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-rw-r--r--npc/re/jobs/1-1/archer.txt7
1 files changed, 4 insertions, 3 deletions
diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt
index 86560b9ed..4d98bbe49 100644
--- a/npc/re/jobs/1-1/archer.txt
+++ b/npc/re/jobs/1-1/archer.txt
@@ -3,11 +3,12 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Description: =========================================
//= Job Change to Archer Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
+//= 1.1 Added Baby Job compatibility [Streusel]
//============================================================
payon_in02,64,71,4 script Archer Guildsman#archer 85,{
if (Upper == 1) {
@@ -61,7 +62,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{
next;
switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) {
case 1:
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
mes "[Archer Guildsman]";
if(Class == Job_Archer) {
mes "Haha, you are kidding me..";
@@ -90,7 +91,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{
mes "[Archer Guildsman]";
mes "Congratulations! You are now an Archer! Also, we hope that you actively participate in many programs for the revival of the Archer Guild.";
mes "Ah, items have arrived from the Production Department. Here, take these! These are all yours!";
- jobchange Job_Archer;
+ callfunc "Job_Change",Job_Archer;
getitem 1742,1; // N_Composite_Bow
getitem 12004,1; // Arrow_Container
getitem 12009,1; // Silver_Arrow_Container