@amount = 1;
case 2:
@@ -2148,7 +2148,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "Oh, you're th... The one who fends off ghosts at the wave of a hand?!";
mes "Could you stay for a bit and hear me out?!";
next;
- if (select("Sorry.:Sure.") == 1) {
+ if (select("Sorry.", "Sure.") == 1) {
mes "[Pedro the Sailor]";
mes "Oh, a solid denial.";
mes "You just impaled my last glimpse of hope.";
@@ -2244,7 +2244,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "Those black souls just came up and disappeared.";
mes "Well, living the dream, eh?";
next;
- if (select("Give Spiritual Protection.:About the Ferry Ride") == 1) {
+ if (select("Give Spiritual Protection.", "About the Ferry Ride") == 1) {
if (!questprogress(7374) || !questprogress(7368)) {
mes "[Pedro the Sailor]";
mes "The Spiritual Protection you gave me before works fine.";
@@ -2303,7 +2303,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "Hmmm..........";
mes "It's a long story...";
next;
- if (select("I'm listening.:Maybe later.") == 2) {
+ if (select("I'm listening.", "Maybe later.") == 2) {
mes "[Pedro the Sailor]";
mes "I knew it.";
mes "Though, it's not such a boring story.";
@@ -2404,7 +2404,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "This little one goes to Izlude.";
mes "That will be 1000z.";
next;
- if (select("Use.:That's a rip off!") == 2) {
+ if (select("Use.", "That's a rip off!") == 2) {
mes "[Pedro the Sailor]";
mes "What?!";
mes "How much do you pay for the Alberta Liner to get here!?";
@@ -2475,7 +2475,7 @@ L_SetQuest:
mes "I mean... Miss Diwata... Isn't feeling very well and, even with the Spiritual Protection";
mes "a normal person can't stand it.";
next;
- if (select("I see. Take care then.:How about a Floral Tribute?") == 1) {
+ if (select("I see. Take care then.", "How about a Floral Tribute?") == 1) {
mes "[Pedro the Sailor]";
mes "I'm glad you understand.";
mes "Sigh...";
@@ -2523,7 +2523,7 @@ OnTouch:
cutin "malaya_ghost01", 4;
mes "- Familiar souls are approaching Diwata. -";
next;
- if (select("It's a misunderstanding!:You're from that..!") == 2) {
+ if (select("It's a misunderstanding!", "You're from that..!") == 2) {
cutin "malaya_ghost02", 4;
mes "[" + strcharinfo(0) + "]";
mes "Just as I thought! You're afraid of me?!";
@@ -2583,7 +2583,7 @@ OnTouch:
mes "- The Offering Bouquet... -";
cutin "malaya_diwata01", 2;
next;
- if (select("Throw it to the Little Girl.:Slide it across on the floor.") == 1) {
+ if (select("Throw it to the Little Girl.", "Slide it across on the floor.") == 1) {
mes "- I threw the bouquet before she could toss me out, and she catches in surprise...";
mes "She won't toss me... far, now that she has the flower.-";
} else {
@@ -2693,7 +2693,7 @@ OnTouch:
next;
mes "- Diwata reached her hands out as if expecting something. -";
next;
- if (select("Give the Bouquet.:Hold her hand.") == 2) {
+ if (select("Give the Bouquet.", "Hold her hand.") == 2) {
mes "[Diwata]";
mes "What do you think you're doing?!!??!?!!";
mes "Arghhhh - I have enough creeps around here, thank you!!";
@@ -2747,7 +2747,7 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{
mes "I am the soul guidance, protector of people and souls here at Baryo.";
mes "So, I'm a good leader Kiko in Mumbaki.";
next;
- switch (select("Give Cast-Iron Caldron.:Request Purification Ritual.:Exchange Jellopy for gold.")) {
+ switch (select("Give Cast-Iron Caldron.", "Request Purification Ritual.", "Exchange Jellopy for gold.")) {
case 1:
if (!questprogress(7376)) {
if (!questprogress(7377)) {
@@ -2857,7 +2857,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
mes "Hi there!";
mes "Welcome to Baryo.";
next;
- if (select("You're job seems so hard~:Guard Dog Vantai") == 1) {
+ if (select("You're job seems so hard~", "Guard Dog Vantai") == 1) {
mes "[Dhong the Guard]";
mes "Not at all. I just watch who comes and goes from here.";
mes "Travelers are the ones who go through more hardship.";
@@ -2959,7 +2959,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
mes "As you can see, I can't move from here,";
mes "so I was wondering if you can get the bones for Vantai...";
next;
- if (select("Alright.:Sorry.") == 2) {
+ if (select("Alright.", "Sorry.") == 2) {
mes "[Dhong the Guard]";
mes "I see.";
mes "Vantai!";
@@ -3062,7 +3062,7 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{
mes "My daughter did not return.";
mes "Please help, I think she's lost in the forest.";
next;
- switch (select("Of course.:I'm too busy right now.:You have so many children.")) {
+ switch (select("Of course.", "I'm too busy right now.", "You have so many children.")) {
case 1:
mes "[Maries]";
mes "I'm sure she's lost in the woods because of mischievous spirits.";
@@ -3200,7 +3200,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{
mes "[Budidai]";
mes "Hey buddy, You here to hear Budidai singing?";
next;
- switch (select("You like songs?:A profound study of one eyed monsters.:See ya!")) {
+ switch (select("You like songs?", "A profound study of one eyed monsters.", "See ya!")) {
case 1:
mes "[Budidai]";
mes "Yup, Budidai loves singing.";
@@ -3318,7 +3318,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{
mes "Bongisungisu! I get the chills just by being in the same forest with it...";
mes "But Budidai is weak.";
next;
- if (select("Shall I take care of it?:That does give the chills.") == 2) {
+ if (select("Shall I take care of it?", "That does give the chills.") == 2) {
mes "[Budidai]";
mes "Don't remind me.";
mes "My friends can't come and listen to my songs because of that behemoth.";
@@ -3362,7 +3362,7 @@ ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{
mes "[Old Man in Dilemma]";
mes "Oh! Demons are gaining more and more power in this world.";
next;
- switch(select("We need to gather items to fight them off.:Ignore.")) {
+ switch(select("We need to gather items to fight them off.", "Ignore.")) {
case 1:
if (countitem(Lesser_Agimat) >= 3 && Zeny >= 1000) {
mes "[Old Man in Dilemma]";
@@ -3371,7 +3371,7 @@ ma_fild01,166,214,6 script Old Man in Dilemma#GA 4_F_BARYO_OLD,{
mes "[Old Man in Dilemma]";
mes "Will you create a Greater Agimat of Ancient Spirit with 3 Lesser Agimats and 1,000 Zeny?";
next;
- if(select("Create.:No, thank you.") == 1) {
+ if(select("Create.", "No, thank you.") == 1) {
if (countitem(Lesser_Agimat) >= 3 && Zeny >= 1000) {
specialeffect2 EF_CONE;
specialeffect EF_FORESTLIGHT2;
@@ -3436,7 +3436,7 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{
mes "[Tikbalang Expert]";
mes "I spent 90% of my life studying Tikbalang.";
next;
- switch(select("But you look young?:What is Tikbalang?:Teach me how to catch a Tikbalang.")) {
+ switch(select("But you look young?", "What is Tikbalang?", "Teach me how to catch a Tikbalang.")) {
case 1:
mes "[Tikbalang Expert]";
mes "What! I might be imagining things.";
@@ -3458,7 +3458,7 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{
mes "Have you... ever been fooled by anyone around you? Why can't you believe someone's word for it? Really, ask me anything.";
next;
while(1) {
- switch(select("I don't have any questions.:Characteristics?:Features?:Rumors?:Habitat?")) {
+ switch(select("I don't have any questions.", "Characteristics?", "Features?", "Rumors?", "Habitat?")) {
case 1:
mes "[Tikbalang Expert]";
mes "I think this is enough explanation for now. You wouldn't understand other highly sophisticated topics with specific terminology and all anyway.";
@@ -3544,7 +3544,7 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{
