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-rw-r--r--npc/cities/alberta.txt11
-rw-r--r--npc/re/jobs/1-1/acolyte.txt7
-rw-r--r--npc/re/jobs/1-1/archer.txt7
-rw-r--r--npc/re/jobs/1-1/mage.txt5
-rw-r--r--npc/re/jobs/1-1/merchant.txt5
-rw-r--r--npc/re/jobs/1-1/swordman.txt5
-rw-r--r--npc/re/jobs/1-1/thief.txt9
7 files changed, 27 insertions, 22 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
index 7f9bbe01d..3909d63b2 100644
--- a/npc/cities/alberta.txt
+++ b/npc/cities/alberta.txt
@@ -67,11 +67,11 @@ alberta,131,139,2 script Drunken Old Man 54,{
mes "Wh-what are you";
mes "staring at? Get lost!!";
next;
- if(select("Say nothing.","Leave him alone.") ==1) {
+ if(select("Say nothing.","Leave him alone.") == 1) {
mes "[Deagle]";
mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'";
next;
- if(select("Never heard of it.","Really? No kidding!") ==1) {
+ if(select("Never heard of it.","Really? No kidding!") == 1) {
mes "[Deagle]";
mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000";
next;
@@ -228,7 +228,7 @@ alb2trea,39,50,6 script Fisk#a2t 100,{
mes "[Fisk]";
mes "So you wanna head back to the mainland in Alberta, eh?";
next;
- if(select("Yes please.","I changed my mind.")==1)
+ if(select("Yes please.","I changed my mind.") == 1)
warp "alberta",192,169;
close;
}
@@ -251,7 +251,7 @@ alberta,195,151,2 script Paul 86,{
mes "fee is only";
mes "200 Zeny.";
next;
- if(select("Sign me up!","Uh, no thanks.") ==1) {
+ if(select("Sign me up!","Uh, no thanks.") == 1) {
if (Zeny < 200) {
mes "[Paul]";
mes "It seems you don't have the money, my friend. But please come back when you're able to pay.";
@@ -295,8 +295,7 @@ alberta,190,173,4 script Phelix 85,{
}
mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
next;
- if(select("Red Potions please.","Carrots please.") ==1) {
- case 1:
+ if(select("Red Potions please.","Carrots please.") == 1) {
mes "[Phelix]";
mes "Alright...";
mes "Let's see";
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt
index 4808879be..6bc00e86e 100644
--- a/npc/re/jobs/1-1/acolyte.txt
+++ b/npc/re/jobs/1-1/acolyte.txt
@@ -3,12 +3,13 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Description: =========================================
//= Job Change to Acolyte Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
//= 1.1 Added back the npcs used for the priest quest.
+//= 1.2 Added Baby Job compatibility [Streusel]
//============================================================
prt_church,184,41,4 script Cleric#aco 60,{
if (Upper == 1) {
@@ -61,7 +62,7 @@ prt_church,184,41,4 script Cleric#aco 60,{
next;
switch(select("Change your job to acolyte.:Ask the requirements to be an acolyte.:Quit it.")) {
case 1:
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
mes "[Father Mareusis]";
if(Class == Job_Acolyte) {
mes "Are you feeling okay today? I can tell by your attire that you are already an Acolyte. You're not joking around, are you?";
@@ -85,7 +86,7 @@ prt_church,184,41,4 script Cleric#aco 60,{
next;
mes "[Father Mareusis]";
mes "Always remember to be thankful to God, who takes care of us all the time. In chaos and times of difficulty, face your hardships with unwavering faith.";
- jobchange Job_Acolyte;
+ callfunc "Job_Change",Job_Acolyte;
getitem 1545,1; // N_Mace
next;
mes "[Father Mareusis]";
diff --git a/npc/re/jobs/1-1/archer.txt b/npc/re/jobs/1-1/archer.txt
index 86560b9ed..4d98bbe49 100644
--- a/npc/re/jobs/1-1/archer.txt
+++ b/npc/re/jobs/1-1/archer.txt
@@ -3,11 +3,12 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Description: =========================================
//= Job Change to Archer Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
+//= 1.1 Added Baby Job compatibility [Streusel]
//============================================================
payon_in02,64,71,4 script Archer Guildsman#archer 85,{
if (Upper == 1) {
@@ -61,7 +62,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{
next;
switch(select("I want to be an Archer.:I need the requirements, please.:Nothing, thanks.")) {
case 1:
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
mes "[Archer Guildsman]";
if(Class == Job_Archer) {
mes "Haha, you are kidding me..";
@@ -90,7 +91,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{
mes "[Archer Guildsman]";