mes "[Tikbalang Expert]";
mes "The '^F80835Tikbalang Belt^000000' is used to capture Tikbalangs without the hassle. But that doesn't mean it's 100% successful. Interested? Do you want me to make one for you?";
next;
- switch(select("Yes, Im interested.:No, I can capture one myself.")) {
+ switch(select("Yes, Im interested.", "No, I can capture one myself.")) {
case 1:
delitem Tikbalang_Thick_Spine,3;
getitem Tikbalang_Belt,1;
@@ -3565,7 +3565,7 @@ ma_fild01,238,198,4 script Tikbalang Expert#malaya 4_M_MALAYA,{
mes "[Tikbalang Expert]";
mes "There is the easy way and the hard way to capture Tikbalangs. Which one do you prefer?";
next;
- switch(select("Easy way.:Hard way.")) {
+ switch(select("Easy way.", "Hard way.")) {
case 1:
mes "[Tikbalang Expert]";
mes "Ha ha. I've come up with the easy way myself.";
@@ -3618,7 +3618,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{
mes "[Bayani]";
mes "I will upgrade your armor if you bring one that holds enormous power.";
next;
- switch (select("What kind of equipment do upgrade?:What are the required materials?:What will it become after an upgrade?:Please upgrade this.")) {
+ switch (select("What kind of equipment do upgrade?", "What are the required materials?", "What will it become after an upgrade?", "Please upgrade this.")) {
case 1:
mes "[Bayani]";
mes "Your questions are too simple, but!";
@@ -3675,7 +3675,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{
mes "Unless the one that holds it doesn't believe it is! Ask about what has changed and decide for yourself!";
next;
while (1) {
- switch (select("There is no more.:Bakonawa Scale Armor:Kalasag:Buwaya Sack Cloth:Bangungot Boots of Nightmare")) {
+ switch (select("There is no more.", "Bakonawa Scale Armor", "Kalasag", "Buwaya Sack Cloth", "Bangungot Boots of Nightmare")) {
case 1:
mes "[Bayani]";
mes "Looks like you ran out of questions.";
@@ -3748,7 +3748,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{
mes "Ha ha ha ha ha ha ha! Good!";
mes "You've brought the materials, right?";
next;
- if (select("Oh... sorry...:Preparations are complete!!") == 1) {
+ if (select("Oh... sorry...", "Preparations are complete!!") == 1) {
mes "[Bayani]";
mes "Oh no!!";
mes "I will need an light but sturdy armor with an refinement of +9 or greater and 20 Ancient Grudges!!";
@@ -3762,7 +3762,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{
mes "[Bayani]";
mes "So what armor will it be?";
next;
- switch (select("Bakonawa Scale Armor:Kalasag:Buwaya Sack Cloth:Bangungot Boots of Nightmare")) {
+ switch (select("Bakonawa Scale Armor", "Kalasag", "Buwaya Sack Cloth", "Bangungot Boots of Nightmare")) {
case 1:
.@part = EQI_ARMOR;
.@item = 15051;
@@ -3805,7 +3805,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{
mes "[Bayani]";
mes "^0000FFOnce your item is refined, the refinement level will be ^FF00000^0000FF and the item will be upgraded.^000000 You get this part?";
next;
- if (select("No.:Yes.") == 1) {
+ if (select("No.", "Yes.") == 1) {
mes "[Bayani]";
mes "What? You didn't know this? Then, read through my instructions and come back again.";
close;
@@ -3815,7 +3815,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{
mes "^0000FFEquipping the Kalasag, Buwaya Sack Cloth, Bakonawa Scale Armor, and Bangungot Boots of Nightmare all at once will lose the ^FF0000Set Effects^0000FF.^000000";
mes "Do you understand this point?";
next;
- if (select("No.:Yes.") == 1) {
+ if (select("No.", "Yes.") == 1) {
mes "[Bayani]";
mes "What? You didn't know this? Then, read through my instructions and come back again.";
close;
@@ -3873,7 +3873,7 @@ malaya,305,281,3 script Guard#buwaya 4_MAL_SOLDIER,7,7,{
mes "[Guard]";
mes "Is that why there are more outsiders here these days? Now don't be sneaky and a know-it-all. How would you know if I'd offered to take you around?";
next;
- if (select("Treasure?:Ignore.") == 2) {
+ if (select("Treasure?", "Ignore.") == 2) {
mes "[Guard]";
mes "Are you ignoring me? Bah.";
close;
@@ -4014,7 +4014,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
if (malaya_buwaya == 2) {
mes "- See someone shaky with dopey eyes. -";
next;
- if (select("Tap him on the shoulder.:Ignore him.") == 2)
+ if (select("Tap him on the shoulder.", "Ignore him.") == 2)
close;
emotion e_omg;
mes "[Totoy]";
@@ -4056,7 +4056,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Totoy]";
mes "Hello? Hey, are you still there? What happened to the Green Potion? Jeez, this is driving me crazy.";
next;
- if (select("Hand over the Green Potion.:Do not hand over the potion.") == 2) {
+ if (select("Hand over the Green Potion.", "Do not hand over the potion.") == 2) {
mes "[Totoy]";
mes "Did you really leave? Hey! Darn!";
} else {
@@ -4096,7 +4096,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Totoy]";
mes "I did go deep in the woods because I wasn't getting anywhere with collecting bugs. But who would have thought I'd get into this mess?";
next;
- if (select("What Totoy saw:About bugs") == 2) {
+ if (select("What Totoy saw", "About bugs") == 2) {
mes "[Totoy]";
mes "I only wanted to show people my collection of cute bugs. Ha ha.";
next;
@@ -4339,7 +4339,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{
mes "[Master of Hunting]";
mes "So you came here to learn all about my excellent hunting skills? Or to ask me to publish an essay on Master of Hunting? Ho!";
next;
- if (select("About Totoys monster:Interrupt.") == 2) {
+ if (select("About Totoys monster", "Interrupt.") == 2) {
mes "[Master of Hunting]";
mes "Oh? Hey! Where are you going?!";
close;
@@ -4361,7 +4361,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{
mes "[Master of Hunting]";
mes "You shouldn't lie to an adult. I understand you want the Master of Huntings attention. Ha ha!";
next;
- if (select("I will prove it.:Suspicious of Totoy.") == 2) {
+ if (select("I will prove it.", "Suspicious of Totoy.") == 2) {
mes "[Master of Hunting]";
mes "Kids tell stories for their own reasons. I'm sure Totoy is the same.";
malaya_buwaya = 6;
@@ -4386,7 +4386,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{
mes "[Master of Hunting]";
mes "Oh, you're back!";
next;
- if (select("Let's see if we have a monster in it!:I don't think there is a monster.") == 2) {
+ if (select("Let's see if we have a monster in it!", "I don't think there is a monster.") == 2) {
mes "[Master of Hunting]";
mes "It was a kid's joke. Ha ha.";
close;
@@ -4595,7 +4595,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
}
if (malaya_buwaya == 10) {
next;
- if (select("Tell him about Buwaya.:Done with conversation.") == 2) {
+ if (select("Tell him about Buwaya.", "Done with conversation.") == 2) {
close;
}
mes "[Guard Leader]";
@@ -4610,7 +4610,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
mes "[Guard Leader]";
mes "Hmm... will you be able to help Port Malaya?";
next;
- if (select("Leave it to me!:I'm pretty busy myself.") == 2) {
+ if (select("Leave it to me!", "I'm pretty busy myself.") == 2) {
mes "[Guard Leader]";
mes "Really? That's no good. All the lives of the villagers will be at stake if we don't do something. How can a youth like you be so heartless. Are all outsiders like you? Hmph! Can't trust young people these days. Hmph.";
close;
@@ -4666,7 +4666,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
mes "They say Buwaya is a very strong and ugly monster with two heads.";
mes "Will you help us defeat Buwaya?";
next;
- if (select("Of course.:Nope.") == 2) {
+ if (select("Of course.", "Nope.") == 2) {
mes "[Guard Leader]";
mes "Buwaya is known to be a very dangerous monster.";
mes "There is no shame in rejecting this request.";
@@ -4690,7 +4690,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
mes "[Guard Leader]";
mes "How is it going with the Buwaya situation?";
next;
- if (select("I give up.:Still fighting.") == 2) {
+ if (select("I give up.", "Still fighting.") == 2) {
mes "[Guard Leader]";
mes "Keep this in mind and be cautious at all times.";
mes "I recommend asking trustful colleagues for help.";
@@ -4745,7 +4745,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
mes "[" + strcharinfo(0) + "]";
mes "Why is a dog here?";
next;
- if (select("Look closely at the dog.:Ignore it.") == 2) {
+ if (select("Look closely at the dog.", "Ignore it.") == 2) {
mes "[" + strcharinfo(0) + "]";
mes "Looks like a lost dog.";
close;
@@ -4947,7 +4947,7 @@ malaya,264,338,4 script Frightened Maiden#bako1 4_F_BARYO_GIRL,{
mes "It is said that Bakonawa hates loud noises.";
mes "Pound the pot if you want to live!";
next;
- switch(select("Hates loud noises?:What is Bakonawa?")) {
+ switch(select("Hates loud noises?", "What is Bakonawa?")) {
case 1:
mes "[Frightened Maiden]";
mes "You already heard that the old lady";
@@ -5050,7 +5050,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{
mes "We must calm her";
mes "if to prevent further destruction...";
next;
- switch(select("Calm Bakonawa?:Further destruction?")) {
+ switch(select("Calm Bakonawa?", "Further destruction?")) {
case 1:
mes "[Old Legend Teller]";
mes "The old lady faced an unjust death";
@@ -5080,7 +5080,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{
mes "it is worth a try?";
mes "Please help us and save us from our misery.";
next;
- switch(select("It is no use.:I'll help.")) {
+ switch(select("It is no use.", "I'll help.")) {
case 1:
mes "[Old Legend Teller]";
mes "Yes, you are also right.";
@@ -5158,7 +5158,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{
mes "simply cannot travel there.";
mes "Could you visit the place for us?";
next;
- switch(select("Go there yourself!:Your explanation is too vague.:On my way!")) {
+ switch(select("Go there yourself!", "Your explanation is too vague.", "On my way!")) {
case 1:
mes "[Old Legend Teller]";
mes "You twisted youth!";
@@ -5218,7 +5218,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{
mes "before it attacks first.";
mes "I believe we can trust you to do this, yes?";
next;
- switch(select("Well...:Of course!")) {
+ switch(select("Well...", "Of course!")) {
case 1:
mes "[Old Legend Teller]";
mes "The atmosphere was really good";
@@ -5285,7 +5285,7 @@ ma_fild02,40,240,4 script Malaya Immigrant#bako1 4_M_BARYO_MAN,{
mes "I don't know about the specifics, but";
mes "I think it's related to what I heard long time ago.";
next;
- switch(select("What are you doing here?:Do you know about this Slate Piece?:Please tell me the story.:Who is the traveling merchant?")) {
+ switch(select("What are you doing here?", "Do you know about this Slate Piece?", "Please tell me the story.", "Who is the traveling merchant?")) {
case 1:
mes "[Malaya Immigrant]";
mes "I liked the environment here";
@@ -5386,7 +5386,7 @@ ma_fild01,165,237,4 script Malaya Immigrant#bako2 4_M_MALAYA,{
mes "but you didn't come all the way";
mes "just to hear some folktale right?";
next;
- switch(select("I just came here to take a break.:Tell me the tale.")) {
+ switch(select("I just came here to take a break.", "Tell me the tale.")) {
case 1:
mes "[Malaya Immigrant]";
mes "You must have a lot of free time on your hands!";
@@ -5439,7 +5439,7 @@ ma_fild01,165,237,4 script Malaya Immigrant#bako2 4_M_MALAYA,{
mes "The stone ahead holds a record that";
mes "a swordsman from a long time ago left.";
next;
- switch(select("Where did this swordsman go after?:Tell me the tale again.")) {
+ switch(select("Where did this swordsman go after?", "Tell me the tale again.")) {
case 1:
mes "[Malaya Immigrant]";
mes "Well, there is no story after that so";
@@ -5500,7 +5500,7 @@ OnTouch:
mes "Here is the record left by a swordsman";
mes "from a hundred years ago.";
next;
- switch(select("I don't need to read it.:Read the record again.")) {
+ switch(select("I don't need to read it.", "Read the record again.")) {
case 1:
mes "I remember the story clearly.";
mes "Let's tell the ^0000FFOld Legend Teller^000000 in Malaya";
@@ -5693,7 +5693,7 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{
mes "are said to be carried by";
mes "^FF0000Tiyanak^000000 that roams Baryo Mahiwaga.";
next;
- switch(select("Do it yourself.:I'm on my way.")) {
+ switch(select("Do it yourself.", "I'm on my way.")) {
case 1:
mes "[Village Chief]";
mes "You give me a lot to think about.";
@@ -5788,7 +5788,7 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{
mes "near where traps will be set up,";
mes "so you just have to visit about 5 places.";
next;
- switch(select("Sounds like too much work.:Sure thing.")) {
+ switch(select("Sounds like too much work.", "Sure thing.")) {
case 1:
mes "[Village Chief]";
mes "This operation means life and death to us";
@@ -6144,7 +6144,7 @@ malaya,289,364,4 script Young Fortune Teller 4_F_MALAYA,{
mes "so I need you to hunt fifteen ^FF0000Tikbalang^000000";
mes "at Baryo Mahiwaga Field.";
next;
- switch(select("It's none of my business.:You can count on me.")) {
+ switch(select("It's none of my business.", "You can count on me.")) {
case 1:
mes "[Young Fortune Teller]";
mes "You are so selfish!";
@@ -6555,7 +6555,7 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{
mes "Just boldly tell me";
mes "what is it that you want!";
next;
- switch(select("Reset all quests:Just before the end of first quest:Reset secondary quest:Distribution of lost belongings:Just after hunting")) {
+ switch(select("Reset all quests", "Just before the end of first quest", "Reset secondary quest", "Distribution of lost belongings", "Just after hunting")) {
case 1:
mes "Here you go!";
malaya_bakona1 = 0;
@@ -6681,7 +6681,7 @@ function script F_Malaya_Nurse {
mes "[Nurse Maenne]";
mes "We were just about to enter Bangungot's room, before we were thrown out...";
next;
- switch(select("Bangungot?:Nurse Maenne?")) {
+ switch(select("Bangungot?", "Nurse Maenne?")) {
case 1:
callsub L_Bangungot;
select("Nurse Maenne");
@@ -6728,7 +6728,7 @@ function script F_Malaya_Nurse {
switch(getarg(0)) {
case 1:
next;
- switch(select("Enter the hospital.:Quit.")) {
+ switch(select("Enter the hospital.", "Quit.")) {
case 1:
callsub L_Warp, getarg(0);
case 2:
@@ -6773,7 +6773,7 @@ L_Warp:
end;
case 2:
next;
- switch(select("Go outside.:Quit.")) {
+ switch(select("Go outside.", "Quit.")) {
case 1:
close2;
cutin "",255;
@@ -6893,7 +6893,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "Are you planning on going inside?";
cutin "malaya_nurseA01",2;
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Nurse]";
mes "Oh~";
@@ -6901,7 +6901,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "I was literally waiting all day for someone to some by.";
cutin "malaya_nurseA02",2;
next;
- switch(select("About the hospital:Reason for stalling me:Ignore.")) {
+ switch(select("About the hospital", "Reason for stalling me", "Ignore.")) {
case 1:
mes "[Nurse]";
mes "This hospital is the only one in town.";
@@ -6999,7 +6999,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "If I knew this was going to happen, I would've worn ER night-shift shoes instead of first-day shoes... *sniff*";
emotion e_sob;
next;