mes "Congratulations! You are now an Archer! Also, we hope that you actively participate in many programs for the revival of the Archer Guild.";
mes "Ah, items have arrived from the Production Department. Here, take these! These are all yours!";
- jobchange Job_Archer;
+ callfunc "Job_Change",Job_Archer;
getitem 1742,1; // N_Composite_Bow
getitem 12004,1; // Arrow_Container
getitem 12009,1; // Silver_Arrow_Container
diff --git a/npc/re/jobs/1-1/mage.txt b/npc/re/jobs/1-1/mage.txt
index ee5eba7fd..a25ec5635 100644
--- a/npc/re/jobs/1-1/mage.txt
+++ b/npc/re/jobs/1-1/mage.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Job Change to Mage Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
+//= 1.1 Added Baby Job compatibility [Streusel]
//============================================================
geffen_in,164,124,4 script Mage Guildsman#mage 123,{
if (Upper == 1) {
@@ -52,7 +53,7 @@ geffen_in,164,124,4 script Mage Guildsman#mage 123,{
close;
}
}
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
mes "[Mage Guildsman]";
if(Class == Job_Mage) {
mes "Hey, haven't you realized? You're already a Mage, silly!";
diff --git a/npc/re/jobs/1-1/merchant.txt b/npc/re/jobs/1-1/merchant.txt
index a010af556..0edefd1ac 100644
--- a/npc/re/jobs/1-1/merchant.txt
+++ b/npc/re/jobs/1-1/merchant.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Job Change to Merchant Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
+//= 1.1 Added Baby Job compatibility [Streusel]
//============================================================
alberta_in,53,43,6 script Merchant#mer 86,{
if (Upper == 1) {
@@ -57,7 +58,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
next;
switch(select("I want to be a merchant.:I want to know more about merchants.:Ask him the requirements to be a merchant.:Nothing.")) {
case 1:
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
mes "[Guildsman Mahnsoo]";
if(Class == Job_Merchant) {
mes ".....? Sorry? What are you saying?";
diff --git a/npc/re/jobs/1-1/swordman.txt b/npc/re/jobs/1-1/swordman.txt
index cd01ecb28..168b32b2e 100644
--- a/npc/re/jobs/1-1/swordman.txt
+++ b/npc/re/jobs/1-1/swordman.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Job Change to Swordman Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
+//= 1.1 Added Baby Job compatibility [Streusel]
//============================================================
izlude_in,74,172,4 script Swordman#swd 119,{
if (Upper == 1) {
@@ -80,7 +81,7 @@ izlude_in,74,172,4 script Swordman#swd 119,{
mes "In my opinion, Swordman is the best job ever!";
close;
case 2:
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
mes "[Swordman Guildsman]";
if(Class == Job_Swordman) {
mes "You are already an excellent Swordman, aren't you?";
diff --git a/npc/re/jobs/1-1/thief.txt b/npc/re/jobs/1-1/thief.txt
index 5bf41fa87..b23846b5f 100644
--- a/npc/re/jobs/1-1/thief.txt
+++ b/npc/re/jobs/1-1/thief.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Job Change to Thief Class
//===== Additional Comments: =================================
//= 1.0 First Version. [Kisuka]
+//= 1.1 Added Baby Job compatibility [Streusel]
//============================================================
moc_prydb1,39,129,2 script Thief Guide#thief 69,{
if (Upper == 1) {
@@ -65,7 +66,7 @@ moc_prydb1,39,129,2 script Thief Guide#thief 69,{
mes "If you want to become a Thief, ask the sharp-eyed guy next to me.";
close;
}
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
if(Class == Job_Thief) {
mes "[Thief Guildsman]";
mes "Hey~ if you have any trouble, get it out to me anytime, huh?";
@@ -169,7 +170,7 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{
mes "[Commander of Thief Guild]";
mes "'"+strcharinfo(0)+".'";
mes "'For those who are ready, the moonlight shall open the way. Now you are fully ready, I now officially allow you to become a member of the Thief Guild.'";
- jobchange Job_Thief;
+ callfunc "Job_Change",Job_Thief;
set q_job_thief,0;
getitem 13041,1; // N_Main_Gauche
next;
@@ -189,7 +190,7 @@ moc_prydb1,42,133,2 script Thief Guildsman#thief 118,{
mes "See you again.";
close;
}
- if(Class != Job_Novice) {
+ if(Class != Job_Novice && Class != Job_Baby) {
if(Class == Job_Thief) {
mes "[Brad]";
mes "I don't have any special events now. So go on your way and come back later.";