- switch(select("Help.:Don't help.")) {
+ switch(select("Help.", "Don't help.")) {
case 1:
mes "[Nurse]";
mes "*Sob*";
@@ -7284,7 +7284,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "That's a secret~";
mes "My mom will kill me if she knew I was here!";
next;
- switch(select("About entering the hospital.:About it's mom.:About ???:Quit.")) {
+ switch(select("About entering the hospital.", "About it's mom.", "About ???", "Quit.")) {
case 1:
mes "[???]";
mes "A few days ago, the old lady who lives near us went around the hospital sticking some kind of sticks into the ground.";
@@ -7358,7 +7358,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "Yes?";
mes "Yes?";
next;
- switch(select("Go.:Don't go.")) {
+ switch(select("Go.", "Don't go.")) {
case 1:
mes "[Nurse Las]";
mes "Okay, off you go.";
@@ -7460,7 +7460,7 @@ ma_dun01,35,108,4 script Nurse#ma_n2 4_F_NURSE,{
mes "Could you check the 2nd floor door again in case I missed something?";
cutin "malaya_nurseA01",2;
next;
- switch(select("Go outside.:Quit.")) {
+ switch(select("Go outside.", "Quit.")) {
case 1:
close2;
cutin "",255;
@@ -7579,7 +7579,7 @@ malaya,48,76,4 script Hospital Door#ma_n1 CLEAR_NPC,{
mes "Then why is the door not opening?";
close;
} else if (malaya_bang > 18) {
- if(select("Enter the hospital.:Quit.") == 1)
+ if(select("Enter the hospital.", "Quit.") == 1)
warp "ma_dun01",33,110;
end;
} else {
@@ -7604,7 +7604,7 @@ malaya,64,78,4 script Village Woman#mab 4_F_MALAYA,{
mes "[Village Woman]";
mes "I was born here and never went far away from here, so I always feel like going on my adventures when I hear the stories they bring.";
next;
- switch(select("Ask about the hospital.:End conversation.")) {
+ switch(select("Ask about the hospital.", "End conversation.")) {
case 1:
mes "[Village Woman]";
mes "The hospital?";
@@ -7671,7 +7671,7 @@ malaya,62,37,4 script Village Man#mab 4_M_MALAYA,{
mes "Just a little bit~";
mes "far from the village, but I'll give you all the pineapple you want in exchange for a good story of yours!";
next;
- switch(select("Ask about the hospital.:End conversation.")) {
+ switch(select("Ask about the hospital.", "End conversation.")) {
case 1:
mes "[Village Man]";
mes "Ummm......";
@@ -7746,7 +7746,7 @@ malaya,210,200,5 script Dr. Boon#ma 4_LGTSCIENCE,{
mes "[Dr. Boon]";
mes "So~ You're the new nurse?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Dr. Boon]";
mes "Nothing's more important for a nurse than their white uniform.";
@@ -7824,7 +7824,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
mes "I'm not old.";
emotion e_an,1;
next;
- switch(select("About entering the hospital.:About its mom.:About ???.:Ask about the old lady.:Ask about the hospital grounds.:Quit.")) {
+ switch(select("About entering the hospital.", "About its mom.", "About ???.", "Ask about the old lady.", "Ask about the hospital grounds.", "Quit.")) {
case 1:
mes "[???]";
mes "A few days ago, the old lady who lives near us went around the hospital sticking some kind of sticks into the ground.";
@@ -7936,7 +7936,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
mes "A strange stick is planted on the ground.";
mes "A mysterious force can be felt.";
next;
- switch(select("Pull it out.:Leave it.")) {
+ switch(select("Pull it out.", "Leave it.")) {
case 1:
if (rand(1,5) == 4) {
mes "Pulled out the deeply planted stick.";
@@ -8078,7 +8078,7 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{
mes "[Bent Old Lady]";
mes "The thing took away my poor little girl.";
next;
- switch(select("Ask about the hospital.:Ask about her daughter.")) {
+ switch(select("Ask about the hospital.", "Ask about her daughter.")) {
case 1:
mes "[Bent Old Lady]";
mes "Everybody was happy to hear about the hospital being built.";
@@ -8270,12 +8270,12 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{
mes "Dyestuffs Value: ("+$malaya_pintados_03+"/300)";
mes "Recent Tattoo Creator: "+$malaya_pintados_04$;
next;
- switch(select("Eastern Medicine Button ? Start & End:Detail Button ? Adjust Value:Start Timer:End Timer")) {
+ switch(select("Eastern Medicine Button ? Start & End", "Detail Button ? Adjust Value", "Start Timer", "End Timer")) {
case 1:
mes "This is the Eastern Medicine Control Button.";
mes "You can set the Start or End values for the festival.";
next;
- switch(select("Start Pintados Festival:End Pintados Festival:NPC_ON:NPC_OFF")) {
+ switch(select("Start Pintados Festival", "End Pintados Festival", "NPC_ON", "NPC_OFF")) {
case 1:
$malaya_pintados_00 = 1;
donpcevent "Pintados Manager#pin::OnEnable";
@@ -8298,7 +8298,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{
mes "Adjust the global value. Please select the value to adjust.";
next;
while(1) {
- switch(select("Complete Adjustment:Time ("+$malaya_pintados_00+"):Lesser Agimat ("+$malaya_pintados_01+"):Silver Cross ("+$malaya_pintados_02+"):Dyestuffs ("+$malaya_pintados_03+")")) {
+ switch(select("Complete Adjustment", "Time ("+$malaya_pintados_00+")", "Lesser Agimat ("+$malaya_pintados_01+")", "Silver Cross ("+$malaya_pintados_02+")", "Dyestuffs ("+$malaya_pintados_03+")")) {
case 1:
mes "Completed global adjustment.";
close;
@@ -8483,7 +8483,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
mes "[Isco]";
mes "Oh no. What will we do with the festival coming to an end.";
next;
- switch(select("What is it?:How many did you collect?:Brought back a lost belonging.")) {
+ switch(select("What is it?", "How many did you collect?", "Brought back a lost belonging.")) {
case 1:
mes "[Isco]";
mes "There is a traditional festival held since ancient times";
@@ -8563,7 +8563,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
if (.@i < 3) {
mes "I am "+(.@total - getd("$malaya_pintados_0"+.@i))+" short of "+.@name$+". How many did you bring?";
next;
- switch(select("One?!:Enter quantity.")) {
+ switch(select("One?!", "Enter quantity.")) {
case 1:
.@amount = 1;
mes "[Isco]";
@@ -8601,7 +8601,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
mes "[Isco]";
mes .@str$+"! How many Scarlet Dyestuffs can you give me from the "+countitem(.@item)+" you have?";
next;
- switch(select("Enter Quantity:All")) {
+ switch(select("Enter Quantity", "All")) {
case 1:
mes "[Isco]";
mes "He he... I'm slow with numbers. I get lost when it's over 50. How many will you give me?";
@@ -8644,7 +8644,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
mes "[Tattooist]";
mes "Why do you want a Tattoo?";
next;
- switch(select("What is a Tattoo?:I'm curious about the effect of Tattoos.:I need a Tattoo.")) {
+ switch(select("What is a Tattoo?", "I'm curious about the effect of Tattoos.", "I need a Tattoo.")) {
case 1:
mes "[Tattooist]";
mes "A Tattoo of a powerful monster is said to increase the ability of the holder.";
@@ -8687,7 +8687,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
mes "Which Tattoo's effect are you curious about?";
next;
while(1) {
- switch (select("Bangungot Agimat Tattoo:Buwaya Agimat Tattoo:Bakonawa Agimat Tattoo:I have no questions.")) {
+ switch (select("Bangungot Agimat Tattoo", "Buwaya Agimat Tattoo", "Bakonawa Agimat Tattoo", "I have no questions.")) {
case 1:
mes "[Tattooist]";
mes "Need 10 Ancient Grudges, 1 Piece of Bangungot's Spirit, and 1 Bangungot Doll to create";
@@ -8747,7 +8747,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
mes "[Tattooist]";
mes "The festival doesn't last long so I should start drawing. What Tattoo do you need?";
next;
- switch(select("I will think it over.:Bangungot Agimat Tattoo:Buwaya Agimat Tattoo:Bakonawa Agimat Tattoo")) {
+ switch(select("I will think it over.", "Bangungot Agimat Tattoo", "Buwaya Agimat Tattoo", "Bakonawa Agimat Tattoo")) {
case 1:
mes "[Tattooist]";
mes "Hope you enjoy the '^7A96E0Pintados Festival^000000'.";
@@ -8795,7 +8795,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
next;
mes "And then "+.@name$+" stared intensely at the doll as if to remember every detail of it in his head.";
next;
- if(select("Aren't you going to start?:... ... ..") == 1) {
+ if(select("Aren't you going to start?", "... ... ..") == 1) {
emotion e_an;
delitem Ancient_Grudge,5;
mes "[Tattooist]";
@@ -8816,7 +8816,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
emotion e_an;
mes "But he kept on looking at each corner of the drawing as if he didn't like some of its details.";
next;
- if(select("Looks good to me.:... ... ..") == 1) {
+ if(select("Looks good to me.", "... ... ..") == 1) {
emotion e_an;
emotion e_ag;
delitem Ancient_Grudge,5;
@@ -8838,7 +8838,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
emotion e_dum;
mes "But now he is staring at the sky without doing anything else. What is he waiting for?";
next;
- if(select("When will it be done?:... ... ..") == 1) {
+ if(select("When will it be done?", "... ... ..") == 1) {
emotion e_an;
emotion e_ag;
delitem Ancient_Grudge,5;
@@ -8882,7 +8882,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
specialeffect EF_DETOXICATION;
mes "The Piece of "+.@name$+"'s Spirit is shattered into powder. The Tattooist's hands are glowing.";
next;
- if(select("Why did you break the pieces...:... ... ..") == 1) {
+ if(select("Why did you break the pieces...", "... ... ..") == 1) {
delitem Ancient_Grudge,5;
delitem .@spirit,1;
emotion e_an;
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt
index cdd405363..0d64f23d9 100644
--- a/npc/re/quests/quests_mora.txt
+++ b/npc/re/quests/quests_mora.txt
@@ -63,7 +63,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{
mes "- A person with a white gown -";
mes "- is pulling at his hair. -";
next;
- if(select("Try talking to him.:How noisy.") == 2) {
+ if(select("Try talking to him.", "How noisy.") == 2) {
mes "[Theore]";
mes "Oh, of course, I'm sorry.";
mes "I'll keep it down.";
@@ -96,7 +96,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{
mes "Are you busy at the moment?";
mes "If you spare me a little time, I will see to it that you're rewarded handsomely!";
next;
- switch(select("I'm busy.:Listen to him more.")) {
+ switch(select("I'm busy.", "Listen to him more.")) {
case 1:
mes "[Theore]";
mes ".......";
@@ -130,7 +130,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{
mes "So won't you give me a hand?!";
mes "Your help will be acknowledged fully - I will tell the professor myself!";
next;
- switch(select("Help.:Don't help.")) {
+ switch(select("Help.", "Don't help.")) {
case 1:
mes "[Theore]";
mes "Sob sob Warrior, you're the best!";
@@ -569,7 +569,7 @@ splendide,183,117,4 script Tired-looking Fairy 4_F_FAIRYKID3,{
mes "But it won't be easy to find its owner with just the pouch...";
changequest 11186,11187;
next;
- if(select("I think I saw a fairy that might be the owner.:I'll think about it.") == 2) {
+ if(select("I think I saw a fairy that might be the owner.", "I'll think about it.") == 2) {
mes "[Tired-looking Fairy]";
mes "Then tell me if you remember anything.";
close;
@@ -589,10 +589,10 @@ splendide,183,117,4 script Tired-looking Fairy 4_F_FAIRYKID3,{
setarray .@Wings$[0],"round","two pairs of","characteristic";
setarray .@i[1],
- select("Blonde hair:Grassy-green hair:Woody-brown hair:Sea-blue hair"),
- select("Dark-skinned:Light-skinned"),
- select("Snow-white clothing:Grape clothing:Sky-blue clothing:Grassy-green clothing"),
- select("Round wings:Two pairs of wings:Characteristic Wings");
+ select("Blonde hair", "Grassy-green hair", "Woody-brown hair", "Sea-blue hair"),
+ select("Dark-skinned", "Light-skinned"),
+ select("Snow-white clothing", "Grape clothing", "Sky-blue clothing", "Grassy-green clothing"),
+ select("Round wings", "Two pairs of wings", "Characteristic Wings");
.@i[0] = (1 << .@i[1]) | (1 << (.@i[2]+4)) | (1 << (.@i[3]+6)) | (1 << (.@i[4]+10));
@@ -739,7 +739,7 @@ splendide,119,138,4 script Kusmi#ep14_1_bs 4_F_FAIRYKID5,{
mes "Well if you hear that you'll have to helpp!";
mes "Still want to knoww?!";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Kusmi]";
mes "It's not a special road or anythingg.";
@@ -929,7 +929,7 @@ splendide,304,295,4 script Theodore#ep14_1_bs 4_M_FAIRYKID4,{
mes "Hmm... if you hear that, you might just have to help us out?";
mes "Do you still want to know?";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Theodore]";
mes "The supply route comes through Bifrost, and you can get to it from the back of the Splendide Basecamp.";
@@ -1111,7 +1111,7 @@ splendide,168,301,4 script Pauchon#ep14_1_bs 4_F_FAIRYKID4,{
mes "Are you going to help me if I tell you?";
mes "If not, I won't tell.";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Pauchon]";
mes "A giant road leads away from the back of Splendide.";
@@ -1370,7 +1370,7 @@ mora,55,124,2 script Jones#ep14_1_bs 4_M_MERCAT1,{
mes "[Jones]";
mes "Deliveries to other places have all stopped also. Ah, my credibility is suffering....";
next;
- switch(select("Yes.:No.")) {
+ switch(select("Yes.", "No.")) {
case 1:
mes "[Jones]";
mes "Thank you.";
@@ -1468,7 +1468,7 @@ splendide,121,260,4 script Daphrer#ep14_1_bs 4_F_FAIRY,{
sec_in02,35,175,0 script Theore Set Guid 4_F_FAIRYKID,{
callfunc "F_GM_NPC";
- switch(select("Set0:Set33:Set2_0")) {
+ switch(select("Set0", "Set33", "Set2_0")) {
case 1:
ep14_1_bs = 0;
end;
@@ -1538,7 +1538,7 @@ dic_dun01,274,114,0 script Stacked Boxes of Goods CLEAR_NPC,{
mes "Looking closely, you find a box with a small piece of paper stuck to it.";
mes "You've found the box of goods Cheshire was talking about.";
next;
- switch(select("Move the box.:Give up.")) {
+ switch(select("Move the box.", "Give up.")) {
case 1:
mes "You promised to take the box of Bradium to Cheshire, who will be waiting for you near the Crevice of Bifrost.";
erasequest 7208;
@@ -1660,7 +1660,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{
mes ".......What? Why are you staring at me like that?";
mes "his is all for Ahat's good.";
next;
- switch(select("I guess I have no choice.:I have a lot of things to do!")) {
+ switch(select("I guess I have no choice.", "I have a lot of things to do!")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "(He will be suspicious if I refuse to do it... I guess I should play along for now.)";
@@ -1823,7 +1823,7 @@ L_LostQuest:
mes "What happened to the box?";
mes "Why are you empty-handed?";
next;
- switch(select("I'll look for it again!:I lost it...")) {
+ switch(select("I'll look for it again!", "I lost it...")) {
case 1:
mes "[Cheshire]";
mes "Make sure you do a good job!";
@@ -1900,7 +1900,7 @@ dicastes02,103,190,3 script Cheshire#ep14_extra 4_M_CATMAN1,{
mes "...Eh?";
mes "What a surprise. What are you doing here?";
next;
- switch(select("And what are YOU doing here?:Those ears...?")) {
+ switch(select("And what are YOU doing here?", "Those ears...?")) {
case 1:
mes "[Cheshire]";
mes "Out for a walk?";
@@ -1909,7 +1909,7 @@ dicastes02,103,190,3 script Cheshire#ep14_extra 4_M_CATMAN1,{
mes "[Cheshire]";
mes ".. ..............";
next;
- select("....:Wha... What a pretty tree.");
+ select("....", "Wha... What a pretty tree.");
mes "[Cheshire]";
mes "This tree... it's white, transparent, and shiny.";
mes "It's a Sapha's body.";
@@ -1989,7 +1989,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{
mes "Did you happen to see";
mes "Lope, my fiance, there?";
next;
- switch(select("Yes, I did.:No, I didn't.")) {
+ switch(select("Yes, I did.", "No, I didn't.")) {
case 1:
mes "[Euridi]";
mes "Are you sure? Where did you see him?";
@@ -2012,7 +2012,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{
mes "My heart aches at the thought of Lope...";
mes "He will be desperately looking for me...";
next;
- switch(select("Sorry, I'm busy!:I'll help you!")) {
+ switch(select("Sorry, I'm busy!", "I'll help you!")) {
case 1:
mes "[Euridi]";
mes "How heartless!";
@@ -2128,7 +2128,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{
mes "Have you found Lope?";
mes "Is he safe?";
next;
- switch(select("Tell her you can't possibly find him.:Tell her he is dead.")) {
+ switch(select("Tell her you can't possibly find him.", "Tell her he is dead.")) {
case 1:
mes "[Euridi]";
mes "I'll go look for him myself.";
@@ -2310,7 +2310,7 @@ mora,65,145,3 script Pitt#pa 4_M_LYINGDOG,{
mes "You'd better not keep that.";
mes "Can I have it?";
next;
- switch(select("Give it to him.:Don't give it to him.")) {
+ switch(select("Give it to him.", "Don't give it to him.")) {
case 1:
mes "[Pitt]";
mes "So I swallow it like this,";
@@ -2500,7 +2500,7 @@ OnTimer2000:
OnTouch:
mes "I see a suspicious man. Should I try talking to him?";
next;
- switch(select("Leave him alone.:Talk to him.")) {
+ switch(select("Leave him alone.", "Talk to him.")) {
case 1:
donpcevent "Lope#pa::OnDisable";
mes "[Suspicious Man]";
@@ -2584,7 +2584,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
mes "It's a simple experiment, so there's no need to be afraid.";
emotion e_gg;
next;
- if(select("What a crazy Raffle. I must run away.:... ...") == 1) {
+ if(select("What a crazy Raffle. I must run away.", "... ...") == 1) {
mes "[Raffle Researcher]";
mes "You said you had made it up from the Crevice,";
mes "so I was wondering what race you were,";
@@ -2629,7 +2629,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
mes "That's that. You're not busy, are you?";
mes "I'd like you to give me a hand...";
next;
- select("Help him.:Help willingly.:Although you feel a little embarrassed, help anyhow.:Help with conviction.:Help adorably.:You're suspicious, but help anyhow.:You have no choice. Help him.");
+ select("Help him.", "Help willingly.", "Although you feel a little embarrassed, help anyhow.", "Help with conviction.", "Help adorably.", "You're suspicious, but help anyhow.", "You have no choice. Help him.");
mes "[Raffle Researcher]";
mes "I haven't met many humans";
mes "but you clearly care about";
@@ -3227,7 +3227,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
mes "the experiment results are all in.";
mes "Do you want to look at the results?";
next;
- switch(select("Actually, I don't want to.:Look at the results.")) {
+ switch(select("Actually, I don't want to.", "Look at the results.")) {
case 1:
mes "[Raffle Researcher]";
mes "Good thinking. Actually, it may hurt";
@@ -3343,7 +3343,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
mes "Could it be that you suddenly want to look at";
mes "the research report???";
next;
- switch(select("Look at the report.:I came to say hello.")) {
+ switch(select("Look at the report.", "I came to say hello.")) {
case 1:
mes "[Raffle Researcher]";
mes "Haven't I shown it to you before?";
@@ -3366,7 +3366,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{
mes "You want to look again?";
emotion e_what;
next;
- switch(select("Look again.:Don't look again.")) {
+ switch(select("Look again.", "Don't look again.")) {
case 1:
mes "[Raffle Researcher]";
mes "Sure... As you wish!!";
@@ -3496,7 +3496,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
mes "Why you bother me.";
mes "You stop bullying me.";
next;
- if(select("Bully anyway.:I'll stop.") == 1) {
+ if(select("Bully anyway.", "I'll stop.") == 1) {
emotion e_sob;
ep14_1_goki = 0;
close2;
@@ -3523,7 +3523,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
mes "[Fishee]";
mes "You... Good. Help Fishee?";
next;
- if(select("Don't help.:Help.") == 1) {
+ if(select("Don't help.", "Help.") == 1) {
emotion e_sob;
ep14_1_goki = 0;
close2;
@@ -3575,7 +3575,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
mes "[Fishee]";
mes "You forgot me name?";
next;
- if(select("Please tell me your name again!:I know your name.") == 1) {
+ if(select("Please tell me your name again!", "I know your name.") == 1) {
mes "[Fishee]";
mes "Your memory, like fish.";
mes "Stupid. I talk.";
@@ -3632,7 +3632,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
mes "The unidentified creature is attacking. What will you do?";
next;
while(1) {
- switch(select("Attack with a weapon.:Attack using a skill.:Attack using teeth.:Run away in fear.")) {
+ switch(select("Attack with a weapon.", "Attack using a skill.", "Attack using teeth.", "Run away in fear.")) {
case 1: // Weapon
.@p_damage = 10;
.@pc_attack = rand(1,10);
@@ -3779,7 +3779,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
} else {
mes "What will you do?";
next;
- if(select("Check the body of the unidentified creature.:Leave.") == 2) {
+ if(select("Check the body of the unidentified creature.", "Leave.") == 2) {
setquest 5029;
ep14_1_goki += 1;
close2;
@@ -3834,7 +3834,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{
next;
mes "What will you do?";
next;
- switch(select("... ... ...:Dodge.:Block.:It's too much. Run away.")) {
+ switch(select("... ... ...", "Dodge.", "Block.", "It's too much. Run away.")) {
case 1:
switch(.@npc_attack) {
case 1:
@@ -4100,7 +4100,7 @@ OnFullon:
mes "You may be able to collect bath water samples.";
mes "What will you do?";
next;
- if(select("Collect samples.:Leave.") == 2) {
+ if(select("Collect samples.", "Leave.") == 2) {
donpcevent strnpcinfo(0)+"::OnDisable";
end;
}
@@ -4150,7 +4150,7 @@ OnFullon:
mes "You may be able to collect the unidentified creature's "+.@str$+" samples.";
mes "What do you want to do?";
next;
- if(select("Look further.:Leave.") == 2) {
+ if(select("Look further.", "Leave.") == 2) {
donpcevent strnpcinfo(0)+"::OnDisable";
end;
}
@@ -4250,7 +4250,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2
mes "that the researcher talked about.";
mes "Will you collect a sample?";
next;
- if(select("Collect a sample.:Don't collect a sample.") == 2)
+ if(select("Collect a sample.", "Don't collect a sample.") == 2)
close;
if (countitem(Empty_Cylinder) == 0) {
mes "You have no empty sample tubes.";
@@ -4410,7 +4410,7 @@ mora,133,80,6 script Elephantine#pa0829 4_ELEPHANT,{
mes "Welcome.";
mes "I have some tasks for you - will you take a look at them?";
next;
- if(select("What kind of tasks do you have for me?:Tell me about today's task.") == 1) {
+ if(select("What kind of tasks do you have for me?", "Tell me about today's task.") == 1) {
mes "[Elephantine]";
mes "I'm the Head of the Volunteer Patrol of the Village of Mora. It didn't used to be like this, he he.";
next;
@@ -4593,7 +4593,7 @@ mora,119,103,4 script Bow-wow#pa0829 4_M_DOGTRAVELER,{
mes "Welcome.";
mes "I have some tasks for you - will you take a look at them?";
next;
- if(select("What kind of tasks do you have for me?:Tell me about today's task.") == 1) {
+ if(select("What kind of tasks do you have for me?", "Tell me about today's task.") == 1) {
mes "[Bow-wow]";
mes "Here, we make all kinds of supplies for adventurers.";
next;
@@ -4789,7 +4789,7 @@ mora,124,108,7 script Woof-grrr#pa0829 4_M_DOGTRAVELER2,{
mes "Nice to see you.";
mes "I have some tasks for you - will you take a look at them?";
next;
- if(select("What kind of tasks do you have for me?:Tell me about today's task.") == 1) {
+ if(select("What kind of tasks do you have for me?", "Tell me about today's task.") == 1) {
mes "[Woof-grrr]";
mes "Bow-wow and I are in the same industry.";
next;
@@ -4989,7 +4989,7 @@ mora,170,101,4 script Soul Guide#pa0829 4_F_DOGTRAVELER,{
mes "Welcome.";
mes "Are you ready?";
next;
- if(select("What kind of tasks do you have for me?:Tell me about today's task.") == 1) {
+ if(select("What kind of tasks do you have for me?", "Tell me about today's task.") == 1) {
mes "[Soul Guide]";
mes "My job is to gather the remains of the souls haunting the forest and put them to rest.";
next;
@@ -5212,7 +5212,7 @@ mora,116,165,5 script Knights Boss#mo 4_M_RAFLE_VI,{
mes "Soldier, I need you to do something for me.";
mes "Go to the Hazy Forest and gather 200 ^FF0000Mysterious Seeds^000000!";
next;
- switch(select("Yes, sir!:I challenge you to a duel!")) {
+ switch(select("Yes, sir!", "I challenge you to a duel!")) {
case 1:
mes "[Order of the Knights Boss]";
mes "Good attitude, "+strcharinfo(0)+" Soldier!";
@@ -5280,7 +5280,7 @@ mora,114,163,5 script Knights Head#mo 4_M_RAFLE_OR,{
mes "and bring back about 30 of them.";
mes "They will make great souvenirs.";
next;
- switch(select("Am I doing all the work here or what?:Yes, sir!")) {
+ switch(select("Am I doing all the work here or what?", "Yes, sir!")) {
case 1:
mes "[Order of the Knights Head]";
mes "So you've noticed it?";
@@ -5342,7 +5342,7 @@ mora,114,163,5 script Knights Head#mo 4_M_RAFLE_OR,{
mes "a circus troupe instead.";
mes "Are you interested in trying tightrope walking?";
next;
- switch(select("Well, I could do a fire show.:This is so absurd.")) {
+ switch(select("Well, I could do a fire show.", "This is so absurd.")) {
case 1:
mes "[Order of the Knights Head]";
mes "No, it's impossible.";
diff --git a/npc/re/quests/quests_morocc.txt b/npc/re/quests/quests_morocc.txt
index eb5b8f27c..f88692561 100644
--- a/npc/re/quests/quests_morocc.txt
+++ b/npc/re/quests/quests_morocc.txt
@@ -40,7 +40,7 @@
mes "[Continental Guard]";
mes "If you really want to go to the next area, you'll be responsible for your own safety.";
next;
- switch(select("Nevermind.:Enter the Field.")) {
+ switch(select("Nevermind.", "Enter the Field.")) {
case 1:
mes "[Continental Guard]";
mes "Wise choice.";
@@ -70,7 +70,7 @@ moc_prydb1,103,54,3 script Suspicious Cat#night 4_CAT_SAILOR4,{
mes "[Suspicious Cat]";
mes "I can't believe a mummy could do this to me. Oh man, it hurts. Nobody should find out about this....";
next;
- if(select("Mummy? What happened?:Pretend not to know anything.") == 2)
+ if(select("Mummy? What happened?", "Pretend not to know anything.") == 2)
close;
mes "[Suspicious Cat]";
mes "You caught me! Darn it...I didn't expect my reputation as a tomb raider would get damaged like this...";
@@ -78,7 +78,7 @@ moc_prydb1,103,54,3 script Suspicious Cat#night 4_CAT_SAILOR4,{
mes "[Suspicious Cat]";
mes "But come on, they're so strange! They're mummies! Just mummies, you know? They shouldn't be that strong!";
next;
- if(select("Strong mummies? Where are they?:End the conversation.") == 2) {
+ if(select("Strong mummies? Where are they?", "End the conversation.") == 2) {
mes "[Suspicious Cat]";
mes "Whaaat~ you don't want to hear my story? Fine! You'd better not mention my name anywhere else!";
close;
@@ -90,7 +90,7 @@ moc_prydb1,103,54,3 script Suspicious Cat#night 4_CAT_SAILOR4,{
mes "[Suspicious Cat]";
mes "When I saw a mummy coming toward me, I was like 'whatever' and didn't care. But then he knocked me down with a slap in the face! How could he do that to a cute cat like me! You bandaged freak... you just wait and see!";
next;
- if(select("I would like to go, too.:End the conversation.") == 2)
+ if(select("I would like to go, too.", "End the conversation.") == 2)
close;
mes "[Suspicious Cat]";
mes "No way! I spent so much time finding that path!!";
@@ -103,7 +103,7 @@ moc_prydb1,103,54,3 script Suspicious Cat#night 4_CAT_SAILOR4,{
mes "^FF0000But come to think of it, a weakling like you won't survive there. Maybe for a second if you're lucky?^000000";
mes "Well, it's none of my business. But I warned you anyway!";
next;
- switch(select("Pay 5,000 zeny and set out.:Forget it.")) {
+ switch(select("Pay 5,000 zeny and set out.", "Forget it.")) {
case 1:
if (Zeny < 5000) {
mes "[Suspicious Cat]";
@@ -128,7 +128,7 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
mes "[Suspicious Cat]";
mes "That stupid mummy slapped me again while you were looking away! Sniff sniff... Let's go back, meow!";
next;
- switch(select("Go back to Thief Guild:Eliminate Verit:Eliminate Ancient Mummy:It's nothing")) {
+ switch(select("Go back to Thief Guild", "Eliminate Verit", "Eliminate Ancient Mummy", "It's nothing")) {
case 1:
mes "[Suspicious Cat]";
mes "Right right... let's go back.";
@@ -163,7 +163,7 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
mes "[Suspicious Cat]";
mes "If you want to go home, you'd better beat up that ugly doggie! Otherwise, he'll bite you!";
next;
- switch(select("Help him:Stay away")) {
+ switch(select("Help him", "Stay away")) {
case 1:
mes "[Suspicious Cat]";
mes "Good, the target number is 20! Good luck!";
@@ -178,7 +178,7 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
mes "[Suspicious Cat]";
mes "Is Verit's training going well?";
next;
- switch(select("Sure.:I want to stop.")) {
+ switch(select("Sure.", "I want to stop.")) {
case 1:
mes "[Suspicious Cat]";
mes "Good. Keep up the good work!";
@@ -223,7 +223,7 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
mes "[Suspicious Cat]";
mes "Don't ask why! I'm sure you wouldn't want those beautiful treasures to be hidden in the dark either!";
next;
- switch(select("Help him:Stay away")) {
+ switch(select("Help him", "Stay away")) {
case 1:
mes "[Suspicious Cat]";
mes "Alright, the target number is 20! Good luck!";
@@ -238,7 +238,7 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
mes "[Suspicious Cat]";
mes "Is fighting Ancient Mummies going well?";
next;
- switch(select("Sure.:I want to stop.")) {
+ switch(select("Sure.", "I want to stop.")) {
case 1:
mes "[Suspicious Cat]";
mes "Good. Keep up the good work!";
diff --git a/npc/re/warps/dungeons/iz_dun.txt b/npc/re/warps/dungeons/iz_dun.txt
index ade6aafd3..9746fc0dd 100644
--- a/npc/re/warps/dungeons/iz_dun.txt
+++ b/npc/re/warps/dungeons/iz_dun.txt
@@ -47,7 +47,7 @@ iz_dun04,130,234,5 script Gatekeeper#iz_dun 4_M_CRU_SOLD,{
mes "The monsters here are between levels 110 and 124.";
mes "And you must beware of the Kraken!";
next;
- switch(select("Release the Kraken!:I'll stay here.")) {
+ switch(select("Release the Kraken!", "I'll stay here.")) {
case 1:
mes "[Gatekeeper]";
mes "Be cautious and good luck.";
@@ -67,7 +67,7 @@ iz_dun05,142,190,5 script Guard#iz_dun 4_M_CRU_SOLD,{
mes "[Gatekeeper]";
mes "So I guess you want to go back to the fifth floor?";
next;
- switch(select("Yes!:No, I'll stay.")) {
+ switch(select("Yes!", "No, I'll stay.")) {
case 1:
mes "[Gatekeeper]";
mes "Be safe, adventurer.";
diff --git a/npc/re/warps/fields/bif_fild.txt b/npc/re/warps/fields/bif_fild.txt
index 581cceb62..2122ae15f 100644
--- a/npc/re/warps/fields/bif_fild.txt
+++ b/npc/re/warps/fields/bif_fild.txt
@@ -43,7 +43,7 @@ mora,56,25,0 warp bifrost_field0005 1,1,bif_fild02,176,162
mes "At the end of the small path through the bright flower garden";
mes "is an entrance to something that looks like a small hill.";
next;
- if(select("Knock-knock:Is this a wormhole?") == 1) {
+ if(select("Knock-knock", "Is this a wormhole?") == 1) {
mes "When you knock on the door-like thing just for fun,";
mes "the door clicks open and you feel some mysterious force pulling you inside.";
close2;
diff --git a/npc/re/woe-fe/invest_main.txt b/npc/re/woe-fe/invest_main.txt
index 534c3ddef..0097b1b3c 100644
--- a/npc/re/woe-fe/invest_main.txt
+++ b/npc/re/woe-fe/invest_main.txt
@@ -128,14 +128,14 @@ function script F_Invest_Abyss {
mes "There are 2 ways to invest, by Zeny or the Investment Certificate given out by the Cat Paw Merchant Guild.";
mes "Which way would you like to make your investment?";
next;
- switch(select("Invest with Zeny.:Invest with Investment Certificates.:Cancel")) {
+ switch(select("Invest with Zeny.", "Invest with Investment Certificates.", "Cancel")) {
case 1:
mes getarg(1);
mes "So you've decided to invest in Zeny.";
mes "Minimum investment unit is ^4d4dff10,000 Zeny^000000.";
mes "You can invest a maximum of 50 units which is ^4d4dff500,000 Zeny^000000.";
next;
- switch(select("1 unit 10,000 Zeny:10 units 100,000 Zeny:50 units 500,000 Zeny:Another amount:Cancel")) {
+ switch(select("1 unit 10,000 Zeny", "10 units 100,000 Zeny", "50 units 500,000 Zeny", "Another amount", "Cancel")) {
case 1:
.@units = 1;
break;
@@ -186,7 +186,7 @@ function script F_Invest_Abyss {
mes "Wow, you've brought Investment Certificates.";
mes "How many certificates will you submit?";
next;
- switch(select("1 Investment Certificate:5 Investment Certificates:Another amount:Cancel")) {
+ switch(select("1 Investment Certificate", "5 Investment Certificates", "Another amount", "Cancel")) {
case 1:
.@tickets = 1;
break;
@@ -406,7 +406,7 @@ prt_gld,2,2,0 script Investment_total#fund00 CLEAR_NPC,{
if (callfunc("F_GM_NPC",1854,0) == 1) {
mes "If you think the investment timer is dead, please adjust the timer.";
next;
- switch(select("Turn on the timer:Cancel")) {
+ switch(select("Turn on the timer", "Cancel")) {
case 1:
donpcevent "Investment_total#fund00::OnTimerReset";
mes "You've turned on the timer.";
@@ -585,7 +585,7 @@ prt_gld,164,98,3 script Revoting Manager#Invest2 4_M_BOSSCAT,{
mes "[Revoting Manager]";
mes "Would you like to participate in the vote for choosing where to connect the 'Abyss Gate'?";
next;
- if(select("Participate in the vote.:Skip for now.") == 2) {
+ if(select("Participate in the vote.", "Skip for now.") == 2) {
mes "[Revoting Manager]";
mes "You've canceled the vote.";
close;
@@ -735,7 +735,7 @@ OnAgitInvest:
mes "I consult about investments for the Abyss Gate development.";
mes "How may I help you?";
next;
- switch(select("What is the Abyss Gate?:Investing in the gate development?:I want to invest in this area.:Cancel")) {
+ switch(select("What is the Abyss Gate?", "Investing in the gate development?", "I want to invest in this area.", "Cancel")) {
case 1:
mes .@n$;
mes "It is only called the Abyss Gate for convenience but it's simply a ^4d4dffgap to another dimension^000000.";
@@ -773,7 +773,7 @@ OnAgitInvest:
mes "Are you curious about investing in the Gate development?";
mes "What do you want to know about?";
next;
- switch(select("About the Gate?:About investments?:How to invest?:Benefits from investing?")) {
+ switch(select("About the Gate?", "About investments?", "How to invest?", "Benefits from investing?")) {
case 1:
mes .@n$;
mes "The Gate is what it is named after, a door.";
@@ -987,7 +987,7 @@ OnAgitInvest:
mes "Please visit as often as possible since the entrance fee is saved as an investment for the region.";
mes "Do you want to enter the Agit dungeon?";
next;
- .@i = select(.@realm$+" Dungeon 1F - 10000z:"+.@realm$+" Dungeon 2F - 10000z:Cancel");
+ .@i = select(.@realm$+" Dungeon 1F - 10000z", ""+.@realm$+" Dungeon 2F - 10000z", "Cancel");
if (.@i == 3) {
mes .@n$;
mes "Canceled.";
@@ -1124,7 +1124,7 @@ OnAgitInvest:
mes "Hello, I am the Gate Manager from Cat Paw Merchant Guild warp department.";
mes "How may I help you today?";
next;
- switch(select("Invest for gate connection:Deepest Layer Dungeon Access:Abyss Gate Access:Cancel")) {
+ switch(select("Invest for gate connection", "Deepest Layer Dungeon Access", "Abyss Gate Access", "Cancel")) {
case 1:
if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) {
mes "[Gate Manager]";
@@ -1273,7 +1273,7 @@ malangdo,218,126,4 script Cat Paw Merchants Notice 4_BOARD3,{
mes "<< Cat Paw Merchants Notice >>";
mes "'^C379CEInvest Unused Items for Prizes!^000000'";
next;
- switch(select("Read Notice:Check Event 1:Check Event 2")) {
+ switch(select("Read Notice", "Check Event 1", "Check Event 2")) {
case 1:
mes "- Notice -";
mes "Hello all Cat Paw Merchants customers! With your love, we Cat Paw Merchants are growing every day. All executives and staff members promise to do our best to further our frontier and development.";
@@ -1350,7 +1350,7 @@ malangdo,218,123,1 script Namis#invest 4_CAT_SAILOR2,4,4,{
mes "Purr-Purr-Purrr-Purrrr-Pur~ Meow!!";
mes "Wh-- What? How rude. You scared me.";
next;
- switch(select("What do you need? I'll invest!:What's the purpose of this event?:Were you asleep?")) {
+ switch(select("What do you need? I'll invest!", "What's the purpose of this event?", "Were you asleep?")) {
case 1:
break;
case 2:
@@ -1383,7 +1383,7 @@ malangdo,218,123,1 script Namis#invest 4_CAT_SAILOR2,4,4,{
mes "[Namis]";
mes "So, which event do you wish to participate in?";
next;
- switch(select("Not interested:Event 1 Items:Event 2 Items")) {
+ switch(select("Not interested", "Event 1 Items", "Event 2 Items")) {
case 1:
mes "[Namis]";
mes "Don't you mess with a busy cat!";
@@ -1453,7 +1453,7 @@ L_Check:
mes getarg(3);
mes "Oh! Almost forgot. Will you invest?";
next;
- if(select("Invest:Don't Invest") == 2) {
+ if(select("Invest", "Don't Invest") == 2) {
mes "[Namis]";
mes "Don't you mess with a busy cat!";
close;
@@ -1489,13 +1489,13 @@ malangdo,215,119,4 script Thanks Ticket Machine 2_VENDING_MACHINE1,{
mes "4. Hope you enjoy~^000000";
mes "- Mr. Cat, the Machine Owner -";
next;
- switch(select("Finish:Purchase:Red Paw Jelly Bag (5 Tickets):Black Paw Jelly Bag (50 Tickets)")) {
+ switch(select("Finish", "Purchase", "Red Paw Jelly Bag (5 Tickets)", "Black Paw Jelly Bag (50 Tickets)")) {
case 1:
close;
case 2:
mes "The Vending Machine is selling items in the following list.";
next;
- switch(select("Finish:1 Siege Arrow Quiver A (2 Tickets):1 Siege Arrow Quiver S (2 Tickets):30 White Potion (12 Tickets):30 White Slim Potion (14 Tickets):10 Dark Water (20 Tickets):20 Siege_Violet_Potion (30 Tickets):10 Coldproof Potion (30 Tickets):10 Thunderproof Potion (30 Tickets):10 Earthproof Potion (30 Tickets):10 Fireproof Potion (30 Tickets):10 Elemental Converter[Fire] (30 Tickets)")) {
+ switch(select("Finish", "1 Siege Arrow Quiver A (2 Tickets)", "1 Siege Arrow Quiver S (2 Tickets)", "30 White Potion (12 Tickets)", "30 White Slim Potion (14 Tickets)", "10 Dark Water (20 Tickets)", "20 Siege_Violet_Potion (30 Tickets)", "10 Coldproof Potion (30 Tickets)", "10 Thunderproof Potion (30 Tickets)", "10 Earthproof Potion (30 Tickets)", "10 Fireproof Potion (30 Tickets)", "10 Elemental Converter[Fire] (30 Tickets)")) {
case 1: close;
case 2: callsub L_Purchase,2,12678,1; //Siege_Arrow_Quiver_A
case 3: callsub L_Purchase,2,12677,1; //Siege_Arrow_Quiver_